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22 Commits

Author SHA1 Message Date
GreemDev
ebc775aeb5 update compiling document 2025-11-11 12:54:34 -06:00
GreemDev
e24eb13e07 more partial ObservableProperties 2025-11-11 12:43:34 -06:00
GreemDev
c7572b5d30 chore: change BufferHolder.GetHandle() to a getter for the handle instead 2025-11-11 12:43:34 -06:00
GreemDev
2ea829f17b chore: change MultiRegionHandle GetHandles to an accessor property 2025-11-11 12:43:34 -06:00
GreemDev
9c00ffa4b1 fix conflicts 2025-11-11 12:43:34 -06:00
GreemDev
84f26f7276 language feature: field keyword & partial properties for observable properties in the UI
partial properties are from C# 13 but weren't usable for these properties
2025-11-11 12:43:34 -06:00
GreemDev
f2105d6040 chore: converted BufferHandle ToInt32 extension to an implicit int operator on BufferHandle directly. 2025-11-11 12:43:34 -06:00
GreemDev
1f3e4674b5 chore: Split SoftFloat into multiple partial class parts 2025-11-11 12:43:34 -06:00
GreemDev
342c811aca chore: Split SoftFallback into multiple partial class parts 2025-11-11 12:43:34 -06:00
GreemDev
83502494d9 some more extension members 2025-11-11 12:43:34 -06:00
GreemDev
64238e6ec3 language feature: Extension Members: More converted 2025-11-11 12:43:34 -06:00
GreemDev
36bd919c53 use extension members for StorageProviderExtensions 2025-11-11 12:43:34 -06:00
GreemDev
f1df537e76 language feature: Extension Members: HLE <-> UI enum converters 2025-11-11 12:43:34 -06:00
GreemDev
f9e71a5908 Parse UI enum directly 2025-11-11 12:43:34 -06:00
GreemDev
f20291ddf2 language feature: Extension Members: Misc enum extensions methods converted to properties 2025-11-11 12:43:34 -06:00
GreemDev
cc80621a17 language feature: Extension Members: Ryujinx.Graphics.GAL.Format 2025-11-11 12:43:34 -06:00
GreemDev
6a1dec9f91 language feature: Extension Members: OperandType 2025-11-11 12:43:34 -06:00
GreemDev
274ec74856 language feature: Extension Members: HLE 2025-11-11 12:43:34 -06:00
GreemDev
ac98ade572 language feature: Extension Members: Graphics related, enums 2025-11-11 12:43:34 -06:00
GreemDev
e23213d290 language feature: Extension Members: CPU-related, enums 2025-11-11 12:43:34 -06:00
GreemDev
6467720c5c Add .NET Runtime version in About window under Ryujinx version. 2025-11-11 12:43:34 -06:00
GreemDev
010eab44ba feature: Initial .NET 10 Support
Works as of .NET 10.0.0-preview.3.25171.5
2025-11-11 12:43:34 -06:00
222 changed files with 3226 additions and 6805 deletions

View File

@@ -1,4 +1,4 @@
name: Canary CI
name: Canary release job
on:
workflow_dispatch:
@@ -19,6 +19,7 @@ concurrency: release
env:
POWERSHELL_TELEMETRY_OPTOUT: 1
DOTNET_CLI_TELEMETRY_OPTOUT: 1
RYUJINX_BASE_VERSION: "1.3"
RYUJINX_TARGET_RELEASE_CHANNEL_NAME: "canary"
RELEASE: 1
@@ -29,8 +30,8 @@ jobs:
strategy:
matrix:
platform:
- { name: win-x64, os: ubuntu-latest, zip_os_name: win_x64 }
#- { name: win-arm64, os: ubuntu-latest, zip_os_name: win_arm64 }
- { name: win-x64, os: windows-latest, zip_os_name: win_x64 }
#- { name: win-arm64, os: windows-latest, zip_os_name: win_arm64 }
- { name: linux-x64, os: ubuntu-latest, zip_os_name: linux_x64 }
- { name: linux-arm64, os: ubuntu-latest, zip_os_name: linux_arm64 }
steps:
@@ -43,25 +44,11 @@ jobs:
- name: Overwrite csc problem matcher
run: echo "::add-matcher::.github/csc.json"
- name: Install 7zip
run: |
sudo apt install -y 7zip
- name: Install gli
run: |
mkdir -p $HOME/.bin
gh release download -R GreemDev/GLI -O gli -p 'gli-linux-x64'
chmod +x gli
mv gli $HOME/.bin/
echo "$HOME/.bin" >> $GITHUB_PATH
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Get version info
id: version_info
run: |
echo "build_version=$(gli get-next-version -c Canary -R)" >> $GITHUB_OUTPUT
echo "prev_build_version=$(gli get-current-version -c Canary -R)" >> $GITHUB_OUTPUT
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
shell: bash
@@ -82,20 +69,33 @@ jobs:
dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained
- name: Packing Windows builds
if: contains(matrix.platform.name, 'win')
if: matrix.platform.os == 'windows-latest'
run: |
pushd publish
rm libarmeilleure-jitsupport.dylib
7z a ../release_output/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip ../publish
popd
gli upload-generic-package -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/canary -n Ryubing-Canary -v ${{ steps.version_info.outputs.build_version }} -r 5 -p release_output/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip
gh release download -R GreemDev/GLI -O gli.exe -p 'GitLabCli-win_x64.exe'
./gli.exe --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/canary --command=UploadGenericPackage "Ryubing-Canary|${{ steps.version_info.outputs.build_version }}|release_output/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip"
shell: bash
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Install GitLabCli
if: matrix.platform.os == 'ubuntu-latest'
run: |
mkdir -p $HOME/.bin
gh release download -R GreemDev/GLI -O gli -p 'GitLabCli-linux_x64'
chmod +x gli
mv gli $HOME/.bin/
echo "$HOME/.bin" >> $GITHUB_PATH
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Packing Linux builds
if: contains(matrix.platform.name, 'linux')
if: matrix.platform.os == 'ubuntu-latest'
run: |
pushd publish
rm libarmeilleure-jitsupport.dylib
@@ -103,11 +103,11 @@ jobs:
tar -czvf ../release_output/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz ../publish
popd
gli upload-generic-package -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/canary -n Ryubing-Canary -v ${{ steps.version_info.outputs.build_version }} -r 5 -p release_output/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/canary --command=UploadGenericPackage "Ryubing-Canary|${{ steps.version_info.outputs.build_version }}|release_output/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz"
shell: bash
- name: Build AppImage (Linux)
if: contains(matrix.platform.name, 'linux')
if: matrix.platform.os == 'ubuntu-latest'
run: |
BUILD_VERSION="${{ steps.version_info.outputs.build_version }}"
PLATFORM_NAME="${{ matrix.platform.name }}"
@@ -139,8 +139,8 @@ jobs:
pushd publish_appimage
mv Ryujinx.AppImage ../release_output/ryujinx-canary-$BUILD_VERSION-$ARCH_NAME.AppImage
popd
gli upload-generic-package -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/canary -n Ryubing-Canary -v ${{ steps.version_info.outputs.build_version }} -r 5 -p release_output/ryujinx-canary-$BUILD_VERSION-$ARCH_NAME.AppImage
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/canary --command=UploadGenericPackage "Ryubing-Canary|${{ steps.version_info.outputs.build_version }}|release_output/ryujinx-canary-$BUILD_VERSION-$ARCH_NAME.AppImage"
shell: bash
macos_release:
@@ -159,10 +159,10 @@ jobs:
chmod +x llvm.sh
sudo ./llvm.sh 17
- name: Install gli
- name: Install GitLabCli
run: |
mkdir -p $HOME/.bin
gh release download -R GreemDev/GLI -O gli -p 'gli-linux-x64'
gh release download -R GreemDev/GLI -O gli -p 'GitLabCli-linux_x64'
chmod +x gli
mv gli $HOME/.bin/
echo "$HOME/.bin" >> $GITHUB_PATH
@@ -183,10 +183,9 @@ jobs:
- name: Get version info
id: version_info
run: |
echo "build_version=$(gli get-next-version -c Canary -R)" >> $GITHUB_OUTPUT
echo "prev_build_version=$(gli get-current-version -c Canary -R)" >> $GITHUB_OUTPUT
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
shell: bash
- name: Configure for release
run: |
@@ -201,7 +200,7 @@ jobs:
- name: Publish macOS Ryujinx
run: |
./distribution/macos/create_macos_build_ava.sh . publish_tmp_ava publish_ava ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release 1
gli upload-generic-package -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/canary -n Ryubing-Canary -v ${{ steps.version_info.outputs.build_version }} -r 5 -p publish_ava/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/canary --command=UploadGenericPackage "Ryubing-Canary|${{ steps.version_info.outputs.build_version }}|publish_ava/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz"
create_gitlab_release:
name: Create GitLab Release
@@ -211,41 +210,37 @@ jobs:
- release
steps:
- uses: actions/checkout@v4
- name: Install gli
- name: Get version info
id: version_info
run: |
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
shell: bash
- name: Install GitLabCli
run: |
mkdir -p $HOME/.bin
gh release download -R GreemDev/GLI -O gli -p 'gli-linux-x64'
gh release download -R GreemDev/GLI -O gli -p 'GitLabCli-linux_x64'
chmod +x gli
mv gli $HOME/.bin/
echo "$HOME/.bin" >> $GITHUB_PATH
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Get version info
id: version_info
run: |
echo "build_version=$(gli get-next-version -c Canary -R)" >> $GITHUB_OUTPUT
echo "prev_build_version=$(gli get-current-version -c Canary -R)" >> $GITHUB_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
shell: bash
- name: Create tag
run: |
gli create-tag -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/ryujinx -n Canary-${{ steps.version_info.outputs.build_version }} -r ${{ steps.version_info.outputs.git_short_hash }}
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=CreateTag "Canary-${{ steps.version_info.outputs.build_version }}|${{ steps.version_info.outputs.git_short_hash }}"
- name: Create release
run: |
gli create-release-from-generic-package-files -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/canary -n Ryubing-Canary -v ${{ steps.version_info.outputs.build_version }} -r main -t "Canary ${{ steps.version_info.outputs.build_version }}" -b "**Full Changelog:** [${{ steps.version_info.outputs.prev_build_version }}...${{ steps.version_info.outputs.build_version }}](https://git.ryujinx.app/ryubing/ryujinx/-/compare/Canary-${{ steps.version_info.outputs.prev_build_version }}...Canary-${{ steps.version_info.outputs.build_version }})"
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/canary --command=CreateReleaseFromGenericPackageFiles "Ryubing-Canary|${{ steps.version_info.outputs.build_version }}|main|Canary ${{ steps.version_info.outputs.build_version }}|**Full Changelog:** [${{ steps.version_info.outputs.prev_build_version }}...${{ steps.version_info.outputs.build_version }}](https://git.ryujinx.app/ryubing/ryujinx/-/compare/Canary-${{ steps.version_info.outputs.prev_build_version }}...Canary-${{ steps.version_info.outputs.build_version }})"
- name: Send notification webhook
run: |
gli send-update-message -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/canary -t ${{ steps.version_info.outputs.build_version }} -c FF4500 -w ${{ secrets.CANARY_DISCORD_WEBHOOK }} -i https://avatars.githubusercontent.com/u/192939710?s=200&v=4
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/canary --command=SendUpdateMessage "${{ steps.version_info.outputs.build_version }}|FF4500|${{ secrets.CANARY_DISCORD_WEBHOOK }}|https://avatars.githubusercontent.com/u/192939710?s=200&v=4|false"
- name: Notify update server of new builds
run: |
gli refresh-version-cache -T ${{ secrets.UPDATE_SERVER_ADMIN_TOKEN }} -c Canary
- name: Advance to the next version
run: |
gli increment-version -T ${{ secrets.UPDATE_SERVER_ADMIN_TOKEN }} -c Canary
curl 'https://update.ryujinx.app/api/v1/admin/refresh_cache?rc=canary' -X PATCH -H 'accept: */*' -H 'Authorization: ${{ secrets.UPDATE_SERVER_ADMIN_TOKEN }}'

224
.github/workflows/debug_release.yml vendored Normal file
View File

@@ -0,0 +1,224 @@
name: Release job (Debug)
on:
workflow_dispatch:
inputs: {}
concurrency: release
env:
POWERSHELL_TELEMETRY_OPTOUT: 1
DOTNET_CLI_TELEMETRY_OPTOUT: 1
RYUJINX_BASE_VERSION: "1.3"
RYUJINX_TARGET_RELEASE_CHANNEL_NAME: "release"
RELEASE: 1
jobs:
release:
name: Release for ${{ matrix.platform.name }}
runs-on: ${{ matrix.platform.os }}
strategy:
matrix:
platform:
- { name: win-x64, os: windows-latest, zip_os_name: win_x64 }
#- { name: win-arm64, os: windows-latest, zip_os_name: win_arm64 }
- { name: linux-x64, os: ubuntu-latest, zip_os_name: linux_x64 }
- { name: linux-arm64, os: ubuntu-latest, zip_os_name: linux_arm64 }
steps:
- uses: actions/checkout@v4
- uses: actions/setup-dotnet@v4
with:
global-json-file: global.json
- name: Overwrite csc problem matcher
run: echo "::add-matcher::.github/csc.json"
- name: Get version info
id: version_info
run: |
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} + 10))" >> $GITHUB_OUTPUT
echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
shell: bash
- name: Configure for release
run: |
sed -r --in-place 's/\%\%RYUJINX_BUILD_VERSION\%\%/${{ steps.version_info.outputs.build_version }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_BUILD_GIT_HASH\%\%/${{ steps.version_info.outputs.git_short_hash }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_NAME\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_NAME }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/Config\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash
- name: Create output dir
run: "mkdir release_output"
- name: Publish
run: |
dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained
- name: Packing Windows builds
if: matrix.platform.os == 'windows-latest'
run: |
pushd publish
rm libarmeilleure-jitsupport.dylib
7z a ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip ../publish
popd
gh release download -R GreemDev/GLI -O gli.exe -p 'GitLabCli-win_x64.exe'
./gli.exe --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=UploadGenericPackage "Ryubing|${{ steps.version_info.outputs.build_version }}|release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip"
shell: bash
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Install GitLabCli
if: matrix.platform.os == 'ubuntu-latest'
run: |
mkdir -p $HOME/.bin
gh release download -R GreemDev/GLI -O gli -p 'GitLabCli-linux_x64'
chmod +x gli
mv gli $HOME/.bin/
echo "$HOME/.bin" >> $GITHUB_PATH
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Packing Linux builds
if: matrix.platform.os == 'ubuntu-latest'
run: |
pushd publish
rm libarmeilleure-jitsupport.dylib
chmod +x Ryujinx.sh Ryujinx
tar -czvf ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz ../publish
popd
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=UploadGenericPackage "Ryubing|${{ steps.version_info.outputs.build_version }}|release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz"
shell: bash
- name: Build AppImage (Linux)
if: matrix.platform.os == 'ubuntu-latest'
run: |
BUILD_VERSION="${{ steps.version_info.outputs.build_version }}"
PLATFORM_NAME="${{ matrix.platform.name }}"
sudo apt install -y zsync desktop-file-utils appstream
mkdir -p tools
export PATH="$PATH:$(readlink -f tools)"
# Setup appimagetool
wget -q -O tools/appimagetool "https://github.com/AppImage/appimagetool/releases/download/continuous/appimagetool-x86_64.AppImage"
chmod +x tools/appimagetool
chmod +x distribution/linux/appimage/build-appimage.sh
# Explicitly set $ARCH for appimagetool ($ARCH_NAME is for the file name)
if [ "$PLATFORM_NAME" = "linux-x64" ]; then
ARCH_NAME=x64
export ARCH=x86_64
elif [ "$PLATFORM_NAME" = "linux-arm64" ]; then
ARCH_NAME=arm64
export ARCH=aarch64
else
echo "Unexpected PLATFORM_NAME "$PLATFORM_NAME""
exit 1
fi
export UFLAG="gh-releases-zsync|${{ github.repository_owner }}|${{ github.event.repository.name }}|latest|*-$ARCH_NAME.AppImage.zsync"
BUILDDIR=publish OUTDIR=publish_appimage distribution/linux/appimage/build-appimage.sh
pushd publish_appimage
mv Ryujinx.AppImage ../release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage
mv Ryujinx.AppImage.zsync ../release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage.zsync
popd
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=UploadGenericPackage "Ryubing|${{ steps.version_info.outputs.build_version }}|release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage"
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=UploadGenericPackage "Ryubing|${{ steps.version_info.outputs.build_version }}|release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage.zsync"
shell: bash
macos_release:
name: Release MacOS universal
runs-on: ubuntu-24.04
steps:
- uses: actions/checkout@v4
- uses: actions/setup-dotnet@v4
with:
global-json-file: global.json
- name: Setup LLVM 17
run: |
wget https://apt.llvm.org/llvm.sh
chmod +x llvm.sh
sudo ./llvm.sh 17
- name: Install GitLabCli
run: |
mkdir -p $HOME/.bin
gh release download -R GreemDev/GLI -O gli -p 'GitLabCli-linux_x64'
chmod +x gli
mv gli $HOME/.bin/
echo "$HOME/.bin" >> $GITHUB_PATH
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Install rcodesign
run: |
mkdir -p $HOME/.bin
gh release download -R indygreg/apple-platform-rs -O apple-codesign.tar.gz -p 'apple-codesign-*-x86_64-unknown-linux-musl.tar.gz'
tar -xzvf apple-codesign.tar.gz --wildcards '*/rcodesign' --strip-components=1
rm apple-codesign.tar.gz
mv rcodesign $HOME/.bin/
echo "$HOME/.bin" >> $GITHUB_PATH
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Get version info
id: version_info
run: |
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} + 10))" >> $GITHUB_OUTPUT
echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
- name: Configure for release
run: |
sed -r --in-place 's/\%\%RYUJINX_BUILD_VERSION\%\%/${{ steps.version_info.outputs.build_version }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_BUILD_GIT_HASH\%\%/${{ steps.version_info.outputs.git_short_hash }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_NAME\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_NAME }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/Config\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash
- name: Publish macOS Ryujinx
run: |
./distribution/macos/create_macos_build_ava.sh . publish_tmp_ava publish ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release 0
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=UploadGenericPackage "Ryubing|${{ steps.version_info.outputs.build_version }}|publish/ryujinx-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz"
create_gitlab_release:
name: Create GitLab Release
runs-on: ubuntu-24.04
needs:
- macos_release
- release
steps:
- uses: actions/checkout@v4
- name: Get version info
id: version_info
run: |
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} + 10))" >> $GITHUB_OUTPUT
echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
shell: bash
- name: Install GitLabCli
run: |
mkdir -p $HOME/.bin
gh release download -R GreemDev/GLI -O gli -p 'GitLabCli-linux_x64'
chmod +x gli
mv gli $HOME/.bin/
echo "$HOME/.bin" >> $GITHUB_PATH
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Create release
run: |
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=CreateReleaseFromGenericPackageFiles "Ryubing|${{ steps.version_info.outputs.build_version }}|${{ steps.version_info.outputs.git_short_hash }}|test|THIS IS NOT INTENDED FOR END USER USAGE"

View File

@@ -1,18 +1,15 @@
name: Stable CI
name: Release job
on:
workflow_dispatch:
inputs:
is_bugfix_release:
description: "Bug fix release: If checked, this will increment the third number for only Stable, and leave the Major version alone for both Stable and Canary."
required: true
type: boolean
inputs: {}
concurrency: release
env:
POWERSHELL_TELEMETRY_OPTOUT: 1
DOTNET_CLI_TELEMETRY_OPTOUT: 1
RYUJINX_BASE_VERSION: "1.3"
RYUJINX_TARGET_RELEASE_CHANNEL_NAME: "release"
RELEASE: 1
@@ -23,8 +20,8 @@ jobs:
strategy:
matrix:
platform:
- { name: win-x64, os: ubuntu-latest, zip_os_name: win_x64 }
#- { name: win-arm64, os: ubuntu-latest, zip_os_name: win_arm64 }
- { name: win-x64, os: windows-latest, zip_os_name: win_x64 }
#- { name: win-arm64, os: windows-latest, zip_os_name: win_arm64 }
- { name: linux-x64, os: ubuntu-latest, zip_os_name: linux_x64 }
- { name: linux-arm64, os: ubuntu-latest, zip_os_name: linux_arm64 }
steps:
@@ -36,30 +33,12 @@ jobs:
- name: Overwrite csc problem matcher
run: echo "::add-matcher::.github/csc.json"
- name: Install 7zip
run: |
sudo apt install -y 7zip
- name: Install gli
run: |
mkdir -p $HOME/.bin
gh release download -R GreemDev/GLI -O gli -p 'gli-linux-x64'
chmod +x gli
mv gli $HOME/.bin/
echo "$HOME/.bin" >> $GITHUB_PATH
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Get version info
id: version_info
run: |
if [ '${{ inputs.is_bugfix_release }}' == 'false' ]; then
echo "build_version=$(gli get-next-version -m -c Stable -R)" >> $GITHUB_OUTPUT
else
echo "build_version=$(gli get-next-version -c Stable -R)" >> $GITHUB_OUTPUT
fi
echo "prev_build_version=$(gli get-current-version -c Stable -R)" >> $GITHUB_OUTPUT
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
shell: bash
@@ -79,34 +58,47 @@ jobs:
dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained
- name: Packing Windows builds
if: contains(matrix.platform.name, 'win')
if: matrix.platform.os == 'windows-latest'
run: |
pushd publish
rm libarmeilleure-jitsupport.dylib
7z a ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip ../publish
popd
gli upload-generic-package -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/ryujinx -n Ryubing -v ${{ steps.version_info.outputs.build_version }} -r 5 -p release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip
gh release download -R GreemDev/GLI -O gli.exe -p 'GitLabCli-win_x64.exe'
./gli.exe --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=UploadGenericPackage "Ryubing|${{ steps.version_info.outputs.build_version }}|release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip"
shell: bash
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Install GitLabCli
if: matrix.platform.os == 'ubuntu-latest'
run: |
mkdir -p $HOME/.bin
gh release download -R GreemDev/GLI -O gli -p 'GitLabCli-linux_x64'
chmod +x gli
mv gli $HOME/.bin/
echo "$HOME/.bin" >> $GITHUB_PATH
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Packing Linux builds
if: contains(matrix.platform.name, 'linux')
if: matrix.platform.os == 'ubuntu-latest'
run: |
pushd publish
rm libarmeilleure-jitsupport.dylib
chmod +x Ryujinx.sh Ryujinx
tar -czvf ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz ../publish
popd
gli upload-generic-package -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/ryujinx -n Ryubing -v ${{ steps.version_info.outputs.build_version }} -r 5 -p release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=UploadGenericPackage "Ryubing|${{ steps.version_info.outputs.build_version }}|release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz"
shell: bash
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Build AppImage (Linux)
if: contains(matrix.platform.name, 'linux')
if: matrix.platform.os == 'ubuntu-latest'
run: |
BUILD_VERSION="${{ steps.version_info.outputs.build_version }}"
PLATFORM_NAME="${{ matrix.platform.name }}"
@@ -139,7 +131,7 @@ jobs:
mv Ryujinx.AppImage ../release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage
popd
gli upload-generic-package -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/ryujinx -n Ryubing -v ${{ steps.version_info.outputs.build_version }} -r 5 -p release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=UploadGenericPackage "Ryubing|${{ steps.version_info.outputs.build_version }}|release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage"
shell: bash
macos_release:
@@ -158,10 +150,10 @@ jobs:
chmod +x llvm.sh
sudo ./llvm.sh 17
- name: Install gli
- name: Install GitLabCli
run: |
mkdir -p $HOME/.bin
gh release download -R GreemDev/GLI -O gli -p 'gli-linux-x64'
gh release download -R GreemDev/GLI -O gli -p 'GitLabCli-linux_x64'
chmod +x gli
mv gli $HOME/.bin/
echo "$HOME/.bin" >> $GITHUB_PATH
@@ -182,14 +174,9 @@ jobs:
- name: Get version info
id: version_info
run: |
if [ '${{ inputs.is_bugfix_release }}' == 'false' ]; then
echo "build_version=$(gli get-next-version -m -c Stable -R)" >> $GITHUB_OUTPUT
else
echo "build_version=$(gli get-next-version -c Stable -R)" >> $GITHUB_OUTPUT
fi
echo "prev_build_version=$(gli get-current-version -c Stable -R)" >> $GITHUB_OUTPUT
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
shell: bash
- name: Configure for release
run: |
@@ -202,8 +189,7 @@ jobs:
- name: Publish macOS Ryujinx
run: |
./distribution/macos/create_macos_build_ava.sh . publish_tmp_ava publish ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release 0
gli upload-generic-package -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/ryujinx -n Ryubing -v ${{ steps.version_info.outputs.build_version }} -r 5 -p publish/ryujinx-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=UploadGenericPackage "Ryubing|${{ steps.version_info.outputs.build_version }}|publish/ryujinx-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz"
create_gitlab_release:
name: Create GitLab Release
@@ -214,45 +200,32 @@ jobs:
steps:
- uses: actions/checkout@v4
- name: Install gli
- name: Get version info
id: version_info
run: |
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
shell: bash
- name: Install GitLabCli
run: |
mkdir -p $HOME/.bin
gh release download -R GreemDev/GLI -O gli -p 'gli-linux-x64'
gh release download -R GreemDev/GLI -O gli -p 'GitLabCli-linux_x64'
chmod +x gli
mv gli $HOME/.bin/
echo "$HOME/.bin" >> $GITHUB_PATH
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Get version info
id: version_info
run: |
if [ '${{ inputs.is_bugfix_release }}' == 'false' ]; then
echo "build_version=$(gli get-next-version -m -c Stable -R)" >> $GITHUB_OUTPUT
else
echo "build_version=$(gli get-next-version -c Stable -R)" >> $GITHUB_OUTPUT
fi
echo "prev_build_version=$(gli get-current-version -c Stable -R)" >> $GITHUB_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
echo "commit_message=$(git log -1 --pretty=%B)" >> $GITHUB_OUTPUT
shell: bash
- name: Create release
run: |
gli create-release-from-generic-package-files -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/ryujinx -n Ryubing -v ${{ steps.version_info.outputs.build_version }} -r ${{ steps.version_info.outputs.git_short_hash }} -t "${{ steps.version_info.outputs.build_version }}" -b "msd:${{ steps.version_info.outputs.build_version }}"
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=CreateReleaseFromGenericPackageFiles "Ryubing|${{ steps.version_info.outputs.build_version }}|${{ steps.version_info.outputs.git_short_hash }}|${{ steps.version_info.outputs.build_version }}|msd:${{ steps.version_info.outputs.build_version }}"
- name: Send notification webhook
run: |
gli send-update-message -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/ryujinx -t ${{ steps.version_info.outputs.build_version }} -c 32cd32 -w ${{ secrets.STABLE_DISCORD_WEBHOOK }} -i https://avatars.githubusercontent.com/u/192939710?s=200&v=4
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=SendUpdateMessage "${{ steps.version_info.outputs.build_version }}|32cd32|${{ secrets.STABLE_DISCORD_WEBHOOK }}|https://avatars.githubusercontent.com/u/192939710?s=200&v=4|false"
- name: Notify update server of new builds
run: |
gli refresh-version-cache -T ${{ secrets.UPDATE_SERVER_ADMIN_TOKEN }} -c Stable
- name: Advance to the next version
run: |
if [ '${{ inputs.is_bugfix_release }}' == 'false' ]; then
gli advance-version -T ${{ secrets.UPDATE_SERVER_ADMIN_TOKEN }}
else
gli increment-version -T ${{ secrets.UPDATE_SERVER_ADMIN_TOKEN }} -c Stable
fi
curl 'https://update.ryujinx.app/api/v1/admin/refresh_cache?rc=stable' -X PATCH -H 'accept: */*' -H 'Authorization: ${{ secrets.UPDATE_SERVER_ADMIN_TOKEN }}'

3
.gitignore vendored
View File

@@ -18,8 +18,6 @@ build/
[Oo]bj/
AppDir/
publish_appimage/
publish_ava/
publish_tmp_ava/
# Enable "build/" folder in the NuGet Packages folder since NuGet packages use it for MSBuild targets
!packages/*/build/
@@ -100,7 +98,6 @@ DocProject/Help/html
# Click-Once directory
publish/
RyubingMaintainerTools/
# Publish Web Output
*.Publish.xml

View File

@@ -3,13 +3,13 @@
<ManagePackageVersionsCentrally>true</ManagePackageVersionsCentrally>
</PropertyGroup>
<ItemGroup>
<PackageVersion Include="Avalonia" Version="11.3.12" />
<PackageVersion Include="Avalonia.Controls.DataGrid" Version="11.3.12" />
<PackageVersion Include="Avalonia.Desktop" Version="11.3.12" />
<PackageVersion Include="Avalonia.Diagnostics" Version="11.3.12" />
<PackageVersion Include="Avalonia.Markup.Xaml.Loader" Version="11.3.12" />
<PackageVersion Include="Svg.Controls.Avalonia" Version="11.3.9.4" />
<PackageVersion Include="Svg.Controls.Skia.Avalonia" Version="11.3.9.4" />
<PackageVersion Include="Avalonia" Version="11.3.6" />
<PackageVersion Include="Avalonia.Controls.DataGrid" Version="11.3.6" />
<PackageVersion Include="Avalonia.Desktop" Version="11.3.6" />
<PackageVersion Include="Avalonia.Diagnostics" Version="11.3.6" />
<PackageVersion Include="Avalonia.Markup.Xaml.Loader" Version="11.3.6" />
<PackageVersion Include="Svg.Controls.Avalonia" Version="11.3.6.2" />
<PackageVersion Include="Svg.Controls.Skia.Avalonia" Version="11.3.6.2" />
<PackageVersion Include="Microsoft.Build.Framework" Version="17.11.4" />
<PackageVersion Include="Microsoft.Build.Utilities.Core" Version="17.12.6" />
<PackageVersion Include="Newtonsoft.Json" Version="13.0.3" />
@@ -22,7 +22,7 @@
<PackageVersion Include="Concentus" Version="2.2.2" />
<PackageVersion Include="DiscordRichPresence" Version="1.6.1.70" />
<PackageVersion Include="DynamicData" Version="9.4.1" />
<PackageVersion Include="FluentAvaloniaUI" Version="2.5.0" />
<PackageVersion Include="FluentAvaloniaUI.NoAnim" Version="2.4.0-build3" />
<PackageVersion Include="Humanizer" Version="2.14.1" />
<PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" />
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.9.2" />
@@ -41,7 +41,7 @@
<PackageVersion Include="Ryujinx.Audio.OpenAL.Dependencies" Version="1.21.0.1" />
<PackageVersion Include="Ryujinx.Graphics.Nvdec.Dependencies.AllArch" Version="6.1.2-build3" />
<PackageVersion Include="Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK" Version="1.2.0" />
<PackageVersion Include="Ryujinx.LibHac" Version="0.21.0-alpha.129" />
<PackageVersion Include="Ryujinx.LibHac" Version="0.21.0-alpha.126" />
<PackageVersion Include="Ryujinx.UpdateClient" Version="1.0.44" />
<PackageVersion Include="Ryujinx.Systems.Update.Common" Version="1.0.44" />
<PackageVersion Include="Gommon" Version="2.8.0.1" />
@@ -56,6 +56,7 @@
<PackageVersion Include="SkiaSharp.NativeAssets.Linux" Version="2.88.9" />
<PackageVersion Include="SPB" Version="0.0.4-build32" />
<PackageVersion Include="System.IO.Hashing" Version="9.0.2" />
<PackageVersion Include="System.Management" Version="9.0.2" />
<PackageVersion Include="UnicornEngine.Unicorn" Version="2.0.2-rc1-fb78016" />
</ItemGroup>
</Project>
</Project>

