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22 Commits

Author SHA1 Message Date
GreemDev
ebc775aeb5 update compiling document 2025-11-11 12:54:34 -06:00
GreemDev
e24eb13e07 more partial ObservableProperties 2025-11-11 12:43:34 -06:00
GreemDev
c7572b5d30 chore: change BufferHolder.GetHandle() to a getter for the handle instead 2025-11-11 12:43:34 -06:00
GreemDev
2ea829f17b chore: change MultiRegionHandle GetHandles to an accessor property 2025-11-11 12:43:34 -06:00
GreemDev
9c00ffa4b1 fix conflicts 2025-11-11 12:43:34 -06:00
GreemDev
84f26f7276 language feature: field keyword & partial properties for observable properties in the UI
partial properties are from C# 13 but weren't usable for these properties
2025-11-11 12:43:34 -06:00
GreemDev
f2105d6040 chore: converted BufferHandle ToInt32 extension to an implicit int operator on BufferHandle directly. 2025-11-11 12:43:34 -06:00
GreemDev
1f3e4674b5 chore: Split SoftFloat into multiple partial class parts 2025-11-11 12:43:34 -06:00
GreemDev
342c811aca chore: Split SoftFallback into multiple partial class parts 2025-11-11 12:43:34 -06:00
GreemDev
83502494d9 some more extension members 2025-11-11 12:43:34 -06:00
GreemDev
64238e6ec3 language feature: Extension Members: More converted 2025-11-11 12:43:34 -06:00
GreemDev
36bd919c53 use extension members for StorageProviderExtensions 2025-11-11 12:43:34 -06:00
GreemDev
f1df537e76 language feature: Extension Members: HLE <-> UI enum converters 2025-11-11 12:43:34 -06:00
GreemDev
f9e71a5908 Parse UI enum directly 2025-11-11 12:43:34 -06:00
GreemDev
f20291ddf2 language feature: Extension Members: Misc enum extensions methods converted to properties 2025-11-11 12:43:34 -06:00
GreemDev
cc80621a17 language feature: Extension Members: Ryujinx.Graphics.GAL.Format 2025-11-11 12:43:34 -06:00
GreemDev
6a1dec9f91 language feature: Extension Members: OperandType 2025-11-11 12:43:34 -06:00
GreemDev
274ec74856 language feature: Extension Members: HLE 2025-11-11 12:43:34 -06:00
GreemDev
ac98ade572 language feature: Extension Members: Graphics related, enums 2025-11-11 12:43:34 -06:00
GreemDev
e23213d290 language feature: Extension Members: CPU-related, enums 2025-11-11 12:43:34 -06:00
GreemDev
6467720c5c Add .NET Runtime version in About window under Ryujinx version. 2025-11-11 12:43:34 -06:00
GreemDev
010eab44ba feature: Initial .NET 10 Support
Works as of .NET 10.0.0-preview.3.25171.5
2025-11-11 12:43:34 -06:00
174 changed files with 1825 additions and 4154 deletions

View File

@@ -1,4 +1,4 @@
name: Canary CI name: Canary release job
on: on:
workflow_dispatch: workflow_dispatch:
@@ -19,6 +19,7 @@ concurrency: release
env: env:
POWERSHELL_TELEMETRY_OPTOUT: 1 POWERSHELL_TELEMETRY_OPTOUT: 1
DOTNET_CLI_TELEMETRY_OPTOUT: 1 DOTNET_CLI_TELEMETRY_OPTOUT: 1
RYUJINX_BASE_VERSION: "1.3"
RYUJINX_TARGET_RELEASE_CHANNEL_NAME: "canary" RYUJINX_TARGET_RELEASE_CHANNEL_NAME: "canary"
RELEASE: 1 RELEASE: 1
@@ -29,8 +30,8 @@ jobs:
strategy: strategy:
matrix: matrix:
platform: platform:
- { name: win-x64, os: ubuntu-latest, zip_os_name: win_x64 } - { name: win-x64, os: windows-latest, zip_os_name: win_x64 }
#- { name: win-arm64, os: ubuntu-latest, zip_os_name: win_arm64 } #- { name: win-arm64, os: windows-latest, zip_os_name: win_arm64 }
- { name: linux-x64, os: ubuntu-latest, zip_os_name: linux_x64 } - { name: linux-x64, os: ubuntu-latest, zip_os_name: linux_x64 }
- { name: linux-arm64, os: ubuntu-latest, zip_os_name: linux_arm64 } - { name: linux-arm64, os: ubuntu-latest, zip_os_name: linux_arm64 }
steps: steps:
@@ -43,25 +44,11 @@ jobs:
- name: Overwrite csc problem matcher - name: Overwrite csc problem matcher
run: echo "::add-matcher::.github/csc.json" run: echo "::add-matcher::.github/csc.json"
- name: Install 7zip
run: |
sudo apt install -y 7zip
- name: Install gli
run: |
mkdir -p $HOME/.bin
gh release download -R GreemDev/GLI -O gli -p 'gli-linux-x64'
chmod +x gli
mv gli $HOME/.bin/
echo "$HOME/.bin" >> $GITHUB_PATH
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Get version info - name: Get version info
id: version_info id: version_info
run: | run: |
echo "build_version=$(gli get-next-version -c Canary -R)" >> $GITHUB_OUTPUT echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
echo "prev_build_version=$(gli get-current-version -c Canary -R)" >> $GITHUB_OUTPUT echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
shell: bash shell: bash
@@ -82,20 +69,33 @@ jobs:
dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained
- name: Packing Windows builds - name: Packing Windows builds
if: contains(matrix.platform.name, 'win') if: matrix.platform.os == 'windows-latest'
run: | run: |
pushd publish pushd publish
rm libarmeilleure-jitsupport.dylib rm libarmeilleure-jitsupport.dylib
7z a ../release_output/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip ../publish 7z a ../release_output/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip ../publish
popd popd
gli upload-generic-package -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/canary -n Ryubing-Canary -v ${{ steps.version_info.outputs.build_version }} -r 5 -p release_output/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip gh release download -R GreemDev/GLI -O gli.exe -p 'GitLabCli-win_x64.exe'
./gli.exe --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/canary --command=UploadGenericPackage "Ryubing-Canary|${{ steps.version_info.outputs.build_version }}|release_output/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip"
shell: bash shell: bash
env: env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Install GitLabCli
if: matrix.platform.os == 'ubuntu-latest'
run: |
mkdir -p $HOME/.bin
gh release download -R GreemDev/GLI -O gli -p 'GitLabCli-linux_x64'
chmod +x gli
mv gli $HOME/.bin/
echo "$HOME/.bin" >> $GITHUB_PATH
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Packing Linux builds - name: Packing Linux builds
if: contains(matrix.platform.name, 'linux') if: matrix.platform.os == 'ubuntu-latest'
run: | run: |
pushd publish pushd publish
rm libarmeilleure-jitsupport.dylib rm libarmeilleure-jitsupport.dylib
@@ -103,11 +103,11 @@ jobs:
tar -czvf ../release_output/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz ../publish tar -czvf ../release_output/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz ../publish
popd popd
gli upload-generic-package -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/canary -n Ryubing-Canary -v ${{ steps.version_info.outputs.build_version }} -r 5 -p release_output/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/canary --command=UploadGenericPackage "Ryubing-Canary|${{ steps.version_info.outputs.build_version }}|release_output/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz"
shell: bash shell: bash
- name: Build AppImage (Linux) - name: Build AppImage (Linux)
if: contains(matrix.platform.name, 'linux') if: matrix.platform.os == 'ubuntu-latest'
run: | run: |
BUILD_VERSION="${{ steps.version_info.outputs.build_version }}" BUILD_VERSION="${{ steps.version_info.outputs.build_version }}"
PLATFORM_NAME="${{ matrix.platform.name }}" PLATFORM_NAME="${{ matrix.platform.name }}"
@@ -139,8 +139,8 @@ jobs:
pushd publish_appimage pushd publish_appimage
mv Ryujinx.AppImage ../release_output/ryujinx-canary-$BUILD_VERSION-$ARCH_NAME.AppImage mv Ryujinx.AppImage ../release_output/ryujinx-canary-$BUILD_VERSION-$ARCH_NAME.AppImage
popd popd
gli upload-generic-package -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/canary -n Ryubing-Canary -v ${{ steps.version_info.outputs.build_version }} -r 5 -p release_output/ryujinx-canary-$BUILD_VERSION-$ARCH_NAME.AppImage gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/canary --command=UploadGenericPackage "Ryubing-Canary|${{ steps.version_info.outputs.build_version }}|release_output/ryujinx-canary-$BUILD_VERSION-$ARCH_NAME.AppImage"
shell: bash shell: bash
macos_release: macos_release:
@@ -159,10 +159,10 @@ jobs:
chmod +x llvm.sh chmod +x llvm.sh
sudo ./llvm.sh 17 sudo ./llvm.sh 17
- name: Install gli - name: Install GitLabCli
run: | run: |
mkdir -p $HOME/.bin mkdir -p $HOME/.bin
gh release download -R GreemDev/GLI -O gli -p 'gli-linux-x64' gh release download -R GreemDev/GLI -O gli -p 'GitLabCli-linux_x64'
chmod +x gli chmod +x gli
mv gli $HOME/.bin/ mv gli $HOME/.bin/
echo "$HOME/.bin" >> $GITHUB_PATH echo "$HOME/.bin" >> $GITHUB_PATH
@@ -183,10 +183,9 @@ jobs:
- name: Get version info - name: Get version info
id: version_info id: version_info
run: | run: |
echo "build_version=$(gli get-next-version -c Canary -R)" >> $GITHUB_OUTPUT echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
echo "prev_build_version=$(gli get-current-version -c Canary -R)" >> $GITHUB_OUTPUT echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
shell: bash
- name: Configure for release - name: Configure for release
run: | run: |
@@ -201,7 +200,7 @@ jobs:
- name: Publish macOS Ryujinx - name: Publish macOS Ryujinx
run: | run: |
./distribution/macos/create_macos_build_ava.sh . publish_tmp_ava publish_ava ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release 1 ./distribution/macos/create_macos_build_ava.sh . publish_tmp_ava publish_ava ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release 1
gli upload-generic-package -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/canary -n Ryubing-Canary -v ${{ steps.version_info.outputs.build_version }} -r 5 -p publish_ava/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/canary --command=UploadGenericPackage "Ryubing-Canary|${{ steps.version_info.outputs.build_version }}|publish_ava/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz"
create_gitlab_release: create_gitlab_release:
name: Create GitLab Release name: Create GitLab Release
@@ -211,41 +210,37 @@ jobs:
- release - release
steps: steps:
- uses: actions/checkout@v4 - uses: actions/checkout@v4
- name: Install gli - name: Get version info
id: version_info
run: |
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
shell: bash
- name: Install GitLabCli
run: | run: |
mkdir -p $HOME/.bin mkdir -p $HOME/.bin
gh release download -R GreemDev/GLI -O gli -p 'gli-linux-x64' gh release download -R GreemDev/GLI -O gli -p 'GitLabCli-linux_x64'
chmod +x gli chmod +x gli
mv gli $HOME/.bin/ mv gli $HOME/.bin/
echo "$HOME/.bin" >> $GITHUB_PATH echo "$HOME/.bin" >> $GITHUB_PATH
env: env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Get version info
id: version_info
run: |
echo "build_version=$(gli get-next-version -c Canary -R)" >> $GITHUB_OUTPUT
echo "prev_build_version=$(gli get-current-version -c Canary -R)" >> $GITHUB_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
shell: bash
- name: Create tag - name: Create tag
run: | run: |
gli create-tag -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/ryujinx -n Canary-${{ steps.version_info.outputs.build_version }} -r ${{ steps.version_info.outputs.git_short_hash }} gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=CreateTag "Canary-${{ steps.version_info.outputs.build_version }}|${{ steps.version_info.outputs.git_short_hash }}"
- name: Create release - name: Create release
run: | run: |
gli create-release-from-generic-package-files -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/canary -n Ryubing-Canary -v ${{ steps.version_info.outputs.build_version }} -r main -t "Canary ${{ steps.version_info.outputs.build_version }}" -b "**Full Changelog:** [${{ steps.version_info.outputs.prev_build_version }}...${{ steps.version_info.outputs.build_version }}](https://git.ryujinx.app/ryubing/ryujinx/-/compare/Canary-${{ steps.version_info.outputs.prev_build_version }}...Canary-${{ steps.version_info.outputs.build_version }})" gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/canary --command=CreateReleaseFromGenericPackageFiles "Ryubing-Canary|${{ steps.version_info.outputs.build_version }}|main|Canary ${{ steps.version_info.outputs.build_version }}|**Full Changelog:** [${{ steps.version_info.outputs.prev_build_version }}...${{ steps.version_info.outputs.build_version }}](https://git.ryujinx.app/ryubing/ryujinx/-/compare/Canary-${{ steps.version_info.outputs.prev_build_version }}...Canary-${{ steps.version_info.outputs.build_version }})"
- name: Send notification webhook - name: Send notification webhook
run: | run: |
gli send-update-message -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/canary -t ${{ steps.version_info.outputs.build_version }} -c FF4500 -w ${{ secrets.CANARY_DISCORD_WEBHOOK }} -i https://avatars.githubusercontent.com/u/192939710?s=200&v=4 gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/canary --command=SendUpdateMessage "${{ steps.version_info.outputs.build_version }}|FF4500|${{ secrets.CANARY_DISCORD_WEBHOOK }}|https://avatars.githubusercontent.com/u/192939710?s=200&v=4|false"
- name: Notify update server of new builds - name: Notify update server of new builds
run: | run: |
gli refresh-version-cache -T ${{ secrets.UPDATE_SERVER_ADMIN_TOKEN }} -c Canary curl 'https://update.ryujinx.app/api/v1/admin/refresh_cache?rc=canary' -X PATCH -H 'accept: */*' -H 'Authorization: ${{ secrets.UPDATE_SERVER_ADMIN_TOKEN }}'
- name: Advance to the next version
run: |
gli increment-version -T ${{ secrets.UPDATE_SERVER_ADMIN_TOKEN }} -c Canary

224
.github/workflows/debug_release.yml vendored Normal file
View File

@@ -0,0 +1,224 @@
name: Release job (Debug)
on:
workflow_dispatch:
inputs: {}
concurrency: release
env:
POWERSHELL_TELEMETRY_OPTOUT: 1
DOTNET_CLI_TELEMETRY_OPTOUT: 1
RYUJINX_BASE_VERSION: "1.3"
RYUJINX_TARGET_RELEASE_CHANNEL_NAME: "release"
RELEASE: 1
jobs:
release:
name: Release for ${{ matrix.platform.name }}
runs-on: ${{ matrix.platform.os }}
strategy:
matrix:
platform:
- { name: win-x64, os: windows-latest, zip_os_name: win_x64 }
#- { name: win-arm64, os: windows-latest, zip_os_name: win_arm64 }
- { name: linux-x64, os: ubuntu-latest, zip_os_name: linux_x64 }
- { name: linux-arm64, os: ubuntu-latest, zip_os_name: linux_arm64 }
steps:
- uses: actions/checkout@v4
- uses: actions/setup-dotnet@v4
with:
global-json-file: global.json
- name: Overwrite csc problem matcher
run: echo "::add-matcher::.github/csc.json"
- name: Get version info
id: version_info
run: |
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} + 10))" >> $GITHUB_OUTPUT
echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
shell: bash
- name: Configure for release
run: |
sed -r --in-place 's/\%\%RYUJINX_BUILD_VERSION\%\%/${{ steps.version_info.outputs.build_version }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_BUILD_GIT_HASH\%\%/${{ steps.version_info.outputs.git_short_hash }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_NAME\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_NAME }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/Config\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash
- name: Create output dir
run: "mkdir release_output"
- name: Publish
run: |
dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained
- name: Packing Windows builds
if: matrix.platform.os == 'windows-latest'
run: |
pushd publish
rm libarmeilleure-jitsupport.dylib
7z a ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip ../publish
popd
gh release download -R GreemDev/GLI -O gli.exe -p 'GitLabCli-win_x64.exe'
./gli.exe --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=UploadGenericPackage "Ryubing|${{ steps.version_info.outputs.build_version }}|release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip"
shell: bash
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Install GitLabCli
if: matrix.platform.os == 'ubuntu-latest'
run: |
mkdir -p $HOME/.bin
gh release download -R GreemDev/GLI -O gli -p 'GitLabCli-linux_x64'
chmod +x gli
mv gli $HOME/.bin/
echo "$HOME/.bin" >> $GITHUB_PATH
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Packing Linux builds
if: matrix.platform.os == 'ubuntu-latest'
run: |
pushd publish
rm libarmeilleure-jitsupport.dylib
chmod +x Ryujinx.sh Ryujinx
tar -czvf ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz ../publish
popd
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=UploadGenericPackage "Ryubing|${{ steps.version_info.outputs.build_version }}|release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz"
shell: bash
- name: Build AppImage (Linux)
if: matrix.platform.os == 'ubuntu-latest'
run: |
BUILD_VERSION="${{ steps.version_info.outputs.build_version }}"
PLATFORM_NAME="${{ matrix.platform.name }}"
sudo apt install -y zsync desktop-file-utils appstream
mkdir -p tools
export PATH="$PATH:$(readlink -f tools)"
# Setup appimagetool
wget -q -O tools/appimagetool "https://github.com/AppImage/appimagetool/releases/download/continuous/appimagetool-x86_64.AppImage"
chmod +x tools/appimagetool
chmod +x distribution/linux/appimage/build-appimage.sh
# Explicitly set $ARCH for appimagetool ($ARCH_NAME is for the file name)
if [ "$PLATFORM_NAME" = "linux-x64" ]; then
ARCH_NAME=x64
export ARCH=x86_64
elif [ "$PLATFORM_NAME" = "linux-arm64" ]; then
ARCH_NAME=arm64
export ARCH=aarch64
else
echo "Unexpected PLATFORM_NAME "$PLATFORM_NAME""
exit 1
fi
export UFLAG="gh-releases-zsync|${{ github.repository_owner }}|${{ github.event.repository.name }}|latest|*-$ARCH_NAME.AppImage.zsync"
BUILDDIR=publish OUTDIR=publish_appimage distribution/linux/appimage/build-appimage.sh
pushd publish_appimage
mv Ryujinx.AppImage ../release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage
mv Ryujinx.AppImage.zsync ../release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage.zsync
popd
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=UploadGenericPackage "Ryubing|${{ steps.version_info.outputs.build_version }}|release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage"
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=UploadGenericPackage "Ryubing|${{ steps.version_info.outputs.build_version }}|release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage.zsync"
shell: bash
macos_release:
name: Release MacOS universal
runs-on: ubuntu-24.04
steps:
- uses: actions/checkout@v4
- uses: actions/setup-dotnet@v4
with:
global-json-file: global.json
- name: Setup LLVM 17
run: |
wget https://apt.llvm.org/llvm.sh
chmod +x llvm.sh
sudo ./llvm.sh 17
- name: Install GitLabCli
run: |
mkdir -p $HOME/.bin
gh release download -R GreemDev/GLI -O gli -p 'GitLabCli-linux_x64'
chmod +x gli
mv gli $HOME/.bin/
echo "$HOME/.bin" >> $GITHUB_PATH
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Install rcodesign
run: |
mkdir -p $HOME/.bin
gh release download -R indygreg/apple-platform-rs -O apple-codesign.tar.gz -p 'apple-codesign-*-x86_64-unknown-linux-musl.tar.gz'
tar -xzvf apple-codesign.tar.gz --wildcards '*/rcodesign' --strip-components=1
rm apple-codesign.tar.gz
mv rcodesign $HOME/.bin/
echo "$HOME/.bin" >> $GITHUB_PATH
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Get version info
id: version_info
run: |
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} + 10))" >> $GITHUB_OUTPUT
echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
- name: Configure for release
run: |
sed -r --in-place 's/\%\%RYUJINX_BUILD_VERSION\%\%/${{ steps.version_info.outputs.build_version }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_BUILD_GIT_HASH\%\%/${{ steps.version_info.outputs.git_short_hash }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_NAME\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_NAME }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/Config\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash
- name: Publish macOS Ryujinx
run: |
./distribution/macos/create_macos_build_ava.sh . publish_tmp_ava publish ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release 0
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=UploadGenericPackage "Ryubing|${{ steps.version_info.outputs.build_version }}|publish/ryujinx-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz"
create_gitlab_release:
name: Create GitLab Release
runs-on: ubuntu-24.04
needs:
- macos_release
- release
steps:
- uses: actions/checkout@v4
- name: Get version info
id: version_info
run: |
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} + 10))" >> $GITHUB_OUTPUT
echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
shell: bash
- name: Install GitLabCli
run: |
mkdir -p $HOME/.bin
gh release download -R GreemDev/GLI -O gli -p 'GitLabCli-linux_x64'
chmod +x gli
mv gli $HOME/.bin/
echo "$HOME/.bin" >> $GITHUB_PATH
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Create release
run: |
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=CreateReleaseFromGenericPackageFiles "Ryubing|${{ steps.version_info.outputs.build_version }}|${{ steps.version_info.outputs.git_short_hash }}|test|THIS IS NOT INTENDED FOR END USER USAGE"

View File

@@ -1,18 +1,15 @@
name: Stable CI name: Release job
on: on:
workflow_dispatch: workflow_dispatch:
inputs: inputs: {}
is_bugfix_release:
description: "Bug fix release: If checked, this will increment the third number for only Stable, and leave the Major version alone for both Stable and Canary."
required: true
type: boolean
concurrency: release concurrency: release
env: env:
POWERSHELL_TELEMETRY_OPTOUT: 1 POWERSHELL_TELEMETRY_OPTOUT: 1
DOTNET_CLI_TELEMETRY_OPTOUT: 1 DOTNET_CLI_TELEMETRY_OPTOUT: 1
RYUJINX_BASE_VERSION: "1.3"
RYUJINX_TARGET_RELEASE_CHANNEL_NAME: "release" RYUJINX_TARGET_RELEASE_CHANNEL_NAME: "release"
RELEASE: 1 RELEASE: 1
@@ -23,8 +20,8 @@ jobs:
strategy: strategy:
matrix: matrix:
platform: platform:
- { name: win-x64, os: ubuntu-latest, zip_os_name: win_x64 } - { name: win-x64, os: windows-latest, zip_os_name: win_x64 }
#- { name: win-arm64, os: ubuntu-latest, zip_os_name: win_arm64 } #- { name: win-arm64, os: windows-latest, zip_os_name: win_arm64 }
- { name: linux-x64, os: ubuntu-latest, zip_os_name: linux_x64 } - { name: linux-x64, os: ubuntu-latest, zip_os_name: linux_x64 }
- { name: linux-arm64, os: ubuntu-latest, zip_os_name: linux_arm64 } - { name: linux-arm64, os: ubuntu-latest, zip_os_name: linux_arm64 }
steps: steps:
@@ -36,30 +33,12 @@ jobs:
- name: Overwrite csc problem matcher - name: Overwrite csc problem matcher
run: echo "::add-matcher::.github/csc.json" run: echo "::add-matcher::.github/csc.json"
- name: Install 7zip
run: |
sudo apt install -y 7zip
- name: Install gli
run: |
mkdir -p $HOME/.bin
gh release download -R GreemDev/GLI -O gli -p 'gli-linux-x64'
chmod +x gli
mv gli $HOME/.bin/
echo "$HOME/.bin" >> $GITHUB_PATH
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Get version info - name: Get version info
id: version_info id: version_info
run: | run: |
if [ '${{ inputs.is_bugfix_release }}' == 'false' ]; then echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
echo "build_version=$(gli get-next-version -m -c Stable -R)" >> $GITHUB_OUTPUT echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
else
echo "build_version=$(gli get-next-version -c Stable -R)" >> $GITHUB_OUTPUT
fi
echo "prev_build_version=$(gli get-current-version -c Stable -R)" >> $GITHUB_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
shell: bash shell: bash
@@ -79,34 +58,47 @@ jobs:
dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained
- name: Packing Windows builds - name: Packing Windows builds
if: contains(matrix.platform.name, 'win') if: matrix.platform.os == 'windows-latest'
run: | run: |
pushd publish pushd publish
rm libarmeilleure-jitsupport.dylib rm libarmeilleure-jitsupport.dylib
7z a ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip ../publish 7z a ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip ../publish
popd popd
gli upload-generic-package -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/ryujinx -n Ryubing -v ${{ steps.version_info.outputs.build_version }} -r 5 -p release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip gh release download -R GreemDev/GLI -O gli.exe -p 'GitLabCli-win_x64.exe'
./gli.exe --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=UploadGenericPackage "Ryubing|${{ steps.version_info.outputs.build_version }}|release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip"
shell: bash shell: bash
env: env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Install GitLabCli
if: matrix.platform.os == 'ubuntu-latest'
run: |
mkdir -p $HOME/.bin
gh release download -R GreemDev/GLI -O gli -p 'GitLabCli-linux_x64'
chmod +x gli
mv gli $HOME/.bin/
echo "$HOME/.bin" >> $GITHUB_PATH
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Packing Linux builds - name: Packing Linux builds
if: contains(matrix.platform.name, 'linux') if: matrix.platform.os == 'ubuntu-latest'
run: | run: |
pushd publish pushd publish
rm libarmeilleure-jitsupport.dylib rm libarmeilleure-jitsupport.dylib
chmod +x Ryujinx.sh Ryujinx chmod +x Ryujinx.sh Ryujinx
tar -czvf ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz ../publish tar -czvf ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz ../publish
popd popd
gli upload-generic-package -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/ryujinx -n Ryubing -v ${{ steps.version_info.outputs.build_version }} -r 5 -p release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=UploadGenericPackage "Ryubing|${{ steps.version_info.outputs.build_version }}|release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz"
shell: bash shell: bash
env: env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Build AppImage (Linux) - name: Build AppImage (Linux)
if: contains(matrix.platform.name, 'linux') if: matrix.platform.os == 'ubuntu-latest'
run: | run: |
BUILD_VERSION="${{ steps.version_info.outputs.build_version }}" BUILD_VERSION="${{ steps.version_info.outputs.build_version }}"
PLATFORM_NAME="${{ matrix.platform.name }}" PLATFORM_NAME="${{ matrix.platform.name }}"
@@ -139,7 +131,7 @@ jobs:
mv Ryujinx.AppImage ../release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage mv Ryujinx.AppImage ../release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage
popd popd
gli upload-generic-package -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/ryujinx -n Ryubing -v ${{ steps.version_info.outputs.build_version }} -r 5 -p release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=UploadGenericPackage "Ryubing|${{ steps.version_info.outputs.build_version }}|release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage"
shell: bash shell: bash
macos_release: macos_release:
@@ -158,10 +150,10 @@ jobs:
chmod +x llvm.sh chmod +x llvm.sh
sudo ./llvm.sh 17 sudo ./llvm.sh 17
- name: Install gli - name: Install GitLabCli
run: | run: |
mkdir -p $HOME/.bin mkdir -p $HOME/.bin
gh release download -R GreemDev/GLI -O gli -p 'gli-linux-x64' gh release download -R GreemDev/GLI -O gli -p 'GitLabCli-linux_x64'
chmod +x gli chmod +x gli
mv gli $HOME/.bin/ mv gli $HOME/.bin/
echo "$HOME/.bin" >> $GITHUB_PATH echo "$HOME/.bin" >> $GITHUB_PATH
@@ -182,14 +174,9 @@ jobs:
- name: Get version info - name: Get version info
id: version_info id: version_info
run: | run: |
if [ '${{ inputs.is_bugfix_release }}' == 'false' ]; then echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
echo "build_version=$(gli get-next-version -m -c Stable -R)" >> $GITHUB_OUTPUT echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
else
echo "build_version=$(gli get-next-version -c Stable -R)" >> $GITHUB_OUTPUT
fi
echo "prev_build_version=$(gli get-current-version -c Stable -R)" >> $GITHUB_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
shell: bash
- name: Configure for release - name: Configure for release
run: | run: |
@@ -202,8 +189,7 @@ jobs:
- name: Publish macOS Ryujinx - name: Publish macOS Ryujinx
run: | run: |
./distribution/macos/create_macos_build_ava.sh . publish_tmp_ava publish ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release 0 ./distribution/macos/create_macos_build_ava.sh . publish_tmp_ava publish ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release 0
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=UploadGenericPackage "Ryubing|${{ steps.version_info.outputs.build_version }}|publish/ryujinx-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz"
gli upload-generic-package -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/ryujinx -n Ryubing -v ${{ steps.version_info.outputs.build_version }} -r 5 -p publish/ryujinx-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz
create_gitlab_release: create_gitlab_release:
name: Create GitLab Release name: Create GitLab Release
@@ -214,45 +200,32 @@ jobs:
steps: steps:
- uses: actions/checkout@v4 - uses: actions/checkout@v4
- name: Install gli - name: Get version info
id: version_info
run: |
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
shell: bash
- name: Install GitLabCli
run: | run: |
mkdir -p $HOME/.bin mkdir -p $HOME/.bin
gh release download -R GreemDev/GLI -O gli -p 'gli-linux-x64' gh release download -R GreemDev/GLI -O gli -p 'GitLabCli-linux_x64'
chmod +x gli chmod +x gli
mv gli $HOME/.bin/ mv gli $HOME/.bin/
echo "$HOME/.bin" >> $GITHUB_PATH echo "$HOME/.bin" >> $GITHUB_PATH
env: env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Get version info
id: version_info
run: |
if [ '${{ inputs.is_bugfix_release }}' == 'false' ]; then
echo "build_version=$(gli get-next-version -m -c Stable -R)" >> $GITHUB_OUTPUT
else
echo "build_version=$(gli get-next-version -c Stable -R)" >> $GITHUB_OUTPUT
fi
echo "prev_build_version=$(gli get-current-version -c Stable -R)" >> $GITHUB_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
echo "commit_message=$(git log -1 --pretty=%B)" >> $GITHUB_OUTPUT
shell: bash
- name: Create release - name: Create release
run: | run: |
gli create-release-from-generic-package-files -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/ryujinx -n Ryubing -v ${{ steps.version_info.outputs.build_version }} -r ${{ steps.version_info.outputs.git_short_hash }} -t "${{ steps.version_info.outputs.build_version }}" -b "msd:${{ steps.version_info.outputs.build_version }}" gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=CreateReleaseFromGenericPackageFiles "Ryubing|${{ steps.version_info.outputs.build_version }}|${{ steps.version_info.outputs.git_short_hash }}|${{ steps.version_info.outputs.build_version }}|msd:${{ steps.version_info.outputs.build_version }}"
- name: Send notification webhook - name: Send notification webhook
run: | run: |
gli send-update-message -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/ryujinx -t ${{ steps.version_info.outputs.build_version }} -c 32cd32 -w ${{ secrets.STABLE_DISCORD_WEBHOOK }} -i https://avatars.githubusercontent.com/u/192939710?s=200&v=4 gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=SendUpdateMessage "${{ steps.version_info.outputs.build_version }}|32cd32|${{ secrets.STABLE_DISCORD_WEBHOOK }}|https://avatars.githubusercontent.com/u/192939710?s=200&v=4|false"
- name: Notify update server of new builds - name: Notify update server of new builds
run: | run: |
gli refresh-version-cache -T ${{ secrets.UPDATE_SERVER_ADMIN_TOKEN }} -c Stable curl 'https://update.ryujinx.app/api/v1/admin/refresh_cache?rc=stable' -X PATCH -H 'accept: */*' -H 'Authorization: ${{ secrets.UPDATE_SERVER_ADMIN_TOKEN }}'
- name: Advance to the next version
run: |
if [ '${{ inputs.is_bugfix_release }}' == 'false' ]; then
gli advance-version -T ${{ secrets.UPDATE_SERVER_ADMIN_TOKEN }}
else
gli increment-version -T ${{ secrets.UPDATE_SERVER_ADMIN_TOKEN }} -c Stable
fi

