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22 Commits
refactor/a
...
Canary-1.3
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e7aa6775af |
@@ -28,7 +28,7 @@ jobs:
|
||||
configuration: [Release]
|
||||
platform:
|
||||
- { name: win-x64, zip_os_name: win_x64 }
|
||||
#- { name: win-arm64, zip_os_name: win_arm64 }
|
||||
- { name: win-arm64, zip_os_name: win_arm64 }
|
||||
- { name: linux-x64, zip_os_name: linux_x64 }
|
||||
- { name: linux-arm64, zip_os_name: linux_arm64 }
|
||||
#- { name: osx-x64, zip_os_name: osx_x64 }
|
||||
|
||||
@@ -32,9 +32,9 @@ jobs:
|
||||
matrix:
|
||||
platform:
|
||||
- { name: win-x64, os: ghcr.io/catthehacker/ubuntu:act-latest, zip_os_name: win_x64 }
|
||||
#- { name: win-arm64, os: ghcr.io/catthehacker/ubuntu:act-latest, zip_os_name: win_arm64 }
|
||||
- { name: linux-x64, os: ghcr.io/catthehacker/ubuntu:act-latest, zip_os_name: linux_x64 }
|
||||
- { name: linux-arm64, os: ghcr.io/catthehacker/ubuntu:act-latest, zip_os_name: linux_arm64 }
|
||||
- { name: win-arm64, os: ghcr.io/catthehacker/ubuntu:act-latest, zip_os_name: win_arm64 }
|
||||
- { name: linux-x64, os: ghcr.io/catthehacker/ubuntu:act-latest, zip_os_name: linux_x64 }
|
||||
- { name: linux-arm64, os: ghcr.io/catthehacker/ubuntu:act-latest, zip_os_name: linux_arm64 }
|
||||
steps:
|
||||
- uses: actions/checkout@v6
|
||||
|
||||
|
||||
@@ -26,9 +26,9 @@ jobs:
|
||||
matrix:
|
||||
platform:
|
||||
- { name: win-x64, os: ghcr.io/catthehacker/ubuntu:act-latest, zip_os_name: win_x64 }
|
||||
#- { name: win-arm64, os: ghcr.io/catthehacker/ubuntu:act-latest, zip_os_name: win_arm64 }
|
||||
- { name: linux-x64, os: ghcr.io/catthehacker/ubuntu:act-latest, zip_os_name: linux_x64 }
|
||||
- { name: linux-arm64, os: ghcr.io/catthehacker/ubuntu:act-latest, zip_os_name: linux_arm64 }
|
||||
- { name: win-arm64, os: ghcr.io/catthehacker/ubuntu:act-latest, zip_os_name: win_arm64 }
|
||||
- { name: linux-x64, os: ghcr.io/catthehacker/ubuntu:act-latest, zip_os_name: linux_x64 }
|
||||
- { name: linux-arm64, os: ghcr.io/catthehacker/ubuntu:act-latest, zip_os_name: linux_arm64 }
|
||||
steps:
|
||||
- uses: actions/checkout@v6
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
<PackageVersion Include="Avalonia.Desktop" Version="11.3.15" />
|
||||
<PackageVersion Include="Avalonia.Diagnostics" Version="11.3.15" />
|
||||
<PackageVersion Include="Avalonia.Markup.Xaml.Loader" Version="11.3.15" />
|
||||
<PackageVersion Include="SharpCompress" Version="0.48.0" />
|
||||
<PackageVersion Include="SharpCompress" Version="0.48.1" />
|
||||
<PackageVersion Include="Svg.Controls.Avalonia" Version="11.3.9.5" />
|
||||
<PackageVersion Include="Svg.Controls.Skia.Avalonia" Version="11.3.9.5" />
|
||||
<PackageVersion Include="Microsoft.Build.Framework" Version="17.11.4" />
|
||||
@@ -45,17 +45,18 @@
|
||||
<!--<PackageVersion Include="Ryujinx.Audio.OpenAL.Dependencies" Version="1.21.0.1" />-->
|
||||
<PackageVersion Include="Ryujinx.Audio.OpenAL" Version="1.25.1" />
|
||||
<PackageVersion Include="Ryujinx.Graphics.Nvdec.Dependencies.AllArch" Version="6.1.4-build6" />
|
||||
<PackageVersion Include="Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK" Version="1.2.0" />
|
||||
<PackageVersion Include="Ryujinx.Graphics.Vulkan.MoltenVK" Version="1.4.2-ryujinx.3" />
|
||||
<PackageVersion Include="Ryujinx.LibHac" Version="0.21.0-alpha.133" />
|
||||
<PackageVersion Include="Ryujinx.UpdateClient" Version="2.0.6" />
|
||||
<PackageVersion Include="Ryujinx.Systems.Update.Common" Version="2.0.6" />
|
||||
<PackageVersion Include="Gommon" Version="2.8.1.2" />
|
||||
<PackageVersion Include="securifybv.ShellLink" Version="0.1.0" />
|
||||
<PackageVersion Include="Sep" Version="0.13.0" />
|
||||
<PackageVersion Include="Sep" Version="0.14.1" />
|
||||
<PackageVersion Include="shaderc.net" Version="0.1.0" />
|
||||
<PackageVersion Include="Silk.NET.Vulkan" Version="2.22.0" />
|
||||
<PackageVersion Include="Silk.NET.Vulkan.Extensions.EXT" Version="2.22.0" />
|
||||
<PackageVersion Include="Silk.NET.Vulkan.Extensions.KHR" Version="2.22.0" />
|
||||
<PackageVersion Include="SharpZipLib" Version="1.4.2" />
|
||||
<PackageVersion Include="Silk.NET.Vulkan" Version="2.23.0" />
|
||||
<PackageVersion Include="Silk.NET.Vulkan.Extensions.EXT" Version="2.23.0" />
|
||||
<PackageVersion Include="Silk.NET.Vulkan.Extensions.KHR" Version="2.23.0" />
|
||||
<PackageVersion Include="SkiaSharp" Version="2.88.9" />
|
||||
<PackageVersion Include="SkiaSharp.NativeAssets.Win32" Version="2.88.9" />
|
||||
<PackageVersion Include="SkiaSharp.NativeAssets.macOS" Version="2.88.9" />
|
||||
@@ -64,4 +65,4 @@
|
||||
<PackageVersion Include="System.IO.Hashing" Version="9.0.15" />
|
||||
<PackageVersion Include="UnicornEngine.Unicorn" Version="2.1.3" />
|
||||
</ItemGroup>
|
||||
</Project>
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||||
</Project>
|
||||
|
||||
@@ -5,8 +5,8 @@ Ryubing Locales uses a custom format, which uses a file for defining the support
|
||||
Each json file holds the locales for a specific part of the emulator, e.g. the Setup Wizard locales are in `SetupWizard.json`, and each locale entry in the file includes all the supported languages in the same place.
|
||||
|
||||
## Languages
|
||||
in the `/assets/` folder you will find the `Languages.json` file, which defines all the languages supported by the emulator.
|
||||
The file includes a table of the langauge codes and their langauge names.
|
||||
In the `/assets/` folder you will find the `Languages.json` file, which defines all the languages supported by the emulator.
|
||||
The file includes a table of the language codes and their language names.
|
||||
|
||||
#Example of the format for Languages.json
|
||||
{
|
||||
@@ -19,7 +19,7 @@ The file includes a table of the langauge codes and their langauge names.
|
||||
}
|
||||
|
||||
## Locales
|
||||
in the `/assets/Locales/` folder you will find the json files, which define all the locales supported by the emulator.
|
||||
In the `/assets/Locales/` folder you will find the json files, which define all the locales supported by the emulator.
|
||||
Each json file holds locales for a specific part of the emulator in a large array of locale objects.
|
||||
Each locale is made up an ID used for lookup and a list of the languages and their matching translations.
|
||||
Any empty string or null value will automatically use the English translation instead in the emulator.
|
||||
|
||||
329
assets/Locales/Dialog_Firmware.json
Normal file
329
assets/Locales/Dialog_Firmware.json
Normal file
@@ -0,0 +1,329 @@
|
||||
{
|
||||
"Locales": [
|
||||
{
|
||||
"ID": "InstallFromFileFilePickerTitle",
|
||||
"Translations": {
|
||||
"ar_SA": "حدد ملف XCI أو أرشيف ZIP لتثبيت البرنامج الثابت منه",
|
||||
"de_DE": "Wählen Sie eine XCI-Datei oder ein ZIP-Archiv zur Firmware-Installation aus",
|
||||
"el_GR": "Επιλέξτε ένα αρχείο XCI ή ένα αρχείο ZIP για εγκατάσταση υλικολογισμικού",
|
||||
"en_US": "Select an XCI file or a ZIP archive to install firmware from",
|
||||
"es_ES": "Selecciona un archivo XCI o un archivo ZIP para instalar el firmware",
|
||||
"fr_FR": "Sélectionnez un fichier XCI ou une archive ZIP pour installer le firmware",
|
||||
"he_IL": "בחר קובץ XCI או ארכיון ZIP להתקנת קושחה",
|
||||
"it_IT": "Seleziona un file XCI o un archivio ZIP da cui installare il firmware",
|
||||
"ja_JP": "ファームウェアをインストールする XCI ファイルまたは ZIP アーカイブを選択してください",
|
||||
"ko_KR": "펌웨어를 설치할 XCI 파일 또는 ZIP 아카이브를 선택하세요",
|
||||
"no_NO": "Velg en XCI-fil eller et ZIP-arkiv for å installere fastvare fra",
|
||||
"pl_PL": "Wybierz plik XCI lub archiwum ZIP, z którego chcesz zainstalować firmware",
|
||||
"pt_BR": "Selecione um arquivo XCI ou um arquivo ZIP para instalar o firmware",
|
||||
"ru_RU": "Выберите XCI файл или ZIP-архив для установки прошивки",
|
||||
"sv_SE": "Välj en XCI-fil eller ett ZIP-arkiv för att installera firmware från",
|
||||
"th_TH": "เลือกไฟล์ XCI หรือไฟล์ ZIP เพื่อติดตั้งเฟิร์มแวร์",
|
||||
"tr_TR": "Üretici yazılımını yüklemek için bir XCI dosyası veya ZIP arşivi seçin",
|
||||
"uk_UA": "Виберіть XCI файл або ZIP-архів для встановлення прошивки",
|
||||
"zh_CN": "选择一个用于安装固件的 XCI 文件或 ZIP 压缩包",
|
||||
"zh_TW": "選擇一個用於安裝韌體的 XCI 檔案或 ZIP 壓縮檔"
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "InstallFromFolderFilePickerTitle",
|
||||
"Translations": {
|
||||
"ar_SA": "حدد مجلدًا لتثبيت البرنامج الثابت منه",
|
||||
"de_DE": "Wählen Sie einen Ordner aus, um die Firmware zu installieren",
|
||||
"el_GR": "Επιλέξτε έναν φάκελο για να εγκαταστήσετε το firmware από αυτόν",
|
||||
"en_US": "Select a folder to install firmware from",
|
||||
"es_ES": "Selecciona una carpeta para instalar el firmware desde ella",
|
||||
"fr_FR": "Sélectionnez un dossier pour installer le firmware à partir de celui-ci",
|
||||
"he_IL": "בחר תיקיה שממנה תותקן הקושחה",
|
||||
"it_IT": "Seleziona una cartella da cui installare il firmware",
|
||||
"ja_JP": "ファームウェアをインストールするフォルダを選択してください",
|
||||
"ko_KR": "펌웨어를 설치할 폴더를 선택하세요",
|
||||
"no_NO": "Velg en mappe å installere fastvaren fra",
|
||||
"pl_PL": "Wybierz folder, z którego chcesz zainstalować oprogramowanie układowe",
|
||||
"pt_BR": "Selecione uma pasta para instalar o firmware a partir dela",
|
||||
"ru_RU": "Выберите папку, из которой будет установлена прошивка",
|
||||
"sv_SE": "Välj en mapp att installera firmware från",
|
||||
"th_TH": "เลือกโฟลเดอร์เพื่อติดตั้งเฟิร์มแวร์จากโฟลเดอร์นั้น",
|
||||
"tr_TR": "Firmware yüklemek için bir klasör seçin",
|
||||
"uk_UA": "Виберіть папку, з якої буде встановлено прошивку",
|
||||
"zh_CN": "选择一个文件夹以从中安装固件",
|
||||
"zh_TW": "選擇一個資料夾以從中安裝韌體"
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "InstallerTitle",
|
||||
"Translations": {
|
||||
"ar_SA": "تثبيت البرنامج الثابت {0}",
|
||||
"de_DE": "Installiere Firmware {0}",
|
||||
"el_GR": "Εγκατάσταση Firmware {0}",
|
||||
"en_US": "Install Firmware {0}",
|
||||
"es_ES": "Instalar Firmware {0}",
|
||||
"fr_FR": "Installer le Firmware {0}",
|
||||
"he_IL": "התקן קושחה {0}",
|
||||
"it_IT": "Installa firmware {0}",
|
||||
"ja_JP": "ファームウェア {0} をインストール",
|
||||
"ko_KR": "펌웨어 {0} 설치",
|
||||
"no_NO": "Installer fastvare {0}",
|
||||
"pl_PL": "Zainstaluj Firmware {0}",
|
||||
"pt_BR": "Instalar Firmware {0}",
|
||||
"ru_RU": "Установить прошивку {0}",
|
||||
"sv_SE": "Installera firmware {0}",
|
||||
"th_TH": "ติดตั้งเฟิร์มแวร์ {0}",
|
||||
"tr_TR": "Firmware {0} Yükle",
|
||||
"uk_UA": "Встановити прошивку {0}",
|
||||
"zh_CN": "安装系统固件 {0}",
|
||||
"zh_TW": "安裝韌體 {0}"
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "InstallerMainMessage",
|
||||
"Translations": {
|
||||
"ar_SA": "سيتم تثبيت إصدار النظام {0}.",
|
||||
"de_DE": "Systemversion {0} wird jetzt installiert.",
|
||||
"el_GR": "Θα εγκατασταθεί η έκδοση συστήματος {0}.",
|
||||
"en_US": "System version {0} will be installed.",
|
||||
"es_ES": "Se instalará la versión de sistema {0}.",
|
||||
"fr_FR": "La version {0} du système sera installée.",
|
||||
"he_IL": "גירסת המערכת {0} תותקן.",
|
||||
"it_IT": "La versione del sistema {0} sarà installata.",
|
||||
"ja_JP": "システムバージョン {0} がインストールされます。",
|
||||
"ko_KR": "시스템 버전 {0}이(가) 설치됩니다.",
|
||||
"no_NO": "Systemversjon {0} vil bli installert.",
|
||||
"pl_PL": "Wersja systemu {0} zostanie zainstalowana.",
|
||||
"pt_BR": "A versão do sistema {0} será instalada.",
|
||||
"ru_RU": "Будет установлена версия прошивки {0}.",
|
||||
"sv_SE": "Systemversion {0} kommer att installeras.",
|
||||
"th_TH": "ระบบเวอร์ชั่น {0} ได้รับการติดตั้งเร็วๆ นี้",
|
||||
"tr_TR": "Sistem sürümü {0} yüklenecek.",
|
||||
"uk_UA": "Буде встановлено версію системи {0}.",
|
||||
"zh_CN": "即将安装系统固件版本 {0} 。",
|
||||
"zh_TW": "即將安裝系統韌體版本 {0}。"
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "InstallerSubMessage",
|
||||
"Translations": {
|
||||
"ar_SA": "\n\nهذا سيحل محل إصدار النظام الحالي {0}.",
|
||||
"de_DE": "\n\nDies wird die aktuelle Systemversion {0} ersetzen.",
|
||||
"el_GR": "\n\nΑυτό θα αντικαταστήσει την τρέχουσα έκδοση συστήματος {0}.",
|
||||
"en_US": "\n\nThis will replace the current system version {0}.",
|
||||
"es_ES": "\n\nEsto reemplazará la versión de sistema actual, {0}.",
|
||||
"fr_FR": "\n\nCela remplacera la version actuelle du système {0}.",
|
||||
"he_IL": "\n\nזה יחליף את גרסת המערכת הנוכחית {0}.",
|
||||
"it_IT": "\n\nQuesta sostituirà l'attuale versione del sistema ({0}).",
|
||||
"ja_JP": "\n\n現在のシステムバージョン {0} を置き換えます。",
|
||||
"ko_KR": "\n\n현재 시스템 버전 {0}을(를) 대체합니다.",
|
||||
"no_NO": "\n\nDette erstatter den gjeldende systemversjonen {0}.",
|
||||
"pl_PL": "\n\nZastąpi to obecną wersję systemu {0}.",
|
||||
"pt_BR": "\n\nIsso substituirá a versão do sistema atual {0}.",
|
||||
"ru_RU": "\n\nЭто заменит текущую версию прошивки {0}.",
|
||||
"sv_SE": "\n\nDetta kommer att ersätta aktuella systemversionen {0}.",
|
||||
"th_TH": "\n\nสิ่งนี้จะแทนที่เวอร์ชั่นของระบบเวอร์ชั่นปัจจุบัน {0}.",
|
||||
"tr_TR": "\n\nBu şimdiki sistem sürümünün yerini alacak {0}.",
|
||||
"uk_UA": "\n\nЦе замінить поточну версію системи {0}.",
|
||||
"zh_CN": "\n\n替换当前系统固件版本 {0} 。",
|
||||
"zh_TW": "\n\n這將取代目前的系統韌體版本 {0}。"
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "InstallerConfirmMessage",
|
||||
"Translations": {
|
||||
"ar_SA": "\nهل تريد المتابعة؟",
|
||||
"de_DE": "\n\nMöchtest du fortfahren?",
|
||||
"el_GR": "\n\nΘέλετε να συνεχίσετε;",
|
||||
"en_US": "\n\nDo you want to continue?",
|
||||
"es_ES": "\n\n¿Continuar?",
|
||||
"fr_FR": "\n\nVoulez-vous continuer ?",
|
||||
"he_IL": "\n\nהאם ברצונך להמשיך?",
|
||||
"it_IT": "\n\nVuoi continuare?",
|
||||
"ja_JP": "\n\n続けてよろしいですか?",
|
||||
"ko_KR": "\n\n계속하시겠습니까?",
|
||||
"no_NO": "\n\nVil du fortsette?",
|
||||
"pl_PL": "\n\nCzy chcesz kontynuować?",
|
||||
"pt_BR": "\n\nDeseja continuar?",
|
||||
"ru_RU": "\n\nПродолжить?",
|
||||
"sv_SE": "\n\nVill du fortsätta?",
|
||||
"th_TH": "\n\nคุณต้องการดำเนินการต่อหรือไม่?",
|
||||
"tr_TR": "\n\nDevam etmek istiyor musunuz?",
|
||||
"uk_UA": "\n\nВи хочете продовжити?",
|
||||
"zh_CN": "\n\n是否继续?",
|
||||
"zh_TW": "\n\n您確定要繼續嗎?"
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "InstallerWaitMessage",
|
||||
"Translations": {
|
||||
"ar_SA": "تثبيت البرنامج الثابت...",
|
||||
"de_DE": "Firmware wird installiert...",
|
||||
"el_GR": "Εγκατάσταση Firmware...",
|
||||
"en_US": "Installing Firmware...",
|
||||
"es_ES": "Instalando Firmware...",
|
||||
"fr_FR": "Installation du Firmware...",
|
||||
"he_IL": "מתקין קושחה...",
|
||||
"it_IT": "Installazione del firmware...",
|
||||
"ja_JP": "ファームウェアをインストール中...",
|
||||
"ko_KR": "펌웨어 설치 중...",
|
||||
"no_NO": "Installerer fastvare...",
|
||||
"pl_PL": "Instalowanie firmware'u...",
|
||||
"pt_BR": "Instalando firmware...",
|
||||
"ru_RU": "Установка прошивки...",
|
||||
"sv_SE": "Installerar firmware...",
|
||||
"th_TH": "กำลังติดตั้งเฟิร์มแวร์...",
|
||||
"tr_TR": "Firmware yükleniyor...",
|
||||
"uk_UA": "Встановлення прошивки...",
|
||||
"zh_CN": "安装系统固件中...",
|
||||
"zh_TW": "正在安裝韌體..."
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "InstallerSuccessMessage",
|
||||
"Translations": {
|
||||
"ar_SA": "تم تثبيت إصدار النظام {0} بنجاح.",
|
||||
"de_DE": "Systemversion {0} wurde erfolgreich installiert.",
|
||||
"el_GR": "Η έκδοση συστήματος {0} εγκαταστάθηκε με επιτυχία.",
|
||||
"en_US": "System version {0} successfully installed.",
|
||||
"es_ES": "Versión de sistema {0} instalada con éxito.",
|
||||
"fr_FR": "Version du système {0} installée avec succès.",
|
||||
"he_IL": "גרסת המערכת {0} הותקנה בהצלחה.",
|
||||
"it_IT": "La versione del sistema {0} è stata installata.",
|
||||
"ja_JP": "システムバージョン {0} が正常にインストールされました。",
|
||||
"ko_KR": "시스템 버전 {0}이(가) 설치되었습니다.",
|
||||
"no_NO": "Systemversjon {0} ble installert.",
|
||||
"pl_PL": "Wersja systemu {0} została pomyślnie zainstalowana.",
|
||||
"pt_BR": "Versão do sistema {0} instalada com sucesso.",
|
||||
"ru_RU": "Прошивка версии {0} успешно установлена.",
|
||||
"sv_SE": "Systemversion {0} har installerats.",
|
||||
"th_TH": "ระบบเวอร์ชั่น {0} ติดตั้งเรียบร้อยแล้ว",
|
||||
"tr_TR": "Sistem sürümü {0} başarıyla yüklendi.",
|
||||
"uk_UA": "Версію системи {0} успішно встановлено.",
|
||||
"zh_CN": "成功安装系统固件版本 {0}。",
|
||||
"zh_TW": "成功安裝系統韌體版本 {0}。"
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "InstallerInstalledMessage",
|
||||
"Translations": {
|
||||
"ar_SA": "تم تثبيت البرنامج الثابت {0}",
|
||||
"de_DE": "Firmware {0} wurde installiert",
|
||||
"el_GR": "Το Firmware {0} εγκαταστάθηκε",
|
||||
"en_US": "Firmware {0} was installed",
|
||||
"es_ES": "Se Instaló el Firmware {0}",
|
||||
"fr_FR": "Le firmware {0} a été installé",
|
||||
"he_IL": "הקושחה {0} הותקנה",
|
||||
"it_IT": "Il firmware {0} è stato installato",
|
||||
"ja_JP": "ファームウェア {0} がインストールされました",
|
||||
"ko_KR": "펌웨어 {0}이(가) 설치됨",
|
||||
"no_NO": "fastvare {0} ble installert",
|
||||
"pl_PL": "Firmware {0} został zainstalowany",
|
||||
"pt_BR": "Firmware {0} foi instalado",
|
||||
"ru_RU": "Прошивка {0} была установлена",
|
||||
"sv_SE": "Firmware {0} installerades",
|
||||
"th_TH": "เฟิร์มแวร์ {0} ติดตั้งแล้ว",
|
||||
"tr_TR": "Yazılım {0} yüklendi",
|
||||
"uk_UA": "Встановлено прошивку {0}",
|
||||
"zh_CN": "已安装系统固件 {0}",
|
||||
"zh_TW": "已安裝韌體{0}"
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "InstallerNotInstalledMessage",
|
||||
"Translations": {
|
||||
"ar_SA": "لا يوجد برنامج ثابت مثبت",
|
||||
"de_DE": "Keine Firmware installiert.",
|
||||
"el_GR": "Δεν έχει εγκατασταθεί Firmware.",
|
||||
"en_US": "No Firmware Installed.",
|
||||
"es_ES": "No hay Firmware Instalado.",
|
||||
"fr_FR": "Aucun Firmware Installé.",
|
||||
"he_IL": "לא מותקנת קושחה.",
|
||||
"it_IT": "Nessun firmware installato.",
|
||||
"ja_JP": "ファームウェアがインストールされていません。",
|
||||
"ko_KR": "펌웨어가 설치되어 있지 .않음",
|
||||
"no_NO": "Ingen fastvare installert.",
|
||||
"pl_PL": "Brak Zainstalowanego Firmware'u.",
|
||||
"pt_BR": "Nenhum Firmware Instalado.",
|
||||
"ru_RU": "Прошивка не установлена.",
|
||||
"sv_SE": "Inget firmware installerat.",
|
||||
"th_TH": "ไม่มีการติดตั้งเฟิร์มแวร์",
|
||||
"tr_TR": "Yazılım Yüklü Değil.",
|
||||
"uk_UA": "Прошивка не встановлена.",
|
||||
"zh_CN": "未安装系统固件。",
|
||||
"zh_TW": "未安裝韌體。"
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "InstallerFirmwareNotFound",
|
||||
"Translations": {
|
||||
"ar_SA": "لم يتم العثور على برنامج ثابت للنظام صالح في {0}.",
|
||||
"de_DE": "Es wurde keine gültige System-Firmware gefunden in {0}.",
|
||||
"el_GR": "Δεν βρέθηκε έγκυρο Firmware συστήματος στο {0}.",
|
||||
"en_US": "A valid system firmware was not found in {0}.",
|
||||
"es_ES": "No se pudo encontrar un firmware válido en {0}.",
|
||||
"fr_FR": "Un firmware valide n'a pas été trouvé dans {0}.",
|
||||
"he_IL": "לא נמצאה קושחת מערכת תקפה ב-{0}.",
|
||||
"it_IT": "Un firmware del sistema valido non è stato trovato in {0}.",
|
||||
"ja_JP": "{0} には有効なシステムファームウェアがありません。",
|
||||
"ko_KR": "{0}에서 유효한 시스템 펌웨어를 찾을 수 없습니다.",
|
||||
"no_NO": "En gyldig systemfastvare ble ikke funnet i {0}.",
|
||||
"pl_PL": "Nie znaleziono prawidłowego firmware'u systemowego w {0}.",
|
||||
"pt_BR": "Um firmware de sistema válido não foi encontrado em {0}.",
|
||||
"ru_RU": "Не удалось найти действительную системную прошивку в {0}.",
|
||||
"sv_SE": "Ett giltigt systemfirmware hittades inte i {0}.",
|
||||
"th_TH": "ไม่พบเฟิร์มแวร์ของระบบที่ถูกต้อง {0}.",
|
||||
"tr_TR": "{0} da geçerli bir sistem firmware'i bulunamadı.",
|
||||
"uk_UA": "Дійсна прошивка системи не знайдена в {0}.",
|
||||
"zh_CN": "在路径 {0} 中找不到有效的 Switch 系统固件。",
|
||||
"zh_TW": "在 {0} 中未發現有效的系統韌體。"
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "InstallerEmbeddedMessage",
|
||||
"Translations": {
|
||||
"ar_SA": "هل ترغب في تثبيت البرنامج الثابت المدمج في هذه اللعبة؟ (البرنامج الثابت {0})",
|
||||
"de_DE": "Die in diesem Spiel enthaltene Firmware installieren? (Firmware {0})",
|
||||
"el_GR": "Θα θέλατε να εγκαταστήσετε το Firmware που είναι ενσωματωμένο σε αυτό το παιχνίδι; (Firmware {0})",
|
||||
"en_US": "Would you like to install the firmware embedded in this game? (Firmware {0})",
|
||||
"es_ES": "¿Quieres instalar el firmware incluido en este juego? (Firmware versión {0})",
|
||||
"fr_FR": "Voulez-vous installer le firmware intégré dans ce jeu ? (Firmware {0})",
|
||||
"he_IL": "האם תרצו להתקין את הקושחה המוטמעת במשחק הזה? (קושחה {0})",
|
||||
"it_IT": "Vuoi installare il firmware incluso in questo gioco? (Firmware {0})",
|
||||
"ja_JP": "このゲームに含まれるファームウェアをインストールしてよろしいですか? (ファームウェア {0})",
|
||||
"ko_KR": "이 게임에 포함된 펌웨어를 설치하시겠습니까?(Firmware {0})",
|
||||
"no_NO": "Ønsker du å installere fastvaren innebygd i dette spillet? (Firmware {0})",
|
||||
"pl_PL": "Czy chcesz zainstalować firmware wbudowany w tę grę? (Firmware {0})",
|
||||
"pt_BR": "Gostaria de instalar o firmware incluso neste jogo? (Firmware {0})",
|
||||
"ru_RU": "Хотите установить прошивку, встроенную в эту игру? (Прошивка {0})",
|
||||
"sv_SE": "Vill du installera det firmware som är inbäddat i detta spel? (Firmware {0})",
|
||||
"th_TH": "คุณต้องการติดตั้งเฟิร์มแวร์ที่ฝังอยู่ในเกมนี้หรือไม่? (เฟิร์มแวร์ {0})",
|
||||
"tr_TR": "Bu oyunun içine gömülü olan yazılımı yüklemek ister misiniz? (Firmware {0})",
|
||||
"uk_UA": "Бажаєте встановити прошивку, вбудовану в цю гру? (Прошивка {0})",
|
||||
"zh_CN": "要安装游戏文件中内嵌的系统固件吗?(固件版本 {0})",
|
||||
"zh_TW": "您想安裝遊戲內建的韌體嗎? (韌體 {0})"
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "InstallerEmbeddedSuccessMessage",
|
||||
"Translations": {
|
||||
"ar_SA": "لم يتم العثور على أي برنامج ثابت مثبت ولكن ريوجينكس كان قادرا على تثبيت البرنامج الثابت {0} من اللعبة المقدمة.\nسيبدأ المحاكي الآن.",
|
||||
"de_DE": "Es wurde keine installierte Firmware gefunden, aber Ryujinx konnte die Firmware {0} aus dem bereitgestellten Spiel installieren.\nRyujinx wird nun gestartet.",
|
||||
"el_GR": "Δεν βρέθηκε εγκατεστημένο υλικολογισμικό, αλλά το Ryujinx κατάφερε να εγκαταστήσει το υλικολογισμικό {0} από το παρεχόμενο παιχνίδι.\nΟ προσομοιωτής θα ξεκινήσει τώρα.",
|
||||
"en_US": "No installed firmware was found but Ryujinx was able to install firmware {0} from the provided game.\nThe emulator will now start.",
|
||||
"es_ES": "No se encontró ningún firmware instalado, pero Ryujinx pudo instalar el firmware {0} del juego proporcionado.\nEl emulador iniciará.",
|
||||
"fr_FR": "Aucun firmware installé n'a été trouvé mais Ryujinx a pu installer le firmware {0} à partir du jeu fourni.\nL'émulateur va maintenant démarrer.",
|
||||
"he_IL": "לא נמצאה קושחה מותקנת אבל ריוג'ינקס הצליח להתקין קושחה {0} מהמשחק שסופק. \nהאמולטור יופעל כעת.",
|
||||
"it_IT": "Non è stato trovato alcun firmware installato, ma Ryujinx è riuscito ad installare il firmware {0} dal gioco fornito.\nL'emulatore si avvierà adesso.",
|
||||
"ja_JP": "ファームウェアがインストールされていませんが, ゲームに含まれるファームウェア {0} をインストールできます.\nエミュレータが開始します。",
|
||||
"ko_KR": "설치된 펌웨어를 찾을 수 없지만 Ryujinx는 제공된 게임에서 펌웨어 {0}을(를) 설치할 수 있습니다.\n이제 에뮬레이터가 시작됩니다.",
|
||||
"no_NO": "Det ble ikke funnet noen installert fastvare, men Ryujinx kunne installere fastvare {0} fra det oppgitte spillet.\nemulatoren vil nå starte.",
|
||||
"pl_PL": "Nie znaleziono zainstalowanego oprogramowania, ale Ryujinx był w stanie zainstalować oprogramowanie {0} z dostarczonej gry.\n\nEmulator uruchomi się teraz.",
|
||||
"pt_BR": "Nenhum firmware instalado foi encontrado, mas o Ryujinx conseguiu instalar o firmware {0} a partir do jogo fornecido.\nO emulador será iniciado agora.",
|
||||
"ru_RU": "Установленной прошивки не было найдено, но Ryujinx удалось установить прошивку {0} из предоставленной игры.\nТеперь запустится эмулятор.",
|
||||
"sv_SE": "Inget installerat firmware hittades men Ryujinx kunde installera firmware {0} från angiven spel.\nEmulatorn kommer nu att startas.",
|
||||
"th_TH": "ไม่พบเฟิร์มแวร์ที่ติดตั้งไว้ แต่ Ryujinx จะติดตั้งเฟิร์มแวร์ได้ {0} จากเกมที่ให้มา\nขณะนี้โปรแกรมจำลองจะเริ่มทำงาน",
|
||||
"tr_TR": "Yüklü bir firmware bulunamadı, ancak Ryujinx sağlanan oyundan firmware {0} yüklemeyi başardı.\nEmülatör şimdi başlatılacak.",
|
||||
"uk_UA": "Встановлену прошивку не знайдено, але Ryujinx вдалося встановити прошивку {0} з наданої гри.\nТепер запуститься емулятор.",
|
||||
"zh_CN": "Ryujinx 模拟器已经从当前游戏文件中安装了系统固件 {0} 。\n模拟器现在可以正常运行了。",
|
||||
"zh_TW": "未找到已安裝的韌體,但 Ryujinx 可以從現有的遊戲安裝韌體{0}。\n模擬器現在可以執行。"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
204
assets/Locales/Dialog_Keys.json
Normal file
204
assets/Locales/Dialog_Keys.json
Normal file
@@ -0,0 +1,204 @@
|
||||
{
|
||||
"Locales": [
|
||||
{
|
||||
"ID": "InstallFromFileFilePickerTitle",
|
||||
"Translations": {
|
||||
"ar_SA": "حدد ملف KEYS لتثبيت المفاتيح منه",
|
||||
"de_DE": "Wählen Sie eine KEYS-Datei zur Schlüsselinstallation aus",
|
||||
"el_GR": "Επιλέξτε ένα αρχείο KEYS για εγκατάσταση κλειδιών",
|
||||
"en_US": "Select a KEYS file to install keys from",
|
||||
"es_ES": "Selecciona un archivo KEYS para instalar las claves",
|
||||
"fr_FR": "Sélectionnez un fichier KEYS pour installer les clés",
|
||||
"he_IL": "בחר קובץ KEYS להתקנת מפתחות",
|
||||
"it_IT": "Seleziona un file KEYS da cui installare le chiavi",
|
||||
"ja_JP": "キーをインストールする KEYS ファイルを選択してください",
|
||||
"ko_KR": "키를 설치할 KEYS 파일을 선택하세요",
|
||||
"no_NO": "Velg en KEYS-fil for å installere nøkler fra",
|
||||
"pl_PL": "Wybierz plik KEYS, z którego chcesz zainstalować klucze",
|
||||
"pt_BR": "Selecione um arquivo KEYS para instalar as chaves",
|
||||
"ru_RU": "Выберите KEYS файл для установки ключей",
|
||||
"sv_SE": "Välj en KEYS-fil för att installera nycklar från",
|
||||
"th_TH": "เลือกไฟล์ KEYS เพื่อติดตั้งคีย์",
|
||||
"tr_TR": "Anahtarları yüklemek için bir KEYS dosyası seçin",
|
||||
"uk_UA": "Виберіть KEYS файл для встановлення ключів",
|
||||
"zh_CN": "选择一个用于安装密钥的 KEYS 文件",
|
||||
"zh_TW": "選擇一個用於安裝金鑰的 KEYS 檔案"
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "InstallFromFolderFilePickerTitle",
|
||||
"Translations": {
|
||||
"ar_SA": "حدد مجلدًا لتثبيت المفاتيح منه",
|
||||
"de_DE": "Wählen Sie einen Ordner aus, um die Schlüssel zu installieren",
|
||||
"el_GR": "Επιλέξτε έναν φάκελο για να εγκαταστήσετε τα κλειδιά",
|
||||
"en_US": "Select a folder to install keys from",
|
||||
"es_ES": "Selecciona una carpeta para instalar las claves",
|
||||
"fr_FR": "Sélectionnez un dossier pour installer les clés",
|
||||
"he_IL": "בחר תיקיה להתקין ממנה את המפתחות",
|
||||
"it_IT": "Seleziona una cartella da cui installare le chiavi",
|
||||
"ja_JP": "キーをインストールするフォルダを選択してください",
|
||||
"ko_KR": "키를 설치할 폴더를 선택하세요",
|
||||
"no_NO": "Velg en mappe å installere nøklene fra",
|
||||
"pl_PL": "Wybierz folder, z którego zainstalować klucze",
|
||||
"pt_BR": "Selecione uma pasta para instalar as chaves",
|
||||
"ru_RU": "Выберите папку, из которой установить ключи",
|
||||
"sv_SE": "Välj en mapp att installera nycklar från",
|
||||
"th_TH": "เลือกโฟลเดอร์เพื่อติดตั้งคีย์",
|
||||
"tr_TR": "Anahtarları yüklemek için bir klasör seçin",
|
||||
"uk_UA": "Виберіть папку, з якої встановити ключі",
|
||||
"zh_CN": "选择一个文件夹以安装密钥",
|
||||
"zh_TW": "選擇一個資料夾以安裝密鑰"
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "InstallerMainMessage",
|
||||
"Translations": {
|
||||
"ar_SA": "سيتم تثبيت ملف مفاتيح جديد.",
|
||||
"de_DE": "Eine neue Schlüsseldatei wird installiert.",
|
||||
"el_GR": "Ένα νέο αρχείο Κλειδιών θα εγκατασταθεί.",
|
||||
"en_US": "New Keys file will be installed.",
|
||||
"es_ES": "Un nuevo archivo de Claves será instalado.",
|
||||
"fr_FR": "Nouveau fichier de Clés sera installé.",
|
||||
"he_IL": "קובץ מפתחות חדש יותקן.",
|
||||
"it_IT": "Un nuovo file di chiavi sarà installato.",
|
||||
"ja_JP": "新しいキー ファイルがインストールされます。",
|
||||
"ko_KR": "새로운 키 파일이 설치됩니다.",
|
||||
"no_NO": "Ny Keys-fil vil bli installert.",
|
||||
"pl_PL": "Nowy plik kluczy zostanie zainstalowany.",
|
||||
"pt_BR": "O novo arquivo Chaves será instalado.",
|
||||
"ru_RU": "Будут установлены новые ключи.",
|
||||
"sv_SE": "Ny nyckelfil kommer att installeras.",
|
||||
"th_TH": "กำลังติดตั้งไฟล์ Keys ใหม่",
|
||||
"tr_TR": "Yeni anahtar dosyası yüklenecek.",
|
||||
"uk_UA": "Новий файл Ключів буде встановлено.",
|
||||
"zh_CN": "将会安装新密匙文件。",
|
||||
"zh_TW": "將會安裝新增的金鑰檔案。"
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "InstallerSubMessage",
|
||||
"Translations": {
|
||||
"ar_SA": "\n\nقد يحل هذا محل بعض المفاتيح المثبتة حاليًا.",
|
||||
"de_DE": "\n\nDies könnte einige der derzeit installierten Schlüssel ersetzen.",
|
||||
"el_GR": "\n\nΑυτό μπορεί να αντικαταστήσει μερικά από τα τρέχοντα εγκατεστημένα κλειδιά.",
|
||||
"en_US": "\n\nThis may replace some of the current installed Keys.",
|
||||
"es_ES": "\n\nEsto puede reemplazar algunas de las Keys actualmente instaladas.",
|
||||
"fr_FR": "\n\nCela peut remplacer certaines des Clés actuellement installées.",
|
||||
"he_IL": "\n\nזה עשוי להחליף חלק מהמפתחות המותקנים הנוכחיים.",
|
||||
"it_IT": "\n\nAlcune delle chiavi già installate potrebbero essere sovrascritte.",
|
||||
"ja_JP": "\n\nこれにより、現在インストールされているキーの一部が置き換えられる場合があります。",
|
||||
"ko_KR": "\n\n이로 인해 현재 설치된 키 중 일부가 대체될 수 있습니다.",
|
||||
"no_NO": "\n\nDette kan erstatte noen av de nåværende installerte nøklene.",
|
||||
"pl_PL": "\n\nTo może zastąpić niektóre z aktualnie zainstalowanych kluczy.",
|
||||
"pt_BR": "\n\nIsso pode substituir algumas das chaves instaladas atualmente.",
|
||||
"ru_RU": "\n\nЭто может заменить некоторые из текущих установленных ключей.",
|
||||
"sv_SE": "\n\nDetta kan ersätta några av de redan installerade nycklarna.",
|
||||
"th_TH": "\n\nสิ่งนี้อาจทำให้ไฟล์ Keys บางส่วนที่ติดตั้งอยู่ถูกแทนที่",
|
||||
"tr_TR": "\n\nBu, şu anda kurulu olan anahtarların bazılarının yerine geçebilir.",
|
||||
"uk_UA": "\n\nЦе замінить собою поточні файли Ключів.",
|
||||
"zh_CN": "\n\n这也许会替换掉一些当前已安装的密匙。",
|
||||
"zh_TW": "\n\n這將取代部分已安裝的金鑰。"
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "InstallerConfirmInstall",
|
||||
"Translations": {
|
||||
"ar_SA": "\nهل تريد المتابعة؟",
|
||||
"de_DE": "\n\nMöchtest du fortfahren?",
|
||||
"el_GR": "\n\nΘέλετε να συνεχίσετε;",
|
||||
"en_US": "\n\nDo you want to continue?",
|
||||
"es_ES": "\n\n¿Continuar?",
|
||||
"fr_FR": "\n\nVoulez-vous continuer ?",
|
||||
"he_IL": "\n\nהאם ברצונך להמשיך?",
|
||||
"it_IT": "\n\nVuoi continuare?",
|
||||
"ja_JP": "\n\n続けてよろしいですか?",
|
||||
"ko_KR": "\n\n계속하시겠습니까?",
|
||||
"no_NO": "\n\nVil du fortsette?",
|
||||
"pl_PL": "\n\nCzy chcesz kontynuować?",
|
||||
"pt_BR": "\n\nDeseja continuar?",
|
||||
"ru_RU": "\n\nПродолжить?",
|
||||
"sv_SE": "\n\nVill du fortsätta?",
|
||||
"th_TH": "\n\nคุณต้องการดำเนินการต่อหรือไม่?",
|
||||
"tr_TR": "\n\nDevam etmek istiyor musunuz?",
|
||||
"uk_UA": "\n\nВи хочете продовжити?",
|
||||
"zh_CN": "\n\n是否继续?",
|
||||
"zh_TW": "\n\n您確定要繼續嗎?"
