Commit Graph

430 Commits

Author SHA1 Message Date
Babib3l
fb7c1fde11 Input: Refactor Keyboard Handling To Use Physical Keys (#13)
This PR refactors keyboard handling to use physical key mappings for all gameplay input, ensuring controls remain consistent across different OS keyboard layouts.
I'd like to give out an ENORMOUS thank you to @Neo for his very generous help on getting MacOS caps lock behaviour working, but as well for taking the time for extensive testing, planning and discussions, and finally for writing this PR message :) Keep being awsome pal 👊

### New Features :
* **New**: Gameplay input now uses physical key positions instead of OS layouts, ensuring the same physical key triggers the same action across keyboard layouts.
    * Key rebinding stores physical keys and config compatibility is preserved, with physical keys now the primary gameplay‑binding format.
    * Physical‑key model is now consistent across platforms, including updated SDL/headless behavior.
* **Added**: New Input setting "Reset keybinds to default", with a new confirmation dialog appears when changes are being overwritten.
* **Fractured**: Keyboard‑related locales to the newly created `KeyboardLayout.json`.
    * New input device settings/actions use clearer labels and tooltips.
    * UI Key Labels (such as Left Shift and Right Shift) are more accurate and standardized, with clearer symbols, consistent naming, dynamic learning of printable labels from real key events, and persistence across restarts.
### Improvements :
* **Reduced**: Incorrect key labels by using observed host symbols instead of language assumptions.
* **Reduced**: Stuck/stale keys by using binary pressed‑key tracking, fixing rebinding/gameplay paths, better held‑key recovery after focus changes, and clearing keyboard state when Ryujinx/settings windows lose focus.
* **Improved**: Device handling → refreshing no longer clears the selector, disconnect fallback is consistent, reconnect restores controllers automatically, and the UI avoids invalid/empty device states.
* **Improved**: Async input‑assignment callbacks are now guarded when switching views/devices, preventing stale callbacks from hitting detached views.
* **Adjusted**: Input visualiser to be more robust when switching sources or handling controller disconnect/reconnect, without needing to reopen settings.
* **Improved**: Modification (changes to input controls) tracking
    * Rebinding to the same value, reverting to original config, restoring defaults without differences, or reloading equivalent profiles no longer leaves Player marked as modified.
* **Reduced**: Keyboard LED noise in logs and added optional UI keyboard‑state/rebinding diagnostics.
### Fixes :
* **Special Keys**:
    * AltGr and other special keys behave correctly, including proper Ctrl+Alt → AltRight handling and more consistent normalization of special/synthetic keys.
    * Caps Lock is now reliably bindable on all platforms (Windows/Linux register every press; macOS every other).
* **Fixed**: Certain cases where keyboard input broke after pointer interactions
### Current Limitations

These are planned on being fixed/improved upon in future PRs:
* Hotkeys still use semantic (Key) mappings.
* Software keyboard / text input still uses the semantic path
* Printable key labels may fall back to defaults until observed from host input.
* Full semantic/physical split currently implemented only in the Avalonia driver.

Co-authored-by: _Neo_ <ursamajorjanus2819@gmail.com>
Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/13
2026-05-26 17:54:55 +00:00
Babib3l
b2310823c9 Windows Fullscreen Fixes (#87)
This PR fixes two bugs introduced in #80 :
- Exiting fullscreen could exit the Ryujinx window  (https://github.com/Ryubing/Issues/issues/415)
- Toggling fullscreen on would move the window to the primary monitor

And two other bugs related to input view :
- Exiting fullscreen when window was previously in a non maximized state now conserves the window coordinates and size properly (https://github.com/Ryubing/Issues/issues/425)
- Opening the ryujinx app no makes the app grow slightly larger vertically on each launch (+31px on my 1080p monitor) (https://github.com/Ryubing/Issues/issues/425)

Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/87
2026-05-25 12:09:00 +00:00
_Neo_
cc67e586ec UI: Actions Menu (Part 1 of 4) → General Improvements (#42)
Ayyyy, welcome to the UI: Actions Menu → General Improvements PR!

