Compare commits

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40 Commits

Author SHA1 Message Date
VewDev
a486cc0694 Merge branch 'allow-change-icon' into 'master'
feat: add ability to change app icon

See merge request [ryubing/ryujinx!128](https://git.ryujinx.app/ryubing/ryujinx/-/merge_requests/128)
2026-02-19 11:24:36 -06:00
BowedCascade
d1205dc95d Fix backslash key not mappable in controller settings (ryubing/ryujinx!265)
See merge request ryubing/ryujinx!265
2026-02-18 18:13:15 -06:00
Awesomeangotti
6f95172bb6 Compatability Data Update (ryubing/ryujinx!264)
See merge request ryubing/ryujinx!264
2026-02-17 19:24:01 -06:00
Princess Piplup
8208d43d9e compatiblity/2026-02-17 (ryubing/ryujinx!263)
See merge request ryubing/ryujinx!263
2026-02-17 18:57:50 -06:00
shinyoyo
1260f93aaf Updated ‌Simplified Chinese‌ translation. (ryubing/ryujinx!260)
See merge request ryubing/ryujinx!260
2026-02-09 01:07:22 -06:00
LotP
1b3bf1473d Fix Dual Joy-Con driver and InputView (ryubing/ryujinx!259)
See merge request ryubing/ryujinx!259
2026-01-31 23:12:29 -06:00
LotP
081cdcab0c remap joy-cons (ryubing/ryujinx!258)
See merge request ryubing/ryujinx!258
2026-01-31 17:58:31 -06:00
Coxxs
922775664c audio: Fix crash due to invalid Splitter size (ryubing/ryujinx!257)
See merge request ryubing/ryujinx!257
2026-01-31 11:22:14 -06:00
sh0inx
478b66fd49 HLE: Stubbed IUserLocalCommuniationService SetProtocol (106) (ryubing/ryujinx!253)
See merge request ryubing/ryujinx!253
2026-01-30 20:48:41 -06:00
Coxxs
a16a072155 HLE: Implement 10106 and 10107 in IPrepoService (ryubing/ryujinx!254)
See merge request ryubing/ryujinx!254
2026-01-29 13:45:35 -06:00
Babib3l
a4a0fcd4da General translations updates + fixes (ryubing/ryujinx!248)
See merge request ryubing/ryujinx!248
2026-01-28 07:01:39 -06:00
GreemDev
cc5b60bbca fix AppleHardwareDeviceDriver.IsSupported (no fancy check is needed; it's on any macOS version 10.5 (Leopard) and above) 2026-01-28 00:05:02 -06:00
GreemDev
5ed94c365b add a stack trace for the catch branch of AppleHardwareDeviceDriver.IsSupported 2026-01-27 17:52:45 -06:00
GreemDev
fef93a453a [ci skip] replace all usages of IntPtr with nint 2026-01-27 17:41:46 -06:00
GreemDev
82074eb191 audio backend projects code cleanup 2026-01-27 17:34:51 -06:00
GreemDev
bd388cf4f9 Expose AudioToolkit in UI 2026-01-27 17:28:59 -06:00
Stossy11
d271abe19a [ci skip] Add macOS native Audio Backend (ryubing/ryujinx!252)
See merge request ryubing/ryujinx!252

