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Author SHA1 Message Date
AsperTheDog
b7772462f1 Fix crash on Mac and Android caused by a buffer validation error fix in #92 (#105)
This PR fixes a bug introduced in #92. In that PR, the problematic commit did its work directly on the updater's own arrays, calling Auto.Get() on each entry as it went, and nulling entries out along the way. The problem is that Get() can call back into Commit (via ClearMirrors -> Rebind), and when it did, that reentrant Commit would read from the same arrays the outer call was still in the middle of processing, hit one of the entries the outer had already nulled, and throw an NullReferenceException. The fix is to have Commit start by copying everything it needs into local variables and resetting _count to zero, so a reentrant call sees a clean updater and operates on its own data. The outer call then writes its snapshot back into the native arrays just before recording the Vulkan bind.

Co-authored-by: AsperTheDog <guillerman0000@gmail.com>
Co-authored-by: Max <randomgirlisweird@gmail.com>
Co-authored-by: Renovate Bot <renovatebot@ryujinx.app>
Co-authored-by: Babib3l <gab.chevanne@gmail.com>
Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/105
2026-05-18 16:34:04 +00:00
Babib3l
3473044c6e New French Translations (#101)
French translations + capital letters on spanish translations

Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/101
2026-05-16 13:28:02 +00:00
Babib3l
e756ad4556 Fix ProcessLoader stale PID validation against kernel process table (#102)
This PR adresses the following issue : `ProcessLoader.ActiveApplication` could return invalid results when `_latestPid` pointed to a process that no longer existed in the kernel's process table. The original exception path was commented out and bypassed (by sh0inx?) with `GetValueOrDefault` to prevent UI lockups, but this only resolved the symptoms without fixing the root cause.

This was due to sevral factors :
- `_latestPid` was never reset or validated against the actual process state
- ProcessLoader maintained its own `_processesByPid` dictionary separate from the kernel's `KernelContext.Processes`
- No cleanups happened when processes exited or were terminated
- ProcessLoader state could drift out of sync with the kernel process table

**Solution/Fixes**
- Validate` _latestPid` against the kernel process table before returning `ActiveApplication`
- Check process state (Exited/Exiting) and automatically clear stale references
- Add thread-safe cleanup methods (`ClearProcess`, `ClearAllProcesses`)
- Integrate `ClearAllProcesses` into Switch.Dispose for proper shutdown cleanup
- Add warning logs when stale PID is detected and cleared for debugging

**Code Changes**:
- `ProcessLoader.cs`: Add `_pidLock`, update `ActiveApplication` with validation, add cleanup methods
- `Switch.cs`: Call `Processes.ClearAllProcesses()` in Dispose()

Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/102
2026-05-16 01:11:06 +00:00
4 changed files with 146 additions and 34 deletions

View File

@@ -6107,8 +6107,8 @@
"de_DE": "",
"el_GR": "",
"en_US": "Enable Net Logs",
"es_ES": "Habilitar registros de red.",
"fr_FR": "",
"es_ES": "Habilitar Registros de Red.",
"fr_FR": "Activer les Journaux Réseau.",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
@@ -17108,7 +17108,7 @@
"el_GR": "",
"en_US": "Prints network log messages in the console.",
"es_ES": "Imprimir registros de red en la consola.",
"fr_FR": "",
"fr_FR": "Affiche les journaux réseau dans la console.",
"he_IL": "",
"it_IT": "",
"ja_JP": "",