We are soooo back boys and girls.

This is the first PR in a series aimed at delivering the largest overhaul and set of improvements to the Actions menu yet.

This initial PR introduces smaller visual and navigation improvements as part of the broader Actions menu refresh, while also serving as the starting point for locale fracturing across the entirety of Ryujinx. As this is a series of progressive PRs, bug fixes and additional refinements will continue to be rolled out throughout the series.

### GENERAL:

* **Fractured:** A bunch of locales. The following new files, and their designations, were created:
  * `MenuBar_Actions.json` - all UI-related locales for the `Actions` menu
  * `MenuBar_File.json` - all UI-related locales for the `File` menu
  * `Dialog_Firmware.json` - all firmware-related dialog locales
  * `Dialog_Keys.json` - all keys-related dialogs locales
  * `Error.json` - all error-related locales
  * `StatusBar.json` - all UI-related locales for the Status Bar

**NOTE:** To keep this PR manageable, `MenuBar_File.json`, `Error.json`, and `StatusBar.json` were NOT populated with their locales. Additionally, `RenderDoc.json` was deleted and all of its locales were moved to `MenuBar_Actions.json` because all RenderDoc locales are present only in the `Actions` menu.

* **Fixed:** Some typos in `Locales.md`.

### **DEFAULT ACTIONS:**

* **Added:** File picker dialog titles for `Install Firmware` and `Install Keys`.
  * `Install Firmware`: "Select an XCI file or a ZIP archive to install firmware from" and "Select a folder to install firmware from".
  * `Install Keys`: "Select a KEYS file to install keys from" and "Select a folder to install keys from".
* **Improved:** `Install Firmware` and `Install Keys` submenus.
  * Submenus no longer have periods before file extensions; this avoids visual issues in right‑to‑left languages matches other emulators using uppercase extensions (e.g. `Install Firmware` → `Install Firmware (.XCI or .ZIP)` is now `Install Firmware` → `Install Firmware (XCI or ZIP)`).
  * Submenus no longer repeat the main menu title; they now show only the specific option, making navigation cleaner (e.g. `Install Firmware` → `Install Firmware (XCI or ZIP)` is now `Install Firmware` → `XCI or ZIP`).
  * Submenus now end with an ellipsis; this follows UI conventions that signal additional user input is required (e.g. `Install Firmware` → `XCI or ZIP...`).
* **Moved:** `Manage File Types` menu and submenu.
  * These menus let Windows and Linux users associate formats like .xci and .nsp with the emulator so they can be opened by double‑clicking. macOS already handles this automatically when an app supports the format.
  * Since this PR focuses on the `Actions` menu, this menu and its submenus have been moved under `File`, with their locales relocated to the new `MenuBar_File.json`.
    * This menu is useful but currently too vague about its purpose. A later PR will refine and clarify it.
* **Improved:** `Mii Editor`
  * Removed the `Mii Editor` tooltip, as the menu was already self‑explanatory.
  * The loading text for the `Mii Editor` is now locale-dynamic, instead of the previously static "miiEdit".

### **IN-GAME ACTIONS:**

* **Updated:** Menu grouping with separators (see images below)
* **Renamed:** `Resume` to `Resume Emulation` and `Pause` to `Pause Emulation`, ensuring consistency with the other options.
* **Fixed:** `Pause Emulation`/`Resume Emulation` UI Bug
  * Previously, if a user paused emulation and then exited the game without closing the emulator, the next game launch would incorrectly show `Resume Emulation`, as though the new game were paused.
* **Updated:** `Scan Amiibo` and `Scan Skylander` icons to a chess rook and dragon, making them clearer and more fun than the previous cubes.
* **Added:** Shortcut for `Simulate Wake-up Message`
  * Few games support it, but an in‑game shortcut still helps players who use it often.
* **Removed:** `Manage Cheats` from the menu
  * `Manage Cheats` doesn't properly work in-game right now, and is removed in this PR. It will be returned to later in Part 4.

Please see the image comparisons below.

