mirror of
https://git.suyu.dev/suyu/suyu
synced 2026-03-10 15:41:06 +00:00
gl_shader_disk_cache: Pass core system as argument and guard against games without title ids
This commit is contained in:
@@ -11,8 +11,9 @@
|
||||
|
||||
namespace VideoCore {
|
||||
|
||||
std::unique_ptr<RendererBase> CreateRenderer(Core::Frontend::EmuWindow& emu_window) {
|
||||
return std::make_unique<OpenGL::RendererOpenGL>(emu_window);
|
||||
std::unique_ptr<RendererBase> CreateRenderer(Core::Frontend::EmuWindow& emu_window,
|
||||
Core::System& system) {
|
||||
return std::make_unique<OpenGL::RendererOpenGL>(emu_window, system);
|
||||
}
|
||||
|
||||
u16 GetResolutionScaleFactor(const RendererBase& renderer) {
|
||||
|
||||
Reference in New Issue
Block a user