mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
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[ci skip] Add macOS native Audio Backend (ryubing/ryujinx!252)
See merge request ryubing/ryujinx!252 THIS IS CURRENTLY NOT EXPOSED BY THE UI OR HANDLED BY THE EMULATOR. Expect a commit later to add it to configs, UI, etc.
This commit is contained in:
16
src/Ryujinx.Audio.Backends.Apple/AppleAudioBuffer.cs
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16
src/Ryujinx.Audio.Backends.Apple/AppleAudioBuffer.cs
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@@ -0,0 +1,16 @@
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namespace Ryujinx.Audio.Backends.Apple
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{
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class AppleAudioBuffer
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{
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public readonly ulong DriverIdentifier;
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public readonly ulong SampleCount;
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public ulong SamplePlayed;
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public AppleAudioBuffer(ulong driverIdentifier, ulong sampleCount)
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{
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DriverIdentifier = driverIdentifier;
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SampleCount = sampleCount;
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SamplePlayed = 0;
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}
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}
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}
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241
src/Ryujinx.Audio.Backends.Apple/AppleHardwareDeviceDriver.cs
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241
src/Ryujinx.Audio.Backends.Apple/AppleHardwareDeviceDriver.cs
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@@ -0,0 +1,241 @@
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using Ryujinx.Audio.Common;
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using Ryujinx.Audio.Integration;
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using Ryujinx.Common.Logging;
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using Ryujinx.Memory;
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using System;
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using System.Collections.Concurrent;
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using System.Runtime.InteropServices;
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using System.Threading;
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using System.Runtime.Versioning;
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using Ryujinx.Audio.Backends.Apple.Native;
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using static Ryujinx.Audio.Backends.Apple.Native.AudioToolbox;
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using static Ryujinx.Audio.Integration.IHardwareDeviceDriver;
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namespace Ryujinx.Audio.Backends.Apple
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{
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[SupportedOSPlatform("macos")]
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[SupportedOSPlatform("ios")]
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public class AppleHardwareDeviceDriver : IHardwareDeviceDriver
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{
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private readonly ManualResetEvent _updateRequiredEvent;
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private readonly ManualResetEvent _pauseEvent;
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private readonly ConcurrentDictionary<AppleHardwareDeviceSession, byte> _sessions;
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private readonly bool _supportSurroundConfiguration;
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public float Volume { get; set; }
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public AppleHardwareDeviceDriver()
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{
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_updateRequiredEvent = new ManualResetEvent(false);
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_pauseEvent = new ManualResetEvent(true);
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_sessions = new ConcurrentDictionary<AppleHardwareDeviceSession, byte>();
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_supportSurroundConfiguration = TestSurroundSupport();
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Volume = 1f;
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}
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private bool TestSurroundSupport()
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{
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try
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{
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var format = GetAudioFormat(SampleFormat.PcmFloat, Constants.TargetSampleRate, 6);
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int result = AudioQueueNewOutput(
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ref format,
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IntPtr.Zero,
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IntPtr.Zero,
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IntPtr.Zero,
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IntPtr.Zero,
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0,
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out IntPtr testQueue);
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if (result == 0)
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{
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AudioChannelLayout layout = new AudioChannelLayout
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{
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AudioChannelLayoutTag = kAudioChannelLayoutTag_MPEG_5_1_A,
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AudioChannelBitmap = 0,
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NumberChannelDescriptions = 0
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};
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int layoutResult = AudioQueueSetProperty(
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testQueue,
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kAudioQueueProperty_ChannelLayout,
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ref layout,
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(uint)Marshal.SizeOf<AudioChannelLayout>());
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if (layoutResult == 0)
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{
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AudioQueueDispose(testQueue, true);
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return true;
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}
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AudioQueueDispose(testQueue, true);
