mirror of
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Compare commits
192 Commits
Canary-1.3
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@@ -45,10 +45,10 @@ dotnet_separate_import_directive_groups = false
|
||||
dotnet_sort_system_directives_first = false
|
||||
|
||||
# this. and Me. preferences
|
||||
dotnet_style_qualification_for_event = false:suggestion
|
||||
dotnet_style_qualification_for_field = false:suggestion
|
||||
dotnet_style_qualification_for_method = false:suggestion
|
||||
dotnet_style_qualification_for_property = false:suggestion
|
||||
dotnet_style_qualification_for_event = false:silent
|
||||
dotnet_style_qualification_for_field = false:silent
|
||||
dotnet_style_qualification_for_method = false:silent
|
||||
dotnet_style_qualification_for_property = false:silent
|
||||
|
||||
# Language keywords vs BCL types preferences
|
||||
dotnet_style_predefined_type_for_locals_parameters_members = true:silent
|
||||
@@ -257,14 +257,12 @@ csharp_prefer_system_threading_lock = true:suggestion
|
||||
dotnet_diagnostic.CA1069.severity = none # CA1069: Enums values should not be duplicated
|
||||
# Disable Collection initialization can be simplified
|
||||
dotnet_diagnostic.IDE0028.severity = none
|
||||
dotnet_diagnostic.IDE0079.severity = none # IDE0079: Remove unnecessary suppression
|
||||
dotnet_diagnostic.IDE0130.severity = none # IDE0130: Namespace does not match folder structure
|
||||
dotnet_diagnostic.IDE0300.severity = none
|
||||
dotnet_diagnostic.IDE0301.severity = none
|
||||
dotnet_diagnostic.IDE0302.severity = none
|
||||
dotnet_diagnostic.IDE0305.severity = none
|
||||
dotnet_diagnostic.CS9113.severity = none # CS9113: Parameter 'value' is unread
|
||||
dotnet_diagnostic.CS0649.severity = none # CS0649: Field is never assigned to, and will always have its default value
|
||||
dotnet_diagnostic.IDE0130.severity = none # IDE0130: Namespace does not match folder structure
|
||||
|
||||
[src/Ryujinx/UI/ViewModels/**.cs]
|
||||
# Disable "mark members as static" rule for ViewModels
|
||||
|
||||
13
.github/workflows/canary.yml
vendored
13
.github/workflows/canary.yml
vendored
@@ -102,10 +102,10 @@ jobs:
|
||||
chmod +x Ryujinx.sh Ryujinx
|
||||
tar -czvf ../release_output/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz ../publish
|
||||
popd
|
||||
|
||||
|
||||
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/canary --command=UploadGenericPackage "Ryubing-Canary|${{ steps.version_info.outputs.build_version }}|release_output/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz"
|
||||
shell: bash
|
||||
|
||||
|
||||
- name: Build AppImage (Linux)
|
||||
if: matrix.platform.os == 'ubuntu-latest'
|
||||
run: |
|
||||
@@ -134,16 +134,13 @@ jobs:
|
||||
exit 1
|
||||
fi
|
||||
|
||||
export UFLAG="gh-releases-zsync|${{ secrets.RC_OWNER }}${{ secrets.RC_CANARY_NAME }}|latest|*-$ARCH_NAME.AppImage.zsync"
|
||||
BUILDDIR=publish OUTDIR=publish_appimage distribution/linux/appimage/build-appimage.sh
|
||||
|
||||
pushd publish_appimage
|
||||
mv Ryujinx.AppImage ../release_output/ryujinx-canary-$BUILD_VERSION-$ARCH_NAME.AppImage
|
||||
mv Ryujinx.AppImage.zsync ../release_output/ryujinx-canary-$BUILD_VERSION-$ARCH_NAME.AppImage.zsync
|
||||
popd
|
||||
|
||||
|
||||
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/canary --command=UploadGenericPackage "Ryubing-Canary|${{ steps.version_info.outputs.build_version }}|release_output/ryujinx-canary-$BUILD_VERSION-$ARCH_NAME.AppImage"
|
||||
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/canary --command=UploadGenericPackage "Ryubing-Canary|${{ steps.version_info.outputs.build_version }}|release_output/ryujinx-canary-$BUILD_VERSION-$ARCH_NAME.AppImage.zsync"
|
||||
shell: bash
|
||||
|
||||
macos_release:
|
||||
@@ -243,3 +240,7 @@ jobs:
|
||||
- name: Send notification webhook
|
||||
run: |
|
||||
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/canary --command=SendUpdateMessage "${{ steps.version_info.outputs.build_version }}|FF4500|${{ secrets.CANARY_DISCORD_WEBHOOK }}|https://avatars.githubusercontent.com/u/192939710?s=200&v=4|false"
|
||||
|
||||
- name: Notify update server of new builds
|
||||
run: |
|
||||
curl 'https://update.ryujinx.app/api/v1/admin/refresh_cache?rc=canary' -X PATCH -H 'accept: */*' -H 'Authorization: ${{ secrets.UPDATE_SERVER_ADMIN_TOKEN }}'
|
||||
|
||||
11
.github/workflows/release.yml
vendored
11
.github/workflows/release.yml
vendored
@@ -96,7 +96,7 @@ jobs:
|
||||
shell: bash
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
|
||||
- name: Build AppImage (Linux)
|
||||
if: matrix.platform.os == 'ubuntu-latest'
|
||||
run: |
|
||||
@@ -125,16 +125,13 @@ jobs:
|
||||
exit 1
|
||||
fi
|
||||
|
||||
export UFLAG="gh-releases-zsync|${{ github.repository_owner }}|${{ github.event.repository.name }}|latest|*-$ARCH_NAME.AppImage.zsync"
|
||||
BUILDDIR=publish OUTDIR=publish_appimage distribution/linux/appimage/build-appimage.sh
|
||||
|
||||
pushd publish_appimage
|
||||
mv Ryujinx.AppImage ../release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage
|
||||
mv Ryujinx.AppImage.zsync ../release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage.zsync
|
||||
popd
|
||||
|
||||
|
||||
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=UploadGenericPackage "Ryubing|${{ steps.version_info.outputs.build_version }}|release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage"
|
||||
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=UploadGenericPackage "Ryubing|${{ steps.version_info.outputs.build_version }}|release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage.zsync"
|
||||
shell: bash
|
||||
|
||||
macos_release:
|
||||
@@ -228,3 +225,7 @@ jobs:
|
||||
- name: Send notification webhook
|
||||
run: |
|
||||
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=SendUpdateMessage "${{ steps.version_info.outputs.build_version }}|32cd32|${{ secrets.STABLE_DISCORD_WEBHOOK }}|https://avatars.githubusercontent.com/u/192939710?s=200&v=4|false"
|
||||
|
||||
- name: Notify update server of new builds
|
||||
run: |
|
||||
curl 'https://update.ryujinx.app/api/v1/admin/refresh_cache?rc=stable' -X PATCH -H 'accept: */*' -H 'Authorization: ${{ secrets.UPDATE_SERVER_ADMIN_TOKEN }}'
|
||||
|
||||
@@ -1,18 +0,0 @@
|
||||
function pub {
|
||||
dotnet publish -c release
|
||||
}
|
||||
|
||||
function package {
|
||||
cd src/$1
|
||||
pub
|
||||
mv bin/Release/$1.1.0.0.nupkg ../../pkgs/$1.1.0.0.nupkg
|
||||
cd ../../
|
||||
}
|
||||
|
||||
rm -rf pkgs
|
||||
mkdir pkgs
|
||||
|
||||
package ARMeilleure
|
||||
package Ryujinx.Memory
|
||||
|
||||
dotnet nuget push pkgs/*.nupkg --source RyubingPkgs
|
||||
40
CHANGELOG.md
40
CHANGELOG.md
@@ -21,8 +21,8 @@ Additionally, 1.2.74 & 75 were fixes for uploading Windows build artifacts.
|
||||
|
||||
1.2.76 fixes a rare crash on startup.
|
||||
|
||||
## [1.2.72](<https://github.com/GreemDev/Ryujinx/releases/tag/1.2.72>) - 2024-11-03
|
||||
PRs [#163](<https://github.com/GreemDev/Ryujinx/pull/163>), [#164](<https://github.com/GreemDev/Ryujinx/pull/164>), [#139](<https://github.com/GreemDev/Ryujinx/pull/139>)
|
||||
## [1.2.72](<https://git.ryujinx.app/ryubing/ryujinx/-/tags/1.2.72>) - 2024-11-03
|
||||
PRs [#163](<https://web.archive.org/web/20241123015123/https://github.com/GreemDev/Ryujinx/pull/163>), [#164](<https://web.archive.org/web/20250307192526/https://github.com/Ryubing/Ryujinx/pull/164>), [#139](<https://web.archive.org/web/20250306123457/https://github.com/Ryubing/Ryujinx/pull/139>)
|
||||
### HLE:
|
||||
- Add DebugMouse HID device.
|
||||
- Fixes "Clock Tower Rewind" crashing while loading.
|
||||
@@ -32,7 +32,7 @@ PRs [#163](<https://github.com/GreemDev/Ryujinx/pull/163>), [#164](<https://gith
|
||||
### misc:
|
||||
- Update macOS distribution .icns.
|
||||
|
||||
## [1.2.69](<https://github.com/GreemDev/Ryujinx/releases/tag/1.2.69>) - 2024-11-01
|
||||
## [1.2.69](<https://git.ryujinx.app/ryubing/ryujinx/-/tags/1.2.69>) - 2024-11-01
|
||||
### Infra:
|
||||
- Compile the native libraries into the Ryujinx executable.
|
||||
- Remove `libarmeilleure-jitsupport.dylib` from Windows & Linux releases (dylibs are macOS-only)
|
||||
@@ -42,8 +42,8 @@ PRs [#163](<https://github.com/GreemDev/Ryujinx/pull/163>), [#164](<https://gith
|
||||
- Replace "" with `string.Empty`.
|
||||
- Code cleanups & simplifications.
|
||||
|
||||
## [1.2.67](<https://github.com/GreemDev/Ryujinx/releases/tag/1.2.67>) - 2024-11-01
|
||||
PRs [#36](<https://github.com/GreemDev/Ryujinx/pull/36>), [#135](<https://github.com/GreemDev/Ryujinx/pull/135>)
|
||||
## [1.2.67](<https://git.ryujinx.app/ryubing/ryujinx/-/tags/1.2.67>) - 2024-11-01
|
||||
PRs [#36](<https://web.archive.org/web/20250306215917/https://github.com/Ryubing/Ryujinx/pull/36>), [#135](<https://web.archive.org/web/20241122135125/https://github.com/GreemDev/Ryujinx/pull/135>)
|
||||
|
||||
### GUI:
|
||||
- Set UseFloatingWatermark to false when watermark is empty
|
||||
@@ -54,8 +54,8 @@ PRs [#36](<https://github.com/GreemDev/Ryujinx/pull/36>), [#135](<https://github
|
||||
- Fix homebrew loading.
|
||||
|
||||
|
||||
## [1.2.64](https://github.com/GreemDev/Ryujinx/releases/tag/1.2.64) - 2024-10-30
|
||||
PRs [#92](https://github.com/GreemDev/Ryujinx/pull/92), [#96](https://github.com/GreemDev/Ryujinx/pull/96), [#97](https://github.com/GreemDev/Ryujinx/pull/97), [#101](https://github.com/GreemDev/Ryujinx/pull/101), [#103](https://github.com/GreemDev/Ryujinx/pull/103)
|
||||
## [1.2.64](https://git.ryujinx.app/ryubing/ryujinx/-/tags/1.2.64) - 2024-10-30
|
||||
PRs [#92](https://web.archive.org/web/20241118052724/https://github.com/GreemDev/Ryujinx/pull/92), ~~[#96](https://github.com/GreemDev/Ryujinx/pull/96)~~, ~~[#97](https://github.com/GreemDev/Ryujinx/pull/97)~~, [#101](https://web.archive.org/web/20250306223605/https://github.com/Ryubing/Ryujinx/pull/101), ~~[#103](https://github.com/GreemDev/Ryujinx/pull/103)~~
|
||||
### GUI:
|
||||
- Option to show classic-style title bar. Requires restart of emulator to take effect.
|
||||
- This is only relevant on Windows. Other Operating Systems default to this being on and not being changeable, because the custom (current) title bar only works on Windows in the first place.
|
||||
@@ -71,14 +71,14 @@ PRs [#92](https://github.com/GreemDev/Ryujinx/pull/92), [#96](https://github.com
|
||||
|
||||
## 1.2.59 - 2024-10-27
|
||||
|
||||
PRs [#88](https://github.com/GreemDev/Ryujinx/pull/88), [#87](https://github.com/GreemDev/Ryujinx/pull/87)
|
||||
PRs ~~[#88](https://github.com/GreemDev/Ryujinx/pull/88), [#87](https://github.com/GreemDev/Ryujinx/pull/87)~~
|
||||
### i18n:
|
||||
- fr_FR:
|
||||
- Add missing translations for new features & fix a couple wrong ones.
|
||||
- Fix Ignore Missing Services / Ignore Applet tooltip.
|
||||
|
||||
## 1.2.57 - 2024-10-27
|
||||
PRs [#60](https://github.com/GreemDev/Ryujinx/pull/60), [#42](https://github.com/GreemDev/Ryujinx/pull/42)
|
||||
PRs ~~[#60](https://github.com/GreemDev/Ryujinx/pull/60)~~, [#42](https://web.archive.org/web/20241126203614/https://github.com/GreemDev/Ryujinx/pull/42)
|
||||
### GUI:
|
||||
- Automatically remove invalid DLC & updates as part of autoload.
|
||||
- Added Thai translation for Ignore Applet hover tooltip.
|
||||
@@ -104,7 +104,7 @@ PRs [#60](https://github.com/GreemDev/Ryujinx/pull/60), [#42](https://github.com
|
||||
- Code cleanup.
|
||||
|
||||
## 1.2.44 - 2024-10-25
|
||||
PR [#59](https://github.com/GreemDev/Ryujinx/pull/59)
|
||||
PR [#59](https://web.archive.org/web/20241125060420/https://github.com/GreemDev/Ryujinx/pull/59)
|
||||
### GUI:
|
||||
- Add descriptions for "ignoring applet" translated into other languages.
|
||||
|
||||
@@ -117,9 +117,9 @@ NOTE: The translation isn't referenced in the code yet, it will be in the next u
|
||||
## 1.2.42 - 2024-10-24
|
||||
Sources:
|
||||
|
||||
Init function: https://github.com/MutantAura/Ryujinx/commit/9cef4ceba40d66492ff775af793ff70e6e7551a9
|
||||
Init function: [archive of github.com/MutantAura/Ryujinx/commit/9cef4ceba40d66492ff775af793ff70e6e7551a9](https://web.archive.org/web/20241122193401/https://github.com/MutantAura/Ryujinx/commit/9cef4ceba40d66492ff775af793ff70e6e7551a9)
|
||||
|
||||
Shader counter: https://github.com/MutantAura/Ryujinx/commit/67b873645fd593e83d042a77bf7ab12e5ec97357
|
||||
Shader counter: ~~https://github.com/MutantAura/Ryujinx/commit/67b873645fd593e83d042a77bf7ab12e5ec97357~~ Original commit has been lost
|
||||
|
||||
Thanks MutantAura :D
|
||||
### GUI:
|
||||
@@ -127,14 +127,14 @@ Thanks MutantAura :D
|
||||
- Remove graphics backend / GPU name event logic in favor of a single init function.
|
||||
|
||||
## 1.2.41 - 2024-10-24
|
||||
PR [#54](https://github.com/GreemDev/Ryujinx/pull/54)
|
||||
PR ~~[#54](https://github.com/GreemDev/Ryujinx/pull/54)~~
|
||||
|
||||
Thanks Whitescatz!
|
||||
### i18n:
|
||||
- th_TH (Thai): Added missing translations, reduce transliterated words, fix grammar.
|
||||
|
||||
## 1.2.40 - 2024-10-23
|
||||
PR [#40](https://github.com/GreemDev/Ryujinx/pull/40)
|
||||
PR ~~[#40](https://github.com/GreemDev/Ryujinx/pull/40)~~
|
||||
|
||||
Thanks Вова С!
|
||||
### GUI:
|
||||
@@ -148,30 +148,30 @@ Thanks Вова С!
|
||||
- Should prevent crashing on config loads in some circumstances.
|
||||
|
||||
## 1.2.38 - 2024-10-23
|
||||
PR [#51](https://github.com/GreemDev/Ryujinx/pull/51)
|
||||
PR [#51](https://web.archive.org/web/20241127022413/https://github.com/GreemDev/Ryujinx/pull/51)
|
||||
### i18n:
|
||||
- zh_CH (Simplified Chinese): Add some missing translations.
|
||||
|
||||
## 1.2.37 - 2024-10-23
|
||||
PR [#37](https://github.com/GreemDev/Ryujinx/pull/37)
|
||||
PR [#37](https://web.archive.org/web/20241123010103/https://github.com/GreemDev/Ryujinx/pull/37)
|
||||
|
||||
Thanks Last Breath!
|
||||
### GUI:
|
||||
- Set the default controller to the Pro Controller.
|
||||
|
||||
## 1.2.36 - 2024-10-21
|
||||
PR [#30](https://github.com/GreemDev/Ryujinx/pull/30)
|
||||
PR ~~[#30](https://github.com/GreemDev/Ryujinx/pull/30)~~
|
||||
### GUI:
|
||||
- Fix repeated dialog popup notifying you of new updates when there aren't any, while having a bundled update inside an XCI and an external update file.
|
||||
|
||||
## 1.2.35 - 2024-10-21
|
||||
PR [#32](https://github.com/GreemDev/Ryujinx/pull/32)
|
||||
PR [#32](https://web.archive.org/web/20241127010942/https://github.com/GreemDev/Ryujinx/pull/32)
|
||||
### GUI:
|
||||
- Replace "expand DRAM" option with a DRAM size dropdown.
|
||||
- Allows for using mods which require a ridiculous amount of memory to allocate from.
|
||||
|
||||
## 1.2.34 - 2024-10-21
|
||||
PR [#29](https://github.com/GreemDev/Ryujinx/pull/29)
|
||||
PR [#29](https://web.archive.org/web/20241125093029/https://github.com/GreemDev/Ryujinx/pull/29)
|
||||
### GUI:
|
||||
- Fix duplicate controller names when 2 controllers of the same type are connected.
|
||||
### INPUT:
|
||||
@@ -248,7 +248,7 @@ Added Low-power PPTC mode strings to the translation files.
|
||||
## 1.2.1-1.2.19 - 2024-10-08 - 2024-10-11
|
||||
### GUI/INFRA/MISC:
|
||||
- Remove GTK UI.
|
||||
- Autoload DLC/Updates from dir ([#12](https://github.com/GreemDev/Ryujinx/pull/12)).
|
||||
- Autoload DLC/Updates from dir ([#12](https://web.archive.org/web/20241127004005/https://github.com/GreemDev/Ryujinx/pull/12)).
|
||||
- Changed executable icon to rainbow logo.
|
||||
- Extract Data > Logo now also extracts the square thumbnail you see for the game in the UI.
|
||||
- The "use random UUID hack" checkbox in the Amiibo screen now remembers its last state when you reopen the window in a given session.
|
||||
|
||||
@@ -10,7 +10,7 @@ Make sure your SDK version is higher or equal to the required version specified
|
||||
|
||||
### Step 2
|
||||
|
||||
Either use `git clone https://github.com/Ryubing/Ryujinx` on the command line to clone the repository or use Code --> Download zip button to get the files.
|
||||
Either use `git clone https://git.ryujinx.app/ryubing/ryujinx.git` on the command line to clone the repository or use Code --> Download zip button to get the files.
|
||||
|
||||
### Step 3
|
||||
|
||||
|
||||
@@ -3,25 +3,26 @@
|
||||
<ManagePackageVersionsCentrally>true</ManagePackageVersionsCentrally>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageVersion Include="Avalonia" Version="11.0.13" />
|
||||
<PackageVersion Include="Avalonia.Controls.DataGrid" Version="11.0.13" />
|
||||
<PackageVersion Include="Avalonia.Desktop" Version="11.0.13" />
|
||||
<PackageVersion Include="Avalonia.Diagnostics" Version="11.0.13" />
|
||||
<PackageVersion Include="Avalonia.Markup.Xaml.Loader" Version="11.0.13" />
|
||||
<PackageVersion Include="Avalonia.Svg" Version="11.0.0.19" />
|
||||
<PackageVersion Include="Avalonia.Svg.Skia" Version="11.0.0.19" />
|
||||
<PackageVersion Include="Avalonia" Version="11.3.6" />
|
||||
<PackageVersion Include="Avalonia.Controls.DataGrid" Version="11.3.6" />
|
||||
<PackageVersion Include="Avalonia.Desktop" Version="11.3.6" />
|
||||
<PackageVersion Include="Avalonia.Diagnostics" Version="11.3.6" />
|
||||
<PackageVersion Include="Avalonia.Markup.Xaml.Loader" Version="11.3.6" />
|
||||
<PackageVersion Include="Svg.Controls.Avalonia" Version="11.3.6.2" />
|
||||
<PackageVersion Include="Svg.Controls.Skia.Avalonia" Version="11.3.6.2" />
|
||||
<PackageVersion Include="Microsoft.Build.Framework" Version="17.11.4" />
|
||||
<PackageVersion Include="Microsoft.Build.Utilities.Core" Version="17.12.6" />
|
||||
<PackageVersion Include="Newtonsoft.Json" Version="13.0.3" />
|
||||
<PackageVersion Include="Projektanker.Icons.Avalonia" Version="9.4.0" />
|
||||
<PackageVersion Include="Projektanker.Icons.Avalonia.FontAwesome" Version="9.4.0"/>
|
||||
<PackageVersion Include="Projektanker.Icons.Avalonia.MaterialDesign" Version="9.4.0"/>
|
||||
<PackageVersion Include="Projektanker.Icons.Avalonia" Version="9.6.2" />
|
||||
<PackageVersion Include="Projektanker.Icons.Avalonia.FontAwesome" Version="9.6.2" />
|
||||
<PackageVersion Include="Projektanker.Icons.Avalonia.MaterialDesign" Version="9.6.2" />
|
||||
<PackageVersion Include="ppy.SDL3-CS" Version="2025.920.0" />
|
||||
<PackageVersion Include="CommandLineParser" Version="2.9.1" />
|
||||
<PackageVersion Include="CommunityToolkit.Mvvm" Version="8.4.0"/>
|
||||
<PackageVersion Include="CommunityToolkit.Mvvm" Version="8.4.0" />
|
||||
<PackageVersion Include="Concentus" Version="2.2.2" />
|
||||
<PackageVersion Include="DiscordRichPresence" Version="1.2.1.24" />
|
||||
<PackageVersion Include="DynamicData" Version="9.0.4" />
|
||||
<PackageVersion Include="FluentAvaloniaUI" Version="2.0.5" />
|
||||
<PackageVersion Include="DiscordRichPresence" Version="1.6.1.70" />
|
||||
<PackageVersion Include="DynamicData" Version="9.4.1" />
|
||||
<PackageVersion Include="FluentAvaloniaUI.NoAnim" Version="2.4.0-build3" />
|
||||
<PackageVersion Include="Humanizer" Version="2.14.1" />
|
||||
<PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" />
|
||||
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.9.2" />
|
||||
@@ -40,11 +41,12 @@
|
||||
<PackageVersion Include="Ryujinx.Audio.OpenAL.Dependencies" Version="1.21.0.1" />
|
||||
<PackageVersion Include="Ryujinx.Graphics.Nvdec.Dependencies.AllArch" Version="6.1.2-build3" />
|
||||
<PackageVersion Include="Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK" Version="1.2.0" />
|
||||
<PackageVersion Include="Ryujinx.LibHac" Version="0.20.0" />
|
||||
<PackageVersion Include="Ryujinx.SDL2-CS" Version="2.30.0-build32" />
|
||||
<PackageVersion Include="Gommon" Version="2.7.1.1" />
|
||||
<PackageVersion Include="Ryujinx.LibHac" Version="0.21.0-alpha.126" />
|
||||
<PackageVersion Include="Ryujinx.UpdateClient" Version="1.0.44" />
|
||||
<PackageVersion Include="Ryujinx.Systems.Update.Common" Version="1.0.44" />
|
||||
<PackageVersion Include="Gommon" Version="2.8.0.1" />
|
||||
<PackageVersion Include="securifybv.ShellLink" Version="0.1.0" />
|
||||
<PackageVersion Include="Sep" Version="0.6.0" />
|
||||
<PackageVersion Include="Sep" Version="0.11.1" />
|
||||
<PackageVersion Include="shaderc.net" Version="0.1.0" />
|
||||
<PackageVersion Include="SharpZipLib" Version="1.4.2" />
|
||||
<PackageVersion Include="Silk.NET.Vulkan" Version="2.22.0" />
|
||||
@@ -57,4 +59,4 @@
|
||||
<PackageVersion Include="System.Management" Version="9.0.2" />
|
||||
<PackageVersion Include="UnicornEngine.Unicorn" Version="2.0.2-rc1-fb78016" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
</Project>
|
||||
@@ -7,8 +7,8 @@
|
||||
|
||||
# Ryujinx
|
||||
|
||||
[](https://git.ryujinx.app/ryubing/ryujinx/-/releases)
|
||||
[](https://git.ryujinx.app/ryubing/canary/-/releases)
|
||||
[](https://update.ryujinx.app/latest/stable)
|
||||
[](https://update.ryujinx.app/latest/canary)
|
||||
<br>
|
||||
<a href="https://discord.gg/PEuzjrFXUA">
|
||||
<img src="https://img.shields.io/discord/1294443224030511104?color=5865F2&label=Ryubing&logo=discord&logoColor=white" alt="Discord">
|
||||
@@ -66,7 +66,7 @@ If you are planning to contribute or just want to learn more about this project
|
||||
- **Audio**
|
||||
|
||||
Audio output is entirely supported, audio input (microphone) isn't supported.
|
||||
We use C# wrappers for [OpenAL](https://openal-soft.org/), and [SDL2](https://www.libsdl.org/) & [libsoundio](http://libsound.io/) as fallbacks.
|
||||
We use C# wrappers for [OpenAL](https://openal-soft.org/), and [SDL3](https://www.libsdl.org/) & [libsoundio](http://libsound.io/) as fallbacks.
