Compare commits

...

6 Commits

Author SHA1 Message Date
BowedCascade
d1205dc95d Fix backslash key not mappable in controller settings (ryubing/ryujinx!265)
See merge request ryubing/ryujinx!265
2026-02-18 18:13:15 -06:00
Awesomeangotti
6f95172bb6 Compatability Data Update (ryubing/ryujinx!264)
See merge request ryubing/ryujinx!264
2026-02-17 19:24:01 -06:00
Princess Piplup
8208d43d9e compatiblity/2026-02-17 (ryubing/ryujinx!263)
See merge request ryubing/ryujinx!263
2026-02-17 18:57:50 -06:00
shinyoyo
1260f93aaf Updated ‌Simplified Chinese‌ translation. (ryubing/ryujinx!260)
See merge request ryubing/ryujinx!260
2026-02-09 01:07:22 -06:00
LotP
1b3bf1473d Fix Dual Joy-Con driver and InputView (ryubing/ryujinx!259)
See merge request ryubing/ryujinx!259
2026-01-31 23:12:29 -06:00
LotP
081cdcab0c remap joy-cons (ryubing/ryujinx!258)
See merge request ryubing/ryujinx!258
2026-01-31 17:58:31 -06:00
7 changed files with 185 additions and 74 deletions

View File

@@ -21,7 +21,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_CN": "启动 RenderDoc 帧捕获",
"zh_TW": ""
}
},
@@ -46,7 +46,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_CN": "结束 RenderDoc 帧捕获",
"zh_TW": ""
}
},
@@ -71,7 +71,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_CN": "丢弃 RenderDoc 帧捕获",
"zh_TW": ""
}
},
@@ -96,7 +96,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_CN": "结束当前正在进行的 RenderDoc 帧捕获,并立即丢弃其结果。",
"zh_TW": ""
}
}

