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6 Commits
Canary-1.3
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Canary-1.3
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@@ -2,20 +2,17 @@
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All updates to this Ryujinx branch will be documented in this file.
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## [1.3.2](<https://git.ryujinx.app/ryubing/ryujinx/-/releases/1.3.2>) - 2025-06-09
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## [1.3.1](<https://git.ryujinx.app/ryubing/ryujinx/-/releases/1.3.1>) - 2025-04-23
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A list of notable changes can be found on the release linked in the version number above.
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## [1.2.86](<https://github.com/Ryubing/Stable-Releases/releases/tag/1.2.86>) - 2025-03-13
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A list of notable changes can be found on the release linked in the version number above.
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## [1.2.82](<https://web.archive.org/web/20250312010534/https://github.com/Ryubing/Ryujinx/releases/tag/1.2.82>) - 2025-02-16
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A list of notable changes can be found on the release linked in the version number above.
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## [1.2.80-81](<https://web.archive.org/web/20250302064257/https://github.com/Ryubing/Ryujinx/releases/tag/1.2.81>) - 2025-01-22
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A list of notable changes can be found on the release linked in the version number above.
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## [1.2.78](<https://web.archive.org/web/20250301174537/https://github.com/Ryubing/Ryujinx/releases/tag/1.2.78>) - 2024-12-19
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A list of notable changes can be found on the release linked in the version number above.
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## [1.2.73-1.2.76](<https://web.archive.org/web/20250209202612/https://github.com/Ryubing/Ryujinx/releases/tag/1.2.76>) - 2024-11-19
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A list of notable changes can be found on the release linked in the version number above.
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@@ -254,4 +251,4 @@ Added Low-power PPTC mode strings to the translation files.
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- Autoload DLC/Updates from dir ([#12](https://github.com/GreemDev/Ryujinx/pull/12)).
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- Changed executable icon to rainbow logo.
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- Extract Data > Logo now also extracts the square thumbnail you see for the game in the UI.
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- The "use random UUID hack" checkbox in the Amiibo screen now remembers its last state when you reopen the window in a given session.
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- The "use random UUID hack" checkbox in the Amiibo screen now remembers its last state when you reopen the window in a given session.
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@@ -13134,7 +13134,7 @@
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"he_IL": "",
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"it_IT": "",
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"ja_JP": "",
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"ko_KR": "",
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"ko_KR": "업데이트 서버에서 받은 Ryujinx 버전을 변환하는 데 실패했습니다.",
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"no_NO": "Kunne ikke konvertere Ryujinx-versjonen som ble mottatt fra oppdateringsserveren.",
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"pl_PL": "",
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"pt_BR": "Falha em atualizar a versão do Ryujinx recebida do servidor de atualização.",
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@@ -16559,7 +16559,7 @@
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"he_IL": "",
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"it_IT": "",
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"ja_JP": "",
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"ko_KR": "",
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"ko_KR": "사용자 지정 설정에서 이 옵션을 활성화하면 전역 입력 구성이 사용됩니다.\n\n전역 설정에서 필요에 따라 활성화하거나 비활성화할 수 있습니다. 이 설정은 새로 생성된 모든 사용자 지정 구성에 상속됩니다.",
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"no_NO": "",
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"pl_PL": "",
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"pt_BR": "",
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@@ -377,7 +377,7 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
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bool cursorVisible = false;
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if (state.CursorBegin != state.CursorEnd)
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if (state.CursorBegin != state.CursorEnd && state.CursorEnd <= state.InputText.Length)
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{
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Debug.Assert(state.InputText.Length > 0);
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@@ -885,7 +885,7 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
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// F_SETFL
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else if (cmd == 0x4)
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{
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socket.Blocking = (arg & 0x800) != 0;
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socket.Blocking = (arg & 0x800) == 0;
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result = 0;
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}
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else
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@@ -1152,6 +1152,24 @@ namespace Ryujinx.Ava.Systems
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_dialogShown = true;
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// The hard-coded hotkey mapped to exit is Escape, but it's also the same key
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// that causes the dialog we launch to close (without doing anything). In release
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// mode, a race is observed that between ShowExitPrompt() appearing on KeyDown
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// and the ContentDialog we create seeing the key state before KeyUp. Merely waiting
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// for the key to no longer be pressed appears to be insufficient.
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// NB: Using _keyboardInterface.IsPressed(Key.Escape) does not currently work.
