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8 Commits

Author SHA1 Message Date
GreemDev
60992e2545 feature: Virtual dual Joy-Con
See merge request ryubing/ryujinx!3
2025-04-07 18:15:14 -05:00
GreemDev
adae465b08 Merge branch ryujinx:master into master 2025-03-31 00:22:10 -05:00
Goodfeat
6602693477 feature: add the ability to skip profile select dialog when opening games that use it
the skip behavior is done by passing the user id of the profile you have selected in Options > Manage User Profiles.

See merge request ryubing/ryujinx!9
2025-03-30 22:29:57 -05:00
GreemDev
b76e223cc3 Merge branch ryujinx:master into master 2025-03-30 02:14:46 -05:00
GreemDev
2ea9e945ab Move locales.json to repository root under "assets" folder
See merge request ryubing/ryujinx!20
2025-03-30 02:06:04 -05:00
GreemDev
a84cc62508 Merge branch ryujinx:master into master 2025-03-30 01:21:41 -05:00
GreemDev
343de5171c Move locales.json to repository root to make it easier to find. 2025-03-30 01:21:02 -05:00
Yeager
5d8451b41a Update Swedish in locales.json 2025-03-29 20:22:23 -05:00
19 changed files with 751 additions and 19 deletions

View File

@@ -4939,7 +4939,7 @@
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"sv_SE": "Multiplikator för turboläge:",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
@@ -4964,7 +4964,7 @@
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"sv_SE": "Målvärdet för multiplikatorn i turboläget. \n\nLämna den på 200 om du är osäker.",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
@@ -4989,7 +4989,7 @@
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"sv_SE": "Turboläget är en emulatorfunktion som effektivt ökar eller sänker hastigheten när ett spel inte är känsligt för bildfrekvens.\nDu kan växla denna funktion i spelet med en snabbtangent, konfigurerbar i Ryujinx inställningar för snabbtangenter.\n\nLämna den på 200 om du är osäker.",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
@@ -5372,6 +5372,31 @@
"zh_TW": "忽略控制器小程式"
}
},
{
"ID": "SettingsTabSystemSkipUserProfilesManager",
"Translations": {
"ar_SA": "تخطي مربع حوار 'إدارة الملفات الشخصية للمستخدم'",
"de_DE": "Überspringen des Dialogs 'Benutzerprofile verwalten'",
"el_GR": "Παράκαμψη διαλόγου 'Διαχείριση Προφίλ _Χρηστών'",
"en_US": "Skip dialog 'Manage User Profiles'",
"es_ES": "Omitir el diálogo 'Gestionar perfiles de usuario'",
"fr_FR": "Ignorer le dialogue 'Gérer les profils d'utilisateurs'",
"he_IL": "דילוג על הדיאלוג 'נהל פרופילי משתמש'",
"it_IT": "Salta la finestra di dialogo 'Gestisci i profili utente'",
"ja_JP": "「ユーザプロファイルを管理」ダイアログをスキップ",
"ko_KR": "'사용자 프로필 관리' 대화 상자 건너뛰기",
"no_NO": "Hopp over dialogen 'Administrere Brukerprofiler'",
"pl_PL": "Pomiń okno dialogowe 'Zarządzaj profilami użytkowników'",
"pt_BR": "Ignorar a caixa de diálogo 'Gerenciar Perfis de Usuário'",
"ru_RU": "Пропустить диалог 'Менеджер учётных записей'",
"sv_SE": "Hoppa över dialogen 'Hantera användarprofiler'",
"th_TH": "ข้ามหน้าต่างโต้ตอบ 'จัดการโปรไฟล์ผู้ใช้งาน'",
"tr_TR": "'Kullanıcı Profillerini Yönet' iletişim kutusunu atla",
"uk_UA": "Пропустити діалог 'Керувати профілями користувачів'",
"zh_CN": "跳过对话框“管理用户账户”",
"zh_TW": "略過對話框「管理使用者設定檔」"
}
},
{
"ID": "SettingsTabGraphics",
"Translations": {
@@ -10014,7 +10039,7 @@
"pl_PL": "",
"pt_BR": "",
"ru_RU": "Enter (блок цифр)",
"sv_SE": "",
"sv_SE": "Enter (numerisk)",
"th_TH": "",
"tr_TR": "",
"uk_UA": "Enter (цифровий блок)",
@@ -11064,7 +11089,7 @@
"pl_PL": "",
"pt_BR": "",
"ru_RU": "Тачпад",
"sv_SE": "",
"sv_SE": "Pekplatta",
"th_TH": "",
"tr_TR": "",
"uk_UA": "Сенсорна панель",
@@ -16772,6 +16797,31 @@
"zh_TW": "在模擬應用程式時如果遊戲手柄中斷連線則不會顯示控制器小程式。\n\n如果不確定請保持關閉狀態。"
}
},
{
"ID": "SkipUserProfilesTooltip",
"Translations": {
"ar_SA": "",
"de_DE": "Diese Option überspringt den Dialog 'Benutzerprofile verwalten' während des Spiels und verwendet ein voreingestelltes Profil.\n\nDie Profilumschaltung finden Sie unter 'Einstellungen' - 'Benutzerprofile verwalten'. Wählen Sie das gewünschte Profil aus, bevor Sie das Spiel laden.",
"el_GR": "Αυτή η επιλογή παρακάμπτει το παράθυρο διαλόγου 'Διαχειριστής Προφίλ Χρήστη' κατά τη διάρκεια του παιχνιδιού, χρησιμοποιώντας ένα προεπιλεγμένο προφίλ.\n\nΗ εναλλαγή προφίλ βρίσκεται στις 'Ρυθμίσεις' - 'Διαχειριστής Προφίλ Χρήστη'. Επιλέξτε το επιθυμητό προφίλ πριν φορτώσετε το παιχνίδι.",
"en_US": "This option skips the 'Manage User Profiles' dialog during gameplay, using a pre-selected profile.\n\nProfile switching is found in 'Settings' - 'Manager User Profiles'. Select the desired profile before loading the game.",