THIS IS CURRENTLY NOT EXPOSED BY THE UI OR HANDLED BY THE EMULATOR. Expect a commit later to add it to configs, UI, etc.
2026-01-27 17:03:59 -06:00
Hack茶ん
c154f66f26 Update Korean translation (ryubing/ryujinx!251)
See merge request ryubing/ryujinx!251
2026-01-21 18:23:34 -06:00
GreemDev
f556e8b8fb add offline update server catch branch 2026-01-20 13:19:44 -06:00
Babib3l
99feaafbe6 French and Spanish Translations updates on RenderDoc (ryubing/ryujinx!246)
See merge request ryubing/ryujinx!246
2026-01-03 07:23:11 -06:00
GreemDev
fa55608587 RenderDoc API support (ryubing/ryujinx!242)
See merge request ryubing/ryujinx!242
2026-01-01 00:10:21 -06:00
LotP
4c64300576 fix new locale files data loading (ryubing/ryujinx!245)
See merge request ryubing/ryujinx!245
2025-12-31 20:21:35 -06:00
LotP
0a3db19b28 fix language switching 2 (ryubing/ryujinx!244)
See merge request ryubing/ryujinx!244
2025-12-31 10:30:35 -06:00
LotP
453b246faa fix (ryubing/ryujinx!243)
See merge request ryubing/ryujinx!243
2025-12-31 09:15:40 -06:00
LotP
45193dcc8d Fractured Locales Support (ryubing/ryujinx!238)
See merge request ryubing/ryujinx!238
2025-12-27 14:07:56 -06:00
GreemDev
9ebf444644 [ci skip] Code comment 2025-12-25 23:48:10 -06:00
GreemDev
f585b36263 Use new retry flag for uploading built artifacts in CI
(I'm tired of the GitLab randomly HTTP 500ing and causing the entire CI to fail)
2025-12-23 02:16:01 -06:00
GreemDev
a96f20dca5 Removed TypedStringEnumConverter; it exists in .NET now.
As per the remark XMLdoc on the type: Get rid of this converter if dotnet supports similar functionality out of the box.
2025-12-23 01:42:28 -06:00
GreemDev
1e1bcb4a5b storing commit string in github output causes weird CI failures
so let's just not bother, it didn't show anything more than the UI already did anyways
2025-12-23 00:02:02 -06:00
Coxxs
ca76bacd22 gdb: add monitor get mapping (ryubing/ryujinx!215)
See merge request ryubing/ryujinx!215
2025-12-21 22:34:20 -06:00
VewDev
1ce1b6f5f2 fix: reload titlebar icon when changing icons
Reload the title bar icon when a new icon is selected in the new "new Ryubing UI" mode.
2025-10-18 09:08:26 +02:00
VewDev
2c727c57bd fix: update translation for app icon instructions 2025-09-04 16:16:25 +02:00
VewDev
e8764a8910 feat: add explanatory tooltip about top left icon reload 2025-09-02 16:56:47 +02:00
VewDev
0bdd4ad091 ui: show icon preview next to name during icon selection 2025-09-02 12:22:33 +02:00
VewDev
8e2f8f4413 feat: implement SVG to PNG conversion for app icon rendering 2025-09-01 15:07:35 +02:00
VewDev
362fbf08a2 refactor: completely overhaul app icon management for cleaner workflow 2025-09-01 14:24:48 +02:00
VewDev
ab4567d0a2 feat: add Bordered Ryugay icon and rename old Ryugay icons to Ryupride 2025-09-01 11:49:16 +02:00
VewDev
1c6f312a27 feat: add new Ryubi app icon 2025-08-29 20:43:05 +02:00
VewDev
8ee675cd62 feat: add fallback to Classic Ryugay for app icon 2025-08-29 20:40:46 +02:00
VewDev
af0f8e2720 feat: add ability to change app icon
Add ability to change application icon to any image file inside the src\Ryujinx\Assets\Icons\AppIcons directory. The app should automatically load any resource in that folder as a selectable icon.
2025-08-29 13:56:28 +02:00
151 changed files with 3549 additions and 3141 deletions

