mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
synced 2026-05-20 20:25:48 +00:00
[HID] Fixed HD Rumble latency (#104)
Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/104
This commit is contained in:
@@ -12250,6 +12250,56 @@
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"zh_TW": "弱震動調節:"
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}
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},
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{
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"ID": "ControllerSettingsRumbleUseHDRumble",
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"Translations": {
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"ar_SA": "",
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"de_DE": "",
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"el_GR": "",
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"en_US": "Enable HD Rumble",
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"es_ES": "Activa vibración HD",
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"fr_FR": "",
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"he_IL": "",
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"it_IT": "",
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"ja_JP": "",
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"ko_KR": "",
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"no_NO": "",
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"pl_PL": "",
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"pt_BR": "",
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"ru_RU": "",
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"sv_SE": "",
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"th_TH": "",
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"tr_TR": "",
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"uk_UA": "",
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"zh_CN": "",
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"zh_TW": ""
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}
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},
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{
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"ID": "HDRumbleTooltip",
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"Translations": {
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"ar_SA": "",
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"de_DE": "",
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"el_GR": "",
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"en_US": "Sends more data to the controller for better rumble.\n\nCurrently only supports first-party Nintendo Switch controllers.\n\nLeave ON if you're using JoyCons or a Pro Controller.",
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"es_ES": "",
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"fr_FR": "",
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"he_IL": "",
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"it_IT": "",
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"ja_JP": "",
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"ko_KR": "",
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"no_NO": "",
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"pl_PL": "",
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"pt_BR": "",
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"ru_RU": "",
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"sv_SE": "",
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"th_TH": "",
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"tr_TR": "",
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"uk_UA": "",
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"zh_CN": "",
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"zh_TW": ""
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}
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},
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{
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"ID": "DialogMessageSaveNotAvailableMessage",
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"Translations": {
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@@ -16,5 +16,10 @@ namespace Ryujinx.Common.Configuration.Hid.Controller
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/// Enable Rumble
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/// </summary>
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public bool EnableRumble { get; set; }
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/// <summary>
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/// Enable HD Rumble support
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/// </summary
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public bool UseHDRumble { get; set; }
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}
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}
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@@ -1,3 +1,4 @@
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using Ryujinx.Common.Logging;
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using Ryujinx.HLE.HOS.Services.Hid;
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using SDL;
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using static SDL.SDL3;
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@@ -11,8 +12,9 @@ namespace Ryujinx.Input.SDL3
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public unsafe class NpadHdRumble : IDisposable
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{
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private readonly SDL_hid_device* _hidHandle;
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private int _globalCount;
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private ulong _lastWriteTicks;
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private NpadHdRumble(SDL_hid_device* hidHandle)
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{
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@@ -28,7 +30,7 @@ namespace Ryujinx.Input.SDL3
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}
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ushort product = SDL_GetGamepadProduct(gamepadHandle);
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if (product != 0x2006 && product != 0x2007 && product != 0x2009 && product != 0x200e)
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if (!Enum.IsDefined(typeof(HDRumbleSupported), product))
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{
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return null;
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}
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@@ -37,7 +39,7 @@ namespace Ryujinx.Input.SDL3
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}
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// Some of the code was translated from https://github.com/MIZUSHIKI/JoyShockLibrary-plus-HDRumble
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private void WriteHdRumble(
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private bool WriteHdRumble(
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int encLeftLowFreq, int encLeftLowAmp,
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int encLeftHighFreq, int encLeftHighAmp,
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int encRightLowFreq, int encRightLowAmp,
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@@ -65,26 +67,35 @@ namespace Ryujinx.Input.SDL3
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fixed (byte* ptr = buf)
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{
