Commit Graph

4798 Commits

Author SHA1 Message Date
Babib3l
b62c58c2fe River : HLE: Make process identity explicit for service metadata resolution (#100)
This PR is the first in a batch of structural changes to Ryujinx.

**Changes**

- Added `ProcessIdentity` and `ProcessKind` to describe loaded programs by:
  - PID, program ID, application ID, program index, display version, process kind
- Stored identity metadata on `ProcessResult`.
- Added PID-based process lookup helpers to `ProcessLoader`.
- Updated HLE services to resolve application metadata through the caller PID instead of `Processes.ActiveApplication`.
- Added PTC/JIT disk cache initialization logging with PID, title ID, display version, selector, and enabled state.
- Added `ClientProcessId` property to ServiceCtx (/src/Ryujinx.HLE/HOS/ServiceCtx.cs) that uses the handle descriptor PId when available, falling back to `Process.Pid`.
- Updated 15 HLE service files to use `context.ClientProcessId` instead of `context.Process.Pid` for client process access, ensuring services correctly identify the calling process even when invoked via IPC with handle descriptors.

These changes make service metadata resolution more explicit and prepare the emulator for other structural changes later on.

Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/100
2026-05-25 12:08:31 +00:00
_Neo_
cc67e586ec UI: Actions Menu (Part 1 of 4) → General Improvements (#42)
Ayyyy, welcome to the UI: Actions Menu → General Improvements PR!

We are soooo back boys and girls.

This is the first PR in a series aimed at delivering the largest overhaul and set of improvements to the Actions menu yet.

This initial PR introduces smaller visual and navigation improvements as part of the broader Actions menu refresh, while also serving as the starting point for locale fracturing across the entirety of Ryujinx. As this is a series of progressive PRs, bug fixes and additional refinements will continue to be rolled out throughout the series.

### GENERAL:

* **Fractured:** A bunch of locales. The following new files, and their designations, were created:
  * `MenuBar_Actions.json` - all UI-related locales for the `Actions` menu
  * `MenuBar_File.json` - all UI-related locales for the `File` menu
  * `Dialog_Firmware.json` - all firmware-related dialog locales
  * `Dialog_Keys.json` - all keys-related dialogs locales
  * `Error.json` - all error-related locales
  * `StatusBar.json` - all UI-related locales for the Status Bar

**NOTE:** To keep this PR manageable, `MenuBar_File.json`, `Error.json`, and `StatusBar.json` were NOT populated with their locales. Additionally, `RenderDoc.json` was deleted and all of its locales were moved to `MenuBar_Actions.json` because all RenderDoc locales are present only in the `Actions` menu.

* **Fixed:** Some typos in `Locales.md`.

### **DEFAULT ACTIONS:**

* **Added:** File picker dialog titles for `Install Firmware` and `Install Keys`.
  * `Install Firmware`: "Select an XCI file or a ZIP archive to install firmware from" and "Select a folder to install firmware from".
  * `Install Keys`: "Select a KEYS file to install keys from" and "Select a folder to install keys from".
* **Improved:** `Install Firmware` and `Install Keys` submenus.
  * Submenus no longer have periods before file extensions; this avoids visual issues in right‑to‑left languages matches other emulators using uppercase extensions (e.g. `Install Firmware` → `Install Firmware (.XCI or .ZIP)` is now `Install Firmware` → `Install Firmware (XCI or ZIP)`).
  * Submenus no longer repeat the main menu title; they now show only the specific option, making navigation cleaner (e.g. `Install Firmware` → `Install Firmware (XCI or ZIP)` is now `Install Firmware` → `XCI or ZIP`).
  * Submenus now end with an ellipsis; this follows UI conventions that signal additional user input is required (e.g. `Install Firmware` → `XCI or ZIP...`).
* **Moved:** `Manage File Types` menu and submenu.
  * These menus let Windows and Linux users associate formats like .xci and .nsp with the emulator so they can be opened by double‑clicking. macOS already handles this automatically when an app supports the format.
  * Since this PR focuses on the `Actions` menu, this menu and its submenus have been moved under `File`, with their locales relocated to the new `MenuBar_File.json`.
    * This menu is useful but currently too vague about its purpose. A later PR will refine and clarify it.
* **Improved:** `Mii Editor`
  * Removed the `Mii Editor` tooltip, as the menu was already self‑explanatory.
  * The loading text for the `Mii Editor` is now locale-dynamic, instead of the previously static "miiEdit".