View File

@@ -21,8 +21,6 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.GAL", "src
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.OpenGL", "src\Ryujinx.Graphics.OpenGL\Ryujinx.Graphics.OpenGL.csproj", "{9558FB96-075D-4219-8FFF-401979DC0B69}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ryujinx.Graphics.RenderDoc", "src\Ryujinx.Graphics.RenderDocApi\Ryujinx.Graphics.RenderDocApi.csproj", "{D58FA894-27D5-4EAA-9042-AD422AD82931}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Texture", "src\Ryujinx.Graphics.Texture\Ryujinx.Graphics.Texture.csproj", "{E1B1AD28-289D-47B7-A106-326972240207}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Shader", "src\Ryujinx.Graphics.Shader\Ryujinx.Graphics.Shader.csproj", "{03B955CD-AD84-4B93-AAA7-BF17923BBAA5}"
@@ -47,8 +45,6 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Vic", "src
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Video", "src\Ryujinx.Graphics.Video\Ryujinx.Graphics.Video.csproj", "{FD4A2C14-8E3D-4957-ABBE-3C38897B3E2D}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Audio.Backends.Apple", "src\Ryujinx.Audio.Backends.Apple\Ryujinx.Audio.Backends.Apple.csproj", "{AC26EFF0-8593-4184-9A09-98E37EFFB32E}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Audio.Backends.SDL3", "src\Ryujinx.Audio.Backends.SDL3\Ryujinx.Audio.Backends.SDL3.csproj", "{988E6191-82E1-4E13-9DDB-CB9FA2FDAF29}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Audio.Backends.OpenAL", "src\Ryujinx.Audio.Backends.OpenAL\Ryujinx.Audio.Backends.OpenAL.csproj", "{0BE11899-DF2D-4BDE-B9EE-2489E8D35E7D}"
@@ -559,20 +555,6 @@ Global
{988E6191-82E1-4E13-9DDB-CB9FA2FDAF29}.Release|x64.Build.0 = Release|Any CPU
{988E6191-82E1-4E13-9DDB-CB9FA2FDAF29}.Release|x86.ActiveCfg = Release|Any CPU
{988E6191-82E1-4E13-9DDB-CB9FA2FDAF29}.Release|x86.Build.0 = Release|Any CPU
{D58FA894-27D5-4EAA-9042-AD422AD82931}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{D58FA894-27D5-4EAA-9042-AD422AD82931}.Debug|Any CPU.Build.0 = Debug|Any CPU
{D58FA894-27D5-4EAA-9042-AD422AD82931}.Debug|x64.ActiveCfg = Debug|Any CPU
{D58FA894-27D5-4EAA-9042-AD422AD82931}.Debug|x64.Build.0 = Debug|Any CPU
{D58FA894-27D5-4EAA-9042-AD422AD82931}.Debug|x86.ActiveCfg = Debug|Any CPU
{D58FA894-27D5-4EAA-9042-AD422AD82931}.Debug|x86.Build.0 = Debug|Any CPU
{D58FA894-27D5-4EAA-9042-AD422AD82931}.Release|Any CPU.ActiveCfg = Release|Any CPU
{D58FA894-27D5-4EAA-9042-AD422AD82931}.Release|Any CPU.Build.0 = Release|Any CPU
{D58FA894-27D5-4EAA-9042-AD422AD82931}.Release|x64.ActiveCfg = Release|Any CPU
{D58FA894-27D5-4EAA-9042-AD422AD82931}.Release|x64.Build.0 = Release|Any CPU
{D58FA894-27D5-4EAA-9042-AD422AD82931}.Release|x86.ActiveCfg = Release|Any CPU
{D58FA894-27D5-4EAA-9042-AD422AD82931}.Release|x86.Build.0 = Release|Any CPU
{AC26EFF0-8593-4184-9A09-98E37EFFB32E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{AC26EFF0-8593-4184-9A09-98E37EFFB32E}.Debug|Any CPU.Build.0 = Debug|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

View File

@@ -1,24 +0,0 @@
{
"Languages": {
"ar_SA": "اَلْعَرَبِيَّةُ",
"de_DE": "Deutsch",
"el_GR": "Ελληνικά",
"en_US": "English (US)",
"es_ES": "Español (ES)",
"fr_FR": "Français (FR)",
"he_IL": "עִברִית",
"it_IT": "Italiano",
"ja_JP": "日本語",
"ko_KR": "한국어",
"no_NO": "Norsk",
"pl_PL": "Polski",
"pt_BR": "Português (BR)",
"ru_RU": "Русский",
"sv_SE": "Svenska",
"th_TH": "ภาษาไทย",
"tr_TR": "Türkçe",
"uk_UA": "Українська",
"zh_CN": "简体中文",
"zh_TW": "繁體中文 (台灣)"
}
}

View File

@@ -1,60 +0,0 @@
# Ryubing Locales
Ryubing Locales uses a custom format, which uses a file for defining the supported languages and a folder of json files for the locales themselves.
Each json file holds the locales for a specific part of the emulator, e.g. the Setup Wizard locales are in `SetupWizard.json`, and each locale entry in the file includes all the supported languages in the same place.
## Languages
In the `/assets/` folder you will find the `Languages.json` file, which defines all the languages supported by the emulator.
The file includes a table of the language codes and their language names.
#Example of the format for Languages.json
{
"Languages": {
"ar_SA": "اَلْعَرَبِيَّةُ",
"en_US": "English (US)",
...
"zh_TW": "繁體中文 (台灣)"
}
}
## Locales
In the `/assets/Locales/` folder you will find the json files, which define all the locales supported by the emulator.
Each json file holds locales for a specific part of the emulator in a large array of locale objects.
Each locale is made up an ID used for lookup and a list of the languages and their matching translations.
Any empty string or null value will automatically use the English translation instead in the emulator.
### Format
When adding a new locale, you just need to add the ID and the en_US language translation, then the validation system will add default values for the rest of languages automatically, when rebuilding the project.
If you want to signal that a translation is supposed to match the English translation, you just have to replace the empty string with `null`.
When you want to check what translations are missing for a language just search for `"<lang_code>": ""`, e.g: `"en_US": ""` (but with any other language, as English will never be missing translations).
### Legacy file (Root.json)
Currently all older locales are stored in `Root.json`, but they are slowly being moved into newer, more descriptive json files, to make the locale system more accessible.
Do **not** add new locales to `Root.json`.
If no json file exists for the specific part of the emulator you're working on, you should instead add a new json file for that part.
#Example of the format for Root.json
{
"Locales": [
{
"ID": "MenuBarActionsOpenMiiEditor",
"Translations": {
"ar_SA": "",
"en_US": "Mii Editor",
...
"zh_TW": "Mii 編輯器"
}
},
{
"ID": "KeyNumber9",
"Translations": {
"ar_SA": "٩",
"en_US": "9",
...
"zh_TW": null
}
}
]
}

View File

@@ -1,329 +0,0 @@
{
"Locales": [
{
"ID": "InstallFromFileDialogTitle",
"Translations": {
"ar_SA": "اختر ملف .XCI أو أرشيف .ZIP لتثبيت البرنامج الثابت منه",
"de_DE": "Wählen Sie eine .XCI-Datei oder ein .ZIP-Archiv aus, um die Firmware zu installieren",
"el_GR": "Επιλέξτε ένα αρχείο .XCI ή ένα αρχείο .ZIP για να εγκαταστήσετε το υλικολογισμικό",
"en_US": "Choose an .XCI file or a .ZIP archive to install firmware from",
"es_ES": "Elige un archivo .XCI o un archivo .ZIP para instalar el firmware",
"fr_FR": "Choisissez un fichier .XCI ou une archive .ZIP pour installer le firmware",
"he_IL": "בחר קובץ .XCI או ארכיון .ZIP להתקנת הקושחה ממנו",
"it_IT": "Scegli un file .XCI o un archivio .ZIP per installare il firmware",
"ja_JP": "ファームウェアをインストールするために .XCI ファイルまたは .ZIP アーカイブを選択",
"ko_KR": "펌웨어를 설치할 .XCI 파일 또는 .ZIP 아카이브를 선택하세요",
"no_NO": "Velg en .XCI-fil eller et .ZIP-arkiv for å installere firmware fra",
"pl_PL": "Wybierz plik .XCI lub archiwum .ZIP, z którego chcesz zainstalować firmware",
"pt_BR": "Escolha um arquivo .XCI ou um arquivo .ZIP para instalar o firmware",
"ru_RU": "Выберите файл .XCI или архив .ZIP для установки прошивки",
"sv_SE": "Välj en .XCI-fil eller ett .ZIP-arkiv för att installera firmware",
"th_TH": "เลือกไฟล์ .XCI หรือไฟล์เก็บถาวร .ZIP เพื่อติดตั้งเฟิร์มแวร์จาก",
"tr_TR": "Firmware yüklemek için bir .XCI dosyası veya .ZIP arşivi seçin",
"uk_UA": "Виберіть файл .XCI або архів .ZIP для встановлення прошивки",
"zh_CN": "选择一个 .XCI 文件或 .ZIP 存档来安装固件",
"zh_TW": "選擇一個 .XCI 檔案或 .ZIP 封存檔來安裝韌體"
}
},
{
"ID": "InstallFromFolderDialogTitle",
"Translations": {
"ar_SA": "اختر مجلد لتثبيت الكوشحة منه",
"de_DE": "Wählen Sie einen ORDNER aus, um die Firmware zu installieren",
"el_GR": "Επιλέξτε έναν ΦΆΚΕΛΟ για να εγκαταστήσετε το firmware",
"en_US": "Choose a FOLDER to install firmware from",
"es_ES": "Elige una CARPETA para instalar el firmware",
"fr_FR": "Choisissez un DOSSIER pour installer le firmware",
"he_IL": "בחר תיקיה להתקנת הקושחה ממנה",
"it_IT": "Scegli una CARTELLA per installare il firmware",
"ja_JP": "ファームウェアをインストールするフォルダを選択",
"ko_KR": "펌웨어를 설치할 폴더를 선택하세요",
"no_NO": "Velg en MAPPE for å installere firmware fra",
"pl_PL": "Wybierz FOLDER, z którego chcesz zainstalować firmware",
"pt_BR": "Escolha uma PASTA para instalar o firmware",
"ru_RU": "Выберите ПАПКУ для установки прошивки",
"sv_SE": "Välj en MAPP för att installera firmware från",
"th_TH": "เลือกโฟลเดอร์เพื่อติดตั้งเฟิร์มแวร์จากนั้น",
"tr_TR": "Firmware yüklemek için bir KLASÖR seçin",
"uk_UA": "Виберіть ПАПКУ для встановлення прошивки",
"zh_CN": "选择一个文件夹来安装固件",
"zh_TW": "選擇一個資料夾來安裝韌體"
}
},
{
"ID": "InstallerEmbeddedMessage",
"Translations": {
"ar_SA": "هل ترغب في تثبيت البرنامج الثابت المدمج في هذه اللعبة؟ (البرنامج الثابت {0})",
"de_DE": "Die in diesem Spiel enthaltene Firmware installieren? (Firmware {0})",
"el_GR": "Θα θέλατε να εγκαταστήσετε το Firmware που είναι ενσωματωμένο σε αυτό το παιχνίδι; (Firmware {0})",
"en_US": "Would you like to install the firmware embedded in this game? (Firmware {0})",
"es_ES": "¿Quieres instalar el firmware incluido en este juego? (Firmware versión {0})",
"fr_FR": "Voulez-vous installer le firmware intégré dans ce jeu ? (Firmware {0})",
"he_IL": "האם תרצו להתקין את הקושחה המוטמעת במשחק הזה? (קושחה {0})",
"it_IT": "Vuoi installare il firmware incluso in questo gioco? (Firmware {0})",
"ja_JP": "このゲームに含まれるファームウェアをインストールしてよろしいですか? (ファームウェア {0})",
"ko_KR": "이 게임에 포함된 펌웨어를 설치하시겠습니까?(Firmware {0})",
"no_NO": "Ønsker du å installere fastvaren innebygd i dette spillet? (Firmware {0})",
"pl_PL": "Czy chcesz zainstalować firmware wbudowany w tę grę? (Firmware {0})",
"pt_BR": "Gostaria de instalar o firmware incluso neste jogo? (Firmware {0})",
"ru_RU": "Хотите установить прошивку, встроенную в эту игру? (Прошивка {0})",
"sv_SE": "Vill du installera det firmware som är inbäddat i detta spel? (Firmware {0})",
"th_TH": "คุณต้องการติดตั้งเฟิร์มแวร์ที่ฝังอยู่ในเกมนี้หรือไม่? (เฟิร์มแวร์ {0})",
"tr_TR": "Bu oyunun içine gömülü olan yazılımı yüklemek ister misiniz? (Firmware {0})",
"uk_UA": "Бажаєте встановити прошивку, вбудовану в цю гру? (Прошивка {0})",
"zh_CN": "要安装游戏文件中内嵌的系统固件吗?(固件版本 {0})",
"zh_TW": "您想安裝遊戲內建的韌體嗎? (韌體 {0})"
}
},
{
"ID": "InstallerEmbeddedMessageSuccess",
"Translations": {
"ar_SA": "لم يتم العثور على أي برنامج ثابت مثبت ولكن ريوجينكس كان قادرا على تثبيت البرنامج الثابت {0} من اللعبة المقدمة.\nسيبدأ المحاكي الآن.",
"de_DE": "Es wurde keine installierte Firmware gefunden, aber Ryujinx konnte die Firmware {0} aus dem bereitgestellten Spiel installieren.\nRyujinx wird nun gestartet.",
"el_GR": "Δεν βρέθηκε εγκατεστημένο υλικολογισμικό, αλλά το Ryujinx κατάφερε να εγκαταστήσει το υλικολογισμικό {0} από το παρεχόμενο παιχνίδι.\nΟ προσομοιωτής θα ξεκινήσει τώρα.",
"en_US": "No installed firmware was found but Ryujinx was able to install firmware {0} from the provided game.\nThe emulator will now start.",
"es_ES": "No se encontró ningún firmware instalado, pero Ryujinx pudo instalar el firmware {0} del juego proporcionado.\nEl emulador iniciará.",
"fr_FR": "Aucun firmware installé n'a été trouvé mais Ryujinx a pu installer le firmware {0} à partir du jeu fourni.\nL'émulateur va maintenant démarrer.",
"he_IL": "לא נמצאה קושחה מותקנת אבל ריוג'ינקס הצליח להתקין קושחה {0} מהמשחק שסופק. \nהאמולטור יופעל כעת.",
"it_IT": "Non è stato trovato alcun firmware installato, ma Ryujinx è riuscito ad installare il firmware {0} dal gioco fornito.\nL'emulatore si avvierà adesso.",
"ja_JP": "ファームウェアがインストールされていませんが, ゲームに含まれるファームウェア {0} をインストールできます.\nエミュレータが開始します。",
"ko_KR": "설치된 펌웨어를 찾을 수 없지만 Ryujinx는 제공된 게임에서 펌웨어 {0}을(를) 설치할 수 있습니다.\n이제 에뮬레이터가 시작됩니다.",
"no_NO": "Det ble ikke funnet noen installert fastvare, men Ryujinx kunne installere fastvare {0} fra det oppgitte spillet.\nemulatoren vil nå starte.",
"pl_PL": "Nie znaleziono zainstalowanego oprogramowania, ale Ryujinx był w stanie zainstalować oprogramowanie {0} z dostarczonej gry.\n\nEmulator uruchomi się teraz.",
"pt_BR": "Nenhum firmware instalado foi encontrado, mas o Ryujinx conseguiu instalar o firmware {0} a partir do jogo fornecido.\nO emulador será iniciado agora.",
"ru_RU": "Установленной прошивки не было найдено, но Ryujinx удалось установить прошивку {0} из предоставленной игры.\nТеперь запустится эмулятор.",
"sv_SE": "Inget installerat firmware hittades men Ryujinx kunde installera firmware {0} från angiven spel.\nEmulatorn kommer nu att startas.",
"th_TH": "ไม่พบเฟิร์มแวร์ที่ติดตั้งไว้ แต่ Ryujinx จะติดตั้งเฟิร์มแวร์ได้ {0} จากเกมที่ให้มา\nขณะนี้โปรแกรมจำลองจะเริ่มทำงาน",
"tr_TR": "Yüklü bir firmware bulunamadı, ancak Ryujinx sağlanan oyundan firmware {0} yüklemeyi başardı.\nEmülatör şimdi başlatılacak.",
"uk_UA": "Встановлену прошивку не знайдено, але Ryujinx вдалося встановити прошивку {0} з наданої гри.\nТепер запуститься емулятор.",
"zh_CN": "Ryujinx 模拟器已经从当前游戏文件中安装了系统固件 {0} 。\n模拟器现在可以正常运行了。",
"zh_TW": "未找到已安裝的韌體,但 Ryujinx 可以從現有的遊戲安裝韌體{0}。\n模擬器現在可以執行。"
}
},
{
"ID": "InstallerNotInstalledMessage",
"Translations": {
"ar_SA": "لا يوجد برنامج ثابت مثبت",
"de_DE": "Keine Firmware installiert.",
"el_GR": "Δεν έχει εγκατασταθεί Firmware.",
"en_US": "No Firmware Installed.",
"es_ES": "No hay Firmware Instalado.",
"fr_FR": "Aucun Firmware Installé.",
"he_IL": "לא מותקנת קושחה.",
"it_IT": "Nessun firmware installato.",
"ja_JP": "ファームウェアがインストールされていません。",
"ko_KR": "펌웨어가 설치되어 있지 .않음",
"no_NO": "Ingen fastvare installert.",
"pl_PL": "Brak Zainstalowanego Firmware'u.",
"pt_BR": "Nenhum Firmware Instalado.",
"ru_RU": "Прошивка не установлена.",
"sv_SE": "Inget firmware installerat.",
"th_TH": "ไม่มีการติดตั้งเฟิร์มแวร์",
"tr_TR": "Yazılım Yüklü Değil.",
"uk_UA": "Прошивка не встановлена.",
"zh_CN": "未安装系统固件。",
"zh_TW": "未安裝韌體。"
}
},
{
"ID": "InstallerInstalledMessage",
"Translations": {
"ar_SA": "تم تثبيت البرنامج الثابت {0}",
"de_DE": "Firmware {0} wurde installiert",
"el_GR": "Το Firmware {0} εγκαταστάθηκε",
"en_US": "Firmware {0} was installed",
"es_ES": "Se Instaló el Firmware {0}",
"fr_FR": "Le firmware {0} a été installé",
"he_IL": "הקושחה {0} הותקנה",
"it_IT": "Il firmware {0} è stato installato",
"ja_JP": "ファームウェア {0} がインストールされました",
"ko_KR": "펌웨어 {0}이(가) 설치됨",
"no_NO": "fastvare {0} ble installert",
"pl_PL": "Firmware {0} został zainstalowany",
"pt_BR": "Firmware {0} foi instalado",
"ru_RU": "Прошивка {0} была установлена",
"sv_SE": "Firmware {0} installerades",
"th_TH": "เฟิร์มแวร์ {0} ติดตั้งแล้ว",
"tr_TR": "Yazılım {0} yüklendi",
"uk_UA": "Встановлено прошивку {0}",
"zh_CN": "已安装系统固件 {0}",
"zh_TW": "已安裝韌體{0}"
}
},
{
"ID": "InstallerFirmwareNotFound",
"Translations": {
"ar_SA": "لم يتم العثور على برنامج ثابت للنظام صالح في {0}.",
"de_DE": "Es wurde keine gültige System-Firmware gefunden in {0}.",
"el_GR": "Δεν βρέθηκε έγκυρο Firmware συστήματος στο {0}.",
"en_US": "A valid system firmware was not found in {0}.",
"es_ES": "No se pudo encontrar un firmware válido en {0}.",
"fr_FR": "Un firmware valide n'a pas été trouvé dans {0}.",
"he_IL": "לא נמצאה קושחת מערכת תקפה ב-{0}.",
"it_IT": "Un firmware del sistema valido non è stato trovato in {0}.",
"ja_JP": "{0} には有効なシステムファームウェアがありません。",
"ko_KR": "{0}에서 유효한 시스템 펌웨어를 찾을 수 없습니다.",
"no_NO": "En gyldig systemfastvare ble ikke funnet i {0}.",
"pl_PL": "Nie znaleziono prawidłowego firmware'u systemowego w {0}.",
"pt_BR": "Um firmware de sistema válido não foi encontrado em {0}.",
"ru_RU": "Не удалось найти действительную системную прошивку в {0}.",
"sv_SE": "Ett giltigt systemfirmware hittades inte i {0}.",
"th_TH": "ไม่พบเฟิร์มแวร์ของระบบที่ถูกต้อง {0}.",
"tr_TR": "{0} da geçerli bir sistem firmware'i bulunamadı.",
"uk_UA": "Дійсна прошивка системи не знайдена в {0}.",
"zh_CN": "在路径 {0} 中找不到有效的 Switch 系统固件。",
"zh_TW": "在 {0} 中未發現有效的系統韌體。"
}
},
{
"ID": "InstallerTitle",
"Translations": {
"ar_SA": "تثبيت البرنامج الثابت {0}",
"de_DE": "Installiere Firmware {0}",
"el_GR": "Εγκατάσταση Firmware {0}",
"en_US": "Install Firmware {0}",
"es_ES": "Instalar Firmware {0}",
"fr_FR": "Installer le Firmware {0}",
"he_IL": "התקן קושחה {0}",
"it_IT": "Installa firmware {0}",
"ja_JP": "ファームウェア {0} をインストール",
"ko_KR": "펌웨어 {0} 설치",
"no_NO": "Installer fastvare {0}",
"pl_PL": "Zainstaluj Firmware {0}",
"pt_BR": "Instalar Firmware {0}",
"ru_RU": "Установить прошивку {0}",
"sv_SE": "Installera firmware {0}",
"th_TH": "ติดตั้งเฟิร์มแวร์ {0}",
"tr_TR": "Firmware {0} Yükle",
"uk_UA": "Встановити прошивку {0}",
"zh_CN": "安装系统固件 {0}",
"zh_TW": "安裝韌體 {0}"
}
},
{
"ID": "InstallerMainMessage",
"Translations": {
"ar_SA": "سيتم تثبيت إصدار النظام {0}.",
"de_DE": "Systemversion {0} wird jetzt installiert.",
"el_GR": "Θα εγκατασταθεί η έκδοση συστήματος {0}.",
"en_US": "System version {0} will be installed.",
"es_ES": "Se instalará la versión de sistema {0}.",
"fr_FR": "La version {0} du système sera installée.",
"he_IL": "גירסת המערכת {0} תותקן.",
"it_IT": "La versione del sistema {0} sarà installata.",
"ja_JP": "システムバージョン {0} がインストールされます。",
"ko_KR": "시스템 버전 {0}이(가) 설치됩니다.",
"no_NO": "Systemversjon {0} vil bli installert.",
"pl_PL": "Wersja systemu {0} zostanie zainstalowana.",
"pt_BR": "A versão do sistema {0} será instalada.",
"ru_RU": "Будет установлена версия прошивки {0}.",
"sv_SE": "Systemversion {0} kommer att installeras.",
"th_TH": "ระบบเวอร์ชั่น {0} ได้รับการติดตั้งเร็วๆ นี้",
"tr_TR": "Sistem sürümü {0} yüklenecek.",
"uk_UA": "Буде встановлено версію системи {0}.",
"zh_CN": "即将安装系统固件版本 {0} 。",
"zh_TW": "即將安裝系統韌體版本 {0}。"
}
},
{
"ID": "InstallerSubMessage",
"Translations": {
"ar_SA": "\n\nهذا سيحل محل إصدار النظام الحالي {0}.",
"de_DE": "\n\nDies wird die aktuelle Systemversion {0} ersetzen.",
"el_GR": "\n\nΑυτό θα αντικαταστήσει την τρέχουσα έκδοση συστήματος {0}.",
"en_US": "\n\nThis will replace the current system version {0}.",
"es_ES": "\n\nEsto reemplazará la versión de sistema actual, {0}.",
"fr_FR": "\n\nCela remplacera la version actuelle du système {0}.",
"he_IL": "\n\nזה יחליף את גרסת המערכת הנוכחית {0}.",
"it_IT": "\n\nQuesta sostituirà l'attuale versione del sistema ({0}).",
"ja_JP": "\n\n現在のシステムバージョン {0} を置き換えます。",
"ko_KR": "\n\n현재 시스템 버전 {0}을(를) 대체합니다.",
"no_NO": "\n\nDette erstatter den gjeldende systemversjonen {0}.",
"pl_PL": "\n\nZastąpi to obecną wersję systemu {0}.",
"pt_BR": "\n\nIsso substituirá a versão do sistema atual {0}.",
"ru_RU": "\n\nЭто заменит текущую версию прошивки {0}.",
"sv_SE": "\n\nDetta kommer att ersätta aktuella systemversionen {0}.",
"th_TH": "\n\nสิ่งนี้จะแทนที่เวอร์ชั่นของระบบเวอร์ชั่นปัจจุบัน {0}.",
"tr_TR": "\n\nBu şimdiki sistem sürümünün yerini alacak {0}.",
"uk_UA": "\n\nЦе замінить поточну версію системи {0}.",
"zh_CN": "\n\n替换当前系统固件版本 {0} 。",
"zh_TW": "\n\n這將取代目前的系統韌體版本 {0}。"
}
},
{
"ID": "InstallerConfirmMessage",
"Translations": {
"ar_SA": "\nهل تريد المتابعة؟",
"de_DE": "\n\nMöchtest du fortfahren?",
"el_GR": "\n\nΘέλετε να συνεχίσετε;",
"en_US": "\n\nDo you want to continue?",
"es_ES": "\n\n¿Continuar?",
"fr_FR": "\n\nVoulez-vous continuer ?",
"he_IL": "\n\nהאם ברצונך להמשיך?",
"it_IT": "\n\nVuoi continuare?",
"ja_JP": "\n\n続けてよろしいですか?",
"ko_KR": "\n\n계속하시겠습니까?",
"no_NO": "\n\nVil du fortsette?",
"pl_PL": "\n\nCzy chcesz kontynuować?",
"pt_BR": "\n\nDeseja continuar?",
"ru_RU": "\n\nПродолжить?",
"sv_SE": "\n\nVill du fortsätta?",
"th_TH": "\n\nคุณต้องการดำเนินการต่อหรือไม่?",
"tr_TR": "\n\nDevam etmek istiyor musunuz?",
"uk_UA": "\n\nВи хочете продовжити?",
"zh_CN": "\n\n是否继续",
"zh_TW": "\n\n您確定要繼續嗎?"
}
},
{
"ID": "InstallerWaitMessage",
"Translations": {
"ar_SA": "تثبيت البرنامج الثابت...",
"de_DE": "Firmware wird installiert...",
"el_GR": "Εγκατάσταση Firmware...",
"en_US": "Installing Firmware...",
"es_ES": "Instalando Firmware...",
"fr_FR": "Installation du Firmware...",
"he_IL": "מתקין קושחה...",
"it_IT": "Installazione del firmware...",
"ja_JP": "ファームウェアをインストール中...",
"ko_KR": "펌웨어 설치 중...",
"no_NO": "Installerer fastvare...",
"pl_PL": "Instalowanie firmware'u...",
"pt_BR": "Instalando firmware...",
"ru_RU": "Установка прошивки...",
"sv_SE": "Installerar firmware...",
"th_TH": "กำลังติดตั้งเฟิร์มแวร์...",
"tr_TR": "Firmware yükleniyor...",
"uk_UA": "Встановлення прошивки...",
"zh_CN": "安装系统固件中...",
"zh_TW": "正在安裝韌體..."
}
},
{
"ID": "InstallerSuccessMessage",
"Translations": {
"ar_SA": "تم تثبيت إصدار النظام {0} بنجاح.",
"de_DE": "Systemversion {0} wurde erfolgreich installiert.",
"el_GR": "Η έκδοση συστήματος {0} εγκαταστάθηκε με επιτυχία.",
"en_US": "System version {0} successfully installed.",
"es_ES": "Versión de sistema {0} instalada con éxito.",
"fr_FR": "Version du système {0} installée avec succès.",
"he_IL": "גרסת המערכת {0} הותקנה בהצלחה.",
"it_IT": "La versione del sistema {0} è stata installata.",
"ja_JP": "システムバージョン {0} が正常にインストールされました。",
"ko_KR": "시스템 버전 {0}이(가) 설치되었습니다.",
"no_NO": "Systemversjon {0} ble installert.",
"pl_PL": "Wersja systemu {0} została pomyślnie zainstalowana.",
"pt_BR": "Versão do sistema {0} instalada com sucesso.",
"ru_RU": "Прошивка версии {0} успешно установлена.",
"sv_SE": "Systemversion {0} har installerats.",
"th_TH": "ระบบเวอร์ชั่น {0} ติดตั้งเรียบร้อยแล้ว",
"tr_TR": "Sistem sürümü {0} başarıyla yüklendi.",
"uk_UA": "Версію системи {0} успішно встановлено.",
"zh_CN": "成功安装系统固件版本 {0}。",
"zh_TW": "成功安裝系統韌體版本 {0}。"
}
}
]
}

