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synced 2026-02-19 23:31:07 +00:00
Compare commits
57 Commits
Canary-1.3
...
setup-wiza
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101
.github/workflows/canary.yml
vendored
101
.github/workflows/canary.yml
vendored
@@ -1,4 +1,4 @@
|
||||
name: Canary release job
|
||||
name: Canary CI
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
@@ -19,7 +19,6 @@ concurrency: release
|
||||
env:
|
||||
POWERSHELL_TELEMETRY_OPTOUT: 1
|
||||
DOTNET_CLI_TELEMETRY_OPTOUT: 1
|
||||
RYUJINX_BASE_VERSION: "1.3"
|
||||
RYUJINX_TARGET_RELEASE_CHANNEL_NAME: "canary"
|
||||
RELEASE: 1
|
||||
|
||||
@@ -30,8 +29,8 @@ jobs:
|
||||
strategy:
|
||||
matrix:
|
||||
platform:
|
||||
- { name: win-x64, os: windows-latest, zip_os_name: win_x64 }
|
||||
#- { name: win-arm64, os: windows-latest, zip_os_name: win_arm64 }
|
||||
- { name: win-x64, os: ubuntu-latest, zip_os_name: win_x64 }
|
||||
#- { name: win-arm64, os: ubuntu-latest, zip_os_name: win_arm64 }
|
||||
- { name: linux-x64, os: ubuntu-latest, zip_os_name: linux_x64 }
|
||||
- { name: linux-arm64, os: ubuntu-latest, zip_os_name: linux_arm64 }
|
||||
steps:
|
||||
@@ -44,12 +43,27 @@ jobs:
|
||||
- name: Overwrite csc problem matcher
|
||||
run: echo "::add-matcher::.github/csc.json"
|
||||
|
||||
- name: Install 7zip
|
||||
run: |
|
||||
sudo apt install -y 7zip
|
||||
|
||||
- name: Install gli
|
||||
run: |
|
||||
mkdir -p $HOME/.bin
|
||||
gh release download -R GreemDev/GLI -O gli -p 'gli-linux-x64'
|
||||
chmod +x gli
|
||||
mv gli $HOME/.bin/
|
||||
echo "$HOME/.bin" >> $GITHUB_PATH
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
- name: Get version info
|
||||
id: version_info
|
||||
run: |
|
||||
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
|
||||
echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
|
||||
echo "build_version=$(gli get-next-version -c Canary -R)" >> $GITHUB_OUTPUT
|
||||
echo "prev_build_version=$(gli get-current-version -c Canary -R)" >> $GITHUB_OUTPUT
|
||||
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
|
||||
echo "commit_message=$(git log -1 --pretty=%B)" >> $GITHUB_OUTPUT
|
||||
shell: bash
|
||||
|
||||
- name: Configure for release
|
||||
@@ -69,33 +83,20 @@ jobs:
|
||||
dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained
|
||||
|
||||
- name: Packing Windows builds
|
||||
if: matrix.platform.os == 'windows-latest'
|
||||
if: contains(matrix.platform.name, 'win')
|
||||
run: |
|
||||
pushd publish
|
||||
rm libarmeilleure-jitsupport.dylib
|
||||
7z a ../release_output/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip ../publish
|
||||
popd
|
||||
|
||||
gh release download -R GreemDev/GLI -O gli.exe -p 'GitLabCli-win_x64.exe'
|
||||
|
||||
./gli.exe --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/canary --command=UploadGenericPackage "Ryubing-Canary|${{ steps.version_info.outputs.build_version }}|release_output/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip"
|
||||
|
||||
gli upload-generic-package -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/canary -n Ryubing-Canary -v ${{ steps.version_info.outputs.build_version }} -p release_output/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip
|
||||
shell: bash
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
- name: Install GitLabCli
|
||||
if: matrix.platform.os == 'ubuntu-latest'
|
||||
run: |
|
||||
mkdir -p $HOME/.bin
|
||||
gh release download -R GreemDev/GLI -O gli -p 'GitLabCli-linux_x64'
|
||||
chmod +x gli
|
||||
mv gli $HOME/.bin/
|
||||
echo "$HOME/.bin" >> $GITHUB_PATH
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
- name: Packing Linux builds
|
||||
if: matrix.platform.os == 'ubuntu-latest'
|
||||
if: contains(matrix.platform.name, 'linux')
|
||||
run: |
|
||||
pushd publish
|
||||
rm libarmeilleure-jitsupport.dylib
|
||||
@@ -103,11 +104,11 @@ jobs:
|
||||
tar -czvf ../release_output/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz ../publish
|
||||
popd
|
||||
|
||||
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/canary --command=UploadGenericPackage "Ryubing-Canary|${{ steps.version_info.outputs.build_version }}|release_output/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz"
|
||||
gli upload-generic-package -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/canary -n Ryubing-Canary -v ${{ steps.version_info.outputs.build_version }} -p release_output/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz
|
||||
shell: bash
|
||||
|
||||
- name: Build AppImage (Linux)
|
||||
if: matrix.platform.os == 'ubuntu-latest'
|
||||
if: contains(matrix.platform.name, 'linux')
|
||||
run: |
|
||||
BUILD_VERSION="${{ steps.version_info.outputs.build_version }}"
|
||||
PLATFORM_NAME="${{ matrix.platform.name }}"
|
||||
@@ -139,8 +140,8 @@ jobs:
|
||||
pushd publish_appimage
|
||||
mv Ryujinx.AppImage ../release_output/ryujinx-canary-$BUILD_VERSION-$ARCH_NAME.AppImage
|
||||
popd
|
||||
|
||||
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/canary --command=UploadGenericPackage "Ryubing-Canary|${{ steps.version_info.outputs.build_version }}|release_output/ryujinx-canary-$BUILD_VERSION-$ARCH_NAME.AppImage"
|
||||
|
||||
gli upload-generic-package -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/canary -n Ryubing-Canary -v ${{ steps.version_info.outputs.build_version }} -p release_output/ryujinx-canary-$BUILD_VERSION-$ARCH_NAME.AppImage
|
||||
shell: bash
|
||||
|
||||
macos_release:
|
||||
@@ -159,10 +160,10 @@ jobs:
|
||||
chmod +x llvm.sh
|
||||
sudo ./llvm.sh 17
|
||||
|
||||
- name: Install GitLabCli
|
||||
- name: Install gli
|
||||
run: |
|
||||
mkdir -p $HOME/.bin
|
||||
gh release download -R GreemDev/GLI -O gli -p 'GitLabCli-linux_x64'
|
||||
gh release download -R GreemDev/GLI -O gli -p 'gli-linux-x64'
|
||||
chmod +x gli
|
||||
mv gli $HOME/.bin/
|
||||
echo "$HOME/.bin" >> $GITHUB_PATH
|
||||
@@ -183,9 +184,10 @@ jobs:
|
||||
- name: Get version info
|
||||
id: version_info
|
||||
run: |
|
||||
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
|
||||
echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
|
||||
echo "build_version=$(gli get-next-version -c Canary -R)" >> $GITHUB_OUTPUT
|
||||
echo "prev_build_version=$(gli get-current-version -c Canary -R)" >> $GITHUB_OUTPUT
|
||||
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
|
||||
shell: bash
|
||||
|
||||
- name: Configure for release
|
||||
run: |
|
||||
@@ -200,7 +202,7 @@ jobs:
|
||||
- name: Publish macOS Ryujinx
|
||||
run: |
|
||||
./distribution/macos/create_macos_build_ava.sh . publish_tmp_ava publish_ava ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release 1
|
||||
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/canary --command=UploadGenericPackage "Ryubing-Canary|${{ steps.version_info.outputs.build_version }}|publish_ava/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz"
|
||||
gli upload-generic-package -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/canary -n Ryubing-Canary -v ${{ steps.version_info.outputs.build_version }} -p publish_ava/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz
|
||||
|
||||
create_gitlab_release:
|
||||
name: Create GitLab Release
|
||||
@@ -210,37 +212,42 @@ jobs:
|
||||
- release
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
- name: Get version info
|
||||
id: version_info
|
||||
run: |
|
||||
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
|
||||
echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
|
||||
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
|
||||
shell: bash
|
||||
|
||||
- name: Install GitLabCli
|
||||
|
||||
- name: Install gli
|
||||
run: |
|
||||
mkdir -p $HOME/.bin
|
||||
gh release download -R GreemDev/GLI -O gli -p 'GitLabCli-linux_x64'
|
||||
gh release download -R GreemDev/GLI -O gli -p 'gli-linux-x64'
|
||||
chmod +x gli
|
||||
mv gli $HOME/.bin/
|
||||
echo "$HOME/.bin" >> $GITHUB_PATH
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
- name: Get version info
|
||||
id: version_info
|
||||
run: |
|
||||
echo "build_version=$(gli get-next-version -c Canary -R)" >> $GITHUB_OUTPUT
|
||||
echo "prev_build_version=$(gli get-current-version -c Canary -R)" >> $GITHUB_OUTPUT
|
||||
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
|
||||
echo "commit_message=$(git log -1 --pretty=%B)" >> $GITHUB_OUTPUT
|
||||
shell: bash
|
||||
|
||||
- name: Create tag
|
||||
run: |
|
||||
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=CreateTag "Canary-${{ steps.version_info.outputs.build_version }}|${{ steps.version_info.outputs.git_short_hash }}"
|
||||
gli create-tag -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/ryujinx -n Canary-${{ steps.version_info.outputs.build_version }} -r ${{ steps.version_info.outputs.git_short_hash }} -c "${{ steps.version_info.outputs.commit_message }}"
|
||||
|
||||
- name: Create release
|
||||
run: |
|
||||
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/canary --command=CreateReleaseFromGenericPackageFiles "Ryubing-Canary|${{ steps.version_info.outputs.build_version }}|main|Canary ${{ steps.version_info.outputs.build_version }}|**Full Changelog:** [${{ steps.version_info.outputs.prev_build_version }}...${{ steps.version_info.outputs.build_version }}](https://git.ryujinx.app/ryubing/ryujinx/-/compare/Canary-${{ steps.version_info.outputs.prev_build_version }}...Canary-${{ steps.version_info.outputs.build_version }})"
|
||||
gli create-release-from-generic-package-files -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/canary -n Ryubing-Canary -v ${{ steps.version_info.outputs.build_version }} -r main -t "Canary ${{ steps.version_info.outputs.build_version }}" -b "**Full Changelog:** [${{ steps.version_info.outputs.prev_build_version }}...${{ steps.version_info.outputs.build_version }}](https://git.ryujinx.app/ryubing/ryujinx/-/compare/Canary-${{ steps.version_info.outputs.prev_build_version }}...Canary-${{ steps.version_info.outputs.build_version }})"
|
||||
|
||||
- name: Send notification webhook
|
||||
run: |
|
||||
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/canary --command=SendUpdateMessage "${{ steps.version_info.outputs.build_version }}|FF4500|${{ secrets.CANARY_DISCORD_WEBHOOK }}|https://avatars.githubusercontent.com/u/192939710?s=200&v=4|false"
|
||||
gli send-update-message -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/canary -t ${{ steps.version_info.outputs.build_version }} -c FF4500 -w ${{ secrets.CANARY_DISCORD_WEBHOOK }} -i https://avatars.githubusercontent.com/u/192939710?s=200&v=4
|
||||
|
||||
- name: Notify update server of new builds
|
||||
run: |
|
||||
curl 'https://update.ryujinx.app/api/v1/admin/refresh_cache?rc=canary' -X PATCH -H 'accept: */*' -H 'Authorization: ${{ secrets.UPDATE_SERVER_ADMIN_TOKEN }}'
|
||||
gli refresh-version-cache -T ${{ secrets.UPDATE_SERVER_ADMIN_TOKEN }} -c Canary
|
||||
|
||||
- name: Advance to the next version
|
||||
run: |
|
||||
gli increment-version -T ${{ secrets.UPDATE_SERVER_ADMIN_TOKEN }} -c Canary
|
||||
|
||||
224
.github/workflows/debug_release.yml
vendored
224
.github/workflows/debug_release.yml
vendored
@@ -1,224 +0,0 @@
|
||||
name: Release job (Debug)
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
inputs: {}
|
||||
|
||||
concurrency: release
|
||||
|
||||
env:
|
||||
POWERSHELL_TELEMETRY_OPTOUT: 1
|
||||
DOTNET_CLI_TELEMETRY_OPTOUT: 1
|
||||
RYUJINX_BASE_VERSION: "1.3"
|
||||
RYUJINX_TARGET_RELEASE_CHANNEL_NAME: "release"
|
||||
RELEASE: 1
|
||||
|
||||
jobs:
|
||||
release:
|
||||
name: Release for ${{ matrix.platform.name }}
|
||||
runs-on: ${{ matrix.platform.os }}
|
||||
strategy:
|
||||
matrix:
|
||||
platform:
|
||||
- { name: win-x64, os: windows-latest, zip_os_name: win_x64 }
|
||||
#- { name: win-arm64, os: windows-latest, zip_os_name: win_arm64 }
|
||||
- { name: linux-x64, os: ubuntu-latest, zip_os_name: linux_x64 }
|
||||
- { name: linux-arm64, os: ubuntu-latest, zip_os_name: linux_arm64 }
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
- uses: actions/setup-dotnet@v4
|
||||
with:
|
||||
global-json-file: global.json
|
||||
|
||||
- name: Overwrite csc problem matcher
|
||||
run: echo "::add-matcher::.github/csc.json"
|
||||
|
||||
- name: Get version info
|
||||
id: version_info
|
||||
run: |
|
||||
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} + 10))" >> $GITHUB_OUTPUT
|
||||
echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
|
||||
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
|
||||
shell: bash
|
||||
|
||||
- name: Configure for release
|
||||
run: |
|
||||
sed -r --in-place 's/\%\%RYUJINX_BUILD_VERSION\%\%/${{ steps.version_info.outputs.build_version }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
||||
sed -r --in-place 's/\%\%RYUJINX_BUILD_GIT_HASH\%\%/${{ steps.version_info.outputs.git_short_hash }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
||||
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_NAME\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_NAME }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
||||
sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/Config\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
||||
shell: bash
|
||||
|
||||
- name: Create output dir
|
||||
run: "mkdir release_output"
|
||||
|
||||
- name: Publish
|
||||
run: |
|
||||
dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained
|
||||
|
||||
- name: Packing Windows builds
|
||||
if: matrix.platform.os == 'windows-latest'
|
||||
run: |
|
||||
pushd publish
|
||||
rm libarmeilleure-jitsupport.dylib
|
||||
7z a ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip ../publish
|
||||
popd
|
||||
|
||||
gh release download -R GreemDev/GLI -O gli.exe -p 'GitLabCli-win_x64.exe'
|
||||
|
||||
./gli.exe --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=UploadGenericPackage "Ryubing|${{ steps.version_info.outputs.build_version }}|release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip"
|
||||
shell: bash
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
- name: Install GitLabCli
|
||||
if: matrix.platform.os == 'ubuntu-latest'
|
||||
run: |
|
||||
mkdir -p $HOME/.bin
|
||||
gh release download -R GreemDev/GLI -O gli -p 'GitLabCli-linux_x64'
|
||||
chmod +x gli
|
||||
mv gli $HOME/.bin/
|
||||
echo "$HOME/.bin" >> $GITHUB_PATH
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
- name: Packing Linux builds
|
||||
if: matrix.platform.os == 'ubuntu-latest'
|
||||
run: |
|
||||
pushd publish
|
||||
rm libarmeilleure-jitsupport.dylib
|
||||
chmod +x Ryujinx.sh Ryujinx
|
||||
tar -czvf ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz ../publish
|
||||
popd
|
||||
|
||||
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=UploadGenericPackage "Ryubing|${{ steps.version_info.outputs.build_version }}|release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz"
|
||||
shell: bash
|
||||
|
||||
- name: Build AppImage (Linux)
|
||||
if: matrix.platform.os == 'ubuntu-latest'
|
||||
run: |
|
||||
BUILD_VERSION="${{ steps.version_info.outputs.build_version }}"
|
||||
PLATFORM_NAME="${{ matrix.platform.name }}"
|
||||
|
||||
sudo apt install -y zsync desktop-file-utils appstream
|
||||
|
||||
mkdir -p tools
|
||||
export PATH="$PATH:$(readlink -f tools)"
|
||||
|
||||
# Setup appimagetool
|
||||
wget -q -O tools/appimagetool "https://github.com/AppImage/appimagetool/releases/download/continuous/appimagetool-x86_64.AppImage"
|
||||
chmod +x tools/appimagetool
|
||||
chmod +x distribution/linux/appimage/build-appimage.sh
|
||||
|
||||
# Explicitly set $ARCH for appimagetool ($ARCH_NAME is for the file name)
|
||||
if [ "$PLATFORM_NAME" = "linux-x64" ]; then
|
||||
ARCH_NAME=x64
|
||||
export ARCH=x86_64
|
||||
elif [ "$PLATFORM_NAME" = "linux-arm64" ]; then
|
||||
ARCH_NAME=arm64
|
||||
export ARCH=aarch64
|
||||
else
|
||||
echo "Unexpected PLATFORM_NAME "$PLATFORM_NAME""
|
||||
exit 1
|
||||
fi
|
||||
|
||||
export UFLAG="gh-releases-zsync|${{ github.repository_owner }}|${{ github.event.repository.name }}|latest|*-$ARCH_NAME.AppImage.zsync"
|
||||
BUILDDIR=publish OUTDIR=publish_appimage distribution/linux/appimage/build-appimage.sh
|
||||
|
||||
pushd publish_appimage
|
||||
mv Ryujinx.AppImage ../release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage
|
||||
mv Ryujinx.AppImage.zsync ../release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage.zsync
|
||||
popd
|
||||
|
||||
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=UploadGenericPackage "Ryubing|${{ steps.version_info.outputs.build_version }}|release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage"
|
||||
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=UploadGenericPackage "Ryubing|${{ steps.version_info.outputs.build_version }}|release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage.zsync"
|
||||
shell: bash
|
||||
|
||||
macos_release:
|
||||
name: Release MacOS universal
|
||||
runs-on: ubuntu-24.04
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
- uses: actions/setup-dotnet@v4
|
||||
with:
|
||||
global-json-file: global.json
|
||||
|
||||
- name: Setup LLVM 17
|
||||
run: |
|
||||
wget https://apt.llvm.org/llvm.sh
|
||||
chmod +x llvm.sh
|
||||
sudo ./llvm.sh 17
|
||||
|
||||
- name: Install GitLabCli
|
||||
run: |
|
||||
mkdir -p $HOME/.bin
|
||||
gh release download -R GreemDev/GLI -O gli -p 'GitLabCli-linux_x64'
|
||||
chmod +x gli
|
||||
mv gli $HOME/.bin/
|
||||
echo "$HOME/.bin" >> $GITHUB_PATH
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
- name: Install rcodesign
|
||||
run: |
|
||||
mkdir -p $HOME/.bin
|
||||
gh release download -R indygreg/apple-platform-rs -O apple-codesign.tar.gz -p 'apple-codesign-*-x86_64-unknown-linux-musl.tar.gz'
|
||||
tar -xzvf apple-codesign.tar.gz --wildcards '*/rcodesign' --strip-components=1
|
||||
rm apple-codesign.tar.gz
|
||||
mv rcodesign $HOME/.bin/
|
||||
echo "$HOME/.bin" >> $GITHUB_PATH
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
- name: Get version info
|
||||
id: version_info
|
||||
run: |
|
||||
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} + 10))" >> $GITHUB_OUTPUT
|
||||
echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
|
||||
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
|
||||
|
||||
- name: Configure for release
|
||||
run: |
|
||||
sed -r --in-place 's/\%\%RYUJINX_BUILD_VERSION\%\%/${{ steps.version_info.outputs.build_version }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
||||
sed -r --in-place 's/\%\%RYUJINX_BUILD_GIT_HASH\%\%/${{ steps.version_info.outputs.git_short_hash }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
||||
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_NAME\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_NAME }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
||||
sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/Config\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
||||
shell: bash
|
||||
|
||||
- name: Publish macOS Ryujinx
|
||||
run: |
|
||||
./distribution/macos/create_macos_build_ava.sh . publish_tmp_ava publish ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release 0
|
||||
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=UploadGenericPackage "Ryubing|${{ steps.version_info.outputs.build_version }}|publish/ryujinx-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz"
|
||||
|
||||
create_gitlab_release:
|
||||
name: Create GitLab Release
|
||||
runs-on: ubuntu-24.04
|
||||
needs:
|
||||
- macos_release
|
||||
- release
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
- name: Get version info
|
||||
id: version_info
|
||||
run: |
|
||||
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} + 10))" >> $GITHUB_OUTPUT
|
||||
echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
|
||||
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
|
||||
shell: bash
|
||||
|
||||
- name: Install GitLabCli
|
||||
run: |
|
||||
mkdir -p $HOME/.bin
|
||||
gh release download -R GreemDev/GLI -O gli -p 'GitLabCli-linux_x64'
|
||||
chmod +x gli
|
||||
mv gli $HOME/.bin/
|
||||
echo "$HOME/.bin" >> $GITHUB_PATH
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
- name: Create release
|
||||
run: |
|
||||
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=CreateReleaseFromGenericPackageFiles "Ryubing|${{ steps.version_info.outputs.build_version }}|${{ steps.version_info.outputs.git_short_hash }}|test|THIS IS NOT INTENDED FOR END USER USAGE"
|
||||
123
.github/workflows/release.yml
vendored
123
.github/workflows/release.yml
vendored
@@ -1,15 +1,18 @@
|
||||
name: Release job
|
||||
name: Stable CI
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
inputs: {}
|
||||
inputs:
|
||||
is_bugfix_release:
|
||||
description: "Bug fix release: If checked, this will increment the third number for only Stable, and leave the Major version alone for both Stable and Canary."
|
||||
required: true
|
||||
type: boolean
|
||||
|
||||
concurrency: release
|
||||
|
||||
env:
|
||||
POWERSHELL_TELEMETRY_OPTOUT: 1
|
||||
DOTNET_CLI_TELEMETRY_OPTOUT: 1
|
||||
RYUJINX_BASE_VERSION: "1.3"
|
||||
RYUJINX_TARGET_RELEASE_CHANNEL_NAME: "release"
|
||||
RELEASE: 1
|
||||
|
||||
@@ -20,8 +23,8 @@ jobs:
|
||||
strategy:
|
||||
matrix:
|
||||
platform:
|
||||
- { name: win-x64, os: windows-latest, zip_os_name: win_x64 }
|
||||
#- { name: win-arm64, os: windows-latest, zip_os_name: win_arm64 }
|
||||
- { name: win-x64, os: ubuntu-latest, zip_os_name: win_x64 }
|
||||
#- { name: win-arm64, os: ubuntu-latest, zip_os_name: win_arm64 }
|
||||
- { name: linux-x64, os: ubuntu-latest, zip_os_name: linux_x64 }
|
||||
- { name: linux-arm64, os: ubuntu-latest, zip_os_name: linux_arm64 }
|
||||
steps:
|
||||
@@ -33,12 +36,30 @@ jobs:
|
||||
|
||||
- name: Overwrite csc problem matcher
|
||||
run: echo "::add-matcher::.github/csc.json"
|
||||
|
||||
- name: Install 7zip
|
||||
run: |
|
||||
sudo apt install -y 7zip
|
||||
|
||||
- name: Install gli
|
||||
run: |
|
||||
mkdir -p $HOME/.bin
|
||||
gh release download -R GreemDev/GLI -O gli -p 'gli-linux-x64'
|
||||
chmod +x gli
|
||||
mv gli $HOME/.bin/
|
||||
echo "$HOME/.bin" >> $GITHUB_PATH
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
- name: Get version info
|
||||
id: version_info
|
||||
run: |
|
||||
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
|
||||
echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
|
||||
if [ '${{ inputs.is_bugfix_release }}' == 'false' ]; then
|
||||
echo "build_version=$(gli get-next-version -m -c Stable -R)" >> $GITHUB_OUTPUT
|
||||
else
|
||||
echo "build_version=$(gli get-next-version -c Stable -R)" >> $GITHUB_OUTPUT
|
||||
fi
|
||||
echo "prev_build_version=$(gli get-current-version -c Stable -R)" >> $GITHUB_OUTPUT
|
||||
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
|
||||
shell: bash
|
||||
|
||||
@@ -58,47 +79,34 @@ jobs:
|
||||
dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained
|
||||
|
||||
- name: Packing Windows builds
|
||||
if: matrix.platform.os == 'windows-latest'
|
||||
if: contains(matrix.platform.name, 'win')
|
||||
run: |
|
||||
pushd publish
|
||||
rm libarmeilleure-jitsupport.dylib
|
||||
7z a ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip ../publish
|
||||
popd
|
||||
|
||||
gh release download -R GreemDev/GLI -O gli.exe -p 'GitLabCli-win_x64.exe'
|
||||
|
||||
./gli.exe --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=UploadGenericPackage "Ryubing|${{ steps.version_info.outputs.build_version }}|release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip"
|
||||
|
||||
gli upload-generic-package -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/ryujinx -n Ryubing -v ${{ steps.version_info.outputs.build_version }} -p release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip
|
||||
shell: bash
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
- name: Install GitLabCli
|
||||
if: matrix.platform.os == 'ubuntu-latest'
|
||||
run: |
|
||||
mkdir -p $HOME/.bin
|
||||
gh release download -R GreemDev/GLI -O gli -p 'GitLabCli-linux_x64'
|
||||
chmod +x gli
|
||||
mv gli $HOME/.bin/
|
||||
echo "$HOME/.bin" >> $GITHUB_PATH
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
- name: Packing Linux builds
|
||||
if: matrix.platform.os == 'ubuntu-latest'
|
||||
if: contains(matrix.platform.name, 'linux')
|
||||
run: |
|
||||
pushd publish
|
||||
rm libarmeilleure-jitsupport.dylib
|
||||
chmod +x Ryujinx.sh Ryujinx
|
||||
tar -czvf ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz ../publish
|
||||
popd
|
||||
|
||||
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=UploadGenericPackage "Ryubing|${{ steps.version_info.outputs.build_version }}|release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz"
|
||||
|
||||
gli upload-generic-package -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/ryujinx -n Ryubing -v ${{ steps.version_info.outputs.build_version }} -p release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz
|
||||
shell: bash
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
- name: Build AppImage (Linux)
|
||||
if: matrix.platform.os == 'ubuntu-latest'
|
||||
if: contains(matrix.platform.name, 'linux')
|
||||
run: |
|
||||
BUILD_VERSION="${{ steps.version_info.outputs.build_version }}"
|
||||
PLATFORM_NAME="${{ matrix.platform.name }}"
|
||||
@@ -131,7 +139,7 @@ jobs:
|
||||
mv Ryujinx.AppImage ../release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage
|
||||
popd
|
||||
|
||||
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=UploadGenericPackage "Ryubing|${{ steps.version_info.outputs.build_version }}|release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage"
|
||||
gli upload-generic-package -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/ryujinx -n Ryubing -v ${{ steps.version_info.outputs.build_version }} -p release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage
|
||||
shell: bash
|
||||
|
||||
macos_release:
|
||||
@@ -150,10 +158,10 @@ jobs:
|
||||
chmod +x llvm.sh
|
||||
sudo ./llvm.sh 17
|
||||
|
||||
- name: Install GitLabCli
|
||||
- name: Install gli
|
||||
run: |
|
||||
mkdir -p $HOME/.bin
|
||||
gh release download -R GreemDev/GLI -O gli -p 'GitLabCli-linux_x64'
|
||||
gh release download -R GreemDev/GLI -O gli -p 'gli-linux-x64'
|
||||
chmod +x gli
|
||||
mv gli $HOME/.bin/
|
||||
echo "$HOME/.bin" >> $GITHUB_PATH
|
||||
@@ -174,9 +182,14 @@ jobs:
|
||||
- name: Get version info
|
||||
id: version_info
|
||||
run: |
|
||||
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
|
||||
echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
|
||||
if [ '${{ inputs.is_bugfix_release }}' == 'false' ]; then
|
||||
echo "build_version=$(gli get-next-version -m -c Stable -R)" >> $GITHUB_OUTPUT
|
||||
else
|
||||
echo "build_version=$(gli get-next-version -c Stable -R)" >> $GITHUB_OUTPUT
|
||||
fi
|
||||
echo "prev_build_version=$(gli get-current-version -c Stable -R)" >> $GITHUB_OUTPUT
|
||||
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
|
||||
shell: bash
|
||||
|
||||
- name: Configure for release
|
||||
run: |
|
||||
@@ -189,7 +202,8 @@ jobs:
|
||||
- name: Publish macOS Ryujinx
|
||||
run: |
|
||||
./distribution/macos/create_macos_build_ava.sh . publish_tmp_ava publish ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release 0
|
||||
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=UploadGenericPackage "Ryubing|${{ steps.version_info.outputs.build_version }}|publish/ryujinx-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz"
|
||||
|
||||
gli upload-generic-package -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/ryujinx -n Ryubing -v ${{ steps.version_info.outputs.build_version }} -p publish/ryujinx-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz
|
||||
|
||||
create_gitlab_release:
|
||||
name: Create GitLab Release
|
||||
@@ -200,32 +214,45 @@ jobs:
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
- name: Get version info
|
||||
id: version_info
|
||||
run: |
|
||||
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
|
||||
echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
|
||||
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
|
||||
shell: bash
|
||||
|
||||
- name: Install GitLabCli
|
||||
- name: Install gli
|
||||
run: |
|
||||
mkdir -p $HOME/.bin
|
||||
gh release download -R GreemDev/GLI -O gli -p 'GitLabCli-linux_x64'
|
||||
gh release download -R GreemDev/GLI -O gli -p 'gli-linux-x64'
|
||||
chmod +x gli
|
||||
mv gli $HOME/.bin/
|
||||
echo "$HOME/.bin" >> $GITHUB_PATH
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
- name: Get version info
|
||||
id: version_info
|
||||
run: |
|
||||
if [ '${{ inputs.is_bugfix_release }}' == 'false' ]; then
|
||||
echo "build_version=$(gli get-next-version -m -c Stable -R)" >> $GITHUB_OUTPUT
|
||||
else
|
||||
echo "build_version=$(gli get-next-version -c Stable -R)" >> $GITHUB_OUTPUT
|
||||
fi
|
||||
echo "prev_build_version=$(gli get-current-version -c Stable -R)" >> $GITHUB_OUTPUT
|
||||
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
|
||||
echo "commit_message=$(git log -1 --pretty=%B)" >> $GITHUB_OUTPUT
|
||||
shell: bash
|
||||
|
||||
- name: Create release
|
||||
run: |
|
||||
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=CreateReleaseFromGenericPackageFiles "Ryubing|${{ steps.version_info.outputs.build_version }}|${{ steps.version_info.outputs.git_short_hash }}|${{ steps.version_info.outputs.build_version }}|msd:${{ steps.version_info.outputs.build_version }}"
|
||||
|
||||
gli create-release-from-generic-package-files -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/ryujinx -n Ryubing -v ${{ steps.version_info.outputs.build_version }} -r ${{ steps.version_info.outputs.git_short_hash }} -t "${{ steps.version_info.outputs.build_version }}" -b "msd:${{ steps.version_info.outputs.build_version }}"
|
||||
|
||||
- name: Send notification webhook
|
||||
run: |
|
||||
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=SendUpdateMessage "${{ steps.version_info.outputs.build_version }}|32cd32|${{ secrets.STABLE_DISCORD_WEBHOOK }}|https://avatars.githubusercontent.com/u/192939710?s=200&v=4|false"
|
||||
|
||||
gli send-update-message -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/ryujinx -t ${{ steps.version_info.outputs.build_version }} -c 32cd32 -w ${{ secrets.STABLE_DISCORD_WEBHOOK }} -i https://avatars.githubusercontent.com/u/192939710?s=200&v=4
|
||||
|
||||
- name: Notify update server of new builds
|
||||
run: |
|
||||
curl 'https://update.ryujinx.app/api/v1/admin/refresh_cache?rc=stable' -X PATCH -H 'accept: */*' -H 'Authorization: ${{ secrets.UPDATE_SERVER_ADMIN_TOKEN }}'
|
||||
gli refresh-version-cache -T ${{ secrets.UPDATE_SERVER_ADMIN_TOKEN }} -c Stable
|
||||
|
||||
- name: Advance to the next version
|
||||
run: |
|
||||
if [ '${{ inputs.is_bugfix_release }}' == 'false' ]; then
|
||||
gli advance-version -T ${{ secrets.UPDATE_SERVER_ADMIN_TOKEN }}
|
||||
else
|
||||
gli increment-version -T ${{ secrets.UPDATE_SERVER_ADMIN_TOKEN }} -c Stable
|
||||
fi
|
||||
|
||||
1
.gitignore
vendored
1
.gitignore
vendored
@@ -100,6 +100,7 @@ DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
RyubingMaintainerTools/
|
||||
|
||||
# Publish Web Output
|
||||
*.Publish.xml
|
||||
|
||||
@@ -44,7 +44,7 @@
|
||||
<PackageVersion Include="Ryujinx.LibHac" Version="0.21.0-alpha.126" />
|
||||
<PackageVersion Include="Ryujinx.UpdateClient" Version="1.0.44" />
|
||||
<PackageVersion Include="Ryujinx.Systems.Update.Common" Version="1.0.44" />
|
||||
<PackageVersion Include="Gommon" Version="2.8.0.1" />
|
||||
<PackageVersion Include="Gommon" Version="2.8.0.2" />
|
||||
<PackageVersion Include="securifybv.ShellLink" Version="0.1.0" />
|
||||
<PackageVersion Include="Sep" Version="0.11.1" />
|
||||
<PackageVersion Include="shaderc.net" Version="0.1.0" />
|
||||
@@ -59,4 +59,4 @@
|
||||
<PackageVersion Include="System.Management" Version="9.0.2" />
|
||||
<PackageVersion Include="UnicornEngine.Unicorn" Version="2.0.2-rc1-fb78016" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
</Project>
|
||||
|
||||
@@ -225,7 +225,7 @@
|
||||
"el_GR": "Χωρίς Ελέγχους (γρηγορότερο, μη ασφαλές)",
|
||||
"en_US": "Host Unchecked (Fastest, Unsafe)",
|
||||
"es_ES": "Host Sin Verificación (Más rápido, Inseguro)",
|
||||
"fr_FR": "Hôte Non Vérifié (plus rapide, non sécurisé)",
|
||||
"fr_FR": "Hôte Non Vérifié (Plus Rapide, Non Sécurisé)",
|
||||
"he_IL": "מארח לא מבוקר (המהיר ביותר, לא בטוח)",
|
||||
"it_IT": "Host senza verifica (più veloce, non sicura)",
|
||||
"ja_JP": "ホスト, チェックなし (最高速, 安全でない)",
|
||||
@@ -3350,7 +3350,7 @@
|
||||
"el_GR": "Ερώτημα",
|
||||
"en_US": "Prompt",
|
||||
"es_ES": "Al Inicio",
|
||||
"fr_FR": "Demande",
|
||||
"fr_FR": "Demander",
|
||||
"he_IL": "הודעה",
|
||||
"it_IT": "Domanda",
|
||||
"ja_JP": "プロンプト",
|
||||
@@ -4800,7 +4800,7 @@
|
||||
"el_GR": "Backend Ήχου:",
|
||||
"en_US": "Audio Backend:",