### **IN-GAME ACTIONS:**

* **Updated:** Menu grouping with separators (see images below)
* **Renamed:** `Resume` to `Resume Emulation` and `Pause` to `Pause Emulation`, ensuring consistency with the other options.
* **Fixed:** `Pause Emulation`/`Resume Emulation` UI Bug
  * Previously, if a user paused emulation and then exited the game without closing the emulator, the next game launch would incorrectly show `Resume Emulation`, as though the new game were paused.
* **Updated:** `Scan Amiibo` and `Scan Skylander` icons to a chess rook and dragon, making them clearer and more fun than the previous cubes.
* **Added:** Shortcut for `Simulate Wake-up Message`
  * Few games support it, but an in‑game shortcut still helps players who use it often.
* **Removed:** `Manage Cheats` from the menu
  * `Manage Cheats` doesn't properly work in-game right now, and is removed in this PR. It will be returned to later in Part 4.

Please see the image comparisons below.

_If there are any features or changes that you wish to be implemented, please comment down below and I'll be happy to accommodate!_

Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/42
Canary-1.3.301
2026-05-23 12:07:36 +00:00
KeatonTheBot
8d53b02fa8 Increase texture cache @ 4 GiB DRAM for higher VRAM cards (#8)
This increases the texture cache when 4 GiB DRAM is selected in the System settings for GPUs with 6 GiB VRAM or more.

Improves performance when using high-resolution mods @ 4 GIB DRAM and may help with other texture cache scenarios ; i.e., a lot of high-res mods require increasing to 6 GiB DRAM or more, but with this change, you *may* be able to get away with 4 GiB DRAM in some cases.

Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/8
Canary-1.3.300
2026-05-23 11:17:40 +00:00
Max
4631e0a9e1 Configured the garbage collector for lower spikes (#88)
Did you know that the garbage collector's default settings are designed for single-threaded applications and quick start-up times? We don't care about either of these.

Configured:
- Concurrent GC (default is true) (set for clarity)
- RetainVM: segments that should be deleted are put on a standby list for future use (default is false)
- QuickJit: enabling quick JIT decreases startup time but can produce code with degraded performance characteristics; for example, the code may use more stack space, allocate more memory, and run slower. (default is true) (disabled)
- ReadyToRun: configures whether the .NET runtime uses pre-compiled code for images with available ReadyToRun data; disabling this option forces the runtime to JIT-compile framework code. (default is true) (set to false, we dont publish with this option anyway)
- TieredPGO: this setting enables dynamic (tiered) profile-guided optimization (PGO) in .NET 6 and later versions. If quick JIT is disabled but tiered compilation is enabled, only pre-compiled code participates in tiered compilation. If a method is not pre-compiled with ReadyToRun, the JIT behavior is the same as if tiered compilation were disabled.

Features:
- Set ``GCLatencyMode.Interactive`` when in-menu and emulator is paused, otherwise uses ``GCLatencyMode.LowLatency``.
- Added a new UI option in the Settings > CPU menu to toggle ``GCLatencyMode.LowLatency`` during guest runtime.

![image](/attachments/84ffc6c6-d92c-4ec5-8a95-9d72dc6f1b04)

Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/88
Canary-1.3.299
2026-05-22 23:12:19 +00:00
KeatonTheBot
e477ec7149 CI: Re-enable win-arm64 builds (#12)
Re-enable win-arm64 builds in CI now that they have been fixed with file trimming.

Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/12
2026-05-22 21:47:41 +00:00
Mabel
81468c1d25 Discord Rich Presence: Tomodachi Life LTD and Animal Crossing New Horizons (#103)
Adds Discord Rich Presence for Tomodachi Life: Living the Dream, Tomodachi Life: Living the Dream - Welcome Version, and Animal Crossing: New Horizons

Tomodachi Life Rich Presence uses your total Mii count, and your island level
![image](/attachments/46c20fba-f092-4f8c-af8d-c71340d94e78)
Animal Crossing New Horizons Rich Presence uses your island name
![image](/attachments/f9dfbeaa-86a3-4989-b74a-d65b1d8e6260)

Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/103
Canary-1.3.298
2026-05-20 13:38:57 +00:00
Max
004a12005e UI: Included more launch checks (#4)
- Added Onedrive folder check for Windows.
- Added iCloud and Downloads folder checks for macOS.
- Added sudo checks for macOS/Linux.
- Added dialogue prompts for macOS/Linux.
- Added unofficial build warning for detected Flatpak install.

These checks have console fallbacks in case the GUI decides it doesn't want to work that day.

Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/4
2026-05-20 13:37:05 +00:00
Mabel
a3eda287b5 Fix Clipboard Copy Operation Crash (#108)
Fixes a COM exception crash related to clipboard copy events from changes in Avalonia 11.3

Solves [Ryubing/Issues#294](https://github.com/Ryubing/Issues/issues/294) caused by Avalonia 11.3's changes, see [AvaloniaUI/Avalonia#20007](https://github.com/AvaloniaUI/Avalonia/issues/20007) for more information

I've only tested this on Windows, no idea if this has issues in MacOS or Linux, or if it's even a problem there at all.

Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/108
2026-05-20 13:22:56 +00:00
Max
ce340e5d0b [HID] Fixed HD Rumble latency (#104)
Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/104
Canary-1.3.297
2026-05-20 13:00:09 +00:00
Max
d94b759e89 Vulkan Package Update - Part 1 (#16)
As described. Should hopefully bring speed-ups for macOS devices (thanks Ori!) and general improvements across the board for the vulkan backend (maybe).
This will be followed up with a PR from @KeatonTheBot.

Co-authored-by: V380-Ori <infiniteloop0finsanity@gmail.com>
Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/16
Canary-1.3.296
2026-05-19 20:23:06 +00:00
AsperTheDog
b7772462f1 Fix crash on Mac and Android caused by a buffer validation error fix in #92 (#105)
This PR fixes a bug introduced in #92. In that PR, the problematic commit did its work directly on the updater's own arrays, calling Auto.Get() on each entry as it went, and nulling entries out along the way. The problem is that Get() can call back into Commit (via ClearMirrors -> Rebind), and when it did, that reentrant Commit would read from the same arrays the outer call was still in the middle of processing, hit one of the entries the outer had already nulled, and throw an NullReferenceException. The fix is to have Commit start by copying everything it needs into local variables and resetting _count to zero, so a reentrant call sees a clean updater and operates on its own data. The outer call then writes its snapshot back into the native arrays just before recording the Vulkan bind.

Co-authored-by: AsperTheDog <guillerman0000@gmail.com>
Co-authored-by: Max <randomgirlisweird@gmail.com>
Co-authored-by: Renovate Bot <renovatebot@ryujinx.app>
Co-authored-by: Babib3l <gab.chevanne@gmail.com>
Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/105
Canary-1.3.295
2026-05-18 16:34:04 +00:00
Babib3l
3473044c6e New French Translations (#101)
French translations + capital letters on spanish translations

Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/101
2026-05-16 13:28:02 +00:00
Babib3l
e756ad4556 Fix ProcessLoader stale PID validation against kernel process table (#102)
This PR adresses the following issue : `ProcessLoader.ActiveApplication` could return invalid results when `_latestPid` pointed to a process that no longer existed in the kernel's process table. The original exception path was commented out and bypassed (by sh0inx?) with `GetValueOrDefault` to prevent UI lockups, but this only resolved the symptoms without fixing the root cause.

