mirror of
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synced 2026-02-20 07:41:07 +00:00
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17 Commits
feature/co
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706daddece
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99feaafbe6 |
@@ -3,13 +3,13 @@
|
||||
<ManagePackageVersionsCentrally>true</ManagePackageVersionsCentrally>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageVersion Include="Avalonia" Version="11.3.6" />
|
||||
<PackageVersion Include="Avalonia.Controls.DataGrid" Version="11.3.6" />
|
||||
<PackageVersion Include="Avalonia.Desktop" Version="11.3.6" />
|
||||
<PackageVersion Include="Avalonia.Diagnostics" Version="11.3.6" />
|
||||
<PackageVersion Include="Avalonia.Markup.Xaml.Loader" Version="11.3.6" />
|
||||
<PackageVersion Include="Svg.Controls.Avalonia" Version="11.3.6.2" />
|
||||
<PackageVersion Include="Svg.Controls.Skia.Avalonia" Version="11.3.6.2" />
|
||||
<PackageVersion Include="Avalonia" Version="11.3.11" />
|
||||
<PackageVersion Include="Avalonia.Controls.DataGrid" Version="11.3.11" />
|
||||
<PackageVersion Include="Avalonia.Desktop" Version="11.3.11" />
|
||||
<PackageVersion Include="Avalonia.Diagnostics" Version="11.3.11" />
|
||||
<PackageVersion Include="Avalonia.Markup.Xaml.Loader" Version="11.3.11" />
|
||||
<PackageVersion Include="Svg.Controls.Avalonia" Version="11.3.9.2" />
|
||||
<PackageVersion Include="Svg.Controls.Skia.Avalonia" Version="11.3.9.2" />
|
||||
<PackageVersion Include="Microsoft.Build.Framework" Version="17.11.4" />
|
||||
<PackageVersion Include="Microsoft.Build.Utilities.Core" Version="17.12.6" />
|
||||
<PackageVersion Include="Newtonsoft.Json" Version="13.0.3" />
|
||||
@@ -22,7 +22,7 @@
|
||||
<PackageVersion Include="Concentus" Version="2.2.2" />
|
||||
<PackageVersion Include="DiscordRichPresence" Version="1.6.1.70" />
|
||||
<PackageVersion Include="DynamicData" Version="9.4.1" />
|
||||
<PackageVersion Include="FluentAvaloniaUI.NoAnim" Version="2.4.0-build3" />
|
||||
<PackageVersion Include="FluentAvaloniaUI" Version="2.5.0" />
|
||||
<PackageVersion Include="Humanizer" Version="2.14.1" />
|
||||
<PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" />
|
||||
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.9.2" />
|
||||
@@ -44,7 +44,7 @@
|
||||
<PackageVersion Include="Ryujinx.LibHac" Version="0.21.0-alpha.126" />
|
||||
<PackageVersion Include="Ryujinx.UpdateClient" Version="1.0.44" />
|
||||
<PackageVersion Include="Ryujinx.Systems.Update.Common" Version="1.0.44" />
|
||||
<PackageVersion Include="Gommon" Version="2.8.0.4" />
|
||||
<PackageVersion Include="Gommon" Version="2.8.0.1" />
|
||||
<PackageVersion Include="securifybv.ShellLink" Version="0.1.0" />
|
||||
<PackageVersion Include="Sep" Version="0.11.1" />
|
||||
<PackageVersion Include="shaderc.net" Version="0.1.0" />
|
||||
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||||
@@ -47,6 +47,8 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Vic", "src
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Video", "src\Ryujinx.Graphics.Video\Ryujinx.Graphics.Video.csproj", "{FD4A2C14-8E3D-4957-ABBE-3C38897B3E2D}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Audio.Backends.Apple", "src\Ryujinx.Audio.Backends.Apple\Ryujinx.Audio.Backends.Apple.csproj", "{AC26EFF0-8593-4184-9A09-98E37EFFB32E}"
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||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Audio.Backends.SDL3", "src\Ryujinx.Audio.Backends.SDL3\Ryujinx.Audio.Backends.SDL3.csproj", "{988E6191-82E1-4E13-9DDB-CB9FA2FDAF29}"
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||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Audio.Backends.OpenAL", "src\Ryujinx.Audio.Backends.OpenAL\Ryujinx.Audio.Backends.OpenAL.csproj", "{0BE11899-DF2D-4BDE-B9EE-2489E8D35E7D}"
|
||||
@@ -569,6 +571,8 @@ Global
|
||||
{D58FA894-27D5-4EAA-9042-AD422AD82931}.Release|x64.Build.0 = Release|Any CPU
|
||||
{D58FA894-27D5-4EAA-9042-AD422AD82931}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{D58FA894-27D5-4EAA-9042-AD422AD82931}.Release|x86.Build.0 = Release|Any CPU
|
||||
{AC26EFF0-8593-4184-9A09-98E37EFFB32E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{AC26EFF0-8593-4184-9A09-98E37EFFB32E}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
||||
@@ -7,12 +7,12 @@
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "Start RenderDoc Frame Capture",
|
||||
"es_ES": "",
|
||||
"fr_FR": "",
|
||||
"es_ES": "Iniciar una captura de fotograma de RenderDoc",
|
||||
"fr_FR": "Démarrer une capture de trame RenderDoc",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"ko_KR": "RenderDoc 프레임 캡처 시작",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
@@ -32,12 +32,12 @@
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "End RenderDoc Frame Capture",
|
||||
"es_ES": "",
|
||||
"fr_FR": "",
|
||||
"es_ES": "Detener la captura de fotograma de RenderDoc",
|
||||
"fr_FR": "Arrêter la capture de trame RenderDoc",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"ko_KR": "RenderDoc 프레임 캡처 종료",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
@@ -57,12 +57,12 @@
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "Discard RenderDoc Frame Capture",
|
||||
"es_ES": "",
|
||||
"fr_FR": "",
|
||||
"es_ES": "Descartar la captura de fotograma de RenderDoc",
|
||||
"fr_FR": "Supprimer la capture de trame RenderDoc",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"ko_KR": "RenderDoc 프레임 캡처 폐기",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
@@ -82,12 +82,12 @@
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "Ends the currently active RenderDoc Frame Capture, immediately discarding its result.",
|
||||
"es_ES": "",
|
||||
"fr_FR": "",
|
||||
"es_ES": "Finaliza la captura de fotograma de RenderDoc actualmente activa y descarta inmediatamente su resultado.",
|
||||
"fr_FR": "Met fin à la capture de trame RenderDoc en cours, en supprimant immédiatement son résultat.",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"ko_KR": "현재 활성화된 RenderDoc 프레임 캡처를 종료하고 결과를 즉시 폐기합니다.",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
|
||||
@@ -3733,7 +3733,7 @@
|
||||
"el_GR": "DLC/Ενημερώσεις για αρχεία/παιχνίδια που λείπουν θα αποφορτωθούν αυτόματα",
|
||||
"en_US": "DLC/Updates Referring To Missing Files/Games Will Unload Automatically",
|
||||
"es_ES": "DLC/Actualizaciones que hacen referencia a archivos/juegos ausentes se descargarán automáticamente",
|
||||
"fr_FR": "DLC/Mises à jour concernant des fichiers/jeux manquants seront déchargées automatiquement",
|
||||
"fr_FR": "DLC/Mises à Jour Concernant des Fichiers/Jeux Manquants Seront Déchargées Automatiquement",
|
||||
"he_IL": "DLC/עדכונים המתייחסים לקבצים/משחקים חסרים יוסרו אוטומטית",
|
||||
"it_IT": "DLC/Aggiornamenti relativi a file/gioco mancanti verranno disabilitati automaticamente",
|
||||
"ja_JP": "DLC/欠損ファイル/ゲームを参照するアップデートは自動的にアンロードされます",
|
||||
@@ -4850,6 +4850,31 @@
|
||||
"zh_TW": null
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "SettingsTabSystemAudioBackendAudioToolbox",
|
||||
"Translations": {
|
||||
"ar_SA": null,
|
||||
"de_DE": null,
|
||||
"el_GR": null,
|
||||
"en_US": "Apple Audio (macOS only)",
|
||||
"es_ES": null,
|
||||
"fr_FR": null,
|
||||
"he_IL": null,
|
||||
"it_IT": null,
|
||||
"ja_JP": null,
|
||||
"ko_KR": null,
|
||||
"no_NO": null,
|
||||
"pl_PL": null,
|
||||
"pt_BR": null,
|
||||
"ru_RU": null,
|
||||
"sv_SE": null,
|
||||
"th_TH": null,
|
||||
"tr_TR": null,
|
||||
"uk_UA": null,
|
||||
"zh_CN": null,
|
||||
"zh_TW": null
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "SettingsTabSystemHacks",
|
||||
"Translations": {
|
||||
@@ -13908,7 +13933,7 @@
|
||||
"el_GR": "\n\nΑυτό θα αντικαταστήσει την τρέχουσα έκδοση συστήματος {0}.",
|
||||
"en_US": "\n\nThis will replace the current system version {0}.",
|
||||
"es_ES": "\n\nEsto reemplazará la versión de sistema actual, {0}.",
|
||||
"fr_FR": "\n\nCela remplacera la version actuelle du système {0}.",
|
||||
"fr_FR": "\n\nCeci remplacera la version actuelle du système {0}.",
|
||||
"he_IL": "\n\nזה יחליף את גרסת המערכת הנוכחית {0}.",
|
||||
"it_IT": "\n\nQuesta sostituirà l'attuale versione del sistema ({0}).",
|
||||
"ja_JP": "\n\n現在のシステムバージョン {0} を置き換えます.",
|
||||
@@ -14083,7 +14108,7 @@
|
||||
"el_GR": "",
|
||||
"en_US": "\n\nThis may replace some of the current installed Keys.",
|
||||
"es_ES": "\n\nEsto puede reemplazar algunas de las Keys actualmente instaladas.",
|
||||
"fr_FR": "\n\nCela peut remplacer certaines des Clés actuellement installées.",
|
||||
"fr_FR": "\n\nCeci peut remplacer certaines des Clés actuellement installées.",
|
||||
"he_IL": "",
|
||||
"it_IT": "\n\nAlcune delle chiavi già installate potrebbero essere sovrascritte.",
|
||||
"ja_JP": "",
|
||||
@@ -16558,7 +16583,7 @@
|
||||
"el_GR": "Ενεργοποίηση Πολυνηματικής Επεξεργασίας Γραφικών",
|
||||
"en_US": "Executes graphics backend commands on a second thread.\n\nSpeeds up shader compilation, reduces stuttering, and improves performance on GPU drivers without multithreading support of their own. Slightly better performance on drivers with multithreading.\n\nSet to AUTO if unsure.",
|
||||
"es_ES": "Ejecuta los comandos del motor gráfico en un segundo hilo. Acelera la compilación de sombreadores, reduce los tirones, y mejora el rendimiento en controladores gráficos que no realicen su propio procesamiento con múltiples hilos. Rendimiento ligeramente superior en controladores gráficos que soporten múltiples hilos.\n\nSelecciona \"Auto\" si no sabes qué hacer.",
|
||||
"fr_FR": "Exécute des commandes du backend graphiques sur un second thread.\n\nAccélère la compilation des shaders, réduit les crashs et les lags, améliore la performance sur les pilotes GPU sans support natif du multithreading. Offre une légère amélioration des performances sur les pilotes multithreadés.\n\nRéglez sur AUTO si vous n’êtes pas sûr.",
|
||||
"fr_FR": "Exécute des commandes du backend graphiques sur un second thread.\n\nAccélère la compilation des shaders, réduit les crashs et les lags, améliore la performance sur les pilotes GPU sans support natif du multithreading. Offre une légère amélioration des performances sur les pilotes multithreadés.\n\nSéléctionnez Auto si vous n’êtes pas sûr.",
|
||||
"he_IL": "מריץ פקודות גראפיקה בתהליך שני נפרד.\n\nמאיץ עיבוד הצללות, מפחית תקיעות ומשפר ביצועים של דרייבר כרטיסי מסך אשר לא תומכים בהרצה רב-תהליכית.\n\nמוטב להשאיר על אוטומטי אם לא בטוחים.",
|
||||
"it_IT": "Esegue i comandi del backend grafico su un secondo thread.\n\nVelocizza la compilazione degli shader, riduce lo stuttering e migliora le prestazioni sui driver grafici senza il supporto integrato al multithreading. Migliora leggermente le prestazioni sui driver che supportano il multithreading.\n\nNel dubbio, imposta l'opzione su Automatico.",
|
||||
"ja_JP": "グラフィックスバックエンドのコマンドを別スレッドで実行します.\n\nシェーダのコンパイルを高速化し, 遅延を軽減し, マルチスレッド非対応の GPU ドライバにおいてパフォーマンスを改善します. マルチスレッド対応のドライバでも若干パフォーマンス改善が見られます.\n\nよくわからない場合は自動に設定してください.",
|
||||
@@ -16583,7 +16608,7 @@
|
||||
"el_GR": "Εκτελεί εντολές γραφικών σε ένα δεύτερο νήμα. Επιτρέπει την πολυνηματική μεταγλώττιση Shader σε χρόνο εκτέλεσης, μειώνει το τρεμόπαιγμα και βελτιώνει την απόδοση των προγραμμάτων οδήγησης χωρίς τη δική τους υποστήριξη πολλαπλών νημάτων. Ποικίλες κορυφαίες επιδόσεις σε προγράμματα οδήγησης με multithreading. Μπορεί να χρειαστεί επανεκκίνηση του Ryujinx για να απενεργοποιήσετε σωστά την ενσωματωμένη λειτουργία πολλαπλών νημάτων του προγράμματος οδήγησης ή ίσως χρειαστεί να το κάνετε χειροκίνητα για να έχετε την καλύτερη απόδοση.",
|
||||
"en_US": "Executes graphics backend commands on a second thread.\n\nSpeeds up shader compilation, reduces stuttering, and improves performance on GPU drivers without multithreading support of their own. Slightly better performance on drivers with multithreading.\n\nSet to AUTO if unsure.",
|
||||
"es_ES": "Ejecuta los comandos del motor gráfico en un segundo hilo. Acelera la compilación de sombreadores, reduce los tirones, y mejora el rendimiento en controladores gráficos que no realicen su propio procesamiento con múltiples hilos. Rendimiento ligeramente superior en controladores gráficos que soporten múltiples hilos.\n\nSelecciona \"Auto\" si no sabes qué hacer.",
|
||||
"fr_FR": "Exécute des commandes du backend graphiques sur un second thread.\n\nAccélère la compilation des shaders, réduit les crashs et les lags, améliore la performance sur les pilotes GPU sans support de multithreading. Légère augementation des performances sur les pilotes avec multithreading intégrer.\n\nRéglez sur Auto en cas d'incertitude.",
|
||||
"fr_FR": "Exécute des commandes du backend graphiques sur un second thread.\n\nAccélère la compilation des shaders, réduit les crashs et les lags, améliore la performance sur les pilotes GPU sans support de multithreading. Légère augementation des performances sur les pilotes avec multithreading intégrer.\n\nSéléctionnez Auto en cas d'incertitude.",
|
||||
"he_IL": "מריץ פקודות גראפיקה בתהליך שני נפרד.\n\nמאיץ עיבוד הצללות, מפחית תקיעות ומשפר ביצועים של דרייבר כרטיסי מסך אשר לא תומכים בהרצה רב-תהליכית.\n\nמוטב להשאיר על אוטומטי אם לא בטוחים.",
|
||||
"it_IT": "Esegue i comandi del backend grafico su un secondo thread.\n\nVelocizza la compilazione degli shader, riduce lo stuttering e migliora le prestazioni sui driver grafici senza il supporto integrato al multithreading. Migliora leggermente le prestazioni sui driver che supportano il multithreading.\n\nNel dubbio, imposta l'opzione su Automatico.",
|
||||
"ja_JP": "グラフィックスバックエンドのコマンドを別スレッドで実行します.\n\nシェーダのコンパイルを高速化し, 遅延を軽減し, マルチスレッド非対応の GPU ドライバにおいてパフォーマンスを改善します. マルチスレッド対応のドライバでも若干パフォーマンス改善が見られます.\n\nよくわからない場合は自動に設定してください.",
|
||||
@@ -16683,7 +16708,7 @@
|
||||
"el_GR": "",
|
||||
"en_US": "Level of Anisotropic Filtering. Set to Auto to use the value requested by the game.",
|
||||
"es_ES": "Nivel de filtrado anisotrópico. Setear en Auto para utilizar el valor solicitado por el juego.",
|
||||
"fr_FR": "Niveau de filtrage anisotrope. Réglez sur Auto pour utiliser la valeur demandée par le jeu.",
|
||||
"fr_FR": "Niveau de filtrage anisotrope. Séléctionnez Auto pour utiliser la valeur demandée par le jeu.",
|
||||
"he_IL": "",
|
||||
"it_IT": "Livello del filtro anisotropico. Imposta su Automatico per usare il valore richiesto dal gioco.",
|
||||
"ja_JP": "異方性フィルタリングのレベルです. ゲームが要求する値を使用する場合は「自動」を設定してください.",
|
||||
@@ -16708,7 +16733,7 @@
|
||||
"el_GR": "",
|
||||
"en_US": "Aspect Ratio applied to the renderer window.\n\nOnly change this if you're using an aspect ratio mod for your game, otherwise the graphics will be stretched.\n\nLeave on 16:9 if unsure.",
|
||||
"es_ES": "Relación de aspecto aplicada a la ventana del renderizador.\n\nSolamente modificar esto si estás utilizando un mod de relación de aspecto para su juego, en cualquier otro caso los gráficos se estirarán.\n\nDejar en 16:9 si no sabe que hacer.",
|
||||
"fr_FR": "Format\u00A0d'affichage appliqué à la fenêtre du moteur de rendu.\n\nChangez cela uniquement si vous utilisez un mod changeant le format\u00A0d'affichage pour votre jeu, sinon les graphismes seront étirés.\n\nLaissez sur 16:9 si vous n'êtes pas sûr.",
|
||||
"fr_FR": "Format\u00A0d'affichage appliqué à la fenêtre du moteur de rendu.\n\nChangez celui-ci uniquement si vous utilisez un mod changeant le format\u00A0d'affichage pour votre jeu, sinon les graphismes seront étirés.\n\nLaissez sur 16:9 si vous n'êtes pas sûr.",
|
||||
"he_IL": "",
|
||||
