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Canary-1.3
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99
.github/workflows/canary.yml
vendored
99
.github/workflows/canary.yml
vendored
@@ -1,4 +1,4 @@
|
||||
name: Canary release job
|
||||
name: Canary CI
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
@@ -19,7 +19,6 @@ concurrency: release
|
||||
env:
|
||||
POWERSHELL_TELEMETRY_OPTOUT: 1
|
||||
DOTNET_CLI_TELEMETRY_OPTOUT: 1
|
||||
RYUJINX_BASE_VERSION: "1.3"
|
||||
RYUJINX_TARGET_RELEASE_CHANNEL_NAME: "canary"
|
||||
RELEASE: 1
|
||||
|
||||
@@ -30,8 +29,8 @@ jobs:
|
||||
strategy:
|
||||
matrix:
|
||||
platform:
|
||||
- { name: win-x64, os: windows-latest, zip_os_name: win_x64 }
|
||||
#- { name: win-arm64, os: windows-latest, zip_os_name: win_arm64 }
|
||||
- { name: win-x64, os: ubuntu-latest, zip_os_name: win_x64 }
|
||||
#- { name: win-arm64, os: ubuntu-latest, zip_os_name: win_arm64 }
|
||||
- { name: linux-x64, os: ubuntu-latest, zip_os_name: linux_x64 }
|
||||
- { name: linux-arm64, os: ubuntu-latest, zip_os_name: linux_arm64 }
|
||||
steps:
|
||||
@@ -44,11 +43,25 @@ jobs:
|
||||
- name: Overwrite csc problem matcher
|
||||
run: echo "::add-matcher::.github/csc.json"
|
||||
|
||||
- name: Install 7zip
|
||||
run: |
|
||||
sudo apt install -y 7zip
|
||||
|
||||
- name: Install gli
|
||||
run: |
|
||||
mkdir -p $HOME/.bin
|
||||
gh release download -R GreemDev/GLI -O gli -p 'gli-linux-x64'
|
||||
chmod +x gli
|
||||
mv gli $HOME/.bin/
|
||||
echo "$HOME/.bin" >> $GITHUB_PATH
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
- name: Get version info
|
||||
id: version_info
|
||||
run: |
|
||||
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
|
||||
echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
|
||||
echo "build_version=$(gli get-next-version -c Canary -R)" >> $GITHUB_OUTPUT
|
||||
echo "prev_build_version=$(gli get-current-version -c Canary -R)" >> $GITHUB_OUTPUT
|
||||
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
|
||||
shell: bash
|
||||
|
||||
@@ -69,33 +82,20 @@ jobs:
|
||||
dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained
|
||||
|
||||
- name: Packing Windows builds
|
||||
if: matrix.platform.os == 'windows-latest'
|
||||
if: contains(matrix.platform.name, 'win')
|
||||
run: |
|
||||
pushd publish
|
||||
rm libarmeilleure-jitsupport.dylib
|
||||
7z a ../release_output/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip ../publish
|
||||
popd
|
||||
|
||||
gh release download -R GreemDev/GLI -O gli.exe -p 'GitLabCli-win_x64.exe'
|
||||
|
||||
./gli.exe --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/canary --command=UploadGenericPackage "Ryubing-Canary|${{ steps.version_info.outputs.build_version }}|release_output/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip"
|
||||
|
||||
gli upload-generic-package -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/canary -n Ryubing-Canary -v ${{ steps.version_info.outputs.build_version }} -r 5 -p release_output/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip
|
||||
shell: bash
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
- name: Install GitLabCli
|
||||
if: matrix.platform.os == 'ubuntu-latest'
|
||||
run: |
|
||||
mkdir -p $HOME/.bin
|
||||
gh release download -R GreemDev/GLI -O gli -p 'GitLabCli-linux_x64'
|
||||
chmod +x gli
|
||||
mv gli $HOME/.bin/
|
||||
echo "$HOME/.bin" >> $GITHUB_PATH
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
- name: Packing Linux builds
|
||||
if: matrix.platform.os == 'ubuntu-latest'
|
||||
if: contains(matrix.platform.name, 'linux')
|
||||
run: |
|
||||
pushd publish
|
||||
rm libarmeilleure-jitsupport.dylib
|
||||
@@ -103,11 +103,11 @@ jobs:
|
||||
tar -czvf ../release_output/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz ../publish
|
||||
popd
|
||||
|
||||
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/canary --command=UploadGenericPackage "Ryubing-Canary|${{ steps.version_info.outputs.build_version }}|release_output/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz"
|
||||
gli upload-generic-package -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/canary -n Ryubing-Canary -v ${{ steps.version_info.outputs.build_version }} -r 5 -p release_output/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz
|
||||
shell: bash
|
||||
|
||||
- name: Build AppImage (Linux)
|
||||
if: matrix.platform.os == 'ubuntu-latest'
|
||||
if: contains(matrix.platform.name, 'linux')
|
||||
run: |
|
||||
BUILD_VERSION="${{ steps.version_info.outputs.build_version }}"
|
||||
PLATFORM_NAME="${{ matrix.platform.name }}"
|
||||
@@ -139,8 +139,8 @@ jobs:
|
||||
pushd publish_appimage
|
||||
mv Ryujinx.AppImage ../release_output/ryujinx-canary-$BUILD_VERSION-$ARCH_NAME.AppImage
|
||||
popd
|
||||
|
||||
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/canary --command=UploadGenericPackage "Ryubing-Canary|${{ steps.version_info.outputs.build_version }}|release_output/ryujinx-canary-$BUILD_VERSION-$ARCH_NAME.AppImage"
|
||||
|
||||
gli upload-generic-package -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/canary -n Ryubing-Canary -v ${{ steps.version_info.outputs.build_version }} -r 5 -p release_output/ryujinx-canary-$BUILD_VERSION-$ARCH_NAME.AppImage
|
||||
shell: bash
|
||||
|
||||
macos_release:
|
||||
@@ -159,10 +159,10 @@ jobs:
|
||||
chmod +x llvm.sh
|
||||
sudo ./llvm.sh 17
|
||||
|
||||
- name: Install GitLabCli
|
||||
- name: Install gli
|
||||
run: |
|
||||
mkdir -p $HOME/.bin
|
||||
gh release download -R GreemDev/GLI -O gli -p 'GitLabCli-linux_x64'
|
||||
gh release download -R GreemDev/GLI -O gli -p 'gli-linux-x64'
|
||||
chmod +x gli
|
||||
mv gli $HOME/.bin/
|
||||
echo "$HOME/.bin" >> $GITHUB_PATH
|
||||
@@ -183,9 +183,10 @@ jobs:
|
||||
- name: Get version info
|
||||
id: version_info
|
||||
run: |
|
||||
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
|
||||
echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
|
||||
echo "build_version=$(gli get-next-version -c Canary -R)" >> $GITHUB_OUTPUT
|
||||
echo "prev_build_version=$(gli get-current-version -c Canary -R)" >> $GITHUB_OUTPUT
|
||||
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
|
||||
shell: bash
|
||||
|
||||
- name: Configure for release
|
||||
run: |
|
||||
@@ -200,7 +201,7 @@ jobs:
|
||||
- name: Publish macOS Ryujinx
|
||||
run: |
|
||||
./distribution/macos/create_macos_build_ava.sh . publish_tmp_ava publish_ava ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release 1
|
||||
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/canary --command=UploadGenericPackage "Ryubing-Canary|${{ steps.version_info.outputs.build_version }}|publish_ava/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz"
|
||||
gli upload-generic-package -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/canary -n Ryubing-Canary -v ${{ steps.version_info.outputs.build_version }} -r 5 -p publish_ava/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz
|
||||
|
||||
create_gitlab_release:
|
||||
name: Create GitLab Release
|
||||
@@ -210,37 +211,41 @@ jobs:
|
||||
- release
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
- name: Get version info
|
||||
id: version_info
|
||||
run: |
|
||||
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
|
||||
echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
|
||||
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
|
||||
shell: bash
|
||||
|
||||
- name: Install GitLabCli
|
||||
|
||||
- name: Install gli
|
||||
run: |
|
||||
mkdir -p $HOME/.bin
|
||||
gh release download -R GreemDev/GLI -O gli -p 'GitLabCli-linux_x64'
|
||||
gh release download -R GreemDev/GLI -O gli -p 'gli-linux-x64'
|
||||
chmod +x gli
|
||||
mv gli $HOME/.bin/
|
||||
echo "$HOME/.bin" >> $GITHUB_PATH
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
- name: Get version info
|
||||
id: version_info
|
||||
run: |
|
||||
echo "build_version=$(gli get-next-version -c Canary -R)" >> $GITHUB_OUTPUT
|
||||
echo "prev_build_version=$(gli get-current-version -c Canary -R)" >> $GITHUB_OUTPUT
|
||||
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
|
||||
shell: bash
|
||||
|
||||
- name: Create tag
|
||||
run: |
|
||||
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=CreateTag "Canary-${{ steps.version_info.outputs.build_version }}|${{ steps.version_info.outputs.git_short_hash }}"
|
||||
gli create-tag -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/ryujinx -n Canary-${{ steps.version_info.outputs.build_version }} -r ${{ steps.version_info.outputs.git_short_hash }}
|
||||
|
||||
- name: Create release
|
||||
run: |
|
||||
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/canary --command=CreateReleaseFromGenericPackageFiles "Ryubing-Canary|${{ steps.version_info.outputs.build_version }}|main|Canary ${{ steps.version_info.outputs.build_version }}|**Full Changelog:** [${{ steps.version_info.outputs.prev_build_version }}...${{ steps.version_info.outputs.build_version }}](https://git.ryujinx.app/ryubing/ryujinx/-/compare/Canary-${{ steps.version_info.outputs.prev_build_version }}...Canary-${{ steps.version_info.outputs.build_version }})"
|
||||
gli create-release-from-generic-package-files -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/canary -n Ryubing-Canary -v ${{ steps.version_info.outputs.build_version }} -r main -t "Canary ${{ steps.version_info.outputs.build_version }}" -b "**Full Changelog:** [${{ steps.version_info.outputs.prev_build_version }}...${{ steps.version_info.outputs.build_version }}](https://git.ryujinx.app/ryubing/ryujinx/-/compare/Canary-${{ steps.version_info.outputs.prev_build_version }}...Canary-${{ steps.version_info.outputs.build_version }})"
|
||||
|
||||
- name: Send notification webhook
|
||||
run: |
|
||||
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/canary --command=SendUpdateMessage "${{ steps.version_info.outputs.build_version }}|FF4500|${{ secrets.CANARY_DISCORD_WEBHOOK }}|https://avatars.githubusercontent.com/u/192939710?s=200&v=4|false"
|
||||
gli send-update-message -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/canary -t ${{ steps.version_info.outputs.build_version }} -c FF4500 -w ${{ secrets.CANARY_DISCORD_WEBHOOK }} -i https://avatars.githubusercontent.com/u/192939710?s=200&v=4
|
||||
|
||||
- name: Notify update server of new builds
|
||||
run: |
|
||||
curl 'https://update.ryujinx.app/api/v1/admin/refresh_cache?rc=canary' -X PATCH -H 'accept: */*' -H 'Authorization: ${{ secrets.UPDATE_SERVER_ADMIN_TOKEN }}'
|
||||
gli refresh-version-cache -T ${{ secrets.UPDATE_SERVER_ADMIN_TOKEN }} -c Canary
|
||||
|
||||
- name: Advance to the next version
|
||||
run: |
|
||||
gli increment-version -T ${{ secrets.UPDATE_SERVER_ADMIN_TOKEN }} -c Canary
|
||||
|
||||
224
.github/workflows/debug_release.yml
vendored
224
.github/workflows/debug_release.yml
vendored
@@ -1,224 +0,0 @@
|
||||
name: Release job (Debug)
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
inputs: {}
|
||||
|
||||
concurrency: release
|
||||
|
||||
env:
|
||||
POWERSHELL_TELEMETRY_OPTOUT: 1
|
||||
DOTNET_CLI_TELEMETRY_OPTOUT: 1
|
||||
RYUJINX_BASE_VERSION: "1.3"
|
||||
RYUJINX_TARGET_RELEASE_CHANNEL_NAME: "release"
|
||||
RELEASE: 1
|
||||
|
||||
jobs:
|
||||
release:
|
||||
name: Release for ${{ matrix.platform.name }}
|
||||
runs-on: ${{ matrix.platform.os }}
|
||||
strategy:
|
||||
matrix:
|
||||
platform:
|
||||
- { name: win-x64, os: windows-latest, zip_os_name: win_x64 }
|
||||
#- { name: win-arm64, os: windows-latest, zip_os_name: win_arm64 }
|
||||
- { name: linux-x64, os: ubuntu-latest, zip_os_name: linux_x64 }
|
||||
- { name: linux-arm64, os: ubuntu-latest, zip_os_name: linux_arm64 }
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
- uses: actions/setup-dotnet@v4
|
||||
with:
|
||||
global-json-file: global.json
|
||||
|
||||
- name: Overwrite csc problem matcher
|
||||
run: echo "::add-matcher::.github/csc.json"
|
||||
|
||||
- name: Get version info
|
||||
id: version_info
|
||||
run: |
|
||||
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} + 10))" >> $GITHUB_OUTPUT
|
||||
echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
|
||||
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
|
||||
shell: bash
|
||||
|
||||
- name: Configure for release
|
||||
run: |
|
||||
sed -r --in-place 's/\%\%RYUJINX_BUILD_VERSION\%\%/${{ steps.version_info.outputs.build_version }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
||||
sed -r --in-place 's/\%\%RYUJINX_BUILD_GIT_HASH\%\%/${{ steps.version_info.outputs.git_short_hash }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
||||
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_NAME\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_NAME }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
||||
sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/Config\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
||||
shell: bash
|
||||
|
||||
- name: Create output dir
|
||||
run: "mkdir release_output"
|
||||
|
||||
- name: Publish
|
||||
run: |
|
||||
dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained
|
||||
|
||||
- name: Packing Windows builds
|
||||
if: matrix.platform.os == 'windows-latest'
|
||||
run: |
|
||||
pushd publish
|
||||
rm libarmeilleure-jitsupport.dylib
|
||||
7z a ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip ../publish
|
||||
popd
|
||||
|
||||
gh release download -R GreemDev/GLI -O gli.exe -p 'GitLabCli-win_x64.exe'
|
||||
|
||||
./gli.exe --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=UploadGenericPackage "Ryubing|${{ steps.version_info.outputs.build_version }}|release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip"
|
||||
shell: bash
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
- name: Install GitLabCli
|
||||
if: matrix.platform.os == 'ubuntu-latest'
|
||||
run: |
|
||||
mkdir -p $HOME/.bin
|
||||
gh release download -R GreemDev/GLI -O gli -p 'GitLabCli-linux_x64'
|
||||
chmod +x gli
|
||||
mv gli $HOME/.bin/
|
||||
echo "$HOME/.bin" >> $GITHUB_PATH
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
- name: Packing Linux builds
|
||||
if: matrix.platform.os == 'ubuntu-latest'
|
||||
run: |
|
||||
pushd publish
|
||||
rm libarmeilleure-jitsupport.dylib
|
||||
chmod +x Ryujinx.sh Ryujinx
|
||||
tar -czvf ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz ../publish
|
||||
popd
|
||||
|
||||
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=UploadGenericPackage "Ryubing|${{ steps.version_info.outputs.build_version }}|release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz"
|
||||
shell: bash
|
||||
|
||||
- name: Build AppImage (Linux)
|
||||
if: matrix.platform.os == 'ubuntu-latest'
|
||||
run: |
|
||||
BUILD_VERSION="${{ steps.version_info.outputs.build_version }}"
|
||||
PLATFORM_NAME="${{ matrix.platform.name }}"
|
||||
|
||||
sudo apt install -y zsync desktop-file-utils appstream
|
||||
|
||||
mkdir -p tools
|
||||
export PATH="$PATH:$(readlink -f tools)"
|
||||
|
||||
# Setup appimagetool
|
||||
wget -q -O tools/appimagetool "https://github.com/AppImage/appimagetool/releases/download/continuous/appimagetool-x86_64.AppImage"
|
||||
chmod +x tools/appimagetool
|
||||
chmod +x distribution/linux/appimage/build-appimage.sh
|
||||
|
||||
# Explicitly set $ARCH for appimagetool ($ARCH_NAME is for the file name)
|
||||
if [ "$PLATFORM_NAME" = "linux-x64" ]; then
|
||||
ARCH_NAME=x64
|
||||
export ARCH=x86_64
|
||||
elif [ "$PLATFORM_NAME" = "linux-arm64" ]; then
|
||||
ARCH_NAME=arm64
|
||||
export ARCH=aarch64
|
||||
else
|
||||
echo "Unexpected PLATFORM_NAME "$PLATFORM_NAME""
|
||||
exit 1
|
||||
fi
|
||||
|
||||
export UFLAG="gh-releases-zsync|${{ github.repository_owner }}|${{ github.event.repository.name }}|latest|*-$ARCH_NAME.AppImage.zsync"
|
||||
BUILDDIR=publish OUTDIR=publish_appimage distribution/linux/appimage/build-appimage.sh
|
||||
|
||||
pushd publish_appimage
|
||||
mv Ryujinx.AppImage ../release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage
|
||||
mv Ryujinx.AppImage.zsync ../release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage.zsync
|
||||
popd
|
||||
|
||||
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=UploadGenericPackage "Ryubing|${{ steps.version_info.outputs.build_version }}|release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage"
|
||||
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=UploadGenericPackage "Ryubing|${{ steps.version_info.outputs.build_version }}|release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage.zsync"
|
||||
shell: bash
|
||||
|
||||
macos_release:
|
||||
name: Release MacOS universal
|
||||
runs-on: ubuntu-24.04
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
- uses: actions/setup-dotnet@v4
|
||||
with:
|
||||
global-json-file: global.json
|
||||
|
||||
- name: Setup LLVM 17
|
||||
run: |
|
||||
wget https://apt.llvm.org/llvm.sh
|
||||
chmod +x llvm.sh
|
||||
sudo ./llvm.sh 17
|
||||
|
||||
- name: Install GitLabCli
|
||||
run: |
|
||||
mkdir -p $HOME/.bin
|
||||
gh release download -R GreemDev/GLI -O gli -p 'GitLabCli-linux_x64'
|
||||
chmod +x gli
|
||||
mv gli $HOME/.bin/
|
||||
echo "$HOME/.bin" >> $GITHUB_PATH
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
- name: Install rcodesign
|
||||
run: |
|
||||
mkdir -p $HOME/.bin
|
||||
gh release download -R indygreg/apple-platform-rs -O apple-codesign.tar.gz -p 'apple-codesign-*-x86_64-unknown-linux-musl.tar.gz'
|
||||
tar -xzvf apple-codesign.tar.gz --wildcards '*/rcodesign' --strip-components=1
|
||||
rm apple-codesign.tar.gz
|
||||
mv rcodesign $HOME/.bin/
|
||||
echo "$HOME/.bin" >> $GITHUB_PATH
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
- name: Get version info
|
||||
id: version_info
|
||||
run: |
|
||||
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} + 10))" >> $GITHUB_OUTPUT
|
||||
echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
|
||||
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
|
||||
|
||||
- name: Configure for release
|
||||
run: |
|
||||
sed -r --in-place 's/\%\%RYUJINX_BUILD_VERSION\%\%/${{ steps.version_info.outputs.build_version }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
||||
sed -r --in-place 's/\%\%RYUJINX_BUILD_GIT_HASH\%\%/${{ steps.version_info.outputs.git_short_hash }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
||||
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_NAME\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_NAME }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
||||
sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/Config\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
||||
shell: bash
|
||||
|
||||
- name: Publish macOS Ryujinx
|
||||
run: |
|
||||
./distribution/macos/create_macos_build_ava.sh . publish_tmp_ava publish ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release 0
|
||||
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=UploadGenericPackage "Ryubing|${{ steps.version_info.outputs.build_version }}|publish/ryujinx-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz"
|
||||
|
||||
create_gitlab_release:
|
||||
name: Create GitLab Release
|
||||
runs-on: ubuntu-24.04
|
||||
needs:
|
||||
- macos_release
|
||||
- release
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
- name: Get version info
|
||||
id: version_info
|
||||
run: |
|
||||
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} + 10))" >> $GITHUB_OUTPUT
|
||||
echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
|
||||
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
|
||||
shell: bash
|
||||
|
||||
- name: Install GitLabCli
|
||||
run: |
|
||||
mkdir -p $HOME/.bin
|
||||
gh release download -R GreemDev/GLI -O gli -p 'GitLabCli-linux_x64'
|
||||
chmod +x gli
|
||||
mv gli $HOME/.bin/
|
||||
echo "$HOME/.bin" >> $GITHUB_PATH
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
- name: Create release
|
||||
run: |
|
||||
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=CreateReleaseFromGenericPackageFiles "Ryubing|${{ steps.version_info.outputs.build_version }}|${{ steps.version_info.outputs.git_short_hash }}|test|THIS IS NOT INTENDED FOR END USER USAGE"
|
||||
123
.github/workflows/release.yml
vendored
123
.github/workflows/release.yml
vendored
@@ -1,15 +1,18 @@
|
||||
name: Release job
|
||||
name: Stable CI
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
inputs: {}
|
||||
inputs:
|
||||
is_bugfix_release:
|
||||
description: "Bug fix release: If checked, this will increment the third number for only Stable, and leave the Major version alone for both Stable and Canary."
|
||||
required: true
|
||||
type: boolean
|
||||
|
||||
concurrency: release
|
||||
|
||||
env:
|
||||
POWERSHELL_TELEMETRY_OPTOUT: 1
|
||||
DOTNET_CLI_TELEMETRY_OPTOUT: 1
|
||||
RYUJINX_BASE_VERSION: "1.3"
|
||||
RYUJINX_TARGET_RELEASE_CHANNEL_NAME: "release"
|
||||
RELEASE: 1
|
||||
|
||||
@@ -20,8 +23,8 @@ jobs:
|
||||
strategy:
|
||||
matrix:
|
||||
platform:
|
||||
- { name: win-x64, os: windows-latest, zip_os_name: win_x64 }
|
||||
#- { name: win-arm64, os: windows-latest, zip_os_name: win_arm64 }
|
||||
- { name: win-x64, os: ubuntu-latest, zip_os_name: win_x64 }
|
||||
#- { name: win-arm64, os: ubuntu-latest, zip_os_name: win_arm64 }
|
||||
- { name: linux-x64, os: ubuntu-latest, zip_os_name: linux_x64 }
|
||||
- { name: linux-arm64, os: ubuntu-latest, zip_os_name: linux_arm64 }
|
||||
steps:
|
||||
@@ -33,12 +36,30 @@ jobs:
|
||||
|
||||
- name: Overwrite csc problem matcher
|
||||
run: echo "::add-matcher::.github/csc.json"
|
||||
|
||||
- name: Install 7zip
|
||||
run: |
|
||||
sudo apt install -y 7zip
|
||||
|
||||
- name: Install gli
|
||||
run: |
|
||||
mkdir -p $HOME/.bin
|
||||
gh release download -R GreemDev/GLI -O gli -p 'gli-linux-x64'
|
||||
chmod +x gli
|
||||
mv gli $HOME/.bin/
|
||||
echo "$HOME/.bin" >> $GITHUB_PATH
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
- name: Get version info
|
||||
id: version_info
|
||||
run: |
|
||||
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
|
||||
echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
|
||||
if [ '${{ inputs.is_bugfix_release }}' == 'false' ]; then
|
||||
echo "build_version=$(gli get-next-version -m -c Stable -R)" >> $GITHUB_OUTPUT
|
||||
else
|
||||
echo "build_version=$(gli get-next-version -c Stable -R)" >> $GITHUB_OUTPUT
|
||||
fi
|
||||
echo "prev_build_version=$(gli get-current-version -c Stable -R)" >> $GITHUB_OUTPUT
|
||||
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
|
||||
shell: bash
|
||||
|
||||
@@ -58,47 +79,34 @@ jobs:
|
||||
dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained
|
||||
|
||||
- name: Packing Windows builds
|
||||
if: matrix.platform.os == 'windows-latest'
|
||||
if: contains(matrix.platform.name, 'win')
|
||||
run: |
|
||||
pushd publish
|
||||
rm libarmeilleure-jitsupport.dylib
|
||||
7z a ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip ../publish
|
||||
popd
|
||||
|
||||
gh release download -R GreemDev/GLI -O gli.exe -p 'GitLabCli-win_x64.exe'
|
||||
|
||||
./gli.exe --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=UploadGenericPackage "Ryubing|${{ steps.version_info.outputs.build_version }}|release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip"
|
||||
|
||||
gli upload-generic-package -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/ryujinx -n Ryubing -v ${{ steps.version_info.outputs.build_version }} -r 5 -p release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip
|
||||
shell: bash
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
- name: Install GitLabCli
|
||||
if: matrix.platform.os == 'ubuntu-latest'
|
||||
run: |
|
||||
mkdir -p $HOME/.bin
|
||||
gh release download -R GreemDev/GLI -O gli -p 'GitLabCli-linux_x64'
|
||||
chmod +x gli
|
||||
mv gli $HOME/.bin/
|
||||
echo "$HOME/.bin" >> $GITHUB_PATH
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
- name: Packing Linux builds
|
||||
if: matrix.platform.os == 'ubuntu-latest'
|
||||
if: contains(matrix.platform.name, 'linux')
|
||||
run: |
|
||||
pushd publish
|
||||
rm libarmeilleure-jitsupport.dylib
|
||||
chmod +x Ryujinx.sh Ryujinx
|
||||
tar -czvf ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz ../publish
|
||||
popd
|
||||
|
||||
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=UploadGenericPackage "Ryubing|${{ steps.version_info.outputs.build_version }}|release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz"
|
||||
|
||||
gli upload-generic-package -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/ryujinx -n Ryubing -v ${{ steps.version_info.outputs.build_version }} -r 5 -p release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz
|
||||
shell: bash
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
- name: Build AppImage (Linux)
|
||||
if: matrix.platform.os == 'ubuntu-latest'
|
||||
if: contains(matrix.platform.name, 'linux')
|
||||
run: |
|
||||
BUILD_VERSION="${{ steps.version_info.outputs.build_version }}"
|
||||
PLATFORM_NAME="${{ matrix.platform.name }}"
|
||||
@@ -131,7 +139,7 @@ jobs:
|
||||
mv Ryujinx.AppImage ../release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage
|
||||
popd
|
||||
|
||||
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=UploadGenericPackage "Ryubing|${{ steps.version_info.outputs.build_version }}|release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage"
|
||||
gli upload-generic-package -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/ryujinx -n Ryubing -v ${{ steps.version_info.outputs.build_version }} -r 5 -p release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage
|
||||
shell: bash
|
||||
|
||||
macos_release:
|
||||
@@ -150,10 +158,10 @@ jobs:
|
||||
chmod +x llvm.sh
|
||||
sudo ./llvm.sh 17
|
||||
|
||||
- name: Install GitLabCli
|
||||
- name: Install gli
|
||||
run: |
|
||||
mkdir -p $HOME/.bin
|
||||
gh release download -R GreemDev/GLI -O gli -p 'GitLabCli-linux_x64'
|
||||
gh release download -R GreemDev/GLI -O gli -p 'gli-linux-x64'
|
||||
chmod +x gli
|
||||
mv gli $HOME/.bin/
|
||||
echo "$HOME/.bin" >> $GITHUB_PATH
|
||||
@@ -174,9 +182,14 @@ jobs:
|
||||
- name: Get version info
|
||||
id: version_info
|
||||
run: |
|
||||
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
|
||||
echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
|
||||
if [ '${{ inputs.is_bugfix_release }}' == 'false' ]; then
|
||||
echo "build_version=$(gli get-next-version -m -c Stable -R)" >> $GITHUB_OUTPUT
|
||||
else
|
||||
echo "build_version=$(gli get-next-version -c Stable -R)" >> $GITHUB_OUTPUT
|
||||
fi
|
||||
echo "prev_build_version=$(gli get-current-version -c Stable -R)" >> $GITHUB_OUTPUT
|
||||
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
|
||||
shell: bash
|
||||
|
||||
- name: Configure for release
|
||||
run: |
|
||||
@@ -189,7 +202,8 @@ jobs:
|
||||
- name: Publish macOS Ryujinx
|
||||
run: |
|
||||
./distribution/macos/create_macos_build_ava.sh . publish_tmp_ava publish ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release 0
|
||||
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=UploadGenericPackage "Ryubing|${{ steps.version_info.outputs.build_version }}|publish/ryujinx-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz"
|
||||
|
||||
gli upload-generic-package -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/ryujinx -n Ryubing -v ${{ steps.version_info.outputs.build_version }} -r 5 -p publish/ryujinx-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz
|
||||
|
||||
create_gitlab_release:
|
||||
name: Create GitLab Release
|
||||
@@ -200,32 +214,45 @@ jobs:
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
- name: Get version info
|
||||
id: version_info
|
||||
run: |
|
||||
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
|
||||
echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
|
||||
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
|
||||
shell: bash
|
||||
|
||||
- name: Install GitLabCli
|
||||
- name: Install gli
|
||||
run: |
|
||||
mkdir -p $HOME/.bin
|
||||
gh release download -R GreemDev/GLI -O gli -p 'GitLabCli-linux_x64'
|
||||
gh release download -R GreemDev/GLI -O gli -p 'gli-linux-x64'
|
||||
chmod +x gli
|
||||
mv gli $HOME/.bin/
|
||||
echo "$HOME/.bin" >> $GITHUB_PATH
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
- name: Get version info
|
||||
id: version_info
|
||||
run: |
|
||||
if [ '${{ inputs.is_bugfix_release }}' == 'false' ]; then
|
||||
echo "build_version=$(gli get-next-version -m -c Stable -R)" >> $GITHUB_OUTPUT
|
||||
else
|
||||
echo "build_version=$(gli get-next-version -c Stable -R)" >> $GITHUB_OUTPUT
|
||||
fi
|
||||
echo "prev_build_version=$(gli get-current-version -c Stable -R)" >> $GITHUB_OUTPUT
|
||||
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
|
||||
echo "commit_message=$(git log -1 --pretty=%B)" >> $GITHUB_OUTPUT
|
||||
shell: bash
|
||||
|
||||
- name: Create release
|
||||
run: |
|
||||
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=CreateReleaseFromGenericPackageFiles "Ryubing|${{ steps.version_info.outputs.build_version }}|${{ steps.version_info.outputs.git_short_hash }}|${{ steps.version_info.outputs.build_version }}|msd:${{ steps.version_info.outputs.build_version }}"
|
||||
|
||||
gli create-release-from-generic-package-files -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/ryujinx -n Ryubing -v ${{ steps.version_info.outputs.build_version }} -r ${{ steps.version_info.outputs.git_short_hash }} -t "${{ steps.version_info.outputs.build_version }}" -b "msd:${{ steps.version_info.outputs.build_version }}"
|
||||
|
||||
- name: Send notification webhook
|
||||
run: |
|
||||
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=SendUpdateMessage "${{ steps.version_info.outputs.build_version }}|32cd32|${{ secrets.STABLE_DISCORD_WEBHOOK }}|https://avatars.githubusercontent.com/u/192939710?s=200&v=4|false"
|
||||
|
||||
gli send-update-message -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/ryujinx -t ${{ steps.version_info.outputs.build_version }} -c 32cd32 -w ${{ secrets.STABLE_DISCORD_WEBHOOK }} -i https://avatars.githubusercontent.com/u/192939710?s=200&v=4
|
||||
|
||||
- name: Notify update server of new builds
|
||||
run: |
|
||||
curl 'https://update.ryujinx.app/api/v1/admin/refresh_cache?rc=stable' -X PATCH -H 'accept: */*' -H 'Authorization: ${{ secrets.UPDATE_SERVER_ADMIN_TOKEN }}'
|
||||
gli refresh-version-cache -T ${{ secrets.UPDATE_SERVER_ADMIN_TOKEN }} -c Stable
|
||||
|
||||
- name: Advance to the next version
|
||||
run: |
|
||||
if [ '${{ inputs.is_bugfix_release }}' == 'false' ]; then
|
||||
gli advance-version -T ${{ secrets.UPDATE_SERVER_ADMIN_TOKEN }}
|
||||
else
|
||||
gli increment-version -T ${{ secrets.UPDATE_SERVER_ADMIN_TOKEN }} -c Stable
|
||||
fi
|
||||
|
||||
3
.gitignore
vendored
3
.gitignore
vendored
@@ -18,6 +18,8 @@ build/
|
||||
[Oo]bj/
|
||||
AppDir/
|
||||
publish_appimage/
|
||||
publish_ava/
|
||||
publish_tmp_ava/
|
||||
|
||||
# Enable "build/" folder in the NuGet Packages folder since NuGet packages use it for MSBuild targets
|
||||
!packages/*/build/
|
||||
@@ -98,6 +100,7 @@ DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
RyubingMaintainerTools/
|
||||
|
||||
# Publish Web Output
|
||||
*.Publish.xml
|
||||
|
||||
@@ -5,7 +5,7 @@ If you wish to build the emulator yourself, follow these steps:
|
||||
|
||||
### Step 1
|
||||
|
||||
Install the [.NET 9.0 (or higher) SDK](https://dotnet.microsoft.com/download/dotnet/9.0).
|
||||
Install the [.NET 10.0 (or higher) SDK](https://dotnet.microsoft.com/en-us/download/dotnet/10.0).
|
||||
Make sure your SDK version is higher or equal to the required version specified in [global.json](global.json).
|
||||
|
||||
### Step 2
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<Project>
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net9.0</TargetFramework>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<TargetFramework>net10.0</TargetFramework>
|
||||
<LangVersion>preview</LangVersion>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
|
||||
19
Ryujinx.sln
19
Ryujinx.sln
@@ -21,6 +21,8 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.GAL", "src
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.OpenGL", "src\Ryujinx.Graphics.OpenGL\Ryujinx.Graphics.OpenGL.csproj", "{9558FB96-075D-4219-8FFF-401979DC0B69}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ryujinx.Graphics.RenderDoc", "src\Ryujinx.Graphics.RenderDocApi\Ryujinx.Graphics.RenderDocApi.csproj", "{D58FA894-27D5-4EAA-9042-AD422AD82931}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Texture", "src\Ryujinx.Graphics.Texture\Ryujinx.Graphics.Texture.csproj", "{E1B1AD28-289D-47B7-A106-326972240207}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Shader", "src\Ryujinx.Graphics.Shader\Ryujinx.Graphics.Shader.csproj", "{03B955CD-AD84-4B93-AAA7-BF17923BBAA5}"
|
||||
@@ -45,6 +47,8 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Vic", "src
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Video", "src\Ryujinx.Graphics.Video\Ryujinx.Graphics.Video.csproj", "{FD4A2C14-8E3D-4957-ABBE-3C38897B3E2D}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Audio.Backends.Apple", "src\Ryujinx.Audio.Backends.Apple\Ryujinx.Audio.Backends.Apple.csproj", "{AC26EFF0-8593-4184-9A09-98E37EFFB32E}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Audio.Backends.SDL3", "src\Ryujinx.Audio.Backends.SDL3\Ryujinx.Audio.Backends.SDL3.csproj", "{988E6191-82E1-4E13-9DDB-CB9FA2FDAF29}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Audio.Backends.OpenAL", "src\Ryujinx.Audio.Backends.OpenAL\Ryujinx.Audio.Backends.OpenAL.csproj", "{0BE11899-DF2D-4BDE-B9EE-2489E8D35E7D}"
|
||||
@@ -85,6 +89,7 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution
|
||||
.github\workflows\build.yml = .github\workflows\build.yml
|
||||
.github\workflows\canary.yml = .github\workflows\canary.yml
|
||||
Directory.Packages.props = Directory.Packages.props
|
||||
Directory.Build.props = Directory.Build.props
|
||||
.github\workflows\release.yml = .github\workflows\release.yml
|
||||
nuget.config = nuget.config
|
||||
EndProjectSection
|
||||
@@ -554,6 +559,20 @@ Global
|
||||
{988E6191-82E1-4E13-9DDB-CB9FA2FDAF29}.Release|x64.Build.0 = Release|Any CPU
|
||||
{988E6191-82E1-4E13-9DDB-CB9FA2FDAF29}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{988E6191-82E1-4E13-9DDB-CB9FA2FDAF29}.Release|x86.Build.0 = Release|Any CPU
|
||||
{D58FA894-27D5-4EAA-9042-AD422AD82931}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{D58FA894-27D5-4EAA-9042-AD422AD82931}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{D58FA894-27D5-4EAA-9042-AD422AD82931}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{D58FA894-27D5-4EAA-9042-AD422AD82931}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{D58FA894-27D5-4EAA-9042-AD422AD82931}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{D58FA894-27D5-4EAA-9042-AD422AD82931}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{D58FA894-27D5-4EAA-9042-AD422AD82931}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{D58FA894-27D5-4EAA-9042-AD422AD82931}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{D58FA894-27D5-4EAA-9042-AD422AD82931}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{D58FA894-27D5-4EAA-9042-AD422AD82931}.Release|x64.Build.0 = Release|Any CPU
|
||||
{D58FA894-27D5-4EAA-9042-AD422AD82931}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{D58FA894-27D5-4EAA-9042-AD422AD82931}.Release|x86.Build.0 = Release|Any CPU
|
||||
{AC26EFF0-8593-4184-9A09-98E37EFFB32E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{AC26EFF0-8593-4184-9A09-98E37EFFB32E}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
||||
24
assets/Languages.json
Normal file
24
assets/Languages.json
Normal file
@@ -0,0 +1,24 @@
|
||||
{
|
||||
"Languages": {
|
||||
"ar_SA": "اَلْعَرَبِيَّةُ",
|
||||
"de_DE": "Deutsch",
|
||||
"el_GR": "Ελληνικά",
|
||||
"en_US": "English (US)",
|
||||
"es_ES": "Español (ES)",
|
||||
"fr_FR": "Français (FR)",
|
||||
"he_IL": "עִברִית",
|
||||
"it_IT": "Italiano",
|
||||
"ja_JP": "日本語",
|
||||
"ko_KR": "한국어",
|
||||
"no_NO": "Norsk",
|
||||
"pl_PL": "Polski",
|
||||
"pt_BR": "Português (BR)",
|
||||
"ru_RU": "Русский",
|
||||
"sv_SE": "Svenska",
|
||||
"th_TH": "ภาษาไทย",
|
||||
"tr_TR": "Türkçe",
|
||||
"uk_UA": "Українська",
|
||||
"zh_CN": "简体中文",
|
||||
"zh_TW": "繁體中文 (台灣)"
|
||||
}
|
||||
}
|
||||
60
assets/Locales.md
Normal file
60
assets/Locales.md
Normal file
@@ -0,0 +1,60 @@
|
||||
|
||||
# Ryubing Locales
|
||||
|
||||
Ryubing Locales uses a custom format, which uses a file for defining the supported languages and a folder of json files for the locales themselves.
|
||||
Each json file holds the locales for a specific part of the emulator, e.g. the Setup Wizard locales are in `SetupWizard.json`, and each locale entry in the file includes all the supported languages in the same place.
|
||||
|
||||
## Languages
|
||||
in the `/assets/` folder you will find the `Languages.json` file, which defines all the languages supported by the emulator.
|
||||
The file includes a table of the langauge codes and their langauge names.
|
||||
|
||||
#Example of the format for Languages.json
|
||||
{
|
||||
"Languages": {
|
||||
"ar_SA": "اَلْعَرَبِيَّةُ",
|
||||
"en_US": "English (US)",
|
||||
...
|
||||
"zh_TW": "繁體中文 (台灣)"
|
||||
}
|
||||
}
|
||||
|
||||
## Locales
|
||||
in the `/assets/Locales/` folder you will find the json files, which define all the locales supported by the emulator.
|
||||
Each json file holds locales for a specific part of the emulator in a large array of locale objects.
|
||||
Each locale is made up an ID used for lookup and a list of the languages and their matching translations.
|
||||
Any empty string or null value will automatically use the English translation instead in the emulator.
|
||||
|
||||
### Format
|
||||
When adding a new locale, you just need to add the ID and the en_US language translation, then the validation system will add default values for the rest of languages automatically, when rebuilding the project.
|
||||
If you want to signal that a translation is supposed to match the English translation, you just have to replace the empty string with `null`.
|
||||
When you want to check what translations are missing for a language just search for `"<lang_code>": ""`, e.g: `"en_US": ""` (but with any other language, as English will never be missing translations).
|
||||
|
||||
### Legacy file (Root.json)
|
||||
Currently all older locales are stored in `Root.json`, but they are slowly being moved into newer, more descriptive json files, to make the locale system more accessible.
|
||||
Do **not** add new locales to `Root.json`.
|
||||
If no json file exists for the specific part of the emulator you're working on, you should instead add a new json file for that part.
|
||||
|
||||
#Example of the format for Root.json
|
||||
{
|
||||
"Locales": [
|
||||
{
|
||||
"ID": "MenuBarActionsOpenMiiEditor",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"en_US": "Mii Editor",
|
||||
...
|
||||
"zh_TW": "Mii 編輯器"
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "KeyNumber9",
|
||||
"Translations": {
|
||||
"ar_SA": "٩",
|
||||
"en_US": "9",
|
||||
...