3
.gitignore vendored
View File

@@ -18,8 +18,6 @@ build/
[Oo]bj/ [Oo]bj/
AppDir/ AppDir/
publish_appimage/ publish_appimage/
publish_ava/
publish_tmp_ava/
# Enable "build/" folder in the NuGet Packages folder since NuGet packages use it for MSBuild targets # Enable "build/" folder in the NuGet Packages folder since NuGet packages use it for MSBuild targets
!packages/*/build/ !packages/*/build/
@@ -100,7 +98,6 @@ DocProject/Help/html
# Click-Once directory # Click-Once directory
publish/ publish/
RyubingMaintainerTools/
# Publish Web Output # Publish Web Output
*.Publish.xml *.Publish.xml

View File

@@ -21,8 +21,6 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.GAL", "src
EndProject EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.OpenGL", "src\Ryujinx.Graphics.OpenGL\Ryujinx.Graphics.OpenGL.csproj", "{9558FB96-075D-4219-8FFF-401979DC0B69}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.OpenGL", "src\Ryujinx.Graphics.OpenGL\Ryujinx.Graphics.OpenGL.csproj", "{9558FB96-075D-4219-8FFF-401979DC0B69}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ryujinx.Graphics.RenderDoc", "src\Ryujinx.Graphics.RenderDocApi\Ryujinx.Graphics.RenderDocApi.csproj", "{D58FA894-27D5-4EAA-9042-AD422AD82931}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Texture", "src\Ryujinx.Graphics.Texture\Ryujinx.Graphics.Texture.csproj", "{E1B1AD28-289D-47B7-A106-326972240207}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Texture", "src\Ryujinx.Graphics.Texture\Ryujinx.Graphics.Texture.csproj", "{E1B1AD28-289D-47B7-A106-326972240207}"
EndProject EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Shader", "src\Ryujinx.Graphics.Shader\Ryujinx.Graphics.Shader.csproj", "{03B955CD-AD84-4B93-AAA7-BF17923BBAA5}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Shader", "src\Ryujinx.Graphics.Shader\Ryujinx.Graphics.Shader.csproj", "{03B955CD-AD84-4B93-AAA7-BF17923BBAA5}"
@@ -47,8 +45,6 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Vic", "src
EndProject EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Video", "src\Ryujinx.Graphics.Video\Ryujinx.Graphics.Video.csproj", "{FD4A2C14-8E3D-4957-ABBE-3C38897B3E2D}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Video", "src\Ryujinx.Graphics.Video\Ryujinx.Graphics.Video.csproj", "{FD4A2C14-8E3D-4957-ABBE-3C38897B3E2D}"
EndProject EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Audio.Backends.Apple", "src\Ryujinx.Audio.Backends.Apple\Ryujinx.Audio.Backends.Apple.csproj", "{AC26EFF0-8593-4184-9A09-98E37EFFB32E}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Audio.Backends.SDL3", "src\Ryujinx.Audio.Backends.SDL3\Ryujinx.Audio.Backends.SDL3.csproj", "{988E6191-82E1-4E13-9DDB-CB9FA2FDAF29}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Audio.Backends.SDL3", "src\Ryujinx.Audio.Backends.SDL3\Ryujinx.Audio.Backends.SDL3.csproj", "{988E6191-82E1-4E13-9DDB-CB9FA2FDAF29}"
EndProject EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Audio.Backends.OpenAL", "src\Ryujinx.Audio.Backends.OpenAL\Ryujinx.Audio.Backends.OpenAL.csproj", "{0BE11899-DF2D-4BDE-B9EE-2489E8D35E7D}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Audio.Backends.OpenAL", "src\Ryujinx.Audio.Backends.OpenAL\Ryujinx.Audio.Backends.OpenAL.csproj", "{0BE11899-DF2D-4BDE-B9EE-2489E8D35E7D}"
@@ -559,20 +555,6 @@ Global
{988E6191-82E1-4E13-9DDB-CB9FA2FDAF29}.Release|x64.Build.0 = Release|Any CPU {988E6191-82E1-4E13-9DDB-CB9FA2FDAF29}.Release|x64.Build.0 = Release|Any CPU
{988E6191-82E1-4E13-9DDB-CB9FA2FDAF29}.Release|x86.ActiveCfg = Release|Any CPU {988E6191-82E1-4E13-9DDB-CB9FA2FDAF29}.Release|x86.ActiveCfg = Release|Any CPU
{988E6191-82E1-4E13-9DDB-CB9FA2FDAF29}.Release|x86.Build.0 = Release|Any CPU {988E6191-82E1-4E13-9DDB-CB9FA2FDAF29}.Release|x86.Build.0 = Release|Any CPU
{D58FA894-27D5-4EAA-9042-AD422AD82931}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{D58FA894-27D5-4EAA-9042-AD422AD82931}.Debug|Any CPU.Build.0 = Debug|Any CPU
{D58FA894-27D5-4EAA-9042-AD422AD82931}.Debug|x64.ActiveCfg = Debug|Any CPU
{D58FA894-27D5-4EAA-9042-AD422AD82931}.Debug|x64.Build.0 = Debug|Any CPU
{D58FA894-27D5-4EAA-9042-AD422AD82931}.Debug|x86.ActiveCfg = Debug|Any CPU
{D58FA894-27D5-4EAA-9042-AD422AD82931}.Debug|x86.Build.0 = Debug|Any CPU
{D58FA894-27D5-4EAA-9042-AD422AD82931}.Release|Any CPU.ActiveCfg = Release|Any CPU
{D58FA894-27D5-4EAA-9042-AD422AD82931}.Release|Any CPU.Build.0 = Release|Any CPU
{D58FA894-27D5-4EAA-9042-AD422AD82931}.Release|x64.ActiveCfg = Release|Any CPU
{D58FA894-27D5-4EAA-9042-AD422AD82931}.Release|x64.Build.0 = Release|Any CPU
{D58FA894-27D5-4EAA-9042-AD422AD82931}.Release|x86.ActiveCfg = Release|Any CPU
{D58FA894-27D5-4EAA-9042-AD422AD82931}.Release|x86.Build.0 = Release|Any CPU
{AC26EFF0-8593-4184-9A09-98E37EFFB32E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{AC26EFF0-8593-4184-9A09-98E37EFFB32E}.Debug|Any CPU.Build.0 = Debug|Any CPU
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE

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@@ -1,24 +0,0 @@
{
"Languages": {
"ar_SA": "اَلْعَرَبِيَّةُ",
"de_DE": "Deutsch",
"el_GR": "Ελληνικά",
"en_US": "English (US)",
"es_ES": "Español (ES)",
"fr_FR": "Français (FR)",
"he_IL": "עִברִית",
"it_IT": "Italiano",
"ja_JP": "日本語",
"ko_KR": "한국어",
"no_NO": "Norsk",
"pl_PL": "Polski",
"pt_BR": "Português (BR)",
"ru_RU": "Русский",
"sv_SE": "Svenska",
"th_TH": "ภาษาไทย",
"tr_TR": "Türkçe",
"uk_UA": "Українська",
"zh_CN": "简体中文",
"zh_TW": "繁體中文 (台灣)"
}
}

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@@ -1,60 +0,0 @@
# Ryubing Locales
Ryubing Locales uses a custom format, which uses a file for defining the supported languages and a folder of json files for the locales themselves.
Each json file holds the locales for a specific part of the emulator, e.g. the Setup Wizard locales are in `SetupWizard.json`, and each locale entry in the file includes all the supported languages in the same place.
## Languages
in the `/assets/` folder you will find the `Languages.json` file, which defines all the languages supported by the emulator.
The file includes a table of the langauge codes and their langauge names.
#Example of the format for Languages.json
{
"Languages": {
"ar_SA": "اَلْعَرَبِيَّةُ",
"en_US": "English (US)",
...
"zh_TW": "繁體中文 (台灣)"
}
}
## Locales
in the `/assets/Locales/` folder you will find the json files, which define all the locales supported by the emulator.
Each json file holds locales for a specific part of the emulator in a large array of locale objects.
Each locale is made up an ID used for lookup and a list of the languages and their matching translations.
Any empty string or null value will automatically use the English translation instead in the emulator.
### Format
When adding a new locale, you just need to add the ID and the en_US language translation, then the validation system will add default values for the rest of languages automatically, when rebuilding the project.
If you want to signal that a translation is supposed to match the English translation, you just have to replace the empty string with `null`.
When you want to check what translations are missing for a language just search for `"<lang_code>": ""`, e.g: `"en_US": ""` (but with any other language, as English will never be missing translations).
### Legacy file (Root.json)
Currently all older locales are stored in `Root.json`, but they are slowly being moved into newer, more descriptive json files, to make the locale system more accessible.
Do **not** add new locales to `Root.json`.
If no json file exists for the specific part of the emulator you're working on, you should instead add a new json file for that part.
#Example of the format for Root.json
{
"Locales": [
{
"ID": "MenuBarActionsOpenMiiEditor",
"Translations": {
"ar_SA": "",
"en_US": "Mii Editor",
...
"zh_TW": "Mii 編輯器"
}
},
{
"ID": "KeyNumber9",
"Translations": {
"ar_SA": "٩",
"en_US": "9",
...
"zh_TW": null
}
}
]
}

View File

@@ -1,104 +0,0 @@
{
"Locales": [
{
"ID": "MenuBarActions_StartCapture",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Start RenderDoc Frame Capture",
"es_ES": "Iniciar una captura de fotograma de RenderDoc",
"fr_FR": "Démarrer une capture de trame RenderDoc",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "RenderDoc 프레임 캡처 시작",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_TW": ""
}
},
{
"ID": "MenuBarActions_EndCapture",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "End RenderDoc Frame Capture",
"es_ES": "Detener la captura de fotograma de RenderDoc",
"fr_FR": "Arrêter la capture de trame RenderDoc",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "RenderDoc 프레임 캡처 종료",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_TW": ""
}
},
{
"ID": "MenuBarActions_DiscardCapture",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Discard RenderDoc Frame Capture",
"es_ES": "Descartar la captura de fotograma de RenderDoc",
"fr_FR": "Supprimer la capture de trame RenderDoc",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "RenderDoc 프레임 캡처 폐기",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_TW": ""
}
},
{
"ID": "MenuBarActions_DiscardCapture_ToolTip",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Ends the currently active RenderDoc Frame Capture, immediately discarding its result.",
"es_ES": "Finaliza la captura de fotograma de RenderDoc actualmente activa y descarta inmediatamente su resultado.",
"fr_FR": "Met fin à la capture de trame RenderDoc en cours, en supprimant immédiatement son résultat.",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "현재 활성화된 RenderDoc 프레임 캡처를 종료하고 결과를 즉시 폐기합니다.",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_TW": ""
}
}
]
}

View File

@@ -1,5 +1,72 @@
{ {
"Info": {
"Format1": "The Locale file uses a custom Unified format.",
"Format2": "The file starts with a list of all the supported languages.",
"Format3": "Each locale is made up an ID used for lookup and a list",
"Format4": "of the languages and their matching translations.",
"Format5": "When adding a new locale you just need to add the ID and",
"Format6": "the en_US language translation, then the validation system",
"Format7": "will add the rest of the languages automatically on rebuild.",
"Format8": "By default the languages will be added with an empty string.",
"Format9": "Any empty string or null value will automatically match the",
"Format10": "English translation.",
"Format11": "If you want to signal that a translation is supposed to",
"Format12": "match the English translation, you just have to replace the",
"Format13": "empty string with null.",
"Format14": "Translators who want to check what translations are missing",
"Format15": "for their language just need to search for:",
"Format16": "{'lang_code': ''} with double quotes instead of single",
"Format17": "e.g: {'en_US': ''} (but with any other language as English",
"Format18": "will never be missing translations)."
},
"Languages": [
"ar_SA",
"de_DE",
"el_GR",
"en_US",
"es_ES",
"fr_FR",
"he_IL",
"it_IT",
"ja_JP",
"ko_KR",
"no_NO",
"pl_PL",
"pt_BR",
"ru_RU",
"sv_SE",
"th_TH",
"tr_TR",
"uk_UA",
"zh_CN",
"zh_TW"
],
"Locales": [ "Locales": [
{
"ID": "Language",
"Translations": {
"ar_SA": "اَلْعَرَبِيَّةُ",
"de_DE": "Deutsch",
"el_GR": "Ελληνικά",
"en_US": "English (US)",
"es_ES": "Español (ES)",
"fr_FR": "Français (FR)",
"he_IL": "עִברִית",
"it_IT": "Italiano",
"ja_JP": "日本語",
"ko_KR": "한국어",
"no_NO": "Norsk",
"pl_PL": "Polski",
"pt_BR": "Português (BR)",
"ru_RU": "Русский",
"sv_SE": "Svenska",
"th_TH": "ภาษาไทย",
"tr_TR": "Türkçe",
"uk_UA": "Українська",
"zh_CN": "简体中文",
"zh_TW": "繁體中文 (台灣)"
}
},
{ {
"ID": "MenuBarActionsOpenMiiEditor", "ID": "MenuBarActionsOpenMiiEditor",
"Translations": { "Translations": {
@@ -158,7 +225,7 @@
"el_GR": "Χωρίς Ελέγχους (γρηγορότερο, μη ασφαλές)", "el_GR": "Χωρίς Ελέγχους (γρηγορότερο, μη ασφαλές)",
"en_US": "Host Unchecked (Fastest, Unsafe)", "en_US": "Host Unchecked (Fastest, Unsafe)",
"es_ES": "Host Sin Verificación (Más rápido, Inseguro)", "es_ES": "Host Sin Verificación (Más rápido, Inseguro)",
"fr_FR": "Hôte Non Vérifié (Plus Rapide, Non Sécurisé)", "fr_FR": "Hôte Non Vérifié (plus rapide, non sécurisé)",
"he_IL": "מארח לא מבוקר (המהיר ביותר, לא בטוח)", "he_IL": "מארח לא מבוקר (המהיר ביותר, לא בטוח)",
"it_IT": "Host senza verifica (più veloce, non sicura)", "it_IT": "Host senza verifica (più veloce, non sicura)",
"ja_JP": "ホスト, チェックなし (最高速, 安全でない)", "ja_JP": "ホスト, チェックなし (最高速, 安全でない)",
@@ -3283,7 +3350,7 @@
"el_GR": "Ερώτημα", "el_GR": "Ερώτημα",
"en_US": "Prompt", "en_US": "Prompt",
"es_ES": "Al Inicio", "es_ES": "Al Inicio",
"fr_FR": "Demander", "fr_FR": "Demande",
"he_IL": "הודעה", "he_IL": "הודעה",
"it_IT": "Domanda", "it_IT": "Domanda",
"ja_JP": "プロンプト", "ja_JP": "プロンプト",
@@ -4733,7 +4800,7 @@
"el_GR": "Backend Ήχου:", "el_GR": "Backend Ήχου:",
"en_US": "Audio Backend:", "en_US": "Audio Backend:",
"es_ES": "Motor de Audio:", "es_ES": "Motor de Audio:",
"fr_FR": "Moteur Audio :", "fr_FR": "Bibliothèque Audio :",
"he_IL": "אחראי שמע:", "he_IL": "אחראי שמע:",
"it_IT": "Backend audio:", "it_IT": "Backend audio:",
"ja_JP": "音声バックエンド:", "ja_JP": "音声バックエンド:",
@@ -4850,31 +4917,6 @@
"zh_TW": null "zh_TW": null
} }
}, },
{
"ID": "SettingsTabSystemAudioBackendAudioToolbox",
"Translations": {
"ar_SA": null,
"de_DE": null,
"el_GR": null,
"en_US": "Apple Audio (macOS only)",
"es_ES": null,
"fr_FR": null,
"he_IL": null,
"it_IT": null,
"ja_JP": null,
"ko_KR": null,
"no_NO": null,
"pl_PL": null,
"pt_BR": null,
"ru_RU": null,
"sv_SE": null,
"th_TH": null,
"tr_TR": null,
"uk_UA": null,
"zh_CN": null,
"zh_TW": null
}
},
{ {
"ID": "SettingsTabSystemHacks", "ID": "SettingsTabSystemHacks",
"Translations": { "Translations": {
@@ -5658,7 +5700,7 @@
"el_GR": "Έκταση σε όλο το παράθυρο", "el_GR": "Έκταση σε όλο το παράθυρο",
"en_US": "Stretch to Fit Window", "en_US": "Stretch to Fit Window",
"es_ES": "Estirar a la Ventana", "es_ES": "Estirar a la Ventana",
"fr_FR": "Adapter à la Taille de la Fenêtre", "fr_FR": "Ajuster à la Taille de la Fenêtre",
"he_IL": "מתח לגודל חלון", "he_IL": "מתח לגודל חלון",
"it_IT": "Adatta alla finestra", "it_IT": "Adatta alla finestra",
"ja_JP": "ウインドウサイズに合わせる", "ja_JP": "ウインドウサイズに合わせる",
@@ -5708,7 +5750,7 @@
"el_GR": "Τοποθεσία Shaders Γραφικών:", "el_GR": "Τοποθεσία Shaders Γραφικών:",
"en_US": "Graphics Shader Dump Path:", "en_US": "Graphics Shader Dump Path:",
"es_ES": "Directorio de Volcado de Sombreadores:", "es_ES": "Directorio de Volcado de Sombreadores:",
"fr_FR": "Chemin du dump des shaders graphiques :", "fr_FR": "Chemin du Dossier de Copie des Shaders :",
"he_IL": "", "he_IL": "",
"it_IT": "Percorso di dump degli shader:", "it_IT": "Percorso di dump degli shader:",
"ja_JP": "グラフィックス シェーダー ダンプパス:", "ja_JP": "グラフィックス シェーダー ダンプパス:",
@@ -14958,7 +15000,7 @@
"el_GR": "Πολυνηματική Επεξεργασία Γραφικών:", "el_GR": "Πολυνηματική Επεξεργασία Γραφικών:",
"en_US": "Graphics Backend Multithreading:", "en_US": "Graphics Backend Multithreading:",
"es_ES": "Multihilado del Motor Gráfico:", "es_ES": "Multihilado del Motor Gráfico:",
"fr_FR": "Interface Graphique Multithread :", "fr_FR": "Interface graphique multithread :",
"he_IL": "אחראי גרפיקה רב-תהליכי:", "he_IL": "אחראי גרפיקה רב-תהליכי:",
"it_IT": "Multithreading del backend grafico:", "it_IT": "Multithreading del backend grafico:",
"ja_JP": "グラフィックスバックエンドのマルチスレッド実行:", "ja_JP": "グラフィックスバックエンドのマルチスレッド実行:",
@@ -16556,9 +16598,9 @@
"ar_SA": "", "ar_SA": "",
"de_DE": "Diese Option überspringt den Dialog 'Benutzerprofile verwalten' während des Spiels und verwendet ein voreingestelltes Profil.\n\nDie Profilumschaltung finden Sie unter 'Einstellungen' - 'Benutzerprofile verwalten'. Wählen Sie das gewünschte Profil aus, bevor Sie das Spiel laden.", "de_DE": "Diese Option überspringt den Dialog 'Benutzerprofile verwalten' während des Spiels und verwendet ein voreingestelltes Profil.\n\nDie Profilumschaltung finden Sie unter 'Einstellungen' - 'Benutzerprofile verwalten'. Wählen Sie das gewünschte Profil aus, bevor Sie das Spiel laden.",
"el_GR": "Αυτή η επιλογή παρακάμπτει το παράθυρο διαλόγου 'Διαχειριστής Προφίλ Χρήστη' κατά τη διάρκεια του παιχνιδιού, χρησιμοποιώντας ένα προεπιλεγμένο προφίλ.\n\nΗ εναλλαγή προφίλ βρίσκεται στις 'Ρυθμίσεις' - 'Διαχειριστής Προφίλ Χρήστη'. Επιλέξτε το επιθυμητό προφίλ πριν φορτώσετε το παιχνίδι.", "el_GR": "Αυτή η επιλογή παρακάμπτει το παράθυρο διαλόγου 'Διαχειριστής Προφίλ Χρήστη' κατά τη διάρκεια του παιχνιδιού, χρησιμοποιώντας ένα προεπιλεγμένο προφίλ.\n\nΗ εναλλαγή προφίλ βρίσκεται στις 'Ρυθμίσεις' - 'Διαχειριστής Προφίλ Χρήστη'. Επιλέξτε το επιθυμητό προφίλ πριν φορτώσετε το παιχνίδι.",
"en_US": "This option skips the 'Manage User Profiles' dialog during gameplay, using a pre-selected profile.\n\nProfile switching is found in 'Options' - 'User Profiles'. Select the desired profile before loading the game.", "en_US": "This option skips the 'Manage User Profiles' dialog during gameplay, using a pre-selected profile.\n\nProfile switching is found in 'Settings' - 'Manager User Profiles'. Select the desired profile before loading the game.",
"es_ES": "Esta opción omite el diálogo de 'Gestionar perfiles de usuario' durante el juego, utilizando un perfil preseleccionado.\n\nEl cambio de perfil se encuentra en 'Opciones' - 'Perfiles de Usuario'. Seleccione el perfil deseado antes de cargar el juego.", "es_ES": "Esta opción omite el diálogo de 'Gestionar perfiles de usuario' durante el juego, utilizando un perfil preseleccionado.\n\nEl cambio de perfil se encuentra en 'Configuración' - 'Gestionar perfiles de usuario'. Seleccione el perfil deseado antes de cargar el juego.",
"fr_FR": "Cette option permet de passer le dialogue 'Gérer les profils d'utilisateurs' pendant le jeu, en utilisant un profil pré-sélectionné.\n\nLa sélection du profil se trouve dans 'Options' - 'Profils d'Utilisateurs'. Sélectionnez le profil souhaité avant de lancer le jeu.", "fr_FR": "Cette option permet d'éviter le dialogue du 'Gérer les profils d'utilisateurs' pendant le jeu, en utilisant un profil pré-sélectionné.\n\nLa sélection du profil se trouve dans 'Paramètres' - 'Gérer les profils d'utilisateurs'. Sélectionnez le profil souhaité avant de lancer le jeu.",
"he_IL": "", "he_IL": "",
"it_IT": "Questa opzione salta la finestra di dialogo 'Gestisci i profili utente' durante il gioco, utilizzando un profilo pre-selezionato.\n\nIl cambio del profilo si trova in 'Impostazioni' - 'Gestisci i profili utente'. Seleziona il profilo desiderato prima di caricare il gioco.", "it_IT": "Questa opzione salta la finestra di dialogo 'Gestisci i profili utente' durante il gioco, utilizzando un profilo pre-selezionato.\n\nIl cambio del profilo si trova in 'Impostazioni' - 'Gestisci i profili utente'. Seleziona il profilo desiderato prima di caricare il gioco.",
"ja_JP": "このオプションは、ゲームプレイ中に「ユーザプロファイルを管理」ダイアログをスキップし、事前に選択されたプロファイルを使用します。\n\nプロファイルの切り替えは、「設定」-「ユーザプロファイルを管理」で見つけることができます。ゲームのロード前に目的のプロファイルをを選択してください。", "ja_JP": "このオプションは、ゲームプレイ中に「ユーザプロファイルを管理」ダイアログをスキップし、事前に選択されたプロファイルを使用します。\n\nプロファイルの切り替えは、「設定」-「ユーザプロファイルを管理」で見つけることができます。ゲームのロード前に目的のプロファイルをを選択してください。",
@@ -22478,26 +22520,26 @@
{ {
"ID": "MultiplayerModeTooltip", "ID": "MultiplayerModeTooltip",
"Translations": { "Translations": {
"ar_SA": "تغيير وضع LDN متعدد اللاعبين.\n\nسوف يقوم ldn_mitm بتعديل وظيفة اللعب المحلية/اللاسلكية المحلية في الألعاب لتعمل كما لو كانت شبكة LAN، مما يسمح باتصالات الشبكة المحلية نفسها مع محاكيات ريوجينكس الأخرى وأجهزة نينتندو سويتش المخترقة التي تم تثبيت وحدة ldn_mitm عليها.\n\nيتطلب وضع اللاعبين المتعددين أن يكون جميع اللاعبين على نفس إصدار اللعبة (على سبيل المثال، يتعذر على الإصدار 13.0.1 من سوبر سماش برذرز ألتميت الاتصال بالإصدار 13.0.0).\n\nاتركه معطلا إذا لم تكن متأكدا.", "ar_SA": "تغيير وضع LDN متعدد اللاعبين.\n\nسوف يقوم LdnMitm بتعديل وظيفة اللعب المحلية/اللاسلكية المحلية في الألعاب لتعمل كما لو كانت شبكة LAN، مما يسمح باتصالات الشبكة المحلية نفسها مع محاكيات ريوجينكس الأخرى وأجهزة نينتندو سويتش المخترقة التي تم تثبيت وحدة ldn_mitm عليها.\n\nيتطلب وضع اللاعبين المتعددين أن يكون جميع اللاعبين على نفس إصدار اللعبة (على سبيل المثال، يتعذر على الإصدار 13.0.1 من سوبر سماش برذرز ألتميت الاتصال بالإصدار 13.0.0).\n\nاتركه معطلا إذا لم تكن متأكدا.",
"de_DE": "Ändert den LDN-Mehrspielermodus.\n\nldn_mitm ändert die lokale drahtlose/lokale Spielfunktionalität in Spielen so, dass sie wie ein LAN funktioniert und lokale, netzwerkgleiche Verbindungen mit anderen Ryujinx-Instanzen und gehackten Nintendo Switch-Konsolen ermöglicht, auf denen das ldn_mitm-Modul installiert ist.\n\nMultiplayer erfordert, dass alle Spieler die gleiche Spielversion verwenden (d.h. Super Smash Bros. Ultimate v13.0.1 kann sich nicht mit v13.0.0 verbinden).\n\nIm Zweifelsfall auf DISABLED lassen.", "de_DE": "Ändert den LDN-Mehrspielermodus.\n\nLdnMitm ändert die lokale drahtlose/lokale Spielfunktionalität in Spielen so, dass sie wie ein LAN funktioniert und lokale, netzwerkgleiche Verbindungen mit anderen Ryujinx-Instanzen und gehackten Nintendo Switch-Konsolen ermöglicht, auf denen das ldn_mitm-Modul installiert ist.\n\nMultiplayer erfordert, dass alle Spieler die gleiche Spielversion verwenden (d.h. Super Smash Bros. Ultimate v13.0.1 kann sich nicht mit v13.0.0 verbinden).\n\nIm Zweifelsfall auf DISABLED lassen.",
"el_GR": "", "el_GR": "",
"en_US": "Change LDN multiplayer mode.\n\nldn_mitm will modify local wireless/local play functionality in games to function as if it were LAN, allowing for local, same-network connections with other Ryujinx instances and hacked Nintendo Switch consoles that have the ldn_mitm module installed.\n\nMultiplayer requires all players to be on the same game version (i.e. Super Smash Bros. Ultimate v13.0.1 can't connect to v13.0.0).\n\nLeave DISABLED if unsure.", "en_US": "Change LDN multiplayer mode.\n\nLdnMitm will modify local wireless/local play functionality in games to function as if it were LAN, allowing for local, same-network connections with other Ryujinx instances and hacked Nintendo Switch consoles that have the ldn_mitm module installed.\n\nMultiplayer requires all players to be on the same game version (i.e. Super Smash Bros. Ultimate v13.0.1 can't connect to v13.0.0).\n\nLeave DISABLED if unsure.",
"es_ES": "Cambiar modo LDN multijugador.\n\nldn_mitm modificará la funcionalidad local de juego inalámbrico para funcionar como si fuera LAN, permitiendo locales conexiones de la misma red con otras instancias de Ryujinx y consolas hackeadas de Nintendo Switch que tienen instalado el módulo ldn_mitm.\n\nMultijugador requiere que todos los jugadores estén en la misma versión del juego (por ejemplo, Super Smash Bros. Ultimate v13.0.1 no se puede conectar a v13.0.0).\n\nDejar DESACTIVADO si no está seguro.", "es_ES": "Cambiar modo LDN multijugador.\n\nLdnMitm modificará la funcionalidad local de juego inalámbrico para funcionar como si fuera LAN, permitiendo locales conexiones de la misma red con otras instancias de Ryujinx y consolas hackeadas de Nintendo Switch que tienen instalado el módulo ldn_mitm.\n\nMultijugador requiere que todos los jugadores estén en la misma versión del juego (por ejemplo, Super Smash Bros. Ultimate v13.0.1 no se puede conectar a v13.0.0).\n\nDejar DESACTIVADO si no está seguro.",
"fr_FR": "Change le mode multijoueur LDN.\n\nldn_mitm modifiera la fonctionnalité de jeu sans fil local/jeu local dans les jeux pour fonctionner comme s'il s'agissait d'un LAN, permettant des connexions locales sur le même réseau avec d'autres instances de Ryujinx et des consoles Nintendo Switch piratées ayant le module ldn_mitm installé.\n\nLe multijoueur nécessite que tous les joueurs soient sur la même version du jeu (par exemple, Super Smash Bros. Ultimate v13.0.1 ne peut pas se connecter à v13.0.0).\n\nLaissez DÉSACTIVÉ si vous n'êtes pas sûr.", "fr_FR": "Change le mode multijoueur LDN.\n\nLdnMitm modifiera la fonctionnalité de jeu sans fil local/jeu local dans les jeux pour fonctionner comme s'il s'agissait d'un LAN, permettant des connexions locales sur le même réseau avec d'autres instances de Ryujinx et des consoles Nintendo Switch piratées ayant le module ldn_mitm installé.\n\nLe multijoueur nécessite que tous les joueurs soient sur la même version du jeu (par exemple, Super Smash Bros. Ultimate v13.0.1 ne peut pas se connecter à v13.0.0).\n\nLaissez DÉSACTIVÉ si vous n'êtes pas sûr.",
"he_IL": "", "he_IL": "",
"it_IT": "Cambia la modalità multigiocatore LDN.\n\nldn_mitm modificherà la funzionalità locale wireless/local play nei giochi per funzionare come se fosse in modalità LAN, consentendo connessioni locali sulla stessa rete con altre istanze di Ryujinx e console Nintendo Switch modificate che hanno il modulo ldn_mitm installato.\n\nLa modalità multigiocatore richiede che tutti i giocatori usino la stessa versione del gioco (es. Super Smash Bros. Ultimate v13.0.1 non può connettersi con la v13.0.0).\n\nNel dubbio, lascia l'opzione su Disabilitato.", "it_IT": "Cambia la modalità multigiocatore LDN.\n\nLdnMitm modificherà la funzionalità locale wireless/local play nei giochi per funzionare come se fosse in modalità LAN, consentendo connessioni locali sulla stessa rete con altre istanze di Ryujinx e console Nintendo Switch modificate che hanno il modulo ldn_mitm installato.\n\nLa modalità multigiocatore richiede che tutti i giocatori usino la stessa versione del gioco (es. Super Smash Bros. Ultimate v13.0.1 non può connettersi con la v13.0.0).\n\nNel dubbio, lascia l'opzione su Disabilitato.",
"ja_JP": "LDNマルチプレイヤーモードを変更します.\n\nldn_mitmモジュールがインストールされた, 他のRyujinxインスタンスや,ハックされたNintendo Switchコンソールとのローカル/同一ネットワーク接続を可能にします.\n\nマルチプレイでは, すべてのプレイヤーが同じゲームバージョンである必要がありますSuper Smash Bros. Ultimate v13.0.1はv13.0.0に接続できません).\n\n不明な場合は「無効」のままにしてください.", "ja_JP": "LDNマルチプレイヤーモードを変更します.\n\nldn_mitmモジュールがインストールされた, 他のRyujinxインスタンスや,ハックされたNintendo Switchコンソールとのローカル/同一ネットワーク接続を可能にします.\n\nマルチプレイでは, すべてのプレイヤーが同じゲームバージョンである必要がありますSuper Smash Bros. Ultimate v13.0.1はv13.0.0に接続できません).\n\n不明な場合は「無効」のままにしてください.",
"ko_KR": "LDN 멀티플레이어 모드를 변경합니다.\n\nldn_mitm은 게임의 로컬 무선/로컬 플레이 기능을 LAN처럼 작동하도록 수정하여 다른 Ryujinx 인스턴스나 ldn_mitm 모듈이 설치된 해킹된 Nintendo Switch 콘솔과 로컬, 동일 네트워크 연결이 가능합니다.\n\n멀티플레이어는 모든 플레이어가 동일한 게임 버전을 사용해야 합니다(예 : 슈퍼 스매시브라더스 얼티밋 v13.0.1은 v13.0.0에 연결할 수 없음).\n\n모르면 비활성화 상태로 두세요.", "ko_KR": "LDN 멀티플레이어 모드를 변경합니다.\n\nLdnMitm은 게임의 로컬 무선/로컬 플레이 기능을 LAN처럼 작동하도록 수정하여 다른 Ryujinx 인스턴스나 ldn_mitm 모듈이 설치된 해킹된 Nintendo Switch 콘솔과 로컬, 동일 네트워크 연결이 가능합니다.\n\n멀티플레이어는 모든 플레이어가 동일한 게임 버전을 사용해야 합니다(예 : 슈퍼 스매시브라더스 얼티밋 v13.0.1은 v13.0.0에 연결할 수 없음).\n\n모르면 비활성화 상태로 두세요.",
"no_NO": "Endre LDN flerspillermodus.\n\nldn_mitm vil endre lokal trådløst/lokal spillfunksjonalitet i spill som skal fungere som om den var LAN, noe som tillater lokal, samme nettverk forbindelser med andre Ryujinx instanser og hacket Nintendo Switch konsoller som har installert ldn_mitm-modulen.\n\nFlerspiller krever at alle spillerne er på samme versjon (dvs. Super Smash Bros. Ultimat v13.0.1 kan ikke koble til v13.0.0).\n\nForlat DEAKTIVERT hvis usikker.", "no_NO": "Endre LDN flerspillermodus.\n\nLdnMitm vil endre lokal trådløst/lokal spillfunksjonalitet i spill som skal fungere som om den var LAN, noe som tillater lokal, samme nettverk forbindelser med andre Ryujinx instanser og hacket Nintendo Switch konsoller som har installert ldn_mitm-modulen.\n\nFlerspiller krever at alle spillerne er på samme versjon (dvs. Super Smash Bros. Ultimat v13.0.1 kan ikke koble til v13.0.0).\n\nForlat DEAKTIVERT hvis usikker.",
"pl_PL": "", "pl_PL": "",
"pt_BR": "Alterar o modo multiplayer LDN.\n\nldn_mitm modificará a funcionalidade de jogo sem fio/local nos jogos para funcionar como se fosse LAN, permitindo conexões locais, na mesma rede, com outras instâncias do Ryujinx e consoles Nintendo Switch hackeados que possuem o módulo ldn_mitm instalado.\n\nO multiplayer exige que todos os jogadores estejam na mesma versão do jogo (ex.: Super Smash Bros. Ultimate v13.0.1 não consegue se conectar à v13.0.0).\n\nDeixe DESATIVADO se estiver em dúvida.", "pt_BR": "Alterar o modo multiplayer LDN.\n\nLdnMitm modificará a funcionalidade de jogo sem fio/local nos jogos para funcionar como se fosse LAN, permitindo conexões locais, na mesma rede, com outras instâncias do Ryujinx e consoles Nintendo Switch hackeados que possuem o módulo ldn_mitm instalado.\n\nO multiplayer exige que todos os jogadores estejam na mesma versão do jogo (ex.: Super Smash Bros. Ultimate v13.0.1 não consegue se conectar à v13.0.0).\n\nDeixe DESATIVADO se estiver em dúvida.",
"ru_RU": "Меняет многопользовательский режим LDN.\n\nldn_mitm модифицирует функциональность локальной беспроводной игры на одном устройстве в играх, позволяя играть с другими пользователями Ryujinx или взломанными консолями Nintendo Switch с установленным модулем ldn_mitm, находящимися в одной локальной сети друг с другом.\n\nМногопользовательская игра требует наличия у всех игроков одной и той же версии игры (т.е. Super Smash Bros. Ultimate v13.0.1 не может подключиться к v13.0.0).\n\nРекомендуется оставить выключенным.", "ru_RU": "Меняет многопользовательский режим LDN.\n\nLdnMitm модифицирует функциональность локальной беспроводной игры на одном устройстве в играх, позволяя играть с другими пользователями Ryujinx или взломанными консолями Nintendo Switch с установленным модулем ldn_mitm, находящимися в одной локальной сети друг с другом.\n\nМногопользовательская игра требует наличия у всех игроков одной и той же версии игры (т.е. Super Smash Bros. Ultimate v13.0.1 не может подключиться к v13.0.0).\n\nРекомендуется оставить выключенным.",
"sv_SE": "Ändra LDN-flerspelarläge\n\nldn_mitm kommer att ändra lokal funktionalitet för trådlös/lokalt spel att fungera som om det vore ett LAN, vilket ger stöd för anslutningar med local och same-network med andra Ryujinx-instanser och hackade Nintendo Switch-konsoller som har modulen ldn_mitm installerad.\n\nFlerspelare kräver att alla spelare har samma spelversion (t.ex. Super Smash Bros. Ultimate v13.0.1 kan inte ansluta till v13.0.0).\n\nLämna INAKTIVERAD om du är osäker.", "sv_SE": "Ändra LDN-flerspelarläge\n\nLdnMitm kommer att ändra lokal funktionalitet för trådlös/lokalt spel att fungera som om det vore ett LAN, vilket ger stöd för anslutningar med local och same-network med andra Ryujinx-instanser och hackade Nintendo Switch-konsoller som har modulen ldn_mitm installerad.\n\nFlerspelare kräver att alla spelare har samma spelversion (t.ex. Super Smash Bros. Ultimate v13.0.1 kan inte ansluta till v13.0.0).\n\nLämna INAKTIVERAD om du är osäker.",
"th_TH": "เปลี่ยนโหมดผู้เล่นหลายคนของ LDN\n\nldn_mitm จะปรับเปลี่ยนฟังก์ชันการเล่นแบบไร้สาย/ภายใน จะให้เกมทำงานเหมือนกับว่าเป็น LAN ช่วยให้สามารถเชื่อมต่อภายในเครือข่ายเดียวกันกับอินสแตนซ์ Ryujinx อื่น ๆ และคอนโซล Nintendo Switch ที่ถูกแฮ็กซึ่งมีโมดูล ldn_mitm ติดตั้งอยู่\n\nผู้เล่นหลายคนต้องการให้ผู้เล่นทุกคนอยู่ในเกมเวอร์ชันเดียวกัน (เช่น Super Smash Bros. Ultimate v13.0.1 ไม่สามารถเชื่อมต่อกับ v13.0.0)\n\nปล่อยให้ปิดการใช้งานหากไม่แน่ใจ", "th_TH": "เปลี่ยนโหมดผู้เล่นหลายคนของ LDN\n\nLdnMitm จะปรับเปลี่ยนฟังก์ชันการเล่นแบบไร้สาย/ภายใน จะให้เกมทำงานเหมือนกับว่าเป็น LAN ช่วยให้สามารถเชื่อมต่อภายในเครือข่ายเดียวกันกับอินสแตนซ์ Ryujinx อื่น ๆ และคอนโซล Nintendo Switch ที่ถูกแฮ็กซึ่งมีโมดูล ldn_mitm ติดตั้งอยู่\n\nผู้เล่นหลายคนต้องการให้ผู้เล่นทุกคนอยู่ในเกมเวอร์ชันเดียวกัน (เช่น Super Smash Bros. Ultimate v13.0.1 ไม่สามารถเชื่อมต่อกับ v13.0.0)\n\nปล่อยให้ปิดการใช้งานหากไม่แน่ใจ",
"tr_TR": "", "tr_TR": "",
"uk_UA": "Змінити LDN мультиплеєру.\n\nldn_mitm змінить функціонал бездротової/локальної гри в іграх, щоб вони працювали так, ніби це LAN, що дозволяє локальні підключення в тій самій мережі з іншими екземплярами Ryujinx та хакнутими консолями Nintendo Switch, які мають встановлений модуль ldn_mitm.\n\nМультиплеєр вимагає, щоб усі гравці були на одній і тій же версії гри (наприклад Super Smash Bros. Ultimate v13.0.1 не зможе під'єднатися до v13.0.0).\n\nЗалиште на \"Вимкнено\", якщо не впевнені.", "uk_UA": "Змінити LDN мультиплеєру.\n\nLdnMitm змінить функціонал бездротової/локальної гри в іграх, щоб вони працювали так, ніби це LAN, що дозволяє локальні підключення в тій самій мережі з іншими екземплярами Ryujinx та хакнутими консолями Nintendo Switch, які мають встановлений модуль ldn_mitm.\n\nМультиплеєр вимагає, щоб усі гравці були на одній і тій же версії гри (наприклад Super Smash Bros. Ultimate v13.0.1 не зможе під'єднатися до v13.0.0).\n\nЗалиште на \"Вимкнено\", якщо не впевнені.",
"zh_CN": "修改 LDN 多人联机游玩模式。\n\nldn_mitm 联机插件将修改游戏中的本地无线和本地游玩功能,使其表现得像局域网一样,允许和其他安装了 ldn_mitm 插件的 Ryujinx 模拟器和破解的任天堂 Switch 主机在同一网络下进行本地连接,实现多人联机游玩。\n\n多人联机游玩要求所有玩家必须运行相同的游戏版本例如游戏版本 v13.0.1 无法与 v13.0.0 联机)。\n\n如果不确定请保持为“禁用”。", "zh_CN": "修改 LDN 多人联机游玩模式。\n\nldn_mitm 联机插件将修改游戏中的本地无线和本地游玩功能,使其表现得像局域网一样,允许和其他安装了 ldn_mitm 插件的 Ryujinx 模拟器和破解的任天堂 Switch 主机在同一网络下进行本地连接,实现多人联机游玩。\n\n多人联机游玩要求所有玩家必须运行相同的游戏版本例如游戏版本 v13.0.1 无法与 v13.0.0 联机)。\n\n如果不确定请保持为“禁用”。",
"zh_TW": "變更 LDN 多人遊戲模式。\n\nldn_mitm 將修改遊戲中的本機無線/本機遊戲功能,使其如同區域網路一樣執行,允許與其他安裝了 ldn_mitm 模組的 Ryujinx 實例和已破解的 Nintendo Switch 遊戲機進行本機同網路連線。\n\n多人遊戲要求所有玩家使用相同的遊戲版本 (例如Super Smash Bros. Ultimate v13.0.1 無法連接 v13.0.0)。\n\n如果不確定請保持 Disabled (停用) 狀態。" "zh_TW": "變更 LDN 多人遊戲模式。\n\nLdnMitm 將修改遊戲中的本機無線/本機遊戲功能,使其如同區域網路一樣執行,允許與其他安裝了 ldn_mitm 模組的 Ryujinx 實例和已破解的 Nintendo Switch 遊戲機進行本機同網路連線。\n\n多人遊戲要求所有玩家使用相同的遊戲版本 (例如Super Smash Bros. Ultimate v13.0.1 無法連接 v13.0.0)。\n\n如果不確定請保持 Disabled (停用) 狀態。"
} }
}, },
{ {
@@ -22758,7 +22800,7 @@
"el_GR": "", "el_GR": "",
"en_US": "Generates a new passphrase, which can be shared with other players.", "en_US": "Generates a new passphrase, which can be shared with other players.",
"es_ES": "Genera una nueva frase de contraseña, que puede ser compartida con otros jugadores.", "es_ES": "Genera una nueva frase de contraseña, que puede ser compartida con otros jugadores.",
"fr_FR": "Génère un nouveau mot de passe, qui peut être partagé avec les autres.", "fr_FR": "Génére un nouveau mot de passe, qui peut être partagé avec les autres.",
"he_IL": "", "he_IL": "",
"it_IT": "Genera una nuova passphrase, che può essere condivisa con altri giocatori.", "it_IT": "Genera una nuova passphrase, che può essere condivisa con altri giocatori.",
"ja_JP": "", "ja_JP": "",
@@ -24801,4 +24843,4 @@
} }
} }
] ]
} }