View File

@@ -63,7 +63,6 @@ jobs:
echo "build_version=$(gli get-next-version -c Canary -R)" >> $GITHUB_OUTPUT
echo "prev_build_version=$(gli get-current-version -c Canary -R)" >> $GITHUB_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
echo "commit_message=$(git log -1 --pretty=%B)" >> $GITHUB_OUTPUT
shell: bash
- name: Configure for release
@@ -90,7 +89,7 @@ jobs:
7z a ../release_output/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip ../publish
popd
gli upload-generic-package -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/canary -n Ryubing-Canary -v ${{ steps.version_info.outputs.build_version }} -p release_output/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip
gli upload-generic-package -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/canary -n Ryubing-Canary -v ${{ steps.version_info.outputs.build_version }} -r 5 -p release_output/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip
shell: bash
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
@@ -104,7 +103,7 @@ jobs:
tar -czvf ../release_output/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz ../publish
popd
gli upload-generic-package -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/canary -n Ryubing-Canary -v ${{ steps.version_info.outputs.build_version }} -p release_output/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz
gli upload-generic-package -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/canary -n Ryubing-Canary -v ${{ steps.version_info.outputs.build_version }} -r 5 -p release_output/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz
shell: bash
- name: Build AppImage (Linux)
@@ -141,7 +140,7 @@ jobs:
mv Ryujinx.AppImage ../release_output/ryujinx-canary-$BUILD_VERSION-$ARCH_NAME.AppImage
popd
gli upload-generic-package -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/canary -n Ryubing-Canary -v ${{ steps.version_info.outputs.build_version }} -p release_output/ryujinx-canary-$BUILD_VERSION-$ARCH_NAME.AppImage
gli upload-generic-package -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/canary -n Ryubing-Canary -v ${{ steps.version_info.outputs.build_version }} -r 5 -p release_output/ryujinx-canary-$BUILD_VERSION-$ARCH_NAME.AppImage
shell: bash
macos_release:
@@ -202,7 +201,7 @@ jobs:
- name: Publish macOS Ryujinx
run: |
./distribution/macos/create_macos_build_ava.sh . publish_tmp_ava publish_ava ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release 1
gli upload-generic-package -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/canary -n Ryubing-Canary -v ${{ steps.version_info.outputs.build_version }} -p publish_ava/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz
gli upload-generic-package -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/canary -n Ryubing-Canary -v ${{ steps.version_info.outputs.build_version }} -r 5 -p publish_ava/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz
create_gitlab_release:
name: Create GitLab Release
@@ -229,12 +228,11 @@ jobs:
echo "build_version=$(gli get-next-version -c Canary -R)" >> $GITHUB_OUTPUT
echo "prev_build_version=$(gli get-current-version -c Canary -R)" >> $GITHUB_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
echo "commit_message=$(git log -1 --pretty=%B)" >> $GITHUB_OUTPUT
shell: bash
- name: Create tag
run: |
gli create-tag -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/ryujinx -n Canary-${{ steps.version_info.outputs.build_version }} -r ${{ steps.version_info.outputs.git_short_hash }} -c "${{ steps.version_info.outputs.commit_message }}"
gli create-tag -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/ryujinx -n Canary-${{ steps.version_info.outputs.build_version }} -r ${{ steps.version_info.outputs.git_short_hash }}
- name: Create release
run: |

View File

@@ -86,7 +86,7 @@ jobs:
7z a ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip ../publish
popd
gli upload-generic-package -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/ryujinx -n Ryubing -v ${{ steps.version_info.outputs.build_version }} -p release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip
gli upload-generic-package -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/ryujinx -n Ryubing -v ${{ steps.version_info.outputs.build_version }} -r 5 -p release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip
shell: bash
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
@@ -100,7 +100,7 @@ jobs:
tar -czvf ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz ../publish
popd
gli upload-generic-package -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/ryujinx -n Ryubing -v ${{ steps.version_info.outputs.build_version }} -p release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz
gli upload-generic-package -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/ryujinx -n Ryubing -v ${{ steps.version_info.outputs.build_version }} -r 5 -p release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz
shell: bash
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
@@ -139,7 +139,7 @@ jobs:
mv Ryujinx.AppImage ../release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage
popd
gli upload-generic-package -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/ryujinx -n Ryubing -v ${{ steps.version_info.outputs.build_version }} -p release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage
gli upload-generic-package -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/ryujinx -n Ryubing -v ${{ steps.version_info.outputs.build_version }} -r 5 -p release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage
shell: bash
macos_release:
@@ -203,7 +203,7 @@ jobs:
run: |
./distribution/macos/create_macos_build_ava.sh . publish_tmp_ava publish ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release 0
gli upload-generic-package -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/ryujinx -n Ryubing -v ${{ steps.version_info.outputs.build_version }} -p publish/ryujinx-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz
gli upload-generic-package -T ${{ secrets.GITLAB_TOKEN }} -P ryubing/ryujinx -n Ryubing -v ${{ steps.version_info.outputs.build_version }} -r 5 -p publish/ryujinx-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz
create_gitlab_release:
name: Create GitLab Release

