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[ci skip] Add macOS native Audio Backend (ryubing/ryujinx!252)
See merge request ryubing/ryujinx!252 THIS IS CURRENTLY NOT EXPOSED BY THE UI OR HANDLED BY THE EMULATOR. Expect a commit later to add it to configs, UI, etc.
This commit is contained in:
288
src/Ryujinx.Audio.Backends.Apple/AppleHardwareDeviceSession.cs
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288
src/Ryujinx.Audio.Backends.Apple/AppleHardwareDeviceSession.cs
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using Ryujinx.Audio.Backends.Common;
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using Ryujinx.Audio.Common;
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using Ryujinx.Common.Logging;
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using Ryujinx.Memory;
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using System;
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using System.Collections.Concurrent;
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using System.Runtime.InteropServices;
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using System.Threading;
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using System.Runtime.Versioning;
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using Ryujinx.Audio.Backends.Apple.Native;
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using static Ryujinx.Audio.Backends.Apple.Native.AudioToolbox;
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using static Ryujinx.Audio.Backends.Apple.AppleHardwareDeviceDriver;
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namespace Ryujinx.Audio.Backends.Apple
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{
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[SupportedOSPlatform("macos")]
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[SupportedOSPlatform("ios")]
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class AppleHardwareDeviceSession : HardwareDeviceSessionOutputBase
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{
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private const int NumBuffers = 3;
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private readonly AppleHardwareDeviceDriver _driver;
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private readonly ConcurrentQueue<AppleAudioBuffer> _queuedBuffers = new();
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private readonly DynamicRingBuffer _ringBuffer = new();
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private readonly ManualResetEvent _updateRequiredEvent;
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private readonly AudioQueueOutputCallback _callbackDelegate;
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private readonly GCHandle _gcHandle;
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private IntPtr _audioQueue;
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private readonly IntPtr[] _audioQueueBuffers = new IntPtr[NumBuffers];
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private readonly int[] _bufferBytesFilled = new int[NumBuffers];
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private readonly int _bytesPerFrame;
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private ulong _playedSampleCount;
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private bool _started;
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private float _volume = 1f;
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private readonly object _lock = new();
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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private delegate void AudioQueueOutputCallback(
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IntPtr userData,
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IntPtr audioQueue,
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IntPtr buffer);
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public AppleHardwareDeviceSession(
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AppleHardwareDeviceDriver driver,
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IVirtualMemoryManager memoryManager,
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SampleFormat requestedSampleFormat,
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uint requestedSampleRate,
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uint requestedChannelCount)
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: base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
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{
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_driver = driver;
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_updateRequiredEvent = driver.GetUpdateRequiredEvent();
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_callbackDelegate = OutputCallback;
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_bytesPerFrame = BackendHelper.GetSampleSize(requestedSampleFormat) * (int)requestedChannelCount;
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_gcHandle = GCHandle.Alloc(this, GCHandleType.Normal);
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SetupAudioQueue();
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}
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private void SetupAudioQueue()
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{
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lock (_lock)
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{
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var format = AppleHardwareDeviceDriver.GetAudioFormat(
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RequestedSampleFormat,
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RequestedSampleRate,
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RequestedChannelCount);
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IntPtr callbackPtr = Marshal.GetFunctionPointerForDelegate(_callbackDelegate);
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IntPtr userData = GCHandle.ToIntPtr(_gcHandle);
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int result = AudioQueueNewOutput(
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ref format,
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callbackPtr,
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userData,
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IntPtr.Zero,
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IntPtr.Zero,
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0,
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out _audioQueue);
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if (result != 0)
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{
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throw new InvalidOperationException($"AudioQueueNewOutput failed: {result}");
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}
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uint framesPerBuffer = RequestedSampleRate / 100;
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uint bufferSize = framesPerBuffer * (uint)_bytesPerFrame;
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for (int i = 0; i < NumBuffers; i++)
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{
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AudioQueueAllocateBuffer(_audioQueue, bufferSize, out _audioQueueBuffers[i]);
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_bufferBytesFilled[i] = 0;
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PrimeBuffer(_audioQueueBuffers[i], i);
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}
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}
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}
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private unsafe void PrimeBuffer(IntPtr bufferPtr, int bufferIndex)
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{
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AudioQueueBuffer* buffer = (AudioQueueBuffer*)bufferPtr;
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int capacityBytes = (int)buffer->AudioDataBytesCapacity;
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int framesPerBuffer = capacityBytes / _bytesPerFrame;
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int availableFrames = _ringBuffer.Length / _bytesPerFrame;
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int framesToRead = Math.Min(availableFrames, framesPerBuffer);
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int bytesToRead = framesToRead * _bytesPerFrame;
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Span<byte> dst = new((void*)buffer->AudioData, capacityBytes);
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dst.Clear();
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if (bytesToRead > 0)
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{
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Span<byte> audio = dst.Slice(0, bytesToRead);
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_ringBuffer.Read(audio, 0, bytesToRead);
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ApplyVolume(buffer->AudioData, bytesToRead);
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}
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buffer->AudioDataByteSize = (uint)capacityBytes;
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_bufferBytesFilled[bufferIndex] = bytesToRead;
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AudioQueueEnqueueBuffer(_audioQueue, bufferPtr, 0, IntPtr.Zero);
