Commit Graph

50 Commits

Author SHA1 Message Date
_Neo_
223f20868a UI: File Menu → General Improvements (#127)
Ayyyy, welcome to the UI: File Menu → General Improvements PR!

Wooo, we progressing smoothly!

This PR introduces small visual and "feature" improvements to the `File` menu.

### LOCALISATION:
* **Fractured:** More locales:
    * `Dialog_ContentLoading.json` - content loading dialogs (Updates/DLC)
    * `Dialog_FileTypeAssociations` - file association dialogs
    * `Dialog_FileMenu` - File menu dialog strings (complements `MenuBar_File.json`)
* **Added:** Additional entires to `Error.json`
* **Populated:** `MenuBar_File.json`

### FILE MENU:
* **Added:** Keyboard shortcuts to `Load Application` and `Load Unpacked Game`
    * Cmd + O/Ctrl + O and Cmd + Shift + O/Ctrl + Shift + O for macOS and other OS, respectively.
    * While many users rely on autoloaded game directories, manually opening content remains a common workflow (for those that don't rely on autoload directories).
* **Merged:** `Load Title Updates` and `Load DLC` → `Load Updates/DLC`
    * Both actions follow the same workflow: selecting one or more directories and allowing Ryujinx to load the content.
    * To reduce redundancy, they have been consolidated into a single menu item that loads both Updates and DLC simultaneously, mirroring the behavior of the existing autoload functionality.
    * As part of this change, Title Updates has been simplified to Updates for consistency with the rest of the UI. The remaining reference in the Game List context menu has also been updated from `Manage Title Updates` to `Manage Updates`.
* **Added/Updated:** File picker titles for content loading actions
    * `Load Application`: Select a Switch application file to load
    * `Load Unpacked Game`: Select a folder containing an unpacked Switch application to load
    * `Load Updates/DLC`: Select one or more folders to bulk load updates and DLC from
* **Improved:** `Associate File Types` and `Remove File Type Associations` (initially moved to the `File` menu in #42)
    * These options were previously nested under `Manage File Types` and exposed as `Install File Types` and `Uninstall File Types`. The submenu added unnecessary navigation, while the action names did not clearly communicate their purpose.
    * The two actions have been replaced with a single dynamic menu item, whose displayed and performed action updates based on the current association state. The respective icons have been added as well (imported namespace Projektanker.Icons to allow for dynamic switching):
        * Link → `Associate File Types`
        * Link-Slash →`Remove File Type Associations`
    * A tooltip has also been added to clarify the action being performed.
    * This option is only usable when a game is not running (why associate file types when running a game? Play the game!)
    * **Note:** These options are only available on Windows and Linux. macOS already provides robust per‑file “Open With” handling, so a custom association system isn’t necessary. Support can be added later if needed, but current macOS limitations in Ryujinx prevent certain behaviors; these will be addressed in future PRs.
* **Updated:** Menu Icons
    * Several icons have been updated to better reflect their associated actions and improve consistency throughout the menu:
        * `Load Updates/DLC...` now uses a single Inbox Tray icon instead of separate Update and DLC icons.
        * `Open Ryujinx Folder`, `Open Logs Folder`, and `Open Screenshots Folder` now share the same folder icon, as all three actions ultimately open a folder/directory.
        * `Exit` is now an Exit icon (arrow-right-from-bracket) instead of a Power button.

### OTHER:
* **Improved:** `Load Updates/DLC` dialog messages
    * Existing dialog messages were longer than necessary and included terms such as "missing" updates and "new" DLC.
    * These messages have been simplified and standardized:
        * Updates Added: {0} or Updates Removed: {0}
        * DLC Added: {0} or DLC Removed: {0}

_If there are any features or changes that you wish to be implemented, please comment down below and I'll be happy to accommodate!_

A GIGANTIC, ENORMOUSE HUUUUUUGEE thank you to @Babib3l for testing this and ensuring the commands work! WOOOOO!!!

Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/127
2026-06-14 19:47:20 +00:00
_Neo_
8fe1a9c672 UI: Options Menu (Part 1 of 2) → General Improvements (#133)
Ayyyy, welcome to the UI: Options Menu → General Improvements PR!

We cruisin'!

This is the first PR of a small series aimed at improving the `Options` menu and related submenus.

This initial PR focuses on smaller visual and navigational improvements to the main `Options` menu. As this is part of a progressive series (two PRs _for now_), further bug fixes and refinements may be present in Part 2. Additionally, as the `View` menu is related to some of the changes presents in this PR, it has also received minor adjustments (see details below).