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "InstallerWaitMessage",
|
||||
"Translations": {
|
||||
"ar_SA": "جارٍ تثبيت المفاتيح...",
|
||||
"de_DE": "Schlüssel werden installiert...",
|
||||
"el_GR": "Εγκατάσταση κλειδιών...",
|
||||
"en_US": "Installing Keys...",
|
||||
"es_ES": "Instalando Claves...",
|
||||
"fr_FR": "Installation des Clés...",
|
||||
"he_IL": "מתקין מפתחות...",
|
||||
"it_IT": "Installazione delle chiavi...",
|
||||
"ja_JP": "キーをインストールしています...",
|
||||
"ko_KR": "키 설치 중...",
|
||||
"no_NO": "Installere nøkler...",
|
||||
"pl_PL": "Instalowanie kluczy...",
|
||||
"pt_BR": "Instalando Chaves...",
|
||||
"ru_RU": "Установка ключей...",
|
||||
"sv_SE": "Installerar nycklar...",
|
||||
"th_TH": "กำลังดำเนินการติดตั้ง Keys...",
|
||||
"tr_TR": "Anahtarlar yükleniyor...",
|
||||
"uk_UA": "Встановлення Ключів...",
|
||||
"zh_CN": "安装密匙中。。。",
|
||||
"zh_TW": "正在安裝金鑰。。。"
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "InstallerSuccessMessage",
|
||||
"Translations": {
|
||||
"ar_SA": "تم تثبيت ملف المفاتيح الجديد بنجاح.",
|
||||
"de_DE": "Neue Schlüsseldatei erfolgreich installiert.",
|
||||
"el_GR": "Το νέο αρχείο Κλειδιών εγκαταστάθηκε με επιτυχία.",
|
||||
"en_US": "New Keys file successfully installed.",
|
||||
"es_ES": "Nuevo archivo Keys instalado con éxito.",
|
||||
"fr_FR": "Nouveau fichier de Clés a été installé.",
|
||||
"he_IL": "הקובץ החדש של המפתחות הותקן בהצלחה.",
|
||||
"it_IT": "Nuovo file di chiavi installato con successo.",
|
||||
"ja_JP": "新しいキー ファイルが正常にインストールされました。",
|
||||
"ko_KR": "새로운 키 파일이 성공적으로 설치되었습니다.",
|
||||
"no_NO": "Ny Keys -fil installert.",
|
||||
"pl_PL": "Nowy plik kluczy został pomyślnie zainstalowany.",
|
||||
"pt_BR": "Novo arquivo de chaves instalado com sucesso.",
|
||||
"ru_RU": "Новые ключи успешно установлены.",
|
||||
"sv_SE": "Ny nyckelfil installerades.",
|
||||
"th_TH": "การติดตั้งไฟล์ Keys ใหม่เสร็จสมบูรณ์แล้ว",
|
||||
"tr_TR": "Yeni anahtar dosyası başarıyla yüklendi.",
|
||||
"uk_UA": "Нові ключі встановлено.",
|
||||
"zh_CN": "已成功安装新密匙文件。",
|
||||
"zh_TW": "成功安裝新增的金鑰檔案。"
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "InstallerInvalidKeysFoundMessage",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "An invalid Keys file was found in {0}.",
|
||||
"es_ES": "Se halló un archivo Keys inválido en {0}.",
|
||||
"fr_FR": "Un fichier de Clés invalide a été trouvé dans {0}.",
|
||||
"he_IL": "",
|
||||
"it_IT": "È stato trovato un file di chiavi non valido in {0}.",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "{0}에서 잘못된 키 파일이 발견.",
|
||||
"no_NO": "En ugyldig Keys-fil ble funnet i {0}.",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "Um arquivo Chaves inválido foi encontrado em {0}.",
|
||||
"ru_RU": "В {0} найден некорректный файл ключей.",
|
||||
"sv_SE": "En ogiltig nyckelfil hittades i {0}.",
|
||||
"th_TH": "พบไฟล์ Keys ที่ไม่ถูกต้องใน {0}.",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "Виявлено неправильний файл ключів у теці {0}.",
|
||||
"zh_CN": "在 {0} 发现了一个无效的密匙文件。",
|
||||
"zh_TW": "找到無效的金鑰檔案 {0}。"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
154
assets/Locales/Error.json
Normal file
154
assets/Locales/Error.json
Normal file
@@ -0,0 +1,154 @@
|
||||
{
|
||||
"Locales": [
|
||||
{
|
||||
"ID": "NoKeysFound",
|
||||
"Translations": {
|
||||
"ar_SA": "المفاتيح غير موجودة.",
|
||||
"de_DE": "Keys nicht gefunden.",
|
||||
"el_GR": "Τα κλειδιά δεν βρέθηκαν.",
|
||||
"en_US": "Keys not found.",
|
||||
"es_ES": "No se encontraron claves.",
|
||||
"fr_FR": "Clés non trouvées.",
|
||||
"he_IL": "המפתחות לא נמצאו.",
|
||||
"it_IT": "Chiavi non trovate.",
|
||||
"ja_JP": "Keys がありません。",
|
||||
"ko_KR": "키를 찾을 수 없음.",
|
||||
"no_NO": "Finner ikke nøkler.",
|
||||
"pl_PL": "Nie znaleziono kluczy.",
|
||||
"pt_BR": "Chaves não encontradas.",
|
||||
"ru_RU": "Ключи не найдены.",
|
||||
"sv_SE": "Nycklarna hittades inte.",
|
||||
"th_TH": "ไม่พบ คีย์",
|
||||
"tr_TR": "Keys bulunamadı.",
|
||||
"uk_UA": "Ключі не знайдено.",
|
||||
"zh_CN": "找不到密钥。",
|
||||
"zh_TW": "找不到金鑰。"
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "NoKeysFoundDescription",
|
||||
"Translations": {
|
||||
"ar_SA": "لم يتمكن ريوجينكس من العثور على ملف \"prod.keys\" الخاص بك.",
|
||||
"de_DE": "Ryujinx konnte deine \"prod.keys\" Datei nicht finden.",
|
||||
"el_GR": "Το Ryujinx δεν κατάφερε να εντοπίσει το αρχείο \"prod.keys\".",
|
||||
"en_US": "Ryujinx was unable to find your \"prod.keys\" file.",
|
||||
"es_ES": "Ryujinx no pudo encontrar tus \"prod.keys\".",
|
||||
"fr_FR": "Ryujinx n'a pas pu trouver votre fichier \"prod.keys\".",
|
||||
"he_IL": "ריוג'ינקס לא הצליח למצוא את קובץ ה-\"prod.keys\" שלך.",
|
||||
"it_IT": "Ryujinx non è riuscito a trovare il file \"prod.keys\".",
|
||||
"ja_JP": "\"prod.keys\" が見つかりませんでした。",
|
||||
"ko_KR": "Ryujinx가 '\"prod.keys\" 파일을 찾지 못함.",
|
||||
"no_NO": "Ryujinx kunne ikke finne \"prod.keys\" filen din.",
|
||||
"pl_PL": "Ryujinx nie mógł znaleźć twojego pliku \"prod.keys\".",
|
||||
"pt_BR": "Ryujinx não conseguiu encontrar o seu arquivo '\"prod.keys\".",
|
||||
"ru_RU": "Ryujinx не удалось найти ваш \"prod.keys\" файл.",
|
||||
"sv_SE": "Ryujinx kunde inte hitta din \"prod.keys\"-fil.",
|
||||
"th_TH": "Ryujinx ไม่พบไฟล์ '\"prod.keys\" ในเครื่องของคุณ",
|
||||
"tr_TR": "Ryujinx \"prod.keys\" dosyasını bulamadı.",
|
||||
"uk_UA": "Ryujinx не вдалося знайти ваш файл \"prod.keys\".",
|
||||
"zh_CN": "Ryujinx 模拟器找不到“prod.keys”密钥文件。",
|
||||
"zh_TW": "Ryujinx 無法找到您的「prod.keys」檔案。"
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "NoFirmwareFound",
|
||||
"Translations": {
|
||||
"ar_SA": "لم يتم العثور على البرنامج الثابت",
|
||||
"de_DE": "Firmware nicht gefunden",
|
||||
"el_GR": "Το firmware δε βρέθηκε",
|
||||
"en_US": "Firmware not found",
|
||||
"es_ES": "No se encontró Firmware",
|
||||
"fr_FR": "Firmware introuvable",
|
||||
"he_IL": "קושחה לא נמצאה",
|
||||
"it_IT": "Firmware non trovato",
|
||||
"ja_JP": "ファームウェアがありません",
|
||||
"ko_KR": "펌웨어를 찾을 수 없음",
|
||||
"no_NO": "Fastvare ikke funnet",
|
||||
"pl_PL": "Nie znaleziono firmware'u",
|
||||
"pt_BR": "Firmware não encontrado",
|
||||
"ru_RU": "Прошивка не найдена",
|
||||
"sv_SE": "Firmware hittades inte",
|
||||
"th_TH": "ไม่พบ เฟิร์มแวร์",
|
||||
"tr_TR": "Firmware bulunamadı",
|
||||
"uk_UA": "Прошивка не знайдена",
|
||||
"zh_CN": "未安装系统固件",
|
||||
"zh_TW": "找不到韌體"
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "NoFirmwareFoundDescription",
|
||||
"Translations": {
|
||||
"ar_SA": "لم يتمكن ريوجينكس من العثور على أية برامج ثابتة مثبتة.",
|
||||
"de_DE": "Ryujinx konnte keine installierte Firmware finden!",
|
||||
"el_GR": "Το Ryujinx δεν κατάφερε να εντοπίσει κανένα εγκατεστημένο firmware.",
|
||||
"en_US": "Ryujinx was unable to find any firmwares installed.",
|
||||
"es_ES": "Ryujinx no pudo encontrar un firmware instalado.",
|
||||
"fr_FR": "Ryujinx n'a pas trouvé de firmware installé.",
|
||||
"he_IL": "ריוג'ינקס לא הצליחה למצוא קושחה מותקנת.",
|
||||
"it_IT": "Ryujinx non è riuscito a trovare alcun firmware installato.",
|
||||
"ja_JP": "インストールされたファームウェアが見つかりませんでした。",
|
||||
"ko_KR": "Ryujinx가 설치된 펌웨어를 찾을 수 없음.",
|
||||
"no_NO": "Ryujinx kunne ikke finne noen fastvare installert.",
|
||||
"pl_PL": "Ryujinx nie mógł znaleźć żadnego zainstalowanego firmware'u.",
|
||||
"pt_BR": "Ryujinx não conseguiu encontrar nenhum Firmware instalado.",
|
||||
"ru_RU": "Ryujinx не удалось найти ни одной установленной прошивки.",
|
||||
"sv_SE": "Ryujinx kunde inte hitta några installerade firmwares.",
|
||||
"th_TH": "Ryujinx ไม่พบ เฟิร์มแวร์ที่ติดตั้งไว้ในเครื่องของคุณ",
|
||||
"tr_TR": "Ryujinx yüklü herhangi firmware bulamadı.",
|
||||
"uk_UA": "Ryujinx не вдалося знайти жодної встановленої прошивки.",
|
||||
"zh_CN": "Ryujinx 模拟器未安装 Switch 系统固件。",
|
||||
"zh_TW": "Ryujinx 無法找到已安裝的任何韌體。"
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "FirmwareParsingFailed",
|
||||
"Translations": {
|
||||
"ar_SA": "خطأ في تحليل البرنامج الثابت",
|
||||
"de_DE": "Firmware-Analysierung-Fehler",
|
||||
"el_GR": "Σφάλμα ανάλυσης firmware",
|
||||
"en_US": "Firmware parsing error",
|
||||
"es_ES": "Error al analizar el Firmware",
|
||||
"fr_FR": "Erreur d'analyse du firmware",
|
||||
"he_IL": "שגיאת ניתוח קושחה",
|
||||
"it_IT": "Errore di analisi del firmware",
|
||||
"ja_JP": "ファームウェアのパーズエラー",
|
||||
"ko_KR": "펌웨어 구문 분석 오류",
|
||||
"no_NO": "Fastvare analysefeil",
|
||||
"pl_PL": "Błąd parsowania firmware'u",
|
||||
"pt_BR": "Erro de análise de firmware",
|
||||
"ru_RU": "Ошибка извлечения прошивки",
|
||||
"sv_SE": "Tolkningsfel i firmware",
|
||||
"th_TH": "เกิดข้อผิดพลาดในการวิเคราะห์เฟิร์มแวร์",
|
||||
"tr_TR": "Firmware çözümleme hatası",
|
||||
"uk_UA": "Помилка аналізу прошивки",
|
||||
"zh_CN": "固件文件解析出错",
|
||||
"zh_TW": "韌體解析錯誤"
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "FirmwareParsingFailedDescription",
|
||||
"Translations": {
|
||||
"ar_SA": "لم يتمكن ريوجينكس من تحليل البرامج الثابتة المتوفرة. يحدث هذا عادة بسبب المفاتيح القديمة.",
|
||||
"de_DE": "Ryujinx konnte die zu verfügung gestellte Firmware nicht analysieren. Ein möglicher Grund dafür sind veraltete keys.",
|
||||
"el_GR": "Το Ryujinx δεν κατάφερε να αναλύσει το συγκεκριμένο firmware. Αυτό συνήθως οφείλετε σε ξεπερασμένα/παλιά κλειδιά.",
|
||||
"en_US": "Ryujinx was unable to parse the provided firmware. This is usually caused by outdated keys.",
|
||||
"es_ES": "Ryujinx no pudo analizar el firmware. Normalmente esto ocurre debido a keys desfasadas.",
|
||||
"fr_FR": "Ryujinx n'a pas pu analyser le firmware fourni. Cela est généralement dû à des clés obsolètes.",
|
||||
"he_IL": "ריוג'ינקס לא הצליחה לנתח את הקושחה שסופקה. זה נגרם בדרך כלל על ידי מפתחות לא עדכניים.",
|
||||
"it_IT": "Ryujinx non è riuscito ad analizzare il firmware. Questo di solito è causato da chiavi non aggiornate.",
|
||||
"ja_JP": "ファームウェアをパーズできませんでした.通常,古いキーが原因です.",
|
||||
"ko_KR": "Ryujinx가 제공된 펌웨어를 구문 분석하지 못했습니다. 일반적으로 오래된 키로 인해 발생합니다.",
|
||||
"no_NO": "Ryujinx klarte ikke å analysere levert fastvare. Dette er vanligvis forårsaket av utdaterte nøkler.",
|
||||
"pl_PL": "Ryujinx nie był w stanie zparsować dostarczonego firmware'u. Jest to zwykle spowodowane nieaktualnymi kluczami.",
|
||||
"pt_BR": "Ryujinx não conseguiu ler o Firmware fornecido. Geralmente isso é causado por chaves desatualizadas.",
|
||||
"ru_RU": "Ryujinx не удалось распаковать выбранную прошивку. Обычно это вызвано устаревшими ключами.",
|
||||
"sv_SE": "Ryujinx kunde inte tolka angiven firmware. Detta sker oftast med utdaterade nycklar.",
|
||||
"th_TH": "Ryujinx ไม่สามารถวิเคราะห์เฟิร์มแวร์ที่ให้มาได้ ซึ่งมักมีสาเหตุมาจากคีย์ที่เก่าจนเกินไป",
|
||||
"tr_TR": "Ryujinx temin edilen firmware'i çözümleyemedi. Bu durum genellikle güncel olmayan keys'den kaynaklanır.",
|
||||
"uk_UA": "Ryujinx не вдалося проаналізувати прошивку. Зазвичай це спричинено застарілими ключами.",
|
||||
"zh_CN": "Ryujinx 模拟器无法解密当前固件,一般是由于使用了旧版的密钥导致的。",
|
||||
"zh_TW": "Ryujinx 無法解析所提供的韌體。這通常是由於金鑰過時造成的。"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
604
assets/Locales/MenuBar_Actions.json
Normal file
604
assets/Locales/MenuBar_Actions.json
Normal file
@@ -0,0 +1,604 @@
|
||||
{
|
||||
"Locales": [
|
||||
{
|
||||
"ID": "ActionsLabel",
|
||||
"Translations": {
|
||||
"ar_SA": "_الإجراءات",
|
||||
"de_DE": "_Aktionen",
|
||||
"el_GR": "_Δράσεις",
|
||||
"en_US": "_Actions",
|
||||
"es_ES": "_Acciones",
|
||||
"fr_FR": null,
|
||||
"he_IL": "_פעולות",
|
||||
"it_IT": "_Azioni",
|
||||
"ja_JP": "アクション(_A)",
|
||||
"ko_KR": "동작(_A)",
|
||||
"no_NO": "_Handlinger",
|
||||
"pl_PL": "_Akcje",
|
||||
"pt_BR": "_Ações",
|
||||
"ru_RU": "_Действия",
|
||||
"sv_SE": "_Åtgärder",
|
||||
"th_TH": "_การดำเนินการ",
|
||||
"tr_TR": "_Eylemler",
|
||||
"uk_UA": "_Дії",
|
||||
"zh_CN": "操作(_A)",
|
||||
"zh_TW": "動作(_A)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "InstallKeysLabel",
|
||||
"Translations": {
|
||||
"ar_SA": "تثبيت المفاتيح",
|
||||
"de_DE": "Schlüssel installieren",
|
||||
"el_GR": "Εγκατάσταση Κλειδιών",
|
||||
"en_US": "Install Keys",
|
||||
"es_ES": "Instalar Claves",
|
||||
"fr_FR": "Installer des Clés",
|
||||
"he_IL": "התקנת מפתחות",
|
||||
"it_IT": "Installa chiavi",
|
||||
"ja_JP": "キーをインストール",
|
||||
"ko_KR": "설치 키",
|
||||
"no_NO": "Installere nøkler",
|
||||
"pl_PL": "Zainstaluj klucze",
|
||||
"pt_BR": "Instalar Chaves",
|
||||
"ru_RU": "Установить ключи",
|
||||
"sv_SE": "Installera nycklar",
|
||||
"th_TH": "ติดตั้ง Keys",
|
||||
"tr_TR": "Anahtarları Yükle",
|
||||
"uk_UA": "Встановити Ключі",
|
||||
"zh_CN": "安装密匙",
|
||||
"zh_TW": "安裝金鑰"
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "InstallKeysFromFileButton",
|
||||
"Translations": {
|
||||
"ar_SA": "KEYS...",
|
||||
"de_DE": null,
|
||||
"el_GR": null,
|
||||
"en_US": "KEYS...",
|
||||
"es_ES": null,
|
||||
"fr_FR": null,
|
||||
"he_IL": "KEYS...",
|
||||
"it_IT": null,
|
||||
"ja_JP": null,
|
||||
"ko_KR": null,
|
||||
"no_NO": null,
|
||||
"pl_PL": null,
|
||||
"pt_BR": null,
|
||||
"ru_RU": null,
|
||||
"sv_SE": null,
|
||||
"th_TH": null,
|
||||
"tr_TR": null,
|
||||
"uk_UA": null,
|
||||
"zh_CN": null,
|
||||
"zh_TW": null
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "InstallKeysFromFolderButton",
|
||||
"Translations": {
|
||||
"ar_SA": "مجلد...",
|
||||
"de_DE": "Verzeichnis...",
|
||||
"el_GR": "Φάκελος...",
|
||||
"en_US": "Folder...",
|
||||
"es_ES": "Carpeta...",
|
||||
"fr_FR": "Dossier...",
|
||||
"he_IL": "תיקייה...",
|
||||
"it_IT": "Cartella...",
|
||||
"ja_JP": "フォルダー...",
|
||||
"ko_KR": "폴더...",
|
||||
"no_NO": "Mappe...",
|
||||
"pl_PL": "Katalog...",
|
||||
"pt_BR": "Diretório...",
|
||||
"ru_RU": "Папка...",
|
||||
"sv_SE": "Katalog...",
|
||||
"th_TH": "โฟลเดอร์...",
|
||||
"tr_TR": "Klasör...",
|
||||
"uk_UA": "Тека...",
|
||||
"zh_CN": "文件夹...",
|
||||
"zh_TW": "資料夾..."
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "InstallFirmwareLabel",
|
||||
"Translations": {
|
||||
"ar_SA": "تثبيت البرنامج الثابت",
|
||||
"de_DE": "Firmware installieren",
|
||||
"el_GR": "Εγκατάσταση Firmware",
|
||||
"en_US": "Install Firmware",
|
||||
"es_ES": "Instalar Firmware",
|
||||
"fr_FR": "Installer le Firmware",
|
||||
"he_IL": "התקן קושחה",
|
||||
"it_IT": "Installa firmware",
|
||||
"ja_JP": "ファームウェアをインストール",
|
||||
"ko_KR": "펌웨어 설치",
|
||||
"no_NO": "Installer fastvare",
|
||||
"pl_PL": "Zainstaluj oprogramowanie",
|
||||
"pt_BR": "Instalar Firmware",
|
||||
"ru_RU": "Установить прошивку",
|
||||
"sv_SE": "Installera firmware",
|
||||
"th_TH": "ติดตั้งเฟิร์มแวร์",
|
||||
"tr_TR": "Yazılım Yükle",
|
||||
"uk_UA": "Встановити прошивку",
|
||||
"zh_CN": "安装系统固件",
|
||||
"zh_TW": "安裝韌體"
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "InstallFirmwareFromFileButton",
|
||||
"Translations": {
|
||||
"ar_SA": "XCI أو ZIP...",
|
||||
"de_DE": "XCI oder ZIP...",
|
||||
"el_GR": "XCI ή ZIP...",
|
||||
"en_US": "XCI or ZIP...",
|
||||
"es_ES": "XCI o ZIP...",
|
||||
"fr_FR": "XCI ou ZIP...",
|
||||
"he_IL": "XCI או ZIP...",
|
||||
"it_IT": "XCI o ZIP...",
|
||||
"ja_JP": "XCI または ZIP...",
|
||||
"ko_KR": "XCI 또는 ZIP...",
|
||||
"no_NO": "XCI eller ZIP...",
|
||||
"pl_PL": "XCI lub ZIP...",
|
||||
"pt_BR": "XCI ou ZIP...",
|
||||
"ru_RU": "XCI или ZIP...",
|
||||
"sv_SE": "XCI eller ZIP...",
|
||||
"th_TH": "XCI หรือ ZIP...",
|
||||
"tr_TR": "XCI veya ZIP...",
|
||||
"uk_UA": "XCI або ZIP...",
|
||||
"zh_CN": "XCI 或 ZIP...",
|
||||
"zh_TW": "XCI 或 ZIP..."
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "InstallFirmwareFromFolderButton",
|
||||
"Translations": {
|
||||
"ar_SA": "مجلد...",
|
||||
"de_DE": "Verzeichnis...",
|
||||
"el_GR": "Φάκελος...",
|
||||
"en_US": "Folder...",
|
||||
"es_ES": "Carpeta...",
|
||||
"fr_FR": "Dossier...",
|
||||
"he_IL": "תיקייה...",
|
||||
"it_IT": "Cartella...",
|
||||
"ja_JP": "フォルダー...",
|
||||
"ko_KR": "폴더...",
|
||||
"no_NO": "Mappe...",
|
||||
"pl_PL": "Katalog...",
|
||||
"pt_BR": "Diretório...",
|
||||
"ru_RU": "Папка...",
|
||||
"sv_SE": "Katalog...",
|
||||
"th_TH": "โฟลเดอร์...",
|
||||
"tr_TR": "Klasör...",
|
||||
"uk_UA": "Тека...",
|
||||
"zh_CN": "文件夹...",
|
||||
"zh_TW": "資料夾..."
