This PR contains the following updates:
| Package | Change | [Age](https://docs.renovatebot.com/merge-confidence/) | [Confidence](https://docs.renovatebot.com/merge-confidence/) |
|---|---|---|---|
| [Microsoft.Build.Utilities.Core](http://go.microsoft.com/fwlink/?LinkId=624683) ([source](https://github.com/dotnet/msbuild)) | `17.12.6` → `17.12.50` |  |  |
---
### Microsoft Security Advisory CVE-2025-55247 | .NET Denial of Service Vulnerability
BIT-dotnet-2025-55247 / BIT-dotnet-sdk-2025-55247 / [CVE-2025-55247](https://nvd.nist.gov/vuln/detail/CVE-2025-55247) / [GHSA-w3q9-fxm7-j8fq](https://github.com/advisories/GHSA-w3q9-fxm7-j8fq)
<details>
<summary>More information</summary>
#### Details
##### Microsoft Security Advisory CVE-2025-55247 | .NET Denial of Service Vulnerability
##### <a name="executive-summary"></a>Executive summary
Microsoft is releasing this security advisory to provide information about a vulnerability in .NET 8.0.xxx, .NET 9.0.xxx and .NET 10.0.xxx. This advisory also provides guidance on what developers can do to update their environments to remove this vulnerability.
A vulnerability exists in .NET where predictable paths for MSBuild's temporary directories on Linux let another user create the directories ahead of MSBuild, leading to DoS of builds. This only affects .NET on Linux operating systems.
##### Announcement
Announcement for this issue can be found at https://github.com/dotnet/announcements/issues/370
##### <a name="mitigation-factors"></a>Mitigation factors
Projects which do not utilize the [DownloadFile](https://learn.microsoft.com/visualstudio/msbuild/downloadfile-task) build task are not susceptible to this vulnerability.
##### <a name="affected-software"></a>Affected software
* Any installation of .NET 10.0.100-rc.1.25451.107 SDK or earlier.
* Any installation of .NET 9.0.110 SDK, .NET 9.0.305 SDK or earlier.
* Any installation of .NET 8.0.120 SDK, .NET 8.0.317 SDK, .NET 8.0.414 SDK or earlier.
##### <a name="affected-packages"></a>Affected Packages
The vulnerability affects any Microsoft .NET Core project if it uses any of affected packages versions listed below
Package name |Affected version | Patched version
------------ |---------------- | -------------------------
[Microsoft.Build.Tasks.Core](https://www.nuget.org/packages/Microsoft.Build.Tasks.Core) | 17.15.0-preview-25277-114 <br />>=17.14.0, <= 17.14.8 <br />>= 17.12.0, <= 17.12.36 <br/> >= 17.11.0, <= 17.11.31<br /> >= 17.10.0, <= 17.10.29 <br /> >= 17.8.0, <= 17.8.29 <br /> | 18.0.0-preview-25476-107 <br />17.14.28 <br />17.12.50 <br/>17.11.48 <br />17.10.46 <br />17.8.43 <br />
Package name|Affected version | Patched version
------------ |---------------|----------------
[Microsoft.Build](https://www.nuget.org/packages/Microsoft.Build) | 17.15.0-preview-25277-114 <br />>=17.14.0, <= 17.14.8 <br />>= 17.12.0, <= 17.12.36 <br/> >= 17.11.0, <= 17.11.31<br /> >= 17.10.0, <= 17.10.29 <br /> >= 17.8.0, <= 17.8.29 <br /> | 18.0.0-preview-25476-107 <br />17.14.28 <br />17.12.50 <br/>17.11.48 <br />17.10.46 <br />17.8.43 <br />
Package name |Affected version | Patched version
------------ |---------------|----------------
[Microsoft.Build.Utilities.core](https://www.nuget.org/packages/Microsoft.Build.Utilities.Core/17.15.0-preview-25277-114)| 17.15.0-preview-25277-114 <br />>=17.14.0, <= 17.14.8 <br />>= 17.12.0, <= 17.12.36 <br/> >= 17.11.0, <= 17.11.31<br /> >= 17.10.0, <= 17.10.29 <br /> >= 17.8.0, <= 17.8.29 <br /> | 18.0.0-preview-25476-107 <br />17.14.28 <br />17.12.50 <br/>17.11.48 <br />17.10.46 <br />17.8.43 <br />
##### Advisory FAQ
##### <a name="how-affected"></a>How do I know if I am affected?
If you have a .NET SDK with a version listed, or an affected package listed in [affected software](#affected-packages) or [affected packages](#affected-software), you're exposed to the vulnerability.