### LOCALISATION
* **Fractured:**
    * `MenuBar_Options.json` - `Options` menu locales
    * `MenuBar_View.json` - `View` menu locales
    * `Settings_Interface.json` - Interface `Settings` tab locales (UI-only)
* **Added:** Missing "e" in Italian translation of `User Profiles` (thank you BOBBIJDJ for pointing it out!)

**NOTE:** `MenuBar_View.json` and `Settings_Interface.json` were not populated in this PR.

### OPTIONS MENU
* **Moved:** `Toggle Fullscreen` to the `View` menu.
    * This option affects the current window/view state, so it belongs under `View` rather than `Options`.
* **Moved:** `Show Console` checkbox to the `View` menu.
    * Even though it was previously under `Options`, this is a real-time visibility toggle. It affects Ryujinx "immediately" (shows/hides the console window, and as immediately as you can get with our current implementation), so it fits better alongside other current view controls like `Toggle Fullscreen` and the `Window Size` presets.
* **Moved:** `Start Games in Fullscreen` and `Start Games Without UI` (renamed to "Hide UI on Game Start" for better flow) from the `Options` menu to the `Interface` tab in `Settings`.
    * These are persistent launch preferences rather than actions that can affect just the current session. Settings is the semantically correct location for them. They now sit alongside other launch-related options such as `Confirm Game Shutdown`.
    * Their respective locales were transferred to the newly created `Settings_Interface.json`.
* **Renamed:** `Change Language` → `Language`
    * Made consistent with the shorter style used by other items in this menu in previous cleanups.
* **Modified:** Menu item order (see images below).

### VIEW MENU
The `View` menu received only light adjustments in this PR (mainly padding/margins to better fit the newly added `Show Console` checkbox ). A dedicated _View Menu_ follow-up PR is planned to reorganise it further and add new options. Furthermore, _Options Menu (Part 2 of 2)_ will follow shortly as well.

_If there are any features or changes that you wish to be implemented, please comment down below and I'll be happy to accommodate!_

Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/133
2026-06-14 19:21:25 +00:00
_Neo_
cc67e586ec UI: Actions Menu (Part 1 of 4) → General Improvements (#42)
Ayyyy, welcome to the UI: Actions Menu → General Improvements PR!

We are soooo back boys and girls.

This is the first PR in a series aimed at delivering the largest overhaul and set of improvements to the Actions menu yet.

This initial PR introduces smaller visual and navigation improvements as part of the broader Actions menu refresh, while also serving as the starting point for locale fracturing across the entirety of Ryujinx. As this is a series of progressive PRs, bug fixes and additional refinements will continue to be rolled out throughout the series.

### GENERAL:

* **Fractured:** A bunch of locales. The following new files, and their designations, were created:
  * `MenuBar_Actions.json` - all UI-related locales for the `Actions` menu
  * `MenuBar_File.json` - all UI-related locales for the `File` menu
  * `Dialog_Firmware.json` - all firmware-related dialog locales
  * `Dialog_Keys.json` - all keys-related dialogs locales
  * `Error.json` - all error-related locales
  * `StatusBar.json` - all UI-related locales for the Status Bar

**NOTE:** To keep this PR manageable, `MenuBar_File.json`, `Error.json`, and `StatusBar.json` were NOT populated with their locales. Additionally, `RenderDoc.json` was deleted and all of its locales were moved to `MenuBar_Actions.json` because all RenderDoc locales are present only in the `Actions` menu.

* **Fixed:** Some typos in `Locales.md`.

### **DEFAULT ACTIONS:**

* **Added:** File picker dialog titles for `Install Firmware` and `Install Keys`.
  * `Install Firmware`: "Select an XCI file or a ZIP archive to install firmware from" and "Select a folder to install firmware from".
  * `Install Keys`: "Select a KEYS file to install keys from" and "Select a folder to install keys from".
* **Improved:** `Install Firmware` and `Install Keys` submenus.
  * Submenus no longer have periods before file extensions; this avoids visual issues in right‑to‑left languages matches other emulators using uppercase extensions (e.g. `Install Firmware` → `Install Firmware (.XCI or .ZIP)` is now `Install Firmware` → `Install Firmware (XCI or ZIP)`).
  * Submenus no longer repeat the main menu title; they now show only the specific option, making navigation cleaner (e.g. `Install Firmware` → `Install Firmware (XCI or ZIP)` is now `Install Firmware` → `XCI or ZIP`).
  * Submenus now end with an ellipsis; this follows UI conventions that signal additional user input is required (e.g. `Install Firmware` → `XCI or ZIP...`).
* **Moved:** `Manage File Types` menu and submenu.
  * These menus let Windows and Linux users associate formats like .xci and .nsp with the emulator so they can be opened by double‑clicking. macOS already handles this automatically when an app supports the format.
  * Since this PR focuses on the `Actions` menu, this menu and its submenus have been moved under `File`, with their locales relocated to the new `MenuBar_File.json`.
    * This menu is useful but currently too vague about its purpose. A later PR will refine and clarify it.
* **Improved:** `Mii Editor`
  * Removed the `Mii Editor` tooltip, as the menu was already self‑explanatory.
  * The loading text for the `Mii Editor` is now locale-dynamic, instead of the previously static "miiEdit".