|
||||
"zh_TW": null
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
104
assets/Locales/RenderDoc.json
Normal file
104
assets/Locales/RenderDoc.json
Normal file
@@ -0,0 +1,104 @@
|
||||
{
|
||||
"Locales": [
|
||||
{
|
||||
"ID": "MenuBarActions_StartCapture",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "Start RenderDoc Frame Capture",
|
||||
"es_ES": "Iniciar una captura de fotograma de RenderDoc",
|
||||
"fr_FR": "Démarrer une capture de trame RenderDoc",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "RenderDoc 프레임 캡처 시작",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "启动 RenderDoc 帧捕获",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "MenuBarActions_EndCapture",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "End RenderDoc Frame Capture",
|
||||
"es_ES": "Detener la captura de fotograma de RenderDoc",
|
||||
"fr_FR": "Arrêter la capture de trame RenderDoc",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "RenderDoc 프레임 캡처 종료",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "结束 RenderDoc 帧捕获",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "MenuBarActions_DiscardCapture",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "Discard RenderDoc Frame Capture",
|
||||
"es_ES": "Descartar la captura de fotograma de RenderDoc",
|
||||
"fr_FR": "Supprimer la capture de trame RenderDoc",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "RenderDoc 프레임 캡처 폐기",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "丢弃 RenderDoc 帧捕获",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "MenuBarActions_DiscardCapture_ToolTip",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "Ends the currently active RenderDoc Frame Capture, immediately discarding its result.",
|
||||
"es_ES": "Finaliza la captura de fotograma de RenderDoc actualmente activa y descarta inmediatamente su resultado.",
|
||||
"fr_FR": "Met fin à la capture de trame RenderDoc en cours, en supprimant immédiatement son résultat.",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "현재 활성화된 RenderDoc 프레임 캡처를 종료하고 결과를 즉시 폐기합니다.",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "结束当前正在进行的 RenderDoc 帧捕获,并立即丢弃其结果。",
|
||||
"zh_TW": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -1,72 +1,5 @@
|
||||
{
|
||||
"Info": {
|
||||
"Format1": "The Locale file uses a custom Unified format.",
|
||||
"Format2": "The file starts with a list of all the supported languages.",
|
||||
"Format3": "Each locale is made up an ID used for lookup and a list",
|
||||
"Format4": "of the languages and their matching translations.",
|
||||
"Format5": "When adding a new locale you just need to add the ID and",
|
||||
"Format6": "the en_US language translation, then the validation system",
|
||||
"Format7": "will add the rest of the languages automatically on rebuild.",
|
||||
"Format8": "By default the languages will be added with an empty string.",
|
||||
"Format9": "Any empty string or null value will automatically match the",
|
||||
"Format10": "English translation.",
|
||||
"Format11": "If you want to signal that a translation is supposed to",
|
||||
"Format12": "match the English translation, you just have to replace the",
|
||||
"Format13": "empty string with null.",
|
||||
"Format14": "Translators who want to check what translations are missing",
|
||||
"Format15": "for their language just need to search for:",
|
||||
"Format16": "{'lang_code': ''} with double quotes instead of single",
|
||||
"Format17": "e.g: {'en_US': ''} (but with any other language as English",
|
||||
"Format18": "will never be missing translations)."
|
||||
},
|
||||
"Languages": [
|
||||
"ar_SA",
|
||||
"de_DE",
|
||||
"el_GR",
|
||||
"en_US",
|
||||
"es_ES",
|
||||
"fr_FR",
|
||||
"he_IL",
|
||||
"it_IT",
|
||||
"ja_JP",
|
||||
"ko_KR",
|
||||
"no_NO",
|
||||
"pl_PL",
|
||||
"pt_BR",
|
||||
"ru_RU",
|
||||
"sv_SE",
|
||||
"th_TH",
|
||||
"tr_TR",
|
||||
"uk_UA",
|
||||
"zh_CN",
|
||||
"zh_TW"
|
||||
],
|
||||
"Locales": [
|
||||
{
|
||||
"ID": "Language",
|
||||
"Translations": {
|
||||
"ar_SA": "اَلْعَرَبِيَّةُ",
|
||||
"de_DE": "Deutsch",
|
||||
"el_GR": "Ελληνικά",
|
||||
"en_US": "English (US)",
|
||||
"es_ES": "Español (ES)",
|
||||
"fr_FR": "Français (FR)",
|
||||
"he_IL": "עִברִית",
|
||||
"it_IT": "Italiano",
|
||||
"ja_JP": "日本語",
|
||||
"ko_KR": "한국어",
|
||||
"no_NO": "Norsk",
|
||||
"pl_PL": "Polski",
|
||||
"pt_BR": "Português (BR)",
|
||||
"ru_RU": "Русский",
|
||||
"sv_SE": "Svenska",
|
||||
"th_TH": "ภาษาไทย",
|
||||
"tr_TR": "Türkçe",
|
||||
"uk_UA": "Українська",
|
||||
"zh_CN": "简体中文",
|
||||
"zh_TW": "繁體中文 (台灣)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "MenuBarActionsOpenMiiEditor",
|
||||
"Translations": {
|
||||
@@ -225,7 +158,7 @@
|
||||
"el_GR": "Χωρίς Ελέγχους (γρηγορότερο, μη ασφαλές)",
|
||||
"en_US": "Host Unchecked (Fastest, Unsafe)",
|
||||
"es_ES": "Host Sin Verificación (Más rápido, Inseguro)",
|
||||
"fr_FR": "Hôte Non Vérifié (plus rapide, non sécurisé)",
|
||||
"fr_FR": "Hôte Non Vérifié (Plus Rapide, Non Sécurisé)",
|
||||
"he_IL": "מארח לא מבוקר (המהיר ביותר, לא בטוח)",
|
||||
"it_IT": "Host senza verifica (più veloce, non sicura)",
|
||||
"ja_JP": "ホスト, チェックなし (最高速, 安全でない)",
|
||||
@@ -3350,7 +3283,7 @@
|
||||
"el_GR": "Ερώτημα",
|
||||
"en_US": "Prompt",
|
||||
"es_ES": "Al Inicio",
|
||||
"fr_FR": "Demande",
|
||||
"fr_FR": "Demander",
|
||||
"he_IL": "הודעה",
|
||||
"it_IT": "Domanda",
|
||||
"ja_JP": "プロンプト",
|
||||
@@ -3800,7 +3733,7 @@
|
||||
"el_GR": "DLC/Ενημερώσεις για αρχεία/παιχνίδια που λείπουν θα αποφορτωθούν αυτόματα",
|
||||
"en_US": "DLC/Updates Referring To Missing Files/Games Will Unload Automatically",
|
||||
"es_ES": "DLC/Actualizaciones que hacen referencia a archivos/juegos ausentes se descargarán automáticamente",
|
||||
"fr_FR": "DLC/Mises à jour concernant des fichiers/jeux manquants seront déchargées automatiquement",
|
||||
"fr_FR": "DLC/Mises à Jour Concernant des Fichiers/Jeux Manquants Seront Déchargées Automatiquement",
|
||||
"he_IL": "DLC/עדכונים המתייחסים לקבצים/משחקים חסרים יוסרו אוטומטית",
|
||||
"it_IT": "DLC/Aggiornamenti relativi a file/gioco mancanti verranno disabilitati automaticamente",
|
||||
"ja_JP": "DLC/欠損ファイル/ゲームを参照するアップデートは自動的にアンロードされます",
|
||||
@@ -4800,7 +4733,7 @@
|
||||
"el_GR": "Backend Ήχου:",
|
||||
"en_US": "Audio Backend:",
|
||||
"es_ES": "Motor de Audio:",
|
||||
"fr_FR": "Bibliothèque Audio :",
|
||||
"fr_FR": "Moteur Audio :",
|
||||
"he_IL": "אחראי שמע:",
|
||||
"it_IT": "Backend audio:",
|
||||
"ja_JP": "音声バックエンド:",
|
||||
@@ -4917,6 +4850,31 @@
|
||||
"zh_TW": null
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "SettingsTabSystemAudioBackendAudioToolbox",
|
||||
"Translations": {
|
||||
"ar_SA": null,
|
||||
"de_DE": null,
|
||||
"el_GR": null,
|
||||
"en_US": "Apple Audio (macOS only)",
|
||||
"es_ES": null,
|
||||
"fr_FR": null,
|
||||
"he_IL": null,
|
||||
"it_IT": null,
|
||||
"ja_JP": null,
|
||||
"ko_KR": null,
|
||||
"no_NO": null,
|
||||
"pl_PL": null,
|
||||
"pt_BR": null,
|
||||
"ru_RU": null,
|
||||
"sv_SE": null,
|
||||
"th_TH": null,
|
||||
"tr_TR": null,
|
||||
"uk_UA": null,
|
||||
"zh_CN": null,
|
||||
"zh_TW": null
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "SettingsTabSystemHacks",
|
||||
"Translations": {
|
||||
@@ -5700,7 +5658,7 @@
|
||||
"el_GR": "Έκταση σε όλο το παράθυρο",
|
||||
"en_US": "Stretch to Fit Window",
|
||||
"es_ES": "Estirar a la Ventana",
|
||||
"fr_FR": "Ajuster à la Taille de la Fenêtre",
|
||||
"fr_FR": "Adapter à la Taille de la Fenêtre",
|
||||
"he_IL": "מתח לגודל חלון",
|
||||
"it_IT": "Adatta alla finestra",
|
||||
"ja_JP": "ウインドウサイズに合わせる",
|
||||
@@ -5750,7 +5708,7 @@
|
||||
"el_GR": "Τοποθεσία Shaders Γραφικών:",
|
||||
"en_US": "Graphics Shader Dump Path:",
|
||||
"es_ES": "Directorio de Volcado de Sombreadores:",
|
||||
"fr_FR": "Chemin du Dossier de Copie des Shaders :",
|
||||
"fr_FR": "Chemin du dump des shaders graphiques :",
|
||||
"he_IL": "",
|
||||
"it_IT": "Percorso di dump degli shader:",
|
||||
"ja_JP": "グラフィックス シェーダー ダンプパス:",
|
||||
@@ -13975,7 +13933,7 @@
|
||||
"el_GR": "\n\nΑυτό θα αντικαταστήσει την τρέχουσα έκδοση συστήματος {0}.",
|
||||
"en_US": "\n\nThis will replace the current system version {0}.",
|
||||
"es_ES": "\n\nEsto reemplazará la versión de sistema actual, {0}.",
|
||||
"fr_FR": "\n\nCela remplacera la version actuelle du système {0}.",
|
||||
"fr_FR": "\n\nCeci remplacera la version actuelle du système {0}.",
|
||||
"he_IL": "\n\nזה יחליף את גרסת המערכת הנוכחית {0}.",
|
||||
"it_IT": "\n\nQuesta sostituirà l'attuale versione del sistema ({0}).",
|
||||
"ja_JP": "\n\n現在のシステムバージョン {0} を置き換えます.",
|
||||
@@ -14150,7 +14108,7 @@
|
||||
"el_GR": "",
|
||||
"en_US": "\n\nThis may replace some of the current installed Keys.",
|
||||
"es_ES": "\n\nEsto puede reemplazar algunas de las Keys actualmente instaladas.",
|
||||
"fr_FR": "\n\nCela peut remplacer certaines des Clés actuellement installées.",
|
||||
"fr_FR": "\n\nCeci peut remplacer certaines des Clés actuellement installées.",
|
||||
"he_IL": "",
|
||||
"it_IT": "\n\nAlcune delle chiavi già installate potrebbero essere sovrascritte.",
|
||||
"ja_JP": "",
|
||||
@@ -15000,7 +14958,7 @@
|
||||
"el_GR": "Πολυνηματική Επεξεργασία Γραφικών:",
|
||||
"en_US": "Graphics Backend Multithreading:",
|
||||
"es_ES": "Multihilado del Motor Gráfico:",
|
||||
"fr_FR": "Interface graphique multithread :",
|
||||
"fr_FR": "Interface Graphique Multithread :",
|
||||
"he_IL": "אחראי גרפיקה רב-תהליכי:",
|
||||
"it_IT": "Multithreading del backend grafico:",
|
||||
"ja_JP": "グラフィックスバックエンドのマルチスレッド実行:",
|
||||
@@ -16598,9 +16556,9 @@
|
||||
"ar_SA": "",
|
||||
"de_DE": "Diese Option überspringt den Dialog 'Benutzerprofile verwalten' während des Spiels und verwendet ein voreingestelltes Profil.\n\nDie Profilumschaltung finden Sie unter 'Einstellungen' - 'Benutzerprofile verwalten'. Wählen Sie das gewünschte Profil aus, bevor Sie das Spiel laden.",
|
||||
"el_GR": "Αυτή η επιλογή παρακάμπτει το παράθυρο διαλόγου 'Διαχειριστής Προφίλ Χρήστη' κατά τη διάρκεια του παιχνιδιού, χρησιμοποιώντας ένα προεπιλεγμένο προφίλ.\n\nΗ εναλλαγή προφίλ βρίσκεται στις 'Ρυθμίσεις' - 'Διαχειριστής Προφίλ Χρήστη'. Επιλέξτε το επιθυμητό προφίλ πριν φορτώσετε το παιχνίδι.",
|
||||
"en_US": "This option skips the 'Manage User Profiles' dialog during gameplay, using a pre-selected profile.\n\nProfile switching is found in 'Settings' - 'Manager User Profiles'. Select the desired profile before loading the game.",
|
||||
"es_ES": "Esta opción omite el diálogo de 'Gestionar perfiles de usuario' durante el juego, utilizando un perfil preseleccionado.\n\nEl cambio de perfil se encuentra en 'Configuración' - 'Gestionar perfiles de usuario'. Seleccione el perfil deseado antes de cargar el juego.",
|
||||
"fr_FR": "Cette option permet d'éviter le dialogue du 'Gérer les profils d'utilisateurs' pendant le jeu, en utilisant un profil pré-sélectionné.\n\nLa sélection du profil se trouve dans 'Paramètres' - 'Gérer les profils d'utilisateurs'. Sélectionnez le profil souhaité avant de lancer le jeu.",
|
||||
"en_US": "This option skips the 'Manage User Profiles' dialog during gameplay, using a pre-selected profile.\n\nProfile switching is found in 'Options' - 'User Profiles'. Select the desired profile before loading the game.",
|
||||
"es_ES": "Esta opción omite el diálogo de 'Gestionar perfiles de usuario' durante el juego, utilizando un perfil preseleccionado.\n\nEl cambio de perfil se encuentra en 'Opciones' - 'Perfiles de Usuario'. Seleccione el perfil deseado antes de cargar el juego.",
|
||||
"fr_FR": "Cette option permet de passer le dialogue 'Gérer les profils d'utilisateurs' pendant le jeu, en utilisant un profil pré-sélectionné.\n\nLa sélection du profil se trouve dans 'Options' - 'Profils d'Utilisateurs'. Sélectionnez le profil souhaité avant de lancer le jeu.",
|
||||
"he_IL": "",
|
||||
"it_IT": "Questa opzione salta la finestra di dialogo 'Gestisci i profili utente' durante il gioco, utilizzando un profilo pre-selezionato.\n\nIl cambio del profilo si trova in 'Impostazioni' - 'Gestisci i profili utente'. Seleziona il profilo desiderato prima di caricare il gioco.",
|
||||
"ja_JP": "このオプションは、ゲームプレイ中に「ユーザプロファイルを管理」ダイアログをスキップし、事前に選択されたプロファイルを使用します。\n\nプロファイルの切り替えは、「設定」-「ユーザプロファイルを管理」で見つけることができます。ゲームのロード前に目的のプロファイルをを選択してください。",
|
||||
@@ -16625,7 +16583,7 @@
|
||||
"el_GR": "Ενεργοποίηση Πολυνηματικής Επεξεργασίας Γραφικών",
|
||||
"en_US": "Executes graphics backend commands on a second thread.\n\nSpeeds up shader compilation, reduces stuttering, and improves performance on GPU drivers without multithreading support of their own. Slightly better performance on drivers with multithreading.\n\nSet to AUTO if unsure.",
|
||||
"es_ES": "Ejecuta los comandos del motor gráfico en un segundo hilo. Acelera la compilación de sombreadores, reduce los tirones, y mejora el rendimiento en controladores gráficos que no realicen su propio procesamiento con múltiples hilos. Rendimiento ligeramente superior en controladores gráficos que soporten múltiples hilos.\n\nSelecciona \"Auto\" si no sabes qué hacer.",
|
||||
"fr_FR": "Exécute des commandes du backend graphiques sur un second thread.\n\nAccélère la compilation des shaders, réduit les crashs et les lags, améliore la performance sur les pilotes GPU sans support natif du multithreading. Offre une légère amélioration des performances sur les pilotes multithreadés.\n\nRéglez sur AUTO si vous n’êtes pas sûr.",
|
||||
"fr_FR": "Exécute des commandes du backend graphiques sur un second thread.\n\nAccélère la compilation des shaders, réduit les crashs et les lags, améliore la performance sur les pilotes GPU sans support natif du multithreading. Offre une légère amélioration des performances sur les pilotes multithreadés.\n\nSéléctionnez Auto si vous n’êtes pas sûr.",
|
||||
"he_IL": "מריץ פקודות גראפיקה בתהליך שני נפרד.\n\nמאיץ עיבוד הצללות, מפחית תקיעות ומשפר ביצועים של דרייבר כרטיסי מסך אשר לא תומכים בהרצה רב-תהליכית.\n\nמוטב להשאיר על אוטומטי אם לא בטוחים.",
|
||||
"it_IT": "Esegue i comandi del backend grafico su un secondo thread.\n\nVelocizza la compilazione degli shader, riduce lo stuttering e migliora le prestazioni sui driver grafici senza il supporto integrato al multithreading. Migliora leggermente le prestazioni sui driver che supportano il multithreading.\n\nNel dubbio, imposta l'opzione su Automatico.",
|
||||
"ja_JP": "グラフィックスバックエンドのコマンドを別スレッドで実行します.\n\nシェーダのコンパイルを高速化し, 遅延を軽減し, マルチスレッド非対応の GPU ドライバにおいてパフォーマンスを改善します. マルチスレッド対応のドライバでも若干パフォーマンス改善が見られます.\n\nよくわからない場合は自動に設定してください.",
|
||||
@@ -16650,7 +16608,7 @@
|
||||
"el_GR": "Εκτελεί εντολές γραφικών σε ένα δεύτερο νήμα. Επιτρέπει την πολυνηματική μεταγλώττιση Shader σε χρόνο εκτέλεσης, μειώνει το τρεμόπαιγμα και βελτιώνει την απόδοση των προγραμμάτων οδήγησης χωρίς τη δική τους υποστήριξη πολλαπλών νημάτων. Ποικίλες κορυφαίες επιδόσεις σε προγράμματα οδήγησης με multithreading. Μπορεί να χρειαστεί επανεκκίνηση του Ryujinx για να απενεργοποιήσετε σωστά την ενσωματωμένη λειτουργία πολλαπλών νημάτων του προγράμματος οδήγησης ή ίσως χρειαστεί να το κάνετε χειροκίνητα για να έχετε την καλύτερη απόδοση.",
|
||||
"en_US": "Executes graphics backend commands on a second thread.\n\nSpeeds up shader compilation, reduces stuttering, and improves performance on GPU drivers without multithreading support of their own. Slightly better performance on drivers with multithreading.\n\nSet to AUTO if unsure.",
|
||||
"es_ES": "Ejecuta los comandos del motor gráfico en un segundo hilo. Acelera la compilación de sombreadores, reduce los tirones, y mejora el rendimiento en controladores gráficos que no realicen su propio procesamiento con múltiples hilos. Rendimiento ligeramente superior en controladores gráficos que soporten múltiples hilos.\n\nSelecciona \"Auto\" si no sabes qué hacer.",
|
||||
"fr_FR": "Exécute des commandes du backend graphiques sur un second thread.\n\nAccélère la compilation des shaders, réduit les crashs et les lags, améliore la performance sur les pilotes GPU sans support de multithreading. Légère augementation des performances sur les pilotes avec multithreading intégrer.\n\nRéglez sur Auto en cas d'incertitude.",
|
||||
"fr_FR": "Exécute des commandes du backend graphiques sur un second thread.\n\nAccélère la compilation des shaders, réduit les crashs et les lags, améliore la performance sur les pilotes GPU sans support de multithreading. Légère augementation des performances sur les pilotes avec multithreading intégrer.\n\nSéléctionnez Auto en cas d'incertitude.",
|
||||
"he_IL": "מריץ פקודות גראפיקה בתהליך שני נפרד.\n\nמאיץ עיבוד הצללות, מפחית תקיעות ומשפר ביצועים של דרייבר כרטיסי מסך אשר לא תומכים בהרצה רב-תהליכית.\n\nמוטב להשאיר על אוטומטי אם לא בטוחים.",
|
||||
"it_IT": "Esegue i comandi del backend grafico su un secondo thread.\n\nVelocizza la compilazione degli shader, riduce lo stuttering e migliora le prestazioni sui driver grafici senza il supporto integrato al multithreading. Migliora leggermente le prestazioni sui driver che supportano il multithreading.\n\nNel dubbio, imposta l'opzione su Automatico.",
|
||||
"ja_JP": "グラフィックスバックエンドのコマンドを別スレッドで実行します.\n\nシェーダのコンパイルを高速化し, 遅延を軽減し, マルチスレッド非対応の GPU ドライバにおいてパフォーマンスを改善します. マルチスレッド対応のドライバでも若干パフォーマンス改善が見られます.\n\nよくわからない場合は自動に設定してください.",
|
||||
@@ -16750,7 +16708,7 @@
|
||||
"el_GR": "",
|
||||
"en_US": "Level of Anisotropic Filtering. Set to Auto to use the value requested by the game.",
|
||||
"es_ES": "Nivel de filtrado anisotrópico. Setear en Auto para utilizar el valor solicitado por el juego.",
|
||||
"fr_FR": "Niveau de filtrage anisotrope. Réglez sur Auto pour utiliser la valeur demandée par le jeu.",
|
||||
"fr_FR": "Niveau de filtrage anisotrope. Séléctionnez Auto pour utiliser la valeur demandée par le jeu.",
|
||||
"he_IL": "",
|
||||
"it_IT": "Livello del filtro anisotropico. Imposta su Automatico per usare il valore richiesto dal gioco.",
|
||||
"ja_JP": "異方性フィルタリングのレベルです. ゲームが要求する値を使用する場合は「自動」を設定してください.",
|
||||
@@ -16775,7 +16733,7 @@
|
||||
"el_GR": "",
|
||||
"en_US": "Aspect Ratio applied to the renderer window.\n\nOnly change this if you're using an aspect ratio mod for your game, otherwise the graphics will be stretched.\n\nLeave on 16:9 if unsure.",
|
||||
"es_ES": "Relación de aspecto aplicada a la ventana del renderizador.\n\nSolamente modificar esto si estás utilizando un mod de relación de aspecto para su juego, en cualquier otro caso los gráficos se estirarán.\n\nDejar en 16:9 si no sabe que hacer.",
|
||||
"fr_FR": "Format\u00A0d'affichage appliqué à la fenêtre du moteur de rendu.\n\nChangez cela uniquement si vous utilisez un mod changeant le format\u00A0d'affichage pour votre jeu, sinon les graphismes seront étirés.\n\nLaissez sur 16:9 si vous n'êtes pas sûr.",
|
||||
"fr_FR": "Format\u00A0d'affichage appliqué à la fenêtre du moteur de rendu.\n\nChangez celui-ci uniquement si vous utilisez un mod changeant le format\u00A0d'affichage pour votre jeu, sinon les graphismes seront étirés.\n\nLaissez sur 16:9 si vous n'êtes pas sûr.",
|
||||
"he_IL": "",
|
||||
"it_IT": "Proporzioni dello schermo applicate alla finestra di renderizzazione.\n\nCambialo solo se stai usando una mod di proporzioni per il tuo gioco, altrimenti la grafica verrà allungata.\n\nLasciare il 16:9 se incerto.",
|
||||
"ja_JP": "レンダリングウインドウに適用するアスペクト比です.\n\nゲームにアスペクト比を変更する mod を使用している場合のみ変更してください.\n\nわからない場合は16:9のままにしておいてください.\n",
|
||||
@@ -21997,23 +21955,23 @@
|
||||
"Translations": {
|
||||
"ar_SA": "اختر فلتر التكبير الذي سيتم تطبيقه عند استخدام مقياس الدقة.\n\nيعمل Bilinear بشكل جيد مع الألعاب ثلاثية الأبعاد وهو خيار افتراضي آمن.\n\nيوصى باستخدام Nearest لألعاب البكسل الفنية.\n\nFSR 1.0 هو مجرد مرشح توضيحي، ولا ينصح باستخدامه مع FXAA أو SMAA.\n\nيمكن تغيير هذا الخيار أثناء تشغيل اللعبة بالنقر فوق \"تطبيق\" أدناه؛ يمكنك ببساطة تحريك نافذة الإعدادات جانبا والتجربة حتى تجد المظهر المفضل للعبة.\n\nاتركه على Bilinear إذا لم تكن متأكدا.",
|
||||
"de_DE": "Wählen Sie den Skalierungsfilter, der bei der Auflösungsskalierung angewendet werden soll.\n\nBilinear eignet sich gut für 3D-Spiele und ist eine sichere Standardoption.\n\nNearest wird für Pixel-Art-Spiele empfohlen.\n\nFSR 1.0 ist lediglich ein Schärfungsfilter und wird nicht für die Verwendung mit FXAA oder SMAA empfohlen.\n\nDiese Option kann geändert werden, während ein Spiel läuft, indem Sie unten auf \"Anwenden\" klicken; Sie können das Einstellungsfenster einfach zur Seite schieben und experimentieren, bis Sie Ihr bevorzugtes Aussehen für ein Spiel gefunden haben.\n\nBleiben Sie auf BILINEAR, wenn Sie unsicher sind.",
|
||||
"el_GR": "Choose the scaling filter that will be applied when using resolution scale.\n\nBilinear works well for 3D games and is a safe default option.\n\nNearest is recommended for pixel art games.\n\nFSR 1.0 is merely a sharpening filter, not recommended for use with FXAA or SMAA.\n\nThis option can be changed while a game is running by clicking \"Apply\" below; you can simply move the settings window aside and experiment until you find your preferred look for a game.\n\nLeave on BILINEAR if unsure.",
|
||||
"el_GR": "",
|
||||
"en_US": "Choose the scaling filter that will be applied when using resolution scale.\n\nBilinear works well for 3D games and is a safe default option.\n\nNearest is recommended for pixel art games.\n\nFSR 1.0 is merely a sharpening filter, not recommended for use with FXAA or SMAA.\n\nArea scaling is recommended when downscaling resolutions that are larger than the output window. It can be used to achieve a supersampled anti-aliasing effect when downscaling by more than 2x.\n\nThis option can be changed while a game is running by clicking \"Apply\" below; you can simply move the settings window aside and experiment until you find your preferred look for a game.\n\nLeave on BILINEAR if unsure.",
|
||||
"es_ES": "Elija el filtro de escala que se aplicará al utilizar la escala de resolución.\n\nBilinear funciona bien para juegos 3D y es una opción predeterminada segura.\n\nSe recomienda el bilinear para juegos de pixel art.\n\nFSR 1.0 es simplemente un filtro de afilado, no se recomienda su uso con FXAA o SMAA.\n\nEsta opción se puede cambiar mientras se ejecuta un juego haciendo clic en \"Aplicar\" a continuación; simplemente puedes mover la ventana de configuración a un lado y experimentar hasta que encuentres tu estilo preferido para un juego.\n\nDéjelo en BILINEAR si no está seguro.",
|
||||
"fr_FR": "Choisis le filtre de mise à l'échelle qui sera appliqué lors de l'utilisation de la mise à l'échelle de la résolution.\n\nLe filtre bilinéaire fonctionne bien pour les jeux en 3D et constitue une option par défaut sûre.\n\nLe filtre le plus proche est recommandé pour les jeux de pixel art.\n\nFSR 1.0 est simplement un filtre de netteté, non recommandé pour une utilisation avec FXAA ou SMAA.\n\nCette option peut être modifiée pendant qu'un jeu est en cours d'exécution en cliquant sur \"Appliquer\" ci-dessous ; vous pouvez simplement déplacer la fenêtre des paramètres de côté et expérimenter jusqu'à ce que vous trouviez l'aspect souhaité pour un jeu.\n\nLaissez sur BILINÉAIRE si vous n'êtes pas sûr.",
|
||||
"he_IL": "Choose the scaling filter that will be applied when using resolution scale.\n\nBilinear works well for 3D games and is a safe default option.\n\nNearest is recommended for pixel art games.\n\nFSR 1.0 is merely a sharpening filter, not recommended for use with FXAA or SMAA.\n\nThis option can be changed while a game is running by clicking \"Apply\" below; you can simply move the settings window aside and experiment until you find your preferred look for a game.\n\nLeave on BILINEAR if unsure.",
|
||||
"fr_FR": "Choisit le filtre de mise à l'échelle qui sera appliqué lors de l'utilisation de la mise à l'échelle de la résolution.\n\nLe filtre bilinéaire fonctionne le mieux pour les jeux en 3D et constitue une option par défaut fiable.\n\nLe filtre le plus proche est recommandé pour les jeux de pixel art.\n\nFSR 1.0 est simplement un filtre de netteté, non recommandé pour une utilisation avec FXAA ou SMAA.\n\nCette option peut être modifiée pendant qu'un jeu est en cours d'exécution en cliquant sur \"Appliquer\" ci-dessous ; vous pouvez simplement déplacer la fenêtre des paramètres de côté et expérimenter jusqu'à ce que vous trouviez l'aspect souhaité pour un jeu.\n\nLaissez sur BILINÉAIRE si vous n'êtes pas sûr.",
|
||||
"he_IL": "",
|
||||
"it_IT": "Scegli il filtro di scaling che verrà applicato quando si utilizza lo scaling della risoluzione.\n\nBilineare funziona bene per i giochi 3D ed è un'opzione predefinita affidabile.\n\nNearest è consigliato per i giochi in pixel art.\n\nFSR 1.0 è solo un filtro di nitidezza, sconsigliato per l'uso con FXAA o SMAA.\n\nLo scaling ad area è consigliato quando si riducono delle risoluzioni che sono più grandi della finestra di output. Può essere usato per ottenere un effetto di anti-aliasing supercampionato quando si riduce di più di 2x.\n\nQuesta opzione può essere modificata mentre un gioco è in esecuzione facendo clic su \"Applica\" qui sotto; puoi semplicemente spostare la finestra delle impostazioni da parte e sperimentare fino a quando non trovi il tuo look preferito per un gioco.\n\nNel dubbio, lascia su Bilineare.",
|
||||
"ja_JP": "解像度変更時に適用されるスケーリングフィルタを選択します.\n\nBilinearは3Dゲームに適しており, 安全なデフォルトオプションです.\n\nピクセルアートゲームにはNearestを推奨します.\n\nFSR 1.0は単なるシャープニングフィルタであり, FXAAやSMAAとの併用は推奨されません.\n\nこのオプションは, ゲーム実行中に下の「適用」をクリックすることで変更できます. 設定ウィンドウを脇に移動し, ゲームが好みの表示になるように試してみてください.\n\n不明な場合はBilinearのままにしておいてください.",
|
||||
"ko_KR": "해상도 스케일을 사용할 때 적용될 스케일링 필터를 선택합니다.\n\n쌍선형은 3D 게임에 적합하며 안전한 기본 옵션입니다.\n\nNearest는 픽셀 아트 게임에 권장됩니다.\n\nFSR 1.0은 단순히 선명도 필터일 뿐이며 FXAA 또는 SMAA와 함께 사용하는 것은 권장되지 않습니다.\n\nArea 스케일링은 출력 창보다 큰 해상도를 다운스케일링할 때 권장됩니다. 2배 이상 다운스케일링할 때 슈퍼샘플링된 앤티앨리어싱 효과를 얻는 데 사용할 수 있습니다.\n\n이 옵션은 아래의 \"적용\"을 클릭하여 게임을 실행하는 동안 변경할 수 있습니다. 설정 창을 옆으로 옮겨 원하는 게임 모양을 찾을 때까지 실험하면 됩니다.\n\n모르면 쌍선형을 그대로 두세요.",
|
||||
"no_NO": "Velg det skaleringsfilteret som skal brukes når du bruker oppløsningsskalaen.\n\nBilinear fungerer godt for 3D-spill og er et trygt standardalternativ.\n\nNærmeste anbefales for pixel kunst-spill.\n\nFSR 1.0 er bare et skarpere filter, ikke anbefalt for bruk med FXAA eller SMAA.\n\nOmrådeskalering anbefales når nedskalering er større enn utgangsvinduet. Den kan brukes til å oppnå en superprøvetaket anti-aliasingseffekt når en nedskalerer med mer enn 2x.\n\nDette valget kan endres mens et spill kjører ved å klikke \"Apply\" nedenfor; du kan bare flytte innstillingsvinduet til du finner det foretrukne utseendet til et spill.\n\nLa være på BILINEAR hvis usikker.",
|
||||
"pl_PL": "Choose the scaling filter that will be applied when using resolution scale.\n\nBilinear works well for 3D games and is a safe default option.\n\nNearest is recommended for pixel art games.\n\nFSR 1.0 is merely a sharpening filter, not recommended for use with FXAA or SMAA.\n\nThis option can be changed while a game is running by clicking \"Apply\" below; you can simply move the settings window aside and experiment until you find your preferred look for a game.\n\nLeave on BILINEAR if unsure.",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "Escolha o filtro de escala que será aplicado ao usar a escala de resolução.\n\nBilinear funciona bem para jogos 3D e é uma opção padrão segura.\n\nNearest é recomendado para jogos em pixel art.\n\nFSR 1.0 é apenas um filtro de nitidez, não recomendado para uso com FXAA ou SMAA.\n\nEssa opção pode ser alterada enquanto o jogo está em execução, clicando em \"Aplicar\" abaixo; basta mover a janela de configurações para o lado e experimentar até encontrar o visual preferido para o jogo.\n\nMantenha em BILINEAR se estiver em dúvida.",
|
||||
"ru_RU": "Фильтрация текстур, которая будет применяться при масштабировании.\n\nБилинейная хорошо работает для 3D-игр и является настройкой по умолчанию.\n\nСтупенчатая рекомендуется для пиксельных игр.\n\nFSR это фильтр резкости, который не рекомендуется использовать с FXAA или SMAA.\n\nЗональная рекомендуется в случае использования разрешения больше разрешения окна. Можно использовать для достижения эффекта суперсемплига (SSAA) при даунскейле более чем в 2 раза.\n\nЭта опция может быть изменена во время игры по нажатию кнопки «Применить» ниже; \nВы можете просто переместить окно настроек в сторону и поэкспериментировать, пока не подберете подходящие настройки для конкретной игры.\n\nРекомендуется использовать «Билинейная».",
|
||||
"ru_RU": "Фильтрация текстур, которая будет применяться при масштабировании.\n\nБилинейная хорошо работает для 3D-игр и является настройкой по умолчанию.\n\nСтупенчатая рекомендуется для пиксельных игр.\n\nFSR 1.0 это фильтр резкости, который не рекомендуется использовать с FXAA или SMAA.\n\nЗональная рекомендуется в случае использования разрешения больше разрешения окна. Можно использовать для достижения эффекта суперсемплига (SSAA) при даунскейле более чем в 2 раза.\n\nЭта опция может быть изменена во время игры по нажатию кнопки «Применить» ниже; \nВы можете просто переместить окно настроек в сторону и поэкспериментировать, пока не подберете подходящие настройки для конкретной игры.\n\nРекомендуется использовать «Билинейная».",
|
||||
"sv_SE": "Välj det skalfilter som ska tillämpas vid användning av upplösningsskala.\n\nBilinjär fungerar bra för 3D-spel och är ett säkert standardalternativ.\n\nNärmast rekommenderas för pixel art-spel.\n\nFSR 1.0 är bara ett skarpningsfilter, rekommenderas inte för FXAA eller SMAA.\n\nOmrådesskalning rekommenderas vid nedskalning av upplösning som är större än utdatafönstret. Det kan användas för att uppnå en supersamplad anti-alias-effekt vid nedskalning med mer än 2x.\n\nDetta alternativ kan ändras medan ett spel körs genom att klicka på \"Tillämpa\" nedan. du kan helt enkelt flytta inställningsfönstret åt sidan och experimentera tills du hittar ditt föredragna utseende för ett spel.\n\nLämna som BILINJÄR om du är osäker.",
|
||||
"th_TH": "เลือกตัวกรองสเกลที่จะใช้เมื่อใช้สเกลความละเอียด\n\nBilinear ทำงานได้ดีกับเกม 3D และเป็นตัวเลือกเริ่มต้นที่ปลอดภัย\n\nแนะนำให้ใช้เกมภาพพิกเซลที่ใกล้เคียงที่สุด\n\nFSR 1.0 เป็นเพียงตัวกรองความคมชัด ไม่แนะนำให้ใช้กับ FXAA หรือ SMAA\n\nตัวเลือกนี้สามารถเปลี่ยนแปลงได้ในขณะที่เกมกำลังทำงานอยู่โดยคลิก \"นำไปใช้\" ด้านล่าง คุณสามารถย้ายหน้าต่างการตั้งค่าไปด้านข้างและทดลองจนกว่าคุณจะพบรูปลักษณ์ที่คุณต้องการสำหรับเกม",
|
||||
"tr_TR": "Choose the scaling filter that will be applied when using resolution scale.\n\nBilinear works well for 3D games and is a safe default option.\n\nNearest is recommended for pixel art games.\n\nFSR 1.0 is merely a sharpening filter, not recommended for use with FXAA or SMAA.\n\nThis option can be changed while a game is running by clicking \"Apply\" below; you can simply move the settings window aside and experiment until you find your preferred look for a game.\n\nLeave on BILINEAR if unsure.",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "Оберіть фільтр масштабування, який буде використовуватися при збільшенні роздільної здатності.\n\n\"Білінійний (Bilinear)\" добре виглядає в 3D іграх та є хорошим варіантом за замовчуванням.\n\n\"Найближчий (Nearest)\" рекомендується для піксельних ігор.\n\n\"FSR 1.0\" - фільтр різкості. Не варто використовувати разом з FXAA або SMAA.\n\nЦю опцію можна міняти під час гри натисканням \"Застосувати\" в цьому вікні; щоб знайти найкращий варіант, просто відсуньте вікно налаштувань і поекспериментуйте.\n\nЗалиште \"Білінійний\", якщо не впевнені.",
|
||||
"zh_CN": "选择在分辨率缩放时将使用的缩放过滤器。\n\nBilinear(双线性过滤)对于3D游戏效果较好,是一个安全的默认选项。\n\nNearest(最近邻过滤)推荐用于像素艺术游戏。\n\nFSR(超级分辨率锐画)只是一个锐化过滤器,不推荐与 FXAA 或 SMAA 抗锯齿一起使用。\n\nArea(局部过滤),当渲染分辨率大于窗口实际分辨率,推荐该选项。该选项在渲染比例大于2.0的情况下,可以实现超采样的效果。\n\n在游戏运行时,通过点击下面的“应用”按钮可以使设置生效;你可以将设置窗口移开,并试验找到您喜欢的游戏画面效果。\n\n如果不确定,请保持为“Bilinear(双线性过滤)”。",
