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nvnflinger/gpu: implement blending
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@@ -71,5 +71,5 @@ vec3 FxaaPixelShader(vec4 posPos, sampler2D tex) {
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}
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void main() {
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frag_color = vec4(FxaaPixelShader(posPos, input_texture), 1.0);
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frag_color = vec4(FxaaPixelShader(posPos, input_texture), texture(input_texture, posPos.xy).a);
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}
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