Commit Graph

182 Commits

Author SHA1 Message Date
Babib3l
b62c58c2fe River : HLE: Make process identity explicit for service metadata resolution (#100)
This PR is the first in a batch of structural changes to Ryujinx.

**Changes**

- Added `ProcessIdentity` and `ProcessKind` to describe loaded programs by:
  - PID, program ID, application ID, program index, display version, process kind
- Stored identity metadata on `ProcessResult`.
- Added PID-based process lookup helpers to `ProcessLoader`.
- Updated HLE services to resolve application metadata through the caller PID instead of `Processes.ActiveApplication`.
- Added PTC/JIT disk cache initialization logging with PID, title ID, display version, selector, and enabled state.
- Added `ClientProcessId` property to ServiceCtx (/src/Ryujinx.HLE/HOS/ServiceCtx.cs) that uses the handle descriptor PId when available, falling back to `Process.Pid`.
- Updated 15 HLE service files to use `context.ClientProcessId` instead of `context.Process.Pid` for client process access, ensuring services correctly identify the calling process even when invoked via IPC with handle descriptors.

These changes make service metadata resolution more explicit and prepare the emulator for other structural changes later on.

Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/100
2026-05-25 12:08:31 +00:00
Max
4631e0a9e1 Configured the garbage collector for lower spikes (#88)
Did you know that the garbage collector's default settings are designed for single-threaded applications and quick start-up times? We don't care about either of these.

Configured:
- Concurrent GC (default is true) (set for clarity)
- RetainVM: segments that should be deleted are put on a standby list for future use (default is false)
- QuickJit: enabling quick JIT decreases startup time but can produce code with degraded performance characteristics; for example, the code may use more stack space, allocate more memory, and run slower. (default is true) (disabled)
- ReadyToRun: configures whether the .NET runtime uses pre-compiled code for images with available ReadyToRun data; disabling this option forces the runtime to JIT-compile framework code. (default is true) (set to false, we dont publish with this option anyway)
- TieredPGO: this setting enables dynamic (tiered) profile-guided optimization (PGO) in .NET 6 and later versions. If quick JIT is disabled but tiered compilation is enabled, only pre-compiled code participates in tiered compilation. If a method is not pre-compiled with ReadyToRun, the JIT behavior is the same as if tiered compilation were disabled.

Features:
- Set ``GCLatencyMode.Interactive`` when in-menu and emulator is paused, otherwise uses ``GCLatencyMode.LowLatency``.
- Added a new UI option in the Settings > CPU menu to toggle ``GCLatencyMode.LowLatency`` during guest runtime.

![image](/attachments/84ffc6c6-d92c-4ec5-8a95-9d72dc6f1b04)

Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/88
2026-05-22 23:12:19 +00:00
Max
298b6c3959 [HLE] Stub ILibrarySelfAccessor:ExitAndReturn (10) (#96)
Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/96
2026-05-15 15:13:23 +00:00
yell0wsuit
f8167eb625 [HLE] Match hardware screenshot buffer size behavior for captures (#44)
## Description

~~Fixes a fatal CLR crash when `caps` screenshot saving receives an input buffer larger than `0x384000`.~~

~~Resolves a crash in Tomodachi Life: Living the Dream where saving the pictures to the system's album crashes with 0x80131506.~~

Follow up to #18. This PR adjusts the validation and copy behavior to better match real hardware, and adds logging to make invalid screenshot buffer cases easier to diagnose.

Real hardware accepts screenshot buffers with a size greater than or equal to `0x384000`, but only `0x384000` bytes are needed for the 1280x720 RGBA image.

This changes screenshot saving to:

- reject buffers smaller than `0x384000`
- accept buffers equal to or larger than `0x384000`
- copy only the first `0x384000` bytes into the 1280x720 bitmap

## Testing

Tested with a real Switch NRO using `capssuSaveScreenShotEx0`, `capssuSaveScreenShotEx1`, and `capssuSaveScreenShotEx2`.

Observed hardware behavior:

```text
0x384000     => OK
0x384000 - 1 => NullInputBuffer
0x384000 + 1 => OK
0x3C0000     => OK // Tomo life picture size
```

Co-authored-by: yell0wsuit <5692900+yell0wsuit@users.noreply.github.com>
Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/44
2026-05-10 23:57:05 +00:00
yell0wsuit
e8cc252d9a [HLE] Fix StoreData layout and implement IDatabaseService.Append (#43)
- Fixes `StoreData` layout/update handling so `UpdateLatest` returns the stored Mii data correctly.
- Implements `IDatabaseService.Append` (https://switchbrew.org/wiki/Shared_Database_services#IDatabaseService)

Also adds regression tests for `UpdateLatest` and `Append`.

(Might) fix Mario Kart 8 Deluxe crashing on first boot due to failed Mii verification check (due to custom Mii from emulator), and potentially Tomodachi Life: Living the Dream for the "Import Mii from system" option.

