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https://git.suyu.dev/suyu/suyu
synced 2026-04-27 09:52:53 +00:00
Remove memory allocations in some hot paths
This commit is contained in:
@@ -44,8 +44,8 @@ static void InitializeCompressorEffect(const CompressorInfo::ParameterVersion2&
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static void ApplyCompressorEffect(const CompressorInfo::ParameterVersion2& params,
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CompressorInfo::State& state, bool enabled,
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std::vector<std::span<const s32>> input_buffers,
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std::vector<std::span<s32>> output_buffers, u32 sample_count) {
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std::span<std::span<const s32>> input_buffers,
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std::span<std::span<s32>> output_buffers, u32 sample_count) {
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if (enabled) {
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auto state_00{state.unk_00};
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auto state_04{state.unk_04};
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@@ -124,8 +124,8 @@ void CompressorCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor&
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}
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void CompressorCommand::Process(const ADSP::CommandListProcessor& processor) {
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std::vector<std::span<const s32>> input_buffers(parameter.channel_count);
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std::vector<std::span<s32>> output_buffers(parameter.channel_count);
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std::array<std::span<const s32>, MaxChannels> input_buffers{};
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std::array<std::span<s32>, MaxChannels> output_buffers{};
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for (s16 i = 0; i < parameter.channel_count; i++) {
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input_buffers[i] = processor.mix_buffers.subspan(inputs[i] * processor.sample_count,
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@@ -51,7 +51,7 @@ static void InitializeDelayEffect(const DelayInfo::ParameterVersion1& params,
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state.delay_lines[channel].sample_count_max = sample_count_max.to_int_floor();
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state.delay_lines[channel].sample_count = sample_count.to_int_floor();
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state.delay_lines[channel].buffer.resize(state.delay_lines[channel].sample_count, 0);
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if (state.delay_lines[channel].buffer.size() == 0) {
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if (state.delay_lines[channel].sample_count == 0) {
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state.delay_lines[channel].buffer.push_back(0);
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}
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state.delay_lines[channel].buffer_pos = 0;
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@@ -74,8 +74,8 @@ static void InitializeDelayEffect(const DelayInfo::ParameterVersion1& params,
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*/
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template <size_t NumChannels>
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static void ApplyDelay(const DelayInfo::ParameterVersion1& params, DelayInfo::State& state,
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std::vector<std::span<const s32>>& inputs,
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std::vector<std::span<s32>>& outputs, const u32 sample_count) {
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std::span<std::span<const s32>> inputs, std::span<std::span<s32>> outputs,
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const u32 sample_count) {
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for (u32 sample_index = 0; sample_index < sample_count; sample_index++) {
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std::array<Common::FixedPoint<50, 14>, NumChannels> input_samples{};
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for (u32 channel = 0; channel < NumChannels; channel++) {
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@@ -153,8 +153,8 @@ static void ApplyDelay(const DelayInfo::ParameterVersion1& params, DelayInfo::St
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* @param sample_count - Number of samples to process.
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*/
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static void ApplyDelayEffect(const DelayInfo::ParameterVersion1& params, DelayInfo::State& state,
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const bool enabled, std::vector<std::span<const s32>>& inputs,
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std::vector<std::span<s32>>& outputs, const u32 sample_count) {
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const bool enabled, std::span<std::span<const s32>> inputs,
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std::span<std::span<s32>> outputs, const u32 sample_count) {
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if (!IsChannelCountValid(params.channel_count)) {
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LOG_ERROR(Service_Audio, "Invalid delay channels {}", params.channel_count);
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@@ -208,8 +208,8 @@ void DelayCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& proce
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}
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void DelayCommand::Process(const ADSP::CommandListProcessor& processor) {
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std::vector<std::span<const s32>> input_buffers(parameter.channel_count);
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std::vector<std::span<s32>> output_buffers(parameter.channel_count);
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std::array<std::span<const s32>, MaxChannels> input_buffers{};
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std::array<std::span<s32>, MaxChannels> output_buffers{};
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for (s16 i = 0; i < parameter.channel_count; i++) {
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input_buffers[i] = processor.mix_buffers.subspan(inputs[i] * processor.sample_count,
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@@ -408,8 +408,8 @@ void I3dl2ReverbCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor&
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}
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void I3dl2ReverbCommand::Process(const ADSP::CommandListProcessor& processor) {
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std::vector<std::span<const s32>> input_buffers(parameter.channel_count);
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std::vector<std::span<s32>> output_buffers(parameter.channel_count);