View File

@@ -44,7 +44,7 @@
<PackageVersion Include="Ryujinx.LibHac" Version="0.21.0-alpha.126" />
<PackageVersion Include="Ryujinx.UpdateClient" Version="1.0.44" />
<PackageVersion Include="Ryujinx.Systems.Update.Common" Version="1.0.44" />
<PackageVersion Include="Gommon" Version="2.8.0.2" />
<PackageVersion Include="Gommon" Version="2.8.0.1" />
<PackageVersion Include="securifybv.ShellLink" Version="0.1.0" />
<PackageVersion Include="Sep" Version="0.11.1" />
<PackageVersion Include="shaderc.net" Version="0.1.0" />
@@ -59,4 +59,4 @@
<PackageVersion Include="System.Management" Version="9.0.2" />
<PackageVersion Include="UnicornEngine.Unicorn" Version="2.0.2-rc1-fb78016" />
</ItemGroup>
</Project>
</Project>

View File

@@ -21,6 +21,8 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.GAL", "src
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.OpenGL", "src\Ryujinx.Graphics.OpenGL\Ryujinx.Graphics.OpenGL.csproj", "{9558FB96-075D-4219-8FFF-401979DC0B69}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ryujinx.Graphics.RenderDoc", "src\Ryujinx.Graphics.RenderDocApi\Ryujinx.Graphics.RenderDocApi.csproj", "{D58FA894-27D5-4EAA-9042-AD422AD82931}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Texture", "src\Ryujinx.Graphics.Texture\Ryujinx.Graphics.Texture.csproj", "{E1B1AD28-289D-47B7-A106-326972240207}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Shader", "src\Ryujinx.Graphics.Shader\Ryujinx.Graphics.Shader.csproj", "{03B955CD-AD84-4B93-AAA7-BF17923BBAA5}"
@@ -45,6 +47,8 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Vic", "src
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Video", "src\Ryujinx.Graphics.Video\Ryujinx.Graphics.Video.csproj", "{FD4A2C14-8E3D-4957-ABBE-3C38897B3E2D}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Audio.Backends.Apple", "src\Ryujinx.Audio.Backends.Apple\Ryujinx.Audio.Backends.Apple.csproj", "{AC26EFF0-8593-4184-9A09-98E37EFFB32E}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Audio.Backends.SDL3", "src\Ryujinx.Audio.Backends.SDL3\Ryujinx.Audio.Backends.SDL3.csproj", "{988E6191-82E1-4E13-9DDB-CB9FA2FDAF29}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Audio.Backends.OpenAL", "src\Ryujinx.Audio.Backends.OpenAL\Ryujinx.Audio.Backends.OpenAL.csproj", "{0BE11899-DF2D-4BDE-B9EE-2489E8D35E7D}"
@@ -555,6 +559,20 @@ Global
{988E6191-82E1-4E13-9DDB-CB9FA2FDAF29}.Release|x64.Build.0 = Release|Any CPU
{988E6191-82E1-4E13-9DDB-CB9FA2FDAF29}.Release|x86.ActiveCfg = Release|Any CPU
{988E6191-82E1-4E13-9DDB-CB9FA2FDAF29}.Release|x86.Build.0 = Release|Any CPU
{D58FA894-27D5-4EAA-9042-AD422AD82931}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{D58FA894-27D5-4EAA-9042-AD422AD82931}.Debug|Any CPU.Build.0 = Debug|Any CPU
{D58FA894-27D5-4EAA-9042-AD422AD82931}.Debug|x64.ActiveCfg = Debug|Any CPU
{D58FA894-27D5-4EAA-9042-AD422AD82931}.Debug|x64.Build.0 = Debug|Any CPU
{D58FA894-27D5-4EAA-9042-AD422AD82931}.Debug|x86.ActiveCfg = Debug|Any CPU
{D58FA894-27D5-4EAA-9042-AD422AD82931}.Debug|x86.Build.0 = Debug|Any CPU
{D58FA894-27D5-4EAA-9042-AD422AD82931}.Release|Any CPU.ActiveCfg = Release|Any CPU
{D58FA894-27D5-4EAA-9042-AD422AD82931}.Release|Any CPU.Build.0 = Release|Any CPU
{D58FA894-27D5-4EAA-9042-AD422AD82931}.Release|x64.ActiveCfg = Release|Any CPU
{D58FA894-27D5-4EAA-9042-AD422AD82931}.Release|x64.Build.0 = Release|Any CPU
{D58FA894-27D5-4EAA-9042-AD422AD82931}.Release|x86.ActiveCfg = Release|Any CPU
{D58FA894-27D5-4EAA-9042-AD422AD82931}.Release|x86.Build.0 = Release|Any CPU
{AC26EFF0-8593-4184-9A09-98E37EFFB32E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{AC26EFF0-8593-4184-9A09-98E37EFFB32E}.Debug|Any CPU.Build.0 = Debug|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