"it_IT": "Proporzioni dello schermo applicate alla finestra di renderizzazione.\n\nCambialo solo se stai usando una mod di proporzioni per il tuo gioco, altrimenti la grafica verrà allungata.\n\nLasciare il 16:9 se incerto.",
|
||||
"ja_JP": "レンダリングウインドウに適用するアスペクト比です.\n\nゲームにアスペクト比を変更する mod を使用している場合のみ変更してください.\n\nわからない場合は16:9のままにしておいてください.\n",
|
||||
@@ -21930,23 +21955,23 @@
|
||||
"Translations": {
|
||||
"ar_SA": "اختر فلتر التكبير الذي سيتم تطبيقه عند استخدام مقياس الدقة.\n\nيعمل Bilinear بشكل جيد مع الألعاب ثلاثية الأبعاد وهو خيار افتراضي آمن.\n\nيوصى باستخدام Nearest لألعاب البكسل الفنية.\n\nFSR 1.0 هو مجرد مرشح توضيحي، ولا ينصح باستخدامه مع FXAA أو SMAA.\n\nيمكن تغيير هذا الخيار أثناء تشغيل اللعبة بالنقر فوق \"تطبيق\" أدناه؛ يمكنك ببساطة تحريك نافذة الإعدادات جانبا والتجربة حتى تجد المظهر المفضل للعبة.\n\nاتركه على Bilinear إذا لم تكن متأكدا.",
|
||||
"de_DE": "Wählen Sie den Skalierungsfilter, der bei der Auflösungsskalierung angewendet werden soll.\n\nBilinear eignet sich gut für 3D-Spiele und ist eine sichere Standardoption.\n\nNearest wird für Pixel-Art-Spiele empfohlen.\n\nFSR 1.0 ist lediglich ein Schärfungsfilter und wird nicht für die Verwendung mit FXAA oder SMAA empfohlen.\n\nDiese Option kann geändert werden, während ein Spiel läuft, indem Sie unten auf \"Anwenden\" klicken; Sie können das Einstellungsfenster einfach zur Seite schieben und experimentieren, bis Sie Ihr bevorzugtes Aussehen für ein Spiel gefunden haben.\n\nBleiben Sie auf BILINEAR, wenn Sie unsicher sind.",
|
||||
"el_GR": "Choose the scaling filter that will be applied when using resolution scale.\n\nBilinear works well for 3D games and is a safe default option.\n\nNearest is recommended for pixel art games.\n\nFSR 1.0 is merely a sharpening filter, not recommended for use with FXAA or SMAA.\n\nThis option can be changed while a game is running by clicking \"Apply\" below; you can simply move the settings window aside and experiment until you find your preferred look for a game.\n\nLeave on BILINEAR if unsure.",
|
||||
"el_GR": "",
|
||||
"en_US": "Choose the scaling filter that will be applied when using resolution scale.\n\nBilinear works well for 3D games and is a safe default option.\n\nNearest is recommended for pixel art games.\n\nFSR 1.0 is merely a sharpening filter, not recommended for use with FXAA or SMAA.\n\nArea scaling is recommended when downscaling resolutions that are larger than the output window. It can be used to achieve a supersampled anti-aliasing effect when downscaling by more than 2x.\n\nThis option can be changed while a game is running by clicking \"Apply\" below; you can simply move the settings window aside and experiment until you find your preferred look for a game.\n\nLeave on BILINEAR if unsure.",
|
||||
"es_ES": "Elija el filtro de escala que se aplicará al utilizar la escala de resolución.\n\nBilinear funciona bien para juegos 3D y es una opción predeterminada segura.\n\nSe recomienda el bilinear para juegos de pixel art.\n\nFSR 1.0 es simplemente un filtro de afilado, no se recomienda su uso con FXAA o SMAA.\n\nEsta opción se puede cambiar mientras se ejecuta un juego haciendo clic en \"Aplicar\" a continuación; simplemente puedes mover la ventana de configuración a un lado y experimentar hasta que encuentres tu estilo preferido para un juego.\n\nDéjelo en BILINEAR si no está seguro.",
|
||||
"fr_FR": "Choisis le filtre de mise à l'échelle qui sera appliqué lors de l'utilisation de la mise à l'échelle de la résolution.\n\nLe filtre bilinéaire fonctionne bien pour les jeux en 3D et constitue une option par défaut sûre.\n\nLe filtre le plus proche est recommandé pour les jeux de pixel art.\n\nFSR 1.0 est simplement un filtre de netteté, non recommandé pour une utilisation avec FXAA ou SMAA.\n\nCette option peut être modifiée pendant qu'un jeu est en cours d'exécution en cliquant sur \"Appliquer\" ci-dessous ; vous pouvez simplement déplacer la fenêtre des paramètres de côté et expérimenter jusqu'à ce que vous trouviez l'aspect souhaité pour un jeu.\n\nLaissez sur BILINÉAIRE si vous n'êtes pas sûr.",
|
||||
"he_IL": "Choose the scaling filter that will be applied when using resolution scale.\n\nBilinear works well for 3D games and is a safe default option.\n\nNearest is recommended for pixel art games.\n\nFSR 1.0 is merely a sharpening filter, not recommended for use with FXAA or SMAA.\n\nThis option can be changed while a game is running by clicking \"Apply\" below; you can simply move the settings window aside and experiment until you find your preferred look for a game.\n\nLeave on BILINEAR if unsure.",
|
||||
"fr_FR": "Choisit le filtre de mise à l'échelle qui sera appliqué lors de l'utilisation de la mise à l'échelle de la résolution.\n\nLe filtre bilinéaire fonctionne le mieux pour les jeux en 3D et constitue une option par défaut fiable.\n\nLe filtre le plus proche est recommandé pour les jeux de pixel art.\n\nFSR 1.0 est simplement un filtre de netteté, non recommandé pour une utilisation avec FXAA ou SMAA.\n\nCette option peut être modifiée pendant qu'un jeu est en cours d'exécution en cliquant sur \"Appliquer\" ci-dessous ; vous pouvez simplement déplacer la fenêtre des paramètres de côté et expérimenter jusqu'à ce que vous trouviez l'aspect souhaité pour un jeu.\n\nLaissez sur BILINÉAIRE si vous n'êtes pas sûr.",
|
||||
"he_IL": "",
|
||||
"it_IT": "Scegli il filtro di scaling che verrà applicato quando si utilizza lo scaling della risoluzione.\n\nBilineare funziona bene per i giochi 3D ed è un'opzione predefinita affidabile.\n\nNearest è consigliato per i giochi in pixel art.\n\nFSR 1.0 è solo un filtro di nitidezza, sconsigliato per l'uso con FXAA o SMAA.\n\nLo scaling ad area è consigliato quando si riducono delle risoluzioni che sono più grandi della finestra di output. Può essere usato per ottenere un effetto di anti-aliasing supercampionato quando si riduce di più di 2x.\n\nQuesta opzione può essere modificata mentre un gioco è in esecuzione facendo clic su \"Applica\" qui sotto; puoi semplicemente spostare la finestra delle impostazioni da parte e sperimentare fino a quando non trovi il tuo look preferito per un gioco.\n\nNel dubbio, lascia su Bilineare.",
|
||||
"ja_JP": "解像度変更時に適用されるスケーリングフィルタを選択します.\n\nBilinearは3Dゲームに適しており, 安全なデフォルトオプションです.\n\nピクセルアートゲームにはNearestを推奨します.\n\nFSR 1.0は単なるシャープニングフィルタであり, FXAAやSMAAとの併用は推奨されません.\n\nこのオプションは, ゲーム実行中に下の「適用」をクリックすることで変更できます. 設定ウィンドウを脇に移動し, ゲームが好みの表示になるように試してみてください.\n\n不明な場合はBilinearのままにしておいてください.",
|
||||
"ko_KR": "해상도 스케일을 사용할 때 적용될 스케일링 필터를 선택합니다.\n\n쌍선형은 3D 게임에 적합하며 안전한 기본 옵션입니다.\n\nNearest는 픽셀 아트 게임에 권장됩니다.\n\nFSR 1.0은 단순히 선명도 필터일 뿐이며 FXAA 또는 SMAA와 함께 사용하는 것은 권장되지 않습니다.\n\nArea 스케일링은 출력 창보다 큰 해상도를 다운스케일링할 때 권장됩니다. 2배 이상 다운스케일링할 때 슈퍼샘플링된 앤티앨리어싱 효과를 얻는 데 사용할 수 있습니다.\n\n이 옵션은 아래의 \"적용\"을 클릭하여 게임을 실행하는 동안 변경할 수 있습니다. 설정 창을 옆으로 옮겨 원하는 게임 모양을 찾을 때까지 실험하면 됩니다.\n\n모르면 쌍선형을 그대로 두세요.",
|
||||
"no_NO": "Velg det skaleringsfilteret som skal brukes når du bruker oppløsningsskalaen.\n\nBilinear fungerer godt for 3D-spill og er et trygt standardalternativ.\n\nNærmeste anbefales for pixel kunst-spill.\n\nFSR 1.0 er bare et skarpere filter, ikke anbefalt for bruk med FXAA eller SMAA.\n\nOmrådeskalering anbefales når nedskalering er større enn utgangsvinduet. Den kan brukes til å oppnå en superprøvetaket anti-aliasingseffekt når en nedskalerer med mer enn 2x.\n\nDette valget kan endres mens et spill kjører ved å klikke \"Apply\" nedenfor; du kan bare flytte innstillingsvinduet til du finner det foretrukne utseendet til et spill.\n\nLa være på BILINEAR hvis usikker.",
|
||||
"pl_PL": "Choose the scaling filter that will be applied when using resolution scale.\n\nBilinear works well for 3D games and is a safe default option.\n\nNearest is recommended for pixel art games.\n\nFSR 1.0 is merely a sharpening filter, not recommended for use with FXAA or SMAA.\n\nThis option can be changed while a game is running by clicking \"Apply\" below; you can simply move the settings window aside and experiment until you find your preferred look for a game.\n\nLeave on BILINEAR if unsure.",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "Escolha o filtro de escala que será aplicado ao usar a escala de resolução.\n\nBilinear funciona bem para jogos 3D e é uma opção padrão segura.\n\nNearest é recomendado para jogos em pixel art.\n\nFSR 1.0 é apenas um filtro de nitidez, não recomendado para uso com FXAA ou SMAA.\n\nEssa opção pode ser alterada enquanto o jogo está em execução, clicando em \"Aplicar\" abaixo; basta mover a janela de configurações para o lado e experimentar até encontrar o visual preferido para o jogo.\n\nMantenha em BILINEAR se estiver em dúvida.",
|
||||
"ru_RU": "Фильтрация текстур, которая будет применяться при масштабировании.\n\nБилинейная хорошо работает для 3D-игр и является настройкой по умолчанию.\n\nСтупенчатая рекомендуется для пиксельных игр.\n\nFSR это фильтр резкости, который не рекомендуется использовать с FXAA или SMAA.\n\nЗональная рекомендуется в случае использования разрешения больше разрешения окна. Можно использовать для достижения эффекта суперсемплига (SSAA) при даунскейле более чем в 2 раза.\n\nЭта опция может быть изменена во время игры по нажатию кнопки «Применить» ниже; \nВы можете просто переместить окно настроек в сторону и поэкспериментировать, пока не подберете подходящие настройки для конкретной игры.\n\nРекомендуется использовать «Билинейная».",
|
||||
"ru_RU": "Фильтрация текстур, которая будет применяться при масштабировании.\n\nБилинейная хорошо работает для 3D-игр и является настройкой по умолчанию.\n\nСтупенчатая рекомендуется для пиксельных игр.\n\nFSR 1.0 это фильтр резкости, который не рекомендуется использовать с FXAA или SMAA.\n\nЗональная рекомендуется в случае использования разрешения больше разрешения окна. Можно использовать для достижения эффекта суперсемплига (SSAA) при даунскейле более чем в 2 раза.\n\nЭта опция может быть изменена во время игры по нажатию кнопки «Применить» ниже; \nВы можете просто переместить окно настроек в сторону и поэкспериментировать, пока не подберете подходящие настройки для конкретной игры.\n\nРекомендуется использовать «Билинейная».",
|
||||
"sv_SE": "Välj det skalfilter som ska tillämpas vid användning av upplösningsskala.\n\nBilinjär fungerar bra för 3D-spel och är ett säkert standardalternativ.\n\nNärmast rekommenderas för pixel art-spel.\n\nFSR 1.0 är bara ett skarpningsfilter, rekommenderas inte för FXAA eller SMAA.\n\nOmrådesskalning rekommenderas vid nedskalning av upplösning som är större än utdatafönstret. Det kan användas för att uppnå en supersamplad anti-alias-effekt vid nedskalning med mer än 2x.\n\nDetta alternativ kan ändras medan ett spel körs genom att klicka på \"Tillämpa\" nedan. du kan helt enkelt flytta inställningsfönstret åt sidan och experimentera tills du hittar ditt föredragna utseende för ett spel.\n\nLämna som BILINJÄR om du är osäker.",
|
||||
"th_TH": "เลือกตัวกรองสเกลที่จะใช้เมื่อใช้สเกลความละเอียด\n\nBilinear ทำงานได้ดีกับเกม 3D และเป็นตัวเลือกเริ่มต้นที่ปลอดภัย\n\nแนะนำให้ใช้เกมภาพพิกเซลที่ใกล้เคียงที่สุด\n\nFSR 1.0 เป็นเพียงตัวกรองความคมชัด ไม่แนะนำให้ใช้กับ FXAA หรือ SMAA\n\nตัวเลือกนี้สามารถเปลี่ยนแปลงได้ในขณะที่เกมกำลังทำงานอยู่โดยคลิก \"นำไปใช้\" ด้านล่าง คุณสามารถย้ายหน้าต่างการตั้งค่าไปด้านข้างและทดลองจนกว่าคุณจะพบรูปลักษณ์ที่คุณต้องการสำหรับเกม",
|
||||
"tr_TR": "Choose the scaling filter that will be applied when using resolution scale.\n\nBilinear works well for 3D games and is a safe default option.\n\nNearest is recommended for pixel art games.\n\nFSR 1.0 is merely a sharpening filter, not recommended for use with FXAA or SMAA.\n\nThis option can be changed while a game is running by clicking \"Apply\" below; you can simply move the settings window aside and experiment until you find your preferred look for a game.\n\nLeave on BILINEAR if unsure.",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "Оберіть фільтр масштабування, який буде використовуватися при збільшенні роздільної здатності.\n\n\"Білінійний (Bilinear)\" добре виглядає в 3D іграх та є хорошим варіантом за замовчуванням.\n\n\"Найближчий (Nearest)\" рекомендується для піксельних ігор.\n\n\"FSR 1.0\" - фільтр різкості. Не варто використовувати разом з FXAA або SMAA.\n\nЦю опцію можна міняти під час гри натисканням \"Застосувати\" в цьому вікні; щоб знайти найкращий варіант, просто відсуньте вікно налаштувань і поекспериментуйте.\n\nЗалиште \"Білінійний\", якщо не впевнені.",
|
||||
"zh_CN": "选择在分辨率缩放时将使用的缩放过滤器。\n\nBilinear(双线性过滤)对于3D游戏效果较好,是一个安全的默认选项。\n\nNearest(最近邻过滤)推荐用于像素艺术游戏。\n\nFSR(超级分辨率锐画)只是一个锐化过滤器,不推荐与 FXAA 或 SMAA 抗锯齿一起使用。\n\nArea(局部过滤),当渲染分辨率大于窗口实际分辨率,推荐该选项。该选项在渲染比例大于2.0的情况下,可以实现超采样的效果。\n\n在游戏运行时,通过点击下面的“应用”按钮可以使设置生效;你可以将设置窗口移开,并试验找到您喜欢的游戏画面效果。\n\n如果不确定,请保持为“Bilinear(双线性过滤)”。",
|
||||
"zh_CN": "选择在分辨率缩放时将使用的缩放过滤器。\n\nBilinear(双线性过滤)对于3D游戏效果较好,是一个安全的默认选项。\n\nNearest(最近邻过滤)推荐用于像素艺术游戏。\n\nFSR 1.0(超级分辨率锐画)只是一个锐化过滤器,不推荐与 FXAA 或 SMAA 抗锯齿一起使用。\n\nArea(局部过滤),当渲染分辨率大于窗口实际分辨率,推荐该选项。该选项在渲染比例大于2.0的情况下,可以实现超采样的效果。\n\n在游戏运行时,通过点击下面的“应用”按钮可以使设置生效;你可以将设置窗口移开,并试验找到您喜欢的游戏画面效果。\n\n如果不确定,请保持为“Bilinear(双线性过滤)”。",
|
||||
"zh_TW": "選擇使用解析度縮放時套用的縮放過濾器。\n\n雙線性 (Bilinear) 濾鏡適用於 3D 遊戲,是一個安全的預設選項。\n\n建議像素美術遊戲使用近鄰性 (Nearest) 濾鏡。\n\nFSR 1.0 只是一個銳化濾鏡,不建議與 FXAA 或 SMAA 一起使用。\n\n此選項可在遊戲執行時透過點選下方的「套用」進行變更;您只需將設定視窗移到一旁,然後進行試驗,直到找到您喜歡的遊戲效果。\n\n如果不確定,請保持雙線性 (Bilinear) 狀態。"
|
||||
}
|
||||
},
|
||||
@@ -22006,7 +22031,7 @@
|
||||
"ar_SA": null,
|
||||
"de_DE": null,
|
||||
"el_GR": null,
|
||||
"en_US": "FSR",
|
||||
"en_US": "FSR 1.0",
|
||||
"es_ES": null,
|
||||
"fr_FR": null,
|
||||
"he_IL": null,
|
||||
@@ -22083,7 +22108,7 @@
|
||||
"el_GR": "",
|
||||
"en_US": "Set FSR 1.0 sharpening level. Higher is sharper.",
|
||||
"es_ES": "Ajuste el nivel de nitidez FSR 1.0. Mayor es más nítido.",
|
||||
"fr_FR": "Définis le niveau de netteté FSR 1.0. Plus la valeur est élevée, plus l'image est nette.",
|
||||
"fr_FR": "Définit le niveau de netteté FSR 1.0. Plus la valeur est élevée, plus l'image est nette.",
|
||||
"he_IL": "",
|
||||
"it_IT": "Imposta il livello di nitidezza di FSR 1.0. Valori più alti comportano una maggiore nitidezza.",
|
||||
"ja_JP": "FSR 1.0のシャープ化レベルを設定します. 高い値ほどシャープになります.",
|
||||
@@ -24776,4 +24801,4 @@
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
@@ -168,7 +168,7 @@ namespace ARMeilleure.Common
|
||||
{
|
||||
_allocated.Dispose();
|
||||
|
||||
foreach (IntPtr page in _pages.Values)
|
||||
foreach (nint page in _pages.Values)
|
||||
{
|
||||
NativeAllocator.Instance.Free((void*)page);
|
||||
}
|
||||
|
||||
16
src/Ryujinx.Audio.Backends.Apple/AppleAudioBuffer.cs
Normal file
16
src/Ryujinx.Audio.Backends.Apple/AppleAudioBuffer.cs
Normal file
@@ -0,0 +1,16 @@
|
||||
namespace Ryujinx.Audio.Backends.Apple
|
||||
{
|
||||
class AppleAudioBuffer
|
||||
{
|
||||
public readonly ulong DriverIdentifier;
|
||||
public readonly ulong SampleCount;
|
||||
public ulong SamplePlayed;
|
||||
|
||||
public AppleAudioBuffer(ulong driverIdentifier, ulong sampleCount)
|
||||
{
|
||||
DriverIdentifier = driverIdentifier;
|
||||
SampleCount = sampleCount;
|
||||
SamplePlayed = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
196
src/Ryujinx.Audio.Backends.Apple/AppleHardwareDeviceDriver.cs
Normal file
196
src/Ryujinx.Audio.Backends.Apple/AppleHardwareDeviceDriver.cs
Normal file
@@ -0,0 +1,196 @@
|
||||
using Ryujinx.Audio.Common;
|
||||
using Ryujinx.Audio.Integration;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Memory;
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Threading;
|
||||
using System.Runtime.Versioning;
|
||||
using Ryujinx.Audio.Backends.Apple.Native;
|
||||
using static Ryujinx.Audio.Backends.Apple.Native.AudioToolbox;
|
||||
