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Canary-1.3
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Canary-1.3
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b97fae08b5 | ||
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eed6ef632d |
@@ -2,20 +2,17 @@
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All updates to this Ryujinx branch will be documented in this file.
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## [1.3.2](<https://git.ryujinx.app/ryubing/ryujinx/-/releases/1.3.2>) - 2025-06-09
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## [1.3.1](<https://git.ryujinx.app/ryubing/ryujinx/-/releases/1.3.1>) - 2025-04-23
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A list of notable changes can be found on the release linked in the version number above.
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## [1.2.86](<https://github.com/Ryubing/Stable-Releases/releases/tag/1.2.86>) - 2025-03-13
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A list of notable changes can be found on the release linked in the version number above.
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## [1.2.82](<https://web.archive.org/web/20250312010534/https://github.com/Ryubing/Ryujinx/releases/tag/1.2.82>) - 2025-02-16
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A list of notable changes can be found on the release linked in the version number above.
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## [1.2.80-81](<https://web.archive.org/web/20250302064257/https://github.com/Ryubing/Ryujinx/releases/tag/1.2.81>) - 2025-01-22
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A list of notable changes can be found on the release linked in the version number above.
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## [1.2.78](<https://web.archive.org/web/20250301174537/https://github.com/Ryubing/Ryujinx/releases/tag/1.2.78>) - 2024-12-19
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A list of notable changes can be found on the release linked in the version number above.
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## [1.2.73-1.2.76](<https://web.archive.org/web/20250209202612/https://github.com/Ryubing/Ryujinx/releases/tag/1.2.76>) - 2024-11-19
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A list of notable changes can be found on the release linked in the version number above.
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@@ -254,4 +251,4 @@ Added Low-power PPTC mode strings to the translation files.
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- Autoload DLC/Updates from dir ([#12](https://github.com/GreemDev/Ryujinx/pull/12)).
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- Changed executable icon to rainbow logo.
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- Extract Data > Logo now also extracts the square thumbnail you see for the game in the UI.
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- The "use random UUID hack" checkbox in the Amiibo screen now remembers its last state when you reopen the window in a given session.
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- The "use random UUID hack" checkbox in the Amiibo screen now remembers its last state when you reopen the window in a given session.
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@@ -2,29 +2,104 @@ using Avalonia.Media;
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using Ryujinx.Ava.UI.Windows;
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using Ryujinx.HLE.UI;
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using System;
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using System.Globalization;
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namespace Ryujinx.Ava.UI.Applet
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{
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class AvaloniaHostUITheme(MainWindow parent) : IHostUITheme
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class AvaloniaHostUITheme : IHostUITheme
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{
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public string FontFamily { get; } = OperatingSystem.IsWindows() && OperatingSystem.IsWindowsVersionAtLeast(10, 0, 22000) ? "Segoe UI Variable" : parent.FontFamily.Name;
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private readonly MainWindow _parent;
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public ThemeColor DefaultBackgroundColor { get; } = BrushToThemeColor(parent.Background);
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public ThemeColor DefaultForegroundColor { get; } = BrushToThemeColor(parent.Foreground);
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public ThemeColor DefaultBorderColor { get; } = BrushToThemeColor(parent.BorderBrush);
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public ThemeColor SelectionBackgroundColor { get; } = BrushToThemeColor(parent.ViewControls.SearchBox.SelectionBrush);
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public ThemeColor SelectionForegroundColor { get; } = BrushToThemeColor(parent.ViewControls.SearchBox.SelectionForegroundBrush);
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public string FontFamily { get; }
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public ThemeColor DefaultBackgroundColor { get; }
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public ThemeColor DefaultForegroundColor { get; }
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public ThemeColor DefaultBorderColor { get; }
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public ThemeColor SelectionBackgroundColor { get; }
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public ThemeColor SelectionForegroundColor { get; }
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public AvaloniaHostUITheme(MainWindow parent)
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{
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_parent = parent;
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// Initialize font property
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FontFamily = GetSystemFontFamily();
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// Initialize all properties that depend on parent
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DefaultBackgroundColor = BrushToThemeColor(parent.Background);
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DefaultForegroundColor = BrushToThemeColor(parent.Foreground);
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DefaultBorderColor = BrushToThemeColor(parent.BorderBrush);
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SelectionBackgroundColor = BrushToThemeColor(parent.ViewControls.SearchBox.SelectionBrush);
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SelectionForegroundColor = BrushToThemeColor(parent.ViewControls.SearchBox.SelectionForegroundBrush);
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}
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private string GetSystemFontFamily()
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{
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if (OperatingSystem.IsWindows())
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{
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return GetWindowsFontByLanguage();
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}
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else if (OperatingSystem.IsMacOS())
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{
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return GetMacOSFontByLanguage();
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}
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else // Linux and other platforms
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{
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return GetLinuxFontByLanguage();
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}
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}
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private string GetWindowsFontByLanguage()
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{
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var culture = CultureInfo.CurrentUICulture;
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string langCode = culture.Name;
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return culture.TwoLetterISOLanguageName switch
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{
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"zh" => langCode == "zh-CN" || langCode == "zh-Hans" || langCode == "zh-SG"
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? "Microsoft YaHei UI" // Simplified Chinese
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: "Microsoft JhengHei UI", // Traditional Chinese
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"ja" => "Yu Gothic UI", // Japanese
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"ko" => "Malgun Gothic", // Korean
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_ => OperatingSystem.IsWindowsVersionAtLeast(10, 0, 22000)
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? "Segoe UI Variable" // Other languages - Windows 11+
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: _parent.FontFamily.Name // Fallback to parent window font
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};
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}
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private string GetMacOSFontByLanguage()
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{
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return CultureInfo.CurrentUICulture.TwoLetterISOLanguageName switch
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{
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"zh" => "PingFang SC", // Chinese (both simplified and traditional)
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"ja" => "Hiragino Sans", // Japanese
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"ko" => "Apple SD Gothic Neo", // Korean
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_ => _parent.FontFamily.Name // Fallback to parent window font
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};
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}
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private string GetLinuxFontByLanguage()
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{
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return CultureInfo.CurrentUICulture.TwoLetterISOLanguageName switch
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{
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"zh" => "Noto Sans CJK SC", // Chinese
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"ja" => "Noto Sans CJK JP", // Japanese
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"ko" => "Noto Sans CJK KR", // Korean
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_ => _parent.FontFamily.Name // Fallback to parent window font
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};
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}
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private static ThemeColor BrushToThemeColor(IBrush brush)
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{
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if (brush is SolidColorBrush solidColor)
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{
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return new ThemeColor((float)solidColor.Color.A / 255,
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return new ThemeColor(
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(float)solidColor.Color.A / 255,
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(float)solidColor.Color.R / 255,
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(float)solidColor.Color.G / 255,
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(float)solidColor.Color.B / 255);
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(float)solidColor.Color.B / 255
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);
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}
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return new ThemeColor();
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}
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}
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