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Author SHA1 Message Date
GreemDev
0a6a95754c Attempt 1 2026-05-12 20:01:40 -05:00
79 changed files with 1636 additions and 3264 deletions

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@@ -21,14 +21,14 @@ jobs:
name: ${{ matrix.platform.name }} (${{ matrix.configuration }})
runs-on: docker
container:
image: ghcr.io/catthehacker/ubuntu:act-latest
image: ghcr.io/gruke-build/ubuntu:dotnet-latest
timeout-minutes: 45
strategy:
matrix:
configuration: [Release]
platform:
- { name: win-x64, zip_os_name: win_x64 }
- { name: win-arm64, zip_os_name: win_arm64 }
#- { name: win-arm64, zip_os_name: win_arm64 }
- { name: linux-x64, zip_os_name: linux_x64 }
- { name: linux-arm64, zip_os_name: linux_arm64 }
#- { name: osx-x64, zip_os_name: osx_x64 }
@@ -37,19 +37,6 @@ jobs:
steps:
- uses: actions/checkout@v6
- uses: actions/setup-dotnet@v5
with:
global-json-file: global.json
- name: Install GLI
uses: actions/setup-gli@v1
with:
token: ${{ secrets.SETUP_GLI_TOKEN }}
- name: Install 7zip
run: |
sudo apt update && sudo apt install -y 7zip
- name: Overwrite csc problem matcher
run: echo "::add-matcher::.forgejo/csc.json"
@@ -107,14 +94,6 @@ jobs:
PLATFORM_NAME="${{ matrix.platform.name }}"
sudo apt update && sudo apt install -y zsync desktop-file-utils appstream libfuse2t64
mkdir -p tools
export PATH="$PATH:$(readlink -f tools)"
# Setup appimagetool
wget -q -O tools/appimagetool "https://github.com/AppImage/appimagetool/releases/download/continuous/appimagetool-x86_64.AppImage"
chmod +x tools/appimagetool
chmod +x distribution/linux/appimage/build-appimage.sh
# Explicitly set $ARCH for appimagetool ($ARCH_NAME is for the file name)
@@ -141,7 +120,9 @@ jobs:
build_macos:
name: macOS Universal (${{ matrix.configuration }})
runs-on: ubuntu-latest
runs-on: docker
container:
image: ghcr.io/gruke-build/ubuntu:dotnet-latest
timeout-minutes: 45
strategy:
matrix:
@@ -150,21 +131,12 @@ jobs:
steps:
- uses: actions/checkout@v6
- uses: actions/setup-dotnet@v5
with:
global-json-file: global.json
- name: Setup LLVM 17
run: |
wget https://apt.llvm.org/llvm.sh
chmod +x llvm.sh
sudo ./llvm.sh 17
- name: Install GLI
uses: actions/setup-gli@v1
with:
token: ${{ secrets.SETUP_GLI_TOKEN }}
- name: Install rcodesign
run: |
gli ghr -R indygreg/apple-platform-rs -p apple-codesign-*-x86_64-unknown-linux-musl.tar.gz -O apple-codesign.tar.gz

View File

@@ -31,29 +31,16 @@ jobs:
strategy:
matrix:
platform:
- { name: win-x64, os: ghcr.io/catthehacker/ubuntu:act-latest, zip_os_name: win_x64 }
- { name: win-arm64, os: ghcr.io/catthehacker/ubuntu:act-latest, zip_os_name: win_arm64 }
- { name: linux-x64, os: ghcr.io/catthehacker/ubuntu:act-latest, zip_os_name: linux_x64 }
- { name: linux-arm64, os: ghcr.io/catthehacker/ubuntu:act-latest, zip_os_name: linux_arm64 }
- { name: win-x64, os: ghcr.io/gruke-build/ubuntu:dotnet-latest, zip_os_name: win_x64 }
#- { name: win-arm64, os: ghcr.io/gruke-build/ubuntu:dotnet-latest, zip_os_name: win_arm64 }
- { name: linux-x64, os: ghcr.io/gruke-build/ubuntu:dotnet-latest, zip_os_name: linux_x64 }
- { name: linux-arm64, os: ghcr.io/gruke-build/ubuntu:dotnet-latest, zip_os_name: linux_arm64 }
steps:
- uses: actions/checkout@v6
- uses: actions/setup-dotnet@v5
with:
global-json-file: global.json
- name: Overwrite csc problem matcher
run: echo "::add-matcher::.forgejo/csc.json"
- name: Install GLI
uses: actions/setup-gli@v1
with:
token: ${{ secrets.SETUP_GLI_TOKEN }}
- name: Install 7zip
run: |
sudo apt update && sudo apt install -y 7zip
- name: Get version info
id: version_info
run: |
@@ -105,14 +92,6 @@ jobs:
BUILD_VERSION="${{ steps.version_info.outputs.build_version }}"
PLATFORM_NAME="${{ matrix.platform.name }}"
sudo apt update && sudo apt install -y zsync desktop-file-utils appstream libfuse2t64
mkdir -p tools
export PATH="$PATH:$(readlink -f tools)"
# Setup appimagetool
wget -q -O tools/appimagetool "https://github.com/AppImage/appimagetool/releases/download/continuous/appimagetool-x86_64.AppImage"
chmod +x tools/appimagetool
chmod +x distribution/linux/appimage/build-appimage.sh
# Explicitly set $ARCH for appimagetool ($ARCH_NAME is for the file name)
@@ -149,24 +128,15 @@ jobs:
name: Release MacOS universal
runs-on: docker
container:
image: ghcr.io/catthehacker/ubuntu:act-latest
image: ghcr.io/gruke-build/ubuntu:dotnet-latest
steps:
- uses: actions/checkout@v6
- uses: actions/setup-dotnet@v5
with:
global-json-file: global.json
- name: Setup LLVM 17
run: |
wget https://apt.llvm.org/llvm.sh
chmod +x llvm.sh
sudo ./llvm.sh 17
- name: Install GLI
uses: actions/setup-gli@v1
with:
token: ${{ secrets.SETUP_GLI_TOKEN }}
- name: Install rcodesign
run: |
@@ -212,18 +182,11 @@ jobs:
name: Post CI Steps
runs-on: docker
container:
image: ghcr.io/catthehacker/ubuntu:act-latest
image: ghcr.io/gruke-build/ubuntu:act-latest
needs:
- macos_release
- release
steps:
- uses: actions/checkout@v6
- name: Install GLI
uses: actions/setup-gli@v1
with:
token: ${{ secrets.SETUP_GLI_TOKEN }}
- name: Get version info
id: version_info
run: |

View File

@@ -25,28 +25,15 @@ jobs:
strategy:
matrix:
platform:
- { name: win-x64, os: ghcr.io/catthehacker/ubuntu:act-latest, zip_os_name: win_x64 }
- { name: win-arm64, os: ghcr.io/catthehacker/ubuntu:act-latest, zip_os_name: win_arm64 }
- { name: linux-x64, os: ghcr.io/catthehacker/ubuntu:act-latest, zip_os_name: linux_x64 }
- { name: linux-arm64, os: ghcr.io/catthehacker/ubuntu:act-latest, zip_os_name: linux_arm64 }
- { name: win-x64, os: ghcr.io/gruke-build/ubuntu:act-latest, zip_os_name: win_x64 }
#- { name: win-arm64, os: ghcr.io/gruke-build/ubuntu:act-latest, zip_os_name: win_arm64 }
- { name: linux-x64, os: ghcr.io/gruke-build/ubuntu:act-latest, zip_os_name: linux_x64 }
- { name: linux-arm64, os: ghcr.io/gruke-build/ubuntu:act-latest, zip_os_name: linux_arm64 }
steps:
- uses: actions/checkout@v6
- uses: actions/setup-dotnet@v5
with:
global-json-file: global.json
- name: Overwrite csc problem matcher
run: echo "::add-matcher::.github/csc.json"
- name: Install 7zip
run: |
sudo apt install -y 7zip
- name: Install GLI
uses: actions/setup-gli@v1
with:
token: ${{ secrets.SETUP_GLI_TOKEN }}
- name: Get version info
id: version_info
@@ -102,14 +89,6 @@ jobs:
BUILD_VERSION="${{ steps.version_info.outputs.build_version }}"
PLATFORM_NAME="${{ matrix.platform.name }}"
sudo apt install -y zsync desktop-file-utils appstream
mkdir -p tools
export PATH="$PATH:$(readlink -f tools)"
# Setup appimagetool
wget -q -O tools/appimagetool "https://github.com/AppImage/appimagetool/releases/download/continuous/appimagetool-x86_64.AppImage"
chmod +x tools/appimagetool
chmod +x distribution/linux/appimage/build-appimage.sh
# Explicitly set $ARCH for appimagetool ($ARCH_NAME is for the file name)
@@ -143,7 +122,9 @@ jobs:
macos_release:
name: Release MacOS universal
runs-on: ubuntu-latest
runs-on: docker
container:
image: ghcr.io/gruke-build/ubuntu:dotnet-latest
steps:
- uses: actions/checkout@v6
@@ -156,11 +137,6 @@ jobs:
wget https://apt.llvm.org/llvm.sh
chmod +x llvm.sh
sudo ./llvm.sh 17
- name: Install GLI
uses: actions/setup-gli@v1
with:
token: ${{ secrets.SETUP_GLI_TOKEN }}
- name: Install rcodesign
run: |
@@ -205,18 +181,13 @@ jobs:
post_ci:
name: Post-CI Steps
runs-on: ubuntu-latest
runs-on: docker
container:
image: ghcr.io/gruke-build/ubuntu:act-latest
needs:
- macos_release
- release
steps:
- uses: actions/checkout@v6
- name: Install GLI
uses: actions/setup-gli@v1
with:
token: ${{ secrets.SETUP_GLI_TOKEN }}
- name: Get version info
id: version_info
run: |

View File

@@ -8,7 +8,7 @@
<PackageVersion Include="Avalonia.Desktop" Version="11.3.15" />
<PackageVersion Include="Avalonia.Diagnostics" Version="11.3.15" />
<PackageVersion Include="Avalonia.Markup.Xaml.Loader" Version="11.3.15" />
<PackageVersion Include="SharpCompress" Version="0.48.1" />
<PackageVersion Include="SharpCompress" Version="0.48.0" />
<PackageVersion Include="Svg.Controls.Avalonia" Version="11.3.9.5" />
<PackageVersion Include="Svg.Controls.Skia.Avalonia" Version="11.3.9.5" />
<PackageVersion Include="Microsoft.Build.Framework" Version="17.11.4" />
@@ -45,18 +45,17 @@
<!--<PackageVersion Include="Ryujinx.Audio.OpenAL.Dependencies" Version="1.21.0.1" />-->
<PackageVersion Include="Ryujinx.Audio.OpenAL" Version="1.25.1" />
<PackageVersion Include="Ryujinx.Graphics.Nvdec.Dependencies.AllArch" Version="6.1.4-build6" />
<PackageVersion Include="Ryujinx.Graphics.Vulkan.MoltenVK" Version="1.4.2-ryujinx.3" />
<PackageVersion Include="Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK" Version="1.2.0" />
<PackageVersion Include="Ryujinx.LibHac" Version="0.21.0-alpha.133" />
<PackageVersion Include="Ryujinx.UpdateClient" Version="2.0.6" />
<PackageVersion Include="Ryujinx.Systems.Update.Common" Version="2.0.6" />
<PackageVersion Include="Gommon" Version="2.8.1.2" />
<PackageVersion Include="securifybv.ShellLink" Version="0.1.0" />
<PackageVersion Include="Sep" Version="0.14.1" />
<PackageVersion Include="Sep" Version="0.13.0" />
<PackageVersion Include="shaderc.net" Version="0.1.0" />
<PackageVersion Include="SharpZipLib" Version="1.4.2" />
<PackageVersion Include="Silk.NET.Vulkan" Version="2.23.0" />
<PackageVersion Include="Silk.NET.Vulkan.Extensions.EXT" Version="2.23.0" />
<PackageVersion Include="Silk.NET.Vulkan.Extensions.KHR" Version="2.23.0" />
<PackageVersion Include="Silk.NET.Vulkan" Version="2.22.0" />
<PackageVersion Include="Silk.NET.Vulkan.Extensions.EXT" Version="2.22.0" />
<PackageVersion Include="Silk.NET.Vulkan.Extensions.KHR" Version="2.22.0" />
<PackageVersion Include="SkiaSharp" Version="2.88.9" />
<PackageVersion Include="SkiaSharp.NativeAssets.Win32" Version="2.88.9" />
<PackageVersion Include="SkiaSharp.NativeAssets.macOS" Version="2.88.9" />
@@ -65,4 +64,4 @@
<PackageVersion Include="System.IO.Hashing" Version="9.0.15" />
<PackageVersion Include="UnicornEngine.Unicorn" Version="2.1.3" />
</ItemGroup>
</Project>
</Project>

View File

@@ -5,8 +5,8 @@ Ryubing Locales uses a custom format, which uses a file for defining the support
Each json file holds the locales for a specific part of the emulator, e.g. the Setup Wizard locales are in `SetupWizard.json`, and each locale entry in the file includes all the supported languages in the same place.
## Languages
In the `/assets/` folder you will find the `Languages.json` file, which defines all the languages supported by the emulator.
The file includes a table of the language codes and their language names.
in the `/assets/` folder you will find the `Languages.json` file, which defines all the languages supported by the emulator.
The file includes a table of the langauge codes and their langauge names.
#Example of the format for Languages.json
{
@@ -19,7 +19,7 @@ The file includes a table of the language codes and their language names.
}
## Locales
In the `/assets/Locales/` folder you will find the json files, which define all the locales supported by the emulator.
in the `/assets/Locales/` folder you will find the json files, which define all the locales supported by the emulator.
Each json file holds locales for a specific part of the emulator in a large array of locale objects.
Each locale is made up an ID used for lookup and a list of the languages and their matching translations.
Any empty string or null value will automatically use the English translation instead in the emulator.

View File

@@ -1,329 +0,0 @@
{
"Locales": [
{
"ID": "InstallFromFileFilePickerTitle",
"Translations": {
"ar_SA": "حدد ملف XCI أو أرشيف ZIP لتثبيت البرنامج الثابت منه",
"de_DE": "Wählen Sie eine XCI-Datei oder ein ZIP-Archiv zur Firmware-Installation aus",
"el_GR": "Επιλέξτε ένα αρχείο XCI ή ένα αρχείο ZIP για εγκατάσταση υλικολογισμικού",
"en_US": "Select an XCI file or a ZIP archive to install firmware from",
"es_ES": "Selecciona un archivo XCI o un archivo ZIP para instalar el firmware",
"fr_FR": "Sélectionnez un fichier XCI ou une archive ZIP pour installer le firmware",
"he_IL": "בחר קובץ XCI או ארכיון ZIP להתקנת קושחה",
"it_IT": "Seleziona un file XCI o un archivio ZIP da cui installare il firmware",
"ja_JP": "ファームウェアをインストールする XCI ファイルまたは ZIP アーカイブを選択してください",
"ko_KR": "펌웨어를 설치할 XCI 파일 또는 ZIP 아카이브를 선택하세요",
"no_NO": "Velg en XCI-fil eller et ZIP-arkiv for å installere fastvare fra",
"pl_PL": "Wybierz plik XCI lub archiwum ZIP, z którego chcesz zainstalować firmware",
"pt_BR": "Selecione um arquivo XCI ou um arquivo ZIP para instalar o firmware",
"ru_RU": "Выберите XCI файл или ZIP-архив для установки прошивки",
"sv_SE": "Välj en XCI-fil eller ett ZIP-arkiv för att installera firmware från",
"th_TH": "เลือกไฟล์ XCI หรือไฟล์ ZIP เพื่อติดตั้งเฟิร์มแวร์",
"tr_TR": "Üretici yazılımını yüklemek için bir XCI dosyası veya ZIP arşivi seçin",
"uk_UA": "Виберіть XCI файл або ZIP-архів для встановлення прошивки",
"zh_CN": "选择一个用于安装固件的 XCI 文件或 ZIP 压缩包",
"zh_TW": "選擇一個用於安裝韌體的 XCI 檔案或 ZIP 壓縮檔"
}
},
{
"ID": "InstallFromFolderFilePickerTitle",
"Translations": {
"ar_SA": "حدد مجلدًا لتثبيت البرنامج الثابت منه",
"de_DE": "Wählen Sie einen Ordner aus, um die Firmware zu installieren",
"el_GR": "Επιλέξτε έναν φάκελο για να εγκαταστήσετε το firmware από αυτόν",
"en_US": "Select a folder to install firmware from",
"es_ES": "Selecciona una carpeta para instalar el firmware desde ella",
"fr_FR": "Sélectionnez un dossier pour installer le firmware à partir de celui-ci",
"he_IL": "בחר תיקיה שממנה תותקן הקושחה",
"it_IT": "Seleziona una cartella da cui installare il firmware",
"ja_JP": "ファームウェアをインストールするフォルダを選択してください",
"ko_KR": "펌웨어를 설치할 폴더를 선택하세요",
"no_NO": "Velg en mappe å installere fastvaren fra",
"pl_PL": "Wybierz folder, z którego chcesz zainstalować oprogramowanie układowe",
"pt_BR": "Selecione uma pasta para instalar o firmware a partir dela",
"ru_RU": "Выберите папку, из которой будет установлена прошивка",
"sv_SE": "Välj en mapp att installera firmware från",
"th_TH": "เลือกโฟลเดอร์เพื่อติดตั้งเฟิร์มแวร์จากโฟลเดอร์นั้น",
"tr_TR": "Firmware yüklemek için bir klasör seçin",
"uk_UA": "Виберіть папку, з якої буде встановлено прошивку",
"zh_CN": "选择一个文件夹以从中安装固件",
"zh_TW": "選擇一個資料夾以從中安裝韌體"
}
},
{
"ID": "InstallerTitle",
"Translations": {
"ar_SA": "تثبيت البرنامج الثابت {0}",
"de_DE": "Installiere Firmware {0}",
"el_GR": "Εγκατάσταση Firmware {0}",
"en_US": "Install Firmware {0}",
"es_ES": "Instalar Firmware {0}",
"fr_FR": "Installer le Firmware {0}",
"he_IL": "התקן קושחה {0}",
"it_IT": "Installa firmware {0}",
"ja_JP": "ファームウェア {0} をインストール",
"ko_KR": "펌웨어 {0} 설치",
"no_NO": "Installer fastvare {0}",
"pl_PL": "Zainstaluj Firmware {0}",
"pt_BR": "Instalar Firmware {0}",
"ru_RU": "Установить прошивку {0}",
"sv_SE": "Installera firmware {0}",
"th_TH": "ติดตั้งเฟิร์มแวร์ {0}",
"tr_TR": "Firmware {0} Yükle",
"uk_UA": "Встановити прошивку {0}",
"zh_CN": "安装系统固件 {0}",
"zh_TW": "安裝韌體 {0}"
}
},
{
"ID": "InstallerMainMessage",
"Translations": {
"ar_SA": "سيتم تثبيت إصدار النظام {0}.",
"de_DE": "Systemversion {0} wird jetzt installiert.",
"el_GR": "Θα εγκατασταθεί η έκδοση συστήματος {0}.",
"en_US": "System version {0} will be installed.",
"es_ES": "Se instalará la versión de sistema {0}.",
"fr_FR": "La version {0} du système sera installée.",
"he_IL": "גירסת המערכת {0} תותקן.",
"it_IT": "La versione del sistema {0} sarà installata.",
"ja_JP": "システムバージョン {0} がインストールされます。",
"ko_KR": "시스템 버전 {0}이(가) 설치됩니다.",
"no_NO": "Systemversjon {0} vil bli installert.",
"pl_PL": "Wersja systemu {0} zostanie zainstalowana.",
"pt_BR": "A versão do sistema {0} será instalada.",
"ru_RU": "Будет установлена версия прошивки {0}.",
"sv_SE": "Systemversion {0} kommer att installeras.",
"th_TH": "ระบบเวอร์ชั่น {0} ได้รับการติดตั้งเร็วๆ นี้",
"tr_TR": "Sistem sürümü {0} yüklenecek.",
"uk_UA": "Буде встановлено версію системи {0}.",
"zh_CN": "即将安装系统固件版本 {0} 。",
"zh_TW": "即將安裝系統韌體版本 {0}。"
}
},
{
"ID": "InstallerSubMessage",
"Translations": {
"ar_SA": "\n\nهذا سيحل محل إصدار النظام الحالي {0}.",
"de_DE": "\n\nDies wird die aktuelle Systemversion {0} ersetzen.",
"el_GR": "\n\nΑυτό θα αντικαταστήσει την τρέχουσα έκδοση συστήματος {0}.",
"en_US": "\n\nThis will replace the current system version {0}.",
"es_ES": "\n\nEsto reemplazará la versión de sistema actual, {0}.",
"fr_FR": "\n\nCela remplacera la version actuelle du système {0}.",
"he_IL": "\n\nזה יחליף את גרסת המערכת הנוכחית {0}.",
"it_IT": "\n\nQuesta sostituirà l'attuale versione del sistema ({0}).",
"ja_JP": "\n\n現在のシステムバージョン {0} を置き換えます。",
"ko_KR": "\n\n현재 시스템 버전 {0}을(를) 대체합니다.",
"no_NO": "\n\nDette erstatter den gjeldende systemversjonen {0}.",
"pl_PL": "\n\nZastąpi to obecną wersję systemu {0}.",
"pt_BR": "\n\nIsso substituirá a versão do sistema atual {0}.",
"ru_RU": "\n\nЭто заменит текущую версию прошивки {0}.",
"sv_SE": "\n\nDetta kommer att ersätta aktuella systemversionen {0}.",
"th_TH": "\n\nสิ่งนี้จะแทนที่เวอร์ชั่นของระบบเวอร์ชั่นปัจจุบัน {0}.",
"tr_TR": "\n\nBu şimdiki sistem sürümünün yerini alacak {0}.",
"uk_UA": "\n\nЦе замінить поточну версію системи {0}.",
"zh_CN": "\n\n替换当前系统固件版本 {0} 。",
"zh_TW": "\n\n這將取代目前的系統韌體版本 {0}。"
}
},
{
"ID": "InstallerConfirmMessage",
"Translations": {
"ar_SA": "\nهل تريد المتابعة؟",
"de_DE": "\n\nMöchtest du fortfahren?",
"el_GR": "\n\nΘέλετε να συνεχίσετε;",
"en_US": "\n\nDo you want to continue?",
"es_ES": "\n\n¿Continuar?",
"fr_FR": "\n\nVoulez-vous continuer ?",
"he_IL": "\n\nהאם ברצונך להמשיך?",
"it_IT": "\n\nVuoi continuare?",
"ja_JP": "\n\n続けてよろしいですか?",
"ko_KR": "\n\n계속하시겠습니까?",
"no_NO": "\n\nVil du fortsette?",
"pl_PL": "\n\nCzy chcesz kontynuować?",
"pt_BR": "\n\nDeseja continuar?",
"ru_RU": "\n\nПродолжить?",
"sv_SE": "\n\nVill du fortsätta?",
"th_TH": "\n\nคุณต้องการดำเนินการต่อหรือไม่?",
"tr_TR": "\n\nDevam etmek istiyor musunuz?",
"uk_UA": "\n\nВи хочете продовжити?",
"zh_CN": "\n\n是否继续",
"zh_TW": "\n\n您確定要繼續嗎?"
}
},
{
"ID": "InstallerWaitMessage",
"Translations": {
"ar_SA": "تثبيت البرنامج الثابت...",
"de_DE": "Firmware wird installiert...",
"el_GR": "Εγκατάσταση Firmware...",
"en_US": "Installing Firmware...",
"es_ES": "Instalando Firmware...",
"fr_FR": "Installation du Firmware...",
"he_IL": "מתקין קושחה...",
"it_IT": "Installazione del firmware...",
"ja_JP": "ファームウェアをインストール中...",
"ko_KR": "펌웨어 설치 중...",
"no_NO": "Installerer fastvare...",
"pl_PL": "Instalowanie firmware'u...",
"pt_BR": "Instalando firmware...",
"ru_RU": "Установка прошивки...",
"sv_SE": "Installerar firmware...",
"th_TH": "กำลังติดตั้งเฟิร์มแวร์...",
"tr_TR": "Firmware yükleniyor...",
"uk_UA": "Встановлення прошивки...",
"zh_CN": "安装系统固件中...",
"zh_TW": "正在安裝韌體..."
}
},
{
"ID": "InstallerSuccessMessage",
"Translations": {
"ar_SA": "تم تثبيت إصدار النظام {0} بنجاح.",
"de_DE": "Systemversion {0} wurde erfolgreich installiert.",
"el_GR": "Η έκδοση συστήματος {0} εγκαταστάθηκε με επιτυχία.",
"en_US": "System version {0} successfully installed.",
"es_ES": "Versión de sistema {0} instalada con éxito.",
"fr_FR": "Version du système {0} installée avec succès.",
"he_IL": "גרסת המערכת {0} הותקנה בהצלחה.",
"it_IT": "La versione del sistema {0} è stata installata.",
"ja_JP": "システムバージョン {0} が正常にインストールされました。",
"ko_KR": "시스템 버전 {0}이(가) 설치되었습니다.",
"no_NO": "Systemversjon {0} ble installert.",
"pl_PL": "Wersja systemu {0} została pomyślnie zainstalowana.",
"pt_BR": "Versão do sistema {0} instalada com sucesso.",
"ru_RU": "Прошивка версии {0} успешно установлена.",
"sv_SE": "Systemversion {0} har installerats.",
"th_TH": "ระบบเวอร์ชั่น {0} ติดตั้งเรียบร้อยแล้ว",
"tr_TR": "Sistem sürümü {0} başarıyla yüklendi.",
"uk_UA": "Версію системи {0} успішно встановлено.",
"zh_CN": "成功安装系统固件版本 {0}。",
"zh_TW": "成功安裝系統韌體版本 {0}。"
}
},
{
"ID": "InstallerInstalledMessage",
"Translations": {
"ar_SA": "تم تثبيت البرنامج الثابت {0}",
"de_DE": "Firmware {0} wurde installiert",
"el_GR": "Το Firmware {0} εγκαταστάθηκε",
"en_US": "Firmware {0} was installed",
"es_ES": "Se Instaló el Firmware {0}",
"fr_FR": "Le firmware {0} a été installé",
"he_IL": "הקושחה {0} הותקנה",
"it_IT": "Il firmware {0} è stato installato",
"ja_JP": "ファームウェア {0} がインストールされました",
"ko_KR": "펌웨어 {0}이(가) 설치됨",
"no_NO": "fastvare {0} ble installert",
"pl_PL": "Firmware {0} został zainstalowany",
"pt_BR": "Firmware {0} foi instalado",
"ru_RU": "Прошивка {0} была установлена",
"sv_SE": "Firmware {0} installerades",
"th_TH": "เฟิร์มแวร์ {0} ติดตั้งแล้ว",
"tr_TR": "Yazılım {0} yüklendi",
"uk_UA": "Встановлено прошивку {0}",
"zh_CN": "已安装系统固件 {0}",
"zh_TW": "已安裝韌體{0}"
}
},
{
"ID": "InstallerNotInstalledMessage",
"Translations": {
"ar_SA": "لا يوجد برنامج ثابت مثبت",
"de_DE": "Keine Firmware installiert.",
"el_GR": "Δεν έχει εγκατασταθεί Firmware.",
"en_US": "No Firmware Installed.",
"es_ES": "No hay Firmware Instalado.",
"fr_FR": "Aucun Firmware Installé.",
"he_IL": "לא מותקנת קושחה.",
"it_IT": "Nessun firmware installato.",
"ja_JP": "ファームウェアがインストールされていません。",
"ko_KR": "펌웨어가 설치되어 있지 .않음",
"no_NO": "Ingen fastvare installert.",
"pl_PL": "Brak Zainstalowanego Firmware'u.",
"pt_BR": "Nenhum Firmware Instalado.",
"ru_RU": "Прошивка не установлена.",
"sv_SE": "Inget firmware installerat.",
"th_TH": "ไม่มีการติดตั้งเฟิร์มแวร์",
"tr_TR": "Yazılım Yüklü Değil.",
"uk_UA": "Прошивка не встановлена.",
"zh_CN": "未安装系统固件。",
"zh_TW": "未安裝韌體。"
}
},
{
"ID": "InstallerFirmwareNotFound",
"Translations": {
"ar_SA": "لم يتم العثور على برنامج ثابت للنظام صالح في {0}.",
"de_DE": "Es wurde keine gültige System-Firmware gefunden in {0}.",
"el_GR": "Δεν βρέθηκε έγκυρο Firmware συστήματος στο {0}.",
"en_US": "A valid system firmware was not found in {0}.",
"es_ES": "No se pudo encontrar un firmware válido en {0}.",
"fr_FR": "Un firmware valide n'a pas été trouvé dans {0}.",
"he_IL": "לא נמצאה קושחת מערכת תקפה ב-{0}.",
"it_IT": "Un firmware del sistema valido non è stato trovato in {0}.",
"ja_JP": "{0} には有効なシステムファームウェアがありません。",
"ko_KR": "{0}에서 유효한 시스템 펌웨어를 찾을 수 없습니다.",
"no_NO": "En gyldig systemfastvare ble ikke funnet i {0}.",
"pl_PL": "Nie znaleziono prawidłowego firmware'u systemowego w {0}.",
"pt_BR": "Um firmware de sistema válido não foi encontrado em {0}.",
"ru_RU": "Не удалось найти действительную системную прошивку в {0}.",
"sv_SE": "Ett giltigt systemfirmware hittades inte i {0}.",
"th_TH": "ไม่พบเฟิร์มแวร์ของระบบที่ถูกต้อง {0}.",
"tr_TR": "{0} da geçerli bir sistem firmware'i bulunamadı.",
"uk_UA": "Дійсна прошивка системи не знайдена в {0}.",
"zh_CN": "在路径 {0} 中找不到有效的 Switch 系统固件。",
"zh_TW": "在 {0} 中未發現有效的系統韌體。"
}
},
{
"ID": "InstallerEmbeddedMessage",
"Translations": {
"ar_SA": "هل ترغب في تثبيت البرنامج الثابت المدمج في هذه اللعبة؟ (البرنامج الثابت {0})",
"de_DE": "Die in diesem Spiel enthaltene Firmware installieren? (Firmware {0})",
"el_GR": "Θα θέλατε να εγκαταστήσετε το Firmware που είναι ενσωματωμένο σε αυτό το παιχνίδι; (Firmware {0})",
"en_US": "Would you like to install the firmware embedded in this game? (Firmware {0})",
"es_ES": "¿Quieres instalar el firmware incluido en este juego? (Firmware versión {0})",
"fr_FR": "Voulez-vous installer le firmware intégré dans ce jeu ? (Firmware {0})",
"he_IL": "האם תרצו להתקין את הקושחה המוטמעת במשחק הזה? (קושחה {0})",
"it_IT": "Vuoi installare il firmware incluso in questo gioco? (Firmware {0})",
"ja_JP": "このゲームに含まれるファームウェアをインストールしてよろしいですか? (ファームウェア {0})",
"ko_KR": "이 게임에 포함된 펌웨어를 설치하시겠습니까?(Firmware {0})",
"no_NO": "Ønsker du å installere fastvaren innebygd i dette spillet? (Firmware {0})",
"pl_PL": "Czy chcesz zainstalować firmware wbudowany w tę grę? (Firmware {0})",
"pt_BR": "Gostaria de instalar o firmware incluso neste jogo? (Firmware {0})",
"ru_RU": "Хотите установить прошивку, встроенную в эту игру? (Прошивка {0})",
"sv_SE": "Vill du installera det firmware som är inbäddat i detta spel? (Firmware {0})",
"th_TH": "คุณต้องการติดตั้งเฟิร์มแวร์ที่ฝังอยู่ในเกมนี้หรือไม่? (เฟิร์มแวร์ {0})",
"tr_TR": "Bu oyunun içine gömülü olan yazılımı yüklemek ister misiniz? (Firmware {0})",
"uk_UA": "Бажаєте встановити прошивку, вбудовану в цю гру? (Прошивка {0})",
"zh_CN": "要安装游戏文件中内嵌的系统固件吗?(固件版本 {0})",
"zh_TW": "您想安裝遊戲內建的韌體嗎? (韌體 {0})"
}
},
{
"ID": "InstallerEmbeddedSuccessMessage",
"Translations": {
"ar_SA": "لم يتم العثور على أي برنامج ثابت مثبت ولكن ريوجينكس كان قادرا على تثبيت البرنامج الثابت {0} من اللعبة المقدمة.\nسيبدأ المحاكي الآن.",
"de_DE": "Es wurde keine installierte Firmware gefunden, aber Ryujinx konnte die Firmware {0} aus dem bereitgestellten Spiel installieren.\nRyujinx wird nun gestartet.",
"el_GR": "Δεν βρέθηκε εγκατεστημένο υλικολογισμικό, αλλά το Ryujinx κατάφερε να εγκαταστήσει το υλικολογισμικό {0} από το παρεχόμενο παιχνίδι.\nΟ προσομοιωτής θα ξεκινήσει τώρα.",
"en_US": "No installed firmware was found but Ryujinx was able to install firmware {0} from the provided game.\nThe emulator will now start.",
"es_ES": "No se encontró ningún firmware instalado, pero Ryujinx pudo instalar el firmware {0} del juego proporcionado.\nEl emulador iniciará.",
"fr_FR": "Aucun firmware installé n'a été trouvé mais Ryujinx a pu installer le firmware {0} à partir du jeu fourni.\nL'émulateur va maintenant démarrer.",
"he_IL": "לא נמצאה קושחה מותקנת אבל ריוג'ינקס הצליח להתקין קושחה {0} מהמשחק שסופק. \nהאמולטור יופעל כעת.",
"it_IT": "Non è stato trovato alcun firmware installato, ma Ryujinx è riuscito ad installare il firmware {0} dal gioco fornito.\nL'emulatore si avvierà adesso.",
"ja_JP": "ファームウェアがインストールされていませんが, ゲームに含まれるファームウェア {0} をインストールできます.\nエミュレータが開始します。",
"ko_KR": "설치된 펌웨어를 찾을 수 없지만 Ryujinx는 제공된 게임에서 펌웨어 {0}을(를) 설치할 수 있습니다.\n이제 에뮬레이터가 시작됩니다.",
"no_NO": "Det ble ikke funnet noen installert fastvare, men Ryujinx kunne installere fastvare {0} fra det oppgitte spillet.\nemulatoren vil nå starte.",
"pl_PL": "Nie znaleziono zainstalowanego oprogramowania, ale Ryujinx był w stanie zainstalować oprogramowanie {0} z dostarczonej gry.\n\nEmulator uruchomi się teraz.",
"pt_BR": "Nenhum firmware instalado foi encontrado, mas o Ryujinx conseguiu instalar o firmware {0} a partir do jogo fornecido.\nO emulador será iniciado agora.",
"ru_RU": "Установленной прошивки не было найдено, но Ryujinx удалось установить прошивку {0} из предоставленной игры.\nТеперь запустится эмулятор.",
"sv_SE": "Inget installerat firmware hittades men Ryujinx kunde installera firmware {0} från angiven spel.\nEmulatorn kommer nu att startas.",
"th_TH": "ไม่พบเฟิร์มแวร์ที่ติดตั้งไว้ แต่ Ryujinx จะติดตั้งเฟิร์มแวร์ได้ {0} จากเกมที่ให้มา\nขณะนี้โปรแกรมจำลองจะเริ่มทำงาน",
"tr_TR": "Yüklü bir firmware bulunamadı, ancak Ryujinx sağlanan oyundan firmware {0} yüklemeyi başardı.\nEmülatör şimdi başlatılacak.",
"uk_UA": "Встановлену прошивку не знайдено, але Ryujinx вдалося встановити прошивку {0} з наданої гри.\nТепер запуститься емулятор.",
"zh_CN": "Ryujinx 模拟器已经从当前游戏文件中安装了系统固件 {0} 。\n模拟器现在可以正常运行了。",
"zh_TW": "未找到已安裝的韌體,但 Ryujinx 可以從現有的遊戲安裝韌體{0}。\n模擬器現在可以執行。"
}
}
]
}