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "ToolsLabel",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "Werkzeuge",
|
||||
"el_GR": "",
|
||||
"en_US": "Tools",
|
||||
"es_ES": "Herramientas",
|
||||
"fr_FR": "Outils",
|
||||
"he_IL": "",
|
||||
"it_IT": "Strumenti",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "도구",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "Ferramentas",
|
||||
"ru_RU": "Инструменты",
|
||||
"sv_SE": "Verktyg",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "工具",
|
||||
"zh_TW": "工具"
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "MiiEditorButton",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "Mii-Editor",
|
||||
"el_GR": "",
|
||||
"en_US": "Mii Editor",
|
||||
"es_ES": "Editor de Mii",
|
||||
"fr_FR": "Éditeur de Mii",
|
||||
"he_IL": "",
|
||||
"it_IT": "Editor di Mii",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "Mii 편집기",
|
||||
"no_NO": "Mii-redigerer",
|
||||
"pl_PL": "Edytor Mii",
|
||||
"pt_BR": "Editor de Mii",
|
||||
"ru_RU": "Редактор Mii",
|
||||
"sv_SE": "Mii-redigerare",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "Редактор Mii",
|
||||
"zh_CN": "Mii 编辑器",
|
||||
"zh_TW": "Mii 編輯器"
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "XCITrimmerButton",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "XCI-Dateien trimmen",
|
||||
"el_GR": "",
|
||||
"en_US": "Trim XCI Files",
|
||||
"es_ES": "Recortar Archivos XCI",
|
||||
"fr_FR": "Réduire les Fichiers XCI",
|
||||
"he_IL": "",
|
||||
"it_IT": "Riduci dimensioni dei file XCI",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "XCI 파일 트리머",
|
||||
"no_NO": "Trim XCI-filer",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "Reduzir Arquivos XCI",
|
||||
"ru_RU": "Обрезать XCI файлы",
|
||||
"sv_SE": "Optimera XCI-filer",
|
||||
"th_TH": "ตัดแต่งไฟล์ XCI",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "Обрізати XCI файли",
|
||||
"zh_CN": "瘦身 XCI 文件",
|
||||
"zh_TW": "修剪 XCI 檔案"
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "PauseEmulationButton",
|
||||
"Translations": {
|
||||
"ar_SA": "إيقاف التشغيل مؤقتًا",
|
||||
"de_DE": "Emulation pausieren",
|
||||
"el_GR": "Παύση προσομοίωσης",
|
||||
"en_US": "Pause Emulation",
|
||||
"es_ES": "Pausar Emulación",
|
||||
"fr_FR": "Pauser l'Émulation",
|
||||
"he_IL": "השהיית האמולציה",
|
||||
"it_IT": "Pausa emulazione",
|
||||
"ja_JP": "エミュレーション一時停止",
|
||||
"ko_KR": "에뮬레이션 일시중지",
|
||||
"no_NO": "Pause Emulatoren",
|
||||
"pl_PL": "Wstrzymaj emulację",
|
||||
"pt_BR": "Pausar emulação",
|
||||
"ru_RU": "Пауза эмуляции",
|
||||
"sv_SE": "Pausa emuleringen",
|
||||
"th_TH": "พักการจำลอง",
|
||||
"tr_TR": "Emülasyonu Duraklat",
|
||||
"uk_UA": "Пауза емуляції",
|
||||
"zh_CN": "暂停模拟",
|
||||
"zh_TW": "暫停模擬"
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "ResumeEmulationButton",
|
||||
"Translations": {
|
||||
"ar_SA": "استئناف المحاكاة",
|
||||
"de_DE": "Emulation fortsetzen",
|
||||
"el_GR": "Συνέχιση προσομοίωσης",
|
||||
"en_US": "Resume Emulation",
|
||||
"es_ES": "Reanudar Emulación",
|
||||
"fr_FR": "Reprendre l'Émulation",
|
||||
"he_IL": "המשך האמולציה",
|
||||
"it_IT": "Riprendi l'emulazione",
|
||||
"ja_JP": "エミュレーション再開",
|
||||
"ko_KR": "에뮬레이션 다시 시작",
|
||||
"no_NO": "Gjenoppta emuleringen",
|
||||
"pl_PL": "Wznów emulację",
|
||||
"pt_BR": "Retomar emulação",
|
||||
"ru_RU": "Продолжить эмуляцию",
|
||||
"sv_SE": "Återuppta emuleringen",
|
||||
"th_TH": "ดำเนินการจำลองต่อ",
|
||||
"tr_TR": "Emülasyonu Sürdür",
|
||||
"uk_UA": "Продовжити емуляцію",
|
||||
"zh_CN": "继续模拟",
|
||||
"zh_TW": "繼續模擬"
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "StopEmulationButton",
|
||||
"Translations": {
|
||||
"ar_SA": "إيقاف المحاكاة",
|
||||
"de_DE": "Emulation beenden",
|
||||
"el_GR": "Διακοπή Εξομοίωσης",
|
||||
"en_US": "Stop Emulation",
|
||||
"es_ES": "Detener Emulación",
|
||||
"fr_FR": "Arrêter l'Émulation",
|
||||
"he_IL": "עצור אמולציה",
|
||||
"it_IT": "Arresta l'emulazione",
|
||||
"ja_JP": "エミュレーションを中止",
|
||||
"ko_KR": "에뮬레이션 중지",
|
||||
"no_NO": "Stopp Emulering",
|
||||
"pl_PL": "Zatrzymaj emulację",
|
||||
"pt_BR": "Parar a Emulação",
|
||||
"ru_RU": "Остановить эмуляцию",
|
||||
"sv_SE": "Stoppa emulering",
|
||||
"th_TH": "หยุดการจำลอง",
|
||||
"tr_TR": "Emülasyonu Durdur",
|
||||
"uk_UA": "Зупинити емуляцію",
|
||||
"zh_CN": "停止模拟",
|
||||
"zh_TW": "停止模擬"
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "RestartEmulationButton",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "Emulation neustarten",
|
||||
"el_GR": "",
|
||||
"en_US": "Restart Emulation",
|
||||
"es_ES": "Reiniciar Emulación",
|
||||
"fr_FR": "Redémarrer l'Émulation",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "Перезапустить эмуляцию",
|
||||
"sv_SE": "Starta om emulering",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "重启模拟",
|
||||
"zh_TW": "重新啟動模擬"
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "ScanAmiiboButton",
|
||||
"Translations": {
|
||||
"ar_SA": "مسح Amiibo",
|
||||
"de_DE": "Amiibo scannen",
|
||||
"el_GR": "Σάρωση Amiibo",
|
||||
"en_US": "Scan Amiibo",
|
||||
"es_ES": "Escanear Amiibo",
|
||||
"fr_FR": "Scanner un Amiibo",
|
||||
"he_IL": "סרוק אמיבו",
|
||||
"it_IT": "Scansiona un Amiibo",
|
||||
"ja_JP": "Amiibo をスキャン",
|
||||
"ko_KR": "Amiibo 스캔",
|
||||
"no_NO": "Skann en Amiibo",
|
||||
"pl_PL": "Skanuj Amiibo",
|
||||
"pt_BR": "Escanear um Amiibo",
|
||||
"ru_RU": "Сканировать Amiibo",
|
||||
"sv_SE": "Skanna en Amiibo",
|
||||
"th_TH": "สแกนหา Amiibo",
|
||||
"tr_TR": "Bir Amiibo Tara",
|
||||
"uk_UA": "Сканувати Amiibo",
|
||||
"zh_CN": "扫描 Amiibo",
|
||||
"zh_TW": "掃描 Amiibo"
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "ScanAmiiboFromBinButton",
|
||||
"Translations": {
|
||||
"ar_SA": "مسح Amiibo (.BIN)",
|
||||
"de_DE": "Amiibo scannen (.BIN)",
|
||||
"el_GR": "Σάρωση Amiibo (.BIN)",
|
||||
"en_US": "Scan Amiibo (.BIN)",
|
||||
"es_ES": "Escanear un Amiibo (.BIN)",
|
||||
"fr_FR": "Scanner un Amiibo (.BIN)",
|
||||
"he_IL": "סרוק Amiibo (.BIN)",
|
||||
"it_IT": "Scansiona un Amiibo (.BIN)",
|
||||
"ja_JP": "Amiibo をスキャン (.BIN)",
|
||||
"ko_KR": "Amiibo 스캔 (.BIN)",
|
||||
"no_NO": "Skann en Amiibo (.BIN)",
|
||||
"pl_PL": "Skanuj Amiibo (.BIN)",
|
||||
"pt_BR": "Escaneie um Amiibo (.BIN)",
|
||||
"ru_RU": "Сканировать Amiibo (.BIN)",
|
||||
"sv_SE": "Skanna en Amiibo (.BIN)",
|
||||
"th_TH": "สแกนอามีโบ (.BIN)",
|
||||
"tr_TR": "Amiibo Tara (.BIN)",
|
||||
"uk_UA": "Сканувати Amiibo (.BIN)",
|
||||
"zh_CN": "扫描 Amiibo (.BIN)",
|
||||
"zh_TW": "掃瞄 Amiibo (.BIN)"
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "ScanSkylanderButton",
|
||||
"Translations": {
|
||||
"ar_SA": "فحص Skylander",
|
||||
"de_DE": "Skylander scannen",
|
||||
"el_GR": "Σάρωση Skylander",
|
||||
"en_US": "Scan Skylander",
|
||||
"es_ES": "Escanear Skylander",
|
||||
"fr_FR": "Scanner un Skylander",
|
||||
"he_IL": "סרוק אמיבו",
|
||||
"it_IT": "Scansiona un Skylander",
|
||||
"ja_JP": "Skylander をスキャン",
|
||||
"ko_KR": "Skylander 스캔",
|
||||
"no_NO": "Skann en Skylander",
|
||||
"pl_PL": "Skanuj Skylander",
|
||||
"pt_BR": "Escanear um Skylander",
|
||||
"ru_RU": "Сканировать Skylander",
|
||||
"sv_SE": "Skanna en Skylander",
|
||||
"th_TH": "สแกนหา Skylander",
|
||||
"tr_TR": "Bir Skylander Tara",
|
||||
"uk_UA": "Сканувати Skylander",
|
||||
"zh_CN": "扫描 Skylander",
|
||||
"zh_TW": "掃描 Skylander"
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "RemoveSkylanderButton",
|
||||
"Translations": {
|
||||
"ar_SA": "إزالة Skylander",
|
||||
"de_DE": "Skylander entfernen",
|
||||
"el_GR": "Αφαίρεση Skylander",
|
||||
"en_US": "Remove Skylander",
|
||||
"es_ES": "Eliminar Skylander",
|
||||
"fr_FR": "Supprimer un Skylander",
|
||||
"he_IL": "הסר Skylander",
|
||||
"it_IT": "Rimuovi Skylander",
|
||||
"ja_JP": "Skylander を削除",
|
||||
"ko_KR": "Skylander 제거",
|
||||
"no_NO": "Fjern Skylander",
|
||||
"pl_PL": "Usuń Skylander",
|
||||
"pt_BR": "Remover um Skylander",
|
||||
"ru_RU": "Удалить Skylander",
|
||||
"sv_SE": "Ta bort Skylander",
|
||||
"th_TH": "ลบ Skylander",
|
||||
"tr_TR": "Skylander'ı Kaldır",
|
||||
"uk_UA": "Видалити Skylander",
|
||||
"zh_CN": "移除 Skylander",
|
||||
"zh_TW": "移除 Skylander"
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "TakeScreenshotButton",
|
||||
"Translations": {
|
||||
"ar_SA": "أخذ لقطة للشاشة",
|
||||
"de_DE": "Screenshot aufnehmen",
|
||||
"el_GR": "Λήψη Στιγμιότυπου",
|
||||
"en_US": "Take Screenshot",
|
||||
"es_ES": "Captura de Pantalla",
|
||||
"fr_FR": "Prendre une Capture d'Écran",
|
||||
"he_IL": "צלם מסך",
|
||||
"it_IT": "Cattura uno screenshot",
|
||||
"ja_JP": "スクリーンショットを撮影",
|
||||
"ko_KR": "스크린샷 찍기",
|
||||
"no_NO": "Ta skjermbilde",
|
||||
"pl_PL": "Zrób zrzut ekranu",
|
||||
"pt_BR": "Tirar Captura de tela",
|
||||
"ru_RU": "Сделать снимок экрана",
|
||||
"sv_SE": "Ta skärmbild",
|
||||
"th_TH": "ถ่ายภาพหน้าจอ",
|
||||
"tr_TR": "Ekran Görüntüsü Al",
|
||||
"uk_UA": "Зробити знімок екрана",
|
||||
"zh_CN": "保存截屏",
|
||||
"zh_TW": "儲存擷取畫面"
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "HideUiButton",
|
||||
"Translations": {
|
||||
"ar_SA": "إخفاء واجهة المستخدم",
|
||||
"de_DE": "Oberfläche ausblenden",
|
||||
"el_GR": "Απόκρυψη UI",
|
||||
"en_US": "Hide UI",
|
||||
"es_ES": "Ocultar Interfaz",
|
||||
"fr_FR": "Masquer l'Interface",
|
||||
"he_IL": "הסתר ממשק משתמש ",
|
||||
"it_IT": "Nascondi l'interfaccia",
|
||||
"ja_JP": "UIを隠す",
|
||||
"ko_KR": "UI 숨기기",
|
||||
"no_NO": "Skjul brukergrensesnitt",
|
||||
"pl_PL": "Ukryj interfejs użytkownika",
|
||||
"pt_BR": "Esconder Interface",
|
||||
"ru_RU": "Скрыть интерфейс",
|
||||
"sv_SE": "Dölj gränssnittet",
|
||||
"th_TH": "ซ่อน UI",
|
||||
"tr_TR": "Arayüzü Gizle",
|
||||
"uk_UA": "Сховати інтерфейс",
|
||||
"zh_CN": "隐藏菜单栏和状态栏",
|
||||
"zh_TW": "隱藏 UI"
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "StartRenderDocCaptureButton",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "RenderDoc Frame-Aufnahme starten",
|
||||
"el_GR": "",
|
||||
"en_US": "Start RenderDoc Frame Capture",
|
||||
"es_ES": "Iniciar una captura de fotograma de RenderDoc",
|
||||
"fr_FR": "Démarrer une capture de trame RenderDoc",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "RenderDoc 프레임 캡처 시작",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "Запустить захват кадра RenderDoc",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "启动 RenderDoc 帧捕获",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "EndRenderDocCaptureButton",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "RenderDoc Frame-Aufnahme beenden",
|
||||
"el_GR": "",
|
||||
"en_US": "End RenderDoc Frame Capture",
|
||||
"es_ES": "Detener la captura de fotograma de RenderDoc",
|
||||
"fr_FR": "Arrêter la capture de trame RenderDoc",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "RenderDoc 프레임 캡처 종료",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "Завершить захват кадра RenderDoc",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "结束 RenderDoc 帧捕获",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "DiscardRenderDocCaptureButton",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "RenderDoc Frame-Aufnahme verwerfen",
|
||||
"el_GR": "",
|
||||
"en_US": "Discard RenderDoc Frame Capture",
|
||||
"es_ES": "Descartar la captura de fotograma de RenderDoc",
|
||||
"fr_FR": "Supprimer la capture de trame RenderDoc",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "RenderDoc 프레임 캡처 폐기",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "Отменить захват кадра RenderDoc",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "丢弃 RenderDoc 帧捕获",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "DiscardRenderDocCaptureToolTip",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "Beendet die jetzige RenderDoc Frame-Aufnahme, verwirft sofort das Ergebnis.",
|
||||
"el_GR": "",
|
||||
"en_US": "Ends the currently active RenderDoc Frame Capture, immediately discarding its result.",
|
||||
"es_ES": "Finaliza la captura de fotograma de RenderDoc actualmente activa y descarta inmediatamente su resultado.",
|
||||
"fr_FR": "Met fin à la capture de trame RenderDoc en cours, en supprimant immédiatement son résultat.",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "현재 활성화된 RenderDoc 프레임 캡처를 종료하고 결과를 즉시 폐기합니다.",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "Завершает текущий активный захват кадра RenderDoc и немедленно удаляет его результат.",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "结束当前正在进行的 RenderDoc 帧捕获,并立即丢弃其结果。",
|
||||
"zh_TW": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
79
assets/Locales/MenuBar_File.json
Normal file
79
assets/Locales/MenuBar_File.json
Normal file
@@ -0,0 +1,79 @@
|
||||
{
|
||||
"Locales": [
|
||||
{
|
||||
"ID": "ManageFileTypes",
|
||||
"Translations": {
|
||||
"ar_SA": "إدارة أنواع الملفات",
|
||||
"de_DE": "Dateitypen verwalten",
|
||||
"el_GR": "Διαχείριση τύπων αρχείων",
|
||||
"en_US": "Manage File Types",
|
||||
"es_ES": "Administrar Tipos de Archivo",
|
||||
"fr_FR": "Gérer les Types de Fichiers",
|
||||
"he_IL": "ניהול סוגי קבצים",
|
||||
"it_IT": "Gestisci i tipi di file",
|
||||
"ja_JP": "ファイル形式を管理",
|
||||
"ko_KR": "파일 형식 관리",
|
||||
"no_NO": "Behandle filtyper",
|
||||
"pl_PL": "Zarządzaj rodzajami plików",
|
||||
"pt_BR": "Gerenciar Tipos de Arquivos",
|
||||
"ru_RU": "Управление типами файлов",
|
||||
"sv_SE": "Hantera filtyper",
|
||||
"th_TH": "จัดการประเภทไฟล์",
|
||||
"tr_TR": "Dosya uzantılarını yönet",
|
||||
"uk_UA": "Керувати типами файлів",
|
||||
"zh_CN": "管理文件扩展名",
|
||||
"zh_TW": "管理檔案類型"
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "InstallFileTypes",
|
||||
"Translations": {
|
||||
"ar_SA": "تثبيت أنواع الملفات",
|
||||
"de_DE": "Dateitypen installieren",
|
||||
"el_GR": "Εγκαταστήσετε τύπους αρχείων.",
|
||||
"en_US": "Install File Types",
|
||||
"es_ES": "Instalar Tipos de Archivo",
|
||||
"fr_FR": "Installer des Types de Fichiers",
|
||||
"he_IL": "סוגי קבצי התקנה",
|
||||
"it_IT": "Installa i tipi di file",
|
||||
"ja_JP": "ファイル形式をインストール",
|
||||
"ko_KR": "파일 형식 설치",
|
||||
"no_NO": "Installer filtyper",
|
||||
"pl_PL": "Typy plików instalacyjnych",
|
||||
"pt_BR": "Instalar tipos de arquivos",
|
||||
"ru_RU": "Установить типы файлов",
|
||||
"sv_SE": "Installera filtyper",
|
||||
"th_TH": "ติดตั้งประเภทไฟล์",
|
||||
"tr_TR": "Dosya uzantılarını yükle",
|
||||
"uk_UA": "Встановити типи файлів",
|
||||
"zh_CN": "关联文件扩展名",
|
||||
"zh_TW": "安裝檔案類型"
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "UninstallFileTypes",
|
||||
"Translations": {
|
||||
"ar_SA": "إزالة أنواع الملفات",
|
||||
"de_DE": "Dateitypen deinstallieren",
|
||||
"el_GR": "Απεγκαταστήσετε τύπους αρχείων",
|
||||
"en_US": "Uninstall File Types",
|
||||
"es_ES": "Desinstalar Tipos de Archivo",
|
||||
"fr_FR": "Désinstaller des Types de Fichiers",
|
||||
"he_IL": "סוגי קבצי הסרה",
|
||||
"it_IT": "Disinstalla i tipi di file",
|
||||
"ja_JP": "ファイル形式をアンインストール",
|
||||
"ko_KR": "파일 형식 제거",
|
||||
"no_NO": "Avinstaller filtyper",
|
||||
"pl_PL": "Typy plików dezinstalacyjnych",
|
||||
"pt_BR": "Desinstalar tipos de arquivos",
|
||||
"ru_RU": "Удалить типы файлов",
|
||||
"sv_SE": "Avinstallera filtyper",
|
||||
"th_TH": "ถอนการติดตั้งประเภทไฟล์",
|
||||
"tr_TR": "Dosya uzantılarını kaldır",
|
||||
"uk_UA": "Видалити типи файлів",
|
||||
"zh_CN": "取消关联扩展名",
|
||||
"zh_TW": "移除檔案類型"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -1,104 +0,0 @@
|
||||
{
|
||||
"Locales": [
|
||||
{
|
||||
"ID": "MenuBarActions_StartCapture",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "RenderDoc Frame-Aufnahme starten",
|
||||
"el_GR": "",
|
||||
"en_US": "Start RenderDoc Frame Capture",
|
||||
"es_ES": "Iniciar una captura de fotograma de RenderDoc",
|
||||
"fr_FR": "Démarrer une capture de trame RenderDoc",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "RenderDoc 프레임 캡처 시작",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "启动 RenderDoc 帧捕获",
|
||||
"zh_TW": "啟動 RenderDoc 畫格擷取"
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "MenuBarActions_EndCapture",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "RenderDoc Frame-Aufnahme beenden",
|
||||
"el_GR": "",
|
||||
"en_US": "End RenderDoc Frame Capture",
|
||||
"es_ES": "Detener la captura de fotograma de RenderDoc",
|
||||
"fr_FR": "Arrêter la capture de trame RenderDoc",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "RenderDoc 프레임 캡처 종료",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "结束 RenderDoc 帧捕获",
|
||||
"zh_TW": "停止 RenderDoc 畫格擷取"
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "MenuBarActions_DiscardCapture",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "RenderDoc Frame-Aufnahme verwerfen",
|
||||
"el_GR": "",
|
||||
"en_US": "Discard RenderDoc Frame Capture",
|
||||
"es_ES": "Descartar la captura de fotograma de RenderDoc",
|
||||
"fr_FR": "Supprimer la capture de trame RenderDoc",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "RenderDoc 프레임 캡처 폐기",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "丢弃 RenderDoc 帧捕获",
|
||||
"zh_TW": "捨棄 RenderDoc 畫格擷取"
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "MenuBarActions_DiscardCapture_ToolTip",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "Beendet die jetzige RenderDoc Frame-Aufnahme, verwirft sofort das Ergebnis.",
|
||||
"el_GR": "",
|
||||
"en_US": "Ends the currently active RenderDoc Frame Capture, immediately discarding its result.",
|
||||
"es_ES": "Finaliza la captura de fotograma de RenderDoc actualmente activa y descarta inmediatamente su resultado.",
|
||||
"fr_FR": "Met fin à la capture de trame RenderDoc en cours, en supprimant immédiatement son résultat.",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "현재 활성화된 RenderDoc 프레임 캡처를 종료하고 결과를 즉시 폐기합니다.",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "结束当前正在进行的 RenderDoc 帧捕获,并立即丢弃其结果。",
|
||||
"zh_TW": "停止正在執行的 RenderDoc 畫格擷取,且立即捨棄其結果。"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
29
assets/Locales/StatusBar.json
Normal file
29
assets/Locales/StatusBar.json
Normal file
@@ -0,0 +1,29 @@
|
||||
{
|
||||
"Locales": [
|
||||
{
|
||||
"ID": "FirmwareVersion",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "Firmware Version: {0}",
|
||||
"es_ES": "Versión del Firmware: {0}",
|
||||
"fr_FR": "Version du Firmware : {0}",
|
||||
"he_IL": "",
|
||||
"it_IT": "Versione firmware: {0}",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "펌웨어 버전 : {0}",
|
||||
"no_NO": "Fastvareversjon: {0}",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "Versão do Firmware: {0}",
|
||||
"ru_RU": "Версия прошивки: {0}",
|
||||
"sv_SE": "Firmware-version: {0}",
|
||||
"th_TH": "เวอร์ชันเฟิร์มแวร์: {0}",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "Версія прошивки: {0}",
|
||||
"zh_CN": "系统固件版本:{0}",
|
||||
"zh_TW": "系統韌體版本: {0}"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -47,14 +47,12 @@ def get_new_name(
|
||||
input_component = str(input_dylib_path).replace(str(input_directory), "")[1:]
|
||||
return Path(os.path.join(output_directory, input_component))
|
||||
|
||||
|
||||
def is_fat_file(dylib_path: Path) -> str:
|
||||
res = subprocess.check_output([LIPO, "-info", str(dylib_path.absolute())]).decode(
|
||||
"utf-8"
|
||||
)
|
||||
|
||||
return not res.split("\n")[0].startswith("Non-fat file")
|
||||
|
||||
def get_archs(dylib_path: Path) -> list[str]:
|
||||
res = subprocess.check_output([LIPO, "-info", str(dylib_path)]).decode("utf-8")
|
||||
if res.startswith("Non-fat file"):
|
||||
return [res.split(":")[-1].strip()]
|
||||
else:
|
||||
return res.split("are:")[-1].strip().split()
|
||||
|
||||
def construct_universal_dylib(
|
||||
arm64_input_dylib_path: Path, x86_64_input_dylib_path: Path, output_dylib_path: Path
|
||||
@@ -69,11 +67,12 @@ def construct_universal_dylib(
|
||||
os.path.basename(arm64_input_dylib_path.resolve()), output_dylib_path
|
||||
)
|
||||
else:
|
||||
if is_fat_file(arm64_input_dylib_path) or not x86_64_input_dylib_path.exists():
|
||||
with open(output_dylib_path, "wb") as dst:
|
||||
with open(arm64_input_dylib_path, "rb") as src:
|
||||
dst.write(src.read())
|
||||
else:
|
||||
arm64_archs = get_archs(arm64_input_dylib_path)
|
||||
x86_64_archs = get_archs(x86_64_input_dylib_path) if x86_64_input_dylib_path.exists() else []
|
||||
|
||||
if "arm64" in arm64_archs and "x86_64" in arm64_archs:
|
||||
shutil.copy2(arm64_input_dylib_path, output_dylib_path)
|
||||
elif x86_64_archs:
|
||||
subprocess.check_call(
|
||||
[
|
||||
LIPO,
|
||||
|
||||
@@ -1061,6 +1061,7 @@
|
||||
0100BCA016636000,"eBaseball Powerful Pro Yakyuu 2022",gpu;services-horizon;crash,nothing,2024-05-26 23:07:19
|
||||
01001F20100B8000,"Eclipse: Edge of Light",,playable,2020-08-11 23:06:29
|
||||
0100E0A0110F4000,"eCrossminton",,playable,2020-07-11 18:24:27
|
||||
010054601D54C000,"Emio – The Smiling Man: Famicom Detective Club (DEMO)",demo,playable,2026-05-13 18:32:12
|
||||
0100ABE00DB4E000,"Edna & Harvey: Harvey's New Eyes",nvdec,playable,2021-01-26 14:36:08
|
||||
01004F000B716000,"Edna & Harvey: The Breakout – Anniversary Edition",crash;nvdec,ingame,2022-08-01 16:59:56
|
||||
01002550129F0000,"Effie",,playable,2022-10-27 14:36:39
|
||||
@@ -1204,7 +1205,7 @@
|
||||
01003B200E440000,"Five Nights at Freddy's: Sister Location",,playable,2023-10-06 09:00:58
|
||||
010038200E088000,"Flan",crash;regression,ingame,2021-11-17 07:39:28
|
||||
01000A0004C50000,"FLASHBACK™",nvdec,playable,2020-05-14 13:57:29
|
||||
0100C53004C52000,"Flat Heroes",gpu,ingame,2022-07-26 19:37:37
|
||||
0100C53004C52000,"Flat Heroes",,playable,2026-02-27 17:00:00
|
||||
0100B54012798000,"Flatland: Prologue",,playable,2020-12-11 20:41:12
|
||||
0100307004B4C000,"Flinthook",online,playable,2021-03-25 20:42:29
|
||||
010095A004040000,"Flip Wars",services;ldn-untested,ingame,2022-05-02 15:39:18
|
||||
@@ -1394,6 +1395,7 @@
|
||||
0100c3c012718000,"Grand Theft Auto: III – The Definitive Edition",gpu;UE4,ingame,2022-10-31 20:13:52
|
||||
0100182014022000,"Grand Theft Auto: Vice City – The Definitive Edition",gpu;UE4,ingame,2022-10-31 20:13:52
|
||||
010065a014024000,"Grand Theft Auto: San Andreas – The Definitive Edition",gpu;UE4,ingame,2022-10-31 20:13:52
|
||||
0100EB500D92E000,"GROOVE COASTER WAI WAI PARTY!!!!",gpu,ingame,2026-05-13 18:32:12
|
||||
0100822012D76000,"HAAK",gpu,ingame,2023-02-19 14:31:05
|
||||
01007E100EFA8000,"Habroxia",,playable,2020-06-16 23:04:42
|
||||
0100535012974000,"Hades",vulkan,playable,2022-10-05 10:45:21
|
||||
@@ -1832,6 +1834,7 @@
|
||||
010055200E87E000,"Metamorphosis",UE4;audout;gpu;nvdec,ingame,2021-06-16 16:18:11
|
||||
0100D4900E82C000,"Metro 2033 Redux",gpu,ingame,2022-11-09 10:53:13
|
||||
0100F0400E850000,"Metro: Last Light Redux",slow;nvdec;vulkan-backend-bug,ingame,2023-11-01 11:53:52
|
||||
010019A01E2F2000,"Metroid Prime 4: Beyond",,ingame,2026-05-13 18:32:12
|
||||
010012101468C000,"Metroid Prime™ Remastered",gpu;Needs Update;vulkan-backend-bug;opengl-backend-bug,ingame,2024-05-07 22:48:15
|
||||
010093801237C000,"Metroid™ Dread",,playable,2023-11-13 04:02:36
|
||||
0100A1200F20C000,"Midnight Evil",,playable,2022-10-18 22:55:19
|
||||
@@ -1945,6 +1948,7 @@
|
||||
0100C3E00ACAA000,"Mutant Football League: Dynasty Edition",online-broken,playable,2022-08-05 17:01:51
|
||||
01004BE004A86000,"Mutant Mudds Collection",,playable,2022-08-05 17:11:38
|
||||
0100E6B00DEA4000,"Mutant Year Zero: Road to Eden - Deluxe Edition",nvdec;UE4,playable,2022-09-10 13:31:10
|
||||
010037501F864000,"Mute Crimson DX",,ingame,2026-05-13 18:32:12
|
||||
0100161009E5C000,"MX Nitro: Unleashed",,playable,2022-09-27 22:34:33
|
||||
0100218011E7E000,"MX vs ATV All Out",nvdec;UE4;vulkan-backend-bug,playable,2022-10-25 19:51:46
|
||||
0100D940063A0000,"MXGP3 - The Official Motocross Videogame",UE4;gpu;nvdec,ingame,2020-12-16 14:00:20
|
||||
@@ -2268,6 +2272,7 @@
|
||||
010086F0064CE000,"Poi: Explorer Edition",nvdec,playable,2021-01-21 19:32:00
|
||||
0100EB6012FD2000,"Poison Control",,playable,2021-05-16 14:01:54
|
||||
010072400E04A000,"Pokémon Café ReMix",,playable,2021-08-17 20:00:04
|
||||
01005B7008C52800,"Pokémon Champions",Needs Update;services;online-broke,menus,2026-05-13 18:32:12
|
||||
010008c01e742000,"Pokémon Friends",crash;services,menus,2025-07-24 13:32:00
|
||||
01003D200BAA2000,"Pokémon Mystery Dungeon™: Rescue Team DX",mac-bug,playable,2024-01-21 00:16:32
|
||||
01008DB008C2C000,"Pokémon Shield + Pokémon Shield Expansion Pass",deadlock;crash;online-broken;ldn-works;LAN,ingame,2024-08-12 07:20:22
|
||||
@@ -2275,6 +2280,8 @@
|
||||
01009AD008C4C000,"Pokémon: Let's Go, Pikachu! demo",slow;demo,playable,2023-11-26 11:23:20
|
||||
0100000011D90000,"Pokémon™ Brilliant Diamond",gpu;ldn-works,ingame,2024-08-28 13:26:35
|
||||
010018E011D92000,"Pokémon™ Shining Pearl",gpu;ldn-works,ingame,2024-08-28 13:26:35
|
||||
100554023408000,"Pokémon FireRed Version",crashes,nothing,2026-05-13 18:32:12
|
||||
010034D02340E000,"Pokémon LeafGreen Version",crashes,nothing,2026-05-13 18:32:12
|
||||
010015F008C54000,"Pokémon™ HOME",Needs Update;crash;services,menus,2020-12-06 06:01:51
|
||||
01001F5010DFA000,"Pokémon™ Legends: Arceus",gpu;Needs Update;ldn-works,ingame,2024-09-19 10:02:02
|
||||
0100F43008C44000,"Pokémon™ Legends: Z-A",gpu;crash;ldn-works,ingame,2025-11-16 00:30:00
|
||||
@@ -2866,7 +2873,7 @@
|
||||
0100277011F1A000,"Super Mario Bros.™ 35",online-broken,menus,2022-08-07 16:27:25
|
||||
010015100B514000,"Super Mario Bros.™ Wonder",amd-vendor-bug,playable,2024-09-06 13:21:21
|
||||
01009B90006DC000,"Super Mario Maker™ 2",online-broken;ldn-broken,playable,2024-08-25 11:05:19
|
||||
0100000000010000,"Super Mario Odyssey™",nvdec;intel-vendor-bug;mac-bug,playable,2024-08-25 01:32:34
|
||||
0100000000010000,"Super Mario Odyssey™",nvdec;intel-vendor-bug;mac-bug;amd-vendor-bug,playable,2026-05-13 18:32:12
|
||||
010036B0034E4000,"Super Mario Party™",gpu;Needs Update;ldn-works,ingame,2024-06-21 05:10:16
|
||||
0100965017338000,"Super Mario Party Jamboree",mac-bug;gpu,ingame,2025-02-17 02:09:20
|
||||
0100BC0018138000,"Super Mario RPG™",gpu;audio;nvdec,ingame,2024-06-19 17:43:42
|
||||
@@ -3163,6 +3170,8 @@
|
||||
0100E2E00CB14000,"Tokyo School Life",,playable,2022-09-16 20:25:54
|
||||
010024601BB16000,"Tomb Raider I-III Remastered Starring Lara Croft",gpu;opengl,ingame,2024-09-27 12:32:04
|
||||
0100D7F01E49C000,"Tomba! Special Edition",services-horizon,nothing,2024-09-15 21:59:54
|
||||
010051F0207B2000,"Tomodachi Life: Living the Dream",amd-vendor-bug;gpu;intel-vendor-bug;ldn-broken,ingame,2026-05-13 18:32:12
|
||||
0100CA502552A000,"Tomodachi Life: Living the Dream – Welcome Edtion",amd-vendor-bug;demo,playable,2026-05-13 18:32:12
|
||||
0100D400100F8000,"Tonight We Riot",,playable,2021-02-26 15:55:09
|
||||
0100CC00102B4000,"Tony Hawk's™ Pro Skater™ 1 + 2",gpu;Needs Update,ingame,2024-09-24 08:18:14
|
||||
010093F00E818000,"Tools Up!",crash,ingame,2020-07-21 12:58:17
|
||||
|
||||
|
@@ -16,5 +16,10 @@ namespace Ryujinx.Common.Configuration.Hid.Controller
|
||||
/// Enable Rumble
|
||||
/// </summary>
|
||||
public bool EnableRumble { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Enable HD Rumble support
|
||||
/// </summary
|
||||
public bool UseHDRumble { get; set; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -59,6 +59,7 @@ namespace Ryujinx.Common
|
||||
|
||||
//Mario Franchise
|
||||
"010021d00812a000", // Arcade Archives VS. SUPER MARIO BROS.
|
||||
"01007fe0221d8000", // Hello, Mario!
|
||||
"01006d0017f7a000", // Mario & Luigi: Brothership
|
||||
"010003000e146000", // Mario & Sonic at the Olympic Games Tokyo 2020
|
||||
"010067300059a000", // Mario + Rabbids: Kingdom Battle
|
||||
@@ -70,6 +71,9 @@ namespace Ryujinx.Common
|
||||
"0100bde00862a000", // Mario Tennis Aces
|
||||
"0100b99019412000", // Mario vs. Donkey Kong
|
||||
"010049900f546000", // Super Mario 3D All-Stars
|
||||
"010049900f546001", // Super Mario 3D All-Stars | Super Mario 64
|
||||
"010049900f546002", // Super Mario 3D All-Stars | Super Mario Sunshine
|
||||
"010049900f546003", // Super Mario 3D All-Stars | Super Mario Galaxy
|
||||
"010028600ebda000", // Super Mario 3D World + Bowser's Fury
|
||||
"010049900F546001", // Super Mario 64
|
||||
"0100ea80032ea000", // Super Mario Bros. U Deluxe
|
||||
@@ -107,6 +111,11 @@ namespace Ryujinx.Common
|
||||
"0100187003a36000", // Pokémon: Let's Go Eevee!
|
||||
"010003f003a34000", // Pokémon: Let's Go Pikachu!