|
||||
"zh_CN": "选择在分辨率缩放时将使用的缩放过滤器。\n\nBilinear(双线性过滤)对于3D游戏效果较好,是一个安全的默认选项。\n\nNearest(最近邻过滤)推荐用于像素艺术游戏。\n\nFSR 1.0(超级分辨率锐画)只是一个锐化过滤器,不推荐与 FXAA 或 SMAA 抗锯齿一起使用。\n\nArea(局部过滤),当渲染分辨率大于窗口实际分辨率,推荐该选项。该选项在渲染比例大于2.0的情况下,可以实现超采样的效果。\n\n在游戏运行时,通过点击下面的“应用”按钮可以使设置生效;你可以将设置窗口移开,并试验找到您喜欢的游戏画面效果。\n\n如果不确定,请保持为“Bilinear(双线性过滤)”。",
|
||||
"zh_TW": "選擇使用解析度縮放時套用的縮放過濾器。\n\n雙線性 (Bilinear) 濾鏡適用於 3D 遊戲,是一個安全的預設選項。\n\n建議像素美術遊戲使用近鄰性 (Nearest) 濾鏡。\n\nFSR 1.0 只是一個銳化濾鏡,不建議與 FXAA 或 SMAA 一起使用。\n\n此選項可在遊戲執行時透過點選下方的「套用」進行變更;您只需將設定視窗移到一旁,然後進行試驗,直到找到您喜歡的遊戲效果。\n\n如果不確定,請保持雙線性 (Bilinear) 狀態。"
|
||||
}
|
||||
},
|
||||
@@ -22073,7 +22031,7 @@
|
||||
"ar_SA": null,
|
||||
"de_DE": null,
|
||||
"el_GR": null,
|
||||
"en_US": "FSR",
|
||||
"en_US": "FSR 1.0",
|
||||
"es_ES": null,
|
||||
"fr_FR": null,
|
||||
"he_IL": null,
|
||||
@@ -22150,7 +22108,7 @@
|
||||
"el_GR": "",
|
||||
"en_US": "Set FSR 1.0 sharpening level. Higher is sharper.",
|
||||
"es_ES": "Ajuste el nivel de nitidez FSR 1.0. Mayor es más nítido.",
|
||||
"fr_FR": "Définis le niveau de netteté FSR 1.0. Plus la valeur est élevée, plus l'image est nette.",
|
||||
"fr_FR": "Définit le niveau de netteté FSR 1.0. Plus la valeur est élevée, plus l'image est nette.",
|
||||
"he_IL": "",
|
||||
"it_IT": "Imposta il livello di nitidezza di FSR 1.0. Valori più alti comportano una maggiore nitidezza.",
|
||||
"ja_JP": "FSR 1.0のシャープ化レベルを設定します. 高い値ほどシャープになります.",
|
||||
@@ -22520,26 +22478,26 @@
|
||||
{
|
||||
"ID": "MultiplayerModeTooltip",
|
||||
"Translations": {
|
||||
"ar_SA": "تغيير وضع LDN متعدد اللاعبين.\n\nسوف يقوم LdnMitm بتعديل وظيفة اللعب المحلية/اللاسلكية المحلية في الألعاب لتعمل كما لو كانت شبكة LAN، مما يسمح باتصالات الشبكة المحلية نفسها مع محاكيات ريوجينكس الأخرى وأجهزة نينتندو سويتش المخترقة التي تم تثبيت وحدة ldn_mitm عليها.\n\nيتطلب وضع اللاعبين المتعددين أن يكون جميع اللاعبين على نفس إصدار اللعبة (على سبيل المثال، يتعذر على الإصدار 13.0.1 من سوبر سماش برذرز ألتميت الاتصال بالإصدار 13.0.0).\n\nاتركه معطلا إذا لم تكن متأكدا.",
|
||||
"de_DE": "Ändert den LDN-Mehrspielermodus.\n\nLdnMitm ändert die lokale drahtlose/lokale Spielfunktionalität in Spielen so, dass sie wie ein LAN funktioniert und lokale, netzwerkgleiche Verbindungen mit anderen Ryujinx-Instanzen und gehackten Nintendo Switch-Konsolen ermöglicht, auf denen das ldn_mitm-Modul installiert ist.\n\nMultiplayer erfordert, dass alle Spieler die gleiche Spielversion verwenden (d.h. Super Smash Bros. Ultimate v13.0.1 kann sich nicht mit v13.0.0 verbinden).\n\nIm Zweifelsfall auf DISABLED lassen.",
|
||||
"ar_SA": "تغيير وضع LDN متعدد اللاعبين.\n\nسوف يقوم ldn_mitm بتعديل وظيفة اللعب المحلية/اللاسلكية المحلية في الألعاب لتعمل كما لو كانت شبكة LAN، مما يسمح باتصالات الشبكة المحلية نفسها مع محاكيات ريوجينكس الأخرى وأجهزة نينتندو سويتش المخترقة التي تم تثبيت وحدة ldn_mitm عليها.\n\nيتطلب وضع اللاعبين المتعددين أن يكون جميع اللاعبين على نفس إصدار اللعبة (على سبيل المثال، يتعذر على الإصدار 13.0.1 من سوبر سماش برذرز ألتميت الاتصال بالإصدار 13.0.0).\n\nاتركه معطلا إذا لم تكن متأكدا.",
|
||||
"de_DE": "Ändert den LDN-Mehrspielermodus.\n\nldn_mitm ändert die lokale drahtlose/lokale Spielfunktionalität in Spielen so, dass sie wie ein LAN funktioniert und lokale, netzwerkgleiche Verbindungen mit anderen Ryujinx-Instanzen und gehackten Nintendo Switch-Konsolen ermöglicht, auf denen das ldn_mitm-Modul installiert ist.\n\nMultiplayer erfordert, dass alle Spieler die gleiche Spielversion verwenden (d.h. Super Smash Bros. Ultimate v13.0.1 kann sich nicht mit v13.0.0 verbinden).\n\nIm Zweifelsfall auf DISABLED lassen.",
|
||||
"el_GR": "",
|
||||
"en_US": "Change LDN multiplayer mode.\n\nLdnMitm will modify local wireless/local play functionality in games to function as if it were LAN, allowing for local, same-network connections with other Ryujinx instances and hacked Nintendo Switch consoles that have the ldn_mitm module installed.\n\nMultiplayer requires all players to be on the same game version (i.e. Super Smash Bros. Ultimate v13.0.1 can't connect to v13.0.0).\n\nLeave DISABLED if unsure.",
|
||||
"es_ES": "Cambiar modo LDN multijugador.\n\nLdnMitm modificará la funcionalidad local de juego inalámbrico para funcionar como si fuera LAN, permitiendo locales conexiones de la misma red con otras instancias de Ryujinx y consolas hackeadas de Nintendo Switch que tienen instalado el módulo ldn_mitm.\n\nMultijugador requiere que todos los jugadores estén en la misma versión del juego (por ejemplo, Super Smash Bros. Ultimate v13.0.1 no se puede conectar a v13.0.0).\n\nDejar DESACTIVADO si no está seguro.",
|
||||
"fr_FR": "Change le mode multijoueur LDN.\n\nLdnMitm modifiera la fonctionnalité de jeu sans fil local/jeu local dans les jeux pour fonctionner comme s'il s'agissait d'un LAN, permettant des connexions locales sur le même réseau avec d'autres instances de Ryujinx et des consoles Nintendo Switch piratées ayant le module ldn_mitm installé.\n\nLe multijoueur nécessite que tous les joueurs soient sur la même version du jeu (par exemple, Super Smash Bros. Ultimate v13.0.1 ne peut pas se connecter à v13.0.0).\n\nLaissez DÉSACTIVÉ si vous n'êtes pas sûr.",
|
||||
"en_US": "Change LDN multiplayer mode.\n\nldn_mitm will modify local wireless/local play functionality in games to function as if it were LAN, allowing for local, same-network connections with other Ryujinx instances and hacked Nintendo Switch consoles that have the ldn_mitm module installed.\n\nMultiplayer requires all players to be on the same game version (i.e. Super Smash Bros. Ultimate v13.0.1 can't connect to v13.0.0).\n\nLeave DISABLED if unsure.",
|
||||
"es_ES": "Cambiar modo LDN multijugador.\n\nldn_mitm modificará la funcionalidad local de juego inalámbrico para funcionar como si fuera LAN, permitiendo locales conexiones de la misma red con otras instancias de Ryujinx y consolas hackeadas de Nintendo Switch que tienen instalado el módulo ldn_mitm.\n\nMultijugador requiere que todos los jugadores estén en la misma versión del juego (por ejemplo, Super Smash Bros. Ultimate v13.0.1 no se puede conectar a v13.0.0).\n\nDejar DESACTIVADO si no está seguro.",
|
||||
"fr_FR": "Change le mode multijoueur LDN.\n\nldn_mitm modifiera la fonctionnalité de jeu sans fil local/jeu local dans les jeux pour fonctionner comme s'il s'agissait d'un LAN, permettant des connexions locales sur le même réseau avec d'autres instances de Ryujinx et des consoles Nintendo Switch piratées ayant le module ldn_mitm installé.\n\nLe multijoueur nécessite que tous les joueurs soient sur la même version du jeu (par exemple, Super Smash Bros. Ultimate v13.0.1 ne peut pas se connecter à v13.0.0).\n\nLaissez DÉSACTIVÉ si vous n'êtes pas sûr.",
|
||||
"he_IL": "",
|
||||
"it_IT": "Cambia la modalità multigiocatore LDN.\n\nLdnMitm modificherà la funzionalità locale wireless/local play nei giochi per funzionare come se fosse in modalità LAN, consentendo connessioni locali sulla stessa rete con altre istanze di Ryujinx e console Nintendo Switch modificate che hanno il modulo ldn_mitm installato.\n\nLa modalità multigiocatore richiede che tutti i giocatori usino la stessa versione del gioco (es. Super Smash Bros. Ultimate v13.0.1 non può connettersi con la v13.0.0).\n\nNel dubbio, lascia l'opzione su Disabilitato.",
|
||||
"it_IT": "Cambia la modalità multigiocatore LDN.\n\nldn_mitm modificherà la funzionalità locale wireless/local play nei giochi per funzionare come se fosse in modalità LAN, consentendo connessioni locali sulla stessa rete con altre istanze di Ryujinx e console Nintendo Switch modificate che hanno il modulo ldn_mitm installato.\n\nLa modalità multigiocatore richiede che tutti i giocatori usino la stessa versione del gioco (es. Super Smash Bros. Ultimate v13.0.1 non può connettersi con la v13.0.0).\n\nNel dubbio, lascia l'opzione su Disabilitato.",
|
||||
"ja_JP": "LDNマルチプレイヤーモードを変更します.\n\nldn_mitmモジュールがインストールされた, 他のRyujinxインスタンスや,ハックされたNintendo Switchコンソールとのローカル/同一ネットワーク接続を可能にします.\n\nマルチプレイでは, すべてのプレイヤーが同じゲームバージョンである必要があります(例:Super Smash Bros. Ultimate v13.0.1はv13.0.0に接続できません).\n\n不明な場合は「無効」のままにしてください.",
|
||||
"ko_KR": "LDN 멀티플레이어 모드를 변경합니다.\n\nLdnMitm은 게임의 로컬 무선/로컬 플레이 기능을 LAN처럼 작동하도록 수정하여 다른 Ryujinx 인스턴스나 ldn_mitm 모듈이 설치된 해킹된 Nintendo Switch 콘솔과 로컬, 동일 네트워크 연결이 가능합니다.\n\n멀티플레이어는 모든 플레이어가 동일한 게임 버전을 사용해야 합니다(예 : 슈퍼 스매시브라더스 얼티밋 v13.0.1은 v13.0.0에 연결할 수 없음).\n\n모르면 비활성화 상태로 두세요.",
|
||||
"no_NO": "Endre LDN flerspillermodus.\n\nLdnMitm vil endre lokal trådløst/lokal spillfunksjonalitet i spill som skal fungere som om den var LAN, noe som tillater lokal, samme nettverk forbindelser med andre Ryujinx instanser og hacket Nintendo Switch konsoller som har installert ldn_mitm-modulen.\n\nFlerspiller krever at alle spillerne er på samme versjon (dvs. Super Smash Bros. Ultimat v13.0.1 kan ikke koble til v13.0.0).\n\nForlat DEAKTIVERT hvis usikker.",
|
||||
"ko_KR": "LDN 멀티플레이어 모드를 변경합니다.\n\nldn_mitm은 게임의 로컬 무선/로컬 플레이 기능을 LAN처럼 작동하도록 수정하여 다른 Ryujinx 인스턴스나 ldn_mitm 모듈이 설치된 해킹된 Nintendo Switch 콘솔과 로컬, 동일 네트워크 연결이 가능합니다.\n\n멀티플레이어는 모든 플레이어가 동일한 게임 버전을 사용해야 합니다(예 : 슈퍼 스매시브라더스 얼티밋 v13.0.1은 v13.0.0에 연결할 수 없음).\n\n모르면 비활성화 상태로 두세요.",
|
||||
"no_NO": "Endre LDN flerspillermodus.\n\nldn_mitm vil endre lokal trådløst/lokal spillfunksjonalitet i spill som skal fungere som om den var LAN, noe som tillater lokal, samme nettverk forbindelser med andre Ryujinx instanser og hacket Nintendo Switch konsoller som har installert ldn_mitm-modulen.\n\nFlerspiller krever at alle spillerne er på samme versjon (dvs. Super Smash Bros. Ultimat v13.0.1 kan ikke koble til v13.0.0).\n\nForlat DEAKTIVERT hvis usikker.",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "Alterar o modo multiplayer LDN.\n\nLdnMitm modificará a funcionalidade de jogo sem fio/local nos jogos para funcionar como se fosse LAN, permitindo conexões locais, na mesma rede, com outras instâncias do Ryujinx e consoles Nintendo Switch hackeados que possuem o módulo ldn_mitm instalado.\n\nO multiplayer exige que todos os jogadores estejam na mesma versão do jogo (ex.: Super Smash Bros. Ultimate v13.0.1 não consegue se conectar à v13.0.0).\n\nDeixe DESATIVADO se estiver em dúvida.",
|
||||
"ru_RU": "Меняет многопользовательский режим LDN.\n\nLdnMitm модифицирует функциональность локальной беспроводной игры на одном устройстве в играх, позволяя играть с другими пользователями Ryujinx или взломанными консолями Nintendo Switch с установленным модулем ldn_mitm, находящимися в одной локальной сети друг с другом.\n\nМногопользовательская игра требует наличия у всех игроков одной и той же версии игры (т.е. Super Smash Bros. Ultimate v13.0.1 не может подключиться к v13.0.0).\n\nРекомендуется оставить выключенным.",
|
||||
"sv_SE": "Ändra LDN-flerspelarläge\n\nLdnMitm kommer att ändra lokal funktionalitet för trådlös/lokalt spel att fungera som om det vore ett LAN, vilket ger stöd för anslutningar med local och same-network med andra Ryujinx-instanser och hackade Nintendo Switch-konsoller som har modulen ldn_mitm installerad.\n\nFlerspelare kräver att alla spelare har samma spelversion (t.ex. Super Smash Bros. Ultimate v13.0.1 kan inte ansluta till v13.0.0).\n\nLämna INAKTIVERAD om du är osäker.",
|
||||
"th_TH": "เปลี่ยนโหมดผู้เล่นหลายคนของ LDN\n\nLdnMitm จะปรับเปลี่ยนฟังก์ชันการเล่นแบบไร้สาย/ภายใน จะให้เกมทำงานเหมือนกับว่าเป็น LAN ช่วยให้สามารถเชื่อมต่อภายในเครือข่ายเดียวกันกับอินสแตนซ์ Ryujinx อื่น ๆ และคอนโซล Nintendo Switch ที่ถูกแฮ็กซึ่งมีโมดูล ldn_mitm ติดตั้งอยู่\n\nผู้เล่นหลายคนต้องการให้ผู้เล่นทุกคนอยู่ในเกมเวอร์ชันเดียวกัน (เช่น Super Smash Bros. Ultimate v13.0.1 ไม่สามารถเชื่อมต่อกับ v13.0.0)\n\nปล่อยให้ปิดการใช้งานหากไม่แน่ใจ",
|
||||
"pt_BR": "Alterar o modo multiplayer LDN.\n\nldn_mitm modificará a funcionalidade de jogo sem fio/local nos jogos para funcionar como se fosse LAN, permitindo conexões locais, na mesma rede, com outras instâncias do Ryujinx e consoles Nintendo Switch hackeados que possuem o módulo ldn_mitm instalado.\n\nO multiplayer exige que todos os jogadores estejam na mesma versão do jogo (ex.: Super Smash Bros. Ultimate v13.0.1 não consegue se conectar à v13.0.0).\n\nDeixe DESATIVADO se estiver em dúvida.",
|
||||
"ru_RU": "Меняет многопользовательский режим LDN.\n\nldn_mitm модифицирует функциональность локальной беспроводной игры на одном устройстве в играх, позволяя играть с другими пользователями Ryujinx или взломанными консолями Nintendo Switch с установленным модулем ldn_mitm, находящимися в одной локальной сети друг с другом.\n\nМногопользовательская игра требует наличия у всех игроков одной и той же версии игры (т.е. Super Smash Bros. Ultimate v13.0.1 не может подключиться к v13.0.0).\n\nРекомендуется оставить выключенным.",
|
||||
"sv_SE": "Ändra LDN-flerspelarläge\n\nldn_mitm kommer att ändra lokal funktionalitet för trådlös/lokalt spel att fungera som om det vore ett LAN, vilket ger stöd för anslutningar med local och same-network med andra Ryujinx-instanser och hackade Nintendo Switch-konsoller som har modulen ldn_mitm installerad.\n\nFlerspelare kräver att alla spelare har samma spelversion (t.ex. Super Smash Bros. Ultimate v13.0.1 kan inte ansluta till v13.0.0).\n\nLämna INAKTIVERAD om du är osäker.",
|
||||
"th_TH": "เปลี่ยนโหมดผู้เล่นหลายคนของ LDN\n\nldn_mitm จะปรับเปลี่ยนฟังก์ชันการเล่นแบบไร้สาย/ภายใน จะให้เกมทำงานเหมือนกับว่าเป็น LAN ช่วยให้สามารถเชื่อมต่อภายในเครือข่ายเดียวกันกับอินสแตนซ์ Ryujinx อื่น ๆ และคอนโซล Nintendo Switch ที่ถูกแฮ็กซึ่งมีโมดูล ldn_mitm ติดตั้งอยู่\n\nผู้เล่นหลายคนต้องการให้ผู้เล่นทุกคนอยู่ในเกมเวอร์ชันเดียวกัน (เช่น Super Smash Bros. Ultimate v13.0.1 ไม่สามารถเชื่อมต่อกับ v13.0.0)\n\nปล่อยให้ปิดการใช้งานหากไม่แน่ใจ",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "Змінити LDN мультиплеєру.\n\nLdnMitm змінить функціонал бездротової/локальної гри в іграх, щоб вони працювали так, ніби це LAN, що дозволяє локальні підключення в тій самій мережі з іншими екземплярами Ryujinx та хакнутими консолями Nintendo Switch, які мають встановлений модуль ldn_mitm.\n\nМультиплеєр вимагає, щоб усі гравці були на одній і тій же версії гри (наприклад Super Smash Bros. Ultimate v13.0.1 не зможе під'єднатися до v13.0.0).\n\nЗалиште на \"Вимкнено\", якщо не впевнені.",
|
||||
"uk_UA": "Змінити LDN мультиплеєру.\n\nldn_mitm змінить функціонал бездротової/локальної гри в іграх, щоб вони працювали так, ніби це LAN, що дозволяє локальні підключення в тій самій мережі з іншими екземплярами Ryujinx та хакнутими консолями Nintendo Switch, які мають встановлений модуль ldn_mitm.\n\nМультиплеєр вимагає, щоб усі гравці були на одній і тій же версії гри (наприклад Super Smash Bros. Ultimate v13.0.1 не зможе під'єднатися до v13.0.0).\n\nЗалиште на \"Вимкнено\", якщо не впевнені.",
|
||||
"zh_CN": "修改 LDN 多人联机游玩模式。\n\nldn_mitm 联机插件将修改游戏中的本地无线和本地游玩功能,使其表现得像局域网一样,允许和其他安装了 ldn_mitm 插件的 Ryujinx 模拟器和破解的任天堂 Switch 主机在同一网络下进行本地连接,实现多人联机游玩。\n\n多人联机游玩要求所有玩家必须运行相同的游戏版本(例如,游戏版本 v13.0.1 无法与 v13.0.0 联机)。\n\n如果不确定,请保持为“禁用”。",
|
||||
"zh_TW": "變更 LDN 多人遊戲模式。\n\nLdnMitm 將修改遊戲中的本機無線/本機遊戲功能,使其如同區域網路一樣執行,允許與其他安裝了 ldn_mitm 模組的 Ryujinx 實例和已破解的 Nintendo Switch 遊戲機進行本機同網路連線。\n\n多人遊戲要求所有玩家使用相同的遊戲版本 (例如,Super Smash Bros. Ultimate v13.0.1 無法連接 v13.0.0)。\n\n如果不確定,請保持 Disabled (停用) 狀態。"
|
||||
"zh_TW": "變更 LDN 多人遊戲模式。\n\nldn_mitm 將修改遊戲中的本機無線/本機遊戲功能,使其如同區域網路一樣執行,允許與其他安裝了 ldn_mitm 模組的 Ryujinx 實例和已破解的 Nintendo Switch 遊戲機進行本機同網路連線。\n\n多人遊戲要求所有玩家使用相同的遊戲版本 (例如,Super Smash Bros. Ultimate v13.0.1 無法連接 v13.0.0)。\n\n如果不確定,請保持 Disabled (停用) 狀態。"
|
||||
}
|
||||
},
|
||||
{
|
||||
@@ -22800,7 +22758,7 @@
|
||||
"el_GR": "",
|
||||
"en_US": "Generates a new passphrase, which can be shared with other players.",
|
||||
"es_ES": "Genera una nueva frase de contraseña, que puede ser compartida con otros jugadores.",
|
||||
"fr_FR": "Génére un nouveau mot de passe, qui peut être partagé avec les autres.",
|
||||
"fr_FR": "Génère un nouveau mot de passe, qui peut être partagé avec les autres.",
|
||||
"he_IL": "",
|
||||
"it_IT": "Genera una nuova passphrase, che può essere condivisa con altri giocatori.",
|
||||
"ja_JP": "",
|
||||
@@ -24843,4 +24801,4 @@
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
BIN
distribution/macos/Assets.car
Normal file
BIN
distribution/macos/Assets.car
Normal file
Binary file not shown.
@@ -10,6 +10,8 @@
|
||||
<string>Ryujinx</string>
|
||||
<key>CFBundleIconFile</key>
|
||||
<string>Ryujinx.icns</string>
|
||||
<key>CFBundleIconName</key>
|
||||
<string>Ryujinx</string>
|
||||
<key>CFBundleDocumentTypes</key>
|
||||
<array>
|
||||
<dict>
|
||||
@@ -40,7 +42,7 @@
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>APPL</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>1.2</string>
|
||||
<string>1.3</string>
|
||||
<key>CFBundleSignature</key>
|
||||
<string>????</string>
|
||||
<key>CFBundleVersion</key>
|
||||
|
||||
@@ -25,6 +25,7 @@ cp "$PUBLISH_DIRECTORY"/*.dylib "$APP_BUNDLE_DIRECTORY/Contents/Frameworks"
|
||||
cp Info.plist "$APP_BUNDLE_DIRECTORY/Contents"
|
||||
cp Ryujinx.icns "$APP_BUNDLE_DIRECTORY/Contents/Resources/Ryujinx.icns"
|
||||
cp updater.sh "$APP_BUNDLE_DIRECTORY/Contents/Resources/updater.sh"
|
||||
cp Assets.car "$APP_BUNDLE_DIRECTORY/Contents/Resources/Assets.car"
|
||||
cp -r "$PUBLISH_DIRECTORY/THIRDPARTY.md" "$APP_BUNDLE_DIRECTORY/Contents/Resources"
|
||||
|
||||
echo -n "APPL????" > "$APP_BUNDLE_DIRECTORY/Contents/PkgInfo"
|
||||
|
||||
@@ -1,124 +0,0 @@
|
||||
#!/bin/bash
|
||||
|
||||
set -e
|
||||
|
||||
if [ "$#" -lt 8 ]; then
|
||||
echo "usage <BASE_DIR> <TEMP_DIRECTORY> <OUTPUT_DIRECTORY> <ENTITLEMENTS_FILE_PATH> <VERSION> <SOURCE_REVISION_ID> <CONFIGURATION> <CANARY>"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
mkdir -p "$1"
|
||||
mkdir -p "$2"
|
||||
mkdir -p "$3"
|
||||
|
||||
BASE_DIR=$(readlink -f "$1")
|
||||
TEMP_DIRECTORY=$(readlink -f "$2")
|
||||
OUTPUT_DIRECTORY=$(readlink -f "$3")
|
||||
ENTITLEMENTS_FILE_PATH=$(readlink -f "$4")
|
||||
VERSION=$5
|
||||
SOURCE_REVISION_ID=$6
|
||||
CONFIGURATION=$7
|
||||
CANARY=$8
|
||||
|
||||
if [[ "$(uname)" == "Darwin" ]]; then
|
||||
echo "Clearing xattr on all dot undercsore files"
|
||||
find "$BASE_DIR" -type f -name "._*" -exec sh -c '
|
||||
for f; do
|
||||
dir=$(dirname "$f")
|
||||
base=$(basename "$f")
|
||||
orig="$dir/${base#._}"
|
||||
[ -f "$orig" ] && xattr -c "$orig" || true
|
||||
done
|
||||
' sh {} +
|
||||
fi
|
||||
|
||||
if [ "$CANARY" == "1" ]; then
|
||||
RELEASE_TAR_FILE_NAME=nogui-ryujinx-canary-$VERSION-macos_universal.tar
|
||||
elif [ "$VERSION" == "1.1.0" ]; then
|
||||
RELEASE_TAR_FILE_NAME=nogui-ryujinx-$CONFIGURATION-$VERSION+$SOURCE_REVISION_ID-macos_universal.tar
|
||||
else
|
||||
RELEASE_TAR_FILE_NAME=nogui-ryujinx-$VERSION-macos_universal.tar
|
||||
fi
|
||||
|
||||
ARM64_OUTPUT="$TEMP_DIRECTORY/publish_arm64"
|
||||
X64_OUTPUT="$TEMP_DIRECTORY/publish_x64"
|
||||
UNIVERSAL_OUTPUT="$OUTPUT_DIRECTORY/publish"
|
||||
EXECUTABLE_SUB_PATH=Ryujinx.Headless.SDL3
|
||||
|
||||
rm -rf "$TEMP_DIRECTORY"
|
||||
mkdir -p "$TEMP_DIRECTORY"
|
||||
|
||||
DOTNET_COMMON_ARGS=(-p:DebugType=embedded -p:Version="$VERSION" -p:SourceRevisionId="$SOURCE_REVISION_ID" --self-contained true $EXTRA_ARGS)
|
||||
|
||||
dotnet restore
|
||||
dotnet build -c "$CONFIGURATION" src/Ryujinx.Headless.SDL3
|
||||
dotnet publish -c "$CONFIGURATION" -r osx-arm64 -o "$TEMP_DIRECTORY/publish_arm64" "${DOTNET_COMMON_ARGS[@]}" src/Ryujinx.Headless.SDL3
|
||||
dotnet publish -c "$CONFIGURATION" -r osx-x64 -o "$TEMP_DIRECTORY/publish_x64" "${DOTNET_COMMON_ARGS[@]}" src/Ryujinx.Headless.SDL3
|
||||
|
||||
# Get rid of the support library for ARMeilleure for x64 (that's only for arm64)
|
||||
rm -rf "$TEMP_DIRECTORY/publish_x64/libarmeilleure-jitsupport.dylib"
|
||||
|
||||
# Get rid of libsoundio from arm64 builds as we don't have a arm64 variant
|
||||
# TODO: remove this once done
|
||||
rm -rf "$TEMP_DIRECTORY/publish_arm64/libsoundio.dylib"
|
||||
|
||||
rm -rf "$OUTPUT_DIRECTORY"
|
||||
mkdir -p "$OUTPUT_DIRECTORY"
|
||||
|
||||
# Let's copy one of the two different outputs and remove the executable
|
||||
cp -R "$ARM64_OUTPUT/" "$UNIVERSAL_OUTPUT"
|
||||
rm "$UNIVERSAL_OUTPUT/$EXECUTABLE_SUB_PATH"
|
||||
|
||||
# Make its libraries universal
|
||||
python3 "$BASE_DIR/distribution/macos/construct_universal_dylib.py" "$ARM64_OUTPUT" "$X64_OUTPUT" "$UNIVERSAL_OUTPUT" "**/*.dylib"
|
||||
|
||||
if ! [ -x "$(command -v lipo)" ];
|
||||
then
|
||||
if ! [ -x "$(command -v llvm-lipo-17)" ];
|
||||
then
|
||||
LIPO=llvm-lipo
|
||||
else
|
||||
LIPO=llvm-lipo-17
|
||||
fi
|
||||
else
|
||||
LIPO=lipo
|
||||
fi
|
||||
|
||||
# Make the executable universal
|
||||
$LIPO "$ARM64_OUTPUT/$EXECUTABLE_SUB_PATH" "$X64_OUTPUT/$EXECUTABLE_SUB_PATH" -output "$UNIVERSAL_OUTPUT/$EXECUTABLE_SUB_PATH" -create
|
||||
|
||||
# Now sign it
|
||||
if ! [ -x "$(command -v codesign)" ];
|
||||
then
|
||||
if ! [ -x "$(command -v rcodesign)" ];
|
||||
then
|
||||
echo "Cannot find rcodesign on your system, please install rcodesign."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# NOTE: Currently require https://github.com/indygreg/apple-platform-rs/pull/44 to work on other OSes.
|
||||
# cargo install --git "https://github.com/marysaka/apple-platform-rs" --branch "fix/adhoc-app-bundle" apple-codesign --bin "rcodesign"
|
||||
echo "Using rcodesign for ad-hoc signing"
|
||||
for FILE in "$UNIVERSAL_OUTPUT"/*; do
|
||||
if [[ $(file "$FILE") == *"Mach-O"* ]]; then
|
||||
rcodesign sign --entitlements-xml-path "$ENTITLEMENTS_FILE_PATH" "$FILE"
|
||||
fi
|
||||
done
|
||||
else
|
||||
echo "Using codesign for ad-hoc signing"
|
||||
for FILE in "$UNIVERSAL_OUTPUT"/*; do
|
||||
if [[ $(file "$FILE") == *"Mach-O"* ]]; then
|
||||
codesign --entitlements "$ENTITLEMENTS_FILE_PATH" -f -s - "$FILE"
|
||||
fi
|
||||
done
|
||||
fi
|
||||
|
||||
echo "Creating archive"
|
||||
pushd "$OUTPUT_DIRECTORY"
|
||||
tar --exclude "publish/Ryujinx.Headless.SDL3" -cvf "$RELEASE_TAR_FILE_NAME" publish 1> /dev/null
|
||||
python3 "$BASE_DIR/distribution/misc/add_tar_exec.py" "$RELEASE_TAR_FILE_NAME" "publish/Ryujinx.Headless.SDL3" "publish/Ryujinx.Headless.SDL3"
|
||||
gzip -9 < "$RELEASE_TAR_FILE_NAME" > "$RELEASE_TAR_FILE_NAME.gz"
|
||||
rm "$RELEASE_TAR_FILE_NAME"
|
||||
popd
|
||||
|
||||
echo "Done"
|
||||
@@ -2050,7 +2050,9 @@
|
||||
010003C00B868000,"Ninjin: Clash of Carrots",online-broken,playable,2024-07-10 05:12:26
|
||||
0100746010E4C000,"NinNinDays",,playable,2022-11-20 15:17:29
|
||||
0100C9A00ECE6000,"Nintendo 64™ – Nintendo Switch Online",gpu;vulkan,ingame,2024-04-23 20:21:07
|
||||
010057D00ECE4000,"Nintendo 64™ – Nintendo Switch Online",gpu;vulkan,ingame,2024-04-23 20:21:07
|
||||
0100e0601c632000,"Nintendo 64™ – Nintendo Switch Online: MATURE 17+",,ingame,2025-02-03 22:27:00
|
||||
010037A0170D2000,"NINTENDO 64™ – Nintendo Switch Online 18+",,ingame,2025-02-03 22:27:00
|
||||
0100D870045B6000,"Nintendo Entertainment System™ - Nintendo Switch Online",online,playable,2022-07-01 15:45:06
|
||||
0100C4B0034B2000,"Nintendo Labo Toy-Con 01 Variety Kit",gpu,ingame,2022-08-07 12:56:07
|
||||
01001E9003502000,"Nintendo Labo Toy-Con 03 Vehicle Kit",services;crash,menus,2022-08-03 17:20:11
|
||||
@@ -2275,12 +2277,12 @@
|
||||
010018E011D92000,"Pokémon™ Shining Pearl",gpu;ldn-works,ingame,2024-08-28 13:26:35
|
||||
010015F008C54000,"Pokémon™ HOME",Needs Update;crash;services,menus,2020-12-06 06:01:51
|
||||
01001F5010DFA000,"Pokémon™ Legends: Arceus",gpu;Needs Update;ldn-works,ingame,2024-09-19 10:02:02
|
||||
0100F43008C44000,"Pokémon™ Legends: Z-A",gpu;crash;ldn-works,ingame,2025-11-16 00:30:00
|
||||
01005D100807A000,"Pokémon™ Quest",,playable,2022-02-22 16:12:32
|
||||
0100A3D008C5C000,"Pokémon™ Scarlet",gpu;nvdec;ldn-works;amd-vendor-bug,ingame,2023-12-14 13:18:29
|
||||
01008F6008C5E000,"Pokémon™ Violet",gpu;nvdec;ldn-works;amd-vendor-bug;mac-bug,ingame,2024-07-30 02:51:48
|
||||
0100187003A36000,"Pokémon™: Let’s Go, Eevee!",crash;nvdec;online-broken;ldn-broken,ingame,2024-06-01 15:03:04
|
||||
010003F003A34000,"Pokémon™: Let’s Go, Pikachu!",crash;nvdec;online-broken;ldn-broken,ingame,2024-03-15 07:55:41
|
||||
0100F43008C44000,"Pokémon Legends: Z-A",gpu;crash;ldn-broken,ingame,2025-10-16 19:13:00
|
||||
0100B3F000BE2000,"Pokkén Tournament™ DX",nvdec;ldn-works;opengl-backend-bug;LAN;amd-vendor-bug;intel-vendor-bug,playable,2024-07-18 23:11:08
|
||||
010030D005AE6000,"Pokkén Tournament™ DX Demo",demo;opengl-backend-bug,playable,2022-08-10 12:03:19
|
||||
0100A3500B4EC000,"Polandball: Can Into Space",,playable,2020-06-25 15:13:26
|
||||
@@ -2638,6 +2640,7 @@
|
||||
0100B16009C10000,"SINNER: Sacrifice for Redemption",nvdec;UE4;vulkan-backend-bug,playable,2022-08-12 20:37:33
|
||||
0100E9201410E000,"Sir Lovelot",,playable,2021-04-05 16:21:46
|
||||
0100134011E32000,"Skate City",,playable,2022-11-04 11:37:39
|
||||
0100a8501b66e000,"Skateboard Drifting with Maxwell Cat: The Game Simulator",,playable,2026-02-17 19:05:00
|
||||
0100B2F008BD8000,"Skee-Ball",,playable,2020-11-16 04:44:07
|
||||
01001A900F862000,"Skelattack",,playable,2021-06-09 15:26:26
|
||||
01008E700F952000,"Skelittle: A Giant Party!",,playable,2021-06-09 19:08:34
|
||||
@@ -3307,6 +3310,7 @@
|
||||
0100AFA011068000,"Voxel Pirates",,playable,2022-09-28 22:55:02
|
||||
0100BFB00D1F4000,"Voxel Sword",,playable,2022-08-30 14:57:27
|
||||
01004E90028A2000,"Vroom in the night sky",Needs Update;vulkan-backend-bug,playable,2023-02-20 02:32:29
|
||||
0100BFC01D976000,"Virtual Boy – Nintendo Classics",services,nothing,2026-02-17 11:26:59
|
||||
0100C7C00AE6C000,"VSR: Void Space Racing",,playable,2021-01-27 14:08:59
|
||||
0100B130119D0000,"Waifu Uncovered",crash,ingame,2023-02-27 01:17:46
|
||||
0100E29010A4A000,"Wanba Warriors",,playable,2020-10-04 17:56:22
|
||||
|
||||
|
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"sdk": {
|
||||
"version": "9.0.100",
|
||||
"version": "10.0.100",
|
||||
"rollForward": "latestFeature"
|
||||
}
|
||||
}
|
||||
|
||||
@@ -25,9 +25,9 @@ namespace ARMeilleure.CodeGen.Arm64
|
||||
|
||||
static class ComparisonArm64Extensions
|
||||
{
|
||||
public static ArmCondition ToArmCondition(this Comparison comp)
|
||||
extension(Comparison comparison)
|
||||
{
|
||||
return comp switch
|
||||
public ArmCondition Arm => comparison switch
|
||||
{
|
||||
#pragma warning disable IDE0055 // Disable formatting
|
||||
Comparison.Equal => ArmCondition.Eq,
|
||||
@@ -42,7 +42,7 @@ namespace ARMeilleure.CodeGen.Arm64
|
||||
Comparison.LessUI => ArmCondition.LtUn,
|
||||
#pragma warning restore IDE0055
|
||||
|
||||
_ => throw new ArgumentException(null, nameof(comp)),
|
||||
_ => throw new ArgumentException(null, nameof(comparison))
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -181,10 +181,10 @@ namespace ARMeilleure.CodeGen.Arm64
|
||||
|
||||
public void Fmov(Operand rd, Operand rn, bool topHalf)
|
||||
{
|
||||
Debug.Assert(rd.Type.IsInteger() != rn.Type.IsInteger());
|
||||
Debug.Assert(rd.Type.IsInteger != rn.Type.IsInteger);
|
||||
Debug.Assert(rd.Type == OperandType.I64 || rn.Type == OperandType.I64 || !topHalf);
|
||||
|
||||
uint opcode = rd.Type.IsInteger() ? 0b110u : 0b111u;
|
||||
uint opcode = rd.Type.IsInteger ? 0b110u : 0b111u;
|
||||
|
||||
uint rmode = topHalf ? 1u << 19 : 0u;
|
||||
uint ftype = rd.Type == OperandType.FP64 || rn.Type == OperandType.FP64 ? 1u << 22 : 0u;
|
||||
@@ -411,7 +411,7 @@ namespace ARMeilleure.CodeGen.Arm64
|
||||
|
||||
public void Mov(Operand rd, Operand rn)
|
||||
{
|
||||
if (rd.Type.IsInteger())
|
||||
if (rd.Type.IsInteger)
|
||||
{
|
||||
Orr(rd, Factory.Register(ZrRegister, RegisterType.Integer, rd.Type), rn);
|
||||
}
|
||||
@@ -973,7 +973,7 @@ namespace ARMeilleure.CodeGen.Arm64
|
||||
uint instruction;
|
||||
int scale;
|
||||
|
||||
if (type.IsInteger())
|
||||
if (type.IsInteger)
|
||||
{
|
||||
instruction = intInst;
|
||||
|
||||
@@ -1009,7 +1009,7 @@ namespace ARMeilleure.CodeGen.Arm64
|
||||
{
|
||||
uint instruction;
|
||||
|
||||
if (type.IsInteger())
|
||||
if (type.IsInteger)
|
||||
{
|
||||
instruction = intInst;
|
||||
|
||||
|
||||
@@ -250,7 +250,7 @@ namespace ARMeilleure.CodeGen.Arm64
|
||||
|
||||
// ValidateBinOp(dest, src1, src2);
|
||||
|
||||
if (dest.Type.IsInteger())
|
||||
if (dest.Type.IsInteger)
|
||||
{
|
||||
context.Assembler.Add(dest, src1, src2);
|
||||
}
|
||||
@@ -268,7 +268,7 @@ namespace ARMeilleure.CodeGen.Arm64
|
||||
|
||||
ValidateBinOp(dest, src1, src2);
|
||||
|
||||
Debug.Assert(dest.Type.IsInteger());
|
||||
Debug.Assert(dest.Type.IsInteger);
|
||||
|
||||
context.Assembler.And(dest, src1, src2);
|
||||
}
|
||||
@@ -281,7 +281,7 @@ namespace ARMeilleure.CodeGen.Arm64
|
||||
|
||||
ValidateBinOp(dest, src1, src2);
|
||||
|
||||
if (dest.Type.IsInteger())
|
||||
if (dest.Type.IsInteger)
|
||||
{
|
||||
context.Assembler.Eor(dest, src1, src2);
|
||||
}
|
||||
@@ -298,7 +298,7 @@ namespace ARMeilleure.CodeGen.Arm64
|
||||
|
||||
ValidateUnOp(dest, source);
|
||||
|
||||
Debug.Assert(dest.Type.IsInteger());
|
||||
Debug.Assert(dest.Type.IsInteger);
|
||||
|
||||
context.Assembler.Mvn(dest, source);
|
||||
}
|
||||
@@ -311,7 +311,7 @@ namespace ARMeilleure.CodeGen.Arm64
|
||||
|
||||
ValidateBinOp(dest, src1, src2);
|
||||
|
||||
Debug.Assert(dest.Type.IsInteger());
|
||||
Debug.Assert(dest.Type.IsInteger);
|
||||
|
||||
context.Assembler.Orr(dest, src1, src2);
|
||||
}
|
||||
@@ -322,7 +322,7 @@ namespace ARMeilleure.CodeGen.Arm64
|
||||
|
||||
Debug.Assert(comp.Kind == OperandKind.Constant);
|
||||
|
||||
ArmCondition cond = ((Comparison)comp.AsInt32()).ToArmCondition();
|
||||
ArmCondition cond = ((Comparison)comp.AsInt32()).Arm;
|
||||
|
||||
GenerateCompareCommon(context, operation);
|
||||
|
||||
@@ -336,7 +336,7 @@ namespace ARMeilleure.CodeGen.Arm64
|
||||
|
||||
ValidateUnOp(dest, source);
|
||||
|
||||
Debug.Assert(dest.Type.IsInteger());
|
||||
Debug.Assert(dest.Type.IsInteger);
|
||||
|
||||
context.Assembler.Rev(dest, source);
|
||||
}
|
||||
@@ -354,7 +354,7 @@ namespace ARMeilleure.CodeGen.Arm64
|
||||
Debug.Assert(dest.Type == OperandType.I32);
|
||||
Debug.Assert(comp.Kind == OperandKind.Constant);
|
||||
|
||||
ArmCondition cond = ((Comparison)comp.AsInt32()).ToArmCondition();
|
||||
ArmCondition cond = ((Comparison)comp.AsInt32()).Arm;
|
||||
|
||||
GenerateCompareCommon(context, operation);
|
||||
|
||||
@@ -428,7 +428,7 @@ namespace ARMeilleure.CodeGen.Arm64
|
||||
|
||||
EnsureSameType(src1, src2);
|
||||
|
||||
Debug.Assert(src1.Type.IsInteger());
|
||||
Debug.Assert(src1.Type.IsInteger);
|
||||
|
||||
context.Assembler.Cmp(src1, src2);
|
||||
}
|
||||
@@ -442,7 +442,7 @@ namespace ARMeilleure.CodeGen.Arm64
|
||||
|
||||
EnsureSameType(dest, src2, src3);
|
||||
|
||||
Debug.Assert(dest.Type.IsInteger());
|
||||
Debug.Assert(dest.Type.IsInteger);
|
||||
Debug.Assert(src1.Type == OperandType.I32);
|
||||
|
||||
context.Assembler.Cmp(src1, Const(src1.Type, 0));
|
||||
@@ -468,7 +468,7 @@ namespace ARMeilleure.CodeGen.Arm64
|
||||
Debug.Assert(dest.Type != source.Type);
|
||||
Debug.Assert(source.Type != OperandType.V128);
|
||||
|
||||
if (source.Type.IsInteger())
|
||||
if (source.Type.IsInteger)
|
||||
{
|
||||
context.Assembler.ScvtfScalar(dest, source);
|
||||
}
|
||||
@@ -485,7 +485,7 @@ namespace ARMeilleure.CodeGen.Arm64
|
||||
|
||||
Debug.Assert(dest.Type is OperandType.FP32 or OperandType.FP64);
|
||||
Debug.Assert(dest.Type != source.Type);
|
||||
Debug.Assert(source.Type.IsInteger());
|
||||
Debug.Assert(source.Type.IsInteger);
|
||||
|
||||
context.Assembler.UcvtfScalar(dest, source);
|
||||
}
|
||||
@@ -497,7 +497,7 @@ namespace ARMeilleure.CodeGen.Arm64
|
||||
|
||||
EnsureSameType(dest, source);
|
||||
|
||||
Debug.Assert(dest.Type.IsInteger() || source.Kind != OperandKind.Constant);
|
||||
Debug.Assert(dest.Type.IsInteger || source.Kind != OperandKind.Constant);
|
||||
|
||||
// Moves to the same register are useless.
