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fix: texture coords for texture arrays
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@@ -207,11 +207,11 @@ void EmitFPRoundEven16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::I
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}
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void EmitFPRoundEven32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
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ctx.AddF32("{}=roundEven({});", inst, value);
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ctx.AddF32("{}=rint({});", inst, value);
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}
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void EmitFPRoundEven64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
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ctx.AddF64("{}=roundEven({});", inst, value);
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ctx.AddF64("{}=rint({});", inst, value);
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}
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void EmitFPFloor16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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