View File

@@ -1,204 +0,0 @@
{
"Locales": [
{
"ID": "InstallFromFileFilePickerTitle",
"Translations": {
"ar_SA": "حدد ملف KEYS لتثبيت المفاتيح منه",
"de_DE": "Wählen Sie eine KEYS-Datei zur Schlüsselinstallation aus",
"el_GR": "Επιλέξτε ένα αρχείο KEYS για εγκατάσταση κλειδιών",
"en_US": "Select a KEYS file to install keys from",
"es_ES": "Selecciona un archivo KEYS para instalar las claves",
"fr_FR": "Sélectionnez un fichier KEYS pour installer les clés",
"he_IL": "בחר קובץ KEYS להתקנת מפתחות",
"it_IT": "Seleziona un file KEYS da cui installare le chiavi",
"ja_JP": "キーをインストールする KEYS ファイルを選択してください",
"ko_KR": "키를 설치할 KEYS 파일을 선택하세요",
"no_NO": "Velg en KEYS-fil for å installere nøkler fra",
"pl_PL": "Wybierz plik KEYS, z którego chcesz zainstalować klucze",
"pt_BR": "Selecione um arquivo KEYS para instalar as chaves",
"ru_RU": "Выберите KEYS файл для установки ключей",
"sv_SE": "Välj en KEYS-fil för att installera nycklar från",
"th_TH": "เลือกไฟล์ KEYS เพื่อติดตั้งคีย์",
"tr_TR": "Anahtarları yüklemek için bir KEYS dosyası seçin",
"uk_UA": "Виберіть KEYS файл для встановлення ключів",
"zh_CN": "选择一个用于安装密钥的 KEYS 文件",
"zh_TW": "選擇一個用於安裝金鑰的 KEYS 檔案"
}
},
{
"ID": "InstallFromFolderFilePickerTitle",
"Translations": {
"ar_SA": "حدد مجلدًا لتثبيت المفاتيح منه",
"de_DE": "Wählen Sie einen Ordner aus, um die Schlüssel zu installieren",
"el_GR": "Επιλέξτε έναν φάκελο για να εγκαταστήσετε τα κλειδιά",
"en_US": "Select a folder to install keys from",
"es_ES": "Selecciona una carpeta para instalar las claves",
"fr_FR": "Sélectionnez un dossier pour installer les clés",
"he_IL": "בחר תיקיה להתקין ממנה את המפתחות",
"it_IT": "Seleziona una cartella da cui installare le chiavi",
"ja_JP": "キーをインストールするフォルダを選択してください",
"ko_KR": "키를 설치할 폴더를 선택하세요",
"no_NO": "Velg en mappe å installere nøklene fra",
"pl_PL": "Wybierz folder, z którego zainstalować klucze",
"pt_BR": "Selecione uma pasta para instalar as chaves",
"ru_RU": "Выберите папку, из которой установить ключи",
"sv_SE": "Välj en mapp att installera nycklar från",
"th_TH": "เลือกโฟลเดอร์เพื่อติดตั้งคีย์",
"tr_TR": "Anahtarları yüklemek için bir klasör seçin",
"uk_UA": "Виберіть папку, з якої встановити ключі",
"zh_CN": "选择一个文件夹以安装密钥",
"zh_TW": "選擇一個資料夾以安裝密鑰"
}
},
{
"ID": "InstallerMainMessage",
"Translations": {
"ar_SA": "سيتم تثبيت ملف مفاتيح جديد.",
"de_DE": "Eine neue Schlüsseldatei wird installiert.",
"el_GR": "Ένα νέο αρχείο Κλειδιών θα εγκατασταθεί.",
"en_US": "New Keys file will be installed.",
"es_ES": "Un nuevo archivo de Claves será instalado.",
"fr_FR": "Nouveau fichier de Clés sera installé.",
"he_IL": "קובץ מפתחות חדש יותקן.",
"it_IT": "Un nuovo file di chiavi sarà installato.",
"ja_JP": "新しいキー ファイルがインストールされます。",
"ko_KR": "새로운 키 파일이 설치됩니다.",
"no_NO": "Ny Keys-fil vil bli installert.",
"pl_PL": "Nowy plik kluczy zostanie zainstalowany.",
"pt_BR": "O novo arquivo Chaves será instalado.",
"ru_RU": "Будут установлены новые ключи.",
"sv_SE": "Ny nyckelfil kommer att installeras.",
"th_TH": "กำลังติดตั้งไฟล์ Keys ใหม่",
"tr_TR": "Yeni anahtar dosyası yüklenecek.",
"uk_UA": "Новий файл Ключів буде встановлено.",
"zh_CN": "将会安装新密匙文件。",
"zh_TW": "將會安裝新增的金鑰檔案。"
}
},
{
"ID": "InstallerSubMessage",
"Translations": {
"ar_SA": "\n\nقد يحل هذا محل بعض المفاتيح المثبتة حاليًا.",
"de_DE": "\n\nDies könnte einige der derzeit installierten Schlüssel ersetzen.",
"el_GR": "\n\nΑυτό μπορεί να αντικαταστήσει μερικά από τα τρέχοντα εγκατεστημένα κλειδιά.",
"en_US": "\n\nThis may replace some of the current installed Keys.",
"es_ES": "\n\nEsto puede reemplazar algunas de las Keys actualmente instaladas.",
"fr_FR": "\n\nCela peut remplacer certaines des Clés actuellement installées.",
"he_IL": "\n\nזה עשוי להחליף חלק מהמפתחות המותקנים הנוכחיים.",
"it_IT": "\n\nAlcune delle chiavi già installate potrebbero essere sovrascritte.",
"ja_JP": "\n\nこれにより、現在インストールされているキーの一部が置き換えられる場合があります。",
"ko_KR": "\n\n이로 인해 현재 설치된 키 중 일부가 대체될 수 있습니다.",
"no_NO": "\n\nDette kan erstatte noen av de nåværende installerte nøklene.",
"pl_PL": "\n\nTo może zastąpić niektóre z aktualnie zainstalowanych kluczy.",
"pt_BR": "\n\nIsso pode substituir algumas das chaves instaladas atualmente.",
"ru_RU": "\n\nЭто может заменить некоторые из текущих установленных ключей.",
"sv_SE": "\n\nDetta kan ersätta några av de redan installerade nycklarna.",
"th_TH": "\n\nสิ่งนี้อาจทำให้ไฟล์ Keys บางส่วนที่ติดตั้งอยู่ถูกแทนที่",
"tr_TR": "\n\nBu, şu anda kurulu olan anahtarların bazılarının yerine geçebilir.",
"uk_UA": "\n\nЦе замінить собою поточні файли Ключів.",
"zh_CN": "\n\n这也许会替换掉一些当前已安装的密匙。",
"zh_TW": "\n\n這將取代部分已安裝的金鑰。"
}
},
{
"ID": "InstallerConfirmInstall",
"Translations": {
"ar_SA": "\nهل تريد المتابعة؟",
"de_DE": "\n\nMöchtest du fortfahren?",
"el_GR": "\n\nΘέλετε να συνεχίσετε;",
"en_US": "\n\nDo you want to continue?",
"es_ES": "\n\n¿Continuar?",
"fr_FR": "\n\nVoulez-vous continuer ?",
"he_IL": "\n\nהאם ברצונך להמשיך?",
"it_IT": "\n\nVuoi continuare?",
"ja_JP": "\n\n続けてよろしいですか?",
"ko_KR": "\n\n계속하시겠습니까?",
"no_NO": "\n\nVil du fortsette?",
"pl_PL": "\n\nCzy chcesz kontynuować?",
"pt_BR": "\n\nDeseja continuar?",
"ru_RU": "\n\nПродолжить?",
"sv_SE": "\n\nVill du fortsätta?",
"th_TH": "\n\nคุณต้องการดำเนินการต่อหรือไม่?",
"tr_TR": "\n\nDevam etmek istiyor musunuz?",
"uk_UA": "\n\nВи хочете продовжити?",
"zh_CN": "\n\n是否继续",
"zh_TW": "\n\n您確定要繼續嗎?"
}
},
{
"ID": "InstallerWaitMessage",
"Translations": {
"ar_SA": "جارٍ تثبيت المفاتيح...",
"de_DE": "Schlüssel werden installiert...",
"el_GR": "Εγκατάσταση κλειδιών...",
"en_US": "Installing Keys...",
"es_ES": "Instalando Claves...",
"fr_FR": "Installation des Clés...",
"he_IL": "מתקין מפתחות...",
"it_IT": "Installazione delle chiavi...",
"ja_JP": "キーをインストールしています...",
"ko_KR": "키 설치 중...",
"no_NO": "Installere nøkler...",
"pl_PL": "Instalowanie kluczy...",
"pt_BR": "Instalando Chaves...",
"ru_RU": "Установка ключей...",
"sv_SE": "Installerar nycklar...",
"th_TH": "กำลังดำเนินการติดตั้ง Keys...",
"tr_TR": "Anahtarlar yükleniyor...",
"uk_UA": "Встановлення Ключів...",
"zh_CN": "安装密匙中。。。",
"zh_TW": "正在安裝金鑰。。。"
}
},
{
"ID": "InstallerSuccessMessage",
"Translations": {
"ar_SA": "تم تثبيت ملف المفاتيح الجديد بنجاح.",
"de_DE": "Neue Schlüsseldatei erfolgreich installiert.",
"el_GR": "Το νέο αρχείο Κλειδιών εγκαταστάθηκε με επιτυχία.",
"en_US": "New Keys file successfully installed.",
"es_ES": "Nuevo archivo Keys instalado con éxito.",
"fr_FR": "Nouveau fichier de Clés a été installé.",
"he_IL": "הקובץ החדש של המפתחות הותקן בהצלחה.",
"it_IT": "Nuovo file di chiavi installato con successo.",
"ja_JP": "新しいキー ファイルが正常にインストールされました。",
"ko_KR": "새로운 키 파일이 성공적으로 설치되었습니다.",
"no_NO": "Ny Keys -fil installert.",
"pl_PL": "Nowy plik kluczy został pomyślnie zainstalowany.",
"pt_BR": "Novo arquivo de chaves instalado com sucesso.",
"ru_RU": "Новые ключи успешно установлены.",
"sv_SE": "Ny nyckelfil installerades.",
"th_TH": "การติดตั้งไฟล์ Keys ใหม่เสร็จสมบูรณ์แล้ว",
"tr_TR": "Yeni anahtar dosyası başarıyla yüklendi.",
"uk_UA": "Нові ключі встановлено.",
"zh_CN": "已成功安装新密匙文件。",
"zh_TW": "成功安裝新增的金鑰檔案。"
}
},
{
"ID": "InstallerInvalidKeysFoundMessage",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "An invalid Keys file was found in {0}.",
"es_ES": "Se halló un archivo Keys inválido en {0}.",
"fr_FR": "Un fichier de Clés invalide a été trouvé dans {0}.",
"he_IL": "",
"it_IT": "È stato trovato un file di chiavi non valido in {0}.",
"ja_JP": "",
"ko_KR": "{0}에서 잘못된 키 파일이 발견.",
"no_NO": "En ugyldig Keys-fil ble funnet i {0}.",
"pl_PL": "",
"pt_BR": "Um arquivo Chaves inválido foi encontrado em {0}.",
"ru_RU": "В {0} найден некорректный файл ключей.",
"sv_SE": "En ogiltig nyckelfil hittades i {0}.",
"th_TH": "พบไฟล์ Keys ที่ไม่ถูกต้องใน {0}.",
"tr_TR": "",
"uk_UA": "Виявлено неправильний файл ключів у теці {0}.",
"zh_CN": "在 {0} 发现了一个无效的密匙文件。",
"zh_TW": "找到無效的金鑰檔案 {0}。"
}
}
]
}

View File

@@ -1,154 +0,0 @@
{
"Locales": [
{
"ID": "NoKeysFound",
"Translations": {
"ar_SA": "المفاتيح غير موجودة.",
"de_DE": "Keys nicht gefunden.",
"el_GR": "Τα κλειδιά δεν βρέθηκαν.",
"en_US": "Keys not found.",
"es_ES": "No se encontraron claves.",
"fr_FR": "Clés non trouvées.",
"he_IL": "המפתחות לא נמצאו.",
"it_IT": "Chiavi non trovate.",
"ja_JP": "Keys がありません。",
"ko_KR": "키를 찾을 수 없음.",
"no_NO": "Finner ikke nøkler.",
"pl_PL": "Nie znaleziono kluczy.",
"pt_BR": "Chaves não encontradas.",
"ru_RU": "Ключи не найдены.",
"sv_SE": "Nycklarna hittades inte.",
"th_TH": "ไม่พบ คีย์",
"tr_TR": "Keys bulunamadı.",
"uk_UA": "Ключі не знайдено.",
"zh_CN": "找不到密钥。",
"zh_TW": "找不到金鑰。"
}
},
{
"ID": "NoKeysFoundDescription",
"Translations": {
"ar_SA": "لم يتمكن ريوجينكس من العثور على ملف \"prod.keys\" الخاص بك.",
"de_DE": "Ryujinx konnte deine \"prod.keys\" Datei nicht finden.",
"el_GR": "Το Ryujinx δεν κατάφερε να εντοπίσει το αρχείο \"prod.keys\".",
"en_US": "Ryujinx was unable to find your \"prod.keys\" file.",
"es_ES": "Ryujinx no pudo encontrar tus \"prod.keys\".",
"fr_FR": "Ryujinx n'a pas pu trouver votre fichier \"prod.keys\".",
"he_IL": "ריוג'ינקס לא הצליח למצוא את קובץ ה-\"prod.keys\" שלך.",
"it_IT": "Ryujinx non è riuscito a trovare il file \"prod.keys\".",
"ja_JP": "\"prod.keys\" が見つかりませんでした。",
"ko_KR": "Ryujinx가 '\"prod.keys\" 파일을 찾지 못함.",
"no_NO": "Ryujinx kunne ikke finne \"prod.keys\" filen din.",
"pl_PL": "Ryujinx nie mógł znaleźć twojego pliku \"prod.keys\".",
"pt_BR": "Ryujinx não conseguiu encontrar o seu arquivo '\"prod.keys\".",
"ru_RU": "Ryujinx не удалось найти ваш \"prod.keys\" файл.",
"sv_SE": "Ryujinx kunde inte hitta din \"prod.keys\"-fil.",
"th_TH": "Ryujinx ไม่พบไฟล์ '\"prod.keys\" ในเครื่องของคุณ",
"tr_TR": "Ryujinx \"prod.keys\" dosyasını bulamadı.",
"uk_UA": "Ryujinx не вдалося знайти ваш файл \"prod.keys\".",
"zh_CN": "Ryujinx 模拟器找不到“prod.keys”密钥文件。",
"zh_TW": "Ryujinx 無法找到您的「prod.keys」檔案。"
}
},
{
"ID": "NoFirmwareFound",
"Translations": {
"ar_SA": "لم يتم العثور على البرنامج الثابت",
"de_DE": "Firmware nicht gefunden",
"el_GR": "Το firmware δε βρέθηκε",
"en_US": "Firmware not found",
"es_ES": "No se encontró Firmware",
"fr_FR": "Firmware introuvable",
"he_IL": "קושחה לא נמצאה",
"it_IT": "Firmware non trovato",
"ja_JP": "ファームウェアがありません",
"ko_KR": "펌웨어를 찾을 수 없음",
"no_NO": "Fastvare ikke funnet",
"pl_PL": "Nie znaleziono firmware'u",
"pt_BR": "Firmware não encontrado",
"ru_RU": "Прошивка не найдена",
"sv_SE": "Firmware hittades inte",
"th_TH": "ไม่พบ เฟิร์มแวร์",
"tr_TR": "Firmware bulunamadı",
"uk_UA": "Прошивка не знайдена",
"zh_CN": "未安装系统固件",
"zh_TW": "找不到韌體"
}
},
{
"ID": "NoFirmwareFoundDescription",
"Translations": {
"ar_SA": "لم يتمكن ريوجينكس من العثور على أية برامج ثابتة مثبتة.",
"de_DE": "Ryujinx konnte keine installierte Firmware finden!",
"el_GR": "Το Ryujinx δεν κατάφερε να εντοπίσει κανένα εγκατεστημένο firmware.",
"en_US": "Ryujinx was unable to find any firmwares installed.",
"es_ES": "Ryujinx no pudo encontrar un firmware instalado.",
"fr_FR": "Ryujinx n'a pas trouvé de firmware installé.",
"he_IL": "ריוג'ינקס לא הצליחה למצוא קושחה מותקנת.",
"it_IT": "Ryujinx non è riuscito a trovare alcun firmware installato.",
"ja_JP": "インストールされたファームウェアが見つかりませんでした。",
"ko_KR": "Ryujinx가 설치된 펌웨어를 찾을 수 없음.",
"no_NO": "Ryujinx kunne ikke finne noen fastvare installert.",
"pl_PL": "Ryujinx nie mógł znaleźć żadnego zainstalowanego firmware'u.",
"pt_BR": "Ryujinx não conseguiu encontrar nenhum Firmware instalado.",
"ru_RU": "Ryujinx не удалось найти ни одной установленной прошивки.",
"sv_SE": "Ryujinx kunde inte hitta några installerade firmwares.",
"th_TH": "Ryujinx ไม่พบ เฟิร์มแวร์ที่ติดตั้งไว้ในเครื่องของคุณ",
"tr_TR": "Ryujinx yüklü herhangi firmware bulamadı.",
"uk_UA": "Ryujinx не вдалося знайти жодної встановленої прошивки.",
"zh_CN": "Ryujinx 模拟器未安装 Switch 系统固件。",
"zh_TW": "Ryujinx 無法找到已安裝的任何韌體。"
}
},
{
"ID": "FirmwareParsingFailed",
"Translations": {
"ar_SA": "خطأ في تحليل البرنامج الثابت",
"de_DE": "Firmware-Analysierung-Fehler",
"el_GR": "Σφάλμα ανάλυσης firmware",
"en_US": "Firmware parsing error",
"es_ES": "Error al analizar el Firmware",
"fr_FR": "Erreur d'analyse du firmware",
"he_IL": "שגיאת ניתוח קושחה",
"it_IT": "Errore di analisi del firmware",
"ja_JP": "ファームウェアのパーズエラー",
"ko_KR": "펌웨어 구문 분석 오류",
"no_NO": "Fastvare analysefeil",
"pl_PL": "Błąd parsowania firmware'u",
"pt_BR": "Erro de análise de firmware",
"ru_RU": "Ошибка извлечения прошивки",
"sv_SE": "Tolkningsfel i firmware",
"th_TH": "เกิดข้อผิดพลาดในการวิเคราะห์เฟิร์มแวร์",
"tr_TR": "Firmware çözümleme hatası",
"uk_UA": "Помилка аналізу прошивки",
"zh_CN": "固件文件解析出错",
"zh_TW": "韌體解析錯誤"
}
},
{
"ID": "FirmwareParsingFailedDescription",
"Translations": {
"ar_SA": "لم يتمكن ريوجينكس من تحليل البرامج الثابتة المتوفرة. يحدث هذا عادة بسبب المفاتيح القديمة.",
"de_DE": "Ryujinx konnte die zu verfügung gestellte Firmware nicht analysieren. Ein möglicher Grund dafür sind veraltete keys.",
"el_GR": "Το Ryujinx δεν κατάφερε να αναλύσει το συγκεκριμένο firmware. Αυτό συνήθως οφείλετε σε ξεπερασμένα/παλιά κλειδιά.",
"en_US": "Ryujinx was unable to parse the provided firmware. This is usually caused by outdated keys.",
"es_ES": "Ryujinx no pudo analizar el firmware. Normalmente esto ocurre debido a keys desfasadas.",
"fr_FR": "Ryujinx n'a pas pu analyser le firmware fourni. Cela est généralement dû à des clés obsolètes.",
"he_IL": "ריוג'ינקס לא הצליחה לנתח את הקושחה שסופקה. זה נגרם בדרך כלל על ידי מפתחות לא עדכניים.",
"it_IT": "Ryujinx non è riuscito ad analizzare il firmware. Questo di solito è causato da chiavi non aggiornate.",
"ja_JP": "ファームウェアをパーズできませんでした.通常,古いキーが原因です.",
"ko_KR": "Ryujinx가 제공된 펌웨어를 구문 분석하지 못했습니다. 일반적으로 오래된 키로 인해 발생합니다.",
"no_NO": "Ryujinx klarte ikke å analysere levert fastvare. Dette er vanligvis forårsaket av utdaterte nøkler.",
"pl_PL": "Ryujinx nie był w stanie zparsować dostarczonego firmware'u. Jest to zwykle spowodowane nieaktualnymi kluczami.",
"pt_BR": "Ryujinx não conseguiu ler o Firmware fornecido. Geralmente isso é causado por chaves desatualizadas.",
"ru_RU": "Ryujinx не удалось распаковать выбранную прошивку. Обычно это вызвано устаревшими ключами.",
"sv_SE": "Ryujinx kunde inte tolka angiven firmware. Detta sker oftast med utdaterade nycklar.",
"th_TH": "Ryujinx ไม่สามารถวิเคราะห์เฟิร์มแวร์ที่ให้มาได้ ซึ่งมักมีสาเหตุมาจากคีย์ที่เก่าจนเกินไป",
"tr_TR": "Ryujinx temin edilen firmware'i çözümleyemedi. Bu durum genellikle güncel olmayan keys'den kaynaklanır.",
"uk_UA": "Ryujinx не вдалося проаналізувати прошивку. Зазвичай це спричинено застарілими ключами.",
"zh_CN": "Ryujinx 模拟器无法解密当前固件,一般是由于使用了旧版的密钥导致的。",
"zh_TW": "Ryujinx 無法解析所提供的韌體。這通常是由於金鑰過時造成的。"
}
}
]
}