|
||||
if (dest.Kind == source.Kind && dest.Value == source.Value)
|
||||
@@ -529,7 +529,7 @@ namespace ARMeilleure.CodeGen.Arm64
|
||||
|
||||
EnsureSameType(dest, source);
|
||||
|
||||
Debug.Assert(dest.Type.IsInteger());
|
||||
Debug.Assert(dest.Type.IsInteger);
|
||||
|
||||
context.Assembler.Clz(dest, source);
|
||||
}
|
||||
@@ -542,7 +542,7 @@ namespace ARMeilleure.CodeGen.Arm64
|
||||
|
||||
ValidateBinOp(dest, dividend, divisor);
|
||||
|
||||
if (dest.Type.IsInteger())
|
||||
if (dest.Type.IsInteger)
|
||||
{
|
||||
context.Assembler.Sdiv(dest, dividend, divisor);
|
||||
}
|
||||
@@ -576,7 +576,7 @@ namespace ARMeilleure.CodeGen.Arm64
|
||||
Operand value = operation.Destination;
|
||||
Operand address = operation.GetSource(0);
|
||||
|
||||
Debug.Assert(value.Type.IsInteger());
|
||||
Debug.Assert(value.Type.IsInteger);
|
||||
|
||||
context.Assembler.LdrhRiUn(value, address, 0);
|
||||
}
|
||||
@@ -586,7 +586,7 @@ namespace ARMeilleure.CodeGen.Arm64
|
||||
Operand value = operation.Destination;
|
||||
Operand address = operation.GetSource(0);
|
||||
|
||||
Debug.Assert(value.Type.IsInteger());
|
||||
Debug.Assert(value.Type.IsInteger);
|
||||
|
||||
context.Assembler.LdrbRiUn(value, address, 0);
|
||||
}
|
||||
@@ -604,7 +604,7 @@ namespace ARMeilleure.CodeGen.Arm64
|
||||
|
||||
EnsureSameType(dest, src1, src2);
|
||||
|
||||
if (dest.Type.IsInteger())
|
||||
if (dest.Type.IsInteger)
|
||||
{
|
||||
context.Assembler.Mul(dest, src1, src2);
|
||||
}
|
||||
@@ -647,7 +647,7 @@ namespace ARMeilleure.CodeGen.Arm64
|
||||
|
||||
ValidateUnOp(dest, source);
|
||||
|
||||
if (dest.Type.IsInteger())
|
||||
if (dest.Type.IsInteger)
|
||||
{
|
||||
context.Assembler.Neg(dest, source);
|
||||
}
|
||||
@@ -732,7 +732,7 @@ namespace ARMeilleure.CodeGen.Arm64
|
||||
Operand dest = operation.Destination;
|
||||
Operand source = operation.GetSource(0);
|
||||
|
||||
Debug.Assert(dest.Type.IsInteger() && source.Type.IsInteger());
|
||||
Debug.Assert(dest.Type.IsInteger && source.Type.IsInteger);
|
||||
|
||||
context.Assembler.Sxth(dest, source);
|
||||
}
|
||||
@@ -742,7 +742,7 @@ namespace ARMeilleure.CodeGen.Arm64
|
||||
Operand dest = operation.Destination;
|
||||
Operand source = operation.GetSource(0);
|
||||
|
||||
Debug.Assert(dest.Type.IsInteger() && source.Type.IsInteger());
|
||||
Debug.Assert(dest.Type.IsInteger && source.Type.IsInteger);
|
||||
|
||||
context.Assembler.Sxtw(dest, source);
|
||||
}
|
||||
@@ -752,7 +752,7 @@ namespace ARMeilleure.CodeGen.Arm64
|
||||
Operand dest = operation.Destination;
|
||||
Operand source = operation.GetSource(0);
|
||||
|
||||
Debug.Assert(dest.Type.IsInteger() && source.Type.IsInteger());
|
||||
Debug.Assert(dest.Type.IsInteger && source.Type.IsInteger);
|
||||
|
||||
context.Assembler.Sxtb(dest, source);
|
||||
}
|
||||
@@ -823,7 +823,7 @@ namespace ARMeilleure.CodeGen.Arm64
|
||||
Operand value = operation.GetSource(1);
|
||||
Operand address = operation.GetSource(0);
|
||||
|
||||
Debug.Assert(value.Type.IsInteger());
|
||||
Debug.Assert(value.Type.IsInteger);
|
||||
|
||||
context.Assembler.StrhRiUn(value, address, 0);
|
||||
}
|
||||
@@ -833,7 +833,7 @@ namespace ARMeilleure.CodeGen.Arm64
|
||||
Operand value = operation.GetSource(1);
|
||||
Operand address = operation.GetSource(0);
|
||||
|
||||
Debug.Assert(value.Type.IsInteger());
|
||||
Debug.Assert(value.Type.IsInteger);
|
||||
|
||||
context.Assembler.StrbRiUn(value, address, 0);
|
||||
}
|
||||
@@ -858,7 +858,7 @@ namespace ARMeilleure.CodeGen.Arm64
|
||||
|
||||
// ValidateBinOp(dest, src1, src2);
|
||||
|
||||
if (dest.Type.IsInteger())
|
||||
if (dest.Type.IsInteger)
|
||||
{
|
||||
context.Assembler.Sub(dest, src1, src2);
|
||||
}
|
||||
@@ -882,7 +882,7 @@ namespace ARMeilleure.CodeGen.Arm64
|
||||
|
||||
if (dest != default)
|
||||
{
|
||||
Debug.Assert(!dest.Type.IsInteger() && source.Type.IsInteger());
|
||||
Debug.Assert(!dest.Type.IsInteger && source.Type.IsInteger);
|
||||
|
||||
OperandType destType = source.Type == OperandType.I64 ? OperandType.FP64 : OperandType.FP32;
|
||||
|
||||
@@ -901,9 +901,9 @@ namespace ARMeilleure.CodeGen.Arm64
|
||||
|
||||
byte index = src2.AsByte();
|
||||
|
||||
Debug.Assert(index < OperandType.V128.GetSizeInBytes() / dest.Type.GetSizeInBytes());
|
||||
Debug.Assert(index < OperandType.V128.ByteSize / dest.Type.ByteSize);
|
||||
|
||||
if (dest.Type.IsInteger())
|
||||
if (dest.Type.IsInteger)
|
||||
{
|
||||
context.Assembler.Umov(dest, src1, index, dest.Type == OperandType.I64 ? 3 : 2);
|
||||
}
|
||||
@@ -959,7 +959,7 @@ namespace ARMeilleure.CodeGen.Arm64
|
||||
|
||||
byte index = src3.AsByte();
|
||||
|
||||
if (src2.Type.IsInteger())
|
||||
if (src2.Type.IsInteger)
|
||||
{
|
||||
context.Assembler.Ins(dest, src2, index, src2.Type == OperandType.I64 ? 3 : 2);
|
||||
}
|
||||
@@ -1007,7 +1007,7 @@ namespace ARMeilleure.CodeGen.Arm64
|
||||
{
|
||||
Operand dest = operation.Destination;
|
||||
|
||||
Debug.Assert(!dest.Type.IsInteger());
|
||||
Debug.Assert(!dest.Type.IsInteger);
|
||||
|
||||
context.Assembler.CmeqVector(dest, dest, dest, 2);
|
||||
}
|
||||
@@ -1016,7 +1016,7 @@ namespace ARMeilleure.CodeGen.Arm64
|
||||
{
|
||||
Operand dest = operation.Destination;
|
||||
|
||||
Debug.Assert(!dest.Type.IsInteger());
|
||||
Debug.Assert(!dest.Type.IsInteger);
|
||||
|
||||
context.Assembler.EorVector(dest, dest, dest);
|
||||
}
|
||||
@@ -1046,7 +1046,7 @@ namespace ARMeilleure.CodeGen.Arm64
|
||||
Operand dest = operation.Destination;
|
||||
Operand source = operation.GetSource(0);
|
||||
|
||||
Debug.Assert(dest.Type.IsInteger() && source.Type.IsInteger());
|
||||
Debug.Assert(dest.Type.IsInteger && source.Type.IsInteger);
|
||||
|
||||
context.Assembler.Uxth(dest, source);
|
||||
}
|
||||
@@ -1056,7 +1056,7 @@ namespace ARMeilleure.CodeGen.Arm64
|
||||
Operand dest = operation.Destination;
|
||||
Operand source = operation.GetSource(0);
|
||||
|
||||
Debug.Assert(dest.Type.IsInteger() && source.Type.IsInteger());
|
||||
Debug.Assert(dest.Type.IsInteger && source.Type.IsInteger);
|
||||
|
||||
// We can eliminate the move if source is already 32-bit and the registers are the same.
|
||||
if (dest.Value == source.Value && source.Type == OperandType.I32)
|
||||
@@ -1072,7 +1072,7 @@ namespace ARMeilleure.CodeGen.Arm64
|
||||
Operand dest = operation.Destination;
|
||||
Operand source = operation.GetSource(0);
|
||||
|
||||
Debug.Assert(dest.Type.IsInteger() && source.Type.IsInteger());
|
||||
Debug.Assert(dest.Type.IsInteger && source.Type.IsInteger);
|
||||
|
||||
context.Assembler.Uxtb(dest, source);
|
||||
}
|
||||
@@ -1169,7 +1169,7 @@ namespace ARMeilleure.CodeGen.Arm64
|
||||
context.Assembler.StrRiPre(Register(reg, type), Register(SpRegister), -calleeSaveRegionSize);
|
||||
}
|
||||
|
||||
offset += type.GetSizeInBytes();
|
||||
offset += type.ByteSize;
|
||||
}
|
||||
|
||||
while (mask != 0)
|
||||
@@ -1195,7 +1195,7 @@ namespace ARMeilleure.CodeGen.Arm64
|
||||
context.Assembler.StpRiPre(Register(reg, type), Register(reg2, type), Register(SpRegister), -calleeSaveRegionSize);
|
||||
}
|
||||
|
||||
offset += type.GetSizeInBytes() * 2;
|
||||
offset += type.ByteSize * 2;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1273,7 +1273,7 @@ namespace ARMeilleure.CodeGen.Arm64
|
||||
|
||||
mask &= ~(1 << reg2);
|
||||
|
||||
offset -= type.GetSizeInBytes() * 2;
|
||||
offset -= type.ByteSize * 2;
|
||||
|
||||
if (offset != 0)
|
||||
{
|
||||
@@ -1286,7 +1286,7 @@ namespace ARMeilleure.CodeGen.Arm64
|
||||
}
|
||||
else
|
||||
{
|
||||
offset -= type.GetSizeInBytes();
|
||||
offset -= type.ByteSize;
|
||||
|
||||
if (offset != 0)
|
||||
{
|
||||
@@ -1435,12 +1435,12 @@ namespace ARMeilleure.CodeGen.Arm64
|
||||
|
||||
OperandType valueType = GetMemOpValueType(currentOp);
|
||||
|
||||
if (valueType != GetMemOpValueType(nextOp) || op1Offset + valueType.GetSizeInBytes() != op2Offset)
|
||||
if (valueType != GetMemOpValueType(nextOp) || op1Offset + valueType.ByteSize != op2Offset)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!CodeGenCommon.ConstFitsOnSImm7(op1Offset, valueType.GetSizeInBytesLog2()))
|
||||
if (!CodeGenCommon.ConstFitsOnSImm7(op1Offset, valueType.ByteSizeLog2))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@@ -1549,7 +1549,7 @@ namespace ARMeilleure.CodeGen.Arm64
|
||||
// EnsureSameReg (dest, src1);
|
||||
EnsureSameType(dest, src1);
|
||||
|
||||
Debug.Assert(dest.Type.IsInteger() && src2.Type == OperandType.I32);
|
||||
Debug.Assert(dest.Type.IsInteger && src2.Type == OperandType.I32);
|
||||
}
|
||||
|
||||
private static void EnsureSameReg(Operand op1, Operand op2)
|
||||
|
||||
@@ -462,7 +462,7 @@ namespace ARMeilleure.CodeGen.Arm64
|
||||
{
|
||||
instruction |= (sz << 22);
|
||||
|
||||
if (rd.Type.IsInteger())
|
||||
if (rd.Type.IsInteger)
|
||||
{
|
||||
context.Assembler.WriteInstructionAuto(instruction, rd, rn);
|
||||
}
|
||||
@@ -490,7 +490,7 @@ namespace ARMeilleure.CodeGen.Arm64
|
||||
instruction |= (sz << 22);
|
||||
instruction |= (64 - fBits) << 10;
|
||||
|
||||
if (rd.Type.IsInteger())
|
||||
if (rd.Type.IsInteger)
|
||||
{
|
||||
Debug.Assert(rd.Type != OperandType.I32 || fBits <= 32);
|
||||
|
||||
|
||||
@@ -112,7 +112,7 @@ namespace ARMeilleure.CodeGen.Arm64
|
||||
|
||||
if (src1.Kind == OperandKind.Constant)
|
||||
{
|
||||
if (!src1.Type.IsInteger())
|
||||
if (!src1.Type.IsInteger)
|
||||
{
|
||||
// Handle non-integer types (FP32, FP64 and V128).
|
||||
// For instructions without an immediate operand, we do the following:
|
||||
@@ -161,7 +161,7 @@ namespace ARMeilleure.CodeGen.Arm64
|
||||
|
||||
if (src2.Kind == OperandKind.Constant)
|
||||
{
|
||||
if (!src2.Type.IsInteger())
|
||||
if (!src2.Type.IsInteger)
|
||||
{
|
||||
src2 = AddFloatConstantCopy(constants, nodes, node, src2);
|
||||
|
||||
@@ -191,7 +191,7 @@ namespace ARMeilleure.CodeGen.Arm64
|
||||
|
||||
if (src.Kind == OperandKind.Constant)
|
||||
{
|
||||
if (!src.Type.IsInteger())
|
||||
if (!src.Type.IsInteger)
|
||||
{
|
||||
src = AddFloatConstantCopy(constants, nodes, node, src);
|
||||
|
||||
@@ -282,7 +282,7 @@ namespace ARMeilleure.CodeGen.Arm64
|
||||
|
||||
bool passOnReg;
|
||||
|
||||
if (source.Type.IsInteger())
|
||||
if (source.Type.IsInteger)
|
||||
{
|
||||
passOnReg = intCount < intMax;
|
||||
}
|
||||
@@ -309,7 +309,7 @@ namespace ARMeilleure.CodeGen.Arm64
|
||||
|
||||
if (passOnReg)
|
||||
{
|
||||
Operand argReg = source.Type.IsInteger()
|
||||
Operand argReg = source.Type.IsInteger
|
||||
? Gpr(CallingConvention.GetIntArgumentRegister(intCount++), source.Type)
|
||||
: Xmm(CallingConvention.GetVecArgumentRegister(vecCount++), source.Type);
|
||||
|
||||
@@ -327,7 +327,7 @@ namespace ARMeilleure.CodeGen.Arm64
|
||||
|
||||
InsertConstantRegCopies(constants, nodes, nodes.AddBefore(node, spillOp));
|
||||
|
||||
stackOffset += source.Type.GetSizeInBytes();
|
||||
stackOffset += source.Type.ByteSize;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -345,7 +345,7 @@ namespace ARMeilleure.CodeGen.Arm64
|
||||
}
|
||||
else
|
||||
{
|
||||
Operand retReg = dest.Type.IsInteger()
|
||||
Operand retReg = dest.Type.IsInteger
|
||||
? Gpr(CallingConvention.GetIntReturnRegister(), dest.Type)
|
||||
: Xmm(CallingConvention.GetVecReturnRegister(), dest.Type);
|
||||
|
||||
@@ -385,7 +385,7 @@ namespace ARMeilleure.CodeGen.Arm64
|
||||
|
||||
bool passOnReg;
|
||||
|
||||
if (source.Type.IsInteger())
|
||||
if (source.Type.IsInteger)
|
||||
{
|
||||
passOnReg = intCount + 1 < intMax;
|
||||
}
|
||||
@@ -408,7 +408,7 @@ namespace ARMeilleure.CodeGen.Arm64
|
||||
|
||||
if (passOnReg)
|
||||
{
|
||||
Operand argReg = source.Type.IsInteger()
|
||||
Operand argReg = source.Type.IsInteger
|
||||
? Gpr(CallingConvention.GetIntArgumentRegister(intCount++), source.Type)
|
||||
: Xmm(CallingConvention.GetVecArgumentRegister(vecCount++), source.Type);
|
||||
|
||||
@@ -521,7 +521,7 @@ namespace ARMeilleure.CodeGen.Arm64
|
||||
}
|
||||
else
|
||||
{
|
||||
Operand retReg = source.Type.IsInteger()
|
||||
Operand retReg = source.Type.IsInteger
|
||||
? Gpr(CallingConvention.GetIntReturnRegister(), source.Type)
|
||||
: Xmm(CallingConvention.GetVecReturnRegister(), source.Type);
|
||||
|
||||
@@ -551,7 +551,7 @@ namespace ARMeilleure.CodeGen.Arm64
|
||||
{
|
||||
OperandType argType = cctx.FuncArgTypes[cIndex];
|
||||
|
||||
if (argType.IsInteger())
|
||||
if (argType.IsInteger)
|
||||
{
|
||||
intCount++;
|
||||
}
|
||||
@@ -567,7 +567,7 @@ namespace ARMeilleure.CodeGen.Arm64
|
||||
|
||||
bool passOnReg;
|
||||
|
||||
if (source.Type.IsInteger())
|
||||
if (source.Type.IsInteger)
|
||||
{
|
||||
passOnReg = intCount < CallingConvention.GetArgumentsOnRegsCount();
|
||||
}
|
||||
@@ -606,7 +606,7 @@ namespace ARMeilleure.CodeGen.Arm64
|
||||
{
|
||||
Operand pArg = Local(dest.Type);
|
||||
|
||||
Operand argReg = dest.Type.IsInteger()
|
||||
Operand argReg = dest.Type.IsInteger
|
||||
? Gpr(CallingConvention.GetIntArgumentRegister(intCount), dest.Type)
|
||||
: Xmm(CallingConvention.GetVecArgumentRegister(vecCount), dest.Type);
|
||||
|
||||
|
||||
@@ -51,7 +51,7 @@ namespace ARMeilleure.CodeGen.Optimizations
|
||||
if (trueSucc == block.ListNext)
|
||||
{
|
||||
Comparison comp = (Comparison)branchOp.GetSource(2).AsInt32();
|
||||
Comparison compInv = comp.Invert();
|
||||
Comparison compInv = comp.Inverse;
|
||||
|
||||
branchOp.SetSource(2, Const((int)compInv));
|
||||
|
||||
|
||||
@@ -161,7 +161,7 @@ namespace ARMeilleure.CodeGen.Optimizations
|
||||
}
|
||||
else if (otherCompType == Comparison.Equal)
|
||||
{
|
||||
propCompType = compType.Invert();
|
||||
propCompType = compType.Inverse;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -105,7 +105,7 @@ namespace ARMeilleure.CodeGen.Optimizations
|
||||
Operand x = operation.GetSource(0);
|
||||
Operand y = operation.GetSource(1);
|
||||
|
||||
if (x == y && x.Type.IsInteger())
|
||||
if (x == y && x.Type.IsInteger)
|
||||
{
|
||||
operation.TurnIntoCopy(Const(x.Type, 0));
|
||||
}
|
||||
@@ -161,7 +161,7 @@ namespace ARMeilleure.CodeGen.Optimizations
|
||||
|
||||
private static bool IsConstEqual(Operand operand, ulong comparand)
|
||||
{
|
||||
if (operand.Kind != OperandKind.Constant || !operand.Type.IsInteger())
|
||||
if (operand.Kind != OperandKind.Constant || !operand.Type.IsInteger)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -98,7 +98,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
|
||||
{
|
||||
OperandType type = types[copyDest];
|
||||
|
||||
type = type.IsInteger() ? OperandType.I64 : OperandType.V128;
|
||||
type = type.IsInteger ? OperandType.I64 : OperandType.V128;
|
||||
|
||||
EmitXorSwap(sequence, GetRegister(copyDest, type), GetRegister(copySource, type));
|
||||
|
||||
|
||||
@@ -178,7 +178,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
|
||||
}
|
||||
else if (dest.Kind == OperandKind.Register)
|
||||
{
|
||||
if (dest.Type.IsInteger())
|
||||
if (dest.Type.IsInteger)
|
||||
{
|
||||
intFixedRegisters |= 1 << dest.GetRegister().Index;
|
||||
}
|
||||
@@ -236,7 +236,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
|
||||
{
|
||||
Register reg = info.Register.GetRegister();
|
||||
|
||||
if (local.Type.IsInteger())
|
||||
if (local.Type.IsInteger)
|
||||
{
|
||||
intLocalFreeRegisters |= 1 << reg.Index;
|
||||
}
|
||||
@@ -254,7 +254,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
|
||||
|
||||
if (temp == default || info.Sequence != sequence)
|
||||
{
|
||||
temp = local.Type.IsInteger()
|
||||
temp = local.Type.IsInteger
|
||||
? GetSpillTemp(local, intSpillTempRegisters, ref intLocalUse)
|
||||
: GetSpillTemp(local, vecSpillTempRegisters, ref vecLocalUse);
|
||||
|
||||
@@ -335,7 +335,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
|
||||
|
||||
if (info.UsesAllocated == 0)
|
||||
{
|
||||
int mask = dest.Type.IsInteger()
|
||||
int mask = dest.Type.IsInteger
|
||||
? intLocalFreeRegisters
|
||||
: vecLocalFreeRegisters;
|
||||
|
||||
@@ -343,9 +343,9 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
|
||||
{
|
||||
int selectedReg = BitOperations.TrailingZeroCount(mask);
|
||||
|
||||
info.Register = Register(selectedReg, info.Type.ToRegisterType(), info.Type);
|
||||
info.Register = Register(selectedReg, info.Type.Register, info.Type);
|
||||
|
||||
if (dest.Type.IsInteger())
|
||||
if (dest.Type.IsInteger)
|
||||
{
|
||||
intLocalFreeRegisters &= ~(1 << selectedReg);
|
||||
intUsedRegisters |= 1 << selectedReg;
|
||||
@@ -359,7 +359,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
|
||||
else
|
||||
{
|
||||
info.Register = default;
|
||||
info.SpillOffset = Const(stackAlloc.Allocate(dest.Type.GetSizeInBytes()));
|
||||
info.SpillOffset = Const(stackAlloc.Allocate(dest.Type.ByteSize));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -377,7 +377,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
|
||||
|
||||
if (temp == default || info.Sequence != sequence)
|
||||
{
|
||||
temp = dest.Type.IsInteger()
|
||||
temp = dest.Type.IsInteger
|
||||
? GetSpillTemp(dest, intSpillTempRegisters, ref intLocalAsg)
|
||||
: GetSpillTemp(dest, vecSpillTempRegisters, ref vecLocalAsg);
|
||||
|
||||
@@ -443,7 +443,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
|
||||
|
||||
useMask |= 1 << selectedReg;
|
||||
|
||||
return Register(selectedReg, local.Type.ToRegisterType(), local.Type);
|
||||
return Register(selectedReg, local.Type.Register, local.Type);
|
||||
}
|
||||
|
||||
private static int UsesCount(Operand local)
|
||||
|
||||
@@ -208,7 +208,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
|
||||
|
||||
private bool TryAllocateRegWithoutSpill(AllocationContext context, LiveInterval current, int cIndex, int registersCount)
|
||||
{
|
||||
RegisterType regType = current.Local.Type.ToRegisterType();
|
||||
RegisterType regType = current.Local.Type.Register;
|
||||
|
||||
Span<int> freePositions = stackalloc int[registersCount];
|
||||
|
||||
@@ -318,7 +318,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
|
||||
|
||||
private void AllocateRegWithSpill(AllocationContext context, LiveInterval current, int cIndex, int registersCount)
|
||||
{
|
||||
RegisterType regType = current.Local.Type.ToRegisterType();
|
||||
RegisterType regType = current.Local.Type.Register;
|
||||
|
||||
Span<int> usePositions = stackalloc int[registersCount];
|
||||
Span<int> blockedPositions = stackalloc int[registersCount];
|
||||
|
||||
@@ -10,7 +10,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
|
||||
|
||||
public int Allocate(OperandType type)
|
||||
{
|
||||
return Allocate(type.GetSizeInBytes());
|
||||
return Allocate(type.ByteSize);
|
||||
}
|
||||
|
||||
public int Allocate(int sizeInBytes)
|
||||
|
||||
@@ -385,7 +385,7 @@ namespace ARMeilleure.CodeGen.X86
|
||||
{
|
||||
ref readonly InstructionInfo info = ref _instTable[(int)X86Instruction.Movd];
|
||||
|
||||
if (source.Type.IsInteger() || source.Kind == OperandKind.Memory)
|
||||
if (source.Type.IsInteger || source.Kind == OperandKind.Memory)
|
||||
{
|
||||
WriteOpCode(dest, default, source, OperandType.None, info.Flags, info.OpRRM, rrm: true);
|
||||
}
|
||||
@@ -416,11 +416,11 @@ namespace ARMeilleure.CodeGen.X86
|
||||
|
||||
InstructionFlags flags = info.Flags | InstructionFlags.RexW;
|
||||
|
||||
if (source.Type.IsInteger() || source.Kind == OperandKind.Memory)
|
||||
if (source.Type.IsInteger || source.Kind == OperandKind.Memory)
|
||||
{
|
||||
WriteOpCode(dest, default, source, OperandType.None, flags, info.OpRRM, rrm: true);
|
||||
}
|
||||
else if (dest.Type.IsInteger() || dest.Kind == OperandKind.Memory)
|
||||
else if (dest.Type.IsInteger || dest.Kind == OperandKind.Memory)
|
||||
{
|
||||
WriteOpCode(dest, default, source, OperandType.None, flags, info.OpRMR);
|
||||
}
|
||||
|
||||
@@ -289,7 +289,7 @@ namespace ARMeilleure.CodeGen.X86
|
||||
|
||||
EnsureSameType(dest, source);
|
||||
|
||||
Debug.Assert(dest.Type.IsInteger());
|
||||
Debug.Assert(dest.Type.IsInteger);
|
||||
|
||||
context.Assembler.Popcnt(dest, source, dest.Type);
|
||||
|
||||
@@ -303,7 +303,7 @@ namespace ARMeilleure.CodeGen.X86
|
||||
|
||||
EnsureSameType(dest, source);
|
||||
|
||||
Debug.Assert(!dest.Type.IsInteger());
|
||||
Debug.Assert(!dest.Type.IsInteger);
|
||||
|
||||
context.Assembler.WriteInstruction(info.Inst, dest, source);
|
||||
|
||||
@@ -315,7 +315,7 @@ namespace ARMeilleure.CodeGen.X86
|
||||
Operand dest = operation.Destination;
|
||||
Operand source = operation.GetSource(0);
|
||||
|
||||
Debug.Assert(dest.Type.IsInteger() && !source.Type.IsInteger());
|
||||
Debug.Assert(dest.Type.IsInteger && !source.Type.IsInteger);
|
||||
|
||||
if (operation.Intrinsic == Intrinsic.X86Cvtsi2si)
|
||||
{
|
||||
@@ -349,8 +349,8 @@ namespace ARMeilleure.CodeGen.X86
|
||||
EnsureSameReg(dest, src1);
|
||||
}
|
||||
|
||||
Debug.Assert(!dest.Type.IsInteger());
|
||||
Debug.Assert(!src2.Type.IsInteger() || src2.Kind == OperandKind.Constant);
|
||||
Debug.Assert(!dest.Type.IsInteger);
|
||||
Debug.Assert(!src2.Type.IsInteger || src2.Kind == OperandKind.Constant);
|
||||
|
||||
context.Assembler.WriteInstruction(info.Inst, dest, src1, src2);
|
||||
|
||||
@@ -370,7 +370,7 @@ namespace ARMeilleure.CodeGen.X86
|
||||
EnsureSameReg(dest, src1);
|
||||
}
|
||||
|
||||
Debug.Assert(!dest.Type.IsInteger() && src2.Type.IsInteger());
|
||||
Debug.Assert(!dest.Type.IsInteger && src2.Type.IsInteger);
|
||||
|
||||
context.Assembler.WriteInstruction(info.Inst, dest, src1, src2, src2.Type);
|
||||
|
||||
@@ -385,7 +385,7 @@ namespace ARMeilleure.CodeGen.X86
|
||||
|
||||
EnsureSameReg(dest, src1);
|
||||
|
||||
Debug.Assert(dest.Type.IsInteger() && src1.Type.IsInteger() && src2.Type.IsInteger());
|
||||
Debug.Assert(dest.Type.IsInteger && src1.Type.IsInteger && src2.Type.IsInteger);
|
||||
|
||||
context.Assembler.WriteInstruction(info.Inst, dest, src2, dest.Type);
|
||||
|
||||
@@ -405,7 +405,7 @@ namespace ARMeilleure.CodeGen.X86
|
||||
EnsureSameReg(dest, src1);
|
||||
}
|
||||
|
||||
Debug.Assert(!dest.Type.IsInteger() && src2.Kind == OperandKind.Constant);
|
||||
Debug.Assert(!dest.Type.IsInteger && src2.Kind == OperandKind.Constant);
|
||||
|
||||
context.Assembler.WriteInstruction(info.Inst, dest, src1, src2.AsByte());
|
||||
|
||||
@@ -421,7 +421,7 @@ namespace ARMeilleure.CodeGen.X86
|
||||
|
||||
EnsureSameType(dest, src1, src2, src3);
|
||||
|
||||
Debug.Assert(!dest.Type.IsInteger());
|
||||
Debug.Assert(!dest.Type.IsInteger);
|
||||
|
||||
if (info.Inst == X86Instruction.Blendvpd && HardwareCapabilities.SupportsVexEncoding)
|
||||
{
|
||||
@@ -461,7 +461,7 @@ namespace ARMeilleure.CodeGen.X86
|
||||
EnsureSameReg(dest, src1);
|
||||
}
|
||||
|
||||
Debug.Assert(!dest.Type.IsInteger() && src3.Kind == OperandKind.Constant);
|
||||
Debug.Assert(!dest.Type.IsInteger && src3.Kind == OperandKind.Constant);
|
||||
|
||||
context.Assembler.WriteInstruction(info.Inst, dest, src1, src2, src3.AsByte());
|
||||
|
||||
@@ -512,7 +512,7 @@ namespace ARMeilleure.CodeGen.X86
|
||||
Operand src1 = operation.GetSource(0);
|
||||
Operand src2 = operation.GetSource(1);
|
||||
|
||||
if (dest.Type.IsInteger())
|
||||
if (dest.Type.IsInteger)
|
||||
{
|
||||
// If Destination and Source 1 Operands are the same, perform a standard add as there are no benefits to using LEA.
|
||||
if (dest.Kind == src1.Kind && dest.Value == src1.Value)
|
||||
@@ -567,7 +567,7 @@ namespace ARMeilleure.CodeGen.X86
|
||||
|
||||
ValidateBinOp(dest, src1, src2);
|
||||
|
||||
Debug.Assert(dest.Type.IsInteger());
|
||||
Debug.Assert(dest.Type.IsInteger);
|
||||
|
||||
// Note: GenerateCompareCommon makes the assumption that BitwiseAnd will emit only a single `and`
|
||||
// instruction.
|
||||
@@ -582,7 +582,7 @@ namespace ARMeilleure.CodeGen.X86
|
||||
|
||||
ValidateBinOp(dest, src1, src2);
|
||||
|
||||
if (dest.Type.IsInteger())
|
||||
if (dest.Type.IsInteger)
|
||||
{
|
||||
context.Assembler.Xor(dest, src2, dest.Type);
|
||||
}
|
||||
@@ -599,7 +599,7 @@ namespace ARMeilleure.CodeGen.X86
|
||||
|
||||
ValidateUnOp(dest, source);
|
||||
|
||||
Debug.Assert(dest.Type.IsInteger());
|
||||
Debug.Assert(dest.Type.IsInteger);
|
||||
|
||||
context.Assembler.Not(dest);
|
||||
}
|
||||
@@ -612,7 +612,7 @@ namespace ARMeilleure.CodeGen.X86
|
||||
|
||||
ValidateBinOp(dest, src1, src2);
|
||||
|
||||
Debug.Assert(dest.Type.IsInteger());
|
||||
Debug.Assert(dest.Type.IsInteger);
|
||||
|
||||
context.Assembler.Or(dest, src2, dest.Type);
|
||||
}
|
||||
@@ -623,7 +623,7 @@ namespace ARMeilleure.CodeGen.X86
|
||||
|
||||
Debug.Assert(comp.Kind == OperandKind.Constant);
|
||||
|
||||
X86Condition cond = ((Comparison)comp.AsInt32()).ToX86Condition();
|
||||
X86Condition cond = ((Comparison)comp.AsInt32()).X86;
|
||||
|
||||
GenerateCompareCommon(context, operation);
|
||||
|
||||
@@ -637,7 +637,7 @@ namespace ARMeilleure.CodeGen.X86
|
||||
|
||||
ValidateUnOp(dest, source);
|
||||
|
||||
Debug.Assert(dest.Type.IsInteger());
|
||||
Debug.Assert(dest.Type.IsInteger);
|
||||
|
||||
context.Assembler.Bswap(dest);
|
||||
}
|
||||
@@ -661,7 +661,7 @@ namespace ARMeilleure.CodeGen.X86
|
||||
Debug.Assert(dest.Type == OperandType.I32);
|
||||
Debug.Assert(comp.Kind == OperandKind.Constant);
|
||||
|
||||
X86Condition cond = ((Comparison)comp.AsInt32()).ToX86Condition();
|
||||
X86Condition cond = ((Comparison)comp.AsInt32()).X86;
|
||||
|
||||
GenerateCompareCommon(context, operation);
|
||||
|
||||
@@ -676,7 +676,7 @@ namespace ARMeilleure.CodeGen.X86
|
||||
|
||||
EnsureSameType(src1, src2);
|
||||
|
||||
Debug.Assert(src1.Type.IsInteger());
|
||||
Debug.Assert(src1.Type.IsInteger);
|
||||
|
||||
if (src2.Kind == OperandKind.Constant && src2.Value == 0)
|
||||
{
|
||||
@@ -766,7 +766,7 @@ namespace ARMeilleure.CodeGen.X86
|
||||
EnsureSameReg(dest, src3);
|
||||
EnsureSameType(dest, src2, src3);
|
||||
|
||||
Debug.Assert(dest.Type.IsInteger());
|
||||
Debug.Assert(dest.Type.IsInteger);
|
||||
Debug.Assert(src1.Type == OperandType.I32);
|
||||
|
||||
context.Assembler.Test(src1, src1, src1.Type);
|
||||
@@ -792,9 +792,9 @@ namespace ARMeilleure.CodeGen.X86
|
||||
|
||||
if (dest.Type == OperandType.FP32)
|
||||
{
|
||||
Debug.Assert(source.Type.IsInteger() || source.Type == OperandType.FP64);
|
||||
Debug.Assert(source.Type.IsInteger || source.Type == OperandType.FP64);
|
||||
|
||||
if (source.Type.IsInteger())
|
||||
if (source.Type.IsInteger)
|
||||
{
|
||||
context.Assembler.Xorps(dest, dest, dest);
|
||||
context.Assembler.Cvtsi2ss(dest, dest, source, source.Type);
|
||||
@@ -808,9 +808,9 @@ namespace ARMeilleure.CodeGen.X86
|
||||
}
|
||||
else /* if (dest.Type == OperandType.FP64) */
|
||||
{
|
||||
Debug.Assert(source.Type.IsInteger() || source.Type == OperandType.FP32);
|
||||
Debug.Assert(source.Type.IsInteger || source.Type == OperandType.FP32);
|
||||
|
||||
if (source.Type.IsInteger())
|
||||
if (source.Type.IsInteger)
|
||||
{
|
||||
context.Assembler.Xorps(dest, dest, dest);
|
||||
context.Assembler.Cvtsi2sd(dest, dest, source, source.Type);
|
||||
@@ -831,7 +831,7 @@ namespace ARMeilleure.CodeGen.X86
|
||||
|
||||
EnsureSameType(dest, source);
|
||||
|
||||
Debug.Assert(dest.Type.IsInteger() || source.Kind != OperandKind.Constant);
|
||||
Debug.Assert(dest.Type.IsInteger || source.Kind != OperandKind.Constant);
|
||||
|
||||
// Moves to the same register are useless.
|
||||
if (dest.Kind == source.Kind && dest.Value == source.Value)
|
||||
@@ -845,7 +845,7 @@ namespace ARMeilleure.CodeGen.X86
|
||||
// Assemble "mov reg, 0" as "xor reg, reg" as the later is more efficient.
|
||||
context.Assembler.Xor(dest, dest, OperandType.I32);
|
||||
}
|
||||
else if (dest.Type.IsInteger())
|
||||
else if (dest.Type.IsInteger)
|
||||
{
|
||||
context.Assembler.Mov(dest, source, dest.Type);
|
||||
}
|
||||
@@ -862,7 +862,7 @@ namespace ARMeilleure.CodeGen.X86
|
||||
|
||||
EnsureSameType(dest, source);
|
||||
|
||||
Debug.Assert(dest.Type.IsInteger());
|
||||
Debug.Assert(dest.Type.IsInteger);
|
||||
|
||||
context.Assembler.Bsr(dest, source, dest.Type);
|
||||
|
||||
@@ -894,12 +894,12 @@ namespace ARMeilleure.CodeGen.X86
|
||||
Operand dividend = operation.GetSource(0);
|
||||
Operand divisor = operation.GetSource(1);
|
||||
|
||||
if (!dest.Type.IsInteger())
|
||||
if (!dest.Type.IsInteger)
|
||||
{
|
||||
ValidateBinOp(dest, dividend, divisor);
|
||||
}
|
||||
|
||||
if (dest.Type.IsInteger())
|
||||
if (dest.Type.IsInteger)
|
||||
{
|
||||
divisor = operation.GetSource(2);
|
||||
|
||||
@@ -932,7 +932,7 @@ namespace ARMeilleure.CodeGen.X86
|
||||
|
||||
Operand rdx = Register(X86Register.Rdx);
|
||||
|
||||
Debug.Assert(divisor.Type.IsInteger());
|
||||
Debug.Assert(divisor.Type.IsInteger);
|
||||
|
||||
context.Assembler.Xor(rdx, rdx, OperandType.I32);
|
||||
context.Assembler.Div(divisor);
|
||||
@@ -967,7 +967,7 @@ namespace ARMeilleure.CodeGen.X86
|
||||
Operand value = operation.Destination;
|
||||
Operand address = Memory(operation.GetSource(0), value.Type);
|
||||
|
||||
Debug.Assert(value.Type.IsInteger());
|
||||
Debug.Assert(value.Type.IsInteger);
|
||||
|
||||
context.Assembler.Movzx16(value, address, value.Type);
|
||||
}
|
||||
@@ -977,7 +977,7 @@ namespace ARMeilleure.CodeGen.X86
|
||||
Operand value = operation.Destination;
|
||||
Operand address = Memory(operation.GetSource(0), value.Type);
|
||||
|
||||
Debug.Assert(value.Type.IsInteger());
|
||||
Debug.Assert(value.Type.IsInteger);
|
||||
|
||||
context.Assembler.Movzx8(value, address, value.Type);
|
||||
}
|
||||
@@ -1000,7 +1000,7 @@ namespace ARMeilleure.CodeGen.X86
|
||||
|
||||
EnsureSameType(dest, src1, src2);
|
||||
|
||||
if (dest.Type.IsInteger())
|
||||
if (dest.Type.IsInteger)
|
||||
{
|
||||
if (src2.Kind == OperandKind.Constant)
|
||||
{
|
||||
@@ -1046,7 +1046,7 @@ namespace ARMeilleure.CodeGen.X86
|
||||
|
||||
ValidateUnOp(dest, source);
|
||||
|
||||
Debug.Assert(dest.Type.IsInteger());
|
||||
Debug.Assert(dest.Type.IsInteger);
|
||||
|
||||
context.Assembler.Neg(dest);
|
||||
}
|
||||
@@ -1107,7 +1107,7 @@ namespace ARMeilleure.CodeGen.X86
|
||||
Operand dest = operation.Destination;
|
||||
Operand source = operation.GetSource(0);
|
||||
|
||||
Debug.Assert(dest.Type.IsInteger() && source.Type.IsInteger());
|
||||
Debug.Assert(dest.Type.IsInteger && source.Type.IsInteger);
|
||||
|
||||
context.Assembler.Movsx16(dest, source, dest.Type);
|
||||
}
|
||||
@@ -1117,7 +1117,7 @@ namespace ARMeilleure.CodeGen.X86
|
||||
Operand dest = operation.Destination;
|
||||
Operand source = operation.GetSource(0);
|
||||
|
||||
Debug.Assert(dest.Type.IsInteger() && source.Type.IsInteger());
|
||||
Debug.Assert(dest.Type.IsInteger && source.Type.IsInteger);
|
||||
|
||||
context.Assembler.Movsx32(dest, source, dest.Type);
|
||||
}
|
||||
@@ -1127,7 +1127,7 @@ namespace ARMeilleure.CodeGen.X86
|
||||
Operand dest = operation.Destination;
|
||||
Operand source = operation.GetSource(0);
|
||||
|
||||
Debug.Assert(dest.Type.IsInteger() && source.Type.IsInteger());
|
||||
Debug.Assert(dest.Type.IsInteger && source.Type.IsInteger);
|
||||
|
||||
context.Assembler.Movsx8(dest, source, dest.Type);
|
||||
}
|
||||
@@ -1187,7 +1187,7 @@ namespace ARMeilleure.CodeGen.X86
|
||||
Operand value = operation.GetSource(1);
|
||||
Operand address = Memory(operation.GetSource(0), value.Type);
|
||||
|
||||
Debug.Assert(value.Type.IsInteger());
|
||||
Debug.Assert(value.Type.IsInteger);
|
||||
|
||||
context.Assembler.Mov16(address, value);
|
||||
}
|
||||
@@ -1197,7 +1197,7 @@ namespace ARMeilleure.CodeGen.X86
|
||||
Operand value = operation.GetSource(1);
|
||||
Operand address = Memory(operation.GetSource(0), value.Type);
|
||||
|
||||
Debug.Assert(value.Type.IsInteger());
|
||||
Debug.Assert(value.Type.IsInteger);
|
||||
|
||||
context.Assembler.Mov8(address, value);
|
||||
}
|
||||
@@ -1210,7 +1210,7 @@ namespace ARMeilleure.CodeGen.X86
|
||||
|
||||
ValidateBinOp(dest, src1, src2);
|
||||
|
||||
if (dest.Type.IsInteger())
|
||||
if (dest.Type.IsInteger)
|
||||
{
|
||||
context.Assembler.Sub(dest, src2, dest.Type);
|
||||
}
|
||||
@@ -1236,7 +1236,7 @@ namespace ARMeilleure.CodeGen.X86
|
||||
Operand dest = operation.Destination;
|
||||
Operand source = operation.GetSource(0);
|
||||
|
||||
Debug.Assert(!dest.Type.IsInteger() && source.Type.IsInteger());
|
||||
Debug.Assert(!dest.Type.IsInteger && source.Type.IsInteger);
|
||||
|
||||
if (source.Type == OperandType.I32)
|
||||
{
|
||||
@@ -1259,7 +1259,7 @@ namespace ARMeilleure.CodeGen.X86
|
||||
|
||||
byte index = src2.AsByte();
|
||||
|
||||
Debug.Assert(index < OperandType.V128.GetSizeInBytes() / dest.Type.GetSizeInBytes());
|
||||
Debug.Assert(index < OperandType.V128.ByteSize / dest.Type.ByteSize);
|
||||
|
||||
if (dest.Type == OperandType.I32)
|
||||
{
|
||||
@@ -1541,7 +1541,7 @@ namespace ARMeilleure.CodeGen.X86
|
||||
{
|
||||
Operand dest = operation.Destination;
|
||||
|
||||
Debug.Assert(!dest.Type.IsInteger());
|
||||
Debug.Assert(!dest.Type.IsInteger);
|
||||
|
||||
context.Assembler.Pcmpeqw(dest, dest, dest);
|
||||
}
|
||||
@@ -1550,7 +1550,7 @@ namespace ARMeilleure.CodeGen.X86
|
||||
{
|
||||
Operand dest = operation.Destination;
|
||||
|
||||
Debug.Assert(!dest.Type.IsInteger());
|
||||
Debug.Assert(!dest.Type.IsInteger);
|
||||
|
||||
context.Assembler.Xorps(dest, dest, dest);
|
||||
}
|
||||
@@ -1580,7 +1580,7 @@ namespace ARMeilleure.CodeGen.X86
|
||||
Operand dest = operation.Destination;
|
||||
Operand source = operation.GetSource(0);
|
||||
|
||||
Debug.Assert(dest.Type.IsInteger() && source.Type.IsInteger());
|
||||
Debug.Assert(dest.Type.IsInteger && source.Type.IsInteger);
|
||||
|
||||
context.Assembler.Movzx16(dest, source, OperandType.I32);
|
||||
}
|
||||
@@ -1590,7 +1590,7 @@ namespace ARMeilleure.CodeGen.X86
|
||||
Operand dest = operation.Destination;
|
||||
Operand source = operation.GetSource(0);
|
||||
|
||||
Debug.Assert(dest.Type.IsInteger() && source.Type.IsInteger());
|
||||
Debug.Assert(dest.Type.IsInteger && source.Type.IsInteger);
|
||||
|
||||
// We can eliminate the move if source is already 32-bit and the registers are the same.