View File

@@ -1,4 +1,5 @@
using System;
using System.Buffers;
using VkBuffer = Silk.NET.Vulkan.Buffer;
namespace Ryujinx.Graphics.Vulkan
@@ -61,29 +62,65 @@ namespace Ryujinx.Graphics.Vulkan
{
if (_count != 0)
{
for (int i = 0; i < _count; i++)
{
_buffers[i] = _bufferAutos[i].Get(cbs, _bufferOffsetsForGet[i], _bufferSizesForGet[i]).Value;
_bufferAutos[i] = null;
}
if (_gd.Capabilities.SupportsExtendedDynamicState)
{
_gd.ExtendedDynamicStateApi.CmdBindVertexBuffers2(
cbs.CommandBuffer,
_baseBinding,
_count,
_buffers.Pointer,
_offsets.Pointer,
_sizes.Pointer,
_strides.Pointer);
}
else
{
_gd.Api.CmdBindVertexBuffers(cbs.CommandBuffer, _baseBinding, _count, _buffers.Pointer, _offsets.Pointer);
}
int count = (int)_count;
uint baseBinding = _baseBinding;
_count = 0;
Auto<DisposableBuffer>[] autos = ArrayPool<Auto<DisposableBuffer>>.Shared.Rent(count);
Span<int> getOffsets = stackalloc int[Constants.MaxVertexBuffers];
Span<int> getSizes = stackalloc int[Constants.MaxVertexBuffers];
Span<ulong> offsets = stackalloc ulong[Constants.MaxVertexBuffers];
Span<ulong> sizes = stackalloc ulong[Constants.MaxVertexBuffers];
Span<ulong> strides = stackalloc ulong[Constants.MaxVertexBuffers];
Span<VkBuffer> buffers = stackalloc VkBuffer[Constants.MaxVertexBuffers];
for (int i = 0; i < count; i++)
{
autos[i] = _bufferAutos[i];
_bufferAutos[i] = null;
getOffsets[i] = _bufferOffsetsForGet[i];
getSizes[i] = _bufferSizesForGet[i];
offsets[i] = _offsets[i];
sizes[i] = _sizes[i];
strides[i] = _strides[i];
}
try
{
for (int i = 0; i < count; i++)
{
buffers[i] = autos[i].Get(cbs, getOffsets[i], getSizes[i]).Value;
autos[i] = null;
}
for (int i = 0; i < count; i++)
{
_buffers[i] = buffers[i];
_offsets[i] = offsets[i];
_sizes[i] = sizes[i];
_strides[i] = strides[i];
}
if (_gd.Capabilities.SupportsExtendedDynamicState)
{
_gd.ExtendedDynamicStateApi.CmdBindVertexBuffers2(
cbs.CommandBuffer,
baseBinding,
(uint)count,
_buffers.Pointer,
_offsets.Pointer,
_sizes.Pointer,
_strides.Pointer);
}
else
{
_gd.Api.CmdBindVertexBuffers(cbs.CommandBuffer, baseBinding, (uint)count, _buffers.Pointer, _offsets.Pointer);
}
}
finally
{
ArrayPool<Auto<DisposableBuffer>>.Shared.Return(autos, clearArray: true);
}
}
}

View File

@@ -28,21 +28,61 @@ namespace Ryujinx.HLE.Loaders.Processes
private ulong _latestPid;
private readonly object _pidLock = new();
#nullable enable
public ProcessResult? ActiveApplication
{
get
{
return _processesByPid.GetValueOrDefault(_latestPid);
// Using this if statement locks up the UI and prevents a new game from loading.
// Haven't quite deduced why yet.
if (!_processesByPid.TryGetValue(_latestPid, out ProcessResult value))
throw new RyujinxException(
$"The HLE Process map did not have a process with ID {_latestPid}. Are you missing firmware?");
lock (_pidLock)
{
// Check if _latestPid is still valid
if (_latestPid == 0)
{
return null;
}
return value;
// Verify process still exists in kernel (authoritative source)
if (!_device.System.KernelContext.Processes.TryGetValue(_latestPid, out HOS.Kernel.Process.KProcess? kernelProcess))
{
// Process no longer exists in kernel, clear stale state
Logger.Warning?.Print(LogClass.Loader,
$"ActiveApplication PID {_latestPid} no longer exists in kernel, clearing stale state");
_processesByPid.TryRemove(_latestPid, out _);
_latestPid = 0;
TitleIDs.CurrentApplication.Value = null;
return null;
}
// Verify process still exists in ProcessLoader's dictionary
if (_processesByPid.TryGetValue(_latestPid, out ProcessResult? processResult))
{
// Additional check: verify process state
if (kernelProcess.State == HOS.Kernel.Process.ProcessState.Exited ||
kernelProcess.State == HOS.Kernel.Process.ProcessState.Exiting)
{
Logger.Warning?.Print(LogClass.Loader,
$"ActiveApplication PID {_latestPid} is in state {kernelProcess.State}, clearing");
_processesByPid.TryRemove(_latestPid, out _);
_latestPid = 0;
TitleIDs.CurrentApplication.Value = null;
return null;
}
return processResult;
}
// Fallback: clear stale PID if not in our dictionary
Logger.Warning?.Print(LogClass.Loader,
$"ActiveApplication PID {_latestPid} not in ProcessLoader dictionary, clearing");
_latestPid = 0;
return null;
}
}
}
#nullable disable
@@ -285,5 +325,39 @@ namespace Ryujinx.HLE.Loaders.Processes
return false;
}
/// <summary>
/// Clears a specific process from the ProcessLoader's tracking.
/// This should be called when a process exits or is terminated.
/// </summary>
/// <param name="pid">The process ID to clear</param>
public void ClearProcess(ulong pid)
{
lock (_pidLock)
{
if (_processesByPid.TryRemove(pid, out _))
{
if (_latestPid == pid)
{
_latestPid = 0;
TitleIDs.CurrentApplication.Value = null;
}
}
}
}
/// <summary>
/// Clears all processes from the ProcessLoader's tracking.
/// This should be called during system shutdown.
/// </summary>
public void ClearAllProcesses()
{
lock (_pidLock)
{
_processesByPid.Clear();
_latestPid = 0;
TitleIDs.CurrentApplication.Value = null;
}
}
}
}

View File

@@ -183,6 +183,7 @@ namespace Ryujinx.HLE
{
if (disposing)
{
Processes.ClearAllProcesses();
System.Dispose();
AudioDeviceDriver.Dispose();
FileSystem.Dispose();