_If there are any features or changes that you wish to be implemented, please comment down below and I'll be happy to accommodate!_

Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/42
2026-05-23 12:07:36 +00:00
Max
4631e0a9e1 Configured the garbage collector for lower spikes (#88)
Did you know that the garbage collector's default settings are designed for single-threaded applications and quick start-up times? We don't care about either of these.

Configured:
- Concurrent GC (default is true) (set for clarity)
- RetainVM: segments that should be deleted are put on a standby list for future use (default is false)
- QuickJit: enabling quick JIT decreases startup time but can produce code with degraded performance characteristics; for example, the code may use more stack space, allocate more memory, and run slower. (default is true) (disabled)
- ReadyToRun: configures whether the .NET runtime uses pre-compiled code for images with available ReadyToRun data; disabling this option forces the runtime to JIT-compile framework code. (default is true) (set to false, we dont publish with this option anyway)
- TieredPGO: this setting enables dynamic (tiered) profile-guided optimization (PGO) in .NET 6 and later versions. If quick JIT is disabled but tiered compilation is enabled, only pre-compiled code participates in tiered compilation. If a method is not pre-compiled with ReadyToRun, the JIT behavior is the same as if tiered compilation were disabled.

Features:
- Set ``GCLatencyMode.Interactive`` when in-menu and emulator is paused, otherwise uses ``GCLatencyMode.LowLatency``.
- Added a new UI option in the Settings > CPU menu to toggle ``GCLatencyMode.LowLatency`` during guest runtime.

![image](/attachments/84ffc6c6-d92c-4ec5-8a95-9d72dc6f1b04)

Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/88
2026-05-22 23:12:19 +00:00
Max
004a12005e UI: Included more launch checks (#4)
- Added Onedrive folder check for Windows.
- Added iCloud and Downloads folder checks for macOS.
- Added sudo checks for macOS/Linux.
- Added dialogue prompts for macOS/Linux.
- Added unofficial build warning for detected Flatpak install.

These checks have console fallbacks in case the GUI decides it doesn't want to work that day.

Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/4
2026-05-20 13:37:05 +00:00
Max
ce340e5d0b [HID] Fixed HD Rumble latency (#104)
Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/104
2026-05-20 13:00:09 +00:00
Babib3l
bab160d650 Fix Windows fullscreen gap when toggling from maximized (#80)
This PR aims to Fix the Windows fullscreen gap when toggling from maximized state by using canonical Win32 fullscreen approach. When entering fullscreen, the window style is saved and replaced with WS_POPUP | WS_VISIBLE to remove all window chrome (title bar, borders), then SetWindowPos sizes the window to cover the full screen with SWP_FRAMECHANGED to force Win32 to recalculate the frame. On exit, the original window style is restored. This eliminates the few-pixel gap at the top that occurred because Avalonia's WindowState = FullScreen transition from a maximized state retained the title bar non-client area, leaving visible space at the top of the screen (Fullscreen resolution would be 1920 x 1072p on a 1080p monitor, it now correctly renders at 1920 x 1080p)

Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/80
2026-05-10 23:47:39 +00:00
Shyanne
e9c31bea3b [DEBUG] Implemented NetLog logging type (#5)
Implemented a new debug log type called NetLog and added more verbose logging to the LDN service.
I'd like some feedback on what all should be logged under this category -- I'm likely going to be adding logs for sockets as well, but I want to know specifically if the logging should be more or less verbose and what would be the most helpful things to log.

![image](/attachments/70d5d467-2b57-436b-944f-7bf7a1f609af)

Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/5
2026-05-10 23:29:15 +00:00
Frosch
5511ff5686 fix: gamepads have the same name (#27)
When connecting multiple controllers of the same model, the first device's name ends with (0), the second with (1), the third with (1), the fourth with (1), and so on. To ensure these names are truly unique, GetUniqueGamepadName is now called recursively.