Binary file not shown.

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@@ -10,8 +10,6 @@
<string>Ryujinx</string> <string>Ryujinx</string>
<key>CFBundleIconFile</key> <key>CFBundleIconFile</key>
<string>Ryujinx.icns</string> <string>Ryujinx.icns</string>
<key>CFBundleIconName</key>
<string>Ryujinx</string>
<key>CFBundleDocumentTypes</key> <key>CFBundleDocumentTypes</key>
<array> <array>
<dict> <dict>
@@ -42,7 +40,7 @@
<key>CFBundlePackageType</key> <key>CFBundlePackageType</key>
<string>APPL</string> <string>APPL</string>
<key>CFBundleShortVersionString</key> <key>CFBundleShortVersionString</key>
<string>1.3</string> <string>1.2</string>
<key>CFBundleSignature</key> <key>CFBundleSignature</key>
<string>????</string> <string>????</string>
<key>CFBundleVersion</key> <key>CFBundleVersion</key>

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@@ -25,7 +25,6 @@ cp "$PUBLISH_DIRECTORY"/*.dylib "$APP_BUNDLE_DIRECTORY/Contents/Frameworks"
cp Info.plist "$APP_BUNDLE_DIRECTORY/Contents" cp Info.plist "$APP_BUNDLE_DIRECTORY/Contents"
cp Ryujinx.icns "$APP_BUNDLE_DIRECTORY/Contents/Resources/Ryujinx.icns" cp Ryujinx.icns "$APP_BUNDLE_DIRECTORY/Contents/Resources/Ryujinx.icns"
cp updater.sh "$APP_BUNDLE_DIRECTORY/Contents/Resources/updater.sh" cp updater.sh "$APP_BUNDLE_DIRECTORY/Contents/Resources/updater.sh"
cp Assets.car "$APP_BUNDLE_DIRECTORY/Contents/Resources/Assets.car"
cp -r "$PUBLISH_DIRECTORY/THIRDPARTY.md" "$APP_BUNDLE_DIRECTORY/Contents/Resources" cp -r "$PUBLISH_DIRECTORY/THIRDPARTY.md" "$APP_BUNDLE_DIRECTORY/Contents/Resources"
echo -n "APPL????" > "$APP_BUNDLE_DIRECTORY/Contents/PkgInfo" echo -n "APPL????" > "$APP_BUNDLE_DIRECTORY/Contents/PkgInfo"

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@@ -0,0 +1,124 @@
#!/bin/bash
set -e
if [ "$#" -lt 8 ]; then
echo "usage <BASE_DIR> <TEMP_DIRECTORY> <OUTPUT_DIRECTORY> <ENTITLEMENTS_FILE_PATH> <VERSION> <SOURCE_REVISION_ID> <CONFIGURATION> <CANARY>"
exit 1
fi
mkdir -p "$1"
mkdir -p "$2"
mkdir -p "$3"
BASE_DIR=$(readlink -f "$1")
TEMP_DIRECTORY=$(readlink -f "$2")
OUTPUT_DIRECTORY=$(readlink -f "$3")
ENTITLEMENTS_FILE_PATH=$(readlink -f "$4")
VERSION=$5
SOURCE_REVISION_ID=$6
CONFIGURATION=$7
CANARY=$8
if [[ "$(uname)" == "Darwin" ]]; then
echo "Clearing xattr on all dot undercsore files"
find "$BASE_DIR" -type f -name "._*" -exec sh -c '
for f; do
dir=$(dirname "$f")
base=$(basename "$f")
orig="$dir/${base#._}"
[ -f "$orig" ] && xattr -c "$orig" || true
done
' sh {} +
fi
if [ "$CANARY" == "1" ]; then
RELEASE_TAR_FILE_NAME=nogui-ryujinx-canary-$VERSION-macos_universal.tar
elif [ "$VERSION" == "1.1.0" ]; then
RELEASE_TAR_FILE_NAME=nogui-ryujinx-$CONFIGURATION-$VERSION+$SOURCE_REVISION_ID-macos_universal.tar
else
RELEASE_TAR_FILE_NAME=nogui-ryujinx-$VERSION-macos_universal.tar
fi
ARM64_OUTPUT="$TEMP_DIRECTORY/publish_arm64"
X64_OUTPUT="$TEMP_DIRECTORY/publish_x64"
UNIVERSAL_OUTPUT="$OUTPUT_DIRECTORY/publish"
EXECUTABLE_SUB_PATH=Ryujinx.Headless.SDL3
rm -rf "$TEMP_DIRECTORY"
mkdir -p "$TEMP_DIRECTORY"
DOTNET_COMMON_ARGS=(-p:DebugType=embedded -p:Version="$VERSION" -p:SourceRevisionId="$SOURCE_REVISION_ID" --self-contained true $EXTRA_ARGS)
dotnet restore
dotnet build -c "$CONFIGURATION" src/Ryujinx.Headless.SDL3
dotnet publish -c "$CONFIGURATION" -r osx-arm64 -o "$TEMP_DIRECTORY/publish_arm64" "${DOTNET_COMMON_ARGS[@]}" src/Ryujinx.Headless.SDL3
dotnet publish -c "$CONFIGURATION" -r osx-x64 -o "$TEMP_DIRECTORY/publish_x64" "${DOTNET_COMMON_ARGS[@]}" src/Ryujinx.Headless.SDL3
# Get rid of the support library for ARMeilleure for x64 (that's only for arm64)
rm -rf "$TEMP_DIRECTORY/publish_x64/libarmeilleure-jitsupport.dylib"
# Get rid of libsoundio from arm64 builds as we don't have a arm64 variant
# TODO: remove this once done
rm -rf "$TEMP_DIRECTORY/publish_arm64/libsoundio.dylib"
rm -rf "$OUTPUT_DIRECTORY"
mkdir -p "$OUTPUT_DIRECTORY"
# Let's copy one of the two different outputs and remove the executable
cp -R "$ARM64_OUTPUT/" "$UNIVERSAL_OUTPUT"
rm "$UNIVERSAL_OUTPUT/$EXECUTABLE_SUB_PATH"
# Make its libraries universal
python3 "$BASE_DIR/distribution/macos/construct_universal_dylib.py" "$ARM64_OUTPUT" "$X64_OUTPUT" "$UNIVERSAL_OUTPUT" "**/*.dylib"
if ! [ -x "$(command -v lipo)" ];
then
if ! [ -x "$(command -v llvm-lipo-17)" ];
then
LIPO=llvm-lipo
else
LIPO=llvm-lipo-17
fi
else
LIPO=lipo
fi
# Make the executable universal
$LIPO "$ARM64_OUTPUT/$EXECUTABLE_SUB_PATH" "$X64_OUTPUT/$EXECUTABLE_SUB_PATH" -output "$UNIVERSAL_OUTPUT/$EXECUTABLE_SUB_PATH" -create
# Now sign it
if ! [ -x "$(command -v codesign)" ];
then
if ! [ -x "$(command -v rcodesign)" ];
then
echo "Cannot find rcodesign on your system, please install rcodesign."
exit 1
fi
# NOTE: Currently require https://github.com/indygreg/apple-platform-rs/pull/44 to work on other OSes.
# cargo install --git "https://github.com/marysaka/apple-platform-rs" --branch "fix/adhoc-app-bundle" apple-codesign --bin "rcodesign"
echo "Using rcodesign for ad-hoc signing"
for FILE in "$UNIVERSAL_OUTPUT"/*; do
if [[ $(file "$FILE") == *"Mach-O"* ]]; then
rcodesign sign --entitlements-xml-path "$ENTITLEMENTS_FILE_PATH" "$FILE"
fi
done
else
echo "Using codesign for ad-hoc signing"
for FILE in "$UNIVERSAL_OUTPUT"/*; do
if [[ $(file "$FILE") == *"Mach-O"* ]]; then
codesign --entitlements "$ENTITLEMENTS_FILE_PATH" -f -s - "$FILE"
fi
done
fi
echo "Creating archive"
pushd "$OUTPUT_DIRECTORY"
tar --exclude "publish/Ryujinx.Headless.SDL3" -cvf "$RELEASE_TAR_FILE_NAME" publish 1> /dev/null
python3 "$BASE_DIR/distribution/misc/add_tar_exec.py" "$RELEASE_TAR_FILE_NAME" "publish/Ryujinx.Headless.SDL3" "publish/Ryujinx.Headless.SDL3"
gzip -9 < "$RELEASE_TAR_FILE_NAME" > "$RELEASE_TAR_FILE_NAME.gz"
rm "$RELEASE_TAR_FILE_NAME"
popd
echo "Done"

View File

@@ -2275,12 +2275,12 @@
010018E011D92000,"Pokémon™ Shining Pearl",gpu;ldn-works,ingame,2024-08-28 13:26:35 010018E011D92000,"Pokémon™ Shining Pearl",gpu;ldn-works,ingame,2024-08-28 13:26:35
010015F008C54000,"Pokémon™ HOME",Needs Update;crash;services,menus,2020-12-06 06:01:51 010015F008C54000,"Pokémon™ HOME",Needs Update;crash;services,menus,2020-12-06 06:01:51
01001F5010DFA000,"Pokémon™ Legends: Arceus",gpu;Needs Update;ldn-works,ingame,2024-09-19 10:02:02 01001F5010DFA000,"Pokémon™ Legends: Arceus",gpu;Needs Update;ldn-works,ingame,2024-09-19 10:02:02
0100F43008C44000,"Pokémon™ Legends: Z-A",gpu;crash;ldn-works,ingame,2025-11-16 00:30:00
01005D100807A000,"Pokémon™ Quest",,playable,2022-02-22 16:12:32 01005D100807A000,"Pokémon™ Quest",,playable,2022-02-22 16:12:32
0100A3D008C5C000,"Pokémon™ Scarlet",gpu;nvdec;ldn-works;amd-vendor-bug,ingame,2023-12-14 13:18:29 0100A3D008C5C000,"Pokémon™ Scarlet",gpu;nvdec;ldn-works;amd-vendor-bug,ingame,2023-12-14 13:18:29
01008F6008C5E000,"Pokémon™ Violet",gpu;nvdec;ldn-works;amd-vendor-bug;mac-bug,ingame,2024-07-30 02:51:48 01008F6008C5E000,"Pokémon™ Violet",gpu;nvdec;ldn-works;amd-vendor-bug;mac-bug,ingame,2024-07-30 02:51:48
0100187003A36000,"Pokémon™: Lets Go, Eevee!",crash;nvdec;online-broken;ldn-broken,ingame,2024-06-01 15:03:04 0100187003A36000,"Pokémon™: Lets Go, Eevee!",crash;nvdec;online-broken;ldn-broken,ingame,2024-06-01 15:03:04
010003F003A34000,"Pokémon™: Lets Go, Pikachu!",crash;nvdec;online-broken;ldn-broken,ingame,2024-03-15 07:55:41 010003F003A34000,"Pokémon™: Lets Go, Pikachu!",crash;nvdec;online-broken;ldn-broken,ingame,2024-03-15 07:55:41
0100F43008C44000,"Pokémon Legends: Z-A",gpu;crash;ldn-broken,ingame,2025-10-16 19:13:00
0100B3F000BE2000,"Pokkén Tournament™ DX",nvdec;ldn-works;opengl-backend-bug;LAN;amd-vendor-bug;intel-vendor-bug,playable,2024-07-18 23:11:08 0100B3F000BE2000,"Pokkén Tournament™ DX",nvdec;ldn-works;opengl-backend-bug;LAN;amd-vendor-bug;intel-vendor-bug,playable,2024-07-18 23:11:08
010030D005AE6000,"Pokkén Tournament™ DX Demo",demo;opengl-backend-bug,playable,2022-08-10 12:03:19 010030D005AE6000,"Pokkén Tournament™ DX Demo",demo;opengl-backend-bug,playable,2022-08-10 12:03:19
0100A3500B4EC000,"Polandball: Can Into Space",,playable,2020-06-25 15:13:26 0100A3500B4EC000,"Polandball: Can Into Space",,playable,2020-06-25 15:13:26
1 title_id game_name labels status last_updated
2275 010018E011D92000 Pokémon™ Shining Pearl gpu;ldn-works ingame 2024-08-28 13:26:35
2276 010015F008C54000 Pokémon™ HOME Needs Update;crash;services menus 2020-12-06 06:01:51
2277 01001F5010DFA000 Pokémon™ Legends: Arceus gpu;Needs Update;ldn-works ingame 2024-09-19 10:02:02
0100F43008C44000 Pokémon™ Legends: Z-A gpu;crash;ldn-works ingame 2025-11-16 00:30:00
2278 01005D100807A000 Pokémon™ Quest playable 2022-02-22 16:12:32
2279 0100A3D008C5C000 Pokémon™ Scarlet gpu;nvdec;ldn-works;amd-vendor-bug ingame 2023-12-14 13:18:29
2280 01008F6008C5E000 Pokémon™ Violet gpu;nvdec;ldn-works;amd-vendor-bug;mac-bug ingame 2024-07-30 02:51:48
2281 0100187003A36000 Pokémon™: Let’s Go, Eevee! crash;nvdec;online-broken;ldn-broken ingame 2024-06-01 15:03:04
2282 010003F003A34000 Pokémon™: Let’s Go, Pikachu! crash;nvdec;online-broken;ldn-broken ingame 2024-03-15 07:55:41
2283 0100F43008C44000 Pokémon Legends: Z-A gpu;crash;ldn-broken ingame 2025-10-16 19:13:00
2284 0100B3F000BE2000 Pokkén Tournament™ DX nvdec;ldn-works;opengl-backend-bug;LAN;amd-vendor-bug;intel-vendor-bug playable 2024-07-18 23:11:08
2285 010030D005AE6000 Pokkén Tournament™ DX Demo demo;opengl-backend-bug playable 2022-08-10 12:03:19
2286 0100A3500B4EC000 Polandball: Can Into Space playable 2020-06-25 15:13:26

View File

@@ -168,7 +168,7 @@ namespace ARMeilleure.Common
{ {
_allocated.Dispose(); _allocated.Dispose();
foreach (nint page in _pages.Values) foreach (IntPtr page in _pages.Values)
{ {
NativeAllocator.Instance.Free((void*)page); NativeAllocator.Instance.Free((void*)page);
} }

View File

@@ -19,7 +19,7 @@ namespace ARMeilleure.Instructions
context.LoadFromContext(); context.LoadFromContext();
InstEmitFlowHelper.EmitReturn(context, Const(op.Address)); context.Return(Const(op.Address));
} }
public static void Svc(ArmEmitterContext context) public static void Svc(ArmEmitterContext context)
@@ -49,7 +49,7 @@ namespace ARMeilleure.Instructions
context.LoadFromContext(); context.LoadFromContext();
InstEmitFlowHelper.EmitReturn(context, Const(op.Address)); context.Return(Const(op.Address));
} }
} }
} }

View File

@@ -33,7 +33,7 @@ namespace ARMeilleure.Instructions
context.LoadFromContext(); context.LoadFromContext();
InstEmitFlowHelper.EmitReturn(context, Const(context.CurrOp.Address)); context.Return(Const(context.CurrOp.Address));
} }
} }
} }

View File

@@ -66,7 +66,7 @@ namespace ARMeilleure.Instructions
{ {
OpCodeBReg op = (OpCodeBReg)context.CurrOp; OpCodeBReg op = (OpCodeBReg)context.CurrOp;
EmitReturn(context, GetIntOrZR(context, op.Rn)); context.Return(GetIntOrZR(context, op.Rn));
} }
public static void Tbnz(ArmEmitterContext context) => EmitTb(context, onNotZero: true); public static void Tbnz(ArmEmitterContext context) => EmitTb(context, onNotZero: true);

View File

@@ -13,10 +13,6 @@ namespace ARMeilleure.Instructions
{ {
static class InstEmitFlowHelper static class InstEmitFlowHelper
{ {
// How many calls we can have in our call stack before we give up and return to the dispatcher.
// This prevents stack overflows caused by deep recursive calls.
private const int MaxCallDepth = 200;
public static void EmitCondBranch(ArmEmitterContext context, Operand target, Condition cond) public static void EmitCondBranch(ArmEmitterContext context, Operand target, Condition cond)
{ {
if (cond != Condition.Al) if (cond != Condition.Al)
@@ -186,7 +182,12 @@ namespace ARMeilleure.Instructions
{ {
if (isReturn || context.IsSingleStep) if (isReturn || context.IsSingleStep)
{ {
EmitReturn(context, target); if (target.Type == OperandType.I32)
{
target = context.ZeroExtend32(OperandType.I64, target);
}
context.Return(target);
} }
else else
{ {
@@ -194,19 +195,6 @@ namespace ARMeilleure.Instructions
} }
} }
public static void EmitReturn(ArmEmitterContext context, Operand target)
{
Operand nativeContext = context.LoadArgument(OperandType.I64, 0);
DecreaseCallDepth(context, nativeContext);
if (target.Type == OperandType.I32)
{
target = context.ZeroExtend32(OperandType.I64, target);
}
context.Return(target);
}
private static void EmitTableBranch(ArmEmitterContext context, Operand guestAddress, bool isJump) private static void EmitTableBranch(ArmEmitterContext context, Operand guestAddress, bool isJump)
{ {
context.StoreToContext(); context.StoreToContext();
@@ -269,8 +257,6 @@ namespace ARMeilleure.Instructions
if (isJump) if (isJump)
{ {
DecreaseCallDepth(context, nativeContext);
context.Tailcall(hostAddress, nativeContext); context.Tailcall(hostAddress, nativeContext);
} }
else else
@@ -292,42 +278,8 @@ namespace ARMeilleure.Instructions
Operand lblContinue = context.GetLabel(nextAddr.Value); Operand lblContinue = context.GetLabel(nextAddr.Value);
context.BranchIf(lblContinue, returnAddress, nextAddr, Comparison.Equal, BasicBlockFrequency.Cold); context.BranchIf(lblContinue, returnAddress, nextAddr, Comparison.Equal, BasicBlockFrequency.Cold);
DecreaseCallDepth(context, nativeContext);
context.Return(returnAddress); context.Return(returnAddress);
} }
} }
public static void EmitCallDepthCheckAndIncrement(EmitterContext context, Operand guestAddress)
{
if (!Optimizations.EnableDeepCallRecursionProtection)
{
return;
}
Operand nativeContext = context.LoadArgument(OperandType.I64, 0);
Operand callDepthAddr = context.Add(nativeContext, Const((ulong)NativeContext.GetCallDepthOffset()));
Operand currentCallDepth = context.Load(OperandType.I32, callDepthAddr);
Operand lblDoCall = Label();
context.BranchIf(lblDoCall, currentCallDepth, Const(MaxCallDepth), Comparison.LessUI);
context.Store(callDepthAddr, context.Subtract(currentCallDepth, Const(1)));
context.Return(guestAddress);
context.MarkLabel(lblDoCall);
context.Store(callDepthAddr, context.Add(currentCallDepth, Const(1)));
}
private static void DecreaseCallDepth(EmitterContext context, Operand nativeContext)
{
if (!Optimizations.EnableDeepCallRecursionProtection)
{
return;
}
Operand callDepthAddr = context.Add(nativeContext, Const((ulong)NativeContext.GetCallDepthOffset()));
Operand currentCallDepth = context.Load(OperandType.I32, callDepthAddr);
context.Store(callDepthAddr, context.Subtract(currentCallDepth, Const(1)));
}
} }
} }