View File

@@ -1,604 +0,0 @@
{
"Locales": [
{
"ID": "ActionsLabel",
"Translations": {
"ar_SA": "_الإجراءات",
"de_DE": "_Aktionen",
"el_GR": "_Δράσεις",
"en_US": "_Actions",
"es_ES": "_Acciones",
"fr_FR": null,
"he_IL": "_פעולות",
"it_IT": "_Azioni",
"ja_JP": "アクション(_A)",
"ko_KR": "동작(_A)",
"no_NO": "_Handlinger",
"pl_PL": "_Akcje",
"pt_BR": "_Ações",
"ru_RU": "_Действия",
"sv_SE": "_Åtgärder",
"th_TH": "_การดำเนินการ",
"tr_TR": "_Eylemler",
"uk_UA": "_Дії",
"zh_CN": "操作(_A)",
"zh_TW": "動作(_A)"
}
},
{
"ID": "InstallKeysLabel",
"Translations": {
"ar_SA": "تثبيت المفاتيح",
"de_DE": "Schlüssel installieren",
"el_GR": "Εγκατάσταση Κλειδιών",
"en_US": "Install Keys",
"es_ES": "Instalar Claves",
"fr_FR": "Installer des Clés",
"he_IL": "התקנת מפתחות",
"it_IT": "Installa chiavi",
"ja_JP": "キーをインストール",
"ko_KR": "설치 키",
"no_NO": "Installere nøkler",
"pl_PL": "Zainstaluj klucze",
"pt_BR": "Instalar Chaves",
"ru_RU": "Установить ключи",
"sv_SE": "Installera nycklar",
"th_TH": "ติดตั้ง Keys",
"tr_TR": "Anahtarları Yükle",
"uk_UA": "Встановити Ключі",
"zh_CN": "安装密匙",
"zh_TW": "安裝金鑰"
}
},
{
"ID": "InstallKeysFromFileButton",
"Translations": {
"ar_SA": "KEYS...",
"de_DE": null,
"el_GR": null,
"en_US": "KEYS...",
"es_ES": null,
"fr_FR": null,
"he_IL": "KEYS...",
"it_IT": null,
"ja_JP": null,
"ko_KR": null,
"no_NO": null,
"pl_PL": null,
"pt_BR": null,
"ru_RU": null,
"sv_SE": null,
"th_TH": null,
"tr_TR": null,
"uk_UA": null,
"zh_CN": null,
"zh_TW": null
}
},
{
"ID": "InstallKeysFromFolderButton",
"Translations": {
"ar_SA": "مجلد...",
"de_DE": "Verzeichnis...",
"el_GR": "Φάκελος...",
"en_US": "Folder...",
"es_ES": "Carpeta...",
"fr_FR": "Dossier...",
"he_IL": "תיקייה...",
"it_IT": "Cartella...",
"ja_JP": "フォルダー...",
"ko_KR": "폴더...",
"no_NO": "Mappe...",
"pl_PL": "Katalog...",
"pt_BR": "Diretório...",
"ru_RU": "Папка...",
"sv_SE": "Katalog...",
"th_TH": "โฟลเดอร์...",
"tr_TR": "Klasör...",
"uk_UA": "Тека...",
"zh_CN": "文件夹...",
"zh_TW": "資料夾..."
}
},
{
"ID": "InstallFirmwareLabel",
"Translations": {
"ar_SA": "تثبيت البرنامج الثابت",
"de_DE": "Firmware installieren",
"el_GR": "Εγκατάσταση Firmware",
"en_US": "Install Firmware",
"es_ES": "Instalar Firmware",
"fr_FR": "Installer le Firmware",
"he_IL": "התקן קושחה",
"it_IT": "Installa firmware",
"ja_JP": "ファームウェアをインストール",
"ko_KR": "펌웨어 설치",
"no_NO": "Installer fastvare",
"pl_PL": "Zainstaluj oprogramowanie",
"pt_BR": "Instalar Firmware",
"ru_RU": "Установить прошивку",
"sv_SE": "Installera firmware",
"th_TH": "ติดตั้งเฟิร์มแวร์",
"tr_TR": "Yazılım Yükle",
"uk_UA": "Встановити прошивку",
"zh_CN": "安装系统固件",
"zh_TW": "安裝韌體"
}
},
{
"ID": "InstallFirmwareFromFileButton",
"Translations": {
"ar_SA": "XCI أو ZIP...",
"de_DE": "XCI oder ZIP...",
"el_GR": "XCI ή ZIP...",
"en_US": "XCI or ZIP...",
"es_ES": "XCI o ZIP...",
"fr_FR": "XCI ou ZIP...",
"he_IL": "XCI או ZIP...",
"it_IT": "XCI o ZIP...",
"ja_JP": "XCI または ZIP...",
"ko_KR": "XCI 또는 ZIP...",
"no_NO": "XCI eller ZIP...",
"pl_PL": "XCI lub ZIP...",
"pt_BR": "XCI ou ZIP...",
"ru_RU": "XCI или ZIP...",
"sv_SE": "XCI eller ZIP...",
"th_TH": "XCI หรือ ZIP...",
"tr_TR": "XCI veya ZIP...",
"uk_UA": "XCI або ZIP...",
"zh_CN": "XCI 或 ZIP...",
"zh_TW": "XCI 或 ZIP..."
}
},
{
"ID": "InstallFirmwareFromFolderButton",
"Translations": {
"ar_SA": "مجلد...",
"de_DE": "Verzeichnis...",
"el_GR": "Φάκελος...",
"en_US": "Folder...",
"es_ES": "Carpeta...",
"fr_FR": "Dossier...",
"he_IL": "תיקייה...",
"it_IT": "Cartella...",
"ja_JP": "フォルダー...",
"ko_KR": "폴더...",
"no_NO": "Mappe...",
"pl_PL": "Katalog...",
"pt_BR": "Diretório...",
"ru_RU": "Папка...",
"sv_SE": "Katalog...",
"th_TH": "โฟลเดอร์...",
"tr_TR": "Klasör...",
"uk_UA": "Тека...",
"zh_CN": "文件夹...",
"zh_TW": "資料夾..."
}
},
{
"ID": "ToolsLabel",
"Translations": {
"ar_SA": "",
"de_DE": "Werkzeuge",
"el_GR": "",
"en_US": "Tools",
"es_ES": "Herramientas",
"fr_FR": "Outils",
"he_IL": "",
"it_IT": "Strumenti",
"ja_JP": "",
"ko_KR": "도구",
"no_NO": "",
"pl_PL": "",
"pt_BR": "Ferramentas",
"ru_RU": "Инструменты",
"sv_SE": "Verktyg",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "工具",
"zh_TW": "工具"
}
},
{
"ID": "MiiEditorButton",
"Translations": {
"ar_SA": "",
"de_DE": "Mii-Editor",
"el_GR": "",
"en_US": "Mii Editor",
"es_ES": "Editor de Mii",
"fr_FR": "Éditeur de Mii",
"he_IL": "",
"it_IT": "Editor di Mii",
"ja_JP": "",
"ko_KR": "Mii 편집기",
"no_NO": "Mii-redigerer",
"pl_PL": "Edytor Mii",
"pt_BR": "Editor de Mii",
"ru_RU": "Редактор Mii",
"sv_SE": "Mii-redigerare",
"th_TH": "",
"tr_TR": "",
"uk_UA": "Редактор Mii",
"zh_CN": "Mii 编辑器",
"zh_TW": "Mii 編輯器"
}
},
{
"ID": "XCITrimmerButton",
"Translations": {
"ar_SA": "",
"de_DE": "XCI-Dateien trimmen",
"el_GR": "",
"en_US": "Trim XCI Files",
"es_ES": "Recortar Archivos XCI",
"fr_FR": "Réduire les Fichiers XCI",
"he_IL": "",
"it_IT": "Riduci dimensioni dei file XCI",
"ja_JP": "",
"ko_KR": "XCI 파일 트리머",
"no_NO": "Trim XCI-filer",
"pl_PL": "",
"pt_BR": "Reduzir Arquivos XCI",
"ru_RU": "Обрезать XCI файлы",
"sv_SE": "Optimera XCI-filer",
"th_TH": "ตัดแต่งไฟล์ XCI",
"tr_TR": "",
"uk_UA": "Обрізати XCI файли",
"zh_CN": "瘦身 XCI 文件",
"zh_TW": "修剪 XCI 檔案"
}
},
{
"ID": "PauseEmulationButton",
"Translations": {
"ar_SA": "إيقاف التشغيل مؤقتًا",
"de_DE": "Emulation pausieren",
"el_GR": "Παύση προσομοίωσης",
"en_US": "Pause Emulation",
"es_ES": "Pausar Emulación",
"fr_FR": "Pauser l'Émulation",
"he_IL": "השהיית האמולציה",
"it_IT": "Pausa emulazione",
"ja_JP": "エミュレーション一時停止",
"ko_KR": "에뮬레이션 일시중지",
"no_NO": "Pause Emulatoren",
"pl_PL": "Wstrzymaj emulację",
"pt_BR": "Pausar emulação",
"ru_RU": "Пауза эмуляции",
"sv_SE": "Pausa emuleringen",
"th_TH": "พักการจำลอง",
"tr_TR": "Emülasyonu Duraklat",
"uk_UA": "Пауза емуляції",
"zh_CN": "暂停模拟",
"zh_TW": "暫停模擬"
}
},
{
"ID": "ResumeEmulationButton",
"Translations": {
"ar_SA": "استئناف المحاكاة",
"de_DE": "Emulation fortsetzen",
"el_GR": "Συνέχιση προσομοίωσης",
"en_US": "Resume Emulation",
"es_ES": "Reanudar Emulación",
"fr_FR": "Reprendre l'Émulation",
"he_IL": "המשך האמולציה",
"it_IT": "Riprendi l'emulazione",
"ja_JP": "エミュレーション再開",
"ko_KR": "에뮬레이션 다시 시작",
"no_NO": "Gjenoppta emuleringen",
"pl_PL": "Wznów emulację",
"pt_BR": "Retomar emulação",
"ru_RU": "Продолжить эмуляцию",
"sv_SE": "Återuppta emuleringen",
"th_TH": "ดำเนินการจำลองต่อ",
"tr_TR": "Emülasyonu Sürdür",
"uk_UA": "Продовжити емуляцію",
"zh_CN": "继续模拟",
"zh_TW": "繼續模擬"
}
},
{
"ID": "StopEmulationButton",
"Translations": {
"ar_SA": "إيقاف المحاكاة",
"de_DE": "Emulation beenden",
"el_GR": "Διακοπή Εξομοίωσης",
"en_US": "Stop Emulation",
"es_ES": "Detener Emulación",
"fr_FR": "Arrêter l'Émulation",
"he_IL": "עצור אמולציה",
"it_IT": "Arresta l'emulazione",
"ja_JP": "エミュレーションを中止",
"ko_KR": "에뮬레이션 중지",
"no_NO": "Stopp Emulering",
"pl_PL": "Zatrzymaj emulację",
"pt_BR": "Parar a Emulação",
"ru_RU": "Остановить эмуляцию",
"sv_SE": "Stoppa emulering",
"th_TH": "หยุดการจำลอง",
"tr_TR": "Emülasyonu Durdur",
"uk_UA": "Зупинити емуляцію",
"zh_CN": "停止模拟",
"zh_TW": "停止模擬"
}
},
{
"ID": "RestartEmulationButton",
"Translations": {
"ar_SA": "",
"de_DE": "Emulation neustarten",
"el_GR": "",
"en_US": "Restart Emulation",
"es_ES": "Reiniciar Emulación",
"fr_FR": "Redémarrer l'Émulation",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "Перезапустить эмуляцию",
"sv_SE": "Starta om emulering",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "重启模拟",
"zh_TW": "重新啟動模擬"
}
},
{
"ID": "ScanAmiiboButton",
"Translations": {
"ar_SA": "مسح Amiibo",
"de_DE": "Amiibo scannen",
"el_GR": "Σάρωση Amiibo",
"en_US": "Scan Amiibo",
"es_ES": "Escanear Amiibo",
"fr_FR": "Scanner un Amiibo",
"he_IL": "סרוק אמיבו",
"it_IT": "Scansiona un Amiibo",
"ja_JP": "Amiibo をスキャン",
"ko_KR": "Amiibo 스캔",
"no_NO": "Skann en Amiibo",
"pl_PL": "Skanuj Amiibo",
"pt_BR": "Escanear um Amiibo",
"ru_RU": "Сканировать Amiibo",
"sv_SE": "Skanna en Amiibo",
"th_TH": "สแกนหา Amiibo",
"tr_TR": "Bir Amiibo Tara",
"uk_UA": "Сканувати Amiibo",
"zh_CN": "扫描 Amiibo",
"zh_TW": "掃描 Amiibo"
}
},
{
"ID": "ScanAmiiboFromBinButton",
"Translations": {
"ar_SA": "مسح Amiibo (.BIN)",
"de_DE": "Amiibo scannen (.BIN)",
"el_GR": "Σάρωση Amiibo (.BIN)",
"en_US": "Scan Amiibo (.BIN)",
"es_ES": "Escanear un Amiibo (.BIN)",
"fr_FR": "Scanner un Amiibo (.BIN)",
"he_IL": "סרוק Amiibo (.BIN)",
"it_IT": "Scansiona un Amiibo (.BIN)",
"ja_JP": "Amiibo をスキャン (.BIN)",
"ko_KR": "Amiibo 스캔 (.BIN)",
"no_NO": "Skann en Amiibo (.BIN)",
"pl_PL": "Skanuj Amiibo (.BIN)",
"pt_BR": "Escaneie um Amiibo (.BIN)",
"ru_RU": "Сканировать Amiibo (.BIN)",
"sv_SE": "Skanna en Amiibo (.BIN)",
"th_TH": "สแกนอามีโบ (.BIN)",
"tr_TR": "Amiibo Tara (.BIN)",
"uk_UA": "Сканувати Amiibo (.BIN)",
"zh_CN": "扫描 Amiibo (.BIN)",
"zh_TW": "掃瞄 Amiibo (.BIN)"
}
},
{
"ID": "ScanSkylanderButton",
"Translations": {
"ar_SA": "فحص Skylander",
"de_DE": "Skylander scannen",
"el_GR": "Σάρωση Skylander",
"en_US": "Scan Skylander",
"es_ES": "Escanear Skylander",
"fr_FR": "Scanner un Skylander",
"he_IL": "סרוק אמיבו",
"it_IT": "Scansiona un Skylander",
"ja_JP": "Skylander をスキャン",
"ko_KR": "Skylander 스캔",
"no_NO": "Skann en Skylander",
"pl_PL": "Skanuj Skylander",
"pt_BR": "Escanear um Skylander",
"ru_RU": "Сканировать Skylander",
"sv_SE": "Skanna en Skylander",
"th_TH": "สแกนหา Skylander",
"tr_TR": "Bir Skylander Tara",
"uk_UA": "Сканувати Skylander",
"zh_CN": "扫描 Skylander",
"zh_TW": "掃描 Skylander"
}
},
{
"ID": "RemoveSkylanderButton",
"Translations": {
"ar_SA": "إزالة Skylander",
"de_DE": "Skylander entfernen",
"el_GR": "Αφαίρεση Skylander",
"en_US": "Remove Skylander",
"es_ES": "Eliminar Skylander",
"fr_FR": "Supprimer un Skylander",
"he_IL": "הסר Skylander",
"it_IT": "Rimuovi Skylander",
"ja_JP": "Skylander を削除",
"ko_KR": "Skylander 제거",
"no_NO": "Fjern Skylander",
"pl_PL": "Usuń Skylander",
"pt_BR": "Remover um Skylander",
"ru_RU": "Удалить Skylander",
"sv_SE": "Ta bort Skylander",
"th_TH": "ลบ Skylander",
"tr_TR": "Skylander'ı Kaldır",
"uk_UA": "Видалити Skylander",
"zh_CN": "移除 Skylander",
"zh_TW": "移除 Skylander"
}
},
{
"ID": "TakeScreenshotButton",
"Translations": {
"ar_SA": "أخذ لقطة للشاشة",
"de_DE": "Screenshot aufnehmen",
"el_GR": "Λήψη Στιγμιότυπου",
"en_US": "Take Screenshot",
"es_ES": "Captura de Pantalla",
"fr_FR": "Prendre une Capture d'Écran",
"he_IL": "צלם מסך",
"it_IT": "Cattura uno screenshot",
"ja_JP": "スクリーンショットを撮影",
"ko_KR": "스크린샷 찍기",
"no_NO": "Ta skjermbilde",
"pl_PL": "Zrób zrzut ekranu",
"pt_BR": "Tirar Captura de tela",
"ru_RU": "Сделать снимок экрана",
"sv_SE": "Ta skärmbild",
"th_TH": "ถ่ายภาพหน้าจอ",
"tr_TR": "Ekran Görüntüsü Al",
"uk_UA": "Зробити знімок екрана",
"zh_CN": "保存截屏",
"zh_TW": "儲存擷取畫面"
}
},
{
"ID": "HideUiButton",
"Translations": {
"ar_SA": "إخفاء واجهة المستخدم",
"de_DE": "Oberfläche ausblenden",
"el_GR": "Απόκρυψη UI",
"en_US": "Hide UI",
"es_ES": "Ocultar Interfaz",
"fr_FR": "Masquer l'Interface",
"he_IL": "הסתר ממשק משתמש ",
"it_IT": "Nascondi l'interfaccia",
"ja_JP": "UIを隠す",
"ko_KR": "UI 숨기기",
"no_NO": "Skjul brukergrensesnitt",
"pl_PL": "Ukryj interfejs użytkownika",
"pt_BR": "Esconder Interface",
"ru_RU": "Скрыть интерфейс",
"sv_SE": "Dölj gränssnittet",
"th_TH": "ซ่อน UI",
"tr_TR": "Arayüzü Gizle",
"uk_UA": "Сховати інтерфейс",
"zh_CN": "隐藏菜单栏和状态栏",
"zh_TW": "隱藏 UI"
}
},
{
"ID": "StartRenderDocCaptureButton",
"Translations": {
"ar_SA": "",
"de_DE": "RenderDoc Frame-Aufnahme starten",
"el_GR": "",
"en_US": "Start RenderDoc Frame Capture",
"es_ES": "Iniciar una captura de fotograma de RenderDoc",
"fr_FR": "Démarrer une capture de trame RenderDoc",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "RenderDoc 프레임 캡처 시작",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "Запустить захват кадра RenderDoc",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "启动 RenderDoc 帧捕获",
"zh_TW": ""
}
},
{
"ID": "EndRenderDocCaptureButton",
"Translations": {
"ar_SA": "",
"de_DE": "RenderDoc Frame-Aufnahme beenden",
"el_GR": "",
"en_US": "End RenderDoc Frame Capture",
"es_ES": "Detener la captura de fotograma de RenderDoc",
"fr_FR": "Arrêter la capture de trame RenderDoc",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "RenderDoc 프레임 캡처 종료",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "Завершить захват кадра RenderDoc",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "结束 RenderDoc 帧捕获",
"zh_TW": ""
}
},
{
"ID": "DiscardRenderDocCaptureButton",
"Translations": {
"ar_SA": "",
"de_DE": "RenderDoc Frame-Aufnahme verwerfen",
"el_GR": "",
"en_US": "Discard RenderDoc Frame Capture",
"es_ES": "Descartar la captura de fotograma de RenderDoc",
"fr_FR": "Supprimer la capture de trame RenderDoc",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "RenderDoc 프레임 캡처 폐기",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "Отменить захват кадра RenderDoc",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "丢弃 RenderDoc 帧捕获",
"zh_TW": ""
}
},
{
"ID": "DiscardRenderDocCaptureToolTip",
"Translations": {
"ar_SA": "",
"de_DE": "Beendet die jetzige RenderDoc Frame-Aufnahme, verwirft sofort das Ergebnis.",
"el_GR": "",
"en_US": "Ends the currently active RenderDoc Frame Capture, immediately discarding its result.",
"es_ES": "Finaliza la captura de fotograma de RenderDoc actualmente activa y descarta inmediatamente su resultado.",
"fr_FR": "Met fin à la capture de trame RenderDoc en cours, en supprimant immédiatement son résultat.",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "현재 활성화된 RenderDoc 프레임 캡처를 종료하고 결과를 즉시 폐기합니다.",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "Завершает текущий активный захват кадра RenderDoc и немедленно удаляет его результат.",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "结束当前正在进行的 RenderDoc 帧捕获,并立即丢弃其结果。",
"zh_TW": ""
}
}
]
}

View File

@@ -1,79 +0,0 @@
{
"Locales": [
{
"ID": "ManageFileTypes",
"Translations": {
"ar_SA": "إدارة أنواع الملفات",
"de_DE": "Dateitypen verwalten",
"el_GR": "Διαχείριση τύπων αρχείων",
"en_US": "Manage File Types",
"es_ES": "Administrar Tipos de Archivo",
"fr_FR": "Gérer les Types de Fichiers",
"he_IL": "ניהול סוגי קבצים",
"it_IT": "Gestisci i tipi di file",
"ja_JP": "ファイル形式を管理",
"ko_KR": "파일 형식 관리",
"no_NO": "Behandle filtyper",
"pl_PL": "Zarządzaj rodzajami plików",
"pt_BR": "Gerenciar Tipos de Arquivos",
"ru_RU": "Управление типами файлов",
"sv_SE": "Hantera filtyper",
"th_TH": "จัดการประเภทไฟล์",
"tr_TR": "Dosya uzantılarını yönet",
"uk_UA": "Керувати типами файлів",
"zh_CN": "管理文件扩展名",
"zh_TW": "管理檔案類型"
}
},
{
"ID": "InstallFileTypes",
"Translations": {
"ar_SA": "تثبيت أنواع الملفات",
"de_DE": "Dateitypen installieren",
"el_GR": "Εγκαταστήσετε τύπους αρχείων.",
"en_US": "Install File Types",
"es_ES": "Instalar Tipos de Archivo",
"fr_FR": "Installer des Types de Fichiers",
"he_IL": "סוגי קבצי התקנה",
"it_IT": "Installa i tipi di file",
"ja_JP": "ファイル形式をインストール",
"ko_KR": "파일 형식 설치",
"no_NO": "Installer filtyper",
"pl_PL": "Typy plików instalacyjnych",
"pt_BR": "Instalar tipos de arquivos",
"ru_RU": "Установить типы файлов",
"sv_SE": "Installera filtyper",
"th_TH": "ติดตั้งประเภทไฟล์",
"tr_TR": "Dosya uzantılarını yükle",
"uk_UA": "Встановити типи файлів",
"zh_CN": "关联文件扩展名",
"zh_TW": "安裝檔案類型"
}
},
{
"ID": "UninstallFileTypes",
"Translations": {
"ar_SA": "إزالة أنواع الملفات",
"de_DE": "Dateitypen deinstallieren",
"el_GR": "Απεγκαταστήσετε τύπους αρχείων",
"en_US": "Uninstall File Types",
"es_ES": "Desinstalar Tipos de Archivo",
"fr_FR": "Désinstaller des Types de Fichiers",
"he_IL": "סוגי קבצי הסרה",
"it_IT": "Disinstalla i tipi di file",
"ja_JP": "ファイル形式をアンインストール",
"ko_KR": "파일 형식 제거",
"no_NO": "Avinstaller filtyper",
"pl_PL": "Typy plików dezinstalacyjnych",
"pt_BR": "Desinstalar tipos de arquivos",
"ru_RU": "Удалить типы файлов",
"sv_SE": "Avinstallera filtyper",
"th_TH": "ถอนการติดตั้งประเภทไฟล์",
"tr_TR": "Dosya uzantılarını kaldır",
"uk_UA": "Видалити типи файлів",
"zh_CN": "取消关联扩展名",
"zh_TW": "移除檔案類型"
}
}
]
}

View File

@@ -0,0 +1,104 @@
{
"Locales": [
{
"ID": "MenuBarActions_StartCapture",
"Translations": {
"ar_SA": "",
"de_DE": "RenderDoc Frame-Aufnahme starten",
"el_GR": "",
"en_US": "Start RenderDoc Frame Capture",
"es_ES": "Iniciar una captura de fotograma de RenderDoc",
"fr_FR": "Démarrer une capture de trame RenderDoc",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "RenderDoc 프레임 캡처 시작",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "启动 RenderDoc 帧捕获",
"zh_TW": "啟動 RenderDoc 畫格擷取"
}
},
{
"ID": "MenuBarActions_EndCapture",
"Translations": {
"ar_SA": "",
"de_DE": "RenderDoc Frame-Aufnahme beenden",
"el_GR": "",
"en_US": "End RenderDoc Frame Capture",
"es_ES": "Detener la captura de fotograma de RenderDoc",
"fr_FR": "Arrêter la capture de trame RenderDoc",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "RenderDoc 프레임 캡처 종료",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "结束 RenderDoc 帧捕获",
"zh_TW": "停止 RenderDoc 畫格擷取"
}
},
{
"ID": "MenuBarActions_DiscardCapture",
"Translations": {
"ar_SA": "",
"de_DE": "RenderDoc Frame-Aufnahme verwerfen",
"el_GR": "",
"en_US": "Discard RenderDoc Frame Capture",
"es_ES": "Descartar la captura de fotograma de RenderDoc",
"fr_FR": "Supprimer la capture de trame RenderDoc",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "RenderDoc 프레임 캡처 폐기",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "丢弃 RenderDoc 帧捕获",
"zh_TW": "捨棄 RenderDoc 畫格擷取"
}
},
{
"ID": "MenuBarActions_DiscardCapture_ToolTip",
"Translations": {
"ar_SA": "",
"de_DE": "Beendet die jetzige RenderDoc Frame-Aufnahme, verwirft sofort das Ergebnis.",
"el_GR": "",
"en_US": "Ends the currently active RenderDoc Frame Capture, immediately discarding its result.",
"es_ES": "Finaliza la captura de fotograma de RenderDoc actualmente activa y descarta inmediatamente su resultado.",
"fr_FR": "Met fin à la capture de trame RenderDoc en cours, en supprimant immédiatement son résultat.",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "현재 활성화된 RenderDoc 프레임 캡처를 종료하고 결과를 즉시 폐기합니다.",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "结束当前正在进行的 RenderDoc 帧捕获,并立即丢弃其结果。",
"zh_TW": "停止正在執行的 RenderDoc 畫格擷取,且立即捨棄其結果。"
}
}
]
}

File diff suppressed because it is too large Load Diff

View File

@@ -1,29 +0,0 @@
{
"Locales": [
{
"ID": "FirmwareVersion",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Firmware Version: {0}",
"es_ES": "Versión del Firmware: {0}",
"fr_FR": "Version du Firmware : {0}",
"he_IL": "",
"it_IT": "Versione firmware: {0}",
"ja_JP": "",
"ko_KR": "펌웨어 버전 : {0}",
"no_NO": "Fastvareversjon: {0}",
"pl_PL": "",
"pt_BR": "Versão do Firmware: {0}",
"ru_RU": "Версия прошивки: {0}",
"sv_SE": "Firmware-version: {0}",
"th_TH": "เวอร์ชันเฟิร์มแวร์: {0}",
"tr_TR": "",
"uk_UA": "Версія прошивки: {0}",
"zh_CN": "系统固件版本:{0}",
"zh_TW": "系統韌體版本: {0}"
}
}
]
}

View File

@@ -47,12 +47,14 @@ def get_new_name(
input_component = str(input_dylib_path).replace(str(input_directory), "")[1:]
return Path(os.path.join(output_directory, input_component))
def get_archs(dylib_path: Path) -> list[str]:
res = subprocess.check_output([LIPO, "-info", str(dylib_path)]).decode("utf-8")
if res.startswith("Non-fat file"):
return [res.split(":")[-1].strip()]
else:
return res.split("are:")[-1].strip().split()
def is_fat_file(dylib_path: Path) -> str:
res = subprocess.check_output([LIPO, "-info", str(dylib_path.absolute())]).decode(
"utf-8"
)
return not res.split("\n")[0].startswith("Non-fat file")
def construct_universal_dylib(
arm64_input_dylib_path: Path, x86_64_input_dylib_path: Path, output_dylib_path: Path
@@ -67,12 +69,11 @@ def construct_universal_dylib(
os.path.basename(arm64_input_dylib_path.resolve()), output_dylib_path
)
else:
arm64_archs = get_archs(arm64_input_dylib_path)
x86_64_archs = get_archs(x86_64_input_dylib_path) if x86_64_input_dylib_path.exists() else []
if "arm64" in arm64_archs and "x86_64" in arm64_archs:
shutil.copy2(arm64_input_dylib_path, output_dylib_path)
elif x86_64_archs:
if is_fat_file(arm64_input_dylib_path) or not x86_64_input_dylib_path.exists():
with open(output_dylib_path, "wb") as dst:
with open(arm64_input_dylib_path, "rb") as src:
dst.write(src.read())
else:
subprocess.check_call(
[
LIPO,