"es_ES": "Esta opción omite el diálogo de 'Gestionar perfiles de usuario' durante el juego, utilizando un perfil preseleccionado.\n\nEl cambio de perfil se encuentra en 'Configuración' - 'Gestionar perfiles de usuario'. Seleccione el perfil deseado antes de cargar el juego.",
"fr_FR": "Cette option permet d'éviter le dialogue du 'Gérer les profils d'utilisateurs' pendant le jeu, en utilisant un profil pré-sélectionné.\n\nLa sélection du profil se trouve dans 'Paramètres' - 'Gérer les profils d'utilisateurs'. Sélectionnez le profil souhaité avant de charger la partie.",
"he_IL": "",
"it_IT": "Questa opzione salta la finestra di dialogo 'Gestisci i profili utente' durante il gioco, utilizzando un profilo pre-selezionato.\n\nIl cambio del profilo si trova in 'Impostazioni' - 'Gestisci i profili utente'. Seleziona il profilo desiderato prima di caricare il gioco.",
"ja_JP": "このオプションは、ゲームプレイ中に「ユーザプロファイルを管理」ダイアログをスキップし、事前に選択されたプロファイルを使用します。\n\nプロファイルの切り替えは、「設定」-「ユーザプロファイルを管理」で見つけることができます。ゲームのロード前に目的のプロファイルをを選択してください。",
"ko_KR": "이 옵션은 게임 플레이 중 '사용자 프로필 관리' 대화 상자를 건너뛰고, 미리 선택된 프로필을 사용합니다.\n\n프로필 전환은 '설정' - '사용자 프로필 관리'에서 찾을 수 있습니다. 게임 로드 전에 원하는 프로필을 선택하세요.",
"no_NO": "Dette alternativet hopper over dialogen 'Administrere Brukerprofiler' under spilling, og bruker en forhåndsvalgt profil.\n\nProfilbytte finnes i 'Innstillinger' - 'Administrer Brukerprofiler'. Velg ønsket profil før du laster spillet.",
"pl_PL": "Ta opcja pomija okno dialogowe 'Zarządzaj profilami użytkowników' podczas gry, używając wcześniej wybrany profil.\n\nPrzełączanie profili można znaleźć w 'Ustawienia' - 'Zarządzaj Profilami Użytkowników'. Wybierz żądany profil przed załadowaniem gry.",
"pt_BR": "Esta opção ignora a caixa de diálogo 'Gerenciar Perfis de Usuário' durante o jogo, usando um perfil pré-selecionado.\n\nO gerenciamento de perfis pode ser encontrado em 'Configurações' - 'Gerenciar Perfis de Usuários'. Selecione o perfil desejado antes de carregar o jogo.",
"ru_RU": "Эта опция пропускает диалоговое окно 'Менеджер учётных записей' во время игры, используя предварительно выбранный профиль.\n\nПереключение профилей можно найти в 'Параметры' - 'Менеджер учётных записей'. Выберите желаемый профиль перед загрузкой игры.",
"sv_SE": "Det här alternativet hoppar över dialogrutan 'Hantera användarprofiler' under spelet och använder en förvald profil.\n\nProfilväxling finns i 'Inställningar' - 'Hantera användarprofiler'. Välj önskad profil innan du laddar spelet.",
"th_TH": "ตัวเลือกนี้จะข้ามหน้าต่าง 'จัดการโปรไฟล์ผู้ใช้งาน' ระหว่างเล่นเกม โดยใช้โปรไฟล์ที่เลือกไว้ล่วงหน้า\n\nการสลับโปรไฟล์สามารถพบได้ใน 'ตั้งค่า' - 'จัดการโปรไฟล์ผู้ใช้งาน' เลือกโปรไฟล์ที่คุณต้องการก่อนโหลดเกม",
"tr_TR": "Bu seçenek, oyun sırasında 'Kullanıcı Profillerini Yönet' iletişim kutusunu atlar ve önceden seçilmiş bir profil kullanır.\n\nProfil değiştirme 'Seçenekler' - 'Kullanıcı Profillerini Yönet' bölümünde bulunur. Oyunu yüklemeden önce istediğiniz profili seçin.",
"uk_UA": "Ця опція пропускає діалогове вікно 'Керувати профілями користувачів' під час гри, використовуючи попередньо вибраний профіль.\n\nПеремикання профілів можна знайти в 'Налаштування' - 'Керувати профілями користувачів'. Виберіть потрібний профіль перед завантаженням гри.",
"zh_CN": "此选项跳过游戏过程中的“管理用户账户”对话框,使用预选的配置。\n\n可以在“设置” - “管理用户账户”中找到配置文件切换。 在加载游戏之前选择所需的配置文件。",
"zh_TW": "這個選項跳過遊戲過程中的「管理使用者設定檔」對話框,使用預先選取的設定。\n\n可以在「設定」-「管理使用者設定檔」中找到設定檔切換。 在載入遊戲前選擇您需要的設定檔。"
}
},
{
"ID": "GraphicsBackendThreadingTooltip",
"Translations": {
@@ -18189,7 +18239,7 @@
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"sv_SE": "{0} bilder/s ({1}ms)",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
@@ -18214,7 +18264,7 @@
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"sv_SE": "{0} bilder/s ({1}ms), Turbo ({2}%)",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
@@ -23964,7 +24014,7 @@
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"sv_SE": "Turboläge:",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
@@ -23989,7 +24039,7 @@
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"sv_SE": "Snabbtangenten för turboläge.\nKonfigurera beteendet för turboläge i Ryujinx CPU-inställningar.\n\nLämna Obunden om du är osäker.",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
@@ -24014,7 +24064,7 @@
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"sv_SE": "Endast när du trycker ner",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",