View File

@@ -1,204 +0,0 @@
{
"Locales": [
{
"ID": "InstallFromFileDialogTitle",
"Translations": {
"ar_SA": "اختر ملف .KEYS",
"de_DE": "Wählen Sie eine .KEYS-Datei aus",
"el_GR": "Επιλέξτε ένα αρχείο .KEYS",
"en_US": "Choose a .KEYS file",
"es_ES": "Elige un archivo .KEYS",
"fr_FR": "Choisissez un fichier .KEYS",
"he_IL": "בחר קובץ .KEYS",
"it_IT": "Scegli un file .KEYS",
"ja_JP": ".KEYS ファイルを選択",
"ko_KR": ".KEYS 파일을 선택하세요",
"no_NO": "Velg en .KEYS-fil",
"pl_PL": "Wybierz plik .KEYS",
"pt_BR": "Escolha um arquivo .KEYS",
"ru_RU": "Выберите файл .KEYS",
"sv_SE": "Välj en .KEYS-fil",
"th_TH": "เลือกไฟล์ .KEYS",
"tr_TR": ".KEYS dosyasını seçin",
"uk_UA": "Виберіть файл .KEYS",
"zh_CN": "选择一个 .KEYS 文件",
"zh_TW": "選擇一個 .KEYS 檔案"
}
},
{
"ID": "InstallFromFolderDialogTitle",
"Translations": {
"ar_SA": "اختر مجلد لتثبيت المفاتيح منه",
"de_DE": "Wählen Sie einen ORDNER aus, um die Schlüssel zu installieren",
"el_GR": "Επιλέξτε έναν ΦΆΚΕΛΟ για να εγκαταστήσετε τα κλειδιά",
"en_US": "Choose a FOLDER to install keys from",
"es_ES": "Elige una CARPETA para instalar las claves",
"fr_FR": "Choisissez un DOSSIER pour installer les clés",
"he_IL": "בחר תיקיה להתקנת המפתחות ממנו",
"it_IT": "Scegli una CARTELLA per installare le chiavi",
"ja_JP": "フォルダを選択してキーをインストール",
"ko_KR": "폴더를 선택하여 키를 설치하세요",
"no_NO": "Velg en MAPPE for å installere nøklene fra",
"pl_PL": "Wybierz FOLDER, aby zainstalować klucze",
"pt_BR": "Escolha uma PASTA para instalar as chaves",
"ru_RU": "Выберите ПАПКУ для установки ключей",
"sv_SE": "Välj en MAPP för att installera nycklar från",
"th_TH": "เลือกโฟลเดอร์เพื่อติดตั้งคีย์จาก",
"tr_TR": "KLASÖR seçin ve anahtarları yükleyin",
"uk_UA": "Виберіть ПАПКУ для встановлення ключів",
"zh_CN": "选择一个文件夹来安装密钥",
"zh_TW": "選擇一個資料夾來安裝密鑰"
}
},
{
"ID": "InstallerConfirmInstall",
"Translations": {
"ar_SA": "\nهل تريد المتابعة؟",
"de_DE": "\n\nMöchtest du fortfahren?",
"el_GR": "\n\nΘέλετε να συνεχίσετε;",
"en_US": "\n\nDo you want to continue?",
"es_ES": "\n\n¿Continuar?",
"fr_FR": "\n\nVoulez-vous continuer ?",
"he_IL": "\n\nהאם ברצונך להמשיך?",
"it_IT": "\n\nVuoi continuare?",
"ja_JP": "\n\n続けてよろしいですか?",
"ko_KR": "\n\n계속하시겠습니까?",
"no_NO": "\n\nVil du fortsette?",
"pl_PL": "\n\nCzy chcesz kontynuować?",
"pt_BR": "\n\nDeseja continuar?",
"ru_RU": "\n\nПродолжить?",
"sv_SE": "\n\nVill du fortsätta?",
"th_TH": "\n\nคุณต้องการดำเนินการต่อหรือไม่?",
"tr_TR": "\n\nDevam etmek istiyor musunuz?",
"uk_UA": "\n\nВи хочете продовжити?",
"zh_CN": "\n\n是否继续",
"zh_TW": "\n\n您確定要繼續嗎?"
}
},
{
"ID": "InstallerKeysNotFound",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "An invalid Keys file was found in {0}.",
"es_ES": "Se halló un archivo Keys inválido en {0}.",
"fr_FR": "Un fichier de Clés invalide a été trouvé dans {0}.",
"he_IL": "",
"it_IT": "È stato trovato un file di chiavi non valido in {0}.",
"ja_JP": "",
"ko_KR": "{0}에서 잘못된 키 파일이 발견.",
"no_NO": "En ugyldig Keys-fil ble funnet i {0}.",
"pl_PL": "",
"pt_BR": "Um arquivo Chaves inválido foi encontrado em {0}.",
"ru_RU": "В {0} найден некорректный файл ключей.",
"sv_SE": "En ogiltig nyckelfil hittades i {0}.",
"th_TH": "พบไฟล์ Keys ที่ไม่ถูกต้องใน {0}.",
"tr_TR": "",
"uk_UA": "Виявлено неправильний файл ключів у теці {0}.",
"zh_CN": "在 {0} 发现了一个无效的密匙文件。",
"zh_TW": "找到無效的金鑰檔案 {0}。"
}
},
{
"ID": "InstallerMainMessage",
"Translations": {
"ar_SA": "سيتم تثبيت ملف مفاتيح جديد.",
"de_DE": "Eine neue Schlüsseldatei wird installiert.",
"el_GR": "Ένα νέο αρχείο Κλειδιών θα εγκατασταθεί.",
"en_US": "New Keys file will be installed.",
"es_ES": "Un nuevo archivo de Claves será instalado.",
"fr_FR": "Nouveau fichier de Clés sera installé.",
"he_IL": "קובץ מפתחות חדש יותקן.",
"it_IT": "Un nuovo file di chiavi sarà installato.",
"ja_JP": "新しいキー ファイルがインストールされます。",
"ko_KR": "새로운 키 파일이 설치됩니다.",
"no_NO": "Ny Keys-fil vil bli installert.",
"pl_PL": "Nowy plik kluczy zostanie zainstalowany.",
"pt_BR": "O novo arquivo Chaves será instalado.",
"ru_RU": "Будут установлены новые ключи.",
"sv_SE": "Ny nyckelfil kommer att installeras.",
"th_TH": "กำลังติดตั้งไฟล์ Keys ใหม่",
"tr_TR": "Yeni anahtar dosyası yüklenecek.",
"uk_UA": "Новий файл Ключів буде встановлено.",
"zh_CN": "将会安装新密匙文件。",
"zh_TW": "將會安裝新增的金鑰檔案。"
}
},
{
"ID": "InstallerSubMessage",
"Translations": {
"ar_SA": "\n\nقد يحل هذا محل بعض المفاتيح المثبتة حاليًا.",
"de_DE": "\n\nDies könnte einige der derzeit installierten Schlüssel ersetzen.",
"el_GR": "\n\nΑυτό μπορεί να αντικαταστήσει μερικά από τα τρέχοντα εγκατεστημένα κλειδιά.",
"en_US": "\n\nThis may replace some of the current installed Keys.",
"es_ES": "\n\nEsto puede reemplazar algunas de las Keys actualmente instaladas.",
"fr_FR": "\n\nCela peut remplacer certaines des Clés actuellement installées.",
"he_IL": "\n\nזה עשוי להחליף חלק מהמפתחות המותקנים הנוכחיים.",
"it_IT": "\n\nAlcune delle chiavi già installate potrebbero essere sovrascritte.",
"ja_JP": "\n\nこれにより、現在インストールされているキーの一部が置き換えられる場合があります。",
"ko_KR": "\n\n이로 인해 현재 설치된 키 중 일부가 대체될 수 있습니다.",
"no_NO": "\n\nDette kan erstatte noen av de nåværende installerte nøklene.",
"pl_PL": "\n\nTo może zastąpić niektóre z aktualnie zainstalowanych kluczy.",
"pt_BR": "\n\nIsso pode substituir algumas das chaves instaladas atualmente.",
"ru_RU": "\n\nЭто может заменить некоторые из текущих установленных ключей.",
"sv_SE": "\n\nDetta kan ersätta några av de redan installerade nycklarna.",
"th_TH": "\n\nสิ่งนี้อาจทำให้ไฟล์ Keys บางส่วนที่ติดตั้งอยู่ถูกแทนที่",
"tr_TR": "\n\nBu, şu anda kurulu olan anahtarların bazılarının yerine geçebilir.",
"uk_UA": "\n\nЦе замінить собою поточні файли Ключів.",
"zh_CN": "\n\n这也许会替换掉一些当前已安装的密匙。",
"zh_TW": "\n\n這將取代部分已安裝的金鑰。"
}
},
{
"ID": "InstallerWaitMessage",
"Translations": {
"ar_SA": "جارٍ تثبيت المفاتيح...",
"de_DE": "Schlüssel werden installiert...",
"el_GR": "Εγκατάσταση κλειδιών...",
"en_US": "Installing Keys...",
"es_ES": "Instalando Claves...",
"fr_FR": "Installation des Clés...",
"he_IL": "מתקין מפתחות...",
"it_IT": "Installazione delle chiavi...",
"ja_JP": "キーをインストールしています...",
"ko_KR": "키 설치 중...",
"no_NO": "Installere nøkler...",
"pl_PL": "Instalowanie kluczy...",
"pt_BR": "Instalando Chaves...",
"ru_RU": "Установка ключей...",
"sv_SE": "Installerar nycklar...",
"th_TH": "กำลังดำเนินการติดตั้ง Keys...",
"tr_TR": "Anahtarlar yükleniyor...",
"uk_UA": "Встановлення Ключів...",
"zh_CN": "安装密匙中。。。",
"zh_TW": "正在安裝金鑰。。。"
}
},
{
"ID": "InstallerSuccessMessage",
"Translations": {
"ar_SA": "تم تثبيت ملف المفاتيح الجديد بنجاح.",
"de_DE": "Neue Schlüsseldatei erfolgreich installiert.",
"el_GR": "Το νέο αρχείο Κλειδιών εγκαταστάθηκε με επιτυχία.",
"en_US": "New Keys file successfully installed.",
"es_ES": "Nuevo archivo Keys instalado con éxito.",
"fr_FR": "Nouveau fichier de Clés a été installé.",
"he_IL": "הקובץ החדש של המפתחות הותקן בהצלחה.",
"it_IT": "Nuovo file di chiavi installato con successo.",
"ja_JP": "新しいキー ファイルが正常にインストールされました。",
"ko_KR": "새로운 키 파일이 성공적으로 설치되었습니다.",
"no_NO": "Ny Keys -fil installert.",
"pl_PL": "Nowy plik kluczy został pomyślnie zainstalowany.",
"pt_BR": "Novo arquivo de chaves instalado com sucesso.",
"ru_RU": "Новые ключи успешно установлены.",
"sv_SE": "Ny nyckelfil installerades.",
"th_TH": "การติดตั้งไฟล์ Keys ใหม่เสร็จสมบูรณ์แล้ว",
"tr_TR": "Yeni anahtar dosyası başarıyla yüklendi.",
"uk_UA": "Нові ключі встановлено.",
"zh_CN": "已成功安装新密匙文件。",
"zh_TW": "成功安裝新增的金鑰檔案。"
}
}
]
}

View File

@@ -1,154 +0,0 @@
{
"Locales": [
{
"ID": "NoKeysFound",
"Translations": {
"ar_SA": "المفاتيح غير موجودة.",
"de_DE": "Keys nicht gefunden.",
"el_GR": "Τα κλειδιά δεν βρέθηκαν.",
"en_US": "Keys not found.",
"es_ES": "No se encontraron claves.",
"fr_FR": "Clés non trouvées.",
"he_IL": "המפתחות לא נמצאו.",
"it_IT": "Chiavi non trovate.",
"ja_JP": "Keys がありません。",
"ko_KR": "키를 찾을 수 없음.",
"no_NO": "Finner ikke nøkler.",
"pl_PL": "Nie znaleziono kluczy.",
"pt_BR": "Chaves não encontradas.",
"ru_RU": "Ключи не найдены.",
"sv_SE": "Nycklarna hittades inte.",
"th_TH": "ไม่พบ คีย์",
"tr_TR": "Keys bulunamadı.",
"uk_UA": "Ключі не знайдено.",
"zh_CN": "找不到密钥。",
"zh_TW": "找不到金鑰。"
}
},
{
"ID": "NoKeysFoundDescription",
"Translations": {
"ar_SA": "لم يتمكن ريوجينكس من العثور على ملف \"prod.keys\" الخاص بك.",
"de_DE": "Ryujinx konnte deine \"prod.keys\" Datei nicht finden.",
"el_GR": "Το Ryujinx δεν κατάφερε να εντοπίσει το αρχείο \"prod.keys\".",
"en_US": "Ryujinx was unable to find your \"prod.keys\" file.",
"es_ES": "Ryujinx no pudo encontrar tus \"prod.keys\".",
"fr_FR": "Ryujinx n'a pas pu trouver votre fichier \"prod.keys\".",
"he_IL": "ריוג'ינקס לא הצליח למצוא את קובץ ה-\"prod.keys\" שלך.",
"it_IT": "Ryujinx non è riuscito a trovare il file \"prod.keys\".",
"ja_JP": "\"prod.keys\" が見つかりませんでした。",
"ko_KR": "Ryujinx가 '\"prod.keys\" 파일을 찾지 못함.",
"no_NO": "Ryujinx kunne ikke finne \"prod.keys\" filen din.",
"pl_PL": "Ryujinx nie mógł znaleźć twojego pliku \"prod.keys\".",
"pt_BR": "Ryujinx não conseguiu encontrar o seu arquivo '\"prod.keys\".",
"ru_RU": "Ryujinx не удалось найти ваш \"prod.keys\" файл.",
"sv_SE": "Ryujinx kunde inte hitta din \"prod.keys\"-fil.",
"th_TH": "Ryujinx ไม่พบไฟล์ '\"prod.keys\" ในเครื่องของคุณ",
"tr_TR": "Ryujinx \"prod.keys\" dosyasını bulamadı.",
"uk_UA": "Ryujinx не вдалося знайти ваш файл \"prod.keys\".",
"zh_CN": "Ryujinx 模拟器找不到“prod.keys”密钥文件。",
"zh_TW": "Ryujinx 無法找到您的「prod.keys」檔案。"
}
},
{
"ID": "NoFirmwareFound",
"Translations": {
"ar_SA": "لم يتم العثور على البرنامج الثابت",
"de_DE": "Firmware nicht gefunden",
"el_GR": "Το firmware δε βρέθηκε",
"en_US": "Firmware not found",
"es_ES": "No se encontró Firmware",
"fr_FR": "Firmware introuvable",
"he_IL": "קושחה לא נמצאה",
"it_IT": "Firmware non trovato",
"ja_JP": "ファームウェアがありません",
"ko_KR": "펌웨어를 찾을 수 없음",
"no_NO": "Fastvare ikke funnet",
"pl_PL": "Nie znaleziono firmware'u",
"pt_BR": "Firmware não encontrado",
"ru_RU": "Прошивка не найдена",
"sv_SE": "Firmware hittades inte",
"th_TH": "ไม่พบ เฟิร์มแวร์",
"tr_TR": "Firmware bulunamadı",
"uk_UA": "Прошивка не знайдена",
"zh_CN": "未安装系统固件",
"zh_TW": "找不到韌體"
}
},
{
"ID": "NoFirmwareFoundDescription",
"Translations": {
"ar_SA": "لم يتمكن ريوجينكس من العثور على أية برامج ثابتة مثبتة.",
"de_DE": "Ryujinx konnte keine installierte Firmware finden!",
"el_GR": "Το Ryujinx δεν κατάφερε να εντοπίσει κανένα εγκατεστημένο firmware.",
"en_US": "Ryujinx was unable to find any firmwares installed.",
"es_ES": "Ryujinx no pudo encontrar un firmware instalado.",
"fr_FR": "Ryujinx n'a pas trouvé de firmware installé.",
"he_IL": "ריוג'ינקס לא הצליחה למצוא קושחה מותקנת.",
"it_IT": "Ryujinx non è riuscito a trovare alcun firmware installato.",
"ja_JP": "インストールされたファームウェアが見つかりませんでした。",
"ko_KR": "Ryujinx가 설치된 펌웨어를 찾을 수 없음.",
"no_NO": "Ryujinx kunne ikke finne noen fastvare installert.",
"pl_PL": "Ryujinx nie mógł znaleźć żadnego zainstalowanego firmware'u.",
"pt_BR": "Ryujinx não conseguiu encontrar nenhum Firmware instalado.",
"ru_RU": "Ryujinx не удалось найти ни одной установленной прошивки.",
"sv_SE": "Ryujinx kunde inte hitta några installerade firmwares.",
"th_TH": "Ryujinx ไม่พบ เฟิร์มแวร์ที่ติดตั้งไว้ในเครื่องของคุณ",
"tr_TR": "Ryujinx yüklü herhangi firmware bulamadı.",
"uk_UA": "Ryujinx не вдалося знайти жодної встановленої прошивки.",
"zh_CN": "Ryujinx 模拟器未安装 Switch 系统固件。",
"zh_TW": "Ryujinx 無法找到已安裝的任何韌體。"
}
},
{
"ID": "FirmwareParsingFailed",
"Translations": {
"ar_SA": "خطأ في تحليل البرنامج الثابت",
"de_DE": "Firmware-Analysierung-Fehler",
"el_GR": "Σφάλμα ανάλυσης firmware",
"en_US": "Firmware parsing error",
"es_ES": "Error al analizar el Firmware",
"fr_FR": "Erreur d'analyse du firmware",
"he_IL": "שגיאת ניתוח קושחה",
"it_IT": "Errore di analisi del firmware",
"ja_JP": "ファームウェアのパーズエラー",
"ko_KR": "펌웨어 구문 분석 오류",
"no_NO": "Fastvare analysefeil",
"pl_PL": "Błąd parsowania firmware'u",
"pt_BR": "Erro de análise de firmware",
"ru_RU": "Ошибка извлечения прошивки",
"sv_SE": "Tolkningsfel i firmware",
"th_TH": "เกิดข้อผิดพลาดในการวิเคราะห์เฟิร์มแวร์",
"tr_TR": "Firmware çözümleme hatası",
"uk_UA": "Помилка аналізу прошивки",
"zh_CN": "固件文件解析出错",
"zh_TW": "韌體解析錯誤"
}
},
{
"ID": "FirmwareParsingFailedDescription",
"Translations": {
"ar_SA": "لم يتمكن ريوجينكس من تحليل البرامج الثابتة المتوفرة. يحدث هذا عادة بسبب المفاتيح القديمة.",
"de_DE": "Ryujinx konnte die zu verfügung gestellte Firmware nicht analysieren. Ein möglicher Grund dafür sind veraltete keys.",
"el_GR": "Το Ryujinx δεν κατάφερε να αναλύσει το συγκεκριμένο firmware. Αυτό συνήθως οφείλετε σε ξεπερασμένα/παλιά κλειδιά.",
"en_US": "Ryujinx was unable to parse the provided firmware. This is usually caused by outdated keys.",
"es_ES": "Ryujinx no pudo analizar el firmware. Normalmente esto ocurre debido a keys desfasadas.",
"fr_FR": "Ryujinx n'a pas pu analyser le firmware fourni. Cela est généralement dû à des clés obsolètes.",
"he_IL": "ריוג'ינקס לא הצליחה לנתח את הקושחה שסופקה. זה נגרם בדרך כלל על ידי מפתחות לא עדכניים.",
"it_IT": "Ryujinx non è riuscito ad analizzare il firmware. Questo di solito è causato da chiavi non aggiornate.",
"ja_JP": "ファームウェアをパーズできませんでした.通常,古いキーが原因です.",
"ko_KR": "Ryujinx가 제공된 펌웨어를 구문 분석하지 못했습니다. 일반적으로 오래된 키로 인해 발생합니다.",
"no_NO": "Ryujinx klarte ikke å analysere levert fastvare. Dette er vanligvis forårsaket av utdaterte nøkler.",
"pl_PL": "Ryujinx nie był w stanie zparsować dostarczonego firmware'u. Jest to zwykle spowodowane nieaktualnymi kluczami.",
"pt_BR": "Ryujinx não conseguiu ler o Firmware fornecido. Geralmente isso é causado por chaves desatualizadas.",
"ru_RU": "Ryujinx не удалось распаковать выбранную прошивку. Обычно это вызвано устаревшими ключами.",
"sv_SE": "Ryujinx kunde inte tolka angiven firmware. Detta sker oftast med utdaterade nycklar.",
"th_TH": "Ryujinx ไม่สามารถวิเคราะห์เฟิร์มแวร์ที่ให้มาได้ ซึ่งมักมีสาเหตุมาจากคีย์ที่เก่าจนเกินไป",
"tr_TR": "Ryujinx temin edilen firmware'i çözümleyemedi. Bu durum genellikle güncel olmayan keys'den kaynaklanır.",
"uk_UA": "Ryujinx не вдалося проаналізувати прошивку. Зазвичай це спричинено застарілими ключами.",
"zh_CN": "Ryujinx 模拟器无法解密当前固件,一般是由于使用了旧版的密钥导致的。",
"zh_TW": "Ryujinx 無法解析所提供的韌體。這通常是由於金鑰過時造成的。"
}
}
]
}

View File

@@ -1,579 +0,0 @@
{
"Locales": [
{
"ID": "InstallKeysLabel",
"Translations": {
"ar_SA": "تثبيت المفاتيح",
"de_DE": "Schlüssel installieren",
"el_GR": "Εγκατάσταση Κλειδιών",
"en_US": "Install Keys",
"es_ES": "Instalar Claves",
"fr_FR": "Installer des Clés",
"he_IL": "התקנת מפתחות",
"it_IT": "Installa chiavi",
"ja_JP": "キーをインストール",
"ko_KR": "설치 키",
"no_NO": "Installere nøkler",
"pl_PL": "Zainstaluj klucze",
"pt_BR": "Instalar Chaves",
"ru_RU": "Установить ключи",
"sv_SE": "Installera nycklar",
"th_TH": "ติดตั้ง Keys",
"tr_TR": "Anahtarları Yükle",
"uk_UA": "Встановити Ключі",
"zh_CN": "安装密匙",
"zh_TW": "安裝金鑰"
}
},
{
"ID": "InstallKeysFromFileButton",
"Translations": {
"ar_SA": null,
"de_DE": null,
"el_GR": null,
"en_US": ".KEYS",
"es_ES": null,
"fr_FR": null,
"he_IL": null,
"it_IT": null,
"ja_JP": null,
"ko_KR": null,
"no_NO": null,
"pl_PL": null,
"pt_BR": null,
"ru_RU": null,
"sv_SE": null,
"th_TH": null,
"tr_TR": null,
"uk_UA": null,
"zh_CN": null,
"zh_TW": null
}
},
{
"ID": "InstallKeysFromFolderButton",
"Translations": {
"ar_SA": "مجلد",
"de_DE": "Verzeichnis",
"el_GR": "Φάκελος",
"en_US": "Folder",
"es_ES": "Carpeta",
"fr_FR": "Dossier",
"he_IL": "תיקיה",
"it_IT": "Cartella",
"ja_JP": "フォルダ",
"ko_KR": "폴더",
"no_NO": "Mappe",
"pl_PL": "Folder",
"pt_BR": "Diretório",
"ru_RU": "Папка",
"sv_SE": "Katalog",
"th_TH": "ไดเรกทอรี",
"tr_TR": "Klasör",
"uk_UA": "Тека",
"zh_CN": "文件夹",
"zh_TW": "資料夾"
}
},
{
"ID": "InstallFirmwareLabel",
"Translations": {
"ar_SA": "تثبيت البرنامج الثابت",
"de_DE": "Firmware installieren",
"el_GR": "Εγκατάσταση Firmware",
"en_US": "Install Firmware",
"es_ES": "Instalar Firmware",
"fr_FR": "Installer le Firmware",
"he_IL": "התקן קושחה",
"it_IT": "Installa firmware",
"ja_JP": "ファームウェアをインストール",
"ko_KR": "펌웨어 설치",
"no_NO": "Installer fastvare",
"pl_PL": "Zainstaluj oprogramowanie",
"pt_BR": "Instalar Firmware",
"ru_RU": "Установить прошивку",
"sv_SE": "Installera firmware",
"th_TH": "ติดตั้งเฟิร์มแวร์",
"tr_TR": "Yazılım Yükle",
"uk_UA": "Встановити прошивку",
"zh_CN": "安装系统固件",
"zh_TW": "安裝韌體"
}
},
{
"ID": "InstallFirmwareFromFileButton",
"Translations": {
"ar_SA": ".XCI أو .ZIP",
"de_DE": ".XCI oder .ZIP",
"el_GR": ".XCI ή .ZIP",
"en_US": ".XCI or .ZIP",
"es_ES": ".XCI o .ZIP",
"fr_FR": ".XCI ou .ZIP",
"he_IL": ".XCI או .ZIP",
"it_IT": ".XCI o .ZIP",
"ja_JP": ".XCI または .ZIP",
"ko_KR": ".XCI 또는 .ZIP",
"no_NO": ".XCI eller .ZIP",
"pl_PL": ".XCI lub .ZIP",
"pt_BR": ".XCI ou .ZIP",
"ru_RU": ".XCI или .ZIP",
"sv_SE": ".XCI eller .ZIP",
"th_TH": ".XCI หรือ .ZIP",
"tr_TR": ".XCI veya .ZIP",
"uk_UA": ".XCI або .ZIP",
"zh_CN": ".XCI 或 .ZIP",
"zh_TW": ".XCI 或 .ZIP"
}
},
{
"ID": "InstallFirmwareFromFolderButton",
"Translations": {
"ar_SA": "مجلد",
"de_DE": "Verzeichnis",
"el_GR": "Φάκελος",
"en_US": "Folder",
"es_ES": "Carpeta",
"fr_FR": "Dossier",
"he_IL": "תיקייה",
"it_IT": "Cartella",
"ja_JP": "フォルダー",
"ko_KR": "폴더",
"no_NO": "Mappe",
"pl_PL": "Katalog",
"pt_BR": "Diretório",
"ru_RU": "Папка",
"sv_SE": "Katalog",
"th_TH": "โฟลเดอร์",
"tr_TR": "Klasör",
"uk_UA": "Тека",
"zh_CN": "文件夹",
"zh_TW": "資料夾"
}
},
{
"ID": "ToolsLabel",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Tools",
"es_ES": "Herramientas",
"fr_FR": "Outils",
"he_IL": "",
"it_IT": "Strumenti",
"ja_JP": "",
"ko_KR": "도구",
"no_NO": "",
"pl_PL": "",
"pt_BR": "Ferramentas",
"ru_RU": "Инструменты",
"sv_SE": "Verktyg",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "工具",
"zh_TW": "工具"
}
},
{
"ID": "MiiEditorButton",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Mii Editor",
"es_ES": "Editor de Mii",
"fr_FR": "Éditeur de Mii",
"he_IL": "",
"it_IT": "Editor di Mii",
"ja_JP": "",
"ko_KR": "Mii 편집기",
"no_NO": "Mii-redigerer",
"pl_PL": "Edytor Mii",
"pt_BR": "Editor de Mii",
"ru_RU": "Редактор Mii",
"sv_SE": "Mii-redigerare",
"th_TH": "",
"tr_TR": "",
"uk_UA": "Редактор Mii",
"zh_CN": "Mii 编辑器",
"zh_TW": "Mii 編輯器"
}
},
{
"ID": "XCITrimmerButton",
"Translations": {
"ar_SA": "",
"de_DE": "XCI-Dateien trimmen",
"el_GR": "",
"en_US": "Trim XCI Files",
"es_ES": "Recortar Archivos XCI",
"fr_FR": "Réduire les Fichiers XCI",
"he_IL": "",
"it_IT": "Riduci dimensioni dei file XCI",
"ja_JP": "",
"ko_KR": "XCI 파일 트리머",
"no_NO": "Trim XCI-filer",
"pl_PL": "",
"pt_BR": "Reduzir Arquivos XCI",
"ru_RU": "Обрезать XCI файлы",
"sv_SE": "Optimera XCI-filer",
"th_TH": "ตัดแต่งไฟล์ XCI",
"tr_TR": "",
"uk_UA": "Обрізати XCI файли",
"zh_CN": "瘦身 XCI 文件",
"zh_TW": "修剪 XCI 檔案"
}
},
{
"ID": "PauseEmulationButton",
"Translations": {
"ar_SA": "إيقاف التشغيل مؤقتًا",
"de_DE": "Emulation pausieren",
"el_GR": "Παύση προσομοίωσης",
"en_US": "Pause Emulation",
"es_ES": "Pausar Emulación",
"fr_FR": "Pauser l'Émulation",
"he_IL": "השהיית האמולציה",
"it_IT": "Pausa emulazione",
"ja_JP": "エミュレーション一時停止",
"ko_KR": "에뮬레이션 일시중지",
"no_NO": "Pause Emulatoren",
"pl_PL": "Wstrzymaj emulację",
"pt_BR": "Pausar emulação",
"ru_RU": "Пауза эмуляции",
"sv_SE": "Pausa emuleringen",
"th_TH": "พักการจำลอง",
"tr_TR": "Emülasyonu Duraklat",
"uk_UA": "Пауза емуляції",
"zh_CN": "暂停模拟",
"zh_TW": "暫停模擬"
}
},
{
"ID": "ResumeEmulationButton",
"Translations": {
"ar_SA": "استئناف المحاكاة",
"de_DE": "Emulation fortsetzen",
"el_GR": "Συνέχιση προσομοίωσης",
"en_US": "Resume Emulation",
"es_ES": "Reanudar Emulación",
"fr_FR": "Reprendre l'Émulation",
"he_IL": "המשך האמולציה",
"it_IT": "Riprendi l'emulazione",
"ja_JP": "エミュレーション再開",
"ko_KR": "에뮬레이션 다시 시작",
"no_NO": "Gjenoppta emuleringen",
"pl_PL": "Wznów emulację",
"pt_BR": "Retomar emulação",
"ru_RU": "Продолжить эмуляцию",
"sv_SE": "Återuppta emuleringen",
"th_TH": "ดำเนินการจำลองต่อ",
"tr_TR": "Emülasyonu Sürdür",
"uk_UA": "Продовжити емуляцію",
"zh_CN": "继续模拟",
"zh_TW": "繼續模擬"
}
},
{
"ID": "StopEmulationButton",
"Translations": {
"ar_SA": "إيقاف المحاكاة",
"de_DE": "Emulation beenden",
"el_GR": "Διακοπή Εξομοίωσης",
"en_US": "Stop Emulation",
"es_ES": "Detener Emulación",
"fr_FR": "Arrêter l'Émulation",
"he_IL": "עצור אמולציה",
"it_IT": "Arresta l'emulazione",
"ja_JP": "エミュレーションを中止",
"ko_KR": "에뮬레이션 중지",
"no_NO": "Stopp Emulering",
"pl_PL": "Zatrzymaj emulację",
"pt_BR": "Parar a Emulação",
"ru_RU": "Остановить эмуляцию",
"sv_SE": "Stoppa emulering",
"th_TH": "หยุดการจำลอง",
"tr_TR": "Emülasyonu Durdur",
"uk_UA": "Зупинити емуляцію",
"zh_CN": "停止模拟",
"zh_TW": "停止模擬"
}
},
{
"ID": "RestartEmulationButton",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Restart Emulation",
"es_ES": "",
"fr_FR": "Redémarrer l'Émulation",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "Перезапустить эмуляцию",
"sv_SE": "Starta om emulering",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_TW": ""
}
},
{
"ID": "ScanAmiiboButton",
"Translations": {
"ar_SA": "مسح Amiibo",
"de_DE": "Amiibo scannen",
"el_GR": "Σάρωση Amiibo",
"en_US": "Scan Amiibo",
"es_ES": "Escanear Amiibo",
"fr_FR": "Scanner un Amiibo",
"he_IL": "סרוק אמיבו",
"it_IT": "Scansiona un Amiibo",
"ja_JP": "Amiibo をスキャン",
"ko_KR": "Amiibo 스캔",
"no_NO": "Skann en Amiibo",
"pl_PL": "Skanuj Amiibo",
"pt_BR": "Escanear um Amiibo",
"ru_RU": "Сканировать Amiibo",
"sv_SE": "Skanna en Amiibo",
"th_TH": "สแกนหา Amiibo",
"tr_TR": "Bir Amiibo Tara",
"uk_UA": "Сканувати Amiibo",
"zh_CN": "扫描 Amiibo",
"zh_TW": "掃描 Amiibo"
}
},
{
"ID": "ScanAmiiboFromBinButton",
"Translations": {
"ar_SA": "مسح Amiibo (.BIN)",
"de_DE": "Amiibo scannen (.BIN)",
"el_GR": "Σάρωση Amiibo (.BIN)",
"en_US": "Scan Amiibo (.BIN)",
"es_ES": "Escanear un Amiibo (.BIN)",
"fr_FR": "Scanner un Amiibo (.BIN)",
"he_IL": "סרוק Amiibo (.BIN)",
"it_IT": "Scansiona un Amiibo (.BIN)",
"ja_JP": "Amiibo をスキャン (.BIN)",
"ko_KR": "Amiibo 스캔 (.BIN)",
"no_NO": "Skann en Amiibo (.BIN)",
"pl_PL": "Skanuj Amiibo (.BIN)",
"pt_BR": "Escaneie um Amiibo (.BIN)",
"ru_RU": "Сканировать Amiibo (.BIN)",
"sv_SE": "Skanna en Amiibo (.BIN)",
"th_TH": "สแกนอามีโบ (.BIN)",
"tr_TR": "Amiibo Tara (.BIN)",
"uk_UA": "Сканувати Amiibo (.BIN)",
"zh_CN": "扫描 Amiibo (.BIN)",
"zh_TW": "掃瞄 Amiibo (.BIN)"
}
},
{
"ID": "ScanSkylanderButton",
"Translations": {
"ar_SA": "‫فحص Skylander",
"de_DE": "Skylander scannen",
"el_GR": "Σάρωση Skylander",
"en_US": "Scan Skylander",
"es_ES": "Escanear Skylander",
"fr_FR": "Scanner un Skylander",
"he_IL": "סרוק אמיבו",
"it_IT": "Scansiona un Skylander",
"ja_JP": "Skylander をスキャン",
"ko_KR": "Skylander 스캔",
"no_NO": "Skann en Skylander",
"pl_PL": "Skanuj Skylander",
"pt_BR": "Escanear um Skylander",
"ru_RU": "Сканировать Skylander",
"sv_SE": "Skanna en Skylander",
"th_TH": "สแกนหา Skylander",
"tr_TR": "Bir Skylander Tara",
"uk_UA": "Сканувати Skylander",
"zh_CN": "扫描 Skylander",
"zh_TW": "掃描 Skylander"
}
},
{
"ID": "RemoveSkylanderButton",
"Translations": {
"ar_SA": "إزالة Skylander",
"de_DE": "Skylander entfernen",
"el_GR": "Αφαίρεση Skylander",
"en_US": "Remove Skylander",
"es_ES": "Eliminar Skylander",
"fr_FR": "Supprimer un Skylander",
"he_IL": "הסר Skylander",
"it_IT": "Rimuovi Skylander",
"ja_JP": "Skylander を削除",
"ko_KR": "Skylander 제거",
"no_NO": "Fjern Skylander",
"pl_PL": "Usuń Skylander",
"pt_BR": "Remover um Skylander",
"ru_RU": "Удалить Skylander",
"sv_SE": "Ta bort Skylander",
"th_TH": "ลบ Skylander",
"tr_TR": "Skylander'ı Kaldır",
"uk_UA": "Видалити Skylander",
"zh_CN": "移除 Skylander",
"zh_TW": "移除 Skylander"
}
},
{
"ID": "TakeScreenshotButton",
"Translations": {
"ar_SA": "أخذ لقطة للشاشة",
"de_DE": "Screenshot aufnehmen",
"el_GR": "Λήψη Στιγμιότυπου",
"en_US": "Take Screenshot",
"es_ES": "Captura de Pantalla",
"fr_FR": "Prendre une Capture d'Écran",
"he_IL": "צלם מסך",
"it_IT": "Cattura uno screenshot",
"ja_JP": "スクリーンショットを撮影",
"ko_KR": "스크린샷 찍기",
"no_NO": "Ta skjermbilde",
"pl_PL": "Zrób zrzut ekranu",
"pt_BR": "Tirar Captura de tela",
"ru_RU": "Сделать снимок экрана",
"sv_SE": "Ta skärmbild",
"th_TH": "ถ่ายภาพหน้าจอ",
"tr_TR": "Ekran Görüntüsü Al",
"uk_UA": "Зробити знімок екрана",
"zh_CN": "保存截屏",
"zh_TW": "儲存擷取畫面"
}
},
{
"ID": "HideUiButton",
"Translations": {
"ar_SA": "إخفاء واجهة المستخدم",
"de_DE": "Oberfläche ausblenden",
"el_GR": "Απόκρυψη UI",
"en_US": "Hide UI",
"es_ES": "Ocultar Interfaz",
"fr_FR": "Masquer l'Interface",
"he_IL": "הסתר ממשק משתמש ",
"it_IT": "Nascondi l'interfaccia",
"ja_JP": "UIを隠す",
"ko_KR": "UI 숨기기",
"no_NO": "Skjul brukergrensesnitt",
"pl_PL": "Ukryj interfejs użytkownika",
"pt_BR": "Esconder Interface",
"ru_RU": "Скрыть интерфейс",
"sv_SE": "Dölj gränssnittet",
"th_TH": "ซ่อน UI",
"tr_TR": "Arayüzü Gizle",
"uk_UA": "Сховати інтерфейс",
"zh_CN": "隐藏菜单栏和状态栏",
"zh_TW": "隱藏 UI"
}
},
{
"ID": "StartRenderDocCaptureButton",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Start RenderDoc Frame Capture",
"es_ES": "Iniciar una captura de fotograma de RenderDoc",
"fr_FR": "Démarrer une capture de trame RenderDoc",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "RenderDoc 프레임 캡처 시작",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "启动 RenderDoc 帧捕获",
"zh_TW": ""
}
},
{
"ID": "EndRenderDocCaptureButton",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "End RenderDoc Frame Capture",
"es_ES": "Detener la captura de fotograma de RenderDoc",
"fr_FR": "Arrêter la capture de trame RenderDoc",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "RenderDoc 프레임 캡처 종료",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "结束 RenderDoc 帧捕获",
"zh_TW": ""
}
},
{
"ID": "DiscardRenderDocCaptureButton",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Discard RenderDoc Frame Capture",
"es_ES": "Descartar la captura de fotograma de RenderDoc",
"fr_FR": "Supprimer la capture de trame RenderDoc",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "RenderDoc 프레임 캡처 폐기",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "丢弃 RenderDoc 帧捕获",
"zh_TW": ""
}
},
{
"ID": "DiscardRenderDocCaptureToolTip",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Ends the currently active RenderDoc Frame Capture, immediately discarding its result.",
"es_ES": "Finaliza la captura de fotograma de RenderDoc actualmente activa y descarta inmediatamente su resultado.",
"fr_FR": "Met fin à la capture de trame RenderDoc en cours, en supprimant immédiatement son résultat.",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "현재 활성화된 RenderDoc 프레임 캡처를 종료하고 결과를 즉시 폐기합니다.",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "结束当前正在进行的 RenderDoc 帧捕获,并立即丢弃其结果。",
"zh_TW": ""
}
}
]
}

