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glsl: Implement TXQ and other misc changes
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@@ -168,7 +168,7 @@ void EmitSetSampleMask(EmitContext& ctx, std::string_view value) {
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}
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void EmitSetFragDepth(EmitContext& ctx, std::string_view value) {
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NotImplemented();
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ctx.Add("gl_FragDepth={};", value);
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}
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void EmitGetZFlag(EmitContext& ctx) {
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