View File

@@ -13,7 +13,6 @@ namespace ARMeilleure
public static bool AllowLcqInFunctionTable { get; set; } = true; public static bool AllowLcqInFunctionTable { get; set; } = true;
public static bool UseUnmanagedDispatchLoop { get; set; } = true; public static bool UseUnmanagedDispatchLoop { get; set; } = true;
public static bool EnableDebugging { get; set; } = false; public static bool EnableDebugging { get; set; } = false;
public static bool EnableDeepCallRecursionProtection { get; set; } = true;
public static bool UseAdvSimdIfAvailable { get; set; } = true; public static bool UseAdvSimdIfAvailable { get; set; } = true;
public static bool UseArm64AesIfAvailable { get; set; } = true; public static bool UseArm64AesIfAvailable { get; set; } = true;

View File

@@ -134,11 +134,6 @@ namespace ARMeilleure.State
public bool GetFPstateFlag(FPState flag) => _nativeContext.GetFPStateFlag(flag); public bool GetFPstateFlag(FPState flag) => _nativeContext.GetFPStateFlag(flag);
public void SetFPstateFlag(FPState flag, bool value) => _nativeContext.SetFPStateFlag(flag, value); public void SetFPstateFlag(FPState flag, bool value) => _nativeContext.SetFPStateFlag(flag, value);
internal void ResetCallDepth()
{
_nativeContext.ResetCallDepth();
}
internal void CheckInterrupt() internal void CheckInterrupt()
{ {
if (Interrupted) if (Interrupted)

View File

@@ -22,7 +22,6 @@ namespace ARMeilleure.State
public ulong ExclusiveValueHigh; public ulong ExclusiveValueHigh;
public int Running; public int Running;
public long Tpidr2El0; public long Tpidr2El0;
public int CallDepth;
/// <summary> /// <summary>
/// Precise PC value used for debugging. /// Precise PC value used for debugging.
@@ -200,8 +199,6 @@ namespace ARMeilleure.State
public bool GetRunning() => GetStorage().Running != 0; public bool GetRunning() => GetStorage().Running != 0;
public void SetRunning(bool value) => GetStorage().Running = value ? 1 : 0; public void SetRunning(bool value) => GetStorage().Running = value ? 1 : 0;
public void ResetCallDepth() => GetStorage().CallDepth = 0;
public unsafe static int GetRegisterOffset(Register reg) public unsafe static int GetRegisterOffset(Register reg)
{ {
if (reg.Type == RegisterType.Integer) if (reg.Type == RegisterType.Integer)
@@ -287,11 +284,6 @@ namespace ARMeilleure.State
return StorageOffset(ref _dummyStorage, ref _dummyStorage.DebugPrecisePc); return StorageOffset(ref _dummyStorage, ref _dummyStorage.DebugPrecisePc);
} }
public static int GetCallDepthOffset()
{
return StorageOffset(ref _dummyStorage, ref _dummyStorage.CallDepth);
}
private static int StorageOffset<T>(ref NativeCtxStorage storage, ref T target) private static int StorageOffset<T>(ref NativeCtxStorage storage, ref T target)
{ {
return (int)Unsafe.ByteOffset(ref Unsafe.As<NativeCtxStorage, T>(ref storage), ref target); return (int)Unsafe.ByteOffset(ref Unsafe.As<NativeCtxStorage, T>(ref storage), ref target);

View File

@@ -361,7 +361,10 @@ namespace ARMeilleure.Translation
IntervalTreeNode<TK, TV> tmp = LeftOf(replacementNode) ?? RightOf(replacementNode); IntervalTreeNode<TK, TV> tmp = LeftOf(replacementNode) ?? RightOf(replacementNode);
tmp?.Parent = ParentOf(replacementNode); if (tmp != null)
{
tmp.Parent = ParentOf(replacementNode);
}
if (ParentOf(replacementNode) == null) if (ParentOf(replacementNode) == null)
{ {
@@ -579,7 +582,10 @@ namespace ARMeilleure.Translation
{ {
IntervalTreeNode<TK, TV> right = RightOf(node); IntervalTreeNode<TK, TV> right = RightOf(node);
node.Right = LeftOf(right); node.Right = LeftOf(right);
node.Right?.Parent = node; if (node.Right != null)
{
node.Right.Parent = node;
}
IntervalTreeNode<TK, TV> nodeParent = ParentOf(node); IntervalTreeNode<TK, TV> nodeParent = ParentOf(node);
right.Parent = nodeParent; right.Parent = nodeParent;
@@ -609,7 +615,10 @@ namespace ARMeilleure.Translation
{ {
IntervalTreeNode<TK, TV> left = LeftOf(node); IntervalTreeNode<TK, TV> left = LeftOf(node);
node.Left = RightOf(left); node.Left = RightOf(left);
node.Left?.Parent = node; if (node.Left != null)
{
node.Left.Parent = node;
}
IntervalTreeNode<TK, TV> nodeParent = ParentOf(node); IntervalTreeNode<TK, TV> nodeParent = ParentOf(node);
left.Parent = nodeParent; left.Parent = nodeParent;
@@ -658,7 +667,10 @@ namespace ARMeilleure.Translation
/// <param name="color">Color (Boolean)</param> /// <param name="color">Color (Boolean)</param>
private static void SetColor(IntervalTreeNode<TK, TV> node, bool color) private static void SetColor(IntervalTreeNode<TK, TV> node, bool color)
{ {
node?.Color = color; if (node != null)
{
node.Color = color;
}
} }
/// <summary> /// <summary>

View File

@@ -33,7 +33,7 @@ namespace ARMeilleure.Translation.PTC
private const string OuterHeaderMagicString = "PTCohd\0\0"; private const string OuterHeaderMagicString = "PTCohd\0\0";
private const string InnerHeaderMagicString = "PTCihd\0\0"; private const string InnerHeaderMagicString = "PTCihd\0\0";
private const uint InternalVersion = 7010; //! To be incremented manually for each change to the ARMeilleure project. private const uint InternalVersion = 7009; //! To be incremented manually for each change to the ARMeilleure project.
private const string ActualDir = "0"; private const string ActualDir = "0";
private const string BackupDir = "1"; private const string BackupDir = "1";

View File

@@ -186,7 +186,6 @@ namespace ARMeilleure.Translation
Statistics.StartTimer(); Statistics.StartTimer();
context.ResetCallDepth();
ulong nextAddr = func.Execute(Stubs.ContextWrapper, context); ulong nextAddr = func.Execute(Stubs.ContextWrapper, context);
Statistics.StopTimer(address); Statistics.StopTimer(address);
@@ -261,7 +260,6 @@ namespace ARMeilleure.Translation
Logger.StartPass(PassName.Translation); Logger.StartPass(PassName.Translation);
InstEmitFlowHelper.EmitCallDepthCheckAndIncrement(context, Const(address));
EmitSynchronization(context); EmitSynchronization(context);
if (blocks[0].Address != address) if (blocks[0].Address != address)

View File

@@ -262,18 +262,10 @@ namespace ARMeilleure.Translation
Operand runningAddress = context.Add(nativeContext, Const((ulong)NativeContext.GetRunningOffset())); Operand runningAddress = context.Add(nativeContext, Const((ulong)NativeContext.GetRunningOffset()));
Operand dispatchAddress = context.Add(nativeContext, Const((ulong)NativeContext.GetDispatchAddressOffset())); Operand dispatchAddress = context.Add(nativeContext, Const((ulong)NativeContext.GetDispatchAddressOffset()));
Operand callDepthAddress = context.Add(nativeContext, Const((ulong)NativeContext.GetCallDepthOffset()));
EmitSyncFpContext(context, nativeContext, true); EmitSyncFpContext(context, nativeContext, true);
context.MarkLabel(beginLbl); context.MarkLabel(beginLbl);
if (Optimizations.EnableDeepCallRecursionProtection)
{
// Reset the call depth counter, since this is our first guest function call.
context.Store(callDepthAddress, Const(0));
}
context.Store(dispatchAddress, guestAddress); context.Store(dispatchAddress, guestAddress);
context.Copy(guestAddress, context.Call(Const((ulong)DispatchStub), OperandType.I64, nativeContext)); context.Copy(guestAddress, context.Call(Const((ulong)DispatchStub), OperandType.I64, nativeContext));
context.BranchIfFalse(endLbl, guestAddress); context.BranchIfFalse(endLbl, guestAddress);

View File

@@ -1,16 +0,0 @@
namespace Ryujinx.Audio.Backends.Apple
{
class AppleAudioBuffer
{
public readonly ulong DriverIdentifier;
public readonly ulong SampleCount;
public ulong SamplePlayed;
public AppleAudioBuffer(ulong driverIdentifier, ulong sampleCount)
{
DriverIdentifier = driverIdentifier;
SampleCount = sampleCount;
SamplePlayed = 0;
}
}
}

View File

@@ -1,228 +0,0 @@
using Ryujinx.Audio.Common;
using Ryujinx.Audio.Integration;
using Ryujinx.Common.Logging;
using Ryujinx.Memory;
using System;
using System.Collections.Concurrent;
using System.Runtime.InteropServices;
using System.Threading;
using System.Runtime.Versioning;
using Ryujinx.Audio.Backends.Apple.Native;
using static Ryujinx.Audio.Backends.Apple.Native.AudioToolbox;
using static Ryujinx.Audio.Integration.IHardwareDeviceDriver;
namespace Ryujinx.Audio.Backends.Apple
{
[SupportedOSPlatform("macos")]
[SupportedOSPlatform("ios")]
public sealed class AppleHardwareDeviceDriver : IHardwareDeviceDriver
{
private readonly ManualResetEvent _updateRequiredEvent;
private readonly ManualResetEvent _pauseEvent;
private readonly ConcurrentDictionary<AppleHardwareDeviceSession, byte> _sessions;
private readonly bool _supportSurroundConfiguration;
public float Volume { get; set; }
public AppleHardwareDeviceDriver()
{
_updateRequiredEvent = new ManualResetEvent(false);
_pauseEvent = new ManualResetEvent(true);
_sessions = new ConcurrentDictionary<AppleHardwareDeviceSession, byte>();
_supportSurroundConfiguration = TestSurroundSupport();
Volume = 1f;
}
private bool TestSurroundSupport()
{
try
{
AudioStreamBasicDescription format =
GetAudioFormat(SampleFormat.PcmFloat, Constants.TargetSampleRate, 6);
int result = AudioQueueNewOutput(
ref format,
nint.Zero,
nint.Zero,
nint.Zero,
nint.Zero,
0,
out nint testQueue);
if (result == 0)
{
AudioChannelLayout layout = new AudioChannelLayout
{
AudioChannelLayoutTag = kAudioChannelLayoutTag_MPEG_5_1_A,
AudioChannelBitmap = 0,
NumberChannelDescriptions = 0
};
int layoutResult = AudioQueueSetProperty(
testQueue,
kAudioQueueProperty_ChannelLayout,
ref layout,
(uint)Marshal.SizeOf<AudioChannelLayout>());
if (layoutResult == 0)
{
AudioQueueDispose(testQueue, true);
return true;
}
AudioQueueDispose(testQueue, true);
}
return false;
}
catch
{
return false;
}
}
public static bool IsSupported => IsSupportedInternal();
private static bool IsSupportedInternal()
{
if (!OperatingSystem.IsMacOS()) return false;
try
{
AudioStreamBasicDescription format =
GetAudioFormat(SampleFormat.PcmInt16, Constants.TargetSampleRate, 2);
int result = AudioQueueNewOutput(
ref format,
nint.Zero,
nint.Zero,
nint.Zero,
nint.Zero,
0,
out nint testQueue);
if (result == 0)
{
AudioQueueDispose(testQueue, true);
return true;
}
return false;
}
catch (Exception e)
{
Logger.Error?.Print(LogClass.Audio, $"Failed to check if AudioToolbox is supported: {e.Message}\n{e.StackTrace}");
return false;
}
}
public ManualResetEvent GetUpdateRequiredEvent()
=> _updateRequiredEvent;
public ManualResetEvent GetPauseEvent()
=> _pauseEvent;
public IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager,
SampleFormat sampleFormat, uint sampleRate, uint channelCount)
{
if (channelCount == 0)
{
channelCount = 2;
}
if (sampleRate == 0)
{
sampleRate = Constants.TargetSampleRate;
}
if (direction != Direction.Output)
{
throw new NotImplementedException("Input direction is currently not implemented on Apple backend!");
}
AppleHardwareDeviceSession session = new(this, memoryManager, sampleFormat, sampleRate, channelCount);
_sessions.TryAdd(session, 0);
return session;
}
internal bool Unregister(AppleHardwareDeviceSession session)
=> _sessions.TryRemove(session, out _);
internal static AudioStreamBasicDescription GetAudioFormat(SampleFormat sampleFormat, uint sampleRate,
uint channelCount)
{
uint formatFlags;
uint bitsPerChannel;
switch (sampleFormat)
{
case SampleFormat.PcmInt8:
formatFlags = kAudioFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked;
bitsPerChannel = 8;
break;
case SampleFormat.PcmInt16:
formatFlags = kAudioFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked;
bitsPerChannel = 16;
break;
case SampleFormat.PcmInt32:
formatFlags = kAudioFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked;
bitsPerChannel = 32;
break;
case SampleFormat.PcmFloat:
formatFlags = kAudioFormatFlagIsFloat | kAudioFormatFlagIsPacked;
bitsPerChannel = 32;
break;
default:
throw new ArgumentException($"Unsupported sample format {sampleFormat}");
}
uint bytesPerFrame = (bitsPerChannel / 8) * channelCount;
return new AudioStreamBasicDescription
{
SampleRate = sampleRate,
FormatID = kAudioFormatLinearPCM,
FormatFlags = formatFlags,
BytesPerPacket = bytesPerFrame,
FramesPerPacket = 1,
BytesPerFrame = bytesPerFrame,
ChannelsPerFrame = channelCount,
BitsPerChannel = bitsPerChannel,
Reserved = 0
};
}
public void Dispose()
{
GC.SuppressFinalize(this);
Dispose(true);
}
private void Dispose(bool disposing)
{
if (disposing)
{
foreach (AppleHardwareDeviceSession session in _sessions.Keys)
{
session.Dispose();
}
_pauseEvent.Dispose();
}
}
public bool SupportsDirection(Direction direction)
=> direction != Direction.Input;
public bool SupportsSampleRate(uint sampleRate) => true;
public bool SupportsSampleFormat(SampleFormat sampleFormat)
=> sampleFormat != SampleFormat.PcmInt24;
public bool SupportsChannelCount(uint channelCount)
=> channelCount != 6 || _supportSurroundConfiguration;
}
}

View File

@@ -1,285 +0,0 @@
using Ryujinx.Audio.Backends.Common;
using Ryujinx.Audio.Common;
using Ryujinx.Memory;
using System;
using System.Collections.Concurrent;
using System.Runtime.InteropServices;
using System.Threading;
using System.Runtime.Versioning;
using static Ryujinx.Audio.Backends.Apple.Native.AudioToolbox;
namespace Ryujinx.Audio.Backends.Apple
{
[SupportedOSPlatform("macos")]
[SupportedOSPlatform("ios")]
class AppleHardwareDeviceSession : HardwareDeviceSessionOutputBase
{
private const int NumBuffers = 3;
private readonly AppleHardwareDeviceDriver _driver;
private readonly ConcurrentQueue<AppleAudioBuffer> _queuedBuffers = new();
private readonly DynamicRingBuffer _ringBuffer = new();
private readonly ManualResetEvent _updateRequiredEvent;
private readonly AudioQueueOutputCallback _callbackDelegate;
private readonly GCHandle _gcHandle;
private nint _audioQueue;
private readonly nint[] _audioQueueBuffers = new nint[NumBuffers];
private readonly int[] _bufferBytesFilled = new int[NumBuffers];
private readonly int _bytesPerFrame;
private ulong _playedSampleCount;
private bool _started;
private float _volume = 1f;
private readonly object _lock = new();
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
private delegate void AudioQueueOutputCallback(
nint userData,
nint audioQueue,
nint buffer);
public AppleHardwareDeviceSession(
AppleHardwareDeviceDriver driver,
IVirtualMemoryManager memoryManager,
SampleFormat requestedSampleFormat,
uint requestedSampleRate,
uint requestedChannelCount)
: base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
{
_driver = driver;
_updateRequiredEvent = driver.GetUpdateRequiredEvent();
_callbackDelegate = OutputCallback;
_bytesPerFrame = BackendHelper.GetSampleSize(requestedSampleFormat) * (int)requestedChannelCount;
_gcHandle = GCHandle.Alloc(this, GCHandleType.Normal);
SetupAudioQueue();
}
private void SetupAudioQueue()
{
lock (_lock)
{
AudioStreamBasicDescription format = AppleHardwareDeviceDriver.GetAudioFormat(
RequestedSampleFormat,
RequestedSampleRate,
RequestedChannelCount);
nint callbackPtr = Marshal.GetFunctionPointerForDelegate(_callbackDelegate);
nint userData = GCHandle.ToIntPtr(_gcHandle);
int result = AudioQueueNewOutput(
ref format,
callbackPtr,
userData,
nint.Zero,
nint.Zero,
0,
out _audioQueue);
if (result != 0)
{
throw new InvalidOperationException($"AudioQueueNewOutput failed: {result}");
}
uint framesPerBuffer = RequestedSampleRate / 100;
uint bufferSize = framesPerBuffer * (uint)_bytesPerFrame;
for (int i = 0; i < NumBuffers; i++)
{
AudioQueueAllocateBuffer(_audioQueue, bufferSize, out _audioQueueBuffers[i]);
_bufferBytesFilled[i] = 0;
PrimeBuffer(_audioQueueBuffers[i], i);
}
}
}
private unsafe void PrimeBuffer(nint bufferPtr, int bufferIndex)
{
AudioQueueBuffer* buffer = (AudioQueueBuffer*)bufferPtr;
int capacityBytes = (int)buffer->AudioDataBytesCapacity;
int framesPerBuffer = capacityBytes / _bytesPerFrame;
int availableFrames = _ringBuffer.Length / _bytesPerFrame;
int framesToRead = Math.Min(availableFrames, framesPerBuffer);
int bytesToRead = framesToRead * _bytesPerFrame;
Span<byte> dst = new((void*)buffer->AudioData, capacityBytes);
dst.Clear();
if (bytesToRead > 0)
{
Span<byte> audio = dst.Slice(0, bytesToRead);
_ringBuffer.Read(audio, 0, bytesToRead);
ApplyVolume(buffer->AudioData, bytesToRead);
}
buffer->AudioDataByteSize = (uint)capacityBytes;
_bufferBytesFilled[bufferIndex] = bytesToRead;
AudioQueueEnqueueBuffer(_audioQueue, bufferPtr, 0, nint.Zero);
}
private void OutputCallback(nint userData, nint audioQueue, nint bufferPtr)
{
if (!_started || bufferPtr == nint.Zero)
return;
int bufferIndex = Array.IndexOf(_audioQueueBuffers, bufferPtr);
if (bufferIndex < 0)
return;
int bytesPlayed = _bufferBytesFilled[bufferIndex];
if (bytesPlayed > 0)
{
ProcessPlayedSamples(bytesPlayed);
}
PrimeBuffer(bufferPtr, bufferIndex);
}
private void ProcessPlayedSamples(int bytesPlayed)
{
ulong samplesPlayed = GetSampleCount(bytesPlayed);
ulong remaining = samplesPlayed;
bool needUpdate = false;
while (remaining > 0 && _queuedBuffers.TryPeek(out AppleAudioBuffer buffer))
{
ulong needed = buffer.SampleCount - Interlocked.Read(ref buffer.SamplePlayed);
ulong take = Math.Min(needed, remaining);
ulong played = Interlocked.Add(ref buffer.SamplePlayed, take);
remaining -= take;
if (played == buffer.SampleCount)
{
_queuedBuffers.TryDequeue(out _);
needUpdate = true;
}
Interlocked.Add(ref _playedSampleCount, take);
}
if (needUpdate)
{
_updateRequiredEvent.Set();
}
}
private unsafe void ApplyVolume(nint dataPtr, int byteSize)
{
float volume = Math.Clamp(_volume * _driver.Volume, 0f, 1f);
if (volume >= 0.999f)
return;
int sampleCount = byteSize / BackendHelper.GetSampleSize(RequestedSampleFormat);
switch (RequestedSampleFormat)
{
case SampleFormat.PcmInt16:
short* s16 = (short*)dataPtr;
for (int i = 0; i < sampleCount; i++)
s16[i] = (short)(s16[i] * volume);
break;
case SampleFormat.PcmFloat:
float* f32 = (float*)dataPtr;
for (int i = 0; i < sampleCount; i++)
f32[i] *= volume;
break;
case SampleFormat.PcmInt32:
int* s32 = (int*)dataPtr;
for (int i = 0; i < sampleCount; i++)
s32[i] = (int)(s32[i] * volume);
break;
case SampleFormat.PcmInt8:
sbyte* s8 = (sbyte*)dataPtr;
for (int i = 0; i < sampleCount; i++)
s8[i] = (sbyte)(s8[i] * volume);
break;
}
}
public override void QueueBuffer(AudioBuffer buffer)
{
_ringBuffer.Write(buffer.Data, 0, buffer.Data.Length);
_queuedBuffers.Enqueue(new AppleAudioBuffer(buffer.DataPointer, GetSampleCount(buffer)));
}
public override void Start()
{
lock (_lock)
{
if (_started)
return;
_started = true;
AudioQueueStart(_audioQueue, nint.Zero);
}
}
public override void Stop()
{
lock (_lock)
{
if (!_started)
return;
_started = false;
AudioQueuePause(_audioQueue);
}
}
public override ulong GetPlayedSampleCount()
=> Interlocked.Read(ref _playedSampleCount);
public override float GetVolume() => _volume;
public override void SetVolume(float volume) => _volume = volume;
public override bool WasBufferFullyConsumed(AudioBuffer buffer)
{
if (!_queuedBuffers.TryPeek(out AppleAudioBuffer driverBuffer))
return true;
return driverBuffer.DriverIdentifier != buffer.DataPointer;
}
public override void PrepareToClose() { }
public override void UnregisterBuffer(AudioBuffer buffer) { }
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
Stop();
if (_audioQueue != nint.Zero)
{
AudioQueueStop(_audioQueue, true);
AudioQueueDispose(_audioQueue, true);
_audioQueue = nint.Zero;
}
if (_gcHandle.IsAllocated)
{
_gcHandle.Free();
}
}
}
public override void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
}
}

View File

@@ -1,102 +0,0 @@
using System.Runtime.InteropServices;
// ReSharper disable InconsistentNaming
namespace Ryujinx.Audio.Backends.Apple.Native
{
public static partial class AudioToolbox
{
[StructLayout(LayoutKind.Sequential)]
internal struct AudioStreamBasicDescription
{
public double SampleRate;
public uint FormatID;
public uint FormatFlags;
public uint BytesPerPacket;
public uint FramesPerPacket;
public uint BytesPerFrame;
public uint ChannelsPerFrame;
public uint BitsPerChannel;
public uint Reserved;
}
[StructLayout(LayoutKind.Sequential)]
internal struct AudioChannelLayout
{
public uint AudioChannelLayoutTag;
public uint AudioChannelBitmap;
public uint NumberChannelDescriptions;
}
internal const uint kAudioFormatLinearPCM = 0x6C70636D;
internal const uint kAudioQueueProperty_ChannelLayout = 0x6171636c;
internal const uint kAudioChannelLayoutTag_MPEG_5_1_A = 0x650006;
internal const uint kAudioFormatFlagIsFloat = (1 << 0);
internal const uint kAudioFormatFlagIsSignedInteger = (1 << 2);
internal const uint kAudioFormatFlagIsPacked = (1 << 3);
internal const uint kAudioFormatFlagIsBigEndian = (1 << 1);
internal const uint kAudioFormatFlagIsAlignedHigh = (1 << 4);
internal const uint kAudioFormatFlagIsNonInterleaved = (1 << 5);
[LibraryImport("/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox")]
internal static partial int AudioQueueNewOutput(
ref AudioStreamBasicDescription format,
nint callback,
nint userData,
nint callbackRunLoop,
nint callbackRunLoopMode,
uint flags,
out nint audioQueue);
[LibraryImport("/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox")]
internal static partial int AudioQueueSetProperty(
nint audioQueue,
uint propertyID,
ref AudioChannelLayout layout,
uint layoutSize);
[LibraryImport("/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox")]
internal static partial int AudioQueueDispose(nint audioQueue, [MarshalAs(UnmanagedType.I1)] bool immediate);
[LibraryImport("/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox")]
internal static partial int AudioQueueAllocateBuffer(
nint audioQueue,
uint bufferByteSize,
out nint buffer);
[LibraryImport("/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox")]
internal static partial int AudioQueueStart(nint audioQueue, nint startTime);
[LibraryImport("/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox")]
internal static partial int AudioQueuePause(nint audioQueue);
[LibraryImport("/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox")]
internal static partial int AudioQueueStop(nint audioQueue, [MarshalAs(UnmanagedType.I1)] bool immediate);
[LibraryImport("/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox")]
internal static partial int AudioQueueSetParameter(
nint audioQueue,
uint parameterID,
float value);
[LibraryImport("/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox")]
internal static partial int AudioQueueEnqueueBuffer(
nint audioQueue,
nint buffer,
uint numPacketDescs,
nint packetDescs);
[StructLayout(LayoutKind.Sequential)]
internal struct AudioQueueBuffer
{
public uint AudioDataBytesCapacity;
public nint AudioData;
public uint AudioDataByteSize;
public nint UserData;
public uint PacketDescriptionCapacity;
public nint PacketDescriptions;
public uint PacketDescriptionCount;
}
internal const uint kAudioQueueParam_Volume = 1;
}
}

View File

@@ -1,13 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net10.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\Ryujinx.Audio\Ryujinx.Audio.csproj" />
<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
</ItemGroup>
</Project>

View File

@@ -10,8 +10,7 @@ using static Ryujinx.Audio.Integration.IHardwareDeviceDriver;
namespace Ryujinx.Audio.Backends.OpenAL namespace Ryujinx.Audio.Backends.OpenAL
{ {
// ReSharper disable once InconsistentNaming public class OpenALHardwareDeviceDriver : IHardwareDeviceDriver
public sealed class OpenALHardwareDeviceDriver : IHardwareDeviceDriver
{ {
private readonly ALDevice _device; private readonly ALDevice _device;
private readonly ALContext _context; private readonly ALContext _context;
@@ -149,7 +148,7 @@ namespace Ryujinx.Audio.Backends.OpenAL
Dispose(true); Dispose(true);
} }
private void Dispose(bool disposing) protected virtual void Dispose(bool disposing)
{ {
if (disposing) if (disposing)
{ {

View File

@@ -9,8 +9,7 @@ using System.Threading;
namespace Ryujinx.Audio.Backends.OpenAL namespace Ryujinx.Audio.Backends.OpenAL
{ {
// ReSharper disable once InconsistentNaming class OpenALHardwareDeviceSession : HardwareDeviceSessionOutputBase
sealed class OpenALHardwareDeviceSession : HardwareDeviceSessionOutputBase
{ {
private readonly OpenALHardwareDeviceDriver _driver; private readonly OpenALHardwareDeviceDriver _driver;
private readonly int _sourceId; private readonly int _sourceId;
@@ -191,7 +190,7 @@ namespace Ryujinx.Audio.Backends.OpenAL
} }
} }
private void Dispose(bool disposing) protected virtual void Dispose(bool disposing)
{ {
if (disposing && _driver.Unregister(this)) if (disposing && _driver.Unregister(this))
{ {

View File

@@ -17,7 +17,7 @@ namespace Ryujinx.Audio.Backends.SDL3
using unsafe SDL_AudioStreamCallbackPointer = delegate* unmanaged[Cdecl]<nint, SDL_AudioStream*, int, int, void>; using unsafe SDL_AudioStreamCallbackPointer = delegate* unmanaged[Cdecl]<nint, SDL_AudioStream*, int, int, void>;
public sealed class SDL3HardwareDeviceDriver : IHardwareDeviceDriver public class SDL3HardwareDeviceDriver : IHardwareDeviceDriver
{ {
private readonly ManualResetEvent _updateRequiredEvent; private readonly ManualResetEvent _updateRequiredEvent;
private readonly ManualResetEvent _pauseEvent; private readonly ManualResetEvent _pauseEvent;
@@ -162,7 +162,7 @@ namespace Ryujinx.Audio.Backends.SDL3
Dispose(true); Dispose(true);
} }
private void Dispose(bool disposing) protected virtual void Dispose(bool disposing)
{ {
if (disposing) if (disposing)
{ {

View File

@@ -12,7 +12,10 @@ using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Backends.SDL3 namespace Ryujinx.Audio.Backends.SDL3
{ {
sealed unsafe class SDL3HardwareDeviceSession : HardwareDeviceSessionOutputBase
unsafe class SDL3HardwareDeviceSession : HardwareDeviceSessionOutputBase
{ {
private readonly SDL3HardwareDeviceDriver _driver; private readonly SDL3HardwareDeviceDriver _driver;
private readonly ConcurrentQueue<SDL3AudioBuffer> _queuedBuffers; private readonly ConcurrentQueue<SDL3AudioBuffer> _queuedBuffers;
@@ -223,7 +226,7 @@ namespace Ryujinx.Audio.Backends.SDL3
return driverBuffer.DriverIdentifier != buffer.DataPointer; return driverBuffer.DriverIdentifier != buffer.DataPointer;
} }
private void Dispose(bool disposing) protected virtual void Dispose(bool disposing)
{ {
if (disposing && _driver.Unregister(this)) if (disposing && _driver.Unregister(this))
{ {

View File

@@ -130,7 +130,7 @@ namespace Ryujinx.Audio.Backends.SoundIo.Native
unsafe unsafe
{ {
int* frameCountPtr = &nativeFrameCount; int* frameCountPtr = &nativeFrameCount;
nint* arenasPtr = &arenas; IntPtr* arenasPtr = &arenas;
CheckError(soundio_outstream_begin_write(_context, (nint)arenasPtr, (nint)frameCountPtr)); CheckError(soundio_outstream_begin_write(_context, (nint)arenasPtr, (nint)frameCountPtr));
frameCount = *frameCountPtr; frameCount = *frameCountPtr;

View File

@@ -10,7 +10,7 @@ using static Ryujinx.Audio.Integration.IHardwareDeviceDriver;
namespace Ryujinx.Audio.Backends.SoundIo namespace Ryujinx.Audio.Backends.SoundIo
{ {
public sealed class SoundIoHardwareDeviceDriver : IHardwareDeviceDriver public class SoundIoHardwareDeviceDriver : IHardwareDeviceDriver
{ {
private readonly SoundIoContext _audioContext; private readonly SoundIoContext _audioContext;
private readonly SoundIoDeviceContext _audioDevice; private readonly SoundIoDeviceContext _audioDevice;
@@ -227,7 +227,7 @@ namespace Ryujinx.Audio.Backends.SoundIo
} }
} }
private void Dispose(bool disposing) protected virtual void Dispose(bool disposing)
{ {
if (disposing) if (disposing)
{ {

View File

@@ -11,7 +11,7 @@ using static Ryujinx.Audio.Backends.SoundIo.Native.SoundIo;
namespace Ryujinx.Audio.Backends.SoundIo namespace Ryujinx.Audio.Backends.SoundIo
{ {
sealed class SoundIoHardwareDeviceSession : HardwareDeviceSessionOutputBase class SoundIoHardwareDeviceSession : HardwareDeviceSessionOutputBase
{ {
private readonly SoundIoHardwareDeviceDriver _driver; private readonly SoundIoHardwareDeviceDriver _driver;
private readonly ConcurrentQueue<SoundIoAudioBuffer> _queuedBuffers; private readonly ConcurrentQueue<SoundIoAudioBuffer> _queuedBuffers;
@@ -428,7 +428,7 @@ namespace Ryujinx.Audio.Backends.SoundIo
} }
} }
private void Dispose(bool disposing) protected virtual void Dispose(bool disposing)
{ {
if (disposing && _driver.Unregister(this)) if (disposing && _driver.Unregister(this))
{ {

View File

@@ -92,7 +92,6 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
} }
short[] outputBuffer = ArrayPool<short>.Shared.Rent((int)inputCount * SampleCount); short[] outputBuffer = ArrayPool<short>.Shared.Rent((int)inputCount * SampleCount);
Array.Fill(outputBuffer, (short)0, 0, (int)inputCount * SampleCount);
for (int i = 0; i < bufferCount; i++) for (int i = 0; i < bufferCount; i++)
{ {

View File

@@ -19,11 +19,6 @@ namespace Ryujinx.Audio.Renderer.Parameter.Effect
/// The output channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>. /// The output channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
/// </summary> /// </summary>
public Array6<byte> Output; public Array6<byte> Output;
/// <summary>
/// Reserved/unused.
/// </summary>
private readonly uint _padding;
/// <summary> /// <summary>
/// Biquad filter numerator (b0, b1, b2). /// Biquad filter numerator (b0, b1, b2).