24
assets/Languages.json Normal file
View File

@@ -0,0 +1,24 @@
{
"Languages": {
"ar_SA": "اَلْعَرَبِيَّةُ",
"de_DE": "Deutsch",
"el_GR": "Ελληνικά",
"en_US": "English (US)",
"es_ES": "Español (ES)",
"fr_FR": "Français (FR)",
"he_IL": "עִברִית",
"it_IT": "Italiano",
"ja_JP": "日本語",
"ko_KR": "한국어",
"no_NO": "Norsk",
"pl_PL": "Polski",
"pt_BR": "Português (BR)",
"ru_RU": "Русский",
"sv_SE": "Svenska",
"th_TH": "ภาษาไทย",
"tr_TR": "Türkçe",
"uk_UA": "Українська",
"zh_CN": "简体中文",
"zh_TW": "繁體中文 (台灣)"
}
}

60
assets/Locales.md Normal file
View File

@@ -0,0 +1,60 @@
# Ryubing Locales
Ryubing Locales uses a custom format, which uses a file for defining the supported languages and a folder of json files for the locales themselves.
Each json file holds the locales for a specific part of the emulator, e.g. the Setup Wizard locales are in `SetupWizard.json`, and each locale entry in the file includes all the supported languages in the same place.
## Languages
in the `/assets/` folder you will find the `Languages.json` file, which defines all the languages supported by the emulator.
The file includes a table of the langauge codes and their langauge names.
#Example of the format for Languages.json
{
"Languages": {
"ar_SA": "اَلْعَرَبِيَّةُ",
"en_US": "English (US)",
...
"zh_TW": "繁體中文 (台灣)"
}
}
## Locales
in the `/assets/Locales/` folder you will find the json files, which define all the locales supported by the emulator.
Each json file holds locales for a specific part of the emulator in a large array of locale objects.
Each locale is made up an ID used for lookup and a list of the languages and their matching translations.
Any empty string or null value will automatically use the English translation instead in the emulator.
### Format
When adding a new locale, you just need to add the ID and the en_US language translation, then the validation system will add default values for the rest of languages automatically, when rebuilding the project.
If you want to signal that a translation is supposed to match the English translation, you just have to replace the empty string with `null`.
When you want to check what translations are missing for a language just search for `"<lang_code>": ""`, e.g: `"en_US": ""` (but with any other language, as English will never be missing translations).
### Legacy file (Root.json)
Currently all older locales are stored in `Root.json`, but they are slowly being moved into newer, more descriptive json files, to make the locale system more accessible.
Do **not** add new locales to `Root.json`.
If no json file exists for the specific part of the emulator you're working on, you should instead add a new json file for that part.
#Example of the format for Root.json
{
"Locales": [
{
"ID": "MenuBarActionsOpenMiiEditor",
"Translations": {
"ar_SA": "",
"en_US": "Mii Editor",
...
"zh_TW": "Mii 編輯器"
}
},
{
"ID": "KeyNumber9",
"Translations": {
"ar_SA": "٩",
"en_US": "9",
...
"zh_TW": null
}
}
]
}