### **IN-GAME ACTIONS:**

* **Updated:** Menu grouping with separators (see images below)
* **Renamed:** `Resume` to `Resume Emulation` and `Pause` to `Pause Emulation`, ensuring consistency with the other options.
* **Fixed:** `Pause Emulation`/`Resume Emulation` UI Bug
  * Previously, if a user paused emulation and then exited the game without closing the emulator, the next game launch would incorrectly show `Resume Emulation`, as though the new game were paused.
* **Updated:** `Scan Amiibo` and `Scan Skylander` icons to a chess rook and dragon, making them clearer and more fun than the previous cubes.
* **Added:** Shortcut for `Simulate Wake-up Message`
  * Few games support it, but an in‑game shortcut still helps players who use it often.
* **Removed:** `Manage Cheats` from the menu
  * `Manage Cheats` doesn't properly work in-game right now, and is removed in this PR. It will be returned to later in Part 4.

Please see the image comparisons below.

_If there are any features or changes that you wish to be implemented, please comment down below and I'll be happy to accommodate!_

Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/42
2026-05-23 12:07:36 +00:00
GreemDev
2edc165e26 chore: post-migration cleanup 2026-04-13 00:51:10 -05:00
BowedCascade
648b609ebb Add restart emulation command (ryubing/ryujinx!276)
See merge request ryubing/ryujinx!276
2026-03-14 13:56:20 -05:00
Joshua de Reeper
b70e2e44cb NFC Mifare Manager (ryubing/ryujinx!270)
See merge request ryubing/ryujinx!270
2026-02-21 05:45:00 -06:00
GreemDev
fa55608587 RenderDoc API support (ryubing/ryujinx!242)
See merge request ryubing/ryujinx!242
2026-01-01 00:10:21 -06:00
Neo
60b9723df4 UI: Main Window + General (ryubing/ryujinx!150)
See merge request ryubing/ryujinx!150
2025-10-03 16:02:37 -05:00
GreemDev
ded76801d1 removal: Installing keys from a zip
Also cleaned up a bit
2025-09-04 19:04:50 -05:00
Neo
3969191605 UI: Menubar & Game Context Menu Updates (ryubing/ryujinx!134)
See merge request ryubing/ryujinx!134
2025-09-02 03:32:06 -05:00
GreemDev
6e47d8548c feature: UI: LDN Games Viewer
This window can be accessed via "Help" menu in the title bar.
This menu's data is synced with the in-app-list LDN game data, and that has been modified to hide unjoinable games (in-progress and/or private (needing a passphrase)). You can still see these games in the list.
2025-08-30 19:54:00 -05:00
Neo
324f18aa5f Tooltip Fix Pt.4 (ryubing/ryujinx!101)
See merge request ryubing/ryujinx!101
2025-08-03 04:39:56 -05:00
Neo
31870707cf Tooltip Fix Pt.3 (ryubing/ryujinx!96)
See merge request ryubing/ryujinx!96
2025-08-02 20:30:54 -05:00
Neo
bc6be4e088 Other Tooltips Pt.2 (ryubing/ryujinx!95)
See merge request ryubing/ryujinx!95
2025-08-02 05:01:59 -05:00
Neo
14e794af84 Update UI Icons (ryubing/ryujinx!75)
See merge request ryubing/ryujinx!75
2025-06-30 03:15:14 -05:00
GreemDev
70f3dae146 fix: chore: Remove in-app links to the now gone GitHub, replace those that we can with the GitLab URLs. 2025-03-14 17:37:35 -05:00
Evan Husted
f3a9cecf72 UI: Rename Show Title Bar + Revamp for global settings window 2025-03-05 18:39:42 -06:00
Evan Husted
aa2178dbe5 UI: Button to open screenshots folder in File menu 2025-02-15 20:25:17 -06:00
Evan Husted
f81cb093fc misc: chore: Change references of GreemDev/Ryujinx to Ryubing/Ryujinx 2025-01-23 16:27:49 -06:00
Evan Husted
880a8ae748 misc: chore: Remove duplicated styling blocks in MainMenuBarView in favor of a reusable Avalonia Style. 2025-01-21 17:50:55 -06:00
asfasagag
11531dacb6 UI: Option to automatically Hide UI when game launches (#462)
Quality of life feature
Similar in function to the "Start Games in Fullscreen" toggle
For users who want to run games in windowed/non-fullscreen mode with