using static Ryujinx.Audio.Integration.IHardwareDeviceDriver;
|
||||
|
||||
namespace Ryujinx.Audio.Backends.Apple
|
||||
{
|
||||
[SupportedOSPlatform("macos")]
|
||||
[SupportedOSPlatform("ios")]
|
||||
public sealed class AppleHardwareDeviceDriver : IHardwareDeviceDriver
|
||||
{
|
||||
private readonly ManualResetEvent _updateRequiredEvent;
|
||||
private readonly ManualResetEvent _pauseEvent;
|
||||
private readonly ConcurrentDictionary<AppleHardwareDeviceSession, byte> _sessions;
|
||||
private readonly bool _supportSurroundConfiguration;
|
||||
|
||||
public float Volume { get; set; }
|
||||
|
||||
public AppleHardwareDeviceDriver()
|
||||
{
|
||||
_updateRequiredEvent = new ManualResetEvent(false);
|
||||
_pauseEvent = new ManualResetEvent(true);
|
||||
_sessions = new ConcurrentDictionary<AppleHardwareDeviceSession, byte>();
|
||||
|
||||
_supportSurroundConfiguration = TestSurroundSupport();
|
||||
|
||||
Volume = 1f;
|
||||
}
|
||||
|
||||
private bool TestSurroundSupport()
|
||||
{
|
||||
try
|
||||
{
|
||||
AudioStreamBasicDescription format =
|
||||
GetAudioFormat(SampleFormat.PcmFloat, Constants.TargetSampleRate, 6);
|
||||
|
||||
int result = AudioQueueNewOutput(
|
||||
ref format,
|
||||
nint.Zero,
|
||||
nint.Zero,
|
||||
nint.Zero,
|
||||
nint.Zero,
|
||||
0,
|
||||
out nint testQueue);
|
||||
|
||||
if (result == 0)
|
||||
{
|
||||
AudioChannelLayout layout = new AudioChannelLayout
|
||||
{
|
||||
AudioChannelLayoutTag = kAudioChannelLayoutTag_MPEG_5_1_A,
|
||||
AudioChannelBitmap = 0,
|
||||
NumberChannelDescriptions = 0
|
||||
};
|
||||
|
||||
int layoutResult = AudioQueueSetProperty(
|
||||
testQueue,
|
||||
kAudioQueueProperty_ChannelLayout,
|
||||
ref layout,
|
||||
(uint)Marshal.SizeOf<AudioChannelLayout>());
|
||||
|
||||
if (layoutResult == 0)
|
||||
{
|
||||
AudioQueueDispose(testQueue, true);
|
||||
return true;
|
||||
}
|
||||
|
||||
AudioQueueDispose(testQueue, true);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
catch
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public static bool IsSupported => OperatingSystem.IsMacOSVersionAtLeast(10, 5);
|
||||
|
||||
public ManualResetEvent GetUpdateRequiredEvent()
|
||||
=> _updateRequiredEvent;
|
||||
|
||||
public ManualResetEvent GetPauseEvent()
|
||||
=> _pauseEvent;
|
||||
|
||||
public IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager,
|
||||
SampleFormat sampleFormat, uint sampleRate, uint channelCount)
|
||||
{
|
||||
if (channelCount == 0)
|
||||
{
|
||||
channelCount = 2;
|
||||
}
|
||||
|
||||
if (sampleRate == 0)
|
||||
{
|
||||
sampleRate = Constants.TargetSampleRate;
|
||||
}
|
||||
|
||||
if (direction != Direction.Output)
|
||||
{
|
||||
throw new NotImplementedException("Input direction is currently not implemented on Apple backend!");
|
||||
}
|
||||
|
||||
AppleHardwareDeviceSession session = new(this, memoryManager, sampleFormat, sampleRate, channelCount);
|
||||
|
||||
_sessions.TryAdd(session, 0);
|
||||
|
||||
return session;
|
||||
}
|
||||
|
||||
internal bool Unregister(AppleHardwareDeviceSession session)
|
||||
=> _sessions.TryRemove(session, out _);
|
||||
|
||||
internal static AudioStreamBasicDescription GetAudioFormat(SampleFormat sampleFormat, uint sampleRate,
|
||||
uint channelCount)
|
||||
{
|
||||
uint formatFlags;
|
||||
uint bitsPerChannel;
|
||||
|
||||
switch (sampleFormat)
|
||||
{
|
||||
case SampleFormat.PcmInt8:
|
||||
formatFlags = kAudioFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked;
|
||||
bitsPerChannel = 8;
|
||||
break;
|
||||
case SampleFormat.PcmInt16:
|
||||
formatFlags = kAudioFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked;
|
||||
bitsPerChannel = 16;
|
||||
break;
|
||||
case SampleFormat.PcmInt32:
|
||||
formatFlags = kAudioFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked;
|
||||
bitsPerChannel = 32;
|
||||
break;
|
||||
case SampleFormat.PcmFloat:
|
||||
formatFlags = kAudioFormatFlagIsFloat | kAudioFormatFlagIsPacked;
|
||||
bitsPerChannel = 32;
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentException($"Unsupported sample format {sampleFormat}");
|
||||
}
|
||||
|
||||
uint bytesPerFrame = (bitsPerChannel / 8) * channelCount;
|
||||
|
||||
return new AudioStreamBasicDescription
|
||||
{
|
||||
SampleRate = sampleRate,
|
||||
FormatID = kAudioFormatLinearPCM,
|
||||
FormatFlags = formatFlags,
|
||||
BytesPerPacket = bytesPerFrame,
|
||||
FramesPerPacket = 1,
|
||||
BytesPerFrame = bytesPerFrame,
|
||||
ChannelsPerFrame = channelCount,
|
||||
BitsPerChannel = bitsPerChannel,
|
||||
Reserved = 0
|
||||
};
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
GC.SuppressFinalize(this);
|
||||
Dispose(true);
|
||||
}
|
||||
|
||||
private void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
foreach (AppleHardwareDeviceSession session in _sessions.Keys)
|
||||
{
|
||||
session.Dispose();
|
||||
}
|
||||
|
||||
_pauseEvent.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
public bool SupportsDirection(Direction direction)
|
||||
=> direction != Direction.Input;
|
||||
|
||||
public bool SupportsSampleRate(uint sampleRate) => true;
|
||||
|
||||
public bool SupportsSampleFormat(SampleFormat sampleFormat)
|
||||
=> sampleFormat != SampleFormat.PcmInt24;
|
||||
|
||||
public bool SupportsChannelCount(uint channelCount)
|
||||
=> channelCount != 6 || _supportSurroundConfiguration;
|
||||
}
|
||||
}
|
||||
285
src/Ryujinx.Audio.Backends.Apple/AppleHardwareDeviceSession.cs
Normal file
285
src/Ryujinx.Audio.Backends.Apple/AppleHardwareDeviceSession.cs
Normal file
@@ -0,0 +1,285 @@
|
||||
using Ryujinx.Audio.Backends.Common;
|
||||
using Ryujinx.Audio.Common;
|
||||
using Ryujinx.Memory;
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Threading;
|
||||
using System.Runtime.Versioning;
|
||||
using static Ryujinx.Audio.Backends.Apple.Native.AudioToolbox;
|
||||
|
||||
namespace Ryujinx.Audio.Backends.Apple
|
||||
{
|
||||
[SupportedOSPlatform("macos")]
|
||||
[SupportedOSPlatform("ios")]
|
||||
class AppleHardwareDeviceSession : HardwareDeviceSessionOutputBase
|
||||
{
|
||||
private const int NumBuffers = 3;
|
||||
|
||||
private readonly AppleHardwareDeviceDriver _driver;
|
||||
private readonly ConcurrentQueue<AppleAudioBuffer> _queuedBuffers = new();
|
||||
private readonly DynamicRingBuffer _ringBuffer = new();
|
||||
private readonly ManualResetEvent _updateRequiredEvent;
|
||||
|
||||
private readonly AudioQueueOutputCallback _callbackDelegate;
|
||||
private readonly GCHandle _gcHandle;
|
||||
|
||||
private nint _audioQueue;
|
||||
private readonly nint[] _audioQueueBuffers = new nint[NumBuffers];
|
||||
private readonly int[] _bufferBytesFilled = new int[NumBuffers];
|
||||
|
||||
private readonly int _bytesPerFrame;
|
||||
|
||||
private ulong _playedSampleCount;
|
||||
private bool _started;
|
||||
private float _volume = 1f;
|
||||
|
||||
private readonly object _lock = new();
|
||||
|
||||
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
|
||||
private delegate void AudioQueueOutputCallback(
|
||||
nint userData,
|
||||
nint audioQueue,
|
||||
nint buffer);
|
||||
|
||||
public AppleHardwareDeviceSession(
|
||||
AppleHardwareDeviceDriver driver,
|
||||
IVirtualMemoryManager memoryManager,
|
||||
SampleFormat requestedSampleFormat,
|
||||
uint requestedSampleRate,
|
||||
uint requestedChannelCount)
|
||||
: base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
|
||||
{
|
||||
_driver = driver;
|
||||
_updateRequiredEvent = driver.GetUpdateRequiredEvent();
|
||||
_callbackDelegate = OutputCallback;
|
||||
_bytesPerFrame = BackendHelper.GetSampleSize(requestedSampleFormat) * (int)requestedChannelCount;
|
||||
|
||||
_gcHandle = GCHandle.Alloc(this, GCHandleType.Normal);
|
||||
|
||||
SetupAudioQueue();
|
||||
}
|
||||
|
||||
private void SetupAudioQueue()
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
AudioStreamBasicDescription format = AppleHardwareDeviceDriver.GetAudioFormat(
|
||||
RequestedSampleFormat,
|
||||
RequestedSampleRate,
|
||||
RequestedChannelCount);
|
||||
|
||||
nint callbackPtr = Marshal.GetFunctionPointerForDelegate(_callbackDelegate);
|
||||
nint userData = GCHandle.ToIntPtr(_gcHandle);
|
||||
|
||||
int result = AudioQueueNewOutput(
|
||||
ref format,
|
||||
callbackPtr,
|
||||
userData,
|
||||
nint.Zero,
|
||||
nint.Zero,
|
||||
0,
|
||||
out _audioQueue);
|
||||
|
||||
if (result != 0)
|
||||
{
|
||||
throw new InvalidOperationException($"AudioQueueNewOutput failed: {result}");
|
||||
}
|
||||
|
||||
uint framesPerBuffer = RequestedSampleRate / 100;
|
||||
uint bufferSize = framesPerBuffer * (uint)_bytesPerFrame;
|
||||
|
||||
for (int i = 0; i < NumBuffers; i++)
|
||||
{
|
||||
AudioQueueAllocateBuffer(_audioQueue, bufferSize, out _audioQueueBuffers[i]);
|
||||
_bufferBytesFilled[i] = 0;
|
||||
|
||||
PrimeBuffer(_audioQueueBuffers[i], i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private unsafe void PrimeBuffer(nint bufferPtr, int bufferIndex)
|
||||
{
|
||||
AudioQueueBuffer* buffer = (AudioQueueBuffer*)bufferPtr;
|
||||
|
||||
int capacityBytes = (int)buffer->AudioDataBytesCapacity;
|
||||
int framesPerBuffer = capacityBytes / _bytesPerFrame;
|
||||
|
||||
int availableFrames = _ringBuffer.Length / _bytesPerFrame;
|
||||
int framesToRead = Math.Min(availableFrames, framesPerBuffer);
|
||||
int bytesToRead = framesToRead * _bytesPerFrame;
|
||||
|
||||
Span<byte> dst = new((void*)buffer->AudioData, capacityBytes);
|
||||
dst.Clear();
|
||||
|
||||
if (bytesToRead > 0)
|
||||
{
|
||||
Span<byte> audio = dst.Slice(0, bytesToRead);
|
||||
_ringBuffer.Read(audio, 0, bytesToRead);
|
||||
ApplyVolume(buffer->AudioData, bytesToRead);
|
||||
}
|
||||
|
||||
buffer->AudioDataByteSize = (uint)capacityBytes;
|
||||
_bufferBytesFilled[bufferIndex] = bytesToRead;
|
||||
|
||||
AudioQueueEnqueueBuffer(_audioQueue, bufferPtr, 0, nint.Zero);
|
||||
}
|
||||
|
||||
private void OutputCallback(nint userData, nint audioQueue, nint bufferPtr)
|
||||
{
|
||||
if (!_started || bufferPtr == nint.Zero)
|
||||
return;
|
||||
|
||||
int bufferIndex = Array.IndexOf(_audioQueueBuffers, bufferPtr);
|
||||
if (bufferIndex < 0)
|
||||
return;
|
||||
|
||||
int bytesPlayed = _bufferBytesFilled[bufferIndex];
|
||||
if (bytesPlayed > 0)
|
||||
{
|
||||
ProcessPlayedSamples(bytesPlayed);
|
||||
}
|
||||
|
||||
PrimeBuffer(bufferPtr, bufferIndex);
|
||||
}
|
||||
|
||||
private void ProcessPlayedSamples(int bytesPlayed)
|
||||
{
|
||||
ulong samplesPlayed = GetSampleCount(bytesPlayed);
|
||||
ulong remaining = samplesPlayed;
|
||||
bool needUpdate = false;
|
||||
|
||||
while (remaining > 0 && _queuedBuffers.TryPeek(out AppleAudioBuffer buffer))
|
||||
{
|
||||
ulong needed = buffer.SampleCount - Interlocked.Read(ref buffer.SamplePlayed);
|
||||
ulong take = Math.Min(needed, remaining);
|
||||
|
||||
ulong played = Interlocked.Add(ref buffer.SamplePlayed, take);
|
||||
remaining -= take;
|
||||
|
||||
if (played == buffer.SampleCount)
|
||||
{
|
||||
_queuedBuffers.TryDequeue(out _);
|
||||
needUpdate = true;
|
||||
}
|
||||
|
||||
Interlocked.Add(ref _playedSampleCount, take);
|
||||
}
|
||||
|
||||
if (needUpdate)
|
||||
{
|
||||
_updateRequiredEvent.Set();
|
||||
}
|
||||
}
|
||||
|
||||
private unsafe void ApplyVolume(nint dataPtr, int byteSize)
|
||||
{
|
||||
float volume = Math.Clamp(_volume * _driver.Volume, 0f, 1f);
|
||||
if (volume >= 0.999f)
|
||||
return;
|
||||
|
||||
int sampleCount = byteSize / BackendHelper.GetSampleSize(RequestedSampleFormat);
|
||||
|
||||
switch (RequestedSampleFormat)
|
||||
{
|
||||
case SampleFormat.PcmInt16:
|
||||
short* s16 = (short*)dataPtr;
|
||||
for (int i = 0; i < sampleCount; i++)
|
||||
s16[i] = (short)(s16[i] * volume);
|
||||
break;
|
||||
|
||||
case SampleFormat.PcmFloat:
|
||||
float* f32 = (float*)dataPtr;
|
||||
for (int i = 0; i < sampleCount; i++)
|
||||
f32[i] *= volume;
|
||||
break;
|
||||
|
||||
case SampleFormat.PcmInt32:
|
||||
int* s32 = (int*)dataPtr;
|
||||
for (int i = 0; i < sampleCount; i++)
|
||||
s32[i] = (int)(s32[i] * volume);
|
||||
break;
|
||||
|
||||
case SampleFormat.PcmInt8:
|
||||
sbyte* s8 = (sbyte*)dataPtr;
|
||||
for (int i = 0; i < sampleCount; i++)
|
||||
s8[i] = (sbyte)(s8[i] * volume);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public override void QueueBuffer(AudioBuffer buffer)
|
||||
{
|
||||
_ringBuffer.Write(buffer.Data, 0, buffer.Data.Length);
|
||||
_queuedBuffers.Enqueue(new AppleAudioBuffer(buffer.DataPointer, GetSampleCount(buffer)));
|
||||
}
|
||||
|
||||
public override void Start()
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
if (_started)
|
||||
return;
|
||||
|
||||
_started = true;
|
||||
AudioQueueStart(_audioQueue, nint.Zero);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Stop()
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
if (!_started)
|
||||
return;
|
||||
|
||||
_started = false;
|
||||
AudioQueuePause(_audioQueue);
|
||||
}
|
||||
}
|
||||
|
||||
public override ulong GetPlayedSampleCount()
|
||||
=> Interlocked.Read(ref _playedSampleCount);
|
||||
|
||||
public override float GetVolume() => _volume;
|
||||
public override void SetVolume(float volume) => _volume = volume;
|
||||
|
||||
public override bool WasBufferFullyConsumed(AudioBuffer buffer)
|
||||
{
|
||||
if (!_queuedBuffers.TryPeek(out AppleAudioBuffer driverBuffer))
|
||||
return true;
|
||||
|
||||
return driverBuffer.DriverIdentifier != buffer.DataPointer;
|
||||
}
|
||||
|
||||
public override void PrepareToClose() { }
|
||||
public override void UnregisterBuffer(AudioBuffer buffer) { }
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
Stop();
|
||||
|
||||
if (_audioQueue != nint.Zero)
|
||||
{
|
||||
AudioQueueStop(_audioQueue, true);
|
||||
AudioQueueDispose(_audioQueue, true);
|
||||
_audioQueue = nint.Zero;
|
||||
}
|
||||
|
||||
if (_gcHandle.IsAllocated)
|
||||
{
|
||||
_gcHandle.Free();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
102
src/Ryujinx.Audio.Backends.Apple/Native/AudioToolbox.cs
Normal file
102
src/Ryujinx.Audio.Backends.Apple/Native/AudioToolbox.cs
Normal file
@@ -0,0 +1,102 @@
|
||||
using System.Runtime.InteropServices;
|
||||
// ReSharper disable InconsistentNaming
|
||||
|
||||
namespace Ryujinx.Audio.Backends.Apple.Native
|
||||
{
|
||||
public static partial class AudioToolbox
|
||||
{
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
internal struct AudioStreamBasicDescription
|
||||
{
|
||||
public double SampleRate;
|
||||
public uint FormatID;
|
||||
public uint FormatFlags;
|
||||
public uint BytesPerPacket;
|
||||
public uint FramesPerPacket;
|
||||
public uint BytesPerFrame;
|
||||
public uint ChannelsPerFrame;
|
||||
public uint BitsPerChannel;
|
||||
public uint Reserved;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
internal struct AudioChannelLayout
|
||||
{
|
||||
public uint AudioChannelLayoutTag;
|
||||
public uint AudioChannelBitmap;
|
||||
public uint NumberChannelDescriptions;
|
||||
}
|
||||
|
||||
internal const uint kAudioFormatLinearPCM = 0x6C70636D;
|
||||
internal const uint kAudioQueueProperty_ChannelLayout = 0x6171636c;
|
||||
internal const uint kAudioChannelLayoutTag_MPEG_5_1_A = 0x650006;
|
||||
internal const uint kAudioFormatFlagIsFloat = (1 << 0);
|
||||
internal const uint kAudioFormatFlagIsSignedInteger = (1 << 2);
|
||||
internal const uint kAudioFormatFlagIsPacked = (1 << 3);
|
||||
internal const uint kAudioFormatFlagIsBigEndian = (1 << 1);
|
||||
internal const uint kAudioFormatFlagIsAlignedHigh = (1 << 4);
|
||||
internal const uint kAudioFormatFlagIsNonInterleaved = (1 << 5);
|
||||
|
||||
[LibraryImport("/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox")]