View File

@@ -0,0 +1,104 @@
{
"Locales": [
{
"ID": "MenuBarActions_StartCapture",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Start RenderDoc Frame Capture",
"es_ES": "Iniciar una captura de fotograma de RenderDoc",
"fr_FR": "Démarrer une capture de trame RenderDoc",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "RenderDoc 프레임 캡처 시작",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "启动 RenderDoc 帧捕获",
"zh_TW": ""
}
},
{
"ID": "MenuBarActions_EndCapture",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "End RenderDoc Frame Capture",
"es_ES": "Detener la captura de fotograma de RenderDoc",
"fr_FR": "Arrêter la capture de trame RenderDoc",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "RenderDoc 프레임 캡처 종료",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "结束 RenderDoc 帧捕获",
"zh_TW": ""
}
},
{
"ID": "MenuBarActions_DiscardCapture",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Discard RenderDoc Frame Capture",
"es_ES": "Descartar la captura de fotograma de RenderDoc",
"fr_FR": "Supprimer la capture de trame RenderDoc",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "RenderDoc 프레임 캡처 폐기",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "丢弃 RenderDoc 帧捕获",
"zh_TW": ""
}
},
{
"ID": "MenuBarActions_DiscardCapture_ToolTip",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Ends the currently active RenderDoc Frame Capture, immediately discarding its result.",
"es_ES": "Finaliza la captura de fotograma de RenderDoc actualmente activa y descarta inmediatamente su resultado.",
"fr_FR": "Met fin à la capture de trame RenderDoc en cours, en supprimant immédiatement son résultat.",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "현재 활성화된 RenderDoc 프레임 캡처를 종료하고 결과를 즉시 폐기합니다.",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "结束当前正在进行的 RenderDoc 帧捕获,并立即丢弃其结果。",
"zh_TW": ""
}
}
]
}