Before:
![image](/attachments/c27ab407-0945-48d8-92a8-6f1fe7fb2727)

After:
![image](/attachments/da7b1427-958c-45d5-8351-6f977d971e1e)

Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/27
2026-05-10 23:19:59 +00:00
Babib3l
4d0cd61b6a Fix Windows console hide path targeting the foreground window (#32)
This PR addresses [Ryubing/Issues#345](https://github.com/Ryubing/Issues/issues/345) by fixing the Windows console hide/show path so it only acts on Ryujinx’s own console window instead of whatever window happens to be focused during startup. Previously, when Show Console was disabled, the helper could race with focus changes and end up affecting another app or shell window while leaving the console visible; this change removes that foreground-window dependency and keeps the startup behavior scoped to the Ryujinx console.

Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/32
2026-05-05 03:48:23 +00:00
Max
8705fabdb0 UI: LoadGuestApplication asynchronous cancellation (#1)
Fixed LoadGuestApplication hanging when cancelled.
Since startup procedure has technically changed, we should consider testing this with a variety of game formats to ensure regressions do not occur.
Closes [#20](https://github.com/Ryubing/Issues/issues/20)

Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/1
2026-05-02 02:30:57 +00:00
GreemDev
2edc165e26 chore: post-migration cleanup 2026-04-13 00:51:10 -05:00
BowedCascade
648b609ebb Add restart emulation command (ryubing/ryujinx!276)
See merge request ryubing/ryujinx!276
2026-03-14 13:56:20 -05:00
BowedCascade
5ae86fc493 Fix keys file overwrite on installation and method name typo (ryubing/ryujinx!268)
See merge request ryubing/ryujinx!268
2026-03-14 13:52:58 -05:00
KeatonTheBot
6f90e47a73 UI: Restore FluentAvaloniaUI package, disable animations on app initialization (ryubing/ryujinx!256)
See merge request ryubing/ryujinx!256
2026-03-14 13:48:59 -05:00
EscoDev
80cbf5d1fc Fix incorrect save button locale in user editor (ryubing/ryujinx!280)
See merge request ryubing/ryujinx!280
2026-03-01 15:48:29 -06:00
Joshua de Reeper
b70e2e44cb NFC Mifare Manager (ryubing/ryujinx!270)
See merge request ryubing/ryujinx!270
2026-02-21 05:45:00 -06:00
LotP
1b3bf1473d Fix Dual Joy-Con driver and InputView (ryubing/ryujinx!259)
See merge request ryubing/ryujinx!259
2026-01-31 23:12:29 -06:00
GreemDev
bd388cf4f9 Expose AudioToolkit in UI 2026-01-27 17:28:59 -06:00
GreemDev
fa55608587 RenderDoc API support (ryubing/ryujinx!242)
See merge request ryubing/ryujinx!242
2026-01-01 00:10:21 -06:00
LotP
0a3db19b28 fix language switching 2 (ryubing/ryujinx!244)
See merge request ryubing/ryujinx!244
2025-12-31 10:30:35 -06:00
LotP
453b246faa fix (ryubing/ryujinx!243)
See merge request ryubing/ryujinx!243
2025-12-31 09:15:40 -06:00
LotP
45193dcc8d Fractured Locales Support (ryubing/ryujinx!238)
See merge request ryubing/ryujinx!238
2025-12-27 14:07:56 -06:00
GreemDev
9ebf444644 [ci skip] Code comment 2025-12-25 23:48:10 -06:00
Princess Piplup
52700f71dc Fix SaveCurrentScreenshot (ryubing/ryujinx!230)
See merge request ryubing/ryujinx!230
2025-12-04 17:35:17 -06:00
Goodfeat
6126e3dc1e fix: UI: Custom setting was reset to global when changed during gameplay. (ryubing/ryujinx!164)
See merge request ryubing/ryujinx!164
2025-11-19 20:33:35 -06:00
GreemDev
862a686c5e UI: Improve "Show Changelog" button in the updater