View File

@@ -15,7 +15,7 @@ namespace Ryujinx.BuildValidationTasks
{
Console.WriteLine("Running Locale Validation Task...");
string path = projectPath + "src/Ryujinx/Assets/locales.json";
string path = projectPath + "assets/locales.json";
string data;
using (StreamReader sr = new(path))

View File

@@ -1,3 +1,4 @@
using Ryujinx.Common.Logging;
using Ryujinx.SDL2.Common;
using System;
using System.Collections.Generic;
@@ -36,6 +37,7 @@ namespace Ryujinx.Input.SDL2
SDL2Driver.Instance.Initialize();
SDL2Driver.Instance.OnJoyStickConnected += HandleJoyStickConnected;
SDL2Driver.Instance.OnJoystickDisconnected += HandleJoyStickDisconnected;
SDL2Driver.Instance.OnJoyBatteryUpdated += HandleJoyBatteryUpdated;
// Add already connected gamepads
int numJoysticks = SDL_NumJoysticks();
@@ -86,19 +88,32 @@ namespace Ryujinx.Input.SDL2
private void HandleJoyStickDisconnected(int joystickInstanceId)
{
bool joyConPairDisconnected = false;
if (!_gamepadsInstanceIdsMapping.Remove(joystickInstanceId, out string id))
return;
lock (_lock)
{
_gamepadsIds.Remove(id);
if (!SDL2JoyConPair.IsCombinable(_gamepadsIds))
{
_gamepadsIds.Remove(SDL2JoyConPair.Id);
joyConPairDisconnected = true;
}
}
OnGamepadDisconnected?.Invoke(id);
if (joyConPairDisconnected)
{
OnGamepadDisconnected?.Invoke(SDL2JoyConPair.Id);
}
}
private void HandleJoyStickConnected(int joystickDeviceId, int joystickInstanceId)
{
bool joyConPairConnected = false;
if (SDL_IsGameController(joystickDeviceId) == SDL_bool.SDL_TRUE)
{
if (_gamepadsInstanceIdsMapping.ContainsKey(joystickInstanceId))
@@ -123,12 +138,30 @@ namespace Ryujinx.Input.SDL2
_gamepadsIds.Insert(joystickDeviceId, id);
else
_gamepadsIds.Add(id);
if (SDL2JoyConPair.IsCombinable(_gamepadsIds))
{
_gamepadsIds.Remove(SDL2JoyConPair.Id);
_gamepadsIds.Add(SDL2JoyConPair.Id);
joyConPairConnected = true;
}
}
OnGamepadConnected?.Invoke(id);
if (joyConPairConnected)
{
OnGamepadConnected?.Invoke(SDL2JoyConPair.Id);
}
}
}
}
private void HandleJoyBatteryUpdated(int joystickDeviceId, SDL_JoystickPowerLevel powerLevel)
{
Logger.Info?.Print(LogClass.Hid,
$"{SDL_GameControllerNameForIndex(joystickDeviceId)} power level: {powerLevel}");
}
protected virtual void Dispose(bool disposing)
{
@@ -160,6 +193,14 @@ namespace Ryujinx.Input.SDL2
public IGamepad GetGamepad(string id)
{
if (id == SDL2JoyConPair.Id)
{
lock (_lock)
{
return SDL2JoyConPair.GetGamepad(_gamepadsIds);
}
}
int joystickIndex = GetJoystickIndexByGamepadId(id);
if (joystickIndex == -1)
@@ -173,6 +214,11 @@ namespace Ryujinx.Input.SDL2
{
return null;
}
if (SDL_GameControllerName(gamepadHandle).StartsWith(SDL2JoyCon.Prefix))
{
return new SDL2JoyCon(gamepadHandle, id);
}
return new SDL2Gamepad(gamepadHandle, id);
}

