Discord RPC grammatical changes (#139)

Adjusted wording used in Discord RPC for clarity.

Co-authored-by: Allie <barstaxjolster@gmail.com>
Co-authored-by: sh0inx <randomgirlisweird@gmail.com>
Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/139
This commit is contained in:
AllieNeedsSleep
2026-06-14 22:13:59 +00:00
committed by sh0inx
parent 223f20868a
commit e9c71a0a69
2 changed files with 4 additions and 4 deletions

View File

@@ -46,7 +46,7 @@ namespace Ryujinx.Ava.Systems
LargeImageText = TruncateToByteLength(_description)
},
Details = "Main Menu",
State = "Idling",
State = "Waiting",
Timestamps = EmulatorStartedAt
};

View File

@@ -1069,7 +1069,6 @@ namespace Ryujinx.Ava.Systems.PlayReport
_ => FormattedValue.ForceReset
};
private static FormattedValue TomodachiLifeLTD_Status(SingleValue value)
{
MessagePackObject messagePackObject = value.Matched.PackedValue;
@@ -1077,8 +1076,9 @@ namespace Ryujinx.Ava.Systems.PlayReport
int miiCount = messagePackObjectDictionary["MiiNum"].AsInt32();
int fountainLevel = messagePackObjectDictionary["FountainLevel"].AsInt32();
return $"Looking after {"Mii".ToQuantity(miiCount)}, with an island level of {fountainLevel}";
// Fountain Level should be kept consistent throughout code, so I basically made sure of it
return $"Looking after {"Mii".ToQuantity(miiCount)}, with a fountain level of {fountainLevel}";
}
private static FormattedValue AnimalCrossingNewHorizons_AppCommon(SingleValue value)