View File

@@ -11,7 +11,9 @@ namespace Ryujinx.BuildValidationTasks
{ {
static readonly JsonSerializerOptions _jsonOptions = new() static readonly JsonSerializerOptions _jsonOptions = new()
{ {
WriteIndented = true, NewLine = "\n", Encoder = JavaScriptEncoder.UnsafeRelaxedJsonEscaping WriteIndented = true,
NewLine = "\n",
Encoder = JavaScriptEncoder.UnsafeRelaxedJsonEscaping
}; };
public LocalesValidationTask() { } public LocalesValidationTask() { }
@@ -20,116 +22,77 @@ namespace Ryujinx.BuildValidationTasks
{ {
Console.WriteLine("Running Locale Validation Task..."); Console.WriteLine("Running Locale Validation Task...");
bool encounteredIssue = false; string path = projectPath + "assets/locales.json";
string langPath = projectPath + "assets/Languages.json";
string data; string data;
using (StreamReader sr = new(langPath)) using (StreamReader sr = new(path))
{ {
data = sr.ReadToEnd(); data = sr.ReadToEnd();
} }
if (isGitRunner && data.Contains("\r\n")) LocalesJson json;
throw new FormatException("Languages.json is using CRLF line endings! It should be using LF line endings, rebuild locally to fix...");
LanguagesJson langJson; if (isGitRunner && data.Contains("\r\n"))
throw new FormatException("locales.json is using CRLF line endings! It should be using LF line endings, rebuild locally to fix...");
try try
{ {
langJson = JsonSerializer.Deserialize<LanguagesJson>(data); json = JsonSerializer.Deserialize<LocalesJson>(data);
} }
catch (JsonException e) catch (JsonException e)
{ {
throw new JsonException(e.Message); //shorter and easier stacktrace throw new JsonException(e.Message); //shorter and easier stacktrace
} }
foreach ((string code, string lang) in langJson.Languages) bool encounteredIssue = false;
for (int i = 0; i < json.Locales.Count; i++)
{ {
if (string.IsNullOrEmpty(lang)) LocalesEntry locale = json.Locales[i];
foreach (string langCode in json.Languages.Where(lang => !locale.Translations.ContainsKey(lang)))
{ {
throw new JsonException($"{code} language name missing!"); encounteredIssue = true;
if (!isGitRunner)
{
locale.Translations.Add(langCode, string.Empty);
Console.WriteLine($"Added '{langCode}' to Locale '{locale.ID}'");
}
else
{
Console.WriteLine($"Missing '{langCode}' in Locale '{locale.ID}'!");
}
} }
foreach (string langCode in json.Languages.Where(lang => locale.Translations.ContainsKey(lang) && lang != "en_US" && locale.Translations[lang] == locale.Translations["en_US"]))
{
encounteredIssue = true;
if (!isGitRunner)
{
locale.Translations[langCode] = string.Empty;
Console.WriteLine($"Lanugage '{langCode}' is a duplicate of en_US in Locale '{locale.ID}'! Resetting it...");
}
else
{
Console.WriteLine($"Lanugage '{langCode}' is a duplicate of en_US in Locale '{locale.ID}'!");
}
}
locale.Translations = locale.Translations.OrderBy(pair => pair.Key).ToDictionary(pair => pair.Key, pair => pair.Value);
json.Locales[i] = locale;
} }
string folderPath = projectPath + "assets/Locales/"; if (isGitRunner && encounteredIssue)
throw new JsonException("1 or more locales are invalid! Rebuild locally to fix...");
string[] paths = Directory.GetFiles(folderPath, "*.json", SearchOption.AllDirectories); string jsonString = JsonSerializer.Serialize(json, _jsonOptions);
foreach (string path in paths) using (StreamWriter sw = new(path))
{ {
using (StreamReader sr = new(path)) sw.Write(jsonString);
{
data = sr.ReadToEnd();
}
if (isGitRunner && data.Contains("\r\n"))
throw new FormatException($"{Path.GetFileName(path)} is using CRLF line endings! It should be using LF line endings, rebuild locally to fix...");
LocalesJson json;
try
{
json = JsonSerializer.Deserialize<LocalesJson>(data);
}
catch (JsonException e)
{
throw new JsonException(e.Message); //shorter and easier stacktrace
}
for (int i = 0; i < json.Locales.Count; i++)
{
LocalesEntry locale = json.Locales[i];
foreach (string langCode in
langJson.Languages.Keys.Where(lang => !locale.Translations.ContainsKey(lang)))
{
encounteredIssue = true;
if (!isGitRunner)
{
locale.Translations.Add(langCode, string.Empty);
Console.WriteLine($"Added '{langCode}' to Locale '{locale.ID}'");
}
else
{
Console.WriteLine($"Missing '{langCode}' in Locale '{locale.ID}'!");
}
}
foreach (string langCode in langJson.Languages.Keys.Where(lang =>
locale.Translations.ContainsKey(lang) && lang != "en_US" &&
locale.Translations[lang] == locale.Translations["en_US"]))
{
encounteredIssue = true;
if (!isGitRunner)
{
locale.Translations[langCode] = string.Empty;
Console.WriteLine(
$"Lanugage '{langCode}' is a duplicate of en_US in Locale '{locale.ID}'! Resetting it...");
}
else
{
Console.WriteLine(
$"Lanugage '{langCode}' is a duplicate of en_US in Locale '{locale.ID}'!");
}
}
locale.Translations = locale.Translations.OrderBy(pair => pair.Key)
.ToDictionary(pair => pair.Key, pair => pair.Value);
json.Locales[i] = locale;
}
if (isGitRunner && encounteredIssue)
throw new JsonException("1 or more locales are invalid! Rebuild locally to fix...");
string jsonString = JsonSerializer.Serialize(json, _jsonOptions);
using (StreamWriter sw = new(path))
{
sw.Write(jsonString);
}
} }
Console.WriteLine("Finished Locale Validation Task!"); Console.WriteLine("Finished Locale Validation Task!");
@@ -137,13 +100,10 @@ namespace Ryujinx.BuildValidationTasks
return true; return true;
} }
struct LanguagesJson
{
public Dictionary<string, string> Languages { get; set; }
}
struct LocalesJson struct LocalesJson
{ {
public Dictionary<string, string> Info { get; set; }
public List<string> Languages { get; set; }
public List<LocalesEntry> Locales { get; set; } public List<LocalesEntry> Locales { get; set; }
} }

View File

@@ -386,7 +386,10 @@ namespace Ryujinx.Common.Collections
IntervalTreeNode<TKey, TValue> tmp = LeftOf(replacementNode) ?? RightOf(replacementNode); IntervalTreeNode<TKey, TValue> tmp = LeftOf(replacementNode) ?? RightOf(replacementNode);
tmp?.Parent = ParentOf(replacementNode); if (tmp != null)
{
tmp.Parent = ParentOf(replacementNode);
}
if (ParentOf(replacementNode) == null) if (ParentOf(replacementNode) == null)
{ {

View File

@@ -235,7 +235,10 @@ namespace Ryujinx.Common.Collections
parent = ParentOf(element); parent = ParentOf(element);
color = ColorOf(element); color = ColorOf(element);
child?.Parent = parent; if (child != null)
{
child.Parent = parent;
}
if (parent == null) if (parent == null)
{ {
@@ -255,7 +258,8 @@ namespace Ryujinx.Common.Collections
element.Right = old.Right; element.Right = old.Right;
element.Parent = old.Parent; element.Parent = old.Parent;
element.Predecessor = old.Predecessor; element.Predecessor = old.Predecessor;
element.Predecessor?.Successor = element; if (element.Predecessor != null)
element.Predecessor.Successor = element;
if (ParentOf(old) == null) if (ParentOf(old) == null)
{ {
@@ -288,7 +292,10 @@ namespace Ryujinx.Common.Collections
parent = ParentOf(nodeToDelete); parent = ParentOf(nodeToDelete);
color = ColorOf(nodeToDelete); color = ColorOf(nodeToDelete);
child?.Parent = parent; if (child != null)
{
child.Parent = parent;
}
if (parent == null) if (parent == null)
{ {
@@ -307,9 +314,11 @@ namespace Ryujinx.Common.Collections
{ {
RestoreBalanceAfterRemoval(child); RestoreBalanceAfterRemoval(child);
} }
old.Successor?.Predecessor = old.Predecessor; if (old.Successor != null)
old.Predecessor?.Successor = old.Successor; old.Successor.Predecessor = old.Predecessor;
if (old.Predecessor != null)
old.Predecessor.Successor = old.Successor;
return old; return old;
} }

View File

@@ -250,7 +250,10 @@ namespace Ryujinx.Common.Collections
{ {
T right = RightOf(node); T right = RightOf(node);
node.Right = LeftOf(right); node.Right = LeftOf(right);
node.Right?.Parent = node; if (node.Right != null)
{
node.Right.Parent = node;
}
T nodeParent = ParentOf(node); T nodeParent = ParentOf(node);
right.Parent = nodeParent; right.Parent = nodeParent;
@@ -278,7 +281,10 @@ namespace Ryujinx.Common.Collections
{ {
T left = LeftOf(node); T left = LeftOf(node);
node.Left = RightOf(left); node.Left = RightOf(left);
node.Left?.Parent = node; if (node.Left != null)
{
node.Left.Parent = node;
}
T nodeParent = ParentOf(node); T nodeParent = ParentOf(node);
left.Parent = nodeParent; left.Parent = nodeParent;
@@ -323,7 +329,10 @@ namespace Ryujinx.Common.Collections
/// <param name="color">Color (Boolean)</param> /// <param name="color">Color (Boolean)</param>
protected static void SetColor(T node, bool color) protected static void SetColor(T node, bool color)
{ {
node?.Color = color; if (node != null)
{
node.Color = color;
}
} }
/// <summary> /// <summary>

View File

@@ -328,7 +328,10 @@ namespace Ryujinx.Common.Collections
Node<TKey, TValue> tmp = LeftOf(replacementNode) ?? RightOf(replacementNode); Node<TKey, TValue> tmp = LeftOf(replacementNode) ?? RightOf(replacementNode);
tmp?.Parent = ParentOf(replacementNode); if (tmp != null)
{
tmp.Parent = ParentOf(replacementNode);
}
if (ParentOf(replacementNode) == null) if (ParentOf(replacementNode) == null)
{ {

View File

@@ -1,8 +1,9 @@
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization; using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration namespace Ryujinx.Common.Configuration
{ {
[JsonConverter(typeof(JsonStringEnumConverter<AntiAliasing>))] [JsonConverter(typeof(TypedStringEnumConverter<AntiAliasing>))]
public enum AntiAliasing public enum AntiAliasing
{ {
None, None,

View File

@@ -1,8 +1,9 @@
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization; using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration namespace Ryujinx.Common.Configuration
{ {
[JsonConverter(typeof(JsonStringEnumConverter<AspectRatio>))] [JsonConverter(typeof(TypedStringEnumConverter<AspectRatio>))]
public enum AspectRatio public enum AspectRatio
{ {
Fixed4x3, Fixed4x3,

View File

@@ -1,8 +1,9 @@
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization; using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration namespace Ryujinx.Common.Configuration
{ {
[JsonConverter(typeof(JsonStringEnumConverter<BackendThreading>))] [JsonConverter(typeof(TypedStringEnumConverter<BackendThreading>))]
public enum BackendThreading public enum BackendThreading
{ {
Auto, Auto,

View File

@@ -1,8 +1,9 @@
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization; using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration namespace Ryujinx.Common.Configuration
{ {
[JsonConverter(typeof(JsonStringEnumConverter<GraphicsBackend>))] [JsonConverter(typeof(TypedStringEnumConverter<GraphicsBackend>))]
public enum GraphicsBackend public enum GraphicsBackend
{ {
Vulkan, Vulkan,

View File

@@ -1,8 +1,9 @@
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization; using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration namespace Ryujinx.Common.Configuration
{ {
[JsonConverter(typeof(JsonStringEnumConverter<GraphicsDebugLevel>))] [JsonConverter(typeof(TypedStringEnumConverter<GraphicsDebugLevel>))]
public enum GraphicsDebugLevel public enum GraphicsDebugLevel
{ {
None, None,

View File

@@ -1,8 +1,9 @@
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization; using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration.Hid.Controller namespace Ryujinx.Common.Configuration.Hid.Controller
{ {
[JsonConverter(typeof(JsonStringEnumConverter<GamepadInputId>))] [JsonConverter(typeof(TypedStringEnumConverter<GamepadInputId>))]
public enum GamepadInputId : byte public enum GamepadInputId : byte
{ {
Unbound, Unbound,

View File

@@ -1,8 +1,9 @@
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization; using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration.Hid.Controller.Motion namespace Ryujinx.Common.Configuration.Hid.Controller.Motion
{ {
[JsonConverter(typeof(JsonStringEnumConverter<MotionInputBackendType>))] [JsonConverter(typeof(TypedStringEnumConverter<MotionInputBackendType>))]
public enum MotionInputBackendType : byte public enum MotionInputBackendType : byte
{ {
Invalid, Invalid,

View File

@@ -1,14 +1,15 @@
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization; using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration.Hid.Controller namespace Ryujinx.Common.Configuration.Hid.Controller
{ {
[JsonConverter(typeof(JsonStringEnumConverter<StickInputId>))] [JsonConverter(typeof(TypedStringEnumConverter<StickInputId>))]
public enum StickInputId : byte public enum StickInputId : byte
{ {
Unbound, Unbound,
Left, Left,
Right, Right,
Count, Count,
} }
} }

View File

@@ -1,3 +1,4 @@
using Ryujinx.Common.Utilities;
using System; using System;
using System.Text.Json.Serialization; using System.Text.Json.Serialization;
@@ -5,7 +6,7 @@ namespace Ryujinx.Common.Configuration.Hid
{ {
// This enum was duplicated from Ryujinx.HLE.HOS.Services.Hid.PlayerIndex and should be kept identical // This enum was duplicated from Ryujinx.HLE.HOS.Services.Hid.PlayerIndex and should be kept identical
[Flags] [Flags]
[JsonConverter(typeof(JsonStringEnumConverter<ControllerType>))] [JsonConverter(typeof(TypedStringEnumConverter<ControllerType>))]
public enum ControllerType public enum ControllerType
{ {
None, None,

View File

@@ -1,8 +1,9 @@
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization; using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration.Hid namespace Ryujinx.Common.Configuration.Hid
{ {
[JsonConverter(typeof(JsonStringEnumConverter<InputBackendType>))] [JsonConverter(typeof(TypedStringEnumConverter<InputBackendType>))]
public enum InputBackendType public enum InputBackendType
{ {
Invalid, Invalid,

View File

@@ -1,8 +1,9 @@
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization; using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration.Hid namespace Ryujinx.Common.Configuration.Hid
{ {
[JsonConverter(typeof(JsonStringEnumConverter<Key>))] [JsonConverter(typeof(TypedStringEnumConverter<Key>))]
public enum Key public enum Key
{ {
Unknown, Unknown,

View File

@@ -1,9 +1,10 @@
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization; using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration.Hid namespace Ryujinx.Common.Configuration.Hid
{ {
// This enum was duplicated from Ryujinx.HLE.HOS.Services.Hid.PlayerIndex and should be kept identical // This enum was duplicated from Ryujinx.HLE.HOS.Services.Hid.PlayerIndex and should be kept identical
[JsonConverter(typeof(JsonStringEnumConverter<PlayerIndex>))] [JsonConverter(typeof(TypedStringEnumConverter<PlayerIndex>))]
public enum PlayerIndex public enum PlayerIndex
{ {
Player1 = 0, Player1 = 0,

View File

@@ -1,8 +1,9 @@
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization; using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration namespace Ryujinx.Common.Configuration
{ {
[JsonConverter(typeof(JsonStringEnumConverter<MemoryManagerMode>))] [JsonConverter(typeof(TypedStringEnumConverter<MemoryManagerMode>))]
public enum MemoryManagerMode : byte public enum MemoryManagerMode : byte
{ {
SoftwarePageTable, SoftwarePageTable,

View File

@@ -1,8 +1,9 @@
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization; using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration namespace Ryujinx.Common.Configuration
{ {
[JsonConverter(typeof(JsonStringEnumConverter<ScalingFilter>))] [JsonConverter(typeof(TypedStringEnumConverter<ScalingFilter>))]
public enum ScalingFilter public enum ScalingFilter
{ {
Bilinear, Bilinear,

View File

@@ -1,8 +1,9 @@
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization; using System.Text.Json.Serialization;
namespace Ryujinx.Common.Logging namespace Ryujinx.Common.Logging
{ {
[JsonConverter(typeof(JsonStringEnumConverter<LogClass>))] [JsonConverter(typeof(TypedStringEnumConverter<LogClass>))]
public enum LogClass public enum LogClass
{ {
Application, Application,
@@ -34,7 +35,6 @@ namespace Ryujinx.Common.Logging
ServiceBsd, ServiceBsd,
ServiceBtm, ServiceBtm,
ServiceCaps, ServiceCaps,
ServiceEctx,
ServiceFatal, ServiceFatal,
ServiceFriend, ServiceFriend,
ServiceFs, ServiceFs,

View File

@@ -1,8 +1,9 @@
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization; using System.Text.Json.Serialization;
namespace Ryujinx.Common.Logging namespace Ryujinx.Common.Logging
{ {
[JsonConverter(typeof(JsonStringEnumConverter<LogLevel>))] [JsonConverter(typeof(TypedStringEnumConverter<LogLevel>))]
public enum LogLevel public enum LogLevel
{ {
Debug, Debug,

View File

@@ -7,9 +7,6 @@ namespace Ryujinx.Common.Memory
{ {
private static readonly RecyclableMemoryStreamManager _shared = new(); private static readonly RecyclableMemoryStreamManager _shared = new();
private static readonly ObjectPool<RecyclableMemoryStream> _streamPool =
new(() => new RecyclableMemoryStream(_shared, Guid.NewGuid(), null, 0));
/// <summary> /// <summary>
/// We don't expose the <c>RecyclableMemoryStreamManager</c> directly because version 2.x /// We don't expose the <c>RecyclableMemoryStreamManager</c> directly because version 2.x
/// returns them as <c>MemoryStream</c>. This Shared class is here to a) offer only the GetStream() versions we use /// returns them as <c>MemoryStream</c>. This Shared class is here to a) offer only the GetStream() versions we use
@@ -22,12 +19,7 @@ namespace Ryujinx.Common.Memory
/// </summary> /// </summary>
/// <returns>A <c>RecyclableMemoryStream</c></returns> /// <returns>A <c>RecyclableMemoryStream</c></returns>
public static RecyclableMemoryStream GetStream() public static RecyclableMemoryStream GetStream()
{ => new(_shared);
RecyclableMemoryStream stream = _streamPool.Allocate();
stream.SetLength(0);
return stream;
}
/// <summary> /// <summary>
/// Retrieve a new <c>MemoryStream</c> object with the contents copied from the provided /// Retrieve a new <c>MemoryStream</c> object with the contents copied from the provided
@@ -63,8 +55,7 @@ namespace Ryujinx.Common.Memory
RecyclableMemoryStream stream = null; RecyclableMemoryStream stream = null;
try try
{ {
stream = _streamPool.Allocate(); stream = new RecyclableMemoryStream(_shared, id, tag, buffer.Length);
stream.SetLength(0);
stream.Write(buffer); stream.Write(buffer);
stream.Position = 0; stream.Position = 0;
return stream; return stream;
@@ -92,8 +83,7 @@ namespace Ryujinx.Common.Memory
RecyclableMemoryStream stream = null; RecyclableMemoryStream stream = null;
try try
{ {
stream = _streamPool.Allocate(); stream = new RecyclableMemoryStream(_shared, id, tag, count);
stream.SetLength(0);
stream.Write(buffer, offset, count); stream.Write(buffer, offset, count);
stream.Position = 0; stream.Position = 0;
return stream; return stream;
@@ -104,11 +94,6 @@ namespace Ryujinx.Common.Memory
throw; throw;
} }
} }
public static void ReleaseStream(RecyclableMemoryStream stream)
{
_streamPool.Release(stream);
}
} }
} }
} }

View File

@@ -127,7 +127,7 @@ namespace Ryujinx.Common
public static string[] GetAllAvailableResources(string path, string ext = "") public static string[] GetAllAvailableResources(string path, string ext = "")
{ {
return ResolveManifestPath(path).Item1.GetManifestResourceNames() return ResolveManifestPath(path).Item1.GetManifestResourceNames()
.Where(r => r.StartsWith(path.Replace('/', '.')) && r.EndsWith(ext)) .Where(r => r.EndsWith(ext))
.ToArray(); .ToArray();
} }

View File

@@ -20,21 +20,5 @@ namespace Ryujinx.Common.Utilities
Debug.Assert(res != -1); Debug.Assert(res != -1);
} }
} }
// "dumpable" attribute of the calling process
private const int PR_SET_DUMPABLE = 4;
[DllImport("libc", SetLastError = true)]
private static extern int prctl(int option, int arg2);
public static void SetCoreDumpable(bool dumpable)
{
if (OperatingSystem.IsLinux())
{
int dumpableInt = dumpable ? 1 : 0;
int result = prctl(PR_SET_DUMPABLE, dumpableInt);
Debug.Assert(result == 0);
}
}
} }
} }

View File

@@ -0,0 +1,37 @@
#nullable enable
using Ryujinx.Common.Logging;
using System;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Utilities
{
/// <summary>
/// Specifies that value of <see cref="TEnum"/> will be serialized as string in JSONs
/// </summary>
/// <remarks>
/// Trimming friendly alternative to <see cref="JsonStringEnumConverter"/>.
/// Get rid of this converter if dotnet supports similar functionality out of the box.
/// </remarks>
/// <typeparam name="TEnum">Type of enum to serialize</typeparam>
public sealed class TypedStringEnumConverter<TEnum> : JsonConverter<TEnum> where TEnum : struct, Enum
{
public override TEnum Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
{
string? enumValue = reader.GetString();
if (Enum.TryParse(enumValue, out TEnum value))
{
return value;
}
Logger.Warning?.Print(LogClass.Configuration, $"Failed to parse enum value \"{enumValue}\" for {typeof(TEnum)}, using default \"{default(TEnum)}\"");
return default;
}
public override void Write(Utf8JsonWriter writer, TEnum value, JsonSerializerOptions options)
{
writer.WriteStringValue(value.ToString());
}
}
}

View File

@@ -30,9 +30,9 @@ namespace ARMeilleure.Common
/// <summary> /// <summary>
/// Base address for the page. /// Base address for the page.
/// </summary> /// </summary>
public readonly nint Address; public readonly IntPtr Address;
public AddressTablePage(bool isSparse, nint address) public AddressTablePage(bool isSparse, IntPtr address)
{ {
IsSparse = isSparse; IsSparse = isSparse;
Address = address; Address = address;
@@ -47,20 +47,20 @@ namespace ARMeilleure.Common
public readonly SparseMemoryBlock Block; public readonly SparseMemoryBlock Block;
private readonly TrackingEventDelegate _trackingEvent; private readonly TrackingEventDelegate _trackingEvent;
public TableSparseBlock(ulong size, Action<nint> ensureMapped, PageInitDelegate pageInit) public TableSparseBlock(ulong size, Action<IntPtr> ensureMapped, PageInitDelegate pageInit)
{ {
SparseMemoryBlock block = new(size, pageInit, null); SparseMemoryBlock block = new(size, pageInit, null);
_trackingEvent = (address, size, write) => _trackingEvent = (address, size, write) =>
{ {
ulong pointer = (ulong)block.Block.Pointer + address; ulong pointer = (ulong)block.Block.Pointer + address;
ensureMapped((nint)pointer); ensureMapped((IntPtr)pointer);
return pointer; return pointer;
}; };
bool added = NativeSignalHandler.AddTrackedRegion( bool added = NativeSignalHandler.AddTrackedRegion(
(nuint)block.Block.Pointer, (nuint)block.Block.Pointer,
(nuint)(block.Block.Pointer + (nint)block.Block.Size), (nuint)(block.Block.Pointer + (IntPtr)block.Block.Size),
Marshal.GetFunctionPointerForDelegate(_trackingEvent)); Marshal.GetFunctionPointerForDelegate(_trackingEvent));
if (!added) if (!added)
@@ -116,7 +116,7 @@ namespace ARMeilleure.Common
} }
/// <inheritdoc/> /// <inheritdoc/>
public nint Base public IntPtr Base
{ {
get get
{ {
@@ -124,7 +124,7 @@ namespace ARMeilleure.Common
lock (_pages) lock (_pages)
{ {
return (nint)GetRootPage(); return (IntPtr)GetRootPage();
} }
} }
} }
@@ -240,7 +240,7 @@ namespace ARMeilleure.Common
long index = Levels[^1].GetValue(address); long index = Levels[^1].GetValue(address);
EnsureMapped((nint)(page + index)); EnsureMapped((IntPtr)(page + index));
return ref page[index]; return ref page[index];
} }
@@ -284,7 +284,7 @@ namespace ARMeilleure.Common
/// Ensure the given pointer is mapped in any overlapping sparse reservations. /// Ensure the given pointer is mapped in any overlapping sparse reservations.
/// </summary> /// </summary>
/// <param name="ptr">Pointer to be mapped</param> /// <param name="ptr">Pointer to be mapped</param>
private void EnsureMapped(nint ptr) private void EnsureMapped(IntPtr ptr)
{ {
if (Sparse) if (Sparse)
{ {
@@ -299,7 +299,7 @@ namespace ARMeilleure.Common
{ {
SparseMemoryBlock sparse = reserved.Block; SparseMemoryBlock sparse = reserved.Block;
if (ptr >= sparse.Block.Pointer && ptr < sparse.Block.Pointer + (nint)sparse.Block.Size) if (ptr >= sparse.Block.Pointer && ptr < sparse.Block.Pointer + (IntPtr)sparse.Block.Size)
{ {
sparse.EnsureMapped((ulong)(ptr - sparse.Block.Pointer)); sparse.EnsureMapped((ulong)(ptr - sparse.Block.Pointer));
@@ -319,15 +319,15 @@ namespace ARMeilleure.Common
/// </summary> /// </summary>
/// <param name="level">Level to get the fill value for</param> /// <param name="level">Level to get the fill value for</param>
/// <returns>The fill value</returns> /// <returns>The fill value</returns>
private nint GetFillValue(int level) private IntPtr GetFillValue(int level)
{ {
if (_fillBottomLevel != null && level == Levels.Length - 2) if (_fillBottomLevel != null && level == Levels.Length - 2)
{ {
return (nint)_fillBottomLevelPtr; return (IntPtr)_fillBottomLevelPtr;
} }
else else
{ {
return nint.Zero; return IntPtr.Zero;
} }
} }
@@ -379,7 +379,7 @@ namespace ARMeilleure.Common
/// <param name="fill">Fill value</param> /// <param name="fill">Fill value</param>
/// <param name="leaf"><see langword="true"/> if leaf; otherwise <see langword="false"/></param> /// <param name="leaf"><see langword="true"/> if leaf; otherwise <see langword="false"/></param>
/// <returns>Allocated block</returns> /// <returns>Allocated block</returns>
private nint Allocate<T>(int length, T fill, bool leaf) where T : unmanaged private IntPtr Allocate<T>(int length, T fill, bool leaf) where T : unmanaged
{ {
int size = sizeof(T) * length; int size = sizeof(T) * length;
@@ -405,7 +405,7 @@ namespace ARMeilleure.Common
} }
} }
page = new AddressTablePage(true, block.Block.Pointer + (nint)_sparseReservedOffset); page = new AddressTablePage(true, block.Block.Pointer + (IntPtr)_sparseReservedOffset);
_sparseReservedOffset += (ulong)size; _sparseReservedOffset += (ulong)size;
@@ -413,7 +413,7 @@ namespace ARMeilleure.Common
} }
else else
{ {
nint address = (nint)NativeAllocator.Instance.Allocate((uint)size); IntPtr address = (IntPtr)NativeAllocator.Instance.Allocate((uint)size);
page = new AddressTablePage(false, address); page = new AddressTablePage(false, address);
Span<T> span = new((void*)page.Address, length); Span<T> span = new((void*)page.Address, length);

View File

@@ -82,7 +82,7 @@ namespace Ryujinx.Graphics.GAL
void SetRasterizerDiscard(bool discard); void SetRasterizerDiscard(bool discard);
void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMask); void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMask);
void SetRenderTargets(Span<ITexture> colors, ITexture depthStencil); void SetRenderTargets(ITexture[] colors, ITexture depthStencil);
void SetScissors(ReadOnlySpan<Rectangle<int>> regions); void SetScissors(ReadOnlySpan<Rectangle<int>> regions);

View File

@@ -1,6 +1,5 @@
using Ryujinx.Graphics.GAL.Multithreading.Model; using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources; using Ryujinx.Graphics.GAL.Multithreading.Resources;
using System;
using System.Buffers; using System.Buffers;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands namespace Ryujinx.Graphics.GAL.Multithreading.Commands
@@ -9,13 +8,11 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{ {
public static readonly ArrayPool<ITexture> ArrayPool = ArrayPool<ITexture>.Create(512, 50); public static readonly ArrayPool<ITexture> ArrayPool = ArrayPool<ITexture>.Create(512, 50);
public readonly CommandType CommandType => CommandType.SetRenderTargets; public readonly CommandType CommandType => CommandType.SetRenderTargets;
private int _colorsCount;
private TableRef<ITexture[]> _colors; private TableRef<ITexture[]> _colors;
private TableRef<ITexture> _depthStencil; private TableRef<ITexture> _depthStencil;
public void Set(int colorsCount, TableRef<ITexture[]> colors, TableRef<ITexture> depthStencil) public void Set(TableRef<ITexture[]> colors, TableRef<ITexture> depthStencil)
{ {
_colorsCount = colorsCount;
_colors = colors; _colors = colors;
_depthStencil = depthStencil; _depthStencil = depthStencil;
} }
@@ -23,15 +20,16 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
public static void Run(ref SetRenderTargetsCommand command, ThreadedRenderer threaded, IRenderer renderer) public static void Run(ref SetRenderTargetsCommand command, ThreadedRenderer threaded, IRenderer renderer)
{ {
ITexture[] colors = command._colors.Get(threaded); ITexture[] colors = command._colors.Get(threaded);
Span<ITexture> colorsSpan = colors.AsSpan(0, command._colorsCount); ITexture[] colorsCopy = ArrayPool.Rent(colors.Length);
for (int i = 0; i < colorsSpan.Length; i++) for (int i = 0; i < colors.Length; i++)
{ {
colorsSpan[i] = ((ThreadedTexture)colorsSpan[i])?.Base; colorsCopy[i] = ((ThreadedTexture)colors[i])?.Base;
} }
renderer.Pipeline.SetRenderTargets(colorsSpan, command._depthStencil.GetAs<ThreadedTexture>(threaded)?.Base); renderer.Pipeline.SetRenderTargets(colorsCopy, command._depthStencil.GetAs<ThreadedTexture>(threaded)?.Base);
ArrayPool.Return(colorsCopy);
ArrayPool.Return(colors); ArrayPool.Return(colors);
} }
} }