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}
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private void OutputCallback(IntPtr userData, IntPtr audioQueue, IntPtr bufferPtr)
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{
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if (!_started || bufferPtr == IntPtr.Zero)
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return;
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int bufferIndex = Array.IndexOf(_audioQueueBuffers, bufferPtr);
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if (bufferIndex < 0)
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return;
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int bytesPlayed = _bufferBytesFilled[bufferIndex];
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if (bytesPlayed > 0)
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{
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ProcessPlayedSamples(bytesPlayed);
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}
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PrimeBuffer(bufferPtr, bufferIndex);
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}
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private void ProcessPlayedSamples(int bytesPlayed)
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{
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ulong samplesPlayed = GetSampleCount(bytesPlayed);
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ulong remaining = samplesPlayed;
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bool needUpdate = false;
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while (remaining > 0 && _queuedBuffers.TryPeek(out AppleAudioBuffer buffer))
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{
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ulong needed = buffer.SampleCount - Interlocked.Read(ref buffer.SamplePlayed);
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ulong take = Math.Min(needed, remaining);
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ulong played = Interlocked.Add(ref buffer.SamplePlayed, take);
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remaining -= take;
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if (played == buffer.SampleCount)
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{
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_queuedBuffers.TryDequeue(out _);
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needUpdate = true;
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}
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Interlocked.Add(ref _playedSampleCount, take);
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}
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if (needUpdate)
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{
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_updateRequiredEvent.Set();
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}
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}
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private unsafe void ApplyVolume(IntPtr dataPtr, int byteSize)
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{
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float volume = Math.Clamp(_volume * _driver.Volume, 0f, 1f);
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if (volume >= 0.999f)
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return;
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int sampleCount = byteSize / BackendHelper.GetSampleSize(RequestedSampleFormat);
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switch (RequestedSampleFormat)
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{
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case SampleFormat.PcmInt16:
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short* s16 = (short*)dataPtr;
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for (int i = 0; i < sampleCount; i++)
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s16[i] = (short)(s16[i] * volume);
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break;
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case SampleFormat.PcmFloat:
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float* f32 = (float*)dataPtr;
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for (int i = 0; i < sampleCount; i++)
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f32[i] *= volume;
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break;
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case SampleFormat.PcmInt32:
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int* s32 = (int*)dataPtr;
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for (int i = 0; i < sampleCount; i++)
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s32[i] = (int)(s32[i] * volume);
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break;
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case SampleFormat.PcmInt8:
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sbyte* s8 = (sbyte*)dataPtr;
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for (int i = 0; i < sampleCount; i++)
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s8[i] = (sbyte)(s8[i] * volume);
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break;
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}
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}
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public override void QueueBuffer(AudioBuffer buffer)
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{
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_ringBuffer.Write(buffer.Data, 0, buffer.Data.Length);
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_queuedBuffers.Enqueue(new AppleAudioBuffer(buffer.HostTag, GetSampleCount(buffer)));
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}
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public override void Start()
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{
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lock (_lock)
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{
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if (_started)
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return;
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_started = true;
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AudioQueueStart(_audioQueue, IntPtr.Zero);
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}
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}
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public override void Stop()
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{
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lock (_lock)
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{
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if (!_started)
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return;
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_started = false;
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AudioQueuePause(_audioQueue);
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}
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}
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public override ulong GetPlayedSampleCount()
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=> Interlocked.Read(ref _playedSampleCount);
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public override float GetVolume() => _volume;
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public override void SetVolume(float volume) => _volume = volume;
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public override bool WasBufferFullyConsumed(AudioBuffer buffer)
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{
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if (!_queuedBuffers.TryPeek(out AppleAudioBuffer driverBuffer))
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return true;
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return driverBuffer.DriverIdentifier != buffer.HostTag;
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}
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public override void PrepareToClose() { }
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public override void UnregisterBuffer(AudioBuffer buffer) { }
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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Stop();
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if (_audioQueue != IntPtr.Zero)
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{
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AudioQueueStop(_audioQueue, true);
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AudioQueueDispose(_audioQueue, true);
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_audioQueue = IntPtr.Zero;
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}
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if (_gcHandle.IsAllocated)
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{
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_gcHandle.Free();
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}
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}
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}
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public override void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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}
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}
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