View File

@@ -1061,7 +1061,6 @@
0100BCA016636000,"eBaseball Powerful Pro Yakyuu 2022",gpu;services-horizon;crash,nothing,2024-05-26 23:07:19
01001F20100B8000,"Eclipse: Edge of Light",,playable,2020-08-11 23:06:29
0100E0A0110F4000,"eCrossminton",,playable,2020-07-11 18:24:27
010054601D54C000,"Emio The Smiling Man: Famicom Detective Club (DEMO)",demo,playable,2026-05-13 18:32:12
0100ABE00DB4E000,"Edna & Harvey: Harvey's New Eyes",nvdec,playable,2021-01-26 14:36:08
01004F000B716000,"Edna & Harvey: The Breakout Anniversary Edition",crash;nvdec,ingame,2022-08-01 16:59:56
01002550129F0000,"Effie",,playable,2022-10-27 14:36:39
@@ -1205,7 +1204,7 @@
01003B200E440000,"Five Nights at Freddy's: Sister Location",,playable,2023-10-06 09:00:58
010038200E088000,"Flan",crash;regression,ingame,2021-11-17 07:39:28
01000A0004C50000,"FLASHBACK™",nvdec,playable,2020-05-14 13:57:29
0100C53004C52000,"Flat Heroes",,playable,2026-02-27 17:00:00
0100C53004C52000,"Flat Heroes",gpu,ingame,2022-07-26 19:37:37
0100B54012798000,"Flatland: Prologue",,playable,2020-12-11 20:41:12
0100307004B4C000,"Flinthook",online,playable,2021-03-25 20:42:29
010095A004040000,"Flip Wars",services;ldn-untested,ingame,2022-05-02 15:39:18
@@ -1395,7 +1394,6 @@
0100c3c012718000,"Grand Theft Auto: III The Definitive Edition",gpu;UE4,ingame,2022-10-31 20:13:52
0100182014022000,"Grand Theft Auto: Vice City The Definitive Edition",gpu;UE4,ingame,2022-10-31 20:13:52
010065a014024000,"Grand Theft Auto: San Andreas The Definitive Edition",gpu;UE4,ingame,2022-10-31 20:13:52
0100EB500D92E000,"GROOVE COASTER WAI WAI PARTY!!!!",gpu,ingame,2026-05-13 18:32:12
0100822012D76000,"HAAK",gpu,ingame,2023-02-19 14:31:05
01007E100EFA8000,"Habroxia",,playable,2020-06-16 23:04:42
0100535012974000,"Hades",vulkan,playable,2022-10-05 10:45:21
@@ -1834,7 +1832,6 @@
010055200E87E000,"Metamorphosis",UE4;audout;gpu;nvdec,ingame,2021-06-16 16:18:11
0100D4900E82C000,"Metro 2033 Redux",gpu,ingame,2022-11-09 10:53:13
0100F0400E850000,"Metro: Last Light Redux",slow;nvdec;vulkan-backend-bug,ingame,2023-11-01 11:53:52
010019A01E2F2000,"Metroid Prime 4: Beyond",,ingame,2026-05-13 18:32:12
010012101468C000,"Metroid Prime™ Remastered",gpu;Needs Update;vulkan-backend-bug;opengl-backend-bug,ingame,2024-05-07 22:48:15
010093801237C000,"Metroid™ Dread",,playable,2023-11-13 04:02:36
0100A1200F20C000,"Midnight Evil",,playable,2022-10-18 22:55:19
@@ -1948,7 +1945,6 @@
0100C3E00ACAA000,"Mutant Football League: Dynasty Edition",online-broken,playable,2022-08-05 17:01:51
01004BE004A86000,"Mutant Mudds Collection",,playable,2022-08-05 17:11:38
0100E6B00DEA4000,"Mutant Year Zero: Road to Eden - Deluxe Edition",nvdec;UE4,playable,2022-09-10 13:31:10
010037501F864000,"Mute Crimson DX",,ingame,2026-05-13 18:32:12
0100161009E5C000,"MX Nitro: Unleashed",,playable,2022-09-27 22:34:33
0100218011E7E000,"MX vs ATV All Out",nvdec;UE4;vulkan-backend-bug,playable,2022-10-25 19:51:46
0100D940063A0000,"MXGP3 - The Official Motocross Videogame",UE4;gpu;nvdec,ingame,2020-12-16 14:00:20
@@ -2272,7 +2268,6 @@
010086F0064CE000,"Poi: Explorer Edition",nvdec,playable,2021-01-21 19:32:00
0100EB6012FD2000,"Poison Control",,playable,2021-05-16 14:01:54
010072400E04A000,"Pokémon Café ReMix",,playable,2021-08-17 20:00:04
01005B7008C52800,"Pokémon Champions",Needs Update;services;online-broke,menus,2026-05-13 18:32:12
010008c01e742000,"Pokémon Friends",crash;services,menus,2025-07-24 13:32:00
01003D200BAA2000,"Pokémon Mystery Dungeon™: Rescue Team DX",mac-bug,playable,2024-01-21 00:16:32
01008DB008C2C000,"Pokémon Shield + Pokémon Shield Expansion Pass",deadlock;crash;online-broken;ldn-works;LAN,ingame,2024-08-12 07:20:22
@@ -2280,8 +2275,6 @@
01009AD008C4C000,"Pokémon: Let's Go, Pikachu! demo",slow;demo,playable,2023-11-26 11:23:20
0100000011D90000,"Pokémon™ Brilliant Diamond",gpu;ldn-works,ingame,2024-08-28 13:26:35
010018E011D92000,"Pokémon™ Shining Pearl",gpu;ldn-works,ingame,2024-08-28 13:26:35
100554023408000,"Pokémon FireRed Version",crashes,nothing,2026-05-13 18:32:12
010034D02340E000,"Pokémon LeafGreen Version",crashes,nothing,2026-05-13 18:32:12
010015F008C54000,"Pokémon™ HOME",Needs Update;crash;services,menus,2020-12-06 06:01:51
01001F5010DFA000,"Pokémon™ Legends: Arceus",gpu;Needs Update;ldn-works,ingame,2024-09-19 10:02:02
0100F43008C44000,"Pokémon™ Legends: Z-A",gpu;crash;ldn-works,ingame,2025-11-16 00:30:00
@@ -2873,7 +2866,7 @@
0100277011F1A000,"Super Mario Bros.™ 35",online-broken,menus,2022-08-07 16:27:25
010015100B514000,"Super Mario Bros.™ Wonder",amd-vendor-bug,playable,2024-09-06 13:21:21
01009B90006DC000,"Super Mario Maker™ 2",online-broken;ldn-broken,playable,2024-08-25 11:05:19
0100000000010000,"Super Mario Odyssey™",nvdec;intel-vendor-bug;mac-bug;amd-vendor-bug,playable,2026-05-13 18:32:12
0100000000010000,"Super Mario Odyssey™",nvdec;intel-vendor-bug;mac-bug,playable,2024-08-25 01:32:34
010036B0034E4000,"Super Mario Party™",gpu;Needs Update;ldn-works,ingame,2024-06-21 05:10:16
0100965017338000,"Super Mario Party Jamboree",mac-bug;gpu,ingame,2025-02-17 02:09:20
0100BC0018138000,"Super Mario RPG™",gpu;audio;nvdec,ingame,2024-06-19 17:43:42
@@ -3170,8 +3163,6 @@
0100E2E00CB14000,"Tokyo School Life",,playable,2022-09-16 20:25:54
010024601BB16000,"Tomb Raider I-III Remastered Starring Lara Croft",gpu;opengl,ingame,2024-09-27 12:32:04
0100D7F01E49C000,"Tomba! Special Edition",services-horizon,nothing,2024-09-15 21:59:54
010051F0207B2000,"Tomodachi Life: Living the Dream",amd-vendor-bug;gpu;intel-vendor-bug;ldn-broken,ingame,2026-05-13 18:32:12
0100CA502552A000,"Tomodachi Life: Living the Dream Welcome Edtion",amd-vendor-bug;demo,playable,2026-05-13 18:32:12
0100D400100F8000,"Tonight We Riot",,playable,2021-02-26 15:55:09
0100CC00102B4000,"Tony Hawk's™ Pro Skater™ 1 + 2",gpu;Needs Update,ingame,2024-09-24 08:18:14
010093F00E818000,"Tools Up!",crash,ingame,2020-07-21 12:58:17
1 title_id game_name labels status last_updated
1061 0100BCA016636000 eBaseball Powerful Pro Yakyuu 2022 gpu;services-horizon;crash nothing 2024-05-26 23:07:19
1062 01001F20100B8000 Eclipse: Edge of Light playable 2020-08-11 23:06:29
1063 0100E0A0110F4000 eCrossminton playable 2020-07-11 18:24:27
010054601D54C000 Emio – The Smiling Man: Famicom Detective Club (DEMO) demo playable 2026-05-13 18:32:12
1064 0100ABE00DB4E000 Edna & Harvey: Harvey's New Eyes nvdec playable 2021-01-26 14:36:08
1065 01004F000B716000 Edna & Harvey: The Breakout – Anniversary Edition crash;nvdec ingame 2022-08-01 16:59:56
1066 01002550129F0000 Effie playable 2022-10-27 14:36:39
1204 01003B200E440000 Five Nights at Freddy's: Sister Location playable 2023-10-06 09:00:58
1205 010038200E088000 Flan crash;regression ingame 2021-11-17 07:39:28
1206 01000A0004C50000 FLASHBACK™ nvdec playable 2020-05-14 13:57:29
1207 0100C53004C52000 Flat Heroes gpu playable ingame 2026-02-27 17:00:00 2022-07-26 19:37:37
1208 0100B54012798000 Flatland: Prologue playable 2020-12-11 20:41:12
1209 0100307004B4C000 Flinthook online playable 2021-03-25 20:42:29
1210 010095A004040000 Flip Wars services;ldn-untested ingame 2022-05-02 15:39:18
1394 0100c3c012718000 Grand Theft Auto: III – The Definitive Edition gpu;UE4 ingame 2022-10-31 20:13:52
1395 0100182014022000 Grand Theft Auto: Vice City – The Definitive Edition gpu;UE4 ingame 2022-10-31 20:13:52
1396 010065a014024000 Grand Theft Auto: San Andreas – The Definitive Edition gpu;UE4 ingame 2022-10-31 20:13:52
0100EB500D92E000 GROOVE COASTER WAI WAI PARTY!!!! gpu ingame 2026-05-13 18:32:12
1397 0100822012D76000 HAAK gpu ingame 2023-02-19 14:31:05
1398 01007E100EFA8000 Habroxia playable 2020-06-16 23:04:42
1399 0100535012974000 Hades vulkan playable 2022-10-05 10:45:21
1832 010055200E87E000 Metamorphosis UE4;audout;gpu;nvdec ingame 2021-06-16 16:18:11
1833 0100D4900E82C000 Metro 2033 Redux gpu ingame 2022-11-09 10:53:13
1834 0100F0400E850000 Metro: Last Light Redux slow;nvdec;vulkan-backend-bug ingame 2023-11-01 11:53:52
010019A01E2F2000 Metroid Prime 4: Beyond ingame 2026-05-13 18:32:12
1835 010012101468C000 Metroid Prime™ Remastered gpu;Needs Update;vulkan-backend-bug;opengl-backend-bug ingame 2024-05-07 22:48:15
1836 010093801237C000 Metroid™ Dread playable 2023-11-13 04:02:36
1837 0100A1200F20C000 Midnight Evil playable 2022-10-18 22:55:19
1945 0100C3E00ACAA000 Mutant Football League: Dynasty Edition online-broken playable 2022-08-05 17:01:51
1946 01004BE004A86000 Mutant Mudds Collection playable 2022-08-05 17:11:38
1947 0100E6B00DEA4000 Mutant Year Zero: Road to Eden - Deluxe Edition nvdec;UE4 playable 2022-09-10 13:31:10
010037501F864000 Mute Crimson DX ingame 2026-05-13 18:32:12
1948 0100161009E5C000 MX Nitro: Unleashed playable 2022-09-27 22:34:33
1949 0100218011E7E000 MX vs ATV All Out nvdec;UE4;vulkan-backend-bug playable 2022-10-25 19:51:46
1950 0100D940063A0000 MXGP3 - The Official Motocross Videogame UE4;gpu;nvdec ingame 2020-12-16 14:00:20
2268 010086F0064CE000 Poi: Explorer Edition nvdec playable 2021-01-21 19:32:00
2269 0100EB6012FD2000 Poison Control playable 2021-05-16 14:01:54
2270 010072400E04A000 Pokémon Café ReMix playable 2021-08-17 20:00:04
01005B7008C52800 Pokémon Champions Needs Update;services;online-broke menus 2026-05-13 18:32:12
2271 010008c01e742000 Pokémon Friends crash;services menus 2025-07-24 13:32:00
2272 01003D200BAA2000 Pokémon Mystery Dungeon™: Rescue Team DX mac-bug playable 2024-01-21 00:16:32
2273 01008DB008C2C000 Pokémon Shield + Pokémon Shield Expansion Pass deadlock;crash;online-broken;ldn-works;LAN ingame 2024-08-12 07:20:22
2275 01009AD008C4C000 Pokémon: Let's Go, Pikachu! demo slow;demo playable 2023-11-26 11:23:20
2276 0100000011D90000 Pokémon™ Brilliant Diamond gpu;ldn-works ingame 2024-08-28 13:26:35
2277 010018E011D92000 Pokémon™ Shining Pearl gpu;ldn-works ingame 2024-08-28 13:26:35
100554023408000 Pokémon FireRed Version crashes nothing 2026-05-13 18:32:12
010034D02340E000 Pokémon LeafGreen Version crashes nothing 2026-05-13 18:32:12
2278 010015F008C54000 Pokémon™ HOME Needs Update;crash;services menus 2020-12-06 06:01:51
2279 01001F5010DFA000 Pokémon™ Legends: Arceus gpu;Needs Update;ldn-works ingame 2024-09-19 10:02:02
2280 0100F43008C44000 Pokémon™ Legends: Z-A gpu;crash;ldn-works ingame 2025-11-16 00:30:00
2866 0100277011F1A000 Super Mario Bros.™ 35 online-broken menus 2022-08-07 16:27:25
2867 010015100B514000 Super Mario Bros.™ Wonder amd-vendor-bug playable 2024-09-06 13:21:21
2868 01009B90006DC000 Super Mario Maker™ 2 online-broken;ldn-broken playable 2024-08-25 11:05:19
2869 0100000000010000 Super Mario Odyssey™ nvdec;intel-vendor-bug;mac-bug;amd-vendor-bug nvdec;intel-vendor-bug;mac-bug playable 2026-05-13 18:32:12 2024-08-25 01:32:34
2870 010036B0034E4000 Super Mario Party™ gpu;Needs Update;ldn-works ingame 2024-06-21 05:10:16
2871 0100965017338000 Super Mario Party Jamboree mac-bug;gpu ingame 2025-02-17 02:09:20
2872 0100BC0018138000 Super Mario RPG™ gpu;audio;nvdec ingame 2024-06-19 17:43:42
3163 0100E2E00CB14000 Tokyo School Life playable 2022-09-16 20:25:54
3164 010024601BB16000 Tomb Raider I-III Remastered Starring Lara Croft gpu;opengl ingame 2024-09-27 12:32:04
3165 0100D7F01E49C000 Tomba! Special Edition services-horizon nothing 2024-09-15 21:59:54
010051F0207B2000 Tomodachi Life: Living the Dream amd-vendor-bug;gpu;intel-vendor-bug;ldn-broken ingame 2026-05-13 18:32:12
0100CA502552A000 Tomodachi Life: Living the Dream – Welcome Edtion amd-vendor-bug;demo playable 2026-05-13 18:32:12
3166 0100D400100F8000 Tonight We Riot playable 2021-02-26 15:55:09
3167 0100CC00102B4000 Tony Hawk's™ Pro Skater™ 1 + 2 gpu;Needs Update ingame 2024-09-24 08:18:14
3168 010093F00E818000 Tools Up! crash ingame 2020-07-21 12:58:17

View File

@@ -16,10 +16,5 @@ namespace Ryujinx.Common.Configuration.Hid.Controller
/// Enable Rumble
/// </summary>
public bool EnableRumble { get; set; }
/// <summary>
/// Enable HD Rumble support
/// </summary
public bool UseHDRumble { get; set; }
}
}

View File

@@ -59,7 +59,6 @@ namespace Ryujinx.Common
//Mario Franchise
"010021d00812a000", // Arcade Archives VS. SUPER MARIO BROS.
"01007fe0221d8000", // Hello, Mario!
"01006d0017f7a000", // Mario & Luigi: Brothership
"010003000e146000", // Mario & Sonic at the Olympic Games Tokyo 2020
"010067300059a000", // Mario + Rabbids: Kingdom Battle
@@ -71,9 +70,6 @@ namespace Ryujinx.Common
"0100bde00862a000", // Mario Tennis Aces
"0100b99019412000", // Mario vs. Donkey Kong
"010049900f546000", // Super Mario 3D All-Stars
"010049900f546001", // Super Mario 3D All-Stars | Super Mario 64
"010049900f546002", // Super Mario 3D All-Stars | Super Mario Sunshine
"010049900f546003", // Super Mario 3D All-Stars | Super Mario Galaxy
"010028600ebda000", // Super Mario 3D World + Bowser's Fury
"010049900F546001", // Super Mario 64
"0100ea80032ea000", // Super Mario Bros. U Deluxe
@@ -111,11 +107,6 @@ namespace Ryujinx.Common
"0100187003a36000", // Pokémon: Let's Go Eevee!
"010003f003a34000", // Pokémon: Let's Go Pikachu!
"0100f43008c44000", // Pokémon Legends: Z-A
"0100554023408000", // Pokémon FireRed Version (EN)
"01006fa0233f8000", // Pokémon FireRed Version (JP)
"0100fd6023430000", // Pokémon LeafGreen Version (DE)
"0100f1e0233fa000", // Pokémon LeafGreen Version (JP)
"01005b7008c52000", // Pokémon Champions
//Splatoon Franchise
"0100f8f0000a2000", // Splatoon 2 (EU)
@@ -125,14 +116,13 @@ namespace Ryujinx.Common
"0100ba0018500000", // Splatoon 3: Splatfest World Premiere
//NSO Membership games
"0100d870045b6000", // NES - Nintendo Switch Online
"01008d300c50c000", // SNES - Nintendo Switch Online
"0100c62011050000", // GB - Nintendo Switch Online
"010012f017576000", // GBA - Nintendo Switch Online
"0100c9a00ece6000", // N64 - Nintendo Switch Online
"0100e0601c632000", // N64 - Nintendo Switch Online 18+
"0100d870045b6000", // NES - Nintendo Switch Online
"0100b3c014bda000", // SEGA Genesis - Nintendo Switch Online
"0100bfc01d976000", // Virtual Boy - Nintendo Switch Online
"01008d300c50c000", // SNES - Nintendo Switch Online
"0100ccf019c8c000", // F-ZERO 99
"0100ad9012510000", // PAC-MAN 99
"010040600c5ce000", // Tetris 99
@@ -151,17 +141,12 @@ namespace Ryujinx.Common
"0100704000B3A000", // Snipperclips
"01006a800016e000", // Super Smash Bros. Ultimate
"0100a9400c9c2000", // Tokyo Mirage Sessions #FE Encore
"0100ca502552a000", // Tomodachi Life: Living the Dream - Welcome Edition
"010051f0207b2000", // Tomodachi Life: Living the Dream
//Bayonetta Franchise
"010076f0049a2000", // Bayonetta
"01007960049a0000", // Bayonetta 2
"01004a4010fea000", // Bayonetta 3
"0100cf5010fec000", // Bayonetta Origins: Cereza and the Lost Demon
// Famicom Detective Club Franchise
"010054601d54c000", // Emio - The Smiling Man: Famicom Detective Series (DEMO)
//Persona Franchise
"0100dcd01525a000", // Persona 3 Portable
@@ -186,9 +171,7 @@ namespace Ryujinx.Common
"0100453019aa8000", // Xenoblade Chronicles: X Definitive Edition
//Misc Games
"01003670066de000", // 36 Fragments of Midnight
"010056e00853a000", // A Hat in Time
"0100c9f00aaee000", // Ascendence
"0100fd1014726000", // Baldurs Gate: Dark Alliance
"01008c2019598000", // Bluey: The Video Game
"010096f00ff22000", // Borderlands 2: Game of the Year Edition
@@ -202,10 +185,8 @@ namespace Ryujinx.Common
"010027400cdc6000", // Divinity Original 2 - Definitive Edition
"01008c8012920000", // Dying Light Platinum Edition
"0100d11013e6a000", // Eschatos
"01000490067ae000", // Frederic 2: Evil Strikes Back
"01001cc01b2d4000", // Goat Simulator 3
"01003620068ea000", // Hand of Fate 2
"01007ac00e012000", // HEXAGRAVITY
"0100f7e00c70e000", // Hogwarts Legacy
"010013c00e930000", // Hollow Knight: Silksong
"010085500130a000", // Lego City: Undercover
@@ -215,7 +196,6 @@ namespace Ryujinx.Common
"0100853015e86000", // No Man's Sky
"0100f85014ed0000", // No More Heroes
"0100463014ed4000", // No More Heroes 2
"0100f7d00a1bc000", // NO THING
"0100e570094e8000", // Owlboy
"01007bb017812000", // Portal
"0100abd01785c000", // Portal 2
@@ -224,14 +204,11 @@ namespace Ryujinx.Common
"01008e200c5c2000", // Muse Dash
"01005ff002e2a000", // Rayman Legends
"01007820196a6000", // Red Dead Redemption
"01007a800d520000", // REFUNCT
"0100e8300a67a000", // Risk
"01002f7013224000", // Rune Factory 5
"01008d100d43e000", // Saints Row IV
"0100de600beee000", // Saints Row: The Third - The Full Package
"01001180021fa000", // Shovel Knight: Specter of Torment
"010079f00671c000", // Sparkle 2: Evo
"010077b00e046000", // Spyro: Reignited Trilogy
"0100e1D01eb2e000", // Squeakross: Home Squeak Home
"0100e65002bb8000", // Stardew Valley
"0100d7a01b7a2000", // Star Wars: Bounty Hunter

View File

@@ -42,7 +42,6 @@ namespace Ryujinx.Graphics.GAL
public readonly bool SupportsShaderBallot;
public readonly bool SupportsShaderBarrierDivergence;
public readonly bool SupportsShaderFloat64;
public readonly bool SupportsShaderNonUniformIndexing;
public readonly bool SupportsTextureGatherOffsets;
public readonly bool SupportsTextureShadowLod;
public readonly bool SupportsVertexStoreAndAtomics;
@@ -111,7 +110,6 @@ namespace Ryujinx.Graphics.GAL
bool supportsShaderBallot,
bool supportsShaderBarrierDivergence,
bool supportsShaderFloat64,
bool supportsShaderNonUniformIndexing,
bool supportsTextureGatherOffsets,
bool supportsTextureShadowLod,
bool supportsVertexStoreAndAtomics,
@@ -174,7 +172,6 @@ namespace Ryujinx.Graphics.GAL
SupportsShaderBallot = supportsShaderBallot;
SupportsShaderBarrierDivergence = supportsShaderBarrierDivergence;
SupportsShaderFloat64 = supportsShaderFloat64;
SupportsShaderNonUniformIndexing = supportsShaderNonUniformIndexing;
SupportsTextureGatherOffsets = supportsTextureGatherOffsets;
SupportsTextureShadowLod = supportsTextureShadowLod;
SupportsVertexStoreAndAtomics = supportsVertexStoreAndAtomics;

View File

@@ -49,9 +49,12 @@ namespace Ryujinx.Graphics.Gpu.Image
private const int MinCountForDeletion = 32;
private const int MaxCapacity = 2048;
private const ulong GiB = 1024 * 1024 * 1024;
private ulong MaxTextureSizeCapacity = 2 * GiB;
private ulong MaxTextureSizeCapacity = 4UL * GiB;
private const ulong MinTextureSizeCapacity = 512 * 1024 * 1024;
private const ulong DefaultTextureSizeCapacity = 1 * GiB;
private const ulong TextureSizeCapacity6GiB = 4 * GiB;
private const ulong TextureSizeCapacity8GiB = 6 * GiB;
private const ulong TextureSizeCapacity12GiB = 12 * GiB;
private const float MemoryScaleFactor = 0.50f;
private ulong _maxCacheMemoryUsage = DefaultTextureSizeCapacity;
@@ -70,22 +73,31 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <remarks>
/// If the backend GPU has 0 memory capacity, the cache size defaults to `DefaultTextureSizeCapacity`.
///
/// Reads the current Device total CPU Memory, to determine the maximum amount of VRAM available. Capped to 50% of Current GPU Memory.
/// Reads the current Device total CPU Memory, to determine the maximum amount of Vram available. Capped to 50% of Current GPU Memory.
/// </remarks>
/// <param name="context">The GPU context that the cache belongs to</param>
/// <param name="cpuMemorySize">The amount of physical CPU Memory available on the device.</param>
/// <param name="cpuMemorySize">The amount of physical CPU Memory Avaiable on the device.</param>
public void Initialize(GpuContext context, ulong cpuMemorySize)
{
ulong cpuMemorySizeGiB = cpuMemorySize / GiB;
ulong MaximumGpuMemoryGiB = context.Capabilities.MaximumGpuMemory / GiB;
ulong TextureSizeCapacity = cpuMemorySize - (2 * GiB);
MaxTextureSizeCapacity =
context.Capabilities.MaximumGpuMemory == 0 || cpuMemorySizeGiB < 6 && MaximumGpuMemoryGiB < 6
? DefaultTextureSizeCapacity
: cpuMemorySizeGiB < 12
? TextureSizeCapacity
: cpuMemorySize;
if (cpuMemorySizeGiB < 6 || context.Capabilities.MaximumGpuMemory == 0)
{
_maxCacheMemoryUsage = DefaultTextureSizeCapacity;
return;
}
else if (cpuMemorySizeGiB == 6)
{
MaxTextureSizeCapacity = TextureSizeCapacity6GiB;
}
else if (cpuMemorySizeGiB == 8)
{
MaxTextureSizeCapacity = TextureSizeCapacity8GiB;
}
else
{
MaxTextureSizeCapacity = TextureSizeCapacity12GiB;
}
ulong cacheMemory = (ulong)(context.Capabilities.MaximumGpuMemory * MemoryScaleFactor);

View File

@@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
private const ushort FileFormatVersionMajor = 1;
private const ushort FileFormatVersionMinor = 2;
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
private const uint CodeGenVersion = 7354;
private const uint CodeGenVersion = 7353;
private const string SharedTocFileName = "shared.toc";
private const string SharedDataFileName = "shared.data";

View File

@@ -231,8 +231,6 @@ namespace Ryujinx.Graphics.Gpu.Shader
public bool QueryHostSupportsShaderFloat64() => _context.Capabilities.SupportsShaderFloat64;
public bool QueryHostSupportsShaderNonUniformIndexing() => _context.Capabilities.SupportsShaderNonUniformIndexing;
public bool QueryHostSupportsSnormBufferTextureFormat() => _context.Capabilities.SupportsSnormBufferTextureFormat;
public bool QueryHostSupportsTextureGatherOffsets() => _context.Capabilities.SupportsTextureGatherOffsets;

View File

@@ -184,7 +184,6 @@ namespace Ryujinx.Graphics.OpenGL
supportsShaderBallot: HwCapabilities.SupportsShaderBallot,
supportsShaderBarrierDivergence: !(intelWindows || intelUnix),
supportsShaderFloat64: true,
supportsShaderNonUniformIndexing: false,
supportsTextureGatherOffsets: true,
supportsTextureShadowLod: HwCapabilities.SupportsTextureShadowLod,
supportsVertexStoreAndAtomics: true,

View File

@@ -82,7 +82,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
public bool IsMainFunction { get; private set; }
public bool MayHaveReturned { get; set; }
public bool WasNonUniformAccessDeclared { get; set; }
public CodeGenContext(
StructuredProgramInfo info,
@@ -90,8 +89,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
GeneratorPool<Instruction> instPool,
GeneratorPool<LiteralInteger> integerPool) : base(SpirvVersionPacked, instPool, integerPool)
{
WasNonUniformAccessDeclared = false;
Info = info;
AttributeUsage = parameters.AttributeUsage;
Definitions = parameters.Definitions;

View File

@@ -587,23 +587,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
return OperationResult.Invalid;
}
private static void MarkNonUniform(CodeGenContext context, SpvInstruction inst)
{
if (context.HostCapabilities.SupportsShaderNonUniformIndexing)
{
if (!context.WasNonUniformAccessDeclared)
{
context.AddExtension("SPV_EXT_descriptor_indexing");
context.AddCapability(Capability.ShaderNonUniform);
context.AddCapability(Capability.SampledImageArrayNonUniformIndexing);
context.AddCapability(Capability.StorageImageArrayNonUniformIndexing);
}
context.Decorate(inst, Decoration.NonUniform);
context.WasNonUniformAccessDeclared = true;
}
}
private static OperationResult GenerateImageAtomic(CodeGenContext context, AstOperation operation)
{
AstTextureOperation texOp = (AstTextureOperation)operation;
@@ -630,7 +613,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
SpvInstruction textureIndex = Src(AggregateType.S32);
image = context.AccessChain(imagePointerType, image, textureIndex);
MarkNonUniform(context, image);
}
int coordsCount = texOp.Type.Dimensions;
@@ -701,21 +683,15 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
ImageDeclaration declaration = context.Images[texOp.GetTextureSetAndBinding()];
SpvInstruction image = declaration.Image;
bool isIndexed = declaration.IsIndexed;
if (isIndexed)
if (declaration.IsIndexed)
{
SpvInstruction textureIndex = Src(AggregateType.S32);
image = context.AccessChain(declaration.ImagePointerType, image, textureIndex);
MarkNonUniform(context, image);
}
image = context.Load(declaration.ImageType, image);
if (isIndexed)
{
MarkNonUniform(context, image);
}
int coordsCount = texOp.Type.Dimensions;
@@ -764,21 +740,15 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
ImageDeclaration declaration = context.Images[texOp.GetTextureSetAndBinding()];
SpvInstruction image = declaration.Image;
bool isIndexed = declaration.IsIndexed;
if (isIndexed)
if (declaration.IsIndexed)
{
SpvInstruction textureIndex = Src(AggregateType.S32);
image = context.AccessChain(declaration.ImagePointerType, image, textureIndex);
MarkNonUniform(context, image);
}
image = context.Load(declaration.ImageType, image);
if (isIndexed)
{
MarkNonUniform(context, image);
}
int coordsCount = texOp.Type.Dimensions;
@@ -1908,56 +1878,35 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
private static SpvInstruction GenerateSampledImageLoad(CodeGenContext context, AstTextureOperation texOp, SamplerDeclaration declaration, ref int srcIndex)
{
SpvInstruction image = declaration.Image;
bool imageIndexed = declaration.IsIndexed;
if (imageIndexed)
if (declaration.IsIndexed)
{
SpvInstruction textureIndex = context.Get(AggregateType.S32, texOp.GetSource(srcIndex++));
image = context.AccessChain(declaration.SampledImagePointerType, image, textureIndex);
MarkNonUniform(context, image);
}
if (texOp.IsSeparate)
{
image = context.Load(declaration.ImageType, image);
if (imageIndexed)
{
MarkNonUniform(context, image);
}
SamplerDeclaration samplerDeclaration = context.Samplers[texOp.GetSamplerSetAndBinding()];
SpvInstruction sampler = samplerDeclaration.Image;
bool samplerIndexed = samplerDeclaration.IsIndexed;
if (samplerIndexed)
if (samplerDeclaration.IsIndexed)
{
SpvInstruction samplerIndex = context.Get(AggregateType.S32, texOp.GetSource(srcIndex++));
sampler = context.AccessChain(samplerDeclaration.SampledImagePointerType, sampler, samplerIndex);
MarkNonUniform(context, sampler);
}
sampler = context.Load(samplerDeclaration.ImageType, sampler);
if (samplerIndexed)
{
MarkNonUniform(context, sampler);
}
image = context.SampledImage(declaration.SampledImageType, image, sampler);
if (imageIndexed || samplerIndexed)
{
MarkNonUniform(context, image);
}
}
else
{
image = context.Load(declaration.SampledImageType, image);
if (imageIndexed)
{
MarkNonUniform(context, image);
}
}
return image;

View File

@@ -336,10 +336,6 @@ namespace Ryujinx.Graphics.Shader
{
return true;
}
bool QueryHostSupportsShaderNonUniformIndexing()
{
return false;
}
/// <summary>
/// Queries host GPU support for signed normalized buffer texture formats.

View File

@@ -9,7 +9,6 @@ namespace Ryujinx.Graphics.Shader.Translation
public readonly bool SupportsShaderBallot;
public readonly bool SupportsShaderBarrierDivergence;
public readonly bool SupportsShaderFloat64;
public readonly bool SupportsShaderNonUniformIndexing;
public readonly bool SupportsTextureShadowLod;
public readonly bool SupportsViewportMask;
@@ -21,7 +20,6 @@ namespace Ryujinx.Graphics.Shader.Translation
bool supportsShaderBallot,
bool supportsShaderBarrierDivergence,
bool supportsShaderFloat64,
bool supportsShaderNonUniformIndexing,
bool supportsTextureShadowLod,
bool supportsViewportMask)
{
@@ -32,7 +30,6 @@ namespace Ryujinx.Graphics.Shader.Translation
SupportsShaderBallot = supportsShaderBallot;
SupportsShaderBarrierDivergence = supportsShaderBarrierDivergence;
SupportsShaderFloat64 = supportsShaderFloat64;
SupportsShaderNonUniformIndexing = supportsShaderNonUniformIndexing;
SupportsTextureShadowLod = supportsTextureShadowLod;
SupportsViewportMask = supportsViewportMask;
}

View File

@@ -364,7 +364,6 @@ namespace Ryujinx.Graphics.Shader.Translation
GpuAccessor.QueryHostSupportsShaderBallot(),
GpuAccessor.QueryHostSupportsShaderBarrierDivergence(),
GpuAccessor.QueryHostSupportsShaderFloat64(),
GpuAccessor.QueryHostSupportsShaderNonUniformIndexing(),
GpuAccessor.QueryHostSupportsTextureShadowLod(),
GpuAccessor.QueryHostSupportsViewportMask());

View File

@@ -46,14 +46,7 @@ namespace Ryujinx.Graphics.Vulkan
public static (AccessFlags Access, PipelineStageFlags Stages) GetSubpassAccessSuperset(VulkanRenderer gd)
{
AccessFlags access = BufferAccess |
AccessFlags.ShaderReadBit |
AccessFlags.ShaderWriteBit |
AccessFlags.ColorAttachmentReadBit |
AccessFlags.ColorAttachmentWriteBit |
AccessFlags.DepthStencilAttachmentReadBit |
AccessFlags.DepthStencilAttachmentWriteBit;
AccessFlags access = BufferAccess;
PipelineStageFlags stages = PipelineStageFlags.AllGraphicsBit;
if (gd.TransformFeedbackApi != null)

View File

@@ -16,15 +16,15 @@ namespace Ryujinx.Graphics.Vulkan
{
DescriptorSetLayout[] layouts = new DescriptorSetLayout[setDescriptors.Count];
bool[] updateAfterBindFlags = new bool[setDescriptors.Count];
bool isMoltenVk = gd.IsMoltenVk;
for (int setIndex = 0; setIndex < setDescriptors.Count; setIndex++)
{
ResourceDescriptorCollection rdc = setDescriptors[setIndex];
ResourceStages activeStages = ResourceStages.None;
if (isMoltenVk)
{
for (int descIndex = 0; descIndex < rdc.Descriptors.Count; descIndex++)
@@ -42,13 +42,12 @@ namespace Ryujinx.Graphics.Vulkan
ResourceDescriptor descriptor = rdc.Descriptors[descIndex];
ResourceStages stages = descriptor.Stages;
if (descriptor.Type == ResourceType.StorageBuffer && gd.IsMoltenVk)
if (descriptor.Type == ResourceType.StorageBuffer && isMoltenVk)
{
// There's a bug in MoltenVK where using the same buffer across different stages
// There's a bug on MoltenVK where using the same buffer across different stages
// causes invalid resource errors, allow the binding on all active stages as workaround.
// https://github.com/KhronosGroup/MoltenVK/issues/1870
stages = activeStages;
}
}
layoutBindings[descIndex] = new DescriptorSetLayoutBinding
{