Now it no longer causes the dialog to disappear (which then promptly re-appears so you can click yes/no to accept/deny the update)
2025-11-17 00:15:58 -06:00
GreemDev
e8751e1c40 more C# 14 partial properties 2025-11-16 19:14:26 -06:00
GreemDev
09748b140a Use the new C# 14 null propagation setter 2025-11-16 19:14:26 -06:00
GreemDev
6b814fb973 feature: .NET 10 (ryubing/ryujinx!214)
See merge request ryubing/ryujinx!214
2025-11-11 12:55:36 -06:00
GreemDev
49c70efdd5 UI: App Library: automatically remove nonexistent autoload/game dirs from the configuration upon load. 2025-11-10 19:14:29 -06:00
GreemDev
58be57bf73 chore: [ci skip] rename InputElement_OnGotFocus/OnLostFocus to fit what it's listening to better 2025-11-08 03:21:54 -06:00
GreemDev
1dac06e394 misc: [ci skip] remove duplicate log when setting audio backend 2025-11-08 00:18:23 -06:00
Maki
a8ace3d23c chore: SDL3 (ryubing/ryujinx!207)
See merge request ryubing/ryujinx!207
2025-11-07 14:43:48 -06:00
LotP
2c9b193018 Fix compiler warning (ryubing/ryujinx!203)
See merge request ryubing/ryujinx!203
2025-10-30 21:09:24 -05:00
LotP
92b61f9d73 Memory changes 3 (ryubing/ryujinx!202)
See merge request ryubing/ryujinx!202
2025-10-30 20:55:58 -05:00
GreemDev
3140ec5f05 misc: Also show an error message box and quit if the process was launched with administrator rights. 2025-10-28 20:57:03 -05:00
GreemDev
718652599d UI: Prevent null ldn game model arrays from entering the SetEntries method 2025-10-26 12:51:08 -05:00
GreemDev
c8959afa3d chore: Overall code cleanup
Update NuGet packages, fix version string in plist for macOS
2025-10-26 01:22:20 -05:00
Coxxs
7175da8621 UI: [ci skip] Show notifications for options that may cause side effects (ryubing/ryujinx!193)
See merge request ryubing/ryujinx!193
2025-10-26 00:29:38 -05:00
KeatonTheBot
c6bc77e4bf UI: Update Avalonia to 11.3.6, FluentAvalonia to 2.4.0 (ryubing/ryujinx!118)
See merge request ryubing/ryujinx!118
2025-10-25 00:29:51 -05:00
Coxxs
6fd67cdcb7 Fix application list loads slowly when RyuLDN is enabled (ryubing/ryujinx!191)
See merge request ryubing/ryujinx!191
2025-10-24 10:29:33 -05:00
GreemDev
5b3b907fd2 [ci skip] chore: Fix usage of var 2025-10-20 02:42:57 -05:00
GreemDev
d4107ac05f UI: Add a startup flag to ignore new Amiibo file updates, useful for testing changes you intend on committing to Ryubing/Nfc.
Flag is `--local-only-amiibo`
2025-10-15 21:51:13 -05:00
GreemDev
2434c55266 UI: Updater: Fix "No" opening the changelog and "Show Changelog" doing nothing (aka doing what "No" should be doing) 2025-10-14 18:38:56 -05:00
GreemDev
a62716002e chore: move HasPtcCacheFiles & HasShaderCacheFiles into ApplicationData, instead of having the weird static dependency helpers 2025-10-14 16:09:51 -05:00
GreemDev
47559cd311 Revert game list rounding
The selected highlight was bugged

https://fs.ryujinx.app/40cl4Ih9RiOWLVi7e4lJsw.png
2025-10-14 15:59:02 -05:00
Neo
4f5a236c21 UI: Settings → Interface Tab + General Settings (ryubing/ryujinx!154)
See merge request ryubing/ryujinx!154
2025-10-09 16:32:33 -05:00
Neo
60b9723df4 UI: Main Window + General (ryubing/ryujinx!150)
See merge request ryubing/ryujinx!150
2025-10-03 16:02:37 -05:00
Mcost45
bb4f8d8749 Include SL/SR default bindings for single joycons (ryubing/ryujinx!149)
See merge request ryubing/ryujinx!149
2025-09-22 14:23:40 -05:00