Files
ryujinx/src/Ryujinx/UI/Helpers/Converters/KeyValueConverter.cs
2026-05-30 20:27:44 +00:00

82 lines
4.0 KiB
C#

using Avalonia.Data.Converters;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Controller;
using System;
using System.Collections.Generic;
using System.Globalization;
using Key = Ryujinx.Input.Key;
using HidKey = Ryujinx.Common.Configuration.Hid.Key;
namespace Ryujinx.Ava.UI.Helpers
{
internal class KeyValueConverter : IValueConverter
{
public static readonly KeyValueConverter Instance = new();
private static readonly Dictionary<GamepadInputId, LocaleKeys> _gamepadInputIdMap = new()
{
{ GamepadInputId.LeftStick, LocaleKeys.GamepadLeftStick },
{ GamepadInputId.RightStick, LocaleKeys.GamepadRightStick },
{ GamepadInputId.LeftShoulder, LocaleKeys.GamepadLeftShoulder },
{ GamepadInputId.RightShoulder, LocaleKeys.GamepadRightShoulder },
{ GamepadInputId.LeftTrigger, LocaleKeys.GamepadLeftTrigger },
{ GamepadInputId.RightTrigger, LocaleKeys.GamepadRightTrigger },
{ GamepadInputId.DpadUp, LocaleKeys.GamepadDpadUp},
{ GamepadInputId.DpadDown, LocaleKeys.GamepadDpadDown},
{ GamepadInputId.DpadLeft, LocaleKeys.GamepadDpadLeft},
{ GamepadInputId.DpadRight, LocaleKeys.GamepadDpadRight},
{ GamepadInputId.Minus, LocaleKeys.GamepadMinus},
{ GamepadInputId.Plus, LocaleKeys.GamepadPlus},
{ GamepadInputId.Guide, LocaleKeys.GamepadGuide},
{ GamepadInputId.Misc1, LocaleKeys.GamepadMisc1},
{ GamepadInputId.Paddle1, LocaleKeys.GamepadPaddle1},
{ GamepadInputId.Paddle2, LocaleKeys.GamepadPaddle2},
{ GamepadInputId.Paddle3, LocaleKeys.GamepadPaddle3},
{ GamepadInputId.Paddle4, LocaleKeys.GamepadPaddle4},
{ GamepadInputId.Touchpad, LocaleKeys.GamepadTouchpad},
{ GamepadInputId.SingleLeftTrigger0, LocaleKeys.GamepadSingleLeftTrigger0},
{ GamepadInputId.SingleRightTrigger0, LocaleKeys.GamepadSingleRightTrigger0},
{ GamepadInputId.SingleLeftTrigger1, LocaleKeys.GamepadSingleLeftTrigger1},
{ GamepadInputId.SingleRightTrigger1, LocaleKeys.GamepadSingleRightTrigger1},
{ GamepadInputId.Unbound, LocaleKeys.KeyboardLayout_KeyUnbound},
};
private static readonly Dictionary<StickInputId, LocaleKeys> _stickInputIdMap = new()
{
{ StickInputId.Left, LocaleKeys.StickLeft},
{ StickInputId.Right, LocaleKeys.StickRight},
{ StickInputId.Unbound, LocaleKeys.KeyboardLayout_KeyUnbound},
};
public object Convert(object value, Type targetType, object parameter, CultureInfo culture)
{
return value switch
{
Key key => KeyboardLayoutLocaleHelper.TryGetSemanticLabel(key, out string localizedKeyLabel)
? localizedKeyLabel
: key.ToString(),
HidKey key => KeyboardLayoutLocaleHelper.TryGetSemanticLabel((Key)(int)key, out string localizedHidKeyLabel)
? localizedHidKeyLabel
: key.ToString(),
PhysicalKey physicalKey => PhysicalKeyLabelHelper.GetDisplayString(physicalKey),
GamepadInputId gamepadInputId => GetLocalizedMappedValue(gamepadInputId, _gamepadInputIdMap),
StickInputId stickInputId => GetLocalizedMappedValue(stickInputId, _stickInputIdMap),
_ => string.Empty,
};
}
public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture)
{
throw new NotSupportedException();
}
private static string GetLocalizedMappedValue<T>(T value, IReadOnlyDictionary<T, LocaleKeys> map) where T : notnull
{
return map.TryGetValue(value, out LocaleKeys localeKey)
? LocaleManager.Instance[localeKey]
: value.ToString();
}
}
}