_Neo_ b72990bf53 UI: Actions Menu (Part 3 of 4) → Amiibo & Skylanders (#158)
Ayyyy, welcome to the UI: Actions Menu → Amiibo & Skylanders PR!

WOOOOO!!!!

This is the third PR in a series aimed at delivering the largest overhaul and improvements to the `Actions` menu yet.

This PR introduces visual and functionality improvements to the two `Scan Amiibo` options, as well as improving `Scan Skylanders`.

### GENERAL
* **Renamed:** Open Mii Applet → Open Mii Editor in `MainMenuBarView.axaml.cs`

### LOCALISATION
* **Fractured:** More locales
    * `Amiibo.json` - all UI-related locales to the `Scan Amiibo` window
    * `Common_Buttons.json` - all locales related to buttons
    * `Common_FilePicker.json` - all locales related to the file picker that are implemented in many places
    * `Dialog_Amiibo.json` - all Amiibo dialogs
    * `Dialog_Skylanders.json` - all Skylander dialogs
* **Removed:** Some weird duplicated locales (they appeared after some sort of rebase, but they were few)

**NOTE:** `Common_Buttons.json` and `Common_FilePicker.json` were not fully populated, but many more locales will be added and cleaned up in future PRs.

### SCAN AMIIBO (WINDOW)
* **Improved:** The UI
    * The UI now more cleanly utilises both Normal and Flush Controls.
    * All buttons have been moved to the top row and features a whole lot more updates (read below).
* **Reworded:** `Hack: Random UUID Tag` → `Use Random UUID`
    * The option is inherently already a hack/workaround, therefore, having "Hack" is not necessary. It is also implied that it's a tag.
* **Implemented:** [Feature Request #271](https://github.com/Ryubing/Issues/issues/271)
    * The feature request is for the ability to pause emulation while navigating the `Scan Amiibo` window (so as to reduce/remove timeouts) and for an Amiibo "name" sorting feature. You asked, we deliver!
    * **Pause Emulation:**
        * The top row now features a "setting" button dropdown, which houses `Use Random UUID` and `Pause Emulation While Scanning`
            * Note: Both options were moved to a button dropdown so as to not have to increase window size by a 1000x
        * `Pause Emulation While Scanning` is a dynamic, real-time implementation.
            * By default, the checkbox is not checked.
            * When it's checked, emulation _instantly_ pauses for the duration while the window is open. Pressing "Scan Amiibo" or "Cancel" resumes emulation. Reopening the window pauses the emulation instantly as well.
            * This setting persists both while in-game and upon restarting Ryujinx, so users don't have to constantly go back and check the option again.
            * Additionally, this feature has been propagated to `Scan Amiibo (BIN)`. Perhaps some users would also want emulation to pause while scanning via BIN, so if the checkbox is checked, it'll pause emulation when the file picker is open as well.
    * **Sorting & Search:**
        * Additionally, implemented a simple "sort by name", in ascending and descending order.
        * Added a search bar (related to the change below) to help with searching through the long Amiibo list.
        * Search is semi-alphabetical, semi-series based. If I want to search for Samus Amiibo, then if I type "Samus", it'll first show Dark Samus, as it appears in a series earlier in the list. This behaviour can be modified to just be alphabetical, but it is also more categorisation.
* **Modified & Renamed:** `Show Incompatible Amiibo` → `Show All Amiibo`
    * Pressing `Show Incompatible Amiibo` would display all Amiibo available, so the option was renamed.
    * The option now forces all Amiibo to appear in a list, without a preselected series. Unchecked the option restores original behaviour by breaking down Amiibo by their series (and only those directly compatible with the game).
* **Removed:** Series label
    * It's clear that it's an Amiibo series.
* **Fixed:** Amiibo Usage visual structure
    * When an Amiibo had multiple in-game usages (multiple purposes), they would all be squished together with no spaces in between them, reducing readability.
    * Now, they are all separated and given an extra line between each usage.
    * Additionally, fixed "Unknown" text position as well by giving it another extra empty line.
* **Renamed:** Writeable to Usage (Can Save Data)
    * Usage and Usage (Can Save Data) are separate strings because some languages must add space before or after the colon
* **Fixed:** Sometimes incorrect Amiibo images could be shown when pressing `Show Incompatible Amiibo`/`Show All Amiibo` in certain instances.
    * Sometimes = pressing the checkbox 10 or 20...maybe 30 times in a row (I pressed it a lot!)
* **Reworded:** Cabinet Dialog strings
    * Cabinet Dialog is the dialog that appears when you want to rename your Amiibo. Previously, the options didn't reflect the actual window and what they were asking the user, but now clearly tell the user that they are renaming their Amiibo, and when the dialog prompts the user to scan their amiibo again.

### SCAN AMIIBO (BIN)
* **Renamed:** `Scan Amiibo (.BIN)` to `Scan Amiibo (BIN)` to be similar to `Install Keys` > `KEYS` and similar menu items
* **Adjusted:** File picker title when loading Amiibo from BIN to...literally tell the user what to select and what will happen (similar to `Install Firmware` and `Install Keys` file picker titles)

### SCAN/REMOVE SKYLANDER
* **Merged:** `Scan Skylander` and `Remove Skylander`
    * Instead of having two separate buttons, let's have one button that actively updates state. Instead of using two shortcuts, it now uses one, and the label updates based on whether the game is asking to `Scan Skylander` or whether you can `Remove Skylander`.
* **Fixed:** `Scan Skylander`/`Remove Skylander` were not visible properly
    * Initial implementation only displayed the menu options/buttons when a particular Skylander Imaginators game was being played (i.e. specific ID)
    * While there is only one Skylander game on the Switch, the game has been distributed in multiple regions under different game IDs and has different languages. People who owned Skylander Imaginators with a 0100ccc0002e6000 ID could use this feature and _nobody else._
    * This has now been fixed by allowing those options to be visible at all times, regardless of the game
        * For Skylander games, this is not an issue because the backend implementation for scanning/removing a skylander is the same (tested)
        * For other games, then it doesn't matter since the feature is not used, but it will let users know the feature exists, in case they wished to previously play the game, but couldn't due to the missing backend.
* **Renamed:** Skylander functions and methods
    * You don't open a window (like Scan Amiibo) but you open a file picker.
* **Fixed:** Inconsistent button state and shortcut update
    * This was a bug in the previous implementation as well - you couldn't scan/remove skylander with the keyboard shortcut unless you opened the `Actions` menu (and only then would the shortcut register). This has been fixed.