This was due to sevral factors :
- `_latestPid` was never reset or validated against the actual process state
- ProcessLoader maintained its own `_processesByPid` dictionary separate from the kernel's `KernelContext.Processes`
- No cleanups happened when processes exited or were terminated
- ProcessLoader state could drift out of sync with the kernel process table

**Solution/Fixes**
- Validate` _latestPid` against the kernel process table before returning `ActiveApplication`
- Check process state (Exited/Exiting) and automatically clear stale references
- Add thread-safe cleanup methods (`ClearProcess`, `ClearAllProcesses`)
- Integrate `ClearAllProcesses` into Switch.Dispose for proper shutdown cleanup
- Add warning logs when stale PID is detected and cleared for debugging

**Code Changes**:
- `ProcessLoader.cs`: Add `_pidLock`, update `ActiveApplication` with validation, add cleanup methods
- `Switch.cs`: Call `Processes.ClearAllProcesses()` in Dispose()

Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/102
Canary-1.3.294
2026-05-16 01:11:06 +00:00
AsperTheDog
58bd19a2f3 Fix Vulkan validation errors (#92)
This PR fixes several validation errors caused by invalid Vulkan usage. These validation errors often end up invoking Undefined Behavior on the driver side, which can lead to artifacts or crashes which are driver specific and otherwise incredibly hard to track. I don't think it should have any impact on performance, but it would be good to test it with as many games as possible (maybe a bug in a game was fixed?).

Each commit fixes an error. I added to each a description with the validation error that was fixed and a small explanation on what was causing it and how I fixed it.

Co-authored-by: AsperTheDog <guillerman0000@gmail.com>
Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/92
Canary-1.3.293
2026-05-15 15:36:14 +00:00
AsperTheDog
48888bd014 Change non-unform shader extension to be more conservative (#99)
The previous fix for Tomodachi Life (#91) included the extension to all shaders, independently on if it was needed or not. This PR fixes that by lazily adding the extension only when it is actually needed.

This change should not be noticed by anyone, but it avoids having to modify shaders that do not perform any type of dynamic indexing, which apparently is something some modders care about.

Co-authored-by: AsperTheDog <guillerman0000@gmail.com>
Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/99
2026-05-15 15:19:12 +00:00
Renovate Bot
d307afc454 Update dependency Sep to 0.14.1 (#98)
This PR contains the following updates:

| Package | Change | [Age](https://docs.renovatebot.com/merge-confidence/) | [Confidence](https://docs.renovatebot.com/merge-confidence/) |
|---|---|---|---|
| [Sep](https://github.com/nietras/Sep) | `0.13.0` → `0.14.1` | ![age](https://developer.mend.io/api/mc/badges/age/nuget/Sep/0.14.1?slim=true) | ![confidence](https://developer.mend.io/api/mc/badges/confidence/nuget/Sep/0.13.0/0.14.1?slim=true) |

---

### Release Notes

<details>
<summary>nietras/Sep (Sep)</summary>

### [`v0.14.1`](https://github.com/nietras/Sep/releases/tag/v0.14.1): 0.14.1

#### What's Changed

- Improve SepReaderOptions.Unescape/.Trim comments by [@&#8203;nietras](https://github.com/nietras) in [#&#8203;542](https://github.com/nietras/Sep/pull/542)
- Improve SepReader/WriterExtensions.Strict() comments by [@&#8203;nietras](https://github.com/nietras) in [#&#8203;543](https://github.com/nietras/Sep/pull/543)

