mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
synced 2026-03-11 09:01:08 +00:00
add back the SDL2 enum for back compatibility so existing configs are not entirely reset upon loading the version with SDL3
This commit is contained in:
@@ -8,6 +8,7 @@ namespace Ryujinx.Common.Configuration.Hid
|
||||
{
|
||||
Invalid,
|
||||
WindowKeyboard,
|
||||
GamepadSDL2, //backcompat
|
||||
GamepadSDL3,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -58,7 +58,7 @@ namespace Ryujinx.Common.Configuration.Hid
|
||||
return backendType switch
|
||||
{
|
||||
InputBackendType.WindowKeyboard => JsonSerializer.Deserialize(ref reader, _serializerContext.StandardKeyboardInputConfig),
|
||||
InputBackendType.GamepadSDL3 => JsonSerializer.Deserialize(ref reader, _serializerContext.StandardControllerInputConfig),
|
||||
InputBackendType.GamepadSDL2 or InputBackendType.GamepadSDL3 => JsonSerializer.Deserialize(ref reader, _serializerContext.StandardControllerInputConfig),
|
||||
_ => throw new InvalidOperationException($"Unknown backend type {backendType}"),
|
||||
};
|
||||
}
|
||||
@@ -70,7 +70,7 @@ namespace Ryujinx.Common.Configuration.Hid
|
||||
case InputBackendType.WindowKeyboard:
|
||||
JsonSerializer.Serialize(writer, value as StandardKeyboardInputConfig, _serializerContext.StandardKeyboardInputConfig);
|
||||
break;
|
||||
case InputBackendType.GamepadSDL3:
|
||||
case InputBackendType.GamepadSDL2 or InputBackendType.GamepadSDL3:
|
||||
JsonSerializer.Serialize(writer, value as StandardControllerInputConfig, _serializerContext.StandardControllerInputConfig);
|
||||
break;
|
||||
default:
|
||||
|
||||
Reference in New Issue
Block a user