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audio_core: ignore renderer wait when stream is paused
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@@ -213,6 +213,12 @@ public:
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*/
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void WaitFreeSpace(std::stop_token stop_token);
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protected:
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/**
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* Unblocks the ADSP if the stream is paused.
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*/
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void SignalPause();
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protected:
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/// Core system
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Core::System& system;
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