|
||||
|
||||
- **CPU**
|
||||
|
||||
|
||||
358
Ryujinx.sln
358
Ryujinx.sln
@@ -51,12 +51,6 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Audio.Backends.Soun
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Input", "src\Ryujinx.Input\Ryujinx.Input.csproj", "{C16F112F-38C3-40BC-9F5F-4791112063D6}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Input.SDL2", "src\Ryujinx.Input.SDL2\Ryujinx.Input.SDL2.csproj", "{DFAB6F2D-B9BF-4AFF-B22B-7684A328EBA3}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.SDL2.Common", "src\Ryujinx.SDL2.Common\Ryujinx.SDL2.Common.csproj", "{2D5D3A1D-5730-4648-B0AB-06C53CB910C0}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Audio.Backends.SDL2", "src\Ryujinx.Audio.Backends.SDL2\Ryujinx.Audio.Backends.SDL2.csproj", "{D99A395A-8569-4DB0-B336-900647890052}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Nvdec.FFmpeg", "src\Ryujinx.Graphics.Nvdec.FFmpeg\Ryujinx.Graphics.Nvdec.FFmpeg.csproj", "{BEE1C184-C9A4-410B-8DFC-FB74D5C93AEB}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx", "src\Ryujinx\Ryujinx.csproj", "{7C1B2721-13DA-4B62-B046-C626605ECCE6}"
|
||||
@@ -77,6 +71,8 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Horizon.Kernel.Gene
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.HLE.Generators", "src\Ryujinx.HLE.Generators\Ryujinx.HLE.Generators.csproj", "{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ryujinx.BuildValidationTasks", "src\Ryujinx.BuildValidationTasks\Ryujinx.BuildValidationTasks.csproj", "{4A89A234-4F19-497D-A576-DDE8CDFC5B22}"
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{36F870C1-3E5F-485F-B426-F0645AF78751}"
|
||||
ProjectSection(SolutionItems) = preProject
|
||||
.editorconfig = .editorconfig
|
||||
@@ -84,175 +80,491 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution
|
||||
.github\workflows\canary.yml = .github\workflows\canary.yml
|
||||
Directory.Packages.props = Directory.Packages.props
|
||||
.github\workflows\release.yml = .github\workflows\release.yml
|
||||
nuget.config = nuget.config
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ryujinx.BuildValidationTasks", "src\Ryujinx.BuildValidationTasks\Ryujinx.BuildValidationTasks.csproj", "{4A89A234-4F19-497D-A576-DDE8CDFC5B22}"
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "src", "src", "{827E0CD3-B72D-47B6-A68D-7590B98EB39B}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ryujinx.SDL3.Common", "src\Ryujinx.SDL3.Common\Ryujinx.SDL3.Common.csproj", "{F6F9826A-BC58-4D78-A700-F358A66B2B06}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ryujinx.Input.SDL3", "src\Ryujinx.Input.SDL3\Ryujinx.Input.SDL3.csproj", "{D728444C-3D1F-4A0E-B4C9-5C9375D47EA3}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ryujinx.Audio.Backends.SDL3", "src\Ryujinx.Audio.Backends.SDL3\Ryujinx.Audio.Backends.SDL3.csproj", "{988E6191-82E1-4E13-9DDB-CB9FA2FDAF29}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|Any CPU = Release|Any CPU
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{EBB55AEA-C7D7-4DEB-BF96-FA1789E225E9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{EBB55AEA-C7D7-4DEB-BF96-FA1789E225E9}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{EBB55AEA-C7D7-4DEB-BF96-FA1789E225E9}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{EBB55AEA-C7D7-4DEB-BF96-FA1789E225E9}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{EBB55AEA-C7D7-4DEB-BF96-FA1789E225E9}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{EBB55AEA-C7D7-4DEB-BF96-FA1789E225E9}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{EBB55AEA-C7D7-4DEB-BF96-FA1789E225E9}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{EBB55AEA-C7D7-4DEB-BF96-FA1789E225E9}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{EBB55AEA-C7D7-4DEB-BF96-FA1789E225E9}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{EBB55AEA-C7D7-4DEB-BF96-FA1789E225E9}.Release|x64.Build.0 = Release|Any CPU
|
||||
{EBB55AEA-C7D7-4DEB-BF96-FA1789E225E9}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{EBB55AEA-C7D7-4DEB-BF96-FA1789E225E9}.Release|x86.Build.0 = Release|Any CPU
|
||||
{D8F72938-78EF-4E8C-BAFE-531C9C3C8F15}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{D8F72938-78EF-4E8C-BAFE-531C9C3C8F15}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{D8F72938-78EF-4E8C-BAFE-531C9C3C8F15}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{D8F72938-78EF-4E8C-BAFE-531C9C3C8F15}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{D8F72938-78EF-4E8C-BAFE-531C9C3C8F15}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{D8F72938-78EF-4E8C-BAFE-531C9C3C8F15}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{D8F72938-78EF-4E8C-BAFE-531C9C3C8F15}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{D8F72938-78EF-4E8C-BAFE-531C9C3C8F15}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{D8F72938-78EF-4E8C-BAFE-531C9C3C8F15}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{D8F72938-78EF-4E8C-BAFE-531C9C3C8F15}.Release|x64.Build.0 = Release|Any CPU
|
||||
{D8F72938-78EF-4E8C-BAFE-531C9C3C8F15}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{D8F72938-78EF-4E8C-BAFE-531C9C3C8F15}.Release|x86.Build.0 = Release|Any CPU
|
||||
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{77D01AD9-2C98-478E-AE1D-8F7100738FB4}.Release|x64.ActiveCfg = Release|Any CPU
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||||
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||||
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||||
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||||
{77F96ECE-4952-42DB-A528-DED25572A573}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{77F96ECE-4952-42DB-A528-DED25572A573}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{77F96ECE-4952-42DB-A528-DED25572A573}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{77F96ECE-4952-42DB-A528-DED25572A573}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
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|
||||
{77F96ECE-4952-42DB-A528-DED25572A573}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{77F96ECE-4952-42DB-A528-DED25572A573}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{77F96ECE-4952-42DB-A528-DED25572A573}.Release|x64.Build.0 = Release|Any CPU
|
||||
{77F96ECE-4952-42DB-A528-DED25572A573}.Release|x86.ActiveCfg = Release|Any CPU
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||||
{77F96ECE-4952-42DB-A528-DED25572A573}.Release|x86.Build.0 = Release|Any CPU
|
||||
{AF34127A-3A92-43E5-8496-14960A50B1F1}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||
{AF34127A-3A92-43E5-8496-14960A50B1F1}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||
{AF34127A-3A92-43E5-8496-14960A50B1F1}.Debug|x64.ActiveCfg = Debug|Any CPU
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||||
{AF34127A-3A92-43E5-8496-14960A50B1F1}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{AF34127A-3A92-43E5-8496-14960A50B1F1}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{AF34127A-3A92-43E5-8496-14960A50B1F1}.Debug|x86.Build.0 = Debug|Any CPU
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||||
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||||
{AF34127A-3A92-43E5-8496-14960A50B1F1}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{AF34127A-3A92-43E5-8496-14960A50B1F1}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{AF34127A-3A92-43E5-8496-14960A50B1F1}.Release|x64.Build.0 = Release|Any CPU
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||||
{AF34127A-3A92-43E5-8496-14960A50B1F1}.Release|x86.ActiveCfg = Release|Any CPU
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||||
{AF34127A-3A92-43E5-8496-14960A50B1F1}.Release|x86.Build.0 = Release|Any CPU
|
||||
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||||
{7F55A45D-4E1D-4A36-ADD3-87F29A285AA2}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{7F55A45D-4E1D-4A36-ADD3-87F29A285AA2}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{7F55A45D-4E1D-4A36-ADD3-87F29A285AA2}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{7F55A45D-4E1D-4A36-ADD3-87F29A285AA2}.Debug|x86.ActiveCfg = Debug|Any CPU
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||||
{7F55A45D-4E1D-4A36-ADD3-87F29A285AA2}.Debug|x86.Build.0 = Debug|Any CPU
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||||
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||||
{7F55A45D-4E1D-4A36-ADD3-87F29A285AA2}.Release|Any CPU.Build.0 = Release|Any CPU
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||||
{7F55A45D-4E1D-4A36-ADD3-87F29A285AA2}.Release|x64.ActiveCfg = Release|Any CPU
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{7F55A45D-4E1D-4A36-ADD3-87F29A285AA2}.Release|x86.ActiveCfg = Release|Any CPU
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{7F55A45D-4E1D-4A36-ADD3-87F29A285AA2}.Release|x86.Build.0 = Release|Any CPU
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{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||
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||||
{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}.Debug|x64.ActiveCfg = Debug|Any CPU
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{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}.Debug|x64.Build.0 = Debug|Any CPU
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||||
{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}.Debug|x86.ActiveCfg = Debug|Any CPU
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||||
{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}.Debug|x86.Build.0 = Debug|Any CPU
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{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}.Release|Any CPU.Build.0 = Release|Any CPU
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{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}.Release|x86.Build.0 = Release|Any CPU
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{4A89A234-4F19-497D-A576-DDE8CDFC5B22}.Debug|x86.ActiveCfg = Debug|Any CPU
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||||
{4A89A234-4F19-497D-A576-DDE8CDFC5B22}.Debug|x86.Build.0 = Debug|Any CPU
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{4A89A234-4F19-497D-A576-DDE8CDFC5B22}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{4A89A234-4F19-497D-A576-DDE8CDFC5B22}.Release|x64.ActiveCfg = Release|Any CPU
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{4A89A234-4F19-497D-A576-DDE8CDFC5B22}.Release|x64.Build.0 = Release|Any CPU
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{4A89A234-4F19-497D-A576-DDE8CDFC5B22}.Release|x86.Build.0 = Release|Any CPU
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{F6F9826A-BC58-4D78-A700-F358A66B2B06}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{F6F9826A-BC58-4D78-A700-F358A66B2B06}.Debug|x64.ActiveCfg = Debug|Any CPU
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{F6F9826A-BC58-4D78-A700-F358A66B2B06}.Debug|x64.Build.0 = Debug|Any CPU
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{F6F9826A-BC58-4D78-A700-F358A66B2B06}.Debug|x86.ActiveCfg = Debug|Any CPU
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{F6F9826A-BC58-4D78-A700-F358A66B2B06}.Debug|x86.Build.0 = Debug|Any CPU
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{F6F9826A-BC58-4D78-A700-F358A66B2B06}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{F6F9826A-BC58-4D78-A700-F358A66B2B06}.Release|Any CPU.Build.0 = Release|Any CPU
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{F6F9826A-BC58-4D78-A700-F358A66B2B06}.Release|x86.ActiveCfg = Release|Any CPU
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{F6F9826A-BC58-4D78-A700-F358A66B2B06}.Release|x86.Build.0 = Release|Any CPU
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{D728444C-3D1F-4A0E-B4C9-5C9375D47EA3}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{D728444C-3D1F-4A0E-B4C9-5C9375D47EA3}.Debug|x64.ActiveCfg = Debug|Any CPU
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{D728444C-3D1F-4A0E-B4C9-5C9375D47EA3}.Debug|x64.Build.0 = Debug|Any CPU
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{D728444C-3D1F-4A0E-B4C9-5C9375D47EA3}.Debug|x86.ActiveCfg = Debug|Any CPU
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{D728444C-3D1F-4A0E-B4C9-5C9375D47EA3}.Debug|x86.Build.0 = Debug|Any CPU
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{988E6191-82E1-4E13-9DDB-CB9FA2FDAF29}.Debug|x64.Build.0 = Debug|Any CPU
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{988E6191-82E1-4E13-9DDB-CB9FA2FDAF29}.Debug|x86.Build.0 = Debug|Any CPU
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{988E6191-82E1-4E13-9DDB-CB9FA2FDAF29}.Release|Any CPU.Build.0 = Release|Any CPU
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{988E6191-82E1-4E13-9DDB-CB9FA2FDAF29}.Release|x64.Build.0 = Release|Any CPU
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{988E6191-82E1-4E13-9DDB-CB9FA2FDAF29}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{988E6191-82E1-4E13-9DDB-CB9FA2FDAF29}.Release|x86.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(NestedProjects) = preSolution
|
||||
{F6F9826A-BC58-4D78-A700-F358A66B2B06} = {827E0CD3-B72D-47B6-A68D-7590B98EB39B}
|
||||
{D728444C-3D1F-4A0E-B4C9-5C9375D47EA3} = {827E0CD3-B72D-47B6-A68D-7590B98EB39B}
|
||||
{988E6191-82E1-4E13-9DDB-CB9FA2FDAF29} = {827E0CD3-B72D-47B6-A68D-7590B98EB39B}
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {110169B3-3328-4730-8AB0-BA05BEF75C1A}
|
||||
EndGlobalSection
|
||||
|
||||
9910
assets/locales.json
9910
assets/locales.json
File diff suppressed because it is too large
Load Diff
@@ -2,8 +2,8 @@
|
||||
|
||||
SCRIPT_DIR=$(dirname "$(realpath "$0")")
|
||||
|
||||
if [ -f "$SCRIPT_DIR/Ryujinx.Headless.SDL2" ]; then
|
||||
RYUJINX_BIN="Ryujinx.Headless.SDL2"
|
||||
if [ -f "$SCRIPT_DIR/Ryujinx.Headless.SDL3" ]; then
|
||||
RYUJINX_BIN="Ryujinx.Headless.SDL3"
|
||||
fi
|
||||
|
||||
if [ -f "$SCRIPT_DIR/Ryujinx" ]; then
|
||||
|
||||
@@ -6,7 +6,6 @@ cd "$ROOTDIR"
|
||||
|
||||
BUILDDIR=${BUILDDIR:-publish}
|
||||
OUTDIR=${OUTDIR:-publish_appimage}
|
||||
UFLAG=${UFLAG:-"gh-releases-zsync|Ryubing|ryujinx|latest|*-x64.AppImage.zsync"}
|
||||
|
||||
rm -rf AppDir
|
||||
mkdir -p AppDir/usr/bin
|
||||
@@ -23,11 +22,5 @@ chmod +x AppDir/AppRun AppDir/usr/bin/Ryujinx*
|
||||
|
||||
mkdir -p "$OUTDIR"
|
||||
|
||||
appimagetool --comp zstd --mksquashfs-opt -Xcompression-level --mksquashfs-opt 21 \
|
||||
-u "$UFLAG" \
|
||||
appimagetool -n --comp zstd --mksquashfs-opt -Xcompression-level --mksquashfs-opt 21 \
|
||||
AppDir "$OUTDIR"/Ryujinx.AppImage
|
||||
|
||||
# Move zsync file needed for delta updates
|
||||
if [ "$RELEASE" = "1" ]; then
|
||||
mv ./*.AppImage.zsync "$OUTDIR"
|
||||
fi
|
||||
|
||||
@@ -34,7 +34,7 @@
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundleLongVersionString</key>
|
||||
<string>%%RYUJINX_BUILD_VERSION%%-%%RYUJINX_BUILD_GIT_HASH%%"</string>
|
||||
<string>%%RYUJINX_BUILD_VERSION%%-%%RYUJINX_BUILD_GIT_HASH%%</string>
|
||||
<key>CFBundleName</key>
|
||||
<string>Ryujinx</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
@@ -44,13 +44,13 @@
|
||||
<key>CFBundleSignature</key>
|
||||
<string>????</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>1.2.0</string>
|
||||
<string>%%RYUJINX_BUILD_VERSION%%</string>
|
||||
<key>NSHighResolutionCapable</key>
|
||||
<true/>
|
||||
<key>CSResourcesFileMapped</key>
|
||||
<true/>
|
||||
<key>NSHumanReadableCopyright</key>
|
||||
<string>Copyright © 2018 - 2023 Ryujinx Team and Contributors.</string>
|
||||
<string>Copyright © 2018 - 2024 Ryujinx Team and Contributors. Copyright © 2024 - 2025 Ryubing and Contributors.</string>
|
||||
<key>LSApplicationCategoryType</key>
|
||||
<string>public.app-category.games</string>
|
||||
<key>LSMinimumSystemVersion</key>
|
||||
|
||||
@@ -43,7 +43,7 @@ fi
|
||||
ARM64_OUTPUT="$TEMP_DIRECTORY/publish_arm64"
|
||||
X64_OUTPUT="$TEMP_DIRECTORY/publish_x64"
|
||||
UNIVERSAL_OUTPUT="$OUTPUT_DIRECTORY/publish"
|
||||
EXECUTABLE_SUB_PATH=Ryujinx.Headless.SDL2
|
||||
EXECUTABLE_SUB_PATH=Ryujinx.Headless.SDL3
|
||||
|
||||
rm -rf "$TEMP_DIRECTORY"
|
||||
mkdir -p "$TEMP_DIRECTORY"
|
||||
@@ -51,9 +51,9 @@ mkdir -p "$TEMP_DIRECTORY"
|
||||
DOTNET_COMMON_ARGS=(-p:DebugType=embedded -p:Version="$VERSION" -p:SourceRevisionId="$SOURCE_REVISION_ID" --self-contained true $EXTRA_ARGS)
|
||||
|
||||
dotnet restore
|
||||
dotnet build -c "$CONFIGURATION" src/Ryujinx.Headless.SDL2
|
||||
dotnet publish -c "$CONFIGURATION" -r osx-arm64 -o "$TEMP_DIRECTORY/publish_arm64" "${DOTNET_COMMON_ARGS[@]}" src/Ryujinx.Headless.SDL2
|
||||
dotnet publish -c "$CONFIGURATION" -r osx-x64 -o "$TEMP_DIRECTORY/publish_x64" "${DOTNET_COMMON_ARGS[@]}" src/Ryujinx.Headless.SDL2
|
||||
dotnet build -c "$CONFIGURATION" src/Ryujinx.Headless.SDL3
|
||||
dotnet publish -c "$CONFIGURATION" -r osx-arm64 -o "$TEMP_DIRECTORY/publish_arm64" "${DOTNET_COMMON_ARGS[@]}" src/Ryujinx.Headless.SDL3
|
||||
dotnet publish -c "$CONFIGURATION" -r osx-x64 -o "$TEMP_DIRECTORY/publish_x64" "${DOTNET_COMMON_ARGS[@]}" src/Ryujinx.Headless.SDL3
|
||||
|
||||
# Get rid of the support library for ARMeilleure for x64 (that's only for arm64)
|
||||
rm -rf "$TEMP_DIRECTORY/publish_x64/libarmeilleure-jitsupport.dylib"
|
||||
@@ -115,8 +115,8 @@ fi
|
||||
|
||||
echo "Creating archive"
|
||||
pushd "$OUTPUT_DIRECTORY"
|
||||
tar --exclude "publish/Ryujinx.Headless.SDL2" -cvf "$RELEASE_TAR_FILE_NAME" publish 1> /dev/null
|
||||
python3 "$BASE_DIR/distribution/misc/add_tar_exec.py" "$RELEASE_TAR_FILE_NAME" "publish/Ryujinx.Headless.SDL2" "publish/Ryujinx.Headless.SDL2"
|
||||
tar --exclude "publish/Ryujinx.Headless.SDL3" -cvf "$RELEASE_TAR_FILE_NAME" publish 1> /dev/null
|
||||
python3 "$BASE_DIR/distribution/misc/add_tar_exec.py" "$RELEASE_TAR_FILE_NAME" "publish/Ryujinx.Headless.SDL3" "publish/Ryujinx.Headless.SDL3"
|
||||
gzip -9 < "$RELEASE_TAR_FILE_NAME" > "$RELEASE_TAR_FILE_NAME.gz"
|
||||
rm "$RELEASE_TAR_FILE_NAME"
|
||||
popd
|
||||
|
||||
@@ -8,7 +8,7 @@ Intro to Ryujinx
|
||||
Ryujinx is an open-source Nintendo Switch emulator, created by gdkchan, written in C#.
|
||||
* The CPU emulator, ARMeilleure, emulates an ARMv8 CPU and currently has support for most 64-bit ARMv8 and some of the ARMv7 (and older) instructions.
|
||||
* The GPU emulator emulates the Switch's Maxwell GPU using either the OpenGL (version 4.5 minimum), Vulkan, or Metal (via MoltenVK) APIs through a custom build of OpenTK or Silk.NET respectively.
|
||||
* Audio output is entirely supported via C# wrappers for SDL2, with OpenAL & libsoundio as fallbacks.
|
||||
* Audio output is entirely supported via C# wrappers for SDL3, with OpenAL & libsoundio as fallbacks.
|
||||
|
||||
Getting Started
|
||||
===============
|
||||
|
||||
@@ -188,6 +188,8 @@
|
||||
01003DD00BFEE000,"Airheart - Tales of broken Wings",,playable,2021-02-26 15:20:27
|
||||
01007F100DE52000,"Akane",nvdec,playable,2022-07-21 00:12:18
|
||||
01009A800F0C8000,"Akash: Path of the Five",gpu;nvdec,ingame,2020-12-14 22:33:12
|
||||
01009E8012976000,"AKIBA'S TRIP: Hellbound & Debriefed",,playable,2025-07-30 23:22:47
|
||||
0100D74019A0E000,"AKIBA'S TRIP: Undead & Undressed Director's Cut",,playable,2025-07-31 13:58:42
|
||||
010053100B0EA000,"Akihabara - Feel the Rhythm Remixed",,playable,2021-02-22 14:39:35
|
||||
0100D4C00EE0C000,"Akuarium",slow,playable,2020-12-12 23:43:36
|
||||
010026E00FEBE000,"Akuto: Showdown",,playable,2020-08-04 19:43:27
|
||||
@@ -976,7 +978,7 @@
|
||||
0100416004C00000,"DOOM",gpu;slow;nvdec;online-broken,ingame,2024-09-23 15:40:07
|
||||
010018900DD00000,"DOOM (1993)",nvdec;online-broken,menus,2022-09-06 13:32:19
|
||||
01008CB01E52E000,"DOOM + DOOM II",opengl;ldn-untested;LAN,playable,2024-09-12 07:06:01
|
||||
010029D00E740000,"DOOM 3",crash,menus,2024-08-03 05:25:47
|
||||
010029D00E740000,"DOOM 3",crash;slow,menus,2024-08-03 05:25:47
|
||||
01005D700E742000,"DOOM 64",nvdec;vulkan,playable,2020-10-13 23:47:28
|
||||
0100D4F00DD02000,"DOOM II (Classic)",nvdec;online,playable,2021-06-03 20:10:01
|
||||
0100B1A00D8CE000,"DOOM® Eternal",gpu;slow;nvdec;online-broken,ingame,2024-08-28 15:57:17
|
||||
@@ -1095,6 +1097,7 @@
|
||||
0100F9600E746000,"ESP Ra.De. Psi",audio;slow,ingame,2024-03-07 15:05:08
|
||||
010073000FE18000,"Esports powerful pro yakyuu 2020",gpu;crash;Needs More Attention,ingame,2024-04-29 05:34:14
|
||||
01004F9012FD8000,"Estranged: The Departure",nvdec;UE4,playable,2022-10-24 10:37:58
|
||||
010018F01E0A0000,"Eternights",,playable,2025-07-30 12:10:24
|
||||
0100CB900B498000,"Eternum Ex",,playable,2021-01-13 20:28:32
|
||||
010092501EB2C000,"Europa (Demo)",gpu;crash;UE4,ingame,2024-04-23 10:47:12
|
||||
01007BE0160D6000,"EVE ghost enemies",gpu,ingame,2023-01-14 03:13:30
|
||||
@@ -1172,6 +1175,7 @@
|
||||
0100EB100AB42000,"FINAL FANTASY XII THE ZODIAC AGE",opengl;vulkan-backend-bug,playable,2024-08-11 07:01:54
|
||||
010068F00AA78000,"FINAL FANTASY XV POCKET EDITION HD",,playable,2021-01-05 17:52:08
|
||||
0100CE4010AAC000,"FINAL FANTASY® CRYSTAL CHRONICLES™ Remastered Edition",,playable,2023-04-02 23:39:12
|
||||
010038B015560000,FINAL FANTASY TACTICS - The Ivalice Chronicles,gpu,boots,2024-09-30 02:59:00
|
||||
01001BA00AE4E000,"Final Light, The Prison",,playable,2020-07-31 21:48:44
|
||||
0100FF100FB68000,"Finding Teddy 2 : Definitive Edition",gpu,ingame,2024-04-19 16:51:33
|
||||
0100F4E013AAE000,"Fire & Water",,playable,2020-12-15 15:43:20
|
||||
@@ -1240,6 +1244,8 @@
|
||||
010003F00BD48000,"Friday the 13th: Killer Puzzle",,playable,2021-01-28 01:33:38
|
||||
010092A00C4B6000,"Friday the 13th: The Game Ultimate Slasher Edition",nvdec;online-broken;UE4,playable,2022-09-06 17:33:27
|
||||
0100F200178F4000,"FRONT MISSION 1st: Remake",,playable,2023-06-09 07:44:24
|
||||
0100C4E018A24000,"FRONT MISSION 2: Remake",,playable,2025-07-30 12:11:23
|
||||
01007E6019872000,"FRONT MISSION 3: Remake",,playable,2025-07-30 12:12:02
|
||||
0100861012474000,"Frontline Zed",,playable,2020-10-03 12:55:59
|
||||
0100B5300B49A000,"Frost",,playable,2022-07-27 12:00:36
|
||||
010038A007AA4000,"FruitFall Crush",,playable,2020-10-20 11:33:33
|
||||
@@ -1435,6 +1441,7 @@
|
||||
0100C2700E338000,"Heroland",,playable,2020-08-05 15:35:39
|
||||
01007AC00E012000,"HexaGravity",,playable,2021-05-28 13:47:48
|
||||
01004E800F03C000,"Hidden",slow,ingame,2022-10-05 10:56:53
|
||||
0100C1101EE5A000,"High on Life",,menus,2025-08-26 19:11:00
|
||||
0100F6A00A684000,"Higurashi no Naku Koro ni Hō",audio,ingame,2021-09-18 14:40:28
|
||||
0100F8D0129F4000,"Himehibi 1 gakki - Princess Days",crash,nothing,2021-11-03 08:34:19
|
||||
0100F3D008436000,"Hiragana Pixel Party",,playable,2021-01-14 08:36:50
|
||||
@@ -1444,6 +1451,7 @@
|
||||
0100F7300ED2C000,"Hoggy2",,playable,2022-10-10 13:53:35
|
||||
0100F7E00C70E000,"Hogwarts Legacy",UE4;slow,ingame,2024-09-03 19:53:58
|
||||
0100633007D48000,"Hollow Knight",nvdec,playable,2023-01-16 15:44:56
|
||||
010013C00E930000,"Hollow Knight: Silksong",,playable,2025-09-04 17:23:22
|
||||
0100F2100061E800,"Hollow0",UE4;gpu,ingame,2021-03-03 23:42:56
|
||||
0100342009E16000,"Holy Potatoes! What The Hell?!",,playable,2020-07-03 10:48:56
|
||||
010071B00C904000,"HoPiKo",,playable,2021-01-13 20:12:38
|
||||
@@ -1518,6 +1526,7 @@
|
||||
010095C016C14000,"Iridium",,playable,2022-08-05 23:19:53
|
||||
0100AD300B786000,"Iris School of Wizardry -Vinculum Hearts-",,playable,2022-12-05 13:11:15
|
||||
0100945012168000,"Iris.Fall",nvdec,playable,2022-10-18 13:40:22
|
||||
010059801B736000,"IronFall: Invasion",,playable,2025-07-30 11:42:30
|
||||
01005270118D6000,"Iron Wings",slow,ingame,2022-08-07 08:32:57
|
||||
01004DB003E6A000,"IRONCAST",,playable,2021-01-13 13:54:29
|
||||
0100E5700CD56000,"Irony Curtain: From Matryoshka with Love",,playable,2021-06-04 20:12:37
|
||||
@@ -1881,7 +1890,7 @@
|
||||
010097800EA20000,"Monster Energy Supercross - The Official Videogame 3",UE4;audout;nvdec;online,playable,2021-06-14 12:37:54
|
||||
0100E9900ED74000,"Monster Farm",32-bit;nvdec,playable,2021-05-05 19:29:13
|
||||
0100770008DD8000,"Monster Hunter Generations Ultimate™",32-bit;online-broken;ldn-works,playable,2024-03-18 14:35:36
|
||||
0100B04011742000,"Monster Hunter Rise",gpu;slow;crash;nvdec;online-broken;Needs Update;ldn-works,ingame,2024-08-24 11:04:59
|
||||
0100B04011742000,"MONSTER HUNTER RISE",gpu;slow;crash;nvdec;online-broken;Needs Update;ldn-works,ingame,2024-08-24 11:04:59
|
||||
010093A01305C000,"Monster Hunter Rise Demo",online-broken;ldn-works;demo,playable,2022-10-18 23:04:17
|
||||
0100E21011446000,"Monster Hunter Stories 2: Wings of Ruin",services,ingame,2022-07-10 19:27:30
|
||||
010042501329E000,"MONSTER HUNTER STORIES 2: WINGS OF RUIN Trial Version",demo,playable,2022-11-13 22:20:26
|
||||
@@ -2257,11 +2266,13 @@
|
||||
010086F0064CE000,"Poi: Explorer Edition",nvdec,playable,2021-01-21 19:32:00
|
||||
0100EB6012FD2000,"Poison Control",,playable,2021-05-16 14:01:54
|
||||
010072400E04A000,"Pokémon Café ReMix",,playable,2021-08-17 20:00:04
|
||||
010008c01e742000,"Pokémon Friends",crash;services,menus,2025-07-24 13:32:00
|
||||
01003D200BAA2000,"Pokémon Mystery Dungeon™: Rescue Team DX",mac-bug,playable,2024-01-21 00:16:32
|
||||
01008DB008C2C000,"Pokémon Shield + Pokémon Shield Expansion Pass",deadlock;crash;online-broken;ldn-works;LAN,ingame,2024-08-12 07:20:22
|
||||
0100ABF008968000,"Pokémon Sword + Pokémon Sword Expansion Pass",deadlock;crash;online-broken;ldn-works;LAN,ingame,2024-08-26 15:40:37
|
||||
01009AD008C4C000,"Pokémon: Let's Go, Pikachu! demo",slow;demo,playable,2023-11-26 11:23:20
|
||||
0100000011D90000,"Pokémon™ Brilliant Diamond",gpu;ldn-works,ingame,2024-08-28 13:26:35
|
||||
010018E011D92000,"Pokémon™ Shining Pearl",gpu;ldn-works,ingame,2024-08-28 13:26:35
|
||||
010015F008C54000,"Pokémon™ HOME",Needs Update;crash;services,menus,2020-12-06 06:01:51
|
||||
01001F5010DFA000,"Pokémon™ Legends: Arceus",gpu;Needs Update;ldn-works,ingame,2024-09-19 10:02:02
|
||||
01005D100807A000,"Pokémon™ Quest",,playable,2022-02-22 16:12:32
|
||||
@@ -2269,6 +2280,7 @@
|
||||
01008F6008C5E000,"Pokémon™ Violet",gpu;nvdec;ldn-works;amd-vendor-bug;mac-bug,ingame,2024-07-30 02:51:48
|
||||
0100187003A36000,"Pokémon™: Let’s Go, Eevee!",crash;nvdec;online-broken;ldn-broken,ingame,2024-06-01 15:03:04
|
||||
010003F003A34000,"Pokémon™: Let’s Go, Pikachu!",crash;nvdec;online-broken;ldn-broken,ingame,2024-03-15 07:55:41
|
||||
0100F43008C44000,"Pokémon Legends: Z-A",gpu;crash;ldn-broken,ingame,2025-10-16 19:13:00
|
||||
0100B3F000BE2000,"Pokkén Tournament™ DX",nvdec;ldn-works;opengl-backend-bug;LAN;amd-vendor-bug;intel-vendor-bug,playable,2024-07-18 23:11:08
|
||||
010030D005AE6000,"Pokkén Tournament™ DX Demo",demo;opengl-backend-bug,playable,2022-08-10 12:03:19
|
||||
0100A3500B4EC000,"Polandball: Can Into Space",,playable,2020-06-25 15:13:26
|
||||
@@ -2305,6 +2317,7 @@
|
||||
010077B00BDD8000,"Professional Farmer: Nintendo Switch™ Edition",slow,playable,2020-12-16 13:38:19
|
||||
010018300C83A000,"Professor Lupo and his Horrible Pets",,playable,2020-06-12 00:08:45
|
||||
0100D1F0132F6000,"Professor Lupo: Ocean",,playable,2021-04-14 16:33:33
|
||||
0100C3A017834000,"Prodeus",,playable,2025-07-30 12:07:52
|
||||
0100BBD00976C000,"Project Highrise: Architect's Edition",,playable,2022-08-10 17:19:12
|
||||
0100ACE00DAB6000,"Project Nimbus: Complete Edition",nvdec;UE4;vulkan-backend-bug,playable,2022-08-10 17:35:43
|
||||
01002980140F6000,"Project TRIANGLE STRATEGY™ Debut Demo",UE4;demo,playable,2022-10-24 21:40:27
|
||||
@@ -2436,6 +2449,7 @@
|
||||
0100E9C010EA8000,"Rise of Insanity",,playable,2020-08-30 15:42:14
|
||||
01006BA00E652000,"Rise: Race The Future",,playable,2021-02-27 13:29:06
|
||||
010020C012F48000,"Rising Hell",,playable,2022-10-31 13:54:02
|
||||
0100D1801A0F4000,"Risk of Rain Returns",,playable,2025-06-28 04:24:04
|
||||
010076D00E4BA000,"Risk of Rain 2",online-broken,playable,2024-03-04 17:01:05
|
||||
0100E8300A67A000,"RISK® Global Domination",nvdec;online-broken,playable,2022-08-01 18:53:28
|
||||
010042500FABA000,"Ritual: Crown of Horns",,playable,2021-01-26 16:01:47
|
||||
@@ -2569,6 +2583,7 @@
|
||||
0100C610154CA000,"Shadowrun: Hong Kong - Extended Edition",gpu;Needs Update,ingame,2022-10-04 20:53:09
|
||||
010000000EEF0000,"Shadows 2: Perfidia",,playable,2020-08-07 12:43:46
|
||||
0100AD700CBBE000,"Shadows of Adam",,playable,2021-01-11 13:35:58
|
||||
010037A01F96C000,"Shadows of the Damned: Hella Remastered",,playable,2025-09-05 11:34:32
|
||||
01002A800C064000,"Shadowverse Champions Battle",,playable,2022-10-02 22:59:29
|
||||
01003B90136DA000,"Shadowverse: Champion's Battle",crash,nothing,2023-03-06 00:31:50
|
||||
0100820013612000,"Shady Part of Me",,playable,2022-10-20 11:31:55
|
||||
@@ -2695,6 +2710,8 @@
|
||||
01008F701C074000,"SONIC SUPERSTARS",gpu;nvdec,ingame,2023-10-28 17:48:07
|
||||
010088801C150000,"Sonic Superstars Digital Art Book with Mini Digital Soundtrack",,playable,2024-08-20 13:26:56
|
||||
01005EA01C0FC000,"SONIC X SHADOW GENERATIONS",crash,ingame,2025-01-07 04:20:45
|
||||
010064B0242BE000,"Sonic Racing: CrossWorlds - Demo",gpu;vulkan-backend-bug;demo,ingame,2024-09-25 11:27:53
|
||||
01006E001823C000,"Sonic Racing: CrossWorlds",gpu;vulkan-backend-bug;ldn-broken,ingame,2024-09-30 17:23:00
|
||||
010064F00C212000,"Soul Axiom Rebooted",nvdec;slow,ingame,2020-09-04 12:41:01
|
||||
0100F2100F0B2000,"Soul Searching",,playable,2020-07-09 18:39:07
|
||||
01008F2005154000,"South Park™: The Fractured but Whole™ - Standard Edition",slow;online-broken;vulkan-backend-bug;gpu,ingame,2025-01-21 17:35:10
|
||||
@@ -2746,6 +2763,7 @@
|
||||
01005D701264A000,"SpyHack",,playable,2021-04-15 10:53:51
|
||||
010077B00E046000,"Spyro™ Reignited Trilogy",nvdec;UE4,playable,2022-09-11 18:38:33
|
||||
0100085012A0E000,"Squeakers",,playable,2020-12-13 12:13:05
|
||||
0100E1D01EB2E000,"Squeakross: Home Squeak Home",,playable,2025-06-16 02:02:00
|
||||
010009300D31C000,"Squidgies Takeover",,playable,2020-07-20 22:28:08
|
||||
0100FCD0102EC000,"Squidlit",,playable,2020-08-06 12:38:32
|
||||
0100EBF00E702000,"STAR OCEAN First Departure R",nvdec,playable,2021-07-05 19:29:16
|
||||
@@ -2765,7 +2783,7 @@
|
||||
0100E6B0115FC000,"Star99",online,menus,2021-11-26 14:18:51
|
||||
01002100137BA000,"Stardash",,playable,2021-01-21 16:31:19
|
||||
0100E65002BB8000,"Stardew Valley",online-broken;ldn-untested,playable,2024-02-14 03:11:19
|
||||
01002CC003FE6000,"Starlink: Battle for Atlas™ Digital Edition",services-horizon;crash;Needs Update,nothing,2024-05-05 17:25:11
|
||||
01002CC003FE6000,"Starlink: Battle for Atlas™ Digital Edition",,playable,2025-07-30 12:09:37
|
||||
010098E010FDA000,"Starlit Adventures Golden Stars",,playable,2020-11-21 12:14:43
|
||||
01001BB00AC26000,"STARSHIP AVENGER Operation: Take Back Earth",,playable,2021-01-12 15:52:55
|
||||
010000700A572000,"State of Anarchy: Master of Mayhem",nvdec,playable,2021-01-12 19:00:05
|
||||
@@ -2851,11 +2869,13 @@
|
||||
0100BC0018138000,"Super Mario RPG™",gpu;audio;nvdec,ingame,2024-06-19 17:43:42
|
||||
,"Super Mario World",homebrew,boots,2024-06-13 01:40:31
|
||||
010049900F546000,"Super Mario™ 3D All-Stars",services-horizon;slow;vulkan;amd-vendor-bug,ingame,2024-05-07 02:38:16
|
||||
010099C022B96000,"Super Mario Galaxy",slow;vulkan;amd-vendor-bug;vulkan-vendor-bug,ingame,2025-10-01 15:30:00
|
||||
0100FD8022DAA000,"Super Mario Galaxy 2",slow;vulkan;amd-vendor-bug;vulkan-vendor-bug;deadlock,ingame,2025-10-04 18:50:00
|
||||
010028600EBDA000,"Super Mario™ 3D World + Bowser’s Fury",ldn-works,playable,2024-07-31 10:45:37
|
||||
01004F8006A78000,"Super Meat Boy",services,playable,2020-04-02 23:10:07
|
||||
01009C200D60E000,"Super Meat Boy Forever",gpu,boots,2021-04-26 14:25:39
|
||||
0100BDD00EC5C000,"Super Mega Space Blaster Special Turbo",online,playable,2020-08-06 12:13:25