View File

@@ -267,12 +267,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading
_renderer.QueueCommand(); _renderer.QueueCommand();
} }
public unsafe void SetRenderTargets(Span<ITexture> colors, ITexture depthStencil) public unsafe void SetRenderTargets(ITexture[] colors, ITexture depthStencil)
{ {
ITexture[] colorsCopy = SetRenderTargetsCommand.ArrayPool.Rent(colors.Length); ITexture[] colorsCopy = SetRenderTargetsCommand.ArrayPool.Rent(colors.Length);
colors.CopyTo(colorsCopy.AsSpan()); colors.CopyTo(colorsCopy, 0);
_renderer.New<SetRenderTargetsCommand>()->Set(colors.Length, Ref(colorsCopy), Ref(depthStencil)); _renderer.New<SetRenderTargetsCommand>()->Set(Ref(colorsCopy), Ref(depthStencil));
_renderer.QueueCommand(); _renderer.QueueCommand();
} }

View File

@@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
/// </summary> /// </summary>
public class ThreadedRenderer : IRenderer public class ThreadedRenderer : IRenderer
{ {
private const int SpanPoolBytes = 8 * 1024 * 1024; private const int SpanPoolBytes = 4 * 1024 * 1024;
private const int MaxRefsPerCommand = 2; private const int MaxRefsPerCommand = 2;
private const int QueueCount = 10000; private const int QueueCount = 10000;

View File

@@ -404,12 +404,9 @@ namespace Ryujinx.Graphics.Gpu
if (force || _pendingSync || (syncPoint && SyncpointActions.Count > 0)) if (force || _pendingSync || (syncPoint && SyncpointActions.Count > 0))
{ {
for (int i = 0; i < SyncActions.Count; i++) foreach (ISyncActionHandler action in SyncActions)
{ {
if (SyncActions[i].SyncPreAction(syncPoint)) action.SyncPreAction(syncPoint);
{
SyncActions.RemoveAt(i--);
}
} }
foreach (ISyncActionHandler action in SyncpointActions) foreach (ISyncActionHandler action in SyncpointActions)

View File

@@ -658,7 +658,7 @@ namespace Ryujinx.Graphics.Gpu.Image
bool canImport = Storage.Info.IsLinear && Storage.Info.Stride >= Storage.Info.Width * Storage.Info.FormatInfo.BytesPerPixel; bool canImport = Storage.Info.IsLinear && Storage.Info.Stride >= Storage.Info.Width * Storage.Info.FormatInfo.BytesPerPixel;
nint hostPointer = canImport ? _physicalMemory.GetHostPointer(Storage.Range) : 0; IntPtr hostPointer = canImport ? _physicalMemory.GetHostPointer(Storage.Range) : 0;
if (hostPointer != 0 && _context.Renderer.PrepareHostMapping(hostPointer, Storage.Size)) if (hostPointer != 0 && _context.Renderer.PrepareHostMapping(hostPointer, Storage.Size))
{ {

View File

@@ -411,7 +411,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// flushes often enough, which is determined by the flush balance. /// flushes often enough, which is determined by the flush balance.
/// </summary> /// </summary>
/// <inheritdoc/> /// <inheritdoc/>
public bool SyncPreAction(bool syncpoint) public void SyncPreAction(bool syncpoint)
{ {
if (syncpoint || NextSyncCopies()) if (syncpoint || NextSyncCopies())
{ {
@@ -421,8 +421,6 @@ namespace Ryujinx.Graphics.Gpu.Image
_registeredBufferSync = _modifiedSync; _registeredBufferSync = _modifiedSync;
} }
} }
return true;
} }
/// <summary> /// <summary>

View File

@@ -15,7 +15,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <summary> /// <summary>
/// Buffer, used to store vertex and index data, uniform and storage buffers, and others. /// Buffer, used to store vertex and index data, uniform and storage buffers, and others.
/// </summary> /// </summary>
class Buffer : INonOverlappingRange<Buffer>, ISyncActionHandler, IDisposable class Buffer : INonOverlappingRange, ISyncActionHandler, IDisposable
{ {
private const ulong GranularBufferThreshold = 4096; private const ulong GranularBufferThreshold = 4096;
@@ -41,9 +41,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// End address of the buffer in guest memory. /// End address of the buffer in guest memory.
/// </summary> /// </summary>
public ulong EndAddress => Address + Size; public ulong EndAddress => Address + Size;
public Buffer Next { get; set; }
public Buffer Previous { get; set; }
/// <summary> /// <summary>
/// Increments when the buffer is (partially) unmapped or disposed. /// Increments when the buffer is (partially) unmapped or disposed.
@@ -90,7 +87,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
private readonly bool _useGranular; private readonly bool _useGranular;
private bool _syncActionRegistered; private bool _syncActionRegistered;
private bool _bufferInherited;
private int _referenceCount = 1; private int _referenceCount = 1;
@@ -117,7 +113,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
ulong size, ulong size,
BufferStage stage, BufferStage stage,
bool sparseCompatible, bool sparseCompatible,
Buffer[] baseBuffers) RangeItem<Buffer>[] baseBuffers)
{ {
_context = context; _context = context;
_physicalMemory = physicalMemory; _physicalMemory = physicalMemory;
@@ -138,15 +134,15 @@ namespace Ryujinx.Graphics.Gpu.Memory
if (baseBuffers.Length != 0) if (baseBuffers.Length != 0)
{ {
baseHandles = new List<IRegionHandle>(); baseHandles = new List<IRegionHandle>();
foreach (Buffer item in baseBuffers) foreach (RangeItem<Buffer> item in baseBuffers)
{ {
if (item._useGranular) if (item.Value._useGranular)
{ {
baseHandles.AddRange(item._memoryTrackingGranular.Handles); baseHandles.AddRange(item.Value._memoryTrackingGranular.Handles);
} }
else else
{ {
baseHandles.Add(item._memoryTracking); baseHandles.Add(item.Value._memoryTracking);
} }
} }
} }
@@ -251,14 +247,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// Checks if a given range overlaps with the buffer. /// Checks if a given range overlaps with the buffer.
/// </summary> /// </summary>
/// <param name="address">Start address of the range</param> /// <param name="address">Start address of the range</param>
/// <param name="endAddress">End address of the range</param> /// <param name="size">Size in bytes of the range</param>
/// <returns>True if the range overlaps, false otherwise</returns> /// <returns>True if the range overlaps, false otherwise</returns>
public bool OverlapsWith(ulong address, ulong endAddress) public bool OverlapsWith(ulong address, ulong size)
{ {
return Address < endAddress && address < EndAddress; return Address < address + size && address < EndAddress;
} }
public INonOverlappingRange<Buffer> Split(ulong splitAddress) public INonOverlappingRange Split(ulong splitAddress)
{ {
throw new NotImplementedException(); throw new NotImplementedException();
} }
@@ -393,16 +389,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// This will copy any buffer ranges designated for pre-flushing. /// This will copy any buffer ranges designated for pre-flushing.
/// </summary> /// </summary>
/// <param name="syncpoint">True if the action is a guest syncpoint</param> /// <param name="syncpoint">True if the action is a guest syncpoint</param>
public bool SyncPreAction(bool syncpoint) public void SyncPreAction(bool syncpoint)
{ {
if (_bufferInherited)
{
return true;
}
if (_referenceCount == 0) if (_referenceCount == 0)
{ {
return false; return;
} }
if (BackingState.ShouldChangeBacking()) if (BackingState.ShouldChangeBacking())
@@ -419,8 +410,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
_modifiedRanges?.GetRangesAtSync(Address, Size, _context.SyncNumber, _syncPreRangeAction); _modifiedRanges?.GetRangesAtSync(Address, Size, _context.SyncNumber, _syncPreRangeAction);
} }
} }
return false;
} }
void SyncPreRangeAction(ulong address, ulong size) void SyncPreRangeAction(ulong address, ulong size)
@@ -437,13 +426,10 @@ namespace Ryujinx.Graphics.Gpu.Memory
{ {
_syncActionRegistered = false; _syncActionRegistered = false;
if (_bufferInherited)
{
return true;
}
if (_useGranular) if (_useGranular)
{ {
_modifiedRanges?.GetRanges(Address, Size, _syncRangeAction); _modifiedRanges?.GetRanges(Address, Size, _syncRangeAction);
} }
else else
@@ -467,8 +453,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="from">The buffer to inherit from</param> /// <param name="from">The buffer to inherit from</param>
public void InheritModifiedRanges(Buffer from) public void InheritModifiedRanges(Buffer from)
{ {
from._bufferInherited = true;
if (from._modifiedRanges is { HasRanges: true }) if (from._modifiedRanges is { HasRanges: true })
{ {
if (from._syncActionRegistered && !_syncActionRegistered) if (from._syncActionRegistered && !_syncActionRegistered)

View File

@@ -56,7 +56,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="parent">Parent buffer</param> /// <param name="parent">Parent buffer</param>
/// <param name="stage">Initial buffer stage</param> /// <param name="stage">Initial buffer stage</param>
/// <param name="baseBuffers">Buffers to inherit state from</param> /// <param name="baseBuffers">Buffers to inherit state from</param>
public BufferBackingState(GpuContext context, Buffer parent, BufferStage stage, Buffer[] baseBuffers) public BufferBackingState(GpuContext context, Buffer parent, BufferStage stage, RangeItem<Buffer>[] baseBuffers)
{ {
_size = (int)parent.Size; _size = (int)parent.Size;
_systemMemoryType = context.Capabilities.MemoryType; _systemMemoryType = context.Capabilities.MemoryType;
@@ -102,9 +102,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
if (baseBuffers.Length != 0) if (baseBuffers.Length != 0)
{ {
foreach (Buffer item in baseBuffers) foreach (RangeItem<Buffer> item in baseBuffers)
{ {
CombineState(item.BackingState); CombineState(item.Value.BackingState);
} }
} }
} }

View File

@@ -79,13 +79,16 @@ namespace Ryujinx.Graphics.Gpu.Memory
for (int index = 0; index < range.Count; index++) for (int index = 0; index < range.Count; index++)
{ {
MemoryRange subRange = range.GetSubRange(index); MemoryRange subRange = range.GetSubRange(index);
ReadOnlySpan<Buffer> overlaps = _buffers.FindOverlapsAsSpan(subRange.Address, subRange.Size); _buffers.Lock.EnterReadLock();
Span<RangeItem<Buffer>> overlaps = _buffers.FindOverlapsAsSpan(subRange.Address, subRange.Size);
for (int i = 0; i < overlaps.Length; i++) for (int i = 0; i < overlaps.Length; i++)
{ {
overlaps[i].Unmapped(subRange.Address, subRange.Size); overlaps[i].Value.Unmapped(subRange.Address, subRange.Size);
} }
_buffers.Lock.ExitReadLock();
} }
} }
@@ -325,7 +328,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
ulong alignedEndAddress = (endAddress + alignmentMask) & ~alignmentMask; ulong alignedEndAddress = (endAddress + alignmentMask) & ~alignmentMask;
ulong alignedSize = alignedEndAddress - alignedAddress; ulong alignedSize = alignedEndAddress - alignedAddress;
Buffer buffer = _buffers.FindOverlap(alignedAddress, alignedSize); Buffer buffer = _buffers.FindOverlap(alignedAddress, alignedSize).Value;
BufferRange bufferRange = buffer.GetRange(alignedAddress, alignedSize, false); BufferRange bufferRange = buffer.GetRange(alignedAddress, alignedSize, false);
alignedSubRanges[i] = new MemoryRange(alignedAddress, alignedSize); alignedSubRanges[i] = new MemoryRange(alignedAddress, alignedSize);
@@ -392,7 +395,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
if (subRange.Address != MemoryManager.PteUnmapped) if (subRange.Address != MemoryManager.PteUnmapped)
{ {
Buffer buffer = _buffers.FindOverlap(subRange.Address, subRange.Size); Buffer buffer = _buffers.FindOverlap(subRange.Address, subRange.Size).Value;
virtualBuffer.AddPhysicalDependency(buffer, subRange.Address, dstOffset, subRange.Size); virtualBuffer.AddPhysicalDependency(buffer, subRange.Address, dstOffset, subRange.Size);
physicalBuffers.Add(buffer); physicalBuffers.Add(buffer);
@@ -484,7 +487,10 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="stage">The type of usage that created the buffer</param> /// <param name="stage">The type of usage that created the buffer</param>
private void CreateBufferAligned(ulong address, ulong size, BufferStage stage) private void CreateBufferAligned(ulong address, ulong size, BufferStage stage)
{ {
ReadOnlySpan<Buffer> overlaps = _buffers.FindOverlapsAsSpan(address, size); Buffer newBuffer = null;
_buffers.Lock.EnterWriteLock();
Span<RangeItem<Buffer>> overlaps = _buffers.FindOverlapsAsSpan(address, size);
if (overlaps.Length != 0) if (overlaps.Length != 0)
{ {
@@ -515,7 +521,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
{ {
// Try to grow the buffer by 1.5x of its current size. // Try to grow the buffer by 1.5x of its current size.
// This improves performance in the cases where the buffer is resized often by small amounts. // This improves performance in the cases where the buffer is resized often by small amounts.
ulong existingSize = overlaps[0].Size; ulong existingSize = overlaps[0].Value.Size;
ulong growthSize = (existingSize + Math.Min(existingSize >> 1, MaxDynamicGrowthSize)) & ~BufferAlignmentMask; ulong growthSize = (existingSize + Math.Min(existingSize >> 1, MaxDynamicGrowthSize)) & ~BufferAlignmentMask;
size = Math.Max(size, growthSize); size = Math.Max(size, growthSize);
@@ -529,22 +535,39 @@ namespace Ryujinx.Graphics.Gpu.Memory
for (int i = 0; i < overlaps.Length; i++) for (int i = 0; i < overlaps.Length; i++)
{ {
anySparseCompatible |= overlaps[i].SparseCompatible; anySparseCompatible |= overlaps[i].Value.SparseCompatible;
} }
Buffer[] overlapsArray = overlaps.ToArray(); RangeItem<Buffer>[] overlapsArray = overlaps.ToArray();
_buffers.RemoveRange(overlaps[0], overlaps[^1]); _buffers.RemoveRange(overlaps[0], overlaps[^1]);
_buffers.Lock.ExitWriteLock();
ulong newSize = endAddress - address; ulong newSize = endAddress - address;
_buffers.Add(CreateBufferAligned(address, newSize, stage, anySparseCompatible, overlapsArray)); newBuffer = CreateBufferAligned(address, newSize, stage, anySparseCompatible, overlapsArray);
}
else
{
_buffers.Lock.ExitWriteLock();
} }
} }
else else
{ {
_buffers.Lock.ExitWriteLock();
// No overlap, just create a new buffer. // No overlap, just create a new buffer.
_buffers.Add(new(_context, _physicalMemory, address, size, stage, sparseCompatible: false, [])); newBuffer = new(_context, _physicalMemory, address, size, stage, sparseCompatible: false, []);
}
if (newBuffer is not null)
{
_buffers.Lock.EnterWriteLock();
_buffers.Add(newBuffer);
_buffers.Lock.ExitWriteLock();
} }
} }
@@ -560,8 +583,10 @@ namespace Ryujinx.Graphics.Gpu.Memory
private void CreateBufferAligned(ulong address, ulong size, BufferStage stage, ulong alignment) private void CreateBufferAligned(ulong address, ulong size, BufferStage stage, ulong alignment)
{ {
bool sparseAligned = alignment >= SparseBufferAlignmentSize; bool sparseAligned = alignment >= SparseBufferAlignmentSize;
Buffer newBuffer = null;
ReadOnlySpan<Buffer> overlaps = _buffers.FindOverlapsAsSpan(address, size); _buffers.Lock.EnterWriteLock();
Span<RangeItem<Buffer>> overlaps = _buffers.FindOverlapsAsSpan(address, size);
if (overlaps.Length != 0) if (overlaps.Length != 0)
{ {
@@ -573,7 +598,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
if (overlaps[0].Address > address || if (overlaps[0].Address > address ||
overlaps[0].EndAddress < endAddress || overlaps[0].EndAddress < endAddress ||
(overlaps[0].Address & (alignment - 1)) != 0 || (overlaps[0].Address & (alignment - 1)) != 0 ||
(!overlaps[0].SparseCompatible && sparseAligned)) (!overlaps[0].Value.SparseCompatible && sparseAligned))
{ {
// We need to make sure the new buffer is properly aligned. // We need to make sure the new buffer is properly aligned.
// However, after the range is aligned, it is possible that it // However, after the range is aligned, it is possible that it
@@ -597,18 +622,35 @@ namespace Ryujinx.Graphics.Gpu.Memory
ulong newSize = endAddress - address; ulong newSize = endAddress - address;
Buffer[] overlapsArray = overlaps.ToArray(); RangeItem<Buffer>[] overlapsArray = overlaps.ToArray();
_buffers.RemoveRange(overlaps[0], overlaps[^1]); _buffers.RemoveRange(overlaps[0], overlaps[^1]);
_buffers.Add(CreateBufferAligned(address, newSize, stage, sparseAligned, overlapsArray)); _buffers.Lock.ExitWriteLock();
newBuffer = CreateBufferAligned(address, newSize, stage, sparseAligned, overlapsArray);
}
else
{
_buffers.Lock.ExitWriteLock();
} }
} }
else else
{ {
_buffers.Lock.ExitWriteLock();
// No overlap, just create a new buffer. // No overlap, just create a new buffer.
_buffers.Add(new(_context, _physicalMemory, address, size, stage, sparseAligned, [])); newBuffer = new(_context, _physicalMemory, address, size, stage, sparseAligned, []);
} }
if (newBuffer is not null)
{
_buffers.Lock.EnterWriteLock();
_buffers.Add(newBuffer);
_buffers.Lock.ExitWriteLock();
}
} }
/// <summary> /// <summary>
@@ -621,13 +663,13 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="stage">The type of usage that created the buffer</param> /// <param name="stage">The type of usage that created the buffer</param>
/// <param name="sparseCompatible">Indicates if the buffer can be used in a sparse buffer mapping</param> /// <param name="sparseCompatible">Indicates if the buffer can be used in a sparse buffer mapping</param>
/// <param name="overlaps">Buffers overlapping the range</param> /// <param name="overlaps">Buffers overlapping the range</param>
private Buffer CreateBufferAligned(ulong address, ulong size, BufferStage stage, bool sparseCompatible, Buffer[] overlaps) private Buffer CreateBufferAligned(ulong address, ulong size, BufferStage stage, bool sparseCompatible, RangeItem<Buffer>[] overlaps)
{ {
Buffer newBuffer = new(_context, _physicalMemory, address, size, stage, sparseCompatible, overlaps); Buffer newBuffer = new(_context, _physicalMemory, address, size, stage, sparseCompatible, overlaps);
for (int index = 0; index < overlaps.Length; index++) for (int index = 0; index < overlaps.Length; index++)
{ {
Buffer buffer = overlaps[index]; Buffer buffer = overlaps[index].Value;
int dstOffset = (int)(buffer.Address - newBuffer.Address); int dstOffset = (int)(buffer.Address - newBuffer.Address);
@@ -855,7 +897,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
{ {
MemoryRange subRange = range.GetSubRange(i); MemoryRange subRange = range.GetSubRange(i);
Buffer subBuffer = _buffers.FindOverlap(subRange.Address, subRange.Size); Buffer subBuffer = _buffers.FindOverlap(subRange.Address, subRange.Size).Value;
subBuffer.SynchronizeMemory(subRange.Address, subRange.Size); subBuffer.SynchronizeMemory(subRange.Address, subRange.Size);
@@ -903,7 +945,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
if (size != 0) if (size != 0)
{ {
buffer = _buffers.FindOverlap(address, size); buffer = _buffers.FindOverlap(address, size).Value;
buffer.CopyFromDependantVirtualBuffers(); buffer.CopyFromDependantVirtualBuffers();
buffer.SynchronizeMemory(address, size); buffer.SynchronizeMemory(address, size);
@@ -915,7 +957,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
} }
else else
{ {
buffer = _buffers.FindOverlapFast(address, 1); buffer = _buffers.FindOverlapFast(address, 1).Value;
} }
return buffer; return buffer;
@@ -953,7 +995,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
{ {
if (size != 0) if (size != 0)
{ {
Buffer buffer = _buffers.FindOverlap(address, size); Buffer buffer = _buffers.FindOverlap(address, size).Value;
if (copyBackVirtual) if (copyBackVirtual)
{ {

View File

@@ -8,7 +8,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <summary> /// <summary>
/// A range within a buffer that has been modified by the GPU. /// A range within a buffer that has been modified by the GPU.
/// </summary> /// </summary>
class BufferModifiedRange : INonOverlappingRange<BufferModifiedRange> class BufferModifiedRange : INonOverlappingRange
{ {
/// <summary> /// <summary>
/// Start address of the range in guest memory. /// Start address of the range in guest memory.
@@ -24,9 +24,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// End address of the range in guest memory. /// End address of the range in guest memory.
/// </summary> /// </summary>
public ulong EndAddress => Address + Size; public ulong EndAddress => Address + Size;
public BufferModifiedRange Next { get; set; }
public BufferModifiedRange Previous { get; set; }
/// <summary> /// <summary>
/// The GPU sync number at the time of the last modification. /// The GPU sync number at the time of the last modification.
@@ -57,14 +54,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// Checks if a given range overlaps with the modified range. /// Checks if a given range overlaps with the modified range.
/// </summary> /// </summary>
/// <param name="address">Start address of the range</param> /// <param name="address">Start address of the range</param>
/// <param name="endAddress">End address of the range</param> /// <param name="size">Size in bytes of the range</param>
/// <returns>True if the range overlaps, false otherwise</returns> /// <returns>True if the range overlaps, false otherwise</returns>
public bool OverlapsWith(ulong address, ulong endAddress) public bool OverlapsWith(ulong address, ulong size)
{ {
return Address < endAddress && address < EndAddress; return Address < address + size && address < EndAddress;
} }
public INonOverlappingRange<BufferModifiedRange> Split(ulong splitAddress) public INonOverlappingRange Split(ulong splitAddress)
{ {
throw new NotImplementedException(); throw new NotImplementedException();
} }
@@ -122,11 +119,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
// Slices a given region using the modified regions in the list. Calls the action for the new slices. // Slices a given region using the modified regions in the list. Calls the action for the new slices.
Lock.EnterReadLock(); Lock.EnterReadLock();
ReadOnlySpan<BufferModifiedRange> overlaps = FindOverlapsAsSpan(address, size); Span<RangeItem<BufferModifiedRange>> overlaps = FindOverlapsAsSpan(address, size);
for (int i = 0; i < overlaps.Length; i++) for (int i = 0; i < overlaps.Length; i++)
{ {
BufferModifiedRange overlap = overlaps[i]; BufferModifiedRange overlap = overlaps[i].Value;
if (overlap.Address > address) if (overlap.Address > address)
{ {
@@ -160,7 +157,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
ulong syncNumber = _context.SyncNumber; ulong syncNumber = _context.SyncNumber;
// We may overlap with some existing modified regions. They must be cut into by the new entry. // We may overlap with some existing modified regions. They must be cut into by the new entry.
Lock.EnterWriteLock(); Lock.EnterWriteLock();
(BufferModifiedRange first, BufferModifiedRange last) = FindOverlapsAsNodes(address, size); (RangeItem<BufferModifiedRange> first, RangeItem<BufferModifiedRange> last) = FindOverlapsAsNodes(address, size);
if (first is null) if (first is null)
{ {
@@ -173,39 +170,34 @@ namespace Ryujinx.Graphics.Gpu.Memory
{ {
if (first.Address == address && first.EndAddress == endAddress) if (first.Address == address && first.EndAddress == endAddress)
{ {
first.SyncNumber = syncNumber; first.Value.SyncNumber = syncNumber;
first.Parent = this; first.Value.Parent = this;
Lock.ExitWriteLock(); Lock.ExitWriteLock();
return; return;
} }
if (first.Address < address) if (first.Address < address)
{ {
first.Value.Size = address - first.Address;
Update(first);
if (first.EndAddress > endAddress) if (first.EndAddress > endAddress)
{ {
Add(new BufferModifiedRange(endAddress, first.EndAddress - endAddress, Add(new BufferModifiedRange(endAddress, first.EndAddress - endAddress,
first.SyncNumber, first.Parent)); first.Value.SyncNumber, first.Value.Parent));
} }
first.Size = address - first.Address;
} }
else else
{ {
if (first.EndAddress > endAddress) if (first.EndAddress > endAddress)
{ {
first.Size = first.EndAddress - endAddress; first.Value.Size = first.EndAddress - endAddress;
first.Address = endAddress; first.Value.Address = endAddress;
Update(first);
} }
else else
{ {
first.Address = address; Remove(first.Value);
first.Size = size;
first.SyncNumber = syncNumber;
first.Parent = this;
Lock.ExitWriteLock();
return;
} }
} }
@@ -215,39 +207,38 @@ namespace Ryujinx.Graphics.Gpu.Memory
return; return;
} }
BufferModifiedRange buffPre = null;
BufferModifiedRange buffPost = null;
bool extendsPost = false;
bool extendsPre = false;
if (first.Address < address) if (first.Address < address)
{ {
first.Size = address - first.Address; buffPre = new BufferModifiedRange(first.Address, address - first.Address,
first = first.Next; first.Value.SyncNumber, first.Value.Parent);
extendsPre = true;
} }
if (last.EndAddress > endAddress) if (last.EndAddress > endAddress)
{ {
last.Size = last.EndAddress - endAddress; buffPost = new BufferModifiedRange(endAddress, last.EndAddress - endAddress,
last.Address = endAddress; last.Value.SyncNumber, last.Value.Parent);
last = last.Previous; extendsPost = true;
} }
if (first.Address < last.Address) RemoveRange(first, last);
if (extendsPre)
{ {
RemoveRange(first.Next, last); Add(buffPre);
first.Address = address;
first.Size = size;
first.SyncNumber = syncNumber;
first.Parent = this;
} }
else if (first.Address == last.Address)
if (extendsPost)
{ {
first.Address = address; Add(buffPost);
first.Size = size;
first.SyncNumber = syncNumber;
first.Parent = this;
} }
else
{ Add(new BufferModifiedRange(address, size, syncNumber, this));
Add(new BufferModifiedRange(address, size, syncNumber, this));
}
Lock.ExitWriteLock(); Lock.ExitWriteLock();
} }
@@ -261,11 +252,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
public void GetRangesAtSync(ulong address, ulong size, ulong syncNumber, Action<ulong, ulong> rangeAction) public void GetRangesAtSync(ulong address, ulong size, ulong syncNumber, Action<ulong, ulong> rangeAction)
{ {
Lock.EnterReadLock(); Lock.EnterReadLock();
ReadOnlySpan<BufferModifiedRange> overlaps = FindOverlapsAsSpan(address, size); Span<RangeItem<BufferModifiedRange>> overlaps = FindOverlapsAsSpan(address, size);
for (int i = 0; i < overlaps.Length; i++) for (int i = 0; i < overlaps.Length; i++)
{ {
BufferModifiedRange overlap = overlaps[i]; BufferModifiedRange overlap = overlaps[i].Value;
if (overlap.SyncNumber == syncNumber) if (overlap.SyncNumber == syncNumber)
{ {
@@ -286,18 +277,18 @@ namespace Ryujinx.Graphics.Gpu.Memory
{ {
// We use the non-span method here because keeping the lock will cause a deadlock. // We use the non-span method here because keeping the lock will cause a deadlock.
Lock.EnterReadLock(); Lock.EnterReadLock();
BufferModifiedRange[] overlaps = FindOverlapsAsArray(address, size, out int length); RangeItem<BufferModifiedRange>[] overlaps = FindOverlapsAsArray(address, size, out int length);
Lock.ExitReadLock(); Lock.ExitReadLock();
if (length != 0) if (length != 0)
{ {
for (int i = 0; i < length; i++) for (int i = 0; i < length; i++)
{ {
BufferModifiedRange overlap = overlaps[i]; BufferModifiedRange overlap = overlaps[i].Value;
rangeAction(overlap.Address, overlap.Size); rangeAction(overlap.Address, overlap.Size);
} }
ArrayPool<BufferModifiedRange>.Shared.Return(overlaps); ArrayPool<RangeItem<BufferModifiedRange>>.Shared.Return(overlaps);
} }
} }
@@ -310,7 +301,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
public bool HasRange(ulong address, ulong size) public bool HasRange(ulong address, ulong size)
{ {
Lock.EnterReadLock(); Lock.EnterReadLock();
BufferModifiedRange first = FindOverlapFast(address, size); RangeItem<BufferModifiedRange> first = FindOverlapFast(address, size);
bool result = first is not null; bool result = first is not null;
Lock.ExitReadLock(); Lock.ExitReadLock();
return result; return result;
@@ -345,7 +336,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="address">The start address of the flush range</param> /// <param name="address">The start address of the flush range</param>
/// <param name="endAddress">The end address of the flush range</param> /// <param name="endAddress">The end address of the flush range</param>
private void RemoveRangesAndFlush( private void RemoveRangesAndFlush(
BufferModifiedRange[] overlaps, RangeItem<BufferModifiedRange>[] overlaps,
int rangeCount, int rangeCount,
long highestDiff, long highestDiff,
ulong currentSync, ulong currentSync,
@@ -358,7 +349,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
for (int i = 0; i < rangeCount; i++) for (int i = 0; i < rangeCount; i++)
{ {
BufferModifiedRange overlap = overlaps[i]; BufferModifiedRange overlap = overlaps[i].Value;
long diff = (long)(overlap.SyncNumber - currentSync); long diff = (long)(overlap.SyncNumber - currentSync);
@@ -367,14 +358,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
ulong clampAddress = Math.Max(address, overlap.Address); ulong clampAddress = Math.Max(address, overlap.Address);
ulong clampEnd = Math.Min(endAddress, overlap.EndAddress); ulong clampEnd = Math.Min(endAddress, overlap.EndAddress);
if (i == 0 || i == rangeCount - 1) ClearPart(overlap, clampAddress, clampEnd);
{
ClearPart(overlap, clampAddress, clampEnd);
}
else
{
Remove(overlap);
}
RangeActionWithMigration(clampAddress, clampEnd - clampAddress, waitSync, _flushAction); RangeActionWithMigration(clampAddress, clampEnd - clampAddress, waitSync, _flushAction);
} }
@@ -414,7 +398,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
Lock.EnterWriteLock(); Lock.EnterWriteLock();
// We use the non-span method here because the array is partially modified by the code, which would invalidate a span. // We use the non-span method here because the array is partially modified by the code, which would invalidate a span.
BufferModifiedRange[] overlaps = FindOverlapsAsArray(address, size, out int rangeCount); RangeItem<BufferModifiedRange>[] overlaps = FindOverlapsAsArray(address, size, out int rangeCount);
if (rangeCount == 0) if (rangeCount == 0)
{ {
@@ -430,7 +414,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
for (int i = 0; i < rangeCount; i++) for (int i = 0; i < rangeCount; i++)
{ {
BufferModifiedRange overlap = overlaps![i]; BufferModifiedRange overlap = overlaps![i].Value;
long diff = (long)(overlap.SyncNumber - currentSync); long diff = (long)(overlap.SyncNumber - currentSync);
@@ -452,7 +436,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
RemoveRangesAndFlush(overlaps, rangeCount, highestDiff, currentSync, address, endAddress); RemoveRangesAndFlush(overlaps, rangeCount, highestDiff, currentSync, address, endAddress);
ArrayPool<BufferModifiedRange>.Shared.Return(overlaps!); ArrayPool<RangeItem<BufferModifiedRange>>.Shared.Return(overlaps!);
Lock.ExitWriteLock(); Lock.ExitWriteLock();
} }
@@ -468,9 +452,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
public void InheritRanges(BufferModifiedRangeList ranges, Action<ulong, ulong> registerRangeAction) public void InheritRanges(BufferModifiedRangeList ranges, Action<ulong, ulong> registerRangeAction)
{ {
ranges.Lock.EnterReadLock(); ranges.Lock.EnterReadLock();
int rangesCount = ranges.Count; BufferModifiedRange[] inheritRanges = ranges.ToArray();
BufferModifiedRange[] inheritRanges = ArrayPool<BufferModifiedRange>.Shared.Rent(ranges.Count);
ranges.Items.AsSpan(0, ranges.Count).CopyTo(inheritRanges);
ranges.Lock.ExitReadLock(); ranges.Lock.ExitReadLock();
// Copy over the migration from the previous range list // Copy over the migration from the previous range list
@@ -496,26 +478,22 @@ namespace Ryujinx.Graphics.Gpu.Memory
ranges._migrationTarget = this; ranges._migrationTarget = this;
Lock.EnterWriteLock(); Lock.EnterWriteLock();
for (int i = 0; i < rangesCount; i++) foreach (BufferModifiedRange range in inheritRanges)
{ {
BufferModifiedRange range = inheritRanges[i];
Add(range); Add(range);
} }
Lock.ExitWriteLock(); Lock.ExitWriteLock();
ulong currentSync = _context.SyncNumber; ulong currentSync = _context.SyncNumber;
for (int i = 0; i < rangesCount; i++) foreach (BufferModifiedRange range in inheritRanges)
{ {
BufferModifiedRange range = inheritRanges[i];
if (range.SyncNumber != currentSync) if (range.SyncNumber != currentSync)
{ {
registerRangeAction(range.Address, range.Size); registerRangeAction(range.Address, range.Size);
} }
} }
ArrayPool<BufferModifiedRange>.Shared.Return(inheritRanges);
} }
/// <summary> /// <summary>
@@ -556,25 +534,18 @@ namespace Ryujinx.Graphics.Gpu.Memory
private void ClearPart(BufferModifiedRange overlap, ulong address, ulong endAddress) private void ClearPart(BufferModifiedRange overlap, ulong address, ulong endAddress)
{ {
Remove(overlap);
// If the overlap extends outside of the clear range, make sure those parts still exist. // If the overlap extends outside of the clear range, make sure those parts still exist.
if (overlap.Address < address) if (overlap.Address < address)
{ {
if (overlap.EndAddress > endAddress) Add(new BufferModifiedRange(overlap.Address, address - overlap.Address, overlap.SyncNumber, overlap.Parent));
{
Add(new BufferModifiedRange(endAddress, overlap.EndAddress - endAddress, overlap.SyncNumber, overlap.Parent));
}
overlap.Size = address - overlap.Address;
} }
else if (overlap.EndAddress > endAddress)
if (overlap.EndAddress > endAddress)
{ {
overlap.Size = overlap.EndAddress - endAddress; Add(new BufferModifiedRange(endAddress, overlap.EndAddress - endAddress, overlap.SyncNumber, overlap.Parent));
overlap.Address = endAddress;
}
else
{
Remove(overlap);
} }
} }
@@ -587,7 +558,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
{ {
ulong endAddress = address + size; ulong endAddress = address + size;
Lock.EnterWriteLock(); Lock.EnterWriteLock();
(BufferModifiedRange first, BufferModifiedRange last) = FindOverlapsAsNodes(address, size); (RangeItem<BufferModifiedRange> first, RangeItem<BufferModifiedRange> last) = FindOverlapsAsNodes(address, size);
if (first is null) if (first is null)
{ {
@@ -599,24 +570,26 @@ namespace Ryujinx.Graphics.Gpu.Memory
{ {
if (first.Address < address) if (first.Address < address)
{ {
first.Size = address - first.Address; first.Value.Size = address - first.Address;
Update(first);
if (first.EndAddress > endAddress) if (first.EndAddress > endAddress)
{ {
Add(new BufferModifiedRange(endAddress, first.EndAddress - endAddress, Add(new BufferModifiedRange(endAddress, first.EndAddress - endAddress,
first.SyncNumber, first.Parent)); first.Value.SyncNumber, first.Value.Parent));
} }
} }
else else
{ {
if (first.EndAddress > endAddress) if (first.EndAddress > endAddress)
{ {
first.Size = first.EndAddress - endAddress; first.Value.Size = first.EndAddress - endAddress;
first.Address = endAddress; first.Value.Address = endAddress;
Update(first);
} }
else else
{ {
Remove(first); Remove(first.Value);
} }
} }
@@ -632,14 +605,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
if (first.Address < address) if (first.Address < address)
{ {
buffPre = new BufferModifiedRange(first.Address, address - first.Address, buffPre = new BufferModifiedRange(first.Address, address - first.Address,
first.SyncNumber, first.Parent); first.Value.SyncNumber, first.Value.Parent);
extendsPre = true; extendsPre = true;
} }
if (last.EndAddress > endAddress) if (last.EndAddress > endAddress)
{ {
buffPost = new BufferModifiedRange(endAddress, last.EndAddress - endAddress, buffPost = new BufferModifiedRange(endAddress, last.EndAddress - endAddress,
last.SyncNumber, last.Parent); last.Value.SyncNumber, last.Value.Parent);
extendsPost = true; extendsPost = true;
} }