View File

@@ -1,79 +0,0 @@
{
"Locales": [
{
"ID": "ManageFileTypes",
"Translations": {
"ar_SA": "إدارة أنواع الملفات",
"de_DE": "Dateitypen verwalten",
"el_GR": "Διαχείριση τύπων αρχείων",
"en_US": "Manage File Types",
"es_ES": "Administrar Tipos de Archivo",
"fr_FR": "Gérer les Types de Fichiers",
"he_IL": "ניהול סוגי קבצים",
"it_IT": "Gestisci i tipi di file",
"ja_JP": "ファイル形式を管理",
"ko_KR": "파일 형식 관리",
"no_NO": "Behandle filtyper",
"pl_PL": "Zarządzaj rodzajami plików",
"pt_BR": "Gerenciar Tipos de Arquivos",
"ru_RU": "Управление типами файлов",
"sv_SE": "Hantera filtyper",
"th_TH": "จัดการประเภทไฟล์",
"tr_TR": "Dosya uzantılarını yönet",
"uk_UA": "Керувати типами файлів",
"zh_CN": "管理文件扩展名",
"zh_TW": "管理檔案類型"
}
},
{
"ID": "InstallFileTypes",
"Translations": {
"ar_SA": "تثبيت أنواع الملفات",
"de_DE": "Dateitypen installieren",
"el_GR": "Εγκαταστήσετε τύπους αρχείων.",
"en_US": "Install File Types",
"es_ES": "Instalar Tipos de Archivo",
"fr_FR": "Installer des Types de Fichiers",
"he_IL": "סוגי קבצי התקנה",
"it_IT": "Installa i tipi di file",
"ja_JP": "ファイル形式をインストール",
"ko_KR": "파일 형식 설치",
"no_NO": "Installer filtyper",
"pl_PL": "Typy plików instalacyjnych",
"pt_BR": "Instalar tipos de arquivos",
"ru_RU": "Установить типы файлов",
"sv_SE": "Installera filtyper",
"th_TH": "ติดตั้งประเภทไฟล์",
"tr_TR": "Dosya uzantılarını yükle",
"uk_UA": "Встановити типи файлів",
"zh_CN": "关联文件扩展名",
"zh_TW": "安裝檔案類型"
}
},
{
"ID": "UninstallFileTypes",
"Translations": {
"ar_SA": "إزالة أنواع الملفات",
"de_DE": "Dateitypen deinstallieren",
"el_GR": "Απεγκαταστήσετε τύπους αρχείων",
"en_US": "Uninstall File Types",
"es_ES": "Desinstalar Tipos de Archivo",
"fr_FR": "Désinstaller des Types de Fichiers",
"he_IL": "סוגי קבצי הסרה",
"it_IT": "Disinstalla i tipi di file",
"ja_JP": "ファイル形式をアンインストール",
"ko_KR": "파일 형식 제거",
"no_NO": "Avinstaller filtyper",
"pl_PL": "Typy plików dezinstalacyjnych",
"pt_BR": "Desinstalar tipos de arquivos",
"ru_RU": "Удалить типы файлов",
"sv_SE": "Avinstallera filtyper",
"th_TH": "ถอนการติดตั้งประเภทไฟล์",
"tr_TR": "Dosya uzantılarını kaldır",
"uk_UA": "Видалити типи файлів",
"zh_CN": "取消关联扩展名",
"zh_TW": "移除檔案類型"
}
}
]
}

View File

@@ -1,29 +0,0 @@
{
"Locales": [
{
"ID": "FirmwareVersion",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Firmware Version: {0}",
"es_ES": "Versión del Firmware: {0}",
"fr_FR": "Version du Firmware : {0}",
"he_IL": "",
"it_IT": "Versione firmware: {0}",
"ja_JP": "",
"ko_KR": "펌웨어 버전 : {0}",
"no_NO": "Fastvareversjon: {0}",
"pl_PL": "",
"pt_BR": "Versão do Firmware: {0}",
"ru_RU": "Версия прошивки: {0}",
"sv_SE": "Firmware-version: {0}",
"th_TH": "เวอร์ชันเฟิร์มแวร์: {0}",
"tr_TR": "",
"uk_UA": "Версія прошивки: {0}",
"zh_CN": "系统固件版本:{0}",
"zh_TW": "系統韌體版本: {0}"
}
}
]
}

File diff suppressed because it is too large Load Diff

Binary file not shown.

View File

@@ -10,8 +10,6 @@
<string>Ryujinx</string>
<key>CFBundleIconFile</key>
<string>Ryujinx.icns</string>
<key>CFBundleIconName</key>
<string>Ryujinx</string>
<key>CFBundleDocumentTypes</key>
<array>
<dict>
@@ -42,7 +40,7 @@
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.3</string>
<string>1.2</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>

View File

@@ -25,7 +25,6 @@ cp "$PUBLISH_DIRECTORY"/*.dylib "$APP_BUNDLE_DIRECTORY/Contents/Frameworks"
cp Info.plist "$APP_BUNDLE_DIRECTORY/Contents"
cp Ryujinx.icns "$APP_BUNDLE_DIRECTORY/Contents/Resources/Ryujinx.icns"
cp updater.sh "$APP_BUNDLE_DIRECTORY/Contents/Resources/updater.sh"
cp Assets.car "$APP_BUNDLE_DIRECTORY/Contents/Resources/Assets.car"
cp -r "$PUBLISH_DIRECTORY/THIRDPARTY.md" "$APP_BUNDLE_DIRECTORY/Contents/Resources"
echo -n "APPL????" > "$APP_BUNDLE_DIRECTORY/Contents/PkgInfo"

View File

@@ -0,0 +1,124 @@
#!/bin/bash
set -e
if [ "$#" -lt 8 ]; then
echo "usage <BASE_DIR> <TEMP_DIRECTORY> <OUTPUT_DIRECTORY> <ENTITLEMENTS_FILE_PATH> <VERSION> <SOURCE_REVISION_ID> <CONFIGURATION> <CANARY>"
exit 1
fi
mkdir -p "$1"
mkdir -p "$2"
mkdir -p "$3"
BASE_DIR=$(readlink -f "$1")
TEMP_DIRECTORY=$(readlink -f "$2")
OUTPUT_DIRECTORY=$(readlink -f "$3")
ENTITLEMENTS_FILE_PATH=$(readlink -f "$4")
VERSION=$5
SOURCE_REVISION_ID=$6
CONFIGURATION=$7
CANARY=$8
if [[ "$(uname)" == "Darwin" ]]; then
echo "Clearing xattr on all dot undercsore files"
find "$BASE_DIR" -type f -name "._*" -exec sh -c '
for f; do
dir=$(dirname "$f")
base=$(basename "$f")
orig="$dir/${base#._}"
[ -f "$orig" ] && xattr -c "$orig" || true
done
' sh {} +
fi
if [ "$CANARY" == "1" ]; then
RELEASE_TAR_FILE_NAME=nogui-ryujinx-canary-$VERSION-macos_universal.tar
elif [ "$VERSION" == "1.1.0" ]; then
RELEASE_TAR_FILE_NAME=nogui-ryujinx-$CONFIGURATION-$VERSION+$SOURCE_REVISION_ID-macos_universal.tar
else
RELEASE_TAR_FILE_NAME=nogui-ryujinx-$VERSION-macos_universal.tar
fi
ARM64_OUTPUT="$TEMP_DIRECTORY/publish_arm64"
X64_OUTPUT="$TEMP_DIRECTORY/publish_x64"
UNIVERSAL_OUTPUT="$OUTPUT_DIRECTORY/publish"
EXECUTABLE_SUB_PATH=Ryujinx.Headless.SDL3
rm -rf "$TEMP_DIRECTORY"
mkdir -p "$TEMP_DIRECTORY"
DOTNET_COMMON_ARGS=(-p:DebugType=embedded -p:Version="$VERSION" -p:SourceRevisionId="$SOURCE_REVISION_ID" --self-contained true $EXTRA_ARGS)
dotnet restore
dotnet build -c "$CONFIGURATION" src/Ryujinx.Headless.SDL3
dotnet publish -c "$CONFIGURATION" -r osx-arm64 -o "$TEMP_DIRECTORY/publish_arm64" "${DOTNET_COMMON_ARGS[@]}" src/Ryujinx.Headless.SDL3
dotnet publish -c "$CONFIGURATION" -r osx-x64 -o "$TEMP_DIRECTORY/publish_x64" "${DOTNET_COMMON_ARGS[@]}" src/Ryujinx.Headless.SDL3
# Get rid of the support library for ARMeilleure for x64 (that's only for arm64)
rm -rf "$TEMP_DIRECTORY/publish_x64/libarmeilleure-jitsupport.dylib"
# Get rid of libsoundio from arm64 builds as we don't have a arm64 variant
# TODO: remove this once done
rm -rf "$TEMP_DIRECTORY/publish_arm64/libsoundio.dylib"
rm -rf "$OUTPUT_DIRECTORY"
mkdir -p "$OUTPUT_DIRECTORY"
# Let's copy one of the two different outputs and remove the executable
cp -R "$ARM64_OUTPUT/" "$UNIVERSAL_OUTPUT"
rm "$UNIVERSAL_OUTPUT/$EXECUTABLE_SUB_PATH"
# Make its libraries universal
python3 "$BASE_DIR/distribution/macos/construct_universal_dylib.py" "$ARM64_OUTPUT" "$X64_OUTPUT" "$UNIVERSAL_OUTPUT" "**/*.dylib"
if ! [ -x "$(command -v lipo)" ];
then
if ! [ -x "$(command -v llvm-lipo-17)" ];
then
LIPO=llvm-lipo
else
LIPO=llvm-lipo-17
fi
else
LIPO=lipo
fi
# Make the executable universal
$LIPO "$ARM64_OUTPUT/$EXECUTABLE_SUB_PATH" "$X64_OUTPUT/$EXECUTABLE_SUB_PATH" -output "$UNIVERSAL_OUTPUT/$EXECUTABLE_SUB_PATH" -create
# Now sign it
if ! [ -x "$(command -v codesign)" ];
then
if ! [ -x "$(command -v rcodesign)" ];
then
echo "Cannot find rcodesign on your system, please install rcodesign."
exit 1
fi
# NOTE: Currently require https://github.com/indygreg/apple-platform-rs/pull/44 to work on other OSes.
# cargo install --git "https://github.com/marysaka/apple-platform-rs" --branch "fix/adhoc-app-bundle" apple-codesign --bin "rcodesign"
echo "Using rcodesign for ad-hoc signing"
for FILE in "$UNIVERSAL_OUTPUT"/*; do
if [[ $(file "$FILE") == *"Mach-O"* ]]; then
rcodesign sign --entitlements-xml-path "$ENTITLEMENTS_FILE_PATH" "$FILE"
fi
done
else
echo "Using codesign for ad-hoc signing"
for FILE in "$UNIVERSAL_OUTPUT"/*; do
if [[ $(file "$FILE") == *"Mach-O"* ]]; then
codesign --entitlements "$ENTITLEMENTS_FILE_PATH" -f -s - "$FILE"
fi
done
fi
echo "Creating archive"
pushd "$OUTPUT_DIRECTORY"
tar --exclude "publish/Ryujinx.Headless.SDL3" -cvf "$RELEASE_TAR_FILE_NAME" publish 1> /dev/null
python3 "$BASE_DIR/distribution/misc/add_tar_exec.py" "$RELEASE_TAR_FILE_NAME" "publish/Ryujinx.Headless.SDL3" "publish/Ryujinx.Headless.SDL3"
gzip -9 < "$RELEASE_TAR_FILE_NAME" > "$RELEASE_TAR_FILE_NAME.gz"
rm "$RELEASE_TAR_FILE_NAME"
popd
echo "Done"

View File

@@ -2050,9 +2050,7 @@
010003C00B868000,"Ninjin: Clash of Carrots",online-broken,playable,2024-07-10 05:12:26
0100746010E4C000,"NinNinDays",,playable,2022-11-20 15:17:29
0100C9A00ECE6000,"Nintendo 64™ Nintendo Switch Online",gpu;vulkan,ingame,2024-04-23 20:21:07
010057D00ECE4000,"Nintendo 64™ Nintendo Switch Online",gpu;vulkan,ingame,2024-04-23 20:21:07
0100e0601c632000,"Nintendo 64™ Nintendo Switch Online: MATURE 17+",,ingame,2025-02-03 22:27:00
010037A0170D2000,"NINTENDO 64™ Nintendo Switch Online 18+",,ingame,2025-02-03 22:27:00
0100D870045B6000,"Nintendo Entertainment System™ - Nintendo Switch Online",online,playable,2022-07-01 15:45:06
0100C4B0034B2000,"Nintendo Labo Toy-Con 01 Variety Kit",gpu,ingame,2022-08-07 12:56:07
01001E9003502000,"Nintendo Labo Toy-Con 03 Vehicle Kit",services;crash,menus,2022-08-03 17:20:11
@@ -2277,12 +2275,12 @@
010018E011D92000,"Pokémon™ Shining Pearl",gpu;ldn-works,ingame,2024-08-28 13:26:35
010015F008C54000,"Pokémon™ HOME",Needs Update;crash;services,menus,2020-12-06 06:01:51
01001F5010DFA000,"Pokémon™ Legends: Arceus",gpu;Needs Update;ldn-works,ingame,2024-09-19 10:02:02
0100F43008C44000,"Pokémon™ Legends: Z-A",gpu;crash;ldn-works,ingame,2025-11-16 00:30:00
01005D100807A000,"Pokémon™ Quest",,playable,2022-02-22 16:12:32
0100A3D008C5C000,"Pokémon™ Scarlet",gpu;nvdec;ldn-works;amd-vendor-bug,ingame,2023-12-14 13:18:29
01008F6008C5E000,"Pokémon™ Violet",gpu;nvdec;ldn-works;amd-vendor-bug;mac-bug,ingame,2024-07-30 02:51:48
0100187003A36000,"Pokémon™: Lets Go, Eevee!",crash;nvdec;online-broken;ldn-broken,ingame,2024-06-01 15:03:04
010003F003A34000,"Pokémon™: Lets Go, Pikachu!",crash;nvdec;online-broken;ldn-broken,ingame,2024-03-15 07:55:41
0100F43008C44000,"Pokémon Legends: Z-A",gpu;crash;ldn-broken,ingame,2025-10-16 19:13:00
0100B3F000BE2000,"Pokkén Tournament™ DX",nvdec;ldn-works;opengl-backend-bug;LAN;amd-vendor-bug;intel-vendor-bug,playable,2024-07-18 23:11:08
010030D005AE6000,"Pokkén Tournament™ DX Demo",demo;opengl-backend-bug,playable,2022-08-10 12:03:19
0100A3500B4EC000,"Polandball: Can Into Space",,playable,2020-06-25 15:13:26
@@ -2640,7 +2638,6 @@
0100B16009C10000,"SINNER: Sacrifice for Redemption",nvdec;UE4;vulkan-backend-bug,playable,2022-08-12 20:37:33
0100E9201410E000,"Sir Lovelot",,playable,2021-04-05 16:21:46
0100134011E32000,"Skate City",,playable,2022-11-04 11:37:39
0100a8501b66e000,"Skateboard Drifting with Maxwell Cat: The Game Simulator",,playable,2026-02-17 19:05:00
0100B2F008BD8000,"Skee-Ball",,playable,2020-11-16 04:44:07
01001A900F862000,"Skelattack",,playable,2021-06-09 15:26:26
01008E700F952000,"Skelittle: A Giant Party!",,playable,2021-06-09 19:08:34
@@ -3310,7 +3307,6 @@
0100AFA011068000,"Voxel Pirates",,playable,2022-09-28 22:55:02
0100BFB00D1F4000,"Voxel Sword",,playable,2022-08-30 14:57:27
01004E90028A2000,"Vroom in the night sky",Needs Update;vulkan-backend-bug,playable,2023-02-20 02:32:29
0100BFC01D976000,"Virtual Boy Nintendo Classics",services,nothing,2026-02-17 11:26:59
0100C7C00AE6C000,"VSR: Void Space Racing",,playable,2021-01-27 14:08:59
0100B130119D0000,"Waifu Uncovered",crash,ingame,2023-02-27 01:17:46
0100E29010A4A000,"Wanba Warriors",,playable,2020-10-04 17:56:22
1 title_id game_name labels status last_updated
2050 010003C00B868000 Ninjin: Clash of Carrots online-broken playable 2024-07-10 05:12:26
2051 0100746010E4C000 NinNinDays playable 2022-11-20 15:17:29
2052 0100C9A00ECE6000 Nintendo 64™ – Nintendo Switch Online gpu;vulkan ingame 2024-04-23 20:21:07
010057D00ECE4000 Nintendo 64™ – Nintendo Switch Online gpu;vulkan ingame 2024-04-23 20:21:07
2053 0100e0601c632000 Nintendo 64™ – Nintendo Switch Online: MATURE 17+ ingame 2025-02-03 22:27:00
010037A0170D2000 NINTENDO 64™ – Nintendo Switch Online 18+ ingame 2025-02-03 22:27:00
2054 0100D870045B6000 Nintendo Entertainment System™ - Nintendo Switch Online online playable 2022-07-01 15:45:06
2055 0100C4B0034B2000 Nintendo Labo Toy-Con 01 Variety Kit gpu ingame 2022-08-07 12:56:07
2056 01001E9003502000 Nintendo Labo Toy-Con 03 Vehicle Kit services;crash menus 2022-08-03 17:20:11
2275 010018E011D92000 Pokémon™ Shining Pearl gpu;ldn-works ingame 2024-08-28 13:26:35
2276 010015F008C54000 Pokémon™ HOME Needs Update;crash;services menus 2020-12-06 06:01:51
2277 01001F5010DFA000 Pokémon™ Legends: Arceus gpu;Needs Update;ldn-works ingame 2024-09-19 10:02:02
0100F43008C44000 Pokémon™ Legends: Z-A gpu;crash;ldn-works ingame 2025-11-16 00:30:00
2278 01005D100807A000 Pokémon™ Quest playable 2022-02-22 16:12:32
2279 0100A3D008C5C000 Pokémon™ Scarlet gpu;nvdec;ldn-works;amd-vendor-bug ingame 2023-12-14 13:18:29
2280 01008F6008C5E000 Pokémon™ Violet gpu;nvdec;ldn-works;amd-vendor-bug;mac-bug ingame 2024-07-30 02:51:48
2281 0100187003A36000 Pokémon™: Let’s Go, Eevee! crash;nvdec;online-broken;ldn-broken ingame 2024-06-01 15:03:04
2282 010003F003A34000 Pokémon™: Let’s Go, Pikachu! crash;nvdec;online-broken;ldn-broken ingame 2024-03-15 07:55:41
2283 0100F43008C44000 Pokémon Legends: Z-A gpu;crash;ldn-broken ingame 2025-10-16 19:13:00
2284 0100B3F000BE2000 Pokkén Tournament™ DX nvdec;ldn-works;opengl-backend-bug;LAN;amd-vendor-bug;intel-vendor-bug playable 2024-07-18 23:11:08
2285 010030D005AE6000 Pokkén Tournament™ DX Demo demo;opengl-backend-bug playable 2022-08-10 12:03:19
2286 0100A3500B4EC000 Polandball: Can Into Space playable 2020-06-25 15:13:26
2638 0100B16009C10000 SINNER: Sacrifice for Redemption nvdec;UE4;vulkan-backend-bug playable 2022-08-12 20:37:33
2639 0100E9201410E000 Sir Lovelot playable 2021-04-05 16:21:46
2640 0100134011E32000 Skate City playable 2022-11-04 11:37:39
0100a8501b66e000 Skateboard Drifting with Maxwell Cat: The Game Simulator playable 2026-02-17 19:05:00
2641 0100B2F008BD8000 Skee-Ball playable 2020-11-16 04:44:07
2642 01001A900F862000 Skelattack playable 2021-06-09 15:26:26
2643 01008E700F952000 Skelittle: A Giant Party! playable 2021-06-09 19:08:34
3307 0100AFA011068000 Voxel Pirates playable 2022-09-28 22:55:02
3308 0100BFB00D1F4000 Voxel Sword playable 2022-08-30 14:57:27
3309 01004E90028A2000 Vroom in the night sky Needs Update;vulkan-backend-bug playable 2023-02-20 02:32:29
0100BFC01D976000 Virtual Boy – Nintendo Classics services nothing 2026-02-17 11:26:59
3310 0100C7C00AE6C000 VSR: Void Space Racing playable 2021-01-27 14:08:59
3311 0100B130119D0000 Waifu Uncovered crash ingame 2023-02-27 01:17:46
3312 0100E29010A4A000 Wanba Warriors playable 2020-10-04 17:56:22

View File

@@ -168,7 +168,7 @@ namespace ARMeilleure.Common
{
_allocated.Dispose();
foreach (nint page in _pages.Values)
foreach (IntPtr page in _pages.Values)
{
NativeAllocator.Instance.Free((void*)page);
}

View File

@@ -19,7 +19,7 @@ namespace ARMeilleure.Instructions
context.LoadFromContext();
InstEmitFlowHelper.EmitReturn(context, Const(op.Address));
context.Return(Const(op.Address));
}
public static void Svc(ArmEmitterContext context)
@@ -49,7 +49,7 @@ namespace ARMeilleure.Instructions
context.LoadFromContext();
InstEmitFlowHelper.EmitReturn(context, Const(op.Address));
context.Return(Const(op.Address));
}
}
}

