Logo
Explore Help
Sign In
JJBanana13/ryujinx
1
0
Fork 0
You've already forked ryujinx
mirror of https://git.ryujinx.app/ryubing/ryujinx.git synced 2026-04-20 10:02:53 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
f0824fde9f511e9f6d1cda1f80549c93a5d6ce69
ryujinx/Ryujinx.Graphics.Gpu/Engine
History
gdkchan fb853f13e9 Scale scissor used for clears (#3002)
2022-01-16 20:23:00 -03:00
..
Compute
Initial tessellation shader support (#2534)
2021-10-18 18:38:04 -03:00
Dma
Texture Sync, incompatible overlap handling, data flush improvements. (#2971)
2022-01-09 13:28:48 -03:00
GPFifo
Texture Sync, incompatible overlap handling, data flush improvements. (#2971)
2022-01-09 13:28:48 -03:00
InlineToMemory
Fix I2M texture copies when line length is not a multiple of 4 (#2938)
2021-12-26 12:39:07 -03:00
MME
Handle indirect draw counts with non-zero draw starts properly (#2593)
2021-08-29 16:52:38 -03:00
Threed
Scale scissor used for clears (#3002)
2022-01-16 20:23:00 -03:00
Twod
Don't force scaling on 2D copy sources (#2701)
2021-10-12 23:12:17 +02:00
Types
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
ConditionalRenderEnabled.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
DeviceStateWithShadow.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
MmeShadowScratch.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
SetMmeShadowRamControlMode.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
ShaderTexture.cs
Fix image binding format (#1625)
2020-10-20 19:03:20 -03:00
Powered by Gitea Version: 1.25.1 Page: 92ms Template: 8ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API