|
||||
if (dest.Value == source.Value && source.Type == OperandType.I32)
|
||||
@@ -1606,7 +1606,7 @@ namespace ARMeilleure.CodeGen.X86
|
||||
Operand dest = operation.Destination;
|
||||
Operand source = operation.GetSource(0);
|
||||
|
||||
Debug.Assert(dest.Type.IsInteger() && source.Type.IsInteger());
|
||||
Debug.Assert(dest.Type.IsInteger && source.Type.IsInteger);
|
||||
|
||||
context.Assembler.Movzx8(dest, source, OperandType.I32);
|
||||
}
|
||||
@@ -1713,12 +1713,12 @@ namespace ARMeilleure.CodeGen.X86
|
||||
EnsureSameReg(dest, src1);
|
||||
EnsureSameType(dest, src1);
|
||||
|
||||
Debug.Assert(dest.Type.IsInteger() && src2.Type == OperandType.I32);
|
||||
Debug.Assert(dest.Type.IsInteger && src2.Type == OperandType.I32);
|
||||
}
|
||||
|
||||
private static void EnsureSameReg(Operand op1, Operand op2)
|
||||
{
|
||||
if (!op1.Type.IsInteger() && HardwareCapabilities.SupportsVexEncoding)
|
||||
if (!op1.Type.IsInteger && HardwareCapabilities.SupportsVexEncoding)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -86,7 +86,7 @@ namespace ARMeilleure.CodeGen.X86
|
||||
break;
|
||||
|
||||
case Instruction.Negate:
|
||||
if (!node.GetSource(0).Type.IsInteger())
|
||||
if (!node.GetSource(0).Type.IsInteger)
|
||||
{
|
||||
GenerateNegate(block.Operations, node);
|
||||
}
|
||||
@@ -159,7 +159,7 @@ namespace ARMeilleure.CodeGen.X86
|
||||
|
||||
if (src1.Kind == OperandKind.Constant)
|
||||
{
|
||||
if (!src1.Type.IsInteger())
|
||||
if (!src1.Type.IsInteger)
|
||||
{
|
||||
// Handle non-integer types (FP32, FP64 and V128).
|
||||
// For instructions without an immediate operand, we do the following:
|
||||
@@ -208,7 +208,7 @@ namespace ARMeilleure.CodeGen.X86
|
||||
|
||||
if (src2.Kind == OperandKind.Constant)
|
||||
{
|
||||
if (!src2.Type.IsInteger())
|
||||
if (!src2.Type.IsInteger)
|
||||
{
|
||||
src2 = AddXmmCopy(nodes, node, src2);
|
||||
|
||||
@@ -298,7 +298,7 @@ namespace ARMeilleure.CodeGen.X86
|
||||
// - The dividend is always in RDX:RAX.
|
||||
// - The result is always in RAX.
|
||||
// - Additionally it also writes the remainder in RDX.
|
||||
if (dest.Type.IsInteger())
|
||||
if (dest.Type.IsInteger)
|
||||
{
|
||||
Operand src1 = node.GetSource(0);
|
||||
|
||||
@@ -466,7 +466,7 @@ namespace ARMeilleure.CodeGen.X86
|
||||
Operand dest = node.Destination;
|
||||
Operand source = node.GetSource(0);
|
||||
|
||||
Debug.Assert(source.Type.IsInteger(), $"Invalid source type \"{source.Type}\".");
|
||||
Debug.Assert(source.Type.IsInteger, $"Invalid source type \"{source.Type}\".");
|
||||
|
||||
Operation currentNode = node;
|
||||
|
||||
@@ -654,10 +654,10 @@ namespace ARMeilleure.CodeGen.X86
|
||||
switch (operation.Instruction)
|
||||
{
|
||||
case Instruction.Add:
|
||||
return !HardwareCapabilities.SupportsVexEncoding && !operation.Destination.Type.IsInteger();
|
||||
return !HardwareCapabilities.SupportsVexEncoding && !operation.Destination.Type.IsInteger;
|
||||
case Instruction.Multiply:
|
||||
case Instruction.Subtract:
|
||||
return !HardwareCapabilities.SupportsVexEncoding || operation.Destination.Type.IsInteger();
|
||||
return !HardwareCapabilities.SupportsVexEncoding || operation.Destination.Type.IsInteger;
|
||||
|
||||
case Instruction.BitwiseAnd:
|
||||
case Instruction.BitwiseExclusiveOr:
|
||||
@@ -672,7 +672,7 @@ namespace ARMeilleure.CodeGen.X86
|
||||
return true;
|
||||
|
||||
case Instruction.Divide:
|
||||
return !HardwareCapabilities.SupportsVexEncoding && !operation.Destination.Type.IsInteger();
|
||||
return !HardwareCapabilities.SupportsVexEncoding && !operation.Destination.Type.IsInteger;
|
||||
|
||||
case Instruction.VectorInsert:
|
||||
case Instruction.VectorInsert16:
|
||||
|
||||
@@ -35,7 +35,7 @@ namespace ARMeilleure.CodeGen.X86
|
||||
|
||||
bool passOnReg;
|
||||
|
||||
if (source.Type.IsInteger())
|
||||
if (source.Type.IsInteger)
|
||||
{
|
||||
passOnReg = intCount < intMax;
|
||||
}
|
||||
@@ -62,7 +62,7 @@ namespace ARMeilleure.CodeGen.X86
|
||||
|
||||
if (passOnReg)
|
||||
{
|
||||
Operand argReg = source.Type.IsInteger()
|
||||
Operand argReg = source.Type.IsInteger
|
||||
? Gpr(CallingConvention.GetIntArgumentRegister(intCount++), source.Type)
|
||||
: Xmm(CallingConvention.GetVecArgumentRegister(vecCount++), source.Type);
|
||||
|
||||
@@ -80,7 +80,7 @@ namespace ARMeilleure.CodeGen.X86
|
||||
|
||||
InsertConstantRegCopies(nodes, nodes.AddBefore(node, spillOp));
|
||||
|
||||
stackOffset += source.Type.GetSizeInBytes();
|
||||
stackOffset += source.Type.ByteSize;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -102,7 +102,7 @@ namespace ARMeilleure.CodeGen.X86
|
||||
}
|
||||
else
|
||||
{
|
||||
Operand retReg = dest.Type.IsInteger()
|
||||
Operand retReg = dest.Type.IsInteger
|
||||
? Gpr(CallingConvention.GetIntReturnRegister(), dest.Type)
|
||||
: Xmm(CallingConvention.GetVecReturnRegister(), dest.Type);
|
||||
|
||||
@@ -137,7 +137,7 @@ namespace ARMeilleure.CodeGen.X86
|
||||
|
||||
bool passOnReg;
|
||||
|
||||
if (source.Type.IsInteger())
|
||||
if (source.Type.IsInteger)
|
||||
{
|
||||
passOnReg = intCount + 1 < intMax;
|
||||
}
|
||||
@@ -160,7 +160,7 @@ namespace ARMeilleure.CodeGen.X86
|
||||
|
||||
if (passOnReg)
|
||||
{
|
||||
Operand argReg = source.Type.IsInteger()
|
||||
Operand argReg = source.Type.IsInteger
|
||||
? Gpr(CallingConvention.GetIntArgumentRegister(intCount++), source.Type)
|
||||
: Xmm(CallingConvention.GetVecArgumentRegister(vecCount++), source.Type);
|
||||
|
||||
@@ -210,7 +210,7 @@ namespace ARMeilleure.CodeGen.X86
|
||||
{
|
||||
OperandType argType = cctx.FuncArgTypes[cIndex];
|
||||
|
||||
if (argType.IsInteger())
|
||||
if (argType.IsInteger)
|
||||
{
|
||||
intCount++;
|
||||
}
|
||||
@@ -226,7 +226,7 @@ namespace ARMeilleure.CodeGen.X86
|
||||
|
||||
bool passOnReg;
|
||||
|
||||
if (source.Type.IsInteger())
|
||||
if (source.Type.IsInteger)
|
||||
{
|
||||
passOnReg = intCount < CallingConvention.GetIntArgumentsOnRegsCount();
|
||||
}
|
||||
@@ -265,7 +265,7 @@ namespace ARMeilleure.CodeGen.X86
|
||||
{
|
||||
Operand pArg = Local(dest.Type);
|
||||
|
||||
Operand argReg = dest.Type.IsInteger()
|
||||
Operand argReg = dest.Type.IsInteger
|
||||
? Gpr(CallingConvention.GetIntArgumentRegister(intCount), dest.Type)
|
||||
: Xmm(CallingConvention.GetVecArgumentRegister(vecCount), dest.Type);
|
||||
|
||||
@@ -320,7 +320,7 @@ namespace ARMeilleure.CodeGen.X86
|
||||
}
|
||||
else
|
||||
{
|
||||
Operand retReg = source.Type.IsInteger()
|
||||
Operand retReg = source.Type.IsInteger
|
||||
? Gpr(CallingConvention.GetIntReturnRegister(), source.Type)
|
||||
: Xmm(CallingConvention.GetVecReturnRegister(), source.Type);
|
||||
|
||||
|
||||
@@ -40,7 +40,7 @@ namespace ARMeilleure.CodeGen.X86
|
||||
|
||||
if (dest != default && dest.Type == OperandType.V128)
|
||||
{
|
||||
int stackOffset = AllocateOnStack(dest.Type.GetSizeInBytes());
|
||||
int stackOffset = AllocateOnStack(dest.Type.ByteSize);
|
||||
|
||||
arg0Reg = Gpr(CallingConvention.GetIntArgumentRegister(0), OperandType.I64);
|
||||
|
||||
@@ -76,7 +76,7 @@ namespace ARMeilleure.CodeGen.X86
|
||||
{
|
||||
Operand stackAddr = Local(OperandType.I64);
|
||||
|
||||
int stackOffset = AllocateOnStack(source.Type.GetSizeInBytes());
|
||||
int stackOffset = AllocateOnStack(source.Type.ByteSize);
|
||||
|
||||
nodes.AddBefore(node, Operation(Instruction.StackAlloc, stackAddr, Const(stackOffset)));
|
||||
|
||||
@@ -96,7 +96,7 @@ namespace ARMeilleure.CodeGen.X86
|
||||
|
||||
int argIndex = index + retArgs;
|
||||
|
||||
if (source.Type.IsInteger())
|
||||
if (source.Type.IsInteger)
|
||||
{
|
||||
argReg = Gpr(CallingConvention.GetIntArgumentRegister(argIndex), source.Type);
|
||||
}
|
||||
@@ -140,7 +140,7 @@ namespace ARMeilleure.CodeGen.X86
|
||||
}
|
||||
else
|
||||
{
|
||||
Operand retReg = dest.Type.IsInteger()
|
||||
Operand retReg = dest.Type.IsInteger
|
||||
? Gpr(CallingConvention.GetIntReturnRegister(), dest.Type)
|
||||
: Xmm(CallingConvention.GetVecReturnRegister(), dest.Type);
|
||||
|
||||
@@ -171,7 +171,7 @@ namespace ARMeilleure.CodeGen.X86
|
||||
for (int index = 0; index < argsCount; index++)
|
||||
{
|
||||
Operand source = node.GetSource(1 + index);
|
||||
Operand argReg = source.Type.IsInteger()
|
||||
Operand argReg = source.Type.IsInteger
|
||||
? Gpr(CallingConvention.GetIntArgumentRegister(index), source.Type)
|
||||
: Xmm(CallingConvention.GetVecArgumentRegister(index), source.Type);
|
||||
|
||||
@@ -219,7 +219,7 @@ namespace ARMeilleure.CodeGen.X86
|
||||
{
|
||||
Operand argReg, pArg;
|
||||
|
||||
if (dest.Type.IsInteger())
|
||||
if (dest.Type.IsInteger)
|
||||
{
|
||||
argReg = Gpr(CallingConvention.GetIntArgumentRegister(index), dest.Type);
|
||||
pArg = Local(dest.Type);
|
||||
@@ -283,7 +283,7 @@ namespace ARMeilleure.CodeGen.X86
|
||||
Operand source = node.GetSource(0);
|
||||
Operand retReg;
|
||||
|
||||
if (source.Type.IsInteger())
|
||||
if (source.Type.IsInteger)
|
||||
{
|
||||
retReg = Gpr(CallingConvention.GetIntReturnRegister(), source.Type);
|
||||
}
|
||||
|
||||
@@ -25,9 +25,9 @@ namespace ARMeilleure.CodeGen.X86
|
||||
|
||||
static class ComparisonX86Extensions
|
||||
{
|
||||
public static X86Condition ToX86Condition(this Comparison comp)
|
||||
extension(Comparison comparison)
|
||||
{
|
||||
return comp switch
|
||||
public X86Condition X86 => comparison switch
|
||||
{
|
||||
#pragma warning disable IDE0055 // Disable formatting
|
||||
Comparison.Equal => X86Condition.Equal,
|
||||
@@ -42,7 +42,7 @@ namespace ARMeilleure.CodeGen.X86
|
||||
Comparison.LessUI => X86Condition.Below,
|
||||
#pragma warning restore IDE0055
|
||||
|
||||
_ => throw new ArgumentException(null, nameof(comp)),
|
||||
_ => throw new ArgumentException(null, nameof(comparison))
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -168,7 +168,7 @@ namespace ARMeilleure.Common
|
||||
{
|
||||
_allocated.Dispose();
|
||||
|
||||
foreach (IntPtr page in _pages.Values)
|
||||
foreach (nint page in _pages.Values)
|
||||
{
|
||||
NativeAllocator.Instance.Free((void*)page);
|
||||
}
|
||||
|
||||
@@ -22,11 +22,11 @@ namespace ARMeilleure.Decoders
|
||||
|
||||
static class ConditionExtensions
|
||||
{
|
||||
public static Condition Invert(this Condition cond)
|
||||
extension(Condition condition)
|
||||
{
|
||||
// Bit 0 of all conditions is basically a negation bit, so
|
||||
// inverting this bit has the effect of inverting the condition.
|
||||
return (Condition)((int)cond ^ 1);
|
||||
public Condition Inverse => (Condition)((int)condition ^ 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -19,7 +19,7 @@ namespace ARMeilleure.Instructions
|
||||
|
||||
context.LoadFromContext();
|
||||
|
||||
context.Return(Const(op.Address));
|
||||
InstEmitFlowHelper.EmitReturn(context, Const(op.Address));
|
||||
}
|
||||
|
||||
public static void Svc(ArmEmitterContext context)
|
||||
@@ -49,7 +49,7 @@ namespace ARMeilleure.Instructions
|
||||
|
||||
context.LoadFromContext();
|
||||
|
||||
context.Return(Const(op.Address));
|
||||
InstEmitFlowHelper.EmitReturn(context, Const(op.Address));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -33,7 +33,7 @@ namespace ARMeilleure.Instructions
|
||||
|
||||
context.LoadFromContext();
|
||||
|
||||
context.Return(Const(context.CurrOp.Address));
|
||||
InstEmitFlowHelper.EmitReturn(context, Const(context.CurrOp.Address));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -66,7 +66,7 @@ namespace ARMeilleure.Instructions
|
||||
{
|
||||
OpCodeBReg op = (OpCodeBReg)context.CurrOp;
|
||||
|
||||
context.Return(GetIntOrZR(context, op.Rn));
|
||||
EmitReturn(context, GetIntOrZR(context, op.Rn));
|
||||
}
|
||||
|
||||
public static void Tbnz(ArmEmitterContext context) => EmitTb(context, onNotZero: true);
|
||||
|
||||
@@ -13,6 +13,10 @@ namespace ARMeilleure.Instructions
|
||||
{
|
||||
static class InstEmitFlowHelper
|
||||
{
|
||||
// How many calls we can have in our call stack before we give up and return to the dispatcher.
|
||||
// This prevents stack overflows caused by deep recursive calls.
|
||||
private const int MaxCallDepth = 200;
|
||||
|
||||
public static void EmitCondBranch(ArmEmitterContext context, Operand target, Condition cond)
|
||||
{
|
||||
if (cond != Condition.Al)
|
||||
@@ -182,12 +186,7 @@ namespace ARMeilleure.Instructions
|
||||
{
|
||||
if (isReturn || context.IsSingleStep)
|
||||
{
|
||||
if (target.Type == OperandType.I32)
|
||||
{
|
||||
target = context.ZeroExtend32(OperandType.I64, target);
|
||||
}
|
||||
|
||||
context.Return(target);
|
||||
EmitReturn(context, target);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -195,6 +194,19 @@ namespace ARMeilleure.Instructions
|
||||
}
|
||||
}
|
||||
|
||||
public static void EmitReturn(ArmEmitterContext context, Operand target)
|
||||
{
|
||||
Operand nativeContext = context.LoadArgument(OperandType.I64, 0);
|
||||
DecreaseCallDepth(context, nativeContext);
|
||||
|
||||
if (target.Type == OperandType.I32)
|
||||
{
|
||||
target = context.ZeroExtend32(OperandType.I64, target);
|
||||
}
|
||||
|
||||
context.Return(target);
|
||||
}
|
||||
|
||||
private static void EmitTableBranch(ArmEmitterContext context, Operand guestAddress, bool isJump)
|
||||
{
|
||||
context.StoreToContext();
|
||||
@@ -257,6 +269,8 @@ namespace ARMeilleure.Instructions
|
||||
|
||||
if (isJump)
|
||||
{
|
||||
DecreaseCallDepth(context, nativeContext);
|
||||
|
||||
context.Tailcall(hostAddress, nativeContext);
|
||||
}
|
||||
else
|
||||
@@ -278,8 +292,42 @@ namespace ARMeilleure.Instructions
|
||||
Operand lblContinue = context.GetLabel(nextAddr.Value);
|
||||
context.BranchIf(lblContinue, returnAddress, nextAddr, Comparison.Equal, BasicBlockFrequency.Cold);
|
||||
|
||||
DecreaseCallDepth(context, nativeContext);
|
||||
|
||||
context.Return(returnAddress);
|
||||
}
|
||||
}
|
||||
|
||||
public static void EmitCallDepthCheckAndIncrement(EmitterContext context, Operand guestAddress)
|
||||
{
|
||||
if (!Optimizations.EnableDeepCallRecursionProtection)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Operand nativeContext = context.LoadArgument(OperandType.I64, 0);
|
||||
Operand callDepthAddr = context.Add(nativeContext, Const((ulong)NativeContext.GetCallDepthOffset()));
|
||||
Operand currentCallDepth = context.Load(OperandType.I32, callDepthAddr);
|
||||
Operand lblDoCall = Label();
|
||||
|
||||
context.BranchIf(lblDoCall, currentCallDepth, Const(MaxCallDepth), Comparison.LessUI);
|
||||
context.Store(callDepthAddr, context.Subtract(currentCallDepth, Const(1)));
|
||||
context.Return(guestAddress);
|
||||
|
||||
context.MarkLabel(lblDoCall);
|
||||
context.Store(callDepthAddr, context.Add(currentCallDepth, Const(1)));
|
||||
}
|
||||
|
||||
private static void DecreaseCallDepth(EmitterContext context, Operand nativeContext)
|
||||
{
|
||||
if (!Optimizations.EnableDeepCallRecursionProtection)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Operand callDepthAddr = context.Add(nativeContext, Const((ulong)NativeContext.GetCallDepthOffset()));
|
||||
Operand currentCallDepth = context.Load(OperandType.I32, callDepthAddr);
|
||||
context.Store(callDepthAddr, context.Subtract(currentCallDepth, Const(1)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -16,7 +16,7 @@ namespace ARMeilleure.Instructions
|
||||
|
||||
public static Operand EmitCrc32(ArmEmitterContext context, Operand crc, Operand value, int size, bool castagnoli)
|
||||
{
|
||||
Debug.Assert(crc.Type.IsInteger() && value.Type.IsInteger());
|
||||
Debug.Assert(crc.Type.IsInteger && value.Type.IsInteger);
|
||||
Debug.Assert(size is >= 0 and < 4);
|
||||
Debug.Assert((size < 3) || (value.Type == OperandType.I64));
|
||||
|
||||
|
||||
@@ -157,7 +157,7 @@ namespace ARMeilleure.Instructions
|
||||
|
||||
context.Copy(temp, value);
|
||||
|
||||
if (!context.Memory.Type.IsHostMappedOrTracked())
|
||||
if (!context.Memory.Type.IsHostMappedOrTracked)
|
||||
{
|
||||
context.Branch(lblEnd);
|
||||
|
||||
@@ -198,7 +198,7 @@ namespace ARMeilleure.Instructions
|
||||
|
||||
SetInt(context, rt, value);
|
||||
|
||||
if (!context.Memory.Type.IsHostMappedOrTracked())
|
||||
if (!context.Memory.Type.IsHostMappedOrTracked)
|
||||
{
|
||||
context.Branch(lblEnd);
|
||||
|
||||
@@ -265,7 +265,7 @@ namespace ARMeilleure.Instructions
|
||||
|
||||
context.Copy(GetVec(rt), value);
|
||||
|
||||
if (!context.Memory.Type.IsHostMappedOrTracked())
|
||||
if (!context.Memory.Type.IsHostMappedOrTracked)
|
||||
{
|
||||
context.Branch(lblEnd);
|
||||
|
||||
@@ -312,7 +312,7 @@ namespace ARMeilleure.Instructions
|
||||
break;
|
||||
}
|
||||
|
||||
if (!context.Memory.Type.IsHostMappedOrTracked())
|
||||
if (!context.Memory.Type.IsHostMappedOrTracked)
|
||||
{
|
||||
context.Branch(lblEnd);
|
||||
|
||||
@@ -385,7 +385,7 @@ namespace ARMeilleure.Instructions
|
||||
break;
|
||||
}
|
||||
|
||||
if (!context.Memory.Type.IsHostMappedOrTracked())
|
||||
if (!context.Memory.Type.IsHostMappedOrTracked)
|
||||
{
|
||||
context.Branch(lblEnd);
|
||||
|
||||
@@ -399,11 +399,11 @@ namespace ARMeilleure.Instructions
|
||||
|
||||
public static Operand EmitPtPointerLoad(ArmEmitterContext context, Operand address, Operand lblSlowPath, bool write, int size)
|
||||
{
|
||||
if (context.Memory.Type.IsHostMapped())
|
||||
if (context.Memory.Type.IsHostMapped)
|
||||
{
|
||||
return EmitHostMappedPointer(context, address);
|
||||
}
|
||||
else if (context.Memory.Type.IsHostTracked())
|
||||
else if (context.Memory.Type.IsHostTracked)
|
||||
{
|
||||
if (address.Type == OperandType.I32)
|
||||
{
|
||||
|
||||
@@ -1,692 +0,0 @@
|
||||
using ARMeilleure.State;
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace ARMeilleure.Instructions
|
||||
{
|
||||
static class SoftFallback
|
||||
{
|
||||
#region "ShrImm64"
|
||||
[UnmanagedCallersOnly]
|
||||
public static long SignedShrImm64(long value, long roundConst, int shift)
|
||||
{
|
||||
if (roundConst == 0L)
|
||||
{
|
||||
if (shift <= 63)
|
||||
{
|
||||
return value >> shift;
|
||||
}
|
||||
else /* if (shift == 64) */
|
||||
{
|
||||
if (value < 0L)
|
||||
{
|
||||
return -1L;
|
||||
}
|
||||
else /* if (value >= 0L) */
|
||||
{
|
||||
return 0L;
|
||||
}
|
||||
}
|
||||
}
|
||||
else /* if (roundConst == 1L << (shift - 1)) */
|
||||
{
|
||||
if (shift <= 63)
|
||||
{
|
||||
long add = value + roundConst;
|
||||
|
||||
if ((~value & (value ^ add)) < 0L)
|
||||
{
|
||||
return (long)((ulong)add >> shift);
|
||||
}
|
||||
else
|
||||
{
|
||||
return add >> shift;
|
||||
}
|
||||
}
|
||||
else /* if (shift == 64) */
|
||||
{
|
||||
return 0L;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[UnmanagedCallersOnly]
|
||||
public static ulong UnsignedShrImm64(ulong value, long roundConst, int shift)
|
||||
{
|
||||
if (roundConst == 0L)
|
||||
{
|
||||
if (shift <= 63)
|
||||
{
|
||||
return value >> shift;
|
||||
}
|
||||
else /* if (shift == 64) */
|
||||
{
|
||||
return 0UL;
|
||||
}
|
||||
}
|
||||
else /* if (roundConst == 1L << (shift - 1)) */
|
||||
{
|
||||
ulong add = value + (ulong)roundConst;
|
||||
|
||||
if ((add < value) && (add < (ulong)roundConst))
|
||||
{
|
||||
if (shift <= 63)
|
||||
{
|
||||
return (add >> shift) | (0x8000000000000000UL >> (shift - 1));
|
||||
}
|
||||
else /* if (shift == 64) */
|
||||
{
|
||||
return 1UL;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (shift <= 63)
|
||||
{
|
||||
return add >> shift;
|
||||
}
|
||||
else /* if (shift == 64) */
|
||||
{
|
||||
return 0UL;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region "Saturation"
|
||||
[UnmanagedCallersOnly]
|
||||
public static int SatF32ToS32(float value)
|
||||
{
|
||||
if (float.IsNaN(value))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return value >= int.MaxValue ? int.MaxValue :
|
||||
value <= int.MinValue ? int.MinValue : (int)value;
|
||||
}
|
||||
|
||||
[UnmanagedCallersOnly]
|
||||
public static long SatF32ToS64(float value)
|
||||
{
|
||||
if (float.IsNaN(value))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return value >= long.MaxValue ? long.MaxValue :
|
||||
value <= long.MinValue ? long.MinValue : (long)value;
|
||||
}
|
||||
|
||||
[UnmanagedCallersOnly]
|
||||
public static uint SatF32ToU32(float value)
|
||||
{
|
||||
if (float.IsNaN(value))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return value >= uint.MaxValue ? uint.MaxValue :
|
||||
value <= uint.MinValue ? uint.MinValue : (uint)value;
|
||||
}
|
||||
|
||||
[UnmanagedCallersOnly]
|
||||
public static ulong SatF32ToU64(float value)
|
||||
{
|
||||
if (float.IsNaN(value))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return value >= ulong.MaxValue ? ulong.MaxValue :
|
||||
value <= ulong.MinValue ? ulong.MinValue : (ulong)value;
|
||||
}
|
||||
|
||||
[UnmanagedCallersOnly]
|
||||
public static int SatF64ToS32(double value)
|
||||
{
|
||||
if (double.IsNaN(value))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return value >= int.MaxValue ? int.MaxValue :
|
||||
value <= int.MinValue ? int.MinValue : (int)value;
|
||||
}
|
||||
|
||||
[UnmanagedCallersOnly]
|
||||
public static long SatF64ToS64(double value)
|
||||
{
|
||||
if (double.IsNaN(value))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return value >= long.MaxValue ? long.MaxValue :
|
||||
value <= long.MinValue ? long.MinValue : (long)value;
|
||||
}
|
||||
|
||||
[UnmanagedCallersOnly]
|
||||
public static uint SatF64ToU32(double value)
|
||||
{
|
||||
if (double.IsNaN(value))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return value >= uint.MaxValue ? uint.MaxValue :
|
||||
value <= uint.MinValue ? uint.MinValue : (uint)value;
|
||||
}
|
||||
|
||||
[UnmanagedCallersOnly]
|
||||
public static ulong SatF64ToU64(double value)
|
||||
{
|
||||
if (double.IsNaN(value))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return value >= ulong.MaxValue ? ulong.MaxValue :
|
||||
value <= ulong.MinValue ? ulong.MinValue : (ulong)value;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region "Count"
|
||||
[UnmanagedCallersOnly]
|
||||
public static ulong CountLeadingSigns(ulong value, int size) // size is 8, 16, 32 or 64 (SIMD&FP or Base Inst.).
|
||||
{
|
||||
value ^= value >> 1;
|
||||
|
||||
int highBit = size - 2;
|
||||
|
||||
for (int bit = highBit; bit >= 0; bit--)
|
||||
{
|
||||
if (((int)(value >> bit) & 0b1) != 0)
|
||||
{
|
||||
return (ulong)(highBit - bit);
|
||||
}
|
||||
}
|
||||
|
||||
return (ulong)(size - 1);
|
||||
}
|
||||
|
||||
private static ReadOnlySpan<byte> ClzNibbleTbl => [4, 3, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0];
|
||||
|
||||
[UnmanagedCallersOnly]
|
||||
public static ulong CountLeadingZeros(ulong value, int size) // size is 8, 16, 32 or 64 (SIMD&FP or Base Inst.).
|
||||
{
|
||||
if (value == 0ul)
|
||||
{
|
||||
return (ulong)size;
|
||||
}
|
||||
|
||||
int nibbleIdx = size;
|
||||
int preCount, count = 0;
|
||||
|
||||
do
|
||||
{
|
||||
nibbleIdx -= 4;
|
||||
preCount = ClzNibbleTbl[(int)(value >> nibbleIdx) & 0b1111];
|
||||
count += preCount;
|
||||
}
|
||||
while (preCount == 4);
|
||||
|
||||
return (ulong)count;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region "Table"
|
||||
[UnmanagedCallersOnly]
|
||||
public static V128 Tbl1(V128 vector, int bytes, V128 tb0)
|
||||
{
|
||||
return TblOrTbx(default, vector, bytes, tb0);
|
||||
}
|
||||
|
||||
[UnmanagedCallersOnly]
|
||||
public static V128 Tbl2(V128 vector, int bytes, V128 tb0, V128 tb1)
|
||||
{
|
||||
return TblOrTbx(default, vector, bytes, tb0, tb1);
|
||||
}
|
||||
|
||||
[UnmanagedCallersOnly]
|
||||
public static V128 Tbl3(V128 vector, int bytes, V128 tb0, V128 tb1, V128 tb2)
|
||||
{
|
||||
return TblOrTbx(default, vector, bytes, tb0, tb1, tb2);
|
||||
}
|
||||
|
||||
[UnmanagedCallersOnly]
|
||||
public static V128 Tbl4(V128 vector, int bytes, V128 tb0, V128 tb1, V128 tb2, V128 tb3)
|
||||
{
|
||||
return TblOrTbx(default, vector, bytes, tb0, tb1, tb2, tb3);
|
||||
}
|
||||
|
||||
[UnmanagedCallersOnly]
|
||||
public static V128 Tbx1(V128 dest, V128 vector, int bytes, V128 tb0)
|
||||
{
|
||||
return TblOrTbx(dest, vector, bytes, tb0);
|
||||
}
|
||||
|
||||
[UnmanagedCallersOnly]
|
||||
public static V128 Tbx2(V128 dest, V128 vector, int bytes, V128 tb0, V128 tb1)
|
||||
{
|
||||
return TblOrTbx(dest, vector, bytes, tb0, tb1);
|
||||
}
|
||||
|
||||
[UnmanagedCallersOnly]
|
||||
public static V128 Tbx3(V128 dest, V128 vector, int bytes, V128 tb0, V128 tb1, V128 tb2)
|
||||
{
|
||||
return TblOrTbx(dest, vector, bytes, tb0, tb1, tb2);
|
||||
}
|
||||
|
||||
[UnmanagedCallersOnly]
|
||||
public static V128 Tbx4(V128 dest, V128 vector, int bytes, V128 tb0, V128 tb1, V128 tb2, V128 tb3)
|
||||
{
|
||||
return TblOrTbx(dest, vector, bytes, tb0, tb1, tb2, tb3);
|
||||
}
|
||||
|
||||
private static V128 TblOrTbx(V128 dest, V128 vector, int bytes, params ReadOnlySpan<V128> tb)
|
||||
{
|
||||
byte[] res = new byte[16];
|
||||
|
||||
if (dest != default)
|
||||
{
|
||||
Buffer.BlockCopy(dest.ToArray(), 0, res, 0, bytes);
|
||||
}
|
||||
|
||||
byte[] table = new byte[tb.Length * 16];
|
||||
|
||||
for (byte index = 0; index < tb.Length; index++)
|
||||
{
|
||||
Buffer.BlockCopy(tb[index].ToArray(), 0, table, index * 16, 16);
|
||||
}
|
||||
|
||||
byte[] v = vector.ToArray();
|
||||
|
||||
for (byte index = 0; index < bytes; index++)
|
||||
{
|
||||
byte tblIndex = v[index];
|
||||
|
||||
if (tblIndex < table.Length)
|
||||
{
|
||||
res[index] = table[tblIndex];
|
||||
}
|
||||
}
|
||||
|
||||
return new V128(res);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region "Crc32"
|
||||
private const uint Crc32RevPoly = 0xedb88320;
|
||||
private const uint Crc32cRevPoly = 0x82f63b78;
|
||||
|
||||
[UnmanagedCallersOnly]
|
||||
public static uint Crc32b(uint crc, byte value) => Crc32(crc, Crc32RevPoly, value);
|
||||
[UnmanagedCallersOnly]
|
||||
public static uint Crc32h(uint crc, ushort value) => Crc32h(crc, Crc32RevPoly, value);
|
||||
[UnmanagedCallersOnly]
|
||||
public static uint Crc32w(uint crc, uint value) => Crc32w(crc, Crc32RevPoly, value);
|
||||
[UnmanagedCallersOnly]
|
||||
public static uint Crc32x(uint crc, ulong value) => Crc32x(crc, Crc32RevPoly, value);
|
||||
|
||||
[UnmanagedCallersOnly]
|
||||
public static uint Crc32cb(uint crc, byte value) => Crc32(crc, Crc32cRevPoly, value);
|
||||
[UnmanagedCallersOnly]
|
||||
public static uint Crc32ch(uint crc, ushort value) => Crc32h(crc, Crc32cRevPoly, value);
|
||||
[UnmanagedCallersOnly]
|
||||
public static uint Crc32cw(uint crc, uint value) => Crc32w(crc, Crc32cRevPoly, value);
|
||||
[UnmanagedCallersOnly]
|
||||
public static uint Crc32cx(uint crc, ulong value) => Crc32x(crc, Crc32cRevPoly, value);
|
||||
|
||||
private static uint Crc32h(uint crc, uint poly, ushort val)
|
||||
{
|
||||
crc = Crc32(crc, poly, (byte)(val >> 0));
|
||||
crc = Crc32(crc, poly, (byte)(val >> 8));
|
||||
|
||||
return crc;
|
||||
}
|
||||
|
||||
private static uint Crc32w(uint crc, uint poly, uint val)
|
||||
{
|
||||
crc = Crc32(crc, poly, (byte)(val >> 0));
|
||||
crc = Crc32(crc, poly, (byte)(val >> 8));
|
||||
crc = Crc32(crc, poly, (byte)(val >> 16));
|
||||
crc = Crc32(crc, poly, (byte)(val >> 24));
|
||||
|
||||
return crc;
|
||||
}
|
||||
|
||||
private static uint Crc32x(uint crc, uint poly, ulong val)
|
||||
{
|
||||
crc = Crc32(crc, poly, (byte)(val >> 0));
|
||||
crc = Crc32(crc, poly, (byte)(val >> 8));
|
||||
crc = Crc32(crc, poly, (byte)(val >> 16));
|
||||
crc = Crc32(crc, poly, (byte)(val >> 24));
|
||||
crc = Crc32(crc, poly, (byte)(val >> 32));
|
||||
crc = Crc32(crc, poly, (byte)(val >> 40));
|
||||
crc = Crc32(crc, poly, (byte)(val >> 48));
|
||||
crc = Crc32(crc, poly, (byte)(val >> 56));
|
||||
|
||||
return crc;
|
||||
}
|
||||
|
||||
private static uint Crc32(uint crc, uint poly, byte val)
|
||||
{
|
||||
crc ^= val;
|
||||
|
||||
for (int bit = 7; bit >= 0; bit--)
|
||||
{
|
||||
uint mask = (uint)(-(int)(crc & 1));
|
||||
|
||||
crc = (crc >> 1) ^ (poly & mask);
|
||||
}
|
||||
|
||||
return crc;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region "Aes"
|
||||
[UnmanagedCallersOnly]
|
||||
public static V128 Decrypt(V128 value, V128 roundKey)
|
||||
{
|
||||
return CryptoHelper.AesInvSubBytes(CryptoHelper.AesInvShiftRows(value ^ roundKey));
|
||||
}
|
||||
|
||||
[UnmanagedCallersOnly]
|
||||
public static V128 Encrypt(V128 value, V128 roundKey)
|
||||
{
|
||||
return CryptoHelper.AesSubBytes(CryptoHelper.AesShiftRows(value ^ roundKey));
|
||||
}
|
||||
|
||||
[UnmanagedCallersOnly]
|
||||
public static V128 InverseMixColumns(V128 value)
|
||||
{
|
||||
return CryptoHelper.AesInvMixColumns(value);
|
||||
}
|
||||
|
||||
[UnmanagedCallersOnly]
|
||||
public static V128 MixColumns(V128 value)
|
||||
{
|
||||
return CryptoHelper.AesMixColumns(value);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region "Sha1"
|
||||
[UnmanagedCallersOnly]
|
||||
public static V128 HashChoose(V128 hash_abcd, uint hash_e, V128 wk)
|
||||
{
|
||||
for (int e = 0; e <= 3; e++)
|
||||
{
|
||||
uint t = ShaChoose(hash_abcd.Extract<uint>(1),
|
||||
hash_abcd.Extract<uint>(2),
|
||||
hash_abcd.Extract<uint>(3));
|
||||
|
||||
hash_e += Rol(hash_abcd.Extract<uint>(0), 5) + t + wk.Extract<uint>(e);
|
||||
|
||||
t = Rol(hash_abcd.Extract<uint>(1), 30);
|
||||
|
||||
hash_abcd.Insert(1, t);
|
||||
|
||||
Rol32_160(ref hash_e, ref hash_abcd);
|
||||
}
|
||||
|
||||
return hash_abcd;
|
||||
}
|
||||
|
||||
[UnmanagedCallersOnly]
|
||||
public static uint FixedRotate(uint hash_e)
|
||||
{
|
||||
return hash_e.Rol(30);
|
||||
}
|
||||
|
||||
[UnmanagedCallersOnly]
|
||||
public static V128 HashMajority(V128 hash_abcd, uint hash_e, V128 wk)
|
||||
{
|
||||
for (int e = 0; e <= 3; e++)
|
||||
{
|
||||
uint t = ShaMajority(hash_abcd.Extract<uint>(1),
|
||||
hash_abcd.Extract<uint>(2),
|
||||
hash_abcd.Extract<uint>(3));
|
||||
|
||||
hash_e += Rol(hash_abcd.Extract<uint>(0), 5) + t + wk.Extract<uint>(e);
|
||||
|
||||
t = Rol(hash_abcd.Extract<uint>(1), 30);
|
||||
|
||||
hash_abcd.Insert(1, t);
|
||||
|
||||
Rol32_160(ref hash_e, ref hash_abcd);
|
||||
}
|
||||
|
||||
return hash_abcd;
|
||||
}
|
||||
|
||||
[UnmanagedCallersOnly]
|
||||
public static V128 HashParity(V128 hash_abcd, uint hash_e, V128 wk)
|
||||
{
|
||||
for (int e = 0; e <= 3; e++)
|
||||
{
|
||||
uint t = ShaParity(hash_abcd.Extract<uint>(1),
|
||||
hash_abcd.Extract<uint>(2),
|
||||
hash_abcd.Extract<uint>(3));
|
||||
|
||||
hash_e += Rol(hash_abcd.Extract<uint>(0), 5) + t + wk.Extract<uint>(e);
|
||||
|
||||
t = Rol(hash_abcd.Extract<uint>(1), 30);
|
||||
|
||||
hash_abcd.Insert(1, t);
|
||||
|
||||
Rol32_160(ref hash_e, ref hash_abcd);
|
||||
}
|
||||
|
||||
return hash_abcd;
|
||||
}
|
||||
|
||||
[UnmanagedCallersOnly]
|
||||
public static V128 Sha1SchedulePart1(V128 w0_3, V128 w4_7, V128 w8_11)
|
||||
{
|
||||
ulong t2 = w4_7.Extract<ulong>(0);
|
||||
ulong t1 = w0_3.Extract<ulong>(1);
|
||||
|
||||
V128 result = new(t1, t2);
|
||||
|
||||
return result ^ (w0_3 ^ w8_11);
|
||||
}
|
||||
|
||||
[UnmanagedCallersOnly]
|
||||
public static V128 Sha1SchedulePart2(V128 tw0_3, V128 w12_15)
|
||||
{
|
||||
V128 t = tw0_3 ^ (w12_15 >> 32);
|
||||
|
||||
uint tE0 = t.Extract<uint>(0);
|
||||
uint tE1 = t.Extract<uint>(1);
|
||||
uint tE2 = t.Extract<uint>(2);
|
||||
uint tE3 = t.Extract<uint>(3);
|
||||
|
||||
return new V128(tE0.Rol(1), tE1.Rol(1), tE2.Rol(1), tE3.Rol(1) ^ tE0.Rol(2));
|
||||
}
|
||||
|
||||
private static void Rol32_160(ref uint y, ref V128 x)
|
||||
{
|
||||
uint xE3 = x.Extract<uint>(3);
|
||||
|
||||
x <<= 32;
|
||||
x.Insert(0, y);
|
||||
|
||||
y = xE3;
|
||||
}
|
||||
|
||||
private static uint ShaChoose(uint x, uint y, uint z)
|
||||
{
|
||||
return ((y ^ z) & x) ^ z;
|
||||
}
|
||||
|
||||
private static uint ShaMajority(uint x, uint y, uint z)
|
||||
{
|
||||
return (x & y) | ((x | y) & z);
|
||||
}
|
||||
|
||||
private static uint ShaParity(uint x, uint y, uint z)
|
||||
{
|
||||
return x ^ y ^ z;
|
||||
}
|
||||
|
||||
private static uint Rol(this uint value, int count)
|
||||
{
|
||||
return (value << count) | (value >> (32 - count));
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region "Sha256"
|
||||
[UnmanagedCallersOnly]
|
||||
public static V128 HashLower(V128 hash_abcd, V128 hash_efgh, V128 wk)
|
||||
{
|
||||
return Sha256Hash(hash_abcd, hash_efgh, wk, part1: true);
|
||||
}
|
||||
|
||||
[UnmanagedCallersOnly]
|
||||
public static V128 HashUpper(V128 hash_abcd, V128 hash_efgh, V128 wk)
|
||||
{
|
||||
return Sha256Hash(hash_abcd, hash_efgh, wk, part1: false);
|
||||
}
|
||||
|
||||
[UnmanagedCallersOnly]
|
||||
public static V128 Sha256SchedulePart1(V128 w0_3, V128 w4_7)
|
||||
{
|
||||
V128 result = new();
|
||||
|
||||
for (int e = 0; e <= 3; e++)
|
||||
{
|
||||
uint elt = (e <= 2 ? w0_3 : w4_7).Extract<uint>(e <= 2 ? e + 1 : 0);
|
||||
|
||||
elt = elt.Ror(7) ^ elt.Ror(18) ^ elt.Lsr(3);
|
||||
|
||||
elt += w0_3.Extract<uint>(e);
|
||||
|
||||
result.Insert(e, elt);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
[UnmanagedCallersOnly]
|
||||
public static V128 Sha256SchedulePart2(V128 w0_3, V128 w8_11, V128 w12_15)
|
||||
{
|
||||
V128 result = new();
|
||||
|
||||
ulong t1 = w12_15.Extract<ulong>(1);
|
||||
|
||||
for (int e = 0; e <= 1; e++)
|
||||
{
|
||||
uint elt = t1.ULongPart(e);
|
||||
|
||||
elt = elt.Ror(17) ^ elt.Ror(19) ^ elt.Lsr(10);
|
||||
|
||||
elt += w0_3.Extract<uint>(e) + w8_11.Extract<uint>(e + 1);
|
||||
|
||||
result.Insert(e, elt);
|
||||
}
|
||||
|
||||
t1 = result.Extract<ulong>(0);
|
||||
|
||||
for (int e = 2; e <= 3; e++)
|
||||
{
|
||||
uint elt = t1.ULongPart(e - 2);
|
||||
|
||||
elt = elt.Ror(17) ^ elt.Ror(19) ^ elt.Lsr(10);
|
||||
|
||||
elt += w0_3.Extract<uint>(e) + (e == 2 ? w8_11 : w12_15).Extract<uint>(e == 2 ? 3 : 0);
|
||||
|
||||
result.Insert(e, elt);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private static V128 Sha256Hash(V128 x, V128 y, V128 w, bool part1)
|
||||
{
|
||||
for (int e = 0; e <= 3; e++)
|
||||
{
|
||||
uint chs = ShaChoose(y.Extract<uint>(0),
|
||||
y.Extract<uint>(1),
|
||||
y.Extract<uint>(2));
|
||||
|
||||
uint maj = ShaMajority(x.Extract<uint>(0),
|
||||
x.Extract<uint>(1),
|
||||
x.Extract<uint>(2));
|
||||
|
||||
uint t1 = y.Extract<uint>(3) + ShaHashSigma1(y.Extract<uint>(0)) + chs + w.Extract<uint>(e);
|
||||
|
||||
uint t2 = t1 + x.Extract<uint>(3);
|
||||
|
||||
x.Insert(3, t2);
|
||||
|
||||
t2 = t1 + ShaHashSigma0(x.Extract<uint>(0)) + maj;
|
||||
|
||||
y.Insert(3, t2);
|
||||
|
||||
Rol32_256(ref y, ref x);
|
||||
}
|
||||
|
||||
return part1 ? x : y;
|
||||
}
|
||||
|
||||
private static void Rol32_256(ref V128 y, ref V128 x)
|
||||
{
|
||||
uint yE3 = y.Extract<uint>(3);
|
||||
uint xE3 = x.Extract<uint>(3);
|
||||
|
||||
y <<= 32;
|
||||
x <<= 32;
|
||||
|
||||
y.Insert(0, xE3);
|
||||
x.Insert(0, yE3);
|
||||
}
|
||||
|
||||
private static uint ShaHashSigma0(uint x)
|
||||
{
|
||||
return x.Ror(2) ^ x.Ror(13) ^ x.Ror(22);
|
||||
}
|
||||
|
||||
private static uint ShaHashSigma1(uint x)
|
||||
{
|
||||
return x.Ror(6) ^ x.Ror(11) ^ x.Ror(25);
|
||||
}
|
||||
|
||||
private static uint Ror(this uint value, int count)
|
||||
{
|
||||
return (value >> count) | (value << (32 - count));
|
||||
}
|
||||
|
||||
private static uint Lsr(this uint value, int count)
|
||||
{
|
||||
return value >> count;
|
||||
}
|
||||
|
||||
private static uint ULongPart(this ulong value, int part)
|
||||
{
|
||||
return part == 0
|
||||
? (uint)(value & 0xFFFFFFFFUL)
|
||||
: (uint)(value >> 32);
|
||||
}
|
||||
#endregion
|
||||
|
||||
[UnmanagedCallersOnly]
|
||||
public static V128 PolynomialMult64_128(ulong op1, ulong op2)
|
||||
{
|
||||
V128 result = V128.Zero;
|
||||
|
||||
V128 op2_128 = new(op2, 0);
|
||||
|
||||
for (int i = 0; i < 64; i++)
|
||||
{
|
||||
if (((op1 >> i) & 1) == 1)
|
||||
{
|
||||
result ^= op2_128 << i;
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,32 @@
|
||||
using ARMeilleure.State;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace ARMeilleure.Instructions
|
||||
{
|
||||
static partial class SoftFallback
|
||||
{
|
||||
[UnmanagedCallersOnly]
|
||||
public static V128 Decrypt(V128 value, V128 roundKey)
|
||||
{
|
||||
return CryptoHelper.AesInvSubBytes(CryptoHelper.AesInvShiftRows(value ^ roundKey));
|
||||
}
|
||||
|
||||
[UnmanagedCallersOnly]
|
||||
public static V128 Encrypt(V128 value, V128 roundKey)
|
||||
{
|
||||
return CryptoHelper.AesSubBytes(CryptoHelper.AesShiftRows(value ^ roundKey));
|
||||
}
|
||||
|
||||
[UnmanagedCallersOnly]
|
||||
public static V128 InverseMixColumns(V128 value)
|
||||
{
|
||||
return CryptoHelper.AesInvMixColumns(value);
|
||||
}
|
||||
|
||||
[UnmanagedCallersOnly]
|
||||
public static V128 MixColumns(V128 value)
|
||||
{
|
||||
return CryptoHelper.AesMixColumns(value);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,50 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace ARMeilleure.Instructions
|
||||
{
|
||||
static partial class SoftFallback
|
||||
{
|
||||
[UnmanagedCallersOnly]
|
||||
public static ulong CountLeadingSigns(ulong value, int size) // size is 8, 16, 32 or 64 (SIMD&FP or Base Inst.).