|
||||
"es_ES": "Motor de Audio:",
|
||||
"fr_FR": "Bibliothèque Audio :",
|
||||
"fr_FR": "Moteur Audio :",
|
||||
"he_IL": "אחראי שמע:",
|
||||
"it_IT": "Backend audio:",
|
||||
"ja_JP": "音声バックエンド:",
|
||||
@@ -5700,7 +5700,7 @@
|
||||
"el_GR": "Έκταση σε όλο το παράθυρο",
|
||||
"en_US": "Stretch to Fit Window",
|
||||
"es_ES": "Estirar a la Ventana",
|
||||
"fr_FR": "Ajuster à la Taille de la Fenêtre",
|
||||
"fr_FR": "Adapter à la Taille de la Fenêtre",
|
||||
"he_IL": "מתח לגודל חלון",
|
||||
"it_IT": "Adatta alla finestra",
|
||||
"ja_JP": "ウインドウサイズに合わせる",
|
||||
@@ -5750,7 +5750,7 @@
|
||||
"el_GR": "Τοποθεσία Shaders Γραφικών:",
|
||||
"en_US": "Graphics Shader Dump Path:",
|
||||
"es_ES": "Directorio de Volcado de Sombreadores:",
|
||||
"fr_FR": "Chemin du Dossier de Copie des Shaders :",
|
||||
"fr_FR": "Chemin du dump des shaders graphiques :",
|
||||
"he_IL": "",
|
||||
"it_IT": "Percorso di dump degli shader:",
|
||||
"ja_JP": "グラフィックス シェーダー ダンプパス:",
|
||||
@@ -15000,7 +15000,7 @@
|
||||
"el_GR": "Πολυνηματική Επεξεργασία Γραφικών:",
|
||||
"en_US": "Graphics Backend Multithreading:",
|
||||
"es_ES": "Multihilado del Motor Gráfico:",
|
||||
"fr_FR": "Interface graphique multithread :",
|
||||
"fr_FR": "Interface Graphique Multithread :",
|
||||
"he_IL": "אחראי גרפיקה רב-תהליכי:",
|
||||
"it_IT": "Multithreading del backend grafico:",
|
||||
"ja_JP": "グラフィックスバックエンドのマルチスレッド実行:",
|
||||
@@ -16598,9 +16598,9 @@
|
||||
"ar_SA": "",
|
||||
"de_DE": "Diese Option überspringt den Dialog 'Benutzerprofile verwalten' während des Spiels und verwendet ein voreingestelltes Profil.\n\nDie Profilumschaltung finden Sie unter 'Einstellungen' - 'Benutzerprofile verwalten'. Wählen Sie das gewünschte Profil aus, bevor Sie das Spiel laden.",
|
||||
"el_GR": "Αυτή η επιλογή παρακάμπτει το παράθυρο διαλόγου 'Διαχειριστής Προφίλ Χρήστη' κατά τη διάρκεια του παιχνιδιού, χρησιμοποιώντας ένα προεπιλεγμένο προφίλ.\n\nΗ εναλλαγή προφίλ βρίσκεται στις 'Ρυθμίσεις' - 'Διαχειριστής Προφίλ Χρήστη'. Επιλέξτε το επιθυμητό προφίλ πριν φορτώσετε το παιχνίδι.",
|
||||
"en_US": "This option skips the 'Manage User Profiles' dialog during gameplay, using a pre-selected profile.\n\nProfile switching is found in 'Settings' - 'Manager User Profiles'. Select the desired profile before loading the game.",
|
||||
"es_ES": "Esta opción omite el diálogo de 'Gestionar perfiles de usuario' durante el juego, utilizando un perfil preseleccionado.\n\nEl cambio de perfil se encuentra en 'Configuración' - 'Gestionar perfiles de usuario'. Seleccione el perfil deseado antes de cargar el juego.",
|
||||
"fr_FR": "Cette option permet d'éviter le dialogue du 'Gérer les profils d'utilisateurs' pendant le jeu, en utilisant un profil pré-sélectionné.\n\nLa sélection du profil se trouve dans 'Paramètres' - 'Gérer les profils d'utilisateurs'. Sélectionnez le profil souhaité avant de lancer le jeu.",
|
||||
"en_US": "This option skips the 'Manage User Profiles' dialog during gameplay, using a pre-selected profile.\n\nProfile switching is found in 'Options' - 'User Profiles'. Select the desired profile before loading the game.",
|
||||
"es_ES": "Esta opción omite el diálogo de 'Gestionar perfiles de usuario' durante el juego, utilizando un perfil preseleccionado.\n\nEl cambio de perfil se encuentra en 'Opciones' - 'Perfiles de Usuario'. Seleccione el perfil deseado antes de cargar el juego.",
|
||||
"fr_FR": "Cette option permet de passer le dialogue 'Gérer les profils d'utilisateurs' pendant le jeu, en utilisant un profil pré-sélectionné.\n\nLa sélection du profil se trouve dans 'Options' - 'Profils d'Utilisateurs'. Sélectionnez le profil souhaité avant de lancer le jeu.",
|
||||
"he_IL": "",
|
||||
"it_IT": "Questa opzione salta la finestra di dialogo 'Gestisci i profili utente' durante il gioco, utilizzando un profilo pre-selezionato.\n\nIl cambio del profilo si trova in 'Impostazioni' - 'Gestisci i profili utente'. Seleziona il profilo desiderato prima di caricare il gioco.",
|
||||
"ja_JP": "このオプションは、ゲームプレイ中に「ユーザプロファイルを管理」ダイアログをスキップし、事前に選択されたプロファイルを使用します。\n\nプロファイルの切り替えは、「設定」-「ユーザプロファイルを管理」で見つけることができます。ゲームのロード前に目的のプロファイルをを選択してください。",
|
||||
@@ -22520,26 +22520,26 @@
|
||||
{
|
||||
"ID": "MultiplayerModeTooltip",
|
||||
"Translations": {
|
||||
"ar_SA": "تغيير وضع LDN متعدد اللاعبين.\n\nسوف يقوم LdnMitm بتعديل وظيفة اللعب المحلية/اللاسلكية المحلية في الألعاب لتعمل كما لو كانت شبكة LAN، مما يسمح باتصالات الشبكة المحلية نفسها مع محاكيات ريوجينكس الأخرى وأجهزة نينتندو سويتش المخترقة التي تم تثبيت وحدة ldn_mitm عليها.\n\nيتطلب وضع اللاعبين المتعددين أن يكون جميع اللاعبين على نفس إصدار اللعبة (على سبيل المثال، يتعذر على الإصدار 13.0.1 من سوبر سماش برذرز ألتميت الاتصال بالإصدار 13.0.0).\n\nاتركه معطلا إذا لم تكن متأكدا.",
|
||||
"de_DE": "Ändert den LDN-Mehrspielermodus.\n\nLdnMitm ändert die lokale drahtlose/lokale Spielfunktionalität in Spielen so, dass sie wie ein LAN funktioniert und lokale, netzwerkgleiche Verbindungen mit anderen Ryujinx-Instanzen und gehackten Nintendo Switch-Konsolen ermöglicht, auf denen das ldn_mitm-Modul installiert ist.\n\nMultiplayer erfordert, dass alle Spieler die gleiche Spielversion verwenden (d.h. Super Smash Bros. Ultimate v13.0.1 kann sich nicht mit v13.0.0 verbinden).\n\nIm Zweifelsfall auf DISABLED lassen.",
|
||||
"ar_SA": "تغيير وضع LDN متعدد اللاعبين.\n\nسوف يقوم ldn_mitm بتعديل وظيفة اللعب المحلية/اللاسلكية المحلية في الألعاب لتعمل كما لو كانت شبكة LAN، مما يسمح باتصالات الشبكة المحلية نفسها مع محاكيات ريوجينكس الأخرى وأجهزة نينتندو سويتش المخترقة التي تم تثبيت وحدة ldn_mitm عليها.\n\nيتطلب وضع اللاعبين المتعددين أن يكون جميع اللاعبين على نفس إصدار اللعبة (على سبيل المثال، يتعذر على الإصدار 13.0.1 من سوبر سماش برذرز ألتميت الاتصال بالإصدار 13.0.0).\n\nاتركه معطلا إذا لم تكن متأكدا.",
|
||||
"de_DE": "Ändert den LDN-Mehrspielermodus.\n\nldn_mitm ändert die lokale drahtlose/lokale Spielfunktionalität in Spielen so, dass sie wie ein LAN funktioniert und lokale, netzwerkgleiche Verbindungen mit anderen Ryujinx-Instanzen und gehackten Nintendo Switch-Konsolen ermöglicht, auf denen das ldn_mitm-Modul installiert ist.\n\nMultiplayer erfordert, dass alle Spieler die gleiche Spielversion verwenden (d.h. Super Smash Bros. Ultimate v13.0.1 kann sich nicht mit v13.0.0 verbinden).\n\nIm Zweifelsfall auf DISABLED lassen.",
|
||||
"el_GR": "",
|
||||
"en_US": "Change LDN multiplayer mode.\n\nLdnMitm will modify local wireless/local play functionality in games to function as if it were LAN, allowing for local, same-network connections with other Ryujinx instances and hacked Nintendo Switch consoles that have the ldn_mitm module installed.\n\nMultiplayer requires all players to be on the same game version (i.e. Super Smash Bros. Ultimate v13.0.1 can't connect to v13.0.0).\n\nLeave DISABLED if unsure.",
|
||||
"es_ES": "Cambiar modo LDN multijugador.\n\nLdnMitm modificará la funcionalidad local de juego inalámbrico para funcionar como si fuera LAN, permitiendo locales conexiones de la misma red con otras instancias de Ryujinx y consolas hackeadas de Nintendo Switch que tienen instalado el módulo ldn_mitm.\n\nMultijugador requiere que todos los jugadores estén en la misma versión del juego (por ejemplo, Super Smash Bros. Ultimate v13.0.1 no se puede conectar a v13.0.0).\n\nDejar DESACTIVADO si no está seguro.",
|
||||
"fr_FR": "Change le mode multijoueur LDN.\n\nLdnMitm modifiera la fonctionnalité de jeu sans fil local/jeu local dans les jeux pour fonctionner comme s'il s'agissait d'un LAN, permettant des connexions locales sur le même réseau avec d'autres instances de Ryujinx et des consoles Nintendo Switch piratées ayant le module ldn_mitm installé.\n\nLe multijoueur nécessite que tous les joueurs soient sur la même version du jeu (par exemple, Super Smash Bros. Ultimate v13.0.1 ne peut pas se connecter à v13.0.0).\n\nLaissez DÉSACTIVÉ si vous n'êtes pas sûr.",
|
||||
"en_US": "Change LDN multiplayer mode.\n\nldn_mitm will modify local wireless/local play functionality in games to function as if it were LAN, allowing for local, same-network connections with other Ryujinx instances and hacked Nintendo Switch consoles that have the ldn_mitm module installed.\n\nMultiplayer requires all players to be on the same game version (i.e. Super Smash Bros. Ultimate v13.0.1 can't connect to v13.0.0).\n\nLeave DISABLED if unsure.",
|
||||
"es_ES": "Cambiar modo LDN multijugador.\n\nldn_mitm modificará la funcionalidad local de juego inalámbrico para funcionar como si fuera LAN, permitiendo locales conexiones de la misma red con otras instancias de Ryujinx y consolas hackeadas de Nintendo Switch que tienen instalado el módulo ldn_mitm.\n\nMultijugador requiere que todos los jugadores estén en la misma versión del juego (por ejemplo, Super Smash Bros. Ultimate v13.0.1 no se puede conectar a v13.0.0).\n\nDejar DESACTIVADO si no está seguro.",
|
||||
"fr_FR": "Change le mode multijoueur LDN.\n\nldn_mitm modifiera la fonctionnalité de jeu sans fil local/jeu local dans les jeux pour fonctionner comme s'il s'agissait d'un LAN, permettant des connexions locales sur le même réseau avec d'autres instances de Ryujinx et des consoles Nintendo Switch piratées ayant le module ldn_mitm installé.\n\nLe multijoueur nécessite que tous les joueurs soient sur la même version du jeu (par exemple, Super Smash Bros. Ultimate v13.0.1 ne peut pas se connecter à v13.0.0).\n\nLaissez DÉSACTIVÉ si vous n'êtes pas sûr.",
|
||||
"he_IL": "",
|
||||
"it_IT": "Cambia la modalità multigiocatore LDN.\n\nLdnMitm modificherà la funzionalità locale wireless/local play nei giochi per funzionare come se fosse in modalità LAN, consentendo connessioni locali sulla stessa rete con altre istanze di Ryujinx e console Nintendo Switch modificate che hanno il modulo ldn_mitm installato.\n\nLa modalità multigiocatore richiede che tutti i giocatori usino la stessa versione del gioco (es. Super Smash Bros. Ultimate v13.0.1 non può connettersi con la v13.0.0).\n\nNel dubbio, lascia l'opzione su Disabilitato.",
|
||||
"it_IT": "Cambia la modalità multigiocatore LDN.\n\nldn_mitm modificherà la funzionalità locale wireless/local play nei giochi per funzionare come se fosse in modalità LAN, consentendo connessioni locali sulla stessa rete con altre istanze di Ryujinx e console Nintendo Switch modificate che hanno il modulo ldn_mitm installato.\n\nLa modalità multigiocatore richiede che tutti i giocatori usino la stessa versione del gioco (es. Super Smash Bros. Ultimate v13.0.1 non può connettersi con la v13.0.0).\n\nNel dubbio, lascia l'opzione su Disabilitato.",
|
||||
"ja_JP": "LDNマルチプレイヤーモードを変更します.\n\nldn_mitmモジュールがインストールされた, 他のRyujinxインスタンスや,ハックされたNintendo Switchコンソールとのローカル/同一ネットワーク接続を可能にします.\n\nマルチプレイでは, すべてのプレイヤーが同じゲームバージョンである必要があります(例:Super Smash Bros. Ultimate v13.0.1はv13.0.0に接続できません).\n\n不明な場合は「無効」のままにしてください.",
|
||||
"ko_KR": "LDN 멀티플레이어 모드를 변경합니다.\n\nLdnMitm은 게임의 로컬 무선/로컬 플레이 기능을 LAN처럼 작동하도록 수정하여 다른 Ryujinx 인스턴스나 ldn_mitm 모듈이 설치된 해킹된 Nintendo Switch 콘솔과 로컬, 동일 네트워크 연결이 가능합니다.\n\n멀티플레이어는 모든 플레이어가 동일한 게임 버전을 사용해야 합니다(예 : 슈퍼 스매시브라더스 얼티밋 v13.0.1은 v13.0.0에 연결할 수 없음).\n\n모르면 비활성화 상태로 두세요.",
|
||||
"no_NO": "Endre LDN flerspillermodus.\n\nLdnMitm vil endre lokal trådløst/lokal spillfunksjonalitet i spill som skal fungere som om den var LAN, noe som tillater lokal, samme nettverk forbindelser med andre Ryujinx instanser og hacket Nintendo Switch konsoller som har installert ldn_mitm-modulen.\n\nFlerspiller krever at alle spillerne er på samme versjon (dvs. Super Smash Bros. Ultimat v13.0.1 kan ikke koble til v13.0.0).\n\nForlat DEAKTIVERT hvis usikker.",
|
||||
"ko_KR": "LDN 멀티플레이어 모드를 변경합니다.\n\nldn_mitm은 게임의 로컬 무선/로컬 플레이 기능을 LAN처럼 작동하도록 수정하여 다른 Ryujinx 인스턴스나 ldn_mitm 모듈이 설치된 해킹된 Nintendo Switch 콘솔과 로컬, 동일 네트워크 연결이 가능합니다.\n\n멀티플레이어는 모든 플레이어가 동일한 게임 버전을 사용해야 합니다(예 : 슈퍼 스매시브라더스 얼티밋 v13.0.1은 v13.0.0에 연결할 수 없음).\n\n모르면 비활성화 상태로 두세요.",
|
||||
"no_NO": "Endre LDN flerspillermodus.\n\nldn_mitm vil endre lokal trådløst/lokal spillfunksjonalitet i spill som skal fungere som om den var LAN, noe som tillater lokal, samme nettverk forbindelser med andre Ryujinx instanser og hacket Nintendo Switch konsoller som har installert ldn_mitm-modulen.\n\nFlerspiller krever at alle spillerne er på samme versjon (dvs. Super Smash Bros. Ultimat v13.0.1 kan ikke koble til v13.0.0).\n\nForlat DEAKTIVERT hvis usikker.",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "Alterar o modo multiplayer LDN.\n\nLdnMitm modificará a funcionalidade de jogo sem fio/local nos jogos para funcionar como se fosse LAN, permitindo conexões locais, na mesma rede, com outras instâncias do Ryujinx e consoles Nintendo Switch hackeados que possuem o módulo ldn_mitm instalado.\n\nO multiplayer exige que todos os jogadores estejam na mesma versão do jogo (ex.: Super Smash Bros. Ultimate v13.0.1 não consegue se conectar à v13.0.0).\n\nDeixe DESATIVADO se estiver em dúvida.",
|
||||
"ru_RU": "Меняет многопользовательский режим LDN.\n\nLdnMitm модифицирует функциональность локальной беспроводной игры на одном устройстве в играх, позволяя играть с другими пользователями Ryujinx или взломанными консолями Nintendo Switch с установленным модулем ldn_mitm, находящимися в одной локальной сети друг с другом.\n\nМногопользовательская игра требует наличия у всех игроков одной и той же версии игры (т.е. Super Smash Bros. Ultimate v13.0.1 не может подключиться к v13.0.0).\n\nРекомендуется оставить выключенным.",
|
||||
"sv_SE": "Ändra LDN-flerspelarläge\n\nLdnMitm kommer att ändra lokal funktionalitet för trådlös/lokalt spel att fungera som om det vore ett LAN, vilket ger stöd för anslutningar med local och same-network med andra Ryujinx-instanser och hackade Nintendo Switch-konsoller som har modulen ldn_mitm installerad.\n\nFlerspelare kräver att alla spelare har samma spelversion (t.ex. Super Smash Bros. Ultimate v13.0.1 kan inte ansluta till v13.0.0).\n\nLämna INAKTIVERAD om du är osäker.",
|
||||
"th_TH": "เปลี่ยนโหมดผู้เล่นหลายคนของ LDN\n\nLdnMitm จะปรับเปลี่ยนฟังก์ชันการเล่นแบบไร้สาย/ภายใน จะให้เกมทำงานเหมือนกับว่าเป็น LAN ช่วยให้สามารถเชื่อมต่อภายในเครือข่ายเดียวกันกับอินสแตนซ์ Ryujinx อื่น ๆ และคอนโซล Nintendo Switch ที่ถูกแฮ็กซึ่งมีโมดูล ldn_mitm ติดตั้งอยู่\n\nผู้เล่นหลายคนต้องการให้ผู้เล่นทุกคนอยู่ในเกมเวอร์ชันเดียวกัน (เช่น Super Smash Bros. Ultimate v13.0.1 ไม่สามารถเชื่อมต่อกับ v13.0.0)\n\nปล่อยให้ปิดการใช้งานหากไม่แน่ใจ",
|
||||
"pt_BR": "Alterar o modo multiplayer LDN.\n\nldn_mitm modificará a funcionalidade de jogo sem fio/local nos jogos para funcionar como se fosse LAN, permitindo conexões locais, na mesma rede, com outras instâncias do Ryujinx e consoles Nintendo Switch hackeados que possuem o módulo ldn_mitm instalado.\n\nO multiplayer exige que todos os jogadores estejam na mesma versão do jogo (ex.: Super Smash Bros. Ultimate v13.0.1 não consegue se conectar à v13.0.0).\n\nDeixe DESATIVADO se estiver em dúvida.",
|
||||
"ru_RU": "Меняет многопользовательский режим LDN.\n\nldn_mitm модифицирует функциональность локальной беспроводной игры на одном устройстве в играх, позволяя играть с другими пользователями Ryujinx или взломанными консолями Nintendo Switch с установленным модулем ldn_mitm, находящимися в одной локальной сети друг с другом.\n\nМногопользовательская игра требует наличия у всех игроков одной и той же версии игры (т.е. Super Smash Bros. Ultimate v13.0.1 не может подключиться к v13.0.0).\n\nРекомендуется оставить выключенным.",
|
||||
"sv_SE": "Ändra LDN-flerspelarläge\n\nldn_mitm kommer att ändra lokal funktionalitet för trådlös/lokalt spel att fungera som om det vore ett LAN, vilket ger stöd för anslutningar med local och same-network med andra Ryujinx-instanser och hackade Nintendo Switch-konsoller som har modulen ldn_mitm installerad.\n\nFlerspelare kräver att alla spelare har samma spelversion (t.ex. Super Smash Bros. Ultimate v13.0.1 kan inte ansluta till v13.0.0).\n\nLämna INAKTIVERAD om du är osäker.",
|
||||
"th_TH": "เปลี่ยนโหมดผู้เล่นหลายคนของ LDN\n\nldn_mitm จะปรับเปลี่ยนฟังก์ชันการเล่นแบบไร้สาย/ภายใน จะให้เกมทำงานเหมือนกับว่าเป็น LAN ช่วยให้สามารถเชื่อมต่อภายในเครือข่ายเดียวกันกับอินสแตนซ์ Ryujinx อื่น ๆ และคอนโซล Nintendo Switch ที่ถูกแฮ็กซึ่งมีโมดูล ldn_mitm ติดตั้งอยู่\n\nผู้เล่นหลายคนต้องการให้ผู้เล่นทุกคนอยู่ในเกมเวอร์ชันเดียวกัน (เช่น Super Smash Bros. Ultimate v13.0.1 ไม่สามารถเชื่อมต่อกับ v13.0.0)\n\nปล่อยให้ปิดการใช้งานหากไม่แน่ใจ",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "Змінити LDN мультиплеєру.\n\nLdnMitm змінить функціонал бездротової/локальної гри в іграх, щоб вони працювали так, ніби це LAN, що дозволяє локальні підключення в тій самій мережі з іншими екземплярами Ryujinx та хакнутими консолями Nintendo Switch, які мають встановлений модуль ldn_mitm.\n\nМультиплеєр вимагає, щоб усі гравці були на одній і тій же версії гри (наприклад Super Smash Bros. Ultimate v13.0.1 не зможе під'єднатися до v13.0.0).\n\nЗалиште на \"Вимкнено\", якщо не впевнені.",
|
||||
"uk_UA": "Змінити LDN мультиплеєру.\n\nldn_mitm змінить функціонал бездротової/локальної гри в іграх, щоб вони працювали так, ніби це LAN, що дозволяє локальні підключення в тій самій мережі з іншими екземплярами Ryujinx та хакнутими консолями Nintendo Switch, які мають встановлений модуль ldn_mitm.\n\nМультиплеєр вимагає, щоб усі гравці були на одній і тій же версії гри (наприклад Super Smash Bros. Ultimate v13.0.1 не зможе під'єднатися до v13.0.0).\n\nЗалиште на \"Вимкнено\", якщо не впевнені.",
|
||||
"zh_CN": "修改 LDN 多人联机游玩模式。\n\nldn_mitm 联机插件将修改游戏中的本地无线和本地游玩功能,使其表现得像局域网一样,允许和其他安装了 ldn_mitm 插件的 Ryujinx 模拟器和破解的任天堂 Switch 主机在同一网络下进行本地连接,实现多人联机游玩。\n\n多人联机游玩要求所有玩家必须运行相同的游戏版本(例如,游戏版本 v13.0.1 无法与 v13.0.0 联机)。\n\n如果不确定,请保持为“禁用”。",
|
||||
"zh_TW": "變更 LDN 多人遊戲模式。\n\nLdnMitm 將修改遊戲中的本機無線/本機遊戲功能,使其如同區域網路一樣執行,允許與其他安裝了 ldn_mitm 模組的 Ryujinx 實例和已破解的 Nintendo Switch 遊戲機進行本機同網路連線。\n\n多人遊戲要求所有玩家使用相同的遊戲版本 (例如,Super Smash Bros. Ultimate v13.0.1 無法連接 v13.0.0)。\n\n如果不確定,請保持 Disabled (停用) 狀態。"
|
||||
"zh_TW": "變更 LDN 多人遊戲模式。\n\nldn_mitm 將修改遊戲中的本機無線/本機遊戲功能,使其如同區域網路一樣執行,允許與其他安裝了 ldn_mitm 模組的 Ryujinx 實例和已破解的 Nintendo Switch 遊戲機進行本機同網路連線。\n\n多人遊戲要求所有玩家使用相同的遊戲版本 (例如,Super Smash Bros. Ultimate v13.0.1 無法連接 v13.0.0)。\n\n如果不確定,請保持 Disabled (停用) 狀態。"
|
||||
}
|
||||
},
|
||||
{
|
||||
@@ -22800,7 +22800,7 @@
|
||||
"el_GR": "",
|
||||
"en_US": "Generates a new passphrase, which can be shared with other players.",
|
||||
"es_ES": "Genera una nueva frase de contraseña, que puede ser compartida con otros jugadores.",
|
||||
"fr_FR": "Génére un nouveau mot de passe, qui peut être partagé avec les autres.",
|
||||
"fr_FR": "Génère un nouveau mot de passe, qui peut être partagé avec les autres.",
|
||||
"he_IL": "",
|
||||
"it_IT": "Genera una nuova passphrase, che può essere condivisa con altri giocatori.",
|
||||
"ja_JP": "",
|
||||
@@ -24841,6 +24841,781 @@
|
||||
"zh_CN": "如果您在设置中有某些 LDN 口令则可加入此游戏。",
|
||||
"zh_TW": "你只能加入與 LDN 網路密碼片語 (passphrase) 設定相同的遊戲。"
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "SetupWizardOpen",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "Setup Wizard",
|
||||
"es_ES": "",
|
||||
"fr_FR": "",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "SetupWizardActionBack",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "Back",
|
||||
"es_ES": "",
|
||||
"fr_FR": "",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "SetupWizardActionNext",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "Next",
|
||||
"es_ES": "",
|
||||
"fr_FR": "",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "SetupWizardFirstPageTitle",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "Welcome to Ryubing!",
|
||||
"es_ES": "",
|
||||
"fr_FR": "",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "SetupWizardFirstPageContent",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "Ryubing is a fork of the discontinued Nintendo Switch emulator, Ryujinx.\n\nThis setup wizard will guide you through the necessary steps needed for Ryubing to play your Switch games on PC.",
|
||||
"es_ES": "",
|
||||
"fr_FR": "",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "SetupWizardFirstPageAction",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "Start Setup",
|
||||
"es_ES": "",
|
||||
"fr_FR": "",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "SetupWizardKeysPageTitle",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "Key Files",
|
||||
"es_ES": "",
|
||||
"fr_FR": "",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "SetupWizardKeysPageDescription",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "Please select the folder containing your prod/title .keys files:",
|
||||
"es_ES": "",
|
||||
"fr_FR": "",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "SetupWizardKeysPageFolderPopupTitle",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "Please select the folder containing your prod/title .keys files",
|
||||
"es_ES": "",
|
||||
"fr_FR": "",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "SetupWizardKeysPageHelpText",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "Not sure how to get your keys?",
|
||||
"es_ES": "",
|
||||
"fr_FR": "",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "SetupWizardKeysPageSkipText",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "Skipped setting up keys as you already have a valid key installation and did not choose a folder to install from.\nClick '{0}' if you wish to reinstall your keys.",
|
||||
"es_ES": "",
|
||||
"fr_FR": "",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "SetupWizardFirmwarePageTitle",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "Switch Firmware",
|
||||
"es_ES": "",
|
||||
"fr_FR": "",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "SetupWizardFirmwarePageDescription",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "Please select the folder or .zip/.xci containing your dumped Nintendo Switch firmware:",
|
||||
"es_ES": "",
|
||||
"fr_FR": "",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "SetupWizardFirmwarePageFolderPopupTitle",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "Please select the folder containing your dumped & extracted Switch firmware.",
|
||||
"es_ES": "",
|
||||
"fr_FR": "",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "SetupWizardFirmwarePageFilePopupTitle",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "Please select the file containing your dumped Switch firmware.",
|
||||
"es_ES": "",
|
||||
"fr_FR": "",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "SetupWizardFirmwarePageFileBrowse",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "Select .zip or .xci",
|
||||
"es_ES": "",
|
||||
"fr_FR": "",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "SetupWizardFirmwarePageFolderBrowse",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "Select Extracted Folder",
|
||||
"es_ES": "",
|
||||
"fr_FR": "",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "SetupWizardFirmwarePageInstallSuccessNotificationTitle",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "Firmware installed",
|
||||
"es_ES": "",
|
||||
"fr_FR": "",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "SetupWizardFirmwarePageInstallSuccessNotificationText",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "Installed firmware version {0}.",
|
||||
"es_ES": "",
|
||||
"fr_FR": "",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "SetupWizardFirmwarePageInstallFailNotificationTitle",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "Firmware not installed",
|
||||
"es_ES": "",
|
||||
"fr_FR": "",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "SetupWizardFirmwarePageInstallFailNotificationText",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "It seems some error occurred when trying to install the firmware at path '{0}'.\nDid that folder contain a firmware dump?",
|
||||
"es_ES": "",
|
||||
"fr_FR": "",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "SetupWizardFirmwarePageHelpText",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "Not sure how to get your firmware off of your Switch?",
|
||||
"es_ES": "",
|
||||
"fr_FR": "",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "SetupWizardFirmwarePageSkipText",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "Skipped setting up firmware as you already have a valid firmware installation and did not choose a folder or file to install from.\nClick '{0}' if you wish to overwrite your firmware.",
|
||||
"es_ES": "",
|
||||
"fr_FR": "",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "SetupWizardGameDirsPageTitle",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "Game, Update, and DLC Paths",
|
||||
"es_ES": "",
|
||||
"fr_FR": "",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "SetupWizardGameDirsPageDescription",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "{0} can be pointed at any number of folders to look for your games, updates, and DLC content.\nAt least one folder must be specified in game directories before continuing.",
|
||||
"es_ES": "",
|
||||
"fr_FR": "",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "SetupWizardGameDirsPageNoFoldersSelectedError",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "At least one folder for games must be selected; otherwise the UI will be empty.",
|
||||
"es_ES": "",
|
||||
"fr_FR": "",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "SetupWizardGameDirsPageHelpText",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "Not sure how to get your games, updates, and/or DLC onto your PC?",
|
||||
"es_ES": "",
|
||||
"fr_FR": "",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "SetupWizardFinalPageTitle",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "Setup Complete",
|
||||
"es_ES": "",
|
||||
"fr_FR": "",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "SetupWizardFinalPageDescription",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "Your installation of Ryubing (aka Ryujinx) has been completed.\n\nIf you require assistance, feel free to join our Discord server and ask for help,\nafter verifying your possession of a modded Nintendo Switch.",
|
||||
"es_ES": "",
|
||||
"fr_FR": "",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "SetupWizardFinalPageAction",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "Finish",
|
||||
"es_ES": "",
|
||||
"fr_FR": "",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "SetupWizardHelpLinkButton",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "Click here to view a guide.",
|
||||
"es_ES": "",
|
||||
"fr_FR": "",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,124 +0,0 @@
|
||||
#!/bin/bash
|
||||
|
||||
set -e
|
||||
|
||||
if [ "$#" -lt 8 ]; then
|
||||
echo "usage <BASE_DIR> <TEMP_DIRECTORY> <OUTPUT_DIRECTORY> <ENTITLEMENTS_FILE_PATH> <VERSION> <SOURCE_REVISION_ID> <CONFIGURATION> <CANARY>"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
mkdir -p "$1"
|
||||
mkdir -p "$2"
|
||||
mkdir -p "$3"
|
||||
|
||||
BASE_DIR=$(readlink -f "$1")
|
||||
TEMP_DIRECTORY=$(readlink -f "$2")
|
||||
OUTPUT_DIRECTORY=$(readlink -f "$3")
|
||||
ENTITLEMENTS_FILE_PATH=$(readlink -f "$4")
|
||||
VERSION=$5
|
||||
SOURCE_REVISION_ID=$6
|
||||
CONFIGURATION=$7
|
||||
CANARY=$8
|
||||
|
||||
if [[ "$(uname)" == "Darwin" ]]; then
|
||||
echo "Clearing xattr on all dot undercsore files"
|
||||
find "$BASE_DIR" -type f -name "._*" -exec sh -c '
|
||||
for f; do
|
||||
dir=$(dirname "$f")
|
||||
base=$(basename "$f")
|
||||
orig="$dir/${base#._}"
|
||||
[ -f "$orig" ] && xattr -c "$orig" || true
|
||||
done
|
||||
' sh {} +
|
||||
fi
|
||||
|
||||
if [ "$CANARY" == "1" ]; then
|
||||
RELEASE_TAR_FILE_NAME=nogui-ryujinx-canary-$VERSION-macos_universal.tar
|
||||
elif [ "$VERSION" == "1.1.0" ]; then
|
||||
RELEASE_TAR_FILE_NAME=nogui-ryujinx-$CONFIGURATION-$VERSION+$SOURCE_REVISION_ID-macos_universal.tar
|
||||
else
|
||||
RELEASE_TAR_FILE_NAME=nogui-ryujinx-$VERSION-macos_universal.tar
|
||||
fi
|
||||
|
||||
ARM64_OUTPUT="$TEMP_DIRECTORY/publish_arm64"
|
||||
X64_OUTPUT="$TEMP_DIRECTORY/publish_x64"
|
||||
UNIVERSAL_OUTPUT="$OUTPUT_DIRECTORY/publish"
|
||||
EXECUTABLE_SUB_PATH=Ryujinx.Headless.SDL3
|
||||
|
||||
rm -rf "$TEMP_DIRECTORY"
|
||||
mkdir -p "$TEMP_DIRECTORY"
|
||||
|
||||
DOTNET_COMMON_ARGS=(-p:DebugType=embedded -p:Version="$VERSION" -p:SourceRevisionId="$SOURCE_REVISION_ID" --self-contained true $EXTRA_ARGS)
|
||||
|
||||
dotnet restore
|
||||
dotnet build -c "$CONFIGURATION" src/Ryujinx.Headless.SDL3
|
||||
dotnet publish -c "$CONFIGURATION" -r osx-arm64 -o "$TEMP_DIRECTORY/publish_arm64" "${DOTNET_COMMON_ARGS[@]}" src/Ryujinx.Headless.SDL3
|
||||
dotnet publish -c "$CONFIGURATION" -r osx-x64 -o "$TEMP_DIRECTORY/publish_x64" "${DOTNET_COMMON_ARGS[@]}" src/Ryujinx.Headless.SDL3
|
||||
|
||||
# Get rid of the support library for ARMeilleure for x64 (that's only for arm64)
|
||||
rm -rf "$TEMP_DIRECTORY/publish_x64/libarmeilleure-jitsupport.dylib"
|
||||
|
||||
# Get rid of libsoundio from arm64 builds as we don't have a arm64 variant
|
||||
# TODO: remove this once done
|
||||
rm -rf "$TEMP_DIRECTORY/publish_arm64/libsoundio.dylib"
|
||||
|
||||
rm -rf "$OUTPUT_DIRECTORY"
|
||||
mkdir -p "$OUTPUT_DIRECTORY"
|
||||
|
||||
# Let's copy one of the two different outputs and remove the executable
|
||||
cp -R "$ARM64_OUTPUT/" "$UNIVERSAL_OUTPUT"
|
||||
rm "$UNIVERSAL_OUTPUT/$EXECUTABLE_SUB_PATH"
|
||||
|
||||
# Make its libraries universal
|
||||
python3 "$BASE_DIR/distribution/macos/construct_universal_dylib.py" "$ARM64_OUTPUT" "$X64_OUTPUT" "$UNIVERSAL_OUTPUT" "**/*.dylib"
|
||||
|
||||
if ! [ -x "$(command -v lipo)" ];
|
||||
then
|
||||
if ! [ -x "$(command -v llvm-lipo-17)" ];
|
||||
then
|
||||
LIPO=llvm-lipo
|
||||
else
|
||||
LIPO=llvm-lipo-17
|
||||
fi
|
||||
else
|
||||
LIPO=lipo
|
||||
fi
|
||||
|
||||
# Make the executable universal
|
||||
$LIPO "$ARM64_OUTPUT/$EXECUTABLE_SUB_PATH" "$X64_OUTPUT/$EXECUTABLE_SUB_PATH" -output "$UNIVERSAL_OUTPUT/$EXECUTABLE_SUB_PATH" -create
|
||||
|
||||
# Now sign it
|
||||
if ! [ -x "$(command -v codesign)" ];
|
||||
then
|
||||
if ! [ -x "$(command -v rcodesign)" ];
|
||||
then
|
||||
echo "Cannot find rcodesign on your system, please install rcodesign."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# NOTE: Currently require https://github.com/indygreg/apple-platform-rs/pull/44 to work on other OSes.
|
||||
# cargo install --git "https://github.com/marysaka/apple-platform-rs" --branch "fix/adhoc-app-bundle" apple-codesign --bin "rcodesign"
|
||||
echo "Using rcodesign for ad-hoc signing"
|
||||
for FILE in "$UNIVERSAL_OUTPUT"/*; do
|
||||
if [[ $(file "$FILE") == *"Mach-O"* ]]; then
|
||||
rcodesign sign --entitlements-xml-path "$ENTITLEMENTS_FILE_PATH" "$FILE"
|
||||
fi
|
||||
done
|
||||
else
|
||||
echo "Using codesign for ad-hoc signing"
|
||||
for FILE in "$UNIVERSAL_OUTPUT"/*; do
|
||||
if [[ $(file "$FILE") == *"Mach-O"* ]]; then
|
||||
codesign --entitlements "$ENTITLEMENTS_FILE_PATH" -f -s - "$FILE"
|
||||
fi
|
||||
done
|
||||
fi
|
||||
|
||||
echo "Creating archive"
|
||||
pushd "$OUTPUT_DIRECTORY"
|
||||
tar --exclude "publish/Ryujinx.Headless.SDL3" -cvf "$RELEASE_TAR_FILE_NAME" publish 1> /dev/null
|
||||
python3 "$BASE_DIR/distribution/misc/add_tar_exec.py" "$RELEASE_TAR_FILE_NAME" "publish/Ryujinx.Headless.SDL3" "publish/Ryujinx.Headless.SDL3"
|
||||
gzip -9 < "$RELEASE_TAR_FILE_NAME" > "$RELEASE_TAR_FILE_NAME.gz"
|
||||
rm "$RELEASE_TAR_FILE_NAME"
|
||||
popd
|
||||
|
||||
echo "Done"
|
||||
@@ -19,7 +19,7 @@ namespace ARMeilleure.Instructions
|
||||
|
||||
context.LoadFromContext();
|
||||
|
||||
context.Return(Const(op.Address));
|
||||
InstEmitFlowHelper.EmitReturn(context, Const(op.Address));
|
||||
}
|
||||
|
||||
public static void Svc(ArmEmitterContext context)
|
||||
@@ -49,7 +49,7 @@ namespace ARMeilleure.Instructions
|
||||
|
||||
context.LoadFromContext();
|
||||
|
||||
context.Return(Const(op.Address));
|
||||
InstEmitFlowHelper.EmitReturn(context, Const(op.Address));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -33,7 +33,7 @@ namespace ARMeilleure.Instructions
|
||||
|
||||
context.LoadFromContext();
|
||||
|
||||
context.Return(Const(context.CurrOp.Address));
|
||||
InstEmitFlowHelper.EmitReturn(context, Const(context.CurrOp.Address));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -66,7 +66,7 @@ namespace ARMeilleure.Instructions
|
||||
{
|
||||
OpCodeBReg op = (OpCodeBReg)context.CurrOp;
|
||||
|
||||
context.Return(GetIntOrZR(context, op.Rn));
|
||||
EmitReturn(context, GetIntOrZR(context, op.Rn));
|
||||
}
|
||||
|
||||
public static void Tbnz(ArmEmitterContext context) => EmitTb(context, onNotZero: true);
|
||||
|
||||
@@ -13,6 +13,10 @@ namespace ARMeilleure.Instructions
|
||||
{
|
||||
static class InstEmitFlowHelper
|
||||
{
|
||||
// How many calls we can have in our call stack before we give up and return to the dispatcher.
|
||||
// This prevents stack overflows caused by deep recursive calls.