|
||||
internal static partial int AudioQueueNewOutput(
|
||||
ref AudioStreamBasicDescription format,
|
||||
nint callback,
|
||||
nint userData,
|
||||
nint callbackRunLoop,
|
||||
nint callbackRunLoopMode,
|
||||
uint flags,
|
||||
out nint audioQueue);
|
||||
|
||||
[LibraryImport("/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox")]
|
||||
internal static partial int AudioQueueSetProperty(
|
||||
nint audioQueue,
|
||||
uint propertyID,
|
||||
ref AudioChannelLayout layout,
|
||||
uint layoutSize);
|
||||
|
||||
[LibraryImport("/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox")]
|
||||
internal static partial int AudioQueueDispose(nint audioQueue, [MarshalAs(UnmanagedType.I1)] bool immediate);
|
||||
|
||||
[LibraryImport("/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox")]
|
||||
internal static partial int AudioQueueAllocateBuffer(
|
||||
nint audioQueue,
|
||||
uint bufferByteSize,
|
||||
out nint buffer);
|
||||
|
||||
[LibraryImport("/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox")]
|
||||
internal static partial int AudioQueueStart(nint audioQueue, nint startTime);
|
||||
|
||||
[LibraryImport("/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox")]
|
||||
internal static partial int AudioQueuePause(nint audioQueue);
|
||||
|
||||
[LibraryImport("/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox")]
|
||||
internal static partial int AudioQueueStop(nint audioQueue, [MarshalAs(UnmanagedType.I1)] bool immediate);
|
||||
|
||||
[LibraryImport("/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox")]
|
||||
internal static partial int AudioQueueSetParameter(
|
||||
nint audioQueue,
|
||||
uint parameterID,
|
||||
float value);
|
||||
|
||||
[LibraryImport("/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox")]
|
||||
internal static partial int AudioQueueEnqueueBuffer(
|
||||
nint audioQueue,
|
||||
nint buffer,
|
||||
uint numPacketDescs,
|
||||
nint packetDescs);
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
internal struct AudioQueueBuffer
|
||||
{
|
||||
public uint AudioDataBytesCapacity;
|
||||
public nint AudioData;
|
||||
public uint AudioDataByteSize;
|
||||
public nint UserData;
|
||||
public uint PacketDescriptionCapacity;
|
||||
public nint PacketDescriptions;
|
||||
public uint PacketDescriptionCount;
|
||||
}
|
||||
|
||||
internal const uint kAudioQueueParam_Volume = 1;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net10.0</TargetFramework>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Ryujinx.Audio\Ryujinx.Audio.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
@@ -10,7 +10,8 @@ using static Ryujinx.Audio.Integration.IHardwareDeviceDriver;
|
||||
|
||||
namespace Ryujinx.Audio.Backends.OpenAL
|
||||
{
|
||||
public class OpenALHardwareDeviceDriver : IHardwareDeviceDriver
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public sealed class OpenALHardwareDeviceDriver : IHardwareDeviceDriver
|
||||
{
|
||||
private readonly ALDevice _device;
|
||||
private readonly ALContext _context;
|
||||
@@ -148,7 +149,7 @@ namespace Ryujinx.Audio.Backends.OpenAL
|
||||
Dispose(true);
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
private void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
|
||||
@@ -9,7 +9,8 @@ using System.Threading;
|
||||
|
||||
namespace Ryujinx.Audio.Backends.OpenAL
|
||||
{
|
||||
class OpenALHardwareDeviceSession : HardwareDeviceSessionOutputBase
|
||||
// ReSharper disable once InconsistentNaming
|
||||
sealed class OpenALHardwareDeviceSession : HardwareDeviceSessionOutputBase
|
||||
{
|
||||
private readonly OpenALHardwareDeviceDriver _driver;
|
||||
private readonly int _sourceId;
|
||||
@@ -190,7 +191,7 @@ namespace Ryujinx.Audio.Backends.OpenAL
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
private void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && _driver.Unregister(this))
|
||||
{
|
||||
|
||||
@@ -17,7 +17,7 @@ namespace Ryujinx.Audio.Backends.SDL3
|
||||
|
||||
using unsafe SDL_AudioStreamCallbackPointer = delegate* unmanaged[Cdecl]<nint, SDL_AudioStream*, int, int, void>;
|
||||
|
||||
public class SDL3HardwareDeviceDriver : IHardwareDeviceDriver
|
||||
public sealed class SDL3HardwareDeviceDriver : IHardwareDeviceDriver
|
||||
{
|
||||
private readonly ManualResetEvent _updateRequiredEvent;
|
||||
private readonly ManualResetEvent _pauseEvent;
|
||||
@@ -162,7 +162,7 @@ namespace Ryujinx.Audio.Backends.SDL3
|
||||
Dispose(true);
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
private void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
|
||||
@@ -12,10 +12,7 @@ using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Audio.Backends.SDL3
|
||||
{
|
||||
|
||||
|
||||
|
||||
unsafe class SDL3HardwareDeviceSession : HardwareDeviceSessionOutputBase
|
||||
sealed unsafe class SDL3HardwareDeviceSession : HardwareDeviceSessionOutputBase
|
||||
{
|
||||
private readonly SDL3HardwareDeviceDriver _driver;
|
||||
private readonly ConcurrentQueue<SDL3AudioBuffer> _queuedBuffers;
|
||||
@@ -226,7 +223,7 @@ namespace Ryujinx.Audio.Backends.SDL3
|
||||
return driverBuffer.DriverIdentifier != buffer.DataPointer;
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
private void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && _driver.Unregister(this))
|
||||
{
|
||||
|
||||
@@ -130,7 +130,7 @@ namespace Ryujinx.Audio.Backends.SoundIo.Native
|
||||
unsafe
|
||||
{
|
||||
int* frameCountPtr = &nativeFrameCount;
|
||||
IntPtr* arenasPtr = &arenas;
|
||||
nint* arenasPtr = &arenas;
|
||||
CheckError(soundio_outstream_begin_write(_context, (nint)arenasPtr, (nint)frameCountPtr));
|
||||
|
||||
frameCount = *frameCountPtr;
|
||||
|
||||
@@ -10,7 +10,7 @@ using static Ryujinx.Audio.Integration.IHardwareDeviceDriver;
|
||||
|
||||
namespace Ryujinx.Audio.Backends.SoundIo
|
||||
{
|
||||
public class SoundIoHardwareDeviceDriver : IHardwareDeviceDriver
|
||||
public sealed class SoundIoHardwareDeviceDriver : IHardwareDeviceDriver
|
||||
{
|
||||
private readonly SoundIoContext _audioContext;
|
||||
private readonly SoundIoDeviceContext _audioDevice;
|
||||
@@ -227,7 +227,7 @@ namespace Ryujinx.Audio.Backends.SoundIo
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
private void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
|
||||
@@ -11,7 +11,7 @@ using static Ryujinx.Audio.Backends.SoundIo.Native.SoundIo;
|
||||
|
||||
namespace Ryujinx.Audio.Backends.SoundIo
|
||||
{
|
||||
class SoundIoHardwareDeviceSession : HardwareDeviceSessionOutputBase
|
||||
sealed class SoundIoHardwareDeviceSession : HardwareDeviceSessionOutputBase
|
||||
{
|
||||
private readonly SoundIoHardwareDeviceDriver _driver;
|
||||
private readonly ConcurrentQueue<SoundIoAudioBuffer> _queuedBuffers;
|
||||
@@ -428,7 +428,7 @@ namespace Ryujinx.Audio.Backends.SoundIo
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
private void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && _driver.Unregister(this))
|
||||
{
|
||||
|
||||
@@ -17,7 +17,7 @@ namespace Ryujinx.Audio.Renderer.Common
|
||||
public uint MixesSize;
|
||||
public uint SinksSize;
|
||||
public uint PerformanceBufferSize;
|
||||
public uint Unknown24;
|
||||
public uint SplitterSize;
|
||||
public uint RenderInfoSize;
|
||||
|
||||
#pragma warning disable IDE0051, CS0169 // Remove unused field
|
||||
|
||||
@@ -433,8 +433,12 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
|
||||
public ResultCode UpdateSplitter(SplitterContext context)
|
||||
{
|
||||
long initialInputConsumed = _inputReader.Consumed;
|
||||
|
||||
if (context.Update(ref _inputReader))
|
||||
{
|
||||
_inputReader.SetConsumed(initialInputConsumed + _inputHeader.SplitterSize);
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
|
||||
@@ -12,8 +12,6 @@ namespace Ryujinx.Common.Logging
|
||||
{
|
||||
public static class Logger
|
||||
{
|
||||
public static readonly TextWriter WriterProxy = new TextWriterProxy();
|
||||
|
||||
private static readonly Stopwatch _time;
|
||||
|
||||
private static readonly bool[] _enabledClasses;
|
||||
|
||||
@@ -1,21 +0,0 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
|
||||
namespace Ryujinx.Common.Logging
|
||||
{
|
||||
internal class TextWriterProxy : TextWriter
|
||||
{
|
||||
public override Encoding Encoding => Console.OutputEncoding;
|
||||
|
||||
public override void Write(string value)
|
||||
{
|
||||
if (value is null) return;
|
||||
|
||||
foreach (var line in value.Split(Console.Out.NewLine))
|
||||
{
|
||||
Logger.Info?.PrintMsg(LogClass.Application, line);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -30,9 +30,9 @@ namespace ARMeilleure.Common
|
||||
/// <summary>
|
||||
/// Base address for the page.
|
||||
/// </summary>
|
||||
public readonly IntPtr Address;
|
||||
public readonly nint Address;
|
||||
|
||||
public AddressTablePage(bool isSparse, IntPtr address)
|
||||
public AddressTablePage(bool isSparse, nint address)
|
||||
{
|
||||
IsSparse = isSparse;
|
||||
Address = address;
|
||||
@@ -47,20 +47,20 @@ namespace ARMeilleure.Common
|
||||
public readonly SparseMemoryBlock Block;
|
||||
private readonly TrackingEventDelegate _trackingEvent;
|
||||
|
||||
public TableSparseBlock(ulong size, Action<IntPtr> ensureMapped, PageInitDelegate pageInit)
|
||||
public TableSparseBlock(ulong size, Action<nint> ensureMapped, PageInitDelegate pageInit)
|
||||
{
|
||||
SparseMemoryBlock block = new(size, pageInit, null);
|
||||
|
||||
_trackingEvent = (address, size, write) =>
|
||||
{
|
||||
ulong pointer = (ulong)block.Block.Pointer + address;
|
||||
ensureMapped((IntPtr)pointer);
|
||||
ensureMapped((nint)pointer);
|
||||
return pointer;
|
||||
};
|
||||
|
||||
bool added = NativeSignalHandler.AddTrackedRegion(
|
||||
(nuint)block.Block.Pointer,
|
||||
(nuint)(block.Block.Pointer + (IntPtr)block.Block.Size),
|
||||
(nuint)(block.Block.Pointer + (nint)block.Block.Size),
|
||||
Marshal.GetFunctionPointerForDelegate(_trackingEvent));
|
||||
|
||||
if (!added)
|
||||
@@ -116,7 +116,7 @@ namespace ARMeilleure.Common
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public IntPtr Base
|
||||
public nint Base
|
||||
{
|
||||
get
|
||||
{
|
||||
@@ -124,7 +124,7 @@ namespace ARMeilleure.Common
|
||||
|
||||
lock (_pages)
|
||||
{
|
||||
return (IntPtr)GetRootPage();
|
||||
return (nint)GetRootPage();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -240,7 +240,7 @@ namespace ARMeilleure.Common
|
||||
|
||||
long index = Levels[^1].GetValue(address);
|
||||
|
||||
EnsureMapped((IntPtr)(page + index));
|
||||
EnsureMapped((nint)(page + index));
|
||||
|
||||
return ref page[index];
|
||||
}
|
||||
@@ -284,7 +284,7 @@ namespace ARMeilleure.Common
|
||||
/// Ensure the given pointer is mapped in any overlapping sparse reservations.
|
||||
/// </summary>
|
||||
/// <param name="ptr">Pointer to be mapped</param>
|
||||
private void EnsureMapped(IntPtr ptr)
|
||||
private void EnsureMapped(nint ptr)
|
||||
{
|
||||
if (Sparse)
|
||||
{
|
||||
@@ -299,7 +299,7 @@ namespace ARMeilleure.Common
|
||||
{
|
||||
SparseMemoryBlock sparse = reserved.Block;
|
||||
|
||||
if (ptr >= sparse.Block.Pointer && ptr < sparse.Block.Pointer + (IntPtr)sparse.Block.Size)
|
||||
if (ptr >= sparse.Block.Pointer && ptr < sparse.Block.Pointer + (nint)sparse.Block.Size)
|
||||
{
|
||||
sparse.EnsureMapped((ulong)(ptr - sparse.Block.Pointer));
|
||||
|
||||
@@ -319,15 +319,15 @@ namespace ARMeilleure.Common
|
||||
/// </summary>
|
||||
/// <param name="level">Level to get the fill value for</param>
|
||||
/// <returns>The fill value</returns>
|
||||
private IntPtr GetFillValue(int level)
|
||||
private nint GetFillValue(int level)
|
||||
{
|
||||
if (_fillBottomLevel != null && level == Levels.Length - 2)
|
||||
{
|
||||
return (IntPtr)_fillBottomLevelPtr;
|
||||
return (nint)_fillBottomLevelPtr;
|
||||
}
|
||||
else
|
||||
{
|
||||
return IntPtr.Zero;
|
||||
return nint.Zero;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -379,7 +379,7 @@ namespace ARMeilleure.Common
|
||||
/// <param name="fill">Fill value</param>
|
||||
/// <param name="leaf"><see langword="true"/> if leaf; otherwise <see langword="false"/></param>
|
||||
/// <returns>Allocated block</returns>
|
||||
private IntPtr Allocate<T>(int length, T fill, bool leaf) where T : unmanaged
|
||||
private nint Allocate<T>(int length, T fill, bool leaf) where T : unmanaged
|
||||
{
|
||||
int size = sizeof(T) * length;
|
||||
|
||||
@@ -405,7 +405,7 @@ namespace ARMeilleure.Common
|
||||
}
|
||||
}
|
||||
|
||||
page = new AddressTablePage(true, block.Block.Pointer + (IntPtr)_sparseReservedOffset);
|
||||
page = new AddressTablePage(true, block.Block.Pointer + (nint)_sparseReservedOffset);
|
||||
|
||||
_sparseReservedOffset += (ulong)size;
|
||||
|
||||
@@ -413,7 +413,7 @@ namespace ARMeilleure.Common
|
||||
}
|
||||
else
|
||||
{
|
||||
IntPtr address = (IntPtr)NativeAllocator.Instance.Allocate((uint)size);
|
||||
nint address = (nint)NativeAllocator.Instance.Allocate((uint)size);
|
||||
page = new AddressTablePage(false, address);
|
||||
|
||||
Span<T> span = new((void*)page.Address, length);
|
||||
|
||||
@@ -658,7 +658,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
|
||||
bool canImport = Storage.Info.IsLinear && Storage.Info.Stride >= Storage.Info.Width * Storage.Info.FormatInfo.BytesPerPixel;
|
||||
|
||||
IntPtr hostPointer = canImport ? _physicalMemory.GetHostPointer(Storage.Range) : 0;
|
||||
nint hostPointer = canImport ? _physicalMemory.GetHostPointer(Storage.Range) : 0;
|
||||
|
||||
if (hostPointer != 0 && _context.Renderer.PrepareHostMapping(hostPointer, Storage.Size))
|
||||
{
|
||||
|
||||
@@ -19,7 +19,7 @@ namespace Ryujinx.Graphics.Vulkan.MoltenVK
|
||||
|
||||
public static void Initialize()
|
||||
{
|
||||
IntPtr configSize = (nint)Marshal.SizeOf<MVKConfiguration>();
|
||||
nint configSize = (nint)Marshal.SizeOf<MVKConfiguration>();
|
||||
|
||||
vkGetMoltenVKConfigurationMVK(nint.Zero, out MVKConfiguration config, configSize);
|
||||
|
||||
|
||||
@@ -86,7 +86,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
enabledExtensions = enabledExtensions.Append(ExtDebugUtils.ExtensionName).ToArray();
|
||||
}
|
||||
|
||||
IntPtr appName = Marshal.StringToHGlobalAnsi(AppName);
|
||||
nint appName = Marshal.StringToHGlobalAnsi(AppName);
|
||||
|
||||
ApplicationInfo applicationInfo = new()
|
||||
{
|
||||
@@ -166,7 +166,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
internal static DeviceInfo[] GetSuitablePhysicalDevices(Vk api)
|
||||
{
|
||||
IntPtr appName = Marshal.StringToHGlobalAnsi(AppName);
|
||||
nint appName = Marshal.StringToHGlobalAnsi(AppName);
|
||||
|
||||
ApplicationInfo applicationInfo = new()
|
||||
{
|
||||
|
||||
@@ -5,6 +5,7 @@ using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Common.Utilities;
|
||||
using Ryujinx.Cpu;
|
||||
using Ryujinx.HLE.Exceptions;
|
||||
using Ryujinx.HLE.HOS.Ipc;
|
||||
using Ryujinx.HLE.HOS.Kernel.Threading;
|
||||
using Ryujinx.HLE.HOS.Services.Ldn.Types;
|
||||
@@ -14,6 +15,7 @@ using Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.Types;
|
||||
using Ryujinx.Horizon.Common;
|
||||
using Ryujinx.Memory;
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
using System.IO;
|
||||
using System.Net;
|
||||
using System.Net.NetworkInformation;
|
||||
@@ -487,6 +489,23 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
[CommandCmif(106)] // 20.0.0+
|
||||
// SetProtocol
|
||||
public ResultCode SetProtocol(ServiceCtx context)
|
||||
{
|
||||
uint protocolValue = context.RequestData.ReadUInt32();
|
||||
|
||||
// On NX only input value 1 or 3 is allowed, with an error being thrown otherwise.