|
||||
{
|
||||
value ^= value >> 1;
|
||||
|
||||
int highBit = size - 2;
|
||||
|
||||
for (int bit = highBit; bit >= 0; bit--)
|
||||
{
|
||||
if (((int)(value >> bit) & 0b1) != 0)
|
||||
{
|
||||
return (ulong)(highBit - bit);
|
||||
}
|
||||
}
|
||||
|
||||
return (ulong)(size - 1);
|
||||
}
|
||||
|
||||
private static ReadOnlySpan<byte> ClzNibbleTbl => [4, 3, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0];
|
||||
|
||||
[UnmanagedCallersOnly]
|
||||
public static ulong CountLeadingZeros(ulong value, int size) // size is 8, 16, 32 or 64 (SIMD&FP or Base Inst.).
|
||||
{
|
||||
if (value == 0ul)
|
||||
{
|
||||
return (ulong)size;
|
||||
}
|
||||
|
||||
int nibbleIdx = size;
|
||||
int preCount, count = 0;
|
||||
|
||||
do
|
||||
{
|
||||
nibbleIdx -= 4;
|
||||
preCount = ClzNibbleTbl[(int)(value >> nibbleIdx) & 0b1111];
|
||||
count += preCount;
|
||||
}
|
||||
while (preCount == 4);
|
||||
|
||||
return (ulong)count;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,74 @@
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace ARMeilleure.Instructions
|
||||
{
|
||||
static partial class SoftFallback
|
||||
{
|
||||
private const uint Crc32RevPoly = 0xedb88320;
|
||||
private const uint Crc32cRevPoly = 0x82f63b78;
|
||||
|
||||
[UnmanagedCallersOnly]
|
||||
public static uint Crc32b(uint crc, byte value) => Crc32(crc, Crc32RevPoly, value);
|
||||
[UnmanagedCallersOnly]
|
||||
public static uint Crc32h(uint crc, ushort value) => Crc32h(crc, Crc32RevPoly, value);
|
||||
[UnmanagedCallersOnly]
|
||||
public static uint Crc32w(uint crc, uint value) => Crc32w(crc, Crc32RevPoly, value);
|
||||
[UnmanagedCallersOnly]
|
||||
public static uint Crc32x(uint crc, ulong value) => Crc32x(crc, Crc32RevPoly, value);
|
||||
|
||||
[UnmanagedCallersOnly]
|
||||
public static uint Crc32cb(uint crc, byte value) => Crc32(crc, Crc32cRevPoly, value);
|
||||
[UnmanagedCallersOnly]
|
||||
public static uint Crc32ch(uint crc, ushort value) => Crc32h(crc, Crc32cRevPoly, value);
|
||||
[UnmanagedCallersOnly]
|
||||
public static uint Crc32cw(uint crc, uint value) => Crc32w(crc, Crc32cRevPoly, value);
|
||||
[UnmanagedCallersOnly]
|
||||
public static uint Crc32cx(uint crc, ulong value) => Crc32x(crc, Crc32cRevPoly, value);
|
||||
|
||||
private static uint Crc32h(uint crc, uint poly, ushort val)
|
||||
{
|
||||
crc = Crc32(crc, poly, (byte)(val >> 0));
|
||||
crc = Crc32(crc, poly, (byte)(val >> 8));
|
||||
|
||||
return crc;
|
||||
}
|
||||
|
||||
private static uint Crc32w(uint crc, uint poly, uint val)
|
||||
{
|
||||
crc = Crc32(crc, poly, (byte)(val >> 0));
|
||||
crc = Crc32(crc, poly, (byte)(val >> 8));
|
||||
crc = Crc32(crc, poly, (byte)(val >> 16));
|
||||
crc = Crc32(crc, poly, (byte)(val >> 24));
|
||||
|
||||
return crc;
|
||||
}
|
||||
|
||||
private static uint Crc32x(uint crc, uint poly, ulong val)
|
||||
{
|
||||
crc = Crc32(crc, poly, (byte)(val >> 0));
|
||||
crc = Crc32(crc, poly, (byte)(val >> 8));
|
||||
crc = Crc32(crc, poly, (byte)(val >> 16));
|
||||
crc = Crc32(crc, poly, (byte)(val >> 24));
|
||||
crc = Crc32(crc, poly, (byte)(val >> 32));
|
||||
crc = Crc32(crc, poly, (byte)(val >> 40));
|
||||
crc = Crc32(crc, poly, (byte)(val >> 48));
|
||||
crc = Crc32(crc, poly, (byte)(val >> 56));
|
||||
|
||||
return crc;
|
||||
}
|
||||
|
||||
private static uint Crc32(uint crc, uint poly, byte val)
|
||||
{
|
||||
crc ^= val;
|
||||
|
||||
for (int bit = 7; bit >= 0; bit--)
|
||||
{
|
||||
uint mask = (uint)(-(int)(crc & 1));
|
||||
|
||||
crc = (crc >> 1) ^ (poly & mask);
|
||||
}
|
||||
|
||||
return crc;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,103 @@
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace ARMeilleure.Instructions
|
||||
{
|
||||
static partial class SoftFallback
|
||||
{
|
||||
[UnmanagedCallersOnly]
|
||||
public static int SatF32ToS32(float value)
|
||||
{
|
||||
if (float.IsNaN(value))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return value >= int.MaxValue ? int.MaxValue :
|
||||
value <= int.MinValue ? int.MinValue : (int)value;
|
||||
}
|
||||
|
||||
[UnmanagedCallersOnly]
|
||||
public static long SatF32ToS64(float value)
|
||||
{
|
||||
if (float.IsNaN(value))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return value >= long.MaxValue ? long.MaxValue :
|
||||
value <= long.MinValue ? long.MinValue : (long)value;
|
||||
}
|
||||
|
||||
[UnmanagedCallersOnly]
|
||||
public static uint SatF32ToU32(float value)
|
||||
{
|
||||
if (float.IsNaN(value))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return value >= uint.MaxValue ? uint.MaxValue :
|
||||
value <= uint.MinValue ? uint.MinValue : (uint)value;
|
||||
}
|
||||
|
||||
[UnmanagedCallersOnly]
|
||||
public static ulong SatF32ToU64(float value)
|
||||
{
|
||||
if (float.IsNaN(value))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return value >= ulong.MaxValue ? ulong.MaxValue :
|
||||
value <= ulong.MinValue ? ulong.MinValue : (ulong)value;
|
||||
}
|
||||
|
||||
[UnmanagedCallersOnly]
|
||||
public static int SatF64ToS32(double value)
|
||||
{
|
||||
if (double.IsNaN(value))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return value >= int.MaxValue ? int.MaxValue :
|
||||
value <= int.MinValue ? int.MinValue : (int)value;
|
||||
}
|
||||
|
||||
[UnmanagedCallersOnly]
|
||||
public static long SatF64ToS64(double value)
|
||||
{
|
||||
if (double.IsNaN(value))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return value >= long.MaxValue ? long.MaxValue :
|
||||
value <= long.MinValue ? long.MinValue : (long)value;
|
||||
}
|
||||
|
||||
[UnmanagedCallersOnly]
|
||||
public static uint SatF64ToU32(double value)
|
||||
{
|
||||
if (double.IsNaN(value))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return value >= uint.MaxValue ? uint.MaxValue :
|
||||
value <= uint.MinValue ? uint.MinValue : (uint)value;
|
||||
}
|
||||
|
||||
[UnmanagedCallersOnly]
|
||||
public static ulong SatF64ToU64(double value)
|
||||
{
|
||||
if (double.IsNaN(value))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return value >= ulong.MaxValue ? ulong.MaxValue :
|
||||
value <= ulong.MinValue ? ulong.MinValue : (ulong)value;
|
||||
}
|
||||
}
|
||||
}
|
||||
131
src/ARMeilleure/Instructions/SoftFallback/SoftFallback.Sha1.cs
Normal file
131
src/ARMeilleure/Instructions/SoftFallback/SoftFallback.Sha1.cs
Normal file
@@ -0,0 +1,131 @@
|
||||
using ARMeilleure.State;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace ARMeilleure.Instructions
|
||||
{
|
||||
static partial class SoftFallback
|
||||
{
|
||||
[UnmanagedCallersOnly]
|
||||
public static V128 HashChoose(V128 hash_abcd, uint hash_e, V128 wk)
|
||||
{
|
||||
for (int e = 0; e <= 3; e++)
|
||||
{
|
||||
uint t = ShaChoose(hash_abcd.Extract<uint>(1),
|
||||
hash_abcd.Extract<uint>(2),
|
||||
hash_abcd.Extract<uint>(3));
|
||||
|
||||
hash_e += Rol(hash_abcd.Extract<uint>(0), 5) + t + wk.Extract<uint>(e);
|
||||
|
||||
t = Rol(hash_abcd.Extract<uint>(1), 30);
|
||||
|
||||
hash_abcd.Insert(1, t);
|
||||
|
||||
Rol32_160(ref hash_e, ref hash_abcd);
|
||||
}
|
||||
|
||||
return hash_abcd;
|
||||
}
|
||||
|
||||
[UnmanagedCallersOnly]
|
||||
public static uint FixedRotate(uint hash_e)
|
||||
{
|
||||
return hash_e.Rol(30);
|
||||
}
|
||||
|
||||
[UnmanagedCallersOnly]
|
||||
public static V128 HashMajority(V128 hash_abcd, uint hash_e, V128 wk)
|
||||
{
|
||||
for (int e = 0; e <= 3; e++)
|
||||
{
|
||||
uint t = ShaMajority(hash_abcd.Extract<uint>(1),
|
||||
hash_abcd.Extract<uint>(2),
|
||||
hash_abcd.Extract<uint>(3));
|
||||
|
||||
hash_e += Rol(hash_abcd.Extract<uint>(0), 5) + t + wk.Extract<uint>(e);
|
||||
|
||||
t = Rol(hash_abcd.Extract<uint>(1), 30);
|
||||
|
||||
hash_abcd.Insert(1, t);
|
||||
|
||||
Rol32_160(ref hash_e, ref hash_abcd);
|
||||
}
|
||||
|
||||
return hash_abcd;
|
||||
}
|
||||
|
||||
[UnmanagedCallersOnly]
|
||||
public static V128 HashParity(V128 hash_abcd, uint hash_e, V128 wk)
|
||||
{
|
||||
for (int e = 0; e <= 3; e++)
|
||||
{
|
||||
uint t = ShaParity(hash_abcd.Extract<uint>(1),
|
||||
hash_abcd.Extract<uint>(2),
|
||||
hash_abcd.Extract<uint>(3));
|
||||
|
||||
hash_e += Rol(hash_abcd.Extract<uint>(0), 5) + t + wk.Extract<uint>(e);
|
||||
|
||||
t = Rol(hash_abcd.Extract<uint>(1), 30);
|
||||
|
||||
hash_abcd.Insert(1, t);
|
||||
|
||||
Rol32_160(ref hash_e, ref hash_abcd);
|
||||
}
|
||||
|
||||
return hash_abcd;
|
||||
}
|
||||
|
||||
[UnmanagedCallersOnly]
|
||||
public static V128 Sha1SchedulePart1(V128 w0_3, V128 w4_7, V128 w8_11)
|
||||
{
|
||||
ulong t2 = w4_7.Extract<ulong>(0);
|
||||
ulong t1 = w0_3.Extract<ulong>(1);
|
||||
|
||||
V128 result = new(t1, t2);
|
||||
|
||||
return result ^ (w0_3 ^ w8_11);
|
||||
}
|
||||
|
||||
[UnmanagedCallersOnly]
|
||||
public static V128 Sha1SchedulePart2(V128 tw0_3, V128 w12_15)
|
||||
{
|
||||
V128 t = tw0_3 ^ (w12_15 >> 32);
|
||||
|
||||
uint tE0 = t.Extract<uint>(0);
|
||||
uint tE1 = t.Extract<uint>(1);
|
||||
uint tE2 = t.Extract<uint>(2);
|
||||
uint tE3 = t.Extract<uint>(3);
|
||||
|
||||
return new V128(tE0.Rol(1), tE1.Rol(1), tE2.Rol(1), tE3.Rol(1) ^ tE0.Rol(2));
|
||||
}
|
||||
|
||||
private static void Rol32_160(ref uint y, ref V128 x)
|
||||
{
|
||||
uint xE3 = x.Extract<uint>(3);
|
||||
|
||||
x <<= 32;
|
||||
x.Insert(0, y);
|
||||
|
||||
y = xE3;
|
||||
}
|
||||
|
||||
private static uint ShaChoose(uint x, uint y, uint z)
|
||||
{
|
||||
return ((y ^ z) & x) ^ z;
|
||||
}
|
||||
|
||||
private static uint ShaMajority(uint x, uint y, uint z)
|
||||
{
|
||||
return (x & y) | ((x | y) & z);
|
||||
}
|
||||
|
||||
private static uint ShaParity(uint x, uint y, uint z)
|
||||
{
|
||||
return x ^ y ^ z;
|
||||
}
|
||||
|
||||
private static uint Rol(this uint value, int count)
|
||||
{
|
||||
return (value << count) | (value >> (32 - count));
|
||||
}
|
||||
}
|
||||
}
|
||||
140
src/ARMeilleure/Instructions/SoftFallback/SoftFallback.Sha256.cs
Normal file
140
src/ARMeilleure/Instructions/SoftFallback/SoftFallback.Sha256.cs
Normal file
@@ -0,0 +1,140 @@
|
||||
using ARMeilleure.State;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace ARMeilleure.Instructions
|
||||
{
|
||||
static partial class SoftFallback
|
||||
{
|
||||
[UnmanagedCallersOnly]
|
||||
public static V128 HashLower(V128 hash_abcd, V128 hash_efgh, V128 wk)
|
||||
{
|
||||
return Sha256Hash(hash_abcd, hash_efgh, wk, part1: true);
|
||||
}
|
||||
|
||||
[UnmanagedCallersOnly]
|
||||
public static V128 HashUpper(V128 hash_abcd, V128 hash_efgh, V128 wk)
|
||||
{
|
||||
return Sha256Hash(hash_abcd, hash_efgh, wk, part1: false);
|
||||
}
|
||||
|
||||
[UnmanagedCallersOnly]
|
||||
public static V128 Sha256SchedulePart1(V128 w0_3, V128 w4_7)
|
||||
{
|
||||
V128 result = new();
|
||||
|
||||
for (int e = 0; e <= 3; e++)
|
||||
{
|
||||
uint elt = (e <= 2 ? w0_3 : w4_7).Extract<uint>(e <= 2 ? e + 1 : 0);
|
||||
|
||||
elt = elt.Ror(7) ^ elt.Ror(18) ^ elt.Lsr(3);
|
||||
|
||||
elt += w0_3.Extract<uint>(e);
|
||||
|
||||
result.Insert(e, elt);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
[UnmanagedCallersOnly]
|
||||
public static V128 Sha256SchedulePart2(V128 w0_3, V128 w8_11, V128 w12_15)
|
||||
{
|
||||
V128 result = new();
|
||||
|
||||
ulong t1 = w12_15.Extract<ulong>(1);
|
||||
|
||||
for (int e = 0; e <= 1; e++)
|
||||
{
|
||||
uint elt = t1.ULongPart(e);
|
||||
|
||||
elt = elt.Ror(17) ^ elt.Ror(19) ^ elt.Lsr(10);
|
||||
|
||||
elt += w0_3.Extract<uint>(e) + w8_11.Extract<uint>(e + 1);
|
||||
|
||||
result.Insert(e, elt);
|
||||
}
|
||||
|
||||
t1 = result.Extract<ulong>(0);
|
||||
|
||||
for (int e = 2; e <= 3; e++)
|
||||
{
|
||||
uint elt = t1.ULongPart(e - 2);
|
||||
|
||||
elt = elt.Ror(17) ^ elt.Ror(19) ^ elt.Lsr(10);
|
||||
|
||||
elt += w0_3.Extract<uint>(e) + (e == 2 ? w8_11 : w12_15).Extract<uint>(e == 2 ? 3 : 0);
|
||||
|
||||
result.Insert(e, elt);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private static V128 Sha256Hash(V128 x, V128 y, V128 w, bool part1)
|
||||
{
|
||||
for (int e = 0; e <= 3; e++)
|
||||
{
|
||||
uint chs = ShaChoose(y.Extract<uint>(0),
|
||||
y.Extract<uint>(1),
|
||||
y.Extract<uint>(2));
|
||||
|
||||
uint maj = ShaMajority(x.Extract<uint>(0),
|
||||
x.Extract<uint>(1),
|
||||
x.Extract<uint>(2));
|
||||
|
||||
uint t1 = y.Extract<uint>(3) + ShaHashSigma1(y.Extract<uint>(0)) + chs + w.Extract<uint>(e);
|
||||
|
||||
uint t2 = t1 + x.Extract<uint>(3);
|
||||
|
||||
x.Insert(3, t2);
|
||||
|
||||
t2 = t1 + ShaHashSigma0(x.Extract<uint>(0)) + maj;
|
||||
|
||||
y.Insert(3, t2);
|
||||
|
||||
Rol32_256(ref y, ref x);
|
||||
}
|
||||
|
||||
return part1 ? x : y;
|
||||
}
|
||||
|
||||
private static void Rol32_256(ref V128 y, ref V128 x)
|
||||
{
|
||||
uint yE3 = y.Extract<uint>(3);
|
||||
uint xE3 = x.Extract<uint>(3);
|
||||
|
||||
y <<= 32;
|
||||
x <<= 32;
|
||||
|
||||
y.Insert(0, xE3);
|
||||
x.Insert(0, yE3);
|
||||
}
|
||||
|
||||
private static uint ShaHashSigma0(uint x)
|
||||
{
|
||||
return x.Ror(2) ^ x.Ror(13) ^ x.Ror(22);
|
||||
}
|
||||
|
||||
private static uint ShaHashSigma1(uint x)
|
||||
{
|
||||
return x.Ror(6) ^ x.Ror(11) ^ x.Ror(25);
|
||||
}
|
||||
|
||||
private static uint Ror(this uint value, int count)
|
||||
{
|
||||
return (value >> count) | (value << (32 - count));
|
||||
}
|
||||
|
||||
private static uint Lsr(this uint value, int count)
|
||||
{
|
||||
return value >> count;
|
||||
}
|
||||
|
||||
private static uint ULongPart(this ulong value, int part)
|
||||
{
|
||||
return part == 0
|
||||
? (uint)(value & 0xFFFFFFFFUL)
|
||||
: (uint)(value >> 32);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,93 @@
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace ARMeilleure.Instructions
|
||||
{
|
||||
static partial class SoftFallback
|
||||
{
|
||||
[UnmanagedCallersOnly]
|
||||
public static long SignedShrImm64(long value, long roundConst, int shift)
|
||||
{
|
||||
if (roundConst == 0L)
|
||||
{
|
||||
if (shift <= 63)
|
||||
{
|
||||
return value >> shift;
|
||||
}
|
||||
else /* if (shift == 64) */
|
||||
{
|
||||
if (value < 0L)
|
||||
{
|
||||
return -1L;
|
||||
}
|
||||
else /* if (value >= 0L) */
|
||||
{
|
||||
return 0L;
|
||||
}
|
||||
}
|
||||
}
|
||||
else /* if (roundConst == 1L << (shift - 1)) */
|
||||
{
|
||||
if (shift <= 63)
|
||||
{
|
||||
long add = value + roundConst;
|
||||
|
||||
if ((~value & (value ^ add)) < 0L)
|
||||
{
|
||||
return (long)((ulong)add >> shift);
|
||||
}
|
||||
else
|
||||
{
|
||||
return add >> shift;
|
||||
}
|
||||
}
|
||||
else /* if (shift == 64) */
|
||||
{
|
||||
return 0L;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[UnmanagedCallersOnly]
|
||||
public static ulong UnsignedShrImm64(ulong value, long roundConst, int shift)
|
||||
{
|
||||
if (roundConst == 0L)
|
||||
{
|
||||
if (shift <= 63)
|
||||
{
|
||||
return value >> shift;
|
||||
}
|
||||
else /* if (shift == 64) */
|
||||
{
|
||||
return 0UL;
|
||||
}
|
||||
}
|
||||
else /* if (roundConst == 1L << (shift - 1)) */
|
||||
{
|
||||
ulong add = value + (ulong)roundConst;
|
||||
|
||||
if ((add < value) && (add < (ulong)roundConst))
|
||||
{
|
||||
if (shift <= 63)
|
||||
{
|
||||
return (add >> shift) | (0x8000000000000000UL >> (shift - 1));
|
||||
}
|
||||
else /* if (shift == 64) */
|
||||
{
|
||||
return 1UL;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (shift <= 63)
|
||||
{
|
||||
return add >> shift;
|
||||
}
|
||||
else /* if (shift == 64) */
|
||||
{
|
||||
return 0UL;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,88 @@
|
||||
using ARMeilleure.State;
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace ARMeilleure.Instructions
|
||||
{
|
||||
static partial class SoftFallback
|
||||
{
|
||||
[UnmanagedCallersOnly]
|
||||
public static V128 Tbl1(V128 vector, int bytes, V128 tb0)
|
||||
{
|
||||
return TblOrTbx(default, vector, bytes, tb0);
|
||||
}
|
||||
|
||||
[UnmanagedCallersOnly]
|
||||
public static V128 Tbl2(V128 vector, int bytes, V128 tb0, V128 tb1)
|
||||
{
|
||||
return TblOrTbx(default, vector, bytes, tb0, tb1);
|
||||
}
|
||||
|
||||
[UnmanagedCallersOnly]
|
||||
public static V128 Tbl3(V128 vector, int bytes, V128 tb0, V128 tb1, V128 tb2)
|
||||
{
|
||||
return TblOrTbx(default, vector, bytes, tb0, tb1, tb2);
|
||||
}
|
||||
|
||||
[UnmanagedCallersOnly]
|
||||
public static V128 Tbl4(V128 vector, int bytes, V128 tb0, V128 tb1, V128 tb2, V128 tb3)
|
||||
{
|
||||
return TblOrTbx(default, vector, bytes, tb0, tb1, tb2, tb3);
|
||||
}
|
||||
|
||||
[UnmanagedCallersOnly]
|
||||
public static V128 Tbx1(V128 dest, V128 vector, int bytes, V128 tb0)
|
||||
{
|
||||
return TblOrTbx(dest, vector, bytes, tb0);
|
||||
}
|
||||
|
||||
[UnmanagedCallersOnly]
|
||||
public static V128 Tbx2(V128 dest, V128 vector, int bytes, V128 tb0, V128 tb1)
|
||||
{
|
||||
return TblOrTbx(dest, vector, bytes, tb0, tb1);
|
||||
}
|
||||
|
||||
[UnmanagedCallersOnly]
|
||||
public static V128 Tbx3(V128 dest, V128 vector, int bytes, V128 tb0, V128 tb1, V128 tb2)
|
||||
{
|
||||
return TblOrTbx(dest, vector, bytes, tb0, tb1, tb2);
|
||||
}
|
||||
|
||||
[UnmanagedCallersOnly]
|
||||
public static V128 Tbx4(V128 dest, V128 vector, int bytes, V128 tb0, V128 tb1, V128 tb2, V128 tb3)
|
||||
{
|
||||
return TblOrTbx(dest, vector, bytes, tb0, tb1, tb2, tb3);
|
||||
}
|
||||
|
||||
private static V128 TblOrTbx(V128 dest, V128 vector, int bytes, params ReadOnlySpan<V128> tb)
|
||||
{
|
||||
byte[] res = new byte[16];
|
||||
|
||||
if (dest != default)
|
||||
{
|
||||
Buffer.BlockCopy(dest.ToArray(), 0, res, 0, bytes);
|
||||
}
|
||||
|
||||
byte[] table = new byte[tb.Length * 16];
|
||||
|
||||
for (byte index = 0; index < tb.Length; index++)
|
||||
{
|
||||
Buffer.BlockCopy(tb[index].ToArray(), 0, table, index * 16, 16);
|
||||
}
|
||||
|
||||
byte[] v = vector.ToArray();
|
||||
|
||||
for (byte index = 0; index < bytes; index++)
|
||||
{
|
||||
byte tblIndex = v[index];
|
||||
|
||||
if (tblIndex < table.Length)
|
||||
{
|
||||
res[index] = table[tblIndex];
|
||||
}
|
||||
}
|
||||
|
||||
return new V128(res);
|
||||
}
|
||||
}
|
||||
}
|
||||
26
src/ARMeilleure/Instructions/SoftFallback/SoftFallback.cs
Normal file
26
src/ARMeilleure/Instructions/SoftFallback/SoftFallback.cs
Normal file
@@ -0,0 +1,26 @@
|
||||
using ARMeilleure.State;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace ARMeilleure.Instructions
|
||||
{
|
||||
static partial class SoftFallback
|
||||
{
|
||||
[UnmanagedCallersOnly]
|
||||
public static V128 PolynomialMult64_128(ulong op1, ulong op2)
|
||||
{
|
||||
V128 result = V128.Zero;
|
||||
|
||||
V128 op2_128 = new(op2, 0);
|
||||
|
||||
for (int i = 0; i < 64; i++)
|
||||
{
|
||||
if (((op1 >> i) & 1) == 1)
|
||||
{
|
||||
result ^= op2_128 << i;
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
111
src/ARMeilleure/Instructions/SoftFloat/SoftFloat.cs
Normal file
111
src/ARMeilleure/Instructions/SoftFloat/SoftFloat.cs
Normal file
@@ -0,0 +1,111 @@
|
||||
using ARMeilleure.State;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace ARMeilleure.Instructions
|
||||
{
|
||||
static class SoftFloat
|
||||
{
|
||||
static SoftFloat()
|
||||
{
|
||||
RecipEstimateTable = BuildRecipEstimateTable();
|
||||
RecipSqrtEstimateTable = BuildRecipSqrtEstimateTable();
|
||||
}
|
||||
|
||||
public static readonly byte[] RecipEstimateTable;
|
||||
public static readonly byte[] RecipSqrtEstimateTable;
|
||||
|
||||
private static byte[] BuildRecipEstimateTable()
|
||||
{
|
||||
byte[] tbl = new byte[256];
|
||||
|
||||
for (int idx = 0; idx < 256; idx++)
|
||||
{
|
||||
uint src = (uint)idx + 256u;
|
||||
|
||||
Debug.Assert(src is >= 256u and < 512u);
|
||||
|
||||
src = (src << 1) + 1u;
|
||||
|
||||
uint aux = (1u << 19) / src;
|
||||
|
||||
uint dst = (aux + 1u) >> 1;
|
||||
|
||||
Debug.Assert(dst is >= 256u and < 512u);
|
||||
|
||||
tbl[idx] = (byte)(dst - 256u);
|
||||
}
|
||||
|
||||
return tbl;
|
||||
}
|
||||
|
||||
private static byte[] BuildRecipSqrtEstimateTable()
|
||||
{
|
||||
byte[] tbl = new byte[384];
|
||||
|
||||
for (int idx = 0; idx < 384; idx++)
|
||||
{
|
||||
uint src = (uint)idx + 128u;
|
||||
|
||||
Debug.Assert(src is >= 128u and < 512u);
|
||||
|
||||
if (src < 256u)
|
||||
{
|
||||
src = (src << 1) + 1u;
|
||||
}
|
||||
else
|
||||
{
|
||||
src = (src >> 1) << 1;
|
||||
src = (src + 1u) << 1;
|
||||
}
|
||||
|
||||
uint aux = 512u;
|
||||
|
||||
while (src * (aux + 1u) * (aux + 1u) < (1u << 28))
|
||||
{
|
||||
aux++;
|
||||
}
|
||||
|
||||
uint dst = (aux + 1u) >> 1;
|
||||
|
||||
Debug.Assert(dst is >= 256u and < 512u);
|
||||
|
||||
tbl[idx] = (byte)(dst - 256u);
|
||||
}
|
||||
|
||||
return tbl;
|
||||
}
|
||||
|
||||
public static void FPProcessException(FPException exc, ExecutionContext context)
|
||||
{
|
||||
FPProcessException(exc, context, context.Fpcr);
|
||||
}
|
||||
|
||||
public static void FPProcessException(FPException exc, ExecutionContext context, FPCR fpcr)
|
||||
{
|
||||
int enable = (int)exc + 8;
|
||||
|
||||
if ((fpcr & (FPCR)(1 << enable)) != 0)
|
||||
{
|
||||
throw new NotImplementedException("Floating-point trap handling.");
|
||||
}
|
||||
else
|
||||
{
|
||||
context.Fpsr |= (FPSR)(1 << (int)exc);
|
||||
}
|
||||
}
|
||||
|
||||
extension(FPCR fpcr)
|
||||
{
|
||||
public FPRoundingMode RoundingMode
|
||||
{
|
||||
get
|
||||
{
|
||||
const int RModeShift = 22;
|
||||
|
||||
return (FPRoundingMode)(((uint)fpcr >> RModeShift) & 3u);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
212
src/ARMeilleure/Instructions/SoftFloat/SoftFloat16.cs
Normal file
212
src/ARMeilleure/Instructions/SoftFloat/SoftFloat16.cs
Normal file
@@ -0,0 +1,212 @@
|
||||
using ARMeilleure.State;
|
||||
using System;
|
||||
|
||||
namespace ARMeilleure.Instructions
|
||||
{
|
||||
static class SoftFloat16
|
||||
{
|
||||
public static ushort FPDefaultNaN()
|
||||
{
|
||||
return (ushort)0x7E00u;
|
||||
}
|
||||
|
||||
public static ushort FPInfinity(bool sign)
|
||||
{
|
||||
return sign ? (ushort)0xFC00u : (ushort)0x7C00u;
|
||||
}
|
||||
|
||||
public static ushort FPZero(bool sign)
|
||||
{
|
||||
return sign ? (ushort)0x8000u : (ushort)0x0000u;
|
||||
}
|
||||
|
||||
public static ushort FPMaxNormal(bool sign)
|
||||
{
|
||||
return sign ? (ushort)0xFBFFu : (ushort)0x7BFFu;
|
||||
}
|
||||
|
||||
public static double FPUnpackCv(
|
||||
this ushort valueBits,
|
||||
out FPType type,
|
||||
out bool sign,
|
||||
ExecutionContext context)
|
||||
{
|
||||
sign = (~(uint)valueBits & 0x8000u) == 0u;
|
||||
|
||||
uint exp16 = ((uint)valueBits & 0x7C00u) >> 10;
|
||||
uint frac16 = (uint)valueBits & 0x03FFu;
|
||||
|
||||
double real;
|
||||
|
||||
if (exp16 == 0u)
|
||||
{
|
||||
if (frac16 == 0u)
|
||||
{
|
||||
type = FPType.Zero;
|
||||
real = 0d;
|
||||
}
|
||||
else
|
||||
{
|
||||
type = FPType.Nonzero; // Subnormal.
|
||||
real = Math.Pow(2d, -14) * ((double)frac16 * Math.Pow(2d, -10));
|
||||
}
|
||||
}
|
||||
else if (exp16 == 0x1Fu && (context.Fpcr & FPCR.Ahp) == 0)
|
||||
{
|
||||
if (frac16 == 0u)
|
||||
{
|
||||
type = FPType.Infinity;
|
||||
real = Math.Pow(2d, 1000);
|
||||
}
|
||||
else
|
||||
{
|
||||
type = (~frac16 & 0x0200u) == 0u ? FPType.QNaN : FPType.SNaN;
|
||||
real = 0d;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
type = FPType.Nonzero; // Normal.