View File

@@ -2050,7 +2050,9 @@
010003C00B868000,"Ninjin: Clash of Carrots",online-broken,playable,2024-07-10 05:12:26
0100746010E4C000,"NinNinDays",,playable,2022-11-20 15:17:29
0100C9A00ECE6000,"Nintendo 64™ Nintendo Switch Online",gpu;vulkan,ingame,2024-04-23 20:21:07
010057D00ECE4000,"Nintendo 64™ Nintendo Switch Online",gpu;vulkan,ingame,2024-04-23 20:21:07
0100e0601c632000,"Nintendo 64™ Nintendo Switch Online: MATURE 17+",,ingame,2025-02-03 22:27:00
010037A0170D2000,"NINTENDO 64™ Nintendo Switch Online 18+",,ingame,2025-02-03 22:27:00
0100D870045B6000,"Nintendo Entertainment System™ - Nintendo Switch Online",online,playable,2022-07-01 15:45:06
0100C4B0034B2000,"Nintendo Labo Toy-Con 01 Variety Kit",gpu,ingame,2022-08-07 12:56:07
01001E9003502000,"Nintendo Labo Toy-Con 03 Vehicle Kit",services;crash,menus,2022-08-03 17:20:11
@@ -2638,6 +2640,7 @@
0100B16009C10000,"SINNER: Sacrifice for Redemption",nvdec;UE4;vulkan-backend-bug,playable,2022-08-12 20:37:33
0100E9201410E000,"Sir Lovelot",,playable,2021-04-05 16:21:46
0100134011E32000,"Skate City",,playable,2022-11-04 11:37:39
0100a8501b66e000,"Skateboard Drifting with Maxwell Cat: The Game Simulator",,playable,2026-02-17 19:05:00
0100B2F008BD8000,"Skee-Ball",,playable,2020-11-16 04:44:07
01001A900F862000,"Skelattack",,playable,2021-06-09 15:26:26
01008E700F952000,"Skelittle: A Giant Party!",,playable,2021-06-09 19:08:34
@@ -3307,6 +3310,7 @@
0100AFA011068000,"Voxel Pirates",,playable,2022-09-28 22:55:02
0100BFB00D1F4000,"Voxel Sword",,playable,2022-08-30 14:57:27
01004E90028A2000,"Vroom in the night sky",Needs Update;vulkan-backend-bug,playable,2023-02-20 02:32:29
0100BFC01D976000,"Virtual Boy Nintendo Classics",services,nothing,2026-02-17 11:26:59
0100C7C00AE6C000,"VSR: Void Space Racing",,playable,2021-01-27 14:08:59
0100B130119D0000,"Waifu Uncovered",crash,ingame,2023-02-27 01:17:46
0100E29010A4A000,"Wanba Warriors",,playable,2020-10-04 17:56:22
1 title_id game_name labels status last_updated
2050 010003C00B868000 Ninjin: Clash of Carrots online-broken playable 2024-07-10 05:12:26
2051 0100746010E4C000 NinNinDays playable 2022-11-20 15:17:29
2052 0100C9A00ECE6000 Nintendo 64™ – Nintendo Switch Online gpu;vulkan ingame 2024-04-23 20:21:07
2053 010057D00ECE4000 Nintendo 64™ – Nintendo Switch Online gpu;vulkan ingame 2024-04-23 20:21:07
2054 0100e0601c632000 Nintendo 64™ – Nintendo Switch Online: MATURE 17+ ingame 2025-02-03 22:27:00
2055 010037A0170D2000 NINTENDO 64™ – Nintendo Switch Online 18+ ingame 2025-02-03 22:27:00
2056 0100D870045B6000 Nintendo Entertainment System™ - Nintendo Switch Online online playable 2022-07-01 15:45:06
2057 0100C4B0034B2000 Nintendo Labo Toy-Con 01 Variety Kit gpu ingame 2022-08-07 12:56:07
2058 01001E9003502000 Nintendo Labo Toy-Con 03 Vehicle Kit services;crash menus 2022-08-03 17:20:11
2640 0100B16009C10000 SINNER: Sacrifice for Redemption nvdec;UE4;vulkan-backend-bug playable 2022-08-12 20:37:33
2641 0100E9201410E000 Sir Lovelot playable 2021-04-05 16:21:46
2642 0100134011E32000 Skate City playable 2022-11-04 11:37:39
2643 0100a8501b66e000 Skateboard Drifting with Maxwell Cat: The Game Simulator playable 2026-02-17 19:05:00
2644 0100B2F008BD8000 Skee-Ball playable 2020-11-16 04:44:07
2645 01001A900F862000 Skelattack playable 2021-06-09 15:26:26
2646 01008E700F952000 Skelittle: A Giant Party! playable 2021-06-09 19:08:34
3310 0100AFA011068000 Voxel Pirates playable 2022-09-28 22:55:02
3311 0100BFB00D1F4000 Voxel Sword playable 2022-08-30 14:57:27
3312 01004E90028A2000 Vroom in the night sky Needs Update;vulkan-backend-bug playable 2023-02-20 02:32:29
3313 0100BFC01D976000 Virtual Boy – Nintendo Classics services nothing 2026-02-17 11:26:59
3314 0100C7C00AE6C000 VSR: Void Space Racing playable 2021-01-27 14:08:59
3315 0100B130119D0000 Waifu Uncovered crash ingame 2023-02-27 01:17:46
3316 0100E29010A4A000 Wanba Warriors playable 2020-10-04 17:56:22