|
||||
010031F019294000,"Super Monkey Ball Banana Rumble",,playable,2024-06-28 10:39:18
|
||||
010031F019294000,"Super Monkey Ball Banana Rumble",ldn-broken,playable,2025-10-01 18:03:00
|
||||
0100B2A00E1E0000,"Super Monkey Ball: Banana Blitz HD",online-broken,playable,2022-09-16 13:16:25
|
||||
01006D000D2A0000,"Super Mutant Alien Assault",,playable,2020-06-07 23:32:45
|
||||
01004D600AC14000,"Super Neptunia RPG",nvdec,playable,2022-08-17 16:38:52
|
||||
@@ -2921,6 +2941,7 @@
|
||||
0100B76011DAA000,"Taxi Chaos",slow;online-broken;UE4,playable,2022-10-25 19:13:00
|
||||
0100F43011E5A000,"Tcheco in the Castle of Lucio",,playable,2020-06-27 13:35:43
|
||||
010092B0091D0000,"Team Sonic Racing",online-broken;ldn-works,playable,2024-02-05 15:05:27
|
||||
010084B00B36E000,"Team Sonic Racing",online-broken;ldn-works,playable,2024-02-05 15:05:27
|
||||
0100FE701475A000,"Teenage Mutant Ninja Turtles: Shredder's Revenge",deadlock;crash,boots,2024-09-28 09:31:39
|
||||
01005CF01E784000,"Teenage Mutant Ninja Turtles: Splintered Fate",,playable,2024-08-03 13:50:42
|
||||
0100FDB0154E4000,"Teenage Mutant Ninja Turtles: The Cowabunga Collection",,playable,2024-01-22 19:39:04
|
||||
@@ -2966,6 +2987,7 @@
|
||||
0100EBA01548E000,"The Cruel King and the Great Hero",gpu;services,ingame,2022-12-02 07:02:08
|
||||
010051800E922000,"The Dark Crystal: Age of Resistance Tactics",,playable,2020-08-11 13:43:41
|
||||
01003DE00918E000,"The Darkside Detective",,playable,2020-06-03 22:16:18
|
||||
010032B015D66000,"The DioField Chronicle",,playable,2025-09-05 11:35:50
|
||||
01000A10041EA000,"The Elder Scrolls V: Skyrim",gpu;crash,ingame,2024-07-14 03:21:31
|
||||
01004A9006B84000,"The End Is Nigh",,playable,2020-06-01 11:26:45
|
||||
0100CA100489C000,"The Escapists 2",nvdec,playable,2020-09-24 12:31:31
|
||||
@@ -2973,6 +2995,7 @@
|
||||
0100C2E0129A6000,"The Executioner",nvdec,playable,2021-01-23 00:31:28
|
||||
01006050114D4000,"The Experiment: Escape Room",gpu,ingame,2022-09-30 13:20:35
|
||||
0100B5900DFB2000,"The Eyes of Ara",,playable,2022-09-16 14:44:06
|
||||
0100BA5013E52000,"The Falconeer: Warrior Edition",,playable,2025-07-30 12:04:50
|
||||
01002DD00AF9E000,"The Fall",gpu,ingame,2020-05-31 23:31:16
|
||||
01003E5002320000,"The Fall Part 2: Unbound",,playable,2021-11-06 02:18:08
|
||||
0100CDC00789E000,"The Final Station",nvdec,playable,2022-08-22 15:54:39
|
||||
@@ -3016,6 +3039,7 @@
|
||||
01009B101044C000,"The Legend of Heroes: Trails of Cold Steel III Demo",demo;nvdec,playable,2021-04-23 01:07:32
|
||||
0100D3C010DE8000,"The Legend of Heroes: Trails of Cold Steel IV",nvdec,playable,2021-04-23 14:01:05
|
||||
01005E5013862000,"THE LEGEND OF HEROES: ZERO NO KISEKI KAI [英雄傳說 零之軌跡:改]",crash,nothing,2021-09-30 14:41:07
|
||||
01009C901ACEE000,"The Legend of Nayuta: Boundless Trails",,ingame,2025-06-12 15:47
|
||||
01008CF01BAAC000,"The Legend of Zelda Echoes of Wisdom",nvdec;ASTC;intel-vendor-bug,playable,2024-10-01 14:11:01
|
||||
0100509005AF2000,"The Legend of Zelda: Breath of the Wild Demo",demo,ingame,2022-12-24 05:02:58
|
||||
01007EF00011E000,"The Legend of Zelda™: Breath of the Wild",gpu;amd-vendor-bug;mac-bug,ingame,2024-09-23 19:35:46
|
||||
@@ -3194,6 +3218,7 @@
|
||||
010000400F582000,"TT Isle of Man Ride on the Edge 2",gpu;nvdec;online-broken,ingame,2022-09-30 22:13:05
|
||||
0100752011628000,"TTV2",,playable,2020-11-27 13:21:36
|
||||
0100AFE00452E000,"Tumblestone",,playable,2021-01-07 17:49:20
|
||||
0100D1A01D7BA000,"Turbo Overkill",,playable,2025-07-30 12:08:57
|
||||
010085500D5F6000,"Turok",gpu,ingame,2021-06-04 13:16:24
|
||||
0100CDC00D8D6000,"Turok 2: Seeds of Evil",gpu;vulkan,ingame,2022-09-12 17:50:05
|
||||
010004B0130C8000,"Turrican Flashback",audout,playable,2021-08-30 10:07:56
|
||||
@@ -3203,6 +3228,7 @@
|
||||
010038400C2FE000,"TY the Tasmanian Tiger™ HD",32-bit;crash;nvdec,menus,2020-12-17 21:15:00
|
||||
010073A00C4B2000,"Tyd wag vir Niemand",,playable,2021-03-02 13:39:53
|
||||
0100D5B00D6DA000,"Type:Rider",,playable,2021-01-06 13:12:55
|
||||
01008AF01AD22000,"The Patrick Star Game",,playable,2025-10-01 17:55:30
|
||||
010040D01222C000,"UBERMOSH: SANTICIDE",,playable,2020-11-27 15:05:01
|
||||
0100992010BF8000,"Ubongo",,playable,2021-02-04 21:15:01
|
||||
010079000B56C000,"UglyDolls: An Imperfect Adventure",nvdec;UE4,playable,2022-08-25 14:42:16
|
||||
@@ -3217,6 +3243,8 @@
|
||||
0100592005164000,"UNBOX: Newbie's Adventure",UE4,playable,2022-08-29 13:12:56
|
||||
01002D900C5E4000,"Uncanny Valley",nvdec,playable,2021-06-04 13:28:45
|
||||
010076F011F54000,"Undead & Beyond",nvdec,playable,2022-10-04 09:11:18
|
||||
01009B700D0B8000,"Undead Horde",,playable,2025-07-30 12:05:05
|
||||
0100FC301A878000,"Undead Horde 2: Necropolis",,playable,2025-07-30 12:06:07
|
||||
01008F3013E4E000,"Under Leaves",,playable,2021-05-22 18:13:58
|
||||
010080B00AD66000,"Undertale",,playable,2022-08-31 17:31:46
|
||||
01008F80049C6000,"Unepic",,playable,2024-01-15 17:03:00
|
||||
@@ -3447,3 +3475,6 @@
|
||||
0100F4401940A000,"超探偵事件簿 レインコード (Master Detective Archives: Rain Code)",crash,ingame,2024-02-12 20:58:31
|
||||
010064801A01C000,"超次元ゲイム ネプテューヌ GameMaker R:Evolution",crash,nothing,2023-10-30 22:37:40
|
||||
0100F3400332C000,"ゼノブレイド2",deadlock;amd-vendor-bug,ingame,2024-03-28 14:31:41
|
||||
010075000ECBE000,"超级马力欧 奥德赛",nvdec;intel-vendor-bug;mac-bug,playable,2024-08-25 01:32:34
|
||||
010075100E8EC000,"马力欧卡丁车8 豪华版",32-bit;ldn-works;LAN;amd-vendor-bug,playable,2024-09-19 11:55:17
|
||||
0100E8C00F506000,"新 超级马力欧兄弟U 豪华版",32-bit,playable,2023-10-08 02:06:37
|
||||
|
||||
|
17
nuget.config
17
nuget.config
@@ -5,6 +5,21 @@
|
||||
<clear />
|
||||
<add key="nuget.org" value="https://api.nuget.org/v3/index.json" />
|
||||
<!-- Only needed when using pre-release versions of Ryujinx.LibHac. -->
|
||||
<!--<add key="LibHacAlpha" value="https://git.ryujinx.app/api/v4/projects/17/packages/nuget/index.json" />-->
|
||||
<add key="LibHacAlpha" value="https://git.ryujinx.app/api/v4/projects/17/packages/nuget/index.json" />
|
||||
<add key="Ryujinx.UpdateClient" value="https://git.ryujinx.app/api/v4/projects/71/packages/nuget/index.json" />
|
||||
</packageSources>
|
||||
<packageSourceMapping>
|
||||
<!-- key value for <packageSource> should match key values from <packageSources> element -->
|
||||
<!-- These are defined and .NET still yells about multiple package sources with no mappings. Not sure what to do, this is in the docs lol -->
|
||||
<packageSource key="nuget.org">
|
||||
<package pattern="*" />
|
||||
</packageSource>
|
||||
<packageSource key="Ryujinx.UpdateClient">
|
||||
<package pattern="Ryujinx.UpdateClient" />
|
||||
<package pattern="Ryujinx.Systems.Update.Common" />
|
||||
</packageSource>
|
||||
<packageSource key="LibHacAlpha">
|
||||
<package pattern="Ryujinx.LibHac" />
|
||||
</packageSource>
|
||||
</packageSourceMapping>
|
||||
</configuration>
|
||||
|
||||
@@ -1129,6 +1129,7 @@ namespace ARMeilleure.CodeGen.Arm64
|
||||
};
|
||||
}
|
||||
|
||||
#pragma warning disable IDE0051 // Remove unused private member
|
||||
private void WriteInt16(short value)
|
||||
{
|
||||
WriteUInt16((ushort)value);
|
||||
@@ -1143,6 +1144,7 @@ namespace ARMeilleure.CodeGen.Arm64
|
||||
{
|
||||
_stream.WriteByte(value);
|
||||
}
|
||||
#pragma warning restore IDE0051
|
||||
|
||||
private void WriteUInt16(ushort value)
|
||||
{
|
||||
|
||||
@@ -1570,11 +1570,13 @@ namespace ARMeilleure.CodeGen.Arm64
|
||||
Debug.Assert(op1.Type == op3.Type);
|
||||
}
|
||||
|
||||
#pragma warning disable IDE0051 // Remove unused private member
|
||||
private static void EnsureSameType(Operand op1, Operand op2, Operand op3, Operand op4)
|
||||
{
|
||||
Debug.Assert(op1.Type == op2.Type);
|
||||
Debug.Assert(op1.Type == op3.Type);
|
||||
Debug.Assert(op1.Type == op4.Type);
|
||||
}
|
||||
#pragma warning restore IDE0051
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1107,17 +1107,17 @@ namespace ARMeilleure.CodeGen.X86
|
||||
}
|
||||
else
|
||||
{
|
||||
if (flags.HasFlag(InstructionFlags.Prefix66))
|
||||
if ((flags & InstructionFlags.Prefix66) != 0)
|
||||
{
|
||||
WriteByte(0x66);
|
||||
}
|
||||
|
||||
if (flags.HasFlag(InstructionFlags.PrefixF2))
|
||||
if ((flags & InstructionFlags.PrefixF2) != 0f)
|
||||
{
|
||||
WriteByte(0xf2);
|
||||
}
|
||||
|
||||
if (flags.HasFlag(InstructionFlags.PrefixF3))
|
||||
if ((flags & InstructionFlags.PrefixF3) != 0f)
|
||||
{
|
||||
WriteByte(0xf3);
|
||||
}
|
||||
|
||||
@@ -20,12 +20,12 @@ namespace ARMeilleure.CodeGen.X86
|
||||
{
|
||||
if (GetCurrentCallConv() == CallConvName.Windows)
|
||||
{
|
||||
|
||||
#pragma warning disable IDE0055 // Disable formatting
|
||||
return (1 << (int)X86Register.Rax) |
|
||||
(1 << (int)X86Register.Rcx) |
|
||||
(1 << (int)X86Register.Rdx) |
|
||||
(1 << (int)X86Register.R8) |
|
||||
(1 << (int)X86Register.R9) |
|
||||
(1 << (int)X86Register.R8) |
|
||||
(1 << (int)X86Register.R9) |
|
||||
(1 << (int)X86Register.R10) |
|
||||
(1 << (int)X86Register.R11);
|
||||
}
|
||||
@@ -36,11 +36,11 @@ namespace ARMeilleure.CodeGen.X86
|
||||
(1 << (int)X86Register.Rdx) |
|
||||
(1 << (int)X86Register.Rsi) |
|
||||
(1 << (int)X86Register.Rdi) |
|
||||
(1 << (int)X86Register.R8) |
|
||||
(1 << (int)X86Register.R9) |
|
||||
(1 << (int)X86Register.R8) |
|
||||
(1 << (int)X86Register.R9) |
|
||||
(1 << (int)X86Register.R10) |
|
||||
(1 << (int)X86Register.R11);
|
||||
|
||||
#pragma warning restore IDE0055
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -8,8 +8,8 @@ namespace ARMeilleure.Instructions
|
||||
static class CryptoHelper
|
||||
{
|
||||
#region "LookUp Tables"
|
||||
|
||||
private static ReadOnlySpan<byte> SBox =>
|
||||
#pragma warning disable IDE1006 // Naming rule violation
|
||||
private static ReadOnlySpan<byte> _sBox =>
|
||||
[
|
||||
0x63, 0x7c, 0x77, 0x7b, 0xf2, 0x6b, 0x6f, 0xc5, 0x30, 0x01, 0x67, 0x2b, 0xfe, 0xd7, 0xab, 0x76,
|
||||
0xca, 0x82, 0xc9, 0x7d, 0xfa, 0x59, 0x47, 0xf0, 0xad, 0xd4, 0xa2, 0xaf, 0x9c, 0xa4, 0x72, 0xc0,
|
||||
@@ -29,7 +29,7 @@ namespace ARMeilleure.Instructions
|
||||
0x8c, 0xa1, 0x89, 0x0d, 0xbf, 0xe6, 0x42, 0x68, 0x41, 0x99, 0x2d, 0x0f, 0xb0, 0x54, 0xbb, 0x16
|
||||
];
|
||||
|
||||
private static ReadOnlySpan<byte> InvSBox =>
|
||||
private static ReadOnlySpan<byte> _invSBox =>
|
||||
[
|
||||
0x52, 0x09, 0x6a, 0xd5, 0x30, 0x36, 0xa5, 0x38, 0xbf, 0x40, 0xa3, 0x9e, 0x81, 0xf3, 0xd7, 0xfb,
|
||||
0x7c, 0xe3, 0x39, 0x82, 0x9b, 0x2f, 0xff, 0x87, 0x34, 0x8e, 0x43, 0x44, 0xc4, 0xde, 0xe9, 0xcb,
|
||||
@@ -49,7 +49,7 @@ namespace ARMeilleure.Instructions
|
||||
0x17, 0x2b, 0x04, 0x7e, 0xba, 0x77, 0xd6, 0x26, 0xe1, 0x69, 0x14, 0x63, 0x55, 0x21, 0x0c, 0x7d
|
||||
];
|
||||
|
||||
private static ReadOnlySpan<byte> GfMul02 =>
|
||||
private static ReadOnlySpan<byte> _gfMul02 =>
|
||||
[
|
||||
0x00, 0x02, 0x04, 0x06, 0x08, 0x0a, 0x0c, 0x0e, 0x10, 0x12, 0x14, 0x16, 0x18, 0x1a, 0x1c, 0x1e,
|
||||
0x20, 0x22, 0x24, 0x26, 0x28, 0x2a, 0x2c, 0x2e, 0x30, 0x32, 0x34, 0x36, 0x38, 0x3a, 0x3c, 0x3e,
|
||||
@@ -69,7 +69,7 @@ namespace ARMeilleure.Instructions
|
||||
0xfb, 0xf9, 0xff, 0xfd, 0xf3, 0xf1, 0xf7, 0xf5, 0xeb, 0xe9, 0xef, 0xed, 0xe3, 0xe1, 0xe7, 0xe5
|
||||
];
|
||||
|
||||
private static ReadOnlySpan<byte> GfMul03 =>
|
||||
private static ReadOnlySpan<byte> _gfMul03 =>
|
||||
[
|
||||
0x00, 0x03, 0x06, 0x05, 0x0c, 0x0f, 0x0a, 0x09, 0x18, 0x1b, 0x1e, 0x1d, 0x14, 0x17, 0x12, 0x11,
|
||||
0x30, 0x33, 0x36, 0x35, 0x3c, 0x3f, 0x3a, 0x39, 0x28, 0x2b, 0x2e, 0x2d, 0x24, 0x27, 0x22, 0x21,
|
||||
@@ -89,7 +89,7 @@ namespace ARMeilleure.Instructions
|
||||
0x0b, 0x08, 0x0d, 0x0e, 0x07, 0x04, 0x01, 0x02, 0x13, 0x10, 0x15, 0x16, 0x1f, 0x1c, 0x19, 0x1a
|
||||
];
|
||||
|
||||
private static ReadOnlySpan<byte> GfMul09 =>
|
||||
private static ReadOnlySpan<byte> _gfMul09 =>
|
||||
[
|
||||
0x00, 0x09, 0x12, 0x1b, 0x24, 0x2d, 0x36, 0x3f, 0x48, 0x41, 0x5a, 0x53, 0x6c, 0x65, 0x7e, 0x77,
|
||||
0x90, 0x99, 0x82, 0x8b, 0xb4, 0xbd, 0xa6, 0xaf, 0xd8, 0xd1, 0xca, 0xc3, 0xfc, 0xf5, 0xee, 0xe7,
|
||||
@@ -109,7 +109,7 @@ namespace ARMeilleure.Instructions
|
||||
0x31, 0x38, 0x23, 0x2a, 0x15, 0x1c, 0x07, 0x0e, 0x79, 0x70, 0x6b, 0x62, 0x5d, 0x54, 0x4f, 0x46
|
||||
];
|
||||
|
||||
private static ReadOnlySpan<byte> GfMul0B =>
|
||||
private static ReadOnlySpan<byte> _gfMul0B =>
|
||||
[
|
||||
0x00, 0x0b, 0x16, 0x1d, 0x2c, 0x27, 0x3a, 0x31, 0x58, 0x53, 0x4e, 0x45, 0x74, 0x7f, 0x62, 0x69,
|
||||
0xb0, 0xbb, 0xa6, 0xad, 0x9c, 0x97, 0x8a, 0x81, 0xe8, 0xe3, 0xfe, 0xf5, 0xc4, 0xcf, 0xd2, 0xd9,
|
||||
@@ -129,7 +129,7 @@ namespace ARMeilleure.Instructions
|
||||
0xca, 0xc1, 0xdc, 0xd7, 0xe6, 0xed, 0xf0, 0xfb, 0x92, 0x99, 0x84, 0x8f, 0xbe, 0xb5, 0xa8, 0xa3
|
||||
];
|
||||
|
||||
private static ReadOnlySpan<byte> GfMul0D =>
|
||||
private static ReadOnlySpan<byte> _gfMul0D =>
|
||||
[
|
||||
0x00, 0x0d, 0x1a, 0x17, 0x34, 0x39, 0x2e, 0x23, 0x68, 0x65, 0x72, 0x7f, 0x5c, 0x51, 0x46, 0x4b,
|
||||
0xd0, 0xdd, 0xca, 0xc7, 0xe4, 0xe9, 0xfe, 0xf3, 0xb8, 0xb5, 0xa2, 0xaf, 0x8c, 0x81, 0x96, 0x9b,
|
||||
@@ -149,7 +149,7 @@ namespace ARMeilleure.Instructions
|
||||
0xdc, 0xd1, 0xc6, 0xcb, 0xe8, 0xe5, 0xf2, 0xff, 0xb4, 0xb9, 0xae, 0xa3, 0x80, 0x8d, 0x9a, 0x97
|
||||
];
|
||||
|
||||
private static ReadOnlySpan<byte> GfMul0E =>
|
||||
private static ReadOnlySpan<byte> _gfMul0E =>
|
||||
[
|
||||
0x00, 0x0e, 0x1c, 0x12, 0x38, 0x36, 0x24, 0x2a, 0x70, 0x7e, 0x6c, 0x62, 0x48, 0x46, 0x54, 0x5a,
|
||||
0xe0, 0xee, 0xfc, 0xf2, 0xd8, 0xd6, 0xc4, 0xca, 0x90, 0x9e, 0x8c, 0x82, 0xa8, 0xa6, 0xb4, 0xba,
|
||||
@@ -169,16 +169,16 @@ namespace ARMeilleure.Instructions
|
||||
0xd7, 0xd9, 0xcb, 0xc5, 0xef, 0xe1, 0xf3, 0xfd, 0xa7, 0xa9, 0xbb, 0xb5, 0x9f, 0x91, 0x83, 0x8d
|
||||
];
|
||||
|
||||
private static ReadOnlySpan<byte> SrPerm =>
|
||||
private static ReadOnlySpan<byte> _srPerm =>
|
||||
[
|
||||
0, 13, 10, 7, 4, 1, 14, 11, 8, 5, 2, 15, 12, 9, 6, 3
|
||||
];
|
||||
|
||||
private static ReadOnlySpan<byte> IsrPerm =>
|
||||
private static ReadOnlySpan<byte> _isrPerm =>
|
||||
[
|
||||
0, 5, 10, 15, 4, 9, 14, 3, 8, 13, 2, 7, 12, 1, 6, 11
|
||||
];
|
||||
|
||||
#pragma warning restore IDE1006
|
||||
#endregion
|
||||
|
||||
public static V128 AesInvMixColumns(V128 op)
|
||||
@@ -195,10 +195,10 @@ namespace ARMeilleure.Instructions
|
||||
byte row2 = inState[idx + 2]; // C, G, K, O: [row2, col0-col3]
|
||||
byte row3 = inState[idx + 3]; // D, H, L, P: [row3, col0-col3]
|
||||
|
||||
outState[idx + 0] = (byte)((uint)GfMul0E[row0] ^ GfMul0B[row1] ^ GfMul0D[row2] ^ GfMul09[row3]);
|
||||
outState[idx + 1] = (byte)((uint)GfMul09[row0] ^ GfMul0E[row1] ^ GfMul0B[row2] ^ GfMul0D[row3]);
|
||||
outState[idx + 2] = (byte)((uint)GfMul0D[row0] ^ GfMul09[row1] ^ GfMul0E[row2] ^ GfMul0B[row3]);
|
||||
outState[idx + 3] = (byte)((uint)GfMul0B[row0] ^ GfMul0D[row1] ^ GfMul09[row2] ^ GfMul0E[row3]);
|
||||
outState[idx + 0] = (byte)((uint)_gfMul0E[row0] ^ _gfMul0B[row1] ^ _gfMul0D[row2] ^ _gfMul09[row3]);
|
||||
outState[idx + 1] = (byte)((uint)_gfMul09[row0] ^ _gfMul0E[row1] ^ _gfMul0B[row2] ^ _gfMul0D[row3]);
|
||||
outState[idx + 2] = (byte)((uint)_gfMul0D[row0] ^ _gfMul09[row1] ^ _gfMul0E[row2] ^ _gfMul0B[row3]);
|
||||
outState[idx + 3] = (byte)((uint)_gfMul0B[row0] ^ _gfMul0D[row1] ^ _gfMul09[row2] ^ _gfMul0E[row3]);
|
||||
}
|
||||
|
||||
return new V128(outState);
|
||||
@@ -211,7 +211,7 @@ namespace ARMeilleure.Instructions
|
||||
|
||||
for (int idx = 0; idx <= 15; idx++)
|
||||
{
|
||||
outState[IsrPerm[idx]] = inState[idx];
|
||||
outState[_isrPerm[idx]] = inState[idx];
|
||||
}
|
||||
|
||||
return new V128(outState);
|
||||
@@ -224,7 +224,7 @@ namespace ARMeilleure.Instructions
|
||||
|
||||
for (int idx = 0; idx <= 15; idx++)
|
||||
{
|
||||
outState[idx] = InvSBox[inState[idx]];
|
||||
outState[idx] = _invSBox[inState[idx]];
|
||||
}
|
||||
|
||||
return new V128(outState);
|
||||
@@ -244,10 +244,10 @@ namespace ARMeilleure.Instructions
|
||||
byte row2 = inState[idx + 2]; // C, G, K, O: [row2, col0-col3]
|
||||
byte row3 = inState[idx + 3]; // D, H, L, P: [row3, col0-col3]
|
||||
|
||||
outState[idx + 0] = (byte)((uint)GfMul02[row0] ^ GfMul03[row1] ^ row2 ^ row3);
|
||||
outState[idx + 1] = (byte)((uint)row0 ^ GfMul02[row1] ^ GfMul03[row2] ^ row3);
|
||||
outState[idx + 2] = (byte)((uint)row0 ^ row1 ^ GfMul02[row2] ^ GfMul03[row3]);
|
||||
outState[idx + 3] = (byte)((uint)GfMul03[row0] ^ row1 ^ row2 ^ GfMul02[row3]);
|
||||
outState[idx + 0] = (byte)((uint)_gfMul02[row0] ^ _gfMul03[row1] ^ row2 ^ row3);
|
||||
outState[idx + 1] = (byte)((uint)row0 ^ _gfMul02[row1] ^ _gfMul03[row2] ^ row3);
|
||||
outState[idx + 2] = (byte)((uint)row0 ^ row1 ^ _gfMul02[row2] ^ _gfMul03[row3]);
|
||||
outState[idx + 3] = (byte)((uint)_gfMul03[row0] ^ row1 ^ row2 ^ _gfMul02[row3]);
|
||||
}
|
||||
|
||||
return new V128(outState);
|
||||
@@ -260,7 +260,7 @@ namespace ARMeilleure.Instructions
|
||||
|
||||
for (int idx = 0; idx <= 15; idx++)
|
||||
{
|
||||
outState[SrPerm[idx]] = inState[idx];
|
||||
outState[_srPerm[idx]] = inState[idx];
|
||||
}
|
||||
|
||||
return new V128(outState);
|
||||
@@ -273,7 +273,7 @@ namespace ARMeilleure.Instructions
|
||||
|
||||
for (int idx = 0; idx <= 15; idx++)
|
||||
{
|
||||
outState[idx] = SBox[inState[idx]];
|
||||
outState[idx] = _sBox[inState[idx]];
|
||||
}
|
||||
|
||||
return new V128(outState);
|
||||
|
||||
@@ -143,6 +143,12 @@ namespace ARMeilleure.Instructions
|
||||
|
||||
public static void EmitCall(ArmEmitterContext context, ulong immediate)
|
||||
{
|
||||
if (context.IsSingleStep)
|
||||
{
|
||||
context.Return(Const(immediate));
|
||||
return;
|
||||
}
|
||||
|
||||
bool isRecursive = immediate == context.EntryAddress;
|
||||
|
||||
if (isRecursive)
|
||||
@@ -157,12 +163,24 @@ namespace ARMeilleure.Instructions
|
||||
|
||||
public static void EmitVirtualCall(ArmEmitterContext context, Operand target)
|
||||
{
|
||||
EmitTableBranch(context, target, isJump: false);
|
||||
if (context.IsSingleStep)
|
||||
{
|
||||
if (target.Type == OperandType.I32)
|
||||
{
|
||||
target = context.ZeroExtend32(OperandType.I64, target);
|
||||
}
|
||||
|
||||
context.Return(target);
|
||||
}
|
||||
else
|
||||
{
|
||||
EmitTableBranch(context, target, isJump: false);
|
||||
}
|
||||
}
|
||||
|
||||
public static void EmitVirtualJump(ArmEmitterContext context, Operand target, bool isReturn)
|
||||
{
|
||||
if (isReturn)
|
||||
if (isReturn || context.IsSingleStep)
|
||||
{
|
||||
if (target.Type == OperandType.I32)
|
||||
{
|
||||
|
||||
@@ -11,10 +11,11 @@ using static ARMeilleure.Instructions.InstEmitHelper;
|
||||
using static ARMeilleure.Instructions.InstEmitSimdHelper;
|
||||
using static ARMeilleure.Instructions.InstEmitSimdHelper32;
|
||||
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
|
||||
using Func2I = System.Func<ARMeilleure.IntermediateRepresentation.Operand, ARMeilleure.IntermediateRepresentation.Operand, ARMeilleure.IntermediateRepresentation.Operand>;
|
||||
|
||||
namespace ARMeilleure.Instructions
|
||||
{
|
||||
using Func2I = Func<Operand, Operand, Operand>;
|
||||
|
||||
static partial class InstEmit
|
||||
{
|
||||
public static void Abs_S(ArmEmitterContext context)
|
||||
|
||||
@@ -2,13 +2,15 @@ using ARMeilleure.Decoders;
|
||||
using ARMeilleure.IntermediateRepresentation;
|
||||
using ARMeilleure.State;
|
||||
using ARMeilleure.Translation;
|
||||
using System;
|
||||
using static ARMeilleure.Instructions.InstEmitHelper;
|
||||
using static ARMeilleure.Instructions.InstEmitSimdHelper;
|
||||
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
|
||||
using Func2I = System.Func<ARMeilleure.IntermediateRepresentation.Operand, ARMeilleure.IntermediateRepresentation.Operand, ARMeilleure.IntermediateRepresentation.Operand>;
|
||||
|
||||
namespace ARMeilleure.Instructions
|
||||
{
|
||||
using Func2I = Func<Operand, Operand, Operand>;
|
||||
|
||||
static partial class InstEmit
|
||||
{
|
||||
public static void Cmeq_S(ArmEmitterContext context)
|
||||
|
||||
@@ -2,15 +2,17 @@ using ARMeilleure.Decoders;
|
||||
using ARMeilleure.IntermediateRepresentation;
|
||||
using ARMeilleure.State;
|
||||
using ARMeilleure.Translation;
|
||||
using System;
|
||||
|
||||
using static ARMeilleure.Instructions.InstEmitHelper;
|
||||
using static ARMeilleure.Instructions.InstEmitSimdHelper;
|
||||
using static ARMeilleure.Instructions.InstEmitSimdHelper32;
|
||||
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
|
||||
using Func2I = System.Func<ARMeilleure.IntermediateRepresentation.Operand, ARMeilleure.IntermediateRepresentation.Operand, ARMeilleure.IntermediateRepresentation.Operand>;
|
||||
|
||||
namespace ARMeilleure.Instructions
|
||||
{
|
||||
using Func2I = Func<Operand, Operand, Operand>;
|
||||
|
||||
static partial class InstEmit32
|
||||
{
|
||||
public static void Vceq_V(ArmEmitterContext context)
|
||||
|
||||
@@ -8,10 +8,11 @@ using System.Reflection;
|
||||
using static ARMeilleure.Instructions.InstEmitHelper;
|
||||
using static ARMeilleure.Instructions.InstEmitSimdHelper;
|
||||
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
|
||||
using Func1I = System.Func<ARMeilleure.IntermediateRepresentation.Operand, ARMeilleure.IntermediateRepresentation.Operand>;
|
||||
|
||||
namespace ARMeilleure.Instructions
|
||||
{
|
||||
using Func1I = Func<Operand, Operand>;
|
||||
|
||||
static partial class InstEmit
|
||||
{
|
||||
public static void Fcvt_S(ArmEmitterContext context)
|
||||
|
||||
@@ -8,12 +8,13 @@ using System.Diagnostics;
|
||||
using System.Reflection;
|
||||
using static ARMeilleure.Instructions.InstEmitHelper;
|
||||
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
|
||||
using Func1I = System.Func<ARMeilleure.IntermediateRepresentation.Operand, ARMeilleure.IntermediateRepresentation.Operand>;
|
||||
using Func2I = System.Func<ARMeilleure.IntermediateRepresentation.Operand, ARMeilleure.IntermediateRepresentation.Operand, ARMeilleure.IntermediateRepresentation.Operand>;
|
||||
using Func3I = System.Func<ARMeilleure.IntermediateRepresentation.Operand, ARMeilleure.IntermediateRepresentation.Operand, ARMeilleure.IntermediateRepresentation.Operand, ARMeilleure.IntermediateRepresentation.Operand>;
|
||||
|
||||
namespace ARMeilleure.Instructions
|
||||
{
|
||||
using Func1I = Func<Operand, Operand>;
|
||||
using Func2I = Func<Operand, Operand, Operand>;
|
||||
using Func3I = Func<Operand, Operand, Operand, Operand>;
|
||||
|
||||
static class InstEmitSimdHelper
|
||||
{
|
||||
#region "Masks"
|
||||
|
||||
@@ -7,12 +7,13 @@ using System.Reflection;
|
||||
using static ARMeilleure.Instructions.InstEmitHelper;
|
||||
using static ARMeilleure.Instructions.InstEmitSimdHelper;
|
||||
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
|
||||
using Func1I = System.Func<ARMeilleure.IntermediateRepresentation.Operand, ARMeilleure.IntermediateRepresentation.Operand>;
|
||||
using Func2I = System.Func<ARMeilleure.IntermediateRepresentation.Operand, ARMeilleure.IntermediateRepresentation.Operand, ARMeilleure.IntermediateRepresentation.Operand>;
|
||||
using Func3I = System.Func<ARMeilleure.IntermediateRepresentation.Operand, ARMeilleure.IntermediateRepresentation.Operand, ARMeilleure.IntermediateRepresentation.Operand, ARMeilleure.IntermediateRepresentation.Operand>;
|
||||
|
||||
namespace ARMeilleure.Instructions
|
||||
{
|
||||
using Func1I = Func<Operand, Operand>;
|
||||
using Func2I = Func<Operand, Operand, Operand>;
|
||||
using Func3I = Func<Operand, Operand, Operand, Operand>;
|
||||
|
||||
static class InstEmitSimdHelper32
|
||||
{
|
||||
public static (int, int) GetQuadwordAndSubindex(int index, RegisterSize size)
|
||||
|
||||
@@ -7,12 +7,13 @@ using System.Diagnostics;
|
||||
using static ARMeilleure.Instructions.InstEmitHelper;
|
||||
using static ARMeilleure.Instructions.InstEmitSimdHelper;
|
||||
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
|
||||
using Func1I = System.Func<ARMeilleure.IntermediateRepresentation.Operand, ARMeilleure.IntermediateRepresentation.Operand>;
|
||||
using Func2I = System.Func<ARMeilleure.IntermediateRepresentation.Operand, ARMeilleure.IntermediateRepresentation.Operand, ARMeilleure.IntermediateRepresentation.Operand>;
|
||||
using Func3I = System.Func<ARMeilleure.IntermediateRepresentation.Operand, ARMeilleure.IntermediateRepresentation.Operand, ARMeilleure.IntermediateRepresentation.Operand, ARMeilleure.IntermediateRepresentation.Operand>;
|
||||
|
||||
namespace ARMeilleure.Instructions
|
||||
{
|
||||
using Func1I = Func<Operand, Operand>;
|
||||
using Func2I = Func<Operand, Operand, Operand>;
|
||||
using Func3I = Func<Operand, Operand, Operand, Operand>;
|
||||
|
||||
static class InstEmitSimdHelper32Arm64
|
||||
{
|
||||
// Intrinsic Helpers
|
||||
|
||||
@@ -40,36 +40,34 @@ namespace ARMeilleure.Instructions
|
||||
|
||||
long offset = 0;
|
||||
|
||||
for (int rep = 0; rep < op.Reps; rep++)
|
||||
#pragma warning disable IDE0055 // Disable formatting
|
||||
for (int rep = 0; rep < op.Reps; rep++)
|
||||
for (int elem = 0; elem < op.Elems; elem++)
|
||||
for (int sElem = 0; sElem < op.SElems; sElem++)
|
||||
{
|
||||
for (int elem = 0; elem < op.Elems; elem++)
|
||||
int rtt = (op.Rt + rep + sElem) & 0x1f;
|
||||
|
||||
Operand tt = GetVec(rtt);
|
||||
|
||||
Operand address = context.Add(n, Const(offset));
|
||||
|
||||
if (isLoad)
|
||||
{
|
||||
for (int sElem = 0; sElem < op.SElems; sElem++)
|
||||
EmitLoadSimd(context, address, tt, rtt, elem, op.Size);
|
||||
|
||||
if (op.RegisterSize == RegisterSize.Simd64 && elem == op.Elems - 1)
|
||||
{
|
||||
int rtt = (op.Rt + rep + sElem) & 0x1f;
|
||||
|
||||
Operand tt = GetVec(rtt);
|
||||
|
||||
Operand address = context.Add(n, Const(offset));
|
||||
|
||||
if (isLoad)
|
||||
{
|
||||
EmitLoadSimd(context, address, tt, rtt, elem, op.Size);
|
||||
|
||||
if (op.RegisterSize == RegisterSize.Simd64 && elem == op.Elems - 1)
|
||||
{
|
||||
context.Copy(tt, context.VectorZeroUpper64(tt));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
EmitStoreSimd(context, address, rtt, elem, op.Size);
|
||||
}
|
||||
|
||||
offset += 1 << op.Size;
|
||||
context.Copy(tt, context.VectorZeroUpper64(tt));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
EmitStoreSimd(context, address, rtt, elem, op.Size);
|
||||
}
|
||||
|
||||
offset += 1 << op.Size;
|
||||
}
|
||||
#pragma warning restore IDE0055
|
||||
|
||||
if (op.WBack)
|
||||
{
|
||||
|
||||
@@ -9,10 +9,11 @@ using System.Reflection;
|
||||
using static ARMeilleure.Instructions.InstEmitHelper;
|
||||
using static ARMeilleure.Instructions.InstEmitSimdHelper;
|
||||
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
|
||||
using Func2I = System.Func<ARMeilleure.IntermediateRepresentation.Operand, ARMeilleure.IntermediateRepresentation.Operand, ARMeilleure.IntermediateRepresentation.Operand>;
|
||||
|
||||
namespace ARMeilleure.Instructions
|
||||
{
|
||||
using Func2I = Func<Operand, Operand, Operand>;
|
||||
|
||||
static partial class InstEmit
|
||||
{
|
||||
#region "Masks"
|
||||
|
||||
@@ -3,6 +3,7 @@ using ARMeilleure.State;
|
||||
using ARMeilleure.Translation;
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using ExecutionContext = ARMeilleure.State.ExecutionContext;
|
||||
|
||||
namespace ARMeilleure.Instructions
|
||||
{
|
||||
|
||||
@@ -7,9 +7,10 @@ namespace ARMeilleure.IntermediateRepresentation
|
||||
{
|
||||
private struct Data
|
||||
{
|
||||
#pragma warning disable CS0649 // Field is never assigned to
|
||||
public byte Kind;
|
||||
public byte Type;
|
||||
|
||||
#pragma warning restore CS0649
|
||||
public byte Scale;
|
||||
public Operand BaseAddress;
|
||||
public Operand Index;
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
using Arm64HardwareCapabilities = ARMeilleure.CodeGen.Arm64.HardwareCapabilities;
|
||||
using X86HardwareCapabilities = ARMeilleure.CodeGen.X86.HardwareCapabilities;
|
||||
|
||||
namespace ARMeilleure
|
||||
{
|
||||
using Arm64HardwareCapabilities = ARMeilleure.CodeGen.Arm64.HardwareCapabilities;
|
||||
using X86HardwareCapabilities = ARMeilleure.CodeGen.X86.HardwareCapabilities;
|
||||
|
||||
public static class Optimizations
|
||||
{
|
||||
// low-core count PPTC
|
||||
@@ -12,6 +12,7 @@ namespace ARMeilleure
|
||||
|
||||
public static bool AllowLcqInFunctionTable { get; set; } = true;
|
||||
public static bool UseUnmanagedDispatchLoop { get; set; } = true;
|
||||
public static bool EnableDebugging { get; set; } = false;
|
||||
|
||||
public static bool UseAdvSimdIfAvailable { get; set; } = true;
|
||||
public static bool UseArm64AesIfAvailable { get; set; } = true;
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using ARMeilleure.Memory;
|
||||
using System.Threading;
|
||||
|
||||
namespace ARMeilleure.State
|
||||
{
|
||||
@@ -10,7 +11,7 @@ namespace ARMeilleure.State
|
||||
|
||||
internal nint NativeContextPtr => _nativeContext.BasePtr;
|
||||
|
||||
private bool _interrupted;
|
||||
internal bool Interrupted { get; private set; }
|
||||
|
||||
private readonly ICounter _counter;
|
||||
|
||||
@@ -65,6 +66,8 @@ namespace ARMeilleure.State
|
||||
|
||||
public bool IsAarch32 { get; set; }
|
||||
|
||||
public ulong ThreadUid { get; set; }
|
||||
|
||||
internal ExecutionMode ExecutionMode
|
||||
{
|
||||
get
|
||||
@@ -90,14 +93,19 @@ namespace ARMeilleure.State
|
||||
|
||||
private readonly ExceptionCallbackNoArgs _interruptCallback;
|
||||
private readonly ExceptionCallback _breakCallback;
|
||||
private readonly ExceptionCallbackNoArgs _stepCallback;
|
||||
private readonly ExceptionCallback _supervisorCallback;
|
||||
private readonly ExceptionCallback _undefinedCallback;
|
||||
|
||||
internal int ShouldStep;
|
||||
public ulong DebugPc { get; set; }
|
||||
|
||||
public ExecutionContext(
|
||||
IJitMemoryAllocator allocator,
|
||||
ICounter counter,
|
||||
ExceptionCallbackNoArgs interruptCallback = null,
|
||||
ExceptionCallback breakCallback = null,
|
||||
ExceptionCallbackNoArgs stepCallback = null,
|
||||
ExceptionCallback supervisorCallback = null,
|
||||
ExceptionCallback undefinedCallback = null)
|
||||
{
|
||||
@@ -105,6 +113,7 @@ namespace ARMeilleure.State
|
||||
_counter = counter;
|
||||
_interruptCallback = interruptCallback;
|
||||
_breakCallback = breakCallback;
|
||||
_stepCallback = stepCallback;
|
||||
_supervisorCallback = supervisorCallback;
|
||||
_undefinedCallback = undefinedCallback;
|
||||
|
||||
@@ -127,9 +136,9 @@ namespace ARMeilleure.State
|
||||
|
||||
internal void CheckInterrupt()
|
||||
{
|
||||
if (_interrupted)
|
||||
if (Interrupted)
|
||||
{
|
||||
_interrupted = false;
|
||||
Interrupted = false;
|
||||
|
||||
_interruptCallback?.Invoke(this);
|
||||
}
|
||||
@@ -139,16 +148,37 @@ namespace ARMeilleure.State
|
||||
|
||||
public void RequestInterrupt()
|
||||
{
|
||||
_interrupted = true;
|
||||
Interrupted = true;
|
||||
}
|
||||
|
||||
public void StepHandler()
|
||||
{
|
||||
_stepCallback?.Invoke(this);
|
||||
}
|
||||
|
||||
public void RequestDebugStep()
|
||||
{
|
||||
Interlocked.Exchange(ref ShouldStep, 1);
|
||||
RequestInterrupt();
|
||||
}
|
||||
|
||||
internal void OnBreak(ulong address, int imm)
|
||||
{
|
||||
if (Optimizations.EnableDebugging)
|
||||
{
|
||||
DebugPc = Pc;
|
||||
}
|
||||
|
||||
_breakCallback?.Invoke(this, address, imm);
|
||||
}
|
||||
|
||||
internal void OnSupervisorCall(ulong address, int imm)
|
||||
{
|
||||
if (Optimizations.EnableDebugging)
|
||||
{
|
||||
DebugPc = Pc;
|
||||
}
|
||||
|
||||
_supervisorCallback?.Invoke(this, address, imm);
|
||||
}
|
||||
|
||||
|
||||
@@ -22,6 +22,12 @@ namespace ARMeilleure.State
|
||||
public ulong ExclusiveValueHigh;
|
||||
public int Running;
|
||||
public long Tpidr2El0;
|
||||
|
||||
/// <summary>
|
||||
/// Precise PC value used for debugging.
