[HLE] Added "null" check for isAtRest (ryubing/ryujinx!287)

See merge request ryubing/ryujinx!287
This commit is contained in:
sh0inx
2026-03-15 09:46:36 -05:00
committed by LotP
parent 9cae62096a
commit 4e81a4c2f4

View File

@@ -584,8 +584,13 @@ namespace Ryujinx.HLE.HOS.Services.Hid
public bool isAtRest(int playerNumber)
{
ref NpadInternalState currentNpad = ref _device.Hid.SharedMemory.Npads[playerNumber].InternalState;
if (currentNpad.StyleSet == NpadStyleTag.None)
{
return true; // it will always be at rest because it cannot move.
}
ref SixAxisSensorState storage = ref GetSixAxisSensorLifo(ref currentNpad, false).GetCurrentEntryRef();
float acceleration = Math.Abs(storage.Acceleration.X)