View File

@@ -15,8 +15,6 @@ namespace Ryujinx.Graphics.Vulkan
Image dstImage,
TextureCreateInfo srcInfo,
TextureCreateInfo dstInfo,
TextureCreateInfo srcStorageInfo,
TextureCreateInfo dstStorageInfo,
Extents2D srcRegion,
Extents2D dstRegion,
int srcLayer,
@@ -42,13 +40,6 @@ namespace Ryujinx.Graphics.Vulkan
return (xy1, xy2);
}
static (Offset3D, Offset3D) ClampOffsetsToMip(Offset3D xy1, Offset3D xy2, int mipW, int mipH)
{
return (
new Offset3D(Math.Min(xy1.X, mipW), Math.Min(xy1.Y, mipH), xy1.Z),
new Offset3D(Math.Min(xy2.X, mipW), Math.Min(xy2.Y, mipH), xy2.Z));
}
if (srcAspectFlags == 0)
{
srcAspectFlags = srcInfo.Format.ConvertAspectFlags();
@@ -89,14 +80,6 @@ namespace Ryujinx.Graphics.Vulkan
(srcOffsets.Element0, srcOffsets.Element1) = ExtentsToOffset3D(srcRegion, srcInfo.Width, srcInfo.Height, level);
(dstOffsets.Element0, dstOffsets.Element1) = ExtentsToOffset3D(dstRegion, dstInfo.Width, dstInfo.Height, level);
int srcMipW = Math.Max(1, srcStorageInfo.Width >> (int)copySrcLevel);
int srcMipH = Math.Max(1, srcStorageInfo.Height >> (int)copySrcLevel);
int dstMipW = Math.Max(1, dstStorageInfo.Width >> (int)copyDstLevel);
int dstMipH = Math.Max(1, dstStorageInfo.Height >> (int)copyDstLevel);
(srcOffsets.Element0, srcOffsets.Element1) = ClampOffsetsToMip(srcOffsets.Element0, srcOffsets.Element1, srcMipW, srcMipH);
(dstOffsets.Element0, dstOffsets.Element1) = ClampOffsetsToMip(dstOffsets.Element0, dstOffsets.Element1, dstMipW, dstMipH);
ImageBlit region = new()
{
SrcSubresource = srcSl,
@@ -138,8 +121,6 @@ namespace Ryujinx.Graphics.Vulkan
Image dstImage,
TextureCreateInfo srcInfo,
TextureCreateInfo dstInfo,
TextureCreateInfo srcStorageInfo,
TextureCreateInfo dstStorageInfo,
int srcViewLayer,
int dstViewLayer,
int srcViewLevel,
@@ -170,8 +151,6 @@ namespace Ryujinx.Graphics.Vulkan
dstImage,
srcInfo,
dstInfo,
srcStorageInfo,
dstStorageInfo,
srcViewLayer,
dstViewLayer,
srcViewLevel,
@@ -207,8 +186,6 @@ namespace Ryujinx.Graphics.Vulkan
Image dstImage,
TextureCreateInfo srcInfo,
TextureCreateInfo dstInfo,
TextureCreateInfo srcStorageInfo,
TextureCreateInfo dstStorageInfo,
int srcViewLayer,
int dstViewLayer,
int srcViewLevel,
@@ -337,14 +314,6 @@ namespace Ryujinx.Graphics.Vulkan
int copyWidth = sizeInBlocks ? BitUtils.DivRoundUp(width, blockWidth) : width;
int copyHeight = sizeInBlocks ? BitUtils.DivRoundUp(height, blockHeight) : height;
int srcMipW = Math.Max(1, srcStorageInfo.Width >> (srcViewLevel + srcLevel + level));
int srcMipH = Math.Max(1, srcStorageInfo.Height >> (srcViewLevel + srcLevel + level));
int dstMipW = Math.Max(1, dstStorageInfo.Width >> (dstViewLevel + dstLevel + level));
int dstMipH = Math.Max(1, dstStorageInfo.Height >> (dstViewLevel + dstLevel + level));
copyWidth = Math.Min(copyWidth, Math.Min(srcMipW, dstMipW));
copyHeight = Math.Min(copyHeight, Math.Min(srcMipH, dstMipH));
Extent3D extent = new((uint)copyWidth, (uint)copyHeight, (uint)srcDepth);
if (srcInfo.Samples > 1 && srcInfo.Samples != dstInfo.Samples)

View File

@@ -67,8 +67,6 @@ namespace Ryujinx.Graphics.Vulkan
public VkFormat VkFormat { get; }
public ImageUsageFlags UsageFlags { get; }
public unsafe TextureStorage(
VulkanRenderer gd,
Device device,
@@ -95,8 +93,7 @@ namespace Ryujinx.Graphics.Vulkan
SampleCountFlags sampleCountFlags = ConvertToSampleCountFlags(gd.Capabilities.SupportedSampleCounts, (uint)info.Samples);
ImageUsageFlags usage = GetImageUsage(info.Format, gd.Capabilities, isMsImageStorageSupported);
UsageFlags = usage;
ImageUsageFlags usage = GetImageUsage(info.Format, gd.Capabilities, isMsImageStorageSupported, true);
ImageCreateFlags flags = ImageCreateFlags.CreateMutableFormatBit | ImageCreateFlags.CreateExtendedUsageBit;
@@ -162,7 +159,7 @@ namespace Ryujinx.Graphics.Vulkan
_imageAuto = new Auto<DisposableImage>(new DisposableImage(_gd.Api, device, _image));
InitialTransition(ImageLayout.Undefined, ImageLayout.General);
InitialTransition(ImageLayout.Preinitialized, ImageLayout.General);
}
_slices = new TextureSliceInfo[levels * _depthOrLayers];
@@ -310,7 +307,7 @@ namespace Ryujinx.Graphics.Vulkan
}
}
public static ImageUsageFlags GetImageUsage(Format format, in HardwareCapabilities capabilities, bool isMsImageStorageSupported)
public static ImageUsageFlags GetImageUsage(Format format, in HardwareCapabilities capabilities, bool isMsImageStorageSupported, bool extendedUsage)
{
ImageUsageFlags usage = DefaultUsageFlags;
@@ -323,7 +320,7 @@ namespace Ryujinx.Graphics.Vulkan
usage |= ImageUsageFlags.ColorAttachmentBit;
}
if (format.IsImageCompatible && isMsImageStorageSupported)
if ((format.IsImageCompatible && isMsImageStorageSupported) || extendedUsage)
{
usage |= ImageUsageFlags.StorageBit;
}

View File

@@ -64,7 +64,7 @@ namespace Ryujinx.Graphics.Vulkan
bool isMsImageStorageSupported = gd.Capabilities.SupportsShaderStorageImageMultisample || !info.Target.IsMultisample;
VkFormat format = _gd.FormatCapabilities.ConvertToVkFormat(info.Format, isMsImageStorageSupported);
ImageUsageFlags usage = TextureStorage.GetImageUsage(info.Format, gd.Capabilities, isMsImageStorageSupported) & storage.UsageFlags;
ImageUsageFlags usage = TextureStorage.GetImageUsage(info.Format, gd.Capabilities, isMsImageStorageSupported, false);
uint levels = (uint)info.Levels;
uint layers = (uint)info.GetLayers();
@@ -133,8 +133,6 @@ namespace Ryujinx.Graphics.Vulkan
shaderUsage |= ImageUsageFlags.StorageBit;
}
shaderUsage &= storage.UsageFlags;
_imageView = CreateImageView(componentMapping, subresourceRange, type, shaderUsage);
// Framebuffer attachments and storage images requires a identity component mapping.
@@ -259,8 +257,6 @@ namespace Ryujinx.Graphics.Vulkan
dstImage,
src.Info,
dst.Info,
src.Storage.Info,
dst.Storage.Info,
src.FirstLayer,
dst.FirstLayer,
src.FirstLevel,
@@ -314,8 +310,6 @@ namespace Ryujinx.Graphics.Vulkan
dstImage,
src.Info,
dst.Info,
src.Storage.Info,
dst.Storage.Info,
src.FirstLayer,
dst.FirstLayer,
src.FirstLevel,
@@ -391,8 +385,6 @@ namespace Ryujinx.Graphics.Vulkan
dst.GetImage().Get(cbs).Value,
src.Info,
dst.Info,
src.Storage.Info,
dst.Storage.Info,
src.FirstLayer,
dst.FirstLayer,
src.FirstLevel,
@@ -418,8 +410,6 @@ namespace Ryujinx.Graphics.Vulkan
dst.GetImage().Get(cbs).Value,
src.Info,
dst.Info,
src.Storage.Info,
dst.Storage.Info,
srcRegion,
dstRegion,
src.FirstLayer,
@@ -473,8 +463,6 @@ namespace Ryujinx.Graphics.Vulkan
dstImage.Get(cbs).Value,
src.Info,
dst.Info,
src.Storage.Info,
dst.Storage.Info,
srcRegion,
dstRegion,
src.FirstLayer,

View File

@@ -68,7 +68,9 @@ namespace Ryujinx.Graphics.Vulkan
int stride = (_stride + (alignment - 1)) & -alignment;
int newSize = (_size / _stride) * stride;
updater.BindVertexBuffer(cbs, binding, autoBuffer, 0, newSize, (ulong)stride);
Buffer buffer = autoBuffer.Get(cbs, 0, newSize).Value;
updater.BindVertexBuffer(cbs, binding, buffer, 0, (ulong)newSize, (ulong)stride);
_buffer = autoBuffer;
@@ -91,7 +93,11 @@ namespace Ryujinx.Graphics.Vulkan
if (autoBuffer != null)
{
updater.BindVertexBuffer(cbs, binding, autoBuffer, _offset, _size, (ulong)_stride);
int offset = _offset;
bool mirrorable = _size <= VertexBufferMaxMirrorable;
Buffer buffer = mirrorable ? autoBuffer.GetMirrorable(cbs, ref offset, _size, out _).Value : autoBuffer.Get(cbs, offset, _size).Value;
updater.BindVertexBuffer(cbs, binding, buffer, (ulong)offset, (ulong)_size, (ulong)_stride);
}
}

View File

@@ -1,5 +1,4 @@
using System;
using System.Buffers;
using VkBuffer = Silk.NET.Vulkan.Buffer;
namespace Ryujinx.Graphics.Vulkan
@@ -16,10 +15,6 @@ namespace Ryujinx.Graphics.Vulkan
private readonly NativeArray<ulong> _sizes;
private readonly NativeArray<ulong> _strides;
private readonly Auto<DisposableBuffer>[] _bufferAutos;
private readonly int[] _bufferOffsetsForGet;
private readonly int[] _bufferSizesForGet;
public VertexBufferUpdater(VulkanRenderer gd)
{
_gd = gd;
@@ -28,13 +23,9 @@ namespace Ryujinx.Graphics.Vulkan
_offsets = new NativeArray<ulong>(Constants.MaxVertexBuffers);
_sizes = new NativeArray<ulong>(Constants.MaxVertexBuffers);
_strides = new NativeArray<ulong>(Constants.MaxVertexBuffers);
_bufferAutos = new Auto<DisposableBuffer>[Constants.MaxVertexBuffers];
_bufferOffsetsForGet = new int[Constants.MaxVertexBuffers];
_bufferSizesForGet = new int[Constants.MaxVertexBuffers];
}
public void BindVertexBuffer(CommandBufferScoped cbs, uint binding, Auto<DisposableBuffer> autoBuffer, int offset, int size, ulong stride)
public void BindVertexBuffer(CommandBufferScoped cbs, uint binding, VkBuffer buffer, ulong offset, ulong size, ulong stride)
{
if (_count == 0)
{
@@ -48,11 +39,9 @@ namespace Ryujinx.Graphics.Vulkan
int index = (int)_count;
_bufferAutos[index] = autoBuffer;
_bufferOffsetsForGet[index] = offset;
_bufferSizesForGet[index] = size;
_offsets[index] = (ulong)offset;
_sizes[index] = (ulong)size;
_buffers[index] = buffer;
_offsets[index] = offset;
_sizes[index] = size;
_strides[index] = stride;
_count++;
@@ -62,65 +51,23 @@ namespace Ryujinx.Graphics.Vulkan
{
if (_count != 0)
{
int count = (int)_count;
uint baseBinding = _baseBinding;
if (_gd.Capabilities.SupportsExtendedDynamicState)
{
_gd.ExtendedDynamicStateApi.CmdBindVertexBuffers2(
cbs.CommandBuffer,
_baseBinding,
_count,
_buffers.Pointer,
_offsets.Pointer,
_sizes.Pointer,
_strides.Pointer);
}
else
{
_gd.Api.CmdBindVertexBuffers(cbs.CommandBuffer, _baseBinding, _count, _buffers.Pointer, _offsets.Pointer);
}
_count = 0;
Auto<DisposableBuffer>[] autos = ArrayPool<Auto<DisposableBuffer>>.Shared.Rent(count);
Span<int> getOffsets = stackalloc int[Constants.MaxVertexBuffers];
Span<int> getSizes = stackalloc int[Constants.MaxVertexBuffers];
Span<ulong> offsets = stackalloc ulong[Constants.MaxVertexBuffers];
Span<ulong> sizes = stackalloc ulong[Constants.MaxVertexBuffers];
Span<ulong> strides = stackalloc ulong[Constants.MaxVertexBuffers];
Span<VkBuffer> buffers = stackalloc VkBuffer[Constants.MaxVertexBuffers];
for (int i = 0; i < count; i++)
{
autos[i] = _bufferAutos[i];
_bufferAutos[i] = null;
getOffsets[i] = _bufferOffsetsForGet[i];
getSizes[i] = _bufferSizesForGet[i];
offsets[i] = _offsets[i];
sizes[i] = _sizes[i];
strides[i] = _strides[i];
}
try
{
for (int i = 0; i < count; i++)
{
buffers[i] = autos[i].Get(cbs, getOffsets[i], getSizes[i]).Value;
autos[i] = null;
}
for (int i = 0; i < count; i++)
{
_buffers[i] = buffers[i];
_offsets[i] = offsets[i];
_sizes[i] = sizes[i];
_strides[i] = strides[i];
}
if (_gd.Capabilities.SupportsExtendedDynamicState)
{
_gd.ExtendedDynamicStateApi.CmdBindVertexBuffers2(
cbs.CommandBuffer,
baseBinding,
(uint)count,
_buffers.Pointer,
_offsets.Pointer,
_sizes.Pointer,
_strides.Pointer);
}
else
{
_gd.Api.CmdBindVertexBuffers(cbs.CommandBuffer, baseBinding, (uint)count, _buffers.Pointer, _offsets.Pointer);
}
}
finally
{
ArrayPool<Auto<DisposableBuffer>>.Shared.Return(autos, clearArray: true);
}
}
}

View File

@@ -494,8 +494,6 @@ namespace Ryujinx.Graphics.Vulkan
UniformBufferStandardLayout = supportedPhysicalDeviceVulkan12Features.UniformBufferStandardLayout,
UniformAndStorageBuffer8BitAccess = supportedPhysicalDeviceVulkan12Features.UniformAndStorageBuffer8BitAccess,
StorageBuffer8BitAccess = supportedPhysicalDeviceVulkan12Features.StorageBuffer8BitAccess,
ShaderSampledImageArrayNonUniformIndexing = supportedPhysicalDeviceVulkan12Features.ShaderSampledImageArrayNonUniformIndexing,
ShaderStorageImageArrayNonUniformIndexing = supportedPhysicalDeviceVulkan12Features.ShaderStorageImageArrayNonUniformIndexing,
};
pExtendedFeatures = &featuresVk12;

View File

@@ -435,8 +435,8 @@ namespace Ryujinx.Graphics.Vulkan
_physicalDevice.IsDeviceExtensionPresent(ExtExtendedDynamicState.ExtensionName),
features2.Features.MultiViewport && !(IsMoltenVk && Vendor == Vendor.Amd), // Workaround for AMD on MoltenVK issue
featuresRobustness2.NullDescriptor || IsMoltenVk,
supportsPushDescriptors,
IsMoltenVk ? 16 : propertiesPushDescriptor.MaxPushDescriptors, // In case an old version of MoltenVK is used, apply a limit to prevent vertex explosions.
supportsPushDescriptors && !IsMoltenVk,
propertiesPushDescriptor.MaxPushDescriptors,
featuresPrimitiveTopologyListRestart.PrimitiveTopologyListRestart,
featuresPrimitiveTopologyListRestart.PrimitiveTopologyPatchListRestart,
supportsTransformFeedback,
@@ -775,11 +775,7 @@ namespace Ryujinx.Graphics.Vulkan
supportsShaderBallot: false,
supportsShaderBarrierDivergence: Vendor != Vendor.Intel,
supportsShaderFloat64: Capabilities.SupportsShaderFloat64,
supportsShaderNonUniformIndexing:
featuresVk12.ShaderSampledImageArrayNonUniformIndexing &&
featuresVk12.ShaderStorageImageArrayNonUniformIndexing,
supportsTextureGatherOffsets: features2.Features.ShaderImageGatherExtended,
supportsTextureGatherOffsets: features2.Features.ShaderImageGatherExtended && !IsMoltenVk,
supportsTextureShadowLod: false,
supportsVertexStoreAndAtomics: features2.Features.VertexPipelineStoresAndAtomics,
supportsViewportIndexVertexTessellation: featuresVk12.ShaderOutputViewportIndex,

View File

@@ -391,12 +391,12 @@ namespace Ryujinx.Graphics.Vulkan
{
if (_effect != null)
{
_gd.FlushAllCommands();
_gd.CommandBufferPool.Return(
cbs,
null,
[PipelineStageFlags.ColorAttachmentOutputBit],
null);
_gd.FlushAllCommands();
cbs.GetFence().Wait();
cbs = _gd.CommandBufferPool.Rent();
}
@@ -455,8 +455,6 @@ namespace Ryujinx.Graphics.Vulkan
ImageLayout.General,
ImageLayout.PresentSrcKhr);
_gd.FlushAllCommands();
_gd.CommandBufferPool.Return(
cbs,
[_imageAvailableSemaphores[semaphoreIndex]],

View File

@@ -14,10 +14,7 @@
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Microsoft.CodeAnalysis.CSharp" >
<PrivateAssets>all</PrivateAssets>
</PackageReference>
<PackageReference Include="Microsoft.CodeAnalysis.CSharp" />
</ItemGroup>
</Project>

View File

@@ -26,7 +26,7 @@ namespace Ryujinx.HLE.HOS.Applets
case AppletId.LibAppletOff:
return new BrowserApplet();
case AppletId.MiiEdit:
Logger.Warning?.Print(LogClass.Application, $"Please use the Mii Editor inside Actions/Tools");
Logger.Warning?.Print(LogClass.Application, $"Please use the MiiEdit inside File/Open Applet");
return new DummyApplet(system);
case AppletId.Cabinet:
return new CabinetApplet(system);

View File

@@ -1,5 +1,4 @@
using Ryujinx.Common;
using Ryujinx.Common.Logging;
using System;
namespace Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.LibraryAppletProxy
@@ -61,19 +60,6 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.Lib
return ResultCode.Success;
}
[CommandCmif(10)]
// ExitProcessAndReturn -> nn::am::service::LibraryAppletInfo
public ResultCode ExitProcessAndReturn(ServiceCtx context)
{
// Exits the LibraryApplet and returns to running the title which launched this LibraryApplet (qlaunch for example).
// On success, official sw will enter an infinite loop with sleep-thread value 86400000000000.
// Since we don't currently support qlaunch, it's fine to stub it.
Logger.Stub?.PrintStub(LogClass.Service);
return ResultCode.Success;
}
[CommandCmif(11)]
// GetLibraryAppletInfo() -> nn::am::service::LibraryAppletInfo
@@ -97,8 +83,7 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.Lib
AppletIdentifyInfo appletIdentifyInfo = new()
{
AppletId = AppletId.QLaunch,
// 0x4 padding
TitleId = 0x0100000000001000, // qlaunch systemAppletMenu title ID
TitleId = 0x0100000000001000,
};
context.ResponseData.WriteStruct(appletIdentifyInfo);

View File

@@ -133,9 +133,9 @@ namespace Ryujinx.HLE.HOS.Services.Caps
using SKBitmap bitmap = new(new SKImageInfo(ScreenshotWidth, ScreenshotHeight, SKColorType.Rgba8888));
nint pixels = bitmap.GetPixels();
IntPtr pixels = bitmap.GetPixels();
if (pixels == 0)
if (pixels == IntPtr.Zero)
{
return ResultCode.InvalidArgument;
}

View File

@@ -28,61 +28,21 @@ namespace Ryujinx.HLE.Loaders.Processes
private ulong _latestPid;
private readonly object _pidLock = new();
#nullable enable
public ProcessResult? ActiveApplication
{
get
{
lock (_pidLock)
{
// Check if _latestPid is still valid
if (_latestPid == 0)
{
return null;
}
return _processesByPid.GetValueOrDefault(_latestPid);
// Using this if statement locks up the UI and prevents a new game from loading.
// Haven't quite deduced why yet.
if (!_processesByPid.TryGetValue(_latestPid, out ProcessResult value))
throw new RyujinxException(
$"The HLE Process map did not have a process with ID {_latestPid}. Are you missing firmware?");
// Verify process still exists in kernel (authoritative source)
if (!_device.System.KernelContext.Processes.TryGetValue(_latestPid, out HOS.Kernel.Process.KProcess? kernelProcess))
{
// Process no longer exists in kernel, clear stale state
Logger.Warning?.Print(LogClass.Loader,
$"ActiveApplication PID {_latestPid} no longer exists in kernel, clearing stale state");
_processesByPid.TryRemove(_latestPid, out _);
_latestPid = 0;
TitleIDs.CurrentApplication.Value = null;
return null;
}
// Verify process still exists in ProcessLoader's dictionary
if (_processesByPid.TryGetValue(_latestPid, out ProcessResult? processResult))
{
// Additional check: verify process state
if (kernelProcess.State == HOS.Kernel.Process.ProcessState.Exited ||
kernelProcess.State == HOS.Kernel.Process.ProcessState.Exiting)
{
Logger.Warning?.Print(LogClass.Loader,
$"ActiveApplication PID {_latestPid} is in state {kernelProcess.State}, clearing");
_processesByPid.TryRemove(_latestPid, out _);
_latestPid = 0;
TitleIDs.CurrentApplication.Value = null;
return null;
}
return processResult;
}
// Fallback: clear stale PID if not in our dictionary
Logger.Warning?.Print(LogClass.Loader,
$"ActiveApplication PID {_latestPid} not in ProcessLoader dictionary, clearing");
_latestPid = 0;
return null;
}
return value;
}
}
#nullable disable
@@ -325,39 +285,5 @@ namespace Ryujinx.HLE.Loaders.Processes
return false;
}
/// <summary>
/// Clears a specific process from the ProcessLoader's tracking.
/// This should be called when a process exits or is terminated.
/// </summary>
/// <param name="pid">The process ID to clear</param>
public void ClearProcess(ulong pid)
{
lock (_pidLock)
{
if (_processesByPid.TryRemove(pid, out _))
{
if (_latestPid == pid)
{
_latestPid = 0;
TitleIDs.CurrentApplication.Value = null;
}
}
}
}
/// <summary>
/// Clears all processes from the ProcessLoader's tracking.
/// This should be called during system shutdown.
/// </summary>
public void ClearAllProcesses()
{
lock (_pidLock)
{
_processesByPid.Clear();
_latestPid = 0;
TitleIDs.CurrentApplication.Value = null;
}
}
}
}

View File

@@ -183,7 +183,6 @@ namespace Ryujinx.HLE
{
if (disposing)
{
Processes.ClearAllProcesses();
System.Dispose();
AudioDeviceDriver.Dispose();
FileSystem.Dispose();

View File

@@ -1,203 +0,0 @@
using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Services.Hid;
using SDL;
using static SDL.SDL3;
using System;
namespace Ryujinx.Input.SDL3
{
/// <summary>
/// Manages a HID handle of a gamepad to encode and write HD rumble commands for Nin controllers.
/// </summary>
public unsafe class NpadHdRumble : IDisposable
{
private readonly SDL_hid_device* _hidHandle;
private int _globalCount;
private ulong _lastWriteTicks;
private NpadHdRumble(SDL_hid_device* hidHandle)
{
_hidHandle = hidHandle;
}
public static NpadHdRumble Create(SDL_Gamepad* gamepadHandle)
{
ushort vendor = SDL_GetGamepadVendor(gamepadHandle);
if (vendor != 0x057e)
{
return null;
}
ushort product = SDL_GetGamepadProduct(gamepadHandle);
if (!Enum.IsDefined(typeof(HDRumbleSupported), product))
{
return null;
}
return new NpadHdRumble(SDL_hid_open(vendor, product, 0));
}
// Some of the code was translated from https://github.com/MIZUSHIKI/JoyShockLibrary-plus-HDRumble
private bool WriteHdRumble(
int encLeftLowFreq, int encLeftLowAmp,
int encLeftHighFreq, int encLeftHighAmp,
int encRightLowFreq, int encRightLowAmp,
int encRightHighFreq, int encRightHighAmp)
{
byte[] buf = new byte[10];
buf[0] = 0x10;
buf[1] = (byte)((++_globalCount) & 0xF);
buf[2] = (byte)(encLeftHighFreq & 0xFF);
buf[3] = (byte)(encLeftHighAmp + ((encLeftHighFreq >> 8) & 0xFF));
buf[4] = (byte)(encLeftLowFreq + ((encLeftLowAmp >> 8) & 0xFF));
buf[5] = (byte)(encLeftLowAmp & 0xFF);
buf[6] = (byte)(encRightHighFreq & 0xFF);
buf[7] = (byte)(encRightHighAmp + ((encRightHighFreq >> 8) & 0xFF));
buf[8] = (byte)(encRightLowFreq + ((encRightLowAmp >> 8) & 0xFF));
buf[9] = (byte)(encRightLowAmp & 0xFF);
if (_globalCount > 0xF)
{
_globalCount = 0x0;
}
fixed (byte* ptr = buf)
{
if (SendHDRumble(ptr, (nuint)buf.Length) >= 0)
{
return true;
}
if (!String.IsNullOrEmpty(SDL_GetError()))
{
Logger.Error?.PrintMsg(LogClass.Hid, SDL_GetError());
SDL_ClearError();
}
return false;
}
}
private static int EncodeLowFreq(float lowFreq)
{
float lf = Math.Clamp(lowFreq, 40.875885f, 626.286133f);
return (int) Math.Round(32 * Math.Log2(lf * 0.1f) - 0x40);
}
private static int EncodeHighFreq(float highFreq)
{
float hf = Math.Clamp(highFreq, 81.75177f, 1252.572266f);
return (int) Math.Round((32 * Math.Log2(hf * 0.1f) - 0x60) * 4);
}
private static int EncodeLowAmp(float rawAmp)
{
double encodedAmp = 0;
if (rawAmp is > 0 and < 0.012f)
{
encodedAmp = 1;
}
else if (rawAmp is >= 0.012f and < 0.112f)
{
encodedAmp = 4 * Math.Log2(rawAmp * 110f);
}
else if (rawAmp is >= 0.112f and < 0.225f)
{
encodedAmp = 16 * Math.Log2(rawAmp * 17f);
}
else if (rawAmp is >= 0.225f and <= 1f)
{
encodedAmp = 32 * Math.Log2(rawAmp * 8.7f);
}
return (int)Math.Floor(encodedAmp / 2.0) + 64;
}
private static int EncodeHighAmp(float rawAmp)
{
double encodedAmp = 0;
if (rawAmp is > 0 and < 0.012f)
{
encodedAmp = 1;
}
else if (rawAmp is >= 0.012f and < 0.112f)
{
encodedAmp = 4 * Math.Log2(rawAmp * 110f);
}
else if (rawAmp is >= 0.112f and < 0.225f)
{
encodedAmp = 16 * Math.Log2(rawAmp * 17f);
}
else if (rawAmp is >= 0.225f and <= 1f)
{
encodedAmp = 32 * Math.Log2(rawAmp * 8.7f);
}
return (int) Math.Round(encodedAmp * 2);
}
public bool HdRumble(VibrationValue left, VibrationValue right)
{
return WriteHdRumble(EncodeLowFreq(left.FrequencyLow),
EncodeLowAmp(left.AmplitudeLow),
EncodeHighFreq(left.FrequencyHigh),
EncodeHighAmp(left.AmplitudeHigh),
EncodeLowFreq(right.FrequencyLow),
EncodeLowAmp(right.AmplitudeLow),
EncodeHighFreq(right.FrequencyHigh),
EncodeHighAmp(right.AmplitudeHigh));
}
private int SendHDRumble(byte* data, nuint length)
{
int result = 0;
ulong currentTicks = SDL_GetTicks();
// Ditch rumble if we haven't hit the poll-rate yet.
// TODO: figure out a better way to do this
// While the polling check makes the rumble accurate, it also causes it to miss signals.
if ((currentTicks - _lastWriteTicks) < 8) // https://docs.handheldlegend.com/s/progcc-3/doc/lag-comparison-aAR1mV3JLX
{
return result;
}
SDL_LockJoysticks();
{
// Fun fact: Mario Kart 8 Deluxe sends rumble packets
// where the amplitude is zero, but the frequency isn't.
result = SDL_hid_write(_hidHandle, data, length);
if (result >= 0)
{
_lastWriteTicks = currentTicks;
}
}
SDL_UnlockJoysticks();
return result;
}
public void Dispose()
{
SDL_hid_close(_hidHandle);
}
}
public enum HDRumbleSupported : ushort
{
JoyConLeft = 0x2006,
JoyConRight = 0x2007,
JoyconPair = 0x2008,
ProController = 0x2009,
JoyconGrip = 0x200e,
Joycon2Right = 0x2066,
Joycon2Left = 0x2067,
Joycon2Pair = 0x2068,
Switch2ProController = 0x2069,
GamecubeController = 0x2073
}
}

View File

@@ -2,7 +2,6 @@ using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Controller;
using Ryujinx.Common.Logging;
using Ryujinx.Common.Utilities;
using Ryujinx.HLE.HOS.Services.Hid;
using System;
using System.Collections.Generic;
using System.Numerics;
@@ -77,14 +76,11 @@ namespace Ryujinx.Input.SDL3
private SDL_Gamepad* _gamepadHandle;
private NpadHdRumble _hdRumble;
private float _triggerThreshold;
public SDL3Gamepad(SDL_Gamepad* gamepadHandle, string driverId)
{
_gamepadHandle = gamepadHandle;
_hdRumble = NpadHdRumble.Create(gamepadHandle);
_buttonsUserMapping = new List<ButtonMappingEntry>(20);
Name = SDL_GetGamepadName(_gamepadHandle);
@@ -169,10 +165,6 @@ namespace Ryujinx.Input.SDL3
protected virtual void Dispose(bool disposing)
{
if (disposing && _hdRumble != null)
{
_hdRumble.Dispose();
}
if (disposing && _gamepadHandle != null)
{
SDL_CloseGamepad(_gamepadHandle);
@@ -192,17 +184,10 @@ namespace Ryujinx.Input.SDL3
_triggerThreshold = triggerThreshold;
}
public bool HDRumble(VibrationValue left, VibrationValue right)
{
return _hdRumble?.HdRumble(left, right) ?? false;
}
public bool Rumble(float lowFrequency, float highFrequency, uint durationMs)
public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
{
if ((Features & GamepadFeaturesFlag.Rumble) == 0)
{
return false;
}
return;
ushort lowFrequencyRaw = (ushort)(lowFrequency * ushort.MaxValue);
ushort highFrequencyRaw = (ushort)(highFrequency * ushort.MaxValue);
@@ -221,15 +206,6 @@ namespace Ryujinx.Input.SDL3
if (!SDL_RumbleGamepad(_gamepadHandle, lowFrequencyRaw, highFrequencyRaw, durationMs))
Logger.Error?.Print(LogClass.Hid, "Rumble is not supported on this game controller.");
}
if (!String.IsNullOrEmpty(SDL_GetError()))
{
Logger.Error?.PrintMsg(LogClass.Hid, SDL_GetError());
SDL_ClearError();
return false;
}
return true;
}
public Vector3 GetMotionData(MotionInputId inputId)