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SDL_hid_write(_hidHandle, ptr, (nuint)buf.Length);
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if (SendHDRumble(ptr, (nuint)buf.Length) >= 0)
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{
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return true;
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}
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if (!String.IsNullOrEmpty(SDL_GetError()))
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{
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Logger.Error?.PrintMsg(LogClass.Hid, SDL_GetError());
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SDL_ClearError();
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}
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return false;
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}
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}
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private static int EncodeLowFreq(float lowFreq)
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{
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float lf = Math.Clamp(lowFreq, 40.875885f, 626.286133f);
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return (int)Math.Round(32 * Math.Log2(lf * 0.1f)) - 0x40;
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return (int) Math.Round(32 * Math.Log2(lf * 0.1f) - 0x40);
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}
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private static int EncodeHighFreq(float highFreq)
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{
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float hf = Math.Clamp(highFreq, 81.75177f, 1252.572266f);
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return ((int)Math.Round(32 * Math.Log2(hf * 0.1f)) - 0x60) * 4;
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return (int) Math.Round((32 * Math.Log2(hf * 0.1f) - 0x60) * 4);
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}
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private static int EncodeLowAmp(float rawAmp)
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{
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int encodedAmp = 0;
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double encodedAmp = 0;
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if (rawAmp is > 0 and < 0.012f)
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{
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@@ -92,15 +103,15 @@ namespace Ryujinx.Input.SDL3
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}
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else if (rawAmp is >= 0.012f and < 0.112f)
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{
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encodedAmp = (int)Math.Round(4 * Math.Log2(rawAmp * 110f));
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encodedAmp = 4 * Math.Log2(rawAmp * 110f);
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}
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else if (rawAmp is >= 0.112f and < 0.225f)
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{
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encodedAmp = (int)Math.Round(16 * Math.Log2(rawAmp * 17f));
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encodedAmp = 16 * Math.Log2(rawAmp * 17f);
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}
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else if (rawAmp is >= 0.225f and <= 1f)
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{
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encodedAmp = (int)Math.Round(32 * Math.Log2(rawAmp * 8.7f));
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encodedAmp = 32 * Math.Log2(rawAmp * 8.7f);
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}
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return (int)Math.Floor(encodedAmp / 2.0) + 64;
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@@ -108,7 +119,7 @@ namespace Ryujinx.Input.SDL3
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private static int EncodeHighAmp(float rawAmp)
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{
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int encodedAmp = 0;
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double encodedAmp = 0;
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if (rawAmp is > 0 and < 0.012f)
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{
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@@ -116,23 +127,23 @@ namespace Ryujinx.Input.SDL3
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}
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else if (rawAmp is >= 0.012f and < 0.112f)
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{
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encodedAmp = (int)Math.Round(4 * Math.Log2(rawAmp * 110f));
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encodedAmp = 4 * Math.Log2(rawAmp * 110f);
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}
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else if (rawAmp is >= 0.112f and < 0.225f)
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{
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encodedAmp = (int)Math.Round(16 * Math.Log2(rawAmp * 17f));
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encodedAmp = 16 * Math.Log2(rawAmp * 17f);
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}
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else if (rawAmp is >= 0.225f and <= 1f)
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{
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encodedAmp = (int)Math.Round(32 * Math.Log2(rawAmp * 8.7f));
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encodedAmp = 32 * Math.Log2(rawAmp * 8.7f);
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}
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return encodedAmp * 2;
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return (int) Math.Round(encodedAmp * 2);
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}
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public bool HdRumble(VibrationValue left, VibrationValue right)
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{
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WriteHdRumble(EncodeLowFreq(left.FrequencyLow),
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return WriteHdRumble(EncodeLowFreq(left.FrequencyLow),
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EncodeLowAmp(left.AmplitudeLow),
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EncodeHighFreq(left.FrequencyHigh),
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EncodeHighAmp(left.AmplitudeHigh),
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@@ -140,7 +151,34 @@ namespace Ryujinx.Input.SDL3
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EncodeLowAmp(right.AmplitudeLow),
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EncodeHighFreq(right.FrequencyHigh),
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EncodeHighAmp(right.AmplitudeHigh));
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return true;
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}
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private int SendHDRumble(byte* data, nuint length)
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{
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int result = 0;
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ulong currentTicks = SDL_GetTicks();
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// Ditch rumble if we haven't hit the poll-rate yet.