|
||||
|
||||
if (protocolValue != 1 && protocolValue != 3)
|
||||
{
|
||||
throw new ArgumentException($"{GetType().FullName}: Protocol value is not 1 or 3!! Protocol value: {protocolValue}");
|
||||
}
|
||||
|
||||
Logger.Stub?.PrintStub(LogClass.ServiceLdn, $"Protocol value: {protocolValue}");
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
[CommandCmif(200)]
|
||||
// OpenAccessPoint()
|
||||
public ResultCode OpenAccessPoint(ServiceCtx context)
|
||||
|
||||
@@ -21,7 +21,7 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Impl
|
||||
|
||||
public bool Blocking { get => Socket.Blocking; set => Socket.Blocking = value; }
|
||||
|
||||
public nint Handle => IntPtr.Zero;
|
||||
public nint Handle => nint.Zero;
|
||||
|
||||
public IPEndPoint RemoteEndPoint => Socket.RemoteEndPoint as IPEndPoint;
|
||||
|
||||
|
||||
@@ -33,7 +33,20 @@ namespace Ryujinx.Horizon.Prepo.Ipc
|
||||
[CmifCommand(10100)] // 1.0.0-5.1.0
|
||||
[CmifCommand(10102)] // 6.0.0-9.2.0
|
||||
[CmifCommand(10104)] // 10.0.0+
|
||||
public Result SaveReport([Buffer(HipcBufferFlags.In | HipcBufferFlags.Pointer)] ReadOnlySpan<byte> gameRoomBuffer, [Buffer(HipcBufferFlags.In | HipcBufferFlags.MapAlias)] ReadOnlySpan<byte> reportBuffer, [ClientProcessId] ulong pid)
|
||||
public Result SaveReportOld([Buffer(HipcBufferFlags.In | HipcBufferFlags.Pointer)] ReadOnlySpan<byte> gameRoomBuffer, [Buffer(HipcBufferFlags.In | HipcBufferFlags.MapAlias)] ReadOnlySpan<byte> reportBuffer, [ClientProcessId] ulong pid)
|
||||
{
|
||||
if ((_permissionLevel & PrepoServicePermissionLevel.User) == 0)
|
||||
{
|
||||
return PrepoResult.PermissionDenied;
|
||||
}
|
||||
|
||||
ProcessPlayReport(PlayReportKind.Normal, gameRoomBuffer, reportBuffer, pid, Uid.Null);
|
||||
|
||||
return Result.Success;
|
||||
}
|
||||
|
||||
[CmifCommand(10106)] // 21.0.0+
|
||||
public Result SaveReport([Buffer(HipcBufferFlags.In | HipcBufferFlags.Pointer)] ReadOnlySpan<byte> gameRoomBuffer, [Buffer(HipcBufferFlags.In | HipcBufferFlags.MapAlias)] ReadOnlySpan<byte> reportBuffer, [ClientProcessId] ulong pid, bool optInCheckEnabled)
|
||||
{
|
||||
if ((_permissionLevel & PrepoServicePermissionLevel.User) == 0)
|
||||
{
|
||||
@@ -48,7 +61,20 @@ namespace Ryujinx.Horizon.Prepo.Ipc
|
||||
[CmifCommand(10101)] // 1.0.0-5.1.0
|
||||
[CmifCommand(10103)] // 6.0.0-9.2.0
|
||||
[CmifCommand(10105)] // 10.0.0+
|
||||
public Result SaveReportWithUser(Uid userId, [Buffer(HipcBufferFlags.In | HipcBufferFlags.Pointer)] ReadOnlySpan<byte> gameRoomBuffer, [Buffer(HipcBufferFlags.In | HipcBufferFlags.MapAlias)] ReadOnlySpan<byte> reportBuffer, [ClientProcessId] ulong pid)
|
||||
public Result SaveReportWithUserOld(Uid userId, [Buffer(HipcBufferFlags.In | HipcBufferFlags.Pointer)] ReadOnlySpan<byte> gameRoomBuffer, [Buffer(HipcBufferFlags.In | HipcBufferFlags.MapAlias)] ReadOnlySpan<byte> reportBuffer, [ClientProcessId] ulong pid)
|
||||
{
|
||||
if ((_permissionLevel & PrepoServicePermissionLevel.User) == 0)
|
||||
{
|
||||
return PrepoResult.PermissionDenied;
|
||||
}
|
||||
|
||||
ProcessPlayReport(PlayReportKind.Normal, gameRoomBuffer, reportBuffer, pid, userId, true);
|
||||
|
||||
return Result.Success;
|
||||
}
|
||||
|
||||
[CmifCommand(10107)] // 21.0.0+
|
||||
public Result SaveReportWithUser(Uid userId, [Buffer(HipcBufferFlags.In | HipcBufferFlags.Pointer)] ReadOnlySpan<byte> gameRoomBuffer, [Buffer(HipcBufferFlags.In | HipcBufferFlags.MapAlias)] ReadOnlySpan<byte> reportBuffer, [ClientProcessId] ulong pid, bool optInCheckEnabled)
|
||||
{
|
||||
if ((_permissionLevel & PrepoServicePermissionLevel.User) == 0)
|
||||
{
|
||||
|
||||
@@ -8,8 +8,10 @@ namespace Ryujinx.Horizon.Sdk.Prepo
|
||||
{
|
||||
interface IPrepoService : IServiceObject
|
||||
{
|
||||
Result SaveReport(ReadOnlySpan<byte> gameRoomBuffer, ReadOnlySpan<byte> reportBuffer, ulong pid);
|
||||
Result SaveReportWithUser(Uid userId, ReadOnlySpan<byte> gameRoomBuffer, ReadOnlySpan<byte> reportBuffer, ulong pid);
|
||||
Result SaveReportOld(ReadOnlySpan<byte> gameRoomBuffer, ReadOnlySpan<byte> reportBuffer, ulong pid);
|
||||
Result SaveReport(ReadOnlySpan<byte> gameRoomBuffer, ReadOnlySpan<byte> reportBuffer, ulong pid, bool optInCheckEnabled);
|
||||
Result SaveReportWithUserOld(Uid userId, ReadOnlySpan<byte> gameRoomBuffer, ReadOnlySpan<byte> reportBuffer, ulong pid);
|
||||
Result SaveReportWithUser(Uid userId, ReadOnlySpan<byte> gameRoomBuffer, ReadOnlySpan<byte> reportBuffer, ulong pid, bool optInCheckEnabled);
|
||||
Result RequestImmediateTransmission();
|
||||
Result GetTransmissionStatus(out int status);
|
||||
Result GetSystemSessionId(out ulong systemSessionId);
|
||||
|
||||
@@ -9,10 +9,20 @@ using static SDL.SDL3;
|
||||
|
||||
namespace Ryujinx.Input.SDL3
|
||||
{
|
||||
|
||||
|
||||
public unsafe class SDL3GamepadDriver : IGamepadDriver
|
||||
{
|
||||
private readonly Dictionary<SDL_JoystickID, string> _gamepadsInstanceIdsMapping;
|
||||
private readonly Dictionary<SDL_JoystickID, string> _gamepadsIds;
|
||||
/// <summary>
|
||||
/// Unlinked joy-cons
|
||||
/// </summary>
|
||||
private readonly Dictionary<SDL_JoystickID, string> _joyConsIds;
|
||||
/// <summary>
|
||||
/// Linked joy-cons, remove dual joy-con from <c>_gamepadsIds</c> when a linked joy-con is removed
|
||||
/// </summary>
|
||||
private readonly Dictionary<SDL_JoystickID,string> _linkedJoyConsIds;
|
||||
private readonly Lock _lock = new();
|
||||
|
||||
public ReadOnlySpan<string> GamepadsIds
|
||||
@@ -21,7 +31,11 @@ namespace Ryujinx.Input.SDL3
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
return _gamepadsIds.Values.ToArray();
|
||||
List<string> temp = [];
|
||||
temp.AddRange(_gamepadsIds.Values);
|
||||
temp.AddRange(_joyConsIds.Values);
|
||||
temp.AddRange(_linkedJoyConsIds.Values);
|
||||
return temp.ToArray();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -35,6 +49,8 @@ namespace Ryujinx.Input.SDL3
|
||||
{
|
||||
_gamepadsInstanceIdsMapping = new Dictionary<SDL_JoystickID, string>();
|
||||
_gamepadsIds = [];
|
||||
_joyConsIds = [];
|
||||
_linkedJoyConsIds = [];
|
||||
|
||||
SDL3Driver.Instance.Initialize();
|
||||
SDL3Driver.Instance.OnJoyStickConnected += HandleJoyStickConnected;
|
||||
@@ -92,7 +108,7 @@ namespace Ryujinx.Input.SDL3
|
||||
int guidIndex = 0;
|
||||
id = guidIndex + "-" + guidString;
|
||||
|
||||
while (_gamepadsIds.ContainsValue(id))
|
||||
while (_gamepadsIds.ContainsValue(id) || _joyConsIds.ContainsValue(id) || _linkedJoyConsIds.ContainsValue(id))
|
||||
{
|
||||
id = (++guidIndex) + "-" + guidString;
|
||||
}
|
||||
@@ -104,16 +120,47 @@ namespace Ryujinx.Input.SDL3
|
||||
private void HandleJoyStickDisconnected(SDL_JoystickID joystickInstanceId)
|
||||
{
|
||||
bool joyConPairDisconnected = false;
|
||||
string fakeId = null;
|
||||
|
||||
if (!_gamepadsInstanceIdsMapping.Remove(joystickInstanceId, out string id))
|
||||
return;
|
||||
|
||||
lock (_lock)
|
||||
{
|
||||
_gamepadsIds.Remove(joystickInstanceId);
|
||||
if (!SDL3JoyConPair.IsCombinable(_gamepadsIds))
|
||||
if (!_linkedJoyConsIds.ContainsKey(joystickInstanceId))
|
||||
{
|
||||
_gamepadsIds.Remove(GetInstanceIdFromId(SDL3JoyConPair.Id));
|
||||
if (!_joyConsIds.Remove(joystickInstanceId))
|
||||
{
|
||||
_gamepadsIds.Remove(joystickInstanceId);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (string matchId in _gamepadsIds.Values)
|
||||
{
|
||||
if (matchId.Contains(id))
|
||||
{
|
||||
fakeId = matchId;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
string leftId = fakeId!.Split('_')[0];
|
||||
string rightId = fakeId!.Split('_')[1];
|
||||
|
||||
if (leftId == id)
|
||||
{
|
||||
_linkedJoyConsIds.Remove(GetInstanceIdFromId(rightId));
|
||||
_joyConsIds.Add(GetInstanceIdFromId(rightId), rightId);
|
||||
}
|
||||
else
|
||||
{
|
||||
_linkedJoyConsIds.Remove(GetInstanceIdFromId(leftId));
|
||||
_joyConsIds.Add(GetInstanceIdFromId(leftId), leftId);
|
||||
}
|
||||
|
||||
_linkedJoyConsIds.Remove(joystickInstanceId);
|
||||
_gamepadsIds.Remove(GetInstanceIdFromId(fakeId));
|
||||
joyConPairDisconnected = true;
|
||||
}
|
||||
}
|
||||
@@ -121,13 +168,14 @@ namespace Ryujinx.Input.SDL3
|
||||
OnGamepadDisconnected?.Invoke(id);
|
||||
if (joyConPairDisconnected)
|
||||
{
|
||||
OnGamepadDisconnected?.Invoke(SDL3JoyConPair.Id);
|
||||
OnGamepadDisconnected?.Invoke(fakeId);
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleJoyStickConnected(SDL_JoystickID joystickInstanceId)
|
||||
{
|
||||
bool joyConPairConnected = false;
|
||||
string fakeId = null;
|
||||
|
||||
if (SDL_IsGamepad(joystickInstanceId))
|
||||
{
|
||||
@@ -149,27 +197,40 @@ namespace Ryujinx.Input.SDL3
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
|
||||
_gamepadsIds.Add(joystickInstanceId, id);
|
||||
|
||||
if (SDL3JoyConPair.IsCombinable(_gamepadsIds))
|
||||
if (!SDL3JoyCon.IsJoyCon(joystickInstanceId))
|
||||
{
|
||||
// TODO - It appears that you can only have one joy con pair connected at a time?
