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https://git.ryujinx.app/ryubing/ryujinx.git
synced 2026-06-27 06:39:06 +00:00
[HID] Fixed HD Rumble latency (#104)
Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/104
This commit is contained in:
@@ -1,3 +1,4 @@
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using Ryujinx.Common.Logging;
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using Ryujinx.HLE.HOS.Services.Hid;
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using SDL;
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using static SDL.SDL3;
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@@ -11,8 +12,9 @@ namespace Ryujinx.Input.SDL3
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public unsafe class NpadHdRumble : IDisposable
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{
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private readonly SDL_hid_device* _hidHandle;
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private int _globalCount;
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private ulong _lastWriteTicks;
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private NpadHdRumble(SDL_hid_device* hidHandle)
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{
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@@ -28,7 +30,7 @@ namespace Ryujinx.Input.SDL3
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}
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ushort product = SDL_GetGamepadProduct(gamepadHandle);
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if (product != 0x2006 && product != 0x2007 && product != 0x2009 && product != 0x200e)
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if (!Enum.IsDefined(typeof(HDRumbleSupported), product))
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{
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return null;
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}
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@@ -37,7 +39,7 @@ namespace Ryujinx.Input.SDL3
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}
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// Some of the code was translated from https://github.com/MIZUSHIKI/JoyShockLibrary-plus-HDRumble
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private void WriteHdRumble(
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private bool WriteHdRumble(
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int encLeftLowFreq, int encLeftLowAmp,
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int encLeftHighFreq, int encLeftHighAmp,
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int encRightLowFreq, int encRightLowAmp,
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@@ -65,26 +67,35 @@ namespace Ryujinx.Input.SDL3
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fixed (byte* ptr = buf)
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{
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SDL_hid_write(_hidHandle, ptr, (nuint)buf.Length);
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if (SendHDRumble(ptr, (nuint)buf.Length) >= 0)
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{
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return true;
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}
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if (!String.IsNullOrEmpty(SDL_GetError()))
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{
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Logger.Error?.PrintMsg(LogClass.Hid, SDL_GetError());
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SDL_ClearError();
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}
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return false;
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}
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}
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private static int EncodeLowFreq(float lowFreq)
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{
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float lf = Math.Clamp(lowFreq, 40.875885f, 626.286133f);
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return (int)Math.Round(32 * Math.Log2(lf * 0.1f)) - 0x40;
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return (int) Math.Round(32 * Math.Log2(lf * 0.1f) - 0x40);
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}
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private static int EncodeHighFreq(float highFreq)
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{
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float hf = Math.Clamp(highFreq, 81.75177f, 1252.572266f);
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return ((int)Math.Round(32 * Math.Log2(hf * 0.1f)) - 0x60) * 4;
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return (int) Math.Round((32 * Math.Log2(hf * 0.1f) - 0x60) * 4);
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}
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private static int EncodeLowAmp(float rawAmp)
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{
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int encodedAmp = 0;
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double encodedAmp = 0;
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if (rawAmp is > 0 and < 0.012f)
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{
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@@ -92,15 +103,15 @@ namespace Ryujinx.Input.SDL3
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}
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else if (rawAmp is >= 0.012f and < 0.112f)
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{
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encodedAmp = (int)Math.Round(4 * Math.Log2(rawAmp * 110f));
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encodedAmp = 4 * Math.Log2(rawAmp * 110f);
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}
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else if (rawAmp is >= 0.112f and < 0.225f)
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{
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encodedAmp = (int)Math.Round(16 * Math.Log2(rawAmp * 17f));
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encodedAmp = 16 * Math.Log2(rawAmp * 17f);
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}
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else if (rawAmp is >= 0.225f and <= 1f)
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{
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encodedAmp = (int)Math.Round(32 * Math.Log2(rawAmp * 8.7f));
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encodedAmp = 32 * Math.Log2(rawAmp * 8.7f);
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}
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return (int)Math.Floor(encodedAmp / 2.0) + 64;
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@@ -108,7 +119,7 @@ namespace Ryujinx.Input.SDL3
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private static int EncodeHighAmp(float rawAmp)
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{
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int encodedAmp = 0;
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double encodedAmp = 0;
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if (rawAmp is > 0 and < 0.012f)
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{
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@@ -116,23 +127,23 @@ namespace Ryujinx.Input.SDL3
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}
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else if (rawAmp is >= 0.012f and < 0.112f)
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{
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encodedAmp = (int)Math.Round(4 * Math.Log2(rawAmp * 110f));
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encodedAmp = 4 * Math.Log2(rawAmp * 110f);
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}
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else if (rawAmp is >= 0.112f and < 0.225f)