|
||||
private const int MaxCallDepth = 200;
|
||||
|
||||
public static void EmitCondBranch(ArmEmitterContext context, Operand target, Condition cond)
|
||||
{
|
||||
if (cond != Condition.Al)
|
||||
@@ -182,12 +186,7 @@ namespace ARMeilleure.Instructions
|
||||
{
|
||||
if (isReturn || context.IsSingleStep)
|
||||
{
|
||||
if (target.Type == OperandType.I32)
|
||||
{
|
||||
target = context.ZeroExtend32(OperandType.I64, target);
|
||||
}
|
||||
|
||||
context.Return(target);
|
||||
EmitReturn(context, target);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -195,6 +194,19 @@ namespace ARMeilleure.Instructions
|
||||
}
|
||||
}
|
||||
|
||||
public static void EmitReturn(ArmEmitterContext context, Operand target)
|
||||
{
|
||||
Operand nativeContext = context.LoadArgument(OperandType.I64, 0);
|
||||
DecreaseCallDepth(context, nativeContext);
|
||||
|
||||
if (target.Type == OperandType.I32)
|
||||
{
|
||||
target = context.ZeroExtend32(OperandType.I64, target);
|
||||
}
|
||||
|
||||
context.Return(target);
|
||||
}
|
||||
|
||||
private static void EmitTableBranch(ArmEmitterContext context, Operand guestAddress, bool isJump)
|
||||
{
|
||||
context.StoreToContext();
|
||||
@@ -257,6 +269,8 @@ namespace ARMeilleure.Instructions
|
||||
|
||||
if (isJump)
|
||||
{
|
||||
DecreaseCallDepth(context, nativeContext);
|
||||
|
||||
context.Tailcall(hostAddress, nativeContext);
|
||||
}
|
||||
else
|
||||
@@ -278,8 +292,42 @@ namespace ARMeilleure.Instructions
|
||||
Operand lblContinue = context.GetLabel(nextAddr.Value);
|
||||
context.BranchIf(lblContinue, returnAddress, nextAddr, Comparison.Equal, BasicBlockFrequency.Cold);
|
||||
|
||||
DecreaseCallDepth(context, nativeContext);
|
||||
|
||||
context.Return(returnAddress);
|
||||
}
|
||||
}
|
||||
|
||||
public static void EmitCallDepthCheckAndIncrement(EmitterContext context, Operand guestAddress)
|
||||
{
|
||||
if (!Optimizations.EnableDeepCallRecursionProtection)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Operand nativeContext = context.LoadArgument(OperandType.I64, 0);
|
||||
Operand callDepthAddr = context.Add(nativeContext, Const((ulong)NativeContext.GetCallDepthOffset()));
|
||||
Operand currentCallDepth = context.Load(OperandType.I32, callDepthAddr);
|
||||
Operand lblDoCall = Label();
|
||||
|
||||
context.BranchIf(lblDoCall, currentCallDepth, Const(MaxCallDepth), Comparison.LessUI);
|
||||
context.Store(callDepthAddr, context.Subtract(currentCallDepth, Const(1)));
|
||||
context.Return(guestAddress);
|
||||
|
||||
context.MarkLabel(lblDoCall);
|
||||
context.Store(callDepthAddr, context.Add(currentCallDepth, Const(1)));
|
||||
}
|
||||
|
||||
private static void DecreaseCallDepth(EmitterContext context, Operand nativeContext)
|
||||
{
|
||||
if (!Optimizations.EnableDeepCallRecursionProtection)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Operand callDepthAddr = context.Add(nativeContext, Const((ulong)NativeContext.GetCallDepthOffset()));
|
||||
Operand currentCallDepth = context.Load(OperandType.I32, callDepthAddr);
|
||||
context.Store(callDepthAddr, context.Subtract(currentCallDepth, Const(1)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13,6 +13,7 @@ namespace ARMeilleure
|
||||
public static bool AllowLcqInFunctionTable { get; set; } = true;
|
||||
public static bool UseUnmanagedDispatchLoop { get; set; } = true;
|
||||
public static bool EnableDebugging { get; set; } = false;
|
||||
public static bool EnableDeepCallRecursionProtection { get; set; } = true;
|
||||
|
||||
public static bool UseAdvSimdIfAvailable { get; set; } = true;
|
||||
public static bool UseArm64AesIfAvailable { get; set; } = true;
|
||||
|
||||
@@ -134,6 +134,11 @@ namespace ARMeilleure.State
|
||||
public bool GetFPstateFlag(FPState flag) => _nativeContext.GetFPStateFlag(flag);
|
||||
public void SetFPstateFlag(FPState flag, bool value) => _nativeContext.SetFPStateFlag(flag, value);
|
||||
|
||||
internal void ResetCallDepth()
|
||||
{
|
||||
_nativeContext.ResetCallDepth();
|
||||
}
|
||||
|
||||
internal void CheckInterrupt()
|
||||
{
|
||||
if (Interrupted)
|
||||
|
||||
@@ -22,6 +22,7 @@ namespace ARMeilleure.State
|
||||
public ulong ExclusiveValueHigh;
|
||||
public int Running;
|
||||
public long Tpidr2El0;
|
||||
public int CallDepth;
|
||||
|
||||
/// <summary>
|
||||
/// Precise PC value used for debugging.
|
||||
@@ -199,6 +200,8 @@ namespace ARMeilleure.State
|
||||
public bool GetRunning() => GetStorage().Running != 0;
|
||||
public void SetRunning(bool value) => GetStorage().Running = value ? 1 : 0;
|
||||
|
||||
public void ResetCallDepth() => GetStorage().CallDepth = 0;
|
||||
|
||||
public unsafe static int GetRegisterOffset(Register reg)
|
||||
{
|
||||
if (reg.Type == RegisterType.Integer)
|
||||
@@ -284,6 +287,11 @@ namespace ARMeilleure.State
|
||||
return StorageOffset(ref _dummyStorage, ref _dummyStorage.DebugPrecisePc);
|
||||
}
|
||||
|
||||
public static int GetCallDepthOffset()
|
||||
{
|
||||
return StorageOffset(ref _dummyStorage, ref _dummyStorage.CallDepth);
|
||||
}
|
||||
|
||||
private static int StorageOffset<T>(ref NativeCtxStorage storage, ref T target)
|
||||
{
|
||||
return (int)Unsafe.ByteOffset(ref Unsafe.As<NativeCtxStorage, T>(ref storage), ref target);
|
||||
|
||||
@@ -33,7 +33,7 @@ namespace ARMeilleure.Translation.PTC
|
||||
private const string OuterHeaderMagicString = "PTCohd\0\0";
|
||||
private const string InnerHeaderMagicString = "PTCihd\0\0";
|
||||
|
||||
private const uint InternalVersion = 7009; //! To be incremented manually for each change to the ARMeilleure project.
|
||||
private const uint InternalVersion = 7010; //! To be incremented manually for each change to the ARMeilleure project.
|
||||
|
||||
private const string ActualDir = "0";
|
||||
private const string BackupDir = "1";
|
||||
|
||||
@@ -186,6 +186,7 @@ namespace ARMeilleure.Translation
|
||||
|
||||
Statistics.StartTimer();
|
||||
|
||||
context.ResetCallDepth();
|
||||
ulong nextAddr = func.Execute(Stubs.ContextWrapper, context);
|
||||
|
||||
Statistics.StopTimer(address);
|
||||
@@ -260,6 +261,7 @@ namespace ARMeilleure.Translation
|
||||
|
||||
Logger.StartPass(PassName.Translation);
|
||||
|
||||
InstEmitFlowHelper.EmitCallDepthCheckAndIncrement(context, Const(address));
|
||||
EmitSynchronization(context);
|
||||
|
||||
if (blocks[0].Address != address)
|
||||
|
||||
@@ -262,10 +262,18 @@ namespace ARMeilleure.Translation
|
||||
|
||||
Operand runningAddress = context.Add(nativeContext, Const((ulong)NativeContext.GetRunningOffset()));
|
||||
Operand dispatchAddress = context.Add(nativeContext, Const((ulong)NativeContext.GetDispatchAddressOffset()));
|
||||
Operand callDepthAddress = context.Add(nativeContext, Const((ulong)NativeContext.GetCallDepthOffset()));
|
||||
|
||||
EmitSyncFpContext(context, nativeContext, true);
|
||||
|
||||
context.MarkLabel(beginLbl);
|
||||
|
||||
if (Optimizations.EnableDeepCallRecursionProtection)
|
||||
{
|
||||
// Reset the call depth counter, since this is our first guest function call.
|
||||
context.Store(callDepthAddress, Const(0));
|
||||
}
|
||||
|
||||
context.Store(dispatchAddress, guestAddress);
|
||||
context.Copy(guestAddress, context.Call(Const((ulong)DispatchStub), OperandType.I64, nativeContext));
|
||||
context.BranchIfFalse(endLbl, guestAddress);
|
||||
|
||||
@@ -19,6 +19,11 @@ namespace Ryujinx.Audio.Renderer.Parameter.Effect
|
||||
/// The output channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
|
||||
/// </summary>
|
||||
public Array6<byte> Output;
|
||||
|
||||
/// <summary>
|
||||
/// Reserved/unused.
|
||||
/// </summary>
|
||||
private readonly uint _padding;
|
||||
|
||||
/// <summary>
|
||||
/// Biquad filter numerator (b0, b1, b2).
|
||||
|
||||
@@ -91,7 +91,11 @@ namespace Ryujinx.Common
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_queue.CompleteAdding();
|
||||
try
|
||||
{
|
||||
_queue.CompleteAdding();
|
||||
} catch (ObjectDisposedException) {}
|
||||
|
||||
_cts.Cancel();
|
||||
_workerThread.Join();
|
||||
|
||||
|
||||
@@ -31,6 +31,11 @@ namespace Ryujinx.Common.Configuration
|
||||
public static string KeysDirPath { get; private set; }
|
||||
public static string KeysDirPathUser { get; }
|
||||
|
||||
public static string GetKeysDir() =>
|
||||
Mode is LaunchMode.UserProfile && Directory.Exists(KeysDirPathUser)
|
||||
? KeysDirPathUser
|
||||
: KeysDirPath;
|
||||
|
||||
public static string LogsDirPath { get; private set; }
|
||||
|
||||
public const string DefaultNandDir = "bis";
|
||||
|
||||
@@ -7,6 +7,9 @@ namespace Ryujinx.Common.Memory
|
||||
{
|
||||
private static readonly RecyclableMemoryStreamManager _shared = new();
|
||||
|
||||
private static readonly ObjectPool<RecyclableMemoryStream> _streamPool =
|
||||
new(() => new RecyclableMemoryStream(_shared, Guid.NewGuid(), null, 0));
|
||||
|
||||
/// <summary>
|
||||
/// We don't expose the <c>RecyclableMemoryStreamManager</c> directly because version 2.x
|
||||
/// returns them as <c>MemoryStream</c>. This Shared class is here to a) offer only the GetStream() versions we use
|
||||
@@ -19,7 +22,12 @@ namespace Ryujinx.Common.Memory
|
||||
/// </summary>
|
||||
/// <returns>A <c>RecyclableMemoryStream</c></returns>
|
||||
public static RecyclableMemoryStream GetStream()
|
||||
=> new(_shared);
|
||||
{
|
||||
RecyclableMemoryStream stream = _streamPool.Allocate();
|
||||
stream.SetLength(0);
|
||||
|
||||
return stream;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retrieve a new <c>MemoryStream</c> object with the contents copied from the provided
|
||||
@@ -55,7 +63,8 @@ namespace Ryujinx.Common.Memory
|
||||
RecyclableMemoryStream stream = null;
|
||||
try
|
||||
{
|
||||
stream = new RecyclableMemoryStream(_shared, id, tag, buffer.Length);
|
||||
stream = _streamPool.Allocate();
|
||||
stream.SetLength(0);
|
||||
stream.Write(buffer);
|
||||
stream.Position = 0;
|
||||
return stream;
|
||||
@@ -83,7 +92,8 @@ namespace Ryujinx.Common.Memory
|
||||
RecyclableMemoryStream stream = null;
|
||||
try
|
||||
{
|
||||
stream = new RecyclableMemoryStream(_shared, id, tag, count);
|
||||
stream = _streamPool.Allocate();
|
||||
stream.SetLength(0);
|
||||
stream.Write(buffer, offset, count);
|
||||
stream.Position = 0;
|
||||
return stream;
|
||||
@@ -94,6 +104,11 @@ namespace Ryujinx.Common.Memory
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
public static void ReleaseStream(RecyclableMemoryStream stream)
|
||||
{
|
||||
_streamPool.Release(stream);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13,6 +13,15 @@ namespace Ryujinx.Common
|
||||
public const string SetupGuideWikiUrl =
|
||||
"https://git.ryujinx.app/ryubing/ryujinx/-/wikis/Setup-&-Configuration-Guide";
|
||||
|
||||
public const string DumpKeysWikiUrl =
|
||||
"https://git.ryujinx.app/ryubing/ryujinx/-/wikis/Dumping/Keys";
|
||||
|
||||
public const string DumpFirmwareWikiUrl =
|
||||
"https://git.ryujinx.app/ryubing/ryujinx/-/wikis/Dumping/Firmware";
|
||||
|
||||
public const string DumpContentWikiUrl =
|
||||
"https://git.ryujinx.app/ryubing/ryujinx/-/wikis/Dumping/Games,-Updates-&-DLC";
|
||||
|
||||
public const string MultiplayerWikiUrl =
|
||||
"https://git.ryujinx.app/ryubing/ryujinx/-/wikis/Multiplayer-(LDN-Local-Wireless)-Guide";
|
||||
}
|
||||
|
||||
@@ -20,5 +20,21 @@ namespace Ryujinx.Common.Utilities
|
||||
Debug.Assert(res != -1);
|
||||
}
|
||||
}
|
||||
|
||||
// "dumpable" attribute of the calling process
|
||||
private const int PR_SET_DUMPABLE = 4;
|
||||
|
||||
[DllImport("libc", SetLastError = true)]
|
||||
private static extern int prctl(int option, int arg2);
|
||||
|
||||
public static void SetCoreDumpable(bool dumpable)
|
||||
{
|
||||
if (OperatingSystem.IsLinux())
|
||||
{
|
||||
int dumpableInt = dumpable ? 1 : 0;
|
||||
int result = prctl(PR_SET_DUMPABLE, dumpableInt);
|
||||
Debug.Assert(result == 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -82,7 +82,7 @@ namespace Ryujinx.Graphics.GAL
|
||||
void SetRasterizerDiscard(bool discard);
|
||||
|
||||
void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMask);
|
||||
void SetRenderTargets(ITexture[] colors, ITexture depthStencil);
|
||||
void SetRenderTargets(Span<ITexture> colors, ITexture depthStencil);
|
||||
|
||||
void SetScissors(ReadOnlySpan<Rectangle<int>> regions);
|
||||
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
@@ -8,11 +9,13 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
public static readonly ArrayPool<ITexture> ArrayPool = ArrayPool<ITexture>.Create(512, 50);
|
||||
public readonly CommandType CommandType => CommandType.SetRenderTargets;
|
||||
private int _colorsCount;
|
||||
private TableRef<ITexture[]> _colors;
|
||||
private TableRef<ITexture> _depthStencil;
|
||||
|
||||
public void Set(TableRef<ITexture[]> colors, TableRef<ITexture> depthStencil)
|
||||
public void Set(int colorsCount, TableRef<ITexture[]> colors, TableRef<ITexture> depthStencil)
|
||||
{
|
||||
_colorsCount = colorsCount;
|
||||
_colors = colors;
|
||||
_depthStencil = depthStencil;
|
||||
}
|
||||
@@ -20,16 +23,15 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
public static void Run(ref SetRenderTargetsCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
ITexture[] colors = command._colors.Get(threaded);
|
||||
ITexture[] colorsCopy = ArrayPool.Rent(colors.Length);
|
||||
Span<ITexture> colorsSpan = colors.AsSpan(0, command._colorsCount);
|
||||
|
||||
for (int i = 0; i < colors.Length; i++)
|
||||
for (int i = 0; i < colorsSpan.Length; i++)
|
||||
{
|
||||
colorsCopy[i] = ((ThreadedTexture)colors[i])?.Base;
|
||||
colorsSpan[i] = ((ThreadedTexture)colorsSpan[i])?.Base;
|
||||
}
|
||||
|
||||
renderer.Pipeline.SetRenderTargets(colorsCopy, command._depthStencil.GetAs<ThreadedTexture>(threaded)?.Base);
|
||||
renderer.Pipeline.SetRenderTargets(colorsSpan, command._depthStencil.GetAs<ThreadedTexture>(threaded)?.Base);
|
||||
|
||||
ArrayPool.Return(colorsCopy);
|
||||
ArrayPool.Return(colors);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -267,12 +267,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
||||
_renderer.QueueCommand();
|
||||
}
|
||||
|
||||
public unsafe void SetRenderTargets(ITexture[] colors, ITexture depthStencil)
|
||||
public unsafe void SetRenderTargets(Span<ITexture> colors, ITexture depthStencil)
|
||||
{
|
||||
ITexture[] colorsCopy = SetRenderTargetsCommand.ArrayPool.Rent(colors.Length);
|
||||
colors.CopyTo(colorsCopy, 0);
|
||||
colors.CopyTo(colorsCopy.AsSpan());
|
||||
|
||||
_renderer.New<SetRenderTargetsCommand>()->Set(Ref(colorsCopy), Ref(depthStencil));
|
||||
_renderer.New<SetRenderTargetsCommand>()->Set(colors.Length, Ref(colorsCopy), Ref(depthStencil));
|
||||
_renderer.QueueCommand();
|
||||
}
|
||||
|
||||
|
||||
@@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
||||
/// </summary>
|
||||
public class ThreadedRenderer : IRenderer
|
||||
{
|
||||
private const int SpanPoolBytes = 4 * 1024 * 1024;
|
||||
private const int SpanPoolBytes = 8 * 1024 * 1024;
|
||||
private const int MaxRefsPerCommand = 2;
|
||||
private const int QueueCount = 10000;
|
||||
|
||||
|
||||
@@ -404,9 +404,12 @@ namespace Ryujinx.Graphics.Gpu
|
||||
|
||||
if (force || _pendingSync || (syncPoint && SyncpointActions.Count > 0))
|
||||
{
|
||||
foreach (ISyncActionHandler action in SyncActions)
|
||||
for (int i = 0; i < SyncActions.Count; i++)
|
||||
{
|
||||
action.SyncPreAction(syncPoint);
|
||||
if (SyncActions[i].SyncPreAction(syncPoint))
|
||||
{
|
||||
SyncActions.RemoveAt(i--);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (ISyncActionHandler action in SyncpointActions)
|
||||
|
||||
@@ -411,7 +411,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// flushes often enough, which is determined by the flush balance.
|
||||
/// </summary>
|
||||
/// <inheritdoc/>
|
||||
public void SyncPreAction(bool syncpoint)
|
||||
public bool SyncPreAction(bool syncpoint)
|
||||
{
|
||||
if (syncpoint || NextSyncCopies())
|
||||
{
|
||||
@@ -421,6 +421,8 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
_registeredBufferSync = _modifiedSync;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -15,7 +15,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// <summary>
|
||||
/// Buffer, used to store vertex and index data, uniform and storage buffers, and others.
|
||||
/// </summary>
|
||||
class Buffer : INonOverlappingRange, ISyncActionHandler, IDisposable
|
||||
class Buffer : INonOverlappingRange<Buffer>, ISyncActionHandler, IDisposable
|
||||
{
|
||||
private const ulong GranularBufferThreshold = 4096;
|
||||
|
||||
@@ -41,6 +41,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// End address of the buffer in guest memory.
|
||||
/// </summary>
|
||||
public ulong EndAddress => Address + Size;
|
||||
|
||||
public Buffer Next { get; set; }
|
||||
public Buffer Previous { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Increments when the buffer is (partially) unmapped or disposed.
|
||||
@@ -87,6 +90,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
|
||||
private readonly bool _useGranular;
|
||||
private bool _syncActionRegistered;
|
||||
private bool _bufferInherited;
|
||||
|
||||
private int _referenceCount = 1;
|
||||
|
||||
@@ -113,7 +117,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
ulong size,
|
||||
BufferStage stage,
|
||||
bool sparseCompatible,
|
||||
RangeItem<Buffer>[] baseBuffers)
|
||||
Buffer[] baseBuffers)
|
||||
{
|
||||
_context = context;
|
||||
_physicalMemory = physicalMemory;
|
||||
@@ -134,15 +138,15 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
if (baseBuffers.Length != 0)
|
||||
{
|
||||
baseHandles = new List<IRegionHandle>();
|
||||
foreach (RangeItem<Buffer> item in baseBuffers)
|
||||
foreach (Buffer item in baseBuffers)
|
||||
{
|
||||
if (item.Value._useGranular)
|
||||
if (item._useGranular)
|
||||
{
|
||||
baseHandles.AddRange(item.Value._memoryTrackingGranular.Handles);
|
||||
baseHandles.AddRange(item._memoryTrackingGranular.Handles);
|
||||
}
|
||||
else
|
||||
{
|
||||
baseHandles.Add(item.Value._memoryTracking);
|
||||
baseHandles.Add(item._memoryTracking);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -247,14 +251,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// Checks if a given range overlaps with the buffer.
|
||||
/// </summary>
|
||||
/// <param name="address">Start address of the range</param>
|
||||
/// <param name="size">Size in bytes of the range</param>
|
||||
/// <param name="endAddress">End address of the range</param>
|
||||
/// <returns>True if the range overlaps, false otherwise</returns>
|
||||
public bool OverlapsWith(ulong address, ulong size)
|
||||
public bool OverlapsWith(ulong address, ulong endAddress)
|
||||
{
|
||||
return Address < address + size && address < EndAddress;
|
||||
return Address < endAddress && address < EndAddress;
|
||||
}
|
||||
|
||||
public INonOverlappingRange Split(ulong splitAddress)
|
||||
public INonOverlappingRange<Buffer> Split(ulong splitAddress)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
@@ -389,11 +393,16 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// This will copy any buffer ranges designated for pre-flushing.
|
||||
/// </summary>
|
||||
/// <param name="syncpoint">True if the action is a guest syncpoint</param>
|
||||
public void SyncPreAction(bool syncpoint)
|
||||
public bool SyncPreAction(bool syncpoint)
|
||||
{
|
||||
if (_bufferInherited)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (_referenceCount == 0)
|
||||
{
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (BackingState.ShouldChangeBacking())
|
||||
@@ -410,6 +419,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
_modifiedRanges?.GetRangesAtSync(Address, Size, _context.SyncNumber, _syncPreRangeAction);
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void SyncPreRangeAction(ulong address, ulong size)
|
||||
@@ -426,10 +437,13 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
{
|
||||
_syncActionRegistered = false;
|
||||
|
||||
if (_bufferInherited)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (_useGranular)
|
||||
{
|
||||
|
||||
|
||||
_modifiedRanges?.GetRanges(Address, Size, _syncRangeAction);
|
||||
}
|
||||
else
|
||||
@@ -453,6 +467,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// <param name="from">The buffer to inherit from</param>
|
||||
public void InheritModifiedRanges(Buffer from)
|
||||
{
|
||||
from._bufferInherited = true;
|
||||
|
||||
if (from._modifiedRanges is { HasRanges: true })
|
||||
{
|
||||
if (from._syncActionRegistered && !_syncActionRegistered)
|
||||
|
||||
@@ -56,7 +56,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// <param name="parent">Parent buffer</param>
|
||||
/// <param name="stage">Initial buffer stage</param>
|
||||
/// <param name="baseBuffers">Buffers to inherit state from</param>
|
||||
public BufferBackingState(GpuContext context, Buffer parent, BufferStage stage, RangeItem<Buffer>[] baseBuffers)
|
||||
public BufferBackingState(GpuContext context, Buffer parent, BufferStage stage, Buffer[] baseBuffers)
|
||||
{
|
||||
_size = (int)parent.Size;
|
||||
_systemMemoryType = context.Capabilities.MemoryType;
|
||||
@@ -102,9 +102,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
|
||||
if (baseBuffers.Length != 0)
|
||||
{
|
||||
foreach (RangeItem<Buffer> item in baseBuffers)
|
||||
foreach (Buffer item in baseBuffers)
|
||||
{
|
||||
CombineState(item.Value.BackingState);
|
||||
CombineState(item.BackingState);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -79,16 +79,13 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
for (int index = 0; index < range.Count; index++)
|
||||
{
|
||||
MemoryRange subRange = range.GetSubRange(index);
|
||||
|
||||
_buffers.Lock.EnterReadLock();
|
||||
Span<RangeItem<Buffer>> overlaps = _buffers.FindOverlapsAsSpan(subRange.Address, subRange.Size);
|
||||
|
||||
ReadOnlySpan<Buffer> overlaps = _buffers.FindOverlapsAsSpan(subRange.Address, subRange.Size);
|
||||
|
||||
for (int i = 0; i < overlaps.Length; i++)
|
||||
{
|
||||
overlaps[i].Value.Unmapped(subRange.Address, subRange.Size);
|
||||
overlaps[i].Unmapped(subRange.Address, subRange.Size);
|
||||
}
|
||||
|
||||
_buffers.Lock.ExitReadLock();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -328,7 +325,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
ulong alignedEndAddress = (endAddress + alignmentMask) & ~alignmentMask;
|
||||
ulong alignedSize = alignedEndAddress - alignedAddress;
|
||||
|
||||
Buffer buffer = _buffers.FindOverlap(alignedAddress, alignedSize).Value;
|
||||
Buffer buffer = _buffers.FindOverlap(alignedAddress, alignedSize);
|
||||
BufferRange bufferRange = buffer.GetRange(alignedAddress, alignedSize, false);
|
||||
|
||||
alignedSubRanges[i] = new MemoryRange(alignedAddress, alignedSize);
|
||||
@@ -395,7 +392,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
|
||||
if (subRange.Address != MemoryManager.PteUnmapped)
|
||||
{
|
||||
Buffer buffer = _buffers.FindOverlap(subRange.Address, subRange.Size).Value;
|
||||
Buffer buffer = _buffers.FindOverlap(subRange.Address, subRange.Size);
|
||||
|
||||
virtualBuffer.AddPhysicalDependency(buffer, subRange.Address, dstOffset, subRange.Size);
|
||||
physicalBuffers.Add(buffer);
|
||||
@@ -487,10 +484,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// <param name="stage">The type of usage that created the buffer</param>
|
||||
private void CreateBufferAligned(ulong address, ulong size, BufferStage stage)
|
||||
{
|
||||
Buffer newBuffer = null;
|
||||
|
||||
_buffers.Lock.EnterWriteLock();
|
||||
Span<RangeItem<Buffer>> overlaps = _buffers.FindOverlapsAsSpan(address, size);
|
||||
ReadOnlySpan<Buffer> overlaps = _buffers.FindOverlapsAsSpan(address, size);
|
||||
|
||||
if (overlaps.Length != 0)
|
||||
{
|
||||
@@ -521,7 +515,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
{
|
||||
// Try to grow the buffer by 1.5x of its current size.
|
||||
// This improves performance in the cases where the buffer is resized often by small amounts.
|
||||
ulong existingSize = overlaps[0].Value.Size;
|
||||
ulong existingSize = overlaps[0].Size;
|
||||
ulong growthSize = (existingSize + Math.Min(existingSize >> 1, MaxDynamicGrowthSize)) & ~BufferAlignmentMask;
|
||||
|
||||
size = Math.Max(size, growthSize);
|
||||
@@ -535,39 +529,22 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
|
||||
for (int i = 0; i < overlaps.Length; i++)
|
||||
{
|
||||
anySparseCompatible |= overlaps[i].Value.SparseCompatible;
|
||||
anySparseCompatible |= overlaps[i].SparseCompatible;
|
||||
}
|
||||
|
||||
RangeItem<Buffer>[] overlapsArray = overlaps.ToArray();
|
||||
Buffer[] overlapsArray = overlaps.ToArray();
|
||||
|
||||
_buffers.RemoveRange(overlaps[0], overlaps[^1]);
|
||||
|
||||
_buffers.Lock.ExitWriteLock();
|
||||
|
||||
ulong newSize = endAddress - address;
|
||||
|
||||
newBuffer = CreateBufferAligned(address, newSize, stage, anySparseCompatible, overlapsArray);
|
||||
}
|
||||
else
|
||||
{
|
||||
_buffers.Lock.ExitWriteLock();
|
||||
_buffers.Add(CreateBufferAligned(address, newSize, stage, anySparseCompatible, overlapsArray));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_buffers.Lock.ExitWriteLock();
|
||||
|
||||
// No overlap, just create a new buffer.
|
||||
newBuffer = new(_context, _physicalMemory, address, size, stage, sparseCompatible: false, []);
|
||||
}
|
||||
|
||||
if (newBuffer is not null)
|
||||
{
|
||||
_buffers.Lock.EnterWriteLock();
|
||||
|
||||
_buffers.Add(newBuffer);
|
||||
|
||||
_buffers.Lock.ExitWriteLock();
|
||||
_buffers.Add(new(_context, _physicalMemory, address, size, stage, sparseCompatible: false, []));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -583,10 +560,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
private void CreateBufferAligned(ulong address, ulong size, BufferStage stage, ulong alignment)
|
||||
{
|
||||
bool sparseAligned = alignment >= SparseBufferAlignmentSize;
|
||||
Buffer newBuffer = null;
|
||||
|
||||
_buffers.Lock.EnterWriteLock();
|
||||
Span<RangeItem<Buffer>> overlaps = _buffers.FindOverlapsAsSpan(address, size);
|
||||
ReadOnlySpan<Buffer> overlaps = _buffers.FindOverlapsAsSpan(address, size);
|
||||
|
||||
if (overlaps.Length != 0)
|
||||
{
|
||||
@@ -598,7 +573,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
if (overlaps[0].Address > address ||
|
||||
overlaps[0].EndAddress < endAddress ||
|
||||
(overlaps[0].Address & (alignment - 1)) != 0 ||
|
||||
(!overlaps[0].Value.SparseCompatible && sparseAligned))
|
||||
(!overlaps[0].SparseCompatible && sparseAligned))
|
||||
{
|
||||
// We need to make sure the new buffer is properly aligned.
|
||||
// However, after the range is aligned, it is possible that it
|
||||
@@ -622,35 +597,18 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
|
||||
ulong newSize = endAddress - address;
|
||||
|
||||
RangeItem<Buffer>[] overlapsArray = overlaps.ToArray();
|
||||
Buffer[] overlapsArray = overlaps.ToArray();
|
||||
|
||||
_buffers.RemoveRange(overlaps[0], overlaps[^1]);
|
||||
|
||||
_buffers.Lock.ExitWriteLock();
|
||||
|
||||
newBuffer = CreateBufferAligned(address, newSize, stage, sparseAligned, overlapsArray);
|
||||
}
|
||||
else
|
||||
{
|
||||
_buffers.Lock.ExitWriteLock();
|
||||
_buffers.Add(CreateBufferAligned(address, newSize, stage, sparseAligned, overlapsArray));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_buffers.Lock.ExitWriteLock();
|
||||
|
||||
// No overlap, just create a new buffer.
|
||||
newBuffer = new(_context, _physicalMemory, address, size, stage, sparseAligned, []);
|
||||
}
|
||||
|
||||
if (newBuffer is not null)
|
||||
{
|
||||
_buffers.Lock.EnterWriteLock();
|
||||
|
||||
_buffers.Add(newBuffer);
|
||||
|
||||
_buffers.Lock.ExitWriteLock();
|
||||
}
|
||||
_buffers.Add(new(_context, _physicalMemory, address, size, stage, sparseAligned, []));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -663,13 +621,13 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// <param name="stage">The type of usage that created the buffer</param>
|
||||
/// <param name="sparseCompatible">Indicates if the buffer can be used in a sparse buffer mapping</param>
|
||||
/// <param name="overlaps">Buffers overlapping the range</param>
|
||||
private Buffer CreateBufferAligned(ulong address, ulong size, BufferStage stage, bool sparseCompatible, RangeItem<Buffer>[] overlaps)
|
||||
private Buffer CreateBufferAligned(ulong address, ulong size, BufferStage stage, bool sparseCompatible, Buffer[] overlaps)
|
||||
{
|
||||
Buffer newBuffer = new(_context, _physicalMemory, address, size, stage, sparseCompatible, overlaps);
|
||||
|
||||
for (int index = 0; index < overlaps.Length; index++)
|
||||
{
|
||||
Buffer buffer = overlaps[index].Value;
|
||||
Buffer buffer = overlaps[index];
|
||||
|
||||
int dstOffset = (int)(buffer.Address - newBuffer.Address);
|
||||
|
||||
@@ -897,7 +855,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
{
|
||||
MemoryRange subRange = range.GetSubRange(i);
|
||||
|
||||
Buffer subBuffer = _buffers.FindOverlap(subRange.Address, subRange.Size).Value;
|
||||
Buffer subBuffer = _buffers.FindOverlap(subRange.Address, subRange.Size);
|
||||
|
||||
subBuffer.SynchronizeMemory(subRange.Address, subRange.Size);
|
||||
|
||||
@@ -945,7 +903,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
|
||||
if (size != 0)
|
||||
{
|
||||
buffer = _buffers.FindOverlap(address, size).Value;
|
||||
buffer = _buffers.FindOverlap(address, size);
|
||||
|
||||
buffer.CopyFromDependantVirtualBuffers();
|
||||
buffer.SynchronizeMemory(address, size);
|
||||
@@ -957,7 +915,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
}
|
||||
else
|
||||
{
|
||||
buffer = _buffers.FindOverlapFast(address, 1).Value;
|
||||
buffer = _buffers.FindOverlapFast(address, 1);
|
||||
}
|
||||
|
||||
return buffer;
|
||||
@@ -995,7 +953,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
{
|
||||
if (size != 0)
|
||||
{
|
||||
Buffer buffer = _buffers.FindOverlap(address, size).Value;
|
||||
Buffer buffer = _buffers.FindOverlap(address, size);
|
||||
|
||||
if (copyBackVirtual)
|
||||
{
|
||||
|
||||
@@ -8,7 +8,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// <summary>
|
||||
/// A range within a buffer that has been modified by the GPU.
|
||||
/// </summary>
|
||||
class BufferModifiedRange : INonOverlappingRange
|
||||
class BufferModifiedRange : INonOverlappingRange<BufferModifiedRange>
|
||||
{
|
||||
/// <summary>
|
||||
/// Start address of the range in guest memory.
|
||||
@@ -24,6 +24,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// End address of the range in guest memory.
|
||||
/// </summary>
|
||||
public ulong EndAddress => Address + Size;
|
||||
|
||||
public BufferModifiedRange Next { get; set; }
|
||||
public BufferModifiedRange Previous { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The GPU sync number at the time of the last modification.
|
||||
@@ -54,14 +57,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// Checks if a given range overlaps with the modified range.
|
||||
/// </summary>
|
||||
/// <param name="address">Start address of the range</param>
|
||||
/// <param name="size">Size in bytes of the range</param>
|
||||
/// <param name="endAddress">End address of the range</param>
|
||||
/// <returns>True if the range overlaps, false otherwise</returns>
|
||||
public bool OverlapsWith(ulong address, ulong size)
|
||||
public bool OverlapsWith(ulong address, ulong endAddress)
|
||||
{
|
||||
return Address < address + size && address < EndAddress;
|
||||
return Address < endAddress && address < EndAddress;
|
||||
}
|
||||
|
||||
public INonOverlappingRange Split(ulong splitAddress)
|
||||
public INonOverlappingRange<BufferModifiedRange> Split(ulong splitAddress)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
@@ -119,11 +122,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
// Slices a given region using the modified regions in the list. Calls the action for the new slices.
|
||||
Lock.EnterReadLock();
|
||||
|
||||
Span<RangeItem<BufferModifiedRange>> overlaps = FindOverlapsAsSpan(address, size);
|
||||
ReadOnlySpan<BufferModifiedRange> overlaps = FindOverlapsAsSpan(address, size);
|
||||
|
||||
for (int i = 0; i < overlaps.Length; i++)
|
||||
{
|
||||
BufferModifiedRange overlap = overlaps[i].Value;
|
||||
BufferModifiedRange overlap = overlaps[i];
|
||||
|
||||
if (overlap.Address > address)
|
||||
{
|
||||
@@ -157,7 +160,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
ulong syncNumber = _context.SyncNumber;
|
||||
// We may overlap with some existing modified regions. They must be cut into by the new entry.
