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shader: Implement PrimitiveId
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@@ -107,6 +107,7 @@ struct Info {
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std::array<bool, 30> uses_patches{};
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std::array<InputVarying, 32> input_generics{};
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bool loads_primitive_id{};
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bool loads_position{};
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bool loads_instance_id{};
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bool loads_vertex_id{};
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