View File

@@ -9,10 +9,20 @@ using static SDL.SDL3;
namespace Ryujinx.Input.SDL3
{
public unsafe class SDL3GamepadDriver : IGamepadDriver
{
private readonly Dictionary<SDL_JoystickID, string> _gamepadsInstanceIdsMapping;
private readonly Dictionary<SDL_JoystickID, string> _gamepadsIds;
/// <summary>
/// Unlinked joy-cons
/// </summary>
private readonly Dictionary<SDL_JoystickID, string> _joyConsIds;
/// <summary>
/// Linked joy-cons, remove dual joy-con from <c>_gamepadsIds</c> when a linked joy-con is removed
/// </summary>
private readonly Dictionary<SDL_JoystickID,string> _linkedJoyConsIds;
private readonly Lock _lock = new();
public ReadOnlySpan<string> GamepadsIds
@@ -21,7 +31,11 @@ namespace Ryujinx.Input.SDL3
{
lock (_lock)
{
return _gamepadsIds.Values.ToArray();
List<string> temp = [];
temp.AddRange(_gamepadsIds.Values);
temp.AddRange(_joyConsIds.Values);
temp.AddRange(_linkedJoyConsIds.Values);
return temp.ToArray();
}
}
}
@@ -35,6 +49,8 @@ namespace Ryujinx.Input.SDL3
{
_gamepadsInstanceIdsMapping = new Dictionary<SDL_JoystickID, string>();
_gamepadsIds = [];
_joyConsIds = [];
_linkedJoyConsIds = [];
SDL3Driver.Instance.Initialize();
SDL3Driver.Instance.OnJoyStickConnected += HandleJoyStickConnected;
@@ -92,7 +108,7 @@ namespace Ryujinx.Input.SDL3
int guidIndex = 0;
id = guidIndex + "-" + guidString;
while (_gamepadsIds.ContainsValue(id))
while (_gamepadsIds.ContainsValue(id) || _joyConsIds.ContainsValue(id) || _linkedJoyConsIds.ContainsValue(id))
{
id = (++guidIndex) + "-" + guidString;
}
@@ -104,16 +120,47 @@ namespace Ryujinx.Input.SDL3
private void HandleJoyStickDisconnected(SDL_JoystickID joystickInstanceId)
{
bool joyConPairDisconnected = false;
string fakeId = null;
if (!_gamepadsInstanceIdsMapping.Remove(joystickInstanceId, out string id))
return;
lock (_lock)
{
_gamepadsIds.Remove(joystickInstanceId);
if (!SDL3JoyConPair.IsCombinable(_gamepadsIds))
if (!_linkedJoyConsIds.ContainsKey(joystickInstanceId))
{
_gamepadsIds.Remove(GetInstanceIdFromId(SDL3JoyConPair.Id));
if (!_joyConsIds.Remove(joystickInstanceId))
{
_gamepadsIds.Remove(joystickInstanceId);
}
}
else
{
foreach (string matchId in _gamepadsIds.Values)
{
if (matchId.Contains(id))
{
fakeId = matchId;
break;
}
}
string leftId = fakeId!.Split('_')[0];
string rightId = fakeId!.Split('_')[1];
if (leftId == id)
{
_linkedJoyConsIds.Remove(GetInstanceIdFromId(rightId));
_joyConsIds.Add(GetInstanceIdFromId(rightId), rightId);
}
else
{
_linkedJoyConsIds.Remove(GetInstanceIdFromId(leftId));
_joyConsIds.Add(GetInstanceIdFromId(leftId), leftId);
}
_linkedJoyConsIds.Remove(joystickInstanceId);
_gamepadsIds.Remove(GetInstanceIdFromId(fakeId));
joyConPairDisconnected = true;
}
}
@@ -121,13 +168,14 @@ namespace Ryujinx.Input.SDL3
OnGamepadDisconnected?.Invoke(id);
if (joyConPairDisconnected)
{
OnGamepadDisconnected?.Invoke(SDL3JoyConPair.Id);
OnGamepadDisconnected?.Invoke(fakeId);
}
}
private void HandleJoyStickConnected(SDL_JoystickID joystickInstanceId)
{
bool joyConPairConnected = false;
string fakeId = null;
if (SDL_IsGamepad(joystickInstanceId))
{