View File

@@ -84,7 +84,10 @@ namespace Ryujinx.Graphics.Gpu.Memory
for (int i = 0; i < count; i++) for (int i = 0; i < count; i++)
{ {
ICounterEvent evt = _items[index + i].Event; ICounterEvent evt = _items[index + i].Event;
evt?.Invalid = true; if (evt != null)
{
evt.Invalid = true;
}
} }
_items.RemoveRange(index, count); _items.RemoveRange(index, count);

View File

@@ -15,7 +15,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <summary> /// <summary>
/// Represents a GPU virtual memory range. /// Represents a GPU virtual memory range.
/// </summary> /// </summary>
private class VirtualRange : INonOverlappingRange<VirtualRange> private class VirtualRange : INonOverlappingRange
{ {
/// <summary> /// <summary>
/// GPU virtual address where the range starts. /// GPU virtual address where the range starts.
@@ -32,9 +32,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// </summary> /// </summary>
public ulong EndAddress => Address + Size; public ulong EndAddress => Address + Size;
public VirtualRange Next { get; set; }
public VirtualRange Previous { get; set; }
/// <summary> /// <summary>
/// Physical regions where the GPU virtual region is mapped. /// Physical regions where the GPU virtual region is mapped.
/// </summary> /// </summary>
@@ -57,14 +54,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// Checks if a given range overlaps with the buffer. /// Checks if a given range overlaps with the buffer.
/// </summary> /// </summary>
/// <param name="address">Start address of the range</param> /// <param name="address">Start address of the range</param>
/// <param name="endAddress">End address of the range</param> /// <param name="size">Size in bytes of the range</param>
/// <returns>True if the range overlaps, false otherwise</returns> /// <returns>True if the range overlaps, false otherwise</returns>
public bool OverlapsWith(ulong address, ulong endAddress) public bool OverlapsWith(ulong address, ulong size)
{ {
return Address < endAddress && address < EndAddress; return Address < address + size && address < EndAddress;
} }
public INonOverlappingRange<VirtualRange> Split(ulong splitAddress) public INonOverlappingRange Split(ulong splitAddress)
{ {
throw new NotImplementedException(); throw new NotImplementedException();
} }
@@ -125,7 +122,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
ulong originalVa = gpuVa; ulong originalVa = gpuVa;
_virtualRanges.Lock.EnterWriteLock(); _virtualRanges.Lock.EnterWriteLock();
(VirtualRange first, VirtualRange last) = _virtualRanges.FindOverlapsAsNodes(gpuVa, size); (RangeItem<VirtualRange> first, RangeItem<VirtualRange> last) = _virtualRanges.FindOverlapsAsNodes(gpuVa, size);
if (first is not null) if (first is not null)
{ {
@@ -150,8 +147,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
} }
else else
{ {
found = first.Range.Count == 1 || IsSparseAligned(first.Range); found = first.Value.Range.Count == 1 || IsSparseAligned(first.Value.Range);
range = first.Range.Slice(gpuVa - first.Address, size); range = first.Value.Range.Slice(gpuVa - first.Address, size);
} }
} }
else else

View File

@@ -17,6 +17,6 @@ namespace Ryujinx.Graphics.Gpu.Synchronization
/// Action to be performed immediately before sync is created. /// Action to be performed immediately before sync is created.
/// </summary> /// </summary>
/// <param name="syncpoint">True if the action is a guest syncpoint</param> /// <param name="syncpoint">True if the action is a guest syncpoint</param>
bool SyncPreAction(bool syncpoint) { return true; } void SyncPreAction(bool syncpoint) { }
} }
} }

View File

@@ -1166,7 +1166,7 @@ namespace Ryujinx.Graphics.OpenGL
} }
} }
public void SetRenderTargets(Span<ITexture> colors, ITexture depthStencil) public void SetRenderTargets(ITexture[] colors, ITexture depthStencil)
{ {
EnsureFramebuffer(); EnsureFramebuffer();

View File

@@ -1,12 +0,0 @@
using System;
namespace Ryujinx.Graphics.RenderDocApi
{
public readonly record struct Capture(int Index, string FileName, DateTime Timestamp)
{
public void SetComments(string comments)
{
RenderDoc.SetCaptureFileComments(FileName, comments);
}
}
}

View File

@@ -1,100 +0,0 @@
// ReSharper disable UnusedMember.Global
namespace Ryujinx.Graphics.RenderDocApi
{
public enum CaptureOption
{
/// <summary>
/// specifies whether the application is allowed to enable vsync. Default is on.
/// </summary>
AllowVsync = 0,
/// <summary>
/// specifies whether the application is allowed to enter exclusive fullscreen. Default is on.
/// </summary>
AllowFullscreen = 1,
/// <summary>
/// specifies whether (where possible) API-specific debugging is enabled. Default is off.
/// </summary>
ApiValidation = 2,
/// <summary>
/// specifies whether each API call should save a callstack. Default is off.
/// </summary>
CaptureCallstacks = 3,
/// <summary>
/// specifies whether, if <see cref="CaptureCallstacks"/> is enabled, callstacks are only saved on actions. Default is off.
/// </summary>
CaptureCallstacksOnlyDraws = 4,
/// <summary>
/// specifies a delay in seconds after launching a process to pause, to allow debuggers to attach. <br/>
/// This will only apply to child processes since the delay happens at process startup. Default is 0.
/// </summary>
DelayForDebugger = 5,
/// <summary>
/// specifies whether any mapped memory updates should be bounds-checked for overruns,
/// and uninitialised buffers are initialized to <code>0xDDDDDDDD</code> to catch use of uninitialised data.
/// Only supported on D3D11 and OpenGL. Default is off.
/// </summary>
/// <remarks>
/// This option is only valid for OpenGL and D3D11. Explicit APIs such as D3D12 and Vulkan do
/// not do the same kind of interception &amp; checking, and undefined contents are really undefined.
/// </remarks>
VerifyBufferAccess = 6,
/// <summary>
/// Hooks any system API calls that create child processes, and injects
/// RenderDoc into them recursively with the same options.
/// </summary>
HookIntoChildren = 7,
/// <summary>
/// specifies whether all live resources at the time of capture should be included in the capture,
/// even if they are not referenced by the frame. Default is off.
/// </summary>
RefAllSources = 8,
/// <summary>
/// By default, RenderDoc skips saving initial states for resources where the
/// previous contents don't appear to be used, assuming that writes before
/// reads indicate previous contents aren't used.
/// </summary>
/// <remarks>
/// **NOTE**: As of RenderDoc v1.1 this option has been deprecated. Setting or
/// getting it will be ignored, to allow compatibility with older versions.
/// In v1.1 the option acts as if it's always enabled.
/// </remarks>
SaveAllInitials = 9,
/// <summary>
/// In APIs that allow for the recording of command lists to be replayed later,
/// RenderDoc may choose to not capture command lists before a frame capture is
/// triggered, to reduce overheads. This means any command lists recorded once
/// and replayed many times will not be available and may cause a failure to
/// capture.
/// </summary>
/// <remarks>
/// NOTE: This is only true for APIs where multithreading is difficult or
/// discouraged. Newer APIs like Vulkan and D3D12 will ignore this option
/// and always capture all command lists since the API is heavily oriented
/// around it and the overheads have been reduced by API design.
/// </remarks>
CaptureAllCmdLists = 10,
/// <summary>
/// Mute API debugging output when the <see cref="ApiValidation"/> option is enabled.
/// </summary>
DebugOutputMute = 11,
/// <summary>
/// Allow vendor extensions to be used even when they may be
/// incompatible with RenderDoc and cause corrupted replays or crashes.
/// </summary>
AllowUnsupportedVendorExtensions = 12,
/// <summary>
/// Define a soft memory limit which some APIs may aim to keep overhead under where
/// possible. Anything above this limit will where possible be saved directly to disk during
/// capture.<br/>
/// This will cause increased disk space use (which may cause a capture to fail if disk space is
/// exhausted) as well as slower capture times.
/// <br/><br/>
/// Not all memory allocations may be deferred like this so it is not a guarantee of a memory
/// limit.
/// <br/><br/>
/// Units are in MBs, suggested values would range from 200MB to 1000MB.
/// </summary>
SoftMemoryLimit = 13,
}
}

View File

@@ -1,83 +0,0 @@
// ReSharper disable UnusedMember.Global
namespace Ryujinx.Graphics.RenderDocApi
{
public enum InputButton
{
// '0' - '9' matches ASCII values
Key0 = 0x30,
Key1 = 0x31,
Key2 = 0x32,
Key3 = 0x33,
Key4 = 0x34,
Key5 = 0x35,
Key6 = 0x36,
Key7 = 0x37,
Key8 = 0x38,
Key9 = 0x39,
// 'A' - 'Z' matches ASCII values
A = 0x41,
B = 0x42,
C = 0x43,
D = 0x44,
E = 0x45,
F = 0x46,
G = 0x47,
H = 0x48,
I = 0x49,
J = 0x4A,
K = 0x4B,
L = 0x4C,
M = 0x4D,
N = 0x4E,
O = 0x4F,
P = 0x50,
Q = 0x51,
R = 0x52,
S = 0x53,
T = 0x54,
U = 0x55,
V = 0x56,
W = 0x57,
X = 0x58,
Y = 0x59,
Z = 0x5A,
// leave the rest of the ASCII range free
// in case we want to use it later
NonPrintable = 0x100,
Divide,
Multiply,
Subtract,
Plus,
F1,
F2,
F3,
F4,
F5,
F6,
F7,
F8,
F9,
F10,
F11,
F12,
Home,
End,
Insert,
Delete,
PageUp,
PageDn,
Backspace,
Tab,
PrtScrn,
Pause,
Max,
}
}

View File

@@ -1,39 +0,0 @@
// ReSharper disable UnusedMember.Global
using System;
namespace Ryujinx.Graphics.RenderDocApi
{
[Flags]
public enum OverlayBits
{
/// <summary>
/// This single bit controls whether the overlay is enabled or disabled globally
/// </summary>
Enabled = 1 << 0,
/// <summary>
/// Show the average framerate over several seconds as well as min/max
/// </summary>
FrameRate = 1 << 1,
/// <summary>
/// Show the current frame number
/// </summary>
FrameNumber = 1 << 2,
/// <summary>
/// Show a list of recent captures, and how many captures have been made
/// </summary>
CaptureList = 1 << 3,
/// <summary>
/// Default values for the overlay mask
/// </summary>
Default = Enabled | FrameRate | FrameNumber | CaptureList,
/// <summary>
/// Enable all bits
/// </summary>
All = ~0,
/// <summary>
/// Disable all bits
/// </summary>
None = 0
}
}

View File

@@ -1,5 +0,0 @@
# Ryujinx.Graphics.RenderDocApi
This is a C# binding for RenderDoc's application API.
This is a source-inclusion of https://github.com/utkumaden/RenderdocSharp.
I didn't use the NuGet package as I had a few minor changes I wanted to make, and I want to learn from it as well via hands-on experience.

View File

@@ -1,639 +0,0 @@
using System;
using System.Collections.Immutable;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Text;
using System.Text.RegularExpressions;
namespace Ryujinx.Graphics.RenderDocApi
{
public static unsafe partial class RenderDoc
{
/// <summary>
/// True if the API is available.
/// </summary>
public static bool IsAvailable => Api != null;
/// <summary>
/// Set the minimum version of the API you require.
/// </summary>
/// <remarks>Set this before you do anything else with the RenderDoc API, including <see cref="IsAvailable"/>.</remarks>
public static RenderDocVersion MinimumRequired { get; set; } = RenderDocVersion.Version_1_0_0;
/// <summary>
/// Set to true to assert versions.
/// </summary>
public static bool AssertVersionEnabled { get; set; } = true;
/// <summary>
/// Version of the API available.
/// </summary>
[MemberNotNullWhen(true, nameof(IsAvailable))]
public static Version? Version
{
get
{
if (!IsAvailable)
return null;
int major, minor, build;
Api->GetApiVersion(&major, &minor, &build);
return new Version(major, minor, build);
}
}
/// <summary>
/// The current mask which determines what sections of the overlay render on each window.
/// </summary>
[RenderDocApiVersion(1, 0)]
public static OverlayBits OverlayBits
{
get => Api->GetOverlayBits();
set
{
Api->MaskOverlayBits(~value, value);
}
}
/// <summary>
/// The template for new captures.<br/>
/// The template can either be a relative or absolute path, which determines where captures will be saved and how they will be named.
/// If the path template is 'my_captures/example', then captures saved will be e.g.
/// 'my_captures/example_frame123.rdc' and 'my_captures/example_frame456.rdc'.<br/>
/// Relative paths will be saved relative to the processs current working directory.<br/>
/// </summary>
/// <remarks>The default template is in a folder controlled by the UI - initially the system temporary folder, and the filename is the executables filename.</remarks>
[RenderDocApiVersion(1, 0)]
public static string CaptureFilePathTemplate
{
get
{
byte* ptr = Api->GetCaptureFilePathTemplate();
return Marshal.PtrToStringUTF8((nint)ptr)!;
}
set
{
fixed (byte* ptr = value.ToNullTerminatedByteArray())
{
Api->SetCaptureFilePathTemplate(ptr);
}
}
}
/// <summary>
/// The amount of frame captures that have been made.
/// </summary>
[RenderDocApiVersion(1, 0)]
public static int CaptureCount => Api->GetNumCaptures();
/// <summary>
/// Checks if the RenderDoc UI is currently connected to this process.
/// </summary>
[RenderDocApiVersion(1, 0)]
public static bool IsTargetControlConnected => Api is not null && Api->IsTargetControlConnected() != 0;
/// <summary>
/// Checks if the current frame is capturing.
/// </summary>
[RenderDocApiVersion(1, 0)]
public static bool IsFrameCapturing => Api is not null && Api->IsFrameCapturing() != 0;
/// <summary>
/// Set one of the options for tweaking some behaviors of capturing.
/// </summary>
/// <param name="option">specifies which capture option should be set.</param>
/// <param name="integer">the unsigned integer value to set for the option.</param>
/// <remarks>Note that each option only takes effect from after it is set - so it is advised to set these options as early as possible, ideally before any graphics API has been initialized.</remarks>
/// <returns>
/// true, if the <paramref name="option"/> is valid, and the value set on the option is within valid ranges.<br/>
/// false, if the option is not a <see cref="CaptureOption"/>, or the value is not valid for the option.
/// </returns>
[RenderDocApiVersion(1, 0)]
public static bool SetCaptureOption(CaptureOption option, uint integer)
{
return Api is not null && Api->SetCaptureOptionU32(option, integer) != 0;
}
/// <summary>
/// Set one of the options for tweaking some behaviors of capturing.
/// </summary>
/// <param name="option">specifies which capture option should be set.</param>
/// <param name="boolean">the value to set for the option, converted to a 0 or 1 before setting.</param>
/// <remarks>Note that each option only takes effect from after it is set - so it is advised to set these options as early as possible, ideally before any graphics API has been initialized.</remarks>
/// <returns>
/// true, if the <paramref name="option"/> is valid, and the value set on the option is within valid ranges.<br/>
/// false, if the option is not a <see cref="CaptureOption"/>, or the value is not valid for the option.
/// </returns>
[RenderDocApiVersion(1, 0)]
public static bool SetCaptureOption(CaptureOption option, bool boolean)
=> SetCaptureOption(option, boolean ? 1 : 0);
/// <summary>
/// Set one of the options for tweaking some behaviors of capturing.
/// </summary>
/// <param name="option">specifies which capture option should be set.</param>
/// <param name="single">the floating point value to set for the option.</param>
/// <remarks>Note that each option only takes effect from after it is set - so it is advised to set these options as early as possible, ideally before any graphics API has been initialized.</remarks>
/// <returns>
/// true, if the <paramref name="option"/> is valid, and the value set on the option is within valid ranges.<br/>
/// false, if the option is not a <see cref="CaptureOption"/>, or the value is not valid for the option.
/// </returns>
[RenderDocApiVersion(1, 0)]
public static bool SetCaptureOption(CaptureOption option, float single)
{
return Api is not null && Api->SetCaptureOptionF32(option, single) != 0;
}
/// <summary>
/// Gets the current value of one of the different options in <see cref="CaptureOption"/>, writing it to an out parameter.
/// </summary>
/// <param name="option">specifies which capture option should be retrieved.</param>
/// <param name="integer">the value of the capture option, if the option is a valid <see cref="CaptureOption"/> enum. Otherwise, <see cref="int.MaxValue"/>.</param>
[RenderDocApiVersion(1, 0)]
public static void GetCaptureOption(CaptureOption option, out uint integer)
{
integer = Api->GetCaptureOptionU32(option);
}
/// <summary>
/// Gets the current value of one of the different options in <see cref="CaptureOption"/>, writing it to an out parameter.
/// </summary>
/// <param name="option">specifies which capture option should be retrieved.</param>
/// <param name="single">the value of the capture option, if the option is a valid <see cref="CaptureOption"/> enum. Otherwise, -<see cref="float.MaxValue"/>.</param>
[RenderDocApiVersion(1, 0)]
public static void GetCaptureOption(CaptureOption option, out float single)
{
single = Api->GetCaptureOptionF32(option);
}
/// <summary>
/// Gets the current value of one of the different options in <see cref="CaptureOption"/>,
/// converted to a boolean.
/// </summary>
/// <param name="option">specifies which capture option should be retrieved.</param>
/// <returns>
/// the value of the capture option, converted to bool, if the option is a valid <see cref="CaptureOption"/> enum.
/// Otherwise, returns null.
/// </returns>
[RenderDocApiVersion(1, 0)]
public static bool? GetCaptureOptionBool(CaptureOption option)
{
if (Api is null) return false;
uint returnVal = GetCaptureOptionU32(option);
if (returnVal == uint.MaxValue)
return null;
return returnVal is not 0;
}
/// <summary>
/// Gets the current value of one of the different options in <see cref="CaptureOption"/>.
/// </summary>
/// <param name="option">specifies which capture option should be retrieved.</param>
/// <returns>
/// the value of the capture option, if the option is a valid <see cref="CaptureOption"/> enum.
/// Otherwise, returns <see cref="int.MaxValue"/>.
/// </returns>
[RenderDocApiVersion(1, 0)]
public static uint GetCaptureOptionU32(CaptureOption option) => Api->GetCaptureOptionU32(option);
/// <summary>
/// Gets the current value of one of the different options in <see cref="CaptureOption"/>.
/// </summary>
/// <param name="option">specifies which capture option should be retrieved.</param>
/// <returns>
/// the value of the capture option, if the option is a valid <see cref="CaptureOption"/> enum.
/// Otherwise, returns -<see cref="float.MaxValue"/>.
/// </returns>
[RenderDocApiVersion(1, 0)]
public static float GetCaptureOptionF32(CaptureOption option) => Api->GetCaptureOptionF32(option);
/// <summary>
/// Changes the key bindings in-application for changing the focussed window.
/// </summary>
/// <param name="buttons">lists the keys to bind.</param>
[RenderDocApiVersion(1, 0)]
public static void SetFocusToggleKeys(ReadOnlySpan<InputButton> buttons)
{
if (Api is null) return;
fixed (InputButton* ptr = buttons)
{
Api->SetFocusToggleKeys(ptr, buttons.Length);
}
}
/// <summary>
/// Changes the key bindings in-application for triggering a capture on the current window.
/// </summary>
/// <param name="buttons">lists the keys to bind.</param>
[RenderDocApiVersion(1, 0)]
public static void SetCaptureKeys(ReadOnlySpan<InputButton> buttons)
{
if (Api is null) return;
fixed (InputButton* ptr = buttons)
{
Api->SetCaptureKeys(ptr, buttons.Length);
}
}
/// <summary>
/// Attempts to remove RenderDoc and its hooks from the target process.<br/>
/// It must be called as early as possible in the process, and will have undefined results
/// if any graphics API functions have been called.
/// </summary>
[RenderDocApiVersion(1, 0)]
public static void RemoveHooks()
{
if (Api is null) return;
Api->RemoveHooks();
}
/// <summary>
/// Remove RenderDocs crash handler from the target process.<br/>
/// If you have your own crash handler that you want to handle any exceptions,
/// RenderDocs handler could interfere; so it can be disabled.
/// </summary>
[RenderDocApiVersion(1, 0)]
public static void UnloadCrashHandler()
{
if (Api is null) return;
Api->UnloadCrashHandler();
}
/// <summary>
/// Trigger a capture as if the user had pressed one of the capture hotkeys.<br/>
/// The capture will be taken from the next frame presented to whichever window is considered current.
/// </summary>
[RenderDocApiVersion(1, 0)]
public static void TriggerCapture()
{
if (Api is null) return;
Api->TriggerCapture();
}
/// <summary>
/// Gets the details of all frame capture in the current session.
/// This simply calls <see cref="GetCapture"/> for each index available as specified by <see cref="CaptureCount"/>.
/// </summary>
/// <returns>An immutable array of structs representing RenderDoc Captures.</returns>
public static ImmutableArray<Capture> GetCaptures()
{
if (Api is null) return [];
int captureCount = CaptureCount;
if (captureCount is 0) return [];
ImmutableArray<Capture>.Builder captures = ImmutableArray.CreateBuilder<Capture>(captureCount);
for (int captureIndex = 0; captureIndex < captureCount; captureIndex++)
{
if (GetCapture(captureIndex) is { } capture)
captures.Add(capture);
}
return captures.DrainToImmutable();
}
/// <summary>
/// Gets the details of a particular frame capture, as specified by an index from 0 to <see cref="CaptureCount"/> - 1.
/// </summary>
/// <param name="index">specifies which capture to return the details of. Must be less than the value returned by <see cref="CaptureCount"/>.</param>
/// <returns>A struct representing a RenderDoc Capture.</returns>
[RenderDocApiVersion(1, 0)]
public static Capture? GetCapture(int index)
{
if (Api is null) return null;
int length = 0;
if (Api->GetCapture(index, null, &length, null) == 0)
{
return null;
}
Span<byte> bytes = stackalloc byte[length + 1];
long timestamp;
fixed (byte* ptr = bytes)
Api->GetCapture(index, ptr, &length, &timestamp);
string fileName = Encoding.UTF8.GetString(bytes[length..]);
return new Capture(index, fileName, DateTimeOffset.FromUnixTimeSeconds(timestamp).DateTime);
}
/// <summary>
/// Determine the closest matching replay UI executable for the current RenderDoc module, and launch it.
/// </summary>
/// <param name="connectTargetControl">if the UI should immediately connect to the application.</param>
/// <param name="commandLine">string to be appended to the command line, e.g. a capture filename. If this parameter is null, the command line will be unmodified.</param>
/// <returns>true if the UI was successfully launched; false otherwise.</returns>
[RenderDocApiVersion(1, 0)]
public static bool LaunchReplayUI(bool connectTargetControl, string? commandLine = null)
{
if (Api is null) return false;
if (commandLine == null)
{
return Api->LaunchReplayUI(connectTargetControl ? 1u : 0u, null) != 0;
}
fixed (byte* ptr = commandLine.ToNullTerminatedByteArray())
{
return Api->LaunchReplayUI(connectTargetControl ? 1u : 0u, ptr) != 0;
}
}
/// <summary>
/// Explicitly sets which window is considered active.<br/>
/// The active window is the one that will be captured when the keybind to trigger a capture is pressed.
/// </summary>
/// <param name="hDevice">a handle to the API device object that will be set active. Must be valid.</param>
/// <param name="hWindow">a handle to the platform window handle that will be set active. Must be valid.</param>
[RenderDocApiVersion(1, 0)]
public static void SetActiveWindow(nint hDevice, nint hWindow)
{
if (Api is null) return;
Api->SetActiveWindow((void*)hDevice, (void*)hWindow);
}
/// <summary>
/// Immediately begin a capture for the specified device/window combination.
/// </summary>
/// <param name="hDevice">a handle to the API device object that will be set active. May be <see cref="nint.Zero"/> to wildcard match.</param>
/// <param name="hWindow">a handle to the platform window handle that will be set active. May be <see cref="nint.Zero"/> to wildcard match.</param>
[RenderDocApiVersion(1, 0)]
public static void StartFrameCapture(nint hDevice, nint hWindow)
{
if (Api is null) return;
Api->StartFrameCapture((void*)hDevice, (void*)hWindow);
}
/// <summary>
/// Immediately end an active capture for the specified device/window combination.
/// </summary>
/// <param name="hDevice">a handle to the API device object that will be set active. May be <see cref="nint.Zero"/> to wildcard match.</param>
/// <param name="hWindow">a handle to the platform window handle that will be set active. May be <see cref="nint.Zero"/> to wildcard match.</param>
/// <returns>true if the capture succeeded; false otherwise.</returns>
[RenderDocApiVersion(1, 0)]
public static bool EndFrameCapture(nint hDevice, nint hWindow)
{
if (Api is null) return false;
return Api->EndFrameCapture((void*)hDevice, (void*)hWindow) != 0;
}
/// <summary>
/// Trigger multiple sequential frame captures as if the user had pressed one of the capture hotkeys before each frame.<br/>
/// The captures will be taken from the next frames presented to whichever window is considered current.<br/>
/// Each capture will be taken independently and saved to a separate file, with no reference to the other frames.
/// </summary>
/// <param name="numFrames">the number of frames to capture.</param>
/// <remarks>Requires RenderDoc API version 1.1</remarks>
[RenderDocApiVersion(1, 1)]
public static void TriggerMultiFrameCapture(uint numFrames)
{
if (Api is null) return;
AssertAtLeast(1, 1);
Api->TriggerMultiFrameCapture(numFrames);
}
/// <summary>
/// Adds an arbitrary comments field to the most recent capture,
/// which will then be displayed in the UI to anyone opening the capture.
/// <br/><br/>
/// This is equivalent to calling <see cref="SetCaptureFileComments"/> with a null first (fileName) parameter.
/// </summary>
/// <param name="comments">the comments to set in the capture file.</param>
/// <remarks>Requires RenderDoc API version 1.2</remarks>
public static void SetMostRecentCaptureFileComments(string comments)
{
if (Api is null) return;
AssertAtLeast(1, 2);
byte[] commentBytes = comments.ToNullTerminatedByteArray();
fixed (byte* pcomment = commentBytes)
{
Api->SetCaptureFileComments((byte*)nint.Zero, pcomment);
}
}
/// <summary>
/// Adds an arbitrary comments field to an existing capture on disk,
/// which will then be displayed in the UI to anyone opening the capture.
/// </summary>
/// <param name="fileName">the path to the capture file to set comments in. If this path is null or an empty string, the most recent capture file that has been created will be used.</param>
/// <param name="comments">the comments to set in the capture file.</param>
/// <remarks>Requires RenderDoc API version 1.2</remarks>
[RenderDocApiVersion(1, 2)]
public static void SetCaptureFileComments(string? fileName, string comments)
{
if (Api is null) return;
AssertAtLeast(1, 2);
byte[] commentBytes = comments.ToNullTerminatedByteArray();
fixed (byte* pcomment = commentBytes)
{
if (fileName is null)
{
Api->SetCaptureFileComments((byte*)nint.Zero, pcomment);
}
else
{
byte[] fileBytes = fileName.ToNullTerminatedByteArray();
fixed (byte* pfile = fileBytes)
{
Api->SetCaptureFileComments(pfile, pcomment);
}
}
}
}
/// <summary>
/// Similar to <see cref="EndFrameCapture"/>, but the capture contents will be discarded immediately, and not processed and written to disk.<br/>
/// This will be more efficient than <see cref="EndFrameCapture"/> if the frame capture is not needed.
/// </summary>
/// <param name="hDevice">a handle to the API device object that will be set active. May be <see cref="nint.Zero"/> to wildcard match.</param>
/// <param name="hWindow">a handle to the platform window handle that will be set active. May be <see cref="nint.Zero"/> to wildcard match.</param>
/// <returns>true if the capture was discarded; false if there was an error or no capture was in progress.</returns>
/// <remarks>Requires RenderDoc API version 1.4</remarks>
[RenderDocApiVersion(1, 4)]
public static bool DiscardFrameCapture(nint hDevice, nint hWindow)
{
if (Api is null) return false;
AssertAtLeast(1, 4);
return Api->DiscardFrameCapture((void*)hDevice, (void*)hWindow) != 0;
}
/// <summary>
/// Requests that the currently connected replay UI raise its window to the top.<br/>
/// This is only possible if an instance of the replay UI is currently connected, otherwise this method does nothing.<br/>
/// This can be used in conjunction with <see cref="IsTargetControlConnected"/> and <see cref="LaunchReplayUI"/>,<br/> to intelligently handle showing the UI after making a capture.<br/><br/>
/// Given OS differences, it is not guaranteed that the UI will be successfully raised even if the request is passed on.<br/>
/// On some systems it may only be highlighted or otherwise indicated to the user.
/// </summary>
/// <returns>true if the request was passed onto the UI successfully; false if there is no UI connected or some other error occurred.</returns>
/// <remarks>Requires RenderDoc API version 1.5</remarks>
[RenderDocApiVersion(1, 5)]
public static bool ShowReplayUI()
{
if (Api is null) return false;
AssertAtLeast(1, 5);
return Api->ShowReplayUI() != 0;
}
/// <summary>
/// Sets a given title for the currently in-progress capture, which will be displayed in the UI.<br/>
/// This can be used either with a user-defined capture using a manual start and end,
/// or an automatic capture triggered by <see cref="TriggerCapture"/> or a keypress.<br/>
/// If multiple captures are ongoing at once, the title will be applied to the first capture to end only.<br/>
/// Any subsequent captures will not get any title unless the function is called again.
/// This function can only be called while a capture is in-progress,
/// after <see cref="StartFrameCapture"/> and before <see cref="EndFrameCapture"/>.<br/>
/// If it is called elsewhere it will have no effect.
/// If it is called multiple times within a capture, only the last title will have any effect.
/// </summary>
/// <param name="title">The title to set for the in-progress capture.</param>
/// <remarks>Requires RenderDoc API version 1.6</remarks>
[RenderDocApiVersion(1, 6)]
public static void SetCaptureTitle(string title)
{
if (Api is null) return;
AssertAtLeast(1, 6);
fixed (byte* ptr = title.ToNullTerminatedByteArray())
Api->SetCaptureTitle(ptr);
}
#region Dynamic Library loading
/// <summary>
/// Reload the internal RenderDoc API structure. Useful for manually refreshing <see cref="Api"/> while using process injection.
/// </summary>
/// <param name="ignoreAlreadyLoaded">Ignores the existing API function structure and overwrites it with a re-request.</param>
/// <param name="requiredVersion">The version of the RenderDoc API required by your application.</param>
public static void ReloadApi(bool ignoreAlreadyLoaded = false, RenderDocVersion? requiredVersion = null)
{
if (_loaded && !ignoreAlreadyLoaded)
return;
lock (typeof(RenderDoc))
{
// Prevent double loads.
if (_loaded && !ignoreAlreadyLoaded)
return;
if (requiredVersion.HasValue)
MinimumRequired = requiredVersion.Value;
_loaded = true;
_api = GetApi(MinimumRequired);
if (_api != null)
AssertAtLeast(MinimumRequired);
}
}
private static RenderDocApi* _api = null;
private static bool _loaded;
private static RenderDocApi* Api
{
get
{
ReloadApi();
return _api;
}
}
private static readonly Regex _dynamicLibraryPattern = RenderDocApiDynamicLibraryRegex();
private static RenderDocApi* GetApi(RenderDocVersion minimumRequired = RenderDocVersion.Version_1_0_0)
{
foreach (ProcessModule module in Process.GetCurrentProcess().Modules)
{
string moduleName = module.FileName ?? string.Empty;
if (!_dynamicLibraryPattern.IsMatch(moduleName))
continue;
if (!NativeLibrary.TryLoad(moduleName, out nint moduleHandle))
return null;
if (!NativeLibrary.TryGetExport(moduleHandle, "RENDERDOC_GetAPI", out nint procAddress))
return null;
var RENDERDOC_GetApi = (delegate* unmanaged[Cdecl]<RenderDocVersion, RenderDocApi**, int>)procAddress;
RenderDocApi* api;
return RENDERDOC_GetApi(minimumRequired, &api) != 0 ? api : null;
}
return null;
}
private static void AssertAtLeast(RenderDocVersion rdv, [CallerMemberName] string callee = "")
{
Version ver = rdv.SystemVersion;
AssertAtLeast(ver.Major, ver.Minor, ver.Build, callee);
}
private static void AssertAtLeast(int major, int minor, int patch = 0, [CallerMemberName] string callee = "")
{
if (!AssertVersionEnabled)
return;
if (Version!.Major < major)
goto fail;
if (Version.Major > major)
goto success;
if (Version.Minor < minor)
goto fail;
if (Version.Minor > minor)
goto success;
if (Version.Build < patch)
goto fail;
success:
return;
fail:
Version minVersion =
typeof(RenderDoc).GetMethod(callee)!.GetCustomAttribute<RenderDocApiVersionAttribute>()!.MinVersion;
throw new NotSupportedException(
$"This API was introduced in RenderDoc API {minVersion}. Current API version is {Version}.");
}
private static byte[] ToNullTerminatedByteArray(this string str, Encoding? encoding = null)
{
encoding ??= Encoding.UTF8;
return encoding.GetBytes(str + '\0');
}
[GeneratedRegex(@"(lib)?renderdoc(\.dll|\.so|\.dylib)(\.\d+)?",
RegexOptions.IgnoreCase | RegexOptions.CultureInvariant)]
private static partial Regex RenderDocApiDynamicLibraryRegex();
#endregion
}
}