View File

@@ -0,0 +1,413 @@
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Controller;
using Ryujinx.Common.Logging;
using System;
using System.Collections.Generic;
using System.Numerics;
using System.Threading;
using static SDL2.SDL;
namespace Ryujinx.Input.SDL2
{
internal class SDL2JoyCon : IGamepad
{
private bool HasConfiguration => _configuration != null;
private readonly record struct ButtonMappingEntry(GamepadButtonInputId To, GamepadButtonInputId From)
{
public bool IsValid => To is not GamepadButtonInputId.Unbound && From is not GamepadButtonInputId.Unbound;
}
private StandardControllerInputConfig _configuration;
private readonly Dictionary<GamepadButtonInputId,SDL_GameControllerButton> _leftButtonsDriverMapping = new()
{
{ GamepadButtonInputId.LeftStick , SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSTICK },
{GamepadButtonInputId.DpadUp ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_Y},
{GamepadButtonInputId.DpadDown ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_A},
{GamepadButtonInputId.DpadLeft ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_B},
{GamepadButtonInputId.DpadRight ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_X},
{GamepadButtonInputId.Minus ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_START},
{GamepadButtonInputId.LeftShoulder,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE2},
{GamepadButtonInputId.LeftTrigger,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE4},
{GamepadButtonInputId.SingleRightTrigger0,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
{GamepadButtonInputId.SingleLeftTrigger0,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
};
private readonly Dictionary<GamepadButtonInputId,SDL_GameControllerButton> _rightButtonsDriverMapping = new()
{
{GamepadButtonInputId.RightStick,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSTICK},
{GamepadButtonInputId.A,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_B},
{GamepadButtonInputId.B,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_Y},
{GamepadButtonInputId.X,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_A},
{GamepadButtonInputId.Y,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_X},
{GamepadButtonInputId.Plus,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_START},
{GamepadButtonInputId.RightShoulder,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE1},
{GamepadButtonInputId.RightTrigger,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE3},
{GamepadButtonInputId.SingleRightTrigger1,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
{GamepadButtonInputId.SingleLeftTrigger1,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSHOULDER}
};
private readonly Dictionary<GamepadButtonInputId, SDL_GameControllerButton> _buttonsDriverMapping;
private readonly Lock _userMappingLock = new();
private readonly List<ButtonMappingEntry> _buttonsUserMapping;
private readonly StickInputId[] _stickUserMapping = new StickInputId[(int)StickInputId.Count]
{
StickInputId.Unbound, StickInputId.Left, StickInputId.Right,
};
public GamepadFeaturesFlag Features { get; }
private nint _gamepadHandle;
private enum JoyConType
{
Left, Right
}
public const string Prefix = "Nintendo Switch Joy-Con";
public const string LeftName = "Nintendo Switch Joy-Con (L)";
public const string RightName = "Nintendo Switch Joy-Con (R)";
private readonly JoyConType _joyConType;
public SDL2JoyCon(nint gamepadHandle, string driverId)
{
_gamepadHandle = gamepadHandle;
_buttonsUserMapping = new List<ButtonMappingEntry>(10);
Name = SDL_GameControllerName(_gamepadHandle);
Id = driverId;
Features = GetFeaturesFlag();
// Enable motion tracking
if (Features.HasFlag(GamepadFeaturesFlag.Motion))
{
if (SDL_GameControllerSetSensorEnabled(_gamepadHandle, SDL_SensorType.SDL_SENSOR_ACCEL,
SDL_bool.SDL_TRUE) != 0)
{
Logger.Error?.Print(LogClass.Hid,
$"Could not enable data reporting for SensorType {SDL_SensorType.SDL_SENSOR_ACCEL}.");
}
if (SDL_GameControllerSetSensorEnabled(_gamepadHandle, SDL_SensorType.SDL_SENSOR_GYRO,
SDL_bool.SDL_TRUE) != 0)
{
Logger.Error?.Print(LogClass.Hid,
$"Could not enable data reporting for SensorType {SDL_SensorType.SDL_SENSOR_GYRO}.");
}
}
switch (Name)
{
case LeftName:
{
_buttonsDriverMapping = _leftButtonsDriverMapping;
_joyConType = JoyConType.Left;
break;
}
case RightName:
{
_buttonsDriverMapping = _rightButtonsDriverMapping;
_joyConType = JoyConType.Right;
break;
}
}
}
private GamepadFeaturesFlag GetFeaturesFlag()
{
GamepadFeaturesFlag result = GamepadFeaturesFlag.None;
if (SDL_GameControllerHasSensor(_gamepadHandle, SDL_SensorType.SDL_SENSOR_ACCEL) == SDL_bool.SDL_TRUE &&
SDL_GameControllerHasSensor(_gamepadHandle, SDL_SensorType.SDL_SENSOR_GYRO) == SDL_bool.SDL_TRUE)
{
result |= GamepadFeaturesFlag.Motion;
}
int error = SDL_GameControllerRumble(_gamepadHandle, 0, 0, 100);
if (error == 0)
{
result |= GamepadFeaturesFlag.Rumble;
}
return result;
}
public string Id { get; }
public string Name { get; }
public bool IsConnected => SDL_GameControllerGetAttached(_gamepadHandle) == SDL_bool.SDL_TRUE;
protected virtual void Dispose(bool disposing)
{
if (disposing && _gamepadHandle != nint.Zero)
{
SDL_GameControllerClose(_gamepadHandle);
_gamepadHandle = nint.Zero;
}
}
public void Dispose()
{
Dispose(true);
}
public void SetTriggerThreshold(float triggerThreshold)
{
}
public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
{
if (!Features.HasFlag(GamepadFeaturesFlag.Rumble))
return;
ushort lowFrequencyRaw = (ushort)(lowFrequency * ushort.MaxValue);
ushort highFrequencyRaw = (ushort)(highFrequency * ushort.MaxValue);
if (durationMs == uint.MaxValue)
{
if (SDL_GameControllerRumble(_gamepadHandle, lowFrequencyRaw, highFrequencyRaw, SDL_HAPTIC_INFINITY) !=
0)
Logger.Error?.Print(LogClass.Hid, "Rumble is not supported on this game controller.");
}
else if (durationMs > SDL_HAPTIC_INFINITY)
{
Logger.Error?.Print(LogClass.Hid, $"Unsupported rumble duration {durationMs}");
}
else
{
if (SDL_GameControllerRumble(_gamepadHandle, lowFrequencyRaw, highFrequencyRaw, durationMs) != 0)
Logger.Error?.Print(LogClass.Hid, "Rumble is not supported on this game controller.");
}
}
public Vector3 GetMotionData(MotionInputId inputId)
{
SDL_SensorType sensorType = inputId switch
{
MotionInputId.Accelerometer => SDL_SensorType.SDL_SENSOR_ACCEL,
MotionInputId.Gyroscope => SDL_SensorType.SDL_SENSOR_GYRO,
_ => SDL_SensorType.SDL_SENSOR_INVALID
};
if (!Features.HasFlag(GamepadFeaturesFlag.Motion) || sensorType is SDL_SensorType.SDL_SENSOR_INVALID)
return Vector3.Zero;
const int ElementCount = 3;
unsafe
{
float* values = stackalloc float[ElementCount];
int result = SDL_GameControllerGetSensorData(_gamepadHandle, sensorType, (nint)values, ElementCount);