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// TODO: figure out a better way to do this
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// While the polling check makes the rumble accurate, it also causes it to miss signals.
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if ((currentTicks - _lastWriteTicks) < 8) // https://docs.handheldlegend.com/s/progcc-3/doc/lag-comparison-aAR1mV3JLX
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{
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return result;
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}
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SDL_LockJoysticks();
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{
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// Fun fact: Mario Kart 8 Deluxe sends rumble packets
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// where the amplitude is zero, but the frequency isn't.
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result = SDL_hid_write(_hidHandle, data, length);
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if (result >= 0)
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{
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_lastWriteTicks = currentTicks;
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}
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}
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SDL_UnlockJoysticks();
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return result;
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}
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public void Dispose()
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@@ -148,4 +186,18 @@ namespace Ryujinx.Input.SDL3
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SDL_hid_close(_hidHandle);
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}
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}
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public enum HDRumbleSupported : ushort
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{
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JoyConLeft = 0x2006,
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JoyConRight = 0x2007,
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JoyconPair = 0x2008,
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ProController = 0x2009,
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JoyconGrip = 0x200e,
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Joycon2Right = 0x2066,
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Joycon2Left = 0x2067,
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Joycon2Pair = 0x2068,
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Switch2ProController = 0x2069,
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GamecubeController = 0x2073
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}
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}
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@@ -197,10 +197,12 @@ namespace Ryujinx.Input.SDL3
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return _hdRumble?.HdRumble(left, right) ?? false;
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}
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public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
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public bool Rumble(float lowFrequency, float highFrequency, uint durationMs)
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{
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if ((Features & GamepadFeaturesFlag.Rumble) == 0)
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return;
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{
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return false;
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}
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ushort lowFrequencyRaw = (ushort)(lowFrequency * ushort.MaxValue);
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ushort highFrequencyRaw = (ushort)(highFrequency * ushort.MaxValue);
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@@ -219,6 +221,15 @@ namespace Ryujinx.Input.SDL3
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if (!SDL_RumbleGamepad(_gamepadHandle, lowFrequencyRaw, highFrequencyRaw, durationMs))
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Logger.Error?.Print(LogClass.Hid, "Rumble is not supported on this game controller.");
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}
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if (!String.IsNullOrEmpty(SDL_GetError()))
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{
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Logger.Error?.PrintMsg(LogClass.Hid, SDL_GetError());
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SDL_ClearError();
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return false;
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}
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return true;
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}
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public Vector3 GetMotionData(MotionInputId inputId)
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@@ -162,7 +162,7 @@ namespace Ryujinx.Input.SDL3
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public void SetTriggerThreshold(float triggerThreshold)
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{
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// No operations
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}
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public bool HDRumble(VibrationValue left, VibrationValue right)
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@@ -170,10 +170,12 @@ namespace Ryujinx.Input.SDL3
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return _hdRumble?.HdRumble(left, right) ?? false;
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}
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public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
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public bool Rumble(float lowFrequency, float highFrequency, uint durationMs)
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{
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if ((Features & GamepadFeaturesFlag.Rumble) == 0)
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return;
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{
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return false;
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}
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ushort lowFrequencyRaw = (ushort)(lowFrequency * ushort.MaxValue);