|
||||
/// This will only be set when Optimizations.EnableDebugging is true.
|
||||
/// </summary>
|
||||
public ulong DebugPrecisePc;
|
||||
}
|
||||
|
||||
private static NativeCtxStorage _dummyStorage = new();
|
||||
@@ -39,6 +45,11 @@ namespace ARMeilleure.State
|
||||
|
||||
public ulong GetPc()
|
||||
{
|
||||
if (Optimizations.EnableDebugging)
|
||||
{
|
||||
return GetStorage().DebugPrecisePc;
|
||||
}
|
||||
|
||||
// TODO: More precise tracking of PC value.
|
||||
return GetStorage().DispatchAddress;
|
||||
}
|
||||
@@ -268,6 +279,11 @@ namespace ARMeilleure.State
|
||||
return StorageOffset(ref _dummyStorage, ref _dummyStorage.Running);
|
||||
}
|
||||
|
||||
public static int GetDebugPrecisePcOffset()
|
||||
{
|
||||
return StorageOffset(ref _dummyStorage, ref _dummyStorage.DebugPrecisePc);
|
||||
}
|
||||
|
||||
private static int StorageOffset<T>(ref NativeCtxStorage storage, ref T target)
|
||||
{
|
||||
return (int)Unsafe.ByteOffset(ref Unsafe.As<NativeCtxStorage, T>(ref storage), ref target);
|
||||
|
||||
@@ -52,6 +52,7 @@ namespace ARMeilleure.Translation
|
||||
public bool HighCq { get; }
|
||||
public bool HasPtc { get; }
|
||||
public Aarch32Mode Mode { get; }
|
||||
public bool IsSingleStep { get; }
|
||||
|
||||
private int _ifThenBlockStateIndex = 0;
|
||||
private Condition[] _ifThenBlockState = [];
|
||||
@@ -66,7 +67,8 @@ namespace ARMeilleure.Translation
|
||||
ulong entryAddress,
|
||||
bool highCq,
|
||||
bool hasPtc,
|
||||
Aarch32Mode mode)
|
||||
Aarch32Mode mode,
|
||||
bool isSingleStep)
|
||||
{
|
||||
Memory = memory;
|
||||
CountTable = countTable;
|
||||
@@ -76,6 +78,7 @@ namespace ARMeilleure.Translation
|
||||
HighCq = highCq;
|
||||
HasPtc = hasPtc;
|
||||
Mode = mode;
|
||||
IsSingleStep = isSingleStep;
|
||||
|
||||
_labels = new Dictionary<ulong, Operand>();
|
||||
}
|
||||
@@ -218,28 +221,18 @@ namespace ARMeilleure.Translation
|
||||
{
|
||||
switch (condition)
|
||||
{
|
||||
|
||||
case Condition.Eq:
|
||||
return ICompareEqual(n, m);
|
||||
case Condition.Ne:
|
||||
return ICompareNotEqual(n, m);
|
||||
case Condition.GeUn:
|
||||
return ICompareGreaterOrEqualUI(n, m);
|
||||
case Condition.LtUn:
|
||||
return ICompareLessUI(n, m);
|
||||
case Condition.GtUn:
|
||||
return ICompareGreaterUI(n, m);
|
||||
case Condition.LeUn:
|
||||
return ICompareLessOrEqualUI(n, m);
|
||||
case Condition.Ge:
|
||||
return ICompareGreaterOrEqual(n, m);
|
||||
case Condition.Lt:
|
||||
return ICompareLess(n, m);
|
||||
case Condition.Gt:
|
||||
return ICompareGreater(n, m);
|
||||
case Condition.Le:
|
||||
return ICompareLessOrEqual(n, m);
|
||||
|
||||
#pragma warning disable IDE0055 // Disable formatting
|
||||
case Condition.Eq: return ICompareEqual (n, m);
|
||||
case Condition.Ne: return ICompareNotEqual (n, m);
|
||||
case Condition.GeUn: return ICompareGreaterOrEqualUI(n, m);
|
||||
case Condition.LtUn: return ICompareLessUI (n, m);
|
||||
case Condition.GtUn: return ICompareGreaterUI (n, m);
|
||||
case Condition.LeUn: return ICompareLessOrEqualUI (n, m);
|
||||
case Condition.Ge: return ICompareGreaterOrEqual (n, m);
|
||||
case Condition.Lt: return ICompareLess (n, m);
|
||||
case Condition.Gt: return ICompareGreater (n, m);
|
||||
case Condition.Le: return ICompareLessOrEqual (n, m);
|
||||
#pragma warning restore IDE0055
|
||||
}
|
||||
}
|
||||
else if (cmpName == InstName.Adds && _optOpLastCompare is IOpCodeAluImm op)
|
||||
@@ -264,20 +257,14 @@ namespace ARMeilleure.Translation
|
||||
|
||||
switch (condition)
|
||||
{
|
||||
|
||||
case Condition.Eq:
|
||||
return ICompareEqual(n, m);
|
||||
case Condition.Ne:
|
||||
return ICompareNotEqual(n, m);
|
||||
case Condition.Ge:
|
||||
return ICompareGreaterOrEqual(n, m);
|
||||
case Condition.Lt:
|
||||
return ICompareLess(n, m);
|
||||
case Condition.Gt:
|
||||
return ICompareGreater(n, m);
|
||||
case Condition.Le:
|
||||
return ICompareLessOrEqual(n, m);
|
||||
|
||||
#pragma warning disable IDE0055 // Disable formatting
|
||||
case Condition.Eq: return ICompareEqual (n, m);
|
||||
case Condition.Ne: return ICompareNotEqual (n, m);
|
||||
case Condition.Ge: return ICompareGreaterOrEqual(n, m);
|
||||
case Condition.Lt: return ICompareLess (n, m);
|
||||
case Condition.Gt: return ICompareGreater (n, m);
|
||||
case Condition.Le: return ICompareLessOrEqual (n, m);
|
||||
#pragma warning restore IDE0055
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -22,17 +22,18 @@ using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Threading;
|
||||
using static ARMeilleure.Translation.PTC.PtcFormatter;
|
||||
using Arm64HardwareCapabilities = ARMeilleure.CodeGen.Arm64.HardwareCapabilities;
|
||||
using X86HardwareCapabilities = ARMeilleure.CodeGen.X86.HardwareCapabilities;
|
||||
|
||||
namespace ARMeilleure.Translation.PTC
|
||||
{
|
||||
using Arm64HardwareCapabilities = CodeGen.Arm64.HardwareCapabilities;
|
||||
using X86HardwareCapabilities = CodeGen.X86.HardwareCapabilities;
|
||||
|
||||
class Ptc : IPtcLoadState
|
||||
{
|
||||
private const string OuterHeaderMagicString = "PTCohd\0\0";
|
||||
private const string InnerHeaderMagicString = "PTCihd\0\0";
|
||||
|
||||
private const uint InternalVersion = 7008; //! To be incremented manually for each change to the ARMeilleure project.
|
||||
private const uint InternalVersion = 7009; //! To be incremented manually for each change to the ARMeilleure project.
|
||||
|
||||
private const string ActualDir = "0";
|
||||
private const string BackupDir = "1";
|
||||
@@ -302,6 +303,13 @@ namespace ARMeilleure.Translation.PTC
|
||||
return false;
|
||||
}
|
||||
|
||||
if (outerHeader.DebuggerMode != Optimizations.EnableDebugging)
|
||||
{
|
||||
InvalidateCompressedStream(compressedStream);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
nint intPtr = nint.Zero;
|
||||
|
||||
try
|
||||
@@ -478,6 +486,7 @@ namespace ARMeilleure.Translation.PTC
|
||||
MemoryManagerMode = GetMemoryManagerMode(),
|
||||
OSPlatform = GetOSPlatform(),
|
||||
Architecture = (uint)RuntimeInformation.ProcessArchitecture,
|
||||
DebuggerMode = Optimizations.EnableDebugging,
|
||||
|
||||
UncompressedStreamSize =
|
||||
(long)Unsafe.SizeOf<InnerHeader>() +
|
||||
@@ -1067,7 +1076,7 @@ namespace ARMeilleure.Translation.PTC
|
||||
return osPlatform;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1/*, Size = 86*/)]
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1/*, Size = 87*/)]
|
||||
private struct OuterHeader
|
||||
{
|
||||
public ulong Magic;
|
||||
@@ -1079,6 +1088,7 @@ namespace ARMeilleure.Translation.PTC
|
||||
public byte MemoryManagerMode;
|
||||
public uint OSPlatform;
|
||||
public uint Architecture;
|
||||
public bool DebuggerMode;
|
||||
|
||||
public long UncompressedStreamSize;
|
||||
|
||||
|
||||
@@ -297,20 +297,12 @@ namespace ARMeilleure.Translation
|
||||
|
||||
switch (register.Type)
|
||||
{
|
||||
|
||||
case RegisterType.Flag:
|
||||
intMask = (1L << RegsCount) << register.Index;
|
||||
break;
|
||||
case RegisterType.Integer:
|
||||
intMask = 1L << register.Index;
|
||||
break;
|
||||
case RegisterType.FpFlag:
|
||||
vecMask = (1L << RegsCount) << register.Index;
|
||||
break;
|
||||
case RegisterType.Vector:
|
||||
vecMask = 1L << register.Index;
|
||||
break;
|
||||
|
||||
#pragma warning disable IDE0055 // Disable formatting
|
||||
case RegisterType.Flag: intMask = (1L << RegsCount) << register.Index; break;
|
||||
case RegisterType.Integer: intMask = 1L << register.Index; break;
|
||||
case RegisterType.FpFlag: vecMask = (1L << RegsCount) << register.Index; break;
|
||||
case RegisterType.Vector: vecMask = 1L << register.Index; break;
|
||||
#pragma warning restore IDE0055
|
||||
}
|
||||
|
||||
return new RegisterMask(intMask, vecMask);
|
||||
|
||||
@@ -119,7 +119,25 @@ namespace ARMeilleure.Translation
|
||||
|
||||
NativeInterface.RegisterThread(context, Memory, this);
|
||||
|
||||
if (Optimizations.UseUnmanagedDispatchLoop)
|
||||
if (Optimizations.EnableDebugging)
|
||||
{
|
||||
context.DebugPc = address;
|
||||
do
|
||||
{
|
||||
if (Interlocked.CompareExchange(ref context.ShouldStep, 0, 1) == 1)
|
||||
{
|
||||
context.DebugPc = Step(context, context.DebugPc);
|
||||
context.StepHandler();
|
||||
}
|
||||
else
|
||||
{
|
||||
context.DebugPc = ExecuteSingle(context, context.DebugPc);
|
||||
}
|
||||
context.CheckInterrupt();
|
||||
}
|
||||
while (context.Running && context.DebugPc != 0);
|
||||
}
|
||||
else if (Optimizations.UseUnmanagedDispatchLoop)
|
||||
{
|
||||
Stubs.DispatchLoop(context.NativeContextPtr, address);
|
||||
}
|
||||
@@ -175,7 +193,7 @@ namespace ARMeilleure.Translation
|
||||
return nextAddr;
|
||||
}
|
||||
|
||||
public ulong Step(State.ExecutionContext context, ulong address)
|
||||
private ulong Step(State.ExecutionContext context, ulong address)
|
||||
{
|
||||
TranslatedFunction func = Translate(address, context.ExecutionMode, highCq: false, singleStep: true);
|
||||
|
||||
@@ -186,6 +204,8 @@ namespace ARMeilleure.Translation
|
||||
return address;
|
||||
}
|
||||
|
||||
|
||||
|
||||
internal TranslatedFunction GetOrTranslate(ulong address, ExecutionMode mode)
|
||||
{
|
||||
if (!Functions.TryGetValue(address, out TranslatedFunction func))
|
||||
@@ -229,7 +249,8 @@ namespace ARMeilleure.Translation
|
||||
address,
|
||||
highCq,
|
||||
_ptc.State != PtcState.Disabled,
|
||||
mode: Aarch32Mode.User);
|
||||
mode: Aarch32Mode.User,
|
||||
isSingleStep: singleStep);
|
||||
|
||||
Logger.StartPass(PassName.Decoding);
|
||||
|
||||
@@ -367,9 +388,13 @@ namespace ARMeilleure.Translation
|
||||
|
||||
if (block.Exit)
|
||||
{
|
||||
// Left option here as it may be useful if we need to return to managed rather than tail call in
|
||||
// future. (eg. for debug)
|
||||
bool useReturns = false;
|
||||
// Return to managed rather than tail call.
|
||||
bool useReturns = Optimizations.EnableDebugging;
|
||||
|
||||
if (Optimizations.EnableDebugging)
|
||||
{
|
||||
EmitDebugPrecisePcUpdate(context, block.Address);
|
||||
}
|
||||
|
||||
InstEmitFlowHelper.EmitVirtualJump(context, Const(block.Address), isReturn: useReturns);
|
||||
}
|
||||
@@ -393,6 +418,11 @@ namespace ARMeilleure.Translation
|
||||
}
|
||||
}
|
||||
|
||||
if (Optimizations.EnableDebugging)
|
||||
{
|
||||
EmitDebugPrecisePcUpdate(context, opCode.Address);
|
||||
}
|
||||
|
||||
Operand lblPredicateSkip = default;
|
||||
|
||||
if (context.IsInIfThenBlock && context.CurrentIfThenBlockCond != Condition.Al)
|
||||
@@ -489,6 +519,14 @@ namespace ARMeilleure.Translation
|
||||
context.MarkLabel(lblExit);
|
||||
}
|
||||
|
||||
internal static void EmitDebugPrecisePcUpdate(EmitterContext context, ulong address)
|
||||
{
|
||||
long debugPrecisePcOffs = NativeContext.GetDebugPrecisePcOffset();
|
||||
|
||||
Operand debugPrecisePcAddr = context.Add(context.LoadArgument(OperandType.I64, 0), Const(debugPrecisePcOffs));
|
||||
context.Store(debugPrecisePcAddr, Const(address));
|
||||
}
|
||||
|
||||
public void InvalidateJitCacheRegion(ulong address, ulong size)
|
||||
{
|
||||
ulong[] overlapAddresses = [];
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Ryujinx.Audio\Ryujinx.Audio.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.SDL2.Common\Ryujinx.SDL2.Common.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.SDL3.Common\Ryujinx.SDL3.Common.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
@@ -1,12 +1,12 @@
|
||||
namespace Ryujinx.Audio.Backends.SDL2
|
||||
namespace Ryujinx.Audio.Backends.SDL3
|
||||
{
|
||||
class SDL2AudioBuffer
|
||||
class SDL3AudioBuffer
|
||||
{
|
||||
public readonly ulong DriverIdentifier;
|
||||
public readonly ulong SampleCount;
|
||||
public ulong SamplePlayed;
|
||||
|
||||
public SDL2AudioBuffer(ulong driverIdentifier, ulong sampleCount)
|
||||
public SDL3AudioBuffer(ulong driverIdentifier, ulong sampleCount)
|
||||
{
|
||||
DriverIdentifier = driverIdentifier;
|
||||
SampleCount = sampleCount;
|
||||
@@ -2,68 +2,41 @@ using Ryujinx.Audio.Common;
|
||||
using Ryujinx.Audio.Integration;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Memory;
|
||||
using Ryujinx.SDL2.Common;
|
||||
using Ryujinx.SDL3.Common;
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Threading;
|
||||
using static Ryujinx.Audio.Integration.IHardwareDeviceDriver;
|
||||
using static SDL2.SDL;
|
||||
using SDL;
|
||||
using static SDL.SDL3;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Audio.Backends.SDL2
|
||||
|
||||
namespace Ryujinx.Audio.Backends.SDL3
|
||||
{
|
||||
public partial class SDL2HardwareDeviceDriver : IHardwareDeviceDriver
|
||||
|
||||
using unsafe SDL_AudioStreamCallbackPointer = delegate* unmanaged[Cdecl]<nint, SDL_AudioStream*, int, int, void>;
|
||||
|
||||
public class SDL3HardwareDeviceDriver : IHardwareDeviceDriver
|
||||
{
|
||||
private readonly ManualResetEvent _updateRequiredEvent;
|
||||
private readonly ManualResetEvent _pauseEvent;
|
||||
private readonly ConcurrentDictionary<SDL2HardwareDeviceSession, byte> _sessions;
|
||||
private readonly ConcurrentDictionary<SDL3HardwareDeviceSession, byte> _sessions;
|
||||
|
||||
private readonly bool _supportSurroundConfiguration;
|
||||
|
||||
public float Volume { get; set; }
|
||||
|
||||
// A safe method to get default audio information.
|
||||
private static int GetDefaultAudioInfo(nint name, out SDL_AudioSpec spec, int isCapture)
|
||||
{
|
||||
int result;
|
||||
spec = new SDL_AudioSpec();
|
||||
IntPtr specPtr = IntPtr.Zero;
|
||||
|
||||
try
|
||||
{
|
||||
// Reserve memory
|
||||
specPtr = Marshal.AllocHGlobal(Marshal.SizeOf<SDL_AudioSpec>());
|
||||
// Call method
|
||||
result = SDL_GetDefaultAudioInfo(name, specPtr, isCapture);
|
||||
// Copy result to managed structure
|
||||
spec = Marshal.PtrToStructure<SDL_AudioSpec>(specPtr);
|
||||
}
|
||||
finally
|
||||
{
|
||||
// Free the unmanaged memory to prevent memory leaks
|
||||
if (specPtr != IntPtr.Zero)
|
||||
{
|
||||
Marshal.FreeHGlobal(specPtr);
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
[LibraryImport("SDL2")]
|
||||
private static partial int SDL_GetDefaultAudioInfo(nint name, nint spec, int isCapture);
|
||||
|
||||
public SDL2HardwareDeviceDriver()
|
||||
public unsafe SDL3HardwareDeviceDriver()
|
||||
{
|
||||
_updateRequiredEvent = new ManualResetEvent(false);
|
||||
_pauseEvent = new ManualResetEvent(true);
|
||||
_sessions = new ConcurrentDictionary<SDL2HardwareDeviceSession, byte>();
|
||||
_sessions = new ConcurrentDictionary<SDL3HardwareDeviceSession, byte>();
|
||||
|
||||
SDL2Driver.Instance.Initialize();
|
||||
SDL3Driver.Instance.Initialize();
|
||||
|
||||
int res = GetDefaultAudioInfo(nint.Zero, out SDL_AudioSpec spec, 0);
|
||||
|
||||
if (res != 0)
|
||||
SDL_AudioSpec spec;
|
||||
if (!SDL_GetAudioDeviceFormat(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &spec, null))
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Application,
|
||||
$"SDL_GetDefaultAudioInfo failed with error \"{SDL_GetError()}\"");
|
||||
@@ -80,16 +53,16 @@ namespace Ryujinx.Audio.Backends.SDL2
|
||||
|
||||
public static bool IsSupported => IsSupportedInternal();
|
||||
|
||||
private static bool IsSupportedInternal()
|
||||
private unsafe static bool IsSupportedInternal()
|
||||
{
|
||||
uint device = OpenStream(SampleFormat.PcmInt16, Constants.TargetSampleRate, Constants.ChannelCountMax, Constants.TargetSampleCount, null);
|
||||
SDL_AudioStream* device = OpenStream(SampleFormat.PcmInt16, Constants.TargetSampleRate, Constants.ChannelCountMax, Constants.TargetSampleCount, null);
|
||||
|
||||
if (device != 0)
|
||||
if (device != null)
|
||||
{
|
||||
SDL_CloseAudioDevice(device);
|
||||
SDL_DestroyAudioStream(device);
|
||||
}
|
||||
|
||||
return device != 0;
|
||||
return device != null;
|
||||
}
|
||||
|
||||
public ManualResetEvent GetUpdateRequiredEvent()
|
||||
@@ -116,67 +89,68 @@ namespace Ryujinx.Audio.Backends.SDL2
|
||||
|
||||
if (direction != Direction.Output)
|
||||
{
|
||||
throw new NotImplementedException("Input direction is currently not implemented on SDL2 backend!");
|
||||
throw new NotImplementedException("Input direction is currently not implemented on SDL3 backend!");
|
||||
}
|
||||
|
||||
SDL2HardwareDeviceSession session = new(this, memoryManager, sampleFormat, sampleRate, channelCount);
|
||||
SDL3HardwareDeviceSession session = new(this, memoryManager, sampleFormat, sampleRate, channelCount);
|
||||
|
||||
_sessions.TryAdd(session, 0);
|
||||
|
||||
return session;
|
||||
}
|
||||
|
||||
internal bool Unregister(SDL2HardwareDeviceSession session)
|
||||
internal bool Unregister(SDL3HardwareDeviceSession session)
|
||||
{
|
||||
return _sessions.TryRemove(session, out _);
|
||||
}
|
||||
|
||||
private static SDL_AudioSpec GetSDL2Spec(SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount, uint sampleCount)
|
||||
private static SDL_AudioSpec GetSDL3Spec(SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount)
|
||||
{
|
||||
return new SDL_AudioSpec
|
||||
{
|
||||
channels = (byte)requestedChannelCount,
|
||||
format = GetSDL2Format(requestedSampleFormat),
|
||||
format = GetSDL3Format(requestedSampleFormat),
|
||||
freq = (int)requestedSampleRate,
|
||||
samples = (ushort)sampleCount,
|
||||
};
|
||||
}
|
||||
|
||||
internal static ushort GetSDL2Format(SampleFormat format)
|
||||
internal static SDL_AudioFormat GetSDL3Format(SampleFormat format)
|
||||
{
|
||||
return format switch
|
||||
{
|
||||
SampleFormat.PcmInt8 => AUDIO_S8,
|
||||
SampleFormat.PcmInt16 => AUDIO_S16,
|
||||
SampleFormat.PcmInt32 => AUDIO_S32,
|
||||
SampleFormat.PcmFloat => AUDIO_F32,
|
||||
SampleFormat.PcmInt8 => SDL_AudioFormat.SDL_AUDIO_S8,
|
||||
SampleFormat.PcmInt16 => SDL_AudioFormat.SDL_AUDIO_S16LE,
|
||||
SampleFormat.PcmInt32 => SDL_AudioFormat.SDL_AUDIO_S32LE,
|
||||
SampleFormat.PcmFloat => SDL_AudioFormat.SDL_AUDIO_F32LE,
|
||||
_ => throw new ArgumentException($"Unsupported sample format {format}"),
|
||||
};
|
||||
}
|
||||
|
||||
internal static uint OpenStream(SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount, uint sampleCount, SDL_AudioCallback callback)
|
||||
internal unsafe static SDL_AudioStream* OpenStream(SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount, uint sampleCount, SDL3HardwareDeviceSession.SDL_AudioStreamCallback callback)
|
||||
{
|
||||
SDL_AudioSpec desired = GetSDL2Spec(requestedSampleFormat, requestedSampleRate, requestedChannelCount, sampleCount);
|
||||
SDL_AudioSpec desired = GetSDL3Spec(requestedSampleFormat, requestedSampleRate, requestedChannelCount);
|
||||
SDL_AudioSpec got = desired;
|
||||
var pCallback = callback != null ? (SDL_AudioStreamCallbackPointer)Marshal.GetFunctionPointerForDelegate(callback) : null;
|
||||
|
||||
desired.callback = callback;
|
||||
// From SDL 3 and on, SDL requires us to set this as a hint
|
||||
SDL_SetHint(SDL_HINT_AUDIO_DEVICE_SAMPLE_FRAMES, $"{sampleCount}");
|
||||
SDL_AudioStream* device = SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &got, pCallback, 0);
|
||||
|
||||
uint device = SDL_OpenAudioDevice(nint.Zero, 0, ref desired, out SDL_AudioSpec got, 0);
|
||||
|
||||
if (device == 0)
|
||||
if (device == null)
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Application, $"SDL2 open audio device initialization failed with error \"{SDL_GetError()}\"");
|
||||
Logger.Error?.Print(LogClass.Application, $"SDL3 open audio device initialization failed with error \"{SDL_GetError()}\"");
|
||||
|
||||
return 0;
|
||||
return null;
|
||||
}
|
||||
|
||||
bool isValid = got.format == desired.format && got.freq == desired.freq && got.channels == desired.channels;
|
||||
|
||||
if (!isValid)
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Application, "SDL2 open audio device is not valid");
|
||||
SDL_CloseAudioDevice(device);
|
||||
Logger.Error?.Print(LogClass.Application, "SDL3 open audio device is not valid");
|
||||
SDL_DestroyAudioStream(device);
|
||||
|
||||
return 0;
|
||||
return null;
|
||||
}
|
||||
|
||||
return device;
|
||||
@@ -192,12 +166,12 @@ namespace Ryujinx.Audio.Backends.SDL2
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
foreach (SDL2HardwareDeviceSession session in _sessions.Keys)
|
||||
foreach (SDL3HardwareDeviceSession session in _sessions.Keys)
|
||||
{
|
||||
session.Dispose();
|
||||
}
|
||||
|
||||
SDL2Driver.Instance.Dispose();
|
||||
SDL3Driver.Instance.Dispose();
|
||||
|
||||
_pauseEvent.Dispose();
|
||||
}
|
||||
@@ -6,36 +6,43 @@ using Ryujinx.Memory;
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Threading;
|
||||
using SDL;
|
||||
using static SDL.SDL3;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
using static SDL2.SDL;
|
||||
|
||||
namespace Ryujinx.Audio.Backends.SDL2
|
||||
namespace Ryujinx.Audio.Backends.SDL3
|
||||
{
|
||||
class SDL2HardwareDeviceSession : HardwareDeviceSessionOutputBase
|
||||
|
||||
|
||||
|
||||
unsafe class SDL3HardwareDeviceSession : HardwareDeviceSessionOutputBase
|
||||
{
|
||||
private readonly SDL2HardwareDeviceDriver _driver;
|
||||
private readonly ConcurrentQueue<SDL2AudioBuffer> _queuedBuffers;
|
||||
private readonly SDL3HardwareDeviceDriver _driver;
|
||||
private readonly ConcurrentQueue<SDL3AudioBuffer> _queuedBuffers;
|
||||
private readonly DynamicRingBuffer _ringBuffer;
|
||||
private ulong _playedSampleCount;
|
||||
private readonly ManualResetEvent _updateRequiredEvent;
|
||||
private uint _outputStream;
|
||||
private SDL_AudioStream* _outputStream;
|
||||
private bool _hasSetupError;
|
||||
private readonly SDL_AudioCallback _callbackDelegate;
|
||||
private readonly SDL_AudioStreamCallback _callbackDelegate;
|
||||
private readonly int _bytesPerFrame;
|
||||
private uint _sampleCount;
|
||||
private bool _started;
|
||||
private float _volume;
|
||||
private readonly ushort _nativeSampleFormat;
|
||||
private readonly SDL_AudioFormat _nativeSampleFormat;
|
||||
|
||||
public SDL2HardwareDeviceSession(SDL2HardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
|
||||
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
|
||||
internal delegate void SDL_AudioStreamCallback(nint session, SDL_AudioStream* stream, int stream_count, int device_count);
|
||||
|
||||
public SDL3HardwareDeviceSession(SDL3HardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
|
||||
{
|
||||
_driver = driver;
|
||||
_updateRequiredEvent = _driver.GetUpdateRequiredEvent();
|
||||
_queuedBuffers = new ConcurrentQueue<SDL2AudioBuffer>();
|
||||
_queuedBuffers = new ConcurrentQueue<SDL3AudioBuffer>();
|
||||
_ringBuffer = new DynamicRingBuffer();
|
||||
_callbackDelegate = Update;
|
||||
_bytesPerFrame = BackendHelper.GetSampleSize(RequestedSampleFormat) * (int)RequestedChannelCount;
|
||||
_nativeSampleFormat = SDL2HardwareDeviceDriver.GetSDL2Format(RequestedSampleFormat);
|
||||
_nativeSampleFormat = SDL3HardwareDeviceDriver.GetSDL3Format(RequestedSampleFormat);
|
||||
_sampleCount = uint.MaxValue;
|
||||
_started = false;
|
||||
_volume = 1f;
|
||||
@@ -44,45 +51,51 @@ namespace Ryujinx.Audio.Backends.SDL2
|
||||
private void EnsureAudioStreamSetup(AudioBuffer buffer)
|
||||
{
|
||||
uint bufferSampleCount = (uint)GetSampleCount(buffer);
|
||||
bool needAudioSetup = (_outputStream == 0 && !_hasSetupError) ||
|
||||
bool needAudioSetup = (_outputStream == null && !_hasSetupError) ||
|
||||
(bufferSampleCount >= Constants.TargetSampleCount && bufferSampleCount < _sampleCount);
|
||||
|
||||
if (needAudioSetup)
|
||||
{
|
||||
_sampleCount = Math.Max(Constants.TargetSampleCount, bufferSampleCount);
|
||||
|
||||
uint newOutputStream = SDL2HardwareDeviceDriver.OpenStream(RequestedSampleFormat, RequestedSampleRate, RequestedChannelCount, _sampleCount, _callbackDelegate);
|
||||
SDL_AudioStream* newOutputStream = SDL3HardwareDeviceDriver.OpenStream(RequestedSampleFormat, RequestedSampleRate, RequestedChannelCount, _sampleCount, _callbackDelegate);
|
||||
|
||||
_hasSetupError = newOutputStream == 0;
|
||||
_hasSetupError = newOutputStream == null;
|
||||
|
||||
if (!_hasSetupError)
|
||||
{
|
||||
if (_outputStream != 0)
|
||||
if (_outputStream != null)
|
||||
{
|
||||
SDL_CloseAudioDevice(_outputStream);
|
||||
SDL_DestroyAudioStream(_outputStream);
|
||||
}
|
||||
|
||||
_outputStream = newOutputStream;
|
||||
|
||||
SDL_PauseAudioDevice(_outputStream, _started ? 0 : 1);
|
||||
if (_started) {
|
||||
SDL_ResumeAudioStreamDevice(_outputStream);
|
||||
} else {
|
||||
SDL_PauseAudioStreamDevice(_outputStream);
|
||||
}
|
||||
|
||||
Logger.Info?.Print(LogClass.Audio, $"New audio stream setup with a target sample count of {_sampleCount}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private unsafe void Update(nint userdata, nint stream, int streamLength)
|
||||
private unsafe void Update(nint userdata, SDL_AudioStream* streamDevice, int additionalAmount, int totalAmmount)
|
||||
{
|
||||
Span<byte> streamSpan = new((void*)stream, streamLength);
|
||||
using SpanOwner<byte> stream = SpanOwner<byte>.Rent(additionalAmount);
|
||||
Span<byte> streamSpan = stream.Span;
|
||||
|
||||
int maxFrameCount = (int)GetSampleCount(streamLength);
|
||||
|
||||
int maxFrameCount = (int)GetSampleCount(additionalAmount);
|
||||
int bufferedFrames = _ringBuffer.Length / _bytesPerFrame;
|
||||
|
||||
int frameCount = Math.Min(bufferedFrames, maxFrameCount);
|
||||
|
||||
if (frameCount == 0)
|
||||
{
|
||||
// SDL2 left the responsibility to the user to clear the buffer.