|
||||
// This was also the behavior before SDL3
|
||||
_gamepadsIds.Remove(GetInstanceIdFromId(SDL3JoyConPair.Id));
|
||||
uint fakeInstanceID = uint.MaxValue;
|
||||
while (!_gamepadsIds.TryAdd((SDL_JoystickID)fakeInstanceID, SDL3JoyConPair.Id))
|
||||
_gamepadsIds.Add(joystickInstanceId, id);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (SDL3JoyConPair.IsCombinable(joystickInstanceId, _joyConsIds, out SDL_JoystickID match))
|
||||
{
|
||||
fakeInstanceID--;
|
||||
_joyConsIds.Remove(match, out string matchId);
|
||||
_linkedJoyConsIds.Add(joystickInstanceId, id);
|
||||
_linkedJoyConsIds.Add(match, matchId);
|
||||
|
||||
uint fakeInstanceId = uint.MaxValue;
|
||||
fakeId = SDL3JoyCon.IsLeftJoyCon(joystickInstanceId)
|
||||
? $"{id}_{matchId}"
|
||||
: $"{matchId}_{id}";
|
||||
while (!_gamepadsIds.TryAdd((SDL_JoystickID)fakeInstanceId, fakeId))
|
||||
{
|
||||
fakeInstanceId--;
|
||||
}
|
||||
_gamepadsInstanceIdsMapping.Add((SDL_JoystickID)fakeInstanceId, fakeId);
|
||||
joyConPairConnected = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
_joyConsIds.Add(joystickInstanceId, id);
|
||||
}
|
||||
joyConPairConnected = true;
|
||||
}
|
||||
}
|
||||
|
||||
OnGamepadConnected?.Invoke(id);
|
||||
if (joyConPairConnected)
|
||||
{
|
||||
OnGamepadConnected?.Invoke(SDL3JoyConPair.Id);
|
||||
OnGamepadConnected?.Invoke(fakeId);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -193,10 +254,22 @@ namespace Ryujinx.Input.SDL3
|
||||
{
|
||||
OnGamepadDisconnected?.Invoke(gamepad.Value);
|
||||
}
|
||||
|
||||
foreach (var gamepad in _joyConsIds)
|
||||
{
|
||||
OnGamepadDisconnected?.Invoke(gamepad.Value);
|
||||
}
|
||||
|
||||
foreach (var gamepad in _linkedJoyConsIds)
|
||||
{
|
||||
OnGamepadDisconnected?.Invoke(gamepad.Value);
|
||||
}
|
||||
|
||||
lock (_lock)
|
||||
{
|
||||
_gamepadsIds.Clear();
|
||||
_joyConsIds.Clear();
|
||||
_linkedJoyConsIds.Clear();
|
||||
}
|
||||
|
||||
SDL3Driver.Instance.Dispose();
|
||||
@@ -215,11 +288,27 @@ namespace Ryujinx.Input.SDL3
|
||||
|
||||
public IGamepad GetGamepad(string id)
|
||||
{
|
||||
if (id == SDL3JoyConPair.Id)
|
||||
// joy-con pair ids is the combined ids of its parts which are split using a '_'
|
||||
if (id.Contains('_'))
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
return SDL3JoyConPair.GetGamepad(_gamepadsIds);
|
||||
string leftId = id.Split('_')[0];
|
||||
string rightId = id.Split('_')[1];
|
||||
|
||||
SDL_JoystickID leftInstanceId = GetInstanceIdFromId(leftId);
|
||||
SDL_JoystickID rightInstanceId = GetInstanceIdFromId(rightId);
|
||||
|
||||
SDL_Gamepad* leftGamepadHandle = SDL_OpenGamepad(leftInstanceId);
|
||||
SDL_Gamepad* rightGamepadHandle = SDL_OpenGamepad(rightInstanceId);
|
||||
|
||||
if (leftGamepadHandle == null || rightGamepadHandle == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return new SDL3JoyConPair(new SDL3JoyCon(leftGamepadHandle, leftId),
|
||||
new SDL3JoyCon(rightGamepadHandle, rightId));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -232,7 +321,7 @@ namespace Ryujinx.Input.SDL3
|
||||
return null;
|
||||
}
|
||||
|
||||
if (SDL_GetGamepadName(gamepadHandle).StartsWith(SDL3JoyCon.Prefix))
|
||||
if (SDL3JoyCon.IsJoyCon(instanceId))
|
||||
{
|
||||
return new SDL3JoyCon(gamepadHandle, id);
|
||||
}
|
||||
@@ -249,6 +338,22 @@ namespace Ryujinx.Input.SDL3
|
||||
yield return GetGamepad(gamepad.Value);
|
||||
}
|
||||
}
|
||||
|
||||
lock (_joyConsIds)
|
||||
{
|
||||
foreach (var gamepad in _joyConsIds)
|
||||
{
|
||||
yield return GetGamepad(gamepad.Value);
|
||||
}
|
||||
}
|
||||
|
||||
lock (_linkedJoyConsIds)
|
||||
{
|
||||
foreach (var gamepad in _linkedJoyConsIds)
|
||||
{
|
||||
yield return GetGamepad(gamepad.Value);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -24,10 +24,10 @@ namespace Ryujinx.Input.SDL3
|
||||
private readonly Dictionary<GamepadButtonInputId, SDL_GamepadButton> _leftButtonsDriverMapping = new()
|
||||
{
|
||||
{GamepadButtonInputId.LeftStick, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_LEFT_STICK},
|
||||
{GamepadButtonInputId.DpadUp, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_NORTH},
|
||||
{GamepadButtonInputId.DpadDown, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_SOUTH},
|
||||
{GamepadButtonInputId.DpadLeft, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_EAST},
|
||||
{GamepadButtonInputId.DpadRight, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_WEST},
|
||||
{GamepadButtonInputId.DpadUp, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_WEST},
|
||||
{GamepadButtonInputId.DpadDown, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_EAST},
|
||||
{GamepadButtonInputId.DpadLeft, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_SOUTH},
|
||||
{GamepadButtonInputId.DpadRight, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_NORTH},
|
||||
{GamepadButtonInputId.Minus, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_START},
|
||||
{GamepadButtonInputId.LeftShoulder, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_LEFT_PADDLE1},
|
||||
{GamepadButtonInputId.LeftTrigger, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_LEFT_PADDLE2},
|
||||
@@ -37,10 +37,10 @@ namespace Ryujinx.Input.SDL3
|
||||
private readonly Dictionary<GamepadButtonInputId, SDL_GamepadButton> _rightButtonsDriverMapping = new()
|
||||
{
|
||||
{GamepadButtonInputId.RightStick, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_LEFT_STICK},
|
||||
{GamepadButtonInputId.A, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_EAST},
|
||||
{GamepadButtonInputId.B, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_NORTH},
|
||||
{GamepadButtonInputId.X, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_SOUTH},
|
||||
{GamepadButtonInputId.Y, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_WEST},
|
||||
{GamepadButtonInputId.A, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_SOUTH},
|
||||
{GamepadButtonInputId.B, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_WEST},
|
||||
{GamepadButtonInputId.X, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_EAST},
|
||||
{GamepadButtonInputId.Y, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_NORTH},
|
||||
{GamepadButtonInputId.Plus, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_START},
|
||||
{GamepadButtonInputId.RightShoulder, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1},
|
||||
{GamepadButtonInputId.RightTrigger, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2},
|
||||
@@ -398,5 +398,15 @@ namespace Ryujinx.Input.SDL3
|
||||
|
||||
return SDL_GetGamepadButton(_gamepadHandle, button);
|
||||
}
|
||||
|
||||
public static bool IsJoyCon(SDL_JoystickID gamepadsId)
|
||||
{
|
||||
return SDL_GetGamepadNameForID(gamepadsId) is LeftName or RightName;
|
||||
}
|
||||
|
||||
public static bool IsLeftJoyCon(SDL_JoystickID gamepadsId)
|
||||
{
|
||||
return SDL_GetGamepadNameForID(gamepadsId) is LeftName;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,7 +15,7 @@ namespace Ryujinx.Input.SDL3
|
||||
public const string Id = "JoyConPair";
|
||||
string IGamepad.Id => Id;
|
||||
|
||||
public string Name => "* Nintendo Switch Joy-Con (L/R)";
|
||||
public string Name => "Nintendo Switch Dual Joy-Con (L/R)";
|
||||
public bool IsConnected => left is { IsConnected: true } && right is { IsConnected: true };
|
||||
|
||||
public void Dispose()
|
||||
@@ -96,44 +96,23 @@ namespace Ryujinx.Input.SDL3
|
||||
right.SetTriggerThreshold(triggerThreshold);
|
||||
}
|
||||
|
||||
public static bool IsCombinable(Dictionary<SDL_JoystickID, string> gamepadsIds)
|
||||
public static bool IsCombinable(SDL_JoystickID joyCon1, Dictionary<SDL_JoystickID, string> joyConIds, out SDL_JoystickID match)
|
||||
{
|
||||
(int leftIndex, int rightIndex) = DetectJoyConPair(gamepadsIds);
|
||||
return leftIndex >= 0 && rightIndex >= 0;
|
||||
}
|
||||
bool isLeft = SDL3JoyCon.IsLeftJoyCon(joyCon1);
|
||||
string matchName = isLeft ? SDL3JoyCon.RightName : SDL3JoyCon.LeftName;
|
||||
match = 0;
|
||||
|
||||
private static (int leftIndex, int rightIndex) DetectJoyConPair(Dictionary<SDL_JoystickID, string> gamepadsIds)
|
||||
{
|
||||
Dictionary<string, SDL_JoystickID> gamepadNames = gamepadsIds
|
||||
.Where(gamepadId => gamepadId.Value != Id && SDL_GetGamepadNameForID(gamepadId.Key) is SDL3JoyCon.LeftName or SDL3JoyCon.RightName)
|
||||
.Select(gamepad => (SDL_GetGamepadNameForID(gamepad.Key), gamepad.Key))
|
||||
.ToDictionary();
|
||||
SDL_JoystickID idx;
|
||||
int leftIndex = gamepadNames.TryGetValue(SDL3JoyCon.LeftName, out idx) ? (int)idx : -1;
|
||||
int rightIndex = gamepadNames.TryGetValue(SDL3JoyCon.RightName, out idx) ? (int)idx : -1;
|
||||
|
||||
return (leftIndex, rightIndex);
|
||||
}
|
||||
|
||||
public unsafe static IGamepad GetGamepad(Dictionary<SDL_JoystickID, string> gamepadsIds)
|
||||
{
|
||||
(int leftIndex, int rightIndex) = DetectJoyConPair(gamepadsIds);
|
||||
|
||||
if (leftIndex <= 0 || rightIndex <= 0)
|
||||
foreach (var joyConId in joyConIds.Keys)
|
||||
{
|
||||
return null;
|
||||
if (SDL_GetGamepadNameForID(joyConId) == matchName)
|
||||
{
|
||||
match = joyConId;
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
SDL_Gamepad* leftGamepadHandle = SDL_OpenGamepad((SDL_JoystickID)leftIndex);
|
||||
SDL_Gamepad* rightGamepadHandle = SDL_OpenGamepad((SDL_JoystickID)rightIndex);
|
||||
|
||||
if (leftGamepadHandle == null || rightGamepadHandle == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return new SDL3JoyConPair(new SDL3JoyCon(leftGamepadHandle, gamepadsIds[(SDL_JoystickID)leftIndex]),
|
||||
new SDL3JoyCon(rightGamepadHandle, gamepadsIds[(SDL_JoystickID)rightIndex]));
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -159,7 +159,7 @@ namespace Ryujinx.Memory.WindowsShared
|
||||
{
|
||||
SplitForMap((ulong)location, (ulong)size, srcOffset);
|
||||
|
||||
IntPtr ptr = WindowsApi.MapViewOfFile3(
|
||||
nint ptr = WindowsApi.MapViewOfFile3(
|
||||
sharedMemory,
|
||||
WindowsApi.CurrentProcessHandle,
|
||||
location,
|
||||
|
||||
@@ -227,7 +227,7 @@ namespace Ryujinx.Tests.Memory
|
||||
|
||||
// Create some info to be used for managing the native writing loop.
|
||||
int stateSize = Unsafe.SizeOf<NativeWriteLoopState>();
|
||||
IntPtr statePtr = Marshal.AllocHGlobal(stateSize);
|
||||
nint statePtr = Marshal.AllocHGlobal(stateSize);
|
||||
Unsafe.InitBlockUnaligned((void*)statePtr, 0, (uint)stateSize);
|
||||
|
||||
ref NativeWriteLoopState writeLoopState = ref Unsafe.AsRef<NativeWriteLoopState>((void*)statePtr);
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
using Avalonia;
|
||||
using Avalonia.Threading;
|
||||
using CommandLine;
|
||||
using DiscordRPC;
|
||||
using Gommon;
|
||||
using Projektanker.Icons.Avalonia;
|
||||
@@ -79,38 +78,28 @@ namespace Ryujinx.Ava
|
||||
}
|
||||
}
|
||||
|
||||
PreviewerDetached = true;
|
||||
|
||||
if (ConsumeCommandLineArgument(ref args, "--no-gui")
|
||||
|| ConsumeCommandLineArgument(ref args, "nogui"))
|
||||
{
|
||||
try
|
||||
{
|
||||
HeadlessRyujinx.Entrypoint(args);
|
||||
return 0;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Error?.PrintMsg(LogClass.Application, $"Exception occurred when running Headless Ryujinx: {e.Message}\n{e.StackTrace}");
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
if (!Initialize(args, out RyujinxOptions options))
|
||||
{
|
||||
Logger.Flush();
|
||||
return 1;
|
||||
}
|
||||
bool noGuiArg = ConsumeCommandLineArgument(ref args, "--no-gui") || ConsumeCommandLineArgument(ref args, "nogui");
|
||||
bool coreDumpArg = ConsumeCommandLineArgument(ref args, "--core-dumps");
|
||||
|
||||
// TODO: Ryujinx causes core dumps on Linux when it exits "uncleanly", eg. through an unhandled exception.
|
||||
// This is undesirable and causes very odd behavior during development (the process stops responding,
|
||||
// the .NET debugger freezes or suddenly detaches, /tmp/ gets filled etc.), unless explicitly requested by the user.
|
||||
// This needs to be investigated, but calling prctl() is better than modifying system-wide settings or leaving this be.
|
||||
if (!options.CoreDumpsEnabled)
|
||||
if (!coreDumpArg)
|
||||
{
|
||||
OsUtils.SetCoreDumpable(false);
|
||||
}
|
||||
|
||||
PreviewerDetached = true;
|
||||
|
||||
if (noGuiArg)
|
||||
{
|
||||
HeadlessRyujinx.Entrypoint(args);
|
||||
return 0;
|
||||
}
|
||||
|
||||
Initialize(args);
|
||||
|
||||
LoggerAdapter.Register();
|
||||
|
||||
IconProvider.Current
|
||||
@@ -148,14 +137,13 @@ namespace Ryujinx.Ava
|
||||
return found;
|
||||
}
|
||||
|
||||
private static Result Initialize(string[] args, out RyujinxOptions options)
|
||||
private static void Initialize(string[] args)
|
||||
{
|
||||
// Ensure Discord presence timestamp begins at the absolute start of when Ryujinx is launched
|
||||
DiscordIntegrationModule.EmulatorStartedAt = Timestamps.Now;
|
||||
|
||||
// Parse arguments
|
||||
Result res = RyujinxOptions.Read(args, out options);
|
||||
if (!res) return res;
|
||||
CommandLineState.ParseArguments(args);
|
||||
|
||||
if (OperatingSystem.IsMacOS())
|
||||
{
|
||||
@@ -175,7 +163,7 @@ namespace Ryujinx.Ava
|
||||
AppDomain.CurrentDomain.ProcessExit += (_, _) => Exit();
|
||||
|
||||
// Setup base data directory.
|
||||
AppDataManager.Initialize(options.EmuDataBaseDirPath);
|
||||
AppDataManager.Initialize(CommandLineState.BaseDirPathArg);
|
||||
|
||||
// Initialize the configuration.
|
||||
ConfigurationState.Initialize();
|
||||
@@ -208,12 +196,10 @@ namespace Ryujinx.Ava
|
||||
}
|
||||
}
|
||||
|
||||
if (options.LaunchPath != null)
|
||||
if (CommandLineState.LaunchPathArg != null)
|
||||
{
|
||||
MainWindow.DeferLoadApplication(options.LaunchPath, options.LaunchApplicationId, options.StartFullscreen);
|
||||
MainWindow.DeferLoadApplication(CommandLineState.LaunchPathArg, CommandLineState.LaunchApplicationId, CommandLineState.StartFullscreenArg);
|
||||
}
|
||||
|
||||
return Result.Success;
|
||||
}
|
||||
|
||||
public static string GetDirGameUserConfig(string gameId, bool changeFolderForGame = false)
|
||||
@@ -236,6 +222,7 @@ namespace Ryujinx.Ava
|
||||
|
||||
public static void ReloadConfig(bool isRunGameWithCustomConfig = false)
|
||||
{
|
||||
|
||||
string localConfigurationPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, ReleaseInformation.ConfigName);
|
||||
string appDataConfigurationPath = Path.Combine(AppDataManager.BaseDirPath, ReleaseInformation.ConfigName);
|
||||
|
||||
@@ -286,50 +273,74 @@ namespace Ryujinx.Ava
|
||||
UseHardwareAcceleration = ConfigurationState.Instance.EnableHardwareAcceleration;
|
||||
|
||||
// Check if graphics backend was overridden
|
||||
if (RyujinxOptions.Shared.GraphicsBackendOverride is not null)
|
||||
ConfigurationState.Instance.Graphics.GraphicsBackend.Value =
|
||||
RyujinxOptions.Shared.GraphicsBackendOverride.Value;
|
||||
if (CommandLineState.OverrideGraphicsBackend is not null)
|
||||
ConfigurationState.Instance.Graphics.GraphicsBackend.Value = CommandLineState.OverrideGraphicsBackend.ToLower() switch
|
||||
{
|
||||
"opengl" => GraphicsBackend.OpenGl,
|
||||
"vulkan" => GraphicsBackend.Vulkan,
|
||||
_ => ConfigurationState.Instance.Graphics.GraphicsBackend
|
||||
};
|
||||
|
||||
// Check if backend threading was overridden
|
||||
if (RyujinxOptions.Shared.BackendThreadingOverride is not null)
|
||||
ConfigurationState.Instance.Graphics.BackendThreading.Value =
|
||||
RyujinxOptions.Shared.BackendThreadingOverride.Value;
|
||||
|
||||
if (RyujinxOptions.Shared.BackendThreadingOverrideAfterReboot is not null)
|
||||
BackendThreadingArg = RyujinxOptions.Shared.BackendThreadingOverrideAfterReboot.Value.ToString();
|
||||
if (CommandLineState.OverrideBackendThreading is not null)
|
||||
ConfigurationState.Instance.Graphics.BackendThreading.Value = CommandLineState.OverrideBackendThreading.ToLower() switch
|
||||
{
|
||||
"auto" => BackendThreading.Auto,
|
||||
"off" => BackendThreading.Off,
|
||||
"on" => BackendThreading.On,
|
||||
_ => ConfigurationState.Instance.Graphics.BackendThreading
|
||||
};
|
||||
|
||||
if (CommandLineState.OverrideBackendThreadingAfterReboot is not null)
|
||||
{
|
||||
BackendThreadingArg = CommandLineState.OverrideBackendThreadingAfterReboot;
|
||||
}
|
||||
|
||||
// Check if docked mode was overriden.
|
||||
if (RyujinxOptions.Shared.DockedModeOverride.HasValue)
|
||||
ConfigurationState.Instance.System.EnableDockedMode.Value =
|
||||
RyujinxOptions.Shared.DockedModeOverride.Value;
|
||||
if (CommandLineState.OverrideDockedMode.HasValue)
|
||||
ConfigurationState.Instance.System.EnableDockedMode.Value = CommandLineState.OverrideDockedMode.Value;
|
||||
|
||||
// Check if HideCursor was overridden.
|
||||
if (RyujinxOptions.Shared.HideCursorOverride is not null)
|
||||
ConfigurationState.Instance.HideCursor.Value = RyujinxOptions.Shared.HideCursorOverride.Value;
|
||||
if (CommandLineState.OverrideHideCursor is not null)
|
||||
ConfigurationState.Instance.HideCursor.Value = CommandLineState.OverrideHideCursor.ToLower() switch
|
||||
{
|
||||
"never" => HideCursorMode.Never,
|
||||
"onidle" => HideCursorMode.OnIdle,
|
||||
"always" => HideCursorMode.Always,
|
||||
_ => ConfigurationState.Instance.HideCursor,
|
||||
};
|
||||
|
||||
// Check if memoryManagerMode was overridden.
|
||||
if (RyujinxOptions.Shared.MemoryManagerModeOverride is not null)
|
||||
ConfigurationState.Instance.System.MemoryManagerMode.Value = RyujinxOptions.Shared.MemoryManagerModeOverride.Value;
|
||||
if (CommandLineState.OverrideMemoryManagerMode is not null)
|
||||
if (Enum.TryParse(CommandLineState.OverrideMemoryManagerMode, true, out MemoryManagerMode result))
|
||||
{
|
||||
ConfigurationState.Instance.System.MemoryManagerMode.Value = result;
|
||||
}
|
||||
|
||||
// Check if PPTC was overridden.
|
||||
if (RyujinxOptions.Shared.PptcOverride is not null)
|
||||
if (Enum.TryParse(RyujinxOptions.Shared.PptcOverride, true, out bool result))
|
||||
if (CommandLineState.OverridePPTC is not null)
|
||||
if (Enum.TryParse(CommandLineState.OverridePPTC, true, out bool result))
|
||||
{
|
||||
ConfigurationState.Instance.System.EnablePtc.Value = result;
|
||||
}
|
||||
|
||||
// Check if region was overridden.
|
||||
if (RyujinxOptions.Shared.SystemRegionOverride is not null)
|
||||
ConfigurationState.Instance.System.Region.Value = RyujinxOptions.Shared.SystemRegionOverride.Value;
|
||||
if (CommandLineState.OverrideSystemRegion is not null)
|
||||
if (Enum.TryParse(CommandLineState.OverrideSystemRegion, true, out Region result))
|
||||
{
|
||||
ConfigurationState.Instance.System.Region.Value = result;
|
||||
}
|
||||
|
||||
//Check if language was overridden.
|
||||
if (RyujinxOptions.Shared.SystemLanguageOverride is not null)
|
||||
ConfigurationState.Instance.System.Language.Value = RyujinxOptions.Shared.SystemLanguageOverride.Value;
|
||||
if (CommandLineState.OverrideSystemLanguage is not null)
|
||||
if (Enum.TryParse(CommandLineState.OverrideSystemLanguage, true, out Language result))
|
||||
{
|
||||
ConfigurationState.Instance.System.Language.Value = result;
|
||||
}
|
||||
|
||||
// Check if hardware-acceleration was overridden.