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std::array<std::span<const s32>, MaxChannels> input_buffers{};
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std::array<std::span<s32>, MaxChannels> output_buffers{};
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for (u32 i = 0; i < parameter.channel_count; i++) {
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input_buffers[i] = processor.mix_buffers.subspan(inputs[i] * processor.sample_count,
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@@ -47,8 +47,8 @@ static void InitializeLightLimiterEffect(const LightLimiterInfo::ParameterVersio
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*/
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static void ApplyLightLimiterEffect(const LightLimiterInfo::ParameterVersion2& params,
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LightLimiterInfo::State& state, const bool enabled,
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std::vector<std::span<const s32>>& inputs,
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std::vector<std::span<s32>>& outputs, const u32 sample_count,
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std::span<std::span<const s32>> inputs,
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std::span<std::span<s32>> outputs, const u32 sample_count,
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LightLimiterInfo::StatisticsInternal* statistics) {
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constexpr s64 min{std::numeric_limits<s32>::min()};
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constexpr s64 max{std::numeric_limits<s32>::max()};
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@@ -147,8 +147,8 @@ void LightLimiterVersion1Command::Dump([[maybe_unused]] const ADSP::CommandListP
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}
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void LightLimiterVersion1Command::Process(const ADSP::CommandListProcessor& processor) {
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std::vector<std::span<const s32>> input_buffers(parameter.channel_count);
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std::vector<std::span<s32>> output_buffers(parameter.channel_count);
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std::array<std::span<const s32>, MaxChannels> input_buffers{};
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std::array<std::span<s32>, MaxChannels> output_buffers{};
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for (u32 i = 0; i < parameter.channel_count; i++) {
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input_buffers[i] = processor.mix_buffers.subspan(inputs[i] * processor.sample_count,
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@@ -190,8 +190,8 @@ void LightLimiterVersion2Command::Dump([[maybe_unused]] const ADSP::CommandListP
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}
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void LightLimiterVersion2Command::Process(const ADSP::CommandListProcessor& processor) {
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std::vector<std::span<const s32>> input_buffers(parameter.channel_count);
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std::vector<std::span<s32>> output_buffers(parameter.channel_count);
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std::array<std::span<const s32>, MaxChannels> input_buffers{};
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std::array<std::span<s32>, MaxChannels> output_buffers{};
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for (u32 i = 0; i < parameter.channel_count; i++) {
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input_buffers[i] = processor.mix_buffers.subspan(inputs[i] * processor.sample_count,
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@@ -250,8 +250,8 @@ static Common::FixedPoint<50, 14> Axfx2AllPassTick(ReverbInfo::ReverbDelayLine&
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*/
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template <size_t NumChannels>
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static void ApplyReverbEffect(const ReverbInfo::ParameterVersion2& params, ReverbInfo::State& state,
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std::vector<std::span<const s32>>& inputs,
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std::vector<std::span<s32>>& outputs, const u32 sample_count) {
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std::span<std::span<const s32>> inputs,
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std::span<std::span<s32>> outputs, const u32 sample_count) {
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static constexpr std::array<u8, ReverbInfo::MaxDelayTaps> OutTapIndexes1Ch{
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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};
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@@ -369,8 +369,8 @@ static void ApplyReverbEffect(const ReverbInfo::ParameterVersion2& params, Rever
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* @param sample_count - Number of samples to process.
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*/
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static void ApplyReverbEffect(const ReverbInfo::ParameterVersion2& params, ReverbInfo::State& state,
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const bool enabled, std::vector<std::span<const s32>>& inputs,
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std::vector<std::span<s32>>& outputs, const u32 sample_count) {
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const bool enabled, std::span<std::span<const s32>> inputs,
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std::span<std::span<s32>> outputs, const u32 sample_count) {
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if (enabled) {
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switch (params.channel_count) {
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case 0:
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@@ -412,8 +412,8 @@ void ReverbCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& proc
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}
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void ReverbCommand::Process(const ADSP::CommandListProcessor& processor) {
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std::vector<std::span<const s32>> input_buffers(parameter.channel_count);
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std::vector<std::span<s32>> output_buffers(parameter.channel_count);
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std::array<std::span<const s32>, MaxChannels> input_buffers{};
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std::array<std::span<s32>, MaxChannels> output_buffers{};
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for (u32 i = 0; i < parameter.channel_count; i++) {
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input_buffers[i] = processor.mix_buffers.subspan(inputs[i] * processor.sample_count,
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