View File

@@ -33,7 +33,7 @@ namespace ARMeilleure.Instructions
context.LoadFromContext();
InstEmitFlowHelper.EmitReturn(context, Const(context.CurrOp.Address));
context.Return(Const(context.CurrOp.Address));
}
}
}

View File

@@ -66,7 +66,7 @@ namespace ARMeilleure.Instructions
{
OpCodeBReg op = (OpCodeBReg)context.CurrOp;
EmitReturn(context, GetIntOrZR(context, op.Rn));
context.Return(GetIntOrZR(context, op.Rn));
}
public static void Tbnz(ArmEmitterContext context) => EmitTb(context, onNotZero: true);

View File

@@ -13,10 +13,6 @@ namespace ARMeilleure.Instructions
{
static class InstEmitFlowHelper
{
// How many calls we can have in our call stack before we give up and return to the dispatcher.
// This prevents stack overflows caused by deep recursive calls.
private const int MaxCallDepth = 200;
public static void EmitCondBranch(ArmEmitterContext context, Operand target, Condition cond)
{
if (cond != Condition.Al)
@@ -186,7 +182,12 @@ namespace ARMeilleure.Instructions
{
if (isReturn || context.IsSingleStep)
{
EmitReturn(context, target);
if (target.Type == OperandType.I32)
{
target = context.ZeroExtend32(OperandType.I64, target);
}
context.Return(target);
}
else
{
@@ -194,19 +195,6 @@ namespace ARMeilleure.Instructions
}
}
public static void EmitReturn(ArmEmitterContext context, Operand target)
{
Operand nativeContext = context.LoadArgument(OperandType.I64, 0);
DecreaseCallDepth(context, nativeContext);
if (target.Type == OperandType.I32)
{
target = context.ZeroExtend32(OperandType.I64, target);
}
context.Return(target);
}
private static void EmitTableBranch(ArmEmitterContext context, Operand guestAddress, bool isJump)
{
context.StoreToContext();
@@ -269,8 +257,6 @@ namespace ARMeilleure.Instructions
if (isJump)
{
DecreaseCallDepth(context, nativeContext);
context.Tailcall(hostAddress, nativeContext);
}
else
@@ -292,42 +278,8 @@ namespace ARMeilleure.Instructions
Operand lblContinue = context.GetLabel(nextAddr.Value);
context.BranchIf(lblContinue, returnAddress, nextAddr, Comparison.Equal, BasicBlockFrequency.Cold);
DecreaseCallDepth(context, nativeContext);
context.Return(returnAddress);
}
}
public static void EmitCallDepthCheckAndIncrement(EmitterContext context, Operand guestAddress)
{
if (!Optimizations.EnableDeepCallRecursionProtection)
{
return;
}
Operand nativeContext = context.LoadArgument(OperandType.I64, 0);
Operand callDepthAddr = context.Add(nativeContext, Const((ulong)NativeContext.GetCallDepthOffset()));
Operand currentCallDepth = context.Load(OperandType.I32, callDepthAddr);
Operand lblDoCall = Label();
context.BranchIf(lblDoCall, currentCallDepth, Const(MaxCallDepth), Comparison.LessUI);
context.Store(callDepthAddr, context.Subtract(currentCallDepth, Const(1)));
context.Return(guestAddress);
context.MarkLabel(lblDoCall);
context.Store(callDepthAddr, context.Add(currentCallDepth, Const(1)));
}
private static void DecreaseCallDepth(EmitterContext context, Operand nativeContext)
{
if (!Optimizations.EnableDeepCallRecursionProtection)
{
return;
}
Operand callDepthAddr = context.Add(nativeContext, Const((ulong)NativeContext.GetCallDepthOffset()));
Operand currentCallDepth = context.Load(OperandType.I32, callDepthAddr);
context.Store(callDepthAddr, context.Subtract(currentCallDepth, Const(1)));
}
}
}

View File

@@ -13,7 +13,6 @@ namespace ARMeilleure
public static bool AllowLcqInFunctionTable { get; set; } = true;
public static bool UseUnmanagedDispatchLoop { get; set; } = true;
public static bool EnableDebugging { get; set; } = false;
public static bool EnableDeepCallRecursionProtection { get; set; } = true;
public static bool UseAdvSimdIfAvailable { get; set; } = true;
public static bool UseArm64AesIfAvailable { get; set; } = true;

View File

@@ -134,11 +134,6 @@ namespace ARMeilleure.State
public bool GetFPstateFlag(FPState flag) => _nativeContext.GetFPStateFlag(flag);
public void SetFPstateFlag(FPState flag, bool value) => _nativeContext.SetFPStateFlag(flag, value);
internal void ResetCallDepth()
{
_nativeContext.ResetCallDepth();
}
internal void CheckInterrupt()
{
if (Interrupted)

View File

@@ -22,7 +22,6 @@ namespace ARMeilleure.State
public ulong ExclusiveValueHigh;
public int Running;
public long Tpidr2El0;
public int CallDepth;
/// <summary>
/// Precise PC value used for debugging.
@@ -200,8 +199,6 @@ namespace ARMeilleure.State
public bool GetRunning() => GetStorage().Running != 0;
public void SetRunning(bool value) => GetStorage().Running = value ? 1 : 0;
public void ResetCallDepth() => GetStorage().CallDepth = 0;
public unsafe static int GetRegisterOffset(Register reg)
{
if (reg.Type == RegisterType.Integer)
@@ -287,11 +284,6 @@ namespace ARMeilleure.State
return StorageOffset(ref _dummyStorage, ref _dummyStorage.DebugPrecisePc);
}
public static int GetCallDepthOffset()
{
return StorageOffset(ref _dummyStorage, ref _dummyStorage.CallDepth);
}
private static int StorageOffset<T>(ref NativeCtxStorage storage, ref T target)
{
return (int)Unsafe.ByteOffset(ref Unsafe.As<NativeCtxStorage, T>(ref storage), ref target);

View File

@@ -361,7 +361,10 @@ namespace ARMeilleure.Translation
IntervalTreeNode<TK, TV> tmp = LeftOf(replacementNode) ?? RightOf(replacementNode);
tmp?.Parent = ParentOf(replacementNode);
if (tmp != null)
{
tmp.Parent = ParentOf(replacementNode);
}
if (ParentOf(replacementNode) == null)
{
@@ -579,7 +582,10 @@ namespace ARMeilleure.Translation
{
IntervalTreeNode<TK, TV> right = RightOf(node);
node.Right = LeftOf(right);
node.Right?.Parent = node;
if (node.Right != null)
{
node.Right.Parent = node;
}
IntervalTreeNode<TK, TV> nodeParent = ParentOf(node);
right.Parent = nodeParent;
@@ -609,7 +615,10 @@ namespace ARMeilleure.Translation
{
IntervalTreeNode<TK, TV> left = LeftOf(node);
node.Left = RightOf(left);
node.Left?.Parent = node;
if (node.Left != null)
{
node.Left.Parent = node;
}
IntervalTreeNode<TK, TV> nodeParent = ParentOf(node);
left.Parent = nodeParent;
@@ -658,7 +667,10 @@ namespace ARMeilleure.Translation
/// <param name="color">Color (Boolean)</param>
private static void SetColor(IntervalTreeNode<TK, TV> node, bool color)
{
node?.Color = color;
if (node != null)
{
node.Color = color;
}
}
/// <summary>

View File

@@ -33,7 +33,7 @@ namespace ARMeilleure.Translation.PTC
private const string OuterHeaderMagicString = "PTCohd\0\0";
private const string InnerHeaderMagicString = "PTCihd\0\0";
private const uint InternalVersion = 7010; //! To be incremented manually for each change to the ARMeilleure project.
private const uint InternalVersion = 7009; //! To be incremented manually for each change to the ARMeilleure project.
private const string ActualDir = "0";
private const string BackupDir = "1";

View File

@@ -186,7 +186,6 @@ namespace ARMeilleure.Translation
Statistics.StartTimer();
context.ResetCallDepth();
ulong nextAddr = func.Execute(Stubs.ContextWrapper, context);
Statistics.StopTimer(address);
@@ -261,7 +260,6 @@ namespace ARMeilleure.Translation
Logger.StartPass(PassName.Translation);
InstEmitFlowHelper.EmitCallDepthCheckAndIncrement(context, Const(address));
EmitSynchronization(context);
if (blocks[0].Address != address)

View File

@@ -262,18 +262,10 @@ namespace ARMeilleure.Translation
Operand runningAddress = context.Add(nativeContext, Const((ulong)NativeContext.GetRunningOffset()));
Operand dispatchAddress = context.Add(nativeContext, Const((ulong)NativeContext.GetDispatchAddressOffset()));
Operand callDepthAddress = context.Add(nativeContext, Const((ulong)NativeContext.GetCallDepthOffset()));
EmitSyncFpContext(context, nativeContext, true);
context.MarkLabel(beginLbl);
if (Optimizations.EnableDeepCallRecursionProtection)
{
// Reset the call depth counter, since this is our first guest function call.
context.Store(callDepthAddress, Const(0));
}
context.Store(dispatchAddress, guestAddress);
context.Copy(guestAddress, context.Call(Const((ulong)DispatchStub), OperandType.I64, nativeContext));
context.BranchIfFalse(endLbl, guestAddress);

View File

@@ -1,16 +0,0 @@
namespace Ryujinx.Audio.Backends.Apple
{
class AppleAudioBuffer
{
public readonly ulong DriverIdentifier;
public readonly ulong SampleCount;
public ulong SamplePlayed;
public AppleAudioBuffer(ulong driverIdentifier, ulong sampleCount)
{
DriverIdentifier = driverIdentifier;
SampleCount = sampleCount;
SamplePlayed = 0;
}
}
}

View File

@@ -1,196 +0,0 @@
using Ryujinx.Audio.Common;
using Ryujinx.Audio.Integration;
using Ryujinx.Common.Logging;
using Ryujinx.Memory;
using System;
using System.Collections.Concurrent;
using System.Runtime.InteropServices;
using System.Threading;
using System.Runtime.Versioning;
using Ryujinx.Audio.Backends.Apple.Native;
using static Ryujinx.Audio.Backends.Apple.Native.AudioToolbox;
using static Ryujinx.Audio.Integration.IHardwareDeviceDriver;
namespace Ryujinx.Audio.Backends.Apple
{
[SupportedOSPlatform("macos")]
[SupportedOSPlatform("ios")]
public sealed class AppleHardwareDeviceDriver : IHardwareDeviceDriver
{
private readonly ManualResetEvent _updateRequiredEvent;
private readonly ManualResetEvent _pauseEvent;
private readonly ConcurrentDictionary<AppleHardwareDeviceSession, byte> _sessions;
private readonly bool _supportSurroundConfiguration;
public float Volume { get; set; }
public AppleHardwareDeviceDriver()
{
_updateRequiredEvent = new ManualResetEvent(false);
_pauseEvent = new ManualResetEvent(true);
_sessions = new ConcurrentDictionary<AppleHardwareDeviceSession, byte>();
_supportSurroundConfiguration = TestSurroundSupport();
Volume = 1f;
}
private bool TestSurroundSupport()
{
try
{
AudioStreamBasicDescription format =
GetAudioFormat(SampleFormat.PcmFloat, Constants.TargetSampleRate, 6);
int result = AudioQueueNewOutput(
ref format,
nint.Zero,
nint.Zero,
nint.Zero,
nint.Zero,
0,
out nint testQueue);
if (result == 0)
{
AudioChannelLayout layout = new AudioChannelLayout
{
AudioChannelLayoutTag = kAudioChannelLayoutTag_MPEG_5_1_A,
AudioChannelBitmap = 0,
NumberChannelDescriptions = 0
};
int layoutResult = AudioQueueSetProperty(
testQueue,
kAudioQueueProperty_ChannelLayout,
ref layout,
(uint)Marshal.SizeOf<AudioChannelLayout>());
if (layoutResult == 0)
{
AudioQueueDispose(testQueue, true);
return true;
}
AudioQueueDispose(testQueue, true);
}
return false;
}
catch
{
return false;
}
}
public static bool IsSupported => OperatingSystem.IsMacOSVersionAtLeast(10, 5);
public ManualResetEvent GetUpdateRequiredEvent()
=> _updateRequiredEvent;
public ManualResetEvent GetPauseEvent()
=> _pauseEvent;
public IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager,
SampleFormat sampleFormat, uint sampleRate, uint channelCount)
{
if (channelCount == 0)
{
channelCount = 2;
}
if (sampleRate == 0)
{
sampleRate = Constants.TargetSampleRate;
}
if (direction != Direction.Output)
{
throw new NotImplementedException("Input direction is currently not implemented on Apple backend!");
}
AppleHardwareDeviceSession session = new(this, memoryManager, sampleFormat, sampleRate, channelCount);
_sessions.TryAdd(session, 0);
return session;
}
internal bool Unregister(AppleHardwareDeviceSession session)
=> _sessions.TryRemove(session, out _);
internal static AudioStreamBasicDescription GetAudioFormat(SampleFormat sampleFormat, uint sampleRate,
uint channelCount)
{
uint formatFlags;
uint bitsPerChannel;
switch (sampleFormat)
{
case SampleFormat.PcmInt8:
formatFlags = kAudioFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked;
bitsPerChannel = 8;
break;
case SampleFormat.PcmInt16:
formatFlags = kAudioFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked;
bitsPerChannel = 16;
break;
case SampleFormat.PcmInt32:
formatFlags = kAudioFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked;
bitsPerChannel = 32;
break;
case SampleFormat.PcmFloat:
formatFlags = kAudioFormatFlagIsFloat | kAudioFormatFlagIsPacked;
bitsPerChannel = 32;
break;
default:
throw new ArgumentException($"Unsupported sample format {sampleFormat}");
}
uint bytesPerFrame = (bitsPerChannel / 8) * channelCount;
return new AudioStreamBasicDescription
{
SampleRate = sampleRate,
FormatID = kAudioFormatLinearPCM,
FormatFlags = formatFlags,
BytesPerPacket = bytesPerFrame,
FramesPerPacket = 1,
BytesPerFrame = bytesPerFrame,
ChannelsPerFrame = channelCount,
BitsPerChannel = bitsPerChannel,
Reserved = 0
};
}
public void Dispose()
{
GC.SuppressFinalize(this);
Dispose(true);
}
private void Dispose(bool disposing)
{
if (disposing)
{
foreach (AppleHardwareDeviceSession session in _sessions.Keys)
{
session.Dispose();
}
_pauseEvent.Dispose();
}
}
public bool SupportsDirection(Direction direction)
=> direction != Direction.Input;
public bool SupportsSampleRate(uint sampleRate) => true;
public bool SupportsSampleFormat(SampleFormat sampleFormat)
=> sampleFormat != SampleFormat.PcmInt24;
public bool SupportsChannelCount(uint channelCount)
=> channelCount != 6 || _supportSurroundConfiguration;
}
}

View File

@@ -1,285 +0,0 @@
using Ryujinx.Audio.Backends.Common;
using Ryujinx.Audio.Common;
using Ryujinx.Memory;
using System;
using System.Collections.Concurrent;
using System.Runtime.InteropServices;
using System.Threading;
using System.Runtime.Versioning;
using static Ryujinx.Audio.Backends.Apple.Native.AudioToolbox;
namespace Ryujinx.Audio.Backends.Apple
{
[SupportedOSPlatform("macos")]
[SupportedOSPlatform("ios")]
class AppleHardwareDeviceSession : HardwareDeviceSessionOutputBase
{
private const int NumBuffers = 3;
private readonly AppleHardwareDeviceDriver _driver;
private readonly ConcurrentQueue<AppleAudioBuffer> _queuedBuffers = new();
private readonly DynamicRingBuffer _ringBuffer = new();
private readonly ManualResetEvent _updateRequiredEvent;
private readonly AudioQueueOutputCallback _callbackDelegate;
private readonly GCHandle _gcHandle;
private nint _audioQueue;
private readonly nint[] _audioQueueBuffers = new nint[NumBuffers];
private readonly int[] _bufferBytesFilled = new int[NumBuffers];
private readonly int _bytesPerFrame;
private ulong _playedSampleCount;
private bool _started;
private float _volume = 1f;
private readonly object _lock = new();
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
private delegate void AudioQueueOutputCallback(
nint userData,
nint audioQueue,
nint buffer);
public AppleHardwareDeviceSession(
AppleHardwareDeviceDriver driver,
IVirtualMemoryManager memoryManager,
SampleFormat requestedSampleFormat,
uint requestedSampleRate,
uint requestedChannelCount)
: base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
{
_driver = driver;
_updateRequiredEvent = driver.GetUpdateRequiredEvent();
_callbackDelegate = OutputCallback;
_bytesPerFrame = BackendHelper.GetSampleSize(requestedSampleFormat) * (int)requestedChannelCount;
_gcHandle = GCHandle.Alloc(this, GCHandleType.Normal);
SetupAudioQueue();
}
private void SetupAudioQueue()
{
lock (_lock)
{
AudioStreamBasicDescription format = AppleHardwareDeviceDriver.GetAudioFormat(
RequestedSampleFormat,
RequestedSampleRate,
RequestedChannelCount);
nint callbackPtr = Marshal.GetFunctionPointerForDelegate(_callbackDelegate);
nint userData = GCHandle.ToIntPtr(_gcHandle);
int result = AudioQueueNewOutput(
ref format,
callbackPtr,
userData,
nint.Zero,
nint.Zero,
0,
out _audioQueue);
if (result != 0)
{
throw new InvalidOperationException($"AudioQueueNewOutput failed: {result}");
}
uint framesPerBuffer = RequestedSampleRate / 100;
uint bufferSize = framesPerBuffer * (uint)_bytesPerFrame;
for (int i = 0; i < NumBuffers; i++)
{
AudioQueueAllocateBuffer(_audioQueue, bufferSize, out _audioQueueBuffers[i]);
_bufferBytesFilled[i] = 0;
PrimeBuffer(_audioQueueBuffers[i], i);
}
}
}
private unsafe void PrimeBuffer(nint bufferPtr, int bufferIndex)
{
AudioQueueBuffer* buffer = (AudioQueueBuffer*)bufferPtr;
int capacityBytes = (int)buffer->AudioDataBytesCapacity;
int framesPerBuffer = capacityBytes / _bytesPerFrame;
int availableFrames = _ringBuffer.Length / _bytesPerFrame;
int framesToRead = Math.Min(availableFrames, framesPerBuffer);
int bytesToRead = framesToRead * _bytesPerFrame;
Span<byte> dst = new((void*)buffer->AudioData, capacityBytes);
dst.Clear();
if (bytesToRead > 0)
{
Span<byte> audio = dst.Slice(0, bytesToRead);
_ringBuffer.Read(audio, 0, bytesToRead);
ApplyVolume(buffer->AudioData, bytesToRead);
}
buffer->AudioDataByteSize = (uint)capacityBytes;
_bufferBytesFilled[bufferIndex] = bytesToRead;
AudioQueueEnqueueBuffer(_audioQueue, bufferPtr, 0, nint.Zero);
}
private void OutputCallback(nint userData, nint audioQueue, nint bufferPtr)
{
if (!_started || bufferPtr == nint.Zero)
return;
int bufferIndex = Array.IndexOf(_audioQueueBuffers, bufferPtr);
if (bufferIndex < 0)
return;
int bytesPlayed = _bufferBytesFilled[bufferIndex];
if (bytesPlayed > 0)
{
ProcessPlayedSamples(bytesPlayed);
}
PrimeBuffer(bufferPtr, bufferIndex);
}
private void ProcessPlayedSamples(int bytesPlayed)
{
ulong samplesPlayed = GetSampleCount(bytesPlayed);
ulong remaining = samplesPlayed;
bool needUpdate = false;
while (remaining > 0 && _queuedBuffers.TryPeek(out AppleAudioBuffer buffer))
{
ulong needed = buffer.SampleCount - Interlocked.Read(ref buffer.SamplePlayed);
ulong take = Math.Min(needed, remaining);
ulong played = Interlocked.Add(ref buffer.SamplePlayed, take);
remaining -= take;
if (played == buffer.SampleCount)
{
_queuedBuffers.TryDequeue(out _);
needUpdate = true;
}
Interlocked.Add(ref _playedSampleCount, take);
}
if (needUpdate)
{
_updateRequiredEvent.Set();
}
}
private unsafe void ApplyVolume(nint dataPtr, int byteSize)
{
float volume = Math.Clamp(_volume * _driver.Volume, 0f, 1f);
if (volume >= 0.999f)
return;
int sampleCount = byteSize / BackendHelper.GetSampleSize(RequestedSampleFormat);
switch (RequestedSampleFormat)
{
case SampleFormat.PcmInt16:
short* s16 = (short*)dataPtr;
for (int i = 0; i < sampleCount; i++)
s16[i] = (short)(s16[i] * volume);
break;
case SampleFormat.PcmFloat:
float* f32 = (float*)dataPtr;
for (int i = 0; i < sampleCount; i++)
f32[i] *= volume;
break;
case SampleFormat.PcmInt32:
int* s32 = (int*)dataPtr;
for (int i = 0; i < sampleCount; i++)
s32[i] = (int)(s32[i] * volume);
break;
case SampleFormat.PcmInt8:
sbyte* s8 = (sbyte*)dataPtr;
for (int i = 0; i < sampleCount; i++)
s8[i] = (sbyte)(s8[i] * volume);
break;
}
}
public override void QueueBuffer(AudioBuffer buffer)
{
_ringBuffer.Write(buffer.Data, 0, buffer.Data.Length);
_queuedBuffers.Enqueue(new AppleAudioBuffer(buffer.DataPointer, GetSampleCount(buffer)));
}
public override void Start()
{
lock (_lock)
{
if (_started)
return;
_started = true;
AudioQueueStart(_audioQueue, nint.Zero);
}
}
public override void Stop()
{
lock (_lock)
{
if (!_started)
return;
_started = false;
AudioQueuePause(_audioQueue);
}
}
public override ulong GetPlayedSampleCount()
=> Interlocked.Read(ref _playedSampleCount);
public override float GetVolume() => _volume;
public override void SetVolume(float volume) => _volume = volume;
public override bool WasBufferFullyConsumed(AudioBuffer buffer)
{
if (!_queuedBuffers.TryPeek(out AppleAudioBuffer driverBuffer))
return true;
return driverBuffer.DriverIdentifier != buffer.DataPointer;
}
public override void PrepareToClose() { }
public override void UnregisterBuffer(AudioBuffer buffer) { }
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
Stop();
if (_audioQueue != nint.Zero)
{
AudioQueueStop(_audioQueue, true);
AudioQueueDispose(_audioQueue, true);
_audioQueue = nint.Zero;
}
if (_gcHandle.IsAllocated)
{
_gcHandle.Free();
}
}
}
public override void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
}
}

View File

@@ -1,102 +0,0 @@
using System.Runtime.InteropServices;
// ReSharper disable InconsistentNaming
namespace Ryujinx.Audio.Backends.Apple.Native
{
public static partial class AudioToolbox
{
[StructLayout(LayoutKind.Sequential)]
internal struct AudioStreamBasicDescription
{
public double SampleRate;
public uint FormatID;
public uint FormatFlags;
public uint BytesPerPacket;
public uint FramesPerPacket;
public uint BytesPerFrame;
public uint ChannelsPerFrame;
public uint BitsPerChannel;
public uint Reserved;
}
[StructLayout(LayoutKind.Sequential)]
internal struct AudioChannelLayout
{
public uint AudioChannelLayoutTag;
public uint AudioChannelBitmap;
public uint NumberChannelDescriptions;
}
internal const uint kAudioFormatLinearPCM = 0x6C70636D;
internal const uint kAudioQueueProperty_ChannelLayout = 0x6171636c;
internal const uint kAudioChannelLayoutTag_MPEG_5_1_A = 0x650006;
internal const uint kAudioFormatFlagIsFloat = (1 << 0);
internal const uint kAudioFormatFlagIsSignedInteger = (1 << 2);
internal const uint kAudioFormatFlagIsPacked = (1 << 3);
internal const uint kAudioFormatFlagIsBigEndian = (1 << 1);
internal const uint kAudioFormatFlagIsAlignedHigh = (1 << 4);
internal const uint kAudioFormatFlagIsNonInterleaved = (1 << 5);
[LibraryImport("/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox")]
internal static partial int AudioQueueNewOutput(
ref AudioStreamBasicDescription format,
nint callback,
nint userData,
nint callbackRunLoop,
nint callbackRunLoopMode,
uint flags,
out nint audioQueue);
[LibraryImport("/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox")]
internal static partial int AudioQueueSetProperty(
nint audioQueue,
uint propertyID,
ref AudioChannelLayout layout,
uint layoutSize);
[LibraryImport("/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox")]
internal static partial int AudioQueueDispose(nint audioQueue, [MarshalAs(UnmanagedType.I1)] bool immediate);
[LibraryImport("/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox")]
internal static partial int AudioQueueAllocateBuffer(
nint audioQueue,
uint bufferByteSize,
out nint buffer);
[LibraryImport("/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox")]
internal static partial int AudioQueueStart(nint audioQueue, nint startTime);
[LibraryImport("/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox")]
internal static partial int AudioQueuePause(nint audioQueue);
[LibraryImport("/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox")]
internal static partial int AudioQueueStop(nint audioQueue, [MarshalAs(UnmanagedType.I1)] bool immediate);
[LibraryImport("/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox")]
internal static partial int AudioQueueSetParameter(
nint audioQueue,
uint parameterID,
float value);
[LibraryImport("/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox")]
internal static partial int AudioQueueEnqueueBuffer(
nint audioQueue,
nint buffer,
uint numPacketDescs,
nint packetDescs);
[StructLayout(LayoutKind.Sequential)]
internal struct AudioQueueBuffer
{
public uint AudioDataBytesCapacity;
public nint AudioData;
public uint AudioDataByteSize;
public nint UserData;
public uint PacketDescriptionCapacity;
public nint PacketDescriptions;
public uint PacketDescriptionCount;
}
internal const uint kAudioQueueParam_Volume = 1;
}
}

View File

@@ -1,13 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net10.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\Ryujinx.Audio\Ryujinx.Audio.csproj" />
<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
</ItemGroup>
</Project>

View File

@@ -10,8 +10,7 @@ using static Ryujinx.Audio.Integration.IHardwareDeviceDriver;
namespace Ryujinx.Audio.Backends.OpenAL
{
// ReSharper disable once InconsistentNaming
public sealed class OpenALHardwareDeviceDriver : IHardwareDeviceDriver
public class OpenALHardwareDeviceDriver : IHardwareDeviceDriver
{
private readonly ALDevice _device;
private readonly ALContext _context;
@@ -149,7 +148,7 @@ namespace Ryujinx.Audio.Backends.OpenAL
Dispose(true);
}
private void Dispose(bool disposing)
protected virtual void Dispose(bool disposing)
{
if (disposing)
{

View File

@@ -9,8 +9,7 @@ using System.Threading;
namespace Ryujinx.Audio.Backends.OpenAL
{
// ReSharper disable once InconsistentNaming
sealed class OpenALHardwareDeviceSession : HardwareDeviceSessionOutputBase
class OpenALHardwareDeviceSession : HardwareDeviceSessionOutputBase
{
private readonly OpenALHardwareDeviceDriver _driver;
private readonly int _sourceId;
@@ -191,7 +190,7 @@ namespace Ryujinx.Audio.Backends.OpenAL
}
}
private void Dispose(bool disposing)
protected virtual void Dispose(bool disposing)
{
if (disposing && _driver.Unregister(this))
{

View File

@@ -17,7 +17,7 @@ namespace Ryujinx.Audio.Backends.SDL3
using unsafe SDL_AudioStreamCallbackPointer = delegate* unmanaged[Cdecl]<nint, SDL_AudioStream*, int, int, void>;
public sealed class SDL3HardwareDeviceDriver : IHardwareDeviceDriver
public class SDL3HardwareDeviceDriver : IHardwareDeviceDriver
{
private readonly ManualResetEvent _updateRequiredEvent;
private readonly ManualResetEvent _pauseEvent;
@@ -162,7 +162,7 @@ namespace Ryujinx.Audio.Backends.SDL3
Dispose(true);
}
private void Dispose(bool disposing)
protected virtual void Dispose(bool disposing)
{
if (disposing)
{

View File

@@ -12,7 +12,10 @@ using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Backends.SDL3
{
sealed unsafe class SDL3HardwareDeviceSession : HardwareDeviceSessionOutputBase
unsafe class SDL3HardwareDeviceSession : HardwareDeviceSessionOutputBase
{
private readonly SDL3HardwareDeviceDriver _driver;
private readonly ConcurrentQueue<SDL3AudioBuffer> _queuedBuffers;
@@ -223,7 +226,7 @@ namespace Ryujinx.Audio.Backends.SDL3
return driverBuffer.DriverIdentifier != buffer.DataPointer;
}
private void Dispose(bool disposing)
protected virtual void Dispose(bool disposing)
{
if (disposing && _driver.Unregister(this))
{

View File

@@ -130,7 +130,7 @@ namespace Ryujinx.Audio.Backends.SoundIo.Native
unsafe
{
int* frameCountPtr = &nativeFrameCount;
nint* arenasPtr = &arenas;
IntPtr* arenasPtr = &arenas;
CheckError(soundio_outstream_begin_write(_context, (nint)arenasPtr, (nint)frameCountPtr));
frameCount = *frameCountPtr;

View File

@@ -10,7 +10,7 @@ using static Ryujinx.Audio.Integration.IHardwareDeviceDriver;
namespace Ryujinx.Audio.Backends.SoundIo
{
public sealed class SoundIoHardwareDeviceDriver : IHardwareDeviceDriver
public class SoundIoHardwareDeviceDriver : IHardwareDeviceDriver
{
private readonly SoundIoContext _audioContext;
private readonly SoundIoDeviceContext _audioDevice;
@@ -227,7 +227,7 @@ namespace Ryujinx.Audio.Backends.SoundIo
}
}
private void Dispose(bool disposing)
protected virtual void Dispose(bool disposing)
{
if (disposing)
{

View File

@@ -11,7 +11,7 @@ using static Ryujinx.Audio.Backends.SoundIo.Native.SoundIo;
namespace Ryujinx.Audio.Backends.SoundIo
{
sealed class SoundIoHardwareDeviceSession : HardwareDeviceSessionOutputBase
class SoundIoHardwareDeviceSession : HardwareDeviceSessionOutputBase
{
private readonly SoundIoHardwareDeviceDriver _driver;
private readonly ConcurrentQueue<SoundIoAudioBuffer> _queuedBuffers;
@@ -428,7 +428,7 @@ namespace Ryujinx.Audio.Backends.SoundIo
}
}
private void Dispose(bool disposing)
protected virtual void Dispose(bool disposing)
{
if (disposing && _driver.Unregister(this))
{

View File

@@ -17,7 +17,7 @@ namespace Ryujinx.Audio.Renderer.Common
public uint MixesSize;
public uint SinksSize;
public uint PerformanceBufferSize;
public uint SplitterSize;
public uint Unknown24;
public uint RenderInfoSize;
#pragma warning disable IDE0051, CS0169 // Remove unused field

View File

@@ -92,7 +92,6 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
}
short[] outputBuffer = ArrayPool<short>.Shared.Rent((int)inputCount * SampleCount);
Array.Fill(outputBuffer, (short)0, 0, (int)inputCount * SampleCount);
for (int i = 0; i < bufferCount; i++)
{

View File

@@ -19,11 +19,6 @@ namespace Ryujinx.Audio.Renderer.Parameter.Effect
/// The output channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
/// </summary>
public Array6<byte> Output;
/// <summary>
/// Reserved/unused.
/// </summary>
private readonly uint _padding;
/// <summary>
/// Biquad filter numerator (b0, b1, b2).

