mirror of
https://git.suyu.dev/suyu/suyu
synced 2026-04-29 05:32:53 +00:00
Revert "Merge branch 'master' into 'dev'"
This reverts merge request !17
This commit is contained in:
@@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: Copyright 2021 suyu Emulator Project
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <vector>
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@@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: Copyright 2021 suyu Emulator Project
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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@@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: Copyright 2021 suyu Emulator Project
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "common/fs/file.h"
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@@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: Copyright 2021 suyu Emulator Project
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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@@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: Copyright 2023 suyu Emulator Project
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "common/android/android_common.h"
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@@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: Copyright 2023 suyu Emulator Project
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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@@ -1,14 +1,14 @@
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// SPDX-FileCopyrightText: Copyright 2021 suyu Emulator Project
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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// suyu data directories
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// yuzu data directories
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#define suyu_DIR "suyu"
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#define YUZU_DIR "suyu"
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#define PORTABLE_DIR "user"
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// Sub-directories contained within a suyu data directory
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// Sub-directories contained within a yuzu data directory
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#define AMIIBO_DIR "amiibo"
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#define CACHE_DIR "cache"
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@@ -26,6 +26,6 @@
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#define TAS_DIR "tas"
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#define ICONS_DIR "icons"
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// suyu-specific files
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// yuzu-specific files
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#define LOG_FILE "suyu_log.txt"
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@@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: Copyright 2021 suyu Emulator Project
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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@@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: Copyright 2021 suyu Emulator Project
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <algorithm>
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@@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: Copyright 2021 suyu Emulator Project
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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@@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: Copyright 2021 suyu Emulator Project
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <algorithm>
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@@ -56,10 +56,10 @@ namespace fs = std::filesystem;
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/**
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* The PathManagerImpl is a singleton allowing to manage the mapping of
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* suyuPath enums to real filesystem paths.
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* This class provides 2 functions: GetsuyuPathImpl and SetsuyuPathImpl.
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* These are used by GetsuyuPath and SetsuyuPath respectively to get or modify
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* the path mapped by the suyuPath enum.
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* YuzuPath enums to real filesystem paths.
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* This class provides 2 functions: GetYuzuPathImpl and SetYuzuPathImpl.
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* These are used by GetYuzuPath and SetYuzuPath respectively to get or modify
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* the path mapped by the YuzuPath enum.
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*/
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class PathManagerImpl {
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public:
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@@ -75,62 +75,62 @@ public:
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PathManagerImpl(PathManagerImpl&&) = delete;
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PathManagerImpl& operator=(PathManagerImpl&&) = delete;
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[[nodiscard]] const fs::path& GetsuyuPathImpl(suyuPath suyu_path) {
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return suyu_paths.at(suyu_path);
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[[nodiscard]] const fs::path& GetYuzuPathImpl(YuzuPath yuzu_path) {
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return yuzu_paths.at(yuzu_path);
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}
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void SetsuyuPathImpl(suyuPath suyu_path, const fs::path& new_path) {
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suyu_paths.insert_or_assign(suyu_path, new_path);
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void SetYuzuPathImpl(YuzuPath yuzu_path, const fs::path& new_path) {
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yuzu_paths.insert_or_assign(yuzu_path, new_path);
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}
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void Reinitialize(fs::path suyu_path = {}) {
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fs::path suyu_path_cache;
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fs::path suyu_path_config;
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void Reinitialize(fs::path yuzu_path = {}) {
