Files
ryujinx/src/Ryujinx/UI/Models/SaveModel.cs
Max 8705fabdb0 UI: LoadGuestApplication asynchronous cancellation (#1)
Fixed LoadGuestApplication hanging when cancelled.
Since startup procedure has technically changed, we should consider testing this with a variety of game formats to ensure regressions do not occur.
Closes [#20](https://github.com/Ryubing/Issues/issues/20)

Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/1
2026-05-02 02:30:57 +00:00

104 lines
3.0 KiB
C#

using Gommon;
using LibHac.Fs;
using LibHac.Ncm;
using Ryujinx.Ava.Systems.AppLibrary;
using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Ava.Utilities;
using Ryujinx.HLE.FileSystem;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using Path = System.IO.Path;
namespace Ryujinx.Ava.UI.Models
{
public class SaveModel : BaseModel
{
private long _size;
public ulong SaveId { get; }
public ProgramId TitleId { get; }
public string TitleIdString => TitleId.ToString();
public UserId UserId { get; }
public bool InGameList { get; }
public string Title { get; }
public byte[] Icon { get; }
public long Size
{
get => _size; set
{
_size = value;
SizeAvailable = true;
OnPropertyChanged();
OnPropertyChanged(nameof(SizeString));
OnPropertyChanged(nameof(SizeAvailable));
}
}
public bool SizeAvailable { get; set; }
public string SizeString => ValueFormatUtils.FormatFileSize(Size);
public SaveModel(SaveDataInfo info)
{
SaveId = info.SaveDataId;
TitleId = info.ProgramId;
UserId = info.UserId;
ApplicationData appData = RyujinxApp.MainWindow.ViewModel.Applications.FirstOrDefault(x => x.IdString.EqualsIgnoreCase(TitleIdString));
InGameList = appData != null;
if (InGameList)
{
Icon = appData.Icon;
Title = appData.Name;
}
else
{
Gommon.Optional<ApplicationMetadata> appMetadata = ApplicationLibrary.LoadAndSaveMetaData(TitleIdString);
if (appMetadata != null)
{
Title = appMetadata.Value.Title ?? TitleIdString;
}
else
{
Title = "<INVALID>";
}
}
Task.Run(() =>
{
string saveRoot = Path.Combine(VirtualFileSystem.GetNandPath(), $"user/save/{info.SaveDataId:x16}");
long totalSize = GetDirectorySize(saveRoot);
static long GetDirectorySize(string path)
{
long size = 0;
if (Directory.Exists(path))
{
string[] directories = Directory.GetDirectories(path);
foreach (string directory in directories)
{
size += GetDirectorySize(directory);
}
string[] files = Directory.GetFiles(path);
foreach (string file in files)
{
size += new FileInfo(file).Length;
}
}
return size;
}
Size = totalSize;
});
}
}
}