|
||||
if (RyujinxOptions.Shared.HardwareAccelerationOverride is not null)
|
||||
UseHardwareAcceleration = RyujinxOptions.Shared.HardwareAccelerationOverride.Value;
|
||||
if (CommandLineState.OverrideHardwareAcceleration != null)
|
||||
UseHardwareAcceleration = CommandLineState.OverrideHardwareAcceleration.Value;
|
||||
}
|
||||
|
||||
internal static void PrintSystemInfo()
|
||||
|
||||
@@ -54,7 +54,7 @@
|
||||
<PackageReference Include="Svg.Controls.Avalonia" />
|
||||
<PackageReference Include="Svg.Controls.Skia.Avalonia" />
|
||||
<PackageReference Include="DynamicData" />
|
||||
<PackageReference Include="FluentAvaloniaUI.NoAnim" />
|
||||
<PackageReference Include="FluentAvaloniaUI" />
|
||||
<PackageReference Include="CommandLineParser" />
|
||||
<PackageReference Include="CommunityToolkit.Mvvm" />
|
||||
<PackageReference Include="DiscordRichPresence" />
|
||||
@@ -77,12 +77,13 @@
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Ryujinx.Audio.Backends.SDL3\Ryujinx.Audio.Backends.SDL3.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.Graphics.RenderDocApi\Ryujinx.Graphics.RenderDocApi.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.Graphics.Vulkan/Ryujinx.Graphics.Vulkan.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.Graphics.OpenGL/Ryujinx.Graphics.OpenGL.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.Input\Ryujinx.Input.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.Input.SDL3\Ryujinx.Input.SDL3.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.Audio.Backends.Apple\Ryujinx.Audio.Backends.Apple.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.Audio.Backends.SDL3\Ryujinx.Audio.Backends.SDL3.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.Audio.Backends.OpenAL\Ryujinx.Audio.Backends.OpenAL.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.Audio.Backends.SoundIo\Ryujinx.Audio.Backends.SoundIo.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
|
||||
|
||||
@@ -6,6 +6,7 @@ using Avalonia.Threading;
|
||||
using DiscordRPC;
|
||||
using LibHac.Common;
|
||||
using LibHac.Ns;
|
||||
using Ryujinx.Audio.Backends.Apple;
|
||||
using Ryujinx.Audio.Backends.Dummy;
|
||||
using Ryujinx.Audio.Backends.OpenAL;
|
||||
using Ryujinx.Audio.Backends.SDL3;
|
||||
@@ -949,6 +950,9 @@ namespace Ryujinx.Ava.Systems
|
||||
AudioBackend.Dummy
|
||||
];
|
||||
|
||||
if (OperatingSystem.IsMacOS())
|
||||
availableBackends.Insert(0, AudioBackend.AudioToolbox);
|
||||
|
||||
AudioBackend preferredBackend = ConfigurationState.Instance.System.AudioBackend.Value;
|
||||
|
||||
if (preferredBackend is AudioBackend.SDL2)
|
||||
@@ -985,6 +989,9 @@ namespace Ryujinx.Ava.Systems
|
||||
|
||||
deviceDriver = currentBackend switch
|
||||
{
|
||||
#pragma warning disable CA1416 // Platform compatibility is enforced in AppleHardwareDeviceDriver.IsSupported, before any potentially platform-sensitive code can run.
|
||||
AudioBackend.AudioToolbox => InitializeAudioBackend<AppleHardwareDeviceDriver>(AudioBackend.AudioToolbox, nextBackend),
|
||||
#pragma warning restore CA1416
|
||||
AudioBackend.SDL3 => InitializeAudioBackend<SDL3HardwareDeviceDriver>(AudioBackend.SDL3, nextBackend),
|
||||
AudioBackend.SoundIo => InitializeAudioBackend<SoundIoHardwareDeviceDriver>(AudioBackend.SoundIo, nextBackend),
|
||||
AudioBackend.OpenAl => InitializeAudioBackend<OpenALHardwareDeviceDriver>(AudioBackend.OpenAl, nextBackend),
|
||||
|
||||
@@ -9,6 +9,7 @@ namespace Ryujinx.Ava.Systems.Configuration
|
||||
OpenAl,
|
||||
SoundIo,
|
||||
SDL3,
|
||||
AudioToolbox,
|
||||
SDL2 = SDL3
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,6 +7,7 @@ using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Systems.Update.Client;
|
||||
using Ryujinx.Systems.Update.Common;
|
||||
using System;
|
||||
using System.Net;
|
||||
using System.Net.Http;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
@@ -46,6 +47,12 @@ namespace Ryujinx.Ava.Systems
|
||||
return Return<VersionResponse>.Failure(
|
||||
new MessageError("DNS resolution error occurred. Is your internet down?"));
|
||||
}
|
||||
catch (HttpRequestException hre)
|
||||
when (hre.StatusCode is HttpStatusCode.BadGateway)
|
||||
{
|
||||
return Return<VersionResponse>.Failure(
|
||||
new MessageError("Could not connect to the update server, but it appears like you have internet. It seems like the update server is offline, try again later."));
|
||||
}
|
||||
}
|
||||
|
||||
public static async Task<Optional<(Version Current, Version Incoming)>> CheckVersionAsync(bool showVersionUpToDate = false)
|
||||
|
||||
@@ -181,7 +181,7 @@ namespace Ryujinx.Ava.Systems
|
||||
|
||||
if (shouldRestart)
|
||||
{
|
||||
List<string> arguments = RyujinxOptions.Shared.InputArguments.ToList();
|
||||
List<string> arguments = CommandLineState.Arguments.ToList();
|
||||
string executableDirectory = AppDomain.CurrentDomain.BaseDirectory;
|
||||
|
||||
// On macOS we perform the update at relaunch.
|
||||
@@ -218,7 +218,7 @@ namespace Ryujinx.Ava.Systems
|
||||
WorkingDirectory = executableDirectory,
|
||||
};
|
||||
|
||||
foreach (string argument in arguments)
|
||||
foreach (string argument in CommandLineState.Arguments)
|
||||
{
|
||||
processStart.ArgumentList.Add(argument);
|
||||
}
|
||||
|
||||
@@ -5,6 +5,7 @@ using Avalonia.Markup.Xaml;
|
||||
using Avalonia.Platform;
|
||||
using Avalonia.Styling;
|
||||
using Avalonia.Threading;
|
||||
using FluentAvalonia.Core;
|
||||
using FluentAvalonia.UI.Windowing;
|
||||
using Gommon;
|
||||
using Ryujinx.Ava.Common.Locale;
|
||||
@@ -53,6 +54,9 @@ namespace Ryujinx.Ava
|
||||
{
|
||||
Name = FormatTitle();
|
||||
|
||||
// Disable menu animations
|
||||
FAUISettings.SetAnimationsEnabledAtAppLevel(false);
|
||||
|
||||
AvaloniaXamlLoader.Load(this);
|
||||
|
||||
if (OperatingSystem.IsMacOS())
|
||||
@@ -95,7 +99,7 @@ namespace Ryujinx.Ava
|
||||
|
||||
if (result == UserResult.Yes)
|
||||
{
|
||||
_ = Process.Start(Environment.ProcessPath!, RyujinxOptions.Shared.InputArguments);
|
||||
_ = Process.Start(Environment.ProcessPath!, CommandLineState.Arguments);
|
||||
desktop.Shutdown();
|
||||
Environment.Exit(0);
|
||||
}
|
||||
|
||||
@@ -255,27 +255,41 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
return amiiboJson;
|
||||
}
|
||||
|
||||
private AmiiboJson? ReadLocalJsonFile()
|
||||
private async Task<AmiiboJson?> ReadLocalJsonFileAsync()
|
||||
{
|
||||
bool isValid = false;
|
||||
AmiiboJson amiiboJson = new();
|
||||
|
||||
try
|
||||
{
|
||||
if (File.Exists(_amiiboJsonPath))
|
||||
try
|
||||
{
|
||||
isValid = TryGetAmiiboJson(File.ReadAllText(_amiiboJsonPath), out amiiboJson);
|
||||
if (File.Exists(_amiiboJsonPath))
|
||||
{
|
||||
isValid = TryGetAmiiboJson(await File.ReadAllTextAsync(_amiiboJsonPath), out amiiboJson);
|
||||
}
|
||||
}
|
||||
catch (Exception exception)
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.Application, $"Unable to read data from '{_amiiboJsonPath}': {exception}");
|
||||
isValid = false;
|
||||
}
|
||||
|
||||
if (!isValid)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
catch (Exception exception)
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.Application, $"Unable to read data from '{_amiiboJsonPath}': {exception}");
|
||||
isValid = false;
|
||||
}
|
||||
if (!isValid)
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Application, $"Couldn't get valid amiibo data: {exception}");
|
||||
|
||||
if (!isValid)
|
||||
{
|
||||
return null;
|
||||
// Neither local file is not valid JSON, close window.
|
||||
await ShowInfoDialog();
|
||||
Close();
|
||||
}
|
||||
}
|
||||
|
||||
return amiiboJson;
|
||||
@@ -285,8 +299,8 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
{
|
||||
AmiiboJson? amiiboJson;
|
||||
|
||||
if (RyujinxOptions.Shared.OnlyLocalAmiibo)
|
||||
amiiboJson = ReadLocalJsonFile();
|
||||
if (CommandLineState.OnlyLocalAmiibo)
|
||||
amiiboJson = await ReadLocalJsonFileAsync();
|
||||
else
|
||||
amiiboJson = await GetMostRecentAmiiboListOrDefaultJson();
|
||||
|
||||
|
||||
@@ -184,7 +184,7 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
|
||||
_controller = 0;
|
||||
}
|
||||
|
||||
if (Controllers.Count > 0 && value < Controllers.Count && _controller > -1)
|
||||
if (Controllers.Count > 0 && _controller < Controllers.Count && _controller > -1)
|
||||
{
|
||||
ControllerType controller = Controllers[_controller].Type;
|
||||
|
||||
@@ -467,7 +467,7 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
|
||||
IsModified = true;
|
||||
RevertChanges();
|
||||
FindPairedDeviceInConfigFile();
|
||||
|
||||
|
||||
_isChangeTrackingActive = true; // Enable configuration change tracking
|
||||
|
||||
}
|
||||
@@ -521,7 +521,17 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
|
||||
|
||||
if (Config != null && Controllers.ToList().FindIndex(x => x.Type == Config.ControllerType) != -1)
|
||||
{
|
||||
Controller = Controllers.ToList().FindIndex(x => x.Type == Config.ControllerType);
|
||||
int controllerIndex = Controllers.ToList().FindIndex(x => x.Type == Config.ControllerType);
|
||||
|
||||
// Avalonia bug: setting a newly instanced ComboBox to 0
|
||||
// causes the selected item to show up blank
|
||||
// Workaround: set the box to 1 and then 0
|
||||
if (controllerIndex == 0)
|
||||
{
|
||||
Controller = 1;
|
||||
}
|
||||
|
||||
Controller = controllerIndex;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -576,7 +586,7 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
|
||||
DeviceList.Clear();
|
||||
Devices.Add((DeviceType.None, Disabled, LocaleManager.Instance[LocaleKeys.ControllerSettingsDeviceDisabled]));
|
||||
|
||||
int controllerNumber = 0;
|
||||
|
||||
foreach (string id in _mainWindow.InputManager.KeyboardDriver.GamepadsIds)
|
||||
{
|
||||
using IGamepad gamepad = _mainWindow.InputManager.KeyboardDriver.GetGamepad(id);
|
||||
@@ -593,6 +603,7 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
|
||||
|
||||
if (gamepad != null)
|
||||
{
|
||||
int controllerNumber = 0;
|
||||
string name = GetUniqueGamepadName(gamepad, ref controllerNumber);
|
||||
Devices.Add((DeviceType.Controller, id, name));
|
||||
}
|
||||
@@ -950,8 +961,10 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
|
||||
LoadConfiguration(); // configuration preload is required if the paired gamepad was disconnected but was changed to another gamepad
|
||||
Device = Devices.ToList().FindIndex(d => d.Id == RevertDeviceId);
|
||||
|
||||
LoadDevice();
|
||||
_isLoaded = false;
|
||||
LoadConfiguration();
|
||||
LoadDevice();
|
||||
_isLoaded = true;
|
||||
|
||||
OnPropertyChanged();
|
||||
IsModified = false;
|
||||
|
||||
@@ -5,6 +5,7 @@ using Avalonia.Threading;
|
||||
using CommunityToolkit.Mvvm.ComponentModel;
|
||||
using CommunityToolkit.Mvvm.Input;
|
||||
using LibHac.Tools.FsSystem;
|
||||
using Ryujinx.Audio.Backends.Apple;
|
||||
using Ryujinx.Audio.Backends.OpenAL;
|
||||
using Ryujinx.Audio.Backends.SDL3;
|
||||
using Ryujinx.Audio.Backends.SoundIo;
|
||||
@@ -277,6 +278,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
public bool IsOpenAlEnabled { get; set; }
|
||||
public bool IsSoundIoEnabled { get; set; }
|
||||
public bool IsSDL3Enabled { get; set; }
|
||||
public bool IsAudioToolboxEnabled { get; set; }
|
||||
public bool IsCustomResolutionScaleActive => _resolutionScale == 4;
|
||||
public bool IsScalingFilterActive => _scalingFilter == (int)Ryujinx.Common.Configuration.ScalingFilter.Fsr;
|
||||
|
||||
@@ -524,12 +526,14 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
IsOpenAlEnabled = OpenALHardwareDeviceDriver.IsSupported;
|
||||
IsSoundIoEnabled = SoundIoHardwareDeviceDriver.IsSupported;
|
||||
IsSDL3Enabled = SDL3HardwareDeviceDriver.IsSupported;
|
||||
IsAudioToolboxEnabled = OperatingSystem.IsMacOS() && AppleHardwareDeviceDriver.IsSupported;
|
||||
|
||||
await Dispatcher.UIThread.InvokeAsync(() =>
|
||||
{
|
||||
OnPropertyChanged(nameof(IsOpenAlEnabled));
|
||||
OnPropertyChanged(nameof(IsSoundIoEnabled));
|
||||
OnPropertyChanged(nameof(IsSDL3Enabled));
|
||||
OnPropertyChanged(nameof(IsAudioToolboxEnabled));
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
@@ -47,18 +47,13 @@
|
||||
</StackPanel>
|
||||
<StackPanel Orientation="Horizontal" IsEnabled="{Binding ShowLedColorPicker}">
|
||||
<TextBlock MinWidth="75" MaxWidth="200" Text="{ext:Locale ControllerSettingsLedColor}" />
|
||||
<ui:ColorPickerButton
|
||||
<ColorPicker
|
||||
Margin="5"
|
||||
IsMoreButtonVisible="False"
|
||||
UseColorPalette="False"
|
||||
UseColorTriangle="False"
|
||||
UseColorWheel="False"
|
||||
ShowAcceptDismissButtons="False"
|
||||
IsAlphaEnabled="False"
|
||||
AttachedToVisualTree="ColorPickerButton_OnAttachedToVisualTree"
|
||||
ColorChanged="ColorPickerButton_OnColorChanged"
|
||||
AttachedToVisualTree="ColorPicker_OnAttachedToVisualTree"
|
||||
ColorChanged="ColorPicker_OnColorChanged"
|
||||
Color="{Binding LedColor, Mode=TwoWay}">
|
||||
</ui:ColorPickerButton>
|
||||
</ColorPicker>
|
||||
</StackPanel>
|
||||
</StackPanel>
|
||||
</UserControl>
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Avalonia;
|
||||
using Avalonia.Controls;
|
||||
using FluentAvalonia.UI.Controls;
|
||||
using Ryujinx.Ava.Common.Locale;
|
||||
using Ryujinx.Ava.UI.Controls;
|
||||
@@ -30,19 +31,17 @@ namespace Ryujinx.UI.Views.Input
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
private void ColorPickerButton_OnColorChanged(ColorPickerButton sender, ColorButtonColorChangedEventArgs args)
|
||||
private void ColorPicker_OnColorChanged(object sender, ColorChangedEventArgs args)
|
||||
{
|
||||
if (!args.NewColor.HasValue)
|
||||
return;
|
||||
if (!ViewModel.EnableLedChanging)
|
||||
return;
|
||||
if (ViewModel.TurnOffLed)
|
||||
return;
|
||||
|
||||
ViewModel.ParentModel.SelectedGamepad.SetLed(args.NewColor.Value.ToUInt32());
|
||||
ViewModel.ParentModel.SelectedGamepad.SetLed(args.NewColor.ToUInt32());
|
||||
}
|
||||
|
||||
private void ColorPickerButton_OnAttachedToVisualTree(object sender, VisualTreeAttachmentEventArgs e)
|
||||
private void ColorPicker_OnAttachedToVisualTree(object sender, VisualTreeAttachmentEventArgs e)
|
||||
{
|
||||
if (!ViewModel.EnableLedChanging)
|
||||
return;
|
||||
|
||||
@@ -46,6 +46,9 @@
|
||||
<ComboBoxItem
|
||||
IsEnabled="{Binding IsSDL3Enabled}"
|
||||
Content="{ext:Locale SettingsTabSystemAudioBackendSDL3}" />
|
||||
<ComboBoxItem
|
||||
IsEnabled="{Binding IsAudioToolboxEnabled}"
|
||||
Content="{ext:Locale SettingsTabSystemAudioBackendAudioToolbox}" />
|
||||
</ComboBox>
|
||||
</StackPanel>
|
||||
<StackPanel Margin="10,0,0,0" Orientation="Horizontal">
|
||||
|
||||
@@ -78,22 +78,16 @@
|
||||
Spacing="10"
|
||||
Margin="0 24 0 0"
|
||||
HorizontalAlignment="Right">
|
||||
<ui:ColorPickerButton
|
||||
FlyoutPlacement="Top"
|
||||
IsMoreButtonVisible="False"
|
||||
UseColorPalette="False"
|
||||
UseColorTriangle="False"
|
||||
UseColorWheel="False"
|
||||
ShowAcceptDismissButtons="False"
|
||||
<ColorPicker
|
||||
IsAlphaEnabled="False"
|
||||
Color="{Binding BackgroundColor, Mode=TwoWay}"
|
||||
Name="ColorButton">
|
||||
<ui:ColorPickerButton.Styles>
|
||||
<ColorPicker.Styles>
|
||||
<Style Selector="Grid#Root > DockPanel > Grid">
|
||||
<Setter Property="IsVisible" Value="False" />
|
||||
</Style>
|
||||
</ui:ColorPickerButton.Styles>
|
||||
</ui:ColorPickerButton>
|
||||
</ColorPicker.Styles>
|
||||
</ColorPicker>
|
||||
<Button
|
||||
Content="{ext:Locale AvatarChoose}"
|
||||
Height="35"
|
||||
|
||||
@@ -139,11 +139,16 @@ namespace Ryujinx.Ava.UI.Windows
|
||||
Executor.ExecuteBackgroundAsync(async () =>
|
||||
{
|
||||
await ShowIntelMacWarningAsync();
|
||||
if (RyujinxOptions.Shared.FirmwareToInstallPath.TryGet(out FilePath fwPath))
|
||||
if (CommandLineState.FirmwareToInstallPathArg.TryGet(out FilePath fwPath))
|
||||
{
|
||||
await Dispatcher.UIThread.InvokeAsync(() =>
|
||||
ViewModel.HandleFirmwareInstallation(fwPath));
|
||||
RyujinxOptions.Shared.FirmwareToInstallPath = default;
|
||||
if (fwPath is { ExistsAsFile: true, Extension: "xci" or "zip" } || fwPath.ExistsAsDirectory)
|
||||
{
|
||||
await Dispatcher.UIThread.InvokeAsync(() =>
|
||||
ViewModel.HandleFirmwareInstallation(fwPath));
|
||||
CommandLineState.FirmwareToInstallPathArg = default;
|
||||
}
|
||||
else
|
||||
Logger.Notice.Print(LogClass.UI, "Invalid firmware type provided. Path must be a directory, or a .zip or .xci file.");
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -273,7 +278,7 @@ namespace Ryujinx.Ava.UI.Windows
|
||||
// Consider removing this at some point in the future when we don't need to worry about old saves.
