Commit Graph

192 Commits

Author SHA1 Message Date
_Neo_
223f20868a UI: File Menu → General Improvements (#127)
Ayyyy, welcome to the UI: File Menu → General Improvements PR!

Wooo, we progressing smoothly!

This PR introduces small visual and "feature" improvements to the `File` menu.

### LOCALISATION:
* **Fractured:** More locales:
    * `Dialog_ContentLoading.json` - content loading dialogs (Updates/DLC)
    * `Dialog_FileTypeAssociations` - file association dialogs
    * `Dialog_FileMenu` - File menu dialog strings (complements `MenuBar_File.json`)
* **Added:** Additional entires to `Error.json`
* **Populated:** `MenuBar_File.json`

### FILE MENU:
* **Added:** Keyboard shortcuts to `Load Application` and `Load Unpacked Game`
    * Cmd + O/Ctrl + O and Cmd + Shift + O/Ctrl + Shift + O for macOS and other OS, respectively.
    * While many users rely on autoloaded game directories, manually opening content remains a common workflow (for those that don't rely on autoload directories).
* **Merged:** `Load Title Updates` and `Load DLC` → `Load Updates/DLC`
    * Both actions follow the same workflow: selecting one or more directories and allowing Ryujinx to load the content.
    * To reduce redundancy, they have been consolidated into a single menu item that loads both Updates and DLC simultaneously, mirroring the behavior of the existing autoload functionality.
    * As part of this change, Title Updates has been simplified to Updates for consistency with the rest of the UI. The remaining reference in the Game List context menu has also been updated from `Manage Title Updates` to `Manage Updates`.
* **Added/Updated:** File picker titles for content loading actions
    * `Load Application`: Select a Switch application file to load
    * `Load Unpacked Game`: Select a folder containing an unpacked Switch application to load
    * `Load Updates/DLC`: Select one or more folders to bulk load updates and DLC from
* **Improved:** `Associate File Types` and `Remove File Type Associations` (initially moved to the `File` menu in #42)
    * These options were previously nested under `Manage File Types` and exposed as `Install File Types` and `Uninstall File Types`. The submenu added unnecessary navigation, while the action names did not clearly communicate their purpose.
    * The two actions have been replaced with a single dynamic menu item, whose displayed and performed action updates based on the current association state. The respective icons have been added as well (imported namespace Projektanker.Icons to allow for dynamic switching):
        * Link → `Associate File Types`
        * Link-Slash →`Remove File Type Associations`
    * A tooltip has also been added to clarify the action being performed.
    * This option is only usable when a game is not running (why associate file types when running a game? Play the game!)
    * **Note:** These options are only available on Windows and Linux. macOS already provides robust per‑file “Open With” handling, so a custom association system isn’t necessary. Support can be added later if needed, but current macOS limitations in Ryujinx prevent certain behaviors; these will be addressed in future PRs.
* **Updated:** Menu Icons
    * Several icons have been updated to better reflect their associated actions and improve consistency throughout the menu:
        * `Load Updates/DLC...` now uses a single Inbox Tray icon instead of separate Update and DLC icons.
        * `Open Ryujinx Folder`, `Open Logs Folder`, and `Open Screenshots Folder` now share the same folder icon, as all three actions ultimately open a folder/directory.
        * `Exit` is now an Exit icon (arrow-right-from-bracket) instead of a Power button.

### OTHER:
* **Improved:** `Load Updates/DLC` dialog messages
    * Existing dialog messages were longer than necessary and included terms such as "missing" updates and "new" DLC.
    * These messages have been simplified and standardized:
        * Updates Added: {0} or Updates Removed: {0}
        * DLC Added: {0} or DLC Removed: {0}

_If there are any features or changes that you wish to be implemented, please comment down below and I'll be happy to accommodate!_

A GIGANTIC, ENORMOUSE HUUUUUUGEE thank you to @Babib3l for testing this and ensuring the commands work! WOOOOO!!!

Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/127
2026-06-14 19:47:20 +00:00
awesomeangotti
963f024838 Discord Rich Presence: Miitopia (#129)
Hello and welcome to my PR that adds discord rich presence stuff from play reports generated by Miitopia.

