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[HID] Fixed HD Rumble latency (#104)
Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/104
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@@ -197,10 +197,12 @@ namespace Ryujinx.Input.SDL3
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return _hdRumble?.HdRumble(left, right) ?? false;
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}
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public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
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public bool Rumble(float lowFrequency, float highFrequency, uint durationMs)
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{
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if ((Features & GamepadFeaturesFlag.Rumble) == 0)
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return;
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{
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return false;
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}
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ushort lowFrequencyRaw = (ushort)(lowFrequency * ushort.MaxValue);
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ushort highFrequencyRaw = (ushort)(highFrequency * ushort.MaxValue);
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@@ -219,6 +221,15 @@ namespace Ryujinx.Input.SDL3
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if (!SDL_RumbleGamepad(_gamepadHandle, lowFrequencyRaw, highFrequencyRaw, durationMs))
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Logger.Error?.Print(LogClass.Hid, "Rumble is not supported on this game controller.");
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}
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if (!String.IsNullOrEmpty(SDL_GetError()))
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{
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Logger.Error?.PrintMsg(LogClass.Hid, SDL_GetError());
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SDL_ClearError();
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return false;
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}
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return true;
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}
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public Vector3 GetMotionData(MotionInputId inputId)
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