**Full Changelog**: <https://github.com/nietras/Sep/compare/v0.14.0...v0.14.1>

### [`v0.14.0`](https://github.com/nietras/Sep/releases/tag/v0.14.0): 0.14.0

#### What's Changed

- Add `leaveOpen` overloads for SepReaderOptions.From\* via SepTextReaderDisposers by [@&#8203;Copilot](https://github.com/Copilot) in [#&#8203;530](https://github.com/nietras/Sep/pull/530)
- Bump MSTest from 4.2.1 to 4.2.2 by [@&#8203;dependabot](https://github.com/dependabot)\[bot] in [#&#8203;533](https://github.com/nietras/Sep/pull/533)
- Bump github/codeql-action from 4.35.2 to 4.35.3 by [@&#8203;dependabot](https://github.com/dependabot)\[bot] in [#&#8203;532](https://github.com/nietras/Sep/pull/532)
- Bump step-security/harden-runner from 2.19.0 to 2.19.1 by [@&#8203;dependabot](https://github.com/dependabot)\[bot] in [#&#8203;531](https://github.com/nietras/Sep/pull/531)
- Confirm statuses:write is the correct minimum permission for super-linter (not checks:write) by [@&#8203;Copilot](https://github.com/Copilot) in [#&#8203;540](https://github.com/nietras/Sep/pull/540)

**Full Changelog**: <https://github.com/nietras/Sep/compare/v0.13.0...v0.14.0>

</details>

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This PR has been generated by [Mend Renovate](https://github.com/renovatebot/renovate).
<!--renovate-debug:eyJjcmVhdGVkSW5WZXIiOiI0My4xNzguMCIsInVwZGF0ZWRJblZlciI6IjQzLjE3OC4wIiwidGFyZ2V0QnJhbmNoIjoibWFzdGVyIiwibGFiZWxzIjpbXX0=-->

Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/98
2026-05-15 15:14:23 +00:00
Renovate Bot
134453e62b Update dependency SharpCompress to 0.48.1 (#97)
This PR contains the following updates:

| Package | Change | [Age](https://docs.renovatebot.com/merge-confidence/) | [Confidence](https://docs.renovatebot.com/merge-confidence/) |
|---|---|---|---|
| [SharpCompress](https://github.com/adamhathcock/sharpcompress) | `0.48.0` → `0.48.1` | ![age](https://developer.mend.io/api/mc/badges/age/nuget/SharpCompress/0.48.1?slim=true) | ![confidence](https://developer.mend.io/api/mc/badges/confidence/nuget/SharpCompress/0.48.0/0.48.1?slim=true) |

---

### Release Notes

<details>
<summary>adamhathcock/sharpcompress (SharpCompress)</summary>

### [`v0.48.1`](https://github.com/adamhathcock/sharpcompress/releases/tag/0.48.1): - GZip writing fix

[Compare Source](https://github.com/adamhathcock/sharpcompress/compare/0.48.0...0.48.1)

#### What's Changed

- release test cleanup by [@&#8203;adamhathcock](https://github.com/adamhathcock) in [#&#8203;1322](https://github.com/adamhathcock/sharpcompress/pull/1322)
- Fix GZip write async by [@&#8203;adamhathcock](https://github.com/adamhathcock) in [#&#8203;1320](https://github.com/adamhathcock/sharpcompress/pull/1320)

**Full Changelog**: <https://github.com/adamhathcock/sharpcompress/compare/0.48.0...0.48.1>

</details>

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Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/97
2026-05-15 15:13:49 +00:00
Max
298b6c3959 [HLE] Stub ILibrarySelfAccessor:ExitAndReturn (10) (#96)
Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/96
2026-05-15 15:13:23 +00:00
shinyoyo
c96433eb13 Updated Simplified Chinese translation (#95)
Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/95
2026-05-14 14:00:16 +00:00
AsperTheDog
c0078088dd Add shader non-uniform indexing support (#91)
This PR marks ALL texture indexes as nonuniform to fix an issue with the paths in Tomodachi Life: Living the Dream on AMD cards. It should have a negligible impact on performance (and it should not have an impact at all on NVIDIA cards!)

It's caused by what is called 'implicit non-uniform sampler array indexing'. The idea is basically that some GPUs optimize texture lookups from indexed texture arrays, by assuming that you are never going to index different textures within a single workgroup. What this causes is that visual glitch where a subgroup is tasked with rendering a block of the screen, and in the boundaries some cores are indexing the wrong texture.