|
||||
real = Math.Pow(2d, (int)exp16 - 15) * (1d + (double)frac16 * Math.Pow(2d, -10));
|
||||
}
|
||||
|
||||
return sign ? -real : real;
|
||||
}
|
||||
|
||||
public static ushort FPRoundCv(double real, ExecutionContext context)
|
||||
{
|
||||
const int MinimumExp = -14;
|
||||
|
||||
const int E = 5;
|
||||
const int F = 10;
|
||||
|
||||
bool sign;
|
||||
double mantissa;
|
||||
|
||||
if (real < 0d)
|
||||
{
|
||||
sign = true;
|
||||
mantissa = -real;
|
||||
}
|
||||
else
|
||||
{
|
||||
sign = false;
|
||||
mantissa = real;
|
||||
}
|
||||
|
||||
int exponent = 0;
|
||||
|
||||
while (mantissa < 1d)
|
||||
{
|
||||
mantissa *= 2d;
|
||||
exponent--;
|
||||
}
|
||||
|
||||
while (mantissa >= 2d)
|
||||
{
|
||||
mantissa /= 2d;
|
||||
exponent++;
|
||||
}
|
||||
|
||||
uint biasedExp = (uint)Math.Max(exponent - MinimumExp + 1, 0);
|
||||
|
||||
if (biasedExp == 0u)
|
||||
{
|
||||
mantissa /= Math.Pow(2d, MinimumExp - exponent);
|
||||
}
|
||||
|
||||
uint intMant = (uint)Math.Floor(mantissa * Math.Pow(2d, F));
|
||||
double error = mantissa * Math.Pow(2d, F) - (double)intMant;
|
||||
|
||||
if (biasedExp == 0u && (error != 0d || (context.Fpcr & FPCR.Ufe) != 0))
|
||||
{
|
||||
SoftFloat.FPProcessException(FPException.Underflow, context);
|
||||
}
|
||||
|
||||
bool overflowToInf;
|
||||
bool roundUp;
|
||||
|
||||
switch (context.Fpcr.RoundingMode)
|
||||
{
|
||||
case FPRoundingMode.ToNearest:
|
||||
roundUp = (error > 0.5d || (error == 0.5d && (intMant & 1u) == 1u));
|
||||
overflowToInf = true;
|
||||
break;
|
||||
|
||||
case FPRoundingMode.TowardsPlusInfinity:
|
||||
roundUp = (error != 0d && !sign);
|
||||
overflowToInf = !sign;
|
||||
break;
|
||||
|
||||
case FPRoundingMode.TowardsMinusInfinity:
|
||||
roundUp = (error != 0d && sign);
|
||||
overflowToInf = sign;
|
||||
break;
|
||||
|
||||
case FPRoundingMode.TowardsZero:
|
||||
roundUp = false;
|
||||
overflowToInf = false;
|
||||
break;
|
||||
|
||||
default:
|
||||
throw new ArgumentException($"Invalid rounding mode \"{context.Fpcr.RoundingMode}\".");
|
||||
}
|
||||
|
||||
if (roundUp)
|
||||
{
|
||||
intMant++;
|
||||
|
||||
if (intMant == 1u << F)
|
||||
{
|
||||
biasedExp = 1u;
|
||||
}
|
||||
|
||||
if (intMant == 1u << (F + 1))
|
||||
{
|
||||
biasedExp++;
|
||||
intMant >>= 1;
|
||||
}
|
||||
}
|
||||
|
||||
ushort resultBits;
|
||||
|
||||
if ((context.Fpcr & FPCR.Ahp) == 0)
|
||||
{
|
||||
if (biasedExp >= (1u << E) - 1u)
|
||||
{
|
||||
resultBits = overflowToInf ? FPInfinity(sign) : FPMaxNormal(sign);
|
||||
|
||||
SoftFloat.FPProcessException(FPException.Overflow, context);
|
||||
|
||||
error = 1d;
|
||||
}
|
||||
else
|
||||
{
|
||||
resultBits = (ushort)((sign ? 1u : 0u) << 15 | (biasedExp & 0x1Fu) << 10 | (intMant & 0x03FFu));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (biasedExp >= 1u << E)
|
||||
{
|
||||
resultBits = (ushort)((sign ? 1u : 0u) << 15 | 0x7FFFu);
|
||||
|
||||
SoftFloat.FPProcessException(FPException.InvalidOp, context);
|
||||
|
||||
error = 0d;
|
||||
}
|
||||
else
|
||||
{
|
||||
resultBits = (ushort)((sign ? 1u : 0u) << 15 | (biasedExp & 0x1Fu) << 10 | (intMant & 0x03FFu));
|
||||
}
|
||||
}
|
||||
|
||||
if (error != 0d)
|
||||
{
|
||||
SoftFloat.FPProcessException(FPException.Inexact, context);
|
||||
}
|
||||
|
||||
return resultBits;
|
||||
}
|
||||
}
|
||||
}
|
||||
182
src/ARMeilleure/Instructions/SoftFloat/SoftFloat16_32.cs
Normal file
182
src/ARMeilleure/Instructions/SoftFloat/SoftFloat16_32.cs
Normal file
@@ -0,0 +1,182 @@
|
||||
using ARMeilleure.State;
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace ARMeilleure.Instructions
|
||||
{
|
||||
static class SoftFloat16_32
|
||||
{
|
||||
[UnmanagedCallersOnly]
|
||||
public static float FPConvert(ushort valueBits)
|
||||
{
|
||||
ExecutionContext context = NativeInterface.GetContext();
|
||||
|
||||
double real = valueBits.FPUnpackCv(out FPType type, out bool sign, context);
|
||||
|
||||
float result;
|
||||
|
||||
if (type is FPType.SNaN or FPType.QNaN)
|
||||
{
|
||||
if ((context.Fpcr & FPCR.Dn) != 0)
|
||||
{
|
||||
result = SoftFloat32.FPDefaultNaN();
|
||||
}
|
||||
else
|
||||
{
|
||||
result = FPConvertNaN(valueBits);
|
||||
}
|
||||
|
||||
if (type == FPType.SNaN)
|
||||
{
|
||||
SoftFloat.FPProcessException(FPException.InvalidOp, context);
|
||||
}
|
||||
}
|
||||
else if (type == FPType.Infinity)
|
||||
{
|
||||
result = SoftFloat32.FPInfinity(sign);
|
||||
}
|
||||
else if (type == FPType.Zero)
|
||||
{
|
||||
result = SoftFloat32.FPZero(sign);
|
||||
}
|
||||
else
|
||||
{
|
||||
result = FPRoundCv(real, context);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private static float FPRoundCv(double real, ExecutionContext context)
|
||||
{
|
||||
const int MinimumExp = -126;
|
||||
|
||||
const int E = 8;
|
||||
const int F = 23;
|
||||
|
||||
bool sign;
|
||||
double mantissa;
|
||||
|
||||
if (real < 0d)
|
||||
{
|
||||
sign = true;
|
||||
mantissa = -real;
|
||||
}
|
||||
else
|
||||
{
|
||||
sign = false;
|
||||
mantissa = real;
|
||||
}
|
||||
|
||||
int exponent = 0;
|
||||
|
||||
while (mantissa < 1d)
|
||||
{
|
||||
mantissa *= 2d;
|
||||
exponent--;
|
||||
}
|
||||
|
||||
while (mantissa >= 2d)
|
||||
{
|
||||
mantissa /= 2d;
|
||||
exponent++;
|
||||
}
|
||||
|
||||
if ((context.Fpcr & FPCR.Fz) != 0 && exponent < MinimumExp)
|
||||
{
|
||||
context.Fpsr |= FPSR.Ufc;
|
||||
|
||||
return SoftFloat32.FPZero(sign);
|
||||
}
|
||||
|
||||
uint biasedExp = (uint)Math.Max(exponent - MinimumExp + 1, 0);
|
||||
|
||||
if (biasedExp == 0u)
|
||||
{
|
||||
mantissa /= Math.Pow(2d, MinimumExp - exponent);
|
||||
}
|
||||
|
||||
uint intMant = (uint)Math.Floor(mantissa * Math.Pow(2d, F));
|
||||
double error = mantissa * Math.Pow(2d, F) - (double)intMant;
|
||||
|
||||
if (biasedExp == 0u && (error != 0d || (context.Fpcr & FPCR.Ufe) != 0))
|
||||
{
|
||||
SoftFloat.FPProcessException(FPException.Underflow, context);
|
||||
}
|
||||
|
||||
bool overflowToInf;
|
||||
bool roundUp;
|
||||
|
||||
switch (context.Fpcr.RoundingMode)
|
||||
{
|
||||
case FPRoundingMode.ToNearest:
|
||||
roundUp = (error > 0.5d || (error == 0.5d && (intMant & 1u) == 1u));
|
||||
overflowToInf = true;
|
||||
break;
|
||||
|
||||
case FPRoundingMode.TowardsPlusInfinity:
|
||||
roundUp = (error != 0d && !sign);
|
||||
overflowToInf = !sign;
|
||||
break;
|
||||
|
||||
case FPRoundingMode.TowardsMinusInfinity:
|
||||
roundUp = (error != 0d && sign);
|
||||
overflowToInf = sign;
|
||||
break;
|
||||
|
||||
case FPRoundingMode.TowardsZero:
|
||||
roundUp = false;
|
||||
overflowToInf = false;
|
||||
break;
|
||||
|
||||
default:
|
||||
throw new ArgumentException($"Invalid rounding mode \"{context.Fpcr.RoundingMode}\".");
|
||||
}
|
||||
|
||||
if (roundUp)
|
||||
{
|
||||
intMant++;
|
||||
|
||||
if (intMant == 1u << F)
|
||||
{
|
||||
biasedExp = 1u;
|
||||
}
|
||||
|
||||
if (intMant == 1u << (F + 1))
|
||||
{
|
||||
biasedExp++;
|
||||
intMant >>= 1;
|
||||
}
|
||||
}
|
||||
|
||||
float result;
|
||||
|
||||
if (biasedExp >= (1u << E) - 1u)
|
||||
{
|
||||
result = overflowToInf ? SoftFloat32.FPInfinity(sign) : SoftFloat32.FPMaxNormal(sign);
|
||||
|
||||
SoftFloat.FPProcessException(FPException.Overflow, context);
|
||||
|
||||
error = 1d;
|
||||
}
|
||||
else
|
||||
{
|
||||
result = BitConverter.Int32BitsToSingle(
|
||||
(int)((sign ? 1u : 0u) << 31 | (biasedExp & 0xFFu) << 23 | (intMant & 0x007FFFFFu)));
|
||||
}
|
||||
|
||||
if (error != 0d)
|
||||
{
|
||||
SoftFloat.FPProcessException(FPException.Inexact, context);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private static float FPConvertNaN(ushort valueBits)
|
||||
{
|
||||
return BitConverter.Int32BitsToSingle(
|
||||
(int)(((uint)valueBits & 0x8000u) << 16 | 0x7FC00000u | ((uint)valueBits & 0x01FFu) << 13));
|
||||
}
|
||||
}
|
||||
}
|
||||
182
src/ARMeilleure/Instructions/SoftFloat/SoftFloat16_64.cs
Normal file
182
src/ARMeilleure/Instructions/SoftFloat/SoftFloat16_64.cs
Normal file
@@ -0,0 +1,182 @@
|
||||
using ARMeilleure.State;
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace ARMeilleure.Instructions
|
||||
{
|
||||
static class SoftFloat16_64
|
||||
{
|
||||
[UnmanagedCallersOnly]
|
||||
public static double FPConvert(ushort valueBits)
|
||||
{
|
||||
ExecutionContext context = NativeInterface.GetContext();
|
||||
|
||||
double real = valueBits.FPUnpackCv(out FPType type, out bool sign, context);
|
||||
|
||||
double result;
|
||||
|
||||
if (type is FPType.SNaN or FPType.QNaN)
|
||||
{
|
||||
if ((context.Fpcr & FPCR.Dn) != 0)
|
||||
{
|
||||
result = SoftFloat64.FPDefaultNaN();
|
||||
}
|
||||
else
|
||||
{
|
||||
result = FPConvertNaN(valueBits);
|
||||
}
|
||||
|
||||
if (type == FPType.SNaN)
|
||||
{
|
||||
SoftFloat.FPProcessException(FPException.InvalidOp, context);
|
||||
}
|
||||
}
|
||||
else if (type == FPType.Infinity)
|
||||
{
|
||||
result = SoftFloat64.FPInfinity(sign);
|
||||
}
|
||||
else if (type == FPType.Zero)
|
||||
{
|
||||
result = SoftFloat64.FPZero(sign);
|
||||
}
|
||||
else
|
||||
{
|
||||
result = FPRoundCv(real, context);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private static double FPRoundCv(double real, ExecutionContext context)
|
||||
{
|
||||
const int MinimumExp = -1022;
|
||||
|
||||
const int E = 11;
|
||||
const int F = 52;
|
||||
|
||||
bool sign;
|
||||
double mantissa;
|
||||
|
||||
if (real < 0d)
|
||||
{
|
||||
sign = true;
|
||||
mantissa = -real;
|
||||
}
|
||||
else
|
||||
{
|
||||
sign = false;
|
||||
mantissa = real;
|
||||
}
|
||||
|
||||
int exponent = 0;
|
||||
|
||||
while (mantissa < 1d)
|
||||
{
|
||||
mantissa *= 2d;
|
||||
exponent--;
|
||||
}
|
||||
|
||||
while (mantissa >= 2d)
|
||||
{
|
||||
mantissa /= 2d;
|
||||
exponent++;
|
||||
}
|
||||
|
||||
if ((context.Fpcr & FPCR.Fz) != 0 && exponent < MinimumExp)
|
||||
{
|
||||
context.Fpsr |= FPSR.Ufc;
|
||||
|
||||
return SoftFloat64.FPZero(sign);
|
||||
}
|
||||
|
||||
uint biasedExp = (uint)Math.Max(exponent - MinimumExp + 1, 0);
|
||||
|
||||
if (biasedExp == 0u)
|
||||
{
|
||||
mantissa /= Math.Pow(2d, MinimumExp - exponent);
|
||||
}
|
||||
|
||||
ulong intMant = (ulong)Math.Floor(mantissa * Math.Pow(2d, F));
|
||||
double error = mantissa * Math.Pow(2d, F) - (double)intMant;
|
||||
|
||||
if (biasedExp == 0u && (error != 0d || (context.Fpcr & FPCR.Ufe) != 0))
|
||||
{
|
||||
SoftFloat.FPProcessException(FPException.Underflow, context);
|
||||
}
|
||||
|
||||
bool overflowToInf;
|
||||
bool roundUp;
|
||||
|
||||
switch (context.Fpcr.RoundingMode)
|
||||
{
|
||||
case FPRoundingMode.ToNearest:
|
||||
roundUp = (error > 0.5d || (error == 0.5d && (intMant & 1u) == 1u));
|
||||
overflowToInf = true;
|
||||
break;
|
||||
|
||||
case FPRoundingMode.TowardsPlusInfinity:
|
||||
roundUp = (error != 0d && !sign);
|
||||
overflowToInf = !sign;
|
||||
break;
|
||||
|
||||
case FPRoundingMode.TowardsMinusInfinity:
|
||||
roundUp = (error != 0d && sign);
|
||||
overflowToInf = sign;
|
||||
break;
|
||||
|
||||
case FPRoundingMode.TowardsZero:
|
||||
roundUp = false;
|
||||
overflowToInf = false;
|
||||
break;
|
||||
|
||||
default:
|
||||
throw new ArgumentException($"Invalid rounding mode \"{context.Fpcr.RoundingMode}\".");
|
||||
}
|
||||
|
||||
if (roundUp)
|
||||
{
|
||||
intMant++;
|
||||
|
||||
if (intMant == 1ul << F)
|
||||
{
|
||||
biasedExp = 1u;
|
||||
}
|
||||
|
||||
if (intMant == 1ul << (F + 1))
|
||||
{
|
||||
biasedExp++;
|
||||
intMant >>= 1;
|
||||
}
|
||||
}
|
||||
|
||||
double result;
|
||||
|
||||
if (biasedExp >= (1u << E) - 1u)
|
||||
{
|
||||
result = overflowToInf ? SoftFloat64.FPInfinity(sign) : SoftFloat64.FPMaxNormal(sign);
|
||||
|
||||
SoftFloat.FPProcessException(FPException.Overflow, context);
|
||||
|
||||
error = 1d;
|
||||
}
|
||||
else
|
||||
{
|
||||
result = BitConverter.Int64BitsToDouble(
|
||||
(long)((sign ? 1ul : 0ul) << 63 | (biasedExp & 0x7FFul) << 52 | (intMant & 0x000FFFFFFFFFFFFFul)));
|
||||
}
|
||||
|
||||
if (error != 0d)
|
||||
{
|
||||
SoftFloat.FPProcessException(FPException.Inexact, context);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private static double FPConvertNaN(ushort valueBits)
|
||||
{
|
||||
return BitConverter.Int64BitsToDouble(
|
||||
(long)(((ulong)valueBits & 0x8000ul) << 48 | 0x7FF8000000000000ul | ((ulong)valueBits & 0x01FFul) << 42));
|
||||
}
|
||||
}
|
||||
}
|
||||
1421
src/ARMeilleure/Instructions/SoftFloat/SoftFloat32.cs
Normal file
1421
src/ARMeilleure/Instructions/SoftFloat/SoftFloat32.cs
Normal file
File diff suppressed because it is too large
Load Diff
126
src/ARMeilleure/Instructions/SoftFloat/SoftFloat32_16.cs
Normal file
126
src/ARMeilleure/Instructions/SoftFloat/SoftFloat32_16.cs
Normal file
@@ -0,0 +1,126 @@
|
||||
using ARMeilleure.State;
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace ARMeilleure.Instructions
|
||||
{
|
||||
static class SoftFloat32_16
|
||||
{
|
||||
[UnmanagedCallersOnly]
|
||||
public static ushort FPConvert(float value)
|
||||
{
|
||||
ExecutionContext context = NativeInterface.GetContext();
|
||||
|
||||
double real = value.FPUnpackCv(out FPType type, out bool sign, out uint valueBits, context);
|
||||
|
||||
bool altHp = (context.Fpcr & FPCR.Ahp) != 0;
|
||||
|
||||
ushort resultBits;
|
||||
|
||||
if (type is FPType.SNaN or FPType.QNaN)
|
||||
{
|
||||
if (altHp)
|
||||
{
|
||||
resultBits = SoftFloat16.FPZero(sign);
|
||||
}
|
||||
else if ((context.Fpcr & FPCR.Dn) != 0)
|
||||
{
|
||||
resultBits = SoftFloat16.FPDefaultNaN();
|
||||
}
|
||||
else
|
||||
{
|
||||
resultBits = FPConvertNaN(valueBits);
|
||||
}
|
||||
|
||||
if (type == FPType.SNaN || altHp)
|
||||
{
|
||||
SoftFloat.FPProcessException(FPException.InvalidOp, context);
|
||||
}
|
||||
}
|
||||
else if (type == FPType.Infinity)
|
||||
{
|
||||
if (altHp)
|
||||
{
|
||||
resultBits = (ushort)((sign ? 1u : 0u) << 15 | 0x7FFFu);
|
||||
|
||||
SoftFloat.FPProcessException(FPException.InvalidOp, context);
|
||||
}
|
||||
else
|
||||
{
|
||||
resultBits = SoftFloat16.FPInfinity(sign);
|
||||
}
|
||||
}
|
||||
else if (type == FPType.Zero)
|
||||
{
|
||||
resultBits = SoftFloat16.FPZero(sign);
|
||||
}
|
||||
else
|
||||
{
|
||||
resultBits = SoftFloat16.FPRoundCv(real, context);
|
||||
}
|
||||
|
||||
return resultBits;
|
||||
}
|
||||
|
||||
private static double FPUnpackCv(
|
||||
this float value,
|
||||
out FPType type,
|
||||
out bool sign,
|
||||
out uint valueBits,
|
||||
ExecutionContext context)
|
||||
{
|
||||
valueBits = (uint)BitConverter.SingleToInt32Bits(value);
|
||||
|
||||
sign = (~valueBits & 0x80000000u) == 0u;
|
||||
|
||||
uint exp32 = (valueBits & 0x7F800000u) >> 23;
|
||||
uint frac32 = valueBits & 0x007FFFFFu;
|
||||
|
||||
double real;
|
||||
|
||||
if (exp32 == 0u)
|
||||
{
|
||||
if (frac32 == 0u || (context.Fpcr & FPCR.Fz) != 0)
|
||||
{
|
||||
type = FPType.Zero;
|
||||
real = 0d;
|
||||
|
||||
if (frac32 != 0u)
|
||||
{
|
||||
SoftFloat.FPProcessException(FPException.InputDenorm, context);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
type = FPType.Nonzero; // Subnormal.
|
||||
real = Math.Pow(2d, -126) * ((double)frac32 * Math.Pow(2d, -23));
|
||||
}
|
||||
}
|
||||
else if (exp32 == 0xFFu)
|
||||
{
|
||||
if (frac32 == 0u)
|
||||
{
|
||||
type = FPType.Infinity;
|
||||
real = Math.Pow(2d, 1000);
|
||||
}
|
||||
else
|
||||
{
|
||||
type = (~frac32 & 0x00400000u) == 0u ? FPType.QNaN : FPType.SNaN;
|
||||
real = 0d;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
type = FPType.Nonzero; // Normal.
|
||||
real = Math.Pow(2d, (int)exp32 - 127) * (1d + (double)frac32 * Math.Pow(2d, -23));
|
||||
}
|
||||
|
||||
return sign ? -real : real;
|
||||
}
|
||||
|
||||
private static ushort FPConvertNaN(uint valueBits)
|
||||
{
|
||||
return (ushort)((valueBits & 0x80000000u) >> 16 | 0x7E00u | (valueBits & 0x003FE000u) >> 13);
|
||||
}
|
||||
}
|
||||
}
|
||||
1421
src/ARMeilleure/Instructions/SoftFloat/SoftFloat64.cs
Normal file
1421
src/ARMeilleure/Instructions/SoftFloat/SoftFloat64.cs
Normal file
File diff suppressed because it is too large
Load Diff
127
src/ARMeilleure/Instructions/SoftFloat/SoftFloat64_16.cs
Normal file
127
src/ARMeilleure/Instructions/SoftFloat/SoftFloat64_16.cs
Normal file
@@ -0,0 +1,127 @@
|
||||
using ARMeilleure.State;
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace ARMeilleure.Instructions
|
||||
{
|
||||
static class SoftFloat64_16
|
||||
{
|
||||
[UnmanagedCallersOnly]
|
||||
public static ushort FPConvert(double value)
|
||||
{
|
||||
ExecutionContext context = NativeInterface.GetContext();
|
||||
|
||||
double real = value.FPUnpackCv(out FPType type, out bool sign, out ulong valueBits, context);
|
||||
|
||||
bool altHp = (context.Fpcr & FPCR.Ahp) != 0;
|
||||
|
||||
ushort resultBits;
|
||||
|
||||
if (type is FPType.SNaN or FPType.QNaN)
|
||||
{
|
||||
if (altHp)
|
||||
{
|
||||
resultBits = SoftFloat16.FPZero(sign);
|
||||
}
|
||||
else if ((context.Fpcr & FPCR.Dn) != 0)
|
||||
{
|
||||
resultBits = SoftFloat16.FPDefaultNaN();
|
||||
}
|
||||
else
|
||||
{
|
||||
resultBits = FPConvertNaN(valueBits);
|
||||
}
|
||||
|
||||
if (type == FPType.SNaN || altHp)
|
||||
{
|
||||
SoftFloat.FPProcessException(FPException.InvalidOp, context);
|
||||
}
|
||||
}
|
||||
else if (type == FPType.Infinity)
|
||||
{
|
||||
if (altHp)
|
||||
{
|
||||
resultBits = (ushort)((sign ? 1u : 0u) << 15 | 0x7FFFu);
|
||||
|
||||
SoftFloat.FPProcessException(FPException.InvalidOp, context);
|
||||
}
|
||||
else
|
||||
{
|
||||
resultBits = SoftFloat16.FPInfinity(sign);
|
||||
}
|
||||
}
|
||||
else if (type == FPType.Zero)
|
||||
{
|
||||
resultBits = SoftFloat16.FPZero(sign);
|
||||
}
|
||||
else
|
||||
{
|
||||
resultBits = SoftFloat16.FPRoundCv(real, context);
|
||||
}
|
||||
|
||||
return resultBits;
|
||||
}
|
||||
|
||||
private static double FPUnpackCv(
|
||||
this double value,
|
||||
out FPType type,
|
||||
out bool sign,
|
||||
out ulong valueBits,
|
||||
ExecutionContext context)
|
||||
{
|
||||
valueBits = (ulong)BitConverter.DoubleToInt64Bits(value);
|
||||
|
||||
sign = (~valueBits & 0x8000000000000000ul) == 0u;
|
||||
|
||||
ulong exp64 = (valueBits & 0x7FF0000000000000ul) >> 52;
|
||||
ulong frac64 = valueBits & 0x000FFFFFFFFFFFFFul;
|
||||
|
||||
double real;
|
||||
|
||||
if (exp64 == 0u)
|
||||
{
|
||||
if (frac64 == 0u || (context.Fpcr & FPCR.Fz) != 0)
|
||||
{
|
||||
type = FPType.Zero;
|
||||
real = 0d;
|
||||
|
||||
if (frac64 != 0u)
|
||||
{
|
||||
SoftFloat.FPProcessException(FPException.InputDenorm, context);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
type = FPType.Nonzero; // Subnormal.
|
||||
real = Math.Pow(2d, -1022) * ((double)frac64 * Math.Pow(2d, -52));
|
||||
}
|
||||
}
|
||||
else if (exp64 == 0x7FFul)
|
||||
{
|
||||
if (frac64 == 0u)
|
||||
{
|
||||
type = FPType.Infinity;
|
||||
real = Math.Pow(2d, 1000000);
|
||||
}
|
||||
else
|
||||
{
|
||||
type = (~frac64 & 0x0008000000000000ul) == 0u ? FPType.QNaN : FPType.SNaN;
|
||||
real = 0d;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
type = FPType.Nonzero; // Normal.
|
||||
real = Math.Pow(2d, (int)exp64 - 1023) * (1d + (double)frac64 * Math.Pow(2d, -52));
|
||||
}
|
||||
|
||||
return sign ? -real : real;
|
||||
}
|
||||
|
||||
private static ushort FPConvertNaN(ulong valueBits)
|
||||
{
|
||||
return (ushort)((valueBits & 0x8000000000000000ul) >> 48 | 0x7E00u |
|
||||
(valueBits & 0x0007FC0000000000ul) >> 42);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -16,9 +16,9 @@ namespace ARMeilleure.IntermediateRepresentation
|
||||
|
||||
static class ComparisonExtensions
|
||||
{
|
||||
public static Comparison Invert(this Comparison comp)
|
||||
extension(Comparison comparison)
|
||||
{
|
||||
return (Comparison)((int)comp ^ 1);
|
||||
public Comparison Inverse => (Comparison)((int)comparison ^ 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,48 +14,38 @@ namespace ARMeilleure.IntermediateRepresentation
|
||||
|
||||
static class OperandTypeExtensions
|
||||
{
|
||||
public static bool IsInteger(this OperandType type)
|
||||
extension(OperandType type)
|
||||
{
|
||||
return type is OperandType.I32 or
|
||||
OperandType.I64;
|
||||
}
|
||||
|
||||
public static RegisterType ToRegisterType(this OperandType type)
|
||||
{
|
||||
return type switch
|
||||
public bool IsInteger => type is OperandType.I32 or OperandType.I64;
|
||||
|
||||
public RegisterType Register => type switch
|
||||
{
|
||||
OperandType.FP32 => RegisterType.Vector,
|
||||
OperandType.FP64 => RegisterType.Vector,
|
||||
OperandType.I32 => RegisterType.Integer,
|
||||
OperandType.I64 => RegisterType.Integer,
|
||||
OperandType.V128 => RegisterType.Vector,
|
||||
_ => throw new InvalidOperationException($"Invalid operand type \"{type}\"."),
|
||||
_ => throw new InvalidOperationException($"Invalid operand type \"{type}\".")
|
||||
};
|
||||
}
|
||||
|
||||
public static int GetSizeInBytes(this OperandType type)
|
||||
{
|
||||
return type switch
|
||||
|
||||
public int ByteSize => type switch
|
||||
{
|
||||
OperandType.FP32 => 4,
|
||||
OperandType.FP64 => 8,
|
||||
OperandType.I32 => 4,
|
||||
OperandType.I64 => 8,
|
||||
OperandType.V128 => 16,
|
||||
_ => throw new InvalidOperationException($"Invalid operand type \"{type}\"."),
|
||||
_ => throw new InvalidOperationException($"Invalid operand type \"{type}\".")
|
||||
};
|
||||
}
|
||||
|
||||
public static int GetSizeInBytesLog2(this OperandType type)
|
||||
{
|
||||
return type switch
|
||||
|
||||
public int ByteSizeLog2 => type switch
|
||||
{
|
||||
OperandType.FP32 => 2,
|
||||
OperandType.FP64 => 3,
|
||||
OperandType.I32 => 2,
|
||||
OperandType.I64 => 3,
|
||||
OperandType.V128 => 4,
|
||||
_ => throw new InvalidOperationException($"Invalid operand type \"{type}\"."),
|
||||
_ => throw new InvalidOperationException($"Invalid operand type \"{type}\".")
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -45,19 +45,12 @@ namespace ARMeilleure.Memory
|
||||
|
||||
public static class MemoryManagerTypeExtensions
|
||||
{
|
||||
public static bool IsHostMapped(this MemoryManagerType type)
|
||||
extension(MemoryManagerType type)
|
||||
{
|
||||
return type is MemoryManagerType.HostMapped or MemoryManagerType.HostMappedUnsafe;
|
||||
}
|
||||
|
||||
public static bool IsHostTracked(this MemoryManagerType type)
|
||||
{
|
||||
return type is MemoryManagerType.HostTracked or MemoryManagerType.HostTrackedUnsafe;
|
||||
}
|
||||
|
||||
public static bool IsHostMappedOrTracked(this MemoryManagerType type)
|
||||
{
|
||||
return type.IsHostMapped() || type.IsHostTracked();
|
||||
public bool IsHostMapped => type is MemoryManagerType.HostMapped or MemoryManagerType.HostMappedUnsafe;
|
||||
public bool IsHostTracked => type is MemoryManagerType.HostTracked or MemoryManagerType.HostTrackedUnsafe;
|
||||
|
||||
public bool IsHostMappedOrTracked => type.IsHostMapped || type.IsHostTracked;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13,6 +13,7 @@ namespace ARMeilleure
|
||||
public static bool AllowLcqInFunctionTable { get; set; } = true;
|
||||
public static bool UseUnmanagedDispatchLoop { get; set; } = true;
|
||||
public static bool EnableDebugging { get; set; } = false;
|
||||
public static bool EnableDeepCallRecursionProtection { get; set; } = true;
|
||||
|
||||
public static bool UseAdvSimdIfAvailable { get; set; } = true;
|
||||
public static bool UseArm64AesIfAvailable { get; set; } = true;
|
||||
|
||||
@@ -134,6 +134,11 @@ namespace ARMeilleure.State
|
||||
public bool GetFPstateFlag(FPState flag) => _nativeContext.GetFPStateFlag(flag);
|
||||
public void SetFPstateFlag(FPState flag, bool value) => _nativeContext.SetFPStateFlag(flag, value);
|
||||
|
||||
internal void ResetCallDepth()
|
||||
{
|
||||
_nativeContext.ResetCallDepth();
|
||||
}
|
||||
|
||||
internal void CheckInterrupt()
|
||||
{
|
||||
if (Interrupted)
|
||||
|
||||
@@ -22,6 +22,7 @@ namespace ARMeilleure.State
|
||||
public ulong ExclusiveValueHigh;
|
||||
public int Running;
|
||||
public long Tpidr2El0;
|
||||
public int CallDepth;
|
||||
|
||||
/// <summary>
|
||||
/// Precise PC value used for debugging.
|
||||
@@ -199,6 +200,8 @@ namespace ARMeilleure.State
|
||||
public bool GetRunning() => GetStorage().Running != 0;
|
||||
public void SetRunning(bool value) => GetStorage().Running = value ? 1 : 0;
|
||||
|
||||
public void ResetCallDepth() => GetStorage().CallDepth = 0;
|
||||
|
||||
public unsafe static int GetRegisterOffset(Register reg)
|
||||
{
|
||||
if (reg.Type == RegisterType.Integer)
|
||||
@@ -284,6 +287,11 @@ namespace ARMeilleure.State
|
||||
return StorageOffset(ref _dummyStorage, ref _dummyStorage.DebugPrecisePc);
|
||||
}
|
||||
|
||||
public static int GetCallDepthOffset()
|
||||
{
|
||||
return StorageOffset(ref _dummyStorage, ref _dummyStorage.CallDepth);
|
||||
}
|
||||
|
||||
private static int StorageOffset<T>(ref NativeCtxStorage storage, ref T target)
|
||||
{
|
||||
return (int)Unsafe.ByteOffset(ref Unsafe.As<NativeCtxStorage, T>(ref storage), ref target);
|
||||
|
||||
@@ -361,10 +361,7 @@ namespace ARMeilleure.Translation
|
||||
|
||||
IntervalTreeNode<TK, TV> tmp = LeftOf(replacementNode) ?? RightOf(replacementNode);
|
||||
|
||||
if (tmp != null)
|
||||
{
|
||||
tmp.Parent = ParentOf(replacementNode);
|
||||
}
|
||||
tmp?.Parent = ParentOf(replacementNode);
|
||||
|
||||
if (ParentOf(replacementNode) == null)
|
||||
{
|
||||
@@ -582,10 +579,7 @@ namespace ARMeilleure.Translation
|
||||
{
|
||||
IntervalTreeNode<TK, TV> right = RightOf(node);
|
||||
node.Right = LeftOf(right);
|
||||
if (node.Right != null)
|
||||
{
|
||||
node.Right.Parent = node;
|
||||
}
|
||||
node.Right?.Parent = node;
|
||||
|
||||
IntervalTreeNode<TK, TV> nodeParent = ParentOf(node);
|
||||
right.Parent = nodeParent;
|
||||
@@ -615,10 +609,7 @@ namespace ARMeilleure.Translation
|
||||
{
|
||||
IntervalTreeNode<TK, TV> left = LeftOf(node);
|
||||
node.Left = RightOf(left);
|
||||
if (node.Left != null)
|
||||
{
|
||||
node.Left.Parent = node;
|
||||
}
|
||||
node.Left?.Parent = node;
|
||||
|
||||
IntervalTreeNode<TK, TV> nodeParent = ParentOf(node);
|
||||
left.Parent = nodeParent;
|
||||
@@ -667,10 +658,7 @@ namespace ARMeilleure.Translation
|
||||
/// <param name="color">Color (Boolean)</param>
|
||||
private static void SetColor(IntervalTreeNode<TK, TV> node, bool color)
|
||||
{
|
||||
if (node != null)
|
||||
{
|
||||
node.Color = color;
|
||||
}
|
||||
node?.Color = color;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -33,7 +33,7 @@ namespace ARMeilleure.Translation.PTC
|
||||
private const string OuterHeaderMagicString = "PTCohd\0\0";
|
||||
private const string InnerHeaderMagicString = "PTCihd\0\0";
|
||||
|
||||
private const uint InternalVersion = 7009; //! To be incremented manually for each change to the ARMeilleure project.
|
||||
private const uint InternalVersion = 7010; //! To be incremented manually for each change to the ARMeilleure project.
|
||||
|
||||
private const string ActualDir = "0";
|
||||
private const string BackupDir = "1";
|
||||
|
||||
@@ -186,6 +186,7 @@ namespace ARMeilleure.Translation
|
||||
|
||||
Statistics.StartTimer();
|
||||
|
||||
context.ResetCallDepth();
|
||||
ulong nextAddr = func.Execute(Stubs.ContextWrapper, context);
|
||||
|
||||
Statistics.StopTimer(address);
|
||||
@@ -260,6 +261,7 @@ namespace ARMeilleure.Translation
|
||||
|
||||
Logger.StartPass(PassName.Translation);
|
||||
|
||||
InstEmitFlowHelper.EmitCallDepthCheckAndIncrement(context, Const(address));
|
||||
EmitSynchronization(context);
|
||||
|
||||
if (blocks[0].Address != address)
|
||||
@@ -412,7 +414,7 @@ namespace ARMeilleure.Translation
|
||||
{
|
||||
context.SyncQcFlag();
|
||||
|
||||
if (block.Branch != null && !block.Branch.Exit && block.Branch.Address <= block.Address)
|
||||
if (block.Branch is { Exit: false } && block.Branch.Address <= block.Address)
|
||||
{
|
||||
EmitSynchronization(context);
|
||||
}
|
||||
@@ -429,14 +431,14 @@ namespace ARMeilleure.Translation
|
||||
{
|
||||
lblPredicateSkip = Label();
|
||||
|
||||
InstEmitFlowHelper.EmitCondBranch(context, lblPredicateSkip, context.CurrentIfThenBlockCond.Invert());
|
||||
InstEmitFlowHelper.EmitCondBranch(context, lblPredicateSkip, context.CurrentIfThenBlockCond.Inverse);
|
||||
}
|
||||
|
||||
if (opCode is OpCode32 op && op.Cond < Condition.Al)
|
||||
if (opCode is OpCode32 { Cond: < Condition.Al } op)
|
||||
{
|
||||
lblPredicateSkip = Label();
|
||||
|
||||
InstEmitFlowHelper.EmitCondBranch(context, lblPredicateSkip, op.Cond.Invert());
|
||||
InstEmitFlowHelper.EmitCondBranch(context, lblPredicateSkip, op.Cond.Inverse);
|
||||
}
|
||||
|
||||
if (opCode.Instruction.Emitter != null)
|
||||
|
||||
@@ -262,10 +262,18 @@ namespace ARMeilleure.Translation
|
||||
|
||||
Operand runningAddress = context.Add(nativeContext, Const((ulong)NativeContext.GetRunningOffset()));
|
||||
Operand dispatchAddress = context.Add(nativeContext, Const((ulong)NativeContext.GetDispatchAddressOffset()));
|
||||
Operand callDepthAddress = context.Add(nativeContext, Const((ulong)NativeContext.GetCallDepthOffset()));
|
||||
|
||||
EmitSyncFpContext(context, nativeContext, true);
|
||||
|
||||
context.MarkLabel(beginLbl);
|
||||
|
||||
if (Optimizations.EnableDeepCallRecursionProtection)
|
||||
{
|
||||
// Reset the call depth counter, since this is our first guest function call.