|
||||
// SDL3 left the responsibility to the user to clear the buffer.
|
||||
streamSpan.Clear();
|
||||
|
||||
return;
|
||||
@@ -94,15 +107,17 @@ namespace Ryujinx.Audio.Backends.SDL2
|
||||
|
||||
_ringBuffer.Read(samples, 0, samples.Length);
|
||||
|
||||
fixed (byte* p = samples)
|
||||
{
|
||||
nint pStreamSrc = (nint)p;
|
||||
// Zero the dest buffer
|
||||
streamSpan.Clear();
|
||||
|
||||
// Zero the dest buffer
|
||||
streamSpan.Clear();
|
||||
fixed (byte* pStreamDst = streamSpan) {
|
||||
fixed (byte* pStreamSrc = samples)
|
||||
{
|
||||
|
||||
// Apply volume to written data
|
||||
SDL_MixAudioFormat(stream, pStreamSrc, _nativeSampleFormat, (uint)samples.Length, (int)(_driver.Volume * _volume * SDL_MIX_MAXVOLUME));
|
||||
// Apply volume to written data
|
||||
SDL_MixAudio(pStreamDst, pStreamSrc, _nativeSampleFormat, (uint)samples.Length, _driver.Volume * _volume);
|
||||
SDL_PutAudioStreamData(streamDevice, (nint)pStreamDst, additionalAmount);
|
||||
}
|
||||
}
|
||||
|
||||
ulong sampleCount = GetSampleCount(samples.Length);
|
||||
@@ -111,7 +126,7 @@ namespace Ryujinx.Audio.Backends.SDL2
|
||||
|
||||
bool needUpdate = false;
|
||||
|
||||
while (availaibleSampleCount > 0 && _queuedBuffers.TryPeek(out SDL2AudioBuffer driverBuffer))
|
||||
while (availaibleSampleCount > 0 && _queuedBuffers.TryPeek(out SDL3AudioBuffer driverBuffer))
|
||||
{
|
||||
ulong sampleStillNeeded = driverBuffer.SampleCount - Interlocked.Read(ref driverBuffer.SamplePlayed);
|
||||
ulong playedAudioBufferSampleCount = Math.Min(sampleStillNeeded, availaibleSampleCount);
|
||||
@@ -152,9 +167,9 @@ namespace Ryujinx.Audio.Backends.SDL2
|
||||
{
|
||||
EnsureAudioStreamSetup(buffer);
|
||||
|
||||
if (_outputStream != 0)
|
||||
if (_outputStream != null)
|
||||
{
|
||||
SDL2AudioBuffer driverBuffer = new(buffer.DataPointer, GetSampleCount(buffer));
|
||||
SDL3AudioBuffer driverBuffer = new(buffer.DataPointer, GetSampleCount(buffer));
|
||||
|
||||
_ringBuffer.Write(buffer.Data, 0, buffer.Data.Length);
|
||||
|
||||
@@ -177,9 +192,9 @@ namespace Ryujinx.Audio.Backends.SDL2
|
||||
{
|
||||
if (!_started)
|
||||
{
|
||||
if (_outputStream != 0)
|
||||
if (_outputStream != null)
|
||||
{
|
||||
SDL_PauseAudioDevice(_outputStream, 0);
|
||||
SDL_ResumeAudioStreamDevice(_outputStream);
|
||||
}
|
||||
|
||||
_started = true;
|
||||
@@ -190,9 +205,9 @@ namespace Ryujinx.Audio.Backends.SDL2
|
||||
{
|
||||
if (_started)
|
||||
{
|
||||
if (_outputStream != 0)
|
||||
if (_outputStream != null)
|
||||
{
|
||||
SDL_PauseAudioDevice(_outputStream, 1);
|
||||
SDL_PauseAudioStreamDevice(_outputStream);
|
||||
}
|
||||
|
||||
_started = false;
|
||||
@@ -203,7 +218,7 @@ namespace Ryujinx.Audio.Backends.SDL2
|
||||
|
||||
public override bool WasBufferFullyConsumed(AudioBuffer buffer)
|
||||
{
|
||||
if (!_queuedBuffers.TryPeek(out SDL2AudioBuffer driverBuffer))
|
||||
if (!_queuedBuffers.TryPeek(out SDL3AudioBuffer driverBuffer))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
@@ -218,9 +233,9 @@ namespace Ryujinx.Audio.Backends.SDL2
|
||||
PrepareToClose();
|
||||
Stop();
|
||||
|
||||
if (_outputStream != 0)
|
||||
if (_outputStream != null)
|
||||
{
|
||||
SDL_CloseAudioDevice(_outputStream);
|
||||
SDL_DestroyAudioStream(_outputStream);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -23,7 +23,7 @@ namespace Ryujinx.Audio.Backends.SoundIo.Native
|
||||
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
|
||||
public delegate void JackCallbackDelegate(nint msg);
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct SoundIoStruct
|
||||
{
|
||||
public nint UserData;
|
||||
|
||||
@@ -1,9 +1,11 @@
|
||||
using Ryujinx.Audio.Renderer.Server;
|
||||
using Ryujinx.Audio.Renderer.Server.MemoryPool;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Common
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents the input parameter for <see cref="Server.BehaviourContext"/>.
|
||||
/// Represents the input parameter for <see cref="BehaviourInfo"/>.
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
||||
public struct BehaviourParameter
|
||||
@@ -21,7 +23,7 @@ namespace Ryujinx.Audio.Renderer.Common
|
||||
/// <summary>
|
||||
/// The flags given controlling behaviour of the audio renderer
|
||||
/// </summary>
|
||||
/// <remarks>See <see cref="Server.BehaviourContext.UpdateFlags(ulong)"/> and <see cref="Server.BehaviourContext.IsMemoryPoolForceMappingEnabled"/>.</remarks>
|
||||
/// <remarks>See <see cref="BehaviourInfo.UpdateFlags(ulong)"/> and <see cref="BehaviourInfo.IsMemoryPoolForceMappingEnabled"/>.</remarks>
|
||||
public ulong Flags;
|
||||
|
||||
/// <summary>
|
||||
@@ -43,7 +45,7 @@ namespace Ryujinx.Audio.Renderer.Common
|
||||
/// <summary>
|
||||
/// Extra information given with the <see cref="ResultCode"/>
|
||||
/// </summary>
|
||||
/// <remarks>This is usually used to report a faulting cpu address when a <see cref="Server.MemoryPool.MemoryPoolState"/> mapping fail.</remarks>
|
||||
/// <remarks>This is usually used to report a faulting cpu address when a <see cref="MemoryPoolInfo"/> mapping fail.</remarks>
|
||||
public ulong ExtraErrorInfo;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -20,7 +20,9 @@ namespace Ryujinx.Audio.Renderer.Common
|
||||
public uint Unknown24;
|
||||
public uint RenderInfoSize;
|
||||
|
||||
#pragma warning disable IDE0051, CS0169 // Remove unused field
|
||||
private Array4<int> _reserved;
|
||||
#pragma warning restore IDE0051, CS0169
|
||||
|
||||
public uint TotalSize;
|
||||
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Ryujinx.Audio.Renderer.Dsp.State;
|
||||
using Ryujinx.Audio.Renderer.Parameter;
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Common.Utilities;
|
||||
using System;
|
||||
@@ -11,7 +12,7 @@ namespace Ryujinx.Audio.Renderer.Common
|
||||
/// </summary>
|
||||
/// <remarks>This is shared between the server and audio processor.</remarks>
|
||||
[StructLayout(LayoutKind.Sequential, Pack = Align)]
|
||||
public struct VoiceUpdateState
|
||||
public struct VoiceState
|
||||
{
|
||||
public const int Align = 0x10;
|
||||
public const int BiquadStateOffset = 0x0;
|
||||
@@ -25,7 +26,7 @@ namespace Ryujinx.Audio.Renderer.Common
|
||||
/// The total amount of samples that was played.
|
||||
/// </summary>
|
||||
/// <remarks>This is reset to 0 when a <see cref="WaveBuffer"/> finishes playing and <see cref="WaveBuffer.IsEndOfStream"/> is set.</remarks>
|
||||
/// <remarks>This is reset to 0 when looping while <see cref="Parameter.VoiceInParameter.DecodingBehaviour.PlayedSampleCountResetWhenLooping"/> is set.</remarks>
|
||||
/// <remarks>This is reset to 0 when looping while <see cref="VoiceInParameter1.DecodingBehaviour.PlayedSampleCountResetWhenLooping"/> is set.</remarks>
|
||||
public ulong PlayedSampleCount;
|
||||
|
||||
/// <summary>
|
||||
@@ -12,8 +12,9 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
||||
private const int SamplesPerFrame = 14;
|
||||
private const int NibblesPerFrame = SamplesPerFrame + 2;
|
||||
private const int BytesPerFrame = 8;
|
||||
|
||||
#pragma warning disable IDE0051 // Remove unused private member
|
||||
private const int BitsPerFrame = BytesPerFrame * 8;
|
||||
#pragma warning restore IDE0051
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static uint GetAdpcmDataSize(int sampleCount)
|
||||
@@ -80,14 +81,14 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static short GetCoefficientAtIndex(ReadOnlySpan<short> coefficients, int index)
|
||||
{
|
||||
if ((uint)index < (uint)coefficients.Length)
|
||||
if ((uint)index >= (uint)coefficients.Length)
|
||||
{
|
||||
return coefficients[index];
|
||||
Logger.Error?.Print(LogClass.AudioRenderer, $"Out of bound read for coefficient at index {index}");
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
Logger.Error?.Print(LogClass.AudioRenderer, $"Out of bound read for coefficient at index {index}");
|
||||
|
||||
return 0;
|
||||
return coefficients[index];
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
using Ryujinx.Audio.Renderer.Dsp.State;
|
||||
using Ryujinx.Audio.Renderer.Parameter;
|
||||
using Ryujinx.Audio.Renderer.Parameter.Effect;
|
||||
using Ryujinx.Common.Memory;
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
@@ -9,6 +11,112 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
||||
{
|
||||
private const int FixedPointPrecisionForParameter = 14;
|
||||
|
||||
public static BiquadFilterParameter1 ToBiquadFilterParameter1(BiquadFilterParameter2 parameter)
|
||||
{
|
||||
BiquadFilterParameter1 result = new()
|
||||
{
|
||||
Enable = parameter.Enable, Numerator = new Array3<short>(), Denominator = new Array2<short>()
|
||||
};
|
||||
|
||||
Span<short> resultNumeratorSpan = result.Numerator.AsSpan();
|
||||
Span<short> resultDenominatorSpan = result.Denominator.AsSpan();
|
||||
|
||||
Span<float> parameterNumeratorSpan = parameter.Numerator.AsSpan();
|
||||
Span<float> parameterDenominatorSpan = parameter.Denominator.AsSpan();
|
||||
|
||||
|
||||
resultNumeratorSpan[0] = (short)FixedPointHelper.ToFixed(parameterNumeratorSpan[0], FixedPointPrecisionForParameter);
|
||||
resultNumeratorSpan[1] = (short)FixedPointHelper.ToFixed(parameterNumeratorSpan[1], FixedPointPrecisionForParameter);
|
||||
resultNumeratorSpan[2] = (short)FixedPointHelper.ToFixed(parameterNumeratorSpan[2], FixedPointPrecisionForParameter);
|
||||
|
||||
resultDenominatorSpan[0] = (short)FixedPointHelper.ToFixed(parameterDenominatorSpan[0], FixedPointPrecisionForParameter);
|
||||
resultDenominatorSpan[1] = (short)FixedPointHelper.ToFixed(parameterDenominatorSpan[1], FixedPointPrecisionForParameter);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public static BiquadFilterParameter2 ToBiquadFilterParameter2(BiquadFilterParameter1 parameter)
|
||||
{
|
||||
BiquadFilterParameter2 result = new()
|
||||
{
|
||||
Enable = parameter.Enable, Numerator = new Array3<float>(), Denominator = new Array2<float>()
|
||||
};
|
||||
|
||||
Span<float> resultNumeratorSpan = result.Numerator.AsSpan();
|
||||
Span<float> resultDenominatorSpan = result.Denominator.AsSpan();
|
||||
|
||||
Span<short> parameterNumeratorSpan = parameter.Numerator.AsSpan();
|
||||
Span<short> parameterDenominatorSpan = parameter.Denominator.AsSpan();
|
||||
|
||||
|
||||
resultNumeratorSpan[0] = FixedPointHelper.ToFloat(parameterNumeratorSpan[0], FixedPointPrecisionForParameter);
|
||||
resultNumeratorSpan[1] = FixedPointHelper.ToFloat(parameterNumeratorSpan[1], FixedPointPrecisionForParameter);
|
||||
resultNumeratorSpan[2] = FixedPointHelper.ToFloat(parameterNumeratorSpan[2], FixedPointPrecisionForParameter);
|
||||
|
||||
resultDenominatorSpan[0] = FixedPointHelper.ToFloat(parameterDenominatorSpan[0], FixedPointPrecisionForParameter);
|
||||
resultDenominatorSpan[1] = FixedPointHelper.ToFloat(parameterDenominatorSpan[1], FixedPointPrecisionForParameter);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public static BiquadFilterEffectParameter1 ToBiquadFilterEffectParameter1(BiquadFilterEffectParameter2 parameter)
|
||||
{
|
||||
BiquadFilterEffectParameter1 result = new()
|
||||
{
|
||||
Input = parameter.Input,
|
||||
Output = parameter.Output,
|
||||
Numerator = new Array3<short>(),
|
||||
Denominator = new Array2<short>(),
|
||||
ChannelCount = parameter.ChannelCount,
|
||||
Status = parameter.Status,
|
||||
};
|
||||
|
||||
Span<short> resultNumeratorSpan = result.Numerator.AsSpan();
|
||||
Span<short> resultDenominatorSpan = result.Denominator.AsSpan();
|
||||
|
||||
Span<float> parameterNumeratorSpan = parameter.Numerator.AsSpan();
|
||||
Span<float> parameterDenominatorSpan = parameter.Denominator.AsSpan();
|
||||
|
||||
|
||||
resultNumeratorSpan[0] = (short)FixedPointHelper.ToFixed(parameterNumeratorSpan[0], FixedPointPrecisionForParameter);
|
||||
resultNumeratorSpan[1] = (short)FixedPointHelper.ToFixed(parameterNumeratorSpan[1], FixedPointPrecisionForParameter);
|
||||
resultNumeratorSpan[2] = (short)FixedPointHelper.ToFixed(parameterNumeratorSpan[2], FixedPointPrecisionForParameter);
|
||||
|
||||
resultDenominatorSpan[0] = (short)FixedPointHelper.ToFixed(parameterDenominatorSpan[0], FixedPointPrecisionForParameter);
|
||||
resultDenominatorSpan[1] = (short)FixedPointHelper.ToFixed(parameterDenominatorSpan[1], FixedPointPrecisionForParameter);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public static BiquadFilterEffectParameter2 ToBiquadFilterEffectParameter2(BiquadFilterEffectParameter1 parameter)
|
||||
{
|
||||
BiquadFilterEffectParameter2 result = new()
|
||||
{
|
||||
Input = parameter.Input,
|
||||
Output = parameter.Output,
|
||||
Numerator = new Array3<float>(),
|
||||
Denominator = new Array2<float>(),
|
||||
ChannelCount = parameter.ChannelCount,
|
||||
Status = parameter.Status,
|
||||
};
|
||||
|
||||
Span<float> resultNumeratorSpan = result.Numerator.AsSpan();
|
||||
Span<float> resultDenominatorSpan = result.Denominator.AsSpan();
|
||||
|
||||
Span<short> parameterNumeratorSpan = parameter.Numerator.AsSpan();
|
||||
Span<short> parameterDenominatorSpan = parameter.Denominator.AsSpan();
|
||||
|
||||
|
||||
resultNumeratorSpan[0] = FixedPointHelper.ToFloat(parameterNumeratorSpan[0], FixedPointPrecisionForParameter);
|
||||
resultNumeratorSpan[1] = FixedPointHelper.ToFloat(parameterNumeratorSpan[1], FixedPointPrecisionForParameter);
|
||||
resultNumeratorSpan[2] = FixedPointHelper.ToFloat(parameterNumeratorSpan[2], FixedPointPrecisionForParameter);
|
||||
|
||||
resultDenominatorSpan[0] = FixedPointHelper.ToFloat(parameterDenominatorSpan[0], FixedPointPrecisionForParameter);
|
||||
resultDenominatorSpan[1] = FixedPointHelper.ToFloat(parameterDenominatorSpan[1], FixedPointPrecisionForParameter);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Apply a single biquad filter.
|
||||
/// </summary>
|
||||
@@ -20,18 +128,21 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
||||
/// <param name="sampleCount">The count of samples to process</param>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void ProcessBiquadFilter(
|
||||
ref BiquadFilterParameter parameter,
|
||||
ref BiquadFilterParameter2 parameter,
|
||||
ref BiquadFilterState state,
|
||||
Span<float> outputBuffer,
|
||||
ReadOnlySpan<float> inputBuffer,
|
||||
uint sampleCount)
|
||||
{
|
||||
float a0 = FixedPointHelper.ToFloat(parameter.Numerator[0], FixedPointPrecisionForParameter);
|
||||
float a1 = FixedPointHelper.ToFloat(parameter.Numerator[1], FixedPointPrecisionForParameter);
|
||||
float a2 = FixedPointHelper.ToFloat(parameter.Numerator[2], FixedPointPrecisionForParameter);
|
||||
Span<float> numeratorSpan = parameter.Numerator.AsSpan();
|
||||
Span<float> denominatorSpan = parameter.Denominator.AsSpan();
|
||||
|
||||
float a0 = numeratorSpan[0];
|
||||
float a1 = numeratorSpan[1];
|
||||
float a2 = numeratorSpan[2];
|
||||
|
||||
float b1 = FixedPointHelper.ToFloat(parameter.Denominator[0], FixedPointPrecisionForParameter);
|
||||
float b2 = FixedPointHelper.ToFloat(parameter.Denominator[1], FixedPointPrecisionForParameter);
|
||||
float b1 = denominatorSpan[0];
|
||||
float b2 = denominatorSpan[1];
|
||||
|
||||
for (int i = 0; i < sampleCount; i++)
|
||||
{
|
||||
@@ -57,19 +168,22 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
||||
/// <param name="volume">Mix volume</param>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void ProcessBiquadFilterAndMix(
|
||||
ref BiquadFilterParameter parameter,
|
||||
ref BiquadFilterParameter2 parameter,
|
||||
ref BiquadFilterState state,
|
||||
Span<float> outputBuffer,
|
||||
ReadOnlySpan<float> inputBuffer,
|
||||
uint sampleCount,
|
||||
float volume)
|
||||
{
|
||||
float a0 = FixedPointHelper.ToFloat(parameter.Numerator[0], FixedPointPrecisionForParameter);
|
||||
float a1 = FixedPointHelper.ToFloat(parameter.Numerator[1], FixedPointPrecisionForParameter);
|
||||
float a2 = FixedPointHelper.ToFloat(parameter.Numerator[2], FixedPointPrecisionForParameter);
|
||||
Span<float> numeratorSpan = parameter.Numerator.AsSpan();
|
||||
Span<float> denominatorSpan = parameter.Denominator.AsSpan();
|
||||
|
||||
float a0 = numeratorSpan[0];
|
||||
float a1 = numeratorSpan[1];
|
||||
float a2 = numeratorSpan[2];
|
||||
|
||||
float b1 = FixedPointHelper.ToFloat(parameter.Denominator[0], FixedPointPrecisionForParameter);
|
||||
float b2 = FixedPointHelper.ToFloat(parameter.Denominator[1], FixedPointPrecisionForParameter);
|
||||
float b1 = denominatorSpan[0];
|
||||
float b2 = denominatorSpan[1];
|
||||
|
||||
for (int i = 0; i < sampleCount; i++)
|
||||
{
|
||||
@@ -99,7 +213,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
||||
/// <returns>Last filtered sample value</returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static float ProcessBiquadFilterAndMixRamp(
|
||||
ref BiquadFilterParameter parameter,
|
||||
ref BiquadFilterParameter2 parameter,
|
||||
ref BiquadFilterState state,
|
||||
Span<float> outputBuffer,
|
||||
ReadOnlySpan<float> inputBuffer,
|
||||
@@ -107,12 +221,15 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
||||
float volume,
|
||||
float ramp)
|
||||
{
|
||||
float a0 = FixedPointHelper.ToFloat(parameter.Numerator[0], FixedPointPrecisionForParameter);
|
||||
float a1 = FixedPointHelper.ToFloat(parameter.Numerator[1], FixedPointPrecisionForParameter);
|
||||
float a2 = FixedPointHelper.ToFloat(parameter.Numerator[2], FixedPointPrecisionForParameter);
|
||||
Span<float> numeratorSpan = parameter.Numerator.AsSpan();
|
||||
Span<float> denominatorSpan = parameter.Denominator.AsSpan();
|
||||
|
||||
float a0 = numeratorSpan[0];
|
||||
float a1 = numeratorSpan[1];
|
||||
float a2 = numeratorSpan[2];
|
||||
|
||||
float b1 = FixedPointHelper.ToFloat(parameter.Denominator[0], FixedPointPrecisionForParameter);
|
||||
float b2 = FixedPointHelper.ToFloat(parameter.Denominator[1], FixedPointPrecisionForParameter);
|
||||
float b1 = denominatorSpan[0];
|
||||
float b2 = denominatorSpan[1];
|
||||
|
||||
float mixState = 0f;
|
||||
|
||||
@@ -146,7 +263,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
||||
/// <param name="sampleCount">The count of samples to process</param>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void ProcessBiquadFilter(
|
||||
ReadOnlySpan<BiquadFilterParameter> parameters,
|
||||
ReadOnlySpan<BiquadFilterParameter2> parameters,
|
||||
Span<BiquadFilterState> states,
|
||||
Span<float> outputBuffer,
|
||||
ReadOnlySpan<float> inputBuffer,
|
||||
@@ -154,16 +271,19 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
||||
{
|
||||
for (int stageIndex = 0; stageIndex < parameters.Length; stageIndex++)
|
||||
{
|
||||
BiquadFilterParameter parameter = parameters[stageIndex];
|
||||
BiquadFilterParameter2 parameter = parameters[stageIndex];
|
||||
|
||||
ref BiquadFilterState state = ref states[stageIndex];
|
||||
|
||||
Span<float> numeratorSpan = parameter.Numerator.AsSpan();
|
||||
Span<float> denominatorSpan = parameter.Denominator.AsSpan();
|
||||
|
||||
float a0 = FixedPointHelper.ToFloat(parameter.Numerator[0], FixedPointPrecisionForParameter);
|
||||
float a1 = FixedPointHelper.ToFloat(parameter.Numerator[1], FixedPointPrecisionForParameter);
|
||||
float a2 = FixedPointHelper.ToFloat(parameter.Numerator[2], FixedPointPrecisionForParameter);
|
||||
float a0 = numeratorSpan[0];
|
||||
float a1 = numeratorSpan[1];
|
||||
float a2 = numeratorSpan[2];
|
||||
|
||||
float b1 = FixedPointHelper.ToFloat(parameter.Denominator[0], FixedPointPrecisionForParameter);
|
||||
float b2 = FixedPointHelper.ToFloat(parameter.Denominator[1], FixedPointPrecisionForParameter);
|
||||
float b1 = denominatorSpan[0];
|
||||
float b2 = denominatorSpan[1];
|
||||
|
||||
for (int i = 0; i < sampleCount; i++)
|
||||
{
|
||||
@@ -192,8 +312,8 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
||||
/// <param name="volume">Mix volume</param>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void ProcessDoubleBiquadFilterAndMix(
|
||||
ref BiquadFilterParameter parameter0,
|
||||
ref BiquadFilterParameter parameter1,
|
||||
ref BiquadFilterParameter2 parameter0,
|
||||
ref BiquadFilterParameter2 parameter1,
|
||||
ref BiquadFilterState state0,
|
||||
ref BiquadFilterState state1,
|
||||
Span<float> outputBuffer,
|
||||
@@ -201,19 +321,25 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
||||
uint sampleCount,
|
||||
float volume)
|
||||
{
|
||||
float a00 = FixedPointHelper.ToFloat(parameter0.Numerator[0], FixedPointPrecisionForParameter);
|
||||
float a10 = FixedPointHelper.ToFloat(parameter0.Numerator[1], FixedPointPrecisionForParameter);
|
||||
float a20 = FixedPointHelper.ToFloat(parameter0.Numerator[2], FixedPointPrecisionForParameter);
|
||||
Span<float> numerator0Span = parameter0.Numerator.AsSpan();
|
||||
Span<float> numerator1Span = parameter1.Numerator.AsSpan();
|
||||
Span<float> denominator0Span = parameter0.Denominator.AsSpan();
|
||||
Span<float> denominator1Span = parameter1.Denominator.AsSpan();
|
||||
|
||||
|
||||
float a00 = numerator0Span[0];
|
||||
float a10 = numerator0Span[1];
|
||||
float a20 = numerator0Span[2];
|
||||
|
||||
float b10 = FixedPointHelper.ToFloat(parameter0.Denominator[0], FixedPointPrecisionForParameter);
|
||||
float b20 = FixedPointHelper.ToFloat(parameter0.Denominator[1], FixedPointPrecisionForParameter);
|
||||
float b10 = denominator0Span[0];
|
||||
float b20 = denominator0Span[1];
|
||||
|
||||
float a01 = FixedPointHelper.ToFloat(parameter1.Numerator[0], FixedPointPrecisionForParameter);
|
||||
float a11 = FixedPointHelper.ToFloat(parameter1.Numerator[1], FixedPointPrecisionForParameter);
|
||||
float a21 = FixedPointHelper.ToFloat(parameter1.Numerator[2], FixedPointPrecisionForParameter);
|
||||
float a01 = numerator1Span[0];
|
||||
float a11 = numerator1Span[1];
|
||||
float a21 = numerator1Span[2];
|
||||
|
||||
float b11 = FixedPointHelper.ToFloat(parameter1.Denominator[0], FixedPointPrecisionForParameter);
|
||||
float b21 = FixedPointHelper.ToFloat(parameter1.Denominator[1], FixedPointPrecisionForParameter);
|
||||
float b11 = denominator1Span[0];
|
||||
float b21 = denominator1Span[1];
|
||||
|
||||
for (int i = 0; i < sampleCount; i++)
|
||||
{
|
||||
@@ -251,8 +377,8 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
||||
/// <returns>Last filtered sample value</returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static float ProcessDoubleBiquadFilterAndMixRamp(
|
||||
ref BiquadFilterParameter parameter0,
|
||||
ref BiquadFilterParameter parameter1,
|
||||
ref BiquadFilterParameter2 parameter0,
|
||||
ref BiquadFilterParameter2 parameter1,
|
||||
ref BiquadFilterState state0,
|
||||
ref BiquadFilterState state1,
|
||||
Span<float> outputBuffer,
|
||||
@@ -261,19 +387,24 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
||||
float volume,
|
||||
float ramp)
|
||||
{
|
||||
float a00 = FixedPointHelper.ToFloat(parameter0.Numerator[0], FixedPointPrecisionForParameter);
|
||||
float a10 = FixedPointHelper.ToFloat(parameter0.Numerator[1], FixedPointPrecisionForParameter);
|
||||
float a20 = FixedPointHelper.ToFloat(parameter0.Numerator[2], FixedPointPrecisionForParameter);
|
||||
Span<float> numerator0Span = parameter0.Numerator.AsSpan();
|
||||
Span<float> numerator1Span = parameter1.Numerator.AsSpan();
|
||||
Span<float> denominator0Span = parameter0.Denominator.AsSpan();
|
||||
Span<float> denominator1Span = parameter1.Denominator.AsSpan();
|
||||
|
||||
float a00 = numerator0Span[0];
|
||||
float a10 = numerator0Span[1];
|
||||
float a20 = numerator0Span[2];
|
||||
|
||||
float b10 = FixedPointHelper.ToFloat(parameter0.Denominator[0], FixedPointPrecisionForParameter);
|
||||
float b20 = FixedPointHelper.ToFloat(parameter0.Denominator[1], FixedPointPrecisionForParameter);
|
||||
float b10 = denominator0Span[0];
|
||||
float b20 = denominator0Span[1];
|
||||
|
||||
float a01 = FixedPointHelper.ToFloat(parameter1.Numerator[0], FixedPointPrecisionForParameter);
|
||||
float a11 = FixedPointHelper.ToFloat(parameter1.Numerator[1], FixedPointPrecisionForParameter);
|
||||
float a21 = FixedPointHelper.ToFloat(parameter1.Numerator[2], FixedPointPrecisionForParameter);
|
||||
float a01 = numerator1Span[0];
|
||||
float a11 = numerator1Span[1];
|
||||
float a21 = numerator1Span[2];
|
||||
|
||||
float b11 = FixedPointHelper.ToFloat(parameter1.Denominator[0], FixedPointPrecisionForParameter);
|
||||
float b21 = FixedPointHelper.ToFloat(parameter1.Denominator[1], FixedPointPrecisionForParameter);
|
||||
float b11 = denominator1Span[0];
|
||||
float b21 = denominator1Span[1];
|
||||
|
||||
float mixState = 0f;
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@ using Ryujinx.Audio.Common;
|
||||
using Ryujinx.Audio.Renderer.Common;
|
||||
using Ryujinx.Audio.Renderer.Server.Voice;
|
||||
using System;
|
||||
using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
|
||||
using Ryujinx.Audio.Renderer.Parameter;
|
||||
using WaveBuffer = Ryujinx.Audio.Renderer.Common.WaveBuffer;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
@@ -11,48 +11,55 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
public int NodeId { get; private set; }
|
||||
|
||||
public CommandType CommandType => CommandType.AdpcmDataSourceVersion1;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public ushort OutputBufferIndex { get; }
|
||||
public uint SampleRate { get; }
|
||||
public ushort OutputBufferIndex { get; private set; }
|
||||
public uint SampleRate { get; private set; }
|
||||
|
||||
public float Pitch { get; }
|
||||
public float Pitch { get; private set; }
|
||||
|
||||
public WaveBuffer[] WaveBuffers { get; }
|
||||
|
||||
public Memory<VoiceUpdateState> State { get; }
|
||||
public Memory<VoiceState> State { get; private set; }
|
||||
|
||||
public ulong AdpcmParameter { get; }
|
||||
public ulong AdpcmParameterSize { get; }
|
||||
public ulong AdpcmParameter { get; private set; }
|
||||
public ulong AdpcmParameterSize { get; private set; }
|
||||
|
||||
public DecodingBehaviour DecodingBehaviour { get; }
|
||||
public DecodingBehaviour DecodingBehaviour { get; private set; }
|
||||
|
||||
public AdpcmDataSourceCommandVersion1(ref VoiceState serverState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, int nodeId)
|
||||
public AdpcmDataSourceCommandVersion1()
|
||||
{
|
||||
WaveBuffers = new WaveBuffer[Constants.VoiceWaveBufferCount];
|
||||
}
|
||||
|
||||
public AdpcmDataSourceCommandVersion1 Initialize(ref VoiceInfo serverInfo, Memory<VoiceState> state, ushort outputBufferIndex, int nodeId)
|
||||
{
|
||||
Enabled = true;
|
||||
NodeId = nodeId;
|
||||
|
||||
OutputBufferIndex = outputBufferIndex;
|
||||
SampleRate = serverState.SampleRate;
|
||||
Pitch = serverState.Pitch;
|
||||
|
||||
WaveBuffers = new WaveBuffer[Constants.VoiceWaveBufferCount];
|
||||
SampleRate = serverInfo.SampleRate;
|
||||
Pitch = serverInfo.Pitch;
|
||||
|
||||
Span<Server.Voice.WaveBuffer> waveBufferSpan = serverInfo.WaveBuffers.AsSpan();
|
||||
|
||||
for (int i = 0; i < WaveBuffers.Length; i++)
|
||||
{
|
||||
ref Server.Voice.WaveBuffer voiceWaveBuffer = ref serverState.WaveBuffers[i];
|
||||
ref Server.Voice.WaveBuffer voiceWaveBuffer = ref waveBufferSpan[i];
|
||||
|
||||
WaveBuffers[i] = voiceWaveBuffer.ToCommon(1);
|
||||
}
|
||||
|
||||
AdpcmParameter = serverState.DataSourceStateAddressInfo.GetReference(true);
|
||||
AdpcmParameterSize = serverState.DataSourceStateAddressInfo.Size;
|
||||
AdpcmParameter = serverInfo.DataSourceStateAddressInfo.GetReference(true);
|
||||
AdpcmParameterSize = serverInfo.DataSourceStateAddressInfo.Size;
|
||||
State = state;
|
||||
DecodingBehaviour = serverState.DecodingBehaviour;
|
||||
DecodingBehaviour = serverInfo.DecodingBehaviour;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public void Process(CommandList context)
|
||||
|
||||
@@ -12,26 +12,31 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
public int NodeId { get; private set; }
|
||||
|
||||
public CommandType CommandType => CommandType.AuxiliaryBuffer;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public uint InputBufferIndex { get; }
|
||||
public uint OutputBufferIndex { get; }
|
||||
public uint InputBufferIndex { get; private set; }
|
||||
public uint OutputBufferIndex { get; private set; }
|
||||
|
||||
public AuxiliaryBufferAddresses BufferInfo { get; }
|
||||
public AuxiliaryBufferAddresses BufferInfo { get; private set; }
|
||||
|
||||
public CpuAddress InputBuffer { get; }
|
||||
public CpuAddress OutputBuffer { get; }
|
||||
public uint CountMax { get; }
|
||||
public uint UpdateCount { get; }
|
||||
public uint WriteOffset { get; }
|
||||
public CpuAddress InputBuffer { get; private set; }
|
||||
public CpuAddress OutputBuffer { get; private set; }
|
||||
public uint CountMax { get; private set; }
|
||||
public uint UpdateCount { get; private set; }
|
||||
public uint WriteOffset { get; private set; }
|
||||
|
||||
public bool IsEffectEnabled { get; }
|
||||
public bool IsEffectEnabled { get; private set; }
|
||||
|
||||
public AuxiliaryBufferCommand(