menu UI hidden, this eliminates the need to always click "Hide UI"
2025-01-21 17:36:51 -06:00
Evan Husted
ed64a63094 UI: Visually merge "Actions" and "Tools" menu bar items into Actions
The contents of the menu item are dependent on whether you're in a game.
No functionality has been removed.
2025-01-20 16:56:05 -06:00
Evan Husted
b5fafb6394 UI: stop using async voids in MainMenuBarView; use RelayCommands 2025-01-06 23:52:20 -06:00
Evan Husted
c4cc657b89 UI: Compatibility List Viewer 2025-01-06 07:31:57 -06:00
jozz024
978d2c132b add a keyboard shortcut for opening amiibo .bin files (#461) 2024-12-31 22:45:52 -06:00
Evan Husted
d7b3dd12d1 UI: Set title bar icon to the already loaded one 2024-12-26 22:58:49 -06:00
Evan Husted
a0a4f78cff UI: Thin down the borders of the app icon a little bit and trim down the file size significantly. 2024-12-24 20:47:14 -06:00
asfasagag
a270dc721c UI: Option to resize window to 1440p, 2160p (#432)
Minor but useful quality of life addition
2024-12-22 22:49:40 -06:00
Evan Husted
cb355f504d UI: Rearrange help menu item & merge wiki page link buttons into a "category" button. 2024-12-22 16:01:09 -06:00
Evan Husted
381921390a UI: Only show Amiibo bin scan menu item if the key file exists 2024-12-20 15:41:18 -06:00
Jacobwasbeast
0adaa4cb96 Adds the ability to read and write to amiibo bin files (#348)
This introduces the ability to read and write game data and model
information from an Amiibo dump file (BIN format). Note that this
functionality requires the presence of a key_retail.bin file. For the
option to appear and function in the UI, ensure that the key_retail.bin
file is located in the <RyujinxData>/system folder.
2024-12-19 22:36:46 -06:00
Evan Husted
8db5a7e98b UI: Fix logo aliasing 2024-12-17 21:20:49 -06:00
GabCoolGuy
8e00cb5232 UI: Add faq, setup and multiplayer guides to the Help dropdown (#383) 2024-12-15 10:45:37 -06:00
Evan Husted
b97b8ca8f5 Logo from PR #381 everywhere 2024-12-14 07:27:07 -06:00
Nicola
346dfe9542 Added Tool for installing keys (#233)
#232 

![image](https://github.com/user-attachments/assets/5ae6118d-3857-4005-8392-5398c8fa91d5)
2024-11-28 17:32:07 -06:00
GabCoolGuy
f72d2c1b2b UI: Add Mii Edit Applet Locale (#311)
This allows the "Mii Edit Applet" dropdown to be localized ( I already
went ahead and localized French )
2024-11-25 13:43:01 -06:00
Evan Husted
7369079459 misc: chore: cleanup 2 accidental xml namespaces 2024-11-10 22:23:03 -06:00
Evan Husted
617b81e209 UI: Conditionally enable install/uninstall file types buttons based on whether they're installed already 2024-11-10 20:33:49 -06:00
Evan Husted
e26625dfd5 UI: Disable XCI trimmer button when in-game 2024-11-10 16:17:36 -06:00
Evan Husted
730ba44043 misc: Canary-specific naming & other small changes I had that I need to push. 2024-11-06 18:23:27 -06:00
TheToid
4831965404 Add ability to trim and untrim XCI files from the application context menu AND in Bulk (#105) 2024-11-06 17:37:30 -06:00
Luke Warner
47b8145809 Fix fullscreen when using 'Show Title Bar' (#150) 2024-11-06 17:36:30 -06:00
Evan Husted
4c83794254 Avalonia: Move LocaleExtension & IconExtension into one namespace to simplify the usage sites in the markup. 2024-11-01 13:00:56 -05:00
Luke Warner
5845787325 Add option to show the old title bar (#101) 2024-10-30 02:22:22 -05:00
Evan Husted
741eba2798 UI: Add keybinds to useful things 2024-10-19 16:39:21 -05:00
Evan Husted
045f9a39bb UI: Remove title bar, put icon next to File button. Added icons to most dropdown menu actions. Title bar content is now displayed when hovering the logo in the title bar. 2024-10-17 01:24:16 -05:00
Jimmy Reichley
565acec468 AutoLoad DLC/updates (#12)
* Add hooks to ApplicationLibrary for loading DLC/updates