|
||||
Lock.EnterWriteLock();
|
||||
(RangeItem<BufferModifiedRange> first, RangeItem<BufferModifiedRange> last) = FindOverlapsAsNodes(address, size);
|
||||
(BufferModifiedRange first, BufferModifiedRange last) = FindOverlapsAsNodes(address, size);
|
||||
|
||||
if (first is null)
|
||||
{
|
||||
@@ -170,34 +173,39 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
{
|
||||
if (first.Address == address && first.EndAddress == endAddress)
|
||||
{
|
||||
first.Value.SyncNumber = syncNumber;
|
||||
first.Value.Parent = this;
|
||||
first.SyncNumber = syncNumber;
|
||||
first.Parent = this;
|
||||
Lock.ExitWriteLock();
|
||||
return;
|
||||
}
|
||||
|
||||
if (first.Address < address)
|
||||
{
|
||||
first.Value.Size = address - first.Address;
|
||||
Update(first);
|
||||
|
||||
if (first.EndAddress > endAddress)
|
||||
{
|
||||
Add(new BufferModifiedRange(endAddress, first.EndAddress - endAddress,
|
||||
first.Value.SyncNumber, first.Value.Parent));
|
||||
first.SyncNumber, first.Parent));
|
||||
}
|
||||
|
||||
first.Size = address - first.Address;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (first.EndAddress > endAddress)
|
||||
{
|
||||
first.Value.Size = first.EndAddress - endAddress;
|
||||
first.Value.Address = endAddress;
|
||||
Update(first);
|
||||
first.Size = first.EndAddress - endAddress;
|
||||
first.Address = endAddress;
|
||||
}
|
||||
else
|
||||
{
|
||||
Remove(first.Value);
|
||||
first.Address = address;
|
||||
first.Size = size;
|
||||
first.SyncNumber = syncNumber;
|
||||
first.Parent = this;
|
||||
|
||||
Lock.ExitWriteLock();
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -207,38 +215,39 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
return;
|
||||
}
|
||||
|
||||
BufferModifiedRange buffPre = null;
|
||||
BufferModifiedRange buffPost = null;
|
||||
bool extendsPost = false;
|
||||
bool extendsPre = false;
|
||||
|
||||
if (first.Address < address)
|
||||
{
|
||||
buffPre = new BufferModifiedRange(first.Address, address - first.Address,
|
||||
first.Value.SyncNumber, first.Value.Parent);
|
||||
extendsPre = true;
|
||||
first.Size = address - first.Address;
|
||||
first = first.Next;
|
||||
}
|
||||
|
||||
if (last.EndAddress > endAddress)
|
||||
{
|
||||
buffPost = new BufferModifiedRange(endAddress, last.EndAddress - endAddress,
|
||||
last.Value.SyncNumber, last.Value.Parent);
|
||||
extendsPost = true;
|
||||
last.Size = last.EndAddress - endAddress;
|
||||
last.Address = endAddress;
|
||||
last = last.Previous;
|
||||
}
|
||||
|
||||
RemoveRange(first, last);
|
||||
|
||||
if (extendsPre)
|
||||
if (first.Address < last.Address)
|
||||
{
|
||||
Add(buffPre);
|
||||
RemoveRange(first.Next, last);
|
||||
first.Address = address;
|
||||
first.Size = size;
|
||||
first.SyncNumber = syncNumber;
|
||||
first.Parent = this;
|
||||
}
|
||||
|
||||
if (extendsPost)
|
||||
else if (first.Address == last.Address)
|
||||
{
|
||||
Add(buffPost);
|
||||
first.Address = address;
|
||||
first.Size = size;
|
||||
first.SyncNumber = syncNumber;
|
||||
first.Parent = this;
|
||||
}
|
||||
|
||||
Add(new BufferModifiedRange(address, size, syncNumber, this));
|
||||
else
|
||||
{
|
||||
Add(new BufferModifiedRange(address, size, syncNumber, this));
|
||||
}
|
||||
|
||||
Lock.ExitWriteLock();
|
||||
}
|
||||
|
||||
@@ -252,11 +261,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
public void GetRangesAtSync(ulong address, ulong size, ulong syncNumber, Action<ulong, ulong> rangeAction)
|
||||
{
|
||||
Lock.EnterReadLock();
|
||||
Span<RangeItem<BufferModifiedRange>> overlaps = FindOverlapsAsSpan(address, size);
|
||||
ReadOnlySpan<BufferModifiedRange> overlaps = FindOverlapsAsSpan(address, size);
|
||||
|
||||
for (int i = 0; i < overlaps.Length; i++)
|
||||
{
|
||||
BufferModifiedRange overlap = overlaps[i].Value;
|
||||
BufferModifiedRange overlap = overlaps[i];
|
||||
|
||||
if (overlap.SyncNumber == syncNumber)
|
||||
{
|
||||
@@ -277,18 +286,18 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
{
|
||||
// We use the non-span method here because keeping the lock will cause a deadlock.
|
||||
Lock.EnterReadLock();
|
||||
RangeItem<BufferModifiedRange>[] overlaps = FindOverlapsAsArray(address, size, out int length);
|
||||
BufferModifiedRange[] overlaps = FindOverlapsAsArray(address, size, out int length);
|
||||
Lock.ExitReadLock();
|
||||
|
||||
if (length != 0)
|
||||
{
|
||||
for (int i = 0; i < length; i++)
|
||||
{
|
||||
BufferModifiedRange overlap = overlaps[i].Value;
|
||||
BufferModifiedRange overlap = overlaps[i];
|
||||
rangeAction(overlap.Address, overlap.Size);
|
||||
}
|
||||
|
||||
ArrayPool<RangeItem<BufferModifiedRange>>.Shared.Return(overlaps);
|
||||
ArrayPool<BufferModifiedRange>.Shared.Return(overlaps);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -301,7 +310,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
public bool HasRange(ulong address, ulong size)
|
||||
{
|
||||
Lock.EnterReadLock();
|
||||
RangeItem<BufferModifiedRange> first = FindOverlapFast(address, size);
|
||||
BufferModifiedRange first = FindOverlapFast(address, size);
|
||||
bool result = first is not null;
|
||||
Lock.ExitReadLock();
|
||||
return result;
|
||||
@@ -336,7 +345,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// <param name="address">The start address of the flush range</param>
|
||||
/// <param name="endAddress">The end address of the flush range</param>
|
||||
private void RemoveRangesAndFlush(
|
||||
RangeItem<BufferModifiedRange>[] overlaps,
|
||||
BufferModifiedRange[] overlaps,
|
||||
int rangeCount,
|
||||
long highestDiff,
|
||||
ulong currentSync,
|
||||
@@ -349,7 +358,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
|
||||
for (int i = 0; i < rangeCount; i++)
|
||||
{
|
||||
BufferModifiedRange overlap = overlaps[i].Value;
|
||||
BufferModifiedRange overlap = overlaps[i];
|
||||
|
||||
long diff = (long)(overlap.SyncNumber - currentSync);
|
||||
|
||||
@@ -358,7 +367,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
ulong clampAddress = Math.Max(address, overlap.Address);
|
||||
ulong clampEnd = Math.Min(endAddress, overlap.EndAddress);
|
||||
|
||||
ClearPart(overlap, clampAddress, clampEnd);
|
||||
if (i == 0 || i == rangeCount - 1)
|
||||
{
|
||||
ClearPart(overlap, clampAddress, clampEnd);
|
||||
}
|
||||
else
|
||||
{
|
||||
Remove(overlap);
|
||||
}
|
||||
|
||||
RangeActionWithMigration(clampAddress, clampEnd - clampAddress, waitSync, _flushAction);
|
||||
}
|
||||
@@ -398,7 +414,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
|
||||
Lock.EnterWriteLock();
|
||||
// We use the non-span method here because the array is partially modified by the code, which would invalidate a span.
|
||||
RangeItem<BufferModifiedRange>[] overlaps = FindOverlapsAsArray(address, size, out int rangeCount);
|
||||
BufferModifiedRange[] overlaps = FindOverlapsAsArray(address, size, out int rangeCount);
|
||||
|
||||
if (rangeCount == 0)
|
||||
{
|
||||
@@ -414,7 +430,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
|
||||
for (int i = 0; i < rangeCount; i++)
|
||||
{
|
||||
BufferModifiedRange overlap = overlaps![i].Value;
|
||||
BufferModifiedRange overlap = overlaps![i];
|
||||
|
||||
long diff = (long)(overlap.SyncNumber - currentSync);
|
||||
|
||||
@@ -436,7 +452,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
|
||||
RemoveRangesAndFlush(overlaps, rangeCount, highestDiff, currentSync, address, endAddress);
|
||||
|
||||
ArrayPool<RangeItem<BufferModifiedRange>>.Shared.Return(overlaps!);
|
||||
ArrayPool<BufferModifiedRange>.Shared.Return(overlaps!);
|
||||
|
||||
Lock.ExitWriteLock();
|
||||
}
|
||||
@@ -452,7 +468,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
public void InheritRanges(BufferModifiedRangeList ranges, Action<ulong, ulong> registerRangeAction)
|
||||
{
|
||||
ranges.Lock.EnterReadLock();
|
||||
BufferModifiedRange[] inheritRanges = ranges.ToArray();
|
||||
int rangesCount = ranges.Count;
|
||||
BufferModifiedRange[] inheritRanges = ArrayPool<BufferModifiedRange>.Shared.Rent(ranges.Count);
|
||||
ranges.Items.AsSpan(0, ranges.Count).CopyTo(inheritRanges);
|
||||
ranges.Lock.ExitReadLock();
|
||||
|
||||
// Copy over the migration from the previous range list
|
||||
@@ -478,22 +496,26 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
ranges._migrationTarget = this;
|
||||
|
||||
Lock.EnterWriteLock();
|
||||
|
||||
foreach (BufferModifiedRange range in inheritRanges)
|
||||
|
||||
for (int i = 0; i < rangesCount; i++)
|
||||
{
|
||||
BufferModifiedRange range = inheritRanges[i];
|
||||
Add(range);
|
||||
}
|
||||
|
||||
Lock.ExitWriteLock();
|
||||
|
||||
ulong currentSync = _context.SyncNumber;
|
||||
foreach (BufferModifiedRange range in inheritRanges)
|
||||
for (int i = 0; i < rangesCount; i++)
|
||||
{
|
||||
BufferModifiedRange range = inheritRanges[i];
|
||||
if (range.SyncNumber != currentSync)
|
||||
{
|
||||
registerRangeAction(range.Address, range.Size);
|
||||
}
|
||||
}
|
||||
|
||||
ArrayPool<BufferModifiedRange>.Shared.Return(inheritRanges);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -534,18 +556,25 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
|
||||
private void ClearPart(BufferModifiedRange overlap, ulong address, ulong endAddress)
|
||||
{
|
||||
Remove(overlap);
|
||||
|
||||
// If the overlap extends outside of the clear range, make sure those parts still exist.
|
||||
|
||||
if (overlap.Address < address)
|
||||
{
|
||||
Add(new BufferModifiedRange(overlap.Address, address - overlap.Address, overlap.SyncNumber, overlap.Parent));
|
||||
if (overlap.EndAddress > endAddress)
|
||||
{
|
||||
Add(new BufferModifiedRange(endAddress, overlap.EndAddress - endAddress, overlap.SyncNumber, overlap.Parent));
|
||||
}
|
||||
|
||||
overlap.Size = address - overlap.Address;
|
||||
}
|
||||
|
||||
if (overlap.EndAddress > endAddress)
|
||||
else if (overlap.EndAddress > endAddress)
|
||||
{
|
||||
Add(new BufferModifiedRange(endAddress, overlap.EndAddress - endAddress, overlap.SyncNumber, overlap.Parent));
|
||||
overlap.Size = overlap.EndAddress - endAddress;
|
||||
overlap.Address = endAddress;
|
||||
}
|
||||
else
|
||||
{
|
||||
Remove(overlap);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -558,7 +587,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
{
|
||||
ulong endAddress = address + size;
|
||||
Lock.EnterWriteLock();
|
||||
(RangeItem<BufferModifiedRange> first, RangeItem<BufferModifiedRange> last) = FindOverlapsAsNodes(address, size);
|
||||
(BufferModifiedRange first, BufferModifiedRange last) = FindOverlapsAsNodes(address, size);
|
||||
|
||||
if (first is null)
|
||||
{
|
||||
@@ -570,26 +599,24 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
{
|
||||
if (first.Address < address)
|
||||
{
|
||||
first.Value.Size = address - first.Address;
|
||||
Update(first);
|
||||
first.Size = address - first.Address;
|
||||
|
||||
if (first.EndAddress > endAddress)
|
||||
{
|
||||
Add(new BufferModifiedRange(endAddress, first.EndAddress - endAddress,
|
||||
first.Value.SyncNumber, first.Value.Parent));
|
||||
first.SyncNumber, first.Parent));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (first.EndAddress > endAddress)
|
||||
{
|
||||
first.Value.Size = first.EndAddress - endAddress;
|
||||
first.Value.Address = endAddress;
|
||||
Update(first);
|
||||
first.Size = first.EndAddress - endAddress;
|
||||
first.Address = endAddress;
|
||||
}
|
||||
else
|
||||
{
|
||||
Remove(first.Value);
|
||||
Remove(first);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -605,14 +632,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
if (first.Address < address)
|
||||
{
|
||||
buffPre = new BufferModifiedRange(first.Address, address - first.Address,
|
||||
first.Value.SyncNumber, first.Value.Parent);
|
||||
first.SyncNumber, first.Parent);
|
||||
extendsPre = true;
|
||||
}
|
||||
|
||||
if (last.EndAddress > endAddress)
|
||||
{
|
||||
buffPost = new BufferModifiedRange(endAddress, last.EndAddress - endAddress,
|
||||
last.Value.SyncNumber, last.Value.Parent);
|
||||
last.SyncNumber, last.Parent);
|
||||
extendsPost = true;
|
||||
}
|
||||
|
||||
|
||||
@@ -15,7 +15,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// <summary>
|
||||
/// Represents a GPU virtual memory range.
|
||||
/// </summary>
|
||||
private class VirtualRange : INonOverlappingRange
|
||||
private class VirtualRange : INonOverlappingRange<VirtualRange>
|
||||
{
|
||||
/// <summary>
|
||||
/// GPU virtual address where the range starts.
|
||||
@@ -32,6 +32,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// </summary>
|
||||
public ulong EndAddress => Address + Size;
|
||||
|
||||
public VirtualRange Next { get; set; }
|
||||
public VirtualRange Previous { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Physical regions where the GPU virtual region is mapped.
|
||||
/// </summary>
|
||||
@@ -54,14 +57,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// Checks if a given range overlaps with the buffer.
|
||||
/// </summary>
|
||||
/// <param name="address">Start address of the range</param>
|
||||
/// <param name="size">Size in bytes of the range</param>
|
||||
/// <param name="endAddress">End address of the range</param>
|
||||
/// <returns>True if the range overlaps, false otherwise</returns>
|
||||
public bool OverlapsWith(ulong address, ulong size)
|
||||
public bool OverlapsWith(ulong address, ulong endAddress)
|
||||
{
|
||||
return Address < address + size && address < EndAddress;
|
||||
return Address < endAddress && address < EndAddress;
|
||||
}
|
||||
|
||||
public INonOverlappingRange Split(ulong splitAddress)
|
||||
public INonOverlappingRange<VirtualRange> Split(ulong splitAddress)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
@@ -122,7 +125,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
ulong originalVa = gpuVa;
|
||||
|
||||
_virtualRanges.Lock.EnterWriteLock();
|
||||
(RangeItem<VirtualRange> first, RangeItem<VirtualRange> last) = _virtualRanges.FindOverlapsAsNodes(gpuVa, size);
|
||||
(VirtualRange first, VirtualRange last) = _virtualRanges.FindOverlapsAsNodes(gpuVa, size);
|
||||
|
||||
if (first is not null)
|
||||
{
|
||||
@@ -147,8 +150,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
}
|
||||
else
|
||||
{
|
||||
found = first.Value.Range.Count == 1 || IsSparseAligned(first.Value.Range);
|
||||
range = first.Value.Range.Slice(gpuVa - first.Address, size);
|
||||
found = first.Range.Count == 1 || IsSparseAligned(first.Range);
|
||||
range = first.Range.Slice(gpuVa - first.Address, size);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
||||
@@ -17,6 +17,6 @@ namespace Ryujinx.Graphics.Gpu.Synchronization
|
||||
/// Action to be performed immediately before sync is created.
|
||||
/// </summary>
|
||||
/// <param name="syncpoint">True if the action is a guest syncpoint</param>
|
||||
void SyncPreAction(bool syncpoint) { }
|
||||
bool SyncPreAction(bool syncpoint) { return true; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1166,7 +1166,7 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
}
|
||||
}
|
||||
|
||||
public void SetRenderTargets(ITexture[] colors, ITexture depthStencil)
|
||||
public void SetRenderTargets(Span<ITexture> colors, ITexture depthStencil)
|
||||
{
|
||||
EnsureFramebuffer();
|
||||
|
||||
|
||||
@@ -71,17 +71,31 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
HasDepthStencil = isDepthStencil;
|
||||
}
|
||||
|
||||
public FramebufferParams(Device device, ITexture[] colors, ITexture depthStencil)
|
||||
public FramebufferParams(Device device, ReadOnlySpan<ITexture> colors, ITexture depthStencil)
|
||||
{
|
||||
_device = device;
|
||||
|
||||
int colorsCount = colors.Count(IsValidTextureView);
|
||||
int colorsCount = 0;
|
||||
_colorsCanonical = new TextureView[colors.Length];
|
||||
|
||||
for (int i = 0; i < colors.Length; i++)
|
||||
{
|
||||
ITexture color = colors[i];
|
||||
if (color is TextureView { Valid: true } view)
|
||||
{
|
||||
colorsCount++;
|
||||
_colorsCanonical[i] = view;
|
||||
}
|
||||
else
|
||||
{
|
||||
_colorsCanonical[i] = null;
|
||||
}
|
||||
}
|
||||
|
||||
int count = colorsCount + (IsValidTextureView(depthStencil) ? 1 : 0);
|
||||
|
||||
_attachments = new Auto<DisposableImageView>[count];
|
||||
_colors = new TextureView[colorsCount];
|
||||
_colorsCanonical = colors.Select(color => color is TextureView view && view.Valid ? view : null).ToArray();
|
||||
|
||||
AttachmentSamples = new uint[count];
|
||||
AttachmentFormats = new VkFormat[count];
|
||||
@@ -165,9 +179,17 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
_totalCount = colors.Length;
|
||||
}
|
||||
|
||||
public FramebufferParams Update(ITexture[] colors, ITexture depthStencil)
|
||||
public FramebufferParams Update(ReadOnlySpan<ITexture> colors, ITexture depthStencil)
|
||||
{
|
||||
int colorsCount = colors.Count(IsValidTextureView);
|
||||
int colorsCount = 0;
|
||||
|
||||
foreach (ITexture color in colors)
|
||||
{
|
||||
if (IsValidTextureView(color))
|
||||
{
|
||||
colorsCount++;
|
||||
}
|
||||
}
|
||||
|
||||
int count = colorsCount + (IsValidTextureView(depthStencil) ? 1 : 0);
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Memory;
|
||||
using Silk.NET.Vulkan;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
|
||||
namespace Ryujinx.Graphics.Vulkan
|
||||
{
|
||||
@@ -10,6 +10,8 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
/// </summary>
|
||||
class MultiFenceHolder
|
||||
{
|
||||
public static readonly ObjectPool<FenceHolder[]> FencePool = new(() => new FenceHolder[CommandBufferPool.MaxCommandBuffers]);
|
||||
|
||||
private const int BufferUsageTrackingGranularity = 4096;
|
||||
|
||||
public FenceHolder[] Fences { get; }
|
||||
@@ -20,7 +22,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
/// </summary>
|
||||
public MultiFenceHolder()
|
||||
{
|
||||
Fences = ArrayPool<FenceHolder>.Shared.Rent(CommandBufferPool.MaxCommandBuffers);
|
||||
Fences = FencePool.Allocate();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -29,7 +31,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
/// <param name="size">Size of the buffer</param>
|
||||
public MultiFenceHolder(int size)
|
||||
{
|
||||
Fences = ArrayPool<FenceHolder>.Shared.Rent(CommandBufferPool.MaxCommandBuffers);
|
||||
Fences = FencePool.Allocate();
|
||||
_bufferUsageBitmap = new BufferUsageBitmap(size, BufferUsageTrackingGranularity);
|
||||
}
|
||||
|
||||
|
||||
@@ -1035,7 +1035,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
}
|
||||
}
|
||||
|
||||
private void SetRenderTargetsInternal(ITexture[] colors, ITexture depthStencil, bool filterWriteMasked)
|
||||
private void SetRenderTargetsInternal(Span<ITexture> colors, ITexture depthStencil, bool filterWriteMasked)
|
||||
{
|
||||
CreateFramebuffer(colors, depthStencil, filterWriteMasked);
|
||||
CreateRenderPass();
|
||||
@@ -1043,7 +1043,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
SignalAttachmentChange();
|
||||
}
|
||||
|
||||
public void SetRenderTargets(ITexture[] colors, ITexture depthStencil)
|
||||
public void SetRenderTargets(Span<ITexture> colors, ITexture depthStencil)
|
||||
{
|
||||
_framebufferUsingColorWriteMask = false;
|
||||
SetRenderTargetsInternal(colors, depthStencil, Gd.IsTBDR);
|
||||
@@ -1389,7 +1389,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
_currentPipelineHandle = 0;
|
||||
}
|
||||
|
||||
private void CreateFramebuffer(ITexture[] colors, ITexture depthStencil, bool filterWriteMasked)
|
||||
private void CreateFramebuffer(Span<ITexture> colors, ITexture depthStencil, bool filterWriteMasked)
|
||||
{
|
||||
if (filterWriteMasked)
|
||||
{
|
||||
@@ -1399,7 +1399,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
// Just try to remove duplicate attachments.
|
||||
// Save a copy of the array to rebind when mask changes.
|
||||
|
||||
void MaskOut()
|
||||
void MaskOut(ReadOnlySpan<ITexture> colors)
|
||||
{
|
||||
if (!_framebufferUsingColorWriteMask)
|
||||
{
|
||||
@@ -1436,12 +1436,12 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
if (vkBlend.ColorWriteMask == 0)
|
||||
{
|
||||
colors[i] = null;
|
||||
MaskOut();
|
||||
MaskOut(colors);
|
||||
}
|
||||
else if (vkBlend2.ColorWriteMask == 0)
|
||||
{
|
||||
colors[j] = null;
|
||||
MaskOut();
|
||||
MaskOut(colors);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using Ryujinx.Common.Logging;
|
||||
using Silk.NET.Vulkan;
|
||||
using System.Buffers;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
@@ -193,7 +193,8 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
{
|
||||
_firstHandle = first.ID + 1;
|
||||
_handles.RemoveAt(0);
|
||||
ArrayPool<FenceHolder>.Shared.Return(first.Waitable.Fences);
|
||||
Array.Clear(first.Waitable.Fences);
|
||||
MultiFenceHolder.FencePool.Release(first.Waitable.Fences);
|
||||
first.Waitable = null;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,7 +2,7 @@ using System;
|
||||
|
||||
namespace Ryujinx.HLE.Exceptions
|
||||
{
|
||||
class InvalidFirmwarePackageException : Exception
|
||||
public class InvalidFirmwarePackageException : Exception
|
||||
{
|
||||
public InvalidFirmwarePackageException(string message) : base(message) { }
|
||||
}
|
||||
|
||||
@@ -483,10 +483,29 @@ namespace Ryujinx.HLE.FileSystem
|
||||
{
|
||||
if (Directory.Exists(keysSource))
|
||||
{
|
||||
foreach (string filePath in Directory.EnumerateFiles(keysSource, "*.keys"))
|
||||
string[] keyPaths = Directory.EnumerateFiles(keysSource, "*.keys").ToArray();
|
||||
|
||||
if (keyPaths.Length is 0)
|
||||
throw new FileNotFoundException($"Directory '{keysSource}' contained no '.keys' files.");
|
||||
|
||||
foreach (string filePath in keyPaths)
|
||||
{
|
||||
VerifyKeysFile(filePath);
|
||||
File.Copy(filePath, Path.Combine(installDirectory, Path.GetFileName(filePath)), true);
|
||||
try
|
||||
{
|
||||
VerifyKeysFile(filePath);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Application, e.Message);
|
||||
continue;
|
||||
}
|
||||
|
||||
string destPath = Path.Combine(installDirectory, Path.GetFileName(filePath));
|
||||
|
||||
if (File.Exists(destPath))
|
||||
File.Delete(destPath);
|
||||
|
||||
File.Copy(filePath, destPath, true);
|
||||
}
|
||||
|
||||
return;
|
||||
@@ -501,13 +520,25 @@ namespace Ryujinx.HLE.FileSystem
|
||||
|
||||
using FileStream file = File.OpenRead(keysSource);
|
||||
|
||||
if (info.Extension is ".keys")
|
||||
if (info.Extension is not ".keys")
|
||||
throw new InvalidFirmwarePackageException("Input file extension is not .keys");
|
||||
|
||||
try
|
||||
{
|
||||
VerifyKeysFile(keysSource);
|
||||
File.Copy(keysSource, Path.Combine(installDirectory, info.Name), true);
|
||||
}
|
||||
else
|
||||
}
|
||||
catch
|
||||
{
|
||||
throw new InvalidFirmwarePackageException("Input file is not a valid key package");
|
||||
}
|
||||
|
||||
string dest = Path.Combine(installDirectory, info.Name);
|
||||
|
||||
if (File.Exists(dest))
|
||||
File.Delete(dest);
|
||||
|
||||
// overwrite: true seems to not work on its own? https://github.com/Ryubing/Issues/issues/189
|
||||
File.Copy(keysSource, dest, true);
|
||||
}
|
||||
|
||||
private void FinishInstallation(string temporaryDirectory, string registeredDirectory)
|
||||
@@ -517,6 +548,9 @@ namespace Ryujinx.HLE.FileSystem
|
||||
new DirectoryInfo(registeredDirectory).Delete(true);
|
||||
}
|
||||
|
||||
if (!Directory.Exists(temporaryDirectory))
|
||||
return; // nothing to move
|
||||
|
||||
Directory.Move(temporaryDirectory, registeredDirectory);
|
||||
|
||||
LoadEntries();
|
||||
@@ -985,8 +1019,8 @@ namespace Ryujinx.HLE.FileSystem
|
||||
public static void VerifyKeysFile(string filePath)
|
||||
{
|
||||
// Verify the keys file format refers to https://github.com/Thealexbarney/LibHac/blob/master/KEYS.md
|
||||
string genericPattern = @"^[a-z0-9_]+ = [a-z0-9]+$";
|
||||
string titlePattern = @"^[a-z0-9]{32} = [a-z0-9]{32}$";
|
||||
string genericPattern = "^[a-z0-9_]+ = [a-z0-9]+$";
|
||||
string titlePattern = "^[a-z0-9]{32} = [a-z0-9]{32}$";
|
||||
|
||||
if (File.Exists(filePath))
|
||||
{
|
||||
@@ -994,24 +1028,13 @@ namespace Ryujinx.HLE.FileSystem
|
||||
string fileName = Path.GetFileName(filePath);
|
||||
string[] lines = File.ReadAllLines(filePath);
|
||||
|
||||
bool verified;
|
||||
switch (fileName)
|
||||
bool verified = fileName switch
|
||||
{
|
||||
case "prod.keys":
|
||||
verified = VerifyKeys(lines, genericPattern);
|
||||
break;
|
||||
case "title.keys":
|
||||
verified = VerifyKeys(lines, titlePattern);
|
||||
break;
|
||||
case "console.keys":
|
||||
verified = VerifyKeys(lines, genericPattern);
|
||||
break;
|
||||
case "dev.keys":
|
||||
verified = VerifyKeys(lines, genericPattern);
|
||||
break;
|
||||
default:
|
||||
throw new FormatException($"Keys file name \"{fileName}\" not supported. Only \"prod.keys\", \"title.keys\", \"console.keys\", \"dev.keys\" are supported.");
|
||||
}
|
||||
"prod.keys" or "console.keys" or "dev.keys" => VerifyKeys(lines, genericPattern),
|
||||
"title.keys" => VerifyKeys(lines, titlePattern),
|
||||
_ => throw new FormatException(
|
||||
$"Keys file name \"{fileName}\" not supported. Only \"prod.keys\", \"title.keys\", \"console.keys\", \"dev.keys\" are supported.")
|
||||
};
|
||||
|
||||
if (!verified)
|
||||
{
|
||||
|
||||
@@ -219,6 +219,8 @@ namespace Ryujinx.HLE.FileSystem
|
||||
FileSystemServerInitializer.InitializeWithConfig(fsServerClient, fsServer, fsServerConfig);
|
||||
}
|
||||
|
||||
public bool HasKeySet { get; private set; }
|
||||
|
||||
public void ReloadKeySet()
|
||||
{
|
||||
KeySet ??= KeySet.CreateDefaultKeySet();
|
||||
@@ -228,12 +230,19 @@ namespace Ryujinx.HLE.FileSystem
|
||||
string consoleKeyFile = null;
|
||||
string devKeyFile = null;
|
||||
|
||||
if (AppDataManager.Mode == AppDataManager.LaunchMode.UserProfile)
|
||||
{
|
||||
LoadSetAtPath(AppDataManager.KeysDirPathUser);
|
||||
}
|
||||
LoadSetAtPath(AppDataManager.GetKeysDir());
|
||||
|
||||
LoadSetAtPath(AppDataManager.KeysDirPath);
|
||||
HasKeySet = (prodKeyFile != null && titleKeyFile != null) || prodKeyFile != null;
|
||||
|
||||
|
||||
ExternalKeyReader.ReadKeyFile(
|
||||
KeySet,
|
||||
prodKeyFile,
|
||||
devKeyFile,
|
||||
titleKeyFile,
|
||||
consoleKeyFile);
|
||||
|
||||
return;
|
||||
|
||||
void LoadSetAtPath(string basePath)
|
||||
{
|
||||
@@ -262,8 +271,6 @@ namespace Ryujinx.HLE.FileSystem
|
||||
devKeyFile = localDevKeyFile;
|
||||
}
|
||||
}
|
||||
|
||||
ExternalKeyReader.ReadKeyFile(KeySet, prodKeyFile, devKeyFile, titleKeyFile, consoleKeyFile, null);
|
||||
}
|
||||
|
||||
public void ImportTickets(IFileSystem fs)
|
||||
|
||||
@@ -2,6 +2,7 @@ using Microsoft.IO;
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Memory;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
@@ -37,7 +38,7 @@ namespace Ryujinx.HLE.HOS.Ipc
|
||||
|
||||
public IpcMessage(ReadOnlySpan<byte> data, long cmdPtr)
|
||||
{
|
||||
using RecyclableMemoryStream ms = MemoryStreamManager.Shared.GetStream(data);
|
||||
RecyclableMemoryStream ms = MemoryStreamManager.Shared.GetStream(data);
|
||||
|
||||
BinaryReader reader = new(ms);
|
||||
|
||||
@@ -123,6 +124,8 @@ namespace Ryujinx.HLE.HOS.Ipc
|
||||
}
|
||||
|
||||
ObjectIds = [];
|
||||
|
||||
MemoryStreamManager.Shared.ReleaseStream(ms);
|
||||
}
|
||||
|
||||
public RecyclableMemoryStream GetStream(long cmdPtr, ulong recvListAddr)
|
||||
|
||||
@@ -20,6 +20,15 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
|
||||
_exchangeBufferDescriptors = new List<KBufferDescriptor>(MaxInternalBuffersCount);
|
||||
}
|
||||
|
||||
public KBufferDescriptorTable Clear()
|
||||
{
|
||||
_sendBufferDescriptors.Clear();
|
||||
_receiveBufferDescriptors.Clear();
|
||||
_exchangeBufferDescriptors.Clear();
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public Result AddSendBuffer(ulong src, ulong dst, ulong size, MemoryState state)
|
||||
{
|
||||
return Add(_sendBufferDescriptors, src, dst, size, state);
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.HLE.HOS.Kernel.Common;
|
||||
using Ryujinx.HLE.HOS.Kernel.Process;
|
||||
using Ryujinx.HLE.HOS.Kernel.Threading;
|
||||
@@ -32,7 +33,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
|
||||
{
|
||||
KThread currentThread = KernelStatic.GetCurrentThread();
|
||||
|
||||
KSessionRequest request = new(currentThread, customCmdBuffAddr, customCmdBuffSize);
|
||||
KSessionRequest request = _parent.ServerSession.RequestPool.Allocate().Set(currentThread, customCmdBuffAddr, customCmdBuffSize);
|
||||
|
||||
KernelContext.CriticalSection.Enter();
|
||||
|
||||
@@ -55,7 +56,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
|
||||
{
|
||||
KThread currentThread = KernelStatic.GetCurrentThread();
|
||||
|
||||
KSessionRequest request = new(currentThread, customCmdBuffAddr, customCmdBuffSize, asyncEvent);
|
||||
KSessionRequest request = _parent.ServerSession.RequestPool.Allocate().Set(currentThread, customCmdBuffAddr, customCmdBuffSize, asyncEvent);
|
||||
|
||||
KernelContext.CriticalSection.Enter();
|
||||
|
||||
|
||||
@@ -10,6 +10,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
|
||||
{
|
||||
class KServerSession : KSynchronizationObject
|
||||
{
|
||||
public readonly ObjectPool<KSessionRequest> RequestPool = new(() => new KSessionRequest());
|
||||
|
||||
private static readonly MemoryState[] _ipcMemoryStates =
|
||||
[
|
||||
MemoryState.IpcBuffer3,
|
||||
@@ -274,6 +276,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
|
||||
KernelContext.CriticalSection.Leave();
|
||||
|
||||
WakeClientThread(request, clientResult);
|
||||
|
||||
RequestPool.Release(request);
|
||||
}
|
||||
|
||||
if (clientHeader.ReceiveListType < 2 &&
|
||||
@@ -627,6 +631,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
|
||||
CloseAllHandles(clientMsg, serverHeader, clientProcess);
|
||||
|
||||
FinishRequest(request, clientResult);
|
||||
|
||||
RequestPool.Release(request);
|
||||
}
|
||||
|
||||
if (clientHeader.ReceiveListType < 2 &&
|
||||
@@ -865,6 +871,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
|
||||
|
||||
// Unmap buffers from server.
|
||||
FinishRequest(request, clientResult);
|
||||
|
||||
RequestPool.Release(request);
|
||||
|
||||
return serverResult;
|
||||
}
|
||||
@@ -1098,6 +1106,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
|
||||
foreach (KSessionRequest request in IterateWithRemovalOfAllRequests())
|
||||
{
|
||||
FinishRequest(request, KernelResult.PortRemoteClosed);
|
||||
|
||||
RequestPool.Release(request);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1117,6 +1127,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
|
||||
{
|
||||
SendResultToAsyncRequestClient(request, KernelResult.PortRemoteClosed);
|
||||
}
|
||||
|
||||
RequestPool.Release(request);
|
||||
}
|
||||
|
||||
WakeServerThreads(KernelResult.PortRemoteClosed);
|
||||
|
||||
@@ -5,18 +5,18 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
|
||||
{
|
||||
class KSessionRequest
|
||||
{
|
||||
public KBufferDescriptorTable BufferDescriptorTable { get; }
|
||||
public KBufferDescriptorTable BufferDescriptorTable { get; private set; }
|
||||
|
||||
public KThread ClientThread { get; }
|
||||
public KThread ClientThread { get; private set; }
|
||||
|
||||
public KProcess ServerProcess { get; set; }
|
||||
|
||||
public KWritableEvent AsyncEvent { get; }
|
||||
public KWritableEvent AsyncEvent { get; private set; }
|
||||
|
||||
public ulong CustomCmdBuffAddr { get; }
|
||||
public ulong CustomCmdBuffSize { get; }
|
||||
public ulong CustomCmdBuffAddr { get; private set; }
|
||||
public ulong CustomCmdBuffSize { get; private set; }
|
||||
|
||||
public KSessionRequest(
|
||||
public KSessionRequest Set(
|
||||
KThread clientThread,
|
||||
ulong customCmdBuffAddr,
|
||||
ulong customCmdBuffSize,
|
||||
@@ -27,7 +27,9 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
|
||||
CustomCmdBuffSize = customCmdBuffSize;
|
||||
AsyncEvent = asyncEvent;
|
||||
|
||||
BufferDescriptorTable = new KBufferDescriptorTable();
|
||||
BufferDescriptorTable = BufferDescriptorTable?.Clear() ?? new KBufferDescriptorTable();
|
||||
|
||||
return this;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,10 +1,8 @@
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.HLE.HOS.Kernel.Common;
|
||||
using Ryujinx.HLE.HOS.Kernel.Process;
|
||||
using Ryujinx.Horizon.Common;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Kernel.Threading
|
||||
@@ -12,12 +10,12 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
||||
class KAddressArbiter
|
||||
{
|
||||
private const int HasListenersMask = 0x40000000;
|
||||
private static readonly ObjectPool<KThread[]> _threadArrayPool = new(() => []);
|
||||
|
||||
private readonly KernelContext _context;
|
||||
|
||||
private readonly List<KThread> _condVarThreads;
|
||||
private readonly List<KThread> _arbiterThreads;
|
||||
private readonly Dictionary<ulong, List<KThread>> _condVarThreads;
|
||||
private readonly Dictionary<ulong, List<KThread>> _arbiterThreads;
|
||||
private readonly ByDynamicPriority _byDynamicPriority;
|
||||
|
||||
public KAddressArbiter(KernelContext context)
|
||||
{
|
||||
@@ -25,6 +23,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
||||
|
||||
_condVarThreads = [];
|
||||
_arbiterThreads = [];
|
||||
_byDynamicPriority = new ByDynamicPriority();
|
||||
}
|
||||
|
||||
public Result ArbitrateLock(int ownerHandle, ulong mutexAddress, int requesterHandle)
|
||||
@@ -140,9 +139,23 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
||||
|
||||
currentThread.MutexAddress = mutexAddress;
|
||||
currentThread.ThreadHandleForUserMutex = threadHandle;
|
||||
currentThread.CondVarAddress = condVarAddress;
|
||||
|
||||
_condVarThreads.Add(currentThread);
|
||||
if (_condVarThreads.TryGetValue(condVarAddress, out List<KThread> threads))
|
||||
{
|
||||
int i = 0;
|
||||
|
||||
if (threads.Count > 0)
|
||||
{
|
||||
i = threads.BinarySearch(currentThread, _byDynamicPriority);
|
||||
if (i < 0) i = ~i;
|
||||
}
|
||||
|
||||
threads.Insert(i, currentThread);
|
||||
}
|
||||
else
|
||||
{
|
||||
_condVarThreads.Add(condVarAddress, [currentThread]);
|
||||
}
|
||||
|
||||
if (timeout != 0)
|
||||
{
|
||||
@@ -165,7 +178,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
||||
|
||||
currentThread.MutexOwner?.RemoveMutexWaiter(currentThread);
|
||||
|
||||
_condVarThreads.Remove(currentThread);
|
||||
_condVarThreads[condVarAddress].Remove(currentThread);
|
||||
|
||||
_context.CriticalSection.Leave();
|
||||
|
||||
@@ -200,13 +213,14 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
||||
{
|
||||
_context.CriticalSection.Enter();
|
||||
|
||||
static bool SignalProcessWideKeyPredicate(KThread thread, ulong address)
|
||||
int validThreads = 0;
|
||||
_condVarThreads.TryGetValue(address, out List<KThread> threads);
|
||||
|
||||
if (threads is not null && threads.Count > 0)
|
||||
{
|
||||
return thread.CondVarAddress == address;
|
||||
validThreads = WakeThreads(threads, count, TryAcquireMutex);
|
||||
}
|
||||
|
||||
int validThreads = WakeThreads(_condVarThreads, count, TryAcquireMutex, SignalProcessWideKeyPredicate, address);
|
||||
|
||||
|
||||
if (validThreads == 0)
|
||||
{
|
||||
KernelTransfer.KernelToUser(address, 0);
|
||||
@@ -315,9 +329,24 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
||||
|
||||
currentThread.MutexAddress = address;
|
||||
currentThread.WaitingInArbitration = true;
|
||||
|
||||
if (_arbiterThreads.TryGetValue(address, out List<KThread> threads))
|
||||
{
|
||||
int i = 0;
|
||||
|
||||
_arbiterThreads.Add(currentThread);
|
||||
|
||||
if (threads.Count > 0)
|
||||
{
|
||||
i = threads.BinarySearch(currentThread, _byDynamicPriority);
|
||||
if (i < 0) i = ~i;
|
||||
}
|
||||
|
||||
threads.Insert(i, currentThread);
|
||||
}
|
||||
else
|
||||
{
|
||||
_arbiterThreads.Add(address, [currentThread]);
|
||||
}
|
||||
|
||||
currentThread.Reschedule(ThreadSchedState.Paused);
|
||||
|
||||
if (timeout > 0)
|
||||
@@ -336,7 +365,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
||||
|
||||
if (currentThread.WaitingInArbitration)
|
||||
{
|
||||
_arbiterThreads.Remove(currentThread);
|
||||
_arbiterThreads[address].Remove(currentThread);
|
||||
|
||||
currentThread.WaitingInArbitration = false;
|
||||
}
|
||||
@@ -392,9 +421,24 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
||||
|
||||
currentThread.MutexAddress = address;
|
||||
currentThread.WaitingInArbitration = true;
|
||||
|
||||
if (_arbiterThreads.TryGetValue(address, out List<KThread> threads))
|
||||
{
|
||||
int i = 0;
|
||||
|
||||
_arbiterThreads.Add(currentThread);
|
||||
|
||||
if (threads.Count > 0)
|
||||
{
|
||||
i = threads.BinarySearch(currentThread, _byDynamicPriority);
|
||||
if (i < 0) i = ~i;
|
||||
}
|
||||
|
||||
threads.Insert(i, currentThread);
|
||||
}
|
||||
else
|
||||
{
|
||||
_arbiterThreads.Add(address, [currentThread]);
|
||||
}
|
||||
|
||||
currentThread.Reschedule(ThreadSchedState.Paused);
|
||||
|
||||
if (timeout > 0)
|
||||
@@ -413,7 +457,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
||||
|
||||
if (currentThread.WaitingInArbitration)
|
||||
{
|
||||
_arbiterThreads.Remove(currentThread);
|
||||
_arbiterThreads[address].Remove(currentThread);
|
||||
|
||||
currentThread.WaitingInArbitration = false;
|
||||
}
|
||||
@@ -486,15 +530,12 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
||||
// or equal to the Count of threads to be signaled, or Count is zero
|
||||
// or negative. It is incremented if there are no threads waiting.