As such...Skylanders Imaginators are now **Playable**! Updated the entry and added another game ID.

_If there are any features or changes that you wish to be implemented, please comment down below and I'll be happy to accommodate!_

Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/158
2026-07-06 14:36:00 +00:00
2022-12-02 15:22:21 +01:00
2019-10-12 23:48:31 -03:00
2026-04-11 23:16:35 +00:00
2026-06-04 09:04:55 +00:00
2026-04-22 21:39:57 +00:00
2024-10-25 08:36:41 -05:00

Ryujinx

Ryujinx

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Ryujinx is an open-source Nintendo Switch emulator, originally created by gdkchan, written in C#. This emulator aims at providing excellent accuracy and performance, a user-friendly interface and consistent builds. It was written from scratch and development on the project began in September 2017. Ryujinx is available on a self-managed modified Forgejo instance under the MIT license.

On October 1st 2024, Ryujinx was discontinued as the creator was forced to abandon the project.
This fork is intended to be a QoL uplift for existing Ryujinx users.
This is not a Ryujinx revival project. This is not a Phoenix project.
Guides and documentation can be found on the Wiki tab.

Ryujinx example

Usage

To run this emulator, your PC must be equipped with at least:

  • 8GiB of RAM
  • 6 cores
  • A GPU released within the last 10 years.
  • OpenGL 4.6 | Vulkan 1.4
  • Windows 10 version 20H1 | macOS Big Sur (Apple Silicon)

Failing to meet these requirements may result in a poor gameplay experience or unexpected crashes.

Latest build

Stable builds are made every so often, based on the master branch, that then gets put into the releases you know and love. These stable builds exist so that the end user can get a more enjoyable and stable experience. They are released every month or so, to ensure consistent updates, while not being an annoying amount of individual updates to download over the course of that month.

You can find the stable releases here.

Canary builds are compiled automatically for each commit on the master branch. While we strive to ensure optimal stability and performance prior to pushing an update, these builds may be unstable or completely broken. These canary builds are only recommended for experienced users.

You can find the canary releases here.

Documentation

If you are planning to contribute or just want to learn more about this project please read through our documentation.

Features

  • Audio

    Audio output is entirely supported, audio input (microphone) isn't supported. We use C# wrappers for OpenAL, and SDL3 & libsoundio as fallbacks.

  • CPU

    The CPU emulator, ARMeilleure, emulates an ARMv8 CPU and currently has support for most 64-bit ARMv8 and some of the ARMv7 (and older) instructions, including partial 32-bit support. It translates the ARM code to a custom IR, performs a few optimizations, and turns that into x86 code. There are three memory manager options available depending on the user's preference, leveraging both software-based (slower) and host-mapped modes (much faster). The fastest option (host, unchecked) is set by default. Ryujinx also features an optional Profiled Persistent Translation Cache, which essentially caches translated functions so that they do not need to be translated every time the game loads. The net result is a significant reduction in load times (the amount of time between launching a game and arriving at the title screen) for nearly every game. NOTE: This feature is enabled by default in the Options menu > System tab. You must launch the game at least twice to the title screen or beyond before performance improvements are unlocked on the third launch! These improvements are permanent and do not require any extra launches going forward.

  • GPU

    The GPU emulator emulates the Switch's Maxwell GPU using either the OpenGL (version 4.5 minimum), Vulkan, or Metal (via MoltenVK) APIs through a custom build of OpenTK or Silk.NET respectively. There are currently six graphics enhancements available to the end user in Ryujinx: Disk Shader Caching, Resolution Scaling, Anti-Aliasing, Scaling Filters (including FSR), Anisotropic Filtering and Aspect Ratio Adjustment. These enhancements can be adjusted or toggled as desired in the GUI.

  • Input

    We currently have support for keyboard, mouse, touch input, Joy-Con input support, and nearly all controllers. Motion controls are natively supported in most cases; for dual-JoyCon motion support, DS4Windows or BetterJoy are currently required. In all scenarios, you can set up everything inside the input configuration menu.

  • DLC & Modifications

    Ryujinx is able to manage add-on content/downloadable content through the GUI. Mods (romfs, exefs, and runtime mods such as cheats) are also supported; the GUI contains a shortcut to open the respective mods folder for a particular game.

  • Configuration

    The emulator has settings for enabling or disabling some logging, remapping controllers, and more. You can configure all of them through the graphical interface or manually through the config file, Config.json, found in the Ryujinx data folder which can be accessed by clicking Open Ryujinx Folder under the File menu in the GUI.

License

This software is licensed under the terms of the MIT license. This project makes use of code authored by the libvpx project, licensed under BSD and the ffmpeg project, licensed under LGPLv3. See LICENSE.txt and THIRDPARTY.md for more details.

Credits

  • LibHac is used for our file-system.
  • AmiiboAPI is used in our Amiibo emulation.
  • ldn_mitm is used for one of our available multiplayer modes.
  • ShellLink is used for Windows shortcut generation.
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