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}
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return false;
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}
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catch
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{
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return false;
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}
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}
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public static bool IsSupported => IsSupportedInternal();
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private static bool IsSupportedInternal()
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{
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try
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{
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var format = GetAudioFormat(SampleFormat.PcmInt16, Constants.TargetSampleRate, 2);
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int result = AudioQueueNewOutput(
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ref format,
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IntPtr.Zero,
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IntPtr.Zero,
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IntPtr.Zero,
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IntPtr.Zero,
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0,
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out IntPtr testQueue);
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if (result == 0)
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{
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AudioQueueDispose(testQueue, true);
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return true;
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}
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return false;
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}
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catch
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{
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return false;
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}
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}
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public ManualResetEvent GetUpdateRequiredEvent()
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{
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return _updateRequiredEvent;
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}
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public ManualResetEvent GetPauseEvent()
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{
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return _pauseEvent;
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}
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public IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount)
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{
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if (channelCount == 0)
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{
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channelCount = 2;
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}
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if (sampleRate == 0)
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{
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sampleRate = Constants.TargetSampleRate;
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}
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if (direction != Direction.Output)
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{
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throw new NotImplementedException("Input direction is currently not implemented on Apple backend!");
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}
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AppleHardwareDeviceSession session = new(this, memoryManager, sampleFormat, sampleRate, channelCount);
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_sessions.TryAdd(session, 0);
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return session;
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}
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internal bool Unregister(AppleHardwareDeviceSession session)
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{
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return _sessions.TryRemove(session, out _);
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}
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internal static AudioStreamBasicDescription GetAudioFormat(SampleFormat sampleFormat, uint sampleRate, uint channelCount)
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{
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uint formatFlags;
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uint bitsPerChannel;
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switch (sampleFormat)
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{
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case SampleFormat.PcmInt8:
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formatFlags = kAudioFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked;
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bitsPerChannel = 8;
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break;
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case SampleFormat.PcmInt16:
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formatFlags = kAudioFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked;
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bitsPerChannel = 16;
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break;
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case SampleFormat.PcmInt32:
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formatFlags = kAudioFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked;
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bitsPerChannel = 32;
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break;
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case SampleFormat.PcmFloat:
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formatFlags = kAudioFormatFlagIsFloat | kAudioFormatFlagIsPacked;
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bitsPerChannel = 32;
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break;
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default:
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throw new ArgumentException($"Unsupported sample format {sampleFormat}");
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}
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uint bytesPerFrame = (bitsPerChannel / 8) * channelCount;
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return new AudioStreamBasicDescription
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{
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SampleRate = sampleRate,
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FormatID = kAudioFormatLinearPCM,
