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22 Commits
Canary-1.3
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update/dot
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2
.gitignore
vendored
2
.gitignore
vendored
@@ -18,8 +18,6 @@ build/
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[Oo]bj/
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AppDir/
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publish_appimage/
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publish_ava/
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publish_tmp_ava/
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# Enable "build/" folder in the NuGet Packages folder since NuGet packages use it for MSBuild targets
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!packages/*/build/
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Binary file not shown.
@@ -10,8 +10,6 @@
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<string>Ryujinx</string>
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<key>CFBundleIconFile</key>
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<string>Ryujinx.icns</string>
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<key>CFBundleIconName</key>
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<string>Ryujinx</string>
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<key>CFBundleDocumentTypes</key>
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<array>
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<dict>
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@@ -42,7 +40,7 @@
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleShortVersionString</key>
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<string>1.3</string>
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<string>1.2</string>
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<key>CFBundleSignature</key>
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<string>????</string>
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<key>CFBundleVersion</key>
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@@ -25,7 +25,6 @@ cp "$PUBLISH_DIRECTORY"/*.dylib "$APP_BUNDLE_DIRECTORY/Contents/Frameworks"
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cp Info.plist "$APP_BUNDLE_DIRECTORY/Contents"
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cp Ryujinx.icns "$APP_BUNDLE_DIRECTORY/Contents/Resources/Ryujinx.icns"
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cp updater.sh "$APP_BUNDLE_DIRECTORY/Contents/Resources/updater.sh"
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cp Assets.car "$APP_BUNDLE_DIRECTORY/Contents/Resources/Assets.car"
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cp -r "$PUBLISH_DIRECTORY/THIRDPARTY.md" "$APP_BUNDLE_DIRECTORY/Contents/Resources"
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echo -n "APPL????" > "$APP_BUNDLE_DIRECTORY/Contents/PkgInfo"
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@@ -92,7 +92,6 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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}
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short[] outputBuffer = ArrayPool<short>.Shared.Rent((int)inputCount * SampleCount);
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Array.Fill(outputBuffer, (short)0, 0, (int)inputCount * SampleCount);
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for (int i = 0; i < bufferCount; i++)
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{
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@@ -65,7 +65,7 @@ namespace Ryujinx.Input.SDL3
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string strGuid = new(guidBytes);
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return $"{strGuid[4..6]}{strGuid[6..8]}{strGuid[2..4]}{strGuid[0..2]}-{strGuid[10..12]}{strGuid[8..10]}-{strGuid[12..16]}-{strGuid[16..20]}-{strGuid[20..32]}";
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return $"{strGuid[0..8]}-{strGuid[8..12]}-{strGuid[12..16]}-{strGuid[16..20]}-{strGuid[20..32]}";
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}
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@@ -330,7 +330,6 @@ namespace Ryujinx.Input.HLE
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_device.TamperMachine.UpdateInput(hleInputStates);
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hleMotionStates.Clear();
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_hleMotionStatesPool.Release(hleMotionStates);
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}
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}
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@@ -233,8 +233,6 @@ namespace Ryujinx.Ava
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{
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Logger.Warning?.PrintMsg(LogClass.Application, $"Failed to load config! Loading the default config instead.\nFailed config location: {ConfigurationPath}");
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ConfigurationFileFormat.RenameInvalidConfigFile(ConfigurationPath);
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ConfigurationState.Instance.LoadDefault();
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}
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}
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@@ -6,9 +6,7 @@ using Ryujinx.Common.Configuration.Multiplayer;
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.Utilities;
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using Ryujinx.HLE;
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using System;
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using System.Collections.Generic;
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using System.IO;
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namespace Ryujinx.Ava.Systems.Configuration
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{
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@@ -512,43 +510,6 @@ namespace Ryujinx.Ava.Systems.Configuration
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}
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}
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/// <summary>
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/// Renames the configuration file when it is deemed invalid
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/// </summary>
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/// <param name="path">The path to the invalid JSON configuration file</param>
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/// <returns>The path of the renamed invalid JSON configuration file, or null if the rename failed</returns>
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public static string RenameInvalidConfigFile(string path)
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{
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if (string.IsNullOrWhiteSpace(path) || !File.Exists(path))
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{
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return null;
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}
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try
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{
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string directory = Path.GetDirectoryName(path) ?? string.Empty;
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string originalFileName = Path.GetFileName(path);
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if (string.IsNullOrWhiteSpace(originalFileName))
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{
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return null;
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}
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string renamedFileName = $"{originalFileName}.{DateTime.Now:yyyy-MM-dd_HH-mm-ss}.invalid";
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string renamedPath = string.IsNullOrEmpty(directory) ? renamedFileName : Path.Combine(directory, renamedFileName);
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File.Move(path, renamedPath, overwrite: false);
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Logger.Warning?.PrintMsg(LogClass.Application, $"Invalid configuration renamed to: {renamedPath}");
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return renamedPath;
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}
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catch (Exception ex)
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{
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Logger.Error?.PrintMsg(LogClass.Application, $"Failed to rename invalid configuration file \"{path}\": {ex}");
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return null;
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}
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}
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/// <summary>
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/// Save a configuration file to disk
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/// </summary>
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@@ -28,8 +28,6 @@ namespace Ryujinx.Ava.Systems.Configuration
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{
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RyuLogger.Warning?.Print(LogClass.Application, $"Unsupported configuration version {cff.Version}, loading default.");
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ConfigurationFileFormat.RenameInvalidConfigFile(configurationFilePath);
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LoadDefault();
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return;
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}
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