if (result != 0)
return Vector3.Zero;
Vector3 value = _joyConType switch
{
JoyConType.Left => new Vector3(-values[2], values[1], values[0]),
JoyConType.Right => new Vector3(values[2], values[1], -values[0])
};
return inputId switch
{
MotionInputId.Gyroscope => RadToDegree(value),
MotionInputId.Accelerometer => GsToMs2(value),
_ => value
};
}
}
private static Vector3 RadToDegree(Vector3 rad) => rad * (180 / MathF.PI);
private static Vector3 GsToMs2(Vector3 gs) => gs / SDL_STANDARD_GRAVITY;
public void SetConfiguration(InputConfig configuration)
{
lock (_userMappingLock)
{
_configuration = (StandardControllerInputConfig)configuration;
_buttonsUserMapping.Clear();
// First update sticks
_stickUserMapping[(int)StickInputId.Left] = (StickInputId)_configuration.LeftJoyconStick.Joystick;
_stickUserMapping[(int)StickInputId.Right] = (StickInputId)_configuration.RightJoyconStick.Joystick;
switch (_joyConType)
{
case JoyConType.Left:
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftStick, (GamepadButtonInputId)_configuration.LeftJoyconStick.StickButton));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadUp, (GamepadButtonInputId)_configuration.LeftJoycon.DpadUp));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadDown, (GamepadButtonInputId)_configuration.LeftJoycon.DpadDown));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadLeft, (GamepadButtonInputId)_configuration.LeftJoycon.DpadLeft));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadRight, (GamepadButtonInputId)_configuration.LeftJoycon.DpadRight));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Minus, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonMinus));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftShoulder, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonL));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftTrigger, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonZl));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger0, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonSr));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger0, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonSl));
break;
case JoyConType.Right:
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightStick, (GamepadButtonInputId)_configuration.RightJoyconStick.StickButton));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.A, (GamepadButtonInputId)_configuration.RightJoycon.ButtonA));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.B, (GamepadButtonInputId)_configuration.RightJoycon.ButtonB));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.X, (GamepadButtonInputId)_configuration.RightJoycon.ButtonX));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Y, (GamepadButtonInputId)_configuration.RightJoycon.ButtonY));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Plus, (GamepadButtonInputId)_configuration.RightJoycon.ButtonPlus));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightShoulder, (GamepadButtonInputId)_configuration.RightJoycon.ButtonR));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightTrigger, (GamepadButtonInputId)_configuration.RightJoycon.ButtonZr));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger1, (GamepadButtonInputId)_configuration.RightJoycon.ButtonSr));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger1, (GamepadButtonInputId)_configuration.RightJoycon.ButtonSl));
break;
default:
throw new ArgumentOutOfRangeException();
}
SetTriggerThreshold(_configuration.TriggerThreshold);
}
}
public void SetLed(uint packedRgb)
{
}
public GamepadStateSnapshot GetStateSnapshot()
{
return IGamepad.GetStateSnapshot(this);
}
public GamepadStateSnapshot GetMappedStateSnapshot()
{
GamepadStateSnapshot rawState = GetStateSnapshot();
GamepadStateSnapshot result = default;
lock (_userMappingLock)
{
if (_buttonsUserMapping.Count == 0)
return rawState;
// ReSharper disable once ForeachCanBePartlyConvertedToQueryUsingAnotherGetEnumerator
foreach (ButtonMappingEntry entry in _buttonsUserMapping)
{
if (!entry.IsValid)
continue;
// Do not touch state of button already pressed
if (!result.IsPressed(entry.To))
{
result.SetPressed(entry.To, rawState.IsPressed(entry.From));
}
}
(float leftStickX, float leftStickY) = rawState.GetStick(_stickUserMapping[(int)StickInputId.Left]);
(float rightStickX, float rightStickY) = rawState.GetStick(_stickUserMapping[(int)StickInputId.Right]);
result.SetStick(StickInputId.Left, leftStickX, leftStickY);
result.SetStick(StickInputId.Right, rightStickX, rightStickY);
}
return result;
}
private static float ConvertRawStickValue(short value)
{
const float ConvertRate = 1.0f / (short.MaxValue + 0.5f);
return value * ConvertRate;
}
private JoyconConfigControllerStick<GamepadInputId, Common.Configuration.Hid.Controller.StickInputId>
GetLogicalJoyStickConfig(StickInputId inputId)
{
switch (inputId)
{
case StickInputId.Left:
if (_configuration.RightJoyconStick.Joystick ==
Common.Configuration.Hid.Controller.StickInputId.Left)
return _configuration.RightJoyconStick;
else
return _configuration.LeftJoyconStick;
case StickInputId.Right:
if (_configuration.LeftJoyconStick.Joystick ==
Common.Configuration.Hid.Controller.StickInputId.Right)
return _configuration.LeftJoyconStick;
else
return _configuration.RightJoyconStick;
}
return null;
}
public (float, float) GetStick(StickInputId inputId)
{
if (inputId == StickInputId.Unbound)
return (0.0f, 0.0f);
if (inputId == StickInputId.Left && _joyConType == JoyConType.Right || inputId == StickInputId.Right && _joyConType == JoyConType.Left)
{
return (0.0f, 0.0f);
}
(short stickX, short stickY) = GetStickXY();
float resultX = ConvertRawStickValue(stickX);
float resultY = -ConvertRawStickValue(stickY);
if (HasConfiguration)
{
var joyconStickConfig = GetLogicalJoyStickConfig(inputId);
if (joyconStickConfig != null)
{
if (joyconStickConfig.InvertStickX)
resultX = -resultX;
if (joyconStickConfig.InvertStickY)
resultY = -resultY;
if (joyconStickConfig.Rotate90CW)
{
float temp = resultX;
resultX = resultY;
resultY = -temp;
}
}
}
return inputId switch
{
StickInputId.Left when _joyConType == JoyConType.Left => (resultY, -resultX),
StickInputId.Right when _joyConType == JoyConType.Right => (-resultY, resultX),
_ => (0.0f, 0.0f)
};
}
private (short, short) GetStickXY()
{
return (
SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_LEFTX),
SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_LEFTY));
}
public bool IsPressed(GamepadButtonInputId inputId)
{
if (!_buttonsDriverMapping.TryGetValue(inputId, out var button))
{
return false;
}
return SDL_GameControllerGetButton(_gamepadHandle, button) == 1;
}
}
}

