Merge remote-tracking branch 'origin/master'

This commit is contained in:
Evan Husted
2024-10-23 14:19:47 -05:00
3 changed files with 26 additions and 46 deletions

View File

@@ -1,40 +0,0 @@
version: 2
updates:
- package-ecosystem: "github-actions"
directory: "/"
schedule:
interval: weekly
labels:
- "infra"
reviewers:
- TSRBerry
commit-message:
prefix: "ci"
- package-ecosystem: nuget
directory: /
open-pull-requests-limit: 10
schedule:
interval: daily
labels:
- "infra"
reviewers:
- TSRBerry
commit-message:
prefix: nuget
groups:
Avalonia:
patterns:
- "*Avalonia*"
Silk.NET:
patterns:
- "Silk.NET*"
OpenTK:
patterns:
- "OpenTK*"
SixLabors:
patterns:
- "SixLabors*"
NUnit:
patterns:
- "NUnit*"

View File

@@ -898,7 +898,7 @@ namespace Ryujinx.UI.Common.Configuration
Backend = InputBackendType.WindowKeyboard,
Id = "0",
PlayerIndex = PlayerIndex.Player1,
ControllerType = ControllerType.JoyconPair,
ControllerType = ControllerType.ProController,
LeftJoycon = new LeftJoyconCommonConfig<Key>
{
DpadUp = Key.Up,
@@ -1128,7 +1128,7 @@ namespace Ryujinx.UI.Common.Configuration
Backend = InputBackendType.WindowKeyboard,
Id = "0",
PlayerIndex = PlayerIndex.Player1,
ControllerType = ControllerType.JoyconPair,
ControllerType = ControllerType.ProController,
LeftJoycon = new LeftJoyconCommonConfig<Key>
{
DpadUp = Key.Up,