|
||||
"0100f43008c44000", // Pokémon Legends: Z-A
|
||||
"0100554023408000", // Pokémon FireRed Version (EN)
|
||||
"01006fa0233f8000", // Pokémon FireRed Version (JP)
|
||||
"0100fd6023430000", // Pokémon LeafGreen Version (DE)
|
||||
"0100f1e0233fa000", // Pokémon LeafGreen Version (JP)
|
||||
"01005b7008c52000", // Pokémon Champions
|
||||
|
||||
//Splatoon Franchise
|
||||
"0100f8f0000a2000", // Splatoon 2 (EU)
|
||||
@@ -116,13 +125,14 @@ namespace Ryujinx.Common
|
||||
"0100ba0018500000", // Splatoon 3: Splatfest World Premiere
|
||||
|
||||
//NSO Membership games
|
||||
"0100d870045b6000", // NES - Nintendo Switch Online
|
||||
"01008d300c50c000", // SNES - Nintendo Switch Online
|
||||
"0100c62011050000", // GB - Nintendo Switch Online
|
||||
"010012f017576000", // GBA - Nintendo Switch Online
|
||||
"0100c9a00ece6000", // N64 - Nintendo Switch Online
|
||||
"0100e0601c632000", // N64 - Nintendo Switch Online 18+
|
||||
"0100d870045b6000", // NES - Nintendo Switch Online
|
||||
"0100b3c014bda000", // SEGA Genesis - Nintendo Switch Online
|
||||
"01008d300c50c000", // SNES - Nintendo Switch Online
|
||||
"0100bfc01d976000", // Virtual Boy - Nintendo Switch Online
|
||||
"0100ccf019c8c000", // F-ZERO 99
|
||||
"0100ad9012510000", // PAC-MAN 99
|
||||
"010040600c5ce000", // Tetris 99
|
||||
@@ -141,12 +151,17 @@ namespace Ryujinx.Common
|
||||
"0100704000B3A000", // Snipperclips
|
||||
"01006a800016e000", // Super Smash Bros. Ultimate
|
||||
"0100a9400c9c2000", // Tokyo Mirage Sessions #FE Encore
|
||||
"0100ca502552a000", // Tomodachi Life: Living the Dream - Welcome Edition
|
||||
"010051f0207b2000", // Tomodachi Life: Living the Dream
|
||||
|
||||
//Bayonetta Franchise
|
||||
"010076f0049a2000", // Bayonetta
|
||||
"01007960049a0000", // Bayonetta 2
|
||||
"01004a4010fea000", // Bayonetta 3
|
||||
"0100cf5010fec000", // Bayonetta Origins: Cereza and the Lost Demon
|
||||
|
||||
// Famicom Detective Club Franchise
|
||||
"010054601d54c000", // Emio - The Smiling Man: Famicom Detective Series (DEMO)
|
||||
|
||||
//Persona Franchise
|
||||
"0100dcd01525a000", // Persona 3 Portable
|
||||
@@ -171,7 +186,9 @@ namespace Ryujinx.Common
|
||||
"0100453019aa8000", // Xenoblade Chronicles: X Definitive Edition
|
||||
|
||||
//Misc Games
|
||||
"01003670066de000", // 36 Fragments of Midnight
|
||||
"010056e00853a000", // A Hat in Time
|
||||
"0100c9f00aaee000", // Ascendence
|
||||
"0100fd1014726000", // Baldurs Gate: Dark Alliance
|
||||
"01008c2019598000", // Bluey: The Video Game
|
||||
"010096f00ff22000", // Borderlands 2: Game of the Year Edition
|
||||
@@ -185,8 +202,10 @@ namespace Ryujinx.Common
|
||||
"010027400cdc6000", // Divinity Original 2 - Definitive Edition
|
||||
"01008c8012920000", // Dying Light Platinum Edition
|
||||
"0100d11013e6a000", // Eschatos
|
||||
"01000490067ae000", // Frederic 2: Evil Strikes Back
|
||||
"01001cc01b2d4000", // Goat Simulator 3
|
||||
"01003620068ea000", // Hand of Fate 2
|
||||
"01007ac00e012000", // HEXAGRAVITY
|
||||
"0100f7e00c70e000", // Hogwarts Legacy
|
||||
"010013c00e930000", // Hollow Knight: Silksong
|
||||
"010085500130a000", // Lego City: Undercover
|
||||
@@ -196,6 +215,7 @@ namespace Ryujinx.Common
|
||||
"0100853015e86000", // No Man's Sky
|
||||
"0100f85014ed0000", // No More Heroes
|
||||
"0100463014ed4000", // No More Heroes 2
|
||||
"0100f7d00a1bc000", // NO THING
|
||||
"0100e570094e8000", // Owlboy
|
||||
"01007bb017812000", // Portal
|
||||
"0100abd01785c000", // Portal 2
|
||||
@@ -204,11 +224,14 @@ namespace Ryujinx.Common
|
||||
"01008e200c5c2000", // Muse Dash
|
||||
"01005ff002e2a000", // Rayman Legends
|
||||
"01007820196a6000", // Red Dead Redemption
|
||||
"01007a800d520000", // REFUNCT
|
||||
"0100e8300a67a000", // Risk
|
||||
"01002f7013224000", // Rune Factory 5
|
||||
"01008d100d43e000", // Saints Row IV
|
||||
"0100de600beee000", // Saints Row: The Third - The Full Package
|
||||
"01001180021fa000", // Shovel Knight: Specter of Torment
|
||||
"010079f00671c000", // Sparkle 2: Evo
|
||||
"010077b00e046000", // Spyro: Reignited Trilogy
|
||||
"0100e1D01eb2e000", // Squeakross: Home Squeak Home
|
||||
"0100e65002bb8000", // Stardew Valley
|
||||
"0100d7a01b7a2000", // Star Wars: Bounty Hunter
|
||||
|
||||
@@ -42,6 +42,7 @@ namespace Ryujinx.Graphics.GAL
|
||||
public readonly bool SupportsShaderBallot;
|
||||
public readonly bool SupportsShaderBarrierDivergence;
|
||||
public readonly bool SupportsShaderFloat64;
|
||||
public readonly bool SupportsShaderNonUniformIndexing;
|
||||
public readonly bool SupportsTextureGatherOffsets;
|
||||
public readonly bool SupportsTextureShadowLod;
|
||||
public readonly bool SupportsVertexStoreAndAtomics;
|
||||
@@ -110,6 +111,7 @@ namespace Ryujinx.Graphics.GAL
|
||||
bool supportsShaderBallot,
|
||||
bool supportsShaderBarrierDivergence,
|
||||
bool supportsShaderFloat64,
|
||||
bool supportsShaderNonUniformIndexing,
|
||||
bool supportsTextureGatherOffsets,
|
||||
bool supportsTextureShadowLod,
|
||||
bool supportsVertexStoreAndAtomics,
|
||||
@@ -172,6 +174,7 @@ namespace Ryujinx.Graphics.GAL
|
||||
SupportsShaderBallot = supportsShaderBallot;
|
||||
SupportsShaderBarrierDivergence = supportsShaderBarrierDivergence;
|
||||
SupportsShaderFloat64 = supportsShaderFloat64;
|
||||
SupportsShaderNonUniformIndexing = supportsShaderNonUniformIndexing;
|
||||
SupportsTextureGatherOffsets = supportsTextureGatherOffsets;
|
||||
SupportsTextureShadowLod = supportsTextureShadowLod;
|
||||
SupportsVertexStoreAndAtomics = supportsVertexStoreAndAtomics;
|
||||
|
||||
@@ -49,12 +49,9 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
private const int MinCountForDeletion = 32;
|
||||
private const int MaxCapacity = 2048;
|
||||
private const ulong GiB = 1024 * 1024 * 1024;
|
||||
private ulong MaxTextureSizeCapacity = 4UL * GiB;
|
||||
private ulong MaxTextureSizeCapacity = 2 * GiB;
|
||||
private const ulong MinTextureSizeCapacity = 512 * 1024 * 1024;
|
||||
private const ulong DefaultTextureSizeCapacity = 1 * GiB;
|
||||
private const ulong TextureSizeCapacity6GiB = 4 * GiB;
|
||||
private const ulong TextureSizeCapacity8GiB = 6 * GiB;
|
||||
private const ulong TextureSizeCapacity12GiB = 12 * GiB;
|
||||
|
||||
private const float MemoryScaleFactor = 0.50f;
|
||||
private ulong _maxCacheMemoryUsage = DefaultTextureSizeCapacity;
|
||||
@@ -73,31 +70,22 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// <remarks>
|
||||
/// If the backend GPU has 0 memory capacity, the cache size defaults to `DefaultTextureSizeCapacity`.
|
||||
///
|
||||
/// Reads the current Device total CPU Memory, to determine the maximum amount of Vram available. Capped to 50% of Current GPU Memory.
|
||||
/// Reads the current Device total CPU Memory, to determine the maximum amount of VRAM available. Capped to 50% of Current GPU Memory.
|
||||
/// </remarks>
|
||||
/// <param name="context">The GPU context that the cache belongs to</param>
|
||||
/// <param name="cpuMemorySize">The amount of physical CPU Memory Avaiable on the device.</param>
|
||||
/// <param name="cpuMemorySize">The amount of physical CPU Memory available on the device.</param>
|
||||
public void Initialize(GpuContext context, ulong cpuMemorySize)
|
||||
{
|
||||
ulong cpuMemorySizeGiB = cpuMemorySize / GiB;
|
||||
ulong MaximumGpuMemoryGiB = context.Capabilities.MaximumGpuMemory / GiB;
|
||||
ulong TextureSizeCapacity = cpuMemorySize - (2 * GiB);
|
||||
|
||||
if (cpuMemorySizeGiB < 6 || context.Capabilities.MaximumGpuMemory == 0)
|
||||
{
|
||||
_maxCacheMemoryUsage = DefaultTextureSizeCapacity;
|
||||
return;
|
||||
}
|
||||
else if (cpuMemorySizeGiB == 6)
|
||||
{
|
||||
MaxTextureSizeCapacity = TextureSizeCapacity6GiB;
|
||||
}
|
||||
else if (cpuMemorySizeGiB == 8)
|
||||
{
|
||||
MaxTextureSizeCapacity = TextureSizeCapacity8GiB;
|
||||
}
|
||||
else
|
||||
{
|
||||
MaxTextureSizeCapacity = TextureSizeCapacity12GiB;
|
||||
}
|
||||
MaxTextureSizeCapacity =
|
||||
context.Capabilities.MaximumGpuMemory == 0 || cpuMemorySizeGiB < 6 && MaximumGpuMemoryGiB < 6
|
||||
? DefaultTextureSizeCapacity
|
||||
: cpuMemorySizeGiB < 12
|
||||
? TextureSizeCapacity
|
||||
: cpuMemorySize;
|
||||
|
||||
ulong cacheMemory = (ulong)(context.Capabilities.MaximumGpuMemory * MemoryScaleFactor);
|
||||
|
||||
|
||||
@@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
||||
private const ushort FileFormatVersionMajor = 1;
|
||||
private const ushort FileFormatVersionMinor = 2;
|
||||
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
|
||||
private const uint CodeGenVersion = 7353;
|
||||
private const uint CodeGenVersion = 7354;
|
||||
|
||||
private const string SharedTocFileName = "shared.toc";
|
||||
private const string SharedDataFileName = "shared.data";
|
||||
|
||||
@@ -231,6 +231,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
|
||||
public bool QueryHostSupportsShaderFloat64() => _context.Capabilities.SupportsShaderFloat64;
|
||||
|
||||
public bool QueryHostSupportsShaderNonUniformIndexing() => _context.Capabilities.SupportsShaderNonUniformIndexing;
|
||||
|
||||
public bool QueryHostSupportsSnormBufferTextureFormat() => _context.Capabilities.SupportsSnormBufferTextureFormat;
|
||||
|
||||
public bool QueryHostSupportsTextureGatherOffsets() => _context.Capabilities.SupportsTextureGatherOffsets;
|
||||
|
||||
@@ -184,6 +184,7 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
supportsShaderBallot: HwCapabilities.SupportsShaderBallot,
|
||||
supportsShaderBarrierDivergence: !(intelWindows || intelUnix),
|
||||
supportsShaderFloat64: true,
|
||||
supportsShaderNonUniformIndexing: false,
|
||||
supportsTextureGatherOffsets: true,
|
||||
supportsTextureShadowLod: HwCapabilities.SupportsTextureShadowLod,
|
||||
supportsVertexStoreAndAtomics: true,
|
||||
|
||||
@@ -82,6 +82,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
|
||||
public bool IsMainFunction { get; private set; }
|
||||
public bool MayHaveReturned { get; set; }
|
||||
public bool WasNonUniformAccessDeclared { get; set; }
|
||||
|
||||
public CodeGenContext(
|
||||
StructuredProgramInfo info,
|
||||
@@ -89,6 +90,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
GeneratorPool<Instruction> instPool,
|
||||
GeneratorPool<LiteralInteger> integerPool) : base(SpirvVersionPacked, instPool, integerPool)
|
||||
{
|
||||
WasNonUniformAccessDeclared = false;
|
||||
|
||||
Info = info;
|
||||
AttributeUsage = parameters.AttributeUsage;
|
||||
Definitions = parameters.Definitions;
|
||||
|
||||
@@ -587,6 +587,23 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
return OperationResult.Invalid;
|
||||
}
|
||||
|
||||
private static void MarkNonUniform(CodeGenContext context, SpvInstruction inst)
|
||||
{
|
||||
if (context.HostCapabilities.SupportsShaderNonUniformIndexing)
|
||||
{
|
||||
if (!context.WasNonUniformAccessDeclared)
|
||||
{
|
||||
context.AddExtension("SPV_EXT_descriptor_indexing");
|
||||
context.AddCapability(Capability.ShaderNonUniform);
|
||||
context.AddCapability(Capability.SampledImageArrayNonUniformIndexing);
|
||||
context.AddCapability(Capability.StorageImageArrayNonUniformIndexing);
|
||||
}
|
||||
|
||||
context.Decorate(inst, Decoration.NonUniform);
|
||||
context.WasNonUniformAccessDeclared = true;
|
||||
}
|
||||
}
|
||||
|
||||
private static OperationResult GenerateImageAtomic(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
AstTextureOperation texOp = (AstTextureOperation)operation;
|
||||
@@ -613,6 +630,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
SpvInstruction textureIndex = Src(AggregateType.S32);
|
||||
|
||||
image = context.AccessChain(imagePointerType, image, textureIndex);
|
||||
MarkNonUniform(context, image);
|
||||
}
|
||||
|
||||
int coordsCount = texOp.Type.Dimensions;
|
||||
@@ -683,15 +701,21 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
|
||||
ImageDeclaration declaration = context.Images[texOp.GetTextureSetAndBinding()];
|
||||
SpvInstruction image = declaration.Image;
|
||||
bool isIndexed = declaration.IsIndexed;
|
||||
|
||||
if (declaration.IsIndexed)
|
||||
if (isIndexed)
|
||||
{
|
||||
SpvInstruction textureIndex = Src(AggregateType.S32);
|
||||
|
||||
image = context.AccessChain(declaration.ImagePointerType, image, textureIndex);
|
||||
MarkNonUniform(context, image);
|
||||
}
|
||||
|
||||
image = context.Load(declaration.ImageType, image);
|
||||
if (isIndexed)
|
||||
{
|
||||
MarkNonUniform(context, image);
|
||||
}
|
||||
|
||||
int coordsCount = texOp.Type.Dimensions;
|
||||
|
||||
@@ -740,15 +764,21 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
|
||||
ImageDeclaration declaration = context.Images[texOp.GetTextureSetAndBinding()];
|
||||
SpvInstruction image = declaration.Image;
|
||||
bool isIndexed = declaration.IsIndexed;
|
||||
|
||||
if (declaration.IsIndexed)
|
||||
if (isIndexed)
|
||||
{
|
||||
SpvInstruction textureIndex = Src(AggregateType.S32);
|
||||
|
||||
image = context.AccessChain(declaration.ImagePointerType, image, textureIndex);
|
||||
MarkNonUniform(context, image);
|
||||
}
|
||||
|
||||
image = context.Load(declaration.ImageType, image);
|
||||
if (isIndexed)
|
||||
{
|
||||
MarkNonUniform(context, image);
|
||||
}
|
||||
|
||||
int coordsCount = texOp.Type.Dimensions;
|
||||
|
||||
@@ -1878,35 +1908,56 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
private static SpvInstruction GenerateSampledImageLoad(CodeGenContext context, AstTextureOperation texOp, SamplerDeclaration declaration, ref int srcIndex)
|
||||
{
|
||||
SpvInstruction image = declaration.Image;
|
||||
bool imageIndexed = declaration.IsIndexed;
|
||||
|
||||
if (declaration.IsIndexed)
|
||||
if (imageIndexed)
|
||||
{
|
||||
SpvInstruction textureIndex = context.Get(AggregateType.S32, texOp.GetSource(srcIndex++));
|
||||
|
||||
image = context.AccessChain(declaration.SampledImagePointerType, image, textureIndex);
|
||||
MarkNonUniform(context, image);
|
||||
}
|
||||
|
||||
if (texOp.IsSeparate)
|
||||
{
|
||||
image = context.Load(declaration.ImageType, image);
|
||||
if (imageIndexed)
|
||||
{
|
||||
MarkNonUniform(context, image);
|
||||
}
|
||||
|
||||
SamplerDeclaration samplerDeclaration = context.Samplers[texOp.GetSamplerSetAndBinding()];
|
||||
|
||||
SpvInstruction sampler = samplerDeclaration.Image;
|
||||
bool samplerIndexed = samplerDeclaration.IsIndexed;
|
||||
|
||||
if (samplerDeclaration.IsIndexed)
|
||||
if (samplerIndexed)
|
||||
{
|
||||
SpvInstruction samplerIndex = context.Get(AggregateType.S32, texOp.GetSource(srcIndex++));
|
||||
|
||||
sampler = context.AccessChain(samplerDeclaration.SampledImagePointerType, sampler, samplerIndex);
|
||||
MarkNonUniform(context, sampler);
|
||||
}
|
||||
|
||||
sampler = context.Load(samplerDeclaration.ImageType, sampler);
|
||||
if (samplerIndexed)
|
||||
{
|
||||
MarkNonUniform(context, sampler);
|
||||
}
|
||||
|
||||
image = context.SampledImage(declaration.SampledImageType, image, sampler);
|
||||
if (imageIndexed || samplerIndexed)
|
||||
{
|
||||
MarkNonUniform(context, image);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
image = context.Load(declaration.SampledImageType, image);
|
||||
if (imageIndexed)
|
||||
{
|
||||
MarkNonUniform(context, image);
|
||||
}
|
||||
}
|
||||
|
||||
return image;
|
||||
|
||||
@@ -336,6 +336,10 @@ namespace Ryujinx.Graphics.Shader
|
||||
{
|
||||
return true;
|
||||
}
|
||||
bool QueryHostSupportsShaderNonUniformIndexing()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Queries host GPU support for signed normalized buffer texture formats.
|
||||
|
||||
@@ -9,6 +9,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
public readonly bool SupportsShaderBallot;
|
||||
public readonly bool SupportsShaderBarrierDivergence;
|
||||
public readonly bool SupportsShaderFloat64;
|
||||
public readonly bool SupportsShaderNonUniformIndexing;
|
||||
public readonly bool SupportsTextureShadowLod;
|
||||
public readonly bool SupportsViewportMask;
|
||||
|
||||
@@ -20,6 +21,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
bool supportsShaderBallot,
|
||||
bool supportsShaderBarrierDivergence,
|
||||
bool supportsShaderFloat64,
|
||||
bool supportsShaderNonUniformIndexing,
|
||||
bool supportsTextureShadowLod,
|
||||
bool supportsViewportMask)
|
||||
{
|
||||
@@ -30,6 +32,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
SupportsShaderBallot = supportsShaderBallot;
|
||||
SupportsShaderBarrierDivergence = supportsShaderBarrierDivergence;
|
||||
SupportsShaderFloat64 = supportsShaderFloat64;
|
||||
SupportsShaderNonUniformIndexing = supportsShaderNonUniformIndexing;
|
||||
SupportsTextureShadowLod = supportsTextureShadowLod;
|
||||
SupportsViewportMask = supportsViewportMask;
|
||||
}
|
||||
|
||||
@@ -364,6 +364,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
GpuAccessor.QueryHostSupportsShaderBallot(),
|
||||
GpuAccessor.QueryHostSupportsShaderBarrierDivergence(),
|
||||
GpuAccessor.QueryHostSupportsShaderFloat64(),
|
||||
GpuAccessor.QueryHostSupportsShaderNonUniformIndexing(),
|
||||
GpuAccessor.QueryHostSupportsTextureShadowLod(),
|
||||
GpuAccessor.QueryHostSupportsViewportMask());
|
||||
|
||||
|
||||
@@ -46,7 +46,14 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
public static (AccessFlags Access, PipelineStageFlags Stages) GetSubpassAccessSuperset(VulkanRenderer gd)
|
||||
{
|
||||
AccessFlags access = BufferAccess;
|
||||
AccessFlags access = BufferAccess |
|
||||
AccessFlags.ShaderReadBit |
|
||||
AccessFlags.ShaderWriteBit |
|
||||
AccessFlags.ColorAttachmentReadBit |
|
||||
AccessFlags.ColorAttachmentWriteBit |
|
||||
AccessFlags.DepthStencilAttachmentReadBit |
|
||||
AccessFlags.DepthStencilAttachmentWriteBit;
|
||||
|
||||
PipelineStageFlags stages = PipelineStageFlags.AllGraphicsBit;
|
||||
|
||||
if (gd.TransformFeedbackApi != null)
|
||||
|
||||
@@ -16,15 +16,15 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
{
|
||||
DescriptorSetLayout[] layouts = new DescriptorSetLayout[setDescriptors.Count];
|
||||
bool[] updateAfterBindFlags = new bool[setDescriptors.Count];
|
||||
|
||||
|
||||
bool isMoltenVk = gd.IsMoltenVk;
|
||||
|
||||
|
||||
for (int setIndex = 0; setIndex < setDescriptors.Count; setIndex++)
|
||||
{
|
||||
ResourceDescriptorCollection rdc = setDescriptors[setIndex];
|
||||
|
||||
ResourceStages activeStages = ResourceStages.None;
|
||||
|
||||
|
||||
if (isMoltenVk)
|
||||
{
|
||||
for (int descIndex = 0; descIndex < rdc.Descriptors.Count; descIndex++)
|
||||
@@ -42,12 +42,13 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
ResourceDescriptor descriptor = rdc.Descriptors[descIndex];
|
||||
ResourceStages stages = descriptor.Stages;
|
||||
|
||||
if (descriptor.Type == ResourceType.StorageBuffer && isMoltenVk)
|
||||
if (descriptor.Type == ResourceType.StorageBuffer && gd.IsMoltenVk)
|
||||
{
|
||||
// There's a bug on MoltenVK where using the same buffer across different stages
|
||||
// There's a bug in MoltenVK where using the same buffer across different stages
|
||||
// causes invalid resource errors, allow the binding on all active stages as workaround.
|
||||
// https://github.com/KhronosGroup/MoltenVK/issues/1870
|
||||
stages = activeStages;
|
||||
}
|
||||
}
|
||||
|
||||
layoutBindings[descIndex] = new DescriptorSetLayoutBinding
|
||||
{
|
||||
|
||||
@@ -15,6 +15,8 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
Image dstImage,
|
||||
TextureCreateInfo srcInfo,
|
||||
TextureCreateInfo dstInfo,
|
||||
TextureCreateInfo srcStorageInfo,
|
||||
TextureCreateInfo dstStorageInfo,
|
||||
Extents2D srcRegion,
|
||||
Extents2D dstRegion,
|
||||
int srcLayer,
|
||||
@@ -40,6 +42,13 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
return (xy1, xy2);
|
||||
}
|
||||
|
||||
static (Offset3D, Offset3D) ClampOffsetsToMip(Offset3D xy1, Offset3D xy2, int mipW, int mipH)
|
||||
{
|
||||
return (
|
||||
new Offset3D(Math.Min(xy1.X, mipW), Math.Min(xy1.Y, mipH), xy1.Z),
|
||||
new Offset3D(Math.Min(xy2.X, mipW), Math.Min(xy2.Y, mipH), xy2.Z));
|
||||
}
|
||||
|
||||
if (srcAspectFlags == 0)
|
||||
{
|
||||
srcAspectFlags = srcInfo.Format.ConvertAspectFlags();
|
||||
@@ -80,6 +89,14 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
(srcOffsets.Element0, srcOffsets.Element1) = ExtentsToOffset3D(srcRegion, srcInfo.Width, srcInfo.Height, level);
|
||||
(dstOffsets.Element0, dstOffsets.Element1) = ExtentsToOffset3D(dstRegion, dstInfo.Width, dstInfo.Height, level);
|
||||
|
||||
int srcMipW = Math.Max(1, srcStorageInfo.Width >> (int)copySrcLevel);
|
||||
int srcMipH = Math.Max(1, srcStorageInfo.Height >> (int)copySrcLevel);
|
||||
int dstMipW = Math.Max(1, dstStorageInfo.Width >> (int)copyDstLevel);
|
||||
int dstMipH = Math.Max(1, dstStorageInfo.Height >> (int)copyDstLevel);
|
||||
|
||||
(srcOffsets.Element0, srcOffsets.Element1) = ClampOffsetsToMip(srcOffsets.Element0, srcOffsets.Element1, srcMipW, srcMipH);
|
||||
(dstOffsets.Element0, dstOffsets.Element1) = ClampOffsetsToMip(dstOffsets.Element0, dstOffsets.Element1, dstMipW, dstMipH);
|
||||
|
||||
ImageBlit region = new()
|
||||
{
|
||||
SrcSubresource = srcSl,
|
||||
@@ -121,6 +138,8 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
Image dstImage,
|
||||
TextureCreateInfo srcInfo,
|
||||
TextureCreateInfo dstInfo,
|
||||
TextureCreateInfo srcStorageInfo,
|
||||
TextureCreateInfo dstStorageInfo,
|
||||
int srcViewLayer,
|
||||
int dstViewLayer,
|
||||
int srcViewLevel,
|
||||
@@ -151,6 +170,8 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
dstImage,
|
||||
srcInfo,
|
||||
dstInfo,
|
||||
srcStorageInfo,
|
||||
dstStorageInfo,
|
||||
srcViewLayer,
|
||||
dstViewLayer,
|
||||
srcViewLevel,
|
||||
@@ -186,6 +207,8 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
Image dstImage,
|
||||
TextureCreateInfo srcInfo,
|
||||
TextureCreateInfo dstInfo,
|
||||
TextureCreateInfo srcStorageInfo,
|
||||
TextureCreateInfo dstStorageInfo,
|
||||
int srcViewLayer,
|
||||
int dstViewLayer,
|
||||
int srcViewLevel,
|
||||
@@ -314,6 +337,14 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
int copyWidth = sizeInBlocks ? BitUtils.DivRoundUp(width, blockWidth) : width;
|
||||
int copyHeight = sizeInBlocks ? BitUtils.DivRoundUp(height, blockHeight) : height;
|
||||
|
||||
int srcMipW = Math.Max(1, srcStorageInfo.Width >> (srcViewLevel + srcLevel + level));
|
||||
int srcMipH = Math.Max(1, srcStorageInfo.Height >> (srcViewLevel + srcLevel + level));
|
||||
int dstMipW = Math.Max(1, dstStorageInfo.Width >> (dstViewLevel + dstLevel + level));
|
||||
int dstMipH = Math.Max(1, dstStorageInfo.Height >> (dstViewLevel + dstLevel + level));
|
||||
|
||||
copyWidth = Math.Min(copyWidth, Math.Min(srcMipW, dstMipW));
|
||||
copyHeight = Math.Min(copyHeight, Math.Min(srcMipH, dstMipH));
|
||||
|
||||
Extent3D extent = new((uint)copyWidth, (uint)copyHeight, (uint)srcDepth);
|
||||
|
||||
if (srcInfo.Samples > 1 && srcInfo.Samples != dstInfo.Samples)
|
||||
|
||||
@@ -67,6 +67,8 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
public VkFormat VkFormat { get; }
|
||||
|
||||
public ImageUsageFlags UsageFlags { get; }
|
||||
|
||||
public unsafe TextureStorage(
|
||||
VulkanRenderer gd,
|
||||
Device device,
|
||||
@@ -93,7 +95,8 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
SampleCountFlags sampleCountFlags = ConvertToSampleCountFlags(gd.Capabilities.SupportedSampleCounts, (uint)info.Samples);
|
||||
|
||||
ImageUsageFlags usage = GetImageUsage(info.Format, gd.Capabilities, isMsImageStorageSupported, true);
|
||||
ImageUsageFlags usage = GetImageUsage(info.Format, gd.Capabilities, isMsImageStorageSupported);
|
||||
UsageFlags = usage;
|
||||
|
||||
ImageCreateFlags flags = ImageCreateFlags.CreateMutableFormatBit | ImageCreateFlags.CreateExtendedUsageBit;
|
||||
|
||||
@@ -159,7 +162,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
_imageAuto = new Auto<DisposableImage>(new DisposableImage(_gd.Api, device, _image));
|
||||
|
||||
InitialTransition(ImageLayout.Preinitialized, ImageLayout.General);
|
||||
InitialTransition(ImageLayout.Undefined, ImageLayout.General);
|
||||
}
|
||||
|
||||
_slices = new TextureSliceInfo[levels * _depthOrLayers];
|
||||
@@ -307,7 +310,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
}
|
||||
}
|
||||
|
||||
public static ImageUsageFlags GetImageUsage(Format format, in HardwareCapabilities capabilities, bool isMsImageStorageSupported, bool extendedUsage)
|
||||
public static ImageUsageFlags GetImageUsage(Format format, in HardwareCapabilities capabilities, bool isMsImageStorageSupported)
|
||||
{
|
||||
ImageUsageFlags usage = DefaultUsageFlags;
|
||||
|
||||
@@ -320,7 +323,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
usage |= ImageUsageFlags.ColorAttachmentBit;
|
||||
}
|
||||
|
||||
if ((format.IsImageCompatible && isMsImageStorageSupported) || extendedUsage)
|
||||
if (format.IsImageCompatible && isMsImageStorageSupported)
|
||||
{
|
||||
usage |= ImageUsageFlags.StorageBit;
|
||||
}
|
||||
|
||||
@@ -64,7 +64,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
bool isMsImageStorageSupported = gd.Capabilities.SupportsShaderStorageImageMultisample || !info.Target.IsMultisample;
|
||||
|
||||
VkFormat format = _gd.FormatCapabilities.ConvertToVkFormat(info.Format, isMsImageStorageSupported);
|
||||
ImageUsageFlags usage = TextureStorage.GetImageUsage(info.Format, gd.Capabilities, isMsImageStorageSupported, false);
|
||||
ImageUsageFlags usage = TextureStorage.GetImageUsage(info.Format, gd.Capabilities, isMsImageStorageSupported) & storage.UsageFlags;
|
||||
|
||||
uint levels = (uint)info.Levels;
|
||||
uint layers = (uint)info.GetLayers();
|
||||
@@ -133,6 +133,8 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
shaderUsage |= ImageUsageFlags.StorageBit;
|
||||
}
|
||||
|
||||
shaderUsage &= storage.UsageFlags;
|
||||
|
||||
_imageView = CreateImageView(componentMapping, subresourceRange, type, shaderUsage);
|
||||
|
||||
// Framebuffer attachments and storage images requires a identity component mapping.
