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Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format.
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committed by
FernandoS27
parent
797e351bf8
commit
492040bd9c
@@ -196,7 +196,7 @@ enum class ExitMethod {
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class Sampler {
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public:
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// Use this constructor for binded Samplers
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// Use this constructor for bounded Samplers
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explicit Sampler(std::size_t offset, std::size_t index, Tegra::Shader::TextureType type,
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bool is_array, bool is_shadow)
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: offset{offset}, index{index}, type{type}, is_array{is_array}, is_shadow{is_shadow},
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@@ -239,7 +239,7 @@ public:
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}
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std::pair<u32, u32> GetBindlessCBuf() const {
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return {offset >> 32, offset & 0x00000000FFFFFFFFULL};
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return {static_cast<u32>(offset >> 32), static_cast<u32>(offset)};
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}
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bool operator<(const Sampler& rhs) const {
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