Fix some more typos in Locales.md

This commit is contained in:
_Neo_
2026-03-24 22:28:27 +02:00
parent a710a8756f
commit cfdfdb3e28

View File

@@ -5,7 +5,7 @@ Ryubing Locales uses a custom format, which uses a file for defining the support
Each json file holds the locales for a specific part of the emulator, e.g. the Setup Wizard locales are in `SetupWizard.json`, and each locale entry in the file includes all the supported languages in the same place. Each json file holds the locales for a specific part of the emulator, e.g. the Setup Wizard locales are in `SetupWizard.json`, and each locale entry in the file includes all the supported languages in the same place.
## Languages ## Languages
in the `/assets/` folder you will find the `Languages.json` file, which defines all the languages supported by the emulator. In the `/assets/` folder you will find the `Languages.json` file, which defines all the languages supported by the emulator.
The file includes a table of the language codes and their language names. The file includes a table of the language codes and their language names.
#Example of the format for Languages.json #Example of the format for Languages.json
@@ -19,7 +19,7 @@ The file includes a table of the language codes and their language names.
} }
## Locales ## Locales
in the `/assets/Locales/` folder you will find the json files, which define all the locales supported by the emulator. In the `/assets/Locales/` folder you will find the json files, which define all the locales supported by the emulator.
Each json file holds locales for a specific part of the emulator in a large array of locale objects. Each json file holds locales for a specific part of the emulator in a large array of locale objects.
Each locale is made up an ID used for lookup and a list of the languages and their matching translations. Each locale is made up an ID used for lookup and a list of the languages and their matching translations.
Any empty string or null value will automatically use the English translation instead in the emulator. Any empty string or null value will automatically use the English translation instead in the emulator.