@@ -149,27 +197,40 @@ namespace Ryujinx.Input.SDL3
{
lock (_lock)
{
_gamepadsIds.Add(joystickInstanceId, id);
if (SDL3JoyConPair.IsCombinable(_gamepadsIds))
if (!SDL3JoyCon.IsJoyCon(joystickInstanceId))
{
// TODO - It appears that you can only have one joy con pair connected at a time?
// This was also the behavior before SDL3
_gamepadsIds.Remove(GetInstanceIdFromId(SDL3JoyConPair.Id));
uint fakeInstanceID = uint.MaxValue;
while (!_gamepadsIds.TryAdd((SDL_JoystickID)fakeInstanceID, SDL3JoyConPair.Id))
_gamepadsIds.Add(joystickInstanceId, id);
}
else
{
if (SDL3JoyConPair.IsCombinable(joystickInstanceId, _joyConsIds, out SDL_JoystickID match))
{
fakeInstanceID--;
_joyConsIds.Remove(match, out string matchId);
_linkedJoyConsIds.Add(joystickInstanceId, id);
_linkedJoyConsIds.Add(match, matchId);
uint fakeInstanceId = uint.MaxValue;
fakeId = SDL3JoyCon.IsLeftJoyCon(joystickInstanceId)
? $"{id}_{matchId}"
: $"{matchId}_{id}";
while (!_gamepadsIds.TryAdd((SDL_JoystickID)fakeInstanceId, fakeId))
{
fakeInstanceId--;
}
_gamepadsInstanceIdsMapping.Add((SDL_JoystickID)fakeInstanceId, fakeId);
joyConPairConnected = true;
}
else
{
_joyConsIds.Add(joystickInstanceId, id);
}
joyConPairConnected = true;
}
}
OnGamepadConnected?.Invoke(id);
if (joyConPairConnected)
{
OnGamepadConnected?.Invoke(SDL3JoyConPair.Id);
OnGamepadConnected?.Invoke(fakeId);
}
}
}
@@ -193,10 +254,22 @@ namespace Ryujinx.Input.SDL3
{
OnGamepadDisconnected?.Invoke(gamepad.Value);
}
foreach (var gamepad in _joyConsIds)
{
OnGamepadDisconnected?.Invoke(gamepad.Value);
}
foreach (var gamepad in _linkedJoyConsIds)
{
OnGamepadDisconnected?.Invoke(gamepad.Value);
}
lock (_lock)
{
_gamepadsIds.Clear();
_joyConsIds.Clear();
_linkedJoyConsIds.Clear();
}
SDL3Driver.Instance.Dispose();
@@ -215,11 +288,27 @@ namespace Ryujinx.Input.SDL3
public IGamepad GetGamepad(string id)
{
if (id == SDL3JoyConPair.Id)
// joy-con pair ids is the combined ids of its parts which are split using a '_'
if (id.Contains('_'))
{
lock (_lock)
{
return SDL3JoyConPair.GetGamepad(_gamepadsIds);
string leftId = id.Split('_')[0];
string rightId = id.Split('_')[1];
SDL_JoystickID leftInstanceId = GetInstanceIdFromId(leftId);
SDL_JoystickID rightInstanceId = GetInstanceIdFromId(rightId);
SDL_Gamepad* leftGamepadHandle = SDL_OpenGamepad(leftInstanceId);
SDL_Gamepad* rightGamepadHandle = SDL_OpenGamepad(rightInstanceId);
if (leftGamepadHandle == null || rightGamepadHandle == null)
{
return null;
}
return new SDL3JoyConPair(new SDL3JoyCon(leftGamepadHandle, leftId),
new SDL3JoyCon(rightGamepadHandle, rightId));
}
}
@@ -232,7 +321,7 @@ namespace Ryujinx.Input.SDL3
return null;
}
if (SDL_GetGamepadName(gamepadHandle).StartsWith(SDL3JoyCon.Prefix))
if (SDL3JoyCon.IsJoyCon(instanceId))
{
return new SDL3JoyCon(gamepadHandle, id);
}
@@ -249,6 +338,22 @@ namespace Ryujinx.Input.SDL3
yield return GetGamepad(gamepad.Value);
}
}
lock (_joyConsIds)
{
foreach (var gamepad in _joyConsIds)
{
yield return GetGamepad(gamepad.Value);
}
}
lock (_linkedJoyConsIds)
{
foreach (var gamepad in _linkedJoyConsIds)
{
yield return GetGamepad(gamepad.Value);
}
}
}
}
}