View File

@@ -1,7 +1,6 @@
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Controller;
using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Services.Hid;
using System;
using System.Collections.Generic;
using System.Numerics;
@@ -62,8 +61,6 @@ namespace Ryujinx.Input.SDL3
public GamepadFeaturesFlag Features { get; }
private SDL_Gamepad* _gamepadHandle;
private NpadHdRumble _hdRumble;
private enum JoyConType
{
@@ -79,7 +76,6 @@ namespace Ryujinx.Input.SDL3
public SDL3JoyCon(SDL_Gamepad* gamepadHandle, string driverId)
{
_gamepadHandle = gamepadHandle;
_hdRumble = NpadHdRumble.Create(gamepadHandle);
_buttonsUserMapping = new List<ButtonMappingEntry>(10);
Name = SDL_GetGamepadName(_gamepadHandle);
@@ -143,10 +139,6 @@ namespace Ryujinx.Input.SDL3
protected virtual void Dispose(bool disposing)
{
if (disposing && _hdRumble != null)
{
_hdRumble.Dispose();
}
if (disposing && _gamepadHandle != null)
{
SDL_CloseGamepad(_gamepadHandle);
@@ -162,20 +154,13 @@ namespace Ryujinx.Input.SDL3
public void SetTriggerThreshold(float triggerThreshold)
{
// No operations
}
public bool HDRumble(VibrationValue left, VibrationValue right)
{
return _hdRumble?.HdRumble(left, right) ?? false;
}
public bool Rumble(float lowFrequency, float highFrequency, uint durationMs)
public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
{
if ((Features & GamepadFeaturesFlag.Rumble) == 0)
{
return false;
}
return;
ushort lowFrequencyRaw = (ushort)(lowFrequency * ushort.MaxValue);
ushort highFrequencyRaw = (ushort)(highFrequency * ushort.MaxValue);
@@ -194,15 +179,6 @@ namespace Ryujinx.Input.SDL3
if (!SDL_RumbleGamepad(_gamepadHandle, lowFrequencyRaw, highFrequencyRaw, durationMs))
Logger.Error?.Print(LogClass.Hid, "Rumble is not supported on this game controller.");
}
if (!String.IsNullOrEmpty(SDL_GetError()))
{
Logger.Error?.PrintMsg(LogClass.Hid, SDL_GetError());
SDL_ClearError();
return false;
}
return true;
}
public Vector3 GetMotionData(MotionInputId inputId)

View File

@@ -1,7 +1,4 @@
using Gommon;
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Services.Hid;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
@@ -64,14 +61,7 @@ namespace Ryujinx.Input.SDL3
return left.IsPressed(inputId) || right.IsPressed(inputId);
}
public bool HDRumble(VibrationValue left, VibrationValue right)
{
// return _hdRumble?.HdRumble(left, right) ?? false;
// TODO: Track rumble and motion on both controllers
return false;
}
public bool Rumble(float lowFrequency, float highFrequency, uint durationMs)
public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
{
if (lowFrequency != 0)
{
@@ -88,15 +78,6 @@ namespace Ryujinx.Input.SDL3
left.Rumble(0, 0, durationMs);
right.Rumble(0, 0, durationMs);
}
if (!SDL_GetError().IsNullOrEmpty())
{
Logger.Error?.PrintMsg(LogClass.Hid, SDL_GetError());
SDL_ClearError();
return false;
}
return true;
}
public void SetConfiguration(InputConfig configuration)

View File

@@ -1,7 +1,6 @@
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Keyboard;
using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Services.Hid;
using System;
using System.Collections.Generic;
using System.Numerics;
@@ -397,14 +396,9 @@ namespace Ryujinx.Input.SDL3
// No operations
}
public bool HDRumble(VibrationValue left, VibrationValue right)
public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
{
return false;
}
public bool Rumble(float lowFrequency, float highFrequency, uint durationMs)
{
return false;
// No operations
}
public Vector3 GetMotionData(MotionInputId inputId)

View File

@@ -1,6 +1,5 @@
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Services.Hid;
using System;
using System.Drawing;
using System.Numerics;
@@ -68,12 +67,7 @@ namespace Ryujinx.Input.SDL3
throw new NotImplementedException();
}
public bool HDRumble(VibrationValue left, VibrationValue right)
{
throw new NotImplementedException();
}
public bool Rumble(float lowFrequency, float highFrequency, uint durationMs)
public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
{
throw new NotImplementedException();
}

View File

@@ -5,6 +5,7 @@ using Ryujinx.Common.Configuration.Hid.Controller.Motion;
using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Services.Hid;
using System;
using System.Buffers;
using System.Collections.Concurrent;
using System.Numerics;
using System.Runtime.CompilerServices;
@@ -554,37 +555,23 @@ namespace Ryujinx.Input.HLE
{
if (queue.TryDequeue(out (VibrationValue, VibrationValue) dualVibrationValue))
{
if (_config is not StandardControllerInputConfig controllerConfig ||
!controllerConfig.Rumble.EnableRumble)
if (_config is StandardControllerInputConfig controllerConfig && controllerConfig.Rumble.EnableRumble)
{
return;
VibrationValue leftVibrationValue = dualVibrationValue.Item1;
VibrationValue rightVibrationValue = dualVibrationValue.Item2;
float low = Math.Min(1f, (float)((rightVibrationValue.AmplitudeLow * 0.85 + rightVibrationValue.AmplitudeHigh * 0.15) * controllerConfig.Rumble.StrongRumble));
float high = Math.Min(1f, (float)((leftVibrationValue.AmplitudeLow * 0.15 + leftVibrationValue.AmplitudeHigh * 0.85) * controllerConfig.Rumble.WeakRumble));
_gamepad?.Rumble(low, high, uint.MaxValue);
Logger.Debug?.Print(LogClass.Hid, $"Effect for {controllerConfig.PlayerIndex} " +
$"L.low.amp={leftVibrationValue.AmplitudeLow}, " +
$"L.high.amp={leftVibrationValue.AmplitudeHigh}, " +
$"R.low.amp={rightVibrationValue.AmplitudeLow}, " +
$"R.high.amp={rightVibrationValue.AmplitudeHigh} " +
$"--> ({low}, {high})");
}
VibrationValue leftVibrationValue = dualVibrationValue.Item1;
VibrationValue rightVibrationValue = dualVibrationValue.Item2;
leftVibrationValue.AmplitudeLow *= controllerConfig.Rumble.WeakRumble;
leftVibrationValue.AmplitudeHigh *= controllerConfig.Rumble.StrongRumble;
rightVibrationValue.AmplitudeLow *= controllerConfig.Rumble.WeakRumble;
rightVibrationValue.AmplitudeHigh *= controllerConfig.Rumble.StrongRumble;
if (!controllerConfig.Rumble.UseHDRumble || _gamepad?.HDRumble(leftVibrationValue, rightVibrationValue) == false)
{
float low = Math.Min(1f, (float)((rightVibrationValue.AmplitudeLow * 0.85 + rightVibrationValue.AmplitudeHigh * 0.15)));
float high = Math.Min(1f, (float)((leftVibrationValue.AmplitudeLow * 0.15 + leftVibrationValue.AmplitudeHigh * 0.85)));
_gamepad?.Rumble(low, high, 0xFFFFFFFF);
}
Logger.Debug?.Print(LogClass.Hid, $"Effect for {controllerConfig.PlayerIndex} " +
// Value=value/multiplier * multiplier (result)
$"L.low.amp={leftVibrationValue.AmplitudeLow / controllerConfig.Rumble.WeakRumble} * {controllerConfig.Rumble.WeakRumble} ({leftVibrationValue.AmplitudeLow}), " +
$"L.high.amp={leftVibrationValue.AmplitudeHigh / controllerConfig.Rumble.WeakRumble} * {controllerConfig.Rumble.WeakRumble} ({leftVibrationValue.AmplitudeHigh}), " +
$"L.low.freq={leftVibrationValue.FrequencyLow / controllerConfig.Rumble.WeakRumble} * {controllerConfig.Rumble.WeakRumble} ({leftVibrationValue.FrequencyLow}), " +
$"L.high.freq={leftVibrationValue.FrequencyHigh / controllerConfig.Rumble.WeakRumble} * {controllerConfig.Rumble.WeakRumble} ({leftVibrationValue.FrequencyHigh}), " +
$"R.low.amp={rightVibrationValue.AmplitudeLow / controllerConfig.Rumble.StrongRumble} * {controllerConfig.Rumble.StrongRumble} ({rightVibrationValue.AmplitudeLow}), " +
$"R.high.amp={rightVibrationValue.AmplitudeHigh / controllerConfig.Rumble.StrongRumble} * {controllerConfig.Rumble.StrongRumble} ({rightVibrationValue.AmplitudeHigh}), " +
$"R.low.freq={rightVibrationValue.FrequencyLow / controllerConfig.Rumble.StrongRumble} * {controllerConfig.Rumble.StrongRumble} ({rightVibrationValue.FrequencyLow}), " +
$"R.high.freq={rightVibrationValue.FrequencyHigh / controllerConfig.Rumble.StrongRumble} * {controllerConfig.Rumble.StrongRumble} ({rightVibrationValue.FrequencyHigh})");
}
}
}

View File

@@ -1,6 +1,5 @@
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Memory;
using Ryujinx.HLE.HOS.Services.Hid;
using System;
using System.Numerics;
using System.Runtime.CompilerServices;
@@ -75,23 +74,16 @@ namespace Ryujinx.Input
public void ClearLed() => SetLed(0);
/// <summary>
/// Starts an HD vibration effect on the gamepad if available.
/// </summary>
/// <param name="left">The vibration data for the left side</param>
/// <param name="right">The vibration data for the right side</param>
bool HDRumble(VibrationValue left, VibrationValue right);
/// <summary>
/// Starts a rumble effect on the gamepad.
/// </summary>
/// <param name="lowFrequency">The intensity of the low frequency from 0.0f to 1.0f</param>
/// <param name="highFrequency">The intensity of the high frequency from 0.0f to 1.0f</param>
/// <param name="durationMs">The duration of the rumble effect in milliseconds.</param>
bool Rumble(float lowFrequency, float highFrequency, uint durationMs);
void Rumble(float lowFrequency, float highFrequency, uint durationMs);
/// <summary>
/// Get a snaphost of the state of the gamepad that is remapped with the information from the <see cref="InputConfig"/> set via <see cref="SetConfiguration(InputConfig)"/>.
/// Get a snaphost of the state of the gamepad that is remapped with the informations from the <see cref="InputConfig"/> set via <see cref="SetConfiguration(InputConfig)"/>.
/// </summary>
/// <returns>A remapped snaphost of the state of the gamepad.</returns>
GamepadStateSnapshot GetMappedStateSnapshot();

View File

@@ -221,7 +221,6 @@ namespace Ryujinx.Headless
StrongRumble = 1f,
WeakRumble = 1f,
EnableRumble = false,
UseHDRumble = true
},
};
}

View File

@@ -1,7 +1,6 @@
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Keyboard;
using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Services.Hid;
using Ryujinx.Input;
using System;
using System.Collections.Generic;
@@ -150,20 +149,9 @@ namespace Ryujinx.Ava.Input
Logger.Info?.Print(LogClass.UI, "SetLed called on an AvaloniaKeyboard");
}
public void SetTriggerThreshold(float triggerThreshold)
{
// No operations
}
public void SetTriggerThreshold(float triggerThreshold) { }
public bool HDRumble(VibrationValue left, VibrationValue right)
{
return false;
}
public bool Rumble(float lowFrequency, float highFrequency, uint durationMs)
{
return false;
}
public void Rumble(float lowFrequency, float highFrequency, uint durationMs) { }
public Vector3 GetMotionData(MotionInputId inputId) => Vector3.Zero;

View File

@@ -1,6 +1,5 @@
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Services.Hid;
using Ryujinx.Input;
using System;
using System.Drawing;
@@ -65,13 +64,8 @@ namespace Ryujinx.Ava.Input
{
throw new NotImplementedException();
}
public bool HDRumble(VibrationValue left, VibrationValue right)
{
throw new NotImplementedException();
}
public bool Rumble(float lowFrequency, float highFrequency, uint durationMs)
public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
{
throw new NotImplementedException();
}

View File

@@ -46,7 +46,6 @@ namespace Ryujinx.Ava
private const uint MbIconwarning = 0x30;
[STAThread]
public static int Main(string[] args)
{
Version = ReleaseInformation.Version;
@@ -55,39 +54,17 @@ namespace Ryujinx.Ava
{
if (!OperatingSystem.IsWindowsVersionAtLeast(10, 0, 19041))
{
Logger.Error?.PrintMsg(LogClass.Application, "Ryujinx is not intended to be run on an outdated version of Windows. Exiting...");
_ = Win32NativeInterop.MessageBoxA(nint.Zero,
"You are running an outdated version of Windows.\n\nRyujinx supports Windows 10 version 20H1 and newer.\n",
$"Ryujinx {Version}", MbIconwarning);
_ = Win32NativeInterop.MessageBoxA(nint.Zero, "You are running an outdated version of Windows.\n\nRyujinx supports Windows 10 version 20H1 and newer.\n", $"Ryujinx {Version}", MbIconwarning);
return 0;
}
string onedriveFiles = Environment.GetEnvironmentVariable("Onedrive");
string onedriveConsumerFiles = Environment.GetEnvironmentVariable("OnedriveConsumer");
string onedriveCommercialFiles = Environment.GetEnvironmentVariable("OnedriveCommercial");
// Apparently not everyone has OneDrive shoved onto their system.
if ((onedriveFiles is not null && Environment.CurrentDirectory.StartsWithIgnoreCase(onedriveFiles))
|| (onedriveConsumerFiles is not null && Environment.CurrentDirectory.StartsWithIgnoreCase(onedriveConsumerFiles))
|| (onedriveCommercialFiles is not null && Environment.CurrentDirectory.StartsWithIgnoreCase(onedriveCommercialFiles)))
{
Logger.Error?.PrintMsg(LogClass.Application, "Ryujinx is not intended to be run from a OneDrive folder. Exiting...");
_ = Win32NativeInterop.MessageBoxA(nint.Zero,
"Ryujinx is not intended to be run from a OneDrive folder. Please move it out and relaunch.",
$"Ryujinx {Version}", MbIconwarning);
return 0;
}
string programFiles = Environment.GetFolderPath(Environment.SpecialFolder.ProgramFiles);
string programFilesX86 = Environment.GetFolderPath(Environment.SpecialFolder.ProgramFilesX86);
var programFiles = Environment.GetFolderPath(Environment.SpecialFolder.ProgramFiles);
var programFilesX86 = Environment.GetFolderPath(Environment.SpecialFolder.ProgramFilesX86);
if (Environment.CurrentDirectory.StartsWithIgnoreCase(programFiles) ||
Environment.CurrentDirectory.StartsWithIgnoreCase(programFilesX86))
{
Logger.Error?.PrintMsg(LogClass.Application, "Ryujinx is not intended to be run from the Program Files folder. Exiting...");
_ = Win32NativeInterop.MessageBoxA(nint.Zero,
"Ryujinx is not intended to be run from the Program Files folder. Please move it out and relaunch.",
$"Ryujinx {Version}", MbIconwarning);
_ = Win32NativeInterop.MessageBoxA(nint.Zero, "Ryujinx is not intended to be run from the Program Files folder. Please move it out and relaunch.", $"Ryujinx {Version}", MbIconwarning);
return 0;
}
@@ -97,70 +74,10 @@ namespace Ryujinx.Ava
// ...but this reads like it checks if the current is in/has the Windows admin role? lol
if (new WindowsPrincipal(WindowsIdentity.GetCurrent()).IsInRole(WindowsBuiltInRole.Administrator))
{
Logger.Error?.PrintMsg(LogClass.Application, "Ryujinx is not intended to be run as administrator. Exiting...");
_ = Win32NativeInterop.MessageBoxA(nint.Zero, "Ryujinx is not intended to be run as administrator.",
$"Ryujinx {Version}", MbIconwarning);
_ = Win32NativeInterop.MessageBoxA(nint.Zero, "Ryujinx is not intended to be run as administrator.", $"Ryujinx {Version}", MbIconwarning);
return 0;
}
}
else // Unix
{
// sudo check
[DllImport("libc")]
static extern uint geteuid();
bool root = geteuid().Equals(0);
if (OperatingSystem.IsMacOS())
{
if (root)
{
Logger.Error?.PrintMsg(LogClass.Application, "Ryujinx is not intended to be run as administrator. Exiting...");
macOSNativeInterop.SimpleMessageBox($"Ryujinx {Version}",
"Ryujinx is not intended to be run as administrator.", "Ok");
return 0;
}
string downloadFiles = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), "Downloads");
if (Environment.CurrentDirectory.StartsWithIgnoreCase(downloadFiles))
{
Logger.Error?.PrintMsg(LogClass.Application, "Ryujinx is not intended to be run from the Downloads folder. Exiting...");
macOSNativeInterop.SimpleMessageBox($"Ryujinx {Version}",
"Ryujinx is not intended to be run from the Downloads folder.", "Ok");
return 0;
}
string icloudFiles = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), "Library/Mobile Documents/com~apple~CloudDocs");
if (Environment.CurrentDirectory.StartsWithIgnoreCase(icloudFiles))
{
Logger.Error?.PrintMsg(LogClass.Application, "Ryujinx is not intended to be run from the iCloud folder. Exiting...");
macOSNativeInterop.SimpleMessageBox($"Ryujinx {Version}",
"Ryujinx is not intended to be run from the iCloud folder.", "Ok");
return 0;
}
}
if (OperatingSystem.IsLinux())
{
if (root)
{
Logger.Error?.PrintMsg(LogClass.Application, "Ryujinx is not intended to be run as administrator. Exiting...");
LinuxSDLInterop.SimpleMessageBox($"Ryujinx {Version}", "Ryujinx is not intended to be run as administrator.");
return 0;
}
string container = Environment.GetEnvironmentVariable("container");
if (container is not null && container.EqualsIgnoreCase("flatpak"))
{
Logger.Info?.PrintMsg(LogClass.Application, "=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=");
Logger.Warning?.PrintMsg(LogClass.Application, "This is very likely an unofficial build, Ryujinx does NOT have a flatpak!");
Logger.Info?.PrintMsg(LogClass.Application, "Please visit https://ryujinx.app/ for our official builds.");
Logger.Info?.PrintMsg(LogClass.Application, "=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=");
}
}
}
bool noGuiArg = ConsumeCommandLineArgument(ref args, "--no-gui") || ConsumeCommandLineArgument(ref args, "nogui");
bool coreDumpArg = ConsumeCommandLineArgument(ref args, "--core-dumps");
@@ -198,12 +115,6 @@ namespace Ryujinx.Ava
public static AppBuilder BuildAvaloniaApp() =>
AppBuilder.Configure<RyujinxApp>()
.UsePlatformDetect()
// Vulkan UI rendering performs better, but its unpolished, and as such it lacks effective transparency.
// https://github.com/AvaloniaUI/Avalonia/issues/19378
// https://github.com/AvaloniaUI/Avalonia/issues/9610
// X11RenderingMode.Glx && X11RenderingMode.Egl, Win32RenderingMode.Vulkan have these issues.
.With(new X11PlatformOptions
{
EnableMultiTouch = true,
@@ -399,7 +310,7 @@ namespace Ryujinx.Ava
"never" => HideCursorMode.Never,
"onidle" => HideCursorMode.OnIdle,
"always" => HideCursorMode.Always,
_ => ConfigurationState.Instance.HideCursor
_ => ConfigurationState.Instance.HideCursor,
};
// Check if memoryManagerMode was overridden.

View File

@@ -28,14 +28,14 @@
<PublishTrimmed>true</PublishTrimmed>
<TrimMode>partial</TrimMode>
</PropertyGroup>
<!--
FluentAvalonia, used in the Avalonia UI, requires a workaround for the json serializer used internally when using .NET 8+ System.Text.Json.
See:
https://github.com/amwx/FluentAvalonia/issues/481
https://devblogs.microsoft.com/dotnet/system-text-json-in-dotnet-8/
-->
<PropertyGroup>
<JsonSerializerIsReflectionEnabledByDefault>true</JsonSerializerIsReflectionEnabledByDefault>
</PropertyGroup>
@@ -63,7 +63,7 @@
<PackageReference Include="OpenTK.Core" />
<PackageReference Include="Ryujinx.Audio.OpenAL" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'linux-arm64' AND '$(RuntimeIdentifier)' != 'osx-x64' AND '$(RuntimeIdentifier)' != 'osx-arm64'" />
<PackageReference Include="Ryujinx.Graphics.Nvdec.Dependencies.AllArch" />
<PackageReference Include="Ryujinx.Graphics.Vulkan.MoltenVK" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'linux-arm64' AND '$(RuntimeIdentifier)' != 'win-x64' AND '$(RuntimeIdentifier)' != 'win-arm64'" />
<PackageReference Include="Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'linux-arm64' AND '$(RuntimeIdentifier)' != 'win-x64' AND '$(RuntimeIdentifier)' != 'win-arm64'" />
<PackageReference Include="Ryujinx.UpdateClient" />
<PackageReference Include="Ryujinx.Systems.Update.Common" />
<PackageReference Include="securifybv.ShellLink" />
@@ -73,7 +73,7 @@
<PackageReference Include="Silk.NET.Vulkan.Extensions.KHR" />
<PackageReference Include="SPB" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Ryujinx.Graphics.RenderDocApi\Ryujinx.Graphics.RenderDocApi.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.Vulkan/Ryujinx.Graphics.Vulkan.csproj" />

View File

@@ -46,7 +46,6 @@ using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Runtime;
using System.Runtime.InteropServices;
using System.Threading;
using System.Threading.Tasks;
@@ -477,10 +476,10 @@ namespace Ryujinx.Ava.Systems
TouchScreenManager.Initialize(Device);
_viewModel.IsGameRunning = true;
Dispatcher.UIThread.InvokeAsync(() =>
{
_viewModel.IsGameRunning = true;
_viewModel.IsPaused = false;
_viewModel.Title = TitleHelper.ActiveApplicationTitle(Device.Processes.ActiveApplication, Program.Version, !ConfigurationState.Instance.ShowOldUI);
});
@@ -579,14 +578,7 @@ namespace Ryujinx.Ava.Systems
public void Stop()
{
_isActive = false;
_viewModel.IsPaused = false;
_playTimer.Stop();
GCSettings.LatencyMode = GCLatencyMode.Interactive;
if (ConfigurationState.Instance.System.GCLowLatency)
{
Logger.Info?.Print(LogClass.Application, "Garbage collector set to interactive mode.");
}
}
private void Exit()
@@ -670,12 +662,6 @@ namespace Ryujinx.Ava.Systems
_chrono.Stop();
_playTimer.Stop();
GCSettings.LatencyMode = GCLatencyMode.Interactive;
if (ConfigurationState.Instance.System.GCLowLatency)
{
Logger.Info?.Print(LogClass.Application, "Garbage collector set to interactive mode.");
}
}
public void DisposeGpu()
@@ -736,8 +722,8 @@ namespace Ryujinx.Ava.Systems
if (userError is UserError.NoFirmware)
{
UserResult result = await ContentDialogHelper.CreateConfirmationDialog(
LocaleManager.Instance[LocaleKeys.Dialog_Firmware_InstallerNotInstalledMessage],
LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.Dialog_Firmware_InstallerEmbeddedMessage, firmwareVersion.VersionString),
LocaleManager.Instance[LocaleKeys.DialogFirmwareNoFirmwareInstalledMessage],
LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.DialogFirmwareInstallEmbeddedMessage, firmwareVersion.VersionString),
LocaleManager.Instance[LocaleKeys.InputDialogYes],
LocaleManager.Instance[LocaleKeys.InputDialogNo],
string.Empty);
@@ -769,8 +755,8 @@ namespace Ryujinx.Ava.Systems
_viewModel.RefreshFirmwareStatus();
await ContentDialogHelper.CreateInfoDialog(
LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.Dialog_Firmware_InstallerInstalledMessage, firmwareVersion.VersionString),
LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.Dialog_Firmware_InstallerEmbeddedSuccessMessage, firmwareVersion.VersionString),
LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.DialogFirmwareInstalledMessage, firmwareVersion.VersionString),
LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.DialogFirmwareInstallEmbeddedSuccessMessage, firmwareVersion.VersionString),
LocaleManager.Instance[LocaleKeys.InputDialogOk],
string.Empty,
LocaleManager.Instance[LocaleKeys.RyujinxInfo]);
@@ -929,14 +915,7 @@ namespace Ryujinx.Ava.Systems
ApplicationLibrary.LoadAndSaveMetaData(Device.Processes.ActiveApplication.ProgramIdText,
appMetadata => appMetadata.UpdatePreGame()
);
_playTimer.Start();
if (ConfigurationState.Instance.System.GCLowLatency)
{
GCSettings.LatencyMode = GCLatencyMode.LowLatency;
Logger.Info?.Print(LogClass.Application, "Garbage collector set to low latency mode.");
}
}
internal void Resume()
@@ -947,12 +926,6 @@ namespace Ryujinx.Ava.Systems
_playTimer.Start();
_viewModel.Title = TitleHelper.ActiveApplicationTitle(Device?.Processes.ActiveApplication, Program.Version, !ConfigurationState.Instance.ShowOldUI);
Logger.Info?.Print(LogClass.Emulation, "Emulation was resumed.");
if (ConfigurationState.Instance.System.GCLowLatency)
{
GCSettings.LatencyMode = GCLatencyMode.LowLatency;
Logger.Info?.Print(LogClass.Application, "Garbage collector set to low latency mode.");
}
}
internal void Pause()
@@ -963,12 +936,6 @@ namespace Ryujinx.Ava.Systems
_playTimer.Stop();
_viewModel.Title = TitleHelper.ActiveApplicationTitle(Device?.Processes.ActiveApplication, Program.Version, !ConfigurationState.Instance.ShowOldUI, LocaleManager.Instance[LocaleKeys.Paused]);
Logger.Info?.Print(LogClass.Emulation, "Emulation was paused.");
GCSettings.LatencyMode = GCLatencyMode.Interactive;
if (ConfigurationState.Instance.System.GCLowLatency)
{
Logger.Info?.Print(LogClass.Application, "Garbage collector set to interactive mode.");
}
}
private void InitEmulatedSwitch()

View File

@@ -17,7 +17,7 @@ namespace Ryujinx.Ava.Systems.Configuration
/// <summary>
/// The current version of the file format
/// </summary>
public const int CurrentVersion = 73;
public const int CurrentVersion = 72;
/// <summary>
/// Version of the configuration file format
@@ -470,11 +470,6 @@ namespace Ryujinx.Ava.Systems.Configuration
/// Uses Hypervisor over JIT if available
/// </summary>
public bool UseHypervisor { get; set; }
/// <summary>
/// Enable or disable low-latency mode for garbage collection
/// </summary>
public bool GCLowLatency { get; set; }
/// <summary>
/// Enables or disables the GDB stub

View File

@@ -112,7 +112,6 @@ namespace Ryujinx.Ava.Systems.Configuration
System.IgnoreControllerApplet.Value = cff.IgnoreApplet;
System.SkipUserProfilesManager.Value = cff.SkipUserProfiles;
System.UseHypervisor.Value = cff.UseHypervisor;
System.GCLowLatency.Value = cff.GCLowLatency;
UI.GuiColumns.FavColumn.Value = shouldLoadFromFile ? cff.GuiColumns.FavColumn : UI.GuiColumns.FavColumn.Value;
UI.GuiColumns.IconColumn.Value = shouldLoadFromFile ? cff.GuiColumns.IconColumn : UI.GuiColumns.IconColumn.Value;
@@ -334,7 +333,6 @@ namespace Ryujinx.Ava.Systems.Configuration
EnableRumble = false,
StrongRumble = 1f,
WeakRumble = 1f,
UseHDRumble = true
};
}
}
@@ -536,8 +534,7 @@ namespace Ryujinx.Ava.Systems.Configuration
{
if (cff.AudioBackend is AudioBackend.SDL2)
cff.AudioBackend = AudioBackend.SDL3;
}),
(72, static cff => cff.GCLowLatency = false)
})
);
}
}

View File

@@ -417,11 +417,6 @@ namespace Ryujinx.Ava.Systems.Configuration
/// Uses Hypervisor over JIT if available
/// </summary>
public ReactiveObject<bool> UseHypervisor { get; private set; }
/// <summary>
/// Enable or disable low-latency garbage collection
/// </summary>
public ReactiveObject<bool> GCLowLatency { get; private set; }
public SystemSection()
{
@@ -476,8 +471,6 @@ namespace Ryujinx.Ava.Systems.Configuration
AudioVolume.LogChangesToValue(nameof(AudioVolume));
UseHypervisor = new ReactiveObject<bool>();
UseHypervisor.LogChangesToValue(nameof(UseHypervisor));
GCLowLatency = new ReactiveObject<bool>();
GCLowLatency.LogChangesToValue(nameof(GCLowLatency));
}
}

View File

@@ -87,7 +87,6 @@ namespace Ryujinx.Ava.Systems.Configuration
IgnoreApplet = System.IgnoreControllerApplet,
SkipUserProfiles = System.SkipUserProfilesManager,
UseHypervisor = System.UseHypervisor,
GCLowLatency = System.GCLowLatency,
GuiColumns = new GuiColumns
{
FavColumn = UI.GuiColumns.FavColumn,