|
||||
int waitingCount = 0;
|
||||
|
||||
foreach (KThread thread in _arbiterThreads)
|
||||
|
||||
if (_arbiterThreads.TryGetValue(address, out List<KThread> threads))
|
||||
{
|
||||
if (thread.MutexAddress == address &&
|
||||
++waitingCount >= count)
|
||||
{
|
||||
break;
|
||||
}
|
||||
waitingCount = threads.Count;
|
||||
}
|
||||
|
||||
|
||||
if (waitingCount > 0)
|
||||
{
|
||||
@@ -561,55 +602,38 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
||||
thread.WaitingInArbitration = false;
|
||||
}
|
||||
|
||||
static bool ArbiterThreadPredecate(KThread thread, ulong address)
|
||||
{
|
||||
return thread.MutexAddress == address;
|
||||
}
|
||||
_arbiterThreads.TryGetValue(address, out List<KThread> threads);
|
||||
|
||||
WakeThreads(_arbiterThreads, count, RemoveArbiterThread, ArbiterThreadPredecate, address);
|
||||
if (threads is not null && threads.Count > 0)
|
||||
{
|
||||
WakeThreads(threads, count, RemoveArbiterThread);
|
||||
}
|
||||
}
|
||||
|
||||
private static int WakeThreads(
|
||||
List<KThread> threads,
|
||||
int count,
|
||||
Action<KThread> removeCallback,
|
||||
Func<KThread, ulong, bool> predicate,
|
||||
ulong address = 0)
|
||||
Action<KThread> removeCallback)
|
||||
{
|
||||
KThread[] candidates = _threadArrayPool.Allocate();
|
||||
if (candidates.Length < threads.Count)
|
||||
{
|
||||
Array.Resize(ref candidates, threads.Count);
|
||||
}
|
||||
|
||||
int validCount = 0;
|
||||
|
||||
for (int i = 0; i < threads.Count; i++)
|
||||
{
|
||||
if (predicate(threads[i], address))
|
||||
{
|
||||
candidates[validCount++] = threads[i];
|
||||
}
|
||||
}
|
||||
|
||||
Span<KThread> candidatesSpan = candidates.AsSpan(..validCount);
|
||||
|
||||
candidatesSpan.Sort((x, y) => (x.DynamicPriority.CompareTo(y.DynamicPriority)));
|
||||
int validCount = count > 0 ? Math.Min(count, threads.Count) : threads.Count;
|
||||
|
||||
if (count > 0)
|
||||
{
|
||||
candidatesSpan = candidatesSpan[..Math.Min(count, candidatesSpan.Length)];
|
||||
}
|
||||
|
||||
foreach (KThread thread in candidatesSpan)
|
||||
for (int i = 0; i < validCount; i++)
|
||||
{
|
||||
KThread thread = threads[i];
|
||||
removeCallback(thread);
|
||||
threads.Remove(thread);
|
||||
}
|
||||
|
||||
_threadArrayPool.Release(candidates);
|
||||
|
||||
threads.RemoveRange(0, validCount);
|
||||
|
||||
return validCount;
|
||||
}
|
||||
|
||||
private class ByDynamicPriority : IComparer<KThread>
|
||||
{
|
||||
public int Compare(KThread x, KThread y)
|
||||
{
|
||||
return x!.DynamicPriority.CompareTo(y!.DynamicPriority);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -61,8 +61,6 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
||||
|
||||
public KSynchronizationObject SignaledObj { get; set; }
|
||||
|
||||
public ulong CondVarAddress { get; set; }
|
||||
|
||||
private ulong _entrypoint;
|
||||
private ThreadStart _customThreadStart;
|
||||
private bool _forcedUnschedulable;
|
||||
|
||||
@@ -416,7 +416,7 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.Sys
|
||||
return ResultCode.InvalidParameters;
|
||||
}
|
||||
|
||||
Logger.Stub?.PrintStub(LogClass.ServiceAm, new { albumReportOption });
|
||||
context.Device.UIHandler.TakeScreenshot();
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
@@ -23,6 +23,9 @@ namespace Ryujinx.HLE.HOS.Services
|
||||
private int _selfId;
|
||||
private bool _isDomain;
|
||||
|
||||
// cache array so we don't recreate it all the time
|
||||
private object[] _parameters = [null];
|
||||
|
||||
public IpcService(ServerBase server = null, bool registerTipc = false)
|
||||
{
|
||||
Stopwatch sw = Stopwatch.StartNew();
|
||||
@@ -146,7 +149,9 @@ namespace Ryujinx.HLE.HOS.Services
|
||||
{
|
||||
Logger.Trace?.Print(LogClass.KernelIpc, $"{service.GetType().Name}: {processRequest.Name}");
|
||||
|
||||
result = (ResultCode)processRequest.Invoke(service, [context]);
|
||||
_parameters[0] = context;
|
||||
|
||||
result = (ResultCode)processRequest.Invoke(service, _parameters);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -196,7 +201,9 @@ namespace Ryujinx.HLE.HOS.Services
|
||||
{
|
||||
Logger.Debug?.Print(LogClass.KernelIpc, $"{GetType().Name}: {processRequest.Name}");
|
||||
|
||||
result = (ResultCode)processRequest.Invoke(this, [context]);
|
||||
_parameters[0] = context;
|
||||
|
||||
result = (ResultCode)processRequest.Invoke(this, _parameters);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -334,7 +334,7 @@ namespace Ryujinx.HLE.HOS.Services.Nfc.AmiiboDecryption
|
||||
|
||||
private static string GetKeyRetailBinPath()
|
||||
{
|
||||
return Path.Combine(AppDataManager.KeysDirPath, "key_retail.bin");
|
||||
return Path.Combine(AppDataManager.GetKeysDir(), "key_retail.bin");
|
||||
}
|
||||
|
||||
public static bool HasAmiiboKeyFile => File.Exists(GetKeyRetailBinPath());
|
||||
|
||||
@@ -59,6 +59,10 @@ namespace Ryujinx.HLE.HOS.Services.Nv
|
||||
|
||||
// TODO: This should call set:sys::GetDebugModeFlag
|
||||
private readonly bool _debugModeEnabled = false;
|
||||
|
||||
private byte[] _ioctl2Buffer = [];
|
||||
private byte[] _ioctlArgumentBuffer = [];
|
||||
private byte[] _ioctl3Buffer = [];
|
||||
|
||||
public INvDrvServices(ServiceCtx context) : base(context.Device.System.NvDrvServer)
|
||||
{
|
||||
@@ -128,27 +132,38 @@ namespace Ryujinx.HLE.HOS.Services.Nv
|
||||
|
||||
if (!context.Memory.TryReadUnsafe(inputDataPosition, (int)inputDataSize, out arguments))
|
||||
{
|
||||
arguments = new byte[inputDataSize];
|
||||
if (_ioctlArgumentBuffer.Length < (int)inputDataSize)
|
||||
{
|
||||
Array.Resize(ref _ioctlArgumentBuffer, (int)inputDataSize);
|
||||
}
|
||||
|
||||
arguments = _ioctlArgumentBuffer.AsSpan(0, (int)inputDataSize);
|
||||
|
||||
context.Memory.Read(inputDataPosition, arguments);
|
||||
}
|
||||
else
|
||||
{
|
||||
arguments = arguments.ToArray();
|
||||
}
|
||||
}
|
||||
else if (isWrite)
|
||||
{
|
||||
byte[] outputData = new byte[outputDataSize];
|
||||
|
||||
arguments = new Span<byte>(outputData);
|
||||
if (_ioctlArgumentBuffer.Length < (int)outputDataSize)
|
||||
{
|
||||
Array.Resize(ref _ioctlArgumentBuffer, (int)outputDataSize);
|
||||
}
|
||||
|
||||
arguments = _ioctlArgumentBuffer.AsSpan(0, (int)outputDataSize);
|
||||
}
|
||||
else
|
||||
{
|
||||
byte[] temp = new byte[inputDataSize];
|
||||
if (!context.Memory.TryReadUnsafe(inputDataPosition, (int)inputDataSize, out arguments))
|
||||
{
|
||||
if (_ioctlArgumentBuffer.Length < (int)inputDataSize)
|
||||
{
|
||||
Array.Resize(ref _ioctlArgumentBuffer, (int)inputDataSize);
|
||||
}
|
||||
|
||||
arguments = _ioctlArgumentBuffer.AsSpan(0, (int)inputDataSize);
|
||||
|
||||
context.Memory.Read(inputDataPosition, temp);
|
||||
|
||||
arguments = new Span<byte>(temp);
|
||||
context.Memory.Read(inputDataPosition, arguments);
|
||||
}
|
||||
}
|
||||
|
||||
return NvResult.Success;
|
||||
@@ -270,7 +285,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv
|
||||
|
||||
if ((ioctlCommand.DirectionValue & NvIoctl.Direction.Write) != 0)
|
||||
{
|
||||
context.Memory.Write(context.Request.GetBufferType0x22(0).Position, arguments.ToArray());
|
||||
context.Memory.Write(context.Request.GetBufferType0x22(0).Position, arguments);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -474,13 +489,15 @@ namespace Ryujinx.HLE.HOS.Services.Nv
|
||||
|
||||
errorCode = GetIoctlArgument(context, ioctlCommand, out Span<byte> arguments);
|
||||
|
||||
byte[] inlineInBuffer = null;
|
||||
|
||||
if (!context.Memory.TryReadUnsafe(inlineInBufferPosition, (int)inlineInBufferSize, out Span<byte> inlineInBufferSpan))
|
||||
{
|
||||
inlineInBuffer = _byteArrayPool.Rent((int)inlineInBufferSize);
|
||||
inlineInBufferSpan = inlineInBuffer;
|
||||
context.Memory.Read(inlineInBufferPosition, inlineInBufferSpan[..(int)inlineInBufferSize]);
|
||||
if (_ioctl2Buffer.Length < (int)inlineInBufferSize)
|
||||
{
|
||||
Array.Resize(ref _ioctl2Buffer, (int)inlineInBufferSize);
|
||||
}
|
||||
|
||||
inlineInBufferSpan = _ioctl2Buffer.AsSpan(0, (int)inlineInBufferSize);
|
||||
context.Memory.Read(inlineInBufferPosition, inlineInBufferSpan);
|
||||
}
|
||||
|
||||
if (errorCode == NvResult.Success)
|
||||
@@ -489,7 +506,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv
|
||||
|
||||
if (errorCode == NvResult.Success)
|
||||
{
|
||||
NvInternalResult internalResult = deviceFile.Ioctl2(ioctlCommand, arguments, inlineInBufferSpan[..(int)inlineInBufferSize]);
|
||||
NvInternalResult internalResult = deviceFile.Ioctl2(ioctlCommand, arguments, inlineInBufferSpan);
|
||||
|
||||
if (internalResult == NvInternalResult.NotImplemented)
|
||||
{
|
||||
@@ -500,15 +517,10 @@ namespace Ryujinx.HLE.HOS.Services.Nv
|
||||
|
||||
if ((ioctlCommand.DirectionValue & NvIoctl.Direction.Write) != 0)
|
||||
{
|
||||
context.Memory.Write(context.Request.GetBufferType0x22(0).Position, arguments.ToArray());
|
||||
context.Memory.Write(context.Request.GetBufferType0x22(0).Position, arguments);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (inlineInBuffer is not null)
|
||||
{
|
||||
_byteArrayPool.Return(inlineInBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
context.ResponseData.Write((uint)errorCode);
|
||||
@@ -531,13 +543,15 @@ namespace Ryujinx.HLE.HOS.Services.Nv
|
||||
|
||||
errorCode = GetIoctlArgument(context, ioctlCommand, out Span<byte> arguments);
|
||||
|
||||
byte[] inlineOutBuffer = null;
|
||||
|
||||
if (!context.Memory.TryReadUnsafe(inlineOutBufferPosition, (int)inlineOutBufferSize, out Span<byte> inlineOutBufferSpan))
|
||||
{
|
||||
inlineOutBuffer = _byteArrayPool.Rent((int)inlineOutBufferSize);
|
||||
inlineOutBufferSpan = inlineOutBuffer;
|
||||
context.Memory.Read(inlineOutBufferPosition, inlineOutBufferSpan[..(int)inlineOutBufferSize]);
|
||||
if (_ioctl3Buffer.Length < (int)inlineOutBufferSize)
|
||||
{
|
||||
Array.Resize(ref _ioctl3Buffer, (int)inlineOutBufferSize);
|
||||
}
|
||||
|
||||
inlineOutBufferSpan = _ioctl3Buffer.AsSpan(0, (int)inlineOutBufferSize);
|
||||
context.Memory.Read(inlineOutBufferPosition, inlineOutBufferSpan);
|
||||
}
|
||||
|
||||
if (errorCode == NvResult.Success)
|
||||
@@ -546,7 +560,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv
|
||||
|
||||
if (errorCode == NvResult.Success)
|
||||
{
|
||||
NvInternalResult internalResult = deviceFile.Ioctl3(ioctlCommand, arguments, inlineOutBufferSpan[..(int)inlineOutBufferSize]);
|
||||
NvInternalResult internalResult = deviceFile.Ioctl3(ioctlCommand, arguments, inlineOutBufferSpan);
|
||||
|
||||
if (internalResult == NvInternalResult.NotImplemented)
|
||||
{
|
||||
@@ -557,16 +571,11 @@ namespace Ryujinx.HLE.HOS.Services.Nv
|
||||
|
||||
if ((ioctlCommand.DirectionValue & NvIoctl.Direction.Write) != 0)
|
||||
{
|
||||
context.Memory.Write(context.Request.GetBufferType0x22(0).Position, arguments.ToArray());
|
||||
context.Memory.Write(inlineOutBufferPosition, inlineOutBufferSpan[..(int)inlineOutBufferSize].ToArray());
|
||||
context.Memory.Write(context.Request.GetBufferType0x22(0).Position, arguments);
|
||||
context.Memory.Write(inlineOutBufferPosition, inlineOutBufferSpan);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (inlineOutBuffer is not null)
|
||||
{
|
||||
_byteArrayPool.Return(inlineOutBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
context.ResponseData.Write((uint)errorCode);
|
||||
|
||||
@@ -454,8 +454,9 @@ namespace Ryujinx.HLE.HOS.Services
|
||||
|
||||
response.RawData = _responseDataStream.ToArray();
|
||||
|
||||
using RecyclableMemoryStream responseStream = response.GetStreamTipc();
|
||||
RecyclableMemoryStream responseStream = response.GetStreamTipc();
|
||||
_selfProcess.CpuMemory.Write(_selfThread.TlsAddress, responseStream.GetReadOnlySequence());
|
||||
MemoryStreamManager.Shared.ReleaseStream(responseStream);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -464,8 +465,9 @@ namespace Ryujinx.HLE.HOS.Services
|
||||
|
||||
if (!isTipcCommunication)
|
||||
{
|
||||
using RecyclableMemoryStream responseStream = response.GetStream((long)_selfThread.TlsAddress, recvListAddr | ((ulong)PointerBufferSize << 48));
|
||||
RecyclableMemoryStream responseStream = response.GetStream((long)_selfThread.TlsAddress, recvListAddr | ((ulong)PointerBufferSize << 48));
|
||||
_selfProcess.CpuMemory.Write(_selfThread.TlsAddress, responseStream.GetReadOnlySequence());
|
||||
MemoryStreamManager.Shared.ReleaseStream(responseStream);
|
||||
}
|
||||
|
||||
return shouldReply;
|
||||
|
||||
@@ -68,5 +68,10 @@ namespace Ryujinx.HLE.UI
|
||||
/// Displays the player select dialog and returns the selected profile.
|
||||
/// </summary>
|
||||
UserProfile ShowPlayerSelectDialog();
|
||||
|
||||
/// <summary>
|
||||
/// Takes a screenshot from the current renderer and saves it in the screenshots folder.
|
||||
/// </summary>
|
||||
void TakeScreenshot();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -19,6 +19,9 @@ namespace Ryujinx.Horizon.Sdk.OsTypes.Impl
|
||||
private int _waitingThreadHandle;
|
||||
|
||||
private MultiWaitHolderBase _signaledHolder;
|
||||
|
||||
ObjectPool<int[]> _objectHandlePool = new(() => new int[64]);
|
||||
ObjectPool<MultiWaitHolderBase[]> _objectPool = new(() => new MultiWaitHolderBase[64]);
|
||||
|
||||
public long CurrentTime { get; private set; }
|
||||
|
||||
@@ -76,11 +79,15 @@ namespace Ryujinx.Horizon.Sdk.OsTypes.Impl
|
||||
|
||||
private MultiWaitHolderBase WaitAnyHandleImpl(bool infinite, long timeout)
|
||||
{
|
||||
Span<int> objectHandles = new int[64];
|
||||
int[] objectHandles = _objectHandlePool.Allocate();
|
||||
Span<int> objectHandlesSpan = objectHandles;
|
||||
objectHandlesSpan.Clear();
|
||||
|
||||
Span<MultiWaitHolderBase> objects = new MultiWaitHolderBase[64];
|
||||
MultiWaitHolderBase[] objects = _objectPool.Allocate();
|
||||
Span<MultiWaitHolderBase> objectsSpan = objects;
|
||||
objectsSpan.Clear();
|
||||
|
||||
int count = FillObjectsArray(objectHandles, objects);
|
||||
int count = FillObjectsArray(objectHandlesSpan, objectsSpan);
|
||||
|
||||
long endTime = infinite ? long.MaxValue : PerformanceCounter.ElapsedMilliseconds * 1000000;
|
||||
|
||||
@@ -98,7 +105,7 @@ namespace Ryujinx.Horizon.Sdk.OsTypes.Impl
|
||||
}
|
||||
else
|
||||
{
|
||||
index = WaitSynchronization(objectHandles[..count], minTimeout);
|
||||
index = WaitSynchronization(objectHandlesSpan[..count], minTimeout);
|
||||
|
||||
DebugUtil.Assert(index != WaitInvalid);
|
||||
}
|
||||
@@ -116,12 +123,18 @@ namespace Ryujinx.Horizon.Sdk.OsTypes.Impl
|
||||
{
|
||||
_signaledHolder = minTimeoutObject;
|
||||
|
||||
_objectHandlePool.Release(objectHandles);
|
||||
_objectPool.Release(objects);
|
||||
|
||||
return _signaledHolder;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_objectHandlePool.Release(objectHandles);
|
||||
_objectPool.Release(objects);
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -131,6 +144,9 @@ namespace Ryujinx.Horizon.Sdk.OsTypes.Impl
|
||||
{
|
||||
if (_signaledHolder != null)
|
||||
{
|
||||
_objectHandlePool.Release(objectHandles);
|
||||
_objectPool.Release(objects);
|
||||
|
||||
return _signaledHolder;
|
||||
}
|
||||
}
|
||||
@@ -139,8 +155,11 @@ namespace Ryujinx.Horizon.Sdk.OsTypes.Impl
|
||||
default:
|
||||
lock (_lock)
|
||||
{
|
||||
_signaledHolder = objects[index];
|
||||
_signaledHolder = objectsSpan[index];
|
||||
|
||||
_objectHandlePool.Release(objectHandles);
|
||||
_objectPool.Release(objects);
|
||||
|
||||
return _signaledHolder;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -532,8 +532,6 @@ namespace Ryujinx.Input.HLE
|
||||
|
||||
hidKeyboard.Modifier |= value << entry.Target;
|
||||
}
|
||||
|
||||
ArrayPool<bool>.Shared.Return(keyboardState.KeysState);
|
||||
|
||||
return hidKeyboard;
|
||||
|
||||
|
||||
@@ -20,7 +20,6 @@ namespace Ryujinx.Input.HLE
|
||||
{
|
||||
public class NpadManager : IDisposable
|
||||
{
|
||||
private static readonly ObjectPool<List<SixAxisInput>> _hleMotionStatesPool = new (() => new List<SixAxisInput>(NpadDevices.MaxControllers));
|
||||
private readonly CemuHookClient _cemuHookClient;
|
||||
|
||||
private readonly Lock _lock = new();
|
||||
@@ -40,6 +39,9 @@ namespace Ryujinx.Input.HLE
|
||||
private bool _enableKeyboard;
|
||||
private bool _enableMouse;
|
||||
private Switch _device;
|
||||
|
||||
private readonly List<GamepadInput> _hleInputStates = [];
|
||||
private readonly List<SixAxisInput> _hleMotionStates = new(NpadDevices.MaxControllers);
|
||||
|
||||
public NpadManager(IGamepadDriver keyboardDriver, IGamepadDriver gamepadDriver, IGamepadDriver mouseDriver)
|
||||
{
|
||||
@@ -217,8 +219,8 @@ namespace Ryujinx.Input.HLE
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
List<GamepadInput> hleInputStates = [];
|
||||
List<SixAxisInput> hleMotionStates = _hleMotionStatesPool.Allocate();
|
||||
_hleInputStates.Clear();
|
||||
_hleMotionStates.Clear();
|
||||
|
||||
KeyboardInput? hleKeyboardInput = null;
|
||||
|
||||
@@ -260,14 +262,14 @@ namespace Ryujinx.Input.HLE
|
||||
inputState.PlayerId = playerIndex;
|
||||
motionState.Item1.PlayerId = playerIndex;
|
||||
|
||||
hleInputStates.Add(inputState);
|
||||
hleMotionStates.Add(motionState.Item1);
|
||||
_hleInputStates.Add(inputState);
|
||||
_hleMotionStates.Add(motionState.Item1);
|
||||
|
||||
if (isJoyconPair && !motionState.Item2.Equals(default))
|
||||
{
|
||||
motionState.Item2.PlayerId = playerIndex;
|
||||
|
||||
hleMotionStates.Add(motionState.Item2);
|
||||
_hleMotionStates.Add(motionState.Item2);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -276,8 +278,8 @@ namespace Ryujinx.Input.HLE
|
||||
hleKeyboardInput = NpadController.GetHLEKeyboardInput(_keyboardDriver);
|
||||
}
|
||||
|
||||
_device.Hid.Npads.Update(hleInputStates);
|
||||
_device.Hid.Npads.UpdateSixAxis(hleMotionStates);
|
||||
_device.Hid.Npads.Update(_hleInputStates);
|
||||
_device.Hid.Npads.UpdateSixAxis(_hleMotionStates);
|
||||
|
||||
if (hleKeyboardInput.HasValue)
|
||||
{
|
||||
@@ -328,10 +330,7 @@ namespace Ryujinx.Input.HLE
|
||||
_device.Hid.Mouse.Update(0, 0);
|
||||
}
|
||||
|
||||
_device.TamperMachine.UpdateInput(hleInputStates);
|
||||
|
||||
hleMotionStates.Clear();
|
||||
_hleMotionStatesPool.Release(hleMotionStates);
|
||||
_device.TamperMachine.UpdateInput(_hleInputStates);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -8,6 +8,8 @@ namespace Ryujinx.Input
|
||||
/// </summary>
|
||||
public interface IKeyboard : IGamepad
|
||||
{
|
||||
private static bool[] _keyState;
|
||||
|
||||
/// <summary>
|
||||
/// Check if a given key is pressed on the keyboard.
|
||||
/// </summary>
|
||||
@@ -29,15 +31,17 @@ namespace Ryujinx.Input
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
static KeyboardStateSnapshot GetStateSnapshot(IKeyboard keyboard)
|
||||
{
|
||||
if (_keyState is null)
|
||||
{
|
||||
_keyState = new bool[(int)Key.Count];
|
||||
}
|
||||
|
||||
bool[] keysState = ArrayPool<bool>.Shared.Rent((int)Key.Count);
|
||||
|
||||
for (Key key = 0; key < Key.Count; key++)
|
||||
{
|
||||
keysState[(int)key] = keyboard.IsPressed(key);
|
||||
_keyState[(int)key] = keyboard.IsPressed(key);
|
||||
}
|
||||
|
||||
return new KeyboardStateSnapshot(keysState);
|
||||
return new KeyboardStateSnapshot(_keyState);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,7 +3,7 @@ namespace Ryujinx.Memory.Range
|
||||
/// <summary>
|
||||
/// Range of memory that can be split in two.
|
||||
/// </summary>
|
||||
public interface INonOverlappingRange : IRange
|
||||
public interface INonOverlappingRange<T> : IRangeListRange<T> where T : class, IRangeListRange<T>
|
||||
{
|
||||
/// <summary>
|
||||
/// Split this region into two, around the specified address.
|
||||
@@ -11,6 +11,6 @@ namespace Ryujinx.Memory.Range
|
||||
/// </summary>
|
||||
/// <param name="splitAddress">Address to split the region around</param>
|
||||
/// <returns>The second part of the split region, with start address at the given split.</returns>
|
||||
public INonOverlappingRange Split(ulong splitAddress);
|
||||
public INonOverlappingRange<T> Split(ulong splitAddress);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -24,8 +24,8 @@ namespace Ryujinx.Memory.Range
|
||||
/// Check if this range overlaps with another.
|
||||
/// </summary>
|
||||
/// <param name="address">Base address</param>
|
||||
/// <param name="size">Size of the range</param>
|
||||
/// <param name="endAddress">EndAddress of the range</param>
|
||||
/// <returns>True if overlapping, false otherwise</returns>
|
||||
bool OverlapsWith(ulong address, ulong size);
|
||||
bool OverlapsWith(ulong address, ulong endAddress);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,7 +11,7 @@ namespace Ryujinx.Memory.Range
|
||||
/// A range list that assumes ranges are non-overlapping, with list items that can be split in two to avoid overlaps.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Type of the range.</typeparam>
|
||||
public unsafe class NonOverlappingRangeList<T> : RangeListBase<T> where T : class, INonOverlappingRange
|
||||
public class NonOverlappingRangeList<T> : RangeListBase<T> where T : class, INonOverlappingRange<T>
|
||||
{
|
||||
public readonly ReaderWriterLockSlim Lock = new();
|
||||
|
||||
@@ -32,83 +32,18 @@ namespace Ryujinx.Memory.Range
|
||||
/// <param name="item">The item to be added</param>
|
||||
public override void Add(T item)
|
||||
{
|
||||
Debug.Assert(item.Address != item.EndAddress);
|
||||
|
||||
int index = BinarySearch(item.Address);
|
||||
|
||||
if (index < 0)
|
||||
{
|
||||
index = ~index;
|
||||
}
|
||||
|
||||
RangeItem<T> rangeItem = _rangeItemPool.Allocate().Set(item);
|
||||
|
||||
Insert(index, rangeItem);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates an item's end address on the list. Address must be the same.
|
||||
/// </summary>
|
||||
/// <param name="item">The item to be updated</param>
|
||||
/// <returns>True if the item was located and updated, false otherwise</returns>
|
||||
protected override bool Update(T item)
|
||||
{
|
||||
int index = BinarySearch(item.Address);
|
||||
|
||||
if (index >= 0 && Items[index].Value.Equals(item))
|
||||
{
|
||||
RangeItem<T> rangeItem = new(item) { Previous = Items[index].Previous, Next = Items[index].Next };
|
||||
|
||||
if (index > 0)
|
||||
{
|
||||
Items[index - 1].Next = rangeItem;
|
||||
}
|
||||
|
||||
if (index < Count - 1)
|
||||
{
|
||||
Items[index + 1].Previous = rangeItem;
|
||||
}
|
||||
|
||||
Items[index] = rangeItem;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates an item's end address on the list. Address must be the same.
|
||||
/// </summary>
|
||||
/// <param name="item">The RangeItem to be updated</param>
|
||||
/// <returns>True if the item was located and updated, false otherwise</returns>
|
||||
protected override bool Update(RangeItem<T> item)
|
||||
{
|
||||
int index = BinarySearch(item.Address);
|
||||
|
||||
RangeItem<T> rangeItem = new(item.Value) { Previous = item.Previous, Next = item.Next };
|
||||
|
||||
if (index > 0)
|
||||
{
|
||||
Items[index - 1].Next = rangeItem;
|
||||
}
|
||||
|
||||
if (index < Count - 1)
|
||||
{
|
||||
Items[index + 1].Previous = rangeItem;
|
||||
}
|
||||
|
||||
Items[index] = rangeItem;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private void Insert(int index, RangeItem<T> item)
|
||||
{
|
||||
Debug.Assert(item.Address != item.EndAddress);
|
||||
|
||||
if (Count + 1 > Items.Length)
|
||||
{
|
||||
Array.Resize(ref Items, Items.Length + BackingGrowthSize);
|
||||
Array.Resize(ref Items, (int)(Items.Length * 1.5));
|
||||
}
|
||||
|
||||
if (index >= Count)
|
||||
@@ -145,8 +80,6 @@ namespace Ryujinx.Memory.Range
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private void RemoveAt(int index)
|
||||
{
|
||||
_rangeItemPool.Release(Items[index]);
|
||||
|
||||
if (index < Count - 1)
|
||||
{
|
||||
Items[index + 1].Previous = index > 0 ? Items[index - 1] : null;
|
||||
@@ -173,7 +106,7 @@ namespace Ryujinx.Memory.Range
|
||||
{
|
||||
int index = BinarySearch(item.Address);
|
||||
|
||||
if (index >= 0 && Items[index].Value.Equals(item))
|
||||
if (index >= 0 && Items[index] == item)
|
||||
{
|
||||
RemoveAt(index);
|
||||
|
||||
@@ -188,7 +121,7 @@ namespace Ryujinx.Memory.Range
|
||||
/// </summary>
|
||||
/// <param name="startItem">The first item in the range of items to be removed</param>
|
||||
/// <param name="endItem">The last item in the range of items to be removed</param>
|
||||
public override void RemoveRange(RangeItem<T> startItem, RangeItem<T> endItem)
|
||||
public override void RemoveRange(T startItem, T endItem)
|
||||
{
|
||||
if (startItem is null)
|
||||
{
|
||||
@@ -197,7 +130,7 @@ namespace Ryujinx.Memory.Range
|
||||
|
||||
if (startItem == endItem)
|
||||
{
|
||||
Remove(startItem.Value);
|
||||
Remove(startItem);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -229,42 +162,45 @@ namespace Ryujinx.Memory.Range
|
||||
/// <param name="size">Size of the range</param>
|
||||
public void RemoveRange(ulong address, ulong size)
|
||||
{
|
||||
int startIndex = BinarySearchLeftEdge(address, address + size);
|
||||
(int startIndex, int endIndex) = BinarySearchEdges(address, address + size);
|
||||
|
||||
if (startIndex < 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int endIndex = startIndex;
|
||||
|
||||
while (Items[endIndex] is not null && Items[endIndex].Address < address + size)
|
||||
if (startIndex == endIndex - 1)
|
||||
{
|
||||
if (endIndex == Count - 1)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
endIndex++;
|
||||
RemoveAt(startIndex);
|
||||
return;
|
||||
}
|
||||
|
||||
if (endIndex < Count - 1)
|
||||
RemoveRangeInternal(startIndex, endIndex);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes a range of items from the item list
|
||||
/// </summary>
|
||||
/// <param name="index">Start index of the range</param>
|
||||
/// <param name="endIndex">End index of the range (exclusive)</param>
|
||||
private void RemoveRangeInternal(int index, int endIndex)
|
||||
{
|
||||
if (endIndex < Count)
|
||||
{
|
||||
Items[endIndex + 1].Previous = startIndex > 0 ? Items[startIndex - 1] : null;
|
||||
Items[endIndex].Previous = index > 0 ? Items[index - 1] : null;
|
||||
}
|
||||
|
||||
if (startIndex > 0)
|
||||
if (index > 0)
|
||||
{
|
||||
Items[startIndex - 1].Next = endIndex < Count - 1 ? Items[endIndex + 1] : null;
|
||||
Items[index - 1].Next = endIndex < Count ? Items[endIndex] : null;
|
||||
}
|
||||
|
||||
|
||||
if (endIndex < Count - 1)
|
||||
if (endIndex < Count)
|
||||
{
|
||||
Array.Copy(Items, endIndex + 1, Items, startIndex, Count - endIndex - 1);
|
||||
Array.Copy(Items, endIndex, Items, index, Count - endIndex);
|
||||
}
|
||||
|
||||
Count -= endIndex - startIndex + 1;
|
||||
Count -= endIndex - index;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -296,8 +232,8 @@ namespace Ryujinx.Memory.Range
|
||||
// So we need to return both the split 0-1 and 1-2 ranges.
|
||||
|
||||
Lock.EnterWriteLock();
|
||||
(RangeItem<T> first, RangeItem<T> last) = FindOverlapsAsNodes(address, size);
|
||||
list = new List<T>();
|
||||
(T first, T last) = FindOverlapsAsNodes(address, size);
|
||||
list = [];
|
||||
|
||||
if (first is null)
|
||||
{
|
||||
@@ -311,42 +247,41 @@ namespace Ryujinx.Memory.Range
|
||||
ulong lastAddress = address;
|
||||
ulong endAddress = address + size;
|
||||
|
||||
RangeItem<T> current = first;
|
||||
T current = first;
|
||||
while (last is not null && current is not null && current.Address < endAddress)
|
||||
{
|
||||
T region = current.Value;
|
||||
if (first == last && region.Address == address && region.Size == size)
|
||||
if (first == last && current.Address == address && current.Size == size)
|
||||
{
|
||||
// Exact match, no splitting required.
|
||||
list.Add(region);
|
||||
list.Add(current);
|
||||
Lock.ExitWriteLock();
|
||||
return;
|
||||
}
|
||||
|
||||
if (lastAddress < region.Address)
|
||||
if (lastAddress < current.Address)
|
||||
{
|
||||
// There is a gap between this region and the last. We need to fill it.
|
||||
T fillRegion = factory(lastAddress, region.Address - lastAddress);
|
||||
T fillRegion = factory(lastAddress, current.Address - lastAddress);
|
||||
list.Add(fillRegion);
|
||||
Add(fillRegion);
|
||||
}
|
||||
|
||||
if (region.Address < address)
|
||||
if (current.Address < address)
|
||||
{
|
||||
// Split the region around our base address and take the high half.
|
||||
|
||||
region = Split(region, address);
|
||||
current = Split(current, address);
|
||||
}
|
||||
|
||||
if (region.EndAddress > address + size)
|
||||
if (current.EndAddress > address + size)
|
||||
{
|
||||
// Split the region around our end address and take the low half.