View File

@@ -24,10 +24,10 @@ namespace Ryujinx.Input.SDL3
private readonly Dictionary<GamepadButtonInputId, SDL_GamepadButton> _leftButtonsDriverMapping = new()
{
{GamepadButtonInputId.LeftStick, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_LEFT_STICK},
{GamepadButtonInputId.DpadUp, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_NORTH},
{GamepadButtonInputId.DpadDown, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_SOUTH},
{GamepadButtonInputId.DpadLeft, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_EAST},
{GamepadButtonInputId.DpadRight, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_WEST},
{GamepadButtonInputId.DpadUp, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_WEST},
{GamepadButtonInputId.DpadDown, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_EAST},
{GamepadButtonInputId.DpadLeft, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_SOUTH},
{GamepadButtonInputId.DpadRight, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_NORTH},
{GamepadButtonInputId.Minus, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_START},
{GamepadButtonInputId.LeftShoulder, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_LEFT_PADDLE1},
{GamepadButtonInputId.LeftTrigger, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_LEFT_PADDLE2},
@@ -37,10 +37,10 @@ namespace Ryujinx.Input.SDL3
private readonly Dictionary<GamepadButtonInputId, SDL_GamepadButton> _rightButtonsDriverMapping = new()
{
{GamepadButtonInputId.RightStick, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_LEFT_STICK},
{GamepadButtonInputId.A, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_EAST},
{GamepadButtonInputId.B, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_NORTH},
{GamepadButtonInputId.X, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_SOUTH},
{GamepadButtonInputId.Y, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_WEST},
{GamepadButtonInputId.A, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_SOUTH},
{GamepadButtonInputId.B, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_WEST},
{GamepadButtonInputId.X, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_EAST},
{GamepadButtonInputId.Y, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_NORTH},
{GamepadButtonInputId.Plus, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_START},
{GamepadButtonInputId.RightShoulder, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1},
{GamepadButtonInputId.RightTrigger, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2},
@@ -398,5 +398,15 @@ namespace Ryujinx.Input.SDL3
return SDL_GetGamepadButton(_gamepadHandle, button);
}
public static bool IsJoyCon(SDL_JoystickID gamepadsId)
{
return SDL_GetGamepadNameForID(gamepadsId) is LeftName or RightName;
}
public static bool IsLeftJoyCon(SDL_JoystickID gamepadsId)
{
return SDL_GetGamepadNameForID(gamepadsId) is LeftName;
}
}
}