View File

@@ -1,6 +1,5 @@
using Gommon;
using Humanizer;
using MsgPack;
using System;
using System.Buffers.Binary;
using System.Collections.Generic;
@@ -24,382 +23,24 @@ namespace Ryujinx.Ava.Systems.PlayReport
private static FormattedValue SkywardSwordHD_Rupees(SingleValue value)
=> "rupee".ToQuantity(value.Matched.IntValue);
private static FormattedValue EchoesOfWisdom_Warp(SingleValue value)
{
FormattedValue locations = value.Matched.IntValue switch
{
// Hyrule Field
23 => "Hyrule Field: Kakariko Village",
43 => "Hyrule Field: West of Hyrule Ranch",
45 => "Hyrule Field: North of Hyrule Ranch",
25 => "Hyrule Field: Hyrule Ranch",
26 => "Hyrule Field: West of Hyrule Castle",
48 => "Hyrule Field: Haunted Grove",
24 => "Hyrule Field: Hyrule Castle",
27 => "Hyrule Field: Northern Sanctuary",
28 => "Eastern Hyrule Field: Eastern Temple",
41 => "Eastern Hyrule Field: Dampé Studio",
22 => "Lake Hylia: Great Fairy Shrine",
// Eternal Forest
47 => "Eternal Forest: Entrance",
46 => "Eternal Forest: Great Deku Tree",
752 => "Eternal Forest: Stilled Ancient Ruins (Halfway Point)",
753 => "Eternal Forest: Stilled Ancient Ruins (Null)",
// Suthorn
33 => "Suthorn Prairie: Lueburry's House",
20 => "Suthorn Prairie: Suthorn Village",
21 => "Suthorn Forest: Suthorn Ruins",
// Faron Wetlands
13 => "Faron Wetlands: Entrance",
15 => "Faron Wetlands: Scrubton",
18 => "Faron Wetlands: Blossu's House",
17 => "Faron Wetlands: Heart Lake",
852 => "Faron Wetlands: Stilled Faron Wetlands",
601 => "Faron Wetlands: Faron Temple 3F",
602 => "Faron Wetlands: Faron Temple 2F (Underwater Entrance)",
603 => "Faron Wetlands: Faron Temple 2F (West Entrance)",
604 => "Faron Wetlands: Faron Temple 2F (Cliff Entrance)",
605 => "Faron Wetlands: Faron Temple 1F (Diababa)",
606 => "Faron Wetlands: Faron Temple 1F (Gohma)",
// Jabul Waters
11 => "Jabul Waters: River Zora Village",
9 => "Jabul Waters: Crossflows Plaza",
8 => "Jabul Waters: Seesyde Village",
12 => "Jabul Waters: Sea Zora Village",
10 => "Jabul Waters: Lord Jabu-Jabu's Den",
201 => "Jabul Waters: Jabul Ruins 1F (Entrance)",
202 => "Jabul Waters: Jabul Ruins 1F (Vocavor)",
// Gerudo Desert
40 => "Gerudo Desert: Entrance",
29 => "Gerudo Desert: Oasis",
32 => "Gerudo Desert: Ancestor's Cave Of Rest",
30 => "Gerudo Desert: Gerudo Town",
31 => "Gerudo Desert: Gerudo Sanctum",
351 => "Gerudo Desert: Stilled Gerudo Sanctum",
303 => "Gerudo Desert: Gerudo Sanctum 1F (West Entrance)",
304 => "Gerudo Desert: Gerudo Sanctum 1F (East Entrance)",
301 => "Gerudo Desert: Gerudo Sanctum 2F (The Key)",
302 => "Gerudo Desert: Gerudo Sanctum 2F (The Elephant Room)",
305 => "Gerudo Desert: Gerudo Sanctum 2F (Mogryph)",
// Eldin Volcano
4 => "Eldin Volcano: Eldin Volcano Trail",
44 => "Eldin Volcano: Lava Lake",
3 => "Eldin Volcano: Goron City",
5 => "Eldin Volcano: Rock Roast Volcano",
49 => "Eldin Volcano: Crater Shortcut",
552 => "Eldin Volcano: Stilled Eldin Volcano",
501 => "Eldin Volcano: Eldin Temple 1F",
503 => "Eldin Volcano: Eldin Temple 2F",
502 => "Eldin Volcano: Eldin Temple 3F",
// Hebra Mountain
34 => "Hebra Mountain: Hebra Mountain Passage (1)",
35 => "Hebra Mountain: Sheltered Hot Spring",
36 => "Hebra Mountain: Condé's House",
38 => "Hebra Mountain: Hebra Mountain Passage (2)",
37 => "Hebra Mountain: Hebra Mountain Passage (3)",
39 => "Hebra Mountain: Summit",
652 => "Hebra Mountain: Stilled Holy Mount Lanayru",
801 => "Hebra Mountain: Lanayru Temple 1F",
802 => "Hebra Mountain: Lanayru Temple B2",
803 => "Hebra Mountain: Lanayru Temple B4",
_ => FormattedValue.ForceReset
};
private static FormattedValue SuperMarioOdyssey_AssistMode(SingleValue value)
=> value.Matched.BoxedValue is 1 ? "Playing in Assist Mode" : "Playing in Regular Mode";
return locations.Reset
? FormattedValue.ForceReset
: $"Warped to {locations}";
}
private static FormattedValue SuperMario3DAllStars(SingleValue value)
{
// TODO: Is this really necessary?
FormattedValue title = value.Matched.IntValue switch
{
1 => "Super Mario 64",
2 => "Super Mario Sunshine",
3 => "Super Mario Galaxy",
_ => FormattedValue.ForceReset
};
return title.Reset
? FormattedValue.ForceReset
: $"Playing {title}";
}
private static FormattedValue SuperMario3DAllStars_MainMenu(MultiValue value)
{
int albumId = value.Matched[0].IntValue;
int songId = value.Matched[1].IntValue;
string album = value.Matched[0].IntValue switch
{
1 => "Super Mario 64 OST",
2 => "Super Mario Sunshine OST",
3 => "Super Mario Galaxy OST",
_ => "Listening to Super Mario 3D All-Stars"
};
string song = (albumId, songId) switch
{
// Super Mario 64
(1, 0) => "It's a Me, Mario!",
(1, 1) => "Title Theme",
(1, 2) => "Peach's Message",
(1, 3) => "Opening",
(1, 4) => "Super Mario 64 Main Theme",
(1, 5) => "Slider",
(1, 6) => "Inside the Castle Walls",
(1, 7) => "Looping Steps",
(1, 8) => "Dire, Dire Docks",
(1, 9) => "Lethal Lava Land",
(1, 10) => "Snow Mountain",
(1, 11) => "Haunted House",
(1, 12) => "Merry-Go-Round",
(1, 13) => "Cave Dungeon",
(1, 14) => "Piranha Plant's Lullaby",
(1, 15) => "Powerful Mario",
(1, 16) => "Metallic Mario",
(1, 17) => "File Select",
(1, 18) => "Correct Solution",
(1, 19) => "Toad's Message",
(1, 20) => "Power Star",
(1, 21) => "Race Fanfare",
(1, 22) => "Star Catch Fanfare",
(1, 23) => "Game Start",
(1, 24) => "Course Clear",
(1, 25) => "Game Over",
(1, 26) => "Stage Boss",
(1, 27) => "Koopa's Message",
(1, 28) => "Koopa's Road",
(1, 29) => "Koopa's Theme",
(1, 30) => "Koopa Clear",
(1, 31) => "Ultimate Koopa",
(1, 32) => "Ultimate Koopa Clear",
(1, 33) => "Ending Demo",
(1, 34) => "Staff Roll",
(1, 35) => "Piranha Plant's Lullaby - Piano",
// Super Mario Sunshine
(2, 0) => "Isle Delfino",
(2, 1) => "Delfino Airstrip",
(2, 2) => "Bianco Hills",
(2, 3) => "Ricco Harbor",
(2, 4) => "Gelato Beach",
(2, 5) => "Pinna Beach",
(2, 6) => "Pinna Park",
(2, 7) => "Sirena Beach",
(2, 8) => "Hotel Delfino",
(2, 9) => "Casino",
(2, 10) => "Noki Bay",
(2, 11) => "Noki Depths",
(2, 12) => "Pianta Village",
(2, 13) => "Pianta Hot Spring",
(2, 14) => "Pianta Rescue",
(2, 15) => "Pianta Village - Fluff Festival",
(2, 16) => "Underground",
(2, 17) => "Secret Course",
(2, 18) => "Secret Course - Sky and Sea",
(2, 19) => "Corona Mountain",
(2, 20) => "Mid-Boss",
(2, 21) => "Proto Piranha",
(2, 22) => "Phantamanta",
(2, 23) => "Boss Battle",
(2, 24) => "Gooper Blooper Intro",
(2, 25) => "Wiggler Intro",
(2, 26) => "Mecha-Bowser",
(2, 27) => "Bowser",
(2, 28) => "Shadow Mario",
(2, 29) => "Racing Il Piantissimo",
(2, 30) => "Event",
(2, 31) => "Timed Event",
(2, 32) => "Yoshi-Go-Round",
(2, 33) => "Title Screen",
(2, 34) => "Opening Demo",
(2, 35) => "Select Data",
(2, 36) => "Select Scenario",
(2, 37) => "Course Intro",
(2, 38) => "Course Intro - Shadow Mario",
(2, 39) => "A Shine Sprite Appears",
(2, 40) => "Shine!",
(2, 41) => "Race Fanfare",
(2, 42) => "Casino Fanfare",
(2, 43) => "Too Bad!",
(2, 44) => "Game Over",
(2, 45) => "Welcome to Isle Delfino (Movie)",
(2, 46) => "Icky Goop (Movie)",
(2, 47) => "Mario on Trial (Movie)",
(2, 48) => "How to Use FLUDD (Movie)",
(2, 49) => "Shadow Mario Appears (Movie)",
(2, 50) => "The Kidnapping of Princess Peach (Movie)",
(2, 51) => "Mecha-Bowser Rises (Movie)",
(2, 52) => "Meet Bowser Jr. (Movie)",
(2, 53) => "FLUDD Theft (Movie)",
(2, 54) => "Hot Tub Intrusion (Movie)",
(2, 55) => "Epilogue (Movie)",
(2, 56) => "Staff Credits",
(2, 57) => "Have a Relaxing Vacation!",
// Super Mario Galaxy
(3, 0) => "Overture",
(3, 1) => "The Star Festival",
(3, 2) => "Attack of the Airships",
(3, 3) => "Catastrophe",
(3, 4) => "Peach's Castle Stolen",
(3, 5) => "Enter the Galaxy",
(3, 6) => "Egg Planet",
(3, 7) => "Rosaline in the Observatory 1",
(3, 8) => "The Honeyhive",
(3, 9) => "Space Junk Road",
(3, 10) => "Battlerock Galaxy",
(3, 11) => "Beach Bowl Galaxy",
(3, 12) => "Rosalina in the Observatory 2",
(3, 13) => "Enter Bowser Jr.!",
(3, 14) => "Waltz of the Boos",
(3, 15) => "Buoy Base Galaxy",
(3, 16) => "Gusty Garden Galaxy",
(3, 17) => "Rosaline in the Observatory 3",
(3, 18) => "King Bowser",
(3, 19) => "Melty Molten Galaxy",
(3, 20) => "The Galaxy Reactor",
(3, 21) => "Final Battle with Bowser",
(3, 22) => "A New Dawn",
(3, 23) => "Birth",
(3, 24) => "Super Mario Galaxy",
(3, 25) => "Purple Comet",
(3, 26) => "Blue Sky Athletic",
(3, 27) => "Super Mario 2007",
(3, 28) => "File Select",
(3, 29) => "Luma",
(3, 30) => "Gateway Galaxy",
(3, 31) => "Stolen Grand Star",
(3, 32) => "To the Observatory Grounds 1",
(3, 33) => "Observation Dome",
(3, 34) => "Course Select",
(3, 35) => "Dino Piranha",
(3, 36) => "A Chance to Grab a Star!",
(3, 37) => "A Tense Moment",
(3, 38) => "Big Bad Bugaboom",
(3, 39) => "King Kaliente",
(3, 40) => "The Toad Brigade",
(3, 41) => "Airship Armada",
(3, 42) => "Aquatic Race",
(3, 43) => "Space Fantasy",
(3, 44) => "Megaleg",
(3, 45) => "To The Observatory Grounds 2",
(3, 46) => "Space Athletic",
(3, 47) => "Speedy Comet",
(3, 48) => "Beach Bowl Galaxy - Undersea",
(3, 49) => "Interlude",
(3, 50) => "Bowser's Stronghold Appears",
(3, 51) => "The Fiery Stronghold",
(3, 52) => "The Big Staircase",
(3, 53) => "Bowser Appears",
(3, 54) => "Star Ball",
(3, 55) => "The Library",
(3, 56) => "Buoy Base Galaxy - Undersea",
(3, 57) => "Rainbow Mario",
(3, 58) => "Chase the Bunnies",
(3, 59) => "Help!",
(3, 60) => "Major Burrows",
(3, 61) => "Pipe Interior",
(3, 62) => "Cosmic Comet",
(3, 63) => "Drip Drop Galaxy",
(3, 64) => "Kingfin",
(3, 65) => "Boo Race",
(3, 66) => "Ice Mountain",
(3, 67) => "Ice Mario",
(3, 68) => "Lava Path",
(3, 69) => "Fire Mario",
(3, 70) => "Dusty Dune Galaxy",
(3, 71) => "Heavy Metal Mecha-Bowser",
(3, 72) => "A-wa-wa-wa!",
(3, 73) => "Deep Dark Galaxy",
(3, 74) => "Kamella",
(3, 75) => "Star Ball 2",
(3, 76) => "Sad Girl",
(3, 77) => "Flying Mario",
(3, 78) => "Star Child",
(3, 79) => "A Wish",
(3, 80) => "Family",
_ => ""
};
return string.IsNullOrEmpty(song) ? FormattedValue.ForceReset : $"{album} - {song}";
}
private static FormattedValue SuperMarioOdyssey(SingleValue value)
=> value.Matched.LongValue switch
{
// TODO: Needs updated for sub-areas.
2973331007 => "Cap Kingdom: Bonneton",
2661781375 => "Cascade Kingdom: Fossil Falls",
512560049 => "Sand Kingdom: Tostarena",
3079659402 => "Wooded Kingdom: Steam Gardens",
1941286268 => "Lake Kingdom: Lake Lamode",
3098209122 => "Cloud Kingdom: Nimbus Arena",
4088050842 => "Lost Kingdom: Forgotten Isle",
53003352 => "Metro Kingdom: New Donk City",
4265839612 => "Seaside Kingdom: Bubblaine",
3288863344 => "Snow Kingdom: Shiveria",
3180104973 => "Luncheon Kingdom: Mount Volbono",
2284558980 => "Ruined Kingdom: Crumbleden",
3024139598 => "Bowser's Kingdom: Bowser's Castle",
1351608174 => "Moon Kingdom: Honeylune Ridge",
1698750149 => "Dark Side: Rabbit Ridge",
3206301958 => "Darker Side: Culmina Crater",
3963002526 => "Mushroom Kingdom: Peach's Castle",
_ => FormattedValue.ForceReset
};
private static FormattedValue SuperMarioOdysseyChina_AssistMode(SingleValue value)
=> value.Matched.BoxedValue is 1 ? "Playing in 帮助模式" : "Playing in 普通模式";
private static FormattedValue SuperMario3DWorldOrBowsersFury(SingleValue value)
=> value.Matched.BoxedValue is 0 ? "Playing Super Mario 3D World" : "Playing Bowser's Fury";
private static FormattedValue SuperMarioWonder(SingleValue value)
{
// TODO: Needs updated for course names.
MessagePackObject messagePackObject = value.Matched.PackedValue;
MessagePackObjectDictionary messagePackObjectDictionary = messagePackObject.AsDictionary();
int worldNumber = messagePackObjectDictionary["world_no"].AsInt32();
int courseNumber = 0;
if (messagePackObjectDictionary.TryGetValue("course_no", out MessagePackObject courseNumberVariable))
{
courseNumber = courseNumberVariable.AsInt32();
}
FormattedValue world = worldNumber switch
{
1 => "Pipe-Rock Plateau",
2 => "Petal Isles",
3 => "Fluff-Puff Peaks",
4 => "Shining Falls",
5 => "Sunbaked Desert",
6 => "Fungi Mines",
7 => "Deep Magma Bog",
9 => "Special World",
_ => FormattedValue.ForceReset
};
if (courseNumber == 0)
{
return FormattedValue.ForceReset;
}
return world.Reset
? FormattedValue.ForceReset
: $"{world}: {worldNumber}-{courseNumber}";
}
private static FormattedValue MarioKart8Deluxe_Mode(SingleValue value)
=> value.Matched.StringValue switch
{
// Single Player
"Single" => "Single Player",
// Multiplayer
"Multi-2players" => "Multiplayer: 2 Players",
"Multi-3players" => "Multiplayer: 3 Players",
"Multi-4players" => "Multiplayer: 4 Players",
"Multi-2players" => "Multiplayer 2 Players",
"Multi-3players" => "Multiplayer 3 Players",
"Multi-4players" => "Multiplayer 4 Players",
// Wireless/LAN Play
"Local-Single" => "Wireless/LAN Play",
"Local-2players" => "Wireless/LAN Play 2 Players",
@@ -421,9 +62,8 @@ namespace Ryujinx.Ava.Systems.PlayReport
private static FormattedValue PokemonSV(MultiValue values)
{
string region = PokemonSV_Region(values.Matched[1].ToString());
string union = values.Matched[0].BoxedValue is 0 ? "" : " with friends";
string academyName = PokemonSV_AcademyName(values.Application.Title);
string playStatus = values.Matched[0].BoxedValue is 0 ? "Playing Alone" : "Playing in a group";
FormattedValue locations = values.Matched[1].ToString() switch
{
@@ -449,86 +89,18 @@ namespace Ryujinx.Ava.Systems.PlayReport
"a_w20" => "North Area Three",
"a_w21" => "North Area One",
"a_w22" => "North Area Two",
"a_w23" => "Area Zero: The Great Crater of Paldea",
"a_w23" => "The Great Crater of Paldea",
"a_w24" => "South Paldean Sea",
"a_w25" => "West Paldean Sea",
"a_w26" => "East Paldean Sea",
"a_w27" => "North Paldean Sea",
// Naranja / Uva Academy
"a_sch_entrance01" => $"{academyName} Academy: Entrance",
"a_sch_cafe01" => $"{academyName} Academy: Cafeteria",
"a_sch_shop01" => $"{academyName} Academy: School Store",
"a_sch_room01" => $"{academyName} Academy: Home Ec Room",
"a_sch_room02" => $"{academyName} Academy: Art Room",
"a_sch_room03" => $"{academyName} Academy: Biology Lab",
"a_sch_room04" => $"{academyName} Academy: Staff Room",
"a_sch_office01" => $"{academyName} Academy: Director's Office",
"a_sch_office03" => $"{academyName} Academy: Nurse's Office",
"a_sch_ground01" => $"{academyName} Academy: School Yard",
"a_sch_class1a" => $"{academyName} Academy: Classroom 1-A",
"a_sch_class1d" => $"{academyName} Academy: Classroom 1-D",
"a_sch_class2g" => $"{academyName} Academy: Classroom 2-G",
"a_sch_dorm01" => $"{academyName} Academy: Dorm Room (Trainer)",
"a_sch_dorm02" => $"{academyName} Academy: Dorm Room (Nemona)",
"a_sch_dorm03" => $"{academyName} Academy: Dorm Room (Arven)",
"a_sch_dorm04" => $"{academyName} Academy: Dorm Room (Penny)",
// DLC
// Kitakami
"a_su0101" => "Mossui Town",
"a_su0102" => "Loyalty Plaza",
"a_su0103" => "Kitakami Hall",
"a_su0104" => "Oni Mountain",
"a_su0105" => "Infernal Pass",
"a_su0106" => "Crystal Pool",
"a_su0107" => "Wistful Fields",
"a_su0108" => "Mossfell Confluence",
"a_su0109" => "Fellhorn Gorge",
"a_su0110" => "Paradise Barrens",
"a_su0111" => "Timeless Woods",
// Blueberry Academy: School
"a_sch_2_entrance0" => "Blueberry Academy: Entrance",
"a_sch_2_clubroom" => "Blueberry Academy: League Clubroom",
"a_sch_2_class1" => "Blueberry Academy: Classroom 1-4",
"a_sch_2_class2" => "Blueberry Academy: Classroom 3-2",
"a_sch_2_shop01" => "Blueberry Academy: School Store",
"a_sch_2_cafe01" => "Blueberry Academy: Cafeteria",
"a_sch_2_dorm01" => "Blueberry Academy: Dorm Room (Trainer)",
"a_sch_2_dorm02" => "Blueberry Academy: Dorm Room (Carmine)",
// Blueberry Academy: Terrarium
"a_su0201" => "Savanna Biome",
"a_su0202" => "Coastal Biome",
"a_su0203" => "Canyon Biome",
"a_su0204" => "Polar Biome",
//TODO DLC Locations
_ => FormattedValue.ForceReset
};
return locations.Reset
? FormattedValue.ForceReset
: $"Exploring {region}{union} | {locations}";
}
private static string PokemonSV_Region(string location)
{
if (location.Contains("a_su02") || location.Contains("a_sch_2")) return "Unova";
if (location.Contains("a_su01")) return "Kitakami";
return "Paldea";
}
private static string PokemonSV_AcademyName(string title)
{
// TODO: Is this even necessary?
if (
title.Contains("Scarlet")
|| title.Contains("Escarlata")
|| title.Contains("Écarlate")
|| title.Contains("Karmesin")
|| title.Contains("Scarlatto")
|| title.Contains("スカーレット")
|| title.Contains("스칼렛")
|| title.Contains("朱")
) { return "Naranja"; }
return "Uva";
return locations.Reset
? FormattedValue.ForceReset
: $"{playStatus} in {locations}";
}
private static FormattedValue SuperSmashBrosUltimate_Mode(SparseMultiValue values)
@@ -1069,24 +641,5 @@ namespace Ryujinx.Ava.Systems.PlayReport
_ => FormattedValue.ForceReset
};
private static FormattedValue TomodachiLifeLTD_Status(SingleValue value)
{
MessagePackObject messagePackObject = value.Matched.PackedValue;
MessagePackObjectDictionary messagePackObjectDictionary = messagePackObject.AsDictionary();
int miiCount = messagePackObjectDictionary["MiiNum"].AsInt32();
int fountainLevel = messagePackObjectDictionary["FountainLevel"].AsInt32();
return $"Looking after {"Mii".ToQuantity(miiCount)}, with an island level of {fountainLevel}";
}
private static FormattedValue AnimalCrossingNewHorizons_AppCommon(SingleValue value)
{
MessagePackObject messagePackObject = value.Matched.PackedValue;
MessagePackObjectDictionary messagePackObjectDictionary = messagePackObject.AsDictionary();
return $"Living on {messagePackObjectDictionary["LandName"].AsString()} Island";
}
}
}

View File

@@ -14,7 +14,7 @@ namespace Ryujinx.Ava.Systems.PlayReport
private static readonly Lazy<Analyzer> _analyzerLazy = new(() => new Analyzer()
.AddSpec(
"01007ef00011e000", // Breath of the Wild
"01007ef00011e000",
spec => spec
.WithDescription("based on being in Master Mode.")
.AddValueFormatter("IsHardMode", BreathOfTheWild_MasterMode)
@@ -22,74 +22,48 @@ namespace Ryujinx.Ava.Systems.PlayReport
.AddValueFormatter("AoCVer", FormattedValue.SingleAlwaysResets)
)
.AddSpec(
"0100f2c0115b6000", // Tears of the Kingdom
"0100f2c0115b6000",
spec => spec
.WithDescription("based on where you are in Hyrule (Depths, Surface, Sky).")
.AddValueFormatter("PlayerPosY", TearsOfTheKingdom_CurrentField))
.AddSpec(
"01002da013484000", // Skyward Sword
"01002da013484000",
spec => spec
.WithDescription("based on how many Rupees you have.")
.AddValueFormatter("rupees", SkywardSwordHD_Rupees))
.AddSpec(
"01008cf01baac000", // Echoes of Wisdom
"0100000000010000",
spec => spec
.WithDescription("based on where you've warped.")
.AddValueFormatter("dest_index", EchoesOfWisdom_Warp)
)
.AddSpec(
"010049900f546000", // Super Mario 3D All Stars
spec => spec
.WithDescription("based on what album and track you're listening to.")
.AddMultiValueFormatter(["app_id","song_id"], SuperMario3DAllStars_MainMenu)
.WithDescription("based on if you're playing with Assist Mode.")
.AddValueFormatter("is_kids_mode", SuperMarioOdyssey_AssistMode)
)
.AddSpec(
["010049900f546001", "010049900f546002", "010049900F546003"], // Super Mario 3D All Stars
"010075000ecbe000",
spec => spec
.WithDescription("based on which game you've selected to play in the collection.")
.AddValueFormatter("program_id", SuperMario3DAllStars)
.WithDescription("based on if you're playing with Assist Mode.")
.AddValueFormatter("is_kids_mode", SuperMarioOdysseyChina_AssistMode)
)
.AddSpec(
"0100000000010000", // Super Mario Odyssey
spec => spec
.WithDescription("based on what kingdom you're in.")
.AddValueFormatter("stage_name", SuperMarioOdyssey)
)
.AddSpec(
"010028600ebda000", // Super Mario 3D World + Bowser's Fury
"010028600ebda000",
spec => spec
.WithDescription("based on being in either Super Mario 3D World or Bowser's Fury.")
.AddValueFormatter("mode", SuperMario3DWorldOrBowsersFury)
)
.AddSpec(
["010049900f546000", "010049900f546001", "010049900f546002", "010049900F546003"],
spec => spec
.WithDescription("based on which game you've selected to play in the collection.")
.AddValueFormatter("program_id", SuperMario3DAllStars)
)
.AddSpec(
"010015100b514000", // Super Mario Bros. Wonder
spec => spec
.WithDescription("based on what world and course you're in.")
.AddValueFormatter("stage_info", SuperMarioWonder)
)
.AddSpec( // Global & China IDs
["0100152000022000", "010075100e8ec000"], // Mario Kart 8 Deluxe
["0100152000022000", "010075100e8ec000"],
spec => spec
.WithDescription(
"based on what modes you're selecting in the menu & whether or not you're in a race.")
.AddValueFormatter("To", MarioKart8Deluxe_Mode)
)
.AddSpec(
["0100a3d008c5c000", "01008f6008c5e000"], // Pokemon Scarlet/Violet
["0100a3d008c5c000", "01008f6008c5e000"],
spec => spec
.WithDescription("based on if you're playing alone or in a group and what area of Paldea you're exploring.")
.AddMultiValueFormatter(["team_circle", "area_no"], PokemonSV)
)
.AddSpec(
"01006a800016e000", // Super Smash Bros. Ultimate
"01006a800016e000",
spec => spec
.WithDescription("based on what mode you're playing, who won, and what characters were present.")
.AddSparseMultiValueFormatter(
@@ -109,29 +83,14 @@ namespace Ryujinx.Ava.Systems.PlayReport
)
.AddSpec(
[
"0100B4E00444C000", "0100d870045b6000", "01008d300c50c000", "0100c62011050000", "010012f017576000",
/*Famicom*/ /*NES*/ /*SNES*/ /*GBC*/ /*GBA*/
"0100b3c014bda000", "0100c9a00ece6000", "0100e0601c632000", "0100bfc01d976000"
/*SEGA Genesis*/ /*N64*/ /*N64 MATURE*/ /*Virtual Boy*/
"0100c9a00ece6000", "01008d300c50c000", "0100d870045b6000",
"010012f017576000", "0100c62011050000", "0100b3c014bda000"
],
spec => spec
.WithDescription(
"based on what game you first launch.\n\nNSO emulators do not print any Play Report information past the first game launch so it's all we got.")
.AddValueFormatter("launch_title_id", NsoEmulator_LaunchedGame)
)
.AddSpec(
[ "010051f0207b2000", "0100ca502552a000" ], // Tomodachi Life: Living the Dream + Demo
spec => spec
.WithDescription(
"based on your total Mii count and island level.")
.AddValueFormatter("Common", TomodachiLifeLTD_Status)
)
.AddSpec(
"01006f8002326000", // Animal Crossing New Horizons
spec => spec
.WithDescription("based on your island name.")
.AddValueFormatter("AppCmn", AnimalCrossingNewHorizons_AppCommon)
)
);
private static string Playing(string game) => $"Playing {game}";

View File

@@ -1,30 +0,0 @@
using System;
using System.Runtime.InteropServices;
namespace Ryujinx.Ava.UI.Helpers
{
public class LinuxSDLInterop
{
// TODO: add a parameter for prompt style
// TODO: look into adding text for the button
// TODO: check success of prompt box
public static int SimpleMessageBox(string caption, string text)
{
const string sdl = "SDL2";
[DllImport(sdl)]
static extern int SDL_Init(uint flags);
[DllImport(sdl, CallingConvention = CallingConvention.Cdecl)]
static extern int SDL_ShowSimpleMessageBox(uint flags, string title, string message, IntPtr window);
[DllImport(sdl)]
static extern void SDL_Quit();
SDL_Init(0);
SDL_ShowSimpleMessageBox(32 /* 32 = warning style */, caption, text, IntPtr.Zero);
SDL_Quit();
return 0;
}
}
}

View File

@@ -14,9 +14,9 @@ namespace Ryujinx.Ava.UI.Helpers
private static string GetErrorTitle(UserError error) =>
error switch
{
UserError.NoKeys => LocaleManager.Instance[LocaleKeys.Error_NoKeysFound],
UserError.NoFirmware => LocaleManager.Instance[LocaleKeys.Error_NoFirmwareFound],
UserError.FirmwareParsingFailed => LocaleManager.Instance[LocaleKeys.Error_FirmwareParsingFailed],
UserError.NoKeys => LocaleManager.Instance[LocaleKeys.UserErrorNoKeys],
UserError.NoFirmware => LocaleManager.Instance[LocaleKeys.UserErrorNoFirmware],
UserError.FirmwareParsingFailed => LocaleManager.Instance[LocaleKeys.UserErrorFirmwareParsingFailed],
UserError.ApplicationNotFound => LocaleManager.Instance[LocaleKeys.UserErrorApplicationNotFound],
UserError.Unknown => LocaleManager.Instance[LocaleKeys.UserErrorUnknown],
_ => LocaleManager.Instance[LocaleKeys.UserErrorUndefined],
@@ -25,9 +25,9 @@ namespace Ryujinx.Ava.UI.Helpers
private static string GetErrorDescription(UserError error) =>
error switch
{
UserError.NoKeys => LocaleManager.Instance[LocaleKeys.Error_NoKeysFoundDescription],
UserError.NoFirmware => LocaleManager.Instance[LocaleKeys.Error_NoFirmwareFoundDescription],
UserError.FirmwareParsingFailed => LocaleManager.Instance[LocaleKeys.Error_FirmwareParsingFailedDescription],
UserError.NoKeys => LocaleManager.Instance[LocaleKeys.UserErrorNoKeysDescription],
UserError.NoFirmware => LocaleManager.Instance[LocaleKeys.UserErrorNoFirmwareDescription],
UserError.FirmwareParsingFailed => LocaleManager.Instance[LocaleKeys.UserErrorFirmwareParsingFailedDescription],
UserError.ApplicationNotFound => LocaleManager.Instance[LocaleKeys.UserErrorApplicationNotFoundDescription],
UserError.Unknown => LocaleManager.Instance[LocaleKeys.UserErrorUnknownDescription],
_ => LocaleManager.Instance[LocaleKeys.UserErrorUndefinedDescription],