|
||||
@@ -257,6 +259,8 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
dstImage,
|
||||
src.Info,
|
||||
dst.Info,
|
||||
src.Storage.Info,
|
||||
dst.Storage.Info,
|
||||
src.FirstLayer,
|
||||
dst.FirstLayer,
|
||||
src.FirstLevel,
|
||||
@@ -310,6 +314,8 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
dstImage,
|
||||
src.Info,
|
||||
dst.Info,
|
||||
src.Storage.Info,
|
||||
dst.Storage.Info,
|
||||
src.FirstLayer,
|
||||
dst.FirstLayer,
|
||||
src.FirstLevel,
|
||||
@@ -385,6 +391,8 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
dst.GetImage().Get(cbs).Value,
|
||||
src.Info,
|
||||
dst.Info,
|
||||
src.Storage.Info,
|
||||
dst.Storage.Info,
|
||||
src.FirstLayer,
|
||||
dst.FirstLayer,
|
||||
src.FirstLevel,
|
||||
@@ -410,6 +418,8 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
dst.GetImage().Get(cbs).Value,
|
||||
src.Info,
|
||||
dst.Info,
|
||||
src.Storage.Info,
|
||||
dst.Storage.Info,
|
||||
srcRegion,
|
||||
dstRegion,
|
||||
src.FirstLayer,
|
||||
@@ -463,6 +473,8 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
dstImage.Get(cbs).Value,
|
||||
src.Info,
|
||||
dst.Info,
|
||||
src.Storage.Info,
|
||||
dst.Storage.Info,
|
||||
srcRegion,
|
||||
dstRegion,
|
||||
src.FirstLayer,
|
||||
|
||||
@@ -68,9 +68,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
int stride = (_stride + (alignment - 1)) & -alignment;
|
||||
int newSize = (_size / _stride) * stride;
|
||||
|
||||
Buffer buffer = autoBuffer.Get(cbs, 0, newSize).Value;
|
||||
|
||||
updater.BindVertexBuffer(cbs, binding, buffer, 0, (ulong)newSize, (ulong)stride);
|
||||
updater.BindVertexBuffer(cbs, binding, autoBuffer, 0, newSize, (ulong)stride);
|
||||
|
||||
_buffer = autoBuffer;
|
||||
|
||||
@@ -93,11 +91,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
if (autoBuffer != null)
|
||||
{
|
||||
int offset = _offset;
|
||||
bool mirrorable = _size <= VertexBufferMaxMirrorable;
|
||||
Buffer buffer = mirrorable ? autoBuffer.GetMirrorable(cbs, ref offset, _size, out _).Value : autoBuffer.Get(cbs, offset, _size).Value;
|
||||
|
||||
updater.BindVertexBuffer(cbs, binding, buffer, (ulong)offset, (ulong)_size, (ulong)_stride);
|
||||
updater.BindVertexBuffer(cbs, binding, autoBuffer, _offset, _size, (ulong)_stride);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using VkBuffer = Silk.NET.Vulkan.Buffer;
|
||||
|
||||
namespace Ryujinx.Graphics.Vulkan
|
||||
@@ -15,6 +16,10 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
private readonly NativeArray<ulong> _sizes;
|
||||
private readonly NativeArray<ulong> _strides;
|
||||
|
||||
private readonly Auto<DisposableBuffer>[] _bufferAutos;
|
||||
private readonly int[] _bufferOffsetsForGet;
|
||||
private readonly int[] _bufferSizesForGet;
|
||||
|
||||
public VertexBufferUpdater(VulkanRenderer gd)
|
||||
{
|
||||
_gd = gd;
|
||||
@@ -23,9 +28,13 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
_offsets = new NativeArray<ulong>(Constants.MaxVertexBuffers);
|
||||
_sizes = new NativeArray<ulong>(Constants.MaxVertexBuffers);
|
||||
_strides = new NativeArray<ulong>(Constants.MaxVertexBuffers);
|
||||
|
||||
_bufferAutos = new Auto<DisposableBuffer>[Constants.MaxVertexBuffers];
|
||||
_bufferOffsetsForGet = new int[Constants.MaxVertexBuffers];
|
||||
_bufferSizesForGet = new int[Constants.MaxVertexBuffers];
|
||||
}
|
||||
|
||||
public void BindVertexBuffer(CommandBufferScoped cbs, uint binding, VkBuffer buffer, ulong offset, ulong size, ulong stride)
|
||||
public void BindVertexBuffer(CommandBufferScoped cbs, uint binding, Auto<DisposableBuffer> autoBuffer, int offset, int size, ulong stride)
|
||||
{
|
||||
if (_count == 0)
|
||||
{
|
||||
@@ -39,9 +48,11 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
int index = (int)_count;
|
||||
|
||||
_buffers[index] = buffer;
|
||||
_offsets[index] = offset;
|
||||
_sizes[index] = size;
|
||||
_bufferAutos[index] = autoBuffer;
|
||||
_bufferOffsetsForGet[index] = offset;
|
||||
_bufferSizesForGet[index] = size;
|
||||
_offsets[index] = (ulong)offset;
|
||||
_sizes[index] = (ulong)size;
|
||||
_strides[index] = stride;
|
||||
|
||||
_count++;
|
||||
@@ -51,23 +62,65 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
{
|
||||
if (_count != 0)
|
||||
{
|
||||
if (_gd.Capabilities.SupportsExtendedDynamicState)
|
||||
int count = (int)_count;
|
||||
uint baseBinding = _baseBinding;
|
||||
_count = 0;
|
||||
|
||||
Auto<DisposableBuffer>[] autos = ArrayPool<Auto<DisposableBuffer>>.Shared.Rent(count);
|
||||
Span<int> getOffsets = stackalloc int[Constants.MaxVertexBuffers];
|
||||
Span<int> getSizes = stackalloc int[Constants.MaxVertexBuffers];
|
||||
Span<ulong> offsets = stackalloc ulong[Constants.MaxVertexBuffers];
|
||||
Span<ulong> sizes = stackalloc ulong[Constants.MaxVertexBuffers];
|
||||
Span<ulong> strides = stackalloc ulong[Constants.MaxVertexBuffers];
|
||||
Span<VkBuffer> buffers = stackalloc VkBuffer[Constants.MaxVertexBuffers];
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
_gd.ExtendedDynamicStateApi.CmdBindVertexBuffers2(
|
||||
cbs.CommandBuffer,
|
||||
_baseBinding,
|
||||
_count,
|
||||
_buffers.Pointer,
|
||||
_offsets.Pointer,
|
||||
_sizes.Pointer,
|
||||
_strides.Pointer);
|
||||
}
|
||||
else
|
||||
{
|
||||
_gd.Api.CmdBindVertexBuffers(cbs.CommandBuffer, _baseBinding, _count, _buffers.Pointer, _offsets.Pointer);
|
||||
autos[i] = _bufferAutos[i];
|
||||
_bufferAutos[i] = null;
|
||||
getOffsets[i] = _bufferOffsetsForGet[i];
|
||||
getSizes[i] = _bufferSizesForGet[i];
|
||||
offsets[i] = _offsets[i];
|
||||
sizes[i] = _sizes[i];
|
||||
strides[i] = _strides[i];
|
||||
}
|
||||
|
||||
_count = 0;
|
||||
try
|
||||
{
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
buffers[i] = autos[i].Get(cbs, getOffsets[i], getSizes[i]).Value;
|
||||
autos[i] = null;
|
||||
}
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
_buffers[i] = buffers[i];
|
||||
_offsets[i] = offsets[i];
|
||||
_sizes[i] = sizes[i];
|
||||
_strides[i] = strides[i];
|
||||
}
|
||||
|
||||
if (_gd.Capabilities.SupportsExtendedDynamicState)
|
||||
{
|
||||
_gd.ExtendedDynamicStateApi.CmdBindVertexBuffers2(
|
||||
cbs.CommandBuffer,
|
||||
baseBinding,
|
||||
(uint)count,
|
||||
_buffers.Pointer,
|
||||
_offsets.Pointer,
|
||||
_sizes.Pointer,
|
||||
_strides.Pointer);
|
||||
}
|
||||
else
|
||||
{
|
||||
_gd.Api.CmdBindVertexBuffers(cbs.CommandBuffer, baseBinding, (uint)count, _buffers.Pointer, _offsets.Pointer);
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
ArrayPool<Auto<DisposableBuffer>>.Shared.Return(autos, clearArray: true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -494,6 +494,8 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
UniformBufferStandardLayout = supportedPhysicalDeviceVulkan12Features.UniformBufferStandardLayout,
|
||||
UniformAndStorageBuffer8BitAccess = supportedPhysicalDeviceVulkan12Features.UniformAndStorageBuffer8BitAccess,
|
||||
StorageBuffer8BitAccess = supportedPhysicalDeviceVulkan12Features.StorageBuffer8BitAccess,
|
||||
ShaderSampledImageArrayNonUniformIndexing = supportedPhysicalDeviceVulkan12Features.ShaderSampledImageArrayNonUniformIndexing,
|
||||
ShaderStorageImageArrayNonUniformIndexing = supportedPhysicalDeviceVulkan12Features.ShaderStorageImageArrayNonUniformIndexing,
|
||||
};
|
||||
|
||||
pExtendedFeatures = &featuresVk12;
|
||||
|
||||
@@ -435,8 +435,8 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
_physicalDevice.IsDeviceExtensionPresent(ExtExtendedDynamicState.ExtensionName),
|
||||
features2.Features.MultiViewport && !(IsMoltenVk && Vendor == Vendor.Amd), // Workaround for AMD on MoltenVK issue
|
||||
featuresRobustness2.NullDescriptor || IsMoltenVk,
|
||||
supportsPushDescriptors && !IsMoltenVk,
|
||||
propertiesPushDescriptor.MaxPushDescriptors,
|
||||
supportsPushDescriptors,
|
||||
IsMoltenVk ? 16 : propertiesPushDescriptor.MaxPushDescriptors, // In case an old version of MoltenVK is used, apply a limit to prevent vertex explosions.
|
||||
featuresPrimitiveTopologyListRestart.PrimitiveTopologyListRestart,
|
||||
featuresPrimitiveTopologyListRestart.PrimitiveTopologyPatchListRestart,
|
||||
supportsTransformFeedback,
|
||||
@@ -775,7 +775,11 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
supportsShaderBallot: false,
|
||||
supportsShaderBarrierDivergence: Vendor != Vendor.Intel,
|
||||
supportsShaderFloat64: Capabilities.SupportsShaderFloat64,
|
||||
supportsTextureGatherOffsets: features2.Features.ShaderImageGatherExtended && !IsMoltenVk,
|
||||
|
||||
supportsShaderNonUniformIndexing:
|
||||
featuresVk12.ShaderSampledImageArrayNonUniformIndexing &&
|
||||
featuresVk12.ShaderStorageImageArrayNonUniformIndexing,
|
||||
supportsTextureGatherOffsets: features2.Features.ShaderImageGatherExtended,
|
||||
supportsTextureShadowLod: false,
|
||||
supportsVertexStoreAndAtomics: features2.Features.VertexPipelineStoresAndAtomics,
|
||||
supportsViewportIndexVertexTessellation: featuresVk12.ShaderOutputViewportIndex,
|
||||
|
||||
@@ -391,12 +391,12 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
{
|
||||
if (_effect != null)
|
||||
{
|
||||
_gd.FlushAllCommands();
|
||||
_gd.CommandBufferPool.Return(
|
||||
cbs,
|
||||
null,
|
||||
[PipelineStageFlags.ColorAttachmentOutputBit],
|
||||
null);
|
||||
_gd.FlushAllCommands();
|
||||
cbs.GetFence().Wait();
|
||||
cbs = _gd.CommandBufferPool.Rent();
|
||||
}
|
||||
@@ -455,6 +455,8 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
ImageLayout.General,
|
||||
ImageLayout.PresentSrcKhr);
|
||||
|
||||
_gd.FlushAllCommands();
|
||||
|
||||
_gd.CommandBufferPool.Return(
|
||||
cbs,
|
||||
[_imageAvailableSemaphores[semaphoreIndex]],
|
||||
|
||||
@@ -14,7 +14,10 @@
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.CSharp" />
|
||||
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.CSharp" >
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
</PackageReference>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
|
||||
@@ -26,7 +26,7 @@ namespace Ryujinx.HLE.HOS.Applets
|
||||
case AppletId.LibAppletOff:
|
||||
return new BrowserApplet();
|
||||
case AppletId.MiiEdit:
|
||||
Logger.Warning?.Print(LogClass.Application, $"Please use the MiiEdit inside File/Open Applet");
|
||||
Logger.Warning?.Print(LogClass.Application, $"Please use the Mii Editor inside Actions/Tools");
|
||||
return new DummyApplet(system);
|
||||
case AppletId.Cabinet:
|
||||
return new CabinetApplet(system);
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Logging;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.LibraryAppletProxy
|
||||
@@ -60,6 +61,19 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.Lib
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
[CommandCmif(10)]
|
||||
// ExitProcessAndReturn -> nn::am::service::LibraryAppletInfo
|
||||
public ResultCode ExitProcessAndReturn(ServiceCtx context)
|
||||
{
|
||||
// Exits the LibraryApplet and returns to running the title which launched this LibraryApplet (qlaunch for example).
|
||||
// On success, official sw will enter an infinite loop with sleep-thread value 86400000000000.
|
||||
// Since we don't currently support qlaunch, it's fine to stub it.
|
||||
|
||||
Logger.Stub?.PrintStub(LogClass.Service);
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
|
||||
[CommandCmif(11)]
|
||||
// GetLibraryAppletInfo() -> nn::am::service::LibraryAppletInfo
|
||||
@@ -83,7 +97,8 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.Lib
|
||||
AppletIdentifyInfo appletIdentifyInfo = new()
|
||||
{
|
||||
AppletId = AppletId.QLaunch,
|
||||
TitleId = 0x0100000000001000,
|
||||
// 0x4 padding
|
||||
TitleId = 0x0100000000001000, // qlaunch systemAppletMenu title ID
|
||||
};
|
||||
|
||||
context.ResponseData.WriteStruct(appletIdentifyInfo);
|
||||
|
||||
@@ -133,9 +133,9 @@ namespace Ryujinx.HLE.HOS.Services.Caps
|
||||
|
||||
using SKBitmap bitmap = new(new SKImageInfo(ScreenshotWidth, ScreenshotHeight, SKColorType.Rgba8888));
|
||||
|
||||
IntPtr pixels = bitmap.GetPixels();
|
||||
nint pixels = bitmap.GetPixels();
|
||||
|
||||
if (pixels == IntPtr.Zero)
|
||||
if (pixels == 0)
|
||||
{
|
||||
return ResultCode.InvalidArgument;
|
||||
}
|
||||
|
||||
@@ -28,21 +28,61 @@ namespace Ryujinx.HLE.Loaders.Processes
|
||||
|
||||
private ulong _latestPid;
|
||||
|
||||
private readonly object _pidLock = new();
|
||||
|
||||
#nullable enable
|
||||
public ProcessResult? ActiveApplication
|
||||
{
|
||||
get
|
||||
{
|
||||
return _processesByPid.GetValueOrDefault(_latestPid);
|
||||
|
||||
// Using this if statement locks up the UI and prevents a new game from loading.
|
||||
// Haven't quite deduced why yet.
|
||||
|
||||
if (!_processesByPid.TryGetValue(_latestPid, out ProcessResult value))
|
||||
throw new RyujinxException(
|
||||
$"The HLE Process map did not have a process with ID {_latestPid}. Are you missing firmware?");
|
||||
lock (_pidLock)
|
||||
{
|
||||
// Check if _latestPid is still valid
|
||||
if (_latestPid == 0)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return value;
|
||||
// Verify process still exists in kernel (authoritative source)
|
||||
if (!_device.System.KernelContext.Processes.TryGetValue(_latestPid, out HOS.Kernel.Process.KProcess? kernelProcess))
|
||||
{
|
||||
// Process no longer exists in kernel, clear stale state
|
||||
Logger.Warning?.Print(LogClass.Loader,
|
||||
$"ActiveApplication PID {_latestPid} no longer exists in kernel, clearing stale state");
|
||||
|
||||
_processesByPid.TryRemove(_latestPid, out _);
|
||||
_latestPid = 0;
|
||||
TitleIDs.CurrentApplication.Value = null;
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
// Verify process still exists in ProcessLoader's dictionary
|
||||
if (_processesByPid.TryGetValue(_latestPid, out ProcessResult? processResult))
|
||||
{
|
||||
// Additional check: verify process state
|
||||
if (kernelProcess.State == HOS.Kernel.Process.ProcessState.Exited ||
|
||||
kernelProcess.State == HOS.Kernel.Process.ProcessState.Exiting)
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.Loader,
|
||||
$"ActiveApplication PID {_latestPid} is in state {kernelProcess.State}, clearing");
|
||||
|
||||
_processesByPid.TryRemove(_latestPid, out _);
|
||||
_latestPid = 0;
|
||||
TitleIDs.CurrentApplication.Value = null;
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
return processResult;
|
||||
}
|
||||
|
||||
// Fallback: clear stale PID if not in our dictionary
|
||||
Logger.Warning?.Print(LogClass.Loader,
|
||||
$"ActiveApplication PID {_latestPid} not in ProcessLoader dictionary, clearing");
|
||||
_latestPid = 0;
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
#nullable disable
|
||||
@@ -285,5 +325,39 @@ namespace Ryujinx.HLE.Loaders.Processes
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clears a specific process from the ProcessLoader's tracking.
|
||||
/// This should be called when a process exits or is terminated.
|
||||
/// </summary>
|
||||
/// <param name="pid">The process ID to clear</param>
|
||||
public void ClearProcess(ulong pid)
|
||||
{
|
||||
lock (_pidLock)
|
||||
{
|
||||
if (_processesByPid.TryRemove(pid, out _))
|
||||
{
|
||||
if (_latestPid == pid)
|
||||
{
|
||||
_latestPid = 0;
|
||||
TitleIDs.CurrentApplication.Value = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clears all processes from the ProcessLoader's tracking.
|
||||
/// This should be called during system shutdown.
|
||||
/// </summary>
|
||||
public void ClearAllProcesses()
|
||||
{
|
||||
lock (_pidLock)
|
||||
{
|
||||
_processesByPid.Clear();
|
||||
_latestPid = 0;
|
||||
TitleIDs.CurrentApplication.Value = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -183,6 +183,7 @@ namespace Ryujinx.HLE
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
Processes.ClearAllProcesses();
|
||||
System.Dispose();
|
||||
AudioDeviceDriver.Dispose();
|
||||
FileSystem.Dispose();
|
||||
|
||||
203
src/Ryujinx.Input.SDL3/NpadHdRumble.cs
Normal file
203
src/Ryujinx.Input.SDL3/NpadHdRumble.cs
Normal file
@@ -0,0 +1,203 @@
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.HLE.HOS.Services.Hid;
|
||||
using SDL;
|
||||
using static SDL.SDL3;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Input.SDL3
|
||||
{
|
||||
/// <summary>
|
||||
/// Manages a HID handle of a gamepad to encode and write HD rumble commands for Nin controllers.
|
||||
/// </summary>
|
||||
public unsafe class NpadHdRumble : IDisposable
|
||||
{
|
||||
private readonly SDL_hid_device* _hidHandle;
|
||||
|
||||
private int _globalCount;
|
||||
private ulong _lastWriteTicks;
|
||||
|
||||
private NpadHdRumble(SDL_hid_device* hidHandle)
|
||||
{
|
||||
_hidHandle = hidHandle;
|
||||
}
|
||||
|
||||
public static NpadHdRumble Create(SDL_Gamepad* gamepadHandle)
|
||||
{
|
||||
ushort vendor = SDL_GetGamepadVendor(gamepadHandle);
|
||||
if (vendor != 0x057e)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
ushort product = SDL_GetGamepadProduct(gamepadHandle);
|
||||
if (!Enum.IsDefined(typeof(HDRumbleSupported), product))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return new NpadHdRumble(SDL_hid_open(vendor, product, 0));
|
||||
}
|
||||
|
||||
// Some of the code was translated from https://github.com/MIZUSHIKI/JoyShockLibrary-plus-HDRumble
|
||||
private bool WriteHdRumble(
|
||||
int encLeftLowFreq, int encLeftLowAmp,
|
||||
int encLeftHighFreq, int encLeftHighAmp,
|
||||
int encRightLowFreq, int encRightLowAmp,
|
||||
int encRightHighFreq, int encRightHighAmp)
|
||||
{
|
||||
byte[] buf = new byte[10];
|
||||
|
||||
buf[0] = 0x10;
|
||||
buf[1] = (byte)((++_globalCount) & 0xF);
|
||||
|
||||
buf[2] = (byte)(encLeftHighFreq & 0xFF);
|
||||
buf[3] = (byte)(encLeftHighAmp + ((encLeftHighFreq >> 8) & 0xFF));
|
||||
buf[4] = (byte)(encLeftLowFreq + ((encLeftLowAmp >> 8) & 0xFF));
|
||||
buf[5] = (byte)(encLeftLowAmp & 0xFF);
|
||||
|
||||
buf[6] = (byte)(encRightHighFreq & 0xFF);
|
||||
buf[7] = (byte)(encRightHighAmp + ((encRightHighFreq >> 8) & 0xFF));
|
||||
buf[8] = (byte)(encRightLowFreq + ((encRightLowAmp >> 8) & 0xFF));
|
||||
buf[9] = (byte)(encRightLowAmp & 0xFF);
|
||||
|
||||
if (_globalCount > 0xF)
|
||||
{
|
||||
_globalCount = 0x0;
|
||||
}
|
||||
|
||||
fixed (byte* ptr = buf)
|
||||
{
|
||||
if (SendHDRumble(ptr, (nuint)buf.Length) >= 0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!String.IsNullOrEmpty(SDL_GetError()))
|
||||
{
|
||||
Logger.Error?.PrintMsg(LogClass.Hid, SDL_GetError());
|
||||
SDL_ClearError();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private static int EncodeLowFreq(float lowFreq)
|
||||
{
|
||||
float lf = Math.Clamp(lowFreq, 40.875885f, 626.286133f);
|
||||
return (int) Math.Round(32 * Math.Log2(lf * 0.1f) - 0x40);
|
||||
}
|
||||
|
||||
private static int EncodeHighFreq(float highFreq)
|
||||
{
|
||||
float hf = Math.Clamp(highFreq, 81.75177f, 1252.572266f);
|
||||
return (int) Math.Round((32 * Math.Log2(hf * 0.1f) - 0x60) * 4);
|
||||
}
|
||||
|
||||
private static int EncodeLowAmp(float rawAmp)
|
||||
{
|
||||
double encodedAmp = 0;
|
||||
|
||||
if (rawAmp is > 0 and < 0.012f)
|
||||
{
|
||||
encodedAmp = 1;
|
||||
}
|
||||
else if (rawAmp is >= 0.012f and < 0.112f)
|
||||
{
|
||||
encodedAmp = 4 * Math.Log2(rawAmp * 110f);
|
||||
}
|
||||
else if (rawAmp is >= 0.112f and < 0.225f)
|
||||
{
|
||||
encodedAmp = 16 * Math.Log2(rawAmp * 17f);
|
||||
}
|
||||
else if (rawAmp is >= 0.225f and <= 1f)
|
||||
{
|
||||
encodedAmp = 32 * Math.Log2(rawAmp * 8.7f);
|
||||
}
|
||||
|
||||
return (int)Math.Floor(encodedAmp / 2.0) + 64;
|
||||
}
|
||||
|
||||
private static int EncodeHighAmp(float rawAmp)
|
||||
{
|
||||
double encodedAmp = 0;
|
||||
|
||||
if (rawAmp is > 0 and < 0.012f)
|
||||
{
|
||||
encodedAmp = 1;
|
||||
}
|
||||
else if (rawAmp is >= 0.012f and < 0.112f)
|
||||
{
|
||||
encodedAmp = 4 * Math.Log2(rawAmp * 110f);
|
||||
}
|
||||
else if (rawAmp is >= 0.112f and < 0.225f)
|
||||
{
|
||||
encodedAmp = 16 * Math.Log2(rawAmp * 17f);
|
||||
}
|
||||
else if (rawAmp is >= 0.225f and <= 1f)
|
||||
{
|
||||
encodedAmp = 32 * Math.Log2(rawAmp * 8.7f);
|
||||
}
|
||||
|
||||
return (int) Math.Round(encodedAmp * 2);
|
||||
}
|
||||
|
||||
public bool HdRumble(VibrationValue left, VibrationValue right)
|
||||
{
|
||||
return WriteHdRumble(EncodeLowFreq(left.FrequencyLow),
|
||||
EncodeLowAmp(left.AmplitudeLow),
|
||||
EncodeHighFreq(left.FrequencyHigh),
|
||||
EncodeHighAmp(left.AmplitudeHigh),
|
||||
EncodeLowFreq(right.FrequencyLow),
|
||||
EncodeLowAmp(right.AmplitudeLow),
|
||||
EncodeHighFreq(right.FrequencyHigh),
|
||||
EncodeHighAmp(right.AmplitudeHigh));
|
||||
}
|
||||
|
||||
private int SendHDRumble(byte* data, nuint length)
|
||||
{
|
||||
int result = 0;
|
||||
ulong currentTicks = SDL_GetTicks();
|
||||
|
||||
// Ditch rumble if we haven't hit the poll-rate yet.
|
||||
// TODO: figure out a better way to do this
|
||||
// While the polling check makes the rumble accurate, it also causes it to miss signals.
|
||||
if ((currentTicks - _lastWriteTicks) < 8) // https://docs.handheldlegend.com/s/progcc-3/doc/lag-comparison-aAR1mV3JLX
|
||||
{
|
||||
return result;
|
||||
}
|
||||
|
||||
SDL_LockJoysticks();
|
||||
{
|
||||
// Fun fact: Mario Kart 8 Deluxe sends rumble packets
|
||||
// where the amplitude is zero, but the frequency isn't.
|
||||
result = SDL_hid_write(_hidHandle, data, length);
|
||||
if (result >= 0)
|
||||
{
|
||||
_lastWriteTicks = currentTicks;
|
||||
}
|
||||
}
|
||||
SDL_UnlockJoysticks();
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
SDL_hid_close(_hidHandle);
|
||||
}
|
||||
}
|
||||
|
||||
public enum HDRumbleSupported : ushort
|
||||
{
|
||||
JoyConLeft = 0x2006,
|
||||
JoyConRight = 0x2007,
|
||||
JoyconPair = 0x2008,
|
||||
ProController = 0x2009,
|
||||
JoyconGrip = 0x200e,
|
||||
Joycon2Right = 0x2066,
|
||||
Joycon2Left = 0x2067,
|
||||
Joycon2Pair = 0x2068,
|
||||
Switch2ProController = 0x2069,
|
||||
GamecubeController = 0x2073
|
||||
}
|
||||
}
|
||||
@@ -2,6 +2,7 @@ using Ryujinx.Common.Configuration.Hid;
|
||||
using Ryujinx.Common.Configuration.Hid.Controller;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Common.Utilities;
|
||||
using Ryujinx.HLE.HOS.Services.Hid;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
@@ -76,11 +77,14 @@ namespace Ryujinx.Input.SDL3
|
||||
|
||||
private SDL_Gamepad* _gamepadHandle;
|
||||
|
||||
private NpadHdRumble _hdRumble;
|
||||
|
||||
private float _triggerThreshold;
|
||||
|
||||
public SDL3Gamepad(SDL_Gamepad* gamepadHandle, string driverId)
|
||||
{
|
||||
_gamepadHandle = gamepadHandle;
|
||||
_hdRumble = NpadHdRumble.Create(gamepadHandle);
|
||||
_buttonsUserMapping = new List<ButtonMappingEntry>(20);
|
||||
|
||||
Name = SDL_GetGamepadName(_gamepadHandle);
|
||||
@@ -165,6 +169,10 @@ namespace Ryujinx.Input.SDL3
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && _hdRumble != null)
|
||||
{
|
||||
_hdRumble.Dispose();
|
||||
}
|
||||
if (disposing && _gamepadHandle != null)
|
||||
{
|
||||
SDL_CloseGamepad(_gamepadHandle);
|
||||
@@ -184,10 +192,17 @@ namespace Ryujinx.Input.SDL3
|
||||
_triggerThreshold = triggerThreshold;
|
||||
}
|
||||
|
||||
public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
|
||||
public bool HDRumble(VibrationValue left, VibrationValue right)
|
||||
{
|
||||
return _hdRumble?.HdRumble(left, right) ?? false;
|
||||
}
|
||||
|
||||
public bool Rumble(float lowFrequency, float highFrequency, uint durationMs)
|
||||
{
|
||||
if ((Features & GamepadFeaturesFlag.Rumble) == 0)
|
||||
return;
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
ushort lowFrequencyRaw = (ushort)(lowFrequency * ushort.MaxValue);
|
||||
ushort highFrequencyRaw = (ushort)(highFrequency * ushort.MaxValue);
|
||||
@@ -206,6 +221,15 @@ namespace Ryujinx.Input.SDL3
|
||||
if (!SDL_RumbleGamepad(_gamepadHandle, lowFrequencyRaw, highFrequencyRaw, durationMs))
|
||||
Logger.Error?.Print(LogClass.Hid, "Rumble is not supported on this game controller.");
|
||||
}
|
||||
|
||||
if (!String.IsNullOrEmpty(SDL_GetError()))
|
||||
{
|
||||
Logger.Error?.PrintMsg(LogClass.Hid, SDL_GetError());
|
||||
SDL_ClearError();
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public Vector3 GetMotionData(MotionInputId inputId)
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using Ryujinx.Common.Configuration.Hid;
|
||||
using Ryujinx.Common.Configuration.Hid.Controller;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.HLE.HOS.Services.Hid;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
@@ -61,6 +62,8 @@ namespace Ryujinx.Input.SDL3
|
||||
public GamepadFeaturesFlag Features { get; }
|
||||
|
||||
private SDL_Gamepad* _gamepadHandle;
|
||||
|
||||
private NpadHdRumble _hdRumble;
|
||||
|
||||
private enum JoyConType
|
||||
{
|
||||
@@ -76,6 +79,7 @@ namespace Ryujinx.Input.SDL3
|
||||
public SDL3JoyCon(SDL_Gamepad* gamepadHandle, string driverId)
|
||||
{
|
||||
_gamepadHandle = gamepadHandle;
|
||||
_hdRumble = NpadHdRumble.Create(gamepadHandle);
|
||||
_buttonsUserMapping = new List<ButtonMappingEntry>(10);
|
||||
|
||||
Name = SDL_GetGamepadName(_gamepadHandle);
|
||||
@@ -139,6 +143,10 @@ namespace Ryujinx.Input.SDL3
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && _hdRumble != null)
|
||||
{
|
||||
_hdRumble.Dispose();
|
||||
}
|
||||
if (disposing && _gamepadHandle != null)
|
||||
{
|
||||
SDL_CloseGamepad(_gamepadHandle);
|
||||
@@ -154,13 +162,20 @@ namespace Ryujinx.Input.SDL3
|
||||
|
||||
public void SetTriggerThreshold(float triggerThreshold)
|
||||
{
|
||||
|
||||
// No operations
|
||||
}
|
||||
|
||||
public bool HDRumble(VibrationValue left, VibrationValue right)
|
||||
{
|
||||
return _hdRumble?.HdRumble(left, right) ?? false;
|
||||
}
|
||||
|
||||
public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
|
||||
public bool Rumble(float lowFrequency, float highFrequency, uint durationMs)
|
||||
{
|
||||
if ((Features & GamepadFeaturesFlag.Rumble) == 0)
|
||||
return;
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
ushort lowFrequencyRaw = (ushort)(lowFrequency * ushort.MaxValue);
|
||||
ushort highFrequencyRaw = (ushort)(highFrequency * ushort.MaxValue);
|
||||
@@ -179,6 +194,15 @@ namespace Ryujinx.Input.SDL3
|
||||
if (!SDL_RumbleGamepad(_gamepadHandle, lowFrequencyRaw, highFrequencyRaw, durationMs))
|
||||
Logger.Error?.Print(LogClass.Hid, "Rumble is not supported on this game controller.");
|
||||
}
|
||||
|
||||
if (!String.IsNullOrEmpty(SDL_GetError()))
|
||||
{
|
||||
Logger.Error?.PrintMsg(LogClass.Hid, SDL_GetError());
|
||||
SDL_ClearError();
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public Vector3 GetMotionData(MotionInputId inputId)
|
||||
|
||||
@@ -1,4 +1,7 @@
|
||||
using Gommon;
|
||||
using Ryujinx.Common.Configuration.Hid;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.HLE.HOS.Services.Hid;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
@@ -61,7 +64,14 @@ namespace Ryujinx.Input.SDL3
|
||||
return left.IsPressed(inputId) || right.IsPressed(inputId);
|
||||
}
|
||||
|
||||
public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
|
||||
public bool HDRumble(VibrationValue left, VibrationValue right)
|
||||
{
|
||||
// return _hdRumble?.HdRumble(left, right) ?? false;
|
||||
// TODO: Track rumble and motion on both controllers
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool Rumble(float lowFrequency, float highFrequency, uint durationMs)
|
||||
{
|
||||
if (lowFrequency != 0)
|
||||
{
|
||||
@@ -78,6 +88,15 @@ namespace Ryujinx.Input.SDL3
|
||||
left.Rumble(0, 0, durationMs);
|
||||
right.Rumble(0, 0, durationMs);
|
||||
}
|
||||
|
||||
if (!SDL_GetError().IsNullOrEmpty())
|
||||
{
|
||||
Logger.Error?.PrintMsg(LogClass.Hid, SDL_GetError());
|
||||
SDL_ClearError();
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void SetConfiguration(InputConfig configuration)
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using Ryujinx.Common.Configuration.Hid;
|
||||
using Ryujinx.Common.Configuration.Hid.Keyboard;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.HLE.HOS.Services.Hid;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
@@ -396,9 +397,14 @@ namespace Ryujinx.Input.SDL3
|
||||
// No operations
|
||||
}
|
||||
|
||||
public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
|
||||
public bool HDRumble(VibrationValue left, VibrationValue right)
|
||||
{
|
||||
// No operations
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool Rumble(float lowFrequency, float highFrequency, uint durationMs)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public Vector3 GetMotionData(MotionInputId inputId)
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using Ryujinx.Common.Configuration.Hid;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.HLE.HOS.Services.Hid;
|
||||
using System;
|
||||
using System.Drawing;
|
||||
using System.Numerics;
|
||||
@@ -67,7 +68,12 @@ namespace Ryujinx.Input.SDL3
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
|
||||
public bool HDRumble(VibrationValue left, VibrationValue right)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public bool Rumble(float lowFrequency, float highFrequency, uint durationMs)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
@@ -5,7 +5,6 @@ using Ryujinx.Common.Configuration.Hid.Controller.Motion;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.HLE.HOS.Services.Hid;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
@@ -555,23 +554,37 @@ namespace Ryujinx.Input.HLE
|
||||
{
|
||||
if (queue.TryDequeue(out (VibrationValue, VibrationValue) dualVibrationValue))
|
||||
{
|
||||
if (_config is StandardControllerInputConfig controllerConfig && controllerConfig.Rumble.EnableRumble)
|
||||
if (_config is not StandardControllerInputConfig controllerConfig ||
|
||||
!controllerConfig.Rumble.EnableRumble)
|
||||
{
|
||||
VibrationValue leftVibrationValue = dualVibrationValue.Item1;
|
||||
VibrationValue rightVibrationValue = dualVibrationValue.Item2;
|
||||
|
||||
float low = Math.Min(1f, (float)((rightVibrationValue.AmplitudeLow * 0.85 + rightVibrationValue.AmplitudeHigh * 0.15) * controllerConfig.Rumble.StrongRumble));
|
||||
float high = Math.Min(1f, (float)((leftVibrationValue.AmplitudeLow * 0.15 + leftVibrationValue.AmplitudeHigh * 0.85) * controllerConfig.Rumble.WeakRumble));
|
||||
|
||||
_gamepad?.Rumble(low, high, uint.MaxValue);
|
||||
|
||||
Logger.Debug?.Print(LogClass.Hid, $"Effect for {controllerConfig.PlayerIndex} " +
|
||||
$"L.low.amp={leftVibrationValue.AmplitudeLow}, " +
|
||||
$"L.high.amp={leftVibrationValue.AmplitudeHigh}, " +
|
||||
$"R.low.amp={rightVibrationValue.AmplitudeLow}, " +
|
||||
$"R.high.amp={rightVibrationValue.AmplitudeHigh} " +
|
||||
$"--> ({low}, {high})");
|
||||
return;
|
||||
}
|
||||
|
||||
VibrationValue leftVibrationValue = dualVibrationValue.Item1;
|
||||
VibrationValue rightVibrationValue = dualVibrationValue.Item2;
|
||||
|
||||
leftVibrationValue.AmplitudeLow *= controllerConfig.Rumble.WeakRumble;
|
||||
leftVibrationValue.AmplitudeHigh *= controllerConfig.Rumble.StrongRumble;
|
||||
rightVibrationValue.AmplitudeLow *= controllerConfig.Rumble.WeakRumble;
|
||||
rightVibrationValue.AmplitudeHigh *= controllerConfig.Rumble.StrongRumble;
|
||||
|
||||
if (!controllerConfig.Rumble.UseHDRumble || _gamepad?.HDRumble(leftVibrationValue, rightVibrationValue) == false)
|
||||
{
|
||||
float low = Math.Min(1f, (float)((rightVibrationValue.AmplitudeLow * 0.85 + rightVibrationValue.AmplitudeHigh * 0.15)));
|
||||
float high = Math.Min(1f, (float)((leftVibrationValue.AmplitudeLow * 0.15 + leftVibrationValue.AmplitudeHigh * 0.85)));
|
||||
_gamepad?.Rumble(low, high, 0xFFFFFFFF);
|
||||
}
|
||||
|
||||
Logger.Debug?.Print(LogClass.Hid, $"Effect for {controllerConfig.PlayerIndex} " +
|
||||
// Value=value/multiplier * multiplier (result)
|
||||
$"L.low.amp={leftVibrationValue.AmplitudeLow / controllerConfig.Rumble.WeakRumble} * {controllerConfig.Rumble.WeakRumble} ({leftVibrationValue.AmplitudeLow}), " +
|
||||
$"L.high.amp={leftVibrationValue.AmplitudeHigh / controllerConfig.Rumble.WeakRumble} * {controllerConfig.Rumble.WeakRumble} ({leftVibrationValue.AmplitudeHigh}), " +
|
||||
$"L.low.freq={leftVibrationValue.FrequencyLow / controllerConfig.Rumble.WeakRumble} * {controllerConfig.Rumble.WeakRumble} ({leftVibrationValue.FrequencyLow}), " +
|
||||
$"L.high.freq={leftVibrationValue.FrequencyHigh / controllerConfig.Rumble.WeakRumble} * {controllerConfig.Rumble.WeakRumble} ({leftVibrationValue.FrequencyHigh}), " +
|
||||
$"R.low.amp={rightVibrationValue.AmplitudeLow / controllerConfig.Rumble.StrongRumble} * {controllerConfig.Rumble.StrongRumble} ({rightVibrationValue.AmplitudeLow}), " +
|
||||
$"R.high.amp={rightVibrationValue.AmplitudeHigh / controllerConfig.Rumble.StrongRumble} * {controllerConfig.Rumble.StrongRumble} ({rightVibrationValue.AmplitudeHigh}), " +
|
||||
$"R.low.freq={rightVibrationValue.FrequencyLow / controllerConfig.Rumble.StrongRumble} * {controllerConfig.Rumble.StrongRumble} ({rightVibrationValue.FrequencyLow}), " +
|
||||
$"R.high.freq={rightVibrationValue.FrequencyHigh / controllerConfig.Rumble.StrongRumble} * {controllerConfig.Rumble.StrongRumble} ({rightVibrationValue.FrequencyHigh})");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using Ryujinx.Common.Configuration.Hid;
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.HLE.HOS.Services.Hid;
|
||||
using System;
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
@@ -74,16 +75,23 @@ namespace Ryujinx.Input
|
||||
|
||||
public void ClearLed() => SetLed(0);
|
||||
|
||||
/// <summary>
|
||||
/// Starts an HD vibration effect on the gamepad if available.