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ushort highFrequencyRaw = (ushort)(highFrequency * ushort.MaxValue);
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@@ -192,6 +194,15 @@ namespace Ryujinx.Input.SDL3
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if (!SDL_RumbleGamepad(_gamepadHandle, lowFrequencyRaw, highFrequencyRaw, durationMs))
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Logger.Error?.Print(LogClass.Hid, "Rumble is not supported on this game controller.");
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}
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if (!String.IsNullOrEmpty(SDL_GetError()))
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{
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Logger.Error?.PrintMsg(LogClass.Hid, SDL_GetError());
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SDL_ClearError();
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return false;
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}
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return true;
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}
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public Vector3 GetMotionData(MotionInputId inputId)
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@@ -1,4 +1,7 @@
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using Gommon;
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Common.Logging;
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using Ryujinx.HLE.HOS.Services.Hid;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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@@ -61,7 +64,14 @@ namespace Ryujinx.Input.SDL3
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return left.IsPressed(inputId) || right.IsPressed(inputId);
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}
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public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
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public bool HDRumble(VibrationValue left, VibrationValue right)
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{
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// return _hdRumble?.HdRumble(left, right) ?? false;
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// TODO: Track rumble and motion on both controllers
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return false;
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}
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public bool Rumble(float lowFrequency, float highFrequency, uint durationMs)
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{
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if (lowFrequency != 0)
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{
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@@ -78,6 +88,15 @@ namespace Ryujinx.Input.SDL3
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left.Rumble(0, 0, durationMs);
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right.Rumble(0, 0, durationMs);
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}
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if (!SDL_GetError().IsNullOrEmpty())
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{
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Logger.Error?.PrintMsg(LogClass.Hid, SDL_GetError());
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SDL_ClearError();
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return false;
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}
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return true;
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}
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public void SetConfiguration(InputConfig configuration)
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@@ -1,6 +1,7 @@
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Common.Configuration.Hid.Keyboard;
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using Ryujinx.Common.Logging;
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using Ryujinx.HLE.HOS.Services.Hid;
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using System;
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using System.Collections.Generic;
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using System.Numerics;
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@@ -396,9 +397,14 @@ namespace Ryujinx.Input.SDL3
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// No operations
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}
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public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
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public bool HDRumble(VibrationValue left, VibrationValue right)
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{
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// No operations
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return false;
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}
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|
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public bool Rumble(float lowFrequency, float highFrequency, uint durationMs)
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{
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return false;
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}
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public Vector3 GetMotionData(MotionInputId inputId)
|
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|
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@@ -1,5 +1,6 @@
|
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Common.Logging;
|
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using Ryujinx.HLE.HOS.Services.Hid;
|
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using System;
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using System.Drawing;
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using System.Numerics;
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@@ -67,7 +68,12 @@ namespace Ryujinx.Input.SDL3
|
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throw new NotImplementedException();
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}
|
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|
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public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
|
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public bool HDRumble(VibrationValue left, VibrationValue right)
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{