View File

@@ -433,12 +433,8 @@ namespace Ryujinx.Audio.Renderer.Server
public ResultCode UpdateSplitter(SplitterContext context)
{
long initialInputConsumed = _inputReader.Consumed;
if (context.Update(ref _inputReader))
{
_inputReader.SetConsumed(initialInputConsumed + _inputHeader.SplitterSize);
return ResultCode.Success;
}

View File

@@ -11,7 +11,9 @@ namespace Ryujinx.BuildValidationTasks
{
static readonly JsonSerializerOptions _jsonOptions = new()
{
WriteIndented = true, NewLine = "\n", Encoder = JavaScriptEncoder.UnsafeRelaxedJsonEscaping
WriteIndented = true,
NewLine = "\n",
Encoder = JavaScriptEncoder.UnsafeRelaxedJsonEscaping
};
public LocalesValidationTask() { }
@@ -20,116 +22,77 @@ namespace Ryujinx.BuildValidationTasks
{
Console.WriteLine("Running Locale Validation Task...");
bool encounteredIssue = false;
string langPath = projectPath + "assets/Languages.json";
string path = projectPath + "assets/locales.json";
string data;
using (StreamReader sr = new(langPath))
using (StreamReader sr = new(path))
{
data = sr.ReadToEnd();
}
if (isGitRunner && data.Contains("\r\n"))
throw new FormatException("Languages.json is using CRLF line endings! It should be using LF line endings, rebuild locally to fix...");
LocalesJson json;
LanguagesJson langJson;
if (isGitRunner && data.Contains("\r\n"))
throw new FormatException("locales.json is using CRLF line endings! It should be using LF line endings, rebuild locally to fix...");
try
{
langJson = JsonSerializer.Deserialize<LanguagesJson>(data);
json = JsonSerializer.Deserialize<LocalesJson>(data);
}
catch (JsonException e)
{
throw new JsonException(e.Message); //shorter and easier stacktrace
}
foreach ((string code, string lang) in langJson.Languages)
bool encounteredIssue = false;
for (int i = 0; i < json.Locales.Count; i++)
{
if (string.IsNullOrEmpty(lang))
LocalesEntry locale = json.Locales[i];
foreach (string langCode in json.Languages.Where(lang => !locale.Translations.ContainsKey(lang)))
{
throw new JsonException($"{code} language name missing!");
encounteredIssue = true;
if (!isGitRunner)
{
locale.Translations.Add(langCode, string.Empty);
Console.WriteLine($"Added '{langCode}' to Locale '{locale.ID}'");
}
else
{
Console.WriteLine($"Missing '{langCode}' in Locale '{locale.ID}'!");
}
}
foreach (string langCode in json.Languages.Where(lang => locale.Translations.ContainsKey(lang) && lang != "en_US" && locale.Translations[lang] == locale.Translations["en_US"]))
{
encounteredIssue = true;
if (!isGitRunner)
{
locale.Translations[langCode] = string.Empty;
Console.WriteLine($"Lanugage '{langCode}' is a duplicate of en_US in Locale '{locale.ID}'! Resetting it...");
}
else
{
Console.WriteLine($"Lanugage '{langCode}' is a duplicate of en_US in Locale '{locale.ID}'!");
}
}
locale.Translations = locale.Translations.OrderBy(pair => pair.Key).ToDictionary(pair => pair.Key, pair => pair.Value);
json.Locales[i] = locale;
}
string folderPath = projectPath + "assets/Locales/";
if (isGitRunner && encounteredIssue)
throw new JsonException("1 or more locales are invalid! Rebuild locally to fix...");
string[] paths = Directory.GetFiles(folderPath, "*.json", SearchOption.AllDirectories);
string jsonString = JsonSerializer.Serialize(json, _jsonOptions);
foreach (string path in paths)
using (StreamWriter sw = new(path))
{
using (StreamReader sr = new(path))
{
data = sr.ReadToEnd();
}
if (isGitRunner && data.Contains("\r\n"))
throw new FormatException($"{Path.GetFileName(path)} is using CRLF line endings! It should be using LF line endings, rebuild locally to fix...");
LocalesJson json;
try
{
json = JsonSerializer.Deserialize<LocalesJson>(data);
}
catch (JsonException e)
{
throw new JsonException(e.Message); //shorter and easier stacktrace
}
for (int i = 0; i < json.Locales.Count; i++)
{
LocalesEntry locale = json.Locales[i];
foreach (string langCode in
langJson.Languages.Keys.Where(lang => !locale.Translations.ContainsKey(lang)))
{
encounteredIssue = true;
if (!isGitRunner)
{
locale.Translations.Add(langCode, string.Empty);
Console.WriteLine($"Added '{langCode}' to Locale '{locale.ID}'");
}
else
{
Console.WriteLine($"Missing '{langCode}' in Locale '{locale.ID}'!");
}
}
foreach (string langCode in langJson.Languages.Keys.Where(lang =>
locale.Translations.ContainsKey(lang) && lang != "en_US" &&
locale.Translations[lang] == locale.Translations["en_US"]))
{
encounteredIssue = true;
if (!isGitRunner)
{
locale.Translations[langCode] = string.Empty;
Console.WriteLine(
$"Language '{langCode}' is a duplicate of en_US in Locale '{locale.ID}'! Resetting it...");
}
else
{
Console.WriteLine(
$"Language '{langCode}' is a duplicate of en_US in Locale '{locale.ID}'!");
}
}
locale.Translations = locale.Translations.OrderBy(pair => pair.Key)
.ToDictionary(pair => pair.Key, pair => pair.Value);
json.Locales[i] = locale;
}
if (isGitRunner && encounteredIssue)
throw new JsonException("1 or more locales are invalid! Rebuild locally to fix...");
string jsonString = JsonSerializer.Serialize(json, _jsonOptions);
using (StreamWriter sw = new(path))
{
sw.Write(jsonString);
}
sw.Write(jsonString);
}
Console.WriteLine("Finished Locale Validation Task!");
@@ -137,13 +100,10 @@ namespace Ryujinx.BuildValidationTasks
return true;
}
struct LanguagesJson
{
public Dictionary<string, string> Languages { get; set; }
}
struct LocalesJson
{
public Dictionary<string, string> Info { get; set; }
public List<string> Languages { get; set; }
public List<LocalesEntry> Locales { get; set; }
}

View File

@@ -386,7 +386,10 @@ namespace Ryujinx.Common.Collections
IntervalTreeNode<TKey, TValue> tmp = LeftOf(replacementNode) ?? RightOf(replacementNode);
tmp?.Parent = ParentOf(replacementNode);
if (tmp != null)
{
tmp.Parent = ParentOf(replacementNode);
}
if (ParentOf(replacementNode) == null)
{

View File

@@ -235,7 +235,10 @@ namespace Ryujinx.Common.Collections
parent = ParentOf(element);
color = ColorOf(element);
child?.Parent = parent;
if (child != null)
{
child.Parent = parent;
}
if (parent == null)
{
@@ -255,7 +258,8 @@ namespace Ryujinx.Common.Collections
element.Right = old.Right;
element.Parent = old.Parent;
element.Predecessor = old.Predecessor;
element.Predecessor?.Successor = element;
if (element.Predecessor != null)
element.Predecessor.Successor = element;
if (ParentOf(old) == null)
{
@@ -288,7 +292,10 @@ namespace Ryujinx.Common.Collections
parent = ParentOf(nodeToDelete);
color = ColorOf(nodeToDelete);
child?.Parent = parent;
if (child != null)
{
child.Parent = parent;
}
if (parent == null)
{
@@ -307,9 +314,11 @@ namespace Ryujinx.Common.Collections
{
RestoreBalanceAfterRemoval(child);
}
old.Successor?.Predecessor = old.Predecessor;
old.Predecessor?.Successor = old.Successor;
if (old.Successor != null)
old.Successor.Predecessor = old.Predecessor;
if (old.Predecessor != null)
old.Predecessor.Successor = old.Successor;
return old;
}

View File

@@ -250,7 +250,10 @@ namespace Ryujinx.Common.Collections
{
T right = RightOf(node);
node.Right = LeftOf(right);
node.Right?.Parent = node;
if (node.Right != null)
{
node.Right.Parent = node;
}
T nodeParent = ParentOf(node);
right.Parent = nodeParent;
@@ -278,7 +281,10 @@ namespace Ryujinx.Common.Collections
{
T left = LeftOf(node);
node.Left = RightOf(left);
node.Left?.Parent = node;
if (node.Left != null)
{
node.Left.Parent = node;
}
T nodeParent = ParentOf(node);
left.Parent = nodeParent;
@@ -323,7 +329,10 @@ namespace Ryujinx.Common.Collections
/// <param name="color">Color (Boolean)</param>
protected static void SetColor(T node, bool color)
{
node?.Color = color;
if (node != null)
{
node.Color = color;
}
}
/// <summary>

View File

@@ -328,7 +328,10 @@ namespace Ryujinx.Common.Collections
Node<TKey, TValue> tmp = LeftOf(replacementNode) ?? RightOf(replacementNode);
tmp?.Parent = ParentOf(replacementNode);
if (tmp != null)
{
tmp.Parent = ParentOf(replacementNode);
}
if (ParentOf(replacementNode) == null)
{

View File

@@ -1,8 +1,9 @@
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration
{
[JsonConverter(typeof(JsonStringEnumConverter<AntiAliasing>))]
[JsonConverter(typeof(TypedStringEnumConverter<AntiAliasing>))]
public enum AntiAliasing
{
None,

View File

@@ -1,8 +1,9 @@
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration
{
[JsonConverter(typeof(JsonStringEnumConverter<AspectRatio>))]
[JsonConverter(typeof(TypedStringEnumConverter<AspectRatio>))]
public enum AspectRatio
{
Fixed4x3,

View File

@@ -1,8 +1,9 @@
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration
{
[JsonConverter(typeof(JsonStringEnumConverter<BackendThreading>))]
[JsonConverter(typeof(TypedStringEnumConverter<BackendThreading>))]
public enum BackendThreading
{
Auto,

View File

@@ -1,8 +1,9 @@
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration
{
[JsonConverter(typeof(JsonStringEnumConverter<GraphicsBackend>))]
[JsonConverter(typeof(TypedStringEnumConverter<GraphicsBackend>))]
public enum GraphicsBackend
{
Vulkan,

View File

@@ -1,8 +1,9 @@
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration
{
[JsonConverter(typeof(JsonStringEnumConverter<GraphicsDebugLevel>))]
[JsonConverter(typeof(TypedStringEnumConverter<GraphicsDebugLevel>))]
public enum GraphicsDebugLevel
{
None,

View File

@@ -1,8 +1,9 @@
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration.Hid.Controller
{
[JsonConverter(typeof(JsonStringEnumConverter<GamepadInputId>))]
[JsonConverter(typeof(TypedStringEnumConverter<GamepadInputId>))]
public enum GamepadInputId : byte
{
Unbound,

View File

@@ -1,8 +1,9 @@
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration.Hid.Controller.Motion
{
[JsonConverter(typeof(JsonStringEnumConverter<MotionInputBackendType>))]
[JsonConverter(typeof(TypedStringEnumConverter<MotionInputBackendType>))]
public enum MotionInputBackendType : byte
{
Invalid,

View File

@@ -1,14 +1,15 @@
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration.Hid.Controller
{
[JsonConverter(typeof(JsonStringEnumConverter<StickInputId>))]
[JsonConverter(typeof(TypedStringEnumConverter<StickInputId>))]
public enum StickInputId : byte
{
Unbound,
Left,
Right,
Count,
}
}

View File

@@ -1,3 +1,4 @@
using Ryujinx.Common.Utilities;
using System;
using System.Text.Json.Serialization;
@@ -5,7 +6,7 @@ namespace Ryujinx.Common.Configuration.Hid
{
// This enum was duplicated from Ryujinx.HLE.HOS.Services.Hid.PlayerIndex and should be kept identical
[Flags]
[JsonConverter(typeof(JsonStringEnumConverter<ControllerType>))]
[JsonConverter(typeof(TypedStringEnumConverter<ControllerType>))]
public enum ControllerType
{
None,

View File

@@ -1,8 +1,9 @@
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration.Hid
{
[JsonConverter(typeof(JsonStringEnumConverter<InputBackendType>))]
[JsonConverter(typeof(TypedStringEnumConverter<InputBackendType>))]
public enum InputBackendType
{
Invalid,

View File

@@ -1,8 +1,9 @@
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration.Hid
{
[JsonConverter(typeof(JsonStringEnumConverter<Key>))]
[JsonConverter(typeof(TypedStringEnumConverter<Key>))]
public enum Key
{
Unknown,

View File

@@ -1,9 +1,10 @@
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration.Hid
{
// This enum was duplicated from Ryujinx.HLE.HOS.Services.Hid.PlayerIndex and should be kept identical
[JsonConverter(typeof(JsonStringEnumConverter<PlayerIndex>))]
[JsonConverter(typeof(TypedStringEnumConverter<PlayerIndex>))]
public enum PlayerIndex
{
Player1 = 0,

View File

@@ -1,8 +1,9 @@
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration
{
[JsonConverter(typeof(JsonStringEnumConverter<MemoryManagerMode>))]
[JsonConverter(typeof(TypedStringEnumConverter<MemoryManagerMode>))]
public enum MemoryManagerMode : byte
{
SoftwarePageTable,

View File

@@ -1,8 +1,9 @@
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration
{
[JsonConverter(typeof(JsonStringEnumConverter<ScalingFilter>))]
[JsonConverter(typeof(TypedStringEnumConverter<ScalingFilter>))]
public enum ScalingFilter
{
Bilinear,

View File

@@ -1,8 +1,9 @@
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Logging
{
[JsonConverter(typeof(JsonStringEnumConverter<LogClass>))]
[JsonConverter(typeof(TypedStringEnumConverter<LogClass>))]
public enum LogClass
{
Application,
@@ -34,7 +35,6 @@ namespace Ryujinx.Common.Logging
ServiceBsd,
ServiceBtm,
ServiceCaps,
ServiceEctx,
ServiceFatal,
ServiceFriend,
ServiceFs,

View File

@@ -1,8 +1,9 @@
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Logging
{
[JsonConverter(typeof(JsonStringEnumConverter<LogLevel>))]
[JsonConverter(typeof(TypedStringEnumConverter<LogLevel>))]
public enum LogLevel
{
Debug,

View File

@@ -7,9 +7,6 @@ namespace Ryujinx.Common.Memory
{
private static readonly RecyclableMemoryStreamManager _shared = new();
private static readonly ObjectPool<RecyclableMemoryStream> _streamPool =
new(() => new RecyclableMemoryStream(_shared, Guid.NewGuid(), null, 0));
/// <summary>
/// We don't expose the <c>RecyclableMemoryStreamManager</c> directly because version 2.x
/// returns them as <c>MemoryStream</c>. This Shared class is here to a) offer only the GetStream() versions we use
@@ -22,12 +19,7 @@ namespace Ryujinx.Common.Memory
/// </summary>
/// <returns>A <c>RecyclableMemoryStream</c></returns>
public static RecyclableMemoryStream GetStream()
{
RecyclableMemoryStream stream = _streamPool.Allocate();
stream.SetLength(0);
return stream;
}
=> new(_shared);
/// <summary>
/// Retrieve a new <c>MemoryStream</c> object with the contents copied from the provided
@@ -63,8 +55,7 @@ namespace Ryujinx.Common.Memory
RecyclableMemoryStream stream = null;
try
{
stream = _streamPool.Allocate();
stream.SetLength(0);
stream = new RecyclableMemoryStream(_shared, id, tag, buffer.Length);
stream.Write(buffer);
stream.Position = 0;
return stream;
@@ -92,8 +83,7 @@ namespace Ryujinx.Common.Memory
RecyclableMemoryStream stream = null;
try
{
stream = _streamPool.Allocate();
stream.SetLength(0);
stream = new RecyclableMemoryStream(_shared, id, tag, count);
stream.Write(buffer, offset, count);
stream.Position = 0;
return stream;
@@ -104,11 +94,6 @@ namespace Ryujinx.Common.Memory
throw;
}
}
public static void ReleaseStream(RecyclableMemoryStream stream)
{
_streamPool.Release(stream);
}
}
}
}

View File

@@ -10,6 +10,7 @@
<ItemGroup>
<PackageReference Include="Microsoft.IO.RecyclableMemoryStream" />
<PackageReference Include="MsgPack.Cli" />
<PackageReference Include="System.Management" />
<PackageReference Include="Humanizer" />
<PackageReference Include="Gommon" />
</ItemGroup>

View File

@@ -184,7 +184,6 @@ namespace Ryujinx.Common
"01001b300b9be000", // Diablo III: Eternal Collection
"010027400cdc6000", // Divinity Original 2 - Definitive Edition
"01008c8012920000", // Dying Light Platinum Edition
"0100d11013e6a000", // Eschatos
"01001cc01b2d4000", // Goat Simulator 3
"01003620068ea000", // Hand of Fate 2
"0100f7e00c70e000", // Hogwarts Legacy
@@ -194,15 +193,9 @@ namespace Ryujinx.Common
"0100d71004694000", // Minecraft
"01007430037f6000", // Monopoly
"0100853015e86000", // No Man's Sky
"0100f85014ed0000", // No More Heroes
"0100463014ed4000", // No More Heroes 2
"0100e570094e8000", // Owlboy
"01007bb017812000", // Portal
"0100abd01785c000", // Portal 2
"01009f100bc52000", // Psikyo Collection 1
"01009d400c4a8000", // Psikyo Collection 2
"01008e200c5c2000", // Muse Dash
"01005ff002e2a000", // Rayman Legends
"01007820196a6000", // Red Dead Redemption
"0100e8300a67a000", // Risk
"01002f7013224000", // Rune Factory 5

View File

@@ -127,7 +127,7 @@ namespace Ryujinx.Common
public static string[] GetAllAvailableResources(string path, string ext = "")
{
return ResolveManifestPath(path).Item1.GetManifestResourceNames()
.Where(r => r.StartsWith(path.Replace('/', '.')) && r.EndsWith(ext))
.Where(r => r.EndsWith(ext))
.ToArray();
}

View File

@@ -20,30 +20,5 @@ namespace Ryujinx.Common.Utilities
Debug.Assert(res != -1);
}
}
// "dumpable" attribute of the calling process
private const int PR_GET_DUMPABLE = 3;
private const int PR_SET_DUMPABLE = 4;
[LibraryImport("libc", SetLastError = true)]
private static partial int prctl(int option, int arg2);
public static void SetCoreDumpable(bool dumpable)
{
if (OperatingSystem.IsLinux())
{
int dumpableInt = dumpable ? 1 : 0;
int result = prctl(PR_SET_DUMPABLE, dumpableInt);
Debug.Assert(result == 0);
}
}
// Use the below line to display dumpable status in the console:
// Console.WriteLine($"{OsUtils.IsCoreDumpable()}");
public static bool IsCoreDumpable()
{
int result = prctl(PR_GET_DUMPABLE, 0);
return result == 1;
}
}
}

View File

@@ -0,0 +1,37 @@
#nullable enable
using Ryujinx.Common.Logging;
using System;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Utilities
{
/// <summary>
/// Specifies that value of <see cref="TEnum"/> will be serialized as string in JSONs
/// </summary>
/// <remarks>
/// Trimming friendly alternative to <see cref="JsonStringEnumConverter"/>.
/// Get rid of this converter if dotnet supports similar functionality out of the box.
/// </remarks>
/// <typeparam name="TEnum">Type of enum to serialize</typeparam>
public sealed class TypedStringEnumConverter<TEnum> : JsonConverter<TEnum> where TEnum : struct, Enum
{
public override TEnum Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
{
string? enumValue = reader.GetString();
if (Enum.TryParse(enumValue, out TEnum value))
{
return value;
}
Logger.Warning?.Print(LogClass.Configuration, $"Failed to parse enum value \"{enumValue}\" for {typeof(TEnum)}, using default \"{default(TEnum)}\"");
return default;
}
public override void Write(Utf8JsonWriter writer, TEnum value, JsonSerializerOptions options)
{
writer.WriteStringValue(value.ToString());
}
}
}

View File

@@ -30,9 +30,9 @@ namespace ARMeilleure.Common
/// <summary>
/// Base address for the page.
/// </summary>
public readonly nint Address;
public readonly IntPtr Address;
public AddressTablePage(bool isSparse, nint address)
public AddressTablePage(bool isSparse, IntPtr address)
{
IsSparse = isSparse;
Address = address;
@@ -47,20 +47,20 @@ namespace ARMeilleure.Common
public readonly SparseMemoryBlock Block;
private readonly TrackingEventDelegate _trackingEvent;
public TableSparseBlock(ulong size, Action<nint> ensureMapped, PageInitDelegate pageInit)
public TableSparseBlock(ulong size, Action<IntPtr> ensureMapped, PageInitDelegate pageInit)
{
SparseMemoryBlock block = new(size, pageInit, null);
_trackingEvent = (address, size, write) =>
{
ulong pointer = (ulong)block.Block.Pointer + address;
ensureMapped((nint)pointer);
ensureMapped((IntPtr)pointer);
return pointer;
};
bool added = NativeSignalHandler.AddTrackedRegion(
(nuint)block.Block.Pointer,
(nuint)(block.Block.Pointer + (nint)block.Block.Size),
(nuint)(block.Block.Pointer + (IntPtr)block.Block.Size),
Marshal.GetFunctionPointerForDelegate(_trackingEvent));
if (!added)
@@ -116,7 +116,7 @@ namespace ARMeilleure.Common
}
/// <inheritdoc/>
public nint Base
public IntPtr Base
{
get
{
@@ -124,7 +124,7 @@ namespace ARMeilleure.Common
lock (_pages)
{
return (nint)GetRootPage();
return (IntPtr)GetRootPage();
}
}
}
@@ -240,7 +240,7 @@ namespace ARMeilleure.Common
long index = Levels[^1].GetValue(address);
EnsureMapped((nint)(page + index));
EnsureMapped((IntPtr)(page + index));
return ref page[index];
}
@@ -284,7 +284,7 @@ namespace ARMeilleure.Common
/// Ensure the given pointer is mapped in any overlapping sparse reservations.
/// </summary>
/// <param name="ptr">Pointer to be mapped</param>
private void EnsureMapped(nint ptr)
private void EnsureMapped(IntPtr ptr)
{
if (Sparse)
{
@@ -299,7 +299,7 @@ namespace ARMeilleure.Common
{
SparseMemoryBlock sparse = reserved.Block;
if (ptr >= sparse.Block.Pointer && ptr < sparse.Block.Pointer + (nint)sparse.Block.Size)
if (ptr >= sparse.Block.Pointer && ptr < sparse.Block.Pointer + (IntPtr)sparse.Block.Size)
{
sparse.EnsureMapped((ulong)(ptr - sparse.Block.Pointer));
@@ -319,15 +319,15 @@ namespace ARMeilleure.Common
/// </summary>
/// <param name="level">Level to get the fill value for</param>
/// <returns>The fill value</returns>
private nint GetFillValue(int level)
private IntPtr GetFillValue(int level)
{
if (_fillBottomLevel != null && level == Levels.Length - 2)
{
return (nint)_fillBottomLevelPtr;
return (IntPtr)_fillBottomLevelPtr;
}
else
{
return nint.Zero;
return IntPtr.Zero;
}
}
@@ -379,7 +379,7 @@ namespace ARMeilleure.Common
/// <param name="fill">Fill value</param>
/// <param name="leaf"><see langword="true"/> if leaf; otherwise <see langword="false"/></param>
/// <returns>Allocated block</returns>
private nint Allocate<T>(int length, T fill, bool leaf) where T : unmanaged
private IntPtr Allocate<T>(int length, T fill, bool leaf) where T : unmanaged
{
int size = sizeof(T) * length;
@@ -405,7 +405,7 @@ namespace ARMeilleure.Common
}
}
page = new AddressTablePage(true, block.Block.Pointer + (nint)_sparseReservedOffset);
page = new AddressTablePage(true, block.Block.Pointer + (IntPtr)_sparseReservedOffset);
_sparseReservedOffset += (ulong)size;
@@ -413,7 +413,7 @@ namespace ARMeilleure.Common
}
else
{
nint address = (nint)NativeAllocator.Instance.Allocate((uint)size);
IntPtr address = (IntPtr)NativeAllocator.Instance.Allocate((uint)size);
page = new AddressTablePage(false, address);
Span<T> span = new((void*)page.Address, length);

View File

@@ -82,7 +82,7 @@ namespace Ryujinx.Graphics.GAL
void SetRasterizerDiscard(bool discard);
void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMask);
void SetRenderTargets(Span<ITexture> colors, ITexture depthStencil);
void SetRenderTargets(ITexture[] colors, ITexture depthStencil);
void SetScissors(ReadOnlySpan<Rectangle<int>> regions);

View File

@@ -1,6 +1,5 @@
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
using System;
using System.Buffers;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
@@ -9,13 +8,11 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
public static readonly ArrayPool<ITexture> ArrayPool = ArrayPool<ITexture>.Create(512, 50);
public readonly CommandType CommandType => CommandType.SetRenderTargets;
private int _colorsCount;
private TableRef<ITexture[]> _colors;
private TableRef<ITexture> _depthStencil;
public void Set(int colorsCount, TableRef<ITexture[]> colors, TableRef<ITexture> depthStencil)
public void Set(TableRef<ITexture[]> colors, TableRef<ITexture> depthStencil)
{
_colorsCount = colorsCount;
_colors = colors;
_depthStencil = depthStencil;
}
@@ -23,15 +20,16 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
public static void Run(ref SetRenderTargetsCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
ITexture[] colors = command._colors.Get(threaded);
Span<ITexture> colorsSpan = colors.AsSpan(0, command._colorsCount);
ITexture[] colorsCopy = ArrayPool.Rent(colors.Length);
for (int i = 0; i < colorsSpan.Length; i++)
for (int i = 0; i < colors.Length; i++)
{
colorsSpan[i] = ((ThreadedTexture)colorsSpan[i])?.Base;
colorsCopy[i] = ((ThreadedTexture)colors[i])?.Base;
}
renderer.Pipeline.SetRenderTargets(colorsSpan, command._depthStencil.GetAs<ThreadedTexture>(threaded)?.Base);
renderer.Pipeline.SetRenderTargets(colorsCopy, command._depthStencil.GetAs<ThreadedTexture>(threaded)?.Base);
ArrayPool.Return(colorsCopy);
ArrayPool.Return(colors);
}
}

View File

@@ -267,12 +267,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading
_renderer.QueueCommand();
}
public unsafe void SetRenderTargets(Span<ITexture> colors, ITexture depthStencil)
public unsafe void SetRenderTargets(ITexture[] colors, ITexture depthStencil)
{
ITexture[] colorsCopy = SetRenderTargetsCommand.ArrayPool.Rent(colors.Length);
colors.CopyTo(colorsCopy.AsSpan());
colors.CopyTo(colorsCopy, 0);
_renderer.New<SetRenderTargetsCommand>()->Set(colors.Length, Ref(colorsCopy), Ref(depthStencil));
_renderer.New<SetRenderTargetsCommand>()->Set(Ref(colorsCopy), Ref(depthStencil));
_renderer.QueueCommand();
}

View File

@@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
/// </summary>
public class ThreadedRenderer : IRenderer
{
private const int SpanPoolBytes = 8 * 1024 * 1024;
private const int SpanPoolBytes = 4 * 1024 * 1024;
private const int MaxRefsPerCommand = 2;
private const int QueueCount = 10000;

View File

@@ -404,12 +404,9 @@ namespace Ryujinx.Graphics.Gpu
if (force || _pendingSync || (syncPoint && SyncpointActions.Count > 0))
{
for (int i = 0; i < SyncActions.Count; i++)
foreach (ISyncActionHandler action in SyncActions)
{
if (SyncActions[i].SyncPreAction(syncPoint))
{
SyncActions.RemoveAt(i--);
}
action.SyncPreAction(syncPoint);
}
foreach (ISyncActionHandler action in SyncpointActions)

View File

@@ -658,7 +658,7 @@ namespace Ryujinx.Graphics.Gpu.Image
bool canImport = Storage.Info.IsLinear && Storage.Info.Stride >= Storage.Info.Width * Storage.Info.FormatInfo.BytesPerPixel;
nint hostPointer = canImport ? _physicalMemory.GetHostPointer(Storage.Range) : 0;
IntPtr hostPointer = canImport ? _physicalMemory.GetHostPointer(Storage.Range) : 0;
if (hostPointer != 0 && _context.Renderer.PrepareHostMapping(hostPointer, Storage.Size))
{

View File

@@ -411,7 +411,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// flushes often enough, which is determined by the flush balance.
/// </summary>
/// <inheritdoc/>
public bool SyncPreAction(bool syncpoint)
public void SyncPreAction(bool syncpoint)
{
if (syncpoint || NextSyncCopies())
{
@@ -421,8 +421,6 @@ namespace Ryujinx.Graphics.Gpu.Image
_registeredBufferSync = _modifiedSync;
}
}
return true;
}
/// <summary>