Co-authored-by: AsperTheDog <guillerman0000@gmail.com>
Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/91
Canary-1.3.292
2026-05-14 08:59:10 +00:00
Max
dcac29680a Updated PlayReports for more titles (#93)
- Echoes of Wisdom (Warps)
- Super Mario Odyssey (Kingdoms)
- Super Mario Bros. Wonder (World & Course)
- Pokemon Scarlet/Violet (DLC & Accademy Rooms)
- Super Mario 3D All Stars (Game Selection) (Berry is working on track showcase)

Co-authored-by: berrydiaboli <anthonyhoffman54444@gmail.com>
Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/93
Canary-1.3.291
2026-05-14 04:06:28 +00:00
Max
ec07e51807 Update compatibility.csv (#94)
- Emio – The Smiling Man: Famicom Detective Club (DEMO)
- GROOVE COASTER WAI WAI PARTY!!!!
- Metroid Prime 4: Beyond
- Mute Crimson DX
- Pokémon Champions
- Pokémon FireRed Version
- Pokémon LeafGreen Version
- Tomodachi Life: Living the Dream
- Tomodachi Life: Living the Dream – Welcome Edtion

Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/94
2026-05-14 04:05:58 +00:00
cookieso
e7aa6775af Input: Implement HD Rumble for compatible Nin devices (#40)
This PR addresses [this issue](https://github.com/Ryubing/Issues/issues/231) and implements HD Rumble for compatible Nin devices.
## New Features
- Add the option for Gamepads to implement HD Rumble
- Add the HD rumble capability to SDL3Gamepad and SDL3JoyCon when they meet certain requirements

Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/40
Canary-1.3.290
2026-05-13 23:57:30 +00:00
Renovate Bot
49891ba7af Update avalonia monorepo to 11.3.15 (#85)
This PR contains the following updates:

| Package | Change | [Age](https://docs.renovatebot.com/merge-confidence/) | [Confidence](https://docs.renovatebot.com/merge-confidence/) |
|---|---|---|---|
| [Avalonia](https://avaloniaui.net/?utm_source=nuget&utm_medium=referral&utm_content=project_homepage_link) ([source](https://github.com/AvaloniaUI/Avalonia)) | `11.3.14` → `11.3.15` | ![age](https://developer.mend.io/api/mc/badges/age/nuget/Avalonia/11.3.15?slim=true) | ![confidence](https://developer.mend.io/api/mc/badges/confidence/nuget/Avalonia/11.3.14/11.3.15?slim=true) |
| [Avalonia.Desktop](https://avaloniaui.net/?utm_source=nuget&utm_medium=referral&utm_content=project_homepage_link) ([source](https://github.com/AvaloniaUI/Avalonia)) | `11.3.14` → `11.3.15` | ![age](https://developer.mend.io/api/mc/badges/age/nuget/Avalonia.Desktop/11.3.15?slim=true) | ![confidence](https://developer.mend.io/api/mc/badges/confidence/nuget/Avalonia.Desktop/11.3.14/11.3.15?slim=true) |
| [Avalonia.Diagnostics](https://avaloniaui.net/?utm_source=nuget&utm_medium=referral&utm_content=project_homepage_link) ([source](https://github.com/AvaloniaUI/Avalonia)) | `11.3.14` → `11.3.15` | ![age](https://developer.mend.io/api/mc/badges/age/nuget/Avalonia.Diagnostics/11.3.15?slim=true) | ![confidence](https://developer.mend.io/api/mc/badges/confidence/nuget/Avalonia.Diagnostics/11.3.14/11.3.15?slim=true) |
| [Avalonia.Markup.Xaml.Loader](https://avaloniaui.net/?utm_source=nuget&utm_medium=referral&utm_content=project_homepage_link) ([source](https://github.com/AvaloniaUI/Avalonia)) | `11.3.14` → `11.3.15` | ![age](https://developer.mend.io/api/mc/badges/age/nuget/Avalonia.Markup.Xaml.Loader/11.3.15?slim=true) | ![confidence](https://developer.mend.io/api/mc/badges/confidence/nuget/Avalonia.Markup.Xaml.Loader/11.3.14/11.3.15?slim=true) |

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Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/85
Canary-1.3.289
2026-05-12 02:41:10 +00:00
Max
89ea41ef84 Check if the Device is rendering before waiting on it (#86)
Fixes an issue where there were missed references and an ``OperationCancelled`` exception when exiting an application.

Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/86
2026-05-12 02:38:09 +00:00
yell0wsuit
f8167eb625 [HLE] Match hardware screenshot buffer size behavior for captures (#44)
## Description

~~Fixes a fatal CLR crash when `caps` screenshot saving receives an input buffer larger than `0x384000`.~~

~~Resolves a crash in Tomodachi Life: Living the Dream where saving the pictures to the system's album crashes with 0x80131506.~~

Follow up to #18. This PR adjusts the validation and copy behavior to better match real hardware, and adds logging to make invalid screenshot buffer cases easier to diagnose.

Real hardware accepts screenshot buffers with a size greater than or equal to `0x384000`, but only `0x384000` bytes are needed for the 1280x720 RGBA image.

This changes screenshot saving to:

- reject buffers smaller than `0x384000`
- accept buffers equal to or larger than `0x384000`
- copy only the first `0x384000` bytes into the 1280x720 bitmap

## Testing

Tested with a real Switch NRO using `capssuSaveScreenShotEx0`, `capssuSaveScreenShotEx1`, and `capssuSaveScreenShotEx2`.

Observed hardware behavior:

```text
0x384000     => OK
0x384000 - 1 => NullInputBuffer
0x384000 + 1 => OK
0x3C0000     => OK // Tomo life picture size
```

Co-authored-by: yell0wsuit <5692900+yell0wsuit@users.noreply.github.com>
Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/44
Canary-1.3.288
2026-05-10 23:57:05 +00:00
Babib3l
bab160d650 Fix Windows fullscreen gap when toggling from maximized (#80)
This PR aims to Fix the Windows fullscreen gap when toggling from maximized state by using canonical Win32 fullscreen approach. When entering fullscreen, the window style is saved and replaced with WS_POPUP | WS_VISIBLE to remove all window chrome (title bar, borders), then SetWindowPos sizes the window to cover the full screen with SWP_FRAMECHANGED to force Win32 to recalculate the frame. On exit, the original window style is restored. This eliminates the few-pixel gap at the top that occurred because Avalonia's WindowState = FullScreen transition from a maximized state retained the title bar non-client area, leaving visible space at the top of the screen (Fullscreen resolution would be 1920 x 1072p on a 1080p monitor, it now correctly renders at 1920 x 1080p)

Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/80
2026-05-10 23:47:39 +00:00
yell0wsuit
e8cc252d9a [HLE] Fix StoreData layout and implement IDatabaseService.Append (#43)
- Fixes `StoreData` layout/update handling so `UpdateLatest` returns the stored Mii data correctly.
- Implements `IDatabaseService.Append` (https://switchbrew.org/wiki/Shared_Database_services#IDatabaseService)

Also adds regression tests for `UpdateLatest` and `Append`.

(Might) fix Mario Kart 8 Deluxe crashing on first boot due to failed Mii verification check (due to custom Mii from emulator), and potentially Tomodachi Life: Living the Dream for the "Import Mii from system" option.

Co-authored-by: yell0wsuit <5692900+yell0wsuit@users.noreply.github.com>
Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/43
2026-05-10 23:39:19 +00:00
Max
8065dec744 [HLE] Renamed INotificationServicesForSystem and implemented a few commands and stubs (#6)
Should allow Ring Fit and other games that rely heavily on the notification system to get in-game (?), needs testing.

if you're wondering what happened to the first branch -- no you're not. (duplicated history somehow??)

Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/6
2026-05-10 23:31:45 +00:00
Shyanne
e9c31bea3b [DEBUG] Implemented NetLog logging type (#5)
Implemented a new debug log type called NetLog and added more verbose logging to the LDN service.
I'd like some feedback on what all should be logged under this category -- I'm likely going to be adding logs for sockets as well, but I want to know specifically if the logging should be more or less verbose and what would be the most helpful things to log.