|
||||
|
||||
Split(region, address + size);
|
||||
Split(current, address + size);
|
||||
}
|
||||
|
||||
list.Add(region);
|
||||
lastAddress = region.EndAddress;
|
||||
list.Add(current);
|
||||
lastAddress = current.EndAddress;
|
||||
current = current.Next;
|
||||
}
|
||||
|
||||
@@ -374,7 +309,6 @@ namespace Ryujinx.Memory.Range
|
||||
private T Split(T region, ulong splitAddress)
|
||||
{
|
||||
T newRegion = (T)region.Split(splitAddress);
|
||||
Update(region);
|
||||
Add(newRegion);
|
||||
return newRegion;
|
||||
}
|
||||
@@ -386,16 +320,11 @@ namespace Ryujinx.Memory.Range
|
||||
/// <param name="size">Size in bytes of the range</param>
|
||||
/// <returns>The leftmost overlapping item, or null if none is found</returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public override RangeItem<T> FindOverlap(ulong address, ulong size)
|
||||
public override T FindOverlap(ulong address, ulong size)
|
||||
{
|
||||
int index = BinarySearchLeftEdge(address, address + size);
|
||||
|
||||
if (index < 0)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return Items[index];
|
||||
return index < 0 ? null : Items[index];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -405,16 +334,11 @@ namespace Ryujinx.Memory.Range
|
||||
/// <param name="size">Size in bytes of the range</param>
|
||||
/// <returns>The overlapping item, or null if none is found</returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public override RangeItem<T> FindOverlapFast(ulong address, ulong size)
|
||||
public override T FindOverlapFast(ulong address, ulong size)
|
||||
{
|
||||
int index = BinarySearch(address, address + size);
|
||||
|
||||
if (index < 0)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return Items[index];
|
||||
return index < 0 ? null : Items[index];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -424,23 +348,18 @@ namespace Ryujinx.Memory.Range
|
||||
/// <param name="size">Size in bytes of the range</param>
|
||||
/// <returns>The first and last overlapping items, or null if none are found</returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public (RangeItem<T>, RangeItem<T>) FindOverlapsAsNodes(ulong address, ulong size)
|
||||
public (T, T) FindOverlapsAsNodes(ulong address, ulong size)
|
||||
{
|
||||
(int index, int endIndex) = BinarySearchEdges(address, address + size);
|
||||
|
||||
if (index < 0)
|
||||
{
|
||||
return (null, null);
|
||||
}
|
||||
|
||||
return (Items[index], Items[endIndex - 1]);
|
||||
return index < 0 ? (null, null) : (Items[index], Items[endIndex - 1]);
|
||||
}
|
||||
|
||||
public RangeItem<T>[] FindOverlapsAsArray(ulong address, ulong size, out int length)
|
||||
public T[] FindOverlapsAsArray(ulong address, ulong size, out int length)
|
||||
{
|
||||
(int index, int endIndex) = BinarySearchEdges(address, address + size);
|
||||
|
||||
RangeItem<T>[] result;
|
||||
T[] result;
|
||||
|
||||
if (index < 0)
|
||||
{
|
||||
@@ -449,29 +368,20 @@ namespace Ryujinx.Memory.Range
|
||||
}
|
||||
else
|
||||
{
|
||||
result = ArrayPool<RangeItem<T>>.Shared.Rent(endIndex - index);
|
||||
result = ArrayPool<T>.Shared.Rent(endIndex - index);
|
||||
length = endIndex - index;
|
||||
|
||||
Array.Copy(Items, index, result, 0, endIndex - index);
|
||||
Items.AsSpan(index, endIndex - index).CopyTo(result);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public Span<RangeItem<T>> FindOverlapsAsSpan(ulong address, ulong size)
|
||||
public ReadOnlySpan<T> FindOverlapsAsSpan(ulong address, ulong size)
|
||||
{
|
||||
(int index, int endIndex) = BinarySearchEdges(address, address + size);
|
||||
|
||||
Span<RangeItem<T>> result;
|
||||
|
||||
if (index < 0)
|
||||
{
|
||||
result = [];
|
||||
}
|
||||
else
|
||||
{
|
||||
result = Items.AsSpan().Slice(index, endIndex - index);
|
||||
}
|
||||
ReadOnlySpan<T> result = index < 0 ? [] : Items.AsSpan(index, endIndex - index);
|
||||
|
||||
return result;
|
||||
}
|
||||
@@ -480,7 +390,7 @@ namespace Ryujinx.Memory.Range
|
||||
{
|
||||
for (int i = 0; i < Count; i++)
|
||||
{
|
||||
yield return Items[i].Value;
|
||||
yield return Items[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,14 +14,14 @@ namespace Ryujinx.Memory.Range
|
||||
/// startIndex is inclusive.
|
||||
/// endIndex is exclusive.
|
||||
/// </remarks>
|
||||
public readonly struct OverlapResult<T> where T : IRange
|
||||
public readonly struct OverlapResult<T> where T : class, IRangeListRange<T>
|
||||
{
|
||||
public readonly int StartIndex = -1;
|
||||
public readonly int EndIndex = -1;
|
||||
public readonly RangeItem<T> QuickResult;
|
||||
public readonly T QuickResult;
|
||||
public int Count => EndIndex - StartIndex;
|
||||
|
||||
public OverlapResult(int startIndex, int endIndex, RangeItem<T> quickResult = null)
|
||||
public OverlapResult(int startIndex, int endIndex, T quickResult = null)
|
||||
{
|
||||
this.StartIndex = startIndex;
|
||||
this.EndIndex = endIndex;
|
||||
@@ -33,7 +33,7 @@ namespace Ryujinx.Memory.Range
|
||||
/// Sorted list of ranges that supports binary search.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Type of the range.</typeparam>
|
||||
public class RangeList<T> : RangeListBase<T> where T : IRange
|
||||
public class RangeList<T> : RangeListBase<T> where T : class, IRangeListRange<T>
|
||||
{
|
||||
public readonly ReaderWriterLockSlim Lock = new();
|
||||
|
||||
@@ -61,104 +61,6 @@ namespace Ryujinx.Memory.Range
|
||||
index = ~index;
|
||||
}
|
||||
|
||||
Insert(index, new RangeItem<T>(item));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates an item's end address on the list. Address must be the same.
|
||||
/// </summary>
|
||||
/// <param name="item">The item to be updated</param>
|
||||
/// <returns>True if the item was located and updated, false otherwise</returns>
|
||||
protected override bool Update(T item)
|
||||
{
|
||||
int index = BinarySearch(item.Address);
|
||||
|
||||
if (index >= 0)
|
||||
{
|
||||
while (index < Count)
|
||||
{
|
||||
if (Items[index].Value.Equals(item))
|
||||
{
|
||||
RangeItem<T> rangeItem = new(item) { Previous = Items[index].Previous, Next = Items[index].Next };
|
||||
|
||||
if (index > 0)
|
||||
{
|
||||
Items[index - 1].Next = rangeItem;
|
||||
}
|
||||
|
||||
if (index < Count - 1)
|
||||
{
|
||||
Items[index + 1].Previous = rangeItem;
|
||||
}
|
||||
|
||||
Items[index] = rangeItem;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
if (Items[index].Address > item.Address)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
index++;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates an item's end address on the list. Address must be the same.
|
||||
/// </summary>
|
||||
/// <param name="item">The RangeItem to be updated</param>
|
||||
/// <returns>True if the item was located and updated, false otherwise</returns>
|
||||
protected override bool Update(RangeItem<T> item)
|
||||
{
|
||||
int index = BinarySearch(item.Address);
|
||||
|
||||
if (index >= 0)
|
||||
{
|
||||
while (index < Count)
|
||||
{
|
||||
if (Items[index].Equals(item))
|
||||
{
|
||||
RangeItem<T> rangeItem = new(item.Value) { Previous = item.Previous, Next = item.Next };
|
||||
|
||||
if (index > 0)
|
||||
{
|
||||
Items[index - 1].Next = rangeItem;
|
||||
}
|
||||
|
||||
if (index < Count - 1)
|
||||
{
|
||||
Items[index + 1].Previous = rangeItem;
|
||||
}
|
||||
|
||||
Items[index] = rangeItem;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
if (Items[index].Address > item.Address)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
index++;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private void Insert(int index, RangeItem<T> item)
|
||||
{
|
||||
Debug.Assert(item.Address != item.EndAddress);
|
||||
|
||||
Debug.Assert(item.Address % 32 == 0);
|
||||
|
||||
if (Count + 1 > Items.Length)
|
||||
{
|
||||
Array.Resize(ref Items, Items.Length + BackingGrowthSize);
|
||||
@@ -220,7 +122,7 @@ namespace Ryujinx.Memory.Range
|
||||
/// <param name="startItem">The first item in the range of items to be removed</param>
|
||||
/// <param name="endItem">The last item in the range of items to be removed</param>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public override void RemoveRange(RangeItem<T> startItem, RangeItem<T> endItem)
|
||||
public override void RemoveRange(T startItem, T endItem)
|
||||
{
|
||||
if (startItem is null)
|
||||
{
|
||||
@@ -229,30 +131,29 @@ namespace Ryujinx.Memory.Range
|
||||
|
||||
if (startItem == endItem)
|
||||
{
|
||||
Remove(startItem.Value);
|
||||
Remove(startItem);
|
||||
return;
|
||||
}
|
||||
|
||||
int startIndex = BinarySearch(startItem.Address);
|
||||
int endIndex = BinarySearch(endItem.Address);
|
||||
(int index, int endIndex) = BinarySearchEdges(startItem.Address, endItem.EndAddress);
|
||||
|
||||
if (endIndex < Count - 1)
|
||||
if (endIndex < Count)
|
||||
{
|
||||
Items[endIndex + 1].Previous = startIndex > 0 ? Items[startIndex - 1] : null;
|
||||
Items[endIndex].Previous = index > 0 ? Items[index - 1] : null;
|
||||
}
|
||||
|
||||
if (startIndex > 0)
|
||||
if (index > 0)
|
||||
{
|
||||
Items[startIndex - 1].Next = endIndex < Count - 1 ? Items[endIndex + 1] : null;
|
||||
Items[index - 1].Next = endIndex < Count ? Items[endIndex] : null;
|
||||
}
|
||||
|
||||
|
||||
if (endIndex < Count - 1)
|
||||
if (endIndex < Count)
|
||||
{
|
||||
Array.Copy(Items, endIndex + 1, Items, startIndex, Count - endIndex - 1);
|
||||
Array.Copy(Items, endIndex, Items, index, Count - endIndex);
|
||||
}
|
||||
|
||||
Count -= endIndex - startIndex + 1;
|
||||
Count -= endIndex - index;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -268,7 +169,7 @@ namespace Ryujinx.Memory.Range
|
||||
{
|
||||
while (index < Count)
|
||||
{
|
||||
if (Items[index].Value.Equals(item))
|
||||
if (Items[index] == item)
|
||||
{
|
||||
RemoveAt(index);
|
||||
|
||||
@@ -298,7 +199,7 @@ namespace Ryujinx.Memory.Range
|
||||
/// <param name="size">Size in bytes of the range</param>
|
||||
/// <returns>The overlapping item, or the default value for the type if none found</returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public override RangeItem<T> FindOverlap(ulong address, ulong size)
|
||||
public override T FindOverlap(ulong address, ulong size)
|
||||
{
|
||||
int index = BinarySearchLeftEdge(address, address + size);
|
||||
|
||||
@@ -321,7 +222,7 @@ namespace Ryujinx.Memory.Range
|
||||
/// <param name="size">Size in bytes of the range</param>
|
||||
/// <returns>The overlapping item, or the default value for the type if none found</returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public override RangeItem<T> FindOverlapFast(ulong address, ulong size)
|
||||
public override T FindOverlapFast(ulong address, ulong size)
|
||||
{
|
||||
int index = BinarySearch(address, address + size);
|
||||
|
||||
@@ -340,7 +241,7 @@ namespace Ryujinx.Memory.Range
|
||||
/// <param name="size">Size in bytes of the range</param>
|
||||
/// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param>
|
||||
/// <returns>Range information of overlapping items found</returns>
|
||||
private OverlapResult<T> FindOverlaps(ulong address, ulong size, ref RangeItem<T>[] output)
|
||||
private OverlapResult<T> FindOverlaps(ulong address, ulong size, ref T[] output)
|
||||
{
|
||||
int outputCount = 0;
|
||||
|
||||
@@ -353,7 +254,7 @@ namespace Ryujinx.Memory.Range
|
||||
|
||||
for (int i = startIndex; i < Count; i++)
|
||||
{
|
||||
ref RangeItem<T> item = ref Items[i];
|
||||
T item = Items[i];
|
||||
|
||||
if (item.Address >= endAddress)
|
||||
{
|
||||
@@ -398,7 +299,7 @@ namespace Ryujinx.Memory.Range
|
||||
{
|
||||
for (int i = 0; i < Count; i++)
|
||||
{
|
||||
yield return Items[i].Value;
|
||||
yield return Items[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,56 +1,22 @@
|
||||
using Ryujinx.Common;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Ryujinx.Memory.Range
|
||||
{
|
||||
public class RangeItem<TValue> where TValue : IRange
|
||||
public interface IRangeListRange<TValue> : IRange where TValue : class, IRangeListRange<TValue>
|
||||
{
|
||||
public RangeItem<TValue> Next;
|
||||
public RangeItem<TValue> Previous;
|
||||
|
||||
public ulong Address;
|
||||
public ulong EndAddress;
|
||||
|
||||
public TValue Value;
|
||||
|
||||
public RangeItem()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public RangeItem(TValue value)
|
||||
{
|
||||
Address = value.Address;
|
||||
EndAddress = value.Address + value.Size;
|
||||
Value = value;
|
||||
}
|
||||
|
||||
public RangeItem<TValue> Set(TValue value)
|
||||
{
|
||||
Next = null;
|
||||
Previous = null;
|
||||
Address = value.Address;
|
||||
EndAddress = value.Address + value.Size;
|
||||
Value = value;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public bool OverlapsWith(ulong address, ulong endAddress)
|
||||
{
|
||||
return Address < endAddress && address < EndAddress;
|
||||
}
|
||||
public TValue Next { get; set; }
|
||||
public TValue Previous { get; set; }
|
||||
}
|
||||
|
||||
public unsafe abstract class RangeListBase<T> : IEnumerable<T> where T : IRange
|
||||
public unsafe abstract class RangeListBase<T> : IEnumerable<T> where T : class, IRangeListRange<T>
|
||||
{
|
||||
protected static readonly ObjectPool<RangeItem<T>> _rangeItemPool = new(() => new RangeItem<T>());
|
||||
private const int BackingInitialSize = 1024;
|
||||
|
||||
protected RangeItem<T>[] Items;
|
||||
protected T[] Items;
|
||||
protected readonly int BackingGrowthSize;
|
||||
|
||||
public int Count { get; protected set; }
|
||||
@@ -62,32 +28,18 @@ namespace Ryujinx.Memory.Range
|
||||
protected RangeListBase(int backingInitialSize = BackingInitialSize)
|
||||
{
|
||||
BackingGrowthSize = backingInitialSize;
|
||||
Items = new RangeItem<T>[backingInitialSize];
|
||||
Items = new T[backingInitialSize];
|
||||
}
|
||||
|
||||
public abstract void Add(T item);
|
||||
|
||||
/// <summary>
|
||||
/// Updates an item's end address on the list. Address must be the same.
|
||||
/// </summary>
|
||||
/// <param name="item">The item to be updated</param>
|
||||
/// <returns>True if the item was located and updated, false otherwise</returns>
|
||||
protected abstract bool Update(T item);
|
||||
|
||||
/// <summary>
|
||||
/// Updates an item's end address on the list. Address must be the same.
|
||||
/// </summary>
|
||||
/// <param name="item">The RangeItem to be updated</param>
|
||||
/// <returns>True if the item was located and updated, false otherwise</returns>
|
||||
protected abstract bool Update(RangeItem<T> item);
|
||||
|
||||
public abstract bool Remove(T item);
|
||||
|
||||
public abstract void RemoveRange(RangeItem<T> startItem, RangeItem<T> endItem);
|
||||
public abstract void RemoveRange(T startItem, T endItem);
|
||||
|
||||
public abstract RangeItem<T> FindOverlap(ulong address, ulong size);
|
||||
public abstract T FindOverlap(ulong address, ulong size);
|
||||
|
||||
public abstract RangeItem<T> FindOverlapFast(ulong address, ulong size);
|
||||
public abstract T FindOverlapFast(ulong address, ulong size);
|
||||
|
||||
/// <summary>
|
||||
/// Performs binary search on the internal list of items.
|
||||
@@ -106,7 +58,7 @@ namespace Ryujinx.Memory.Range
|
||||
|
||||
int middle = left + (range >> 1);
|
||||
|
||||
ref RangeItem<T> item = ref Items[middle];
|
||||
T item = Items[middle];
|
||||
|
||||
if (item.Address == address)
|
||||
{
|
||||
@@ -144,7 +96,7 @@ namespace Ryujinx.Memory.Range
|
||||
|
||||
int middle = left + (range >> 1);
|
||||
|
||||
ref RangeItem<T> item = ref Items[middle];
|
||||
T item = Items[middle];
|
||||
|
||||
if (item.OverlapsWith(address, endAddress))
|
||||
{
|
||||
@@ -185,7 +137,7 @@ namespace Ryujinx.Memory.Range
|
||||
|
||||
int middle = left + (range >> 1);
|
||||
|
||||
ref RangeItem<T> item = ref Items[middle];
|
||||
T item = Items[middle];
|
||||
|
||||
bool match = item.OverlapsWith(address, endAddress);
|
||||
|
||||
@@ -237,7 +189,7 @@ namespace Ryujinx.Memory.Range
|
||||
|
||||
int middle = right - (range >> 1);
|
||||
|
||||
ref RangeItem<T> item = ref Items[middle];
|
||||
T item = Items[middle];
|
||||
|
||||
bool match = item.OverlapsWith(address, endAddress);
|
||||
|
||||
@@ -282,7 +234,7 @@ namespace Ryujinx.Memory.Range
|
||||
|
||||
if (Count == 1)
|
||||
{
|
||||
ref RangeItem<T> item = ref Items[0];
|
||||
T item = Items[0];
|
||||
|
||||
if (item.OverlapsWith(address, endAddress))
|
||||
{
|
||||
@@ -312,7 +264,7 @@ namespace Ryujinx.Memory.Range
|
||||
|
||||
int middle = left + (range >> 1);
|
||||
|
||||
ref RangeItem<T> item = ref Items[middle];
|
||||
T item = Items[middle];
|
||||
|
||||
bool match = item.OverlapsWith(address, endAddress);
|
||||
|
||||
@@ -369,7 +321,7 @@ namespace Ryujinx.Memory.Range
|
||||
|
||||
int middle = right - (range >> 1);
|
||||
|
||||
ref RangeItem<T> item = ref Items[middle];
|
||||
T item = Items[middle];
|
||||
|
||||
bool match = item.OverlapsWith(address, endAddress);
|
||||
|
||||
|
||||
@@ -5,7 +5,7 @@ namespace Ryujinx.Memory.Tracking
|
||||
/// <summary>
|
||||
/// A region of memory.
|
||||
/// </summary>
|
||||
abstract class AbstractRegion : INonOverlappingRange
|
||||
abstract class AbstractRegion<T> : INonOverlappingRange<T> where T : class, INonOverlappingRange<T>
|
||||
{
|
||||
/// <summary>
|
||||
/// Base address.
|
||||
@@ -21,6 +21,9 @@ namespace Ryujinx.Memory.Tracking
|
||||
/// End address.
|
||||
/// </summary>
|
||||
public ulong EndAddress => Address + Size;
|
||||
|
||||
public T Next { get; set; }
|
||||
public T Previous { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Create a new region.
|
||||
@@ -37,11 +40,11 @@ namespace Ryujinx.Memory.Tracking
|
||||
/// Check if this range overlaps with another.
|
||||
/// </summary>
|
||||
/// <param name="address">Base address</param>
|
||||
/// <param name="size">Size of the range</param>
|
||||
/// <param name="endAddress">End address</param>
|
||||
/// <returns>True if overlapping, false otherwise</returns>
|
||||
public bool OverlapsWith(ulong address, ulong size)
|
||||
public bool OverlapsWith(ulong address, ulong endAddress)
|
||||
{
|
||||
return Address < address + size && address < EndAddress;
|
||||
return Address < endAddress && address < EndAddress;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -68,6 +71,6 @@ namespace Ryujinx.Memory.Tracking
|
||||
/// </summary>
|
||||
/// <param name="splitAddress">Address to split the region around</param>
|
||||
/// <returns>The second part of the split region, with start address at the given split.</returns>
|
||||
public abstract INonOverlappingRange Split(ulong splitAddress);
|
||||
public abstract INonOverlappingRange<T> Split(ulong splitAddress);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -81,10 +81,10 @@ namespace Ryujinx.Memory.Tracking
|
||||
{
|
||||
NonOverlappingRangeList<VirtualRegion> regions = type == 0 ? _virtualRegions : _guestVirtualRegions;
|
||||
regions.Lock.EnterReadLock();
|
||||
Span<RangeItem<VirtualRegion>> overlaps = regions.FindOverlapsAsSpan(va, size);
|
||||
ReadOnlySpan<VirtualRegion> overlaps = regions.FindOverlapsAsSpan(va, size);
|
||||
for (int i = 0; i < overlaps.Length; i++)
|
||||
{
|
||||
VirtualRegion region = overlaps[i].Value;
|
||||
VirtualRegion region = overlaps[i];
|
||||
|
||||
// If the region has been fully remapped, signal that it has been mapped again.
|
||||
bool remapped = _memoryManager.IsRangeMapped(region.Address, region.Size);
|
||||
@@ -117,11 +117,11 @@ namespace Ryujinx.Memory.Tracking
|
||||
{
|
||||
NonOverlappingRangeList<VirtualRegion> regions = type == 0 ? _virtualRegions : _guestVirtualRegions;
|
||||
regions.Lock.EnterReadLock();
|
||||
Span<RangeItem<VirtualRegion>> overlaps = regions.FindOverlapsAsSpan(va, size);
|
||||
ReadOnlySpan<VirtualRegion> overlaps = regions.FindOverlapsAsSpan(va, size);
|
||||
|
||||
for (int i = 0; i < overlaps.Length; i++)
|
||||
{
|
||||
overlaps[i].Value.SignalMappingChanged(false);
|
||||
overlaps[i].SignalMappingChanged(false);
|
||||
}
|
||||
regions.Lock.ExitReadLock();
|
||||
}
|
||||
@@ -301,7 +301,7 @@ namespace Ryujinx.Memory.Tracking
|
||||
|
||||
// We use the non-span method here because keeping the lock will cause a deadlock.
|
||||
regions.Lock.EnterReadLock();
|
||||
RangeItem<VirtualRegion>[] overlaps = regions.FindOverlapsAsArray(address, size, out int length);
|
||||
VirtualRegion[] overlaps = regions.FindOverlapsAsArray(address, size, out int length);
|
||||
regions.Lock.ExitReadLock();
|
||||
|
||||
if (length == 0 && !precise)
|
||||
@@ -327,7 +327,7 @@ namespace Ryujinx.Memory.Tracking
|
||||
|
||||
for (int i = 0; i < length; i++)
|
||||
{
|
||||
VirtualRegion region = overlaps[i].Value;
|
||||
VirtualRegion region = overlaps[i];
|
||||
|
||||
if (precise)
|
||||
{
|
||||
@@ -341,7 +341,7 @@ namespace Ryujinx.Memory.Tracking
|
||||
|
||||
if (length != 0)
|
||||
{
|
||||
ArrayPool<RangeItem<VirtualRegion>>.Shared.Return(overlaps);
|
||||
ArrayPool<VirtualRegion>.Shared.Return(overlaps);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,7 +6,7 @@ namespace Ryujinx.Memory.Tracking
|
||||
/// <summary>
|
||||
/// A region of virtual memory.
|
||||
/// </summary>
|
||||
class VirtualRegion : AbstractRegion
|
||||
class VirtualRegion : AbstractRegion<VirtualRegion>
|
||||
{
|
||||
public List<RegionHandle> Handles = [];
|
||||
|
||||
@@ -137,7 +137,7 @@ namespace Ryujinx.Memory.Tracking
|
||||
}
|
||||
}
|
||||
|
||||
public override INonOverlappingRange Split(ulong splitAddress)
|
||||
public override INonOverlappingRange<VirtualRegion> Split(ulong splitAddress)
|
||||
{
|
||||
VirtualRegion newRegion = new(_tracking, splitAddress, EndAddress - splitAddress, Guest, _lastPermission);
|
||||
Size = splitAddress - Address;
|
||||
|
||||
@@ -264,7 +264,7 @@ namespace Ryujinx.Ava.Common
|
||||
{
|
||||
Dispatcher.UIThread.Post(waitingDialog.Close);
|
||||
|
||||
NotificationHelper.ShowInformation(
|
||||
RyujinxNotificationManager.ShowInformation(
|
||||
RyujinxApp.FormatTitle(LocaleKeys.DialogNcaExtractionTitle),
|
||||
$"{titleName}\n\n{LocaleManager.Instance[LocaleKeys.DialogNcaExtractionSuccessMessage]}");
|
||||
}
|
||||
@@ -380,7 +380,7 @@ namespace Ryujinx.Ava.Common
|
||||
{
|
||||
Dispatcher.UIThread.Post(waitingDialog.Close);
|
||||
|
||||
NotificationHelper.ShowInformation(
|
||||
RyujinxNotificationManager.ShowInformation(
|
||||
RyujinxApp.FormatTitle(LocaleKeys.DialogNcaExtractionTitle),
|
||||
$"{updateName}\n\n{LocaleManager.Instance[LocaleKeys.DialogNcaExtractionSuccessMessage]}");
|
||||
}
|
||||
|
||||
@@ -38,6 +38,7 @@ namespace Ryujinx.Ava.Common.Locale
|
||||
{ LocaleKeys.RyujinxConfirm, [RyujinxApp.FullAppName] },
|
||||
{ LocaleKeys.RyujinxUpdater, [RyujinxApp.FullAppName] },
|
||||
{ LocaleKeys.RyujinxRebooter, [RyujinxApp.FullAppName] },
|
||||
{ LocaleKeys.SetupWizardGameDirsPageDescription, [RyujinxApp.FullAppName] },
|
||||
{ LocaleKeys.CompatibilityListSearchBoxWatermarkWithCount, [CompatibilityDatabase.Entries.Length] },
|
||||
{ LocaleKeys.CompatibilityListTitle, [CompatibilityDatabase.Entries.Length] }
|
||||
});
|
||||
|
||||
32
src/Ryujinx/Common/UIImages.cs
Normal file
32
src/Ryujinx/Common/UIImages.cs
Normal file
@@ -0,0 +1,32 @@
|
||||
using Avalonia.Media.Imaging;
|
||||
using Avalonia.Platform;
|
||||
using Gommon;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Ava.Common
|
||||
{
|
||||
// ReSharper disable once InconsistentNaming
|
||||
// UiImages is ugly, so no
|
||||
public static class UIImages
|
||||
{
|
||||
public const string LogoPathFormat = "resm:Ryujinx.Assets.UIImages.Logo_{0}_{1}.png?assembly=Ryujinx";
|
||||
public const string IconPathFormat = "resm:Ryujinx.Assets.UIImages.Icon_{0}.png?assembly=Ryujinx";
|
||||
|
||||
public static Bitmap LoadBitmap(string uri)
|
||||
=> new(AssetLoader.Open(new Uri(uri)));
|
||||
|
||||
public static Bitmap GetIconByName(string iconName)
|
||||
=> LoadBitmap(IconPathFormat.Format(iconName));
|
||||
|
||||
public static Bitmap GetLogoByNameAndTheme(string iconName, bool isDarkTheme) =>
|
||||
LoadBitmap(LogoPathFormat.Format(iconName,
|
||||
isDarkTheme
|
||||
? "Dark"
|
||||
: "Light"
|
||||
)
|
||||
);
|
||||
|
||||
public static Bitmap GetLogoByNameAndVariant(string iconName, string theme)
|
||||
=> LoadBitmap(LogoPathFormat.Format(iconName, theme));
|
||||
}
|
||||
}
|
||||
@@ -156,12 +156,9 @@ namespace Ryujinx.Headless
|
||||
option.UserProfile = profile.Name;
|
||||
|
||||
// Check if keys exists.
|
||||
if (!File.Exists(Path.Combine(AppDataManager.KeysDirPath, "prod.keys")))
|
||||
if (!File.Exists(Path.Combine(AppDataManager.GetKeysDir(), "prod.keys")))
|
||||
{
|
||||
if (!(AppDataManager.Mode == AppDataManager.LaunchMode.UserProfile && File.Exists(Path.Combine(AppDataManager.KeysDirPathUser, "prod.keys"))))
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Application, "Keys not found");
|
||||
}
|
||||
Logger.Error?.Print(LogClass.Application, "Keys not found");
|
||||
}
|
||||
|
||||
ReloadConfig();
|
||||
|
||||
@@ -580,5 +580,10 @@ namespace Ryujinx.Headless
|
||||
{
|
||||
return AccountSaveDataManager.GetLastUsedUser();
|
||||
}
|
||||
|
||||
public void TakeScreenshot()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -17,6 +17,7 @@ using Ryujinx.Common.Configuration;
|
||||
using Ryujinx.Common.GraphicsDriver;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Common.SystemInterop;
|
||||
using Ryujinx.Common.Utilities;
|
||||
using Ryujinx.Graphics.Vulkan.MoltenVK;
|
||||
using Ryujinx.Headless;
|
||||
using Ryujinx.SDL3.Common;
|
||||
@@ -31,6 +32,8 @@ namespace Ryujinx.Ava
|
||||
{
|
||||
internal static class Program
|
||||
{
|
||||
public static bool IsFirstStart { get; set; }
|
||||
|
||||
public static double WindowScaleFactor { get; set; }
|
||||
public static double DesktopScaleFactor { get; set; } = 1.0;
|
||||
public static string Version { get; private set; }
|
||||
@@ -46,7 +49,7 @@ namespace Ryujinx.Ava
|
||||
public static int Main(string[] args)
|
||||
{
|
||||
Version = ReleaseInformation.Version;
|
||||
|
||||
|
||||
if (OperatingSystem.IsWindows())
|
||||
{
|
||||
if (!OperatingSystem.IsWindowsVersionAtLeast(10, 0, 19041))
|
||||
@@ -55,8 +58,11 @@ namespace Ryujinx.Ava
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (Environment.CurrentDirectory.StartsWithIgnoreCase("C:\\Program Files") ||
|
||||
Environment.CurrentDirectory.StartsWithIgnoreCase("C:\\Program Files (x86)"))
|
||||
var programFiles = Environment.GetFolderPath(Environment.SpecialFolder.ProgramFiles);
|
||||
var programFilesX86 = Environment.GetFolderPath(Environment.SpecialFolder.ProgramFilesX86);
|
||||
|
||||
if (Environment.CurrentDirectory.StartsWithIgnoreCase(programFiles) ||
|
||||
Environment.CurrentDirectory.StartsWithIgnoreCase(programFilesX86))
|
||||
{
|
||||
_ = Win32NativeInterop.MessageBoxA(nint.Zero, "Ryujinx is not intended to be run from the Program Files folder. Please move it out and relaunch.", $"Ryujinx {Version}", MbIconwarning);
|
||||
return 0;
|
||||
@@ -73,11 +79,23 @@ namespace Ryujinx.Ava
|
||||
}
|
||||
}
|
||||
|
||||
bool noGuiArg = ConsumeCommandLineArgument(ref args, "--no-gui") || ConsumeCommandLineArgument(ref args, "nogui");
|
||||
bool coreDumpArg = ConsumeCommandLineArgument(ref args, "--core-dumps");
|
||||
|
||||
// TODO: Ryujinx causes core dumps on Linux when it exits "uncleanly", eg. through an unhandled exception.
|
||||
// This is undesirable and causes very odd behavior during development (the process stops responding,
|
||||
// the .NET debugger freezes or suddenly detaches, /tmp/ gets filled etc.), unless explicitly requested by the user.
|
||||
// This needs to be investigated, but calling prctl() is better than modifying system-wide settings or leaving this be.
|
||||
if (!coreDumpArg)
|
||||
{
|
||||
OsUtils.SetCoreDumpable(false);
|
||||
}
|
||||
|
||||
PreviewerDetached = true;
|
||||
|
||||
if (args.Length > 0 && args[0] is "--no-gui" or "nogui")
|
||||
if (noGuiArg)
|
||||
{
|
||||
HeadlessRyujinx.Entrypoint(args[1..]);
|
||||
HeadlessRyujinx.Entrypoint(args);
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -112,6 +130,14 @@ namespace Ryujinx.Ava
|
||||
: [Win32RenderingMode.Software]
|
||||
});
|
||||
|
||||
private static bool ConsumeCommandLineArgument(ref string[] args, string targetArgument)
|
||||
{
|
||||
List<string> argList = [.. args];
|
||||
bool found = argList.Remove(targetArgument);
|
||||
args = argList.ToArray();
|
||||
return found;
|
||||
}
|
||||
|
||||
private static void Initialize(string[] args)
|
||||
{
|
||||
// Ensure Discord presence timestamp begins at the absolute start of when Ryujinx is launched
|
||||
@@ -163,12 +189,9 @@ namespace Ryujinx.Ava
|
||||
DriverUtilities.InitDriverConfig(ConfigurationState.Instance.Graphics.BackendThreading == BackendThreading.Off);
|
||||
|
||||
// Check if keys exists.
|
||||
if (!File.Exists(Path.Combine(AppDataManager.KeysDirPath, "prod.keys")))
|
||||
if (!File.Exists(Path.Combine(AppDataManager.GetKeysDir(), "prod.keys")))
|
||||
{
|
||||
if (!(AppDataManager.Mode == AppDataManager.LaunchMode.UserProfile && File.Exists(Path.Combine(AppDataManager.KeysDirPathUser, "prod.keys"))))
|
||||
{
|
||||
MainWindow.ShowKeyErrorOnLoad = true;
|
||||
}
|
||||
MainWindow.ShowKeyErrorOnLoad = true;
|
||||
}
|
||||
|
||||
if (CommandLineState.LaunchPathArg != null)
|
||||
@@ -177,7 +200,6 @@ namespace Ryujinx.Ava
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static string GetDirGameUserConfig(string gameId, bool changeFolderForGame = false)
|
||||
{
|
||||
if (string.IsNullOrEmpty(gameId))
|
||||
@@ -196,22 +218,25 @@ namespace Ryujinx.Ava
|
||||
return gameDir;
|
||||
}
|
||||
|
||||
public static void ReloadConfig()
|
||||
public static void ReloadConfig(bool isRunGameWithCustomConfig = false)
|
||||
{
|
||||
|
||||
string localConfigurationPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, ReleaseInformation.ConfigName);
|
||||
string appDataConfigurationPath = Path.Combine(AppDataManager.BaseDirPath, ReleaseInformation.ConfigName);
|
||||
|
||||
// Now load the configuration as the other subsystems are now registered
|
||||
if (File.Exists(localConfigurationPath))
|
||||
{
|
||||
ConfigurationPath = localConfigurationPath;
|
||||
}
|
||||
else if (File.Exists(appDataConfigurationPath))
|
||||
{
|
||||
ConfigurationPath = appDataConfigurationPath;
|
||||
}
|
||||
|
||||
if (!isRunGameWithCustomConfig) // To return settings from the game folder if the user configuration exists
|
||||
{
|
||||
// Now load the configuration as the other subsystems are now registered
|
||||
if (File.Exists(localConfigurationPath))
|
||||
{
|
||||
ConfigurationPath = localConfigurationPath;
|
||||
}
|
||||
else if (File.Exists(appDataConfigurationPath))
|
||||
{
|
||||
ConfigurationPath = appDataConfigurationPath;
|
||||
}
|
||||
}
|
||||
|
||||
if (ConfigurationPath == null)
|
||||
{
|
||||
// No configuration, we load the default values and save it to disk
|
||||
@@ -220,6 +245,7 @@ namespace Ryujinx.Ava
|
||||
|
||||
ConfigurationState.Instance.LoadDefault();
|
||||
ConfigurationState.Instance.ToFileFormat().SaveConfig(ConfigurationPath);
|
||||
IsFirstStart = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -235,6 +261,8 @@ namespace Ryujinx.Ava
|
||||
|
||||
ConfigurationFileFormat.RenameInvalidConfigFile(ConfigurationPath);
|
||||
|
||||
IsFirstStart = true;
|
||||
|
||||
ConfigurationState.Instance.LoadDefault();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -88,14 +88,10 @@ namespace Ryujinx.Ava.Systems
|
||||
{
|
||||
if (showVersionUpToDate)
|
||||
{
|
||||
UserResult userResult = await ContentDialogHelper.CreateUpdaterUpToDateInfoDialog(
|
||||
await ContentDialogHelper.CreateUpdaterUpToDateInfoDialog(
|
||||
LocaleManager.Instance[LocaleKeys.DialogUpdaterAlreadyOnLatestVersionMessage],
|
||||
string.Empty);
|
||||
|
||||
if (userResult is UserResult.Ok)
|
||||
{
|
||||
OpenHelper.OpenUrl(_versionResponse.ReleaseUrlFormat.Format(currentVersion));
|
||||
}
|
||||
string.Empty,
|
||||
_versionResponse.ReleaseUrlFormat.Format(currentVersion));
|
||||
}
|
||||
|
||||
Logger.Info?.Print(LogClass.Application, "Up to date.");
|
||||
|
||||
@@ -60,14 +60,10 @@ namespace Ryujinx.Ava.Systems
|
||||
{
|
||||
if (showVersionUpToDate)
|
||||
{
|
||||
UserResult userResult = await ContentDialogHelper.CreateUpdaterUpToDateInfoDialog(
|
||||
await ContentDialogHelper.CreateUpdaterUpToDateInfoDialog(
|
||||
LocaleManager.Instance[LocaleKeys.DialogUpdaterAlreadyOnLatestVersionMessage],
|
||||
string.Empty);
|
||||
|
||||
if (userResult is UserResult.Ok)
|
||||
{
|
||||
OpenHelper.OpenUrl(_versionResponse.ReleaseUrlFormat.Format(currentVersion));
|
||||
}
|
||||
string.Empty,
|
||||
changelogUrl: _versionResponse.ReleaseUrlFormat.Format(currentVersion));
|
||||
}
|
||||
|
||||
Logger.Info?.Print(LogClass.Application, "Up to date.");
|
||||
@@ -106,22 +102,18 @@ namespace Ryujinx.Ava.Systems
|
||||
|
||||
Logger.Info?.Print(LogClass.Application, $"Version found: {newVersionString.Replace("→", "->")}");
|
||||
|
||||
RequestUserToUpdate:
|
||||
// Show a message asking the user if they want to update
|
||||
UserResult shouldUpdate = await ContentDialogHelper.CreateUpdaterChoiceDialog(
|
||||
LocaleManager.Instance[LocaleKeys.RyujinxUpdater],
|
||||
LocaleManager.Instance[LocaleKeys.RyujinxUpdaterMessage],
|
||||
newVersionString);
|
||||
newVersionString,
|
||||
ReleaseInformation.GetChangelogUrl(currentVersion, newVersion));
|
||||
|
||||
switch (shouldUpdate)
|
||||
{
|
||||
case UserResult.Yes:
|
||||
await UpdateRyujinx(_versionResponse.ArtifactUrl);
|
||||
break;
|
||||
// Secondary button maps to no, which in this case is the show changelog button.