View File

@@ -15,7 +15,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <summary>
/// Buffer, used to store vertex and index data, uniform and storage buffers, and others.
/// </summary>
class Buffer : INonOverlappingRange<Buffer>, ISyncActionHandler, IDisposable
class Buffer : INonOverlappingRange, ISyncActionHandler, IDisposable
{
private const ulong GranularBufferThreshold = 4096;
@@ -41,9 +41,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// End address of the buffer in guest memory.
/// </summary>
public ulong EndAddress => Address + Size;
public Buffer Next { get; set; }
public Buffer Previous { get; set; }
/// <summary>
/// Increments when the buffer is (partially) unmapped or disposed.
@@ -90,7 +87,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
private readonly bool _useGranular;
private bool _syncActionRegistered;
private bool _bufferInherited;
private int _referenceCount = 1;
@@ -117,7 +113,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
ulong size,
BufferStage stage,
bool sparseCompatible,
Buffer[] baseBuffers)
RangeItem<Buffer>[] baseBuffers)
{
_context = context;
_physicalMemory = physicalMemory;
@@ -138,15 +134,15 @@ namespace Ryujinx.Graphics.Gpu.Memory
if (baseBuffers.Length != 0)
{
baseHandles = new List<IRegionHandle>();
foreach (Buffer item in baseBuffers)
foreach (RangeItem<Buffer> item in baseBuffers)
{
if (item._useGranular)
if (item.Value._useGranular)
{
baseHandles.AddRange(item._memoryTrackingGranular.Handles);
baseHandles.AddRange(item.Value._memoryTrackingGranular.Handles);
}
else
{
baseHandles.Add(item._memoryTracking);
baseHandles.Add(item.Value._memoryTracking);
}
}
}
@@ -251,14 +247,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// Checks if a given range overlaps with the buffer.
/// </summary>
/// <param name="address">Start address of the range</param>
/// <param name="endAddress">End address of the range</param>
/// <param name="size">Size in bytes of the range</param>
/// <returns>True if the range overlaps, false otherwise</returns>
public bool OverlapsWith(ulong address, ulong endAddress)
public bool OverlapsWith(ulong address, ulong size)
{
return Address < endAddress && address < EndAddress;
return Address < address + size && address < EndAddress;
}
public INonOverlappingRange<Buffer> Split(ulong splitAddress)
public INonOverlappingRange Split(ulong splitAddress)
{
throw new NotImplementedException();
}
@@ -393,16 +389,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// This will copy any buffer ranges designated for pre-flushing.
/// </summary>
/// <param name="syncpoint">True if the action is a guest syncpoint</param>
public bool SyncPreAction(bool syncpoint)
public void SyncPreAction(bool syncpoint)
{
if (_bufferInherited)
{
return true;
}
if (_referenceCount == 0)
{
return false;
return;
}
if (BackingState.ShouldChangeBacking())
@@ -419,8 +410,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
_modifiedRanges?.GetRangesAtSync(Address, Size, _context.SyncNumber, _syncPreRangeAction);
}
}
return false;
}
void SyncPreRangeAction(ulong address, ulong size)
@@ -437,13 +426,10 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
_syncActionRegistered = false;
if (_bufferInherited)
{
return true;
}
if (_useGranular)
{
_modifiedRanges?.GetRanges(Address, Size, _syncRangeAction);
}
else
@@ -467,8 +453,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="from">The buffer to inherit from</param>
public void InheritModifiedRanges(Buffer from)
{
from._bufferInherited = true;
if (from._modifiedRanges is { HasRanges: true })
{
if (from._syncActionRegistered && !_syncActionRegistered)

View File

@@ -56,7 +56,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="parent">Parent buffer</param>
/// <param name="stage">Initial buffer stage</param>
/// <param name="baseBuffers">Buffers to inherit state from</param>
public BufferBackingState(GpuContext context, Buffer parent, BufferStage stage, Buffer[] baseBuffers)
public BufferBackingState(GpuContext context, Buffer parent, BufferStage stage, RangeItem<Buffer>[] baseBuffers)
{
_size = (int)parent.Size;
_systemMemoryType = context.Capabilities.MemoryType;
@@ -102,9 +102,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
if (baseBuffers.Length != 0)
{
foreach (Buffer item in baseBuffers)
foreach (RangeItem<Buffer> item in baseBuffers)
{
CombineState(item.BackingState);
CombineState(item.Value.BackingState);
}
}
}

View File

@@ -79,13 +79,16 @@ namespace Ryujinx.Graphics.Gpu.Memory
for (int index = 0; index < range.Count; index++)
{
MemoryRange subRange = range.GetSubRange(index);
ReadOnlySpan<Buffer> overlaps = _buffers.FindOverlapsAsSpan(subRange.Address, subRange.Size);
_buffers.Lock.EnterReadLock();
Span<RangeItem<Buffer>> overlaps = _buffers.FindOverlapsAsSpan(subRange.Address, subRange.Size);
for (int i = 0; i < overlaps.Length; i++)
{
overlaps[i].Unmapped(subRange.Address, subRange.Size);
overlaps[i].Value.Unmapped(subRange.Address, subRange.Size);
}
_buffers.Lock.ExitReadLock();
}
}
@@ -325,7 +328,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
ulong alignedEndAddress = (endAddress + alignmentMask) & ~alignmentMask;
ulong alignedSize = alignedEndAddress - alignedAddress;
Buffer buffer = _buffers.FindOverlap(alignedAddress, alignedSize);
Buffer buffer = _buffers.FindOverlap(alignedAddress, alignedSize).Value;
BufferRange bufferRange = buffer.GetRange(alignedAddress, alignedSize, false);
alignedSubRanges[i] = new MemoryRange(alignedAddress, alignedSize);
@@ -392,7 +395,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
if (subRange.Address != MemoryManager.PteUnmapped)
{
Buffer buffer = _buffers.FindOverlap(subRange.Address, subRange.Size);
Buffer buffer = _buffers.FindOverlap(subRange.Address, subRange.Size).Value;
virtualBuffer.AddPhysicalDependency(buffer, subRange.Address, dstOffset, subRange.Size);
physicalBuffers.Add(buffer);
@@ -484,7 +487,10 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="stage">The type of usage that created the buffer</param>
private void CreateBufferAligned(ulong address, ulong size, BufferStage stage)
{
ReadOnlySpan<Buffer> overlaps = _buffers.FindOverlapsAsSpan(address, size);
Buffer newBuffer = null;
_buffers.Lock.EnterWriteLock();
Span<RangeItem<Buffer>> overlaps = _buffers.FindOverlapsAsSpan(address, size);
if (overlaps.Length != 0)
{
@@ -515,7 +521,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
// Try to grow the buffer by 1.5x of its current size.
// This improves performance in the cases where the buffer is resized often by small amounts.
ulong existingSize = overlaps[0].Size;
ulong existingSize = overlaps[0].Value.Size;
ulong growthSize = (existingSize + Math.Min(existingSize >> 1, MaxDynamicGrowthSize)) & ~BufferAlignmentMask;
size = Math.Max(size, growthSize);
@@ -529,22 +535,39 @@ namespace Ryujinx.Graphics.Gpu.Memory
for (int i = 0; i < overlaps.Length; i++)
{
anySparseCompatible |= overlaps[i].SparseCompatible;
anySparseCompatible |= overlaps[i].Value.SparseCompatible;
}
Buffer[] overlapsArray = overlaps.ToArray();
RangeItem<Buffer>[] overlapsArray = overlaps.ToArray();
_buffers.RemoveRange(overlaps[0], overlaps[^1]);
_buffers.Lock.ExitWriteLock();
ulong newSize = endAddress - address;
_buffers.Add(CreateBufferAligned(address, newSize, stage, anySparseCompatible, overlapsArray));
newBuffer = CreateBufferAligned(address, newSize, stage, anySparseCompatible, overlapsArray);
}
else
{
_buffers.Lock.ExitWriteLock();
}
}
else
{
_buffers.Lock.ExitWriteLock();
// No overlap, just create a new buffer.
_buffers.Add(new(_context, _physicalMemory, address, size, stage, sparseCompatible: false, []));
newBuffer = new(_context, _physicalMemory, address, size, stage, sparseCompatible: false, []);
}
if (newBuffer is not null)
{
_buffers.Lock.EnterWriteLock();
_buffers.Add(newBuffer);
_buffers.Lock.ExitWriteLock();
}
}
@@ -560,8 +583,10 @@ namespace Ryujinx.Graphics.Gpu.Memory
private void CreateBufferAligned(ulong address, ulong size, BufferStage stage, ulong alignment)
{
bool sparseAligned = alignment >= SparseBufferAlignmentSize;
Buffer newBuffer = null;
ReadOnlySpan<Buffer> overlaps = _buffers.FindOverlapsAsSpan(address, size);
_buffers.Lock.EnterWriteLock();
Span<RangeItem<Buffer>> overlaps = _buffers.FindOverlapsAsSpan(address, size);
if (overlaps.Length != 0)
{
@@ -573,7 +598,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
if (overlaps[0].Address > address ||
overlaps[0].EndAddress < endAddress ||
(overlaps[0].Address & (alignment - 1)) != 0 ||
(!overlaps[0].SparseCompatible && sparseAligned))
(!overlaps[0].Value.SparseCompatible && sparseAligned))
{
// We need to make sure the new buffer is properly aligned.
// However, after the range is aligned, it is possible that it
@@ -597,18 +622,35 @@ namespace Ryujinx.Graphics.Gpu.Memory
ulong newSize = endAddress - address;
Buffer[] overlapsArray = overlaps.ToArray();
RangeItem<Buffer>[] overlapsArray = overlaps.ToArray();
_buffers.RemoveRange(overlaps[0], overlaps[^1]);
_buffers.Add(CreateBufferAligned(address, newSize, stage, sparseAligned, overlapsArray));
_buffers.Lock.ExitWriteLock();
newBuffer = CreateBufferAligned(address, newSize, stage, sparseAligned, overlapsArray);
}
else
{
_buffers.Lock.ExitWriteLock();
}
}
else
{
_buffers.Lock.ExitWriteLock();
// No overlap, just create a new buffer.
_buffers.Add(new(_context, _physicalMemory, address, size, stage, sparseAligned, []));
}
newBuffer = new(_context, _physicalMemory, address, size, stage, sparseAligned, []);
}
if (newBuffer is not null)
{
_buffers.Lock.EnterWriteLock();
_buffers.Add(newBuffer);
_buffers.Lock.ExitWriteLock();
}
}
/// <summary>
@@ -621,13 +663,13 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="stage">The type of usage that created the buffer</param>
/// <param name="sparseCompatible">Indicates if the buffer can be used in a sparse buffer mapping</param>
/// <param name="overlaps">Buffers overlapping the range</param>
private Buffer CreateBufferAligned(ulong address, ulong size, BufferStage stage, bool sparseCompatible, Buffer[] overlaps)
private Buffer CreateBufferAligned(ulong address, ulong size, BufferStage stage, bool sparseCompatible, RangeItem<Buffer>[] overlaps)
{
Buffer newBuffer = new(_context, _physicalMemory, address, size, stage, sparseCompatible, overlaps);
for (int index = 0; index < overlaps.Length; index++)
{
Buffer buffer = overlaps[index];
Buffer buffer = overlaps[index].Value;
int dstOffset = (int)(buffer.Address - newBuffer.Address);
@@ -855,7 +897,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
MemoryRange subRange = range.GetSubRange(i);
Buffer subBuffer = _buffers.FindOverlap(subRange.Address, subRange.Size);
Buffer subBuffer = _buffers.FindOverlap(subRange.Address, subRange.Size).Value;
subBuffer.SynchronizeMemory(subRange.Address, subRange.Size);
@@ -903,7 +945,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
if (size != 0)
{
buffer = _buffers.FindOverlap(address, size);
buffer = _buffers.FindOverlap(address, size).Value;
buffer.CopyFromDependantVirtualBuffers();
buffer.SynchronizeMemory(address, size);
@@ -915,7 +957,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
else
{
buffer = _buffers.FindOverlapFast(address, 1);
buffer = _buffers.FindOverlapFast(address, 1).Value;
}
return buffer;
@@ -953,7 +995,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
if (size != 0)
{
Buffer buffer = _buffers.FindOverlap(address, size);
Buffer buffer = _buffers.FindOverlap(address, size).Value;
if (copyBackVirtual)
{

View File

@@ -8,7 +8,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <summary>
/// A range within a buffer that has been modified by the GPU.
/// </summary>
class BufferModifiedRange : INonOverlappingRange<BufferModifiedRange>
class BufferModifiedRange : INonOverlappingRange
{
/// <summary>
/// Start address of the range in guest memory.
@@ -24,9 +24,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// End address of the range in guest memory.
/// </summary>
public ulong EndAddress => Address + Size;
public BufferModifiedRange Next { get; set; }
public BufferModifiedRange Previous { get; set; }
/// <summary>
/// The GPU sync number at the time of the last modification.
@@ -57,14 +54,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// Checks if a given range overlaps with the modified range.
/// </summary>
/// <param name="address">Start address of the range</param>
/// <param name="endAddress">End address of the range</param>
/// <param name="size">Size in bytes of the range</param>
/// <returns>True if the range overlaps, false otherwise</returns>
public bool OverlapsWith(ulong address, ulong endAddress)
public bool OverlapsWith(ulong address, ulong size)
{
return Address < endAddress && address < EndAddress;
return Address < address + size && address < EndAddress;
}
public INonOverlappingRange<BufferModifiedRange> Split(ulong splitAddress)
public INonOverlappingRange Split(ulong splitAddress)
{
throw new NotImplementedException();
}
@@ -122,11 +119,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
// Slices a given region using the modified regions in the list. Calls the action for the new slices.
Lock.EnterReadLock();
ReadOnlySpan<BufferModifiedRange> overlaps = FindOverlapsAsSpan(address, size);
Span<RangeItem<BufferModifiedRange>> overlaps = FindOverlapsAsSpan(address, size);
for (int i = 0; i < overlaps.Length; i++)
{
BufferModifiedRange overlap = overlaps[i];
BufferModifiedRange overlap = overlaps[i].Value;
if (overlap.Address > address)
{
@@ -160,7 +157,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
ulong syncNumber = _context.SyncNumber;
// We may overlap with some existing modified regions. They must be cut into by the new entry.
Lock.EnterWriteLock();
(BufferModifiedRange first, BufferModifiedRange last) = FindOverlapsAsNodes(address, size);
(RangeItem<BufferModifiedRange> first, RangeItem<BufferModifiedRange> last) = FindOverlapsAsNodes(address, size);
if (first is null)
{
@@ -173,39 +170,34 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
if (first.Address == address && first.EndAddress == endAddress)
{
first.SyncNumber = syncNumber;
first.Parent = this;
first.Value.SyncNumber = syncNumber;
first.Value.Parent = this;
Lock.ExitWriteLock();
return;
}
if (first.Address < address)
{
first.Value.Size = address - first.Address;
Update(first);
if (first.EndAddress > endAddress)
{
Add(new BufferModifiedRange(endAddress, first.EndAddress - endAddress,
first.SyncNumber, first.Parent));
first.Value.SyncNumber, first.Value.Parent));
}
first.Size = address - first.Address;
}
else
{
if (first.EndAddress > endAddress)
{
first.Size = first.EndAddress - endAddress;
first.Address = endAddress;
first.Value.Size = first.EndAddress - endAddress;
first.Value.Address = endAddress;
Update(first);
}
else
{
first.Address = address;
first.Size = size;
first.SyncNumber = syncNumber;
first.Parent = this;
Lock.ExitWriteLock();
return;
Remove(first.Value);
}
}
@@ -215,39 +207,38 @@ namespace Ryujinx.Graphics.Gpu.Memory
return;
}
BufferModifiedRange buffPre = null;
BufferModifiedRange buffPost = null;
bool extendsPost = false;
bool extendsPre = false;
if (first.Address < address)
{
first.Size = address - first.Address;
first = first.Next;
buffPre = new BufferModifiedRange(first.Address, address - first.Address,
first.Value.SyncNumber, first.Value.Parent);
extendsPre = true;
}
if (last.EndAddress > endAddress)
{
last.Size = last.EndAddress - endAddress;
last.Address = endAddress;
last = last.Previous;
buffPost = new BufferModifiedRange(endAddress, last.EndAddress - endAddress,
last.Value.SyncNumber, last.Value.Parent);
extendsPost = true;
}
if (first.Address < last.Address)
RemoveRange(first, last);
if (extendsPre)
{
RemoveRange(first.Next, last);
first.Address = address;
first.Size = size;
first.SyncNumber = syncNumber;
first.Parent = this;
Add(buffPre);
}
else if (first.Address == last.Address)
if (extendsPost)
{
first.Address = address;
first.Size = size;
first.SyncNumber = syncNumber;
first.Parent = this;
Add(buffPost);
}
else
{
Add(new BufferModifiedRange(address, size, syncNumber, this));
}
Add(new BufferModifiedRange(address, size, syncNumber, this));
Lock.ExitWriteLock();
}
@@ -261,11 +252,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
public void GetRangesAtSync(ulong address, ulong size, ulong syncNumber, Action<ulong, ulong> rangeAction)
{
Lock.EnterReadLock();
ReadOnlySpan<BufferModifiedRange> overlaps = FindOverlapsAsSpan(address, size);
Span<RangeItem<BufferModifiedRange>> overlaps = FindOverlapsAsSpan(address, size);
for (int i = 0; i < overlaps.Length; i++)
{
BufferModifiedRange overlap = overlaps[i];
BufferModifiedRange overlap = overlaps[i].Value;
if (overlap.SyncNumber == syncNumber)
{
@@ -286,18 +277,18 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
// We use the non-span method here because keeping the lock will cause a deadlock.
Lock.EnterReadLock();
BufferModifiedRange[] overlaps = FindOverlapsAsArray(address, size, out int length);
RangeItem<BufferModifiedRange>[] overlaps = FindOverlapsAsArray(address, size, out int length);
Lock.ExitReadLock();
if (length != 0)
{
for (int i = 0; i < length; i++)
{
BufferModifiedRange overlap = overlaps[i];
BufferModifiedRange overlap = overlaps[i].Value;
rangeAction(overlap.Address, overlap.Size);
}
ArrayPool<BufferModifiedRange>.Shared.Return(overlaps);
ArrayPool<RangeItem<BufferModifiedRange>>.Shared.Return(overlaps);
}
}
@@ -310,7 +301,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
public bool HasRange(ulong address, ulong size)
{
Lock.EnterReadLock();
BufferModifiedRange first = FindOverlapFast(address, size);
RangeItem<BufferModifiedRange> first = FindOverlapFast(address, size);
bool result = first is not null;
Lock.ExitReadLock();
return result;
@@ -345,7 +336,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="address">The start address of the flush range</param>
/// <param name="endAddress">The end address of the flush range</param>
private void RemoveRangesAndFlush(
BufferModifiedRange[] overlaps,
RangeItem<BufferModifiedRange>[] overlaps,
int rangeCount,
long highestDiff,
ulong currentSync,
@@ -358,7 +349,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
for (int i = 0; i < rangeCount; i++)
{
BufferModifiedRange overlap = overlaps[i];
BufferModifiedRange overlap = overlaps[i].Value;
long diff = (long)(overlap.SyncNumber - currentSync);
@@ -367,14 +358,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
ulong clampAddress = Math.Max(address, overlap.Address);
ulong clampEnd = Math.Min(endAddress, overlap.EndAddress);
if (i == 0 || i == rangeCount - 1)
{
ClearPart(overlap, clampAddress, clampEnd);
}
else
{
Remove(overlap);
}
ClearPart(overlap, clampAddress, clampEnd);
RangeActionWithMigration(clampAddress, clampEnd - clampAddress, waitSync, _flushAction);
}
@@ -414,7 +398,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
Lock.EnterWriteLock();
// We use the non-span method here because the array is partially modified by the code, which would invalidate a span.
BufferModifiedRange[] overlaps = FindOverlapsAsArray(address, size, out int rangeCount);
RangeItem<BufferModifiedRange>[] overlaps = FindOverlapsAsArray(address, size, out int rangeCount);
if (rangeCount == 0)
{
@@ -430,7 +414,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
for (int i = 0; i < rangeCount; i++)
{
BufferModifiedRange overlap = overlaps![i];
BufferModifiedRange overlap = overlaps![i].Value;
long diff = (long)(overlap.SyncNumber - currentSync);
@@ -452,7 +436,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
RemoveRangesAndFlush(overlaps, rangeCount, highestDiff, currentSync, address, endAddress);
ArrayPool<BufferModifiedRange>.Shared.Return(overlaps!);
ArrayPool<RangeItem<BufferModifiedRange>>.Shared.Return(overlaps!);
Lock.ExitWriteLock();
}
@@ -468,9 +452,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
public void InheritRanges(BufferModifiedRangeList ranges, Action<ulong, ulong> registerRangeAction)
{
ranges.Lock.EnterReadLock();
int rangesCount = ranges.Count;
BufferModifiedRange[] inheritRanges = ArrayPool<BufferModifiedRange>.Shared.Rent(ranges.Count);
ranges.Items.AsSpan(0, ranges.Count).CopyTo(inheritRanges);
BufferModifiedRange[] inheritRanges = ranges.ToArray();
ranges.Lock.ExitReadLock();
// Copy over the migration from the previous range list
@@ -496,26 +478,22 @@ namespace Ryujinx.Graphics.Gpu.Memory
ranges._migrationTarget = this;
Lock.EnterWriteLock();
for (int i = 0; i < rangesCount; i++)
foreach (BufferModifiedRange range in inheritRanges)
{
BufferModifiedRange range = inheritRanges[i];
Add(range);
}
Lock.ExitWriteLock();
ulong currentSync = _context.SyncNumber;
for (int i = 0; i < rangesCount; i++)
foreach (BufferModifiedRange range in inheritRanges)
{
BufferModifiedRange range = inheritRanges[i];
if (range.SyncNumber != currentSync)
{
registerRangeAction(range.Address, range.Size);
}
}
ArrayPool<BufferModifiedRange>.Shared.Return(inheritRanges);
}
/// <summary>
@@ -556,25 +534,18 @@ namespace Ryujinx.Graphics.Gpu.Memory
private void ClearPart(BufferModifiedRange overlap, ulong address, ulong endAddress)
{
Remove(overlap);
// If the overlap extends outside of the clear range, make sure those parts still exist.
if (overlap.Address < address)
{
if (overlap.EndAddress > endAddress)
{
Add(new BufferModifiedRange(endAddress, overlap.EndAddress - endAddress, overlap.SyncNumber, overlap.Parent));
}
overlap.Size = address - overlap.Address;
Add(new BufferModifiedRange(overlap.Address, address - overlap.Address, overlap.SyncNumber, overlap.Parent));
}
else if (overlap.EndAddress > endAddress)
if (overlap.EndAddress > endAddress)
{
overlap.Size = overlap.EndAddress - endAddress;
overlap.Address = endAddress;
}
else
{
Remove(overlap);
Add(new BufferModifiedRange(endAddress, overlap.EndAddress - endAddress, overlap.SyncNumber, overlap.Parent));
}
}
@@ -587,7 +558,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
ulong endAddress = address + size;
Lock.EnterWriteLock();
(BufferModifiedRange first, BufferModifiedRange last) = FindOverlapsAsNodes(address, size);
(RangeItem<BufferModifiedRange> first, RangeItem<BufferModifiedRange> last) = FindOverlapsAsNodes(address, size);
if (first is null)
{
@@ -599,24 +570,26 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
if (first.Address < address)
{
first.Size = address - first.Address;
first.Value.Size = address - first.Address;
Update(first);
if (first.EndAddress > endAddress)
{
Add(new BufferModifiedRange(endAddress, first.EndAddress - endAddress,
first.SyncNumber, first.Parent));
first.Value.SyncNumber, first.Value.Parent));
}
}
else
{
if (first.EndAddress > endAddress)
{
first.Size = first.EndAddress - endAddress;
first.Address = endAddress;
first.Value.Size = first.EndAddress - endAddress;
first.Value.Address = endAddress;
Update(first);
}
else
{
Remove(first);
Remove(first.Value);
}
}
@@ -632,14 +605,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
if (first.Address < address)
{
buffPre = new BufferModifiedRange(first.Address, address - first.Address,
first.SyncNumber, first.Parent);
first.Value.SyncNumber, first.Value.Parent);
extendsPre = true;
}
if (last.EndAddress > endAddress)
{
buffPost = new BufferModifiedRange(endAddress, last.EndAddress - endAddress,
last.SyncNumber, last.Parent);
last.Value.SyncNumber, last.Value.Parent);
extendsPost = true;
}

View File

@@ -84,7 +84,10 @@ namespace Ryujinx.Graphics.Gpu.Memory
for (int i = 0; i < count; i++)
{
ICounterEvent evt = _items[index + i].Event;
evt?.Invalid = true;
if (evt != null)
{
evt.Invalid = true;
}
}
_items.RemoveRange(index, count);

View File

@@ -15,7 +15,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <summary>
/// Represents a GPU virtual memory range.
/// </summary>
private class VirtualRange : INonOverlappingRange<VirtualRange>
private class VirtualRange : INonOverlappingRange
{
/// <summary>
/// GPU virtual address where the range starts.
@@ -32,9 +32,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// </summary>
public ulong EndAddress => Address + Size;
public VirtualRange Next { get; set; }
public VirtualRange Previous { get; set; }
/// <summary>
/// Physical regions where the GPU virtual region is mapped.
/// </summary>
@@ -57,14 +54,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// Checks if a given range overlaps with the buffer.
/// </summary>
/// <param name="address">Start address of the range</param>
/// <param name="endAddress">End address of the range</param>
/// <param name="size">Size in bytes of the range</param>
/// <returns>True if the range overlaps, false otherwise</returns>
public bool OverlapsWith(ulong address, ulong endAddress)
public bool OverlapsWith(ulong address, ulong size)
{
return Address < endAddress && address < EndAddress;
return Address < address + size && address < EndAddress;
}
public INonOverlappingRange<VirtualRange> Split(ulong splitAddress)
public INonOverlappingRange Split(ulong splitAddress)
{
throw new NotImplementedException();
}
@@ -125,7 +122,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
ulong originalVa = gpuVa;
_virtualRanges.Lock.EnterWriteLock();
(VirtualRange first, VirtualRange last) = _virtualRanges.FindOverlapsAsNodes(gpuVa, size);
(RangeItem<VirtualRange> first, RangeItem<VirtualRange> last) = _virtualRanges.FindOverlapsAsNodes(gpuVa, size);
if (first is not null)
{
@@ -150,8 +147,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
else
{
found = first.Range.Count == 1 || IsSparseAligned(first.Range);
range = first.Range.Slice(gpuVa - first.Address, size);
found = first.Value.Range.Count == 1 || IsSparseAligned(first.Value.Range);
range = first.Value.Range.Slice(gpuVa - first.Address, size);
}
}
else

View File

@@ -17,6 +17,6 @@ namespace Ryujinx.Graphics.Gpu.Synchronization
/// Action to be performed immediately before sync is created.
/// </summary>
/// <param name="syncpoint">True if the action is a guest syncpoint</param>
bool SyncPreAction(bool syncpoint) { return true; }
void SyncPreAction(bool syncpoint) { }
}
}

View File

@@ -1166,7 +1166,7 @@ namespace Ryujinx.Graphics.OpenGL
}
}
public void SetRenderTargets(Span<ITexture> colors, ITexture depthStencil)
public void SetRenderTargets(ITexture[] colors, ITexture depthStencil)
{
EnsureFramebuffer();

View File

@@ -1,12 +0,0 @@
using System;
namespace Ryujinx.Graphics.RenderDocApi
{
public readonly record struct Capture(int Index, string FileName, DateTime Timestamp)
{
public void SetComments(string comments)
{
RenderDoc.SetCaptureFileComments(FileName, comments);
}
}
}

View File

@@ -1,100 +0,0 @@
// ReSharper disable UnusedMember.Global
namespace Ryujinx.Graphics.RenderDocApi
{
public enum CaptureOption
{
/// <summary>
/// specifies whether the application is allowed to enable vsync. Default is on.
/// </summary>
AllowVsync = 0,
/// <summary>
/// specifies whether the application is allowed to enter exclusive fullscreen. Default is on.
/// </summary>
AllowFullscreen = 1,
/// <summary>
/// specifies whether (where possible) API-specific debugging is enabled. Default is off.
/// </summary>
ApiValidation = 2,
/// <summary>
/// specifies whether each API call should save a callstack. Default is off.
/// </summary>
CaptureCallstacks = 3,
/// <summary>
/// specifies whether, if <see cref="CaptureCallstacks"/> is enabled, callstacks are only saved on actions. Default is off.
/// </summary>
CaptureCallstacksOnlyDraws = 4,
/// <summary>
/// specifies a delay in seconds after launching a process to pause, to allow debuggers to attach. <br/>
/// This will only apply to child processes since the delay happens at process startup. Default is 0.
/// </summary>
DelayForDebugger = 5,
/// <summary>
/// specifies whether any mapped memory updates should be bounds-checked for overruns,
/// and uninitialised buffers are initialized to <code>0xDDDDDDDD</code> to catch use of uninitialised data.
/// Only supported on D3D11 and OpenGL. Default is off.
/// </summary>
/// <remarks>
/// This option is only valid for OpenGL and D3D11. Explicit APIs such as D3D12 and Vulkan do
/// not do the same kind of interception &amp; checking, and undefined contents are really undefined.
/// </remarks>
VerifyBufferAccess = 6,
/// <summary>
/// Hooks any system API calls that create child processes, and injects
/// RenderDoc into them recursively with the same options.
/// </summary>
HookIntoChildren = 7,
/// <summary>
/// specifies whether all live resources at the time of capture should be included in the capture,
/// even if they are not referenced by the frame. Default is off.
/// </summary>
RefAllSources = 8,
/// <summary>
/// By default, RenderDoc skips saving initial states for resources where the
/// previous contents don't appear to be used, assuming that writes before
/// reads indicate previous contents aren't used.
/// </summary>
/// <remarks>
/// **NOTE**: As of RenderDoc v1.1 this option has been deprecated. Setting or
/// getting it will be ignored, to allow compatibility with older versions.
/// In v1.1 the option acts as if it's always enabled.
/// </remarks>
SaveAllInitials = 9,
/// <summary>
/// In APIs that allow for the recording of command lists to be replayed later,
/// RenderDoc may choose to not capture command lists before a frame capture is
/// triggered, to reduce overheads. This means any command lists recorded once
/// and replayed many times will not be available and may cause a failure to
/// capture.
/// </summary>
/// <remarks>
/// NOTE: This is only true for APIs where multithreading is difficult or
/// discouraged. Newer APIs like Vulkan and D3D12 will ignore this option
/// and always capture all command lists since the API is heavily oriented
/// around it and the overheads have been reduced by API design.
/// </remarks>
CaptureAllCmdLists = 10,
/// <summary>
/// Mute API debugging output when the <see cref="ApiValidation"/> option is enabled.
/// </summary>
DebugOutputMute = 11,
/// <summary>
/// Allow vendor extensions to be used even when they may be
/// incompatible with RenderDoc and cause corrupted replays or crashes.
/// </summary>
AllowUnsupportedVendorExtensions = 12,
/// <summary>
/// Define a soft memory limit which some APIs may aim to keep overhead under where
/// possible. Anything above this limit will where possible be saved directly to disk during
/// capture.<br/>
/// This will cause increased disk space use (which may cause a capture to fail if disk space is
/// exhausted) as well as slower capture times.
/// <br/><br/>
/// Not all memory allocations may be deferred like this so it is not a guarantee of a memory
/// limit.
/// <br/><br/>
/// Units are in MBs, suggested values would range from 200MB to 1000MB.
/// </summary>
SoftMemoryLimit = 13,
}
}

View File

@@ -1,83 +0,0 @@
// ReSharper disable UnusedMember.Global
namespace Ryujinx.Graphics.RenderDocApi
{
public enum InputButton
{
// '0' - '9' matches ASCII values
Key0 = 0x30,
Key1 = 0x31,
Key2 = 0x32,
Key3 = 0x33,
Key4 = 0x34,
Key5 = 0x35,
Key6 = 0x36,
Key7 = 0x37,
Key8 = 0x38,
Key9 = 0x39,
// 'A' - 'Z' matches ASCII values
A = 0x41,
B = 0x42,
C = 0x43,
D = 0x44,
E = 0x45,
F = 0x46,
G = 0x47,
H = 0x48,
I = 0x49,
J = 0x4A,
K = 0x4B,
L = 0x4C,
M = 0x4D,
N = 0x4E,
O = 0x4F,
P = 0x50,
Q = 0x51,
R = 0x52,
S = 0x53,
T = 0x54,
U = 0x55,
V = 0x56,
W = 0x57,
X = 0x58,
Y = 0x59,
Z = 0x5A,
// leave the rest of the ASCII range free
// in case we want to use it later
NonPrintable = 0x100,
Divide,
Multiply,
Subtract,
Plus,
F1,
F2,
F3,
F4,
F5,
F6,
F7,
F8,
F9,
F10,
F11,
F12,
Home,
End,
Insert,
Delete,
PageUp,
PageDn,
Backspace,
Tab,
PrtScrn,
Pause,
Max,
}
}

View File

@@ -1,39 +0,0 @@
// ReSharper disable UnusedMember.Global
using System;
namespace Ryujinx.Graphics.RenderDocApi
{
[Flags]
public enum OverlayBits
{
/// <summary>
/// This single bit controls whether the overlay is enabled or disabled globally
/// </summary>
Enabled = 1 << 0,
/// <summary>
/// Show the average framerate over several seconds as well as min/max
/// </summary>
FrameRate = 1 << 1,
/// <summary>
/// Show the current frame number
/// </summary>
FrameNumber = 1 << 2,
/// <summary>
/// Show a list of recent captures, and how many captures have been made
/// </summary>
CaptureList = 1 << 3,
/// <summary>
/// Default values for the overlay mask
/// </summary>
Default = Enabled | FrameRate | FrameNumber | CaptureList,
/// <summary>
/// Enable all bits
/// </summary>
All = ~0,
/// <summary>
/// Disable all bits
/// </summary>
None = 0
}
}

View File

@@ -1,5 +0,0 @@
# Ryujinx.Graphics.RenderDocApi
This is a C# binding for RenderDoc's application API.
This is a source-inclusion of https://github.com/utkumaden/RenderdocSharp.
I didn't use the NuGet package as I had a few minor changes I wanted to make, and I want to learn from it as well via hands-on experience.

