Fix some more typos in Locales.md

This commit is contained in:
_Neo_
2026-03-24 22:28:27 +02:00
parent a710a8756f
commit cfdfdb3e28

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@@ -5,7 +5,7 @@ Ryubing Locales uses a custom format, which uses a file for defining the support
Each json file holds the locales for a specific part of the emulator, e.g. the Setup Wizard locales are in `SetupWizard.json`, and each locale entry in the file includes all the supported languages in the same place.
## Languages
in the `/assets/` folder you will find the `Languages.json` file, which defines all the languages supported by the emulator.
In the `/assets/` folder you will find the `Languages.json` file, which defines all the languages supported by the emulator.
The file includes a table of the language codes and their language names.
#Example of the format for Languages.json
@@ -19,7 +19,7 @@ The file includes a table of the language codes and their language names.
}
## Locales
in the `/assets/Locales/` folder you will find the json files, which define all the locales supported by the emulator.
In the `/assets/Locales/` folder you will find the json files, which define all the locales supported by the emulator.
Each json file holds locales for a specific part of the emulator in a large array of locale objects.
Each locale is made up an ID used for lookup and a list of the languages and their matching translations.
Any empty string or null value will automatically use the English translation instead in the emulator.