View File

@@ -0,0 +1,146 @@
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Controller;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using static SDL2.SDL;
namespace Ryujinx.Input.SDL2
{
internal class SDL2JoyConPair(IGamepad left, IGamepad right) : IGamepad
{
private StandardControllerInputConfig _configuration;
private readonly StickInputId[] _stickUserMapping =
[
StickInputId.Unbound,
StickInputId.Left,
StickInputId.Right
];
public GamepadFeaturesFlag Features => (left?.Features ?? GamepadFeaturesFlag.None) |
(right?.Features ?? GamepadFeaturesFlag.None);
public const string Id = "JoyConPair";
string IGamepad.Id => Id;
public string Name => "* Nintendo Switch Joy-Con (L/R)";
public bool IsConnected => left is { IsConnected: true } && right is { IsConnected: true };
public void Dispose()
{
left?.Dispose();
right?.Dispose();
}
public GamepadStateSnapshot GetMappedStateSnapshot()
{
return GetStateSnapshot();
}
public Vector3 GetMotionData(MotionInputId inputId)
{
return inputId switch
{
MotionInputId.Accelerometer or
MotionInputId.Gyroscope => left.GetMotionData(inputId),
MotionInputId.SecondAccelerometer => right.GetMotionData(MotionInputId.Accelerometer),
MotionInputId.SecondGyroscope => right.GetMotionData(MotionInputId.Gyroscope),
_ => Vector3.Zero
};
}
public GamepadStateSnapshot GetStateSnapshot()
{
return IGamepad.GetStateSnapshot(this);
}
public (float, float) GetStick(StickInputId inputId)
{
return inputId switch
{
StickInputId.Left => left.GetStick(StickInputId.Left),
StickInputId.Right => right.GetStick(StickInputId.Right),
_ => (0, 0)
};
}
public bool IsPressed(GamepadButtonInputId inputId)
{
return left.IsPressed(inputId) || right.IsPressed(inputId);
}
public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
{
if (lowFrequency != 0)
{
right.Rumble(lowFrequency, lowFrequency, durationMs);
}
if (highFrequency != 0)
{
left.Rumble(highFrequency, highFrequency, durationMs);
}
if (lowFrequency == 0 && highFrequency == 0)
{
left.Rumble(0, 0, durationMs);
right.Rumble(0, 0, durationMs);
}
}
public void SetConfiguration(InputConfig configuration)
{
left.SetConfiguration(configuration);
right.SetConfiguration(configuration);
}
public void SetLed(uint packedRgb)
{
}
public void SetTriggerThreshold(float triggerThreshold)
{
left.SetTriggerThreshold(triggerThreshold);
right.SetTriggerThreshold(triggerThreshold);
}
public static bool IsCombinable(List<string> gamepadsIds)
{
(int leftIndex, int rightIndex) = DetectJoyConPair(gamepadsIds);
return leftIndex >= 0 && rightIndex >= 0;
}
private static (int leftIndex, int rightIndex) DetectJoyConPair(List<string> gamepadsIds)
{
var gamepadNames = gamepadsIds.Where(gamepadId => gamepadId != Id)
.Select((_, index) => SDL_GameControllerNameForIndex(index)).ToList();
int leftIndex = gamepadNames.IndexOf(SDL2JoyCon.LeftName);
int rightIndex = gamepadNames.IndexOf(SDL2JoyCon.RightName);
return (leftIndex, rightIndex);
}
public static IGamepad GetGamepad(List<string> gamepadsIds)
{
(int leftIndex, int rightIndex) = DetectJoyConPair(gamepadsIds);
if (leftIndex == -1 || rightIndex == -1)
{
return null;
}
nint leftGamepadHandle = SDL_GameControllerOpen(leftIndex);
nint rightGamepadHandle = SDL_GameControllerOpen(rightIndex);
if (leftGamepadHandle == nint.Zero || rightGamepadHandle == nint.Zero)
{
return null;
}
return new SDL2JoyConPair(new SDL2JoyCon(leftGamepadHandle, gamepadsIds[leftIndex]),
new SDL2JoyCon(rightGamepadHandle, gamepadsIds[rightIndex]));
}
}
}

View File

@@ -269,10 +269,12 @@ namespace Ryujinx.Input.HLE
if (motionConfig.MotionBackend != MotionInputBackendType.CemuHook)
{
_leftMotionInput = new MotionInput();
_rightMotionInput = new MotionInput();
}
else
{
_leftMotionInput = null;
_rightMotionInput = null;
}
}
@@ -301,7 +303,20 @@ namespace Ryujinx.Input.HLE
if (controllerConfig.ControllerType == ConfigControllerType.JoyconPair)
{
_rightMotionInput = _leftMotionInput;
if (gamepad.Id == "JoyConPair")
{
Vector3 rightAccelerometer = gamepad.GetMotionData(MotionInputId.SecondAccelerometer);
Vector3 rightGyroscope = gamepad.GetMotionData(MotionInputId.SecondGyroscope);
rightAccelerometer = new Vector3(rightAccelerometer.X, -rightAccelerometer.Z, rightAccelerometer.Y);
rightGyroscope = new Vector3(rightGyroscope.X, -rightGyroscope.Z, rightGyroscope.Y);
_rightMotionInput.Update(rightAccelerometer, rightGyroscope, (ulong)PerformanceCounter.ElapsedNanoseconds / 1000, controllerConfig.Motion.Sensitivity, (float)controllerConfig.Motion.GyroDeadzone);
}
else
{
_rightMotionInput = _leftMotionInput;
}
}
}
}
@@ -336,6 +351,7 @@ namespace Ryujinx.Input.HLE
// Reset states
State = default;
_leftMotionInput = null;
_rightMotionInput = null;
}
}