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throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public bool Rumble(float lowFrequency, float highFrequency, uint durationMs)
|
||||
{
|
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throw new NotImplementedException();
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||||
}
|
||||
|
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@@ -5,7 +5,6 @@ using Ryujinx.Common.Configuration.Hid.Controller.Motion;
|
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using Ryujinx.Common.Logging;
|
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using Ryujinx.HLE.HOS.Services.Hid;
|
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using System;
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using System.Buffers;
|
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using System.Collections.Concurrent;
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||||
using System.Numerics;
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using System.Runtime.CompilerServices;
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@@ -555,34 +554,37 @@ namespace Ryujinx.Input.HLE
|
||||
{
|
||||
if (queue.TryDequeue(out (VibrationValue, VibrationValue) dualVibrationValue))
|
||||
{
|
||||
if (_config is StandardControllerInputConfig controllerConfig && controllerConfig.Rumble.EnableRumble)
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if (_config is not StandardControllerInputConfig controllerConfig ||
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||||
!controllerConfig.Rumble.EnableRumble)
|
||||
{
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||||
VibrationValue leftVibrationValue = dualVibrationValue.Item1;
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VibrationValue rightVibrationValue = dualVibrationValue.Item2;
|
||||
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||||
float low = Math.Min(1f, (float)((rightVibrationValue.AmplitudeLow * 0.85 + rightVibrationValue.AmplitudeHigh * 0.15) * controllerConfig.Rumble.StrongRumble));
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||||
float high = Math.Min(1f, (float)((leftVibrationValue.AmplitudeLow * 0.15 + leftVibrationValue.AmplitudeHigh * 0.85) * controllerConfig.Rumble.WeakRumble));
|
||||
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leftVibrationValue.AmplitudeLow *= controllerConfig.Rumble.WeakRumble;
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leftVibrationValue.AmplitudeHigh *= controllerConfig.Rumble.StrongRumble;
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rightVibrationValue.AmplitudeLow *= controllerConfig.Rumble.WeakRumble;
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rightVibrationValue.AmplitudeHigh *= controllerConfig.Rumble.StrongRumble;
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if (_gamepad?.HDRumble(leftVibrationValue, rightVibrationValue) == false)
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||||
{
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||||
_gamepad?.Rumble(low, high, uint.MaxValue);
|
||||
}
|
||||
|
||||
Logger.Debug?.Print(LogClass.Hid, $"Effect for {controllerConfig.PlayerIndex} " +
|
||||
$"L.low.amp={leftVibrationValue.AmplitudeLow}, " +
|
||||
$"L.high.amp={leftVibrationValue.AmplitudeHigh}, " +
|
||||
$"L.low.freq={leftVibrationValue.FrequencyLow}, " +
|
||||
$"L.high.freq={leftVibrationValue.FrequencyHigh}, " +
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||||
$"R.low.amp={rightVibrationValue.AmplitudeLow}, " +
|
||||
$"R.high.amp={rightVibrationValue.AmplitudeHigh} " +
|
||||
$"R.low.freq={rightVibrationValue.FrequencyLow}, " +
|
||||
$"R.high.freq={rightVibrationValue.FrequencyHigh}");
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||||
return;
|
||||
}
|
||||
|
||||
VibrationValue leftVibrationValue = dualVibrationValue.Item1;
|
||||
VibrationValue rightVibrationValue = dualVibrationValue.Item2;
|
||||
|
||||
leftVibrationValue.AmplitudeLow *= controllerConfig.Rumble.WeakRumble;
|
||||
leftVibrationValue.AmplitudeHigh *= controllerConfig.Rumble.StrongRumble;
|
||||
rightVibrationValue.AmplitudeLow *= controllerConfig.Rumble.WeakRumble;
|
||||
rightVibrationValue.AmplitudeHigh *= controllerConfig.Rumble.StrongRumble;
|
||||
|
||||
if (!controllerConfig.Rumble.UseHDRumble || _gamepad?.HDRumble(leftVibrationValue, rightVibrationValue) == false)
|
||||
{
|
||||
float low = Math.Min(1f, (float)((rightVibrationValue.AmplitudeLow * 0.85 + rightVibrationValue.AmplitudeHigh * 0.15)));
|
||||
float high = Math.Min(1f, (float)((leftVibrationValue.AmplitudeLow * 0.15 + leftVibrationValue.AmplitudeHigh * 0.85)));
|
||||
_gamepad?.Rumble(low, high, 0xFFFFFFFF);
|
||||
}
|
||||
|
||||
Logger.Debug?.Print(LogClass.Hid, $"Effect for {controllerConfig.PlayerIndex} " +
|
||||
// Value=value/multiplier * multiplier (result)
|
||||
$"L.low.amp={leftVibrationValue.AmplitudeLow / controllerConfig.Rumble.WeakRumble} * {controllerConfig.Rumble.WeakRumble} ({leftVibrationValue.AmplitudeLow}), " +
|
||||
$"L.high.amp={leftVibrationValue.AmplitudeHigh / controllerConfig.Rumble.WeakRumble} * {controllerConfig.Rumble.WeakRumble} ({leftVibrationValue.AmplitudeHigh}), " +
|
||||
$"L.low.freq={leftVibrationValue.FrequencyLow / controllerConfig.Rumble.WeakRumble} * {controllerConfig.Rumble.WeakRumble} ({leftVibrationValue.FrequencyLow}), " +
|
||||
$"L.high.freq={leftVibrationValue.FrequencyHigh / controllerConfig.Rumble.WeakRumble} * {controllerConfig.Rumble.WeakRumble} ({leftVibrationValue.FrequencyHigh}), " +
|
||||
$"R.low.amp={rightVibrationValue.AmplitudeLow / controllerConfig.Rumble.StrongRumble} * {controllerConfig.Rumble.StrongRumble} ({rightVibrationValue.AmplitudeLow}), " +
|
||||
$"R.high.amp={rightVibrationValue.AmplitudeHigh / controllerConfig.Rumble.StrongRumble} * {controllerConfig.Rumble.StrongRumble} ({rightVibrationValue.AmplitudeHigh}), " +
|
||||
$"R.low.freq={rightVibrationValue.FrequencyLow / controllerConfig.Rumble.StrongRumble} * {controllerConfig.Rumble.StrongRumble} ({rightVibrationValue.FrequencyLow}), " +
|
||||
$"R.high.freq={rightVibrationValue.FrequencyHigh / controllerConfig.Rumble.StrongRumble} * {controllerConfig.Rumble.StrongRumble} ({rightVibrationValue.FrequencyHigh})");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -80,10 +80,7 @@ namespace Ryujinx.Input
|
||||
/// </summary>
|
||||
/// <param name="left">The vibration data for the left side</param>
|
||||
/// <param name="right">The vibration data for the right side</param>
|
||||
bool HDRumble(VibrationValue left, VibrationValue right)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
bool HDRumble(VibrationValue left, VibrationValue right);
|
||||
|
||||
/// <summary>
|
||||
/// Starts a rumble effect on the gamepad.