|
||||
public AuxiliaryBufferCommand()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public AuxiliaryBufferCommand Initialize(
|
||||
uint bufferOffset,
|
||||
byte inputBufferOffset,
|
||||
byte outputBufferOffset,
|
||||
@@ -55,6 +60,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
UpdateCount = updateCount;
|
||||
WriteOffset = writeOffset;
|
||||
IsEffectEnabled = isEnabled;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
|
||||
@@ -9,39 +9,44 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
public int NodeId { get; private set; }
|
||||
|
||||
public CommandType CommandType => CommandType.BiquadFilterAndMix;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public ushort InputBufferIndex { get; }
|
||||
public ushort OutputBufferIndex { get; }
|
||||
public ushort InputBufferIndex { get; private set; }
|
||||
public ushort OutputBufferIndex { get; private set; }
|
||||
|
||||
private BiquadFilterParameter _parameter;
|
||||
private BiquadFilterParameter2 _parameter;
|
||||
|
||||
public Memory<BiquadFilterState> BiquadFilterState { get; }
|
||||
public Memory<BiquadFilterState> PreviousBiquadFilterState { get; }
|
||||
public Memory<BiquadFilterState> BiquadFilterState { get; private set; }
|
||||
public Memory<BiquadFilterState> PreviousBiquadFilterState { get; private set; }
|
||||
|
||||
public Memory<VoiceUpdateState> State { get; }
|
||||
public Memory<VoiceState> State { get; private set; }
|
||||
|
||||
public int LastSampleIndex { get; }
|
||||
public int LastSampleIndex { get; private set; }
|
||||
|
||||
public float Volume0 { get; }
|
||||
public float Volume1 { get; }
|
||||
public float Volume0 { get; private set; }
|
||||
public float Volume1 { get; private set; }
|
||||
|
||||
public bool NeedInitialization { get; }
|
||||
public bool HasVolumeRamp { get; }
|
||||
public bool IsFirstMixBuffer { get; }
|
||||
public bool NeedInitialization { get; private set; }
|
||||
public bool HasVolumeRamp { get; private set; }
|
||||
public bool IsFirstMixBuffer { get; private set; }
|
||||
|
||||
public BiquadFilterAndMixCommand(
|
||||
public BiquadFilterAndMixCommand()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public BiquadFilterAndMixCommand Initialize(
|
||||
float volume0,
|
||||
float volume1,
|
||||
uint inputBufferIndex,
|
||||
uint outputBufferIndex,
|
||||
int lastSampleIndex,
|
||||
Memory<VoiceUpdateState> state,
|
||||
ref BiquadFilterParameter filter,
|
||||
Memory<VoiceState> state,
|
||||
ref BiquadFilterParameter2 filter,
|
||||
Memory<BiquadFilterState> biquadFilterState,
|
||||
Memory<BiquadFilterState> previousBiquadFilterState,
|
||||
bool needInitialization,
|
||||
@@ -68,6 +73,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
NeedInitialization = needInitialization;
|
||||
HasVolumeRamp = hasVolumeRamp;
|
||||
IsFirstMixBuffer = isFirstMixBuffer;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public void Process(CommandList context)
|
||||
|
||||
@@ -8,22 +8,27 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
public int NodeId { get; private set; }
|
||||
|
||||
public CommandType CommandType => CommandType.BiquadFilter;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public Memory<BiquadFilterState> BiquadFilterState { get; }
|
||||
public int InputBufferIndex { get; }
|
||||
public int OutputBufferIndex { get; }
|
||||
public bool NeedInitialization { get; }
|
||||
public Memory<BiquadFilterState> BiquadFilterState { get; private set; }
|
||||
public int InputBufferIndex { get; private set; }
|
||||
public int OutputBufferIndex { get; private set; }
|
||||
public bool NeedInitialization { get; private set; }
|
||||
|
||||
private BiquadFilterParameter _parameter;
|
||||
private BiquadFilterParameter2 _parameter;
|
||||
|
||||
public BiquadFilterCommand(
|
||||
public BiquadFilterCommand()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public BiquadFilterCommand Initialize(
|
||||
int baseIndex,
|
||||
ref BiquadFilterParameter filter,
|
||||
ref BiquadFilterParameter2 filter,
|
||||
Memory<BiquadFilterState> biquadFilterStateMemory,
|
||||
int inputBufferOffset,
|
||||
int outputBufferOffset,
|
||||
@@ -38,6 +43,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
||||
Enabled = true;
|
||||
NodeId = nodeId;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public void Process(CommandList context)
|
||||
|
||||
@@ -12,25 +12,30 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
public int NodeId { get; private set; }
|
||||
|
||||
public CommandType CommandType => CommandType.CaptureBuffer;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public uint InputBufferIndex { get; }
|
||||
public uint InputBufferIndex { get; private set; }
|
||||
|
||||
public ulong CpuBufferInfoAddress { get; }
|
||||
public ulong DspBufferInfoAddress { get; }
|
||||
public ulong CpuBufferInfoAddress { get; private set; }
|
||||
public ulong DspBufferInfoAddress { get; private set; }
|
||||
|
||||
public CpuAddress OutputBuffer { get; }
|
||||
public uint CountMax { get; }
|
||||
public uint UpdateCount { get; }
|
||||
public uint WriteOffset { get; }
|
||||
public CpuAddress OutputBuffer { get; private set; }
|
||||
public uint CountMax { get; private set; }
|
||||
public uint UpdateCount { get; private set; }
|
||||
public uint WriteOffset { get; private set; }
|
||||
|
||||
public bool IsEffectEnabled { get; }
|
||||
public bool IsEffectEnabled { get; private set; }
|
||||
|
||||
public CaptureBufferCommand(uint bufferOffset, byte inputBufferOffset, ulong sendBufferInfo, bool isEnabled,
|
||||
public CaptureBufferCommand()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public CaptureBufferCommand Initialize(uint bufferOffset, byte inputBufferOffset, ulong sendBufferInfo, bool isEnabled,
|
||||
uint countMax, CpuAddress outputBuffer, uint updateCount, uint writeOffset, int nodeId)
|
||||
{
|
||||
Enabled = true;
|
||||
@@ -43,6 +48,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
UpdateCount = updateCount;
|
||||
WriteOffset = writeOffset;
|
||||
IsEffectEnabled = isEnabled;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using Ryujinx.Audio.Renderer.Parameter.Sink;
|
||||
using Ryujinx.Audio.Renderer.Server.MemoryPool;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
@@ -8,30 +9,36 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
public int NodeId { get; private set; }
|
||||
|
||||
public CommandType CommandType => CommandType.CircularBufferSink;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public ushort[] Input { get; }
|
||||
public uint InputCount { get; }
|
||||
public uint InputCount { get; private set; }
|
||||
|
||||
public ulong CircularBuffer { get; }
|
||||
public ulong CircularBufferSize { get; }
|
||||
public ulong CurrentOffset { get; }
|
||||
public ulong CircularBuffer { get; private set; }
|
||||
public ulong CircularBufferSize { get; private set; }
|
||||
public ulong CurrentOffset { get; private set; }
|
||||
|
||||
public CircularBufferSinkCommand(uint bufferOffset, ref CircularBufferParameter parameter, ref AddressInfo circularBufferAddressInfo, uint currentOffset, int nodeId)
|
||||
public CircularBufferSinkCommand()
|
||||
{
|
||||
Input = new ushort[Constants.ChannelCountMax];
|
||||
}
|
||||
|
||||
public CircularBufferSinkCommand Initialize(uint bufferOffset, ref CircularBufferParameter parameter, ref AddressInfo circularBufferAddressInfo, uint currentOffset, int nodeId)
|
||||
{
|
||||
Enabled = true;
|
||||
NodeId = nodeId;
|
||||
|
||||
Input = new ushort[Constants.ChannelCountMax];
|
||||
InputCount = parameter.InputCount;
|
||||
|
||||
Span<byte> inputSpan = parameter.Input.AsSpan();
|
||||
|
||||
for (int i = 0; i < InputCount; i++)
|
||||
{
|
||||
Input[i] = (ushort)(bufferOffset + parameter.Input[i]);
|
||||
Input[i] = (ushort)(bufferOffset + inputSpan[i]);
|
||||
}
|
||||
|
||||
CircularBuffer = circularBufferAddressInfo.GetReference(true);
|
||||
@@ -39,6 +46,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
CurrentOffset = currentOffset;
|
||||
|
||||
Debug.Assert(CircularBuffer != 0);
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public void Process(CommandList context)
|
||||
|
||||
@@ -4,16 +4,23 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
public int NodeId { get; private set; }
|
||||
|
||||
public CommandType CommandType => CommandType.ClearMixBuffer;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public ClearMixBufferCommand(int nodeId)
|
||||
public ClearMixBufferCommand()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public ClearMixBufferCommand Initialize(int nodeId)
|
||||
{
|
||||
Enabled = true;
|
||||
NodeId = nodeId;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public void Process(CommandList context)
|
||||
|
||||
@@ -20,6 +20,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
public Memory<float> Buffers { get; }
|
||||
public uint BufferCount { get; }
|
||||
|
||||
private readonly static ObjectPool<List<ICommand>> CommandsListPool = new(() => new List<ICommand>(256));
|
||||
public List<ICommand> Commands { get; }
|
||||
|
||||
public IVirtualMemoryManager MemoryManager { get; }
|
||||
@@ -46,7 +47,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
SampleRate = sampleRate;
|
||||
BufferCount = mixBufferCount + voiceChannelCountMax;
|
||||
Buffers = mixBuffer;
|
||||
Commands = [];
|
||||
Commands = CommandsListPool.Allocate();
|
||||
MemoryManager = memoryManager;
|
||||
|
||||
_buffersEntryCount = Buffers.Length;
|
||||
@@ -129,7 +130,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
startTime = PerformanceCounter.ElapsedNanoseconds;
|
||||
}
|
||||
|
||||
|
||||
command.Process(this);
|
||||
|
||||
if (shouldMeter)
|
||||
@@ -142,6 +143,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
CommandBuffer.ReleaseCommand(command);
|
||||
}
|
||||
|
||||
EndTime = (ulong)PerformanceCounter.ElapsedNanoseconds;
|
||||
@@ -149,6 +152,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Commands.Clear();
|
||||
CommandsListPool.Release(Commands);
|
||||
GC.SuppressFinalize(this);
|
||||
_buffersMemoryHandle.Dispose();
|
||||
}
|
||||
|
||||
@@ -12,6 +12,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
Volume,
|
||||
VolumeRamp,
|
||||
BiquadFilter,
|
||||
BiquadFilterFloatCoeff, // new
|
||||
Mix,
|
||||
MixRamp,
|
||||
MixRampGrouped,
|
||||
@@ -31,9 +32,17 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
LimiterVersion1,
|
||||
LimiterVersion2,
|
||||
MultiTapBiquadFilter,
|
||||
MultiTapBiquadFilterFloatCoeff, // new
|
||||
CaptureBuffer,
|
||||
Compressor,
|
||||
BiquadFilterAndMix,
|
||||
BiquadFilterAndMixFloatCoeff, // new
|
||||
MultiTapBiquadFilterAndMix,
|
||||
MultiTapBiquadFilterAndMixFloatCoef, // new
|
||||
AuxiliaryBufferGrouped, // new
|
||||
FillMixBuffer, // new
|
||||
BiquadFilterCrossFade, // new
|
||||
MultiTapBiquadFilterCrossFade, // new
|
||||
FillBuffer, // new
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,22 +15,28 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
public int NodeId { get; private set; }
|
||||
|
||||
public CommandType CommandType => CommandType.Compressor;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public CompressorParameter Parameter => _parameter;
|
||||
public Memory<CompressorState> State { get; }
|
||||
public Memory<EffectResultState> ResultState { get; }
|
||||
public Memory<CompressorState> State { get; private set; }
|
||||
public Memory<EffectResultState> ResultState { get; private set; }
|
||||
public ushort[] OutputBufferIndices { get; }
|
||||
public ushort[] InputBufferIndices { get; }
|
||||
public bool IsEffectEnabled { get; }
|
||||
public bool IsEffectEnabled { get; private set; }
|
||||
|
||||
private CompressorParameter _parameter;
|
||||
|
||||
public CompressorCommand(uint bufferOffset, CompressorParameter parameter, Memory<CompressorState> state, Memory<EffectResultState> resultState, bool isEnabled, int nodeId)
|
||||
public CompressorCommand()
|
||||
{
|
||||
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
}
|
||||
|
||||
public CompressorCommand Initialize(uint bufferOffset, CompressorParameter parameter, Memory<CompressorState> state, Memory<EffectResultState> resultState, bool isEnabled, int nodeId)
|
||||
{
|
||||
Enabled = true;
|
||||
NodeId = nodeId;
|
||||
@@ -39,15 +45,17 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
ResultState = resultState;
|
||||
|
||||
IsEffectEnabled = isEnabled;
|
||||
|
||||
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
|
||||
Span<byte> inputSpan = _parameter.Input.AsSpan();
|
||||
Span<byte> outputSpan = _parameter.Output.AsSpan();
|
||||
|
||||
for (int i = 0; i < _parameter.ChannelCount; i++)
|
||||
{
|
||||
InputBufferIndices[i] = (ushort)(bufferOffset + _parameter.Input[i]);
|
||||
OutputBufferIndices[i] = (ushort)(bufferOffset + _parameter.Output[i]);
|
||||
InputBufferIndices[i] = (ushort)(bufferOffset + inputSpan[i]);
|
||||
OutputBufferIndices[i] = (ushort)(bufferOffset + outputSpan[i]);
|
||||
}
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public void Process(CommandList context)
|
||||
@@ -171,10 +179,12 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
||||
statistics.MinimumGain = MathF.Min(statistics.MinimumGain, compressionGain * state.OutputGain);
|
||||
statistics.MaximumMean = MathF.Max(statistics.MaximumMean, mean);
|
||||
|
||||
Span<float> lastSamplesSpan = statistics.LastSamples.AsSpan();
|
||||
|
||||
for (int channelIndex = 0; channelIndex < _parameter.ChannelCount; channelIndex++)
|
||||
{
|
||||
statistics.LastSamples[channelIndex] = MathF.Abs(channelInput[channelIndex] * (1f / 32768f));
|
||||
lastSamplesSpan[channelIndex] = MathF.Abs(channelInput[channelIndex] * (1f / 32768f));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,22 +4,29 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
public int NodeId { get; private set; }
|
||||
|
||||
public CommandType CommandType => CommandType.CopyMixBuffer;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public ushort InputBufferIndex { get; }
|
||||
public ushort OutputBufferIndex { get; }
|
||||
public ushort InputBufferIndex { get; private set; }
|
||||
public ushort OutputBufferIndex { get; private set; }
|
||||
|
||||
public CopyMixBufferCommand(uint inputBufferIndex, uint outputBufferIndex, int nodeId)
|
||||
public CopyMixBufferCommand()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public CopyMixBufferCommand Initialize(uint inputBufferIndex, uint outputBufferIndex, int nodeId)
|
||||
{
|
||||
Enabled = true;
|
||||
NodeId = nodeId;
|
||||
|
||||
InputBufferIndex = (ushort)inputBufferIndex;
|
||||
OutputBufferIndex = (ushort)outputBufferIndex;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public void Process(CommandList context)
|
||||
|
||||
@@ -2,7 +2,7 @@ using Ryujinx.Audio.Common;
|
||||
using Ryujinx.Audio.Renderer.Common;
|
||||
using Ryujinx.Audio.Renderer.Server.Voice;
|
||||
using System;
|
||||
using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
|
||||
using Ryujinx.Audio.Renderer.Parameter;
|
||||
using WaveBuffer = Ryujinx.Audio.Renderer.Common.WaveBuffer;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
@@ -11,65 +11,72 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
public int NodeId { get; private set; }
|
||||
|
||||
public CommandType CommandType { get; }
|
||||
public CommandType CommandType { get; private set; }
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public ushort OutputBufferIndex { get; }
|
||||
public uint SampleRate { get; }
|
||||
public ushort OutputBufferIndex { get; private set; }
|
||||
public uint SampleRate { get; private set; }
|
||||
|
||||
public float Pitch { get; }
|
||||
public float Pitch { get; private set; }
|
||||
|
||||
public WaveBuffer[] WaveBuffers { get; }
|
||||
|
||||
public Memory<VoiceUpdateState> State { get; }
|
||||
public Memory<VoiceState> State { get; private set; }
|
||||
|
||||
public ulong ExtraParameter { get; }
|
||||
public ulong ExtraParameterSize { get; }
|
||||
public ulong ExtraParameter { get; private set; }
|
||||
public ulong ExtraParameterSize { get; private set; }
|
||||
|
||||
public uint ChannelIndex { get; }
|
||||
public uint ChannelIndex { get; private set; }
|
||||
|
||||
public uint ChannelCount { get; }
|
||||
public uint ChannelCount { get; private set; }
|
||||
|
||||
public DecodingBehaviour DecodingBehaviour { get; }
|
||||
public DecodingBehaviour DecodingBehaviour { get; private set; }
|
||||
|
||||
public SampleFormat SampleFormat { get; }
|
||||
public SampleFormat SampleFormat { get; private set; }
|
||||
|
||||
public SampleRateConversionQuality SrcQuality { get; }
|
||||
public SampleRateConversionQuality SrcQuality { get; private set; }
|
||||
|
||||
public DataSourceVersion2Command(ref VoiceState serverState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
|
||||
public DataSourceVersion2Command()
|
||||
{
|
||||
WaveBuffers = new WaveBuffer[Constants.VoiceWaveBufferCount];
|
||||
}
|
||||
|
||||
public DataSourceVersion2Command Initialize(ref VoiceInfo serverInfo, Memory<VoiceState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
|
||||
{
|
||||
Enabled = true;
|
||||
NodeId = nodeId;
|
||||
ChannelIndex = channelIndex;
|
||||
ChannelCount = serverState.ChannelsCount;
|
||||
SampleFormat = serverState.SampleFormat;
|
||||
SrcQuality = serverState.SrcQuality;
|
||||
ChannelCount = serverInfo.ChannelsCount;
|
||||
SampleFormat = serverInfo.SampleFormat;
|
||||
SrcQuality = serverInfo.SrcQuality;
|
||||
CommandType = GetCommandTypeBySampleFormat(SampleFormat);
|
||||
|
||||
OutputBufferIndex = (ushort)(channelIndex + outputBufferIndex);
|
||||
SampleRate = serverState.SampleRate;
|
||||
Pitch = serverState.Pitch;
|
||||
|
||||
WaveBuffers = new WaveBuffer[Constants.VoiceWaveBufferCount];
|
||||
SampleRate = serverInfo.SampleRate;
|
||||
Pitch = serverInfo.Pitch;
|
||||
|
||||
Span<Server.Voice.WaveBuffer> waveBufferSpan = serverInfo.WaveBuffers.AsSpan();
|
||||
|
||||
for (int i = 0; i < WaveBuffers.Length; i++)
|
||||
{
|
||||
ref Server.Voice.WaveBuffer voiceWaveBuffer = ref serverState.WaveBuffers[i];
|
||||
ref Server.Voice.WaveBuffer voiceWaveBuffer = ref waveBufferSpan[i];
|
||||
|
||||
WaveBuffers[i] = voiceWaveBuffer.ToCommon(2);
|
||||
}
|
||||
|
||||
if (SampleFormat == SampleFormat.Adpcm)
|
||||
{
|
||||
ExtraParameter = serverState.DataSourceStateAddressInfo.GetReference(true);
|
||||
ExtraParameterSize = serverState.DataSourceStateAddressInfo.Size;
|
||||
ExtraParameter = serverInfo.DataSourceStateAddressInfo.GetReference(true);
|
||||
ExtraParameterSize = serverInfo.DataSourceStateAddressInfo.Size;
|
||||
}
|
||||
|
||||
State = state;
|
||||
DecodingBehaviour = serverState.DecodingBehaviour;
|
||||
DecodingBehaviour = serverInfo.DecodingBehaviour;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
private static CommandType GetCommandTypeBySampleFormat(SampleFormat sampleFormat)
|
||||
|
||||
@@ -13,24 +13,30 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
public int NodeId { get; private set; }
|
||||
|
||||
public CommandType CommandType => CommandType.Delay;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public DelayParameter Parameter => _parameter;
|
||||
public Memory<DelayState> State { get; }
|
||||
public ulong WorkBuffer { get; }
|
||||
public Memory<DelayState> State { get; private set; }
|
||||
public ulong WorkBuffer { get; private set; }
|
||||
public ushort[] OutputBufferIndices { get; }
|
||||
public ushort[] InputBufferIndices { get; }
|
||||
public bool IsEffectEnabled { get; }
|
||||
public bool IsEffectEnabled { get; private set; }
|
||||
|
||||
private DelayParameter _parameter;
|
||||
|
||||
private const int FixedPointPrecision = 14;
|
||||
|
||||
public DelayCommand(uint bufferOffset, DelayParameter parameter, Memory<DelayState> state, bool isEnabled, ulong workBuffer, int nodeId, bool newEffectChannelMappingSupported)
|
||||
public DelayCommand()
|
||||
{
|
||||
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
}
|
||||
|
||||
public DelayCommand Initialize(uint bufferOffset, DelayParameter parameter, Memory<DelayState> state, bool isEnabled, ulong workBuffer, int nodeId, bool newEffectChannelMappingSupported)
|
||||
{
|
||||
Enabled = true;
|
||||
NodeId = nodeId;
|
||||
@@ -39,18 +45,20 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
WorkBuffer = workBuffer;
|
||||
|
||||
IsEffectEnabled = isEnabled;
|
||||
|
||||
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
|
||||
Span<byte> inputSpan = Parameter.Input.AsSpan();
|
||||
Span<byte> outputSpan = Parameter.Output.AsSpan();
|
||||
|
||||
for (int i = 0; i < Parameter.ChannelCount; i++)
|
||||
{
|
||||
InputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Input[i]);
|
||||
OutputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Output[i]);
|
||||
InputBufferIndices[i] = (ushort)(bufferOffset + inputSpan[i]);
|
||||
OutputBufferIndices[i] = (ushort)(bufferOffset + outputSpan[i]);
|
||||
}
|
||||
|
||||
DataSourceHelper.RemapLegacyChannelEffectMappingToChannelResourceMapping(newEffectChannelMappingSupported, InputBufferIndices, Parameter.ChannelCount);
|
||||
DataSourceHelper.RemapLegacyChannelEffectMappingToChannelResourceMapping(newEffectChannelMappingSupported, OutputBufferIndices, Parameter.ChannelCount);
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
|
||||
|
||||
@@ -7,21 +7,26 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
public int NodeId { get; private set; }
|
||||
|
||||
public CommandType CommandType => CommandType.DepopForMixBuffers;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public uint MixBufferOffset { get; }
|
||||
public uint MixBufferOffset { get; private set; }
|
||||
|
||||
public uint MixBufferCount { get; }
|
||||
public uint MixBufferCount { get; private set; }
|
||||
|
||||
public float Decay { get; }
|
||||
public float Decay { get; private set; }
|
||||
|
||||
public Memory<float> DepopBuffer { get; }
|
||||
public Memory<float> DepopBuffer { get; private set; }
|
||||
|
||||
public DepopForMixBuffersCommand(Memory<float> depopBuffer, uint bufferOffset, uint mixBufferCount, int nodeId, uint sampleRate)
|
||||
public DepopForMixBuffersCommand()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public DepopForMixBuffersCommand Initialize(Memory<float> depopBuffer, uint bufferOffset, uint mixBufferCount, int nodeId, uint sampleRate)
|
||||
{
|
||||
Enabled = true;
|
||||
NodeId = nodeId;
|
||||
@@ -37,6 +42,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
Decay = 0.943695f;
|
||||
}
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
|
||||
@@ -7,27 +7,30 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
public int NodeId { get; private set; }
|
||||
|
||||
public CommandType CommandType => CommandType.DepopPrepare;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public uint MixBufferCount { get; }
|
||||
public uint MixBufferCount { get; private set; }
|
||||
|
||||
public ushort[] OutputBufferIndices { get; }
|
||||
|
||||
public Memory<VoiceUpdateState> State { get; }
|
||||
public Memory<float> DepopBuffer { get; }
|
||||
public Memory<VoiceState> State { get; private set; }
|
||||
public Memory<float> DepopBuffer { get; private set; }
|
||||
|
||||
public DepopPrepareCommand(Memory<VoiceUpdateState> state, Memory<float> depopBuffer, uint mixBufferCount, uint bufferOffset, int nodeId, bool enabled)
|
||||
public DepopPrepareCommand()
|
||||
{
|
||||
OutputBufferIndices = new ushort[Constants.MixBufferCountMax];
|
||||
}
|
||||
|
||||
public DepopPrepareCommand Initialize(Memory<VoiceState> state, Memory<float> depopBuffer, uint mixBufferCount, uint bufferOffset, int nodeId, bool enabled)
|
||||
{
|
||||
Enabled = enabled;
|
||||
NodeId = nodeId;
|
||||
MixBufferCount = mixBufferCount;
|
||||
|
||||
OutputBufferIndices = new ushort[Constants.MixBufferCountMax];
|
||||
|
||||
for (int i = 0; i < Constants.MixBufferCountMax; i++)
|
||||
{
|
||||
OutputBufferIndices[i] = (ushort)(bufferOffset + i);
|
||||
@@ -35,21 +38,24 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
||||
State = state;
|
||||
DepopBuffer = depopBuffer;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public void Process(CommandList context)
|
||||
{
|
||||
ref VoiceUpdateState state = ref State.Span[0];
|
||||
ref VoiceState state = ref State.Span[0];
|
||||
|
||||
Span<float> depopBuffer = DepopBuffer.Span;
|
||||
Span<float> lastSamplesSpan = state.LastSamples.AsSpan();
|
||||
|
||||
for (int i = 0; i < MixBufferCount; i++)
|
||||
{
|
||||
if (state.LastSamples[i] != 0)
|
||||
if (lastSamplesSpan[i] != 0)
|
||||
{
|
||||
depopBuffer[OutputBufferIndices[i]] += state.LastSamples[i];
|
||||
depopBuffer[OutputBufferIndices[i]] += lastSamplesSpan[i];
|
||||
|
||||
state.LastSamples[i] = 0;
|
||||
lastSamplesSpan[i] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using Ryujinx.Audio.Integration;
|
||||
using Ryujinx.Audio.Renderer.Server.Sink;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Text;
|
||||
|
||||
@@ -10,44 +11,55 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
public int NodeId { get; private set; }
|
||||
|
||||
public CommandType CommandType => CommandType.DeviceSink;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public string DeviceName { get; }
|
||||
public string DeviceName { get; private set; }
|
||||
|
||||
public int SessionId { get; }
|
||||
public int SessionId { get; private set; }
|
||||
|
||||
public uint InputCount { get; }
|
||||
public ushort[] InputBufferIndices { get; }
|
||||
public uint InputCount { get; private set; }
|
||||
public ushort[] InputBufferIndices { get; private set; }
|
||||
|
||||
public Memory<float> Buffers { get; }
|
||||
public Memory<float> Buffers { get; private set; }
|
||||
|
||||
public DeviceSinkCommand(uint bufferOffset, DeviceSink sink, int sessionId, Memory<float> buffers, int nodeId)
|
||||
public DeviceSinkCommand()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public DeviceSinkCommand Initialize(uint bufferOffset, DeviceSink sink, int sessionId, Memory<float> buffers, int nodeId)
|
||||
{
|
||||
Enabled = true;
|
||||
NodeId = nodeId;
|
||||
|
||||
DeviceName = Encoding.ASCII.GetString(sink.Parameter.DeviceName).TrimEnd('\0');
|
||||
// Unused and wasting time and memory, re-add if needed
|
||||
// DeviceName = Encoding.ASCII.GetString(sink.Parameter.DeviceName).TrimEnd('\0');
|
||||
|
||||
SessionId = sessionId;
|
||||
InputCount = sink.Parameter.InputCount;
|
||||
InputBufferIndices = new ushort[InputCount];
|
||||
|
||||
Span<byte> inputSpan = sink.Parameter.Input.AsSpan();
|
||||
|
||||
for (int i = 0; i < Math.Min(InputCount, Constants.ChannelCountMax); i++)
|
||||
{
|
||||
InputBufferIndices[i] = (ushort)(bufferOffset + sink.Parameter.Input[i]);
|
||||
InputBufferIndices[i] = (ushort)(bufferOffset + inputSpan[i]);
|
||||
}
|
||||
|
||||
if (sink.UpsamplerState != null)
|
||||
if (sink.UpsamplerInfo != null)
|
||||
{
|
||||
Buffers = sink.UpsamplerState.OutputBuffer;
|
||||
Buffers = sink.UpsamplerInfo.OutputBuffer;
|
||||
}
|
||||
else
|
||||
{
|
||||
Buffers = buffers;
|
||||
}
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
@@ -79,7 +91,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
inputCount = bufferCount;
|
||||
}
|
||||
|
||||
short[] outputBuffer = new short[inputCount * SampleCount];
|
||||
short[] outputBuffer = ArrayPool<short>.Shared.Rent((int)inputCount * SampleCount);
|
||||
|
||||
for (int i = 0; i < bufferCount; i++)
|
||||
{
|
||||
@@ -91,7 +103,9 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
}
|
||||
}
|
||||
|
||||
device.AppendBuffer(outputBuffer, inputCount);
|
||||
device.AppendBuffer(outputBuffer.AsSpan(..((int)inputCount * SampleCount)), inputCount);
|
||||
|
||||
ArrayPool<short>.Shared.Return(outputBuffer);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -7,7 +7,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
public int NodeId { get; private set; }
|
||||
|
||||
public CommandType CommandType => CommandType.DownMixSurroundToStereo;
|
||||
|
||||
@@ -16,16 +16,19 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
public ushort[] InputBufferIndices { get; }
|
||||
public ushort[] OutputBufferIndices { get; }
|
||||
|
||||
public float[] Coefficients { get; }
|
||||
public float[] Coefficients { get; private set; }
|
||||
|
||||
public DownMixSurroundToStereoCommand(uint bufferOffset, Span<byte> inputBufferOffset, Span<byte> outputBufferOffset, float[] downMixParameter, int nodeId)
|
||||
public DownMixSurroundToStereoCommand()
|
||||
{
|
||||
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
}
|
||||
|
||||
public DownMixSurroundToStereoCommand Initialize(uint bufferOffset, Span<byte> inputBufferOffset, Span<byte> outputBufferOffset, float[] downMixParameter, int nodeId)
|
||||
{
|
||||
Enabled = true;
|
||||
NodeId = nodeId;
|
||||
|
||||
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
|
||||