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if (OperatingSystem.IsWindows())
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{
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while (GetAsyncKeyState(0x1B) != 0)
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{
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await Task.Delay(100);
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}
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}
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else
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{
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await Task.Delay(250);
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}
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shouldExit = await ContentDialogHelper.CreateStopEmulationDialog();
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_dialogShown = false;
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@@ -2,29 +2,104 @@ using Avalonia.Media;
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using Ryujinx.Ava.UI.Windows;
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using Ryujinx.HLE.UI;
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using System;
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using System.Globalization;
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namespace Ryujinx.Ava.UI.Applet
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{
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class AvaloniaHostUITheme(MainWindow parent) : IHostUITheme
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class AvaloniaHostUITheme : IHostUITheme
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{
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public string FontFamily { get; } = OperatingSystem.IsWindows() && OperatingSystem.IsWindowsVersionAtLeast(10, 0, 22000) ? "Segoe UI Variable" : parent.FontFamily.Name;
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private readonly MainWindow _parent;
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public ThemeColor DefaultBackgroundColor { get; } = BrushToThemeColor(parent.Background);
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public ThemeColor DefaultForegroundColor { get; } = BrushToThemeColor(parent.Foreground);
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public ThemeColor DefaultBorderColor { get; } = BrushToThemeColor(parent.BorderBrush);
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public ThemeColor SelectionBackgroundColor { get; } = BrushToThemeColor(parent.ViewControls.SearchBox.SelectionBrush);
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public ThemeColor SelectionForegroundColor { get; } = BrushToThemeColor(parent.ViewControls.SearchBox.SelectionForegroundBrush);
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public string FontFamily { get; }
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public ThemeColor DefaultBackgroundColor { get; }
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public ThemeColor DefaultForegroundColor { get; }
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public ThemeColor DefaultBorderColor { get; }
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public ThemeColor SelectionBackgroundColor { get; }
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public ThemeColor SelectionForegroundColor { get; }
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public AvaloniaHostUITheme(MainWindow parent)
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{
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_parent = parent;
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// Initialize font property
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FontFamily = GetSystemFontFamily();
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// Initialize all properties that depend on parent
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DefaultBackgroundColor = BrushToThemeColor(parent.Background);
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DefaultForegroundColor = BrushToThemeColor(parent.Foreground);
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DefaultBorderColor = BrushToThemeColor(parent.BorderBrush);
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SelectionBackgroundColor = BrushToThemeColor(parent.ViewControls.SearchBox.SelectionBrush);
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SelectionForegroundColor = BrushToThemeColor(parent.ViewControls.SearchBox.SelectionForegroundBrush);
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}
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private string GetSystemFontFamily()
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{
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if (OperatingSystem.IsWindows())
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{
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return GetWindowsFontByLanguage();
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}
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else if (OperatingSystem.IsMacOS())
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{
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return GetMacOSFontByLanguage();
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}
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else // Linux and other platforms
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{
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return GetLinuxFontByLanguage();
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}
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}
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private string GetWindowsFontByLanguage()
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{
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var culture = CultureInfo.CurrentUICulture;
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string langCode = culture.Name;
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return culture.TwoLetterISOLanguageName switch
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{
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"zh" => langCode == "zh-CN" || langCode == "zh-Hans" || langCode == "zh-SG"
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? "Microsoft YaHei UI" // Simplified Chinese
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: "Microsoft JhengHei UI", // Traditional Chinese
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"ja" => "Yu Gothic UI", // Japanese
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"ko" => "Malgun Gothic", // Korean
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_ => OperatingSystem.IsWindowsVersionAtLeast(10, 0, 22000)
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? "Segoe UI Variable" // Other languages - Windows 11+
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: _parent.FontFamily.Name // Fallback to parent window font
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};
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}
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private string GetMacOSFontByLanguage()
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{
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return CultureInfo.CurrentUICulture.TwoLetterISOLanguageName switch
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{
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"zh" => "PingFang SC", // Chinese (both simplified and traditional)
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"ja" => "Hiragino Sans", // Japanese
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"ko" => "Apple SD Gothic Neo", // Korean
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_ => _parent.FontFamily.Name // Fallback to parent window font
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};
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}
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private string GetLinuxFontByLanguage()
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{
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return CultureInfo.CurrentUICulture.TwoLetterISOLanguageName switch
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{
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"zh" => "Noto Sans CJK SC", // Chinese
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"ja" => "Noto Sans CJK JP", // Japanese
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"ko" => "Noto Sans CJK KR", // Korean
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_ => _parent.FontFamily.Name // Fallback to parent window font
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};
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}
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private static ThemeColor BrushToThemeColor(IBrush brush)
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{
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if (brush is SolidColorBrush solidColor)
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{
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return new ThemeColor((float)solidColor.Color.A / 255,
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return new ThemeColor(
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(float)solidColor.Color.A / 255,
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(float)solidColor.Color.R / 255,
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(float)solidColor.Color.G / 255,
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(float)solidColor.Color.B / 255);
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(float)solidColor.Color.B / 255
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);
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}
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return new ThemeColor();
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}
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}
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@@ -110,5 +110,8 @@ namespace Ryujinx.Ava.UI.Helpers
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[LibraryImport("user32.dll", SetLastError = true)]
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public static partial nint SetWindowLongPtrW(nint hWnd, int nIndex, nint value);
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[LibraryImport("user32.dll", SetLastError = true)]
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public static partial ushort GetAsyncKeyState(int nVirtKey);
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}
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}
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