|
||||
@@ -91,10 +88,10 @@ namespace Ryujinx.Input
|
||||
/// <param name="lowFrequency">The intensity of the low frequency from 0.0f to 1.0f</param>
|
||||
/// <param name="highFrequency">The intensity of the high frequency from 0.0f to 1.0f</param>
|
||||
/// <param name="durationMs">The duration of the rumble effect in milliseconds.</param>
|
||||
void Rumble(float lowFrequency, float highFrequency, uint durationMs);
|
||||
bool Rumble(float lowFrequency, float highFrequency, uint durationMs);
|
||||
|
||||
/// <summary>
|
||||
/// Get a snaphost of the state of the gamepad that is remapped with the informations from the <see cref="InputConfig"/> set via <see cref="SetConfiguration(InputConfig)"/>.
|
||||
/// Get a snaphost of the state of the gamepad that is remapped with the information from the <see cref="InputConfig"/> set via <see cref="SetConfiguration(InputConfig)"/>.
|
||||
/// </summary>
|
||||
/// <returns>A remapped snaphost of the state of the gamepad.</returns>
|
||||
GamepadStateSnapshot GetMappedStateSnapshot();
|
||||
|
||||
@@ -221,6 +221,7 @@ namespace Ryujinx.Headless
|
||||
StrongRumble = 1f,
|
||||
WeakRumble = 1f,
|
||||
EnableRumble = false,
|
||||
UseHDRumble = true
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using Ryujinx.Common.Configuration.Hid;
|
||||
using Ryujinx.Common.Configuration.Hid.Keyboard;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.HLE.HOS.Services.Hid;
|
||||
using Ryujinx.Input;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
@@ -149,9 +150,20 @@ namespace Ryujinx.Ava.Input
|
||||
Logger.Info?.Print(LogClass.UI, "SetLed called on an AvaloniaKeyboard");
|
||||
}
|
||||
|
||||
public void SetTriggerThreshold(float triggerThreshold) { }
|
||||
public void SetTriggerThreshold(float triggerThreshold)
|
||||
{
|
||||
// No operations
|
||||
}
|
||||
|
||||
public void Rumble(float lowFrequency, float highFrequency, uint durationMs) { }
|
||||
public bool HDRumble(VibrationValue left, VibrationValue right)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool Rumble(float lowFrequency, float highFrequency, uint durationMs)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public Vector3 GetMotionData(MotionInputId inputId) => Vector3.Zero;
|
||||
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using Ryujinx.Common.Configuration.Hid;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.HLE.HOS.Services.Hid;
|
||||
using Ryujinx.Input;
|
||||
using System;
|
||||
using System.Drawing;
|
||||
@@ -64,8 +65,13 @@ namespace Ryujinx.Ava.Input
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public bool HDRumble(VibrationValue left, VibrationValue right)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
|
||||
public bool Rumble(float lowFrequency, float highFrequency, uint durationMs)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
@@ -17,7 +17,7 @@ namespace Ryujinx.Ava.Systems.Configuration
|
||||
/// <summary>
|
||||
/// The current version of the file format