for (int i = 0; i < Constants.VoiceChannelCountMax; i++)
|
||||
{
|
||||
InputBufferIndices[i] = (ushort)(bufferOffset + inputBufferOffset[i]);
|
||||
@@ -33,6 +36,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
}
|
||||
|
||||
Coefficients = downMixParameter;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
|
||||
73
src/Ryujinx.Audio/Renderer/Dsp/Command/FillBufferCommand.cs
Normal file
73
src/Ryujinx.Audio/Renderer/Dsp/Command/FillBufferCommand.cs
Normal file
@@ -0,0 +1,73 @@
|
||||
using Ryujinx.Audio.Renderer.Server.Splitter;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
public class FillBufferCommand : ICommand
|
||||
{
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; private set; }
|
||||
|
||||
public CommandType CommandType => CommandType.FillBuffer;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public SplitterDestinationVersion1 Destination1 { get; private set; }
|
||||
public SplitterDestinationVersion2 Destination2 { get; private set; }
|
||||
public bool IsV2 { get; private set; }
|
||||
public int Length { get; private set; }
|
||||
public float Value { get; private set; }
|
||||
|
||||
public FillBufferCommand()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public FillBufferCommand Initialize(SplitterDestination destination, int length, float value, int nodeId)
|
||||
{
|
||||
Enabled = true;
|
||||
NodeId = nodeId;
|
||||
|
||||
if (Unsafe.IsNullRef(ref destination.GetV2RefOrNull()))
|
||||
{
|
||||
Destination1 = destination.GetV1RefOrNull();
|
||||
IsV2 = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Destination2 = destination.GetV2RefOrNull();
|
||||
IsV2 = true;
|
||||
}
|
||||
|
||||
Length = length;
|
||||
Value = value;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private void ProcessFillBuffer()
|
||||
{
|
||||
if (IsV2)
|
||||
{
|
||||
for (int i = 0; i < Length; i++)
|
||||
{
|
||||
Destination2.PreviousMixBufferVolume[i] = Value;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < Length; i++)
|
||||
{
|
||||
Destination1.PreviousMixBufferVolume[i] = Value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Process(CommandList context)
|
||||
{
|
||||
ProcessFillBuffer();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -10,22 +10,28 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
public int NodeId { get; private set; }
|
||||
|
||||
public CommandType CommandType => CommandType.LimiterVersion1;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public LimiterParameter Parameter => _parameter;
|
||||
public Memory<LimiterState> State { get; }
|
||||
public ulong WorkBuffer { get; }
|
||||
public Memory<LimiterState> State { get; private set; }
|
||||
public ulong WorkBuffer { get; private set; }
|
||||
public ushort[] OutputBufferIndices { get; }
|
||||
public ushort[] InputBufferIndices { get; }
|
||||
public bool IsEffectEnabled { get; }
|
||||
public bool IsEffectEnabled { get; private set; }
|
||||
|
||||
private LimiterParameter _parameter;
|
||||
|
||||
public LimiterCommandVersion1(uint bufferOffset, LimiterParameter parameter, Memory<LimiterState> state, bool isEnabled, ulong workBuffer, int nodeId)
|
||||
public LimiterCommandVersion1()
|
||||
{
|
||||
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
}
|
||||
|
||||
public LimiterCommandVersion1 Initialize(uint bufferOffset, LimiterParameter parameter, Memory<LimiterState> state, bool isEnabled, ulong workBuffer, int nodeId)
|
||||
{
|
||||
Enabled = true;
|
||||
NodeId = nodeId;
|
||||
@@ -35,14 +41,16 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
||||
IsEffectEnabled = isEnabled;
|
||||
|
||||
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
Span<byte> inputSpan = _parameter.Input.AsSpan();
|
||||
Span<byte> outputSpan = _parameter.Output.AsSpan();
|
||||
|
||||
for (int i = 0; i < _parameter.ChannelCount; i++)
|
||||
{
|
||||
InputBufferIndices[i] = (ushort)(bufferOffset + _parameter.Input[i]);
|
||||
OutputBufferIndices[i] = (ushort)(bufferOffset + _parameter.Output[i]);
|
||||
InputBufferIndices[i] = (ushort)(bufferOffset + inputSpan[i]);
|
||||
OutputBufferIndices[i] = (ushort)(bufferOffset + outputSpan[i]);
|
||||
}
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public void Process(CommandList context)
|
||||
|
||||
@@ -12,23 +12,29 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
public int NodeId { get; private set; }
|
||||
|
||||
public CommandType CommandType => CommandType.LimiterVersion2;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public LimiterParameter Parameter => _parameter;
|
||||
public Memory<LimiterState> State { get; }
|
||||
public Memory<EffectResultState> ResultState { get; }
|
||||
public ulong WorkBuffer { get; }
|
||||
public Memory<LimiterState> State { get; private set; }
|
||||
public Memory<EffectResultState> ResultState { get; private set; }
|
||||
public ulong WorkBuffer { get; private set; }
|
||||
public ushort[] OutputBufferIndices { get; }
|
||||
public ushort[] InputBufferIndices { get; }
|
||||
public bool IsEffectEnabled { get; }
|
||||
public bool IsEffectEnabled { get; private set; }
|
||||
|
||||
private LimiterParameter _parameter;
|
||||
|
||||
public LimiterCommandVersion2(
|
||||
public LimiterCommandVersion2()
|
||||
{
|
||||
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
}
|
||||
|
||||
public LimiterCommandVersion2 Initialize(
|
||||
uint bufferOffset,
|
||||
LimiterParameter parameter,
|
||||
Memory<LimiterState> state,
|
||||
@@ -45,15 +51,17 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
WorkBuffer = workBuffer;
|
||||
|
||||
IsEffectEnabled = isEnabled;
|
||||
|
||||
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
|
||||
Span<byte> inputSpan = _parameter.Input.AsSpan();
|
||||
Span<byte> outputSpan = _parameter.Output.AsSpan();
|
||||
|
||||
for (int i = 0; i < _parameter.ChannelCount; i++)
|
||||
{
|
||||
InputBufferIndices[i] = (ushort)(bufferOffset + _parameter.Input[i]);
|
||||
OutputBufferIndices[i] = (ushort)(bufferOffset + _parameter.Output[i]);
|
||||
InputBufferIndices[i] = (ushort)(bufferOffset + inputSpan[i]);
|
||||
OutputBufferIndices[i] = (ushort)(bufferOffset + outputSpan[i]);
|
||||
}
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public void Process(CommandList context)
|
||||
@@ -150,8 +158,11 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
ref LimiterStatistics statistics = ref MemoryMarshal.Cast<byte, LimiterStatistics>(ResultState.Span[0].SpecificData)[0];
|
||||
|
||||
statistics.InputMax[channelIndex] = Math.Max(statistics.InputMax[channelIndex], sampleInputMax);
|
||||
statistics.CompressionGainMin[channelIndex] = Math.Min(statistics.CompressionGainMin[channelIndex], compressionGain);
|
||||
Span<float> inputMaxSpan = statistics.InputMax.AsSpan();
|
||||
Span<float> compressionGainMinSpan = statistics.CompressionGainMin.AsSpan();
|
||||
|
||||
inputMaxSpan[channelIndex] = Math.Max(inputMaxSpan[channelIndex], sampleInputMax);
|
||||
compressionGainMinSpan[channelIndex] = Math.Min(compressionGainMinSpan[channelIndex], compressionGain);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,18 +11,23 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
public int NodeId { get; private set; }
|
||||
|
||||
public CommandType CommandType => CommandType.Mix;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public ushort InputBufferIndex { get; }
|
||||
public ushort OutputBufferIndex { get; }
|
||||
public ushort InputBufferIndex { get; private set; }
|
||||
public ushort OutputBufferIndex { get; private set; }
|
||||
|
||||
public float Volume { get; }
|
||||
public float Volume { get; private set; }
|
||||
|
||||
public MixCommand(uint inputBufferIndex, uint outputBufferIndex, int nodeId, float volume)
|
||||
public MixCommand()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public MixCommand Initialize(uint inputBufferIndex, uint outputBufferIndex, int nodeId, float volume)
|
||||
{
|
||||
Enabled = true;
|
||||
NodeId = nodeId;
|
||||
@@ -31,6 +36,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
OutputBufferIndex = (ushort)outputBufferIndex;
|
||||
|
||||
Volume = volume;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
|
||||
@@ -8,23 +8,28 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
public int NodeId { get; private set; }
|
||||
|
||||
public CommandType CommandType => CommandType.MixRamp;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public ushort InputBufferIndex { get; }
|
||||
public ushort OutputBufferIndex { get; }
|
||||
public ushort InputBufferIndex { get; private set; }
|
||||
public ushort OutputBufferIndex { get; private set; }
|
||||
|
||||
public float Volume0 { get; }
|
||||
public float Volume1 { get; }
|
||||
public float Volume0 { get; private set; }
|
||||
public float Volume1 { get; private set; }
|
||||
|
||||
public Memory<VoiceUpdateState> State { get; }
|
||||
public Memory<VoiceState> State { get; private set; }
|
||||
|
||||
public int LastSampleIndex { get; }
|
||||
public int LastSampleIndex { get; private set; }
|
||||
|
||||
public MixRampCommand(float volume0, float volume1, uint inputBufferIndex, uint outputBufferIndex, int lastSampleIndex, Memory<VoiceUpdateState> state, int nodeId)
|
||||
public MixRampCommand()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public MixRampCommand Initialize(float volume0, float volume1, uint inputBufferIndex, uint outputBufferIndex, int lastSampleIndex, Memory<VoiceState> state, int nodeId)
|
||||
{
|
||||
Enabled = true;
|
||||
NodeId = nodeId;
|
||||
@@ -37,6 +42,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
||||
State = state;
|
||||
LastSampleIndex = lastSampleIndex;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
|
||||
@@ -8,29 +8,34 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
public int NodeId { get; private set; }
|
||||
|
||||
public CommandType CommandType => CommandType.MixRampGrouped;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public uint MixBufferCount { get; }
|
||||
public uint MixBufferCount { get; private set; }
|
||||
|
||||
public ushort[] InputBufferIndices { get; }
|
||||
public ushort[] OutputBufferIndices { get; }
|
||||
public ushort[] InputBufferIndices { get; private set; }
|
||||
public ushort[] OutputBufferIndices { get; private set; }
|
||||
|
||||
public float[] Volume0 { get; }
|
||||
public float[] Volume1 { get; }
|
||||
public float[] Volume0 { get; private set; }
|
||||
public float[] Volume1 { get; private set; }
|
||||
|
||||
public Memory<VoiceUpdateState> State { get; }
|
||||
public Memory<VoiceState> State { get; private set; }
|
||||
|
||||
public MixRampGroupedCommand(
|
||||
public MixRampGroupedCommand()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public MixRampGroupedCommand Initialize(
|
||||
uint mixBufferCount,
|
||||
uint inputBufferIndex,
|
||||
uint outputBufferIndex,
|
||||
ReadOnlySpan<float> volume0,
|
||||
ReadOnlySpan<float> volume1,
|
||||
Memory<VoiceUpdateState> state,
|
||||
Memory<VoiceState> state,
|
||||
int nodeId)
|
||||
{
|
||||
Enabled = true;
|
||||
@@ -52,6 +57,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
}
|
||||
|
||||
State = state;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
@@ -79,6 +86,10 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
||||
public void Process(CommandList context)
|
||||
{
|
||||
ref VoiceState state = ref State.Span[0];
|
||||
|
||||
Span<float> lastSamplesSpan = state.LastSamples.AsSpan();
|
||||
|
||||
for (int i = 0; i < MixBufferCount; i++)
|
||||
{
|
||||
ReadOnlySpan<float> inputBuffer = context.GetBuffer(InputBufferIndices[i]);
|
||||
@@ -87,15 +98,13 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
float volume0 = Volume0[i];
|
||||
float volume1 = Volume1[i];
|
||||
|
||||
ref VoiceUpdateState state = ref State.Span[0];
|
||||
|
||||
if (volume0 != 0 || volume1 != 0)
|
||||
{
|
||||
state.LastSamples[i] = ProcessMixRampGrouped(outputBuffer, inputBuffer, volume0, volume1, (int)context.SampleCount);
|
||||
lastSamplesSpan[i] = ProcessMixRampGrouped(outputBuffer, inputBuffer, volume0, volume1, (int)context.SampleCount);
|
||||
}
|
||||
else
|
||||
{
|
||||
state.LastSamples[i] = 0;
|
||||
lastSamplesSpan[i] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,44 +9,49 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
public int NodeId { get; private set; }
|
||||
|
||||
public CommandType CommandType => CommandType.MultiTapBiquadFilterAndMix;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public ushort InputBufferIndex { get; }
|
||||
public ushort OutputBufferIndex { get; }
|
||||
public ushort InputBufferIndex { get; private set; }
|
||||
public ushort OutputBufferIndex { get; private set; }
|
||||
|
||||
private BiquadFilterParameter _parameter0;
|
||||
private BiquadFilterParameter _parameter1;
|
||||
private BiquadFilterParameter2 _parameter0;
|
||||
private BiquadFilterParameter2 _parameter1;
|
||||
|
||||
public Memory<BiquadFilterState> BiquadFilterState0 { get; }
|
||||
public Memory<BiquadFilterState> BiquadFilterState1 { get; }
|
||||
public Memory<BiquadFilterState> PreviousBiquadFilterState0 { get; }
|
||||
public Memory<BiquadFilterState> PreviousBiquadFilterState1 { get; }
|
||||
public Memory<BiquadFilterState> BiquadFilterState0 { get; private set; }
|
||||
public Memory<BiquadFilterState> BiquadFilterState1 { get; private set; }
|
||||
public Memory<BiquadFilterState> PreviousBiquadFilterState0 { get; private set; }
|
||||
public Memory<BiquadFilterState> PreviousBiquadFilterState1 { get; private set; }
|
||||
|
||||
public Memory<VoiceUpdateState> State { get; }
|
||||
public Memory<VoiceState> State { get; private set; }
|
||||
|
||||
public int LastSampleIndex { get; }
|
||||
public int LastSampleIndex { get; private set; }
|
||||
|
||||
public float Volume0 { get; }
|
||||
public float Volume1 { get; }
|
||||
public float Volume0 { get; private set; }
|
||||
public float Volume1 { get; private set; }
|
||||
|
||||
public bool NeedInitialization0 { get; }
|
||||
public bool NeedInitialization1 { get; }
|
||||
public bool HasVolumeRamp { get; }
|
||||
public bool IsFirstMixBuffer { get; }
|
||||
public bool NeedInitialization0 { get; private set; }
|
||||
public bool NeedInitialization1 { get; private set; }
|
||||
public bool HasVolumeRamp { get; private set; }
|
||||
public bool IsFirstMixBuffer { get; private set; }
|
||||
|
||||
public MultiTapBiquadFilterAndMixCommand(
|
||||
public MultiTapBiquadFilterAndMixCommand()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public MultiTapBiquadFilterAndMixCommand Initialize(
|
||||
float volume0,
|
||||
float volume1,
|
||||
uint inputBufferIndex,
|
||||
uint outputBufferIndex,
|
||||
int lastSampleIndex,
|
||||
Memory<VoiceUpdateState> state,
|
||||
ref BiquadFilterParameter filter0,
|
||||
ref BiquadFilterParameter filter1,
|
||||
Memory<VoiceState> state,
|
||||
ref BiquadFilterParameter2 filter0,
|
||||
ref BiquadFilterParameter2 filter1,
|
||||
Memory<BiquadFilterState> biquadFilterState0,
|
||||
Memory<BiquadFilterState> biquadFilterState1,
|
||||
Memory<BiquadFilterState> previousBiquadFilterState0,
|
||||
@@ -80,6 +85,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
NeedInitialization1 = needInitialization1;
|
||||
HasVolumeRamp = hasVolumeRamp;
|
||||
IsFirstMixBuffer = isFirstMixBuffer;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
private void UpdateState(Memory<BiquadFilterState> state, Memory<BiquadFilterState> previousState, bool needInitialization)
|
||||
|
||||
@@ -8,40 +8,47 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
public int NodeId { get; private set; }
|
||||
|
||||
public CommandType CommandType => CommandType.MultiTapBiquadFilter;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
private readonly BiquadFilterParameter[] _parameters;
|
||||
private readonly Memory<BiquadFilterState> _biquadFilterStates;
|
||||
private readonly int _inputBufferIndex;
|
||||
private readonly int _outputBufferIndex;
|
||||
private readonly bool[] _isInitialized;
|
||||
public BiquadFilterParameter2[] Parameters { get; private set; }
|
||||
public Memory<BiquadFilterState> BiquadFilterStates { get; private set; }
|
||||
public int InputBufferIndex { get; private set; }
|
||||
public int OutputBufferIndex { get; private set; }
|
||||
public bool[] IsInitialized { get; private set; }
|
||||
|
||||
public MultiTapBiquadFilterCommand(int baseIndex, ReadOnlySpan<BiquadFilterParameter> filters, Memory<BiquadFilterState> biquadFilterStateMemory, int inputBufferOffset, int outputBufferOffset, ReadOnlySpan<bool> isInitialized, int nodeId)
|
||||
public MultiTapBiquadFilterCommand()
|
||||
{
|
||||
_parameters = filters.ToArray();
|
||||
_biquadFilterStates = biquadFilterStateMemory;
|
||||
_inputBufferIndex = baseIndex + inputBufferOffset;
|
||||
_outputBufferIndex = baseIndex + outputBufferOffset;
|
||||
_isInitialized = isInitialized.ToArray();
|
||||
|
||||
}
|
||||
|
||||
public MultiTapBiquadFilterCommand Initialize(int baseIndex, ReadOnlySpan<BiquadFilterParameter2> filters, Memory<BiquadFilterState> biquadFilterStateMemory, int inputBufferOffset, int outputBufferOffset, ReadOnlySpan<bool> isInitialized, int nodeId)
|
||||
{
|
||||
Parameters = filters.ToArray();
|
||||
BiquadFilterStates = biquadFilterStateMemory;
|
||||
InputBufferIndex = baseIndex + inputBufferOffset;
|
||||
OutputBufferIndex = baseIndex + outputBufferOffset;
|
||||
IsInitialized = isInitialized.ToArray();
|
||||
|
||||
Enabled = true;
|
||||
NodeId = nodeId;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public void Process(CommandList context)
|
||||
{
|
||||
Span<BiquadFilterState> states = _biquadFilterStates.Span;
|
||||
Span<BiquadFilterState> states = BiquadFilterStates.Span;
|
||||
|
||||
ReadOnlySpan<float> inputBuffer = context.GetBuffer(_inputBufferIndex);
|
||||
Span<float> outputBuffer = context.GetBuffer(_outputBufferIndex);
|
||||
ReadOnlySpan<float> inputBuffer = context.GetBuffer(InputBufferIndex);
|
||||
Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex);
|
||||
|
||||
for (int i = 0; i < _parameters.Length; i++)
|
||||
for (int i = 0; i < Parameters.Length; i++)
|
||||
{
|
||||
if (!_isInitialized[i])
|
||||
if (!IsInitialized[i])
|
||||
{
|
||||
states[i] = new BiquadFilterState();
|
||||
}
|
||||
@@ -49,13 +56,13 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
||||
// NOTE: Nintendo only implement single and double biquad filters but no generic path when the command definition suggests it could be done.
|
||||
// As such we currently only implement a generic path for simplicity for double biquad.
|
||||
if (_parameters.Length == 1)
|
||||
if (Parameters.Length == 1)
|
||||
{
|
||||
BiquadFilterHelper.ProcessBiquadFilter(ref _parameters[0], ref states[0], outputBuffer, inputBuffer, context.SampleCount);
|
||||
BiquadFilterHelper.ProcessBiquadFilter(ref Parameters[0], ref states[0], outputBuffer, inputBuffer, context.SampleCount);
|
||||
}
|
||||
else
|
||||
{
|
||||
BiquadFilterHelper.ProcessBiquadFilter(_parameters, states, outputBuffer, inputBuffer, context.SampleCount);
|
||||
BiquadFilterHelper.ProcessBiquadFilter(Parameters, states, outputBuffer, inputBuffer, context.SampleCount);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,7 +2,7 @@ using Ryujinx.Audio.Common;
|
||||
using Ryujinx.Audio.Renderer.Common;
|
||||
using Ryujinx.Audio.Renderer.Server.Voice;
|
||||
using System;
|
||||
using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
|
||||
using Ryujinx.Audio.Renderer.Parameter;
|
||||
using WaveBuffer = Ryujinx.Audio.Renderer.Common.WaveBuffer;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
@@ -11,47 +11,54 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
public int NodeId { get; private set; }
|
||||
|
||||
public CommandType CommandType => CommandType.PcmFloatDataSourceVersion1;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public ushort OutputBufferIndex { get; }
|
||||
public uint SampleRate { get; }
|
||||
public uint ChannelIndex { get; }
|
||||
public ushort OutputBufferIndex { get; private set; }
|
||||
public uint SampleRate { get; private set; }
|
||||
public uint ChannelIndex { get; private set; }
|
||||
|
||||
public uint ChannelCount { get; }
|
||||
public uint ChannelCount { get; private set; }
|
||||
|
||||
public float Pitch { get; }
|
||||
public float Pitch { get; private set; }
|
||||
|
||||
public WaveBuffer[] WaveBuffers { get; }
|
||||
|
||||
public Memory<VoiceUpdateState> State { get; }
|
||||
public DecodingBehaviour DecodingBehaviour { get; }
|
||||
public Memory<VoiceState> State { get; private set; }
|
||||
public DecodingBehaviour DecodingBehaviour { get; private set; }
|
||||
|
||||
public PcmFloatDataSourceCommandVersion1(ref VoiceState serverState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
|
||||
public PcmFloatDataSourceCommandVersion1()
|
||||
{
|
||||
WaveBuffers = new WaveBuffer[Constants.VoiceWaveBufferCount];
|
||||
}
|
||||
|
||||
public PcmFloatDataSourceCommandVersion1 Initialize(ref VoiceInfo serverInfo, Memory<VoiceState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
|
||||
{
|
||||
Enabled = true;
|
||||
NodeId = nodeId;
|
||||
|
||||
OutputBufferIndex = (ushort)(channelIndex + outputBufferIndex);
|
||||
SampleRate = serverState.SampleRate;
|
||||
SampleRate = serverInfo.SampleRate;
|
||||
ChannelIndex = channelIndex;
|
||||
ChannelCount = serverState.ChannelsCount;
|
||||
Pitch = serverState.Pitch;
|
||||
|
||||
WaveBuffers = new WaveBuffer[Constants.VoiceWaveBufferCount];
|
||||
ChannelCount = serverInfo.ChannelsCount;
|
||||
Pitch = serverInfo.Pitch;
|
||||
|
||||
Span<Server.Voice.WaveBuffer> waveBufferSpan = serverInfo.WaveBuffers.AsSpan();
|
||||
|
||||
for (int i = 0; i < WaveBuffers.Length; i++)
|
||||
{
|
||||
ref Server.Voice.WaveBuffer voiceWaveBuffer = ref serverState.WaveBuffers[i];
|
||||
ref Server.Voice.WaveBuffer voiceWaveBuffer = ref waveBufferSpan[i];
|
||||
|
||||
WaveBuffers[i] = voiceWaveBuffer.ToCommon(1);
|
||||
}
|
||||
|
||||
State = state;
|
||||
DecodingBehaviour = serverState.DecodingBehaviour;
|
||||
DecodingBehaviour = serverInfo.DecodingBehaviour;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public void Process(CommandList context)
|
||||
|
||||
@@ -2,7 +2,7 @@ using Ryujinx.Audio.Common;
|
||||
using Ryujinx.Audio.Renderer.Common;
|
||||
using Ryujinx.Audio.Renderer.Server.Voice;
|
||||
using System;
|
||||
using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
|
||||
using Ryujinx.Audio.Renderer.Parameter;
|
||||
using WaveBuffer = Ryujinx.Audio.Renderer.Common.WaveBuffer;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
@@ -11,47 +11,54 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
public int NodeId { get; private set; }
|
||||
|
||||
public CommandType CommandType => CommandType.PcmInt16DataSourceVersion1;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public ushort OutputBufferIndex { get; }
|
||||
public uint SampleRate { get; }
|
||||
public uint ChannelIndex { get; }
|
||||
public ushort OutputBufferIndex { get; private set; }
|
||||
public uint SampleRate { get; private set; }
|
||||
public uint ChannelIndex { get; private set; }
|
||||
|
||||
public uint ChannelCount { get; }
|
||||
public uint ChannelCount { get; private set; }
|
||||
|
||||
public float Pitch { get; }
|
||||
public float Pitch { get; private set; }
|
||||
|
||||
public WaveBuffer[] WaveBuffers { get; }
|
||||
|
||||
public Memory<VoiceUpdateState> State { get; }
|
||||
public DecodingBehaviour DecodingBehaviour { get; }
|
||||
public Memory<VoiceState> State { get; private set; }
|
||||
public DecodingBehaviour DecodingBehaviour { get; private set; }
|
||||
|
||||
public PcmInt16DataSourceCommandVersion1(ref VoiceState serverState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
|
||||
public PcmInt16DataSourceCommandVersion1()
|
||||
{
|
||||
WaveBuffers = new WaveBuffer[Constants.VoiceWaveBufferCount];
|
||||
}
|
||||
|
||||
public PcmInt16DataSourceCommandVersion1 Initialize(ref VoiceInfo serverInfo, Memory<VoiceState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
|
||||
{
|
||||
Enabled = true;
|
||||
NodeId = nodeId;
|
||||
|
||||
OutputBufferIndex = (ushort)(channelIndex + outputBufferIndex);
|
||||
SampleRate = serverState.SampleRate;
|
||||
SampleRate = serverInfo.SampleRate;
|
||||
ChannelIndex = channelIndex;
|
||||
ChannelCount = serverState.ChannelsCount;
|
||||
Pitch = serverState.Pitch;
|
||||
|
||||
WaveBuffers = new WaveBuffer[Constants.VoiceWaveBufferCount];
|
||||
ChannelCount = serverInfo.ChannelsCount;
|
||||
Pitch = serverInfo.Pitch;
|
||||
|
||||
Span<Server.Voice.WaveBuffer> waveBufferSpan = serverInfo.WaveBuffers.AsSpan();
|
||||
|
||||
for (int i = 0; i < WaveBuffers.Length; i++)
|
||||
{
|
||||
ref Server.Voice.WaveBuffer voiceWaveBuffer = ref serverState.WaveBuffers[i];
|
||||
ref Server.Voice.WaveBuffer voiceWaveBuffer = ref waveBufferSpan[i];
|
||||
|
||||
WaveBuffers[i] = voiceWaveBuffer.ToCommon(1);
|
||||
}
|
||||
|
||||
State = state;
|
||||
DecodingBehaviour = serverState.DecodingBehaviour;
|
||||
DecodingBehaviour = serverInfo.DecodingBehaviour;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public void Process(CommandList context)
|
||||
|
||||
@@ -13,22 +13,34 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
public int NodeId { get; private set; }
|
||||
|
||||
public CommandType CommandType => CommandType.Performance;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public PerformanceEntryAddresses PerformanceEntryAddresses { get; }
|
||||
public PerformanceEntryAddresses PerformanceEntryAddresses { get; private set; }
|
||||
|
||||
public Type PerformanceType { get; set; }
|
||||
|
||||
public PerformanceCommand(ref PerformanceEntryAddresses performanceEntryAddresses, Type performanceType, int nodeId)
|
||||
public PerformanceCommand()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public PerformanceCommand Initialize(ref PerformanceEntryAddresses performanceEntryAddresses, Type performanceType, int nodeId)
|
||||
{
|
||||
if (PerformanceEntryAddresses is not null)
|
||||
{
|
||||
PerformanceEntryAddresses.PerformanceEntryAddressesPool.Release(PerformanceEntryAddresses);
|
||||
}
|
||||
|
||||
Enabled = true;
|
||||
PerformanceEntryAddresses = performanceEntryAddresses;
|
||||
PerformanceType = performanceType;
|
||||
NodeId = nodeId;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public void Process(CommandList context)
|
||||
|
||||
@@ -35,26 +35,32 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
public int NodeId { get; private set; }
|
||||
|
||||
public CommandType CommandType => CommandType.Reverb3d;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public ushort InputBufferIndex { get; }
|
||||
public ushort OutputBufferIndex { get; }
|
||||
public ushort InputBufferIndex { get; private set; }
|
||||
public ushort OutputBufferIndex { get; private set; }
|
||||
|
||||
public Reverb3dParameter Parameter => _parameter;
|
||||
public Memory<Reverb3dState> State { get; }
|
||||
public ulong WorkBuffer { get; }
|
||||
public Memory<Reverb3dState> State { get; private set; }
|
||||
public ulong WorkBuffer { get; private set; }
|
||||
public ushort[] OutputBufferIndices { get; }
|
||||
public ushort[] InputBufferIndices { get; }
|
||||
|
||||
public bool IsEffectEnabled { get; }
|
||||
public bool IsEffectEnabled { get; private set; }
|
||||
|
||||
private Reverb3dParameter _parameter;
|
||||
|
||||
public Reverb3dCommand(uint bufferOffset, Reverb3dParameter parameter, Memory<Reverb3dState> state, bool isEnabled, ulong workBuffer, int nodeId, bool newEffectChannelMappingSupported)
|
||||
public Reverb3dCommand()
|
||||
{
|
||||
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
}
|
||||
|
||||
public Reverb3dCommand Initialize(uint bufferOffset, Reverb3dParameter parameter, Memory<Reverb3dState> state, bool isEnabled, ulong workBuffer, int nodeId, bool newEffectChannelMappingSupported)
|
||||
{
|
||||
Enabled = true;
|
||||
IsEffectEnabled = isEnabled;
|
||||
@@ -62,20 +68,22 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
_parameter = parameter;
|
||||
State = state;
|
||||
WorkBuffer = workBuffer;
|
||||
|
||||
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
|
||||
Span<byte> inputSpan = Parameter.Input.AsSpan();
|
||||
Span<byte> outputSpan = Parameter.Output.AsSpan();
|
||||
|
||||
for (int i = 0; i < Parameter.ChannelCount; i++)
|
||||
{
|
||||
InputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Input[i]);
|
||||
OutputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Output[i]);
|
||||
InputBufferIndices[i] = (ushort)(bufferOffset + inputSpan[i]);
|
||||
OutputBufferIndices[i] = (ushort)(bufferOffset + outputSpan[i]);
|
||||
}
|
||||
|
||||
// NOTE: We do the opposite as Nintendo here for now to restore previous behaviour
|
||||
// TODO: Update reverb 3d processing and remove this to use RemapLegacyChannelEffectMappingToChannelResourceMapping.