Co-authored-by: yell0wsuit <5692900+yell0wsuit@users.noreply.github.com>
Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/43
2026-05-10 23:39:19 +00:00
Max
8065dec744 [HLE] Renamed INotificationServicesForSystem and implemented a few commands and stubs (#6)
Should allow Ring Fit and other games that rely heavily on the notification system to get in-game (?), needs testing.

if you're wondering what happened to the first branch -- no you're not. (duplicated history somehow??)

Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/6
2026-05-10 23:31:45 +00:00
Shyanne
e9c31bea3b [DEBUG] Implemented NetLog logging type (#5)
Implemented a new debug log type called NetLog and added more verbose logging to the LDN service.
I'd like some feedback on what all should be logged under this category -- I'm likely going to be adding logs for sockets as well, but I want to know specifically if the logging should be more or less verbose and what would be the most helpful things to log.

![image](/attachments/70d5d467-2b57-436b-944f-7bf7a1f609af)

Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/5
2026-05-10 23:29:15 +00:00
Max
bf7f978f9d [HLE] Implemented ILibraryAppletSelfAccessor:1 (#79)
Needed for Tomodachi Life: Living the Dream (?)

based on [this](https://www.reddit.com/r/Ryubing/comments/1t4lfc9/comment/ok4e7tu/)

Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/79
2026-05-10 23:18:53 +00:00
Xam
35b1531102 HLE: CaptureManager: SaveScreenShot: properly handle screenshot image data (#18)
no way this was working before, and if it did, just pure luck, unsafe blind copy of bytes as is and zero checks.

i only tested tomodachi, but should fix all games that were crashing on saving screenshots

the crash was happening because the screenshot buffer was bigger than the bitmap buffer, so marshall.copy() was raising an unhandhled expection crashing the emu.

on top of this, because the data was just copied as is, the result image was garbled.

[fixes #304](https://github.com/Ryubing/Issues/issues/304)

Reviewed-on: https://git.ryujinx.app/projects/Ryubing/pulls/18
2026-04-17 23:08:33 +00:00
LotP
3ad4d4a692 Accurate Service Names (ryubing/ryujinx!296)
See merge request ryubing/ryujinx!296
2026-04-01 11:08:10 -05:00
sh0inx
4e81a4c2f4 [HLE] Added "null" check for isAtRest (ryubing/ryujinx!287)
See merge request ryubing/ryujinx!287
2026-03-15 09:46:36 -05:00
Coxxs
9cae62096a HLE: Implement CreateContextForSystem (ryubing/ryujinx!285)
See merge request ryubing/ryujinx!285
2026-03-14 13:57:49 -05:00
sh0inx
ac5f9857e2 HLE: Implement IHidServer IsSixAxisSensorAtRest (ryubing/ryujinx!228)
See merge request ryubing/ryujinx!228
2026-03-14 13:25:55 -05:00
Joshua de Reeper
b70e2e44cb NFC Mifare Manager (ryubing/ryujinx!270)
See merge request ryubing/ryujinx!270
2026-02-21 05:45:00 -06:00
sh0inx
478b66fd49 HLE: Stubbed IUserLocalCommuniationService SetProtocol (106) (ryubing/ryujinx!253)
See merge request ryubing/ryujinx!253
2026-01-30 20:48:41 -06:00
GreemDev
fef93a453a [ci skip] replace all usages of IntPtr with nint 2026-01-27 17:41:46 -06:00
GreemDev
a96f20dca5 Removed TypedStringEnumConverter; it exists in .NET now.
As per the remark XMLdoc on the type: Get rid of this converter if dotnet supports similar functionality out of the box.
2025-12-23 01:42:28 -06:00
LotP
c3155fcadb Memory Changes 3.2 (ryubing/ryujinx!234)
See merge request ryubing/ryujinx!234
2025-12-06 17:19:19 -06:00
Princess Piplup
52700f71dc Fix SaveCurrentScreenshot (ryubing/ryujinx!230)
See merge request ryubing/ryujinx!230
2025-12-04 17:35:17 -06:00
GreemDev
09748b140a Use the new C# 14 null propagation setter 2025-11-16 19:14:26 -06:00
Coxxs
456db46065 Stub IWriterForApplication: 0 (CreateContextRegistrar) (ryubing/ryujinx!183)
See merge request ryubing/ryujinx!183
2025-11-16 18:24:41 -06:00
GreemDev
6b814fb973 feature: .NET 10 (ryubing/ryujinx!214)
See merge request ryubing/ryujinx!214
2025-11-11 12:55:36 -06:00
GreemDev
13b69aedfe idea: Catch HorizonResultExceptions of result type ResultFsNonRealDataVerificationFailed
- log a more clear error message as to what 2002-4604 means for the user
- and return the result from the FileSystemProxy IStorage to pass the invalid data handling to the game instead of stopping emulation there and then.
  - this may be changed. i'm pretty sure this error is only thrown when you actually have integrity checking enabled in settings, so maybe it crashing with a friendler message is more desired than potentially continuing execution. we will see
2025-11-06 23:40:16 -06:00
GreemDev
234f7ca298 Fix socket closing on shutdown
Previously, sockets were only ever closed when the game specifically requested it.