|
||||
case UserResult.No:
|
||||
OpenHelper.OpenUrl(ReleaseInformation.GetChangelogUrl(currentVersion, newVersion));
|
||||
goto RequestUserToUpdate;
|
||||
default:
|
||||
_running = false;
|
||||
break;
|
||||
|
||||
@@ -327,5 +327,10 @@ namespace Ryujinx.Ava.UI.Applet
|
||||
|
||||
return profile;
|
||||
}
|
||||
|
||||
public void TakeScreenshot()
|
||||
{
|
||||
_parent.ViewModel.AppHost.ScreenshotRequested = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,6 +10,7 @@ using FluentAvalonia.Core;
|
||||
using FluentAvalonia.UI.Controls;
|
||||
using Ryujinx.Ava.Common.Locale;
|
||||
using Ryujinx.Ava.UI.Windows;
|
||||
using Ryujinx.Common.Helper;
|
||||
using Ryujinx.Common.Logging;
|
||||
using System;
|
||||
using System.Threading;
|
||||
@@ -102,6 +103,25 @@ namespace Ryujinx.Ava.UI.Helpers
|
||||
|
||||
return await ShowContentDialog(title, content, primaryButton, secondaryButton, closeButton, primaryButtonResult, deferResetEvent, deferCloseAction);
|
||||
}
|
||||
|
||||
public async static Task<UserResult> ShowTextDialogWithButton(
|
||||
string title,
|
||||
string primaryText,
|
||||
string secondaryText,
|
||||
string primaryButton,
|
||||
string secondaryButton,
|
||||
string closeButton,
|
||||
int iconSymbol,
|
||||
string buttonText,
|
||||
Action onClick,
|
||||
UserResult primaryButtonResult = UserResult.Ok,
|
||||
ManualResetEvent deferResetEvent = null,
|
||||
TypedEventHandler<ContentDialog, ContentDialogButtonClickEventArgs> deferCloseAction = null)
|
||||
{
|
||||
Grid content = CreateTextDialogContentWithButton(primaryText, secondaryText, iconSymbol, buttonText, onClick);
|
||||
|
||||
return await ShowContentDialog(title, content, primaryButton, secondaryButton, closeButton, primaryButtonResult, deferResetEvent, deferCloseAction);
|
||||
}
|
||||
|
||||
public static async Task<UserResult> ShowDeferredContentDialog(
|
||||
Window window,
|
||||
@@ -173,43 +193,109 @@ namespace Ryujinx.Ava.UI.Helpers
|
||||
MinHeight = 80,
|
||||
};
|
||||
|
||||
SymbolIcon icon = new()
|
||||
content.Children.Add(new SymbolIcon
|
||||
{
|
||||
Symbol = (Symbol)symbol,
|
||||
Margin = new Thickness(10),
|
||||
FontSize = 40,
|
||||
FlowDirection = FlowDirection.LeftToRight,
|
||||
VerticalAlignment = VerticalAlignment.Center,
|
||||
};
|
||||
GridColumn = 0,
|
||||
GridRow = 0,
|
||||
GridRowSpan = 2
|
||||
});
|
||||
|
||||
Grid.SetColumn(icon, 0);
|
||||
Grid.SetRowSpan(icon, 2);
|
||||
Grid.SetRow(icon, 0);
|
||||
|
||||
TextBlock primaryLabel = new()
|
||||
content.Children.Add(new TextBlock
|
||||
{
|
||||
Text = primaryText,
|
||||
Margin = new Thickness(5),
|
||||
TextWrapping = TextWrapping.Wrap,
|
||||
MaxWidth = 450,
|
||||
};
|
||||
GridColumn = 1,
|
||||
GridRow = 0
|
||||
});
|
||||
|
||||
TextBlock secondaryLabel = new()
|
||||
content.Children.Add(new TextBlock
|
||||
{
|
||||
Text = secondaryText,
|
||||
Margin = new Thickness(5),
|
||||
TextWrapping = TextWrapping.Wrap,
|
||||
MaxWidth = 450,
|
||||
GridColumn = 1,
|
||||
GridRow = 1
|
||||
});
|
||||
|
||||
return content;
|
||||
}
|
||||
|
||||
private static Grid CreateTextDialogContentWithButton(string primaryText, string secondaryText, int symbol, string buttonName, Action onClick)
|
||||
{
|
||||
Grid content = new()
|
||||
{
|
||||
RowDefinitions = [new(), new(), new(GridLength.Star), new()],
|
||||
ColumnDefinitions = [new(GridLength.Auto), new()],
|
||||
|
||||
MinHeight = 80,
|
||||
};
|
||||
|
||||
Grid.SetColumn(primaryLabel, 1);
|
||||
Grid.SetColumn(secondaryLabel, 1);
|
||||
Grid.SetRow(primaryLabel, 0);
|
||||
Grid.SetRow(secondaryLabel, 1);
|
||||
content.Children.Add(new SymbolIcon
|
||||
{
|
||||
Symbol = (Symbol)symbol,
|
||||
Margin = new Thickness(10),
|
||||
FontSize = 40,
|
||||
FlowDirection = FlowDirection.LeftToRight,
|
||||
VerticalAlignment = VerticalAlignment.Center,
|
||||
GridColumn = 0,
|
||||
GridRow = 0,
|
||||
GridRowSpan = 2
|
||||
});
|
||||
|
||||
content.Children.Add(icon);
|
||||
content.Children.Add(primaryLabel);
|
||||
content.Children.Add(secondaryLabel);
|
||||
StackPanel buttonContent = new()
|
||||
{
|
||||
Orientation = Orientation.Horizontal,
|
||||
Spacing = 2
|
||||
};
|
||||
|
||||
buttonContent.Children.Add(new TextBlock
|
||||
{
|
||||
Text = buttonName,
|
||||
Margin = new Thickness(2)
|
||||
});
|
||||
|
||||
buttonContent.Children.Add(new SymbolIcon
|
||||
{
|
||||
FlowDirection = FlowDirection.LeftToRight,
|
||||
Symbol = Symbol.Open
|
||||
});
|
||||
|
||||
content.Children.Add(new TextBlock
|
||||
{
|
||||
Text = primaryText,
|
||||
Margin = new Thickness(5),
|
||||
TextWrapping = TextWrapping.Wrap,
|
||||
MaxWidth = 450,
|
||||
GridColumn = 1,
|
||||
GridRow = 0
|
||||
});
|
||||
|
||||
content.Children.Add(new TextBlock
|
||||
{
|
||||
Text = secondaryText,
|
||||
Margin = new Thickness(5),
|
||||
TextWrapping = TextWrapping.Wrap,
|
||||
MaxWidth = 450,
|
||||
GridColumn = 1,
|
||||
GridRow = 1
|
||||
});
|
||||
|
||||
content.Children.Add(new Button
|
||||
{
|
||||
Content = buttonContent,
|
||||
HorizontalAlignment = HorizontalAlignment.Center,
|
||||
Command = Commands.Create(onClick),
|
||||
GridRow = 2,
|
||||
GridColumnSpan = 2,
|
||||
});
|
||||
|
||||
return content;
|
||||
}
|
||||
@@ -282,15 +368,20 @@ namespace Ryujinx.Ava.UI.Helpers
|
||||
LocaleManager.Instance[LocaleKeys.InputDialogOk],
|
||||
(int)Symbol.Important);
|
||||
|
||||
internal static async Task<UserResult> CreateUpdaterUpToDateInfoDialog(string primary, string secondaryText)
|
||||
=> await ShowTextDialog(
|
||||
internal static async Task CreateUpdaterUpToDateInfoDialog(string primary, string secondaryText,
|
||||
string changelogUrl)
|
||||
{
|
||||
await ShowTextDialogWithButton(
|
||||
LocaleManager.Instance[LocaleKeys.DialogUpdaterTitle],
|
||||
primary,
|
||||
secondaryText,
|
||||
LocaleManager.Instance[LocaleKeys.DialogUpdaterShowChangelogMessage],
|
||||
string.Empty,
|
||||
string.Empty,
|
||||
LocaleManager.Instance[LocaleKeys.InputDialogOk],
|
||||
(int)Symbol.Important);
|
||||
(int)Symbol.Important,
|
||||
LocaleManager.Instance[LocaleKeys.DialogUpdaterShowChangelogMessage],
|
||||
() => OpenHelper.OpenUrl(changelogUrl));
|
||||
}
|
||||
|
||||
internal static async Task CreateWarningDialog(string primary, string secondaryText)
|
||||
=> await ShowTextDialog(
|
||||
@@ -340,7 +431,7 @@ namespace Ryujinx.Ava.UI.Helpers
|
||||
return response == UserResult.Yes;
|
||||
}
|
||||
|
||||
internal static async Task<UserResult> CreateUpdaterChoiceDialog(string title, string primary, string secondaryText)
|
||||
internal static async Task<UserResult> CreateUpdaterChoiceDialog(string title, string primary, string secondaryText, string changelogUrl)
|
||||
{
|
||||
if (_isChoiceDialogOpen)
|
||||
{
|
||||
@@ -349,14 +440,16 @@ namespace Ryujinx.Ava.UI.Helpers
|
||||
|
||||
_isChoiceDialogOpen = true;
|
||||
|
||||
UserResult response = await ShowTextDialog(
|
||||
UserResult response = await ShowTextDialogWithButton(
|
||||
title,
|
||||
primary,
|
||||
secondaryText,
|
||||
LocaleManager.Instance[LocaleKeys.InputDialogYes],
|
||||
LocaleManager.Instance[LocaleKeys.DialogUpdaterShowChangelogMessage],
|
||||
string.Empty,
|
||||
LocaleManager.Instance[LocaleKeys.InputDialogNo],
|
||||
(int)Symbol.Help,
|
||||
LocaleManager.Instance[LocaleKeys.DialogUpdaterShowChangelogMessage],
|
||||
() => OpenHelper.OpenUrl(changelogUrl),
|
||||
UserResult.Yes);
|
||||
|
||||
_isChoiceDialogOpen = false;
|
||||
|
||||
49
src/Ryujinx/UI/Helpers/ControlExtensions.cs
Normal file
49
src/Ryujinx/UI/Helpers/ControlExtensions.cs
Normal file
@@ -0,0 +1,49 @@
|
||||
using Avalonia;
|
||||
using Avalonia.Controls;
|
||||
using Avalonia.Controls.Notifications;
|
||||
|
||||
namespace Ryujinx.Ava.UI.Helpers
|
||||
{
|
||||
public static class ControlExtensions
|
||||
{
|
||||
public static RyujinxNotificationManager CreateNotificationManager(
|
||||
this Window window,
|
||||
NotificationPosition visiblePosition = NotificationPosition.BottomRight,
|
||||
int maxItems = RyujinxNotificationManager.MaxNotifications,
|
||||
Thickness? margin = null
|
||||
) => new(window, visiblePosition, maxItems, margin);
|
||||
|
||||
extension(Control ctrl)
|
||||
{
|
||||
public int GridRow
|
||||
{
|
||||
get => Grid.GetRow(ctrl);
|
||||
set => Grid.SetRow(ctrl, value);
|
||||
}
|
||||
|
||||
public int GridColumn
|
||||
{
|
||||
get => Grid.GetColumn(ctrl);
|
||||
set => Grid.SetColumn(ctrl, value);
|
||||
}
|
||||
|
||||
public int GridRowSpan
|
||||
{
|
||||
get => Grid.GetRowSpan(ctrl);
|
||||
set => Grid.SetRowSpan(ctrl, value);
|
||||
}
|
||||
|
||||
public int GridColumnSpan
|
||||
{
|
||||
get => Grid.GetColumnSpan(ctrl);
|
||||
set => Grid.SetColumnSpan(ctrl, value);
|
||||
}
|
||||
|
||||
public bool GridIsSharedSizeScope
|
||||
{
|
||||
get => Grid.GetIsSharedSizeScope(ctrl);
|
||||
set => Grid.SetIsSharedSizeScope(ctrl, value);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,107 +0,0 @@
|
||||
using Avalonia;
|
||||
using Avalonia.Controls;
|
||||
using Avalonia.Controls.Notifications;
|
||||
using Avalonia.Threading;
|
||||
using Ryujinx.Ava.Common.Locale;
|
||||
using Ryujinx.Common;
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Threading;
|
||||
|
||||
namespace Ryujinx.Ava.UI.Helpers
|
||||
{
|
||||
public static class NotificationHelper
|
||||
{
|
||||
private const int MaxNotifications = 4;
|
||||
private const int NotificationDelayInMs = 5000;
|
||||
|
||||
private static WindowNotificationManager _notificationManager;
|
||||
|
||||
private static readonly BlockingCollection<Notification> _notifications = new();
|
||||
|
||||
public static void SetNotificationManager(Window host)
|
||||
{
|
||||
_notificationManager = new WindowNotificationManager(host)
|
||||
{
|
||||
Position = NotificationPosition.BottomRight,
|
||||
MaxItems = MaxNotifications,
|
||||
Margin = new Thickness(0, 0, 15, 40),
|
||||
};
|
||||
|
||||
Lazy<AsyncWorkQueue<Notification>> maybeAsyncWorkQueue = new(
|
||||
() => new AsyncWorkQueue<Notification>(notification =>
|
||||
{
|
||||
Dispatcher.UIThread.Post(() =>
|
||||
{
|
||||
_notificationManager.Show(notification);
|
||||
});
|
||||
},
|
||||
"UI.NotificationThread",
|
||||
_notifications),
|
||||
LazyThreadSafetyMode.ExecutionAndPublication);
|
||||
|
||||
_notificationManager.TemplateApplied += (sender, args) =>
|
||||
{
|
||||
// NOTE: Force creation of the AsyncWorkQueue.
|
||||
_ = maybeAsyncWorkQueue.Value;
|
||||
};
|
||||
|
||||
host.Closing += (sender, args) =>
|
||||
{
|
||||
if (maybeAsyncWorkQueue.IsValueCreated)
|
||||
{
|
||||
maybeAsyncWorkQueue.Value.Dispose();
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
public static void Show(string title, string text, NotificationType type, bool waitingExit = false, Action onClick = null, Action onClose = null)
|
||||
{
|
||||
TimeSpan delay = waitingExit ? TimeSpan.FromMilliseconds(0) : TimeSpan.FromMilliseconds(NotificationDelayInMs);
|
||||
|
||||
_notifications.Add(new Notification(title, text, type, delay, onClick, onClose));
|
||||
}
|
||||
|
||||
public static void ShowError(string message) =>
|
||||
ShowError(
|
||||
LocaleManager.Instance[LocaleKeys.DialogErrorTitle],
|
||||
$"{LocaleManager.Instance[LocaleKeys.DialogErrorMessage]}\n\n{message}"
|
||||
);
|
||||
|
||||
public static void ShowInformation(string title, string text, bool waitingExit = false, Action onClick = null, Action onClose = null) =>
|
||||
Show(
|
||||
title,
|
||||
text,
|
||||
NotificationType.Information,
|
||||
waitingExit,
|
||||
onClick,
|
||||
onClose);
|
||||
|
||||
public static void ShowSuccess(string title, string text, bool waitingExit = false, Action onClick = null, Action onClose = null) =>
|
||||
Show(
|
||||
title,
|
||||
text,
|
||||
NotificationType.Success,
|
||||
waitingExit,
|
||||
onClick,
|
||||
onClose);
|
||||
|
||||
public static void ShowWarning(string title, string text, bool waitingExit = false, Action onClick = null, Action onClose = null) =>
|
||||
Show(
|
||||
title,
|
||||
text,
|
||||
NotificationType.Warning,
|
||||
waitingExit,
|
||||
onClick,
|
||||
onClose);
|
||||
|
||||
public static void ShowError(string title, string text, bool waitingExit = false, Action onClick = null, Action onClose = null) =>
|
||||
Show(
|
||||
title,
|
||||
text,
|
||||
NotificationType.Error,
|
||||
waitingExit,
|
||||
onClick,
|
||||
onClose);
|
||||
}
|
||||
}
|
||||
179
src/Ryujinx/UI/Helpers/RyujinxNotificationManager.cs
Normal file
179
src/Ryujinx/UI/Helpers/RyujinxNotificationManager.cs
Normal file
@@ -0,0 +1,179 @@
|
||||
using Avalonia;
|
||||
using Avalonia.Controls;
|
||||
using Avalonia.Controls.Notifications;
|
||||
using Avalonia.Threading;
|
||||
using Ryujinx.Ava.Common.Locale;
|
||||
using Ryujinx.Common;
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Threading;
|
||||
|
||||
namespace Ryujinx.Ava.UI.Helpers
|
||||
{
|
||||
public class RyujinxNotificationManager
|
||||
{
|
||||
public static RyujinxNotificationManager Shared { get; set; }
|
||||
|
||||
public const int MaxNotifications = 4;
|
||||
private const int NotificationDelayInMs = 5000;
|
||||
|
||||
private readonly WindowNotificationManager _notificationManager;
|
||||
|
||||
private readonly BlockingCollection<Notification> _notifications = new();
|
||||
|
||||
public RyujinxNotificationManager(Window host,
|
||||
NotificationPosition visiblePosition = NotificationPosition.BottomRight,
|
||||
int maxItems = MaxNotifications,
|
||||
Thickness? margin = null)
|
||||
{
|
||||
_notificationManager = new WindowNotificationManager(host)
|
||||
{
|
||||
Position = visiblePosition,
|
||||
MaxItems = maxItems,
|
||||
Margin = margin ?? new Thickness(0, 0, 15, 40)
|
||||
};
|
||||
|
||||
Lazy<AsyncWorkQueue<Notification>> maybeAsyncWorkQueue = new(
|
||||
() => new AsyncWorkQueue<Notification>(notification =>
|
||||
{
|
||||
Dispatcher.UIThread.Post(() =>
|
||||
{
|
||||
_notificationManager.Show(notification);
|
||||
});
|
||||
},
|
||||
"UI.NotificationThread",
|
||||
_notifications),
|
||||
LazyThreadSafetyMode.ExecutionAndPublication);
|
||||
|
||||
_notificationManager.TemplateApplied += (sender, args) =>
|
||||
{
|
||||
// NOTE: Force creation of the AsyncWorkQueue.
|
||||
_ = maybeAsyncWorkQueue.Value;
|
||||
};
|
||||
|
||||
host.Closing += (sender, args) =>
|
||||
{
|
||||
if (maybeAsyncWorkQueue.IsValueCreated)
|
||||
{
|
||||
maybeAsyncWorkQueue.Value.Dispose();
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
public static void Show(string title, string text, NotificationType type, bool waitingExit = false,
|
||||
Action onClick = null, Action onClose = null)
|
||||
=> Shared?.Send(title, text, type, waitingExit, onClick, onClose);
|
||||
|
||||
public void Send(string title, string text, NotificationType type, bool waitingExit = false,
|
||||
Action onClick = null, Action onClose = null)
|
||||
{
|
||||
TimeSpan delay = waitingExit
|
||||
? TimeSpan.FromMilliseconds(0)
|
||||
: TimeSpan.FromMilliseconds(NotificationDelayInMs);
|
||||
|
||||
_notifications.Add(new Notification(title, text, type, delay, onClick, onClose));
|
||||
}
|
||||
|
||||
#region Instance notification senders
|
||||
|
||||
public void Information(string title, string text, bool waitingExit = false, Action onClick = null,
|
||||
Action onClose = null) =>
|
||||
Send(
|
||||
title,
|
||||
text,
|
||||
NotificationType.Information,
|
||||
waitingExit,
|
||||
onClick,
|
||||
onClose);
|
||||
|
||||
public void Success(string title, string text, bool waitingExit = false, Action onClick = null,
|
||||
Action onClose = null) =>
|
||||
Send(
|
||||
title,
|
||||
text,
|
||||
NotificationType.Success,
|
||||
waitingExit,
|
||||
onClick,
|
||||
onClose);
|
||||
|
||||
public void Warning(string title, string text, bool waitingExit = false, Action onClick = null,
|
||||
Action onClose = null) =>
|
||||
Send(
|
||||
title,
|
||||
text,
|
||||
NotificationType.Warning,
|
||||
waitingExit,
|
||||
onClick,
|
||||
onClose);
|
||||
|
||||
public void Error(string title, string text, bool waitingExit = false, Action onClick = null,
|
||||
Action onClose = null) =>
|
||||
Send(
|
||||
title,
|
||||
text,
|
||||
NotificationType.Error,
|
||||
waitingExit,
|
||||
onClick,
|
||||
onClose);
|
||||
|
||||
public void Error(string message, bool waitingExit = false) =>
|
||||
Error(
|
||||
LocaleManager.Instance[LocaleKeys.DialogErrorTitle],
|
||||
$"{LocaleManager.Instance[LocaleKeys.DialogErrorMessage]}\n\n{message}",
|
||||
waitingExit: waitingExit
|
||||
);
|
||||
|
||||
#endregion
|
||||
|
||||
#region Static notification senders
|
||||
|
||||
public static void ShowInformation(string title, string text, bool waitingExit = false, Action onClick = null,
|
||||
Action onClose = null) =>
|
||||
Show(
|
||||
title,
|
||||
text,
|
||||
NotificationType.Information,
|
||||
waitingExit,
|
||||
onClick,
|
||||
onClose);
|
||||
|
||||
public static void ShowSuccess(string title, string text, bool waitingExit = false, Action onClick = null,
|
||||
Action onClose = null) =>
|
||||
Show(
|
||||
title,
|
||||
text,
|
||||
NotificationType.Success,
|
||||
waitingExit,
|
||||
onClick,
|
||||
onClose);
|
||||
|
||||
public static void ShowWarning(string title, string text, bool waitingExit = false, Action onClick = null,
|
||||
Action onClose = null) =>
|
||||
Show(
|
||||
title,
|
||||
text,
|
||||
NotificationType.Warning,
|
||||
waitingExit,
|
||||
onClick,
|
||||
onClose);
|
||||
|
||||
public static void ShowError(string title, string text, bool waitingExit = false, Action onClick = null,
|
||||
Action onClose = null) =>
|
||||
Show(
|
||||
title,
|
||||
text,
|
||||
NotificationType.Error,
|
||||
waitingExit,
|
||||
onClick,
|
||||
onClose);
|
||||
|
||||
public static void ShowError(string message, bool waitingExit = false) =>
|
||||
ShowError(
|
||||
LocaleManager.Instance[LocaleKeys.DialogErrorTitle],
|
||||
$"{LocaleManager.Instance[LocaleKeys.DialogErrorMessage]}\n\n{message}",
|
||||
waitingExit: waitingExit
|
||||
);
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
172
src/Ryujinx/UI/Models/FirmwareAvatarCache.cs
Normal file
172
src/Ryujinx/UI/Models/FirmwareAvatarCache.cs
Normal file
@@ -0,0 +1,172 @@
|
||||
using LibHac.Common;
|
||||
using LibHac.Fs;
|
||||
using LibHac.Fs.Fsa;
|
||||
using LibHac.FsSystem;
|
||||
using LibHac.Ncm;
|
||||
using LibHac.Tools.Fs;
|
||||
using LibHac.Tools.FsSystem;
|
||||
using LibHac.Tools.FsSystem.NcaUtils;
|
||||
using Ryujinx.Ava.UI.ViewModels;
|
||||
using Ryujinx.HLE.FileSystem;
|
||||
using SkiaSharp;
|
||||
using System;
|
||||
using System.Buffers.Binary;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
|
||||
namespace Ryujinx.Ava.UI.Models
|
||||
{
|
||||
public class FirmwareAvatarCache : BaseModel, IReadOnlyDictionary<string, byte[]>
|
||||
{
|
||||
private readonly Dictionary<string, byte[]> _backing = new();
|
||||
|
||||
public FirmwareAvatarCache(ContentManager contentManager, VirtualFileSystem virtualFileSystem)
|
||||
{
|
||||
string contentPath = contentManager.GetInstalledContentPath(0x010000000000080A, StorageId.BuiltInSystem, NcaContentType.Data);
|
||||
string avatarPath = VirtualFileSystem.SwitchPathToSystemPath(contentPath);
|
||||
|
||||
if (!string.IsNullOrWhiteSpace(avatarPath))
|
||||
{
|
||||
using IStorage ncaFileStream = new LocalStorage(avatarPath, FileAccess.Read, FileMode.Open);
|
||||
|
||||
Nca nca = new(virtualFileSystem.KeySet, ncaFileStream);
|
||||
IFileSystem romfs = nca.OpenFileSystem(NcaSectionType.Data, IntegrityCheckLevel.ErrorOnInvalid);
|
||||
|
||||
foreach (DirectoryEntryEx item in romfs.EnumerateEntries())
|
||||
{
|
||||
// TODO: Parse DatabaseInfo.bin and table.bin files for more accuracy.
|
||||
if (item.Type == DirectoryEntryType.File && item.FullPath.Contains("chara") && item.FullPath.Contains("szs"))
|
||||
{
|
||||
using UniqueRef<IFile> file = new();
|
||||
|
||||
romfs.OpenFile(ref file.Ref, ("/" + item.FullPath).ToU8Span(), OpenMode.Read).ThrowIfFailure();
|
||||
|
||||
using MemoryStream stream = new();
|
||||
using MemoryStream streamPng = new();
|
||||
|
||||
file.Get.AsStream().CopyTo(stream);
|
||||
|
||||
stream.Position = 0;
|
||||
|
||||
SKImage avatarImage = SKImage.FromPixelCopy(new SKImageInfo(256, 256, SKColorType.Rgba8888, SKAlphaType.Premul), DecompressYaz0(stream));
|
||||
|
||||
using (SKData data = avatarImage.Encode(SKEncodedImageFormat.Png, 100))
|
||||
{
|
||||
data.SaveTo(streamPng);
|
||||
}
|
||||
|
||||
_backing[item.FullPath] = streamPng.ToArray();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerable<ProfileImageModel> CreateProfileImageModels()
|
||||
=> this.Select(x => new ProfileImageModel(x.Key, x.Value));
|
||||
|
||||
private static byte[] DecompressYaz0(MemoryStream stream)
|
||||
{
|
||||
using BinaryReader reader = new(stream);
|
||||
|
||||
reader.ReadInt32(); // Magic
|
||||
|
||||
uint decodedLength = BinaryPrimitives.ReverseEndianness(reader.ReadUInt32());
|
||||
|
||||
reader.ReadInt64(); // Padding
|
||||
|
||||
byte[] input = new byte[stream.Length - stream.Position];
|
||||
stream.ReadExactly(input, 0, input.Length);
|
||||
|
||||
uint inputOffset = 0;
|
||||
|
||||
byte[] output = new byte[decodedLength];
|
||||
uint outputOffset = 0;
|
||||
|
||||
ushort mask = 0;
|
||||
byte header = 0;
|
||||
|
||||
while (outputOffset < decodedLength)
|
||||
{
|
||||
if ((mask >>= 1) == 0)
|
||||
{
|
||||
header = input[inputOffset++];
|
||||
mask = 0x80;
|
||||
}
|
||||
|
||||
if ((header & mask) != 0)
|
||||
{
|
||||
if (outputOffset == output.Length)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
output[outputOffset++] = input[inputOffset++];
|
||||
}
|
||||
else
|
||||
{
|
||||
byte byte1 = input[inputOffset++];
|
||||
byte byte2 = input[inputOffset++];
|
||||
|
||||
uint dist = (uint)((byte1 & 0xF) << 8) | byte2;
|
||||
uint position = outputOffset - (dist + 1);
|
||||
|
||||
uint length = (uint)byte1 >> 4;
|
||||
if (length == 0)
|
||||
{
|
||||
length = (uint)input[inputOffset++] + 0x12;
|
||||
}
|
||||
else
|
||||
{
|
||||
length += 2;
|
||||
}
|
||||
|
||||
uint gap = outputOffset - position;
|
||||
uint nonOverlappingLength = length;
|
||||
|
||||
if (nonOverlappingLength > gap)
|
||||
{
|
||||
nonOverlappingLength = gap;
|
||||
}
|
||||
|
||||
Buffer.BlockCopy(output, (int)position, output, (int)outputOffset, (int)nonOverlappingLength);
|
||||
outputOffset += nonOverlappingLength;
|
||||
position += nonOverlappingLength;
|
||||
length -= nonOverlappingLength;
|
||||
|
||||
while (length-- > 0)
|
||||
{
|
||||
output[outputOffset++] = output[position++];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
#region dictionary impl
|
||||
|
||||
IEnumerator<KeyValuePair<string, byte[]>> IEnumerable<KeyValuePair<string, byte[]>>.GetEnumerator()
|
||||
{
|
||||
return (_backing as IEnumerable<KeyValuePair<string, byte[]>>).GetEnumerator();
|
||||
}
|
||||
|
||||
public IEnumerator GetEnumerator()
|
||||
{
|
||||
return ((IEnumerable)_backing).GetEnumerator();
|
||||
}
|
||||
|
||||
public int Count => _backing.Count;
|
||||
public bool ContainsKey(string key) => _backing.ContainsKey(key);
|
||||
|
||||
public bool TryGetValue(string key, out byte[] value) => _backing.TryGetValue(key, out value);
|
||||
|
||||
public byte[] this[string key] => _backing[key];
|
||||
|
||||
public IEnumerable<string> Keys => _backing.Keys;
|
||||
public IEnumerable<byte[]> Values => _backing.Values;
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -15,6 +15,7 @@ using Ryujinx.Ava.UI.Windows;
|
||||
using Ryujinx.Ava.Utilities;
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Ava.UI.SetupWizard;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
|
||||
|
||||
@@ -0,0 +1,40 @@
|
||||
<UserControl xmlns="https://github.com/avaloniaui"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
xmlns:ext="clr-namespace:Ryujinx.Ava.Common.Markup"
|
||||
xmlns:pages="clr-namespace:Ryujinx.Ava.UI.SetupWizard.Pages"
|
||||
mc:Ignorable="d" d:DesignWidth="800" d:DesignHeight="450"
|
||||
x:DataType="pages:SetupFinishedPageContext"
|
||||
x:Class="Ryujinx.Ava.UI.SetupWizard.Pages.SetupFinishedPage">
|
||||
<Grid
|
||||
ColumnDefinitions="*"
|
||||
RowDefinitions="*,Auto"
|
||||
VerticalAlignment="Stretch"
|
||||
HorizontalAlignment="Stretch">
|
||||
<Border
|
||||
Margin="15"
|
||||
HorizontalAlignment="Stretch"
|
||||
VerticalAlignment="Stretch"
|
||||
CornerRadius="5"
|
||||
Background="{DynamicResource AppListBackgroundColor}">
|
||||
<TextBlock Margin="15" Text="{ext:Locale SetupWizardFinalPageDescription}" TextAlignment="Center" TextWrapping="Wrap" />
|
||||
</Border>
|
||||
<Button Grid.Row="1"
|
||||
VerticalAlignment="Bottom"
|
||||
HorizontalAlignment="Center"
|
||||
MinWidth="45"
|
||||
MinHeight="32"
|
||||
Padding="8"
|
||||
Background="Transparent"
|
||||
Click="Button_OnClick"
|
||||
CornerRadius="5"
|
||||
Tag="https://discord.gg/PEuzjrFXUA"
|
||||
ToolTip.Tip="{ext:Locale AboutDiscordUrlTooltipMessage}">
|
||||
<StackPanel Orientation="Horizontal" Spacing="5">
|
||||
<Image Source="{Binding OwningWizard.DiscordLogo}" />
|
||||
<TextBlock Text="Discord"/>
|
||||
</StackPanel>
|
||||
</Button>
|
||||
</Grid>
|
||||
</UserControl>
|
||||
@@ -0,0 +1,22 @@
|
||||
using Avalonia.Controls;
|
||||
using Avalonia.Interactivity;
|
||||
using Ryujinx.Ava.UI.Controls;
|
||||
using Ryujinx.Common.Helper;
|
||||
|
||||
namespace Ryujinx.Ava.UI.SetupWizard.Pages
|
||||
{
|
||||
public partial class SetupFinishedPage : RyujinxControl<SetupFinishedPageContext>
|
||||
{
|
||||
public SetupFinishedPage()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
private void Button_OnClick(object sender, RoutedEventArgs e)
|
||||
{
|
||||
if (sender is Button { Tag: string url })
|
||||
OpenHelper.OpenUrl(url);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,13 @@
|
||||
using Gommon;
|
||||
using Ryujinx.Ava.Common.Locale;
|
||||
|
||||
namespace Ryujinx.Ava.UI.SetupWizard.Pages
|
||||
{
|
||||
public class SetupFinishedPageContext() : SetupWizardPageContext(LocaleKeys.SetupWizardFinalPageTitle)
|
||||
{
|
||||
public override LocaleKeys ActionContent => LocaleKeys.SetupWizardFinalPageAction;
|
||||
|
||||
// informative step; this implementation is not called.
|
||||
public override Result CompleteStep() => Result.Success;
|
||||
}
|
||||
}
|
||||
27
src/Ryujinx/UI/SetupWizard/Pages/Fw/SetupFirmwarePage.axaml
Normal file
27
src/Ryujinx/UI/SetupWizard/Pages/Fw/SetupFirmwarePage.axaml
Normal file
@@ -0,0 +1,27 @@
|
||||
<UserControl xmlns="https://github.com/avaloniaui"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
xmlns:ext="clr-namespace:Ryujinx.Ava.Common.Markup"
|
||||
xmlns:pages="clr-namespace:Ryujinx.Ava.UI.SetupWizard.Pages"
|
||||
mc:Ignorable="d" d:DesignWidth="800" d:DesignHeight="450"
|
||||
x:DataType="pages:SetupFirmwarePageContext"
|
||||
x:Class="Ryujinx.Ava.UI.SetupWizard.Pages.SetupFirmwarePage">
|
||||
<StackPanel>
|
||||
<TextBlock Text="{ext:Locale SetupWizardFirmwarePageDescription}"/>
|
||||
<Grid ColumnDefinitions="*" RowDefinitions="*,Auto">
|
||||
<TextBox Name="FirmwarePathField" Margin="0, 10, 0, 5" Text="{Binding FirmwareSourcePath}" IsReadOnly="True" />
|
||||
<StackPanel Grid.Row="1" Orientation="Horizontal" HorizontalAlignment="Center" VerticalAlignment="Center" Spacing="3.5">
|
||||
<Button
|
||||
Content="{ext:Locale SetupWizardFirmwarePageFolderBrowse}"
|
||||
Command="{Binding BrowseFolderCommand}"
|
||||
CommandParameter="{Binding #FirmwarePathField}"/>
|
||||
<Button
|
||||
Content="{ext:Locale SetupWizardFirmwarePageFileBrowse}"
|
||||
Command="{Binding BrowseFileCommand}"
|
||||
CommandParameter="{Binding #FirmwarePathField}"/>
|
||||
</StackPanel>
|
||||
</Grid>
|
||||
</StackPanel>
|
||||
</UserControl>
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
using Ryujinx.Ava.UI.Controls;
|
||||
|
||||
namespace Ryujinx.Ava.UI.SetupWizard.Pages
|
||||
{
|
||||
public partial class SetupFirmwarePage : RyujinxControl<SetupFirmwarePageContext>
|
||||
{
|
||||
public SetupFirmwarePage()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
||||
167
src/Ryujinx/UI/SetupWizard/Pages/Fw/SetupFirmwarePageContext.cs
Normal file
167
src/Ryujinx/UI/SetupWizard/Pages/Fw/SetupFirmwarePageContext.cs
Normal file
@@ -0,0 +1,167 @@
|
||||
using Avalonia.Controls;
|
||||
using Avalonia.Layout;
|
||||
using Avalonia.Platform.Storage;
|
||||
using CommunityToolkit.Mvvm.ComponentModel;
|
||||
using CommunityToolkit.Mvvm.Input;
|
||||
using Gommon;
|
||||
using Ryujinx.Ava.Common.Locale;
|
||||
using Ryujinx.Ava.UI.Helpers;
|
||||
using Ryujinx.Ava.Utilities;
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Configuration;
|
||||
using Ryujinx.HLE.FileSystem;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Ryujinx.Ava.UI.SetupWizard.Pages
|
||||
{
|
||||
public partial class SetupFirmwarePageContext() : SetupWizardPageContext(LocaleKeys.SetupWizardFirmwarePageTitle)
|
||||
{
|
||||
[ObservableProperty] public partial string FirmwareSourcePath { get; set; }
|
||||
|
||||
[RelayCommand]
|
||||
private static async Task BrowseFile(TextBox tb)
|
||||
{
|
||||
Optional<IStorageFile> result =
|
||||
await RyujinxApp.MainWindow.ViewModel.StorageProvider.OpenSingleFilePickerAsync(
|
||||
new FilePickerOpenOptions
|
||||
{
|
||||
Title = LocaleManager.Instance[LocaleKeys.SetupWizardFirmwarePageFilePopupTitle],
|
||||
FileTypeFilter = new List<FilePickerFileType>
|
||||
{
|
||||
new(LocaleManager.Instance[LocaleKeys.FileDialogAllTypes])
|
||||
{
|
||||
Patterns = ["*.xci", "*.zip"],
|
||||
AppleUniformTypeIdentifiers = ["com.ryujinx.xci", "public.zip-archive"],
|
||||
MimeTypes = ["application/x-nx-xci", "application/zip"],
|
||||
},
|
||||
new("XCI")
|
||||
{
|
||||
Patterns = ["*.xci"],
|
||||
AppleUniformTypeIdentifiers = ["com.ryujinx.xci"],
|
||||
MimeTypes = ["application/x-nx-xci"],
|
||||
},
|
||||
new("ZIP")
|
||||
{
|
||||
Patterns = ["*.zip"],
|
||||
AppleUniformTypeIdentifiers = ["public.zip-archive"],
|
||||
MimeTypes = ["application/zip"],
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
if (result.TryGet(out IStorageFile firmwareFile))
|
||||
{
|
||||
tb.Text = firmwareFile.TryGetLocalPath();
|
||||
}
|
||||
}
|
||||
|
||||
[RelayCommand]
|
||||
private static async Task BrowseFolder(TextBox tb)
|
||||
{
|
||||
Optional<IStorageFolder> result =
|
||||
await RyujinxApp.MainWindow.ViewModel.StorageProvider.OpenSingleFolderPickerAsync(
|
||||
new FolderPickerOpenOptions
|
||||
{
|
||||
Title = LocaleManager.Instance[LocaleKeys.SetupWizardFirmwarePageFolderPopupTitle]
|
||||
});
|
||||
|
||||
if (result.TryGet(out IStorageFolder firmwareFolder))
|
||||
{
|
||||
tb.Text = firmwareFolder.TryGetLocalPath();
|
||||
}
|
||||
}
|
||||
|
||||
public override object CreateHelpContent()
|
||||
{
|
||||
Grid grid = new()
|
||||
{
|
||||
RowDefinitions = [new(GridLength.Auto), new(GridLength.Auto)],
|
||||
HorizontalAlignment = HorizontalAlignment.Center
|
||||
};
|
||||
|
||||
grid.Children.Add(new TextBlock
|
||||
{
|
||||
Text = LocaleManager.Instance[LocaleKeys.SetupWizardFirmwarePageHelpText],
|
||||
HorizontalAlignment = HorizontalAlignment.Center,
|
||||
GridRow = 0
|
||||
});
|
||||
|
||||
grid.Children.Add(new HyperlinkButton
|
||||
{
|
||||
Content = LocaleManager.Instance[LocaleKeys.SetupWizardHelpLinkButton],
|
||||
NavigateUri = new Uri(SharedConstants.DumpFirmwareWikiUrl),
|
||||
HorizontalAlignment = HorizontalAlignment.Center,
|
||||
GridRow = 1
|
||||
});
|
||||
|
||||
return grid;
|
||||
}
|
||||
|
||||
public override Result CompleteStep()
|
||||
{
|
||||
if (string.IsNullOrEmpty(FirmwareSourcePath) && RyujinxSetupWizard.HasFirmware)
|
||||
{
|
||||
NotificationManager.Information(
|
||||
title: LocaleManager.Instance[LocaleKeys.RyujinxInfo],
|
||||
text: LocaleManager.GetFormatted(
|
||||
LocaleKeys.SetupWizardFirmwarePageSkipText,
|
||||
LocaleManager.Instance[LocaleKeys.SetupWizardActionBack]
|
||||
)
|
||||
);
|
||||
return Result.Success; // This handles the user selecting no file/dir and just hitting Next.