|
||||
VirtualFileSystem.FixExtraData(LibHacHorizonManager.RyujinxClient);
|
||||
|
||||
AccountManager = new AccountManager(LibHacHorizonManager.RyujinxClient, RyujinxOptions.Shared.Profile);
|
||||
AccountManager = new AccountManager(LibHacHorizonManager.RyujinxClient, CommandLineState.Profile);
|
||||
|
||||
VirtualFileSystem.ReloadKeySet();
|
||||
|
||||
@@ -401,7 +406,7 @@ namespace Ryujinx.Ava.UI.Windows
|
||||
await Dispatcher.UIThread.InvokeAsync(async () => await UserErrorDialog.ShowUserErrorDialog(UserError.NoKeys));
|
||||
}
|
||||
|
||||
if (!Updater.CanUpdate() || RyujinxOptions.Shared.HideAvailableUpdates)
|
||||
if (!Updater.CanUpdate() || CommandLineState.HideAvailableUpdates)
|
||||
return;
|
||||
|
||||
switch (ConfigurationState.Instance.UpdateCheckerType.Value)
|
||||
|
||||
221
src/Ryujinx/Utilities/CommandLineState.cs
Normal file
221
src/Ryujinx/Utilities/CommandLineState.cs
Normal file
@@ -0,0 +1,221 @@
|
||||
using Gommon;
|
||||
using Ryujinx.Common.Logging;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.Ava.Utilities
|
||||
{
|
||||
public static class CommandLineState
|
||||
{
|
||||
public static string[] Arguments { get; private set; }
|
||||
public static int CountArguments { get; private set; }
|
||||
public static bool? OverrideDockedMode { get; private set; }
|
||||
public static bool? OverrideHardwareAcceleration { get; private set; }
|
||||
public static string OverrideGraphicsBackend { get; private set; }
|
||||
public static string OverrideBackendThreading { get; private set; }
|
||||
public static string OverrideBackendThreadingAfterReboot { get; private set; }
|
||||
public static string OverridePPTC { get; private set; }
|
||||
public static string OverrideMemoryManagerMode { get; private set; }
|
||||
public static string OverrideSystemRegion { get; private set; }
|
||||
public static string OverrideSystemLanguage { get; private set; }
|
||||
public static string OverrideHideCursor { get; private set; }
|
||||
public static string BaseDirPathArg { get; private set; }
|
||||
|
||||
public static string RenderDocCaptureTitleFormat { get; private set; } =
|
||||
"{EmuVersion}\n{GuestName} {GuestVersion} {GuestTitleId} {GuestArch}";
|
||||
public static Optional<FilePath> FirmwareToInstallPathArg { get; set; }
|
||||
public static string Profile { get; private set; }
|
||||
public static string LaunchPathArg { get; private set; }
|
||||
public static string LaunchApplicationId { get; private set; }
|
||||
public static bool StartFullscreenArg { get; private set; }
|
||||
public static bool HideAvailableUpdates { get; private set; }
|
||||
public static bool OnlyLocalAmiibo { get; private set; }
|
||||
|
||||
public static void ParseArguments(string[] args)
|
||||
{
|
||||
List<string> arguments = [];
|
||||
|
||||
// Parse Arguments.
|
||||
for (int i = 0; i < args.Length; ++i)
|
||||
{
|
||||
string arg = args[i];
|
||||
|
||||
if (arg.Contains('-') || arg.Contains("--"))
|
||||
{
|
||||
CountArguments++;
|
||||
}
|
||||
|
||||
switch (arg)
|
||||
{
|
||||
case "-r":
|
||||
case "--root-data-dir":
|
||||
if (i + 1 >= args.Length)
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Application, $"Invalid option '{arg}'");
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
BaseDirPathArg = args[++i];
|
||||
|
||||
arguments.Add(arg);
|
||||
arguments.Add(args[i]);
|
||||
break;
|
||||
case "-rdct":
|
||||
case "--rd-capture-title-format":
|
||||
if (i + 1 >= args.Length)
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Application, $"Invalid option '{arg}'");
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
RenderDocCaptureTitleFormat = args[++i];
|
||||
|
||||
arguments.Add(arg);
|
||||
arguments.Add(args[i]);
|
||||
break;
|
||||
case "--install-firmware":
|
||||
if (i + 1 >= args.Length)
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Application, $"Invalid option '{arg}'");
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
FirmwareToInstallPathArg = new FilePath(args[++i]);
|
||||
|
||||
arguments.Add(arg);
|
||||
arguments.Add(args[i]);
|
||||
break;
|
||||
case "-p":
|
||||
case "--profile":
|
||||
if (i + 1 >= args.Length)
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Application, $"Invalid option '{arg}'");
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
Profile = args[++i];
|
||||
|
||||
arguments.Add(arg);
|
||||
arguments.Add(args[i]);
|
||||
break;
|
||||
case "-f":
|
||||
case "--fullscreen":
|
||||
StartFullscreenArg = true;
|
||||
|
||||
arguments.Add(arg);
|
||||
break;
|
||||
case "-g":
|
||||
case "--graphics-backend":
|
||||
if (i + 1 >= args.Length)
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Application, $"Invalid option '{arg}'");
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
OverrideGraphicsBackend = args[++i];
|
||||
break;
|
||||
case "--backend-threading":
|
||||
if (i + 1 >= args.Length)
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Application, $"Invalid option '{arg}'");
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
OverrideBackendThreading = args[++i];
|
||||
break;
|
||||
case "--bt":
|
||||
if (i + 1 >= args.Length)
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Application, $"Invalid option '{arg}'");
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
OverrideBackendThreadingAfterReboot = args[++i];
|
||||
break;
|
||||
case "--pptc":
|
||||
if (i + 1 >= args.Length)
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Application, $"Invalid option '{arg}'");
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
OverridePPTC = args[++i];
|
||||
break;
|
||||
case "-la":
|
||||
case "--local-only-amiibo":
|
||||
OnlyLocalAmiibo = true;
|
||||
break;
|
||||
case "-m":
|
||||
case "--memory-manager-mode":
|
||||
if (i + 1 >= args.Length)
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Application, $"Invalid option '{arg}'");
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
OverrideMemoryManagerMode = args[++i];
|
||||
break;
|
||||
case "--system-region":
|
||||
if (i + 1 >= args.Length)
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Application, $"Invalid option '{arg}'");
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
OverrideSystemRegion = args[++i];
|
||||
break;
|
||||
case "--system-language":
|
||||
if (i + 1 >= args.Length)
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Application, $"Invalid option '{arg}'");
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
OverrideSystemLanguage = args[++i];
|
||||
break;
|
||||
case "-i":
|
||||
case "--application-id":
|
||||
LaunchApplicationId = args[++i];
|
||||
break;
|
||||
case "--docked-mode":
|
||||
OverrideDockedMode = true;
|
||||
break;
|
||||
case "--handheld-mode":
|
||||
OverrideDockedMode = false;
|
||||
break;
|
||||
case "--hide-cursor":
|
||||
if (i + 1 >= args.Length)
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Application, $"Invalid option '{arg}'");
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
OverrideHideCursor = args[++i];
|
||||
break;
|
||||
case "--hide-updates":
|
||||
HideAvailableUpdates = true;
|
||||
break;
|
||||
case "--software-gui":
|
||||
OverrideHardwareAcceleration = false;
|
||||
break;
|
||||
default:
|
||||
LaunchPathArg = arg;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Arguments = arguments.ToArray();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,58 +0,0 @@
|
||||
using CommandLine;
|
||||
using Gommon;
|
||||
using Ryujinx.Common.Logging;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Error = Gommon.Error;
|
||||
|
||||
namespace Ryujinx.Ava.Utilities
|
||||
{
|
||||
public partial class RyujinxOptions
|
||||
{
|
||||
public static RyujinxOptions Shared { get; private set; }
|
||||
|
||||
// ReSharper disable once UnusedMethodReturnValue.Global
|
||||
public static Result Read(string[] args, out RyujinxOptions options)
|
||||
{
|
||||
options = null;
|
||||
args = PatchLegacyArgumentNames(args);
|
||||
|
||||
ParserResult<RyujinxOptions> parseResult =
|
||||
Parser.ParseArguments<RyujinxOptions>(args);
|
||||
|
||||
if (parseResult is NotParsed<RyujinxOptions>)
|
||||
return Result.Fail;
|
||||
|
||||
options = Shared = parseResult.Value;
|
||||
|
||||
return parseResult.Value.Init(args);
|
||||
}
|
||||
|
||||
private static readonly Lazy<Parser> _parser = new(() => new Parser(settings =>
|
||||
{
|
||||
settings.HelpWriter = Logger.WriterProxy;
|
||||
settings.CaseInsensitiveEnumValues = true;
|
||||
settings.CaseSensitive = false;
|
||||
settings.MaximumDisplayWidth -= (int)(settings.MaximumDisplayWidth * 0.175);
|
||||
}));
|
||||
|
||||
public static Parser Parser => _parser.Value;
|
||||
|
||||
private static readonly Dictionary<string, string> _legacyArgs = new()
|
||||
{
|
||||
{ "-rdct", "--rd-capture-title-format" },
|
||||
{ "-la", "--local-only-amiibo" }
|
||||
};
|
||||
|
||||
public static string[] PatchLegacyArgumentNames(string[] args)
|
||||
{
|
||||
for (int i = 0; i < args.Length; i++)
|
||||
args[i] = Patch(args[i]);
|
||||
|
||||
return args;
|
||||
|
||||
string Patch(string arg) => _legacyArgs.TryGetValue(arg, out string newArgName) ? newArgName : arg;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,148 +0,0 @@
|
||||
using Avalonia.Controls;
|
||||
using CommandLine;
|
||||
using Gommon;
|
||||
using Ryujinx.Ava.Systems.Configuration.System;
|
||||
using Ryujinx.Common.Configuration;
|
||||
using Ryujinx.Common.Logging;
|
||||
|
||||
namespace Ryujinx.Ava.Utilities
|
||||
{
|
||||
public partial class RyujinxOptions
|
||||
{
|
||||
public string[] InputArguments { get; private set; }
|
||||
|
||||
public bool? DockedModeOverride { get; private set; }
|
||||
|
||||
public bool? HardwareAccelerationOverride { get; private set; }
|
||||
|
||||
public Optional<FilePath> FirmwareToInstallPath { get; set; }
|
||||
|
||||
// Ideally I'd use an enum parse, like --docked-mode=Handheld,
|
||||
// but I want to maintain backwards compatibility with shortcuts made a long time ago, as best we can.
|
||||
public Result Init(string[] args)
|
||||
{
|
||||
InputArguments = args;
|
||||
|
||||
{
|
||||
// Docked Mode Override
|
||||
if (DockedMode && HandheldMode)
|
||||
{
|
||||
return Result.MessageFailure(
|
||||
"Cannot be in both docked and handheld mode at the same time; choose only one.");
|
||||
}
|
||||
|
||||
if (DockedMode) DockedModeOverride = true;
|
||||
if (HandheldMode) DockedModeOverride = false;
|
||||
}
|
||||
{
|
||||
// Hardware Acceleration Override
|
||||
if (SoftwareGui)
|
||||
{
|
||||
HardwareAccelerationOverride = false;
|
||||
}
|
||||
}
|
||||
|
||||
FirmwareToInstallPath = Optional.Of(FirmwareToInstallPathRaw)
|
||||
.Convert(x => new FilePath(x))
|
||||
.OnlyIf(fp =>
|
||||
{
|
||||
bool result = fp is { ExistsAsFile: true, Extension: "xci" or "zip" } || fp.ExistsAsDirectory;
|
||||
if (!result)
|
||||
{
|
||||
Logger.Notice.PrintMsg(LogClass.UI,
|
||||
"Invalid firmware type provided. Path must be a directory, or a .zip or .xci file.");
|
||||
}
|
||||
|
||||
return result;
|
||||
});
|
||||
|
||||
return Result.Success;
|
||||
}
|
||||
|
||||
[Option("docked-mode", Required = false, Default = false,
|
||||
HelpText = "Launch the game in Docked mode. Causes an error if used in tandem with --handheld-mode.")]
|
||||
public bool DockedMode { get; set; }
|
||||
|
||||
[Option("handheld-mode", Required = false, Default = false,
|
||||
HelpText = "Launch the game in Handheld mode. Causes an error if used in tandem with --docked-mode.")]
|
||||
public bool HandheldMode { get; set; }
|
||||
|
||||
[Option("software-gui", Required = false, Default = false,
|
||||
HelpText = "Disables hardware-accelerated rendering for Avalonia. Required for launching with RenderDoc.")]
|
||||
public bool SoftwareGui { get; set; }
|
||||
|
||||
[Option('g', "graphics-backend", Required = false, Default = null,
|
||||
HelpText = "Select the Graphics backend to use when launching.")]
|
||||
public GraphicsBackend? GraphicsBackendOverride { get; set; }
|
||||
|
||||
[Option("backend-threading", Required = false, Default = null,
|
||||
HelpText = "Select the Graphics backend threading option to use when launching.")]
|
||||
public BackendThreading? BackendThreadingOverride { get; set; }
|
||||
|
||||
[Option("bt", Required = false, Default = null, Hidden = true)]
|
||||
public BackendThreading? BackendThreadingOverrideAfterReboot { get; set; }
|
||||
|
||||
[Option("pptc", Required = false, Default = null,
|
||||
HelpText = "Enable/disable PPTC regardless of your settings when launching.")]
|
||||
public string PptcOverride { get; set; }
|
||||
|
||||
[Option('m', "memory-manager-mode", Required = false, Default = null,
|
||||
HelpText = "Select the memory manager mode to use when launching.")]
|
||||
public MemoryManagerMode? MemoryManagerModeOverride { get; set; }
|
||||
|
||||
[Option("system-region", Required = false, Default = null,
|
||||
HelpText = "Select the Region to use for the emulated Switch when launching.")]
|
||||
public Region? SystemRegionOverride { get; set; }
|
||||
|
||||
[Option("system-language", Required = false, Default = null,
|
||||
HelpText = "Select the Language to use for the emulated Switch when launching.")]
|
||||
public Language? SystemLanguageOverride { get; set; }
|
||||
|
||||
[Option("hide-cursor", Required = false, Default = null,
|
||||
HelpText = "Select the cursor hiding strategy to use when launching.")]
|
||||
public HideCursorMode? HideCursorOverride { get; set; }
|
||||
|
||||
[Option('r', "root-data-dir", Required = false, Default = null,
|
||||
HelpText = "Select the folder to use for all of your Ryujinx save data, configs, etc.")]
|
||||
public string EmuDataBaseDirPath { get; set; }
|
||||
|
||||
[Option("rd-capture-title-format", Required = false,
|
||||
HelpText =
|
||||
"Set the format string used for RenderDoc Capture titles when using the Start/Stop Capture buttons in Ryujinx.",
|
||||
Default = "{EmuVersion}\n{GuestName} {GuestVersion} {GuestTitleId} {GuestArch}")]
|
||||
public string RenderDocCaptureTitleFormat { get; set; }
|
||||
|
||||
[Option("install-firmware", Required = false, Default = null,
|
||||
HelpText =
|
||||
"Specify a file path containing Switch firmware to install immediately after starting. Must be a directory or a .zip or .xci file.")]
|
||||
public string FirmwareToInstallPathRaw { get; set; }
|
||||
|
||||
[Option('p', "profile", Required = false, Default = null,
|
||||
HelpText = "The profile name to open the application with. Defaults to your last used profile.")]
|
||||
public string Profile { get; set; }
|
||||
|
||||
[Option('i', "application-id", Required = false, Default = null,
|
||||
HelpText = "Specify which application ID out of the specified content archive path to launch.")]
|
||||
public string LaunchApplicationId { get; set; }
|
||||
|
||||
[Option('f', "fullscreen", Required = false, Default = false,
|
||||
HelpText = "Start the emulator in fullscreen mode.")]
|
||||
public bool StartFullscreen { get; set; }
|
||||
|
||||
[Option("hide-updates", Required = false, Default = false, HelpText = "Hides update prompt/notification.")]
|
||||
public bool HideAvailableUpdates { get; set; }
|
||||
|
||||
[Option("local-only-amiibo", Required = false, Default = false,
|
||||
HelpText = "Only use the local Amiibo cache; do not update it even if there is an update.")]
|
||||
public bool OnlyLocalAmiibo { get; set; }
|
||||
|
||||
[Option("core-dumps", Required = false, Default = false,
|
||||
HelpText = "Enable coredumps on Linux platforms. They are disabled by default.")]
|
||||
public bool CoreDumpsEnabled { get; set; }
|
||||
|
||||
[Value(0, Default = null, Required = false,
|
||||
HelpText =
|
||||
"The Nintendo Switch application content archive to launch immediately after starting, if desired.")]
|
||||
public string LaunchPath { get; set; }
|
||||
}
|
||||
}
|
||||
@@ -126,10 +126,10 @@ namespace Ryujinx.Ava.Utilities
|
||||
// args are first defined as a list, for easier adjustments in the future
|
||||
List<string> argsList = [];
|
||||
|
||||
if (!string.IsNullOrEmpty(RyujinxOptions.Shared.EmuDataBaseDirPath))
|
||||
if (!string.IsNullOrEmpty(CommandLineState.BaseDirPathArg))
|
||||
{
|
||||
argsList.Add("--root-data-dir");
|
||||
argsList.Add($"\"{RyujinxOptions.Shared.EmuDataBaseDirPath}\"");
|
||||
argsList.Add($"\"{CommandLineState.BaseDirPathArg}\"");
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(config))
|
||||
|
||||
@@ -34,7 +34,7 @@ namespace Ryujinx.Ava.Utilities
|
||||
string titleIdSection = $"({activeProcess.ProgramIdText.ToUpper()})";
|
||||
string titleArchSection = activeProcess.Is64Bit ? "(64-bit)" : "(32-bit)";
|
||||
|
||||
return RyujinxOptions.Shared.RenderDocCaptureTitleFormat
|
||||
return CommandLineState.RenderDocCaptureTitleFormat
|
||||
.ReplaceIgnoreCase("{EmuVersion}", applicationVersion)
|
||||
.ReplaceIgnoreCase("{GuestName}", titleNameSection)
|
||||
.ReplaceIgnoreCase("{GuestVersion}", titleVersionSection)
|
||||
|
||||
Reference in New Issue
Block a user