|
||||
/// </summary>
|
||||
/// <param name="left">The vibration data for the left side</param>
|
||||
/// <param name="right">The vibration data for the right side</param>
|
||||
bool HDRumble(VibrationValue left, VibrationValue right);
|
||||
|
||||
/// <summary>
|
||||
/// Starts a rumble effect on the gamepad.
|
||||
/// </summary>
|
||||
/// <param name="lowFrequency">The intensity of the low frequency from 0.0f to 1.0f</param>
|
||||
/// <param name="highFrequency">The intensity of the high frequency from 0.0f to 1.0f</param>
|
||||
/// <param name="durationMs">The duration of the rumble effect in milliseconds.</param>
|
||||
void Rumble(float lowFrequency, float highFrequency, uint durationMs);
|
||||
bool Rumble(float lowFrequency, float highFrequency, uint durationMs);
|
||||
|
||||
/// <summary>
|
||||
/// Get a snaphost of the state of the gamepad that is remapped with the informations from the <see cref="InputConfig"/> set via <see cref="SetConfiguration(InputConfig)"/>.
|
||||
/// Get a snaphost of the state of the gamepad that is remapped with the information from the <see cref="InputConfig"/> set via <see cref="SetConfiguration(InputConfig)"/>.
|
||||
/// </summary>
|
||||
/// <returns>A remapped snaphost of the state of the gamepad.</returns>
|
||||
GamepadStateSnapshot GetMappedStateSnapshot();
|
||||
|
||||
@@ -221,6 +221,7 @@ namespace Ryujinx.Headless
|
||||
StrongRumble = 1f,
|
||||
WeakRumble = 1f,
|
||||
EnableRumble = false,
|
||||
UseHDRumble = true
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using Ryujinx.Common.Configuration.Hid;
|
||||
using Ryujinx.Common.Configuration.Hid.Keyboard;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.HLE.HOS.Services.Hid;
|
||||
using Ryujinx.Input;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
@@ -149,9 +150,20 @@ namespace Ryujinx.Ava.Input
|
||||
Logger.Info?.Print(LogClass.UI, "SetLed called on an AvaloniaKeyboard");
|
||||
}
|
||||
|
||||
public void SetTriggerThreshold(float triggerThreshold) { }
|
||||
public void SetTriggerThreshold(float triggerThreshold)
|
||||
{
|
||||
// No operations
|
||||
}
|
||||
|
||||
public void Rumble(float lowFrequency, float highFrequency, uint durationMs) { }
|
||||
public bool HDRumble(VibrationValue left, VibrationValue right)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool Rumble(float lowFrequency, float highFrequency, uint durationMs)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public Vector3 GetMotionData(MotionInputId inputId) => Vector3.Zero;
|
||||
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using Ryujinx.Common.Configuration.Hid;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.HLE.HOS.Services.Hid;
|
||||
using Ryujinx.Input;
|
||||
using System;
|
||||
using System.Drawing;
|
||||
@@ -64,8 +65,13 @@ namespace Ryujinx.Ava.Input
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public bool HDRumble(VibrationValue left, VibrationValue right)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
|
||||
public bool Rumble(float lowFrequency, float highFrequency, uint durationMs)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
@@ -46,6 +46,7 @@ namespace Ryujinx.Ava
|
||||
|
||||
private const uint MbIconwarning = 0x30;
|
||||
|
||||
[STAThread]
|
||||
public static int Main(string[] args)
|
||||
{
|
||||
Version = ReleaseInformation.Version;
|
||||
@@ -54,17 +55,39 @@ namespace Ryujinx.Ava
|
||||
{
|
||||
if (!OperatingSystem.IsWindowsVersionAtLeast(10, 0, 19041))
|
||||
{
|
||||
_ = Win32NativeInterop.MessageBoxA(nint.Zero, "You are running an outdated version of Windows.\n\nRyujinx supports Windows 10 version 20H1 and newer.\n", $"Ryujinx {Version}", MbIconwarning);
|
||||
Logger.Error?.PrintMsg(LogClass.Application, "Ryujinx is not intended to be run on an outdated version of Windows. Exiting...");
|
||||
_ = Win32NativeInterop.MessageBoxA(nint.Zero,
|
||||
"You are running an outdated version of Windows.\n\nRyujinx supports Windows 10 version 20H1 and newer.\n",
|
||||
$"Ryujinx {Version}", MbIconwarning);
|
||||
return 0;
|
||||
}
|
||||
|
||||
var programFiles = Environment.GetFolderPath(Environment.SpecialFolder.ProgramFiles);
|
||||
var programFilesX86 = Environment.GetFolderPath(Environment.SpecialFolder.ProgramFilesX86);
|
||||
string onedriveFiles = Environment.GetEnvironmentVariable("Onedrive");
|
||||
string onedriveConsumerFiles = Environment.GetEnvironmentVariable("OnedriveConsumer");
|
||||
string onedriveCommercialFiles = Environment.GetEnvironmentVariable("OnedriveCommercial");
|
||||
|
||||
// Apparently not everyone has OneDrive shoved onto their system.
|
||||
if ((onedriveFiles is not null && Environment.CurrentDirectory.StartsWithIgnoreCase(onedriveFiles))
|
||||
|| (onedriveConsumerFiles is not null && Environment.CurrentDirectory.StartsWithIgnoreCase(onedriveConsumerFiles))
|
||||
|| (onedriveCommercialFiles is not null && Environment.CurrentDirectory.StartsWithIgnoreCase(onedriveCommercialFiles)))
|
||||
{
|
||||
Logger.Error?.PrintMsg(LogClass.Application, "Ryujinx is not intended to be run from a OneDrive folder. Exiting...");
|
||||
_ = Win32NativeInterop.MessageBoxA(nint.Zero,
|
||||
"Ryujinx is not intended to be run from a OneDrive folder. Please move it out and relaunch.",
|
||||
$"Ryujinx {Version}", MbIconwarning);
|
||||
return 0;
|
||||
}
|
||||
|
||||
string programFiles = Environment.GetFolderPath(Environment.SpecialFolder.ProgramFiles);
|
||||
string programFilesX86 = Environment.GetFolderPath(Environment.SpecialFolder.ProgramFilesX86);
|
||||
|
||||
if (Environment.CurrentDirectory.StartsWithIgnoreCase(programFiles) ||
|
||||
Environment.CurrentDirectory.StartsWithIgnoreCase(programFilesX86))
|
||||
{
|
||||
_ = Win32NativeInterop.MessageBoxA(nint.Zero, "Ryujinx is not intended to be run from the Program Files folder. Please move it out and relaunch.", $"Ryujinx {Version}", MbIconwarning);
|
||||
Logger.Error?.PrintMsg(LogClass.Application, "Ryujinx is not intended to be run from the Program Files folder. Exiting...");
|
||||
_ = Win32NativeInterop.MessageBoxA(nint.Zero,
|
||||
"Ryujinx is not intended to be run from the Program Files folder. Please move it out and relaunch.",
|
||||
$"Ryujinx {Version}", MbIconwarning);
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -74,10 +97,70 @@ namespace Ryujinx.Ava
|
||||
// ...but this reads like it checks if the current is in/has the Windows admin role? lol
|
||||
if (new WindowsPrincipal(WindowsIdentity.GetCurrent()).IsInRole(WindowsBuiltInRole.Administrator))
|
||||
{
|
||||
_ = Win32NativeInterop.MessageBoxA(nint.Zero, "Ryujinx is not intended to be run as administrator.", $"Ryujinx {Version}", MbIconwarning);
|
||||
Logger.Error?.PrintMsg(LogClass.Application, "Ryujinx is not intended to be run as administrator. Exiting...");
|
||||
_ = Win32NativeInterop.MessageBoxA(nint.Zero, "Ryujinx is not intended to be run as administrator.",
|
||||
$"Ryujinx {Version}", MbIconwarning);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
else // Unix
|
||||
{
|
||||
// sudo check
|
||||
[DllImport("libc")]
|
||||
static extern uint geteuid();
|
||||
bool root = geteuid().Equals(0);
|
||||
|
||||
if (OperatingSystem.IsMacOS())
|
||||
{
|
||||
if (root)
|
||||
{
|
||||
Logger.Error?.PrintMsg(LogClass.Application, "Ryujinx is not intended to be run as administrator. Exiting...");
|
||||
macOSNativeInterop.SimpleMessageBox($"Ryujinx {Version}",
|
||||
"Ryujinx is not intended to be run as administrator.", "Ok");
|
||||
return 0;
|
||||
}
|
||||
|
||||
string downloadFiles = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), "Downloads");
|
||||
|
||||
if (Environment.CurrentDirectory.StartsWithIgnoreCase(downloadFiles))
|
||||
{
|
||||
Logger.Error?.PrintMsg(LogClass.Application, "Ryujinx is not intended to be run from the Downloads folder. Exiting...");
|
||||
macOSNativeInterop.SimpleMessageBox($"Ryujinx {Version}",
|
||||
"Ryujinx is not intended to be run from the Downloads folder.", "Ok");
|
||||
return 0;
|
||||
}
|
||||
|
||||
string icloudFiles = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), "Library/Mobile Documents/com~apple~CloudDocs");
|
||||
|
||||
if (Environment.CurrentDirectory.StartsWithIgnoreCase(icloudFiles))
|
||||
{
|
||||
Logger.Error?.PrintMsg(LogClass.Application, "Ryujinx is not intended to be run from the iCloud folder. Exiting...");
|
||||
macOSNativeInterop.SimpleMessageBox($"Ryujinx {Version}",
|
||||
"Ryujinx is not intended to be run from the iCloud folder.", "Ok");
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (OperatingSystem.IsLinux())
|
||||
{
|
||||
if (root)
|
||||
{
|
||||
Logger.Error?.PrintMsg(LogClass.Application, "Ryujinx is not intended to be run as administrator. Exiting...");
|
||||
LinuxSDLInterop.SimpleMessageBox($"Ryujinx {Version}", "Ryujinx is not intended to be run as administrator.");
|
||||
return 0;
|
||||
}
|
||||
|
||||
string container = Environment.GetEnvironmentVariable("container");
|
||||
|
||||
if (container is not null && container.EqualsIgnoreCase("flatpak"))
|
||||
{
|
||||
Logger.Info?.PrintMsg(LogClass.Application, "=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=");
|
||||
Logger.Warning?.PrintMsg(LogClass.Application, "This is very likely an unofficial build, Ryujinx does NOT have a flatpak!");
|
||||
Logger.Info?.PrintMsg(LogClass.Application, "Please visit https://ryujinx.app/ for our official builds.");
|
||||
Logger.Info?.PrintMsg(LogClass.Application, "=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool noGuiArg = ConsumeCommandLineArgument(ref args, "--no-gui") || ConsumeCommandLineArgument(ref args, "nogui");
|
||||
bool coreDumpArg = ConsumeCommandLineArgument(ref args, "--core-dumps");
|
||||
@@ -115,6 +198,12 @@ namespace Ryujinx.Ava
|
||||
public static AppBuilder BuildAvaloniaApp() =>
|
||||
AppBuilder.Configure<RyujinxApp>()
|
||||
.UsePlatformDetect()
|
||||
|
||||
// Vulkan UI rendering performs better, but its unpolished, and as such it lacks effective transparency.
|
||||
// https://github.com/AvaloniaUI/Avalonia/issues/19378
|
||||
// https://github.com/AvaloniaUI/Avalonia/issues/9610
|
||||
// X11RenderingMode.Glx && X11RenderingMode.Egl, Win32RenderingMode.Vulkan have these issues.
|
||||
|
||||
.With(new X11PlatformOptions
|
||||
{
|
||||
EnableMultiTouch = true,
|
||||
@@ -310,7 +399,7 @@ namespace Ryujinx.Ava
|
||||
"never" => HideCursorMode.Never,
|
||||
"onidle" => HideCursorMode.OnIdle,
|
||||
"always" => HideCursorMode.Always,
|
||||
_ => ConfigurationState.Instance.HideCursor,
|
||||
_ => ConfigurationState.Instance.HideCursor
|
||||
};
|
||||
|
||||
// Check if memoryManagerMode was overridden.
|
||||
|
||||
@@ -28,14 +28,14 @@
|
||||
<PublishTrimmed>true</PublishTrimmed>
|
||||
<TrimMode>partial</TrimMode>
|
||||
</PropertyGroup>
|
||||
|
||||
|
||||
<!--
|
||||
FluentAvalonia, used in the Avalonia UI, requires a workaround for the json serializer used internally when using .NET 8+ System.Text.Json.
|
||||
See:
|
||||
https://github.com/amwx/FluentAvalonia/issues/481
|
||||
https://devblogs.microsoft.com/dotnet/system-text-json-in-dotnet-8/
|
||||
-->
|
||||
|
||||
|
||||
<PropertyGroup>
|
||||
<JsonSerializerIsReflectionEnabledByDefault>true</JsonSerializerIsReflectionEnabledByDefault>
|
||||
</PropertyGroup>
|
||||
@@ -63,7 +63,7 @@
|
||||
<PackageReference Include="OpenTK.Core" />
|
||||
<PackageReference Include="Ryujinx.Audio.OpenAL" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'linux-arm64' AND '$(RuntimeIdentifier)' != 'osx-x64' AND '$(RuntimeIdentifier)' != 'osx-arm64'" />
|
||||
<PackageReference Include="Ryujinx.Graphics.Nvdec.Dependencies.AllArch" />
|
||||
<PackageReference Include="Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'linux-arm64' AND '$(RuntimeIdentifier)' != 'win-x64' AND '$(RuntimeIdentifier)' != 'win-arm64'" />
|
||||
<PackageReference Include="Ryujinx.Graphics.Vulkan.MoltenVK" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'linux-arm64' AND '$(RuntimeIdentifier)' != 'win-x64' AND '$(RuntimeIdentifier)' != 'win-arm64'" />
|
||||
<PackageReference Include="Ryujinx.UpdateClient" />
|
||||
<PackageReference Include="Ryujinx.Systems.Update.Common" />
|
||||
<PackageReference Include="securifybv.ShellLink" />
|
||||
@@ -73,7 +73,7 @@
|
||||
<PackageReference Include="Silk.NET.Vulkan.Extensions.KHR" />
|
||||
<PackageReference Include="SPB" />
|
||||
</ItemGroup>
|
||||
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Ryujinx.Graphics.RenderDocApi\Ryujinx.Graphics.RenderDocApi.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.Graphics.Vulkan/Ryujinx.Graphics.Vulkan.csproj" />
|
||||
|
||||
@@ -46,6 +46,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Runtime;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
@@ -476,10 +477,10 @@ namespace Ryujinx.Ava.Systems
|
||||
|
||||
TouchScreenManager.Initialize(Device);
|
||||
|
||||
_viewModel.IsGameRunning = true;
|
||||
|
||||
Dispatcher.UIThread.InvokeAsync(() =>
|
||||
{
|
||||
_viewModel.IsGameRunning = true;
|
||||
_viewModel.IsPaused = false;
|
||||
_viewModel.Title = TitleHelper.ActiveApplicationTitle(Device.Processes.ActiveApplication, Program.Version, !ConfigurationState.Instance.ShowOldUI);
|
||||
});
|
||||
|
||||
@@ -578,7 +579,14 @@ namespace Ryujinx.Ava.Systems
|
||||
public void Stop()
|
||||
{
|
||||
_isActive = false;
|
||||
_viewModel.IsPaused = false;
|
||||
_playTimer.Stop();
|
||||
|
||||
GCSettings.LatencyMode = GCLatencyMode.Interactive;
|
||||
if (ConfigurationState.Instance.System.GCLowLatency)
|
||||
{
|
||||
Logger.Info?.Print(LogClass.Application, "Garbage collector set to interactive mode.");
|
||||
}
|
||||
}
|
||||
|
||||
private void Exit()
|
||||
@@ -662,6 +670,12 @@ namespace Ryujinx.Ava.Systems
|
||||
|
||||
_chrono.Stop();
|
||||
_playTimer.Stop();
|
||||
|
||||
GCSettings.LatencyMode = GCLatencyMode.Interactive;
|
||||
if (ConfigurationState.Instance.System.GCLowLatency)
|
||||
{
|
||||
Logger.Info?.Print(LogClass.Application, "Garbage collector set to interactive mode.");
|
||||
}
|
||||
}
|
||||
|
||||
public void DisposeGpu()
|
||||
@@ -722,8 +736,8 @@ namespace Ryujinx.Ava.Systems
|
||||
if (userError is UserError.NoFirmware)
|
||||
{
|
||||
UserResult result = await ContentDialogHelper.CreateConfirmationDialog(
|
||||
LocaleManager.Instance[LocaleKeys.DialogFirmwareNoFirmwareInstalledMessage],
|
||||
LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.DialogFirmwareInstallEmbeddedMessage, firmwareVersion.VersionString),
|
||||
LocaleManager.Instance[LocaleKeys.Dialog_Firmware_InstallerNotInstalledMessage],
|
||||
LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.Dialog_Firmware_InstallerEmbeddedMessage, firmwareVersion.VersionString),
|
||||
LocaleManager.Instance[LocaleKeys.InputDialogYes],
|
||||
LocaleManager.Instance[LocaleKeys.InputDialogNo],
|
||||
string.Empty);
|
||||
@@ -755,8 +769,8 @@ namespace Ryujinx.Ava.Systems
|
||||
_viewModel.RefreshFirmwareStatus();
|
||||
|
||||
await ContentDialogHelper.CreateInfoDialog(
|
||||
LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.DialogFirmwareInstalledMessage, firmwareVersion.VersionString),
|
||||
LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.DialogFirmwareInstallEmbeddedSuccessMessage, firmwareVersion.VersionString),
|
||||
LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.Dialog_Firmware_InstallerInstalledMessage, firmwareVersion.VersionString),
|
||||
LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.Dialog_Firmware_InstallerEmbeddedSuccessMessage, firmwareVersion.VersionString),
|
||||
LocaleManager.Instance[LocaleKeys.InputDialogOk],
|
||||
string.Empty,
|
||||
LocaleManager.Instance[LocaleKeys.RyujinxInfo]);
|
||||
@@ -915,7 +929,14 @@ namespace Ryujinx.Ava.Systems
|
||||
ApplicationLibrary.LoadAndSaveMetaData(Device.Processes.ActiveApplication.ProgramIdText,
|
||||
appMetadata => appMetadata.UpdatePreGame()
|
||||
);
|
||||
|
||||
_playTimer.Start();
|
||||
|
||||
if (ConfigurationState.Instance.System.GCLowLatency)
|
||||
{
|
||||
GCSettings.LatencyMode = GCLatencyMode.LowLatency;
|
||||
Logger.Info?.Print(LogClass.Application, "Garbage collector set to low latency mode.");
|
||||
}
|
||||
}
|
||||
|
||||
internal void Resume()
|
||||
@@ -926,6 +947,12 @@ namespace Ryujinx.Ava.Systems
|
||||
_playTimer.Start();
|
||||
_viewModel.Title = TitleHelper.ActiveApplicationTitle(Device?.Processes.ActiveApplication, Program.Version, !ConfigurationState.Instance.ShowOldUI);
|
||||
Logger.Info?.Print(LogClass.Emulation, "Emulation was resumed.");
|
||||
|
||||
if (ConfigurationState.Instance.System.GCLowLatency)
|
||||
{
|
||||
GCSettings.LatencyMode = GCLatencyMode.LowLatency;
|
||||
Logger.Info?.Print(LogClass.Application, "Garbage collector set to low latency mode.");
|
||||
}
|
||||
}
|
||||
|
||||
internal void Pause()
|
||||
@@ -936,6 +963,12 @@ namespace Ryujinx.Ava.Systems
|
||||
_playTimer.Stop();
|
||||
_viewModel.Title = TitleHelper.ActiveApplicationTitle(Device?.Processes.ActiveApplication, Program.Version, !ConfigurationState.Instance.ShowOldUI, LocaleManager.Instance[LocaleKeys.Paused]);
|
||||
Logger.Info?.Print(LogClass.Emulation, "Emulation was paused.");
|
||||
|
||||
GCSettings.LatencyMode = GCLatencyMode.Interactive;
|
||||
if (ConfigurationState.Instance.System.GCLowLatency)
|
||||
{
|
||||
Logger.Info?.Print(LogClass.Application, "Garbage collector set to interactive mode.");
|
||||
}
|
||||
}
|
||||
|
||||
private void InitEmulatedSwitch()
|
||||
|
||||
@@ -17,7 +17,7 @@ namespace Ryujinx.Ava.Systems.Configuration
|
||||
/// <summary>
|
||||
/// The current version of the file format
|
||||
/// </summary>
|
||||
public const int CurrentVersion = 72;
|
||||
public const int CurrentVersion = 73;
|
||||
|
||||
/// <summary>
|
||||
/// Version of the configuration file format
|
||||
@@ -470,6 +470,11 @@ namespace Ryujinx.Ava.Systems.Configuration
|
||||
/// Uses Hypervisor over JIT if available
|
||||
/// </summary>
|
||||
public bool UseHypervisor { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Enable or disable low-latency mode for garbage collection
|
||||
/// </summary>
|
||||
public bool GCLowLatency { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Enables or disables the GDB stub
|
||||
|
||||
@@ -112,6 +112,7 @@ namespace Ryujinx.Ava.Systems.Configuration
|
||||
System.IgnoreControllerApplet.Value = cff.IgnoreApplet;
|
||||
System.SkipUserProfilesManager.Value = cff.SkipUserProfiles;
|
||||
System.UseHypervisor.Value = cff.UseHypervisor;
|
||||
System.GCLowLatency.Value = cff.GCLowLatency;
|
||||
|
||||
UI.GuiColumns.FavColumn.Value = shouldLoadFromFile ? cff.GuiColumns.FavColumn : UI.GuiColumns.FavColumn.Value;
|
||||
UI.GuiColumns.IconColumn.Value = shouldLoadFromFile ? cff.GuiColumns.IconColumn : UI.GuiColumns.IconColumn.Value;
|
||||
@@ -333,6 +334,7 @@ namespace Ryujinx.Ava.Systems.Configuration
|
||||
EnableRumble = false,
|
||||
StrongRumble = 1f,
|
||||
WeakRumble = 1f,
|
||||
UseHDRumble = true
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -534,7 +536,8 @@ namespace Ryujinx.Ava.Systems.Configuration
|
||||
{
|
||||
if (cff.AudioBackend is AudioBackend.SDL2)
|
||||
cff.AudioBackend = AudioBackend.SDL3;
|
||||
})
|
||||
}),
|
||||
(72, static cff => cff.GCLowLatency = false)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -417,6 +417,11 @@ namespace Ryujinx.Ava.Systems.Configuration
|
||||
/// Uses Hypervisor over JIT if available
|
||||
/// </summary>
|
||||
public ReactiveObject<bool> UseHypervisor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Enable or disable low-latency garbage collection
|
||||
/// </summary>
|
||||
public ReactiveObject<bool> GCLowLatency { get; private set; }
|
||||
|
||||
public SystemSection()
|
||||
{
|
||||
@@ -471,6 +476,8 @@ namespace Ryujinx.Ava.Systems.Configuration
|
||||
AudioVolume.LogChangesToValue(nameof(AudioVolume));
|
||||
UseHypervisor = new ReactiveObject<bool>();
|
||||
UseHypervisor.LogChangesToValue(nameof(UseHypervisor));
|
||||
GCLowLatency = new ReactiveObject<bool>();
|
||||
GCLowLatency.LogChangesToValue(nameof(GCLowLatency));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -87,6 +87,7 @@ namespace Ryujinx.Ava.Systems.Configuration
|
||||
IgnoreApplet = System.IgnoreControllerApplet,
|
||||
SkipUserProfiles = System.SkipUserProfilesManager,
|
||||
UseHypervisor = System.UseHypervisor,
|
||||
GCLowLatency = System.GCLowLatency,
|
||||
GuiColumns = new GuiColumns
|
||||
{
|
||||
FavColumn = UI.GuiColumns.FavColumn,
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using Gommon;
|
||||
using Humanizer;
|
||||
using MsgPack;
|
||||
using System;
|
||||
using System.Buffers.Binary;
|
||||
using System.Collections.Generic;
|
||||
@@ -23,24 +24,382 @@ namespace Ryujinx.Ava.Systems.PlayReport
|
||||
private static FormattedValue SkywardSwordHD_Rupees(SingleValue value)
|
||||
=> "rupee".ToQuantity(value.Matched.IntValue);
|
||||
|
||||
private static FormattedValue SuperMarioOdyssey_AssistMode(SingleValue value)
|
||||
=> value.Matched.BoxedValue is 1 ? "Playing in Assist Mode" : "Playing in Regular Mode";
|
||||
private static FormattedValue EchoesOfWisdom_Warp(SingleValue value)
|
||||
{
|
||||
FormattedValue locations = value.Matched.IntValue switch
|
||||
{
|
||||
// Hyrule Field
|
||||
23 => "Hyrule Field: Kakariko Village",
|
||||
43 => "Hyrule Field: West of Hyrule Ranch",
|
||||
45 => "Hyrule Field: North of Hyrule Ranch",
|
||||
25 => "Hyrule Field: Hyrule Ranch",
|
||||
26 => "Hyrule Field: West of Hyrule Castle",
|
||||
48 => "Hyrule Field: Haunted Grove",
|
||||
24 => "Hyrule Field: Hyrule Castle",
|
||||
27 => "Hyrule Field: Northern Sanctuary",
|
||||
28 => "Eastern Hyrule Field: Eastern Temple",
|
||||
41 => "Eastern Hyrule Field: Dampé Studio",
|
||||
22 => "Lake Hylia: Great Fairy Shrine",
|
||||
// Eternal Forest
|
||||
47 => "Eternal Forest: Entrance",
|
||||
46 => "Eternal Forest: Great Deku Tree",
|
||||
752 => "Eternal Forest: Stilled Ancient Ruins (Halfway Point)",
|
||||
753 => "Eternal Forest: Stilled Ancient Ruins (Null)",
|
||||
// Suthorn
|
||||
33 => "Suthorn Prairie: Lueburry's House",
|
||||
20 => "Suthorn Prairie: Suthorn Village",
|
||||
21 => "Suthorn Forest: Suthorn Ruins",
|
||||
// Faron Wetlands
|
||||
13 => "Faron Wetlands: Entrance",
|
||||
15 => "Faron Wetlands: Scrubton",
|
||||
18 => "Faron Wetlands: Blossu's House",
|
||||
17 => "Faron Wetlands: Heart Lake",
|
||||
852 => "Faron Wetlands: Stilled Faron Wetlands",
|
||||
601 => "Faron Wetlands: Faron Temple 3F",
|
||||
602 => "Faron Wetlands: Faron Temple 2F (Underwater Entrance)",
|
||||
603 => "Faron Wetlands: Faron Temple 2F (West Entrance)",
|
||||
604 => "Faron Wetlands: Faron Temple 2F (Cliff Entrance)",
|
||||
605 => "Faron Wetlands: Faron Temple 1F (Diababa)",
|
||||
606 => "Faron Wetlands: Faron Temple 1F (Gohma)",
|
||||
// Jabul Waters
|
||||
11 => "Jabul Waters: River Zora Village",
|
||||
9 => "Jabul Waters: Crossflows Plaza",
|
||||
8 => "Jabul Waters: Seesyde Village",
|
||||
12 => "Jabul Waters: Sea Zora Village",
|
||||
10 => "Jabul Waters: Lord Jabu-Jabu's Den",
|
||||
201 => "Jabul Waters: Jabul Ruins 1F (Entrance)",
|
||||
202 => "Jabul Waters: Jabul Ruins 1F (Vocavor)",
|
||||
// Gerudo Desert
|
||||
40 => "Gerudo Desert: Entrance",
|
||||
29 => "Gerudo Desert: Oasis",
|
||||
32 => "Gerudo Desert: Ancestor's Cave Of Rest",
|
||||
30 => "Gerudo Desert: Gerudo Town",
|
||||
31 => "Gerudo Desert: Gerudo Sanctum",
|
||||
351 => "Gerudo Desert: Stilled Gerudo Sanctum",
|
||||
303 => "Gerudo Desert: Gerudo Sanctum 1F (West Entrance)",
|
||||
304 => "Gerudo Desert: Gerudo Sanctum 1F (East Entrance)",
|
||||
301 => "Gerudo Desert: Gerudo Sanctum 2F (The Key)",
|
||||
302 => "Gerudo Desert: Gerudo Sanctum 2F (The Elephant Room)",
|
||||
305 => "Gerudo Desert: Gerudo Sanctum 2F (Mogryph)",
|
||||
// Eldin Volcano
|
||||
4 => "Eldin Volcano: Eldin Volcano Trail",
|
||||
44 => "Eldin Volcano: Lava Lake",
|
||||
3 => "Eldin Volcano: Goron City",
|
||||
5 => "Eldin Volcano: Rock Roast Volcano",
|
||||
49 => "Eldin Volcano: Crater Shortcut",
|
||||
552 => "Eldin Volcano: Stilled Eldin Volcano",
|
||||
501 => "Eldin Volcano: Eldin Temple 1F",
|
||||
503 => "Eldin Volcano: Eldin Temple 2F",
|
||||
502 => "Eldin Volcano: Eldin Temple 3F",
|
||||
// Hebra Mountain
|
||||
34 => "Hebra Mountain: Hebra Mountain Passage (1)",
|
||||
35 => "Hebra Mountain: Sheltered Hot Spring",
|
||||
36 => "Hebra Mountain: Condé's House",
|
||||
38 => "Hebra Mountain: Hebra Mountain Passage (2)",
|
||||
37 => "Hebra Mountain: Hebra Mountain Passage (3)",
|
||||
39 => "Hebra Mountain: Summit",
|
||||
652 => "Hebra Mountain: Stilled Holy Mount Lanayru",
|
||||
801 => "Hebra Mountain: Lanayru Temple 1F",
|
||||
802 => "Hebra Mountain: Lanayru Temple B2",
|
||||
803 => "Hebra Mountain: Lanayru Temple B4",
|
||||
_ => FormattedValue.ForceReset
|
||||
};
|
||||
|
||||
private static FormattedValue SuperMarioOdysseyChina_AssistMode(SingleValue value)
|
||||
=> value.Matched.BoxedValue is 1 ? "Playing in 帮助模式" : "Playing in 普通模式";
|
||||
return locations.Reset
|
||||
? FormattedValue.ForceReset
|
||||
: $"Warped to {locations}";
|
||||
}
|
||||
|
||||
private static FormattedValue SuperMario3DAllStars(SingleValue value)
|
||||
{
|
||||
// TODO: Is this really necessary?