View File

@@ -10,7 +10,10 @@
"SettingsTabSystemUseHypervisor": "使用 Hypervisor 虚拟化",
"MenuBarFile": "文件(_F)",
"MenuBarFileOpenFromFile": "加载游戏文件(_L)",
"MenuBarFileOpenFromFileError": "未发现应用",
"MenuBarFileOpenUnpacked": "加载解包后的游戏(_U)",
"MenuBarFileLoadDlcFromFolder": "从文件夹加载DLC",
"MenuBarFileLoadTitleUpdatesFromFolder": "从文件夹加载游戏更新",
"MenuBarFileOpenEmuFolder": "打开 Ryujinx 系统目录",
"MenuBarFileOpenLogsFolder": "打开日志目录",
"MenuBarFileExit": "退出(_E)",
@@ -102,8 +105,9 @@
"SettingsTabGeneralHideCursorOnIdle": "自动隐藏",
"SettingsTabGeneralHideCursorAlways": "始终隐藏",
"SettingsTabGeneralGameDirectories": "游戏目录",
"SettingsTabGeneralAutoloadDirectories": "自动加载DLC/游戏更新目录",
"SettingsTabGeneralAdd": "添加",
"SettingsTabGeneralRemove": "删除",
"SettingsTabGeneralRemove": "删除",
"SettingsTabSystem": "系统",
"SettingsTabSystemCore": "核心",
"SettingsTabSystemSystemRegion": "系统区域:",
@@ -409,6 +413,7 @@
"GameListContextMenuToggleFavorite": "收藏",
"GameListContextMenuToggleFavoriteToolTip": "切换游戏的收藏状态",
"SettingsTabGeneralTheme": "主题:",
"SettingsTabGeneralThemeAuto": "自动",
"SettingsTabGeneralThemeDark": "深色(暗黑)",
"SettingsTabGeneralThemeLight": "浅色(亮色)",
"ControllerSettingsConfigureGeneral": "配置",
@@ -559,6 +564,9 @@
"AddGameDirBoxTooltip": "",
"AddGameDirTooltip": "",
"RemoveGameDirTooltip": "",
"AddAutoloadDirBoxTooltip": "",
"AddAutoloadDirTooltip": "",
"RemoveAutoloadDirTooltip": "",
"CustomThemeCheckTooltip": "使 Avalonia ",
"CustomThemePathTooltip": "",
"CustomThemeBrowseTooltip": "",
@@ -571,7 +579,7 @@
"TimeTooltip": "",
"VSyncToggleTooltip": "\n\n使 F1 \n\n",
"PptcToggleTooltip": "\n\n\n\n",
"LowPowerPptcToggleTooltip": "Load the PPTC using a third of the amount of cores.",
"LowPowerPptcToggleTooltip": "使PPTC.",
"FsIntegrityToggleTooltip": "\n\n\n\n",
"AudioBackendTooltip": "\n\nSDL2OpenALSoundIO\n\nSDL2",
"MemoryManagerTooltip": "访 CPU \n\n",
@@ -603,6 +611,8 @@
"DebugLogTooltip": "\n\n使",
"LoadApplicationFileTooltip": " Switch ",
"LoadApplicationFolderTooltip": " Switch ",
"LoadDlcFromFolderTooltip": "DLC",
"LoadTitleUpdatesFromFolderTooltip": "",
"OpenRyujinxFolderTooltip": " Ryujinx ",
"OpenRyujinxLogsTooltip": "",
"ExitTooltip": "退 Ryujinx ",
@@ -654,6 +664,8 @@
"OpenSetupGuideMessage": "",
"NoUpdate": "",
"TitleUpdateVersionLabel": " {0}",
"TitleBundledUpdateVersionLabel": " {0}",
"TitleBundledDlcLabel": "",
"RyujinxInfo": "Ryujinx - ",
"RyujinxConfirm": "Ryujinx - ",
"FileDialogAllTypes": "",
@@ -711,10 +723,17 @@
"DlcWindowTitle": "管理 {0} ({1}) 的 DLC",
"ModWindowTitle": "管理 {0} ({1}) 的 MOD",
"UpdateWindowTitle": "游戏更新管理器",
"UpdateWindowUpdateAddedMessage": "{0} 个更新被添加",
"UpdateWindowBundledContentNotice": "捆绑的更新无法被移除,只可被禁用。",
"CheatWindowHeading": "适用于 {0} [{1}] 的金手指",
"BuildId": "游戏版本 ID",
"DlcWindowBundledContentNotice": "捆绑的DLC无法被移除只可被禁用。",
"DlcWindowHeading": "{0} 个 DLC",
"ModWindowHeading": "{0} 个 MOD",
"DlcWindowDlcAddedMessage": "{0} 个DLC被添加",
"AutoloadDlcAddedMessage": "{0} 个DLC被添加",
"AutoloadUpdateAddedMessage": "{0} 个游戏更新被添加",
"AutoloadDlcAndUpdateAddedMessage": "{0} 个DLC和{1} 个游戏更新被添加",
"ModWindowHeading": "{0} Mod(s)",
"UserProfilesEditProfile": "编辑所选",
"Cancel": "取消",
"Save": "保存",
@@ -760,10 +779,11 @@
"GraphicsAATooltip": "抗锯齿是一种图形处理技术,用于减少图像边缘的锯齿状现象,使图像更加平滑。\n\nFXAA快速近似抗锯齿是一种性能开销相对较小的抗锯齿方法但可能会使得整体图像看起来有些模糊。\n\nSMAA增强型子像素抗锯齿则更加精细它会尝试找到锯齿边缘并平滑它们相比 FXAA 有更好的图像质量,但性能开销可能会稍大一些。\n\n如果开启了 FSRFidelityFX Super Resolution超级分辨率锐画技术来提高性能或图像质量不建议再启用抗锯齿因为它们会产生不必要的图形处理开销或者相互之间效果不协调。\n\n在游戏运行时通过点击下面的“应用”按钮可以使设置生效你可以将设置窗口移开并试验找到您喜欢的游戏画面效果。\n\n如果不确定请保持为“无”。",
"GraphicsAALabel": "抗锯齿:",
"GraphicsScalingFilterLabel": "缩放过滤:",
"GraphicsScalingFilterTooltip": "选择在分辨率缩放时将使用的缩放过滤器。\n\nBilinear双线性过滤对于3D游戏效果较好是一个安全的默认选项。\n\nNearest最近邻过滤推荐用于像素艺术游戏。\n\nFSR超级分辨率锐画只是一个锐化过滤器不推荐与 FXAA 或 SMAA 抗锯齿一起使用。\n\n在游戏运行时通过点击下面的“应用”按钮可以使设置生效你可以将设置窗口移开并试验找到您喜欢的游戏画面效果。\n\n如果不确定请保持为“Bilinear双线性过滤”。",
"GraphicsScalingFilterTooltip": "选择在分辨率缩放时将使用的缩放过滤器。\n\nBilinear双线性过滤对于3D游戏效果较好是一个安全的默认选项。\n\nNearest最近邻过滤推荐用于像素艺术游戏。\n\nFSR超级分辨率锐画只是一个锐化过滤器不推荐与 FXAA 或 SMAA 抗锯齿一起使用。\n\nArea局部过滤当渲染分辨率大于窗口实际分辨率推荐该选项。该选项在渲染比例大于2.0的情况下,可以实现超采样的效果。\n\n在游戏运行时通过点击下面的“应用”按钮可以使设置生效你可以将设置窗口移开并试验找到您喜欢的游戏画面效果。\n\n如果不确定请保持为“Bilinear双线性过滤”。",
"GraphicsScalingFilterBilinear": "Bilinear双线性过滤",
"GraphicsScalingFilterNearest": "Nearest最近邻过滤",
"GraphicsScalingFilterFsr": "FSR超级分辨率锐画技术",
"GraphicsScalingFilterArea": "Area局部过滤",
"GraphicsScalingFilterLevelLabel": "等级",
"GraphicsScalingFilterLevelTooltip": "设置 FSR 1.0 的锐化等级,数值越高,图像越锐利。",
"SmaaLow": "SMAA 低质量",