|
||||
DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, InputBufferIndices, Parameter.ChannelCount);
|
||||
DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, OutputBufferIndices, Parameter.ChannelCount);
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
|
||||
@@ -33,26 +33,32 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
public int NodeId { get; private set; }
|
||||
|
||||
public CommandType CommandType => CommandType.Reverb;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public ReverbParameter Parameter => _parameter;
|
||||
public Memory<ReverbState> State { get; }
|
||||
public ulong WorkBuffer { get; }
|
||||
public Memory<ReverbState> State { get; private set; }
|
||||
public ulong WorkBuffer { get; private set; }
|
||||
public ushort[] OutputBufferIndices { get; }
|
||||
public ushort[] InputBufferIndices { get; }
|
||||
public bool IsLongSizePreDelaySupported { get; }
|
||||
public bool IsLongSizePreDelaySupported { get; private set; }
|
||||
|
||||
public bool IsEffectEnabled { get; }
|
||||
public bool IsEffectEnabled { get; private set; }
|
||||
|
||||
private ReverbParameter _parameter;
|
||||
|
||||
private const int FixedPointPrecision = 14;
|
||||
|
||||
public ReverbCommand(uint bufferOffset, ReverbParameter parameter, Memory<ReverbState> state, bool isEnabled, ulong workBuffer, int nodeId, bool isLongSizePreDelaySupported, bool newEffectChannelMappingSupported)
|
||||
public ReverbCommand()
|
||||
{
|
||||
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
}
|
||||
|
||||
public ReverbCommand Initialize(uint bufferOffset, ReverbParameter parameter, Memory<ReverbState> state, bool isEnabled, ulong workBuffer, int nodeId, bool isLongSizePreDelaySupported, bool newEffectChannelMappingSupported)
|
||||
{
|
||||
Enabled = true;
|
||||
IsEffectEnabled = isEnabled;
|
||||
@@ -60,14 +66,14 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
_parameter = parameter;
|
||||
State = state;
|
||||
WorkBuffer = workBuffer;
|
||||
|
||||
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
|
||||
Span<byte> inputSpan = Parameter.Input.AsSpan();
|
||||
Span<byte> outputSpan = Parameter.Output.AsSpan();
|
||||
|
||||
for (int i = 0; i < Parameter.ChannelCount; i++)
|
||||
{
|
||||
InputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Input[i]);
|
||||
OutputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Output[i]);
|
||||
InputBufferIndices[i] = (ushort)(bufferOffset + inputSpan[i]);
|
||||
OutputBufferIndices[i] = (ushort)(bufferOffset + outputSpan[i]);
|
||||
}
|
||||
|
||||
IsLongSizePreDelaySupported = isLongSizePreDelaySupported;
|
||||
@@ -76,6 +82,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
// TODO: Update reverb processing and remove this to use RemapLegacyChannelEffectMappingToChannelResourceMapping.
|
||||
DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, InputBufferIndices, Parameter.ChannelCount);
|
||||
DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, OutputBufferIndices, Parameter.ChannelCount);
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
|
||||
@@ -7,22 +7,27 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
public int NodeId { get; private set; }
|
||||
|
||||
public CommandType CommandType => CommandType.Upsample;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public uint BufferCount { get; }
|
||||
public uint InputBufferIndex { get; }
|
||||
public uint InputSampleCount { get; }
|
||||
public uint InputSampleRate { get; }
|
||||
public uint BufferCount { get; private set; }
|
||||
public uint InputBufferIndex { get; private set; }
|
||||
public uint InputSampleCount { get; private set; }
|
||||
public uint InputSampleRate { get; private set; }
|
||||
|
||||
public UpsamplerState UpsamplerInfo { get; }
|
||||
public UpsamplerInfo UpsamplerInfo { get; private set; }
|
||||
|
||||
public Memory<float> OutBuffer { get; }
|
||||
public Memory<float> OutBuffer { get; private set; }
|
||||
|
||||
public UpsampleCommand(uint bufferOffset, UpsamplerState info, uint inputCount, Span<byte> inputBufferOffset, uint bufferCount, uint sampleCount, uint sampleRate, int nodeId)
|
||||
public UpsampleCommand()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public UpsampleCommand Initialize(uint bufferOffset, UpsamplerInfo info, uint inputCount, Span<byte> inputBufferOffset, uint bufferCount, uint sampleCount, uint sampleRate, int nodeId)
|
||||
{
|
||||
Enabled = true;
|
||||
NodeId = nodeId;
|
||||
@@ -47,6 +52,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
}
|
||||
|
||||
UpsamplerInfo = info;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
private Span<float> GetBuffer(int index, int sampleCount)
|
||||
|
||||
@@ -11,18 +11,23 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
public int NodeId { get; private set; }
|
||||
|
||||
public CommandType CommandType => CommandType.Volume;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public ushort InputBufferIndex { get; }
|
||||
public ushort OutputBufferIndex { get; }
|
||||
public ushort InputBufferIndex { get; private set; }
|
||||
public ushort OutputBufferIndex { get; private set; }
|
||||
|
||||
public float Volume { get; }
|
||||
public float Volume { get; private set; }
|
||||
|
||||
public VolumeCommand(float volume, uint bufferIndex, int nodeId)
|
||||
public VolumeCommand()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public VolumeCommand Initialize(float volume, uint bufferIndex, int nodeId)
|
||||
{
|
||||
Enabled = true;
|
||||
NodeId = nodeId;
|
||||
@@ -31,6 +36,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
OutputBufferIndex = (ushort)bufferIndex;
|
||||
|
||||
Volume = volume;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
|
||||
@@ -7,19 +7,24 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
public int NodeId { get; private set; }
|
||||
|
||||
public CommandType CommandType => CommandType.VolumeRamp;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public ushort InputBufferIndex { get; }
|
||||
public ushort OutputBufferIndex { get; }
|
||||
public ushort InputBufferIndex { get; private set; }
|
||||
public ushort OutputBufferIndex { get; private set; }
|
||||
|
||||
public float Volume0 { get; }
|
||||
public float Volume1 { get; }
|
||||
public float Volume0 { get; private set; }
|
||||
public float Volume1 { get; private set; }
|
||||
|
||||
public VolumeRampCommand(float volume0, float volume1, uint bufferIndex, int nodeId)
|
||||
public VolumeRampCommand()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public VolumeRampCommand Initialize(float volume0, float volume1, uint bufferIndex, int nodeId)
|
||||
{
|
||||
Enabled = true;
|
||||
NodeId = nodeId;
|
||||
@@ -29,6 +34,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
||||
Volume0 = volume0;
|
||||
Volume1 = volume1;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
|
||||
@@ -10,7 +10,7 @@ using System.Runtime.InteropServices;
|
||||
using System.Runtime.Intrinsics;
|
||||
using System.Runtime.Intrinsics.Arm;
|
||||
using System.Runtime.Intrinsics.X86;
|
||||
using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
|
||||
using Ryujinx.Audio.Renderer.Parameter;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp
|
||||
{
|
||||
@@ -42,7 +42,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
||||
};
|
||||
}
|
||||
|
||||
public static void ProcessWaveBuffers(IVirtualMemoryManager memoryManager, Span<float> outputBuffer, ref WaveBufferInformation info, Span<WaveBuffer> wavebuffers, ref VoiceUpdateState voiceState, uint targetSampleRate, int sampleCount)
|
||||
public static void ProcessWaveBuffers(IVirtualMemoryManager memoryManager, Span<float> outputBuffer, ref WaveBufferInformation info, Span<WaveBuffer> wavebuffers, ref VoiceState voiceState, uint targetSampleRate, int sampleCount)
|
||||
{
|
||||
const int TempBufferSize = 0x3F00;
|
||||
|
||||
@@ -74,7 +74,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
||||
{
|
||||
int tempBufferIndex = 0;
|
||||
|
||||
if (!info.DecodingBehaviour.HasFlag(DecodingBehaviour.SkipPitchAndSampleRateConversion))
|
||||
if ((info.DecodingBehaviour & DecodingBehaviour.SkipPitchAndSampleRateConversion) != DecodingBehaviour.SkipPitchAndSampleRateConversion)
|
||||
{
|
||||
voiceState.Pitch.AsSpan()[..pitchMaxLength].CopyTo(tempBuffer);
|
||||
tempBufferIndex += pitchMaxLength;
|
||||
@@ -208,7 +208,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
||||
break;
|
||||
}
|
||||
|
||||
if (info.DecodingBehaviour.HasFlag(DecodingBehaviour.PlayedSampleCountResetWhenLooping))
|
||||
if ((info.DecodingBehaviour & DecodingBehaviour.PlayedSampleCountResetWhenLooping) == DecodingBehaviour.PlayedSampleCountResetWhenLooping)
|
||||
{
|
||||
playedSampleCount = 0;
|
||||
}
|
||||
@@ -222,7 +222,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
||||
|
||||
Span<int> outputSpanInt = MemoryMarshal.Cast<float, int>(outputBuffer[i..]);
|
||||
|
||||
if (info.DecodingBehaviour.HasFlag(DecodingBehaviour.SkipPitchAndSampleRateConversion))
|
||||
if ((info.DecodingBehaviour & DecodingBehaviour.SkipPitchAndSampleRateConversion) == DecodingBehaviour.SkipPitchAndSampleRateConversion)
|
||||
{
|
||||
for (int j = 0; j < y; j++)
|
||||
{
|
||||
|
||||
@@ -3,7 +3,7 @@ using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.Intrinsics;
|
||||
using System.Runtime.Intrinsics.X86;
|
||||
using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
|
||||
using Ryujinx.Audio.Renderer.Parameter;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp
|
||||
{
|
||||
|
||||
@@ -41,11 +41,12 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
||||
}
|
||||
|
||||
Array20<float> result = new();
|
||||
Span<float> resultSpan = result.AsSpan();
|
||||
|
||||
for (int i = 0; i < FilterBankLength; i++)
|
||||
{
|
||||
float x = (Bank0CenterIndex - i) + offset;
|
||||
result[i] = Sinc(x) * BlackmanWindow(x / FilterBankLength + 0.5f);
|
||||
resultSpan[i] = Sinc(x) * BlackmanWindow(x / FilterBankLength + 0.5f);
|
||||
}
|
||||
|
||||
return result;
|
||||
@@ -78,6 +79,9 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
||||
|
||||
Debug.Assert(state.History.Length == HistoryLength);
|
||||
Debug.Assert(bank.Length == FilterBankLength);
|
||||
|
||||
Span<float> bankSpan = bank.AsSpan();
|
||||
Span<float> historySpan = state.History.AsSpan();
|
||||
|
||||
int curIdx = 0;
|
||||
if (Vector.IsHardwareAccelerated)
|
||||
@@ -88,15 +92,15 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
||||
while (curIdx < stopIdx)
|
||||
{
|
||||
result += Vector.Dot(
|
||||
new Vector<float>(bank.AsSpan().Slice(curIdx, Vector<float>.Count)),
|
||||
new Vector<float>(state.History.AsSpan().Slice(curIdx, Vector<float>.Count)));
|
||||
new Vector<float>(bankSpan[curIdx..(curIdx + Vector<float>.Count)]),
|
||||
new Vector<float>(historySpan[curIdx..(curIdx + Vector<float>.Count)]));
|
||||
curIdx += Vector<float>.Count;
|
||||
}
|
||||
}
|
||||
|
||||
while (curIdx < FilterBankLength)
|
||||
{
|
||||
result += bank[curIdx] * state.History[curIdx];
|
||||
result += bankSpan[curIdx] * historySpan[curIdx];
|
||||
curIdx++;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
using Ryujinx.Audio.Renderer.Server;
|
||||
using Ryujinx.Audio.Renderer.Server.Types;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
@@ -93,7 +94,7 @@ namespace Ryujinx.Audio.Renderer.Parameter
|
||||
/// <summary>
|
||||
/// The user audio revision
|
||||
/// </summary>
|
||||
/// <seealso cref="Server.BehaviourContext"/>
|
||||
/// <seealso cref="BehaviourInfo"/>
|
||||
public int Revision;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,7 +7,7 @@ namespace Ryujinx.Audio.Renderer.Parameter
|
||||
/// Biquad filter parameters.
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Sequential, Size = 0xC, Pack = 1)]
|
||||
public struct BiquadFilterParameter
|
||||
public struct BiquadFilterParameter1
|
||||
{
|
||||
/// <summary>
|
||||
/// Set to true if the biquad filter is active.
|
||||
@@ -0,0 +1,36 @@
|
||||
using Ryujinx.Common.Memory;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Parameter
|
||||
{
|
||||
/// <summary>
|
||||
/// Biquad filter parameters.
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Sequential, Size = 0x18, Pack = 1)]
|
||||
public struct BiquadFilterParameter2
|
||||
{
|
||||
/// <summary>
|
||||
/// Set to true if the biquad filter is active.
|
||||
/// </summary>
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public bool Enable;
|
||||
|
||||
/// <summary>
|
||||
/// Reserved/padding.
|
||||
/// </summary>
|
||||
private readonly byte _reserved1;
|
||||
private readonly byte _reserved2;
|
||||
private readonly byte _reserved3;
|
||||
|
||||
/// <summary>
|
||||
/// Biquad filter numerator (b0, b1, b2).
|
||||
/// </summary>
|
||||
public Array3<float> Numerator;
|
||||
|
||||
/// <summary>
|
||||
/// Biquad filter denominator (a1, a2).
|
||||
/// </summary>
|
||||
/// <remarks>a0 = 1</remarks>
|
||||
public Array2<float> Denominator;
|
||||
}
|
||||
}
|
||||
@@ -8,7 +8,7 @@ namespace Ryujinx.Audio.Renderer.Parameter.Effect
|
||||
/// <see cref="IEffectInParameter.SpecificData"/> for <see cref="Common.EffectType.BiquadFilter"/>.
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
||||
public struct BiquadFilterEffectParameter
|
||||
public struct BiquadFilterEffectParameter1
|
||||
{
|
||||
/// <summary>
|
||||
/// The input channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
|
||||
@@ -0,0 +1,49 @@
|
||||
using Ryujinx.Audio.Renderer.Server.Effect;
|
||||
using Ryujinx.Common.Memory;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Parameter.Effect
|
||||
{
|
||||
/// <summary>
|
||||
/// <see cref="IEffectInParameter.SpecificData"/> for <see cref="Common.EffectType.BiquadFilter"/>.
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
||||
public struct BiquadFilterEffectParameter2
|
||||
{
|
||||
/// <summary>
|
||||
/// The input channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
|
||||
/// </summary>
|
||||
public Array6<byte> Input;
|
||||
|
||||
/// <summary>
|
||||
/// The output channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
|
||||
/// </summary>
|
||||
public Array6<byte> Output;
|
||||
|
||||
/// <summary>
|
||||
/// Biquad filter numerator (b0, b1, b2).
|
||||
/// </summary>
|
||||
public Array3<float> Numerator;
|
||||
|
||||
/// <summary>
|
||||
/// Biquad filter denominator (a1, a2).
|
||||
/// </summary>
|
||||
/// <remarks>a0 = 1</remarks>
|
||||
public Array2<float> Denominator;
|
||||
|
||||
/// <summary>
|
||||
/// The total channel count used.
|
||||
/// </summary>
|
||||
public byte ChannelCount;
|
||||
|
||||
/// <summary>
|
||||
/// The current usage status of the effect on the client side.
|
||||
/// </summary>
|
||||
public UsageState Status;
|
||||
|
||||
/// <summary>
|
||||
/// Reserved/unused.
|
||||
/// </summary>
|
||||
private readonly ushort _reserved;
|
||||
}
|
||||
}
|
||||
@@ -17,11 +17,11 @@ namespace Ryujinx.Audio.Renderer.Parameter
|
||||
/// The mix to output the result of the splitter.
|
||||
/// </summary>
|
||||
int DestinationId { get; }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Biquad filter parameters.
|
||||
/// </summary>
|
||||
Array2<BiquadFilterParameter> BiquadFilters { get; }
|
||||
Array2<BiquadFilterParameter2> BiquadFilters2 { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Set to true if in use.
|
||||
|
||||
@@ -25,7 +25,7 @@ namespace Ryujinx.Audio.Renderer.Parameter
|
||||
/// <summary>
|
||||
/// Reserved/padding.
|
||||
/// </summary>
|
||||
private readonly ushort _reserved1;
|
||||
private readonly ushort _magic; // 0xCAFE
|
||||
|
||||
/// <summary>
|
||||
/// The node id of the sink.
|
||||
|
||||
@@ -60,8 +60,8 @@ namespace Ryujinx.Audio.Renderer.Parameter
|
||||
readonly int ISplitterDestinationInParameter.Id => Id;
|
||||
|
||||
readonly int ISplitterDestinationInParameter.DestinationId => DestinationId;
|
||||
|
||||
readonly Array2<BiquadFilterParameter> ISplitterDestinationInParameter.BiquadFilters => default;
|
||||
|
||||
readonly Array2<BiquadFilterParameter2> ISplitterDestinationInParameter.BiquadFilters2 => default;
|
||||
|
||||
readonly bool ISplitterDestinationInParameter.IsUsed => IsUsed;
|
||||
readonly bool ISplitterDestinationInParameter.ResetPrevVolume => ResetPrevVolume;
|
||||
|
||||
@@ -0,0 +1,100 @@
|
||||
using Ryujinx.Audio.Renderer.Dsp;
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Common.Utilities;
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Parameter
|
||||
{
|
||||
/// <summary>
|
||||
/// Input header for a splitter destination version 2 update.
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
||||
public struct SplitterDestinationInParameterVersion2a : ISplitterDestinationInParameter
|
||||
{
|
||||
/// <summary>
|
||||
/// Magic of the input header.
|
||||
/// </summary>
|
||||
public uint Magic;
|
||||
|
||||
/// <summary>
|
||||
/// Target splitter destination data id.
|
||||
/// </summary>
|
||||
public int Id;
|
||||
|
||||
/// <summary>
|
||||
/// Mix buffer volumes storage.
|
||||
/// </summary>
|
||||
private MixArray _mixBufferVolume;
|
||||
|
||||
/// <summary>
|
||||
/// The mix to output the result of the splitter.
|
||||
/// </summary>
|
||||
public int DestinationId;
|
||||
|
||||
/// <summary>
|
||||
/// Biquad filter parameters.
|
||||
/// </summary>
|
||||
public Array2<BiquadFilterParameter1> BiquadFilters;
|
||||
|
||||
/// <summary>
|
||||
/// Set to true if in use.
|
||||
/// </summary>
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public bool IsUsed;
|
||||
|
||||
/// <summary>
|
||||
/// Set to true to force resetting the previous mix volumes.
|
||||
/// </summary>
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public bool ResetPrevVolume;
|
||||
|
||||
/// <summary>
|
||||
/// Reserved/padding.
|
||||
/// </summary>
|
||||
private unsafe fixed byte _reserved[10];
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, Size = sizeof(float) * Constants.MixBufferCountMax, Pack = 1)]
|
||||
private struct MixArray { }
|
||||
|
||||
/// <summary>
|
||||
/// Mix buffer volumes.
|
||||
/// </summary>
|
||||
/// <remarks>Used when a splitter id is specified in the mix.</remarks>
|
||||
public Span<float> MixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _mixBufferVolume);
|
||||
|
||||
readonly int ISplitterDestinationInParameter.Id => Id;
|
||||
|
||||
readonly int ISplitterDestinationInParameter.DestinationId => DestinationId;
|
||||
|
||||
readonly Array2<BiquadFilterParameter2> ISplitterDestinationInParameter.BiquadFilters2
|
||||
{
|
||||
get
|
||||
{
|
||||
Array2<BiquadFilterParameter2> newFilters = new();
|
||||
Span<BiquadFilterParameter2> newFiltersSpan = newFilters.AsSpan();
|
||||
newFiltersSpan[0] = BiquadFilterHelper.ToBiquadFilterParameter2(BiquadFilters[0]);
|
||||
newFiltersSpan[1] = BiquadFilterHelper.ToBiquadFilterParameter2(BiquadFilters[1]);
|
||||
|
||||
return newFilters;
|
||||
}
|
||||
}
|
||||
|
||||
readonly bool ISplitterDestinationInParameter.IsUsed => IsUsed;
|
||||
readonly bool ISplitterDestinationInParameter.ResetPrevVolume => ResetPrevVolume;
|
||||
|
||||
/// <summary>
|
||||
/// The expected constant of any input header.
|
||||
/// </summary>
|
||||
private const uint ValidMagic = 0x44444E53;
|
||||
|
||||
/// <summary>
|
||||
/// Check if the magic is valid.
|
||||
/// </summary>
|
||||
/// <returns>Returns true if the magic is valid.</returns>
|
||||
public readonly bool IsMagicValid()
|
||||
{
|
||||
return Magic == ValidMagic;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -9,7 +9,7 @@ namespace Ryujinx.Audio.Renderer.Parameter
|
||||
/// Input header for a splitter destination version 2 update.
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
||||
public struct SplitterDestinationInParameterVersion2 : ISplitterDestinationInParameter
|
||||
public struct SplitterDestinationInParameterVersion2b : ISplitterDestinationInParameter
|
||||
{
|
||||
/// <summary>
|
||||
/// Magic of the input header.
|
||||
@@ -34,7 +34,7 @@ namespace Ryujinx.Audio.Renderer.Parameter
|
||||
/// <summary>
|
||||
/// Biquad filter parameters.
|
||||
/// </summary>
|
||||
public Array2<BiquadFilterParameter> BiquadFilters;
|
||||
public Array2<BiquadFilterParameter2> BiquadFilters;
|
||||
|
||||
/// <summary>
|
||||
/// Set to true if in use.
|
||||
@@ -66,7 +66,7 @@ namespace Ryujinx.Audio.Renderer.Parameter
|
||||
|
||||
readonly int ISplitterDestinationInParameter.DestinationId => DestinationId;
|
||||
|
||||
readonly Array2<BiquadFilterParameter> ISplitterDestinationInParameter.BiquadFilters => BiquadFilters;
|
||||
readonly Array2<BiquadFilterParameter2> ISplitterDestinationInParameter.BiquadFilters2 => BiquadFilters;
|
||||
|
||||
readonly bool ISplitterDestinationInParameter.IsUsed => IsUsed;
|
||||
readonly bool ISplitterDestinationInParameter.ResetPrevVolume => ResetPrevVolume;
|
||||
@@ -12,7 +12,7 @@ namespace Ryujinx.Audio.Renderer.Parameter
|
||||
/// Input information for a voice.
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Sequential, Size = 0x170, Pack = 1)]
|
||||
public struct VoiceInParameter
|
||||
public struct VoiceInParameter1
|
||||
{
|
||||
/// <summary>
|
||||
/// Id of the voice.
|
||||
@@ -79,7 +79,7 @@ namespace Ryujinx.Audio.Renderer.Parameter
|
||||
/// <summary>
|
||||
/// Biquad filters to apply to the output of the voice.
|
||||
/// </summary>
|
||||
public Array2<BiquadFilterParameter> BiquadFilters;
|
||||
public Array2<BiquadFilterParameter1> BiquadFilters;
|
||||
|
||||
/// <summary>
|
||||
/// Total count of <see cref="WaveBufferInternal"/> of the voice.
|
||||
@@ -171,8 +171,9 @@ namespace Ryujinx.Audio.Renderer.Parameter
|
||||
/// Reserved/unused.
|
||||
/// </summary>
|
||||
private unsafe fixed uint _reserved3[2];
|
||||
|
||||
/// <summary>
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Input information for a voice wavebuffer.
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Sequential, Size = 0x38, Pack = 1)]
|
||||
@@ -328,5 +329,4 @@ namespace Ryujinx.Audio.Renderer.Parameter
|
||||
/// </summary>
|
||||
Low,
|
||||
}
|
||||
}
|
||||
}
|
||||
173
src/Ryujinx.Audio/Renderer/Parameter/VoiceInParameter2.cs
Normal file
173
src/Ryujinx.Audio/Renderer/Parameter/VoiceInParameter2.cs
Normal file
@@ -0,0 +1,173 @@
|
||||
using Ryujinx.Audio.Common;
|
||||
using Ryujinx.Audio.Renderer.Common;
|
||||
using Ryujinx.Common.Memory;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Parameter
|
||||
{
|
||||
/// <summary>
|
||||
/// Input information for a voice.
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Sequential, Size = 0x188, Pack = 1)]
|
||||
public struct VoiceInParameter2
|
||||
{
|
||||
/// <summary>
|
||||
/// Id of the voice.
|
||||
/// </summary>
|
||||
public int Id;
|
||||
|
||||
/// <summary>
|
||||
/// Node id of the voice.
|
||||
/// </summary>
|
||||
public int NodeId;
|
||||
|
||||
/// <summary>
|
||||
/// Set to true if the voice is new.
|
||||
/// </summary>
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public bool IsNew;
|
||||
|
||||
/// <summary>
|
||||
/// Set to true if the voice is used.
|
||||
/// </summary>
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public bool InUse;
|
||||
|
||||
/// <summary>
|
||||
/// The voice <see cref="PlayState"/> wanted by the user.
|
||||
/// </summary>
|
||||
public PlayState PlayState;
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="SampleFormat"/> of the voice.
|
||||
/// </summary>
|
||||
public SampleFormat SampleFormat;
|
||||
|
||||
/// <summary>
|
||||
/// The sample rate of the voice.
|
||||
/// </summary>
|
||||
public uint SampleRate;
|
||||
|
||||
/// <summary>
|
||||
/// The priority of the voice.
|
||||
/// </summary>
|
||||
public uint Priority;
|
||||
|
||||
/// <summary>
|
||||
/// Target sorting position of the voice. (Used to sort voices with the same <see cref="Priority"/>)
|
||||
/// </summary>
|
||||
public uint SortingOrder;
|
||||
|
||||
/// <summary>
|
||||
/// The total channel count used.
|
||||
/// </summary>
|
||||
public uint ChannelCount;
|
||||
|
||||
/// <summary>
|
||||
/// The pitch used on the voice.
|
||||
/// </summary>
|
||||
public float Pitch;
|
||||
|
||||
/// <summary>
|
||||
/// The output volume of the voice.
|
||||
/// </summary>
|
||||
public float Volume;
|
||||
|
||||
/// <summary>
|
||||
/// Biquad filters to apply to the output of the voice.
|
||||
/// </summary>
|
||||
public Array2<BiquadFilterParameter2> BiquadFilters;
|
||||
|
||||
/// <summary>
|
||||
/// Total count of <see cref="WaveBufferInternal"/> of the voice.
|
||||
/// </summary>
|
||||
public uint WaveBuffersCount;
|
||||
|
||||
/// <summary>
|
||||
/// Current playing <see cref="WaveBufferInternal"/> of the voice.
|
||||
/// </summary>
|
||||
public uint WaveBuffersIndex;
|
||||
|
||||
/// <summary>
|
||||
/// Reserved/unused.
|
||||
/// </summary>
|
||||
private readonly uint
|
||||
_reserved1;
|
||||
|
||||
/// <summary>
|
||||
/// User state address required by the data source.
|
||||
/// </summary>
|
||||
/// <remarks>Only used for <see cref="SampleFormat.Adpcm"/> as the address of the GC-ADPCM coefficients.</remarks>
|
||||
public ulong DataSourceStateAddress;
|
||||
|
||||
/// <summary>
|
||||
/// User state size required by the data source.
|
||||
/// </summary>
|
||||
/// <remarks>Only used for <see cref="SampleFormat.Adpcm"/> as the size of the GC-ADPCM coefficients.</remarks>
|
||||
public ulong DataSourceStateSize;
|
||||
|
||||
/// <summary>
|
||||
/// The target mix id of the voice.
|
||||
/// </summary>
|
||||
public int MixId;
|
||||
|
||||
/// <summary>
|
||||
/// The target splitter id of the voice.
|
||||
/// </summary>
|
||||
public uint SplitterId;
|
||||
|
||||
/// <summary>
|
||||
/// The wavebuffer parameters of this voice.
|
||||
/// </summary>
|
||||
public Array4<WaveBufferInternal> WaveBuffers;
|
||||
|
||||
/// <summary>
|
||||
/// The channel resource ids associated to the voice.
|
||||
/// </summary>
|
||||
public Array6<int> ChannelResourceIds;
|
||||
|
||||
/// <summary>
|
||||
/// Reset the voice drop flag during voice server update.
|
||||
/// </summary>
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public bool ResetVoiceDropFlag;
|
||||
|
||||
/// <summary>
|
||||
/// Flush the amount of wavebuffer specified. This will result in the wavebuffer being skipped and marked played.
|
||||
/// </summary>
|
||||
/// <remarks>This was added on REV5.</remarks>
|
||||
public byte FlushWaveBufferCount;
|
||||
|
||||
/// <summary>
|
||||
/// Reserved/unused.
|
||||
/// </summary>
|
||||
private readonly ushort _reserved2;
|
||||
|
||||
/// <summary>
|
||||
/// Change the behaviour of the voice.
|
||||
/// </summary>
|
||||
/// <remarks>This was added on REV5.</remarks>
|
||||
public DecodingBehaviour DecodingBehaviourFlags;
|
||||
|
||||
/// <summary>
|
||||
/// Change the Sample Rate Conversion (SRC) quality of the voice.
|
||||
/// </summary>
|
||||
/// <remarks>This was added on REV8.</remarks>
|
||||
public SampleRateConversionQuality SrcQuality;
|
||||
|
||||
/// <summary>
|
||||
/// This was previously used for opus codec support on the Audio Renderer and was removed on REV3.
|
||||
/// </summary>
|
||||
public uint ExternalContext;
|
||||
|
||||
/// <summary>
|
||||
/// This was previously used for opus codec support on the Audio Renderer and was removed on REV3.
|
||||
/// </summary>
|
||||
public uint ExternalContextSize;
|
||||
|
||||
/// <summary>
|
||||
/// Reserved/unused.
|
||||
/// </summary>
|
||||
private unsafe fixed uint _reserved3[2];
|
||||
}
|
||||
}
|
||||
@@ -1,3 +1,5 @@
|
||||
using Ryujinx.Audio.Renderer.Common;
|
||||
using Ryujinx.Audio.Renderer.Server;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Parameter
|
||||
@@ -5,7 +7,7 @@ namespace Ryujinx.Audio.Renderer.Parameter
|
||||
/// <summary>
|
||||
/// Output information about a voice.
|
||||
/// </summary>
|
||||
/// <remarks>See <seealso cref="Server.StateUpdater.UpdateVoices(Server.Voice.VoiceContext, System.Memory{Server.MemoryPool.MemoryPoolState})"/></remarks>
|
||||
/// <remarks>See <seealso cref="StateUpdater.UpdateVoices1"/></remarks>
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
||||
public struct VoiceOutStatus
|
||||
{
|
||||
@@ -13,7 +15,7 @@ namespace Ryujinx.Audio.Renderer.Parameter
|
||||
/// The total amount of samples that was played.
|
||||
/// </summary>
|
||||
/// <remarks>This is reset to 0 when a <see cref="Common.WaveBuffer"/> finishes playing and <see cref="Common.WaveBuffer.IsEndOfStream"/> is set.</remarks>
|
||||
/// <remarks>This is reset to 0 when looping while <see cref="Parameter.VoiceInParameter.DecodingBehaviour.PlayedSampleCountResetWhenLooping"/> is set.</remarks>
|
||||
/// <remarks>This is reset to 0 when looping while <see cref="DecodingBehaviour.PlayedSampleCountResetWhenLooping"/> is set.</remarks>
|
||||
public ulong PlayedSampleCount;
|
||||
|
||||
/// <summary>
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user