View File

@@ -1,51 +0,0 @@
namespace Ryujinx.Graphics.RenderDocApi
{
#pragma warning disable CS0649
internal unsafe struct RenderDocApi
{
public delegate* unmanaged[Cdecl]<int*, int*, int*, void> GetApiVersion;
public delegate* unmanaged[Cdecl]<CaptureOption, uint, int> SetCaptureOptionU32;
public delegate* unmanaged[Cdecl]<CaptureOption, float, int> SetCaptureOptionF32;
public delegate* unmanaged[Cdecl]<CaptureOption, uint> GetCaptureOptionU32;
public delegate* unmanaged[Cdecl]<CaptureOption, float> GetCaptureOptionF32;
public delegate* unmanaged[Cdecl]<InputButton*, int, void> SetFocusToggleKeys;
public delegate* unmanaged[Cdecl]<InputButton*, int, void> SetCaptureKeys;
public delegate* unmanaged[Cdecl]<OverlayBits> GetOverlayBits;
public delegate* unmanaged[Cdecl]<OverlayBits, OverlayBits, void> MaskOverlayBits;
public delegate* unmanaged[Cdecl]<void> RemoveHooks;
public delegate* unmanaged[Cdecl]<void> UnloadCrashHandler;
public delegate* unmanaged[Cdecl]<byte*, void> SetCaptureFilePathTemplate;
public delegate* unmanaged[Cdecl]<byte*> GetCaptureFilePathTemplate;
public delegate* unmanaged[Cdecl]<int> GetNumCaptures;
public delegate* unmanaged[Cdecl]<int, byte*, int*, long*, uint> GetCapture;
public delegate* unmanaged[Cdecl]<void> TriggerCapture;
public delegate* unmanaged[Cdecl]<uint> IsTargetControlConnected;
public delegate* unmanaged[Cdecl]<uint, byte*, uint> LaunchReplayUI;
public delegate* unmanaged[Cdecl]<void*, void*, void> SetActiveWindow;
public delegate* unmanaged[Cdecl]<void*, void*, void> StartFrameCapture;
public delegate* unmanaged[Cdecl]<uint> IsFrameCapturing;
public delegate* unmanaged[Cdecl]<void*, void*, uint> EndFrameCapture;
// 1.1
public delegate* unmanaged[Cdecl]<uint, void> TriggerMultiFrameCapture;
// 1.2
public delegate* unmanaged[Cdecl]<byte*, byte*, void> SetCaptureFileComments;
// 1.3
public delegate* unmanaged[Cdecl]<void*, void*, uint> DiscardFrameCapture;
// 1.5
public delegate* unmanaged[Cdecl]<uint> ShowReplayUI;
// 1.6
public delegate* unmanaged[Cdecl]<byte*, void> SetCaptureTitle;
}
#pragma warning restore CS0649
}

View File

@@ -1,16 +0,0 @@
using System;
namespace Ryujinx.Graphics.RenderDocApi
{
[AttributeUsage(AttributeTargets.Method | AttributeTargets.Property)]
public sealed class RenderDocApiVersionAttribute : Attribute
{
public Version MinVersion { get; }
public RenderDocApiVersionAttribute(int major, int minor, int patch = 0)
{
MinVersion = new Version(major, minor, patch);
}
}
}

View File

@@ -1,47 +0,0 @@
using System;
namespace Ryujinx.Graphics.RenderDocApi
{
public enum RenderDocVersion
{
Version_1_0_0 = 10000,
Version_1_0_1 = 10001,
Version_1_0_2 = 10002,
Version_1_1_0 = 10100,
Version_1_1_1 = 10101,
Version_1_1_2 = 10102,
Version_1_2_0 = 10200,
Version_1_3_0 = 10300,
Version_1_4_0 = 10400,
Version_1_4_1 = 10401,
Version_1_4_2 = 10402,
Version_1_5_0 = 10500,
Version_1_6_0 = 10600,
}
public static partial class Helpers
{
extension(RenderDocVersion rdv)
{
public Version SystemVersion
{
get
{
int i = (int)rdv;
return new (i / 10000, (i % 10000) / 100, i % 100);
}
}
}
extension(Version sv)
{
public RenderDocVersion RenderDocVersion
{
get
{
return (RenderDocVersion)(sv.Major * 10000 + sv.Minor * 100 + sv.Build);
}
}
}
}
}

View File

@@ -1,9 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net10.0</TargetFramework>
<ImplicitUsings>disable</ImplicitUsings>
<Nullable>enable</Nullable>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
</Project>

View File

@@ -26,8 +26,12 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
// - Both branches are jumping to the same location. // - Both branches are jumping to the same location.
// In this case, the branch on the current block can be removed, // In this case, the branch on the current block can be removed,
// as the next block is going to jump to the same place anyway. // as the next block is going to jump to the same place anyway.
if (nextBlock == null)
{
return false;
}
if (nextBlock?.Operations.First?.Value is not Operation next) if (nextBlock.Operations.First?.Value is not Operation next)
{ {
return false; return false;
} }

View File

@@ -71,31 +71,17 @@ namespace Ryujinx.Graphics.Vulkan
HasDepthStencil = isDepthStencil; HasDepthStencil = isDepthStencil;
} }
public FramebufferParams(Device device, ReadOnlySpan<ITexture> colors, ITexture depthStencil) public FramebufferParams(Device device, ITexture[] colors, ITexture depthStencil)
{ {
_device = device; _device = device;
int colorsCount = 0; int colorsCount = colors.Count(IsValidTextureView);
_colorsCanonical = new TextureView[colors.Length];
for (int i = 0; i < colors.Length; i++)
{
ITexture color = colors[i];
if (color is TextureView { Valid: true } view)
{
colorsCount++;
_colorsCanonical[i] = view;
}
else
{
_colorsCanonical[i] = null;
}
}
int count = colorsCount + (IsValidTextureView(depthStencil) ? 1 : 0); int count = colorsCount + (IsValidTextureView(depthStencil) ? 1 : 0);
_attachments = new Auto<DisposableImageView>[count]; _attachments = new Auto<DisposableImageView>[count];
_colors = new TextureView[colorsCount]; _colors = new TextureView[colorsCount];
_colorsCanonical = colors.Select(color => color is TextureView view && view.Valid ? view : null).ToArray();
AttachmentSamples = new uint[count]; AttachmentSamples = new uint[count];
AttachmentFormats = new VkFormat[count]; AttachmentFormats = new VkFormat[count];
@@ -179,17 +165,9 @@ namespace Ryujinx.Graphics.Vulkan
_totalCount = colors.Length; _totalCount = colors.Length;
} }
public FramebufferParams Update(ReadOnlySpan<ITexture> colors, ITexture depthStencil) public FramebufferParams Update(ITexture[] colors, ITexture depthStencil)
{ {
int colorsCount = 0; int colorsCount = colors.Count(IsValidTextureView);
foreach (ITexture color in colors)
{
if (IsValidTextureView(color))
{
colorsCount++;
}
}
int count = colorsCount + (IsValidTextureView(depthStencil) ? 1 : 0); int count = colorsCount + (IsValidTextureView(depthStencil) ? 1 : 0);

View File

@@ -1,32 +0,0 @@
using Silk.NET.Vulkan;
using System.Runtime.CompilerServices;
namespace Ryujinx.Graphics.Vulkan
{
public static class Helpers
{
extension(Vk api)
{
/// <summary>
/// C# implementation of the RENDERDOC_DEVICEPOINTER_FROM_VKINSTANCE macro from the RenderDoc API header, since we cannot use macros from C#.
/// </summary>
/// <returns>The dispatch table pointer, which sits as the first pointer-sized object in the memory pointed to by the <see cref="Vk"/>'s <see cref="Instance"/> pointer.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void* GetRenderDocDevicePointer() =>
api.CurrentInstance is not null
? api.CurrentInstance.Value.GetRenderDocDevicePointer()
: null;
}
extension(Instance instance)
{
/// <summary>
/// C# implementation of the RENDERDOC_DEVICEPOINTER_FROM_VKINSTANCE macro from the RenderDoc API header, since we cannot use macros from C#.
/// </summary>
/// <returns>The dispatch table pointer, which sits as the first pointer-sized object in the memory pointed to by the <see cref="Instance"/>'s pointer.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void* GetRenderDocDevicePointer()
=> (*((void**)(instance.Handle)));
}
}
}

View File

@@ -19,7 +19,7 @@ namespace Ryujinx.Graphics.Vulkan.MoltenVK
public static void Initialize() public static void Initialize()
{ {
nint configSize = (nint)Marshal.SizeOf<MVKConfiguration>(); IntPtr configSize = (nint)Marshal.SizeOf<MVKConfiguration>();
vkGetMoltenVKConfigurationMVK(nint.Zero, out MVKConfiguration config, configSize); vkGetMoltenVKConfigurationMVK(nint.Zero, out MVKConfiguration config, configSize);

View File

@@ -1,7 +1,7 @@
using Ryujinx.Common;
using Ryujinx.Common.Memory; using Ryujinx.Common.Memory;
using Silk.NET.Vulkan; using Silk.NET.Vulkan;
using System; using System;
using System.Buffers;
namespace Ryujinx.Graphics.Vulkan namespace Ryujinx.Graphics.Vulkan
{ {
@@ -10,8 +10,6 @@ namespace Ryujinx.Graphics.Vulkan
/// </summary> /// </summary>
class MultiFenceHolder class MultiFenceHolder
{ {
public static readonly ObjectPool<FenceHolder[]> FencePool = new(() => new FenceHolder[CommandBufferPool.MaxCommandBuffers]);
private const int BufferUsageTrackingGranularity = 4096; private const int BufferUsageTrackingGranularity = 4096;
public FenceHolder[] Fences { get; } public FenceHolder[] Fences { get; }
@@ -22,7 +20,7 @@ namespace Ryujinx.Graphics.Vulkan
/// </summary> /// </summary>
public MultiFenceHolder() public MultiFenceHolder()
{ {
Fences = FencePool.Allocate(); Fences = ArrayPool<FenceHolder>.Shared.Rent(CommandBufferPool.MaxCommandBuffers);
} }
/// <summary> /// <summary>
@@ -31,7 +29,7 @@ namespace Ryujinx.Graphics.Vulkan
/// <param name="size">Size of the buffer</param> /// <param name="size">Size of the buffer</param>
public MultiFenceHolder(int size) public MultiFenceHolder(int size)
{ {
Fences = FencePool.Allocate(); Fences = ArrayPool<FenceHolder>.Shared.Rent(CommandBufferPool.MaxCommandBuffers);
_bufferUsageBitmap = new BufferUsageBitmap(size, BufferUsageTrackingGranularity); _bufferUsageBitmap = new BufferUsageBitmap(size, BufferUsageTrackingGranularity);
} }

View File

@@ -1035,7 +1035,7 @@ namespace Ryujinx.Graphics.Vulkan
} }
} }
private void SetRenderTargetsInternal(Span<ITexture> colors, ITexture depthStencil, bool filterWriteMasked) private void SetRenderTargetsInternal(ITexture[] colors, ITexture depthStencil, bool filterWriteMasked)
{ {
CreateFramebuffer(colors, depthStencil, filterWriteMasked); CreateFramebuffer(colors, depthStencil, filterWriteMasked);
CreateRenderPass(); CreateRenderPass();
@@ -1043,7 +1043,7 @@ namespace Ryujinx.Graphics.Vulkan
SignalAttachmentChange(); SignalAttachmentChange();
} }
public void SetRenderTargets(Span<ITexture> colors, ITexture depthStencil) public void SetRenderTargets(ITexture[] colors, ITexture depthStencil)
{ {
_framebufferUsingColorWriteMask = false; _framebufferUsingColorWriteMask = false;
SetRenderTargetsInternal(colors, depthStencil, Gd.IsTBDR); SetRenderTargetsInternal(colors, depthStencil, Gd.IsTBDR);
@@ -1389,7 +1389,7 @@ namespace Ryujinx.Graphics.Vulkan
_currentPipelineHandle = 0; _currentPipelineHandle = 0;
} }
private void CreateFramebuffer(Span<ITexture> colors, ITexture depthStencil, bool filterWriteMasked) private void CreateFramebuffer(ITexture[] colors, ITexture depthStencil, bool filterWriteMasked)
{ {
if (filterWriteMasked) if (filterWriteMasked)
{ {
@@ -1399,7 +1399,7 @@ namespace Ryujinx.Graphics.Vulkan
// Just try to remove duplicate attachments. // Just try to remove duplicate attachments.
// Save a copy of the array to rebind when mask changes. // Save a copy of the array to rebind when mask changes.
void MaskOut(ReadOnlySpan<ITexture> colors) void MaskOut()
{ {
if (!_framebufferUsingColorWriteMask) if (!_framebufferUsingColorWriteMask)
{ {
@@ -1436,12 +1436,12 @@ namespace Ryujinx.Graphics.Vulkan
if (vkBlend.ColorWriteMask == 0) if (vkBlend.ColorWriteMask == 0)
{ {
colors[i] = null; colors[i] = null;
MaskOut(colors); MaskOut();
} }
else if (vkBlend2.ColorWriteMask == 0) else if (vkBlend2.ColorWriteMask == 0)
{ {
colors[j] = null; colors[j] = null;
MaskOut(colors); MaskOut();
} }
} }
} }

View File

@@ -1,6 +1,6 @@
using Ryujinx.Common.Logging; using Ryujinx.Common.Logging;
using Silk.NET.Vulkan; using Silk.NET.Vulkan;
using System; using System.Buffers;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
using System.Linq; using System.Linq;
@@ -193,8 +193,7 @@ namespace Ryujinx.Graphics.Vulkan
{ {
_firstHandle = first.ID + 1; _firstHandle = first.ID + 1;
_handles.RemoveAt(0); _handles.RemoveAt(0);
Array.Clear(first.Waitable.Fences); ArrayPool<FenceHolder>.Shared.Return(first.Waitable.Fences);
MultiFenceHolder.FencePool.Release(first.Waitable.Fences);
first.Waitable = null; first.Waitable = null;
} }
} }

View File

@@ -86,7 +86,7 @@ namespace Ryujinx.Graphics.Vulkan
enabledExtensions = enabledExtensions.Append(ExtDebugUtils.ExtensionName).ToArray(); enabledExtensions = enabledExtensions.Append(ExtDebugUtils.ExtensionName).ToArray();
} }
nint appName = Marshal.StringToHGlobalAnsi(AppName); IntPtr appName = Marshal.StringToHGlobalAnsi(AppName);
ApplicationInfo applicationInfo = new() ApplicationInfo applicationInfo = new()
{ {
@@ -166,7 +166,7 @@ namespace Ryujinx.Graphics.Vulkan
internal static DeviceInfo[] GetSuitablePhysicalDevices(Vk api) internal static DeviceInfo[] GetSuitablePhysicalDevices(Vk api)
{ {
nint appName = Marshal.StringToHGlobalAnsi(AppName); IntPtr appName = Marshal.StringToHGlobalAnsi(AppName);
ApplicationInfo applicationInfo = new() ApplicationInfo applicationInfo = new()
{ {

View File

@@ -1,91 +1,43 @@
using Gommon; using Gommon;
using Ryujinx.Common.Logging; using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Kernel.Memory;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Globalization;
using System.Linq; using System.Linq;
using System.Text;
namespace Ryujinx.HLE.Debugger namespace Ryujinx.HLE.Debugger
{ {
public partial class Debugger public partial class Debugger
{ {
private sealed record RcmdEntry(string[] Names, Func<Debugger, string, string> Handler, string[] HelpLines);
// Atmosphere/libraries/libmesosphere/source/kern_k_memory_block_manager.cpp
private static readonly string[] _memoryStateNames =
{
"----- Free -----",
"Io ",
"Static ",
"Code ",
"CodeData ",
"Normal ",
"Shared ",
"Alias ",
"AliasCode ",
"AliasCodeData ",
"Ipc ",
"Stack ",
"ThreadLocal ",
"Transfered ",
"SharedTransfered",
"SharedCode ",
"Inaccessible ",
"NonSecureIpc ",
"NonDeviceIpc ",
"Kernel ",
"GeneratedCode ",
"CodeOut ",
"Coverage ",
};
static Debugger() static Debugger()
{ {
_rcmdDelegates.Add(new RcmdEntry( _rcmdDelegates.Add(["help"],
["help"], _ => _rcmdDelegates.Keys
(dbgr, _) => _rcmdDelegates .Where(x => !x[0].Equals("help"))
.Where(entry => entry.HelpLines.Length > 0) .Select(x => x.JoinToString('\n'))
.SelectMany(entry => entry.HelpLines) .JoinToString('\n') + '\n'
.JoinToString('\n') + '\n', );
Array.Empty<string>())); _rcmdDelegates.Add(["get info"], dbgr => dbgr.GetProcessInfo());
_rcmdDelegates.Add(["backtrace", "bt"], dbgr => dbgr.GetStackTrace());
_rcmdDelegates.Add(new RcmdEntry(["get info"], (dbgr, _) => dbgr.GetProcessInfo(), ["get info"])); _rcmdDelegates.Add(["registers", "reg"], dbgr => dbgr.GetRegisters());
_rcmdDelegates.Add(new RcmdEntry(["backtrace", "bt"], (dbgr, _) => dbgr.GetStackTrace(), ["backtrace", "bt"])); _rcmdDelegates.Add(["minidump"], dbgr => dbgr.GetMinidump());
_rcmdDelegates.Add(new RcmdEntry(["registers", "reg"], (dbgr, _) => dbgr.GetRegisters(), ["registers", "reg"]));
_rcmdDelegates.Add(new RcmdEntry(["minidump"], (dbgr, _) => dbgr.GetMinidump(), ["minidump"]));
_rcmdDelegates.Add(new RcmdEntry(["get mappings"], (dbgr, args) => dbgr.GetMemoryMappings(args), ["get mappings", "get mappings {address}"]));
_rcmdDelegates.Add(new RcmdEntry(["get mapping"], (dbgr, args) => dbgr.GetMemoryMapping(args), ["get mapping {address}"]));
} }
private static readonly List<RcmdEntry> _rcmdDelegates = []; private static readonly Dictionary<string[], Func<Debugger, string>> _rcmdDelegates = new();
public static string CallRcmdDelegate(Debugger debugger, string command) public static Func<Debugger, string> FindRcmdDelegate(string command)
{ {
string originalCommand = command ?? string.Empty; Func<Debugger, string> searchResult = _ => $"Unknown command: {command}\n";
string trimmedCommand = originalCommand.Trim();
foreach (RcmdEntry entry in _rcmdDelegates) foreach ((string[] names, Func<Debugger, string> dlg) in _rcmdDelegates)
{ {
foreach (string name in entry.Names) if (names.ContainsIgnoreCase(command.Trim()))
{ {
if (trimmedCommand.Equals(name, StringComparison.OrdinalIgnoreCase)) searchResult = dlg;
{ break;
return entry.Handler(debugger, string.Empty);
}
if (trimmedCommand.Length > name.Length &&
trimmedCommand.StartsWith(name, StringComparison.OrdinalIgnoreCase) &&
char.IsWhiteSpace(trimmedCommand[name.Length]))
{
string arguments = trimmedCommand[name.Length..].TrimStart();
return entry.Handler(debugger, arguments);
}
} }
} }
return $"Unknown command: {originalCommand}\n"; return searchResult;
} }
public string GetStackTrace() public string GetStackTrace()
@@ -134,181 +86,5 @@ namespace Ryujinx.HLE.Debugger
return $"Error getting process info: {e.Message}\n"; return $"Error getting process info: {e.Message}\n";
} }
} }
public string GetMemoryMappings(string arguments)
{
if (Process?.MemoryManager is not { } memoryManager)
{
return "No application process found\n";
}
string trimmedArgs = arguments?.Trim() ?? string.Empty;
ulong startAddress = 0;
if (!string.IsNullOrEmpty(trimmedArgs))
{
if (!TryParseAddressArgument(trimmedArgs, out startAddress))
{
return $"Invalid address: {trimmedArgs}\n";
}
}
ulong requestedAddress = startAddress;
ulong currentAddress = Math.Max(requestedAddress, memoryManager.AddrSpaceStart);
StringBuilder sb = new();
sb.AppendLine($"Mappings (starting from 0x{requestedAddress:x10}):");
if (currentAddress >= memoryManager.AddrSpaceEnd)
{
return sb.ToString();
}
while (currentAddress < memoryManager.AddrSpaceEnd)
{
KMemoryInfo info = memoryManager.QueryMemory(currentAddress);
try
{
if (info.Size == 0 || info.Address >= memoryManager.AddrSpaceEnd)
{
break;
}
sb.AppendLine(FormatMapping(info, indent: true));
if (info.Address > ulong.MaxValue - info.Size)
{
break;
}
ulong nextAddress = info.Address + info.Size;
if (nextAddress <= currentAddress)
{
break;
}
currentAddress = nextAddress;
}
finally
{
KMemoryInfo.Pool.Release(info);
}
}
return sb.ToString();
}
public string GetMemoryMapping(string arguments)
{
if (Process?.MemoryManager is not { } memoryManager)
{
return "No application process found\n";
}
string trimmedArgs = arguments?.Trim() ?? string.Empty;
if (string.IsNullOrEmpty(trimmedArgs))
{
return "Missing address argument for `get mapping`\n";
}
if (!TryParseAddressArgument(trimmedArgs, out ulong address))
{
return $"Invalid address: {trimmedArgs}\n";
}
KMemoryInfo info = memoryManager.QueryMemory(address);
try
{
return FormatMapping(info, indent: false) + '\n';
}
finally
{
KMemoryInfo.Pool.Release(info);
}
}
private static string FormatMapping(KMemoryInfo info, bool indent)
{
ulong endAddress;
if (info.Size == 0)
{
endAddress = info.Address;
}
else if (info.Address > ulong.MaxValue - (info.Size - 1))
{
endAddress = ulong.MaxValue;
}
else
{
endAddress = info.Address + info.Size - 1;
}
string prefix = indent ? " " : string.Empty;
return $"{prefix}0x{info.Address:x10} - 0x{endAddress:x10} {GetPermissionString(info)} {GetMemoryStateName(info.State)} {GetAttributeFlags(info)} [{info.IpcRefCount}, {info.DeviceRefCount}]";
}
private static string GetPermissionString(KMemoryInfo info)
{
if ((info.State & MemoryState.UserMask) == MemoryState.Unmapped)
{
return " ";
}
return info.Permission switch
{
KMemoryPermission.ReadAndExecute => "r-x",
KMemoryPermission.Read => "r--",
KMemoryPermission.ReadAndWrite => "rw-",
_ => "---"
};
}
private static string GetMemoryStateName(MemoryState state)
{
int stateIndex = (int)(state & MemoryState.UserMask);
if ((uint)stateIndex < _memoryStateNames.Length)
{
return _memoryStateNames[stateIndex];
}
return "Unknown ";
}
private static bool TryParseAddressArgument(string text, out ulong value)
{
value = 0;
if (string.IsNullOrWhiteSpace(text))
{
return false;
}
string trimmed = text.Trim();
if (trimmed.StartsWith("0x", StringComparison.OrdinalIgnoreCase))
{
trimmed = trimmed[2..];
}
if (trimmed.Length == 0)
{
return false;
}
return ulong.TryParse(trimmed, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out value);
}
private static string GetAttributeFlags(KMemoryInfo info)
{
char locked = info.Attribute.HasFlag(MemoryAttribute.Borrowed) ? 'L' : '-';
char ipc = info.Attribute.HasFlag(MemoryAttribute.IpcMapped) ? 'I' : '-';
char device = info.Attribute.HasFlag(MemoryAttribute.DeviceMapped) ? 'D' : '-';
char uncached = info.Attribute.HasFlag(MemoryAttribute.Uncached) ? 'U' : '-';
return $"{locked}{ipc}{device}{uncached}";
}
} }
} }

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