Thanks @comex on GitHub for the patch submitted via the issues page.

Co-Authored-By: comex <47517+comex@users.noreply.github.com>
2025-11-04 20:48:36 -06:00
LotP
92b61f9d73 Memory changes 3 (ryubing/ryujinx!202)
See merge request ryubing/ryujinx!202
2025-10-30 20:55:58 -05:00
GreemDev
53aae9b584 hle: Throw a ServiceNotImplementedException instead of ArgumentException if any number arguments provided to ILibraryAppletAccessor are nonzero 2025-10-28 15:37:59 -05:00
LotP
ff9a75f895 ILibraryAppletAccessor:90 tweak (ryubing/ryujinx!199)
See merge request ryubing/ryujinx!199
2025-10-28 13:37:20 -05:00
sh0inx
3394736b07 HLE: Stub ILibraryAppletAccessor Unknown90 (ryubing/ryujinx!197)
See merge request ryubing/ryujinx!197
2025-10-27 12:48:17 -05:00
LotP
c94ffaa00a gpu allocation optimizations (ryubing/ryujinx!195)
See merge request ryubing/ryujinx!195
2025-10-26 14:14:51 -05:00
GreemDev
ed67535227 chore: [si skip] fix in-code typos 2025-10-20 21:32:23 -05:00
Coxxs
6541ad0726 Implement IUserServiceCreator: 1 (CreateClientProcessMonitor) (ryubing/ryujinx!181)
See merge request ryubing/ryujinx!181
2025-10-20 19:14:42 -05:00
Coxxs
1c084373c9 Update LoadIdTokenCache for 19.0.0+ (ryubing/ryujinx!182)
See merge request ryubing/ryujinx!182
2025-10-20 17:37:16 -05:00
GreemDev
6058af5119 chore: cleanup unused usings in Ryujinx.HLE 2025-10-19 04:17:02 -05:00
LotP
e2143d43bc SDK20 and REV15 support (ryubing/ryujinx!50)
See merge request ryubing/ryujinx!50
2025-10-11 02:11:39 -05:00
LotP1
f3953c6039 Fix a crash when no controller is connected 2025-09-04 16:18:07 -05:00
LotP1
91f5247e7f add missing field 2025-09-04 16:17:59 -05:00
LotP1
5658402c6b fix spelling 2025-09-04 16:17:53 -05:00
LotP1
1b2c93e188 Add version comment 2025-09-04 16:14:38 -05:00
LotP1
9e599ff325 remove stub 2025-09-04 16:14:18 -05:00
LotP1
7a5f430b59 hle: Basic event handle implementation for IApplicationFunctions 210
Lets Hollow Knight: Silksong boot.
2025-09-04 16:14:03 -05:00
LotP
50ab108ee1 Memory Changes part 2 (ryubing/ryujinx!123)
See merge request ryubing/ryujinx!123
2025-08-25 17:44:15 -05:00
ProIcons
37e81481c4 Fix nn::ec::detail::PurchasedProductInfo to return No purchase information... (ryubing/ryujinx!114)
See merge request ryubing/ryujinx!114
2025-08-17 04:52:20 -05:00
Coxxs
6bb2af0091 Implement CreateLibraryAppletEx in ILibraryAppletCreator (ryubing/ryujinx!69)
See merge request ryubing/ryujinx!69
2025-06-19 15:48:06 -05:00
GreemDev
77a797f154 Revert "Structural and Memory Safety Improvements, Analyzer Cleanup (ryubing/ryujinx!47)"
This reverts merge request !47
2025-06-15 20:45:26 -05:00
MrKev
ea027d65a7 Structural and Memory Safety Improvements, Analyzer Cleanup (ryubing/ryujinx!47)
See merge request ryubing/ryujinx!47
2025-06-11 17:58:27 -05:00
Coxxs
d03ae9c164 fix: socket blocking flag is inverted when setting it (ryubing/ryujinx!57)
See merge request ryubing/ryujinx!57
2025-06-11 16:44:07 -05:00
MrKev
361d0c5632 Fix ~3500 analyser issues
See merge request ryubing/ryujinx!44
2025-05-30 17:08:34 -05:00
GreemDev
81412c7dd5 misc: fix duplicated code (oops), reorder the commands in-code to match the UI 2025-05-29 02:09:21 -05:00
MrKev
1d923ba7b0 Fix JWT Claims and Socket Flag Handling to Improve Just Dance® Server Connection
See merge request ryubing/ryujinx!38
2025-05-27 16:46:54 -05:00
GreemDev
f6c1e97110 infra: Update to Ryujinx.LibHac 0.20.0.
This time it's pulled in via GitLab package registry.
2025-05-18 02:26:39 -05:00