##### <a name="how-fix"></a>How do I fix the issue?
1. To fix the issue please install the latest version of .NET 10.0 SDK, .NET 9.0 SDK or .NET 8.0 SDK. If you have installed one or more .NET SDKs through Visual Studio, Visual Studio will prompt you to update Visual Studio, which will also update your .NET SDKs.
2. If your application references the vulnerable package, update the package reference to the patched version.
* You can list the versions you have installed by running the `dotnet --info` command. You will see output like the following;
```
.NET SDK:
Version: 9.0.100
Commit: 59db016f11
Workload version: 9.0.100-manifests.3068a692
MSBuild version: 17.12.7+5b8665660
Runtime Environment:
OS Name: Mac OS X
OS Version: 15.2
OS Platform: Darwin
RID: osx-arm64
Base Path: /usr/local/share/dotnet/sdk/9.0.100/
.NET workloads installed:
There are no installed workloads to display.
Configured to use loose manifests when installing new manifests.
Host:
Version: 9.0.0
Architecture: arm64
Commit: 9d5a6a9aa4
.NET SDKs installed:
9.0.100 [/usr/local/share/dotnet/sdk]
.NET runtimes installed:
Microsoft.AspNetCore.App 9.0.0 [/usr/local/share/dotnet/shared/Microsoft.AspNetCore.App]
Microsoft.NETCore.App 9.0.0 [/usr/local/share/dotnet/shared/Microsoft.NETCore.App]
Other architectures found:
x64 [/usr/local/share/dotnet]
registered at [/etc/dotnet/install_location_x64]
Environment variables:
Not set
global.json file:
Not found
Learn more:
https://aka.ms/dotnet/info
Download .NET:
https://aka.ms/dotnet/download
```
* If you're using .NET 10.0, you should download and install the appropriate SDK: `.NET 10.0.100-rc.2.25502.107` for Visual Studio 2026 v18 Preview 3. Download from https://dotnet.microsoft.com/download/dotnet-core/10.0.
* If you're using .NET 9.0, you should download and install the appropriate SDK: `.NET 9.0.306` for Visual Studio 2022 v17.14 or `.NET 9.0.111` for v17.12. Download from https://dotnet.microsoft.com/download/dotnet-core/9.0.
* If you're using .NET 8.0, you should download and install the appropriate SDK: `.NET 8.0.415` for Visual Studio 2022 v17.11, `.NET 8.0.318` for v17.10, or `.NET 8.0.121` for v17.8. Download from https://dotnet.microsoft.com/download/dotnet-core/8.0.
Once you have installed the updated SDK, restart your apps for the update to take effect.
##### Other Information
##### Reporting Security Issues
If you have found a potential security issue in .NET 8.0, .NET 9.0 or .NET 10.0, please email details to secure@microsoft.com. Reports may qualify for the Microsoft .NET Core & .NET 5 Bounty. Details of the Microsoft .NET Bounty Program including terms and conditions are at <https://aka.ms/corebounty>.
##### Support
You can ask questions about this issue on GitHub in the .NET GitHub organization. The main repos are located at https://github.com/dotnet/runtime. The Announcements repo (https://github.com/dotnet/Announcements) will contain this bulletin as an issue and will include a link to a discussion issue. You can ask questions in the linked discussion issue.
##### Disclaimer
The information provided in this advisory is provided "as is" without warranty of any kind. Microsoft disclaims all warranties, either express or implied, including the warranties of merchantability and fitness for a particular purpose. In no event shall Microsoft Corporation or its suppliers be liable for any damages whatsoever including direct, indirect, incidental, consequential, loss of business profits or special damages, even if Microsoft Corporation or its suppliers have been advised of the possibility of such damages. Some states do not allow the exclusion or limitation of liability for consequential or incidental damages so the foregoing limitation may not apply.
##### External Links
[CVE-2025-55247]( https://www.cve.org/CVERecord?id=CVE-2025-55247)
##### Revisions
V1.0 (October 14, 2025): Advisory published.
