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efe6b473c5b16d57e0bc6535e43fdafff23e6438
suyu/src/video_core/engines
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bunnei efe6b473c5 maxwell_3d: Ignore macros that have not been uploaded yet.
- Used by Super Mario Odyssey (in game).
2018-08-08 23:25:37 -04:00
..
fermi_2d.cpp
video_core: Use nested namespaces where applicable
2018-07-20 18:23:54 -04:00
fermi_2d.h
video_core: Use nested namespaces where applicable
2018-07-20 18:23:54 -04:00
maxwell_3d.cpp
maxwell_3d: Ignore macros that have not been uploaded yet.
2018-08-08 23:25:37 -04:00
maxwell_3d.h
maxwell_3d: Use correct const buffer size and check bounds.
2018-08-08 02:10:25 -04:00
maxwell_compute.cpp
GPU: Macros are specific to the Maxwell3D engine, so handle them internally.
2018-03-18 11:51:45 -05:00
maxwell_compute.h
video_core: Use nested namespaces where applicable
2018-07-20 18:23:54 -04:00
maxwell_dma.cpp
Rename logging macro back to LOG_*
2018-07-02 21:45:47 -04:00
maxwell_dma.h
video_core: Use nested namespaces where applicable
2018-07-20 18:23:54 -04:00
shader_bytecode.h
Merge pull request #982 from bunnei/stub-unk-63
2018-08-08 22:28:18 -04:00
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