View File

@@ -1,62 +0,0 @@
using System;
using System.Runtime.InteropServices;
namespace Ryujinx.Ava.UI.Helpers
{
public class macOSNativeInterop
{
// TODO: add a parameter for prompt style
// TODO: check success of prompt box
public static int SimpleMessageBox(string caption, string text, string button)
{
// Grab what we need to make the message box.
const string ObjCRuntime = "/usr/lib/libobjc.A.dylib";
const string FoundationFramework = "/System/Library/Frameworks/Foundation.framework/Foundation";
const string AppKitFramework = "/System/Library/Frameworks/AppKit.framework/AppKit";
[DllImport(ObjCRuntime, EntryPoint = "sel_registerName")]
static extern IntPtr GetSelector(string name);
[DllImport(ObjCRuntime, EntryPoint = "objc_getClass")]
static extern IntPtr GetClass(string name);
[DllImport(FoundationFramework, EntryPoint = "objc_msgSend")]
static extern IntPtr SendMessage(IntPtr target, IntPtr selector);
[DllImport(FoundationFramework, EntryPoint = "objc_msgSend")]
static extern IntPtr SendMessageWithParameter(IntPtr target, IntPtr selector, IntPtr param);
[DllImport(ObjCRuntime)]
static extern IntPtr dlopen(string path, int mode);
dlopen(AppKitFramework, 0x1); // have to invoke AppKit so that NSAlert doesn't return a null pointer
IntPtr NSStringClass = GetClass("NSString");
IntPtr Selector = GetSelector("stringWithUTF8String:");
IntPtr SharedApp = SendMessage(GetClass("NSApplication"), GetSelector("sharedApplication"));
IntPtr NSAlert = SendMessage(GetClass("NSAlert"), GetSelector("alloc"));
IntPtr AlertInstance = SendMessage(NSAlert, GetSelector("init"));
// Create caption, text, and button text.
IntPtr boxCaption = SendMessageWithParameter(NSStringClass, Selector, Marshal.StringToHGlobalAnsi(caption));
IntPtr boxText = SendMessageWithParameter(NSStringClass, Selector, Marshal.StringToHGlobalAnsi(text));
IntPtr boxButton = SendMessageWithParameter(NSStringClass, Selector, Marshal.StringToHGlobalAnsi(button));
// Set up the window.
SendMessageWithParameter(SharedApp, GetSelector("setActivationPolicy:"), IntPtr.Zero); // Give it a window.
SendMessageWithParameter(SharedApp, GetSelector("activateIgnoringOtherApps:"), (IntPtr) 1); // Force it to the front.
// Set up the message box.
SendMessageWithParameter(AlertInstance, GetSelector("setAlertStyle:"), IntPtr.Zero); // Set style to warning.
SendMessageWithParameter(AlertInstance, GetSelector("setMessageText:"), boxCaption);
SendMessageWithParameter(AlertInstance, GetSelector("setInformativeText:"), boxText);
SendMessageWithParameter(AlertInstance, GetSelector("addButtonWithTitle:"), boxButton);
// Send prompt to user, then clean up.
SendMessage(AlertInstance, GetSelector("runModal"));
SendMessage(AlertInstance, GetSelector("release"));
return 0;
}
}
}

View File

@@ -20,7 +20,6 @@ namespace Ryujinx.Ava.UI.Models.Input
public float WeakRumble { get; set; }
public float StrongRumble { get; set; }
public bool UseHDRumble { get; set; }
public string Id { get; set; }
@@ -237,7 +236,6 @@ namespace Ryujinx.Ava.UI.Models.Input
EnableRumble = controllerInput.Rumble.EnableRumble;
WeakRumble = controllerInput.Rumble.WeakRumble;
StrongRumble = controllerInput.Rumble.StrongRumble;
UseHDRumble = controllerInput.Rumble.UseHDRumble;
}
if (controllerInput.Led != null)
@@ -309,7 +307,6 @@ namespace Ryujinx.Ava.UI.Models.Input
EnableRumble = EnableRumble,
WeakRumble = WeakRumble,
StrongRumble = StrongRumble,
UseHDRumble = UseHDRumble,
},
Led = new LedConfigController
{

View File

@@ -789,7 +789,6 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
StrongRumble = 1f,
WeakRumble = 1f,
EnableRumble = false,
UseHDRumble = true
},
};
}

View File

@@ -9,8 +9,5 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
[ObservableProperty]
public partial float WeakRumble { get; set; }
[ObservableProperty]
public partial bool EnableHDRumble { get; set; }
}
}

View File

@@ -951,25 +951,25 @@ namespace Ryujinx.Ava.UI.ViewModels
{
await ContentDialogHelper.CreateErrorDialog(
LocaleManager.Instance.UpdateAndGetDynamicValue(
LocaleKeys.Dialog_Firmware_InstallerFirmwareNotFound, filename));
LocaleKeys.DialogFirmwareInstallerFirmwareNotFoundErrorMessage, filename));
return;
}
string dialogTitle = LocaleManager.Instance.UpdateAndGetDynamicValue(
LocaleKeys.Dialog_Firmware_InstallerTitle, firmwareVersion.VersionString);
LocaleKeys.DialogFirmwareInstallerFirmwareInstallTitle, firmwareVersion.VersionString);
string dialogMessage = LocaleManager.Instance.UpdateAndGetDynamicValue(
LocaleKeys.Dialog_Firmware_InstallerMainMessage, firmwareVersion.VersionString);
LocaleKeys.DialogFirmwareInstallerFirmwareInstallMessage, firmwareVersion.VersionString);
SystemVersion currentVersion = ContentManager.GetCurrentFirmwareVersion();
if (currentVersion != null)
{
dialogMessage += LocaleManager.Instance.UpdateAndGetDynamicValue(
LocaleKeys.Dialog_Firmware_InstallerSubMessage, currentVersion.VersionString);
LocaleKeys.DialogFirmwareInstallerFirmwareInstallSubMessage, currentVersion.VersionString);
}
dialogMessage +=
LocaleManager.Instance[LocaleKeys.Dialog_Firmware_InstallerConfirmMessage];
LocaleManager.Instance[LocaleKeys.DialogFirmwareInstallerFirmwareInstallConfirmMessage];
UserResult result = await ContentDialogHelper.CreateConfirmationDialog(
dialogTitle,
@@ -979,7 +979,7 @@ namespace Ryujinx.Ava.UI.ViewModels
LocaleManager.Instance[LocaleKeys.RyujinxConfirm]);
UpdateWaitWindow waitingDialog = new(dialogTitle,
LocaleManager.Instance[LocaleKeys.Dialog_Firmware_InstallerWaitMessage]);
LocaleManager.Instance[LocaleKeys.DialogFirmwareInstallerFirmwareInstallWaitMessage]);
if (result == UserResult.Yes)
{
@@ -1001,7 +1001,7 @@ namespace Ryujinx.Ava.UI.ViewModels
waitingDialog.Close();
string message = LocaleManager.Instance.UpdateAndGetDynamicValue(
LocaleKeys.Dialog_Firmware_InstallerSuccessMessage,
LocaleKeys.DialogFirmwareInstallerFirmwareInstallSuccessMessage,
firmwareVersion.VersionString);
await ContentDialogHelper.CreateInfoDialog(
@@ -1069,18 +1069,18 @@ namespace Ryujinx.Ava.UI.ViewModels
}
string dialogTitle =
LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.MenuBar_Actions_InstallKeysLabel);
LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.DialogKeysInstallerKeysInstallTitle);
string dialogMessage =
LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.Dialog_Keys_InstallerMainMessage);
LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.DialogKeysInstallerKeysInstallMessage);
if (ContentManager.AreKeysAlreadyPresent(systemDirectory))
{
dialogMessage +=
LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys
.Dialog_Keys_InstallerSubMessage);
.DialogKeysInstallerKeysInstallSubMessage);
}
dialogMessage += LocaleManager.Instance[LocaleKeys.Dialog_Keys_InstallerConfirmInstall];
dialogMessage += LocaleManager.Instance[LocaleKeys.DialogKeysInstallerKeysInstallConfirmMessage];
UserResult result = await ContentDialogHelper.CreateConfirmationDialog(
dialogTitle,
@@ -1090,7 +1090,7 @@ namespace Ryujinx.Ava.UI.ViewModels
LocaleManager.Instance[LocaleKeys.RyujinxConfirm]);
UpdateWaitWindow waitingDialog = new(dialogTitle,
LocaleManager.Instance[LocaleKeys.Dialog_Keys_InstallerWaitMessage]);
LocaleManager.Instance[LocaleKeys.DialogKeysInstallerKeysInstallWaitMessage]);
if (result == UserResult.Yes)
{
@@ -1113,7 +1113,7 @@ namespace Ryujinx.Ava.UI.ViewModels
string message =
LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys
.Dialog_Keys_InstallerSuccessMessage);
.DialogKeysInstallerKeysInstallSuccessMessage);
await ContentDialogHelper.CreateInfoDialog(
dialogTitle,
@@ -1135,7 +1135,7 @@ namespace Ryujinx.Ava.UI.ViewModels
if (ex is FormatException)
{
message = LocaleManager.Instance.UpdateAndGetDynamicValue(
LocaleKeys.Dialog_Keys_InstallerInvalidKeysFoundMessage, filename);
LocaleKeys.DialogKeysInstallerKeysNotFoundErrorMessage, filename);
}
await ContentDialogHelper.CreateErrorDialog(message);
@@ -1424,10 +1424,9 @@ namespace Ryujinx.Ava.UI.ViewModels
{
Optional<IStorageFile> result = await StorageProvider.OpenSingleFilePickerAsync(new FilePickerOpenOptions
{
Title = LocaleManager.Instance[LocaleKeys.Dialog_Firmware_InstallFromFileFilePickerTitle],
FileTypeFilter = new List<FilePickerFileType>
{
new(LocaleManager.Instance[LocaleKeys.AllSupportedFormats])
new(LocaleManager.Instance[LocaleKeys.FileDialogAllTypes])
{
Patterns = ["*.xci", "*.zip"],
AppleUniformTypeIdentifiers = ["com.ryujinx.xci", "public.zip-archive"],
@@ -1456,10 +1455,7 @@ namespace Ryujinx.Ava.UI.ViewModels
public async Task InstallFirmwareFromFolder()
{
Optional<IStorageFolder> result = await StorageProvider.OpenSingleFolderPickerAsync(new FolderPickerOpenOptions
{
Title = LocaleManager.Instance[LocaleKeys.Dialog_Firmware_InstallFromFolderFilePickerTitle]
});
Optional<IStorageFolder> result = await StorageProvider.OpenSingleFolderPickerAsync();
if (result.HasValue)
{
@@ -1471,7 +1467,6 @@ namespace Ryujinx.Ava.UI.ViewModels
{
Optional<IStorageFile> result = await StorageProvider.OpenSingleFilePickerAsync(new FilePickerOpenOptions
{
Title = LocaleManager.Instance[LocaleKeys.Dialog_Keys_InstallFromFileFilePickerTitle],
FileTypeFilter = new List<FilePickerFileType>
{
new("KEYS")
@@ -1491,10 +1486,7 @@ namespace Ryujinx.Ava.UI.ViewModels
public async Task InstallKeysFromFolder()
{
Optional<IStorageFolder> result = await StorageProvider.OpenSingleFolderPickerAsync(new FolderPickerOpenOptions
{
Title = LocaleManager.Instance[LocaleKeys.Dialog_Keys_InstallFromFolderFilePickerTitle]
});
Optional<IStorageFolder> result = await StorageProvider.OpenSingleFolderPickerAsync();
if (result.HasValue)
{
@@ -1859,13 +1851,14 @@ namespace Ryujinx.Ava.UI.ViewModels
if (version != null)
{
LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.StatusBar_FirmwareVersion, version.VersionString);
LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.StatusBarSystemVersion,
version.VersionString);
hasApplet = version.Major > 3;
}
else
{
LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.StatusBar_FirmwareVersion, "NaN");
LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.StatusBarSystemVersion, "NaN");
}
IsAppletMenuActive = hasApplet;
@@ -2073,8 +2066,7 @@ namespace Ryujinx.Ava.UI.ViewModels
// Remove window chrome: WS_OVERLAPPEDWINDOW -> WS_POPUP | WS_VISIBLE
Win32NativeInterop.SetWindowLongPtrW(hwnd, Win32NativeInterop.GWL_STYLE,
unchecked((nint)(Win32NativeInterop.WS_POPUP | Win32NativeInterop.WS_VISIBLE)));
// TODO: why is this nullable
Avalonia.Platform.Screen? screen = Window.Screens.ScreenFromVisual(Window);
int w = screen?.Bounds.Width ?? 0;
int h = screen?.Bounds.Height ?? 0;

View File

@@ -286,7 +286,6 @@ namespace Ryujinx.Ava.UI.ViewModels
public bool IsVulkanSelected =>
GraphicsBackendIndex == 1 || (GraphicsBackendIndex == 0 && !OperatingSystem.IsMacOS());
public bool UseHypervisor { get; set; }
public bool GCLowLatency { get; set; }
public bool DisableP2P { get; set; }
public bool ShowDirtyHacks => ConfigurationState.Instance.Hacks.ShowDirtyHacks;
@@ -690,7 +689,6 @@ namespace Ryujinx.Ava.UI.ViewModels
EnableLowPowerPptc = config.System.EnableLowPowerPtc;
MemoryMode = (int)config.System.MemoryManagerMode.Value;
UseHypervisor = config.System.UseHypervisor;
GCLowLatency = config.System.GCLowLatency;
TurboMultiplier = config.System.TickScalar;
// Graphics
@@ -802,7 +800,6 @@ namespace Ryujinx.Ava.UI.ViewModels
config.System.EnableLowPowerPtc.Value = EnableLowPowerPptc;
config.System.MemoryManagerMode.Value = (MemoryManagerMode)MemoryMode;
config.System.UseHypervisor.Value = UseHypervisor;
config.System.GCLowLatency.Value = GCLowLatency;
config.System.TickScalar.Value = TurboMultiplier;
// Graphics

View File

@@ -53,15 +53,6 @@
Margin="5,0"
Text="{Binding WeakRumble, StringFormat=\{0:0.00\}}" />
</StackPanel>
<CheckBox
Margin="5"
IsChecked="{Binding EnableHDRumble}">
<TextBlock
Margin="0,3,0,0"
VerticalAlignment="Center"
Text="{ext:Locale ControllerSettingsRumbleUseHDRumble}"
ToolTip.Tip="{ext:Locale HDRumbleTooltip}" />
</CheckBox>
</StackPanel>
</Grid>
</UserControl>

View File

@@ -22,7 +22,6 @@ namespace Ryujinx.Ava.UI.Views.Input
{
StrongRumble = config.StrongRumble,
WeakRumble = config.WeakRumble,
EnableHDRumble = config.UseHDRumble
};
InitializeComponent();
@@ -46,7 +45,6 @@ namespace Ryujinx.Ava.UI.Views.Input
GamepadInputConfig config = viewModel.Config;
config.StrongRumble = content.ViewModel.StrongRumble;
config.WeakRumble = content.ViewModel.WeakRumble;
config.UseHDRumble = content.ViewModel.EnableHDRumble;
};
await contentDialog.ShowAsync();

View File

@@ -63,11 +63,6 @@
Command="{Binding OpenScreenshotsFolder}"
Header="{ext:Locale MenuBarFileOpenScreenshotsFolder}"
Icon="{ext:Icon fa-solid fa-image}" />
<Separator IsVisible="{Binding ManageFileTypesVisible}" />
<MenuItem Header="{ext:Locale MenuBar_File_ManageFileTypes}" IsVisible="{Binding ManageFileTypesVisible}" Icon="{ext:Icon fa-solid fa-clipboard}">
<MenuItem Name="InstallFileTypesMenuItem" Header="{ext:Locale MenuBar_File_InstallFileTypes}" IsEnabled="{Binding AreMimeTypesRegistered, Converter={x:Static BoolConverters.Not}}" Icon="{ext:Icon fa-solid fa-square-plus}" />
<MenuItem Name="UninstallFileTypesMenuItem" Header="{ext:Locale MenuBar_File_UninstallFileTypes}" IsEnabled="{Binding AreMimeTypesRegistered}" Icon="{ext:Icon fa-solid fa-square-minus}" />
</MenuItem>
<Separator />
<MenuItem
Name="CloseRyujinxMenuItem"
@@ -150,123 +145,126 @@
<MenuItem
Name="ActionsMenuItem"
VerticalAlignment="Center"
Header="{ext:Locale MenuBar_Actions_ActionsLabel}"
Header="{ext:Locale MenuBarActions}"
IsVisible="{Binding !EnableNonGameRunningControls}">
<MenuItem
Name="PauseEmulationMenuItem"
Header="{ext:Locale MenuBar_Actions_PauseEmulationButton}"
Header="{ext:Locale MenuBarOptionsPauseEmulation}"
Icon="{ext:Icon fa-solid fa-pause}"
InputGesture="{Binding PauseKey}"
IsEnabled="{Binding !IsPaused}"
IsVisible="{Binding !IsPaused}" />
<MenuItem
Name="ResumeEmulationMenuItem"
Header="{ext:Locale MenuBar_Actions_ResumeEmulationButton}"
Header="{ext:Locale MenuBarOptionsResumeEmulation}"
Icon="{ext:Icon fa-solid fa-play}"
InputGesture="{Binding PauseKey}"
IsEnabled="{Binding IsPaused}"
IsVisible="{Binding IsPaused}" />
<MenuItem
Name="StopEmulationMenuItem"
Header="{ext:Locale MenuBar_Actions_StopEmulationButton}"
Header="{ext:Locale MenuBarOptionsStopEmulation}"
Icon="{ext:Icon fa-solid fa-stop}"
InputGesture="Escape"
IsEnabled="{Binding IsGameRunning}" />
<MenuItem
Name="RestartEmulationMenuItem"
Header="{ext:Locale MenuBar_Actions_RestartEmulationButton}"
Header="{ext:Locale MenuBarOptionsRestartEmulation}"
Icon="{ext:Icon fa-solid fa-rotate-right}"
InputGesture="Ctrl + R"
IsEnabled="{Binding IsGameRunning}" />
<Separator/>
<MenuItem Command="{Binding SimulateWakeUpMessage}" Header="{ext:Locale MenuBarOptionsSimulateWakeUpMessage}" Icon="{ext:Icon fa-solid fa-sun}" />
<Separator />
<MenuItem
Command="{Binding OpenAmiiboWindow}"
AttachedToVisualTree="ScanAmiiboMenuItem_AttachedToVisualTree"
Header="{ext:Locale MenuBar_Actions_ScanAmiiboButton}"
Icon="{ext:Icon fa-solid fa-chess-rook}"
Header="{ext:Locale MenuBarActionsScanAmiibo}"
Icon="{ext:Icon fa-solid fa-cube}"
InputGesture="Ctrl + A"
IsEnabled="{Binding IsAmiiboRequested}" />
<MenuItem
Command="{Binding OpenBinFile}"
AttachedToVisualTree="ScanBinAmiiboMenuItem_AttachedToVisualTree"
Header="{ext:Locale MenuBar_Actions_ScanAmiiboFromBinButton}"
Icon="{ext:Icon fa-solid fa-chess-rook}"
Header="{ext:Locale MenuBarActionsScanAmiiboBin}"
Icon="{ext:Icon fa-solid fa-cube}"
IsVisible="{Binding CanScanAmiiboBinaries}"
InputGesture="Ctrl + B"
IsEnabled="{Binding IsAmiiboBinRequested}" />
<Separator IsVisible="{Binding CanScanAmiiboBinaries}"/>
<MenuItem
Command="{Binding OpenSkylanderWindow}"
AttachedToVisualTree="ScanSkylanderMenuItem_AttachedToVisualTree"
Header="{ext:Locale MenuBar_Actions_ScanSkylanderButton}"
Icon="{ext:Icon fa-solid fa-dragon}"
Header="{ext:Locale MenuBarActionsScanSkylander}"
Icon="{ext:Icon fa-solid fa-cube}"
IsVisible="{Binding ShowSkylanderActions}"
InputGesture="Ctrl + S"
IsEnabled="{Binding IsSkylanderRequested}" />
<MenuItem
Command="{Binding RemoveSkylander}"
AttachedToVisualTree="RemoveSkylanderMenuItem_AttachedToVisualTree"
Header="{ext:Locale MenuBar_Actions_RemoveSkylanderButton}"
Icon="{ext:Icon fa-solid fa-dragon}"
Header="{ext:Locale MenuBarActionsRemoveSkylander}"
Icon="{ext:Icon fa-solid fa-cube}"
IsVisible="{Binding ShowSkylanderActions}"
InputGesture="Ctrl + D"
IsEnabled="{Binding HasSkylander}" />
<MenuItem
Command="{Binding SimulateWakeUpMessage}"
Header="{ext:Locale MenuBarOptionsSimulateWakeUpMessage}"
Icon="{ext:Icon fa-solid fa-sun}"
InputGesture="Ctrl + M" />
<Separator />
<MenuItem
Command="{Binding TakeScreenshot}"
Header="{ext:Locale MenuBar_Actions_TakeScreenshotButton}"
Header="{ext:Locale MenuBarFileToolsTakeScreenshot}"
Icon="{ext:Icon fa-solid fa-camera}"
InputGesture="{Binding ScreenshotKey}"
IsEnabled="{Binding IsGameRunning}" />
<MenuItem
Command="{Binding HideUi}"
Header="{ext:Locale MenuBar_Actions_HideUiButton}"
Header="{ext:Locale MenuBarFileToolsHideUi}"
Icon="{ext:Icon fa-solid fa-eye-slash}"
InputGesture="{Binding ShowUiKey}"
IsEnabled="{Binding IsGameRunning}" />
<MenuItem
Name="CheatManagerMenuItem"
Header="{ext:Locale GameListContextMenuManageCheat}"
Icon="{ext:Icon fa-solid fa-code}"
IsEnabled="{Binding IsGameRunning}" />
<Separator IsVisible="{Binding RenderDocIsAvailable}" />
<MenuItem
IsVisible="{Binding ShowStartCaptureButton}"
Command="{Binding StartRenderDocCapture}"
CommandParameter="{Binding}"
Header="{ext:Locale MenuBar_Actions_StartRenderDocCaptureButton}"
Header="{ext:Locale RenderDoc_MenuBarActions_StartCapture}"
Icon="{ext:Icon fa-solid fa-video}"
IsEnabled="{Binding IsGameRunning}" />
<MenuItem
IsVisible="{Binding ShowEndCaptureButton}"
Command="{Binding EndRenderDocCapture}"
CommandParameter="{Binding}"
Header="{ext:Locale MenuBar_Actions_EndRenderDocCaptureButton}"
Header="{ext:Locale RenderDoc_MenuBarActions_EndCapture}"
Icon="{ext:Icon fa-solid fa-video-slash}"
IsEnabled="{Binding IsGameRunning}" />
<MenuItem
IsVisible="{Binding ShowEndCaptureButton}"
Command="{Binding DiscardRenderDocCapture}"
CommandParameter="{Binding}"
Header="{ext:Locale MenuBar_Actions_DiscardRenderDocCaptureButton}"
ToolTip.Tip="{ext:Locale MenuBar_Actions_DiscardRenderDocCaptureToolTip}"
Header="{ext:Locale RenderDoc_MenuBarActions_DiscardCapture}"
ToolTip.Tip="{ext:Locale RenderDoc_MenuBarActions_DiscardCapture_ToolTip}"
Icon="{ext:Icon fa-solid fa-video-slash}"
IsEnabled="{Binding IsGameRunning}" />
</MenuItem>
<MenuItem VerticalAlignment="Center" Header="{ext:Locale MenuBar_Actions_ActionsLabel}" IsVisible="{Binding EnableNonGameRunningControls}">
<MenuItem Header="{ext:Locale MenuBar_Actions_InstallKeysLabel}" Icon="{ext:Icon fa-solid fa-key}">
<MenuItem Command="{Binding InstallKeysFromFile}" Header="{ext:Locale MenuBar_Actions_InstallKeysFromFileButton}" Icon="{ext:Icon fa-solid fa-file-code}" />
<MenuItem Command="{Binding InstallKeysFromFolder}" Header="{ext:Locale MenuBar_Actions_InstallKeysFromFolderButton}" Icon="{ext:Icon fa-solid fa-folder-closed}" />
<MenuItem VerticalAlignment="Center" Header="{ext:Locale MenuBarActions}" IsVisible="{Binding EnableNonGameRunningControls}">
<MenuItem Header="{ext:Locale MenuBarActionsInstallKeys}" Icon="{ext:Icon fa-solid fa-key}">
<MenuItem Command="{Binding InstallKeysFromFile}" Header="{ext:Locale MenuBarFileActionsInstallKeysFromFile}" Icon="{ext:Icon fa-solid fa-file-code}" />
<MenuItem Command="{Binding InstallKeysFromFolder}" Header="{ext:Locale MenuBarFileActionsInstallKeysFromFolder}" Icon="{ext:Icon fa-solid fa-folder-closed}" />
</MenuItem>
<MenuItem Header="{ext:Locale MenuBar_Actions_InstallFirmwareLabel}" Icon="{ext:Icon fa-solid fa-floppy-disk}">
<MenuItem Command="{Binding InstallFirmwareFromFile}" Header="{ext:Locale MenuBar_Actions_InstallFirmwareFromFileButton}" Icon="{ext:Icon fa-solid fa-file-code}" />
<MenuItem Command="{Binding InstallFirmwareFromFolder}" Header="{ext:Locale MenuBar_Actions_InstallFirmwareFromFolderButton}" Icon="{ext:Icon fa-solid fa-folder-closed}" />
<MenuItem Header="{ext:Locale MenuBarActionsInstallFirmware}" Icon="{ext:Icon fa-solid fa-floppy-disk}">
<MenuItem Command="{Binding InstallFirmwareFromFile}" Header="{ext:Locale MenuBarActionsInstallFirmwareFromFile}" Icon="{ext:Icon fa-solid fa-file-code}" />
<MenuItem Command="{Binding InstallFirmwareFromFolder}" Header="{ext:Locale MenuBarActionsInstallFirmwareFromDirectory}" Icon="{ext:Icon fa-solid fa-folder-closed}" />
</MenuItem>
<MenuItem Header="{ext:Locale MenuBarActionsManageFileTypes}" IsVisible="{Binding ManageFileTypesVisible}" Icon="{ext:Icon fa-solid fa-clipboard}">
<MenuItem Name="InstallFileTypesMenuItem" Header="{ext:Locale MenuBarActionsInstallFileTypes}" IsEnabled="{Binding AreMimeTypesRegistered, Converter={x:Static BoolConverters.Not}}" Icon="{ext:Icon fa-solid fa-square-plus}" />
<MenuItem Name="UninstallFileTypesMenuItem" Header="{ext:Locale MenuBarActionsUninstallFileTypes}" IsEnabled="{Binding AreMimeTypesRegistered}" Icon="{ext:Icon fa-solid fa-square-minus}" />
</MenuItem>
<Separator />
<MenuItem Header="{ext:Locale MenuBar_Actions_ToolsLabel}" Icon="{ext:Icon fa-solid fa-toolbox}">
<MenuItem Header="{ext:Locale MenuBarActionsTools}" Icon="{ext:Icon fa-solid fa-toolbox}">
<MenuItem
Name="MiiAppletMenuItem" Header="{ext:Locale MenuBar_Actions_MiiEditorButton}" Icon="{ext:Icon fa-solid fa-face-grin-wide}" />
<MenuItem Name="XciTrimmerMenuItem" Header="{ext:Locale MenuBar_Actions_XCITrimmerButton}" Icon="{ext:Icon fa-solid fa-scissors}" />
Name="MiiAppletMenuItem" Header="{ext:Locale MenuBarActionsOpenMiiEditor}" Icon="{ext:Icon fa-solid fa-face-grin-wide}" ToolTip.Tip="{ext:Locale MenuBarActionsOpenMiiEditorToolTip}" />
<MenuItem Name="XciTrimmerMenuItem" Header="{ext:Locale MenuBarActionsXCITrimmer}" Icon="{ext:Icon fa-solid fa-scissors}" />
</MenuItem>
</MenuItem>
<MenuItem VerticalAlignment="Center" Header="{ext:Locale MenuBarView}">

View File

@@ -44,6 +44,7 @@ namespace Ryujinx.Ava.UI.Views.Main
ResumeEmulationMenuItem.Command = Commands.Create(() => ViewModel.AppHost?.Resume());
StopEmulationMenuItem.Command = Commands.Create(() => ViewModel.AppHost?.ShowExitPrompt().OrCompleted());
RestartEmulationMenuItem.Command = Commands.Create(() => ViewModel.RestartEmulation());
CheatManagerMenuItem.Command = Commands.CreateSilentFail(OpenCheatManagerForCurrentApp);
InstallFileTypesMenuItem.Command = Commands.Create(InstallFileTypes);
UninstallFileTypesMenuItem.Command = Commands.Create(UninstallFileTypes);
XciTrimmerMenuItem.Command = Commands.Create(XciTrimmerView.Show);
@@ -153,7 +154,7 @@ namespace Ryujinx.Ava.UI.Views.Main
ViewModel.LoadConfigurableHotKeys();
}
public AppletMetadata MiiApplet => new(ViewModel.ContentManager, LocaleManager.Instance[LocaleKeys.MenuBar_Actions_MiiEditorButton], 0x0100000000001009);
public AppletMetadata MiiApplet => new(ViewModel.ContentManager, "miiEdit", 0x0100000000001009);
public async Task OpenMiiApplet()
{
@@ -163,6 +164,24 @@ namespace Ryujinx.Ava.UI.Views.Main
await ViewModel.LoadApplication(appData, ViewModel.IsFullScreen || ViewModel.StartGamesInFullscreen, nacpData);
}
public async Task OpenCheatManagerForCurrentApp()
{
if (!ViewModel.IsGameRunning)
return;
string name = ViewModel.AppHost.Device.Processes.ActiveApplication.ApplicationControlProperties.Title[(int)ViewModel.AppHost.Device.System.State.DesiredTitleLanguage].NameString.ToString();
await StyleableAppWindow.ShowAsync(
new CheatWindow(
Window.VirtualFileSystem,
ViewModel.AppHost.Device.Processes.ActiveApplication.ProgramIdText,
name,
ViewModel.SelectedApplication.Path)
);
ViewModel.AppHost.Device.EnableCheats();
}
private void ScanAmiiboMenuItem_AttachedToVisualTree(object sender, VisualTreeAttachmentEventArgs e)
{
if (sender is MenuItem)

View File

@@ -329,7 +329,7 @@
Margin="5, 0, 0, 0"
HorizontalAlignment="Right"
VerticalAlignment="Center"
Text="{ext:Locale StatusBar_FirmwareVersion}" />
Text="{ext:Locale StatusBarSystemVersion}" />
</StackPanel>
</Grid>
</UserControl>

View File

@@ -71,11 +71,6 @@
<TextBlock Text="{ext:Locale SettingsTabSystemUseHypervisor}"
ToolTip.Tip="{ext:Locale UseHypervisorTooltip}" />
</CheckBox>
<CheckBox
IsChecked="{Binding GCLowLatency}"
ToolTip.Tip="{ext:Locale GCLowLatencyTooltip}">
<TextBlock Text="{ext:Locale SettingsTabSystemGCLowLatency}" />
</CheckBox>
</StackPanel>
<Separator Height="1" />
<StackPanel

View File

@@ -44,7 +44,6 @@
<KeyBinding Gesture="Ctrl+R" Command="{Binding RestartEmulation}" />
<KeyBinding Gesture="Ctrl+Shift+R" Command="{Binding ReloadRenderDocApi}" />
<KeyBinding Gesture="Ctrl+Shift+C" Command="{Binding ToggleCapture}" />
<KeyBinding Gesture="Ctrl+M" Command="{Binding SimulateWakeUpMessage}" />
</Window.KeyBindings>
<Grid HorizontalAlignment="Stretch" VerticalAlignment="Stretch" RowDefinitions="*">
<helpers:OffscreenTextBox IsEnabled="False" Opacity="0" Name="HiddenTextBox" IsHitTestVisible="False" IsTabStop="False" />

View File

@@ -1,11 +0,0 @@
{
"configProperties": {
"System.GC.Concurrent": true,
"System.GC.Server": false,
"System.GC.RetainVM": true,
"System.Runtime.TieredCompilation.QuickJit": false,
"System.Runtime.TieredCompilation.QuickJitForLoops": false,
"DOTNET_ReadyToRun": false,
"DOTNET_TieredPGO": true
}
}