|
||||
FormattedValue title = value.Matched.IntValue switch
|
||||
{
|
||||
1 => "Super Mario 64",
|
||||
2 => "Super Mario Sunshine",
|
||||
3 => "Super Mario Galaxy",
|
||||
_ => FormattedValue.ForceReset
|
||||
};
|
||||
|
||||
return title.Reset
|
||||
? FormattedValue.ForceReset
|
||||
: $"Playing {title}";
|
||||
}
|
||||
|
||||
private static FormattedValue SuperMario3DAllStars_MainMenu(MultiValue value)
|
||||
{
|
||||
int albumId = value.Matched[0].IntValue;
|
||||
int songId = value.Matched[1].IntValue;
|
||||
|
||||
string album = value.Matched[0].IntValue switch
|
||||
{
|
||||
1 => "Super Mario 64 OST",
|
||||
2 => "Super Mario Sunshine OST",
|
||||
3 => "Super Mario Galaxy OST",
|
||||
_ => "Listening to Super Mario 3D All-Stars"
|
||||
};
|
||||
|
||||
string song = (albumId, songId) switch
|
||||
{
|
||||
// Super Mario 64
|
||||
(1, 0) => "It's a Me, Mario!",
|
||||
(1, 1) => "Title Theme",
|
||||
(1, 2) => "Peach's Message",
|
||||
(1, 3) => "Opening",
|
||||
(1, 4) => "Super Mario 64 Main Theme",
|
||||
(1, 5) => "Slider",
|
||||
(1, 6) => "Inside the Castle Walls",
|
||||
(1, 7) => "Looping Steps",
|
||||
(1, 8) => "Dire, Dire Docks",
|
||||
(1, 9) => "Lethal Lava Land",
|
||||
(1, 10) => "Snow Mountain",
|
||||
(1, 11) => "Haunted House",
|
||||
(1, 12) => "Merry-Go-Round",
|
||||
(1, 13) => "Cave Dungeon",
|
||||
(1, 14) => "Piranha Plant's Lullaby",
|
||||
(1, 15) => "Powerful Mario",
|
||||
(1, 16) => "Metallic Mario",
|
||||
(1, 17) => "File Select",
|
||||
(1, 18) => "Correct Solution",
|
||||
(1, 19) => "Toad's Message",
|
||||
(1, 20) => "Power Star",
|
||||
(1, 21) => "Race Fanfare",
|
||||
(1, 22) => "Star Catch Fanfare",
|
||||
(1, 23) => "Game Start",
|
||||
(1, 24) => "Course Clear",
|
||||
(1, 25) => "Game Over",
|
||||
(1, 26) => "Stage Boss",
|
||||
(1, 27) => "Koopa's Message",
|
||||
(1, 28) => "Koopa's Road",
|
||||
(1, 29) => "Koopa's Theme",
|
||||
(1, 30) => "Koopa Clear",
|
||||
(1, 31) => "Ultimate Koopa",
|
||||
(1, 32) => "Ultimate Koopa Clear",
|
||||
(1, 33) => "Ending Demo",
|
||||
(1, 34) => "Staff Roll",
|
||||
(1, 35) => "Piranha Plant's Lullaby - Piano",
|
||||
|
||||
// Super Mario Sunshine
|
||||
(2, 0) => "Isle Delfino",
|
||||
(2, 1) => "Delfino Airstrip",
|
||||
(2, 2) => "Bianco Hills",
|
||||
(2, 3) => "Ricco Harbor",
|
||||
(2, 4) => "Gelato Beach",
|
||||
(2, 5) => "Pinna Beach",
|
||||
(2, 6) => "Pinna Park",
|
||||
(2, 7) => "Sirena Beach",
|
||||
(2, 8) => "Hotel Delfino",
|
||||
(2, 9) => "Casino",
|
||||
(2, 10) => "Noki Bay",
|
||||
(2, 11) => "Noki Depths",
|
||||
(2, 12) => "Pianta Village",
|
||||
(2, 13) => "Pianta Hot Spring",
|
||||
(2, 14) => "Pianta Rescue",
|
||||
(2, 15) => "Pianta Village - Fluff Festival",
|
||||
(2, 16) => "Underground",
|
||||
(2, 17) => "Secret Course",
|
||||
(2, 18) => "Secret Course - Sky and Sea",
|
||||
(2, 19) => "Corona Mountain",
|
||||
(2, 20) => "Mid-Boss",
|
||||
(2, 21) => "Proto Piranha",
|
||||
(2, 22) => "Phantamanta",
|
||||
(2, 23) => "Boss Battle",
|
||||
(2, 24) => "Gooper Blooper Intro",
|
||||
(2, 25) => "Wiggler Intro",
|
||||
(2, 26) => "Mecha-Bowser",
|
||||
(2, 27) => "Bowser",
|
||||
(2, 28) => "Shadow Mario",
|
||||
(2, 29) => "Racing Il Piantissimo",
|
||||
(2, 30) => "Event",
|
||||
(2, 31) => "Timed Event",
|
||||
(2, 32) => "Yoshi-Go-Round",
|
||||
(2, 33) => "Title Screen",
|
||||
(2, 34) => "Opening Demo",
|
||||
(2, 35) => "Select Data",
|
||||
(2, 36) => "Select Scenario",
|
||||
(2, 37) => "Course Intro",
|
||||
(2, 38) => "Course Intro - Shadow Mario",
|
||||
(2, 39) => "A Shine Sprite Appears",
|
||||
(2, 40) => "Shine!",
|
||||
(2, 41) => "Race Fanfare",
|
||||
(2, 42) => "Casino Fanfare",
|
||||
(2, 43) => "Too Bad!",
|
||||
(2, 44) => "Game Over",
|
||||
(2, 45) => "Welcome to Isle Delfino (Movie)",
|
||||
(2, 46) => "Icky Goop (Movie)",
|
||||
(2, 47) => "Mario on Trial (Movie)",
|
||||
(2, 48) => "How to Use FLUDD (Movie)",
|
||||
(2, 49) => "Shadow Mario Appears (Movie)",
|
||||
(2, 50) => "The Kidnapping of Princess Peach (Movie)",
|
||||
(2, 51) => "Mecha-Bowser Rises (Movie)",
|
||||
(2, 52) => "Meet Bowser Jr. (Movie)",
|
||||
(2, 53) => "FLUDD Theft (Movie)",
|
||||
(2, 54) => "Hot Tub Intrusion (Movie)",
|
||||
(2, 55) => "Epilogue (Movie)",
|
||||
(2, 56) => "Staff Credits",
|
||||
(2, 57) => "Have a Relaxing Vacation!",
|
||||
|
||||
// Super Mario Galaxy
|
||||
(3, 0) => "Overture",
|
||||
(3, 1) => "The Star Festival",
|
||||
(3, 2) => "Attack of the Airships",
|
||||
(3, 3) => "Catastrophe",
|
||||
(3, 4) => "Peach's Castle Stolen",
|
||||
(3, 5) => "Enter the Galaxy",
|
||||
(3, 6) => "Egg Planet",
|
||||
(3, 7) => "Rosaline in the Observatory 1",
|
||||
(3, 8) => "The Honeyhive",
|
||||
(3, 9) => "Space Junk Road",
|
||||
(3, 10) => "Battlerock Galaxy",
|
||||
(3, 11) => "Beach Bowl Galaxy",
|
||||
(3, 12) => "Rosalina in the Observatory 2",
|
||||
(3, 13) => "Enter Bowser Jr.!",
|
||||
(3, 14) => "Waltz of the Boos",
|
||||
(3, 15) => "Buoy Base Galaxy",
|
||||
(3, 16) => "Gusty Garden Galaxy",
|
||||
(3, 17) => "Rosaline in the Observatory 3",
|
||||
(3, 18) => "King Bowser",
|
||||
(3, 19) => "Melty Molten Galaxy",
|
||||
(3, 20) => "The Galaxy Reactor",
|
||||
(3, 21) => "Final Battle with Bowser",
|
||||
(3, 22) => "A New Dawn",
|
||||
(3, 23) => "Birth",
|
||||
(3, 24) => "Super Mario Galaxy",
|
||||
(3, 25) => "Purple Comet",
|
||||
(3, 26) => "Blue Sky Athletic",
|
||||
(3, 27) => "Super Mario 2007",
|
||||
(3, 28) => "File Select",
|
||||
(3, 29) => "Luma",
|
||||
(3, 30) => "Gateway Galaxy",
|
||||
(3, 31) => "Stolen Grand Star",
|
||||
(3, 32) => "To the Observatory Grounds 1",
|
||||
(3, 33) => "Observation Dome",
|
||||
(3, 34) => "Course Select",
|
||||
(3, 35) => "Dino Piranha",
|
||||
(3, 36) => "A Chance to Grab a Star!",
|
||||
(3, 37) => "A Tense Moment",
|
||||
(3, 38) => "Big Bad Bugaboom",
|
||||
(3, 39) => "King Kaliente",
|
||||
(3, 40) => "The Toad Brigade",
|
||||
(3, 41) => "Airship Armada",
|
||||
(3, 42) => "Aquatic Race",
|
||||
(3, 43) => "Space Fantasy",
|
||||
(3, 44) => "Megaleg",
|
||||
(3, 45) => "To The Observatory Grounds 2",
|
||||
(3, 46) => "Space Athletic",
|
||||
(3, 47) => "Speedy Comet",
|
||||
(3, 48) => "Beach Bowl Galaxy - Undersea",
|
||||
(3, 49) => "Interlude",
|
||||
(3, 50) => "Bowser's Stronghold Appears",
|
||||
(3, 51) => "The Fiery Stronghold",
|
||||
(3, 52) => "The Big Staircase",
|
||||
(3, 53) => "Bowser Appears",
|
||||
(3, 54) => "Star Ball",
|
||||
(3, 55) => "The Library",
|
||||
(3, 56) => "Buoy Base Galaxy - Undersea",
|
||||
(3, 57) => "Rainbow Mario",
|
||||
(3, 58) => "Chase the Bunnies",
|
||||
(3, 59) => "Help!",
|
||||
(3, 60) => "Major Burrows",
|
||||
(3, 61) => "Pipe Interior",
|
||||
(3, 62) => "Cosmic Comet",
|
||||
(3, 63) => "Drip Drop Galaxy",
|
||||
(3, 64) => "Kingfin",
|
||||
(3, 65) => "Boo Race",
|
||||
(3, 66) => "Ice Mountain",
|
||||
(3, 67) => "Ice Mario",
|
||||
(3, 68) => "Lava Path",
|
||||
(3, 69) => "Fire Mario",
|
||||
(3, 70) => "Dusty Dune Galaxy",
|
||||
(3, 71) => "Heavy Metal Mecha-Bowser",
|
||||
(3, 72) => "A-wa-wa-wa!",
|
||||
(3, 73) => "Deep Dark Galaxy",
|
||||
(3, 74) => "Kamella",
|
||||
(3, 75) => "Star Ball 2",
|
||||
(3, 76) => "Sad Girl",
|
||||
(3, 77) => "Flying Mario",
|
||||
(3, 78) => "Star Child",
|
||||
(3, 79) => "A Wish",
|
||||
(3, 80) => "Family",
|
||||
_ => ""
|
||||
};
|
||||
|
||||
return string.IsNullOrEmpty(song) ? FormattedValue.ForceReset : $"{album} - {song}";
|
||||
}
|
||||
|
||||
private static FormattedValue SuperMarioOdyssey(SingleValue value)
|
||||
=> value.Matched.LongValue switch
|
||||
{
|
||||
// TODO: Needs updated for sub-areas.
|
||||
2973331007 => "Cap Kingdom: Bonneton",
|
||||
2661781375 => "Cascade Kingdom: Fossil Falls",
|
||||
512560049 => "Sand Kingdom: Tostarena",
|
||||
3079659402 => "Wooded Kingdom: Steam Gardens",
|
||||
1941286268 => "Lake Kingdom: Lake Lamode",
|
||||
3098209122 => "Cloud Kingdom: Nimbus Arena",
|
||||
4088050842 => "Lost Kingdom: Forgotten Isle",
|
||||
53003352 => "Metro Kingdom: New Donk City",
|
||||
4265839612 => "Seaside Kingdom: Bubblaine",
|
||||
3288863344 => "Snow Kingdom: Shiveria",
|
||||
3180104973 => "Luncheon Kingdom: Mount Volbono",
|
||||
2284558980 => "Ruined Kingdom: Crumbleden",
|
||||
3024139598 => "Bowser's Kingdom: Bowser's Castle",
|
||||
1351608174 => "Moon Kingdom: Honeylune Ridge",
|
||||
1698750149 => "Dark Side: Rabbit Ridge",
|
||||
3206301958 => "Darker Side: Culmina Crater",
|
||||
3963002526 => "Mushroom Kingdom: Peach's Castle",
|
||||
_ => FormattedValue.ForceReset
|
||||
};
|
||||
|
||||
private static FormattedValue SuperMario3DWorldOrBowsersFury(SingleValue value)
|
||||
=> value.Matched.BoxedValue is 0 ? "Playing Super Mario 3D World" : "Playing Bowser's Fury";
|
||||
|
||||
private static FormattedValue SuperMarioWonder(SingleValue value)
|
||||
{
|
||||
// TODO: Needs updated for course names.
|
||||
MessagePackObject messagePackObject = value.Matched.PackedValue;
|
||||
MessagePackObjectDictionary messagePackObjectDictionary = messagePackObject.AsDictionary();
|
||||
|
||||
int worldNumber = messagePackObjectDictionary["world_no"].AsInt32();
|
||||
int courseNumber = 0;
|
||||
|
||||
if (messagePackObjectDictionary.TryGetValue("course_no", out MessagePackObject courseNumberVariable))
|
||||
{
|
||||
courseNumber = courseNumberVariable.AsInt32();
|
||||
}
|
||||
|
||||
FormattedValue world = worldNumber switch
|
||||
{
|
||||
1 => "Pipe-Rock Plateau",
|
||||
2 => "Petal Isles",
|
||||
3 => "Fluff-Puff Peaks",
|
||||
4 => "Shining Falls",
|
||||
5 => "Sunbaked Desert",
|
||||
6 => "Fungi Mines",
|
||||
7 => "Deep Magma Bog",
|
||||
9 => "Special World",
|
||||
_ => FormattedValue.ForceReset
|
||||
};
|
||||
|
||||
if (courseNumber == 0)
|
||||
{
|
||||
return FormattedValue.ForceReset;
|
||||
}
|
||||
|
||||
return world.Reset
|
||||
? FormattedValue.ForceReset
|
||||
: $"{world}: {worldNumber}-{courseNumber}";
|
||||
}
|
||||
|
||||
private static FormattedValue MarioKart8Deluxe_Mode(SingleValue value)
|
||||
=> value.Matched.StringValue switch
|
||||
{
|
||||
// Single Player
|
||||
"Single" => "Single Player",
|
||||
// Multiplayer
|
||||
"Multi-2players" => "Multiplayer 2 Players",
|
||||
"Multi-3players" => "Multiplayer 3 Players",
|
||||
"Multi-4players" => "Multiplayer 4 Players",
|
||||
"Multi-2players" => "Multiplayer: 2 Players",
|
||||
"Multi-3players" => "Multiplayer: 3 Players",
|
||||
"Multi-4players" => "Multiplayer: 4 Players",
|
||||
// Wireless/LAN Play
|
||||
"Local-Single" => "Wireless/LAN Play",
|
||||
"Local-2players" => "Wireless/LAN Play 2 Players",
|
||||
@@ -62,8 +421,9 @@ namespace Ryujinx.Ava.Systems.PlayReport
|
||||
|
||||
private static FormattedValue PokemonSV(MultiValue values)
|
||||
{
|
||||
|
||||
string playStatus = values.Matched[0].BoxedValue is 0 ? "Playing Alone" : "Playing in a group";
|
||||
string region = PokemonSV_Region(values.Matched[1].ToString());
|
||||
string union = values.Matched[0].BoxedValue is 0 ? "" : " with friends";
|
||||
string academyName = PokemonSV_AcademyName(values.Application.Title);
|
||||
|
||||
FormattedValue locations = values.Matched[1].ToString() switch
|
||||
{
|
||||
@@ -89,18 +449,86 @@ namespace Ryujinx.Ava.Systems.PlayReport
|
||||
"a_w20" => "North Area Three",
|
||||
"a_w21" => "North Area One",
|
||||
"a_w22" => "North Area Two",
|
||||
"a_w23" => "The Great Crater of Paldea",
|
||||
"a_w23" => "Area Zero: The Great Crater of Paldea",
|
||||
"a_w24" => "South Paldean Sea",
|
||||
"a_w25" => "West Paldean Sea",
|
||||
"a_w26" => "East Paldean Sea",
|
||||
"a_w27" => "North Paldean Sea",
|
||||
//TODO DLC Locations
|
||||
// Naranja / Uva Academy
|
||||
"a_sch_entrance01" => $"{academyName} Academy: Entrance",
|
||||
"a_sch_cafe01" => $"{academyName} Academy: Cafeteria",
|
||||
"a_sch_shop01" => $"{academyName} Academy: School Store",
|
||||
"a_sch_room01" => $"{academyName} Academy: Home Ec Room",
|
||||
"a_sch_room02" => $"{academyName} Academy: Art Room",
|
||||
"a_sch_room03" => $"{academyName} Academy: Biology Lab",
|
||||
"a_sch_room04" => $"{academyName} Academy: Staff Room",
|
||||
"a_sch_office01" => $"{academyName} Academy: Director's Office",
|
||||
"a_sch_office03" => $"{academyName} Academy: Nurse's Office",
|
||||
"a_sch_ground01" => $"{academyName} Academy: School Yard",
|
||||
"a_sch_class1a" => $"{academyName} Academy: Classroom 1-A",
|
||||
"a_sch_class1d" => $"{academyName} Academy: Classroom 1-D",
|
||||
"a_sch_class2g" => $"{academyName} Academy: Classroom 2-G",
|
||||
"a_sch_dorm01" => $"{academyName} Academy: Dorm Room (Trainer)",
|
||||
"a_sch_dorm02" => $"{academyName} Academy: Dorm Room (Nemona)",
|
||||
"a_sch_dorm03" => $"{academyName} Academy: Dorm Room (Arven)",
|
||||
"a_sch_dorm04" => $"{academyName} Academy: Dorm Room (Penny)",
|
||||
// DLC
|
||||
// Kitakami
|
||||
"a_su0101" => "Mossui Town",
|
||||
"a_su0102" => "Loyalty Plaza",
|
||||
"a_su0103" => "Kitakami Hall",
|
||||
"a_su0104" => "Oni Mountain",
|
||||
"a_su0105" => "Infernal Pass",
|
||||
"a_su0106" => "Crystal Pool",
|
||||
"a_su0107" => "Wistful Fields",
|
||||
"a_su0108" => "Mossfell Confluence",
|
||||
"a_su0109" => "Fellhorn Gorge",
|
||||
"a_su0110" => "Paradise Barrens",
|
||||
"a_su0111" => "Timeless Woods",
|
||||
// Blueberry Academy: School
|
||||
"a_sch_2_entrance0" => "Blueberry Academy: Entrance",
|
||||
"a_sch_2_clubroom" => "Blueberry Academy: League Clubroom",
|
||||
"a_sch_2_class1" => "Blueberry Academy: Classroom 1-4",
|
||||
"a_sch_2_class2" => "Blueberry Academy: Classroom 3-2",
|
||||
"a_sch_2_shop01" => "Blueberry Academy: School Store",
|
||||
"a_sch_2_cafe01" => "Blueberry Academy: Cafeteria",
|
||||
"a_sch_2_dorm01" => "Blueberry Academy: Dorm Room (Trainer)",
|
||||
"a_sch_2_dorm02" => "Blueberry Academy: Dorm Room (Carmine)",
|
||||
// Blueberry Academy: Terrarium
|
||||
"a_su0201" => "Savanna Biome",
|
||||
"a_su0202" => "Coastal Biome",
|
||||
"a_su0203" => "Canyon Biome",
|
||||
"a_su0204" => "Polar Biome",
|
||||
_ => FormattedValue.ForceReset
|
||||
};
|
||||
|
||||
return locations.Reset
|
||||
? FormattedValue.ForceReset
|
||||
: $"{playStatus} in {locations}";
|
||||
|
||||
return locations.Reset
|
||||
? FormattedValue.ForceReset
|
||||
: $"Exploring {region}{union} | {locations}";
|
||||
}
|
||||
|
||||
private static string PokemonSV_Region(string location)
|
||||
{
|
||||
if (location.Contains("a_su02") || location.Contains("a_sch_2")) return "Unova";
|
||||
if (location.Contains("a_su01")) return "Kitakami";
|
||||
return "Paldea";
|
||||
}
|
||||
|
||||
private static string PokemonSV_AcademyName(string title)
|
||||
{
|
||||
// TODO: Is this even necessary?
|
||||
if (
|
||||
title.Contains("Scarlet")
|
||||
|| title.Contains("Escarlata")
|
||||
|| title.Contains("Écarlate")
|
||||
|| title.Contains("Karmesin")
|
||||
|| title.Contains("Scarlatto")
|
||||
|| title.Contains("スカーレット")
|
||||
|| title.Contains("스칼렛")
|
||||
|| title.Contains("朱")
|
||||
|
||||
) { return "Naranja"; }
|
||||
return "Uva";
|
||||
}
|
||||
|
||||
private static FormattedValue SuperSmashBrosUltimate_Mode(SparseMultiValue values)
|
||||
@@ -641,5 +1069,24 @@ namespace Ryujinx.Ava.Systems.PlayReport
|
||||
|
||||
_ => FormattedValue.ForceReset
|
||||
};
|
||||
|
||||
private static FormattedValue TomodachiLifeLTD_Status(SingleValue value)
|
||||
{
|
||||
MessagePackObject messagePackObject = value.Matched.PackedValue;
|
||||
MessagePackObjectDictionary messagePackObjectDictionary = messagePackObject.AsDictionary();
|
||||
|
||||
int miiCount = messagePackObjectDictionary["MiiNum"].AsInt32();
|
||||
int fountainLevel = messagePackObjectDictionary["FountainLevel"].AsInt32();
|
||||
|
||||
return $"Looking after {"Mii".ToQuantity(miiCount)}, with an island level of {fountainLevel}";
|
||||
}
|
||||
|
||||
private static FormattedValue AnimalCrossingNewHorizons_AppCommon(SingleValue value)
|
||||
{
|
||||
MessagePackObject messagePackObject = value.Matched.PackedValue;
|
||||
MessagePackObjectDictionary messagePackObjectDictionary = messagePackObject.AsDictionary();
|
||||
|
||||
return $"Living on {messagePackObjectDictionary["LandName"].AsString()} Island";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,7 +14,7 @@ namespace Ryujinx.Ava.Systems.PlayReport
|
||||
|
||||
private static readonly Lazy<Analyzer> _analyzerLazy = new(() => new Analyzer()
|
||||
.AddSpec(
|
||||
"01007ef00011e000",
|
||||
"01007ef00011e000", // Breath of the Wild
|
||||
spec => spec
|
||||
.WithDescription("based on being in Master Mode.")
|
||||
.AddValueFormatter("IsHardMode", BreathOfTheWild_MasterMode)
|
||||
@@ -22,48 +22,74 @@ namespace Ryujinx.Ava.Systems.PlayReport
|
||||
.AddValueFormatter("AoCVer", FormattedValue.SingleAlwaysResets)
|
||||
)
|
||||
.AddSpec(
|
||||
"0100f2c0115b6000",
|
||||
"0100f2c0115b6000", // Tears of the Kingdom
|
||||
spec => spec
|
||||
.WithDescription("based on where you are in Hyrule (Depths, Surface, Sky).")
|
||||
.AddValueFormatter("PlayerPosY", TearsOfTheKingdom_CurrentField))
|
||||
.AddSpec(
|
||||
"01002da013484000",
|
||||
"01002da013484000", // Skyward Sword
|
||||
spec => spec
|
||||
.WithDescription("based on how many Rupees you have.")
|
||||
.AddValueFormatter("rupees", SkywardSwordHD_Rupees))
|
||||
|
||||
.AddSpec(
|
||||
"0100000000010000",
|
||||
"01008cf01baac000", // Echoes of Wisdom
|
||||
spec => spec
|
||||
.WithDescription("based on if you're playing with Assist Mode.")
|
||||
.AddValueFormatter("is_kids_mode", SuperMarioOdyssey_AssistMode)
|
||||
.WithDescription("based on where you've warped.")
|
||||
.AddValueFormatter("dest_index", EchoesOfWisdom_Warp)
|
||||
)
|
||||
|
||||
.AddSpec(
|
||||
"010049900f546000", // Super Mario 3D All Stars
|
||||
spec => spec
|
||||
.WithDescription("based on what album and track you're listening to.")
|
||||
.AddMultiValueFormatter(["app_id","song_id"], SuperMario3DAllStars_MainMenu)
|
||||
)
|
||||
.AddSpec(
|
||||
"010075000ecbe000",
|
||||
["010049900f546001", "010049900f546002", "010049900F546003"], // Super Mario 3D All Stars
|
||||
spec => spec
|
||||
.WithDescription("based on if you're playing with Assist Mode.")
|
||||
.AddValueFormatter("is_kids_mode", SuperMarioOdysseyChina_AssistMode)
|
||||
.WithDescription("based on which game you've selected to play in the collection.")
|
||||
.AddValueFormatter("program_id", SuperMario3DAllStars)
|
||||
)
|
||||
.AddSpec(
|
||||
"010028600ebda000",
|
||||
"0100000000010000", // Super Mario Odyssey
|
||||
spec => spec
|
||||
.WithDescription("based on what kingdom you're in.")
|
||||
.AddValueFormatter("stage_name", SuperMarioOdyssey)
|
||||
)
|
||||
.AddSpec(
|
||||
"010028600ebda000", // Super Mario 3D World + Bowser's Fury
|
||||
spec => spec
|
||||
.WithDescription("based on being in either Super Mario 3D World or Bowser's Fury.")
|
||||
.AddValueFormatter("mode", SuperMario3DWorldOrBowsersFury)
|
||||
)
|
||||
.AddSpec(
|
||||
["010049900f546000", "010049900f546001", "010049900f546002", "010049900F546003"],
|
||||
spec => spec
|
||||
.WithDescription("based on which game you've selected to play in the collection.")
|
||||
.AddValueFormatter("program_id", SuperMario3DAllStars)
|
||||
)
|
||||
.AddSpec(
|
||||
"010015100b514000", // Super Mario Bros. Wonder
|
||||
spec => spec
|
||||
.WithDescription("based on what world and course you're in.")
|
||||
.AddValueFormatter("stage_info", SuperMarioWonder)
|
||||
)
|
||||
.AddSpec( // Global & China IDs
|
||||
["0100152000022000", "010075100e8ec000"],
|
||||
["0100152000022000", "010075100e8ec000"], // Mario Kart 8 Deluxe
|
||||
spec => spec
|
||||
.WithDescription(
|
||||
"based on what modes you're selecting in the menu & whether or not you're in a race.")
|
||||
.AddValueFormatter("To", MarioKart8Deluxe_Mode)
|
||||
)
|
||||
.AddSpec(
|
||||
["0100a3d008c5c000", "01008f6008c5e000"],
|
||||
["0100a3d008c5c000", "01008f6008c5e000"], // Pokemon Scarlet/Violet
|
||||
spec => spec
|
||||
.WithDescription("based on if you're playing alone or in a group and what area of Paldea you're exploring.")
|
||||
.AddMultiValueFormatter(["team_circle", "area_no"], PokemonSV)
|
||||
)
|
||||
.AddSpec(
|
||||
"01006a800016e000",
|
||||
"01006a800016e000", // Super Smash Bros. Ultimate
|
||||
spec => spec
|
||||
.WithDescription("based on what mode you're playing, who won, and what characters were present.")
|
||||
.AddSparseMultiValueFormatter(
|
||||
@@ -83,14 +109,29 @@ namespace Ryujinx.Ava.Systems.PlayReport
|
||||
)
|
||||
.AddSpec(
|
||||
[
|
||||
"0100c9a00ece6000", "01008d300c50c000", "0100d870045b6000",
|
||||
"010012f017576000", "0100c62011050000", "0100b3c014bda000"
|
||||
"0100B4E00444C000", "0100d870045b6000", "01008d300c50c000", "0100c62011050000", "010012f017576000",
|
||||
/*Famicom*/ /*NES*/ /*SNES*/ /*GBC*/ /*GBA*/
|
||||
"0100b3c014bda000", "0100c9a00ece6000", "0100e0601c632000", "0100bfc01d976000"
|
||||
/*SEGA Genesis*/ /*N64*/ /*N64 MATURE*/ /*Virtual Boy*/
|
||||
],
|
||||
spec => spec
|
||||
.WithDescription(
|
||||
"based on what game you first launch.\n\nNSO emulators do not print any Play Report information past the first game launch so it's all we got.")
|
||||
.AddValueFormatter("launch_title_id", NsoEmulator_LaunchedGame)
|
||||
)
|
||||
.AddSpec(
|
||||
[ "010051f0207b2000", "0100ca502552a000" ], // Tomodachi Life: Living the Dream + Demo
|
||||
spec => spec
|
||||
.WithDescription(
|
||||
"based on your total Mii count and island level.")
|
||||
.AddValueFormatter("Common", TomodachiLifeLTD_Status)
|
||||
)
|
||||
.AddSpec(
|
||||
"01006f8002326000", // Animal Crossing New Horizons
|
||||
spec => spec
|
||||
.WithDescription("based on your island name.")
|
||||
.AddValueFormatter("AppCmn", AnimalCrossingNewHorizons_AppCommon)
|
||||
)
|
||||
);
|
||||
|
||||
private static string Playing(string game) => $"Playing {game}";
|
||||
|
||||
30
src/Ryujinx/UI/Helpers/LinuxSDLInterop.cs
Normal file
30
src/Ryujinx/UI/Helpers/LinuxSDLInterop.cs
Normal file
@@ -0,0 +1,30 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Ava.UI.Helpers
|
||||
{
|
||||
public class LinuxSDLInterop
|
||||
{
|
||||
// TODO: add a parameter for prompt style
|
||||
// TODO: look into adding text for the button
|
||||
// TODO: check success of prompt box
|
||||
public static int SimpleMessageBox(string caption, string text)
|
||||
{
|
||||
const string sdl = "SDL2";
|
||||
|
||||
[DllImport(sdl)]
|
||||
static extern int SDL_Init(uint flags);
|
||||
|
||||
[DllImport(sdl, CallingConvention = CallingConvention.Cdecl)]
|
||||
static extern int SDL_ShowSimpleMessageBox(uint flags, string title, string message, IntPtr window);
|
||||
|
||||
[DllImport(sdl)]
|
||||
static extern void SDL_Quit();
|
||||
|
||||
SDL_Init(0);
|
||||
SDL_ShowSimpleMessageBox(32 /* 32 = warning style */, caption, text, IntPtr.Zero);
|
||||
SDL_Quit();
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -14,9 +14,9 @@ namespace Ryujinx.Ava.UI.Helpers
|
||||
private static string GetErrorTitle(UserError error) =>
|
||||
error switch
|
||||
{
|
||||
UserError.NoKeys => LocaleManager.Instance[LocaleKeys.UserErrorNoKeys],
|
||||
UserError.NoFirmware => LocaleManager.Instance[LocaleKeys.UserErrorNoFirmware],
|
||||
UserError.FirmwareParsingFailed => LocaleManager.Instance[LocaleKeys.UserErrorFirmwareParsingFailed],
|
||||
UserError.NoKeys => LocaleManager.Instance[LocaleKeys.Error_NoKeysFound],
|
||||
UserError.NoFirmware => LocaleManager.Instance[LocaleKeys.Error_NoFirmwareFound],
|
||||
UserError.FirmwareParsingFailed => LocaleManager.Instance[LocaleKeys.Error_FirmwareParsingFailed],
|
||||
UserError.ApplicationNotFound => LocaleManager.Instance[LocaleKeys.UserErrorApplicationNotFound],
|
||||
UserError.Unknown => LocaleManager.Instance[LocaleKeys.UserErrorUnknown],
|
||||
_ => LocaleManager.Instance[LocaleKeys.UserErrorUndefined],
|
||||
@@ -25,9 +25,9 @@ namespace Ryujinx.Ava.UI.Helpers
|
||||
private static string GetErrorDescription(UserError error) =>
|
||||
error switch
|
||||
{
|
||||
UserError.NoKeys => LocaleManager.Instance[LocaleKeys.UserErrorNoKeysDescription],
|
||||
UserError.NoFirmware => LocaleManager.Instance[LocaleKeys.UserErrorNoFirmwareDescription],
|
||||
UserError.FirmwareParsingFailed => LocaleManager.Instance[LocaleKeys.UserErrorFirmwareParsingFailedDescription],
|
||||
UserError.NoKeys => LocaleManager.Instance[LocaleKeys.Error_NoKeysFoundDescription],
|
||||
UserError.NoFirmware => LocaleManager.Instance[LocaleKeys.Error_NoFirmwareFoundDescription],
|
||||
UserError.FirmwareParsingFailed => LocaleManager.Instance[LocaleKeys.Error_FirmwareParsingFailedDescription],
|
||||
UserError.ApplicationNotFound => LocaleManager.Instance[LocaleKeys.UserErrorApplicationNotFoundDescription],
|
||||
UserError.Unknown => LocaleManager.Instance[LocaleKeys.UserErrorUnknownDescription],
|
||||
_ => LocaleManager.Instance[LocaleKeys.UserErrorUndefinedDescription],
|
||||
|
||||
62
src/Ryujinx/UI/Helpers/macOSNativeInterop.cs
Normal file
62
src/Ryujinx/UI/Helpers/macOSNativeInterop.cs
Normal file
@@ -0,0 +1,62 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Ava.UI.Helpers
|
||||
{
|
||||
public class macOSNativeInterop
|
||||
{
|
||||
// TODO: add a parameter for prompt style
|
||||
// TODO: check success of prompt box
|
||||
public static int SimpleMessageBox(string caption, string text, string button)
|
||||
{
|
||||
|
||||
// Grab what we need to make the message box.
|
||||
const string ObjCRuntime = "/usr/lib/libobjc.A.dylib";
|
||||
const string FoundationFramework = "/System/Library/Frameworks/Foundation.framework/Foundation";
|
||||
const string AppKitFramework = "/System/Library/Frameworks/AppKit.framework/AppKit";
|
||||
|
||||
[DllImport(ObjCRuntime, EntryPoint = "sel_registerName")]
|
||||
static extern IntPtr GetSelector(string name);
|
||||
|
||||
[DllImport(ObjCRuntime, EntryPoint = "objc_getClass")]
|
||||
static extern IntPtr GetClass(string name);
|
||||
|
||||
[DllImport(FoundationFramework, EntryPoint = "objc_msgSend")]
|
||||
static extern IntPtr SendMessage(IntPtr target, IntPtr selector);
|
||||
|
||||
[DllImport(FoundationFramework, EntryPoint = "objc_msgSend")]
|
||||
static extern IntPtr SendMessageWithParameter(IntPtr target, IntPtr selector, IntPtr param);
|
||||
|
||||
[DllImport(ObjCRuntime)]
|
||||
static extern IntPtr dlopen(string path, int mode);
|
||||
|
||||
dlopen(AppKitFramework, 0x1); // have to invoke AppKit so that NSAlert doesn't return a null pointer
|
||||
|
||||
IntPtr NSStringClass = GetClass("NSString");
|
||||
IntPtr Selector = GetSelector("stringWithUTF8String:");
|
||||
IntPtr SharedApp = SendMessage(GetClass("NSApplication"), GetSelector("sharedApplication"));
|
||||
IntPtr NSAlert = SendMessage(GetClass("NSAlert"), GetSelector("alloc"));
|
||||
IntPtr AlertInstance = SendMessage(NSAlert, GetSelector("init"));
|
||||
|
||||
// Create caption, text, and button text.
|
||||
IntPtr boxCaption = SendMessageWithParameter(NSStringClass, Selector, Marshal.StringToHGlobalAnsi(caption));
|
||||
IntPtr boxText = SendMessageWithParameter(NSStringClass, Selector, Marshal.StringToHGlobalAnsi(text));
|
||||
IntPtr boxButton = SendMessageWithParameter(NSStringClass, Selector, Marshal.StringToHGlobalAnsi(button));
|
||||
|
||||
// Set up the window.
|
||||
SendMessageWithParameter(SharedApp, GetSelector("setActivationPolicy:"), IntPtr.Zero); // Give it a window.
|
||||
SendMessageWithParameter(SharedApp, GetSelector("activateIgnoringOtherApps:"), (IntPtr) 1); // Force it to the front.
|
||||
|
||||
// Set up the message box.
|
||||
SendMessageWithParameter(AlertInstance, GetSelector("setAlertStyle:"), IntPtr.Zero); // Set style to warning.
|
||||
SendMessageWithParameter(AlertInstance, GetSelector("setMessageText:"), boxCaption);
|
||||
SendMessageWithParameter(AlertInstance, GetSelector("setInformativeText:"), boxText);
|
||||
SendMessageWithParameter(AlertInstance, GetSelector("addButtonWithTitle:"), boxButton);
|
||||
|
||||
// Send prompt to user, then clean up.