|
||||
/// </summary>
|
||||
public const int CurrentVersion = 72;
|
||||
public const int CurrentVersion = 73;
|
||||
|
||||
/// <summary>
|
||||
/// Version of the configuration file format
|
||||
|
||||
@@ -333,6 +333,7 @@ namespace Ryujinx.Ava.Systems.Configuration
|
||||
EnableRumble = false,
|
||||
StrongRumble = 1f,
|
||||
WeakRumble = 1f,
|
||||
UseHDRumble = true
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -20,6 +20,7 @@ namespace Ryujinx.Ava.UI.Models.Input
|
||||
|
||||
public float WeakRumble { get; set; }
|
||||
public float StrongRumble { get; set; }
|
||||
public bool UseHDRumble { get; set; }
|
||||
|
||||
public string Id { get; set; }
|
||||
|
||||
@@ -236,6 +237,7 @@ namespace Ryujinx.Ava.UI.Models.Input
|
||||
EnableRumble = controllerInput.Rumble.EnableRumble;
|
||||
WeakRumble = controllerInput.Rumble.WeakRumble;
|
||||
StrongRumble = controllerInput.Rumble.StrongRumble;
|
||||
UseHDRumble = controllerInput.Rumble.UseHDRumble;
|
||||
}
|
||||
|
||||
if (controllerInput.Led != null)
|
||||
@@ -307,6 +309,7 @@ namespace Ryujinx.Ava.UI.Models.Input
|
||||
EnableRumble = EnableRumble,
|
||||
WeakRumble = WeakRumble,
|
||||
StrongRumble = StrongRumble,
|
||||
UseHDRumble = UseHDRumble,
|
||||
},
|
||||
Led = new LedConfigController
|
||||
{
|
||||
|
||||
@@ -789,6 +789,7 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
|
||||
StrongRumble = 1f,
|
||||
WeakRumble = 1f,
|
||||
EnableRumble = false,
|
||||
UseHDRumble = true
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
@@ -9,5 +9,8 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
|
||||
|
||||
[ObservableProperty]
|
||||
public partial float WeakRumble { get; set; }
|
||||
|
||||
[ObservableProperty]
|
||||
public partial bool EnableHDRumble { get; set; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -53,6 +53,15 @@
|
||||
Margin="5,0"
|
||||
Text="{Binding WeakRumble, StringFormat=\{0:0.00\}}" />
|
||||
</StackPanel>
|
||||
<CheckBox
|
||||
Margin="5"
|
||||
IsChecked="{Binding EnableHDRumble}">
|
||||
<TextBlock
|
||||
Margin="0,3,0,0"
|
||||
VerticalAlignment="Center"
|
||||
Text="{ext:Locale ControllerSettingsRumbleUseHDRumble}"
|
||||
ToolTip.Tip="{ext:Locale HDRumbleTooltip}" />
|
||||
</CheckBox>
|
||||
</StackPanel>
|
||||
</Grid>
|
||||
</UserControl>
|
||||
|
||||
@@ -22,6 +22,7 @@ namespace Ryujinx.Ava.UI.Views.Input
|
||||
{
|
||||
StrongRumble = config.StrongRumble,
|
||||
WeakRumble = config.WeakRumble,
|
||||
EnableHDRumble = config.UseHDRumble
|
||||
};
|
||||
|
||||
InitializeComponent();
|
||||
@@ -45,6 +46,7 @@ namespace Ryujinx.Ava.UI.Views.Input
|
||||
GamepadInputConfig config = viewModel.Config;
|
||||
config.StrongRumble = content.ViewModel.StrongRumble;
|
||||
config.WeakRumble = content.ViewModel.WeakRumble;
|
||||
config.UseHDRumble = content.ViewModel.EnableHDRumble;
|
||||
};
|
||||
|
||||
await contentDialog.ShowAsync();
|
||||
|
||||
Reference in New Issue
Block a user