#### Severity
- CVSS Score: 7.3 / 10 (High)
- Vector String: `CVSS:3.1/AV:L/AC:L/PR:L/UI:R/S:U/C:H/I:H/A:H`
#### References
- [https://github.com/dotnet/msbuild/security/advisories/GHSA-w3q9-fxm7-j8fq](https://github.com/dotnet/msbuild/security/advisories/GHSA-w3q9-fxm7-j8fq)
- [https://nvd.nist.gov/vuln/detail/CVE-2025-55247](https://nvd.nist.gov/vuln/detail/CVE-2025-55247)
- [https://github.com/dotnet/msbuild](https://github.com/dotnet/msbuild)
- [https://msrc.microsoft.com/update-guide/vulnerability/CVE-2025-55247](https://msrc.microsoft.com/update-guide/vulnerability/CVE-2025-55247)
This data is provided by [OSV](https://osv.dev/vulnerability/GHSA-w3q9-fxm7-j8fq) and the [GitHub Advisory Database](https://github.com/github/advisory-database) ([CC-BY 4.0](https://github.com/github/advisory-database/blob/main/LICENSE.md)).
</details>
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Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/50
@MaxLastBreath found that The Legend of Zelda: Tears of the Kingdom experiences inconsistent crashing with a limited JIT cache size. Increasing the cache size seems to help with this, and increasing it shouldn't degrade performance for other titles.
@LotP plans to look this over later, but for now, this should suffice as a fix for affected users.
Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/22
@Schuay asked for a revert: see [here](https://github.com/Ryubing/Issues/issues/394#issuecomment-4359848762)
revert Disable SDL3 HIDAPI Switch driver when hid_nintendo is loaded
On Linux, the hid_nintendo kernel module creates separate evdev
devices for gamepad input and IMU (motion sensors), which SDL3's
evdev backend properly combines. When HIDAPI is active instead, it
conflicts with the kernel driver, breaking motion/gyro input and
controller hotplugging (especially via wireless dongles).
Automatically detect hid_nintendo via /sys/module and fall back to
the evdev backend. Can still be overridden with the env var
SDL_JOYSTICK_HIDAPI_SWITCH=1.
Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/46
This is a new package with unneeded architectures removed and binaries slimmed down (stripped symbols and some unused drivers). Plus, we can update the native binaries as needed and not wait on ppy.
Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/37
- update decompression functions to use native libs
- add support for 7zip and tar.xz archives with SharpCompress
- add .7z and tar.xz artifacts to releases
- remove linux non-appimage builds from PRs
Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/26
Four SDL3 gamepad fixes, all affecting real users with Switch controllers.
**Crash on reconnect / broken motion** — `GetFeaturesFlag()` was calling `SDL_DestroyProperties()` on properties owned by SDL internally, causing a use-after-free. This breaks gyro after the first read and crashes on reconnect. Fix: just don't destroy them.
**Thread safety in `GetGamepads()`** — was locking the wrong objects and holding locks across `yield` boundaries, which is undefined behavior with `System.Threading.Lock`. Fix: snapshot IDs under `_lock`, iterate outside it.
**Rumble NPE on disconnect** — `UpdateRumble()` called `_gamepad.Rumble()` without a null check; throws if the controller disconnects mid-update. Fix: `_gamepad?.Rumble(...)`.
**Linux: HIDAPI conflicts with `hid_nintendo`** — when the `hid_nintendo` kernel module is loaded, it provides evdev nodes for both the gamepad and IMU that SDL3's evdev backend correctly combines. HIDAPI conflicts with it, breaking gyro and wireless hotplug. Fix: detect `/sys/module/hid_nintendo` at startup and disable HIDAPI for Switch controllers automatically. Overridable via `SDL_JOYSTICK_HIDAPI_SWITCH=1`.
Tested with an 8BitDo Ultimate Bluetooth Controller on Linux.
Co-authored-by: schuay <36006+schuay@users.noreply.github.com>
Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/19
no way this was working before, and if it did, just pure luck, unsafe blind copy of bytes as is and zero checks.
i only tested tomodachi, but should fix all games that were crashing on saving screenshots
the crash was happening because the screenshot buffer was bigger than the bitmap buffer, so marshall.copy() was raising an unhandhled expection crashing the emu.
on top of this, because the data was just copied as is, the result image was garbled.
[fixes#304](https://github.com/Ryubing/Issues/issues/304)
Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/18