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fs::path yuzu_path_cache;
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fs::path yuzu_path_config;
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#ifdef _WIN32
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#ifdef suyu_ENABLE_PORTABLE
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suyu_path = GetExeDirectory() / PORTABLE_DIR;
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#ifdef YUZU_ENABLE_PORTABLE
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yuzu_path = GetExeDirectory() / PORTABLE_DIR;
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#endif
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if (!IsDir(suyu_path)) {
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suyu_path = GetAppDataRoamingDirectory() / suyu_DIR;
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if (!IsDir(yuzu_path)) {
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yuzu_path = GetAppDataRoamingDirectory() / YUZU_DIR;
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}
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suyu_path_cache = suyu_path / CACHE_DIR;
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suyu_path_config = suyu_path / CONFIG_DIR;
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yuzu_path_cache = yuzu_path / CACHE_DIR;
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yuzu_path_config = yuzu_path / CONFIG_DIR;
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#elif ANDROID
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ASSERT(!suyu_path.empty());
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suyu_path_cache = suyu_path / CACHE_DIR;
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suyu_path_config = suyu_path / CONFIG_DIR;
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ASSERT(!yuzu_path.empty());
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yuzu_path_cache = yuzu_path / CACHE_DIR;
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yuzu_path_config = yuzu_path / CONFIG_DIR;
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#else
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#ifdef suyu_ENABLE_PORTABLE
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suyu_path = GetCurrentDir() / PORTABLE_DIR;
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#ifdef YUZU_ENABLE_PORTABLE
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yuzu_path = GetCurrentDir() / PORTABLE_DIR;
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#endif
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if (Exists(suyu_path) && IsDir(suyu_path)) {
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suyu_path_cache = suyu_path / CACHE_DIR;
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suyu_path_config = suyu_path / CONFIG_DIR;
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if (Exists(yuzu_path) && IsDir(yuzu_path)) {
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yuzu_path_cache = yuzu_path / CACHE_DIR;
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yuzu_path_config = yuzu_path / CONFIG_DIR;
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} else {
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suyu_path = GetDataDirectory("XDG_DATA_HOME") / suyu_DIR;
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suyu_path_cache = GetDataDirectory("XDG_CACHE_HOME") / suyu_DIR;
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suyu_path_config = GetDataDirectory("XDG_CONFIG_HOME") / suyu_DIR;
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yuzu_path = GetDataDirectory("XDG_DATA_HOME") / YUZU_DIR;
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yuzu_path_cache = GetDataDirectory("XDG_CACHE_HOME") / YUZU_DIR;
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yuzu_path_config = GetDataDirectory("XDG_CONFIG_HOME") / YUZU_DIR;
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}
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#endif
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GeneratesuyuPath(suyuPath::suyuDir, suyu_path);
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GeneratesuyuPath(suyuPath::AmiiboDir, suyu_path / AMIIBO_DIR);
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GeneratesuyuPath(suyuPath::CacheDir, suyu_path_cache);
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GeneratesuyuPath(suyuPath::ConfigDir, suyu_path_config);
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GeneratesuyuPath(suyuPath::CrashDumpsDir, suyu_path / CRASH_DUMPS_DIR);
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GeneratesuyuPath(suyuPath::DumpDir, suyu_path / DUMP_DIR);
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GeneratesuyuPath(suyuPath::KeysDir, suyu_path / KEYS_DIR);
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GeneratesuyuPath(suyuPath::LoadDir, suyu_path / LOAD_DIR);
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GeneratesuyuPath(suyuPath::LogDir, suyu_path / LOG_DIR);
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GeneratesuyuPath(suyuPath::NANDDir, suyu_path / NAND_DIR);
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GeneratesuyuPath(suyuPath::PlayTimeDir, suyu_path / PLAY_TIME_DIR);
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GeneratesuyuPath(suyuPath::ScreenshotsDir, suyu_path / SCREENSHOTS_DIR);
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GeneratesuyuPath(suyuPath::SDMCDir, suyu_path / SDMC_DIR);
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GeneratesuyuPath(suyuPath::ShaderDir, suyu_path / SHADER_DIR);
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GeneratesuyuPath(suyuPath::TASDir, suyu_path / TAS_DIR);
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GeneratesuyuPath(suyuPath::IconsDir, suyu_path / ICONS_DIR);
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GenerateYuzuPath(YuzuPath::YuzuDir, yuzu_path);
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GenerateYuzuPath(YuzuPath::AmiiboDir, yuzu_path / AMIIBO_DIR);
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GenerateYuzuPath(YuzuPath::CacheDir, yuzu_path_cache);
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GenerateYuzuPath(YuzuPath::ConfigDir, yuzu_path_config);
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GenerateYuzuPath(YuzuPath::CrashDumpsDir, yuzu_path / CRASH_DUMPS_DIR);
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GenerateYuzuPath(YuzuPath::DumpDir, yuzu_path / DUMP_DIR);
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GenerateYuzuPath(YuzuPath::KeysDir, yuzu_path / KEYS_DIR);
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GenerateYuzuPath(YuzuPath::LoadDir, yuzu_path / LOAD_DIR);