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FormatFlags = formatFlags,
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BytesPerPacket = bytesPerFrame,
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FramesPerPacket = 1,
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BytesPerFrame = bytesPerFrame,
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ChannelsPerFrame = channelCount,
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BitsPerChannel = bitsPerChannel,
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Reserved = 0
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};
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}
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public void Dispose()
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{
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GC.SuppressFinalize(this);
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Dispose(true);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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foreach (AppleHardwareDeviceSession session in _sessions.Keys)
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{
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session.Dispose();
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}
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_pauseEvent.Dispose();
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}
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}
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public bool SupportsSampleRate(uint sampleRate)
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{
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return true;
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}
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public bool SupportsSampleFormat(SampleFormat sampleFormat)
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{
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return sampleFormat != SampleFormat.PcmInt24;
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}
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public bool SupportsChannelCount(uint channelCount)
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{
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if (channelCount == 6)
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{
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return _supportSurroundConfiguration;
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}
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return true;
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}
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public bool SupportsDirection(Direction direction)
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{
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return direction != Direction.Input;
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}
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}
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}
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288
src/Ryujinx.Audio.Backends.Apple/AppleHardwareDeviceSession.cs
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288
src/Ryujinx.Audio.Backends.Apple/AppleHardwareDeviceSession.cs
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@@ -0,0 +1,288 @@
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using Ryujinx.Audio.Backends.Common;
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using Ryujinx.Audio.Common;
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using Ryujinx.Common.Logging;
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using Ryujinx.Memory;
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using System;
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using System.Collections.Concurrent;
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using System.Runtime.InteropServices;
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using System.Threading;
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using System.Runtime.Versioning;
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using Ryujinx.Audio.Backends.Apple.Native;
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using static Ryujinx.Audio.Backends.Apple.Native.AudioToolbox;
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using static Ryujinx.Audio.Backends.Apple.AppleHardwareDeviceDriver;
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namespace Ryujinx.Audio.Backends.Apple
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{
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[SupportedOSPlatform("macos")]
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[SupportedOSPlatform("ios")]
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class AppleHardwareDeviceSession : HardwareDeviceSessionOutputBase
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{
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private const int NumBuffers = 3;
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private readonly AppleHardwareDeviceDriver _driver;
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private readonly ConcurrentQueue<AppleAudioBuffer> _queuedBuffers = new();
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private readonly DynamicRingBuffer _ringBuffer = new();
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private readonly ManualResetEvent _updateRequiredEvent;
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private readonly AudioQueueOutputCallback _callbackDelegate;
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private readonly GCHandle _gcHandle;
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private IntPtr _audioQueue;
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private readonly IntPtr[] _audioQueueBuffers = new IntPtr[NumBuffers];
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private readonly int[] _bufferBytesFilled = new int[NumBuffers];
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private readonly int _bytesPerFrame;
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private ulong _playedSampleCount;
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private bool _started;
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private float _volume = 1f;
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private readonly object _lock = new();
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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private delegate void AudioQueueOutputCallback(
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IntPtr userData,
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IntPtr audioQueue,
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IntPtr buffer);
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public AppleHardwareDeviceSession(
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AppleHardwareDeviceDriver driver,
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IVirtualMemoryManager memoryManager,
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SampleFormat requestedSampleFormat,