|
||||
context.Store(callDepthAddress, Const(0));
|
||||
}
|
||||
|
||||
context.Store(dispatchAddress, guestAddress);
|
||||
context.Copy(guestAddress, context.Call(Const((ulong)DispatchStub), OperandType.I64, nativeContext));
|
||||
context.BranchIfFalse(endLbl, guestAddress);
|
||||
|
||||
16
src/Ryujinx.Audio.Backends.Apple/AppleAudioBuffer.cs
Normal file
16
src/Ryujinx.Audio.Backends.Apple/AppleAudioBuffer.cs
Normal file
@@ -0,0 +1,16 @@
|
||||
namespace Ryujinx.Audio.Backends.Apple
|
||||
{
|
||||
class AppleAudioBuffer
|
||||
{
|
||||
public readonly ulong DriverIdentifier;
|
||||
public readonly ulong SampleCount;
|
||||
public ulong SamplePlayed;
|
||||
|
||||
public AppleAudioBuffer(ulong driverIdentifier, ulong sampleCount)
|
||||
{
|
||||
DriverIdentifier = driverIdentifier;
|
||||
SampleCount = sampleCount;
|
||||
SamplePlayed = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
196
src/Ryujinx.Audio.Backends.Apple/AppleHardwareDeviceDriver.cs
Normal file
196
src/Ryujinx.Audio.Backends.Apple/AppleHardwareDeviceDriver.cs
Normal file
@@ -0,0 +1,196 @@
|
||||
using Ryujinx.Audio.Common;
|
||||
using Ryujinx.Audio.Integration;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Memory;
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Threading;
|
||||
using System.Runtime.Versioning;
|
||||
using Ryujinx.Audio.Backends.Apple.Native;
|
||||
using static Ryujinx.Audio.Backends.Apple.Native.AudioToolbox;
|
||||
using static Ryujinx.Audio.Integration.IHardwareDeviceDriver;
|
||||
|
||||
namespace Ryujinx.Audio.Backends.Apple
|
||||
{
|
||||
[SupportedOSPlatform("macos")]
|
||||
[SupportedOSPlatform("ios")]
|
||||
public sealed class AppleHardwareDeviceDriver : IHardwareDeviceDriver
|
||||
{
|
||||
private readonly ManualResetEvent _updateRequiredEvent;
|
||||
private readonly ManualResetEvent _pauseEvent;
|
||||
private readonly ConcurrentDictionary<AppleHardwareDeviceSession, byte> _sessions;
|
||||
private readonly bool _supportSurroundConfiguration;
|
||||
|
||||
public float Volume { get; set; }
|
||||
|
||||
public AppleHardwareDeviceDriver()
|
||||
{
|
||||
_updateRequiredEvent = new ManualResetEvent(false);
|
||||
_pauseEvent = new ManualResetEvent(true);
|
||||
_sessions = new ConcurrentDictionary<AppleHardwareDeviceSession, byte>();
|
||||
|
||||
_supportSurroundConfiguration = TestSurroundSupport();
|
||||
|
||||
Volume = 1f;
|
||||
}
|
||||
|
||||
private bool TestSurroundSupport()
|
||||
{
|
||||
try
|
||||
{
|
||||
AudioStreamBasicDescription format =
|
||||
GetAudioFormat(SampleFormat.PcmFloat, Constants.TargetSampleRate, 6);
|
||||
|
||||
int result = AudioQueueNewOutput(
|
||||
ref format,
|
||||
nint.Zero,
|
||||
nint.Zero,
|
||||
nint.Zero,
|
||||
nint.Zero,
|
||||
0,
|
||||
out nint testQueue);
|
||||
|
||||
if (result == 0)
|
||||
{
|
||||
AudioChannelLayout layout = new AudioChannelLayout
|
||||
{
|
||||
AudioChannelLayoutTag = kAudioChannelLayoutTag_MPEG_5_1_A,
|
||||
AudioChannelBitmap = 0,
|
||||
NumberChannelDescriptions = 0
|
||||
};
|
||||
|
||||
int layoutResult = AudioQueueSetProperty(
|
||||
testQueue,
|
||||
kAudioQueueProperty_ChannelLayout,
|
||||
ref layout,
|
||||
(uint)Marshal.SizeOf<AudioChannelLayout>());
|
||||
|
||||
if (layoutResult == 0)
|
||||
{
|
||||
AudioQueueDispose(testQueue, true);
|
||||
return true;
|
||||
}
|
||||
|
||||
AudioQueueDispose(testQueue, true);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
catch
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public static bool IsSupported => OperatingSystem.IsMacOSVersionAtLeast(10, 5);
|
||||
|
||||
public ManualResetEvent GetUpdateRequiredEvent()
|
||||
=> _updateRequiredEvent;
|
||||
|
||||
public ManualResetEvent GetPauseEvent()
|
||||
=> _pauseEvent;
|
||||
|
||||
public IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager,
|
||||
SampleFormat sampleFormat, uint sampleRate, uint channelCount)
|
||||
{
|
||||
if (channelCount == 0)
|
||||
{
|
||||
channelCount = 2;
|
||||
}
|
||||
|
||||
if (sampleRate == 0)
|
||||
{
|
||||
sampleRate = Constants.TargetSampleRate;
|
||||
}
|
||||
|
||||
if (direction != Direction.Output)
|
||||
{
|
||||
throw new NotImplementedException("Input direction is currently not implemented on Apple backend!");
|
||||
}
|
||||
|
||||
AppleHardwareDeviceSession session = new(this, memoryManager, sampleFormat, sampleRate, channelCount);
|
||||
|
||||
_sessions.TryAdd(session, 0);
|
||||
|
||||
return session;
|
||||
}
|
||||
|
||||
internal bool Unregister(AppleHardwareDeviceSession session)
|
||||
=> _sessions.TryRemove(session, out _);
|
||||
|
||||
internal static AudioStreamBasicDescription GetAudioFormat(SampleFormat sampleFormat, uint sampleRate,
|
||||
uint channelCount)
|
||||
{
|
||||
uint formatFlags;
|
||||
uint bitsPerChannel;
|
||||
|
||||
switch (sampleFormat)
|
||||
{
|
||||
case SampleFormat.PcmInt8:
|
||||
formatFlags = kAudioFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked;
|
||||
bitsPerChannel = 8;
|
||||
break;
|
||||
case SampleFormat.PcmInt16:
|
||||
formatFlags = kAudioFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked;
|
||||
bitsPerChannel = 16;
|
||||
break;
|
||||
case SampleFormat.PcmInt32:
|
||||
formatFlags = kAudioFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked;
|
||||
bitsPerChannel = 32;
|
||||
break;
|
||||
case SampleFormat.PcmFloat:
|
||||
formatFlags = kAudioFormatFlagIsFloat | kAudioFormatFlagIsPacked;
|
||||
bitsPerChannel = 32;
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentException($"Unsupported sample format {sampleFormat}");
|
||||
}
|
||||
|
||||
uint bytesPerFrame = (bitsPerChannel / 8) * channelCount;
|
||||
|
||||
return new AudioStreamBasicDescription
|
||||
{
|
||||
SampleRate = sampleRate,
|
||||
FormatID = kAudioFormatLinearPCM,
|
||||
FormatFlags = formatFlags,
|
||||
BytesPerPacket = bytesPerFrame,
|
||||
FramesPerPacket = 1,
|
||||
BytesPerFrame = bytesPerFrame,
|
||||
ChannelsPerFrame = channelCount,
|
||||
BitsPerChannel = bitsPerChannel,
|
||||
Reserved = 0
|
||||
};
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
GC.SuppressFinalize(this);
|
||||
Dispose(true);
|
||||
}
|
||||
|
||||
private void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
foreach (AppleHardwareDeviceSession session in _sessions.Keys)
|
||||
{
|
||||
session.Dispose();
|
||||
}
|
||||
|
||||
_pauseEvent.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
public bool SupportsDirection(Direction direction)
|
||||
=> direction != Direction.Input;
|
||||
|
||||
public bool SupportsSampleRate(uint sampleRate) => true;
|
||||
|
||||
public bool SupportsSampleFormat(SampleFormat sampleFormat)
|
||||
=> sampleFormat != SampleFormat.PcmInt24;
|
||||
|
||||
public bool SupportsChannelCount(uint channelCount)
|
||||
=> channelCount != 6 || _supportSurroundConfiguration;
|
||||
}
|
||||
}
|
||||
285
src/Ryujinx.Audio.Backends.Apple/AppleHardwareDeviceSession.cs
Normal file
285
src/Ryujinx.Audio.Backends.Apple/AppleHardwareDeviceSession.cs
Normal file
@@ -0,0 +1,285 @@
|
||||
using Ryujinx.Audio.Backends.Common;
|
||||
using Ryujinx.Audio.Common;
|
||||
using Ryujinx.Memory;
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Threading;
|
||||
using System.Runtime.Versioning;
|
||||
using static Ryujinx.Audio.Backends.Apple.Native.AudioToolbox;
|
||||
|
||||
namespace Ryujinx.Audio.Backends.Apple
|
||||
{
|
||||
[SupportedOSPlatform("macos")]
|
||||
[SupportedOSPlatform("ios")]
|
||||
class AppleHardwareDeviceSession : HardwareDeviceSessionOutputBase
|
||||
{
|
||||
private const int NumBuffers = 3;
|
||||
|
||||
private readonly AppleHardwareDeviceDriver _driver;
|
||||
private readonly ConcurrentQueue<AppleAudioBuffer> _queuedBuffers = new();
|
||||
private readonly DynamicRingBuffer _ringBuffer = new();
|
||||
private readonly ManualResetEvent _updateRequiredEvent;
|
||||
|
||||
private readonly AudioQueueOutputCallback _callbackDelegate;
|
||||
private readonly GCHandle _gcHandle;
|
||||
|
||||
private nint _audioQueue;
|
||||
private readonly nint[] _audioQueueBuffers = new nint[NumBuffers];
|
||||
private readonly int[] _bufferBytesFilled = new int[NumBuffers];
|
||||
|
||||
private readonly int _bytesPerFrame;
|
||||
|
||||
private ulong _playedSampleCount;
|
||||
private bool _started;
|
||||
private float _volume = 1f;
|
||||
|
||||
private readonly object _lock = new();
|
||||
|
||||
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
|
||||
private delegate void AudioQueueOutputCallback(
|
||||
nint userData,
|
||||
nint audioQueue,
|
||||
nint buffer);
|
||||
|
||||
public AppleHardwareDeviceSession(
|
||||
AppleHardwareDeviceDriver driver,
|
||||
IVirtualMemoryManager memoryManager,
|
||||
SampleFormat requestedSampleFormat,
|
||||
uint requestedSampleRate,
|
||||
uint requestedChannelCount)
|
||||
: base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
|
||||
{
|
||||
_driver = driver;
|
||||
_updateRequiredEvent = driver.GetUpdateRequiredEvent();
|
||||
_callbackDelegate = OutputCallback;
|
||||
_bytesPerFrame = BackendHelper.GetSampleSize(requestedSampleFormat) * (int)requestedChannelCount;
|
||||
|
||||
_gcHandle = GCHandle.Alloc(this, GCHandleType.Normal);
|
||||
|
||||
SetupAudioQueue();
|
||||
}
|
||||
|
||||
private void SetupAudioQueue()
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
AudioStreamBasicDescription format = AppleHardwareDeviceDriver.GetAudioFormat(
|
||||
RequestedSampleFormat,
|
||||
RequestedSampleRate,
|
||||
RequestedChannelCount);
|
||||
|
||||
nint callbackPtr = Marshal.GetFunctionPointerForDelegate(_callbackDelegate);
|
||||
nint userData = GCHandle.ToIntPtr(_gcHandle);
|
||||
|
||||
int result = AudioQueueNewOutput(
|
||||
ref format,
|
||||
callbackPtr,
|
||||
userData,
|
||||
nint.Zero,
|
||||
nint.Zero,
|
||||
0,
|
||||
out _audioQueue);
|
||||
|
||||
if (result != 0)
|
||||
{
|
||||
throw new InvalidOperationException($"AudioQueueNewOutput failed: {result}");
|
||||
}
|
||||
|
||||
uint framesPerBuffer = RequestedSampleRate / 100;
|
||||
uint bufferSize = framesPerBuffer * (uint)_bytesPerFrame;
|
||||
|
||||
for (int i = 0; i < NumBuffers; i++)
|
||||
{
|
||||
AudioQueueAllocateBuffer(_audioQueue, bufferSize, out _audioQueueBuffers[i]);
|
||||
_bufferBytesFilled[i] = 0;
|
||||
|
||||
PrimeBuffer(_audioQueueBuffers[i], i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private unsafe void PrimeBuffer(nint bufferPtr, int bufferIndex)
|
||||
{
|
||||
AudioQueueBuffer* buffer = (AudioQueueBuffer*)bufferPtr;
|
||||
|
||||
int capacityBytes = (int)buffer->AudioDataBytesCapacity;
|
||||
int framesPerBuffer = capacityBytes / _bytesPerFrame;
|
||||
|
||||
int availableFrames = _ringBuffer.Length / _bytesPerFrame;
|
||||
int framesToRead = Math.Min(availableFrames, framesPerBuffer);
|
||||
int bytesToRead = framesToRead * _bytesPerFrame;
|
||||
|
||||
Span<byte> dst = new((void*)buffer->AudioData, capacityBytes);
|
||||
dst.Clear();
|
||||
|
||||
if (bytesToRead > 0)
|
||||
{
|
||||
Span<byte> audio = dst.Slice(0, bytesToRead);
|
||||
_ringBuffer.Read(audio, 0, bytesToRead);
|
||||
ApplyVolume(buffer->AudioData, bytesToRead);
|
||||
}
|
||||
|
||||
buffer->AudioDataByteSize = (uint)capacityBytes;
|
||||
_bufferBytesFilled[bufferIndex] = bytesToRead;
|
||||
|
||||
AudioQueueEnqueueBuffer(_audioQueue, bufferPtr, 0, nint.Zero);
|
||||
}
|
||||
|
||||
private void OutputCallback(nint userData, nint audioQueue, nint bufferPtr)
|
||||
{
|
||||
if (!_started || bufferPtr == nint.Zero)
|
||||
return;
|
||||
|
||||
int bufferIndex = Array.IndexOf(_audioQueueBuffers, bufferPtr);
|
||||
if (bufferIndex < 0)
|
||||
return;
|
||||
|
||||
int bytesPlayed = _bufferBytesFilled[bufferIndex];
|
||||
if (bytesPlayed > 0)
|
||||
{
|
||||
ProcessPlayedSamples(bytesPlayed);
|
||||
}
|
||||
|
||||
PrimeBuffer(bufferPtr, bufferIndex);
|
||||
}
|
||||
|
||||
private void ProcessPlayedSamples(int bytesPlayed)
|
||||
{
|
||||
ulong samplesPlayed = GetSampleCount(bytesPlayed);
|
||||
ulong remaining = samplesPlayed;
|
||||
bool needUpdate = false;
|
||||
|
||||
while (remaining > 0 && _queuedBuffers.TryPeek(out AppleAudioBuffer buffer))
|
||||
{
|
||||
ulong needed = buffer.SampleCount - Interlocked.Read(ref buffer.SamplePlayed);
|
||||
ulong take = Math.Min(needed, remaining);
|
||||
|
||||
ulong played = Interlocked.Add(ref buffer.SamplePlayed, take);
|
||||
remaining -= take;
|
||||
|
||||
if (played == buffer.SampleCount)
|
||||
{
|
||||
_queuedBuffers.TryDequeue(out _);
|
||||
needUpdate = true;
|
||||
}
|
||||
|
||||
Interlocked.Add(ref _playedSampleCount, take);
|
||||
}
|
||||
|
||||
if (needUpdate)
|
||||
{
|
||||
_updateRequiredEvent.Set();
|
||||
}
|
||||
}
|
||||
|
||||
private unsafe void ApplyVolume(nint dataPtr, int byteSize)
|
||||
{
|
||||
float volume = Math.Clamp(_volume * _driver.Volume, 0f, 1f);
|
||||
if (volume >= 0.999f)
|
||||
return;
|
||||
|
||||
int sampleCount = byteSize / BackendHelper.GetSampleSize(RequestedSampleFormat);
|
||||
|
||||
switch (RequestedSampleFormat)
|
||||
{
|
||||
case SampleFormat.PcmInt16:
|
||||
short* s16 = (short*)dataPtr;
|
||||
for (int i = 0; i < sampleCount; i++)
|
||||
s16[i] = (short)(s16[i] * volume);
|
||||
break;
|
||||
|
||||
case SampleFormat.PcmFloat:
|
||||
float* f32 = (float*)dataPtr;
|
||||
for (int i = 0; i < sampleCount; i++)
|
||||
f32[i] *= volume;
|
||||
break;
|
||||
|
||||
case SampleFormat.PcmInt32:
|
||||
int* s32 = (int*)dataPtr;
|
||||
for (int i = 0; i < sampleCount; i++)
|
||||
s32[i] = (int)(s32[i] * volume);
|
||||
break;
|
||||
|
||||
case SampleFormat.PcmInt8:
|
||||
sbyte* s8 = (sbyte*)dataPtr;
|
||||
for (int i = 0; i < sampleCount; i++)
|
||||
s8[i] = (sbyte)(s8[i] * volume);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public override void QueueBuffer(AudioBuffer buffer)
|
||||
{
|
||||
_ringBuffer.Write(buffer.Data, 0, buffer.Data.Length);
|
||||
_queuedBuffers.Enqueue(new AppleAudioBuffer(buffer.DataPointer, GetSampleCount(buffer)));
|
||||
}
|
||||
|
||||
public override void Start()
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
if (_started)
|
||||
return;
|
||||
|
||||
_started = true;
|
||||
AudioQueueStart(_audioQueue, nint.Zero);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Stop()
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
if (!_started)
|
||||
return;
|
||||
|
||||
_started = false;
|
||||
AudioQueuePause(_audioQueue);
|
||||
}
|
||||
}
|
||||
|
||||
public override ulong GetPlayedSampleCount()
|
||||
=> Interlocked.Read(ref _playedSampleCount);
|
||||
|
||||
public override float GetVolume() => _volume;
|
||||
public override void SetVolume(float volume) => _volume = volume;
|
||||
|
||||
public override bool WasBufferFullyConsumed(AudioBuffer buffer)
|
||||
{
|
||||
if (!_queuedBuffers.TryPeek(out AppleAudioBuffer driverBuffer))
|
||||
return true;
|
||||
|
||||
return driverBuffer.DriverIdentifier != buffer.DataPointer;
|
||||
}
|
||||
|
||||
public override void PrepareToClose() { }
|
||||
public override void UnregisterBuffer(AudioBuffer buffer) { }
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
Stop();
|
||||
|
||||
if (_audioQueue != nint.Zero)
|
||||
{
|
||||
AudioQueueStop(_audioQueue, true);
|
||||
AudioQueueDispose(_audioQueue, true);
|
||||
_audioQueue = nint.Zero;
|
||||
}
|
||||
|
||||
if (_gcHandle.IsAllocated)
|
||||
{
|
||||
_gcHandle.Free();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
102
src/Ryujinx.Audio.Backends.Apple/Native/AudioToolbox.cs
Normal file
102
src/Ryujinx.Audio.Backends.Apple/Native/AudioToolbox.cs
Normal file
@@ -0,0 +1,102 @@
|
||||
using System.Runtime.InteropServices;
|
||||
// ReSharper disable InconsistentNaming
|
||||
|
||||
namespace Ryujinx.Audio.Backends.Apple.Native
|
||||
{
|
||||
public static partial class AudioToolbox
|
||||
{
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
internal struct AudioStreamBasicDescription
|
||||
{
|
||||
public double SampleRate;
|
||||
public uint FormatID;
|
||||
public uint FormatFlags;
|
||||
public uint BytesPerPacket;
|
||||
public uint FramesPerPacket;
|
||||
public uint BytesPerFrame;
|
||||
public uint ChannelsPerFrame;
|
||||
public uint BitsPerChannel;
|
||||
public uint Reserved;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
internal struct AudioChannelLayout
|
||||
{
|
||||
public uint AudioChannelLayoutTag;
|
||||
public uint AudioChannelBitmap;
|
||||
public uint NumberChannelDescriptions;
|
||||
}
|
||||
|
||||
internal const uint kAudioFormatLinearPCM = 0x6C70636D;
|
||||
internal const uint kAudioQueueProperty_ChannelLayout = 0x6171636c;
|
||||
internal const uint kAudioChannelLayoutTag_MPEG_5_1_A = 0x650006;
|
||||
internal const uint kAudioFormatFlagIsFloat = (1 << 0);
|
||||
internal const uint kAudioFormatFlagIsSignedInteger = (1 << 2);
|
||||
internal const uint kAudioFormatFlagIsPacked = (1 << 3);
|
||||
internal const uint kAudioFormatFlagIsBigEndian = (1 << 1);
|
||||
internal const uint kAudioFormatFlagIsAlignedHigh = (1 << 4);
|
||||
internal const uint kAudioFormatFlagIsNonInterleaved = (1 << 5);
|
||||
|
||||
[LibraryImport("/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox")]
|
||||
internal static partial int AudioQueueNewOutput(
|
||||
ref AudioStreamBasicDescription format,
|
||||
nint callback,
|
||||
nint userData,
|
||||
nint callbackRunLoop,
|
||||
nint callbackRunLoopMode,
|
||||
uint flags,
|
||||
out nint audioQueue);
|
||||
|
||||
[LibraryImport("/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox")]
|
||||
internal static partial int AudioQueueSetProperty(
|
||||
nint audioQueue,
|
||||
uint propertyID,
|
||||
ref AudioChannelLayout layout,
|
||||
uint layoutSize);
|
||||
|
||||
[LibraryImport("/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox")]
|
||||
internal static partial int AudioQueueDispose(nint audioQueue, [MarshalAs(UnmanagedType.I1)] bool immediate);
|
||||
|
||||
[LibraryImport("/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox")]
|
||||
internal static partial int AudioQueueAllocateBuffer(
|
||||
nint audioQueue,
|
||||
uint bufferByteSize,
|
||||
out nint buffer);
|
||||
|
||||
[LibraryImport("/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox")]
|
||||
internal static partial int AudioQueueStart(nint audioQueue, nint startTime);
|
||||
|
||||
[LibraryImport("/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox")]
|
||||
internal static partial int AudioQueuePause(nint audioQueue);
|
||||
|
||||
[LibraryImport("/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox")]
|
||||
internal static partial int AudioQueueStop(nint audioQueue, [MarshalAs(UnmanagedType.I1)] bool immediate);
|
||||
|
||||
[LibraryImport("/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox")]
|
||||
internal static partial int AudioQueueSetParameter(
|
||||
nint audioQueue,
|
||||
uint parameterID,
|
||||
float value);
|
||||
|
||||
[LibraryImport("/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox")]
|
||||
internal static partial int AudioQueueEnqueueBuffer(
|
||||
nint audioQueue,
|
||||
nint buffer,
|
||||
uint numPacketDescs,
|
||||
nint packetDescs);
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
internal struct AudioQueueBuffer
|
||||
{
|
||||
public uint AudioDataBytesCapacity;
|
||||
public nint AudioData;
|
||||
public uint AudioDataByteSize;
|
||||
public nint UserData;
|
||||
public uint PacketDescriptionCapacity;
|
||||
public nint PacketDescriptions;
|
||||
public uint PacketDescriptionCount;
|
||||
}
|
||||
|
||||
internal const uint kAudioQueueParam_Volume = 1;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net10.0</TargetFramework>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Ryujinx.Audio\Ryujinx.Audio.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
@@ -10,7 +10,8 @@ using static Ryujinx.Audio.Integration.IHardwareDeviceDriver;
|
||||
|
||||
namespace Ryujinx.Audio.Backends.OpenAL
|
||||
{
|
||||
public class OpenALHardwareDeviceDriver : IHardwareDeviceDriver
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public sealed class OpenALHardwareDeviceDriver : IHardwareDeviceDriver
|
||||
{
|
||||
private readonly ALDevice _device;
|
||||
private readonly ALContext _context;
|
||||
@@ -148,7 +149,7 @@ namespace Ryujinx.Audio.Backends.OpenAL
|
||||
Dispose(true);
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
private void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
|
||||
@@ -9,7 +9,8 @@ using System.Threading;
|
||||
|
||||
namespace Ryujinx.Audio.Backends.OpenAL
|
||||
{
|
||||
class OpenALHardwareDeviceSession : HardwareDeviceSessionOutputBase
|
||||
// ReSharper disable once InconsistentNaming
|
||||
sealed class OpenALHardwareDeviceSession : HardwareDeviceSessionOutputBase
|
||||
{
|
||||
private readonly OpenALHardwareDeviceDriver _driver;
|
||||
private readonly int _sourceId;
|
||||
@@ -190,7 +191,7 @@ namespace Ryujinx.Audio.Backends.OpenAL
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
private void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && _driver.Unregister(this))
|
||||
{
|
||||
|
||||
@@ -17,7 +17,7 @@ namespace Ryujinx.Audio.Backends.SDL3
|
||||
|
||||
using unsafe SDL_AudioStreamCallbackPointer = delegate* unmanaged[Cdecl]<nint, SDL_AudioStream*, int, int, void>;
|
||||
|
||||
public class SDL3HardwareDeviceDriver : IHardwareDeviceDriver
|
||||
public sealed class SDL3HardwareDeviceDriver : IHardwareDeviceDriver
|
||||
{
|
||||
private readonly ManualResetEvent _updateRequiredEvent;
|
||||
private readonly ManualResetEvent _pauseEvent;
|
||||
@@ -162,7 +162,7 @@ namespace Ryujinx.Audio.Backends.SDL3
|
||||
Dispose(true);
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
private void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
|
||||
@@ -12,10 +12,7 @@ using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Audio.Backends.SDL3
|
||||
{
|
||||
|
||||
|
||||
|
||||
unsafe class SDL3HardwareDeviceSession : HardwareDeviceSessionOutputBase
|
||||
sealed unsafe class SDL3HardwareDeviceSession : HardwareDeviceSessionOutputBase
|
||||
{
|
||||
private readonly SDL3HardwareDeviceDriver _driver;
|
||||
private readonly ConcurrentQueue<SDL3AudioBuffer> _queuedBuffers;
|
||||
@@ -226,7 +223,7 @@ namespace Ryujinx.Audio.Backends.SDL3
|
||||
return driverBuffer.DriverIdentifier != buffer.DataPointer;
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
private void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && _driver.Unregister(this))
|
||||
{
|
||||
|
||||
@@ -130,7 +130,7 @@ namespace Ryujinx.Audio.Backends.SoundIo.Native
|
||||
unsafe
|
||||
{
|
||||
int* frameCountPtr = &nativeFrameCount;
|
||||
IntPtr* arenasPtr = &arenas;
|
||||
nint* arenasPtr = &arenas;
|
||||
CheckError(soundio_outstream_begin_write(_context, (nint)arenasPtr, (nint)frameCountPtr));
|
||||
|
||||
frameCount = *frameCountPtr;
|
||||
|
||||
@@ -10,7 +10,7 @@ using static Ryujinx.Audio.Integration.IHardwareDeviceDriver;
|
||||
|
||||
namespace Ryujinx.Audio.Backends.SoundIo
|
||||
{
|
||||
public class SoundIoHardwareDeviceDriver : IHardwareDeviceDriver
|
||||
public sealed class SoundIoHardwareDeviceDriver : IHardwareDeviceDriver
|
||||
{
|
||||
private readonly SoundIoContext _audioContext;
|
||||
private readonly SoundIoDeviceContext _audioDevice;
|
||||
@@ -227,7 +227,7 @@ namespace Ryujinx.Audio.Backends.SoundIo
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
private void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
|
||||
@@ -11,7 +11,7 @@ using static Ryujinx.Audio.Backends.SoundIo.Native.SoundIo;
|
||||
|
||||
namespace Ryujinx.Audio.Backends.SoundIo
|
||||
{
|
||||
class SoundIoHardwareDeviceSession : HardwareDeviceSessionOutputBase
|
||||
sealed class SoundIoHardwareDeviceSession : HardwareDeviceSessionOutputBase
|
||||
{
|
||||
private readonly SoundIoHardwareDeviceDriver _driver;
|
||||
private readonly ConcurrentQueue<SoundIoAudioBuffer> _queuedBuffers;
|
||||
@@ -428,7 +428,7 @@ namespace Ryujinx.Audio.Backends.SoundIo
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
private void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && _driver.Unregister(this))
|
||||
{
|
||||
|
||||
@@ -58,16 +58,16 @@ namespace Ryujinx.Audio.Backends.CompatLayer
|
||||
switch (realSampleFormat)
|
||||
{
|
||||
case SampleFormat.PcmInt8:
|
||||
PcmHelper.ConvertSampleToPcm8(MemoryMarshal.Cast<byte, sbyte>(convertedSamples), samples);
|
||||
PcmHelper.ConvertSampleToPcm8(MemoryMarshal.Cast<byte, sbyte>(new Span<byte>(convertedSamples)), samples);
|
||||
break;
|
||||
case SampleFormat.PcmInt24:
|
||||
PcmHelper.ConvertSampleToPcm24(convertedSamples, samples);
|
||||
break;
|
||||
case SampleFormat.PcmInt32:
|
||||
PcmHelper.ConvertSampleToPcm32(MemoryMarshal.Cast<byte, int>(convertedSamples), samples);
|
||||
PcmHelper.ConvertSampleToPcm32(MemoryMarshal.Cast<byte, int>(new Span<byte>(convertedSamples)), samples);
|
||||
break;
|
||||
case SampleFormat.PcmFloat:
|
||||
PcmHelper.ConvertSampleToPcmFloat(MemoryMarshal.Cast<byte, float>(convertedSamples), samples);
|
||||
PcmHelper.ConvertSampleToPcmFloat(MemoryMarshal.Cast<byte, float>(new Span<byte>(convertedSamples)), samples);
|
||||
break;
|
||||
default:
|
||||
throw new NotImplementedException($"Sample format conversion from {_userSampleFormat} to {realSampleFormat} not implemented.");
|
||||
|
||||
@@ -27,7 +27,7 @@ namespace Ryujinx.Audio.Integration
|
||||
|
||||
public void AppendBuffer(ReadOnlySpan<short> data, uint channelCount)
|
||||
{
|
||||
data.CopyTo(MemoryMarshal.Cast<byte, short>(_buffer));
|
||||
data.CopyTo(MemoryMarshal.Cast<byte, short>(new Span<byte>(_buffer)));
|
||||
|
||||
_session.QueueBuffer(new AudioBuffer
|
||||
{
|
||||
|
||||
@@ -17,7 +17,7 @@ namespace Ryujinx.Audio.Renderer.Common
|
||||
public uint MixesSize;
|
||||
public uint SinksSize;
|
||||
public uint PerformanceBufferSize;
|
||||
public uint Unknown24;
|
||||
public uint SplitterSize;
|
||||
public uint RenderInfoSize;
|
||||
|
||||
#pragma warning disable IDE0051, CS0169 // Remove unused field
|
||||
|
||||
@@ -92,6 +92,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
}
|
||||
|
||||
short[] outputBuffer = ArrayPool<short>.Shared.Rent((int)inputCount * SampleCount);
|
||||
Array.Fill(outputBuffer, (short)0, 0, (int)inputCount * SampleCount);
|
||||
|
||||
for (int i = 0; i < bufferCount; i++)
|
||||
{
|
||||
|
||||
@@ -19,6 +19,11 @@ namespace Ryujinx.Audio.Renderer.Parameter.Effect
|
||||
/// The output channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
|
||||
/// </summary>
|
||||
public Array6<byte> Output;
|
||||
|
||||
/// <summary>
|
||||
/// Reserved/unused.
|
||||
/// </summary>
|
||||
private readonly uint _padding;
|
||||
|
||||
/// <summary>
|
||||
/// Biquad filter numerator (b0, b1, b2).
|
||||
|
||||
@@ -433,8 +433,12 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
|
||||
public ResultCode UpdateSplitter(SplitterContext context)
|
||||
{
|
||||
long initialInputConsumed = _inputReader.Consumed;
|
||||
|
||||
if (context.Update(ref _inputReader))
|
||||
{
|
||||
_inputReader.SetConsumed(initialInputConsumed + _inputHeader.SplitterSize);
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
|
||||
@@ -11,9 +11,7 @@ namespace Ryujinx.BuildValidationTasks
|
||||
{
|
||||
static readonly JsonSerializerOptions _jsonOptions = new()
|
||||
{
|
||||
WriteIndented = true,
|
||||
NewLine = "\n",
|
||||
Encoder = JavaScriptEncoder.UnsafeRelaxedJsonEscaping
|
||||
WriteIndented = true, NewLine = "\n", Encoder = JavaScriptEncoder.UnsafeRelaxedJsonEscaping
|
||||
};
|
||||
|
||||
public LocalesValidationTask() { }
|
||||
@@ -22,77 +20,116 @@ namespace Ryujinx.BuildValidationTasks
|
||||
{
|
||||
Console.WriteLine("Running Locale Validation Task...");
|
||||
|
||||
string path = projectPath + "assets/locales.json";
|
||||
bool encounteredIssue = false;
|
||||
string langPath = projectPath + "assets/Languages.json";
|
||||
string data;
|
||||
|
||||
using (StreamReader sr = new(path))
|
||||
using (StreamReader sr = new(langPath))
|
||||
{
|
||||
data = sr.ReadToEnd();
|
||||
}
|
||||
|
||||
LocalesJson json;
|
||||
|
||||
if (isGitRunner && data.Contains("\r\n"))
|
||||
throw new FormatException("locales.json is using CRLF line endings! It should be using LF line endings, rebuild locally to fix...");
|
||||
throw new FormatException("Languages.json is using CRLF line endings! It should be using LF line endings, rebuild locally to fix...");
|
||||
|
||||
LanguagesJson langJson;
|
||||
|
||||
try
|
||||
{
|
||||
json = JsonSerializer.Deserialize<LocalesJson>(data);
|
||||
|
||||
langJson = JsonSerializer.Deserialize<LanguagesJson>(data);
|
||||
}
|
||||
catch (JsonException e)
|
||||
{
|
||||
throw new JsonException(e.Message); //shorter and easier stacktrace
|
||||
}
|
||||
|
||||
bool encounteredIssue = false;
|
||||
|
||||
for (int i = 0; i < json.Locales.Count; i++)
|
||||
foreach ((string code, string lang) in langJson.Languages)
|
||||
{
|
||||
LocalesEntry locale = json.Locales[i];
|
||||
|
||||
foreach (string langCode in json.Languages.Where(lang => !locale.Translations.ContainsKey(lang)))
|
||||
if (string.IsNullOrEmpty(lang))
|
||||
{
|
||||
encounteredIssue = true;
|
||||
|
||||
if (!isGitRunner)
|
||||
{
|
||||
locale.Translations.Add(langCode, string.Empty);
|
||||
Console.WriteLine($"Added '{langCode}' to Locale '{locale.ID}'");
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine($"Missing '{langCode}' in Locale '{locale.ID}'!");
|
||||
}
|
||||
throw new JsonException($"{code} language name missing!");
|
||||
}
|
||||
|
||||
foreach (string langCode in json.Languages.Where(lang => locale.Translations.ContainsKey(lang) && lang != "en_US" && locale.Translations[lang] == locale.Translations["en_US"]))
|
||||
{
|
||||
encounteredIssue = true;
|
||||
|
||||
if (!isGitRunner)
|
||||
{
|
||||
locale.Translations[langCode] = string.Empty;
|
||||
Console.WriteLine($"Lanugage '{langCode}' is a duplicate of en_US in Locale '{locale.ID}'! Resetting it...");
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine($"Lanugage '{langCode}' is a duplicate of en_US in Locale '{locale.ID}'!");
|
||||
}
|
||||
}
|
||||
|
||||
locale.Translations = locale.Translations.OrderBy(pair => pair.Key).ToDictionary(pair => pair.Key, pair => pair.Value);
|
||||
json.Locales[i] = locale;
|
||||
}
|
||||
|
||||
if (isGitRunner && encounteredIssue)
|
||||
throw new JsonException("1 or more locales are invalid! Rebuild locally to fix...");
|
||||
string folderPath = projectPath + "assets/Locales/";
|
||||
|
||||
string jsonString = JsonSerializer.Serialize(json, _jsonOptions);
|
||||
string[] paths = Directory.GetFiles(folderPath, "*.json", SearchOption.AllDirectories);
|
||||
|
||||
using (StreamWriter sw = new(path))
|
||||
foreach (string path in paths)
|
||||
{
|
||||
sw.Write(jsonString);
|
||||
using (StreamReader sr = new(path))
|
||||
{
|
||||
data = sr.ReadToEnd();
|
||||
}
|
||||
|
||||
if (isGitRunner && data.Contains("\r\n"))
|
||||
throw new FormatException($"{Path.GetFileName(path)} is using CRLF line endings! It should be using LF line endings, rebuild locally to fix...");
|
||||
|
||||
LocalesJson json;
|
||||
|
||||
try
|
||||
{
|
||||
json = JsonSerializer.Deserialize<LocalesJson>(data);
|
||||
}
|
||||
catch (JsonException e)
|
||||
{
|
||||
throw new JsonException(e.Message); //shorter and easier stacktrace
|
||||
}
|
||||
|
||||
|
||||
for (int i = 0; i < json.Locales.Count; i++)
|
||||
{
|
||||
LocalesEntry locale = json.Locales[i];
|
||||
|
||||
foreach (string langCode in
|
||||
langJson.Languages.Keys.Where(lang => !locale.Translations.ContainsKey(lang)))
|
||||
{
|
||||
encounteredIssue = true;
|
||||
|
||||
if (!isGitRunner)
|
||||
{
|
||||
locale.Translations.Add(langCode, string.Empty);
|
||||
Console.WriteLine($"Added '{langCode}' to Locale '{locale.ID}'");
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine($"Missing '{langCode}' in Locale '{locale.ID}'!");
|
||||
}
|
||||
}
|
||||
|
||||
foreach (string langCode in langJson.Languages.Keys.Where(lang =>
|
||||
locale.Translations.ContainsKey(lang) && lang != "en_US" &&
|
||||
locale.Translations[lang] == locale.Translations["en_US"]))
|
||||
{
|
||||
encounteredIssue = true;
|
||||
|
||||
if (!isGitRunner)
|
||||
{
|
||||
locale.Translations[langCode] = string.Empty;
|
||||
Console.WriteLine(
|
||||
$"Lanugage '{langCode}' is a duplicate of en_US in Locale '{locale.ID}'! Resetting it...");
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine(
|
||||
$"Lanugage '{langCode}' is a duplicate of en_US in Locale '{locale.ID}'!");
|
||||
}
|
||||
}
|
||||
|
||||
locale.Translations = locale.Translations.OrderBy(pair => pair.Key)
|
||||
.ToDictionary(pair => pair.Key, pair => pair.Value);
|
||||
json.Locales[i] = locale;
|
||||
}
|
||||
|
||||
if (isGitRunner && encounteredIssue)
|
||||
throw new JsonException("1 or more locales are invalid! Rebuild locally to fix...");
|
||||
|
||||
string jsonString = JsonSerializer.Serialize(json, _jsonOptions);
|
||||
|
||||
using (StreamWriter sw = new(path))
|
||||
{
|
||||
sw.Write(jsonString);
|
||||
}
|
||||
}
|
||||
|
||||
Console.WriteLine("Finished Locale Validation Task!");
|
||||
@@ -100,10 +137,13 @@ namespace Ryujinx.BuildValidationTasks
|
||||
return true;
|
||||
}
|
||||
|
||||
struct LanguagesJson
|
||||
{
|
||||
public Dictionary<string, string> Languages { get; set; }
|
||||
}
|
||||
|
||||
struct LocalesJson
|
||||
{
|
||||
public Dictionary<string, string> Info { get; set; }
|
||||
public List<string> Languages { get; set; }
|
||||
public List<LocalesEntry> Locales { get; set; }
|
||||
}
|
||||
|
||||
|
||||
@@ -386,10 +386,7 @@ namespace Ryujinx.Common.Collections
|
||||
|
||||
IntervalTreeNode<TKey, TValue> tmp = LeftOf(replacementNode) ?? RightOf(replacementNode);
|
||||
|
||||
if (tmp != null)
|
||||
{
|
||||
tmp.Parent = ParentOf(replacementNode);
|
||||
}
|
||||
tmp?.Parent = ParentOf(replacementNode);
|
||||
|
||||
if (ParentOf(replacementNode) == null)
|
||||
{
|
||||
|
||||
@@ -235,10 +235,7 @@ namespace Ryujinx.Common.Collections
|
||||
parent = ParentOf(element);
|
||||
color = ColorOf(element);
|
||||
|
||||
if (child != null)
|
||||
{
|
||||
child.Parent = parent;
|
||||
}
|
||||
child?.Parent = parent;
|
||||
|
||||
if (parent == null)
|
||||
{
|
||||
@@ -258,8 +255,7 @@ namespace Ryujinx.Common.Collections
|
||||
element.Right = old.Right;
|
||||
element.Parent = old.Parent;
|
||||
element.Predecessor = old.Predecessor;
|
||||
if (element.Predecessor != null)
|
||||
element.Predecessor.Successor = element;
|
||||
element.Predecessor?.Successor = element;
|
||||
|
||||
if (ParentOf(old) == null)
|
||||
{
|
||||
@@ -292,10 +288,7 @@ namespace Ryujinx.Common.Collections
|
||||
parent = ParentOf(nodeToDelete);
|
||||
color = ColorOf(nodeToDelete);
|
||||
|
||||
if (child != null)
|
||||
{
|
||||
child.Parent = parent;
|
||||
}
|
||||
child?.Parent = parent;
|
||||
|
||||
if (parent == null)
|
||||
{
|
||||
@@ -314,11 +307,9 @@ namespace Ryujinx.Common.Collections
|
||||
{
|
||||
RestoreBalanceAfterRemoval(child);
|
||||
}
|
||||
|
||||
if (old.Successor != null)
|
||||
old.Successor.Predecessor = old.Predecessor;
|
||||
if (old.Predecessor != null)
|
||||
old.Predecessor.Successor = old.Successor;
|
||||
|
||||
old.Successor?.Predecessor = old.Predecessor;
|
||||
old.Predecessor?.Successor = old.Successor;
|
||||
|
||||
return old;
|
||||
}
|
||||
|
||||
@@ -250,10 +250,7 @@ namespace Ryujinx.Common.Collections
|
||||
{
|
||||
T right = RightOf(node);
|
||||
node.Right = LeftOf(right);
|
||||
if (node.Right != null)
|
||||
{
|
||||
node.Right.Parent = node;
|
||||
}
|
||||
node.Right?.Parent = node;
|
||||
|
||||
T nodeParent = ParentOf(node);
|
||||
right.Parent = nodeParent;
|
||||
@@ -281,10 +278,7 @@ namespace Ryujinx.Common.Collections
|
||||
{
|
||||
T left = LeftOf(node);
|
||||
node.Left = RightOf(left);
|
||||
if (node.Left != null)
|
||||
{
|
||||
node.Left.Parent = node;
|
||||
}
|
||||
node.Left?.Parent = node;
|
||||
|
||||
T nodeParent = ParentOf(node);
|
||||
left.Parent = nodeParent;
|
||||
@@ -329,10 +323,7 @@ namespace Ryujinx.Common.Collections
|
||||
/// <param name="color">Color (Boolean)</param>
|
||||
protected static void SetColor(T node, bool color)
|
||||
{
|
||||
if (node != null)
|
||||
{
|
||||
node.Color = color;
|
||||
}
|
||||
node?.Color = color;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -328,10 +328,7 @@ namespace Ryujinx.Common.Collections
|
||||
|
||||
Node<TKey, TValue> tmp = LeftOf(replacementNode) ?? RightOf(replacementNode);
|
||||
|
||||
if (tmp != null)
|
||||
{
|
||||
tmp.Parent = ParentOf(replacementNode);
|
||||
}
|
||||
tmp?.Parent = ParentOf(replacementNode);
|
||||
|
||||
if (ParentOf(replacementNode) == null)
|
||||
{
|
||||
|
||||
@@ -1,9 +1,8 @@
|
||||
using Ryujinx.Common.Utilities;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace Ryujinx.Common.Configuration
|
||||
{
|
||||
[JsonConverter(typeof(TypedStringEnumConverter<AntiAliasing>))]
|
||||
[JsonConverter(typeof(JsonStringEnumConverter<AntiAliasing>))]
|
||||
public enum AntiAliasing
|
||||
{
|
||||
None,
|
||||
|
||||
@@ -1,9 +1,8 @@
|
||||
using Ryujinx.Common.Utilities;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace Ryujinx.Common.Configuration
|
||||
{
|
||||
[JsonConverter(typeof(TypedStringEnumConverter<AspectRatio>))]
|
||||
[JsonConverter(typeof(JsonStringEnumConverter<AspectRatio>))]
|
||||
public enum AspectRatio
|
||||
{
|
||||
Fixed4x3,
|
||||
|
||||
@@ -1,9 +1,8 @@
|
||||
using Ryujinx.Common.Utilities;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace Ryujinx.Common.Configuration
|
||||
{
|
||||
[JsonConverter(typeof(TypedStringEnumConverter<BackendThreading>))]
|
||||
[JsonConverter(typeof(JsonStringEnumConverter<BackendThreading>))]
|
||||
public enum BackendThreading
|
||||
{
|
||||
Auto,
|
||||
|
||||
@@ -1,9 +1,8 @@
|
||||
using Ryujinx.Common.Utilities;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace Ryujinx.Common.Configuration
|
||||
{
|
||||
[JsonConverter(typeof(TypedStringEnumConverter<GraphicsBackend>))]
|
||||
[JsonConverter(typeof(JsonStringEnumConverter<GraphicsBackend>))]
|
||||
public enum GraphicsBackend
|
||||
{
|
||||
Vulkan,
|
||||
|
||||
@@ -1,9 +1,8 @@
|
||||
using Ryujinx.Common.Utilities;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace Ryujinx.Common.Configuration
|
||||
{
|
||||
[JsonConverter(typeof(TypedStringEnumConverter<GraphicsDebugLevel>))]
|
||||
[JsonConverter(typeof(JsonStringEnumConverter<GraphicsDebugLevel>))]
|
||||
public enum GraphicsDebugLevel
|
||||
{
|
||||
None,
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user