View File

@@ -1,639 +0,0 @@
using System;
using System.Collections.Immutable;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Text;
using System.Text.RegularExpressions;
namespace Ryujinx.Graphics.RenderDocApi
{
public static unsafe partial class RenderDoc
{
/// <summary>
/// True if the API is available.
/// </summary>
public static bool IsAvailable => Api != null;
/// <summary>
/// Set the minimum version of the API you require.
/// </summary>
/// <remarks>Set this before you do anything else with the RenderDoc API, including <see cref="IsAvailable"/>.</remarks>
public static RenderDocVersion MinimumRequired { get; set; } = RenderDocVersion.Version_1_0_0;
/// <summary>
/// Set to true to assert versions.
/// </summary>
public static bool AssertVersionEnabled { get; set; } = true;
/// <summary>
/// Version of the API available.
/// </summary>
[MemberNotNullWhen(true, nameof(IsAvailable))]
public static Version? Version
{
get
{
if (!IsAvailable)
return null;
int major, minor, build;
Api->GetApiVersion(&major, &minor, &build);
return new Version(major, minor, build);
}
}
/// <summary>
/// The current mask which determines what sections of the overlay render on each window.
/// </summary>
[RenderDocApiVersion(1, 0)]
public static OverlayBits OverlayBits
{
get => Api->GetOverlayBits();
set
{
Api->MaskOverlayBits(~value, value);
}
}
/// <summary>
/// The template for new captures.<br/>
/// The template can either be a relative or absolute path, which determines where captures will be saved and how they will be named.
/// If the path template is 'my_captures/example', then captures saved will be e.g.
/// 'my_captures/example_frame123.rdc' and 'my_captures/example_frame456.rdc'.<br/>
/// Relative paths will be saved relative to the processs current working directory.<br/>
/// </summary>
/// <remarks>The default template is in a folder controlled by the UI - initially the system temporary folder, and the filename is the executables filename.</remarks>
[RenderDocApiVersion(1, 0)]
public static string CaptureFilePathTemplate
{
get
{
byte* ptr = Api->GetCaptureFilePathTemplate();
return Marshal.PtrToStringUTF8((nint)ptr)!;
}
set
{
fixed (byte* ptr = value.ToNullTerminatedByteArray())
{
Api->SetCaptureFilePathTemplate(ptr);
}
}
}
/// <summary>
/// The amount of frame captures that have been made.
/// </summary>
[RenderDocApiVersion(1, 0)]
public static int CaptureCount => Api->GetNumCaptures();
/// <summary>
/// Checks if the RenderDoc UI is currently connected to this process.
/// </summary>
[RenderDocApiVersion(1, 0)]
public static bool IsTargetControlConnected => Api is not null && Api->IsTargetControlConnected() != 0;
/// <summary>
/// Checks if the current frame is capturing.
/// </summary>
[RenderDocApiVersion(1, 0)]
public static bool IsFrameCapturing => Api is not null && Api->IsFrameCapturing() != 0;
/// <summary>
/// Set one of the options for tweaking some behaviors of capturing.
/// </summary>
/// <param name="option">specifies which capture option should be set.</param>
/// <param name="integer">the unsigned integer value to set for the option.</param>
/// <remarks>Note that each option only takes effect from after it is set - so it is advised to set these options as early as possible, ideally before any graphics API has been initialized.</remarks>
/// <returns>
/// true, if the <paramref name="option"/> is valid, and the value set on the option is within valid ranges.<br/>
/// false, if the option is not a <see cref="CaptureOption"/>, or the value is not valid for the option.
/// </returns>
[RenderDocApiVersion(1, 0)]
public static bool SetCaptureOption(CaptureOption option, uint integer)
{
return Api is not null && Api->SetCaptureOptionU32(option, integer) != 0;
}
/// <summary>
/// Set one of the options for tweaking some behaviors of capturing.
/// </summary>
/// <param name="option">specifies which capture option should be set.</param>
/// <param name="boolean">the value to set for the option, converted to a 0 or 1 before setting.</param>
/// <remarks>Note that each option only takes effect from after it is set - so it is advised to set these options as early as possible, ideally before any graphics API has been initialized.</remarks>
/// <returns>
/// true, if the <paramref name="option"/> is valid, and the value set on the option is within valid ranges.<br/>
/// false, if the option is not a <see cref="CaptureOption"/>, or the value is not valid for the option.
/// </returns>
[RenderDocApiVersion(1, 0)]
public static bool SetCaptureOption(CaptureOption option, bool boolean)
=> SetCaptureOption(option, boolean ? 1 : 0);
/// <summary>
/// Set one of the options for tweaking some behaviors of capturing.
/// </summary>
/// <param name="option">specifies which capture option should be set.</param>
/// <param name="single">the floating point value to set for the option.</param>
/// <remarks>Note that each option only takes effect from after it is set - so it is advised to set these options as early as possible, ideally before any graphics API has been initialized.</remarks>
/// <returns>
/// true, if the <paramref name="option"/> is valid, and the value set on the option is within valid ranges.<br/>
/// false, if the option is not a <see cref="CaptureOption"/>, or the value is not valid for the option.
/// </returns>
[RenderDocApiVersion(1, 0)]
public static bool SetCaptureOption(CaptureOption option, float single)
{
return Api is not null && Api->SetCaptureOptionF32(option, single) != 0;
}
/// <summary>
/// Gets the current value of one of the different options in <see cref="CaptureOption"/>, writing it to an out parameter.
/// </summary>
/// <param name="option">specifies which capture option should be retrieved.</param>
/// <param name="integer">the value of the capture option, if the option is a valid <see cref="CaptureOption"/> enum. Otherwise, <see cref="int.MaxValue"/>.</param>
[RenderDocApiVersion(1, 0)]
public static void GetCaptureOption(CaptureOption option, out uint integer)
{
integer = Api->GetCaptureOptionU32(option);
}
/// <summary>
/// Gets the current value of one of the different options in <see cref="CaptureOption"/>, writing it to an out parameter.
/// </summary>
/// <param name="option">specifies which capture option should be retrieved.</param>
/// <param name="single">the value of the capture option, if the option is a valid <see cref="CaptureOption"/> enum. Otherwise, -<see cref="float.MaxValue"/>.</param>
[RenderDocApiVersion(1, 0)]
public static void GetCaptureOption(CaptureOption option, out float single)
{
single = Api->GetCaptureOptionF32(option);
}
/// <summary>
/// Gets the current value of one of the different options in <see cref="CaptureOption"/>,
/// converted to a boolean.
/// </summary>
/// <param name="option">specifies which capture option should be retrieved.</param>
/// <returns>
/// the value of the capture option, converted to bool, if the option is a valid <see cref="CaptureOption"/> enum.
/// Otherwise, returns null.
/// </returns>
[RenderDocApiVersion(1, 0)]
public static bool? GetCaptureOptionBool(CaptureOption option)
{
if (Api is null) return false;
uint returnVal = GetCaptureOptionU32(option);
if (returnVal == uint.MaxValue)
return null;
return returnVal is not 0;
}
/// <summary>
/// Gets the current value of one of the different options in <see cref="CaptureOption"/>.
/// </summary>
/// <param name="option">specifies which capture option should be retrieved.</param>
/// <returns>
/// the value of the capture option, if the option is a valid <see cref="CaptureOption"/> enum.
/// Otherwise, returns <see cref="int.MaxValue"/>.
/// </returns>
[RenderDocApiVersion(1, 0)]
public static uint GetCaptureOptionU32(CaptureOption option) => Api->GetCaptureOptionU32(option);
/// <summary>
/// Gets the current value of one of the different options in <see cref="CaptureOption"/>.
/// </summary>
/// <param name="option">specifies which capture option should be retrieved.</param>
/// <returns>
/// the value of the capture option, if the option is a valid <see cref="CaptureOption"/> enum.
/// Otherwise, returns -<see cref="float.MaxValue"/>.
/// </returns>
[RenderDocApiVersion(1, 0)]
public static float GetCaptureOptionF32(CaptureOption option) => Api->GetCaptureOptionF32(option);
/// <summary>
/// Changes the key bindings in-application for changing the focussed window.
/// </summary>
/// <param name="buttons">lists the keys to bind.</param>
[RenderDocApiVersion(1, 0)]
public static void SetFocusToggleKeys(ReadOnlySpan<InputButton> buttons)
{
if (Api is null) return;
fixed (InputButton* ptr = buttons)
{
Api->SetFocusToggleKeys(ptr, buttons.Length);
}
}
/// <summary>
/// Changes the key bindings in-application for triggering a capture on the current window.
/// </summary>
/// <param name="buttons">lists the keys to bind.</param>
[RenderDocApiVersion(1, 0)]
public static void SetCaptureKeys(ReadOnlySpan<InputButton> buttons)
{
if (Api is null) return;
fixed (InputButton* ptr = buttons)
{
Api->SetCaptureKeys(ptr, buttons.Length);
}
}
/// <summary>
/// Attempts to remove RenderDoc and its hooks from the target process.<br/>
/// It must be called as early as possible in the process, and will have undefined results
/// if any graphics API functions have been called.
/// </summary>
[RenderDocApiVersion(1, 0)]
public static void RemoveHooks()
{
if (Api is null) return;
Api->RemoveHooks();
}
/// <summary>
/// Remove RenderDocs crash handler from the target process.<br/>
/// If you have your own crash handler that you want to handle any exceptions,
/// RenderDocs handler could interfere; so it can be disabled.
/// </summary>
[RenderDocApiVersion(1, 0)]
public static void UnloadCrashHandler()
{
if (Api is null) return;
Api->UnloadCrashHandler();
}
/// <summary>
/// Trigger a capture as if the user had pressed one of the capture hotkeys.<br/>
/// The capture will be taken from the next frame presented to whichever window is considered current.
/// </summary>
[RenderDocApiVersion(1, 0)]
public static void TriggerCapture()
{
if (Api is null) return;
Api->TriggerCapture();
}
/// <summary>
/// Gets the details of all frame capture in the current session.
/// This simply calls <see cref="GetCapture"/> for each index available as specified by <see cref="CaptureCount"/>.
/// </summary>
/// <returns>An immutable array of structs representing RenderDoc Captures.</returns>
public static ImmutableArray<Capture> GetCaptures()
{
if (Api is null) return [];
int captureCount = CaptureCount;
if (captureCount is 0) return [];
ImmutableArray<Capture>.Builder captures = ImmutableArray.CreateBuilder<Capture>(captureCount);
for (int captureIndex = 0; captureIndex < captureCount; captureIndex++)
{
if (GetCapture(captureIndex) is { } capture)
captures.Add(capture);
}
return captures.DrainToImmutable();
}
/// <summary>
/// Gets the details of a particular frame capture, as specified by an index from 0 to <see cref="CaptureCount"/> - 1.
/// </summary>
/// <param name="index">specifies which capture to return the details of. Must be less than the value returned by <see cref="CaptureCount"/>.</param>
/// <returns>A struct representing a RenderDoc Capture.</returns>
[RenderDocApiVersion(1, 0)]
public static Capture? GetCapture(int index)
{
if (Api is null) return null;
int length = 0;
if (Api->GetCapture(index, null, &length, null) == 0)
{
return null;
}
Span<byte> bytes = stackalloc byte[length + 1];
long timestamp;
fixed (byte* ptr = bytes)
Api->GetCapture(index, ptr, &length, &timestamp);
string fileName = Encoding.UTF8.GetString(bytes[length..]);
return new Capture(index, fileName, DateTimeOffset.FromUnixTimeSeconds(timestamp).DateTime);
}
/// <summary>
/// Determine the closest matching replay UI executable for the current RenderDoc module, and launch it.
/// </summary>
/// <param name="connectTargetControl">if the UI should immediately connect to the application.</param>
/// <param name="commandLine">string to be appended to the command line, e.g. a capture filename. If this parameter is null, the command line will be unmodified.</param>
/// <returns>true if the UI was successfully launched; false otherwise.</returns>
[RenderDocApiVersion(1, 0)]
public static bool LaunchReplayUI(bool connectTargetControl, string? commandLine = null)
{
if (Api is null) return false;
if (commandLine == null)
{
return Api->LaunchReplayUI(connectTargetControl ? 1u : 0u, null) != 0;
}
fixed (byte* ptr = commandLine.ToNullTerminatedByteArray())
{
return Api->LaunchReplayUI(connectTargetControl ? 1u : 0u, ptr) != 0;
}
}
/// <summary>
/// Explicitly sets which window is considered active.<br/>
/// The active window is the one that will be captured when the keybind to trigger a capture is pressed.
/// </summary>
/// <param name="hDevice">a handle to the API device object that will be set active. Must be valid.</param>
/// <param name="hWindow">a handle to the platform window handle that will be set active. Must be valid.</param>
[RenderDocApiVersion(1, 0)]
public static void SetActiveWindow(nint hDevice, nint hWindow)
{
if (Api is null) return;
Api->SetActiveWindow((void*)hDevice, (void*)hWindow);
}
/// <summary>
/// Immediately begin a capture for the specified device/window combination.
/// </summary>
/// <param name="hDevice">a handle to the API device object that will be set active. May be <see cref="nint.Zero"/> to wildcard match.</param>
/// <param name="hWindow">a handle to the platform window handle that will be set active. May be <see cref="nint.Zero"/> to wildcard match.</param>
[RenderDocApiVersion(1, 0)]
public static void StartFrameCapture(nint hDevice, nint hWindow)
{
if (Api is null) return;
Api->StartFrameCapture((void*)hDevice, (void*)hWindow);
}
/// <summary>
/// Immediately end an active capture for the specified device/window combination.
/// </summary>
/// <param name="hDevice">a handle to the API device object that will be set active. May be <see cref="nint.Zero"/> to wildcard match.</param>
/// <param name="hWindow">a handle to the platform window handle that will be set active. May be <see cref="nint.Zero"/> to wildcard match.</param>
/// <returns>true if the capture succeeded; false otherwise.</returns>
[RenderDocApiVersion(1, 0)]
public static bool EndFrameCapture(nint hDevice, nint hWindow)
{
if (Api is null) return false;
return Api->EndFrameCapture((void*)hDevice, (void*)hWindow) != 0;
}
/// <summary>
/// Trigger multiple sequential frame captures as if the user had pressed one of the capture hotkeys before each frame.<br/>
/// The captures will be taken from the next frames presented to whichever window is considered current.<br/>
/// Each capture will be taken independently and saved to a separate file, with no reference to the other frames.
/// </summary>
/// <param name="numFrames">the number of frames to capture.</param>
/// <remarks>Requires RenderDoc API version 1.1</remarks>
[RenderDocApiVersion(1, 1)]
public static void TriggerMultiFrameCapture(uint numFrames)
{
if (Api is null) return;
AssertAtLeast(1, 1);
Api->TriggerMultiFrameCapture(numFrames);
}
/// <summary>
/// Adds an arbitrary comments field to the most recent capture,
/// which will then be displayed in the UI to anyone opening the capture.
/// <br/><br/>
/// This is equivalent to calling <see cref="SetCaptureFileComments"/> with a null first (fileName) parameter.
/// </summary>
/// <param name="comments">the comments to set in the capture file.</param>
/// <remarks>Requires RenderDoc API version 1.2</remarks>
public static void SetMostRecentCaptureFileComments(string comments)
{
if (Api is null) return;
AssertAtLeast(1, 2);
byte[] commentBytes = comments.ToNullTerminatedByteArray();
fixed (byte* pcomment = commentBytes)
{
Api->SetCaptureFileComments((byte*)nint.Zero, pcomment);
}
}
/// <summary>
/// Adds an arbitrary comments field to an existing capture on disk,
/// which will then be displayed in the UI to anyone opening the capture.
/// </summary>
/// <param name="fileName">the path to the capture file to set comments in. If this path is null or an empty string, the most recent capture file that has been created will be used.</param>
/// <param name="comments">the comments to set in the capture file.</param>
/// <remarks>Requires RenderDoc API version 1.2</remarks>
[RenderDocApiVersion(1, 2)]
public static void SetCaptureFileComments(string? fileName, string comments)
{
if (Api is null) return;
AssertAtLeast(1, 2);
byte[] commentBytes = comments.ToNullTerminatedByteArray();
fixed (byte* pcomment = commentBytes)
{
if (fileName is null)
{
Api->SetCaptureFileComments((byte*)nint.Zero, pcomment);
}
else
{
byte[] fileBytes = fileName.ToNullTerminatedByteArray();
fixed (byte* pfile = fileBytes)
{
Api->SetCaptureFileComments(pfile, pcomment);
}
}
}
}
/// <summary>
/// Similar to <see cref="EndFrameCapture"/>, but the capture contents will be discarded immediately, and not processed and written to disk.<br/>
/// This will be more efficient than <see cref="EndFrameCapture"/> if the frame capture is not needed.
/// </summary>
/// <param name="hDevice">a handle to the API device object that will be set active. May be <see cref="nint.Zero"/> to wildcard match.</param>
/// <param name="hWindow">a handle to the platform window handle that will be set active. May be <see cref="nint.Zero"/> to wildcard match.</param>
/// <returns>true if the capture was discarded; false if there was an error or no capture was in progress.</returns>
/// <remarks>Requires RenderDoc API version 1.4</remarks>
[RenderDocApiVersion(1, 4)]
public static bool DiscardFrameCapture(nint hDevice, nint hWindow)
{
if (Api is null) return false;
AssertAtLeast(1, 4);
return Api->DiscardFrameCapture((void*)hDevice, (void*)hWindow) != 0;
}
/// <summary>
/// Requests that the currently connected replay UI raise its window to the top.<br/>
/// This is only possible if an instance of the replay UI is currently connected, otherwise this method does nothing.<br/>
/// This can be used in conjunction with <see cref="IsTargetControlConnected"/> and <see cref="LaunchReplayUI"/>,<br/> to intelligently handle showing the UI after making a capture.<br/><br/>
/// Given OS differences, it is not guaranteed that the UI will be successfully raised even if the request is passed on.<br/>
/// On some systems it may only be highlighted or otherwise indicated to the user.
/// </summary>
/// <returns>true if the request was passed onto the UI successfully; false if there is no UI connected or some other error occurred.</returns>
/// <remarks>Requires RenderDoc API version 1.5</remarks>
[RenderDocApiVersion(1, 5)]
public static bool ShowReplayUI()
{
if (Api is null) return false;
AssertAtLeast(1, 5);
return Api->ShowReplayUI() != 0;
}
/// <summary>
/// Sets a given title for the currently in-progress capture, which will be displayed in the UI.<br/>
/// This can be used either with a user-defined capture using a manual start and end,
/// or an automatic capture triggered by <see cref="TriggerCapture"/> or a keypress.<br/>
/// If multiple captures are ongoing at once, the title will be applied to the first capture to end only.<br/>
/// Any subsequent captures will not get any title unless the function is called again.
/// This function can only be called while a capture is in-progress,
/// after <see cref="StartFrameCapture"/> and before <see cref="EndFrameCapture"/>.<br/>
/// If it is called elsewhere it will have no effect.
/// If it is called multiple times within a capture, only the last title will have any effect.
/// </summary>
/// <param name="title">The title to set for the in-progress capture.</param>
/// <remarks>Requires RenderDoc API version 1.6</remarks>
[RenderDocApiVersion(1, 6)]
public static void SetCaptureTitle(string title)
{
if (Api is null) return;
AssertAtLeast(1, 6);
fixed (byte* ptr = title.ToNullTerminatedByteArray())
Api->SetCaptureTitle(ptr);
}
#region Dynamic Library loading
/// <summary>
/// Reload the internal RenderDoc API structure. Useful for manually refreshing <see cref="Api"/> while using process injection.
/// </summary>
/// <param name="ignoreAlreadyLoaded">Ignores the existing API function structure and overwrites it with a re-request.</param>
/// <param name="requiredVersion">The version of the RenderDoc API required by your application.</param>
public static void ReloadApi(bool ignoreAlreadyLoaded = false, RenderDocVersion? requiredVersion = null)
{
if (_loaded && !ignoreAlreadyLoaded)
return;
lock (typeof(RenderDoc))
{
// Prevent double loads.
if (_loaded && !ignoreAlreadyLoaded)
return;
if (requiredVersion.HasValue)
MinimumRequired = requiredVersion.Value;
_loaded = true;
_api = GetApi(MinimumRequired);
if (_api != null)
AssertAtLeast(MinimumRequired);
}
}
private static RenderDocApi* _api = null;
private static bool _loaded;
private static RenderDocApi* Api
{
get
{
ReloadApi();
return _api;
}
}
private static readonly Regex _dynamicLibraryPattern = RenderDocApiDynamicLibraryRegex();
private static RenderDocApi* GetApi(RenderDocVersion minimumRequired = RenderDocVersion.Version_1_0_0)
{
foreach (ProcessModule module in Process.GetCurrentProcess().Modules)
{
string moduleName = module.FileName ?? string.Empty;
if (!_dynamicLibraryPattern.IsMatch(moduleName))
continue;
if (!NativeLibrary.TryLoad(moduleName, out nint moduleHandle))
return null;
if (!NativeLibrary.TryGetExport(moduleHandle, "RENDERDOC_GetAPI", out nint procAddress))
return null;
var RENDERDOC_GetApi = (delegate* unmanaged[Cdecl]<RenderDocVersion, RenderDocApi**, int>)procAddress;
RenderDocApi* api;
return RENDERDOC_GetApi(minimumRequired, &api) != 0 ? api : null;
}
return null;
}
private static void AssertAtLeast(RenderDocVersion rdv, [CallerMemberName] string callee = "")
{
Version ver = rdv.SystemVersion;
AssertAtLeast(ver.Major, ver.Minor, ver.Build, callee);
}
private static void AssertAtLeast(int major, int minor, int patch = 0, [CallerMemberName] string callee = "")
{
if (!AssertVersionEnabled)
return;
if (Version!.Major < major)
goto fail;
if (Version.Major > major)
goto success;
if (Version.Minor < minor)
goto fail;
if (Version.Minor > minor)
goto success;
if (Version.Build < patch)
goto fail;
success:
return;
fail:
Version minVersion =
typeof(RenderDoc).GetMethod(callee)!.GetCustomAttribute<RenderDocApiVersionAttribute>()!.MinVersion;
throw new NotSupportedException(
$"This API was introduced in RenderDoc API {minVersion}. Current API version is {Version}.");
}
private static byte[] ToNullTerminatedByteArray(this string str, Encoding? encoding = null)
{
encoding ??= Encoding.UTF8;
return encoding.GetBytes(str + '\0');
}
[GeneratedRegex(@"(lib)?renderdoc(\.dll|\.so|\.dylib)(\.\d+)?",
RegexOptions.IgnoreCase | RegexOptions.CultureInvariant)]
private static partial Regex RenderDocApiDynamicLibraryRegex();
#endregion
}
}

View File

@@ -1,51 +0,0 @@
namespace Ryujinx.Graphics.RenderDocApi
{
#pragma warning disable CS0649
internal unsafe struct RenderDocApi
{
public delegate* unmanaged[Cdecl]<int*, int*, int*, void> GetApiVersion;
public delegate* unmanaged[Cdecl]<CaptureOption, uint, int> SetCaptureOptionU32;
public delegate* unmanaged[Cdecl]<CaptureOption, float, int> SetCaptureOptionF32;
public delegate* unmanaged[Cdecl]<CaptureOption, uint> GetCaptureOptionU32;
public delegate* unmanaged[Cdecl]<CaptureOption, float> GetCaptureOptionF32;
public delegate* unmanaged[Cdecl]<InputButton*, int, void> SetFocusToggleKeys;
public delegate* unmanaged[Cdecl]<InputButton*, int, void> SetCaptureKeys;
public delegate* unmanaged[Cdecl]<OverlayBits> GetOverlayBits;
public delegate* unmanaged[Cdecl]<OverlayBits, OverlayBits, void> MaskOverlayBits;
public delegate* unmanaged[Cdecl]<void> RemoveHooks;
public delegate* unmanaged[Cdecl]<void> UnloadCrashHandler;
public delegate* unmanaged[Cdecl]<byte*, void> SetCaptureFilePathTemplate;
public delegate* unmanaged[Cdecl]<byte*> GetCaptureFilePathTemplate;
public delegate* unmanaged[Cdecl]<int> GetNumCaptures;
public delegate* unmanaged[Cdecl]<int, byte*, int*, long*, uint> GetCapture;
public delegate* unmanaged[Cdecl]<void> TriggerCapture;
public delegate* unmanaged[Cdecl]<uint> IsTargetControlConnected;
public delegate* unmanaged[Cdecl]<uint, byte*, uint> LaunchReplayUI;
public delegate* unmanaged[Cdecl]<void*, void*, void> SetActiveWindow;
public delegate* unmanaged[Cdecl]<void*, void*, void> StartFrameCapture;
public delegate* unmanaged[Cdecl]<uint> IsFrameCapturing;
public delegate* unmanaged[Cdecl]<void*, void*, uint> EndFrameCapture;
// 1.1
public delegate* unmanaged[Cdecl]<uint, void> TriggerMultiFrameCapture;
// 1.2
public delegate* unmanaged[Cdecl]<byte*, byte*, void> SetCaptureFileComments;
// 1.3
public delegate* unmanaged[Cdecl]<void*, void*, uint> DiscardFrameCapture;
// 1.5
public delegate* unmanaged[Cdecl]<uint> ShowReplayUI;
// 1.6
public delegate* unmanaged[Cdecl]<byte*, void> SetCaptureTitle;
}
#pragma warning restore CS0649
}

View File

@@ -1,16 +0,0 @@
using System;
namespace Ryujinx.Graphics.RenderDocApi
{
[AttributeUsage(AttributeTargets.Method | AttributeTargets.Property)]
public sealed class RenderDocApiVersionAttribute : Attribute
{
public Version MinVersion { get; }
public RenderDocApiVersionAttribute(int major, int minor, int patch = 0)
{
MinVersion = new Version(major, minor, patch);
}
}
}

View File

@@ -1,47 +0,0 @@
using System;
namespace Ryujinx.Graphics.RenderDocApi
{
public enum RenderDocVersion
{
Version_1_0_0 = 10000,
Version_1_0_1 = 10001,
Version_1_0_2 = 10002,
Version_1_1_0 = 10100,
Version_1_1_1 = 10101,
Version_1_1_2 = 10102,
Version_1_2_0 = 10200,
Version_1_3_0 = 10300,
Version_1_4_0 = 10400,
Version_1_4_1 = 10401,
Version_1_4_2 = 10402,
Version_1_5_0 = 10500,
Version_1_6_0 = 10600,
}
public static partial class Helpers
{
extension(RenderDocVersion rdv)
{
public Version SystemVersion
{
get
{
int i = (int)rdv;
return new (i / 10000, (i % 10000) / 100, i % 100);
}
}
}
extension(Version sv)
{
public RenderDocVersion RenderDocVersion
{
get
{
return (RenderDocVersion)(sv.Major * 10000 + sv.Minor * 100 + sv.Build);
}
}
}
}
}

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