* Trigger DLC/update load on games refresh

* Initial moving of DLC/updates to UI.Common

* Use new models in ApplicationLibrary

* Make dlc/updates records; use ApplicationLibrary for loading logic

* Fix a bug with DLC window; rework some logic

* Auto-load bundled DLC on startup

* Autoload DLC

* Add setting for autoloading dlc/updates

* Remove dead code; bind to AppLibrary apps directly in mainwindow

* Stub out bulk dlc menu item

* Add localization; stub out bulk load updates

* Set autoload dirs explicitly

* Begin extracting updates to match DLC refactors

* Add title update autoloading

* Reduce size of settings sections

* Better cache lookup for apps

* Dont reload entire library on game version change

* Remove ApplicationAdded event; always enumerate nsp when autoloading
2024-10-07 20:08:41 -05:00
MutantAura
d0cc13ce0b UI: Fix some MainWindow bugs and implement menubar items to change window size. (#6750)
* Do not save window dimensions when maximized.

* Implement option to disable window size/position memory.

* Remove logging statements

* Implement menubar items for common window sizes.

* formatting fixes

* Set 720p window as a composite value.

* Remove unused using

* Fix exception paramter.

* Force restore window when a size change is requested

* Fix some resizing bugs.
2024-05-01 18:21:24 +02:00
Exhigh
56c5dbe557 Fix Cursor States On Windows (#6725)
* [Ava]: Fix Cursor States On Windows

It's been sometime since the last PR #5415 was made and last time i was waiting for Ava 11 to be merged before re-writing the code and along the way forgot about the PR.

Anyway this PR supersedes both #5288 and #5415, and fixes issue: #5136

* Now, the bounds for which the cursor should be detected in renderer should be accurate to any scaling / resolution, taking into account the status and the menu bar. ( This issue was partially resolved by #6450 )

* Reduced the number of times the cursor updates from per frame update to updating only when the cursor state needs to be changed.

* Fixed the issue wherein you weren't able to resize the window, because of the cursor passthrough which caused the cursor to reset from the reset icon or flicker.

* Fixed the issue caused by #6450 which caused the cursor to disappear over the submenus while cursor was set to always hide.

* Changed the cursor state to not disappear while the game is being loaded. ( Needs Feedback ).

* Removed an unused library import.

* PR feedback

* Fix excessive line breaks and whitespaces and other feedback
* Add a check before calculating cursor idle time, such that it calculates only while the cursor mode is OnIdle.

* PR Feedback

* Rework the cursor state check code block

Co-Authored-By: gdkchan <5624669+gdkchan@users.noreply.github.com>

* PR Feedback

* A simpler version of the previous implementation.

Co-Authored-By: gdkchan <5624669+gdkchan@users.noreply.github.com>

* PR Feedback

* PR Feedback

---------

Co-authored-by: gdkchan <5624669+gdkchan@users.noreply.github.com>
2024-04-28 20:21:08 -03:00
Mary Guillemard
ec6cb0abb4 infra: Make Avalonia the default UI (#6375)
* misc: Move Ryujinx project to Ryujinx.Gtk3

This breaks release CI for now but that's fine.

Signed-off-by: Mary Guillemard <mary@mary.zone>

* misc: Move Ryujinx.Ava project to Ryujinx

This breaks CI for now, but it's fine.

Signed-off-by: Mary Guillemard <mary@mary.zone>

* infra: Make Avalonia the default UI

Should fix CI after the previous changes.

GTK3 isn't build by the release job anymore, only by PR CI.

This also ensure that the test-ava update package is still generated to
allow update from the old testing channel.

Signed-off-by: Mary Guillemard <mary@mary.zone>

* Fix missing copy in create_app_bundle.sh

Signed-off-by: Mary Guillemard <mary@mary.zone>

* Fix syntax error

Signed-off-by: Mary Guillemard <mary@mary.zone>

---------

Signed-off-by: Mary Guillemard <mary@mary.zone>
2024-03-02 12:51:05 +01:00