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uint requestedSampleRate,
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uint requestedChannelCount)
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: base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
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{
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_driver = driver;
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_updateRequiredEvent = driver.GetUpdateRequiredEvent();
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_callbackDelegate = OutputCallback;
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_bytesPerFrame = BackendHelper.GetSampleSize(requestedSampleFormat) * (int)requestedChannelCount;
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_gcHandle = GCHandle.Alloc(this, GCHandleType.Normal);
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SetupAudioQueue();
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}
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private void SetupAudioQueue()
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{
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lock (_lock)
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{
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var format = AppleHardwareDeviceDriver.GetAudioFormat(
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RequestedSampleFormat,
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RequestedSampleRate,
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RequestedChannelCount);
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IntPtr callbackPtr = Marshal.GetFunctionPointerForDelegate(_callbackDelegate);
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IntPtr userData = GCHandle.ToIntPtr(_gcHandle);
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int result = AudioQueueNewOutput(
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ref format,
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callbackPtr,
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userData,
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IntPtr.Zero,
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IntPtr.Zero,
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0,
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out _audioQueue);
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if (result != 0)
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{
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throw new InvalidOperationException($"AudioQueueNewOutput failed: {result}");
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}
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uint framesPerBuffer = RequestedSampleRate / 100;
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uint bufferSize = framesPerBuffer * (uint)_bytesPerFrame;
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for (int i = 0; i < NumBuffers; i++)
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{
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AudioQueueAllocateBuffer(_audioQueue, bufferSize, out _audioQueueBuffers[i]);
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_bufferBytesFilled[i] = 0;
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PrimeBuffer(_audioQueueBuffers[i], i);
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}
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}
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}
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private unsafe void PrimeBuffer(IntPtr bufferPtr, int bufferIndex)
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{
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AudioQueueBuffer* buffer = (AudioQueueBuffer*)bufferPtr;
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int capacityBytes = (int)buffer->AudioDataBytesCapacity;
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int framesPerBuffer = capacityBytes / _bytesPerFrame;
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int availableFrames = _ringBuffer.Length / _bytesPerFrame;
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int framesToRead = Math.Min(availableFrames, framesPerBuffer);
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int bytesToRead = framesToRead * _bytesPerFrame;
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Span<byte> dst = new((void*)buffer->AudioData, capacityBytes);
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dst.Clear();
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if (bytesToRead > 0)
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{
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Span<byte> audio = dst.Slice(0, bytesToRead);
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_ringBuffer.Read(audio, 0, bytesToRead);
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ApplyVolume(buffer->AudioData, bytesToRead);
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}
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buffer->AudioDataByteSize = (uint)capacityBytes;
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_bufferBytesFilled[bufferIndex] = bytesToRead;
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AudioQueueEnqueueBuffer(_audioQueue, bufferPtr, 0, IntPtr.Zero);
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}
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private void OutputCallback(IntPtr userData, IntPtr audioQueue, IntPtr bufferPtr)
|
||||
{
|
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if (!_started || bufferPtr == IntPtr.Zero)
|
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return;
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|
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int bufferIndex = Array.IndexOf(_audioQueueBuffers, bufferPtr);
|
||||
if (bufferIndex < 0)
|
||||
return;
|
||||
|
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int bytesPlayed = _bufferBytesFilled[bufferIndex];
|
||||
if (bytesPlayed > 0)
|
||||
{
|
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ProcessPlayedSamples(bytesPlayed);
|
||||
}
|
||||
|
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PrimeBuffer(bufferPtr, bufferIndex);
|
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}
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||||
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||||
private void ProcessPlayedSamples(int bytesPlayed)
|
||||
{
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||||
ulong samplesPlayed = GetSampleCount(bytesPlayed);
|
||||
ulong remaining = samplesPlayed;
|
||||
bool needUpdate = false;
|
||||
|
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while (remaining > 0 && _queuedBuffers.TryPeek(out AppleAudioBuffer buffer))
|
||||
{
|
||||
ulong needed = buffer.SampleCount - Interlocked.Read(ref buffer.SamplePlayed);
|
||||
ulong take = Math.Min(needed, remaining);
|
||||
|
||||
ulong played = Interlocked.Add(ref buffer.SamplePlayed, take);
|
||||
remaining -= take;
|
||||
|
||||
if (played == buffer.SampleCount)
|
||||
{
|
||||
_queuedBuffers.TryDequeue(out _);
|
||||
needUpdate = true;
|
||||