|
||||
}
|
||||
|
||||
if (!Directory.Exists(FirmwareSourcePath))
|
||||
return Result.Fail;
|
||||
|
||||
try
|
||||
{
|
||||
RyujinxApp.MainWindow.ContentManager.InstallFirmware(FirmwareSourcePath);
|
||||
SystemVersion installedFwVer = RyujinxApp.MainWindow.ContentManager.GetCurrentFirmwareVersion();
|
||||
if (installedFwVer != null)
|
||||
{
|
||||
NotificationManager.Information(
|
||||
LocaleManager.Instance[LocaleKeys.SetupWizardFirmwarePageInstallSuccessNotificationTitle],
|
||||
LocaleManager.GetFormatted(
|
||||
LocaleKeys.SetupWizardFirmwarePageInstallSuccessNotificationTitle,
|
||||
installedFwVer.VersionString
|
||||
)
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
NotificationManager.Error(
|
||||
LocaleManager.Instance[LocaleKeys.SetupWizardFirmwarePageInstallFailNotificationTitle],
|
||||
LocaleManager.GetFormatted(
|
||||
LocaleKeys.SetupWizardFirmwarePageInstallFailNotificationText,
|
||||
FirmwareSourcePath
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
RyujinxApp.MainWindow.ViewModel.RefreshFirmwareStatus(installedFwVer, allowNullVersion: true);
|
||||
|
||||
// Purge Applet Cache.
|
||||
|
||||
DirectoryInfo miiEditorCacheFolder = new(
|
||||
Path.Combine(AppDataManager.GamesDirPath, "0100000000001009", "cache")
|
||||
);
|
||||
|
||||
if (miiEditorCacheFolder.Exists)
|
||||
{
|
||||
miiEditorCacheFolder.Delete(true);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
NotificationManager.Error(e.Message, waitingExit: true);
|
||||
return Result.Fail;
|
||||
}
|
||||
|
||||
return Result.Success;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,107 @@
|
||||
<UserControl xmlns="https://github.com/avaloniaui"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
xmlns:ext="clr-namespace:Ryujinx.Ava.Common.Markup"
|
||||
xmlns:pages="clr-namespace:Ryujinx.UI.SetupWizard.Pages"
|
||||
mc:Ignorable="d" d:DesignWidth="800" d:DesignHeight="450"
|
||||
x:Class="Ryujinx.UI.SetupWizard.Pages.SetupGameDirsPage"
|
||||
x:DataType="pages:SetupGameDirsPageContext">
|
||||
<StackPanel
|
||||
Margin="10"
|
||||
Spacing="10"
|
||||
Orientation="Vertical" HorizontalAlignment="Stretch">
|
||||
<TextBlock Foreground="{DynamicResource SecondaryTextColor}" Text="{ext:Locale SetupWizardGameDirsPageDescription}" />
|
||||
<TextBlock Classes="h1" Text="{ext:Locale SettingsTabGeneralGameDirectories}" />
|
||||
<StackPanel
|
||||
Margin="10,0,0,0"
|
||||
HorizontalAlignment="Stretch"
|
||||
Orientation="Vertical"
|
||||
Spacing="10">
|
||||
<ListBox
|
||||
Name="GameDirsList"
|
||||
MinHeight="120"
|
||||
ItemsSource="{Binding GameDirs}">
|
||||
<ListBox.Styles>
|
||||
<Style Selector="ListBoxItem">
|
||||
<Setter Property="Padding" Value="10" />
|
||||
<Setter Property="Background" Value="{DynamicResource ListBoxBackground}" />
|
||||
</Style>
|
||||
</ListBox.Styles>
|
||||
</ListBox>
|
||||
<Grid HorizontalAlignment="Stretch" ColumnDefinitions="*,Auto,Auto">
|
||||
<TextBox
|
||||
Name="GameDirPathBox"
|
||||
Margin="0"
|
||||
Watermark="{ext:Locale AddGameDirBoxTooltip}"
|
||||
VerticalAlignment="Stretch" />
|
||||
<Button
|
||||
Name="AddGameDirButton"
|
||||
Grid.Column="1"
|
||||
MinWidth="90"
|
||||
Margin="10,0,0,0">
|
||||
<TextBlock HorizontalAlignment="Center"
|
||||
Text="{ext:Locale SettingsTabGeneralAdd}" />
|
||||
</Button>
|
||||
<Button
|
||||
Name="RemoveGameDirButton"
|
||||
Grid.Column="2"
|
||||
MinWidth="90"
|
||||
Margin="5,0,0,0"
|
||||
Click="RemoveGameDirButton_OnClick">
|
||||
<TextBlock HorizontalAlignment="Center"
|
||||
Text="{ext:Locale SettingsTabGeneralRemove}" />
|
||||
</Button>
|
||||
</Grid>
|
||||
</StackPanel>
|
||||
<Separator Height="1" />
|
||||
<StackPanel Orientation="Vertical" Spacing="5">
|
||||
<StackPanel Orientation="Horizontal">
|
||||
<TextBlock Classes="h1" Text="{ext:Locale SettingsTabGeneralAutoloadDirectories}" />
|
||||
</StackPanel>
|
||||
<TextBlock Foreground="{DynamicResource SecondaryTextColor}"
|
||||
Text="{ext:Locale SettingsTabGeneralAutoloadNote}" />
|
||||
</StackPanel>
|
||||
<StackPanel
|
||||
Margin="10,0,0,0"
|
||||
HorizontalAlignment="Stretch"
|
||||
Orientation="Vertical"
|
||||
Spacing="10">
|
||||
<ListBox
|
||||
Name="AutoloadDirsList"
|
||||
MinHeight="100"
|
||||
ItemsSource="{Binding UpdateAndDlcDirs}">
|
||||
<ListBox.Styles>
|
||||
<Style Selector="ListBoxItem">
|
||||
<Setter Property="Padding" Value="10" />
|
||||
<Setter Property="Background" Value="{DynamicResource ListBoxBackground}" />
|
||||
</Style>
|
||||
</ListBox.Styles>
|
||||
</ListBox>
|
||||
<Grid HorizontalAlignment="Stretch" ColumnDefinitions="*,Auto,Auto">
|
||||
<TextBox
|
||||
Name="AutoloadDirPathBox"
|
||||
Margin="0"
|
||||
Watermark="{ext:Locale AddGameDirBoxTooltip}"
|
||||
VerticalAlignment="Stretch" />
|
||||
<Button
|
||||
Name="AddAutoloadDirButton"
|
||||
Grid.Column="1"
|
||||
MinWidth="90"
|
||||
Margin="10,0,0,0">
|
||||
<TextBlock HorizontalAlignment="Center"
|
||||
Text="{ext:Locale SettingsTabGeneralAdd}" />
|
||||
</Button>
|
||||
<Button
|
||||
Name="RemoveAutoloadDirButton"
|
||||
Grid.Column="2"
|
||||
MinWidth="90"
|
||||
Margin="5,0,0,0"
|
||||
Click="RemoveAutoloadDirButton_OnClick">
|
||||
<TextBlock HorizontalAlignment="Center"
|
||||
Text="{ext:Locale SettingsTabGeneralRemove}" />
|
||||
</Button>
|
||||
</Grid>
|
||||
</StackPanel>
|
||||
</StackPanel>
|
||||
</UserControl>
|
||||
@@ -0,0 +1,80 @@
|
||||
using Avalonia.Collections;
|
||||
using Avalonia.Controls;
|
||||
using Avalonia.Interactivity;
|
||||
using Avalonia.Platform.Storage;
|
||||
using Ryujinx.Ava;
|
||||
using Ryujinx.Ava.UI.Controls;
|
||||
using Ryujinx.Ava.UI.Helpers;
|
||||
using Ryujinx.Ava.Utilities;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.ObjectModel;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Ryujinx.UI.SetupWizard.Pages
|
||||
{
|
||||
public partial class SetupGameDirsPage : RyujinxControl<SetupGameDirsPageContext>
|
||||
{
|
||||
public SetupGameDirsPage()
|
||||
{
|
||||
InitializeComponent();
|
||||
AddGameDirButton.Command =
|
||||
Commands.Create(() => AddDirButton(GameDirPathBox, ViewModel.GameDirs));
|
||||
AddAutoloadDirButton.Command =
|
||||
Commands.Create(() => AddDirButton(AutoloadDirPathBox, ViewModel.UpdateAndDlcDirs));
|
||||
}
|
||||
|
||||
private async Task AddDirButton(TextBox addDirBox, ObservableCollection<string> directories)
|
||||
{
|
||||
string path = addDirBox.Text;
|
||||
|
||||
if (!string.IsNullOrWhiteSpace(path) && Directory.Exists(path) && !directories.Contains(path))
|
||||
{
|
||||
directories.Add(path);
|
||||
|
||||
addDirBox.Clear();
|
||||
}
|
||||
else
|
||||
{
|
||||
Gommon.Optional<IStorageFolder> folder = await RyujinxApp.MainWindow.ViewModel.StorageProvider.OpenSingleFolderPickerAsync();
|
||||
|
||||
if (folder.HasValue)
|
||||
{
|
||||
directories.Add(folder.Value.Path.LocalPath);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void RemoveGameDirButton_OnClick(object sender, RoutedEventArgs e)
|
||||
{
|
||||
int oldIndex = GameDirsList.SelectedIndex;
|
||||
|
||||
foreach (string path in new List<string>(GameDirsList.SelectedItems.Cast<string>()))
|
||||
{
|
||||
ViewModel.GameDirs.Remove(path);
|
||||
}
|
||||
|
||||
if (GameDirsList.ItemCount > 0)
|
||||
{
|
||||
GameDirsList.SelectedIndex = oldIndex < GameDirsList.ItemCount ? oldIndex : 0;
|
||||
}
|
||||
}
|
||||
|
||||
private void RemoveAutoloadDirButton_OnClick(object sender, RoutedEventArgs e)
|
||||
{
|
||||
int oldIndex = AutoloadDirsList.SelectedIndex;
|
||||
|
||||
foreach (string path in new List<string>(AutoloadDirsList.SelectedItems.Cast<string>()))
|
||||
{
|
||||
ViewModel.UpdateAndDlcDirs.Remove(path);
|
||||
}
|
||||
|
||||
if (AutoloadDirsList.ItemCount > 0)
|
||||
{
|
||||
AutoloadDirsList.SelectedIndex = oldIndex < AutoloadDirsList.ItemCount ? oldIndex : 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,71 @@
|
||||
using Avalonia.Controls;
|
||||
using Avalonia.Layout;
|
||||
using CommunityToolkit.Mvvm.ComponentModel;
|
||||
using System.Collections.ObjectModel;
|
||||
using Gommon;
|
||||
using Ryujinx.Ava;
|
||||
using Ryujinx.Ava.Common.Locale;
|
||||
using Ryujinx.Ava.Systems.Configuration;
|
||||
using Ryujinx.Ava.UI.Helpers;
|
||||
using Ryujinx.Ava.UI.SetupWizard;
|
||||
using Ryujinx.Common;
|
||||
using System;
|
||||
using System.Linq;
|
||||
|
||||
namespace Ryujinx.UI.SetupWizard.Pages
|
||||
{
|
||||
public partial class SetupGameDirsPageContext() : SetupWizardPageContext(LocaleKeys.SetupWizardGameDirsPageTitle)
|
||||
{
|
||||
[ObservableProperty]
|
||||
public partial ObservableCollection<string> GameDirs { get; set; }
|
||||
= new(ConfigurationState.Instance.UI.GameDirs);
|
||||
[ObservableProperty]
|
||||
public partial ObservableCollection<string> UpdateAndDlcDirs { get; set; }
|
||||
= new(ConfigurationState.Instance.UI.AutoloadDirs);
|
||||
|
||||
public override Result CompleteStep()
|
||||
{
|
||||
if (GameDirs.Count is 0)
|
||||
{
|
||||
NotificationManager.Error(LocaleManager.Instance[LocaleKeys.SetupWizardGameDirsPageNoFoldersSelectedError]);
|
||||
return Result.Fail;
|
||||
}
|
||||
|
||||
OwningWizard.ModifyConfig(config =>
|
||||
{
|
||||
config.UI.GameDirs.Value = GameDirs.ToList();
|
||||
config.UI.AutoloadDirs.Value = UpdateAndDlcDirs.ToList();
|
||||
});
|
||||
|
||||
RyujinxApp.MainWindow.LoadApplications();
|
||||
|
||||
return Result.Success;
|
||||
}
|
||||
|
||||
public override object CreateHelpContent()
|
||||
{
|
||||
Grid grid = new()
|
||||
{
|
||||
RowDefinitions = [new(GridLength.Auto), new(GridLength.Auto)],
|
||||
HorizontalAlignment = HorizontalAlignment.Center
|
||||
};
|
||||
|
||||
grid.Children.Add(new TextBlock
|
||||
{
|
||||
Text = LocaleManager.Instance[LocaleKeys.SetupWizardGameDirsPageHelpText],
|
||||
HorizontalAlignment = HorizontalAlignment.Center,
|
||||
GridRow = 0
|
||||
});
|
||||
|
||||
grid.Children.Add(new HyperlinkButton
|
||||
{
|
||||
Content = LocaleManager.Instance[LocaleKeys.SetupWizardHelpLinkButton],
|
||||
HorizontalAlignment = HorizontalAlignment.Center,
|
||||
NavigateUri = new Uri(SharedConstants.DumpContentWikiUrl),
|
||||
GridRow = 1
|
||||
});
|
||||
|
||||
return grid;
|
||||
}
|
||||
}
|
||||
}
|
||||
22
src/Ryujinx/UI/SetupWizard/Pages/Keys/SetupKeysPage.axaml
Normal file
22
src/Ryujinx/UI/SetupWizard/Pages/Keys/SetupKeysPage.axaml
Normal file
@@ -0,0 +1,22 @@
|
||||
<UserControl xmlns="https://github.com/avaloniaui"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
xmlns:pages="clr-namespace:Ryujinx.Ava.UI.SetupWizard.Pages"
|
||||
xmlns:ext="clr-namespace:Ryujinx.Ava.Common.Markup"
|
||||
mc:Ignorable="d" d:DesignWidth="800" d:DesignHeight="450"
|
||||
x:Class="Ryujinx.Ava.UI.SetupWizard.Pages.SetupKeysPage"
|
||||
x:DataType="pages:SetupKeysPageContext">
|
||||
<StackPanel>
|
||||
<TextBlock Text="{ext:Locale SetupWizardKeysPageDescription}" Margin="0,0,0,10"/>
|
||||
<Grid ColumnDefinitions="*,Auto">
|
||||
<TextBox Name="KeysFolderPathField" Text="{Binding KeysFolderPath}" IsReadOnly="True" />
|
||||
<Button Grid.Column="1"
|
||||
Content="..."
|
||||
Command="{Binding BrowseCommand}"
|
||||
CommandParameter="{Binding #KeysFolderPathField}"
|
||||
Margin="5,0,0,0"/>
|
||||
</Grid>
|
||||
</StackPanel>
|
||||
</UserControl>
|
||||
|
||||
13
src/Ryujinx/UI/SetupWizard/Pages/Keys/SetupKeysPage.axaml.cs
Normal file
13
src/Ryujinx/UI/SetupWizard/Pages/Keys/SetupKeysPage.axaml.cs
Normal file
@@ -0,0 +1,13 @@
|
||||
using Ryujinx.Ava.UI.Controls;
|
||||
|
||||
namespace Ryujinx.Ava.UI.SetupWizard.Pages
|
||||
{
|
||||
public partial class SetupKeysPage : RyujinxControl<SetupKeysPageContext>
|
||||
{
|
||||
public SetupKeysPage()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
130
src/Ryujinx/UI/SetupWizard/Pages/Keys/SetupKeysPageContext.cs
Normal file
130
src/Ryujinx/UI/SetupWizard/Pages/Keys/SetupKeysPageContext.cs
Normal file
@@ -0,0 +1,130 @@
|
||||
using Avalonia.Controls;
|
||||
using Avalonia.Layout;
|
||||
using Avalonia.Platform.Storage;
|
||||
using CommunityToolkit.Mvvm.ComponentModel;
|
||||
using CommunityToolkit.Mvvm.Input;
|
||||
using DynamicData;
|
||||
using Gommon;
|
||||
using Ryujinx.Ava.Common.Locale;
|
||||
using Ryujinx.Ava.UI.Helpers;
|
||||
using Ryujinx.Ava.Utilities;
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Configuration;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.HLE.Exceptions;
|
||||
using Ryujinx.HLE.FileSystem;
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Ryujinx.Ava.UI.SetupWizard.Pages
|
||||
{
|
||||
public partial class SetupKeysPageContext() : SetupWizardPageContext(LocaleKeys.SetupWizardKeysPageTitle)
|
||||
{
|
||||
public override object CreateHelpContent()
|
||||
{
|
||||
Grid grid = new()
|
||||
{
|
||||
RowDefinitions = [new(GridLength.Auto), new(GridLength.Auto)],
|
||||
HorizontalAlignment = HorizontalAlignment.Center
|
||||
};
|
||||
|
||||
grid.Children.Add(new TextBlock
|
||||
{
|
||||
Text = LocaleManager.Instance[LocaleKeys.SetupWizardKeysPageHelpText],
|
||||
HorizontalAlignment = HorizontalAlignment.Center,
|
||||
GridRow = 0
|
||||
});
|
||||
|
||||
grid.Children.Add(new HyperlinkButton
|
||||
{
|
||||
Content = LocaleManager.Instance[LocaleKeys.SetupWizardHelpLinkButton],
|
||||
HorizontalAlignment = HorizontalAlignment.Center,
|
||||
NavigateUri = new Uri(SharedConstants.DumpKeysWikiUrl),
|
||||
GridRow = 1
|
||||
});
|
||||
|
||||
return grid;
|
||||
}
|
||||
|
||||
[ObservableProperty] public partial string KeysFolderPath { get; set; }
|
||||
|
||||
[RelayCommand]
|
||||
private static async Task Browse(TextBox tb)
|
||||
{
|
||||
Optional<IStorageFolder> result =
|
||||
await RyujinxApp.MainWindow.ViewModel.StorageProvider.OpenSingleFolderPickerAsync(
|
||||
new FolderPickerOpenOptions
|
||||
{
|
||||
Title = LocaleManager.Instance[LocaleKeys.SetupWizardKeysPageFolderPopupTitle]
|
||||
});
|
||||
|
||||
if (result.TryGet(out IStorageFolder keyFolder))
|
||||
{
|
||||
tb.Text = keyFolder.TryGetLocalPath();
|
||||
}
|
||||
}
|
||||
|
||||
public override Result CompleteStep()
|
||||
{
|
||||
if (string.IsNullOrEmpty(KeysFolderPath) && RyujinxApp.MainWindow.VirtualFileSystem.HasKeySet)
|
||||
{
|
||||
NotificationManager.Information(
|
||||
title: LocaleManager.Instance[LocaleKeys.RyujinxInfo],
|
||||
text: LocaleManager.GetFormatted(
|
||||
LocaleKeys.SetupWizardKeysPageSkipText,
|
||||
LocaleManager.Instance[LocaleKeys.SetupWizardActionBack]
|
||||
));
|
||||
return Result.Success; // This handles the user selecting no folder and just hitting Next.
|
||||
}
|
||||
|
||||
if (!Directory.Exists(KeysFolderPath))
|
||||
return Result.Fail;
|
||||
|
||||
try
|
||||
{
|
||||
Logger.Info?.Print(LogClass.Application, $"Installing keys from {KeysFolderPath}");
|
||||
|
||||
ContentManager.InstallKeys(KeysFolderPath, AppDataManager.GetKeysDir());
|
||||
|
||||
NotificationManager.Information(
|
||||
title: LocaleManager.Instance[LocaleKeys.RyujinxInfo],
|
||||
text: LocaleManager.Instance[LocaleKeys.DialogKeysInstallerKeysInstallSuccessMessage]);
|
||||
}
|
||||
catch (InvalidFirmwarePackageException ifwpe)
|
||||
{
|
||||
NotificationManager.Error(ifwpe.Message, waitingExit: true);
|
||||
return Result.Failure(NoKeysFoundInFolder.Shared);
|
||||
}
|
||||
catch (MissingKeyException ex)
|
||||
{
|
||||
NotificationManager.Error(ex.ToString(), waitingExit: true);
|
||||
return Result.Failure(NoKeysFoundInFolder.Shared);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
string message = ex.Message;
|
||||
if (ex is FormatException)
|
||||
{
|
||||
message = LocaleManager.Instance.UpdateAndGetDynamicValue(
|
||||
LocaleKeys.DialogKeysInstallerKeysNotFoundErrorMessage, KeysFolderPath);
|
||||
}
|
||||
|
||||
NotificationManager.Error(message, waitingExit: true);
|
||||
|
||||
return Result.Failure(new MessageError(message));
|
||||
}
|
||||
finally
|
||||
{
|
||||
RyujinxApp.MainWindow.VirtualFileSystem.ReloadKeySet();
|
||||
}
|
||||
|
||||
return Result.Success;
|
||||
}
|
||||
}
|
||||
|
||||
public struct NoKeysFoundInFolder : IErrorState
|
||||
{
|
||||
public static readonly NoKeysFoundInFolder Shared = new();
|
||||
}
|
||||
}
|
||||
3
src/Ryujinx/UI/SetupWizard/README.md
Normal file
3
src/Ryujinx/UI/SetupWizard/README.md
Normal file
@@ -0,0 +1,3 @@
|
||||
# Ryubing Setup Wizard
|
||||
|
||||
Directly modified from the code found [here](https://github.com/TKMM-Team/Tkmm/tree/master/src/Tkmm/Wizard).
|
||||
82
src/Ryujinx/UI/SetupWizard/RyujinxSetupWizard.Steps.cs
Normal file
82
src/Ryujinx/UI/SetupWizard/RyujinxSetupWizard.Steps.cs
Normal file
@@ -0,0 +1,82 @@
|
||||
using Ryujinx.Ava.UI.SetupWizard.Pages;
|
||||
using Ryujinx.UI.SetupWizard.Pages;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Ryujinx.Ava.UI.SetupWizard
|
||||
{
|
||||
public partial class RyujinxSetupWizard
|
||||
{
|
||||
private async ValueTask<bool> SetupKeys()
|
||||
{
|
||||
if (_overwrite || !RyujinxApp.MainWindow.VirtualFileSystem.HasKeySet)
|
||||
{
|
||||
Retry:
|
||||
bool result = await NextPage<SetupKeysPage, SetupKeysPageContext>(out SetupKeysPageContext keyContext)
|
||||
.Show();
|
||||
|
||||
if (!result)
|
||||
return false;
|
||||
|
||||
if (!keyContext.CompleteStep())
|
||||
goto Retry;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private async ValueTask<bool> SetupFirmware()
|
||||
{
|
||||
if (_overwrite || !HasFirmware)
|
||||
{
|
||||
if (!RyujinxApp.MainWindow.VirtualFileSystem.HasKeySet)
|
||||
{
|
||||
NotificationManager.Error("Keys still seem to not be installed. Please try again.");
|
||||
return false;
|
||||
}
|
||||
|
||||
Retry:
|
||||
bool result =
|
||||
await NextPage<SetupFirmwarePage, SetupFirmwarePageContext>(out SetupFirmwarePageContext fwContext)
|
||||
.Show();
|
||||
|
||||
if (!result)
|
||||
return false;
|
||||
|
||||
if (!fwContext.CompleteStep())
|
||||
goto Retry;
|
||||
|
||||
OnPropertyChanged(nameof(HasFirmware));
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private async ValueTask<bool> SetupGameDirs()
|
||||
{
|
||||
|
||||
if (!HasFirmware)
|
||||
{
|
||||
NotificationManager.Error("Firmware still seems to not be installed. Please try again.");
|
||||
return false;
|
||||
}
|
||||
|
||||
Retry:
|
||||
bool result =
|
||||
await NextPage<SetupGameDirsPage, SetupGameDirsPageContext>(out SetupGameDirsPageContext gdContext)
|
||||
.Show();
|
||||
|
||||
if (!result)
|
||||
return false;
|
||||
|
||||
if (!gdContext.CompleteStep())
|
||||
goto Retry;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private ValueTask<bool> Finish()
|
||||
=> NextPage<SetupFinishedPage, SetupFinishedPageContext>(out _)
|
||||
.WithHelpButtonVisible(false)
|
||||
.Show();
|
||||
}
|
||||
}
|
||||
144
src/Ryujinx/UI/SetupWizard/RyujinxSetupWizard.cs
Normal file
144
src/Ryujinx/UI/SetupWizard/RyujinxSetupWizard.cs
Normal file
@@ -0,0 +1,144 @@
|
||||
using Avalonia;
|
||||
using Avalonia.Controls;
|
||||
using Avalonia.Controls.Notifications;
|
||||
using Avalonia.Media.Imaging;
|
||||
using Avalonia.Styling;
|
||||
using Avalonia.Threading;
|
||||
using CommunityToolkit.Mvvm.ComponentModel;
|
||||
using Ryujinx.Ava.Common;
|
||||
using Ryujinx.Ava.Common.Locale;
|
||||
using Ryujinx.Ava.Systems.Configuration;
|
||||
using Ryujinx.Ava.UI.Controls;
|
||||
using Ryujinx.Ava.UI.Helpers;
|
||||
using Ryujinx.Ava.UI.ViewModels;
|
||||
using System;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Ryujinx.Ava.UI.SetupWizard
|
||||
{
|
||||
public partial class RyujinxSetupWizard : BaseModel, IDisposable
|
||||
{
|
||||
private bool _configWasModified;
|
||||
|
||||
private readonly RyujinxSetupWizardWindow _window;
|
||||
private readonly bool _overwrite;
|
||||
|
||||
public void SetWindowTitle(string titleText)
|
||||
{
|
||||
_window.Title = titleText;
|
||||
ToolTip.SetTip(_window.RyuLogo, titleText);
|
||||
}
|
||||
|
||||
public RyujinxSetupWizard(RyujinxSetupWizardWindow wizardWindow, bool overwriteMode)
|
||||
{
|
||||
_window = wizardWindow;
|
||||
_overwrite = overwriteMode;
|
||||
|
||||
if (Program.PreviewerDetached)
|
||||
{
|
||||
UpdateLogoTheme(ConfigurationState.Instance.UI.BaseStyle);
|
||||
RyujinxApp.ThemeChanged += Ryujinx_ThemeChanged;
|
||||
}
|
||||
else
|
||||
{
|
||||
UpdateLogoTheme("Dark");
|
||||
}
|
||||
}
|
||||
|
||||
private SetupWizardPage FirstPage() => new(_window.WizardPresenter, this, isFirstPage: true);
|
||||
|
||||
private SetupWizardPage NextPage() => new(_window.WizardPresenter, this);
|
||||
|
||||
private SetupWizardPage NextPage<TControl, TContext>(out TContext boundContext)
|
||||
where TControl : RyujinxControl<TContext>, new()
|
||||
where TContext : SetupWizardPageContext, new()
|
||||
=> NextPage()
|
||||
.WithContent<TControl, TContext>(out boundContext)
|
||||
.WithTitle(boundContext.Title)
|
||||
.WithActionContent(boundContext.ActionContent);
|
||||
|
||||
public static bool HasFirmware => RyujinxApp.MainWindow.ContentManager.GetCurrentFirmwareVersion() != null;
|
||||
|
||||
public RyujinxNotificationManager NotificationManager { get; private set; }
|
||||
|
||||
internal void ModifyConfig(Action<ConfigurationState> modifier)
|
||||
{
|
||||
modifier(ConfigurationState.Instance);
|
||||
_configWasModified = true;
|
||||
}
|
||||
|
||||
public async Task Start()
|
||||
{
|
||||
NotificationManager = _window.CreateNotificationManager(
|
||||
// I wanted to do bottom center but that...literally just shows top center? Okay.
|
||||
// Fuck it, weird window height hack to do it instead.
|
||||
// 120 is not exact, just a random number. Looks fine though.
|
||||
NotificationPosition.TopCenter,
|
||||
margin: new Thickness(0, _window.Height - 135, 0, 0)
|
||||
);
|
||||
|
||||
RyujinxSetupWizardWindow.IsOpen = true;
|
||||
Start:
|
||||
await FirstPage()
|
||||
.WithTitle(LocaleKeys.SetupWizardFirstPageTitle)
|
||||
.WithContent(LocaleKeys.SetupWizardFirstPageContent)
|
||||
.WithActionContent(LocaleKeys.SetupWizardFirstPageAction)
|
||||
.Show();
|
||||
// result is unhandled as the first page cannot display anything other than the next button.
|
||||
// back does not need to be handled
|
||||
|
||||
Keys:
|
||||
if (!await SetupKeys())
|
||||
goto Start;
|
||||
|
||||
Firmware:
|
||||
if (!await SetupFirmware())
|
||||
goto Keys;
|
||||
|
||||
GameDirs:
|
||||
if (!await SetupGameDirs())
|
||||
goto Firmware;
|
||||
|
||||
if (!await Finish())
|
||||
goto GameDirs;
|
||||
|
||||
Return:
|
||||
if (_configWasModified)
|
||||
ConfigurationState.Instance.ToFileFormat().SaveConfig(Program.GlobalConfigurationPath);
|
||||
|
||||
NotificationManager = null;
|
||||
_window.Close();
|
||||
RyujinxSetupWizardWindow.IsOpen = false;
|
||||
}
|
||||
|
||||
#region Discord logo stuff
|
||||
|
||||
[ObservableProperty] public partial Bitmap DiscordLogo { get; set; }
|
||||
|
||||
private void Ryujinx_ThemeChanged()
|
||||
{
|
||||
Dispatcher.UIThread.Post(() => UpdateLogoTheme(ConfigurationState.Instance.UI.BaseStyle));
|
||||
}
|
||||
|
||||
private void UpdateLogoTheme(string theme)
|
||||
{
|
||||
bool isDarkTheme = theme == "Dark" ||
|
||||
(theme == "Auto" && RyujinxApp.DetectSystemTheme() == ThemeVariant.Dark);
|
||||
|
||||
DiscordLogo = UIImages
|
||||
.GetLogoByNameAndTheme("Discord", isDarkTheme)
|
||||
.CreateScaledBitmap(new PixelSize(32, 24));
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
RyujinxApp.ThemeChanged -= Ryujinx_ThemeChanged;
|
||||
|
||||
DiscordLogo.Dispose();
|
||||
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
18
src/Ryujinx/UI/SetupWizard/RyujinxSetupWizardWindow.axaml
Normal file
18
src/Ryujinx/UI/SetupWizard/RyujinxSetupWizardWindow.axaml
Normal file
@@ -0,0 +1,18 @@
|
||||
<windows:StyleableAppWindow xmlns="https://github.com/avaloniaui"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
xmlns:windows="clr-namespace:Ryujinx.Ava.UI.Windows"
|
||||
xmlns:setupWizard="clr-namespace:Ryujinx.Ava.UI.SetupWizard"
|
||||
xmlns:controls="clr-namespace:Ryujinx.Ava.UI.Controls"
|
||||
CanResize="False"
|
||||
mc:Ignorable="d" d:DesignWidth="800" d:DesignHeight="450"
|
||||
x:Class="Ryujinx.Ava.UI.SetupWizard.RyujinxSetupWizardWindow"
|
||||
x:DataType="setupWizard:RyujinxSetupWizard">
|
||||
<Grid VerticalAlignment="Stretch" HorizontalAlignment="Stretch" RowDefinitions="Auto,*">
|
||||
<Grid Grid.Row="0" VerticalAlignment="Center" HorizontalAlignment="Left" Name="FlushControls">
|
||||
<controls:RyujinxLogo Name="RyuLogo"/>
|
||||
</Grid>
|
||||
<ContentPresenter Grid.Row="1" Name="WizardPresenter"/>
|
||||
</Grid>
|
||||
</windows:StyleableAppWindow>
|
||||
90
src/Ryujinx/UI/SetupWizard/RyujinxSetupWizardWindow.axaml.cs
Normal file
90
src/Ryujinx/UI/SetupWizard/RyujinxSetupWizardWindow.axaml.cs
Normal file
@@ -0,0 +1,90 @@
|
||||
using Avalonia.Controls;
|
||||
using Ryujinx.Ava.Systems.Configuration;
|
||||
using Ryujinx.Ava.UI.Windows;
|
||||
using Ryujinx.Common.Configuration;
|
||||
using Ryujinx.Common.Logging;
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Ryujinx.Ava.UI.SetupWizard
|
||||
{
|
||||
public partial class RyujinxSetupWizardWindow : StyleableAppWindow
|
||||
{
|
||||
public static bool IsOpen { get; set; }
|
||||
|
||||
public RyujinxSetupWizardWindow() : base(useCustomTitleBar: true)
|
||||
{
|
||||
InitializeComponent();
|
||||
|
||||
if (Program.PreviewerDetached)
|
||||
{
|
||||
FlushControls.IsVisible = !ConfigurationState.Instance.ShowOldUI;
|
||||
}
|
||||
}
|
||||
|
||||
public static Task ShowAsync(bool overwriteMode, Window owner = null)
|
||||
{
|
||||
if (!CanShowSetupWizard)
|
||||
return Task.CompletedTask;
|
||||
|
||||
Task windowTask = ShowAsync(
|
||||
CreateWindow(out RyujinxSetupWizard wiz, overwriteMode),
|
||||
owner
|
||||
);
|
||||
_ = wiz.Start();
|
||||
return windowTask.ContinueWith(_ => wiz.Dispose());
|
||||
}
|
||||
|
||||
public static RyujinxSetupWizardWindow CreateWindow(out RyujinxSetupWizard setupWizard, bool overwriteMode = false)
|
||||
{
|
||||
RyujinxSetupWizardWindow window = new();
|
||||
window.DataContext = setupWizard = new RyujinxSetupWizard(window, overwriteMode);
|
||||
window.Height = 700;
|
||||
window.Width = 825;
|
||||
return window;
|
||||
}
|
||||
|
||||
public static bool CanShowSetupWizard =>
|
||||
!File.Exists(Path.Combine(AppDataManager.BaseDirPath, ".DoNotShowSetupWizard"));
|
||||
|
||||
public static bool DisableSetupWizard()
|
||||
{
|
||||
if (!CanShowSetupWizard)
|
||||
return false; //cannot disable; file exists, so it's already disabled.
|
||||
|
||||
string disableFile = Path.Combine(AppDataManager.BaseDirPath, ".DoNotShowSetupWizard");
|
||||
|
||||
try
|
||||
{
|
||||
File.Create(disableFile, 0).Dispose();
|
||||
File.SetAttributes(disableFile, File.GetAttributes(disableFile) | FileAttributes.Hidden);
|
||||
return true;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Error?.PrintStack(LogClass.Application, e.Message);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public static bool EnableSetupWizard()
|
||||
{
|
||||
if (CanShowSetupWizard)
|
||||
return false; //cannot enable; file does not exist, so it's already enabled.
|
||||
|
||||
string disableFile = Path.Combine(AppDataManager.BaseDirPath, ".DoNotShowSetupWizard");
|
||||
|
||||
try
|
||||
{
|
||||
File.Delete(disableFile);
|
||||
return true;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Error?.PrintStack(LogClass.Application, e.Message);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user