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GenerateYuzuPath(YuzuPath::LogDir, yuzu_path / LOG_DIR);
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GenerateYuzuPath(YuzuPath::NANDDir, yuzu_path / NAND_DIR);
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GenerateYuzuPath(YuzuPath::PlayTimeDir, yuzu_path / PLAY_TIME_DIR);
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GenerateYuzuPath(YuzuPath::ScreenshotsDir, yuzu_path / SCREENSHOTS_DIR);
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GenerateYuzuPath(YuzuPath::SDMCDir, yuzu_path / SDMC_DIR);
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GenerateYuzuPath(YuzuPath::ShaderDir, yuzu_path / SHADER_DIR);
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GenerateYuzuPath(YuzuPath::TASDir, yuzu_path / TAS_DIR);
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GenerateYuzuPath(YuzuPath::IconsDir, yuzu_path / ICONS_DIR);
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}
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private:
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@@ -140,13 +140,13 @@ private:
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~PathManagerImpl() = default;
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void GeneratesuyuPath(suyuPath suyu_path, const fs::path& new_path) {
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void GenerateYuzuPath(YuzuPath yuzu_path, const fs::path& new_path) {
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void(FS::CreateDir(new_path));
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SetsuyuPathImpl(suyu_path, new_path);
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SetYuzuPathImpl(yuzu_path, new_path);
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}
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std::unordered_map<suyuPath, fs::path> suyu_paths;
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std::unordered_map<YuzuPath, fs::path> yuzu_paths;
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};
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bool ValidatePath(const fs::path& path) {
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@@ -230,22 +230,22 @@ void SetAppDirectory(const std::string& app_directory) {
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PathManagerImpl::GetInstance().Reinitialize(app_directory);
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}
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const fs::path& GetsuyuPath(suyuPath suyu_path) {
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return PathManagerImpl::GetInstance().GetsuyuPathImpl(suyu_path);
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const fs::path& GetYuzuPath(YuzuPath yuzu_path) {
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return PathManagerImpl::GetInstance().GetYuzuPathImpl(yuzu_path);
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}
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std::string GetsuyuPathString(suyuPath suyu_path) {
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return PathToUTF8String(GetsuyuPath(suyu_path));
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std::string GetYuzuPathString(YuzuPath yuzu_path) {
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return PathToUTF8String(GetYuzuPath(yuzu_path));
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}
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void SetsuyuPath(suyuPath suyu_path, const fs::path& new_path) {
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void SetYuzuPath(YuzuPath yuzu_path, const fs::path& new_path) {
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if (!FS::IsDir(new_path)) {
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LOG_ERROR(Common_Filesystem, "Filesystem object at new_path={} is not a directory",
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PathToUTF8String(new_path));
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return;
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}
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PathManagerImpl::GetInstance().SetsuyuPathImpl(suyu_path, new_path);
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PathManagerImpl::GetInstance().SetYuzuPathImpl(yuzu_path, new_path);
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}
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#ifdef _WIN32
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@@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: Copyright 2021 suyu Emulator Project
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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@@ -10,8 +10,8 @@
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namespace Common::FS {
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enum class suyuPath {
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suyuDir, // Where suyu stores its data.
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enum class YuzuPath {
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YuzuDir, // Where yuzu stores its data.
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AmiiboDir, // Where Amiibo backups are stored.
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CacheDir, // Where cached filesystem data is stored.
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ConfigDir, // Where config files are stored.
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@@ -22,7 +22,7 @@ enum class suyuPath {
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LogDir, // Where log files are stored.
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NANDDir, // Where the emulated NAND is stored.
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PlayTimeDir, // Where play time data is stored.
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ScreenshotsDir, // Where suyu screenshots are stored.
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ScreenshotsDir, // Where yuzu screenshots are stored.
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SDMCDir, // Where the emulated SDMC is stored.
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ShaderDir, // Where shaders are stored.
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TASDir, // Where TAS scripts are stored.
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@@ -193,39 +193,39 @@ template <typename Path>
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void SetAppDirectory(const std::string& app_directory);
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/**
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* Gets the filesystem path associated with the suyuPath enum.