View File

@@ -21,5 +21,17 @@ namespace Ryujinx.Input
/// </summary>
/// <remarks>Values are in degrees</remarks>
Gyroscope,
/// <summary>
/// Second accelerometer.
/// </summary>
/// <remarks>Values are in m/s^2</remarks>
SecondAccelerometer,
/// <summary>
/// Second gyroscope.
/// </summary>
/// <remarks>Values are in degrees</remarks>
SecondGyroscope
}
}

View File

@@ -31,8 +31,13 @@ namespace Ryujinx.SDL2.Common
private uint _refereceCount;
private Thread _worker;
private const uint SDL_JOYBATTERYUPDATED = 1543;
public event Action<int, int> OnJoyStickConnected;
public event Action<int> OnJoystickDisconnected;
public event Action<int, SDL_JoystickPowerLevel> OnJoyBatteryUpdated;
private ConcurrentDictionary<uint, Action<SDL_Event>> _registeredWindowHandlers;
@@ -143,6 +148,10 @@ namespace Ryujinx.SDL2.Common
OnJoystickDisconnected?.Invoke(evnt.cbutton.which);
}
else if ((uint)evnt.type == SDL_JOYBATTERYUPDATED)
{
OnJoyBatteryUpdated?.Invoke(evnt.cbutton.which, (SDL_JoystickPowerLevel)evnt.user.code);
}
else if (evnt.type is SDL_EventType.SDL_WINDOWEVENT or SDL_EventType.SDL_MOUSEBUTTONDOWN or SDL_EventType.SDL_MOUSEBUTTONUP)
{
if (_registeredWindowHandlers.TryGetValue(evnt.window.windowID, out Action<SDL_Event> handler))

View File

@@ -154,7 +154,7 @@ namespace Ryujinx.Ava.Common.Locale
{
Dictionary<LocaleKeys, string> localeStrings = new();
_localeData ??= EmbeddedResources.ReadAllText("Ryujinx/Assets/locales.json")
_localeData ??= EmbeddedResources.ReadAllText("Ryujinx/Assets/Locale.json")
.Into(it => JsonHelper.Deserialize(it, LocalesJsonContext.Default.LocalesJson));
foreach (LocalesEntry locale in _localeData.Value.Locales)

View File

@@ -150,7 +150,10 @@ namespace Ryujinx.Headless
if (NeedsOverride(nameof(IgnoreControllerApplet)))
IgnoreControllerApplet = configurationState.System.IgnoreControllerApplet;
if (NeedsOverride(nameof(SkipUserProfilesManager)))
SkipUserProfilesManager = configurationState.System.SkipUserProfilesManager;
return;
bool NeedsOverride(string argKey) => originalArgs.None(arg => arg.TrimStart('-').EqualsIgnoreCase(OptionName(argKey)));
@@ -414,6 +417,9 @@ namespace Ryujinx.Headless
[Option("ignore-controller-applet", Required = false, Default = false, HelpText = "Enable ignoring the controller applet when your game loses connection to your controller.")]
public bool IgnoreControllerApplet { get; set; }
[Option("skip-user-profiles-manager", Required = false, Default = false, HelpText = "Enable skips the Profiles Manager popup during gameplay. Select the desired profile before starting the game")]
public bool SkipUserProfilesManager { get; set; }
// Values
[Value(0, MetaName = "input", HelpText = "Input to load.", Required = true)]

View File

@@ -154,7 +154,9 @@
<EmbeddedResource Include="..\..\docs\compatibility.csv" LogicalName="RyujinxGameCompatibilityList">
<Link>Assets\RyujinxGameCompatibility.csv</Link>
</EmbeddedResource>
<EmbeddedResource Include="Assets\locales.json" />
<EmbeddedResource Include="..\..\assets\locales.json">
<Link>Assets\Locale.json</Link>
</EmbeddedResource>
<EmbeddedResource Include="Assets\Styles\Styles.xaml" />
<EmbeddedResource Include="Assets\Icons\Controller_JoyConLeft.svg" />
<EmbeddedResource Include="Assets\Icons\Controller_JoyConPair.svg" />
@@ -173,6 +175,6 @@
<EmbeddedResource Include="Assets\UIImages\Logo_Ryujinx_AntiAlias.png" />
</ItemGroup>
<ItemGroup>
<AdditionalFiles Include="Assets\locales.json" />
<AdditionalFiles Include="..\..\assets\locales.json" />
</ItemGroup>
</Project>

View File

@@ -15,7 +15,7 @@ namespace Ryujinx.Ava.Systems.Configuration
/// <summary>
/// The current version of the file format
/// </summary>
public const int CurrentVersion = 68;
public const int CurrentVersion = 69;
/// <summary>
/// Version of the configuration file format
@@ -187,6 +187,11 @@ namespace Ryujinx.Ava.Systems.Configuration
/// </summary>
public bool IgnoreApplet { get; set; }
/// <summary>
/// Skip user profiles manager dialog during gameplay(the used profile in the configuration will be selected)
/// </summary>
public bool SkipUserProfiles { get; set; }
/// <summary>
/// Enables or disables save window size, position and state on close.
/// </summary>