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{
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encodedAmp = (int)Math.Round(16 * Math.Log2(rawAmp * 17f));
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encodedAmp = 16 * Math.Log2(rawAmp * 17f);
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}
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else if (rawAmp is >= 0.225f and <= 1f)
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{
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encodedAmp = (int)Math.Round(32 * Math.Log2(rawAmp * 8.7f));
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encodedAmp = 32 * Math.Log2(rawAmp * 8.7f);
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}
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return encodedAmp * 2;
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return (int) Math.Round(encodedAmp * 2);
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}
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public bool HdRumble(VibrationValue left, VibrationValue right)
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{
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WriteHdRumble(EncodeLowFreq(left.FrequencyLow),
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return WriteHdRumble(EncodeLowFreq(left.FrequencyLow),
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EncodeLowAmp(left.AmplitudeLow),
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EncodeHighFreq(left.FrequencyHigh),
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EncodeHighAmp(left.AmplitudeHigh),
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@@ -140,7 +151,34 @@ namespace Ryujinx.Input.SDL3
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EncodeLowAmp(right.AmplitudeLow),
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EncodeHighFreq(right.FrequencyHigh),
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EncodeHighAmp(right.AmplitudeHigh));
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return true;
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}
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private int SendHDRumble(byte* data, nuint length)
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{
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int result = 0;
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ulong currentTicks = SDL_GetTicks();
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// Ditch rumble if we haven't hit the poll-rate yet.
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// TODO: figure out a better way to do this
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// While the polling check makes the rumble accurate, it also causes it to miss signals.
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if ((currentTicks - _lastWriteTicks) < 8) // https://docs.handheldlegend.com/s/progcc-3/doc/lag-comparison-aAR1mV3JLX
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{
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return result;
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}
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SDL_LockJoysticks();
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{
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// Fun fact: Mario Kart 8 Deluxe sends rumble packets
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// where the amplitude is zero, but the frequency isn't.
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result = SDL_hid_write(_hidHandle, data, length);
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if (result >= 0)
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{
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_lastWriteTicks = currentTicks;
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}
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}
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SDL_UnlockJoysticks();
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return result;
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}
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public void Dispose()
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@@ -148,4 +186,18 @@ namespace Ryujinx.Input.SDL3
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SDL_hid_close(_hidHandle);
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}
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}
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public enum HDRumbleSupported : ushort
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{
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JoyConLeft = 0x2006,
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JoyConRight = 0x2007,
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JoyconPair = 0x2008,
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ProController = 0x2009,
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JoyconGrip = 0x200e,
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Joycon2Right = 0x2066,
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Joycon2Left = 0x2067,
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Joycon2Pair = 0x2068,
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Switch2ProController = 0x2069,
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GamecubeController = 0x2073
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}
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}
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@@ -197,10 +197,12 @@ namespace Ryujinx.Input.SDL3
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return _hdRumble?.HdRumble(left, right) ?? false;
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}
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public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
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public bool Rumble(float lowFrequency, float highFrequency, uint durationMs)
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{
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if ((Features & GamepadFeaturesFlag.Rumble) == 0)
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return;
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{
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return false;
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}
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ushort lowFrequencyRaw = (ushort)(lowFrequency * ushort.MaxValue);
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ushort highFrequencyRaw = (ushort)(highFrequency * ushort.MaxValue);
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@@ -219,6 +221,15 @@ namespace Ryujinx.Input.SDL3
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if (!SDL_RumbleGamepad(_gamepadHandle, lowFrequencyRaw, highFrequencyRaw, durationMs))
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Logger.Error?.Print(LogClass.Hid, "Rumble is not supported on this game controller.");
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}
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if (!String.IsNullOrEmpty(SDL_GetError()))
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{
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Logger.Error?.PrintMsg(LogClass.Hid, SDL_GetError());
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SDL_ClearError();
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return false;
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}
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return true;
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}
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public Vector3 GetMotionData(MotionInputId inputId)
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@@ -162,7 +162,7 @@ namespace Ryujinx.Input.SDL3
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public void SetTriggerThreshold(float triggerThreshold)
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{
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// No operations
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}