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* Gets the filesystem path associated with the YuzuPath enum.
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*
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* @param suyu_path suyuPath enum
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* @param yuzu_path YuzuPath enum
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*
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* @returns The filesystem path associated with the suyuPath enum.
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* @returns The filesystem path associated with the YuzuPath enum.
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*/
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[[nodiscard]] const std::filesystem::path& GetsuyuPath(suyuPath suyu_path);
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[[nodiscard]] const std::filesystem::path& GetYuzuPath(YuzuPath yuzu_path);
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/**
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* Gets the filesystem path associated with the suyuPath enum as a UTF-8 encoded std::string.
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* Gets the filesystem path associated with the YuzuPath enum as a UTF-8 encoded std::string.
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*
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* @param suyu_path suyuPath enum
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* @param yuzu_path YuzuPath enum
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*
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* @returns The filesystem path associated with the suyuPath enum as a UTF-8 encoded std::string.
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* @returns The filesystem path associated with the YuzuPath enum as a UTF-8 encoded std::string.
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*/
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[[nodiscard]] std::string GetsuyuPathString(suyuPath suyu_path);
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[[nodiscard]] std::string GetYuzuPathString(YuzuPath yuzu_path);
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/**
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* Sets a new filesystem path associated with the suyuPath enum.
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* Sets a new filesystem path associated with the YuzuPath enum.
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* If the filesystem object at new_path is not a directory, this function will not do anything.
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*
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* @param suyu_path suyuPath enum
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* @param yuzu_path YuzuPath enum
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* @param new_path New filesystem path
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*/
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void SetsuyuPath(suyuPath suyu_path, const std::filesystem::path& new_path);
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void SetYuzuPath(YuzuPath yuzu_path, const std::filesystem::path& new_path);
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#ifdef _WIN32
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template <typename Path>
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void SetsuyuPath(suyuPath suyu_path, const Path& new_path) {
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void SetYuzuPath(YuzuPath yuzu_path, const Path& new_path) {
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if constexpr (IsChar<typename Path::value_type>) {
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SetsuyuPath(suyu_path, ToU8String(new_path));
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SetYuzuPath(yuzu_path, ToU8String(new_path));
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} else {
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SetsuyuPath(suyu_path, std::filesystem::path{new_path});
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SetYuzuPath(yuzu_path, std::filesystem::path{new_path});
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}
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}
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#endif
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@@ -257,14 +257,14 @@ void SetsuyuPath(suyuPath suyu_path, const Path& new_path) {
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[[nodiscard]] std::filesystem::path GetHomeDirectory();
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/**
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* Gets the relevant paths for suyu to store its data based on the given XDG environment variable.
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* Gets the relevant paths for yuzu to store its data based on the given XDG environment variable.
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* See https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html
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* Defaults to $HOME/.local/share for main application data,
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* $HOME/.cache for cached data, and $HOME/.config for configuration files.
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*
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* @param env_name XDG environment variable name
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*
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* @returns The path where suyu should store its data.
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* @returns The path where yuzu should store its data.
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*/
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[[nodiscard]] std::filesystem::path GetDataDirectory(const std::string& env_name);
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@@ -288,11 +288,11 @@ enum class DirectorySeparator {
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};
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// Splits the path on '/' or '\' and put the components into a vector
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// i.e. "C:\Users\suyu\Documents\save.bin" becomes {"C:", "Users", "suyu", "Documents", "save.bin" }
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// i.e. "C:\Users\Yuzu\Documents\save.bin" becomes {"C:", "Users", "Yuzu", "Documents", "save.bin" }
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[[nodiscard]] std::vector<std::string_view> SplitPathComponents(std::string_view filename);
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// Splits the path on '/' or '\' and put the components into a vector
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// i.e. "C:\Users\suyu\Documents\save.bin" becomes {"C:", "Users", "suyu", "Documents", "save.bin" }
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// i.e. "C:\Users\Yuzu\Documents\save.bin" becomes {"C:", "Users", "Yuzu", "Documents", "save.bin" }
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[[nodiscard]] std::vector<std::string> SplitPathComponentsCopy(std::string_view filename);
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// Removes trailing slash, makes all '\\' into '/', and removes duplicate '/'. Makes '/' into '\\'
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