Ayyyy, welcome to the UI: Options Menu → General Improvements PR!
We cruisin'!
This is the first PR of a small series aimed at improving the `Options` menu and related submenus.
This initial PR focuses on smaller visual and navigational improvements to the main `Options` menu. As this is part of a progressive series (two PRs _for now_), further bug fixes and refinements may be present in Part 2. Additionally, as the `View` menu is related to some of the changes presents in this PR, it has also received minor adjustments (see details below).
### LOCALISATION
* **Fractured:**
* `MenuBar_Options.json` - `Options` menu locales
* `MenuBar_View.json` - `View` menu locales
* `Settings_Interface.json` - Interface `Settings` tab locales (UI-only)
* **Added:** Missing "e" in Italian translation of `User Profiles` (thank you BOBBIJDJ for pointing it out!)
**NOTE:** `MenuBar_View.json` and `Settings_Interface.json` were not populated in this PR.
### OPTIONS MENU
* **Moved:** `Toggle Fullscreen` to the `View` menu.
* This option affects the current window/view state, so it belongs under `View` rather than `Options`.
* **Moved:** `Show Console` checkbox to the `View` menu.
* Even though it was previously under `Options`, this is a real-time visibility toggle. It affects Ryujinx "immediately" (shows/hides the console window, and as immediately as you can get with our current implementation), so it fits better alongside other current view controls like `Toggle Fullscreen` and the `Window Size` presets.
* **Moved:** `Start Games in Fullscreen` and `Start Games Without UI` (renamed to "Hide UI on Game Start" for better flow) from the `Options` menu to the `Interface` tab in `Settings`.
* These are persistent launch preferences rather than actions that can affect just the current session. Settings is the semantically correct location for them. They now sit alongside other launch-related options such as `Confirm Game Shutdown`.
* Their respective locales were transferred to the newly created `Settings_Interface.json`.
* **Renamed:** `Change Language` → `Language`
* Made consistent with the shorter style used by other items in this menu in previous cleanups.
* **Modified:** Menu item order (see images below).
### VIEW MENU
The `View` menu received only light adjustments in this PR (mainly padding/margins to better fit the newly added `Show Console` checkbox ). A dedicated _View Menu_ follow-up PR is planned to reorganise it further and add new options. Furthermore, _Options Menu (Part 2 of 2)_ will follow shortly as well.
_If there are any features or changes that you wish to be implemented, please comment down below and I'll be happy to accommodate!_
Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/133
* Automatically remove invalid dlc and updates as part of auto load
Fixed some minor label spacing issues in options dialog
Removal of unused variable in input view model
* Fixed missing french message for AutoloadDlcAddedMessage
* Add hooks to ApplicationLibrary for loading DLC/updates
* Trigger DLC/update load on games refresh
* Initial moving of DLC/updates to UI.Common
* Use new models in ApplicationLibrary
* Make dlc/updates records; use ApplicationLibrary for loading logic
* Fix a bug with DLC window; rework some logic
* Auto-load bundled DLC on startup
* Autoload DLC
* Add setting for autoloading dlc/updates
* Remove dead code; bind to AppLibrary apps directly in mainwindow
* Stub out bulk dlc menu item
* Add localization; stub out bulk load updates
* Set autoload dirs explicitly
* Begin extracting updates to match DLC refactors
* Add title update autoloading
* Reduce size of settings sections
* Better cache lookup for apps
* Dont reload entire library on game version change
* Remove ApplicationAdded event; always enumerate nsp when autoloading
* Add "Follow OS theme" option
* Update App.axaml.cs
* Add "Follow OS theme" option
* Update App.axaml.cs
* Remove `this`
* Remove annotation for nullable reference
* Change into switch expression to make it concise
* Change comments to XML docs
* Update en_US.json
* Fix icons in About dialog do not response to "auto" theme
The theme icons seemingly use Dark variant event when the OS theme is light. In addition, I added ThemeManager common to make it accessible for both App and AboutWindow
* Newline at the end
* newline moment
* Update ThemeManager.cs
* bait to switch to lf
* change to lf
* temp. revert
* Add back ThemeManager.cs common, pls pass the format check
* I found the mistake: should have put `ThemeManager.OnThemeChanged();` in try block
Finally solve the formatting check
* test formatting
* Update App.axaml.cs
* Ok i seem to forget to add version lol
* Fix info CA1816
* Do not save window dimensions when maximized.
* Implement option to disable window size/position memory.
* Remove logging statements
* Implement menubar items for common window sizes.
* formatting fixes
* Set 720p window as a composite value.
* Remove unused using
* Fix exception paramter.
* Force restore window when a size change is requested
* Fix some resizing bugs.
* misc: Move Ryujinx project to Ryujinx.Gtk3
This breaks release CI for now but that's fine.
Signed-off-by: Mary Guillemard <mary@mary.zone>
* misc: Move Ryujinx.Ava project to Ryujinx
This breaks CI for now, but it's fine.
Signed-off-by: Mary Guillemard <mary@mary.zone>
* infra: Make Avalonia the default UI
Should fix CI after the previous changes.
GTK3 isn't build by the release job anymore, only by PR CI.
This also ensure that the test-ava update package is still generated to
allow update from the old testing channel.
Signed-off-by: Mary Guillemard <mary@mary.zone>
* Fix missing copy in create_app_bundle.sh
Signed-off-by: Mary Guillemard <mary@mary.zone>
* Fix syntax error
Signed-off-by: Mary Guillemard <mary@mary.zone>
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Signed-off-by: Mary Guillemard <mary@mary.zone>