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[HID] Fixed HD Rumble latency (#104)
Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/104
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@@ -1,4 +1,7 @@
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using Gommon;
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Common.Logging;
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using Ryujinx.HLE.HOS.Services.Hid;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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@@ -61,7 +64,14 @@ namespace Ryujinx.Input.SDL3
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return left.IsPressed(inputId) || right.IsPressed(inputId);
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}
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public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
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public bool HDRumble(VibrationValue left, VibrationValue right)
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{
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// return _hdRumble?.HdRumble(left, right) ?? false;
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// TODO: Track rumble and motion on both controllers
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return false;
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}
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public bool Rumble(float lowFrequency, float highFrequency, uint durationMs)
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{
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if (lowFrequency != 0)
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{
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@@ -78,6 +88,15 @@ namespace Ryujinx.Input.SDL3
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left.Rumble(0, 0, durationMs);
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right.Rumble(0, 0, durationMs);
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}
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if (!SDL_GetError().IsNullOrEmpty())
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{
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Logger.Error?.PrintMsg(LogClass.Hid, SDL_GetError());
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SDL_ClearError();
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return false;
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}
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return true;
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}
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public void SetConfiguration(InputConfig configuration)
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