View File

@@ -15,7 +15,7 @@ namespace Ryujinx.Input.SDL3
public const string Id = "JoyConPair";
string IGamepad.Id => Id;
public string Name => "* Nintendo Switch Joy-Con (L/R)";
public string Name => "Nintendo Switch Dual Joy-Con (L/R)";
public bool IsConnected => left is { IsConnected: true } && right is { IsConnected: true };
public void Dispose()
@@ -96,44 +96,23 @@ namespace Ryujinx.Input.SDL3
right.SetTriggerThreshold(triggerThreshold);
}
public static bool IsCombinable(Dictionary<SDL_JoystickID, string> gamepadsIds)
public static bool IsCombinable(SDL_JoystickID joyCon1, Dictionary<SDL_JoystickID, string> joyConIds, out SDL_JoystickID match)
{
(int leftIndex, int rightIndex) = DetectJoyConPair(gamepadsIds);
return leftIndex >= 0 && rightIndex >= 0;
}
bool isLeft = SDL3JoyCon.IsLeftJoyCon(joyCon1);
string matchName = isLeft ? SDL3JoyCon.RightName : SDL3JoyCon.LeftName;
match = 0;
private static (int leftIndex, int rightIndex) DetectJoyConPair(Dictionary<SDL_JoystickID, string> gamepadsIds)
{
Dictionary<string, SDL_JoystickID> gamepadNames = gamepadsIds
.Where(gamepadId => gamepadId.Value != Id && SDL_GetGamepadNameForID(gamepadId.Key) is SDL3JoyCon.LeftName or SDL3JoyCon.RightName)
.Select(gamepad => (SDL_GetGamepadNameForID(gamepad.Key), gamepad.Key))
.ToDictionary();
SDL_JoystickID idx;
int leftIndex = gamepadNames.TryGetValue(SDL3JoyCon.LeftName, out idx) ? (int)idx : -1;
int rightIndex = gamepadNames.TryGetValue(SDL3JoyCon.RightName, out idx) ? (int)idx : -1;
return (leftIndex, rightIndex);
}
public unsafe static IGamepad GetGamepad(Dictionary<SDL_JoystickID, string> gamepadsIds)
{
(int leftIndex, int rightIndex) = DetectJoyConPair(gamepadsIds);
if (leftIndex <= 0 || rightIndex <= 0)
foreach (var joyConId in joyConIds.Keys)
{
return null;
if (SDL_GetGamepadNameForID(joyConId) == matchName)
{
match = joyConId;
return true;
}
}
SDL_Gamepad* leftGamepadHandle = SDL_OpenGamepad((SDL_JoystickID)leftIndex);
SDL_Gamepad* rightGamepadHandle = SDL_OpenGamepad((SDL_JoystickID)rightIndex);
if (leftGamepadHandle == null || rightGamepadHandle == null)
{
return null;
}
return new SDL3JoyConPair(new SDL3JoyCon(leftGamepadHandle, gamepadsIds[(SDL_JoystickID)leftIndex]),
new SDL3JoyCon(rightGamepadHandle, gamepadsIds[(SDL_JoystickID)rightIndex]));
return false;
}
}
}

View File

@@ -141,7 +141,7 @@ namespace Ryujinx.Ava.Input
AvaKey.OemComma,
AvaKey.OemPeriod,
AvaKey.OemQuestion,
AvaKey.OemBackslash,
AvaKey.OemPipe,
// NOTE: invalid
AvaKey.None

View File

@@ -184,7 +184,7 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
_controller = 0;
}
if (Controllers.Count > 0 && value < Controllers.Count && _controller > -1)
if (Controllers.Count > 0 && _controller < Controllers.Count && _controller > -1)
{
ControllerType controller = Controllers[_controller].Type;
@@ -467,7 +467,7 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
IsModified = true;
RevertChanges();
FindPairedDeviceInConfigFile();
_isChangeTrackingActive = true; // Enable configuration change tracking
}
@@ -521,7 +521,17 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
if (Config != null && Controllers.ToList().FindIndex(x => x.Type == Config.ControllerType) != -1)
{
Controller = Controllers.ToList().FindIndex(x => x.Type == Config.ControllerType);
int controllerIndex = Controllers.ToList().FindIndex(x => x.Type == Config.ControllerType);
// Avalonia bug: setting a newly instanced ComboBox to 0
// causes the selected item to show up blank
// Workaround: set the box to 1 and then 0
if (controllerIndex == 0)
{
Controller = 1;
}
Controller = controllerIndex;
}
else
{
@@ -576,7 +586,7 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
DeviceList.Clear();
Devices.Add((DeviceType.None, Disabled, LocaleManager.Instance[LocaleKeys.ControllerSettingsDeviceDisabled]));
int controllerNumber = 0;
foreach (string id in _mainWindow.InputManager.KeyboardDriver.GamepadsIds)
{
using IGamepad gamepad = _mainWindow.InputManager.KeyboardDriver.GetGamepad(id);
@@ -593,6 +603,7 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
if (gamepad != null)
{
int controllerNumber = 0;
string name = GetUniqueGamepadName(gamepad, ref controllerNumber);
Devices.Add((DeviceType.Controller, id, name));
}
@@ -950,8 +961,10 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
LoadConfiguration(); // configuration preload is required if the paired gamepad was disconnected but was changed to another gamepad
Device = Devices.ToList().FindIndex(d => d.Id == RevertDeviceId);
LoadDevice();
_isLoaded = false;
LoadConfiguration();
LoadDevice();
_isLoaded = true;
OnPropertyChanged();
IsModified = false;