|
||||
SendMessage(AlertInstance, GetSelector("runModal"));
|
||||
SendMessage(AlertInstance, GetSelector("release"));
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -20,6 +20,7 @@ namespace Ryujinx.Ava.UI.Models.Input
|
||||
|
||||
public float WeakRumble { get; set; }
|
||||
public float StrongRumble { get; set; }
|
||||
public bool UseHDRumble { get; set; }
|
||||
|
||||
public string Id { get; set; }
|
||||
|
||||
@@ -236,6 +237,7 @@ namespace Ryujinx.Ava.UI.Models.Input
|
||||
EnableRumble = controllerInput.Rumble.EnableRumble;
|
||||
WeakRumble = controllerInput.Rumble.WeakRumble;
|
||||
StrongRumble = controllerInput.Rumble.StrongRumble;
|
||||
UseHDRumble = controllerInput.Rumble.UseHDRumble;
|
||||
}
|
||||
|
||||
if (controllerInput.Led != null)
|
||||
@@ -307,6 +309,7 @@ namespace Ryujinx.Ava.UI.Models.Input
|
||||
EnableRumble = EnableRumble,
|
||||
WeakRumble = WeakRumble,
|
||||
StrongRumble = StrongRumble,
|
||||
UseHDRumble = UseHDRumble,
|
||||
},
|
||||
Led = new LedConfigController
|
||||
{
|
||||
|
||||
@@ -789,6 +789,7 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
|
||||
StrongRumble = 1f,
|
||||
WeakRumble = 1f,
|
||||
EnableRumble = false,
|
||||
UseHDRumble = true
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
@@ -9,5 +9,8 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
|
||||
|
||||
[ObservableProperty]
|
||||
public partial float WeakRumble { get; set; }
|
||||
|
||||
[ObservableProperty]
|
||||
public partial bool EnableHDRumble { get; set; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -951,25 +951,25 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
{
|
||||
await ContentDialogHelper.CreateErrorDialog(
|
||||
LocaleManager.Instance.UpdateAndGetDynamicValue(
|
||||
LocaleKeys.DialogFirmwareInstallerFirmwareNotFoundErrorMessage, filename));
|
||||
LocaleKeys.Dialog_Firmware_InstallerFirmwareNotFound, filename));
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
string dialogTitle = LocaleManager.Instance.UpdateAndGetDynamicValue(
|
||||
LocaleKeys.DialogFirmwareInstallerFirmwareInstallTitle, firmwareVersion.VersionString);
|
||||
LocaleKeys.Dialog_Firmware_InstallerTitle, firmwareVersion.VersionString);
|
||||
string dialogMessage = LocaleManager.Instance.UpdateAndGetDynamicValue(
|
||||
LocaleKeys.DialogFirmwareInstallerFirmwareInstallMessage, firmwareVersion.VersionString);
|
||||
LocaleKeys.Dialog_Firmware_InstallerMainMessage, firmwareVersion.VersionString);
|
||||
|
||||
SystemVersion currentVersion = ContentManager.GetCurrentFirmwareVersion();
|
||||
if (currentVersion != null)
|
||||
{
|
||||
dialogMessage += LocaleManager.Instance.UpdateAndGetDynamicValue(
|
||||
LocaleKeys.DialogFirmwareInstallerFirmwareInstallSubMessage, currentVersion.VersionString);
|
||||
LocaleKeys.Dialog_Firmware_InstallerSubMessage, currentVersion.VersionString);
|
||||
}
|
||||
|
||||
dialogMessage +=
|
||||
LocaleManager.Instance[LocaleKeys.DialogFirmwareInstallerFirmwareInstallConfirmMessage];
|
||||
LocaleManager.Instance[LocaleKeys.Dialog_Firmware_InstallerConfirmMessage];
|
||||
|
||||
UserResult result = await ContentDialogHelper.CreateConfirmationDialog(
|
||||
dialogTitle,
|
||||
@@ -979,7 +979,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
LocaleManager.Instance[LocaleKeys.RyujinxConfirm]);
|
||||
|
||||
UpdateWaitWindow waitingDialog = new(dialogTitle,
|
||||
LocaleManager.Instance[LocaleKeys.DialogFirmwareInstallerFirmwareInstallWaitMessage]);
|
||||
LocaleManager.Instance[LocaleKeys.Dialog_Firmware_InstallerWaitMessage]);
|
||||
|
||||
if (result == UserResult.Yes)
|
||||
{
|
||||
@@ -1001,7 +1001,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
waitingDialog.Close();
|
||||
|
||||
string message = LocaleManager.Instance.UpdateAndGetDynamicValue(
|
||||
LocaleKeys.DialogFirmwareInstallerFirmwareInstallSuccessMessage,
|
||||
LocaleKeys.Dialog_Firmware_InstallerSuccessMessage,
|
||||
firmwareVersion.VersionString);
|
||||
|
||||
await ContentDialogHelper.CreateInfoDialog(
|
||||
@@ -1069,18 +1069,18 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
}
|
||||
|
||||
string dialogTitle =
|
||||
LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.DialogKeysInstallerKeysInstallTitle);
|
||||
LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.MenuBar_Actions_InstallKeysLabel);
|
||||
string dialogMessage =
|
||||
LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.DialogKeysInstallerKeysInstallMessage);
|
||||
LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.Dialog_Keys_InstallerMainMessage);
|
||||
|
||||
if (ContentManager.AreKeysAlreadyPresent(systemDirectory))
|
||||
{
|
||||
dialogMessage +=
|
||||
LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys
|
||||
.DialogKeysInstallerKeysInstallSubMessage);
|
||||
.Dialog_Keys_InstallerSubMessage);
|
||||
}
|
||||
|
||||
dialogMessage += LocaleManager.Instance[LocaleKeys.DialogKeysInstallerKeysInstallConfirmMessage];
|
||||
dialogMessage += LocaleManager.Instance[LocaleKeys.Dialog_Keys_InstallerConfirmInstall];
|
||||
|
||||
UserResult result = await ContentDialogHelper.CreateConfirmationDialog(
|
||||
dialogTitle,
|
||||
@@ -1090,7 +1090,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
LocaleManager.Instance[LocaleKeys.RyujinxConfirm]);
|
||||
|
||||
UpdateWaitWindow waitingDialog = new(dialogTitle,
|
||||
LocaleManager.Instance[LocaleKeys.DialogKeysInstallerKeysInstallWaitMessage]);
|
||||
LocaleManager.Instance[LocaleKeys.Dialog_Keys_InstallerWaitMessage]);
|
||||
|
||||
if (result == UserResult.Yes)
|
||||
{
|
||||
@@ -1113,7 +1113,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
|
||||
string message =
|
||||
LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys
|
||||
.DialogKeysInstallerKeysInstallSuccessMessage);
|
||||
.Dialog_Keys_InstallerSuccessMessage);
|
||||
|
||||
await ContentDialogHelper.CreateInfoDialog(
|
||||
dialogTitle,
|
||||
@@ -1135,7 +1135,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
if (ex is FormatException)
|
||||
{
|
||||
message = LocaleManager.Instance.UpdateAndGetDynamicValue(
|
||||
LocaleKeys.DialogKeysInstallerKeysNotFoundErrorMessage, filename);
|
||||
LocaleKeys.Dialog_Keys_InstallerInvalidKeysFoundMessage, filename);
|
||||
}
|
||||
|
||||
await ContentDialogHelper.CreateErrorDialog(message);
|
||||
@@ -1424,9 +1424,10 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
{
|
||||
Optional<IStorageFile> result = await StorageProvider.OpenSingleFilePickerAsync(new FilePickerOpenOptions
|
||||
{
|
||||
Title = LocaleManager.Instance[LocaleKeys.Dialog_Firmware_InstallFromFileFilePickerTitle],
|
||||
FileTypeFilter = new List<FilePickerFileType>
|
||||
{
|
||||
new(LocaleManager.Instance[LocaleKeys.FileDialogAllTypes])
|
||||
new(LocaleManager.Instance[LocaleKeys.AllSupportedFormats])
|
||||
{
|
||||
Patterns = ["*.xci", "*.zip"],
|
||||
AppleUniformTypeIdentifiers = ["com.ryujinx.xci", "public.zip-archive"],
|
||||
@@ -1455,7 +1456,10 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
|
||||
public async Task InstallFirmwareFromFolder()
|
||||
{
|
||||
Optional<IStorageFolder> result = await StorageProvider.OpenSingleFolderPickerAsync();
|
||||
Optional<IStorageFolder> result = await StorageProvider.OpenSingleFolderPickerAsync(new FolderPickerOpenOptions
|
||||
{
|
||||
Title = LocaleManager.Instance[LocaleKeys.Dialog_Firmware_InstallFromFolderFilePickerTitle]
|
||||
});
|
||||
|
||||
if (result.HasValue)
|
||||
{
|
||||
@@ -1467,6 +1471,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
{
|
||||
Optional<IStorageFile> result = await StorageProvider.OpenSingleFilePickerAsync(new FilePickerOpenOptions
|
||||
{
|
||||
Title = LocaleManager.Instance[LocaleKeys.Dialog_Keys_InstallFromFileFilePickerTitle],
|
||||
FileTypeFilter = new List<FilePickerFileType>
|
||||
{
|
||||
new("KEYS")
|
||||
@@ -1486,7 +1491,10 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
|
||||
public async Task InstallKeysFromFolder()
|
||||
{
|
||||
Optional<IStorageFolder> result = await StorageProvider.OpenSingleFolderPickerAsync();
|
||||
Optional<IStorageFolder> result = await StorageProvider.OpenSingleFolderPickerAsync(new FolderPickerOpenOptions
|
||||
{
|
||||
Title = LocaleManager.Instance[LocaleKeys.Dialog_Keys_InstallFromFolderFilePickerTitle]
|
||||
});
|
||||
|
||||
if (result.HasValue)
|
||||
{
|
||||
@@ -1851,14 +1859,13 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
|
||||
if (version != null)
|
||||
{
|
||||
LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.StatusBarSystemVersion,
|
||||
version.VersionString);
|
||||
LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.StatusBar_FirmwareVersion, version.VersionString);
|
||||
|
||||
hasApplet = version.Major > 3;
|
||||
}
|
||||
else
|
||||
{
|
||||
LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.StatusBarSystemVersion, "NaN");
|
||||
LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.StatusBar_FirmwareVersion, "NaN");
|
||||
}
|
||||
|
||||
IsAppletMenuActive = hasApplet;
|
||||
@@ -2066,7 +2073,8 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
// Remove window chrome: WS_OVERLAPPEDWINDOW -> WS_POPUP | WS_VISIBLE
|
||||
Win32NativeInterop.SetWindowLongPtrW(hwnd, Win32NativeInterop.GWL_STYLE,
|
||||
unchecked((nint)(Win32NativeInterop.WS_POPUP | Win32NativeInterop.WS_VISIBLE)));
|
||||
|
||||
|
||||
// TODO: why is this nullable
|
||||
Avalonia.Platform.Screen? screen = Window.Screens.ScreenFromVisual(Window);
|
||||
int w = screen?.Bounds.Width ?? 0;
|
||||
int h = screen?.Bounds.Height ?? 0;
|
||||
|
||||
@@ -286,6 +286,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
public bool IsVulkanSelected =>
|
||||
GraphicsBackendIndex == 1 || (GraphicsBackendIndex == 0 && !OperatingSystem.IsMacOS());
|
||||
public bool UseHypervisor { get; set; }
|
||||
public bool GCLowLatency { get; set; }
|
||||
public bool DisableP2P { get; set; }
|
||||
|
||||
public bool ShowDirtyHacks => ConfigurationState.Instance.Hacks.ShowDirtyHacks;
|
||||
@@ -689,6 +690,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
EnableLowPowerPptc = config.System.EnableLowPowerPtc;
|
||||
MemoryMode = (int)config.System.MemoryManagerMode.Value;
|
||||
UseHypervisor = config.System.UseHypervisor;
|
||||
GCLowLatency = config.System.GCLowLatency;
|
||||
TurboMultiplier = config.System.TickScalar;
|
||||
|
||||
// Graphics
|
||||
@@ -800,6 +802,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
config.System.EnableLowPowerPtc.Value = EnableLowPowerPptc;
|
||||
config.System.MemoryManagerMode.Value = (MemoryManagerMode)MemoryMode;
|
||||
config.System.UseHypervisor.Value = UseHypervisor;
|
||||
config.System.GCLowLatency.Value = GCLowLatency;
|
||||
config.System.TickScalar.Value = TurboMultiplier;
|
||||
|
||||
// Graphics
|
||||
|
||||
@@ -53,6 +53,15 @@
|
||||
Margin="5,0"
|
||||
Text="{Binding WeakRumble, StringFormat=\{0:0.00\}}" />
|
||||
</StackPanel>
|
||||
<CheckBox
|
||||
Margin="5"
|
||||
IsChecked="{Binding EnableHDRumble}">
|
||||
<TextBlock
|
||||
Margin="0,3,0,0"
|
||||
VerticalAlignment="Center"
|
||||
Text="{ext:Locale ControllerSettingsRumbleUseHDRumble}"
|
||||
ToolTip.Tip="{ext:Locale HDRumbleTooltip}" />
|
||||
</CheckBox>
|
||||
</StackPanel>
|
||||
</Grid>
|
||||
</UserControl>
|
||||
|
||||
@@ -22,6 +22,7 @@ namespace Ryujinx.Ava.UI.Views.Input
|
||||
{
|
||||
StrongRumble = config.StrongRumble,
|
||||
WeakRumble = config.WeakRumble,
|
||||
EnableHDRumble = config.UseHDRumble
|
||||
};
|
||||
|
||||
InitializeComponent();
|
||||
@@ -45,6 +46,7 @@ namespace Ryujinx.Ava.UI.Views.Input
|
||||
GamepadInputConfig config = viewModel.Config;
|
||||
config.StrongRumble = content.ViewModel.StrongRumble;
|
||||
config.WeakRumble = content.ViewModel.WeakRumble;
|
||||
config.UseHDRumble = content.ViewModel.EnableHDRumble;
|
||||
};
|
||||
|
||||
await contentDialog.ShowAsync();
|
||||
|
||||
@@ -63,6 +63,11 @@
|
||||
Command="{Binding OpenScreenshotsFolder}"
|
||||
Header="{ext:Locale MenuBarFileOpenScreenshotsFolder}"
|
||||
Icon="{ext:Icon fa-solid fa-image}" />
|
||||
<Separator IsVisible="{Binding ManageFileTypesVisible}" />
|
||||
<MenuItem Header="{ext:Locale MenuBar_File_ManageFileTypes}" IsVisible="{Binding ManageFileTypesVisible}" Icon="{ext:Icon fa-solid fa-clipboard}">
|
||||
<MenuItem Name="InstallFileTypesMenuItem" Header="{ext:Locale MenuBar_File_InstallFileTypes}" IsEnabled="{Binding AreMimeTypesRegistered, Converter={x:Static BoolConverters.Not}}" Icon="{ext:Icon fa-solid fa-square-plus}" />
|
||||
<MenuItem Name="UninstallFileTypesMenuItem" Header="{ext:Locale MenuBar_File_UninstallFileTypes}" IsEnabled="{Binding AreMimeTypesRegistered}" Icon="{ext:Icon fa-solid fa-square-minus}" />
|
||||
</MenuItem>
|
||||
<Separator />
|
||||
<MenuItem
|
||||
Name="CloseRyujinxMenuItem"
|
||||
@@ -145,126 +150,123 @@
|
||||
<MenuItem
|
||||
Name="ActionsMenuItem"
|
||||
VerticalAlignment="Center"
|
||||
Header="{ext:Locale MenuBarActions}"
|
||||
Header="{ext:Locale MenuBar_Actions_ActionsLabel}"
|
||||
IsVisible="{Binding !EnableNonGameRunningControls}">
|
||||
<MenuItem
|
||||
Name="PauseEmulationMenuItem"
|
||||
Header="{ext:Locale MenuBarOptionsPauseEmulation}"
|
||||
Header="{ext:Locale MenuBar_Actions_PauseEmulationButton}"
|
||||
Icon="{ext:Icon fa-solid fa-pause}"
|
||||
InputGesture="{Binding PauseKey}"
|
||||
IsEnabled="{Binding !IsPaused}"
|
||||
IsVisible="{Binding !IsPaused}" />
|
||||
<MenuItem
|
||||
Name="ResumeEmulationMenuItem"
|
||||
Header="{ext:Locale MenuBarOptionsResumeEmulation}"
|
||||
Header="{ext:Locale MenuBar_Actions_ResumeEmulationButton}"
|
||||
Icon="{ext:Icon fa-solid fa-play}"
|
||||
InputGesture="{Binding PauseKey}"
|
||||
IsEnabled="{Binding IsPaused}"
|
||||
IsVisible="{Binding IsPaused}" />
|
||||
<MenuItem
|
||||
Name="StopEmulationMenuItem"
|
||||
Header="{ext:Locale MenuBarOptionsStopEmulation}"
|
||||
Header="{ext:Locale MenuBar_Actions_StopEmulationButton}"
|
||||
Icon="{ext:Icon fa-solid fa-stop}"
|
||||
InputGesture="Escape"
|
||||
IsEnabled="{Binding IsGameRunning}" />
|
||||
<MenuItem
|
||||
Name="RestartEmulationMenuItem"
|
||||
Header="{ext:Locale MenuBarOptionsRestartEmulation}"
|
||||
Header="{ext:Locale MenuBar_Actions_RestartEmulationButton}"
|
||||
Icon="{ext:Icon fa-solid fa-rotate-right}"
|
||||
InputGesture="Ctrl + R"
|
||||
IsEnabled="{Binding IsGameRunning}" />
|
||||
<MenuItem Command="{Binding SimulateWakeUpMessage}" Header="{ext:Locale MenuBarOptionsSimulateWakeUpMessage}" Icon="{ext:Icon fa-solid fa-sun}" />
|
||||
<Separator />
|
||||
<Separator/>
|
||||
<MenuItem
|
||||
Command="{Binding OpenAmiiboWindow}"
|
||||
AttachedToVisualTree="ScanAmiiboMenuItem_AttachedToVisualTree"
|
||||
Header="{ext:Locale MenuBarActionsScanAmiibo}"
|
||||
Icon="{ext:Icon fa-solid fa-cube}"
|
||||
Header="{ext:Locale MenuBar_Actions_ScanAmiiboButton}"
|
||||
Icon="{ext:Icon fa-solid fa-chess-rook}"
|
||||
InputGesture="Ctrl + A"
|
||||
IsEnabled="{Binding IsAmiiboRequested}" />
|
||||
<MenuItem
|
||||
Command="{Binding OpenBinFile}"
|
||||
AttachedToVisualTree="ScanBinAmiiboMenuItem_AttachedToVisualTree"
|
||||
Header="{ext:Locale MenuBarActionsScanAmiiboBin}"
|
||||
Icon="{ext:Icon fa-solid fa-cube}"
|
||||
Header="{ext:Locale MenuBar_Actions_ScanAmiiboFromBinButton}"
|
||||
Icon="{ext:Icon fa-solid fa-chess-rook}"
|
||||
IsVisible="{Binding CanScanAmiiboBinaries}"
|
||||
InputGesture="Ctrl + B"
|
||||
IsEnabled="{Binding IsAmiiboBinRequested}" />
|
||||
<Separator IsVisible="{Binding CanScanAmiiboBinaries}"/>
|
||||
<MenuItem
|
||||
Command="{Binding OpenSkylanderWindow}"
|
||||
AttachedToVisualTree="ScanSkylanderMenuItem_AttachedToVisualTree"
|
||||
Header="{ext:Locale MenuBarActionsScanSkylander}"
|
||||
Icon="{ext:Icon fa-solid fa-cube}"
|
||||
Header="{ext:Locale MenuBar_Actions_ScanSkylanderButton}"
|
||||
Icon="{ext:Icon fa-solid fa-dragon}"
|
||||
IsVisible="{Binding ShowSkylanderActions}"
|
||||
InputGesture="Ctrl + S"
|
||||
IsEnabled="{Binding IsSkylanderRequested}" />
|
||||
<MenuItem
|
||||
Command="{Binding RemoveSkylander}"
|
||||
AttachedToVisualTree="RemoveSkylanderMenuItem_AttachedToVisualTree"
|
||||
Header="{ext:Locale MenuBarActionsRemoveSkylander}"
|
||||
Icon="{ext:Icon fa-solid fa-cube}"
|
||||
Header="{ext:Locale MenuBar_Actions_RemoveSkylanderButton}"
|
||||
Icon="{ext:Icon fa-solid fa-dragon}"
|
||||
IsVisible="{Binding ShowSkylanderActions}"
|
||||
InputGesture="Ctrl + D"
|
||||
IsEnabled="{Binding HasSkylander}" />
|
||||
<MenuItem
|
||||
Command="{Binding SimulateWakeUpMessage}"
|
||||
Header="{ext:Locale MenuBarOptionsSimulateWakeUpMessage}"
|
||||
Icon="{ext:Icon fa-solid fa-sun}"
|
||||
InputGesture="Ctrl + M" />
|
||||
<Separator />
|
||||
<MenuItem
|
||||
Command="{Binding TakeScreenshot}"
|
||||
Header="{ext:Locale MenuBarFileToolsTakeScreenshot}"
|
||||
Header="{ext:Locale MenuBar_Actions_TakeScreenshotButton}"
|
||||
Icon="{ext:Icon fa-solid fa-camera}"
|
||||
InputGesture="{Binding ScreenshotKey}"
|
||||
IsEnabled="{Binding IsGameRunning}" />
|
||||
<MenuItem
|
||||
Command="{Binding HideUi}"
|
||||
Header="{ext:Locale MenuBarFileToolsHideUi}"
|
||||
Header="{ext:Locale MenuBar_Actions_HideUiButton}"
|
||||
Icon="{ext:Icon fa-solid fa-eye-slash}"
|
||||
InputGesture="{Binding ShowUiKey}"
|
||||
IsEnabled="{Binding IsGameRunning}" />
|
||||
<MenuItem
|
||||
Name="CheatManagerMenuItem"
|
||||
Header="{ext:Locale GameListContextMenuManageCheat}"
|
||||
Icon="{ext:Icon fa-solid fa-code}"
|
||||
IsEnabled="{Binding IsGameRunning}" />
|
||||
<Separator IsVisible="{Binding RenderDocIsAvailable}" />
|
||||
<MenuItem
|
||||
IsVisible="{Binding ShowStartCaptureButton}"
|
||||
Command="{Binding StartRenderDocCapture}"
|
||||
CommandParameter="{Binding}"
|
||||
Header="{ext:Locale RenderDoc_MenuBarActions_StartCapture}"
|
||||
Header="{ext:Locale MenuBar_Actions_StartRenderDocCaptureButton}"
|
||||
Icon="{ext:Icon fa-solid fa-video}"
|
||||
IsEnabled="{Binding IsGameRunning}" />
|
||||
<MenuItem
|
||||
IsVisible="{Binding ShowEndCaptureButton}"
|
||||
Command="{Binding EndRenderDocCapture}"
|
||||
CommandParameter="{Binding}"
|
||||
Header="{ext:Locale RenderDoc_MenuBarActions_EndCapture}"
|
||||
Header="{ext:Locale MenuBar_Actions_EndRenderDocCaptureButton}"
|
||||
Icon="{ext:Icon fa-solid fa-video-slash}"
|
||||
IsEnabled="{Binding IsGameRunning}" />
|
||||
<MenuItem
|
||||
IsVisible="{Binding ShowEndCaptureButton}"
|
||||
Command="{Binding DiscardRenderDocCapture}"
|
||||
CommandParameter="{Binding}"
|
||||
Header="{ext:Locale RenderDoc_MenuBarActions_DiscardCapture}"
|
||||
ToolTip.Tip="{ext:Locale RenderDoc_MenuBarActions_DiscardCapture_ToolTip}"
|
||||
Header="{ext:Locale MenuBar_Actions_DiscardRenderDocCaptureButton}"
|
||||
ToolTip.Tip="{ext:Locale MenuBar_Actions_DiscardRenderDocCaptureToolTip}"
|
||||
Icon="{ext:Icon fa-solid fa-video-slash}"
|
||||
IsEnabled="{Binding IsGameRunning}" />
|
||||
</MenuItem>
|
||||
<MenuItem VerticalAlignment="Center" Header="{ext:Locale MenuBarActions}" IsVisible="{Binding EnableNonGameRunningControls}">
|
||||
<MenuItem Header="{ext:Locale MenuBarActionsInstallKeys}" Icon="{ext:Icon fa-solid fa-key}">
|
||||
<MenuItem Command="{Binding InstallKeysFromFile}" Header="{ext:Locale MenuBarFileActionsInstallKeysFromFile}" Icon="{ext:Icon fa-solid fa-file-code}" />
|
||||
<MenuItem Command="{Binding InstallKeysFromFolder}" Header="{ext:Locale MenuBarFileActionsInstallKeysFromFolder}" Icon="{ext:Icon fa-solid fa-folder-closed}" />
|
||||
<MenuItem VerticalAlignment="Center" Header="{ext:Locale MenuBar_Actions_ActionsLabel}" IsVisible="{Binding EnableNonGameRunningControls}">
|
||||
<MenuItem Header="{ext:Locale MenuBar_Actions_InstallKeysLabel}" Icon="{ext:Icon fa-solid fa-key}">
|
||||
<MenuItem Command="{Binding InstallKeysFromFile}" Header="{ext:Locale MenuBar_Actions_InstallKeysFromFileButton}" Icon="{ext:Icon fa-solid fa-file-code}" />
|
||||
<MenuItem Command="{Binding InstallKeysFromFolder}" Header="{ext:Locale MenuBar_Actions_InstallKeysFromFolderButton}" Icon="{ext:Icon fa-solid fa-folder-closed}" />
|
||||
</MenuItem>
|
||||
<MenuItem Header="{ext:Locale MenuBarActionsInstallFirmware}" Icon="{ext:Icon fa-solid fa-floppy-disk}">
|
||||
<MenuItem Command="{Binding InstallFirmwareFromFile}" Header="{ext:Locale MenuBarActionsInstallFirmwareFromFile}" Icon="{ext:Icon fa-solid fa-file-code}" />
|
||||
<MenuItem Command="{Binding InstallFirmwareFromFolder}" Header="{ext:Locale MenuBarActionsInstallFirmwareFromDirectory}" Icon="{ext:Icon fa-solid fa-folder-closed}" />
|
||||
</MenuItem>
|
||||
<MenuItem Header="{ext:Locale MenuBarActionsManageFileTypes}" IsVisible="{Binding ManageFileTypesVisible}" Icon="{ext:Icon fa-solid fa-clipboard}">
|
||||
<MenuItem Name="InstallFileTypesMenuItem" Header="{ext:Locale MenuBarActionsInstallFileTypes}" IsEnabled="{Binding AreMimeTypesRegistered, Converter={x:Static BoolConverters.Not}}" Icon="{ext:Icon fa-solid fa-square-plus}" />
|
||||
<MenuItem Name="UninstallFileTypesMenuItem" Header="{ext:Locale MenuBarActionsUninstallFileTypes}" IsEnabled="{Binding AreMimeTypesRegistered}" Icon="{ext:Icon fa-solid fa-square-minus}" />
|
||||
<MenuItem Header="{ext:Locale MenuBar_Actions_InstallFirmwareLabel}" Icon="{ext:Icon fa-solid fa-floppy-disk}">
|
||||
<MenuItem Command="{Binding InstallFirmwareFromFile}" Header="{ext:Locale MenuBar_Actions_InstallFirmwareFromFileButton}" Icon="{ext:Icon fa-solid fa-file-code}" />
|
||||
<MenuItem Command="{Binding InstallFirmwareFromFolder}" Header="{ext:Locale MenuBar_Actions_InstallFirmwareFromFolderButton}" Icon="{ext:Icon fa-solid fa-folder-closed}" />
|
||||
</MenuItem>
|
||||
<Separator />
|
||||
<MenuItem Header="{ext:Locale MenuBarActionsTools}" Icon="{ext:Icon fa-solid fa-toolbox}">
|
||||
<MenuItem Header="{ext:Locale MenuBar_Actions_ToolsLabel}" Icon="{ext:Icon fa-solid fa-toolbox}">
|
||||
<MenuItem
|
||||
Name="MiiAppletMenuItem" Header="{ext:Locale MenuBarActionsOpenMiiEditor}" Icon="{ext:Icon fa-solid fa-face-grin-wide}" ToolTip.Tip="{ext:Locale MenuBarActionsOpenMiiEditorToolTip}" />
|
||||
<MenuItem Name="XciTrimmerMenuItem" Header="{ext:Locale MenuBarActionsXCITrimmer}" Icon="{ext:Icon fa-solid fa-scissors}" />
|
||||
Name="MiiAppletMenuItem" Header="{ext:Locale MenuBar_Actions_MiiEditorButton}" Icon="{ext:Icon fa-solid fa-face-grin-wide}" />
|
||||
<MenuItem Name="XciTrimmerMenuItem" Header="{ext:Locale MenuBar_Actions_XCITrimmerButton}" Icon="{ext:Icon fa-solid fa-scissors}" />
|
||||
</MenuItem>
|
||||
</MenuItem>
|
||||
<MenuItem VerticalAlignment="Center" Header="{ext:Locale MenuBarView}">
|
||||
|
||||
@@ -44,7 +44,6 @@ namespace Ryujinx.Ava.UI.Views.Main
|
||||
ResumeEmulationMenuItem.Command = Commands.Create(() => ViewModel.AppHost?.Resume());
|
||||
StopEmulationMenuItem.Command = Commands.Create(() => ViewModel.AppHost?.ShowExitPrompt().OrCompleted());
|
||||
RestartEmulationMenuItem.Command = Commands.Create(() => ViewModel.RestartEmulation());
|
||||
CheatManagerMenuItem.Command = Commands.CreateSilentFail(OpenCheatManagerForCurrentApp);
|
||||
InstallFileTypesMenuItem.Command = Commands.Create(InstallFileTypes);
|
||||
UninstallFileTypesMenuItem.Command = Commands.Create(UninstallFileTypes);
|
||||
XciTrimmerMenuItem.Command = Commands.Create(XciTrimmerView.Show);
|
||||
@@ -154,7 +153,7 @@ namespace Ryujinx.Ava.UI.Views.Main
|
||||
ViewModel.LoadConfigurableHotKeys();
|
||||
}
|
||||
|
||||
public AppletMetadata MiiApplet => new(ViewModel.ContentManager, "miiEdit", 0x0100000000001009);
|
||||
public AppletMetadata MiiApplet => new(ViewModel.ContentManager, LocaleManager.Instance[LocaleKeys.MenuBar_Actions_MiiEditorButton], 0x0100000000001009);
|
||||
|
||||
public async Task OpenMiiApplet()
|
||||
{
|
||||
@@ -164,24 +163,6 @@ namespace Ryujinx.Ava.UI.Views.Main
|
||||
await ViewModel.LoadApplication(appData, ViewModel.IsFullScreen || ViewModel.StartGamesInFullscreen, nacpData);
|
||||
}
|
||||
|
||||
public async Task OpenCheatManagerForCurrentApp()
|
||||
{
|
||||
if (!ViewModel.IsGameRunning)
|
||||
return;
|
||||
|
||||
string name = ViewModel.AppHost.Device.Processes.ActiveApplication.ApplicationControlProperties.Title[(int)ViewModel.AppHost.Device.System.State.DesiredTitleLanguage].NameString.ToString();
|
||||
|
||||
await StyleableAppWindow.ShowAsync(
|
||||
new CheatWindow(
|
||||
Window.VirtualFileSystem,
|
||||
ViewModel.AppHost.Device.Processes.ActiveApplication.ProgramIdText,
|
||||
name,
|
||||
ViewModel.SelectedApplication.Path)
|
||||
);
|
||||
|
||||
ViewModel.AppHost.Device.EnableCheats();
|
||||
}
|
||||
|
||||
private void ScanAmiiboMenuItem_AttachedToVisualTree(object sender, VisualTreeAttachmentEventArgs e)
|
||||
{
|
||||
if (sender is MenuItem)
|
||||
|
||||
@@ -329,7 +329,7 @@
|
||||
Margin="5, 0, 0, 0"
|
||||
HorizontalAlignment="Right"
|
||||
VerticalAlignment="Center"
|
||||
Text="{ext:Locale StatusBarSystemVersion}" />
|
||||
Text="{ext:Locale StatusBar_FirmwareVersion}" />
|
||||
</StackPanel>
|
||||
</Grid>
|
||||
</UserControl>
|
||||
|
||||
@@ -71,6 +71,11 @@
|
||||
<TextBlock Text="{ext:Locale SettingsTabSystemUseHypervisor}"
|
||||
ToolTip.Tip="{ext:Locale UseHypervisorTooltip}" />
|
||||
</CheckBox>
|
||||
<CheckBox
|
||||
IsChecked="{Binding GCLowLatency}"
|
||||
ToolTip.Tip="{ext:Locale GCLowLatencyTooltip}">
|
||||
<TextBlock Text="{ext:Locale SettingsTabSystemGCLowLatency}" />
|
||||
</CheckBox>
|
||||
</StackPanel>
|
||||
<Separator Height="1" />
|
||||
<StackPanel
|
||||
|
||||
@@ -44,6 +44,7 @@
|
||||
<KeyBinding Gesture="Ctrl+R" Command="{Binding RestartEmulation}" />
|
||||
<KeyBinding Gesture="Ctrl+Shift+R" Command="{Binding ReloadRenderDocApi}" />
|
||||
<KeyBinding Gesture="Ctrl+Shift+C" Command="{Binding ToggleCapture}" />
|
||||
<KeyBinding Gesture="Ctrl+M" Command="{Binding SimulateWakeUpMessage}" />
|
||||
</Window.KeyBindings>
|
||||
<Grid HorizontalAlignment="Stretch" VerticalAlignment="Stretch" RowDefinitions="*">
|
||||
<helpers:OffscreenTextBox IsEnabled="False" Opacity="0" Name="HiddenTextBox" IsHitTestVisible="False" IsTabStop="False" />
|
||||
|
||||
11
src/Ryujinx/runtimeconfig.template.json
Normal file
11
src/Ryujinx/runtimeconfig.template.json
Normal file
@@ -0,0 +1,11 @@
|
||||
{
|
||||
"configProperties": {
|
||||
"System.GC.Concurrent": true,
|
||||
"System.GC.Server": false,
|
||||
"System.GC.RetainVM": true,
|
||||
"System.Runtime.TieredCompilation.QuickJit": false,
|
||||
"System.Runtime.TieredCompilation.QuickJitForLoops": false,
|
||||
"DOTNET_ReadyToRun": false,
|
||||
"DOTNET_TieredPGO": true
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user