View File

@@ -103,6 +103,7 @@ namespace Ryujinx.Ava.Systems.Configuration
System.DramSize.Value = cff.DramSize;
System.IgnoreMissingServices.Value = cff.IgnoreMissingServices;
System.IgnoreControllerApplet.Value = cff.IgnoreApplet;
System.SkipUserProfilesManager.Value = cff.SkipUserProfiles;
System.UseHypervisor.Value = cff.UseHypervisor;
UI.GuiColumns.FavColumn.Value = shouldLoadFromFile ? cff.GuiColumns.FavColumn : UI.GuiColumns.FavColumn.Value;
@@ -459,7 +460,8 @@ namespace Ryujinx.Ava.Systems.Configuration
TurboMode = Key.Unbound,
TurboModeWhileHeld = false
};
})
}),
(69, static cff => cff.SkipUserProfiles = false)
);
}
}

View File

@@ -395,6 +395,11 @@ namespace Ryujinx.Ava.Systems.Configuration
/// </summary>
public ReactiveObject<bool> IgnoreControllerApplet { get; private set; }
/// <summary>
/// Skip User Profiles Manager
/// </summary>
public ReactiveObject<bool> SkipUserProfilesManager { get; private set; }
/// <summary>
/// Uses Hypervisor over JIT if available
/// </summary>
@@ -445,6 +450,8 @@ namespace Ryujinx.Ava.Systems.Configuration
IgnoreMissingServices.LogChangesToValue(nameof(IgnoreMissingServices));
IgnoreControllerApplet = new ReactiveObject<bool>();
IgnoreControllerApplet.LogChangesToValue(nameof(IgnoreControllerApplet));
SkipUserProfilesManager = new ReactiveObject<bool>();
SkipUserProfilesManager.LogChangesToValue(nameof(SkipUserProfilesManager));
AudioVolume = new ReactiveObject<float>();
AudioVolume.LogChangesToValue(nameof(AudioVolume));
UseHypervisor = new ReactiveObject<bool>();

View File

@@ -82,6 +82,7 @@ namespace Ryujinx.Ava.Systems.Configuration
DramSize = System.DramSize,
IgnoreMissingServices = System.IgnoreMissingServices,
IgnoreApplet = System.IgnoreControllerApplet,
SkipUserProfiles = System.SkipUserProfilesManager,
UseHypervisor = System.UseHypervisor,
GuiColumns = new GuiColumns
{
@@ -206,6 +207,7 @@ namespace Ryujinx.Ava.Systems.Configuration
System.DramSize.Value = MemoryConfiguration.MemoryConfiguration4GiB;
System.IgnoreMissingServices.Value = false;
System.IgnoreControllerApplet.Value = false;
System.SkipUserProfilesManager.Value = false;
System.UseHypervisor.Value = true;
Multiplayer.LanInterfaceId.Value = "0";
Multiplayer.Mode.Value = MultiplayerMode.Disabled;

View File

@@ -3,6 +3,7 @@ using Avalonia.Controls;
using Avalonia.Input;
using FluentAvalonia.UI.Controls;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Systems.Configuration;
using Ryujinx.Ava.UI.Controls;
using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.ViewModels;
@@ -78,6 +79,13 @@ namespace Ryujinx.Ava.UI.Applet
public static async Task<(UserId Id, bool Result)> ShowInputDialog(ProfileSelectorDialogViewModel viewModel)
{
if (ConfigurationState.Instance.System.SkipUserProfilesManager)
{
UserId defaultId = viewModel.SelectedUserId;
return (defaultId, true);
}
ContentDialog contentDialog = new()
{
Title = LocaleManager.Instance[LocaleKeys.UserProfileWindowTitle],

View File

@@ -133,6 +133,7 @@ namespace Ryujinx.Ava.UI.ViewModels
public bool EnableDiscordIntegration { get; set; }
public bool ShowConfirmExit { get; set; }
public bool IgnoreApplet { get; set; }
public bool SkipUserProfiles { get; set; }
public bool RememberWindowState { get; set; }
public bool ShowOldUI { get; set; }
public int HideCursor { get; set; }
@@ -606,6 +607,7 @@ namespace Ryujinx.Ava.UI.ViewModels
DramSize = config.System.DramSize;
IgnoreMissingServices = config.System.IgnoreMissingServices;
IgnoreApplet = config.System.IgnoreControllerApplet;
SkipUserProfiles = config.System.SkipUserProfilesManager;
// CPU
EnablePptc = config.System.EnablePtc;
@@ -709,6 +711,7 @@ namespace Ryujinx.Ava.UI.ViewModels
config.System.DramSize.Value = DramSize;
config.System.IgnoreMissingServices.Value = IgnoreMissingServices;
config.System.IgnoreControllerApplet.Value = IgnoreApplet;
config.System.SkipUserProfilesManager.Value = SkipUserProfiles;
// CPU
config.System.EnablePtc.Value = EnablePptc;

View File

@@ -76,7 +76,7 @@ namespace Ryujinx.Ava.UI.Views.Main
private static IEnumerable<MenuItem> GenerateLanguageMenuItems()
{
const string LocalePath = "Ryujinx/Assets/locales.json";
const string LocalePath = "Ryujinx/Assets/Locale.json";
string languageJson = EmbeddedResources.ReadAllText(LocalePath);

View File

@@ -328,6 +328,11 @@
ToolTip.Tip="{ext:Locale SettingsTabSystemEnableCustomVSyncIntervalTooltip}">
<TextBlock Text="{ext:Locale SettingsTabSystemEnableCustomVSyncInterval}" />
</CheckBox>
<CheckBox
IsChecked="{Binding SkipUserProfiles}"
ToolTip.Tip="{ext:Locale SkipUserProfilesTooltip}">
<TextBlock Text="{ext:Locale SettingsTabSystemSkipUserProfilesManager}" />
</CheckBox>
</StackPanel>
</StackPanel>
</Border>