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public bool HDRumble(VibrationValue left, VibrationValue right)
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@@ -170,10 +170,12 @@ namespace Ryujinx.Input.SDL3
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return _hdRumble?.HdRumble(left, right) ?? false;
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}
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public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
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public bool Rumble(float lowFrequency, float highFrequency, uint durationMs)
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{
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if ((Features & GamepadFeaturesFlag.Rumble) == 0)
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return;
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{
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return false;
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}
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ushort lowFrequencyRaw = (ushort)(lowFrequency * ushort.MaxValue);
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ushort highFrequencyRaw = (ushort)(highFrequency * ushort.MaxValue);
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@@ -192,6 +194,15 @@ namespace Ryujinx.Input.SDL3
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if (!SDL_RumbleGamepad(_gamepadHandle, lowFrequencyRaw, highFrequencyRaw, durationMs))
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Logger.Error?.Print(LogClass.Hid, "Rumble is not supported on this game controller.");
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}
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if (!String.IsNullOrEmpty(SDL_GetError()))
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{
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Logger.Error?.PrintMsg(LogClass.Hid, SDL_GetError());
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SDL_ClearError();
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return false;
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}
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return true;
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}
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public Vector3 GetMotionData(MotionInputId inputId)
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@@ -1,4 +1,7 @@
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using Gommon;
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Common.Logging;
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using Ryujinx.HLE.HOS.Services.Hid;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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@@ -61,7 +64,14 @@ namespace Ryujinx.Input.SDL3
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return left.IsPressed(inputId) || right.IsPressed(inputId);
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}
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public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
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public bool HDRumble(VibrationValue left, VibrationValue right)
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{
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// return _hdRumble?.HdRumble(left, right) ?? false;
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// TODO: Track rumble and motion on both controllers
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return false;
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}
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public bool Rumble(float lowFrequency, float highFrequency, uint durationMs)
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{
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if (lowFrequency != 0)
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{
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@@ -78,6 +88,15 @@ namespace Ryujinx.Input.SDL3
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left.Rumble(0, 0, durationMs);
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right.Rumble(0, 0, durationMs);
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}
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if (!SDL_GetError().IsNullOrEmpty())
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{
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Logger.Error?.PrintMsg(LogClass.Hid, SDL_GetError());
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SDL_ClearError();
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return false;
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}
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return true;
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}
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public void SetConfiguration(InputConfig configuration)
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@@ -1,6 +1,7 @@
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Common.Configuration.Hid.Keyboard;
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using Ryujinx.Common.Logging;
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using Ryujinx.HLE.HOS.Services.Hid;
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using System;
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using System.Collections.Generic;
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using System.Numerics;
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@@ -396,9 +397,14 @@ namespace Ryujinx.Input.SDL3
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// No operations
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}
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public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
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public bool HDRumble(VibrationValue left, VibrationValue right)
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{
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// No operations
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return false;
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}
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public bool Rumble(float lowFrequency, float highFrequency, uint durationMs)
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{
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return false;
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}
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public Vector3 GetMotionData(MotionInputId inputId)
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@@ -1,5 +1,6 @@
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Common.Logging;
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using Ryujinx.HLE.HOS.Services.Hid;
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using System;
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using System.Drawing;
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using System.Numerics;
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@@ -67,7 +68,12 @@ namespace Ryujinx.Input.SDL3
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throw new NotImplementedException();
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}
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public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
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public bool HDRumble(VibrationValue left, VibrationValue right)
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{
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throw new NotImplementedException();
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}
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public bool Rumble(float lowFrequency, float highFrequency, uint durationMs)
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{
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throw new NotImplementedException();
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}
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