}
|
||||
|
||||
Interlocked.Add(ref _playedSampleCount, take);
|
||||
}
|
||||
|
||||
if (needUpdate)
|
||||
{
|
||||
_updateRequiredEvent.Set();
|
||||
}
|
||||
}
|
||||
|
||||
private unsafe void ApplyVolume(IntPtr dataPtr, int byteSize)
|
||||
{
|
||||
float volume = Math.Clamp(_volume * _driver.Volume, 0f, 1f);
|
||||
if (volume >= 0.999f)
|
||||
return;
|
||||
|
||||
int sampleCount = byteSize / BackendHelper.GetSampleSize(RequestedSampleFormat);
|
||||
|
||||
switch (RequestedSampleFormat)
|
||||
{
|
||||
case SampleFormat.PcmInt16:
|
||||
short* s16 = (short*)dataPtr;
|
||||
for (int i = 0; i < sampleCount; i++)
|
||||
s16[i] = (short)(s16[i] * volume);
|
||||
break;
|
||||
|
||||
case SampleFormat.PcmFloat:
|
||||
float* f32 = (float*)dataPtr;
|
||||
for (int i = 0; i < sampleCount; i++)
|
||||
f32[i] *= volume;
|
||||
break;
|
||||
|
||||
case SampleFormat.PcmInt32:
|
||||
int* s32 = (int*)dataPtr;
|
||||
for (int i = 0; i < sampleCount; i++)
|
||||
s32[i] = (int)(s32[i] * volume);
|
||||
break;
|
||||
|
||||
case SampleFormat.PcmInt8:
|
||||
sbyte* s8 = (sbyte*)dataPtr;
|
||||
for (int i = 0; i < sampleCount; i++)
|
||||
s8[i] = (sbyte)(s8[i] * volume);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public override void QueueBuffer(AudioBuffer buffer)
|
||||
{
|
||||
_ringBuffer.Write(buffer.Data, 0, buffer.Data.Length);
|
||||
_queuedBuffers.Enqueue(new AppleAudioBuffer(buffer.HostTag, GetSampleCount(buffer)));
|
||||
}
|
||||
|
||||
public override void Start()
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
if (_started)
|
||||
return;
|
||||
|
||||
_started = true;
|
||||
AudioQueueStart(_audioQueue, IntPtr.Zero);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Stop()
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
if (!_started)
|
||||
return;
|
||||
|
||||
_started = false;
|
||||
AudioQueuePause(_audioQueue);
|
||||
}
|
||||
}
|
||||
|
||||
public override ulong GetPlayedSampleCount()
|
||||
=> Interlocked.Read(ref _playedSampleCount);
|
||||
|
||||
public override float GetVolume() => _volume;
|
||||
public override void SetVolume(float volume) => _volume = volume;
|
||||
|
||||
public override bool WasBufferFullyConsumed(AudioBuffer buffer)
|
||||
{
|
||||
if (!_queuedBuffers.TryPeek(out AppleAudioBuffer driverBuffer))
|
||||
return true;
|
||||
|
||||
return driverBuffer.DriverIdentifier != buffer.HostTag;
|
||||
}
|
||||
|
||||
public override void PrepareToClose() { }
|
||||
public override void UnregisterBuffer(AudioBuffer buffer) { }
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
Stop();
|
||||
|
||||
if (_audioQueue != IntPtr.Zero)
|
||||
{
|
||||
AudioQueueStop(_audioQueue, true);
|
||||
AudioQueueDispose(_audioQueue, true);
|
||||
_audioQueue = IntPtr.Zero;
|
||||
}
|
||||
|
||||
if (_gcHandle.IsAllocated)
|
||||
{
|
||||
_gcHandle.Free();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
103
src/Ryujinx.Audio.Backends.Apple/Native/AudioToolbox.cs
Normal file
103
src/Ryujinx.Audio.Backends.Apple/Native/AudioToolbox.cs
Normal file
@@ -0,0 +1,103 @@
|
||||
using Ryujinx.Common.Memory;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Audio.Backends.Apple.Native
|
||||
{
|
||||
public static partial class AudioToolbox
|
||||
{
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
internal struct AudioStreamBasicDescription
|
||||
{
|
||||
public double SampleRate;
|
||||
public uint FormatID;
|
||||
public uint FormatFlags;
|
||||
public uint BytesPerPacket;
|
||||
public uint FramesPerPacket;
|
||||
public uint BytesPerFrame;
|
||||
public uint ChannelsPerFrame;
|
||||
public uint BitsPerChannel;
|
||||
public uint Reserved;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
internal struct AudioChannelLayout
|
||||
{
|
||||
public uint AudioChannelLayoutTag;
|
||||
public uint AudioChannelBitmap;
|
||||
public uint NumberChannelDescriptions;
|
||||
}
|
||||
|
||||
internal const uint kAudioFormatLinearPCM = 0x6C70636D;
|
||||
internal const uint kAudioQueueProperty_ChannelLayout = 0x6171636c;
|
||||
internal const uint kAudioChannelLayoutTag_MPEG_5_1_A = 0x650006;
|
||||
internal const uint kAudioFormatFlagIsFloat = (1 << 0);
|
||||
internal const uint kAudioFormatFlagIsSignedInteger = (1 << 2);
|
||||
internal const uint kAudioFormatFlagIsPacked = (1 << 3);
|
||||
internal const uint kAudioFormatFlagIsBigEndian = (1 << 1);
|
||||
internal const uint kAudioFormatFlagIsAlignedHigh = (1 << 4);
|
||||
internal const uint kAudioFormatFlagIsNonInterleaved = (1 << 5);
|
||||
|
||||
[LibraryImport("/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox")]
|
||||
internal static partial int AudioQueueNewOutput(
|
||||
ref AudioStreamBasicDescription format,
|
||||
nint callback,
|
||||
nint userData,
|
||||
nint callbackRunLoop,
|
||||
nint callbackRunLoopMode,
|
||||
uint flags,
|
||||
out nint audioQueue);
|
||||
|
||||
[LibraryImport("/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox")]
|
||||
internal static partial int AudioQueueSetProperty(
|
||||
nint audioQueue,
|
||||
uint propertyID,
|
||||
ref AudioChannelLayout layout,
|
||||
uint layoutSize);
|
||||
|
||||
[LibraryImport("/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox")]
|
||||
internal static partial int AudioQueueDispose(nint audioQueue, [MarshalAs(UnmanagedType.I1)] bool immediate);
|
||||
|
||||
[LibraryImport("/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox")]
|
||||
internal static partial int AudioQueueAllocateBuffer(
|
||||
nint audioQueue,
|
||||
uint bufferByteSize,
|
||||
out nint buffer);
|
||||
|
||||
[LibraryImport("/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox")]
|
||||
internal static partial int AudioQueueStart(nint audioQueue, nint startTime);
|
||||
|
||||
[LibraryImport("/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox")]
|
||||
internal static partial int AudioQueuePause(nint audioQueue);
|
||||
|
||||
[LibraryImport("/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox")]
|
||||
internal static partial int AudioQueueStop(nint audioQueue, [MarshalAs(UnmanagedType.I1)] bool immediate);
|
||||
|
||||
[LibraryImport("/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox")]
|
||||
internal static partial int AudioQueueSetParameter(
|
||||
nint audioQueue,
|
||||
uint parameterID,
|
||||
float value);
|
||||
|
||||
[LibraryImport("/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox")]
|
||||
internal static partial int AudioQueueEnqueueBuffer(
|
||||
nint audioQueue,
|
||||
nint buffer,
|
||||
uint numPacketDescs,
|
||||
nint packetDescs);
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
internal struct AudioQueueBuffer
|
||||
{
|
||||
public uint AudioDataBytesCapacity;
|
||||
public nint AudioData;
|
||||
public uint AudioDataByteSize;
|
||||
public nint UserData;
|
||||
public uint PacketDescriptionCapacity;
|
||||
public nint PacketDescriptions;
|
||||
public uint PacketDescriptionCount;
|
||||
}
|
||||
|
||||
internal const uint kAudioQueueParam_Volume = 1;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Ryujinx.Audio\Ryujinx.Audio.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
Reference in New Issue
Block a user