![image](/attachments/70d5d467-2b57-436b-944f-7bf7a1f609af)

Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/5
2026-05-10 23:29:15 +00:00
Frosch
5511ff5686 fix: gamepads have the same name (#27)
When connecting multiple controllers of the same model, the first device's name ends with (0), the second with (1), the third with (1), the fourth with (1), and so on. To ensure these names are truly unique, GetUniqueGamepadName is now called recursively.

Before:
![image](/attachments/c27ab407-0945-48d8-92a8-6f1fe7fb2727)

After:
![image](/attachments/da7b1427-958c-45d5-8351-6f977d971e1e)

Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/27
2026-05-10 23:19:59 +00:00
Max
bf7f978f9d [HLE] Implemented ILibraryAppletSelfAccessor:1 (#79)
Needed for Tomodachi Life: Living the Dream (?)

based on [this](https://www.reddit.com/r/Ryubing/comments/1t4lfc9/comment/ok4e7tu/)

Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/79
2026-05-10 23:18:53 +00:00
Max
1f9bfab923 Updated OpenGL calls to no longer be deprecated (#83)
- updated SharpCompress 0.47.4 -> 0.48.0 (security)
- set ProcessResult to be nullable (since it is)

Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/83
2026-05-10 23:18:23 +00:00
greem
5d8cb3e378 This stupid bullshit doesn't work, I'm done 2026-05-10 21:09:26 +00:00
GreemDev
708186d8d2 Revert "Update .forgejo/workflows/build.yml"
This reverts commit 2d2661298c.
2026-05-10 15:56:48 -05:00
GreemDev
ad34237fc6 Revert "use new workflow type in conditions"
This reverts commit bf083a716c.
2026-05-10 15:56:44 -05:00
greem
bf083a716c use new workflow type in conditions 2026-05-05 10:12:06 +00:00
greem
2d2661298c Update .forgejo/workflows/build.yml 2026-05-05 09:29:41 +00:00
greem
c4788154fd even more annoying skill issue! 2026-05-05 09:15:54 +00:00
greem
49dd56953c annoying error 2026-05-05 08:52:08 +00:00
greem
722eb93554 Use a dedicated access token instead of the runner-generated one. 2026-05-05 08:07:38 +00:00
ryuadmin
b0179e6433 [ci skip] Improve logging for PR build comment step. 2026-05-05 07:50:58 +00:00
ryuadmin
1d3d4197b7 fix: *hopefully* fix build comments 2026-05-05 06:22:51 +00:00
GreemDev
d2b2d65061 chore: Remove unused variable. 2026-05-04 23:33:28 -05:00
GreemDev
e1dcaef709 fix: don't try to access .length if artifacts is undefined 2026-05-04 23:32:53 -05:00
GreemDev
b222f671f3 fix: use run_number instead of run_id 2026-05-04 23:32:35 -05:00
Babib3l
4d0cd61b6a Fix Windows console hide path targeting the foreground window (#32)
This PR addresses [Ryubing/Issues#345](https://github.com/Ryubing/Issues/issues/345) by fixing the Windows console hide/show path so it only acts on Ryujinx’s own console window instead of whatever window happens to be focused during startup. Previously, when Show Console was disabled, the helper could race with focus changes and end up affecting another app or shell window while leaving the console visible; this change removes that foreground-window dependency and keeps the startup behavior scoped to the Ryujinx console.

Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/32
Canary-1.3.287
2026-05-05 03:48:23 +00:00
greem
4e86159bce [ci skip] fix: Invalid workflow templates in github-script source 2026-05-05 03:15:33 +00:00
GreemDev
0d66cfa281 chore: Update actions/github-script to v9 (not sure how this got lost)
also add explicit semicolon for getOctokit
2026-05-04 21:18:33 -05:00
GreemDev
e656de5fff fix: use ubuntu-latest in release.yml post-ci steps. 2026-05-04 20:46:40 -05:00