The following items are tracked and displayed:
Main menu (for booting game)
MII Selector (from main menu)
Region (Game stage based)
Gold (Only updates at start of game play due to lack of play reports generated after loading into world)

As a bonus, I will be exporting the title icon for discord rich presence images and providing the title ID so it can be added to rich presence images. (See bottom of my message)

Examples of current rich presence messages:

At Greenhorne (Starting area)
![image](/attachments/663acf62-2149-4e69-a68d-94c107876182)

After defeating final boss
![image](/attachments/52363124-742b-4214-8b69-f8043ae382bc)

Rich presence image and titleID:

titleID: 01003da010e8a000

![01003da010e8a000](/attachments/952d9218-9b99-4d55-929e-d3c48dcf87a4)

Co-authored-by: Awesomeangotti <143439211+Awesomeangotti@users.noreply.github.com>
Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/129
2026-06-14 17:32:12 +00:00
Babib3l
fb7c1fde11 Input: Refactor Keyboard Handling To Use Physical Keys (#13)
This PR refactors keyboard handling to use physical key mappings for all gameplay input, ensuring controls remain consistent across different OS keyboard layouts.
I'd like to give out an ENORMOUS thank you to @Neo for his very generous help on getting MacOS caps lock behaviour working, but as well for taking the time for extensive testing, planning and discussions, and finally for writing this PR message :) Keep being awsome pal 👊

### New Features :
* **New**: Gameplay input now uses physical key positions instead of OS layouts, ensuring the same physical key triggers the same action across keyboard layouts.
    * Key rebinding stores physical keys and config compatibility is preserved, with physical keys now the primary gameplay‑binding format.
    * Physical‑key model is now consistent across platforms, including updated SDL/headless behavior.
* **Added**: New Input setting "Reset keybinds to default", with a new confirmation dialog appears when changes are being overwritten.
* **Fractured**: Keyboard‑related locales to the newly created `KeyboardLayout.json`.
    * New input device settings/actions use clearer labels and tooltips.
    * UI Key Labels (such as Left Shift and Right Shift) are more accurate and standardized, with clearer symbols, consistent naming, dynamic learning of printable labels from real key events, and persistence across restarts.
### Improvements :
* **Reduced**: Incorrect key labels by using observed host symbols instead of language assumptions.
* **Reduced**: Stuck/stale keys by using binary pressed‑key tracking, fixing rebinding/gameplay paths, better held‑key recovery after focus changes, and clearing keyboard state when Ryujinx/settings windows lose focus.
* **Improved**: Device handling → refreshing no longer clears the selector, disconnect fallback is consistent, reconnect restores controllers automatically, and the UI avoids invalid/empty device states.
* **Improved**: Async input‑assignment callbacks are now guarded when switching views/devices, preventing stale callbacks from hitting detached views.
* **Adjusted**: Input visualiser to be more robust when switching sources or handling controller disconnect/reconnect, without needing to reopen settings.
* **Improved**: Modification (changes to input controls) tracking
    * Rebinding to the same value, reverting to original config, restoring defaults without differences, or reloading equivalent profiles no longer leaves Player marked as modified.
* **Reduced**: Keyboard LED noise in logs and added optional UI keyboard‑state/rebinding diagnostics.
### Fixes :
* **Special Keys**:
    * AltGr and other special keys behave correctly, including proper Ctrl+Alt → AltRight handling and more consistent normalization of special/synthetic keys.
    * Caps Lock is now reliably bindable on all platforms (Windows/Linux register every press; macOS every other).
* **Fixed**: Certain cases where keyboard input broke after pointer interactions
### Current Limitations

These are planned on being fixed/improved upon in future PRs:
* Hotkeys still use semantic (Key) mappings.
* Software keyboard / text input still uses the semantic path
* Printable key labels may fall back to defaults until observed from host input.
* Full semantic/physical split currently implemented only in the Avalonia driver.

Co-authored-by: _Neo_ <ursamajorjanus2819@gmail.com>
Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/13
2026-05-26 17:54:55 +00:00
Max
ce340e5d0b [HID] Fixed HD Rumble latency (#104)
Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/104
2026-05-20 13:00:09 +00:00
Max
dcac29680a Updated PlayReports for more titles (#93)
- Echoes of Wisdom (Warps)
- Super Mario Odyssey (Kingdoms)
- Super Mario Bros. Wonder (World & Course)
- Pokemon Scarlet/Violet (DLC & Accademy Rooms)
- Super Mario 3D All Stars (Game Selection) (Berry is working on track showcase)

Co-authored-by: berrydiaboli <anthonyhoffman54444@gmail.com>
Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/93
2026-05-14 04:06:28 +00:00
Max
8065dec744 [HLE] Renamed INotificationServicesForSystem and implemented a few commands and stubs (#6)
Should allow Ring Fit and other games that rely heavily on the notification system to get in-game (?), needs testing.

if you're wondering what happened to the first branch -- no you're not. (duplicated history somehow??)

Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/6
2026-05-10 23:31:45 +00:00
Shyanne
e9c31bea3b [DEBUG] Implemented NetLog logging type (#5)
Implemented a new debug log type called NetLog and added more verbose logging to the LDN service.
I'd like some feedback on what all should be logged under this category -- I'm likely going to be adding logs for sockets as well, but I want to know specifically if the logging should be more or less verbose and what would be the most helpful things to log.

![image](/attachments/70d5d467-2b57-436b-944f-7bf7a1f609af)

Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/5
2026-05-10 23:29:15 +00:00
Babib3l
4d0cd61b6a Fix Windows console hide path targeting the foreground window (#32)
This PR addresses [Ryubing/Issues#345](https://github.com/Ryubing/Issues/issues/345) by fixing the Windows console hide/show path so it only acts on Ryujinx’s own console window instead of whatever window happens to be focused during startup. Previously, when Show Console was disabled, the helper could race with focus changes and end up affecting another app or shell window while leaving the console visible; this change removes that foreground-window dependency and keeps the startup behavior scoped to the Ryujinx console.

Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/32
2026-05-05 03:48:23 +00:00
Max
c1c47d308d revert 96f8d519e6 (#76)
Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/76
2026-05-03 16:27:51 +00:00
LotP
96f8d519e6 fix hide console breaking on windows 11 (!33)
force the emulator to launch in an old-school cmd on windows

Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/33
2026-04-24 15:42:41 +00:00
GreemDev
2edc165e26 chore: post-migration cleanup 2026-04-13 00:51:10 -05:00
KeatonTheBot
4b42087bd4 Linux: Fix file picker not launching from disabling core dumps (ryubing/ryujinx!249)
See merge request ryubing/ryujinx!249
2026-03-06 19:04:42 -06:00
Daenorth
4ebc318da5 Add new RPC images (ryubing/ryujinx!279)
See merge request ryubing/ryujinx!279
2026-02-23 20:57:19 -06:00
KeatonTheBot
00dad0a5e2 Windows ARM (win-arm64) build now launches with trimming (ryubing/ryujinx!277)
See merge request ryubing/ryujinx!277
2026-02-21 20:10:22 -06:00
LotP
45193dcc8d Fractured Locales Support (ryubing/ryujinx!238)
See merge request ryubing/ryujinx!238
2025-12-27 14:07:56 -06:00
GreemDev
a96f20dca5 Removed TypedStringEnumConverter; it exists in .NET now.
As per the remark XMLdoc on the type: Get rid of this converter if dotnet supports similar functionality out of the box.
2025-12-23 01:42:28 -06:00
LotP
c3155fcadb Memory Changes 3.2 (ryubing/ryujinx!234)
See merge request ryubing/ryujinx!234
2025-12-06 17:19:19 -06:00
Alula
b018a44ff0 Disable coredumps by default on Linux + other minor fixes (ryubing/ryujinx!204)
See merge request ryubing/ryujinx!204
2025-12-04 17:32:26 -06:00
GreemDev
09748b140a Use the new C# 14 null propagation setter 2025-11-16 19:14:26 -06:00
Coxxs
456db46065 Stub IWriterForApplication: 0 (CreateContextRegistrar) (ryubing/ryujinx!183)
See merge request ryubing/ryujinx!183
2025-11-16 18:24:41 -06:00
GreemDev
bbad867319 add back the SDL2 enum for back compatibility so existing configs are not entirely reset upon loading the version with SDL3 2025-11-07 15:02:29 -06:00
Maki
a8ace3d23c chore: SDL3 (ryubing/ryujinx!207)
See merge request ryubing/ryujinx!207
2025-11-07 14:43:48 -06:00
LotP
92b61f9d73 Memory changes 3 (ryubing/ryujinx!202)
See merge request ryubing/ryujinx!202
2025-10-30 20:55:58 -05:00
LotP
c94ffaa00a gpu allocation optimizations (ryubing/ryujinx!195)
See merge request ryubing/ryujinx!195
2025-10-26 14:14:51 -05:00
GreemDev
c8959afa3d chore: Overall code cleanup
Update NuGet packages, fix version string in plist for macOS
2025-10-26 01:22:20 -05:00
LotP
fd07453887 audio effects fix and audio object pooling (ryubing/ryujinx!192)
See merge request ryubing/ryujinx!192
2025-10-25 21:07:10 -05:00
GreemDev
5b3b907fd2 [ci skip] chore: Fix usage of var 2025-10-20 02:42:57 -05:00
Bluey Enjoyer
2b159dbca8 AHHHHHHHHHHHHHH (ryubing/ryujinx!170)
See merge request ryubing/ryujinx!170
2025-10-16 19:43:56 -05:00
Coxxs
51584a083b Flush the error log before exit (ryubing/ryujinx!163)
See merge request ryubing/ryujinx!163
2025-10-13 17:40:15 -05:00
KeatonTheBot
13878acdb2 Avoid lookup of invalid textures if pool did not change (ryubing/ryujinx!113)
See merge request ryubing/ryujinx!113
2025-10-11 02:56:13 -05:00
Bluey Enjoyer
e70cd08c9a cleanup work for my last MR/PR (ryubing/ryujinx!153)
See merge request ryubing/ryujinx!153
2025-10-04 13:07:31 -05:00
Bluey Enjoyer
8d0e28ed9d New RPC images and compat updates (ryubing/ryujinx!151)
See merge request ryubing/ryujinx!151
2025-10-01 12:29:27 -05:00
Mcost45
bb4f8d8749 Include SL/SR default bindings for single joycons (ryubing/ryujinx!149)
See merge request ryubing/ryujinx!149
2025-09-22 14:23:40 -05:00
GreemDev
6084df7473 Silksong compatibility entry and RPC image 2025-09-04 16:23:38 -05:00
GreemDev
6e47d8548c feature: UI: LDN Games Viewer
This window can be accessed via "Help" menu in the title bar.
This menu's data is synced with the in-app-list LDN game data, and that has been modified to hide unjoinable games (in-progress and/or private (needing a passphrase)). You can still see these games in the list.
2025-08-30 19:54:00 -05:00
GreemDev
be249f7bdc chore: move NFC tags URL to SharedConstants.cs 2025-08-30 00:35:16 -05:00
GreemDev
7846f58cad [ci skip] chore: Change LDN server URL (it's the same server, just a more official URL) 2025-08-27 22:49:51 -05:00
LotP
50ab108ee1 Memory Changes part 2 (ryubing/ryujinx!123)
See merge request ryubing/ryujinx!123
2025-08-25 17:44:15 -05:00
LotP
5613d3f35d Memory Changes (ryubing/ryujinx!46)
See merge request ryubing/ryujinx!46
2025-08-06 15:57:08 -05:00
Coxxs
d22756f1bd Add GDB Stub (ryubing/ryujinx!71)
See merge request ryubing/ryujinx!71
2025-08-04 20:45:15 -05:00
Daenorth
dce5f0eb55 Edit TileIDs.cs (ryubing/ryujinx!81)
See merge request ryubing/ryujinx!81
2025-07-24 13:04:22 -05:00
GreemDev
973c6ba5df UI: RPC: Squeakross: Home Squeak Home image
docs: compat: Squeakross: Home Squeak Home: Playable
2025-06-16 02:06:45 -05:00
GreemDev
77a797f154 Revert "Structural and Memory Safety Improvements, Analyzer Cleanup (ryubing/ryujinx!47)"
This reverts merge request !47
2025-06-15 20:45:26 -05:00
MrKev
ea027d65a7 Structural and Memory Safety Improvements, Analyzer Cleanup (ryubing/ryujinx!47)
See merge request ryubing/ryujinx!47
2025-06-11 17:58:27 -05:00
GreemDev
5108ab790f UI: RPC: [ci skip] Add BL2, BLTPS, and Minecraft Dungeons RPC images 2025-06-09 01:47:57 -05:00
GreemDev
8f5102aa2a infra: Add functionality to the CI to upload artifacts to this GitLab and make releases based on all files uploaded.
See merge request ryubing/ryujinx!48
2025-06-03 18:28:59 -05:00
MrKev
361d0c5632 Fix ~3500 analyser issues
See merge request ryubing/ryujinx!44
2025-05-30 17:08:34 -05:00
GreemDev
813d05bdf7 misc: Remove internal release channel constants 2025-05-29 17:36:24 -05:00
GreemDev
11cc80f7fc infra: Generate .nupkg when building ARMeilleure, Ryujinx.Common, and Ryujinx.Memory.
Additionally added a script to push them to Ryubing GitLab package registry. This script is my use only since it assumes you have the necessary authentication locally & on the server.

TODO: figure out a way to get proper versioning for them.
2025-05-18 03:10:38 -05:00
KeatonTheBot
28b8dc14c7 Vulkan: Restrict feedback loop detection to AMD RDNA 3 GPUs
See merge request [ryubing/ryujinx!25](https://git.ryujinx.app/ryubing/ryujinx/-/merge_requests/25)
2025-05-13 19:27:24 -05:00