File diff suppressed because it is too large Load Diff

View File

@@ -2050,7 +2050,9 @@
010003C00B868000,"Ninjin: Clash of Carrots",online-broken,playable,2024-07-10 05:12:26
0100746010E4C000,"NinNinDays",,playable,2022-11-20 15:17:29
0100C9A00ECE6000,"Nintendo 64™ Nintendo Switch Online",gpu;vulkan,ingame,2024-04-23 20:21:07
010057D00ECE4000,"Nintendo 64™ Nintendo Switch Online",gpu;vulkan,ingame,2024-04-23 20:21:07
0100e0601c632000,"Nintendo 64™ Nintendo Switch Online: MATURE 17+",,ingame,2025-02-03 22:27:00
010037A0170D2000,"NINTENDO 64™ Nintendo Switch Online 18+",,ingame,2025-02-03 22:27:00
0100D870045B6000,"Nintendo Entertainment System™ - Nintendo Switch Online",online,playable,2022-07-01 15:45:06
0100C4B0034B2000,"Nintendo Labo Toy-Con 01 Variety Kit",gpu,ingame,2022-08-07 12:56:07
01001E9003502000,"Nintendo Labo Toy-Con 03 Vehicle Kit",services;crash,menus,2022-08-03 17:20:11
@@ -2638,6 +2640,7 @@
0100B16009C10000,"SINNER: Sacrifice for Redemption",nvdec;UE4;vulkan-backend-bug,playable,2022-08-12 20:37:33
0100E9201410E000,"Sir Lovelot",,playable,2021-04-05 16:21:46
0100134011E32000,"Skate City",,playable,2022-11-04 11:37:39
0100a8501b66e000,"Skateboard Drifting with Maxwell Cat: The Game Simulator",,playable,2026-02-17 19:05:00
0100B2F008BD8000,"Skee-Ball",,playable,2020-11-16 04:44:07
01001A900F862000,"Skelattack",,playable,2021-06-09 15:26:26
01008E700F952000,"Skelittle: A Giant Party!",,playable,2021-06-09 19:08:34
@@ -3307,6 +3310,7 @@
0100AFA011068000,"Voxel Pirates",,playable,2022-09-28 22:55:02
0100BFB00D1F4000,"Voxel Sword",,playable,2022-08-30 14:57:27
01004E90028A2000,"Vroom in the night sky",Needs Update;vulkan-backend-bug,playable,2023-02-20 02:32:29
0100BFC01D976000,"Virtual Boy Nintendo Classics",services,nothing,2026-02-17 11:26:59
0100C7C00AE6C000,"VSR: Void Space Racing",,playable,2021-01-27 14:08:59
0100B130119D0000,"Waifu Uncovered",crash,ingame,2023-02-27 01:17:46
0100E29010A4A000,"Wanba Warriors",,playable,2020-10-04 17:56:22
1 title_id game_name labels status last_updated
2050 010003C00B868000 Ninjin: Clash of Carrots online-broken playable 2024-07-10 05:12:26
2051 0100746010E4C000 NinNinDays playable 2022-11-20 15:17:29
2052 0100C9A00ECE6000 Nintendo 64™ – Nintendo Switch Online gpu;vulkan ingame 2024-04-23 20:21:07
2053 010057D00ECE4000 Nintendo 64™ – Nintendo Switch Online gpu;vulkan ingame 2024-04-23 20:21:07
2054 0100e0601c632000 Nintendo 64™ – Nintendo Switch Online: MATURE 17+ ingame 2025-02-03 22:27:00
2055 010037A0170D2000 NINTENDO 64™ – Nintendo Switch Online 18+ ingame 2025-02-03 22:27:00
2056 0100D870045B6000 Nintendo Entertainment System™ - Nintendo Switch Online online playable 2022-07-01 15:45:06
2057 0100C4B0034B2000 Nintendo Labo Toy-Con 01 Variety Kit gpu ingame 2022-08-07 12:56:07
2058 01001E9003502000 Nintendo Labo Toy-Con 03 Vehicle Kit services;crash menus 2022-08-03 17:20:11
2640 0100B16009C10000 SINNER: Sacrifice for Redemption nvdec;UE4;vulkan-backend-bug playable 2022-08-12 20:37:33
2641 0100E9201410E000 Sir Lovelot playable 2021-04-05 16:21:46
2642 0100134011E32000 Skate City playable 2022-11-04 11:37:39
2643 0100a8501b66e000 Skateboard Drifting with Maxwell Cat: The Game Simulator playable 2026-02-17 19:05:00
2644 0100B2F008BD8000 Skee-Ball playable 2020-11-16 04:44:07
2645 01001A900F862000 Skelattack playable 2021-06-09 15:26:26
2646 01008E700F952000 Skelittle: A Giant Party! playable 2021-06-09 19:08:34
3310 0100AFA011068000 Voxel Pirates playable 2022-09-28 22:55:02
3311 0100BFB00D1F4000 Voxel Sword playable 2022-08-30 14:57:27
3312 01004E90028A2000 Vroom in the night sky Needs Update;vulkan-backend-bug playable 2023-02-20 02:32:29
3313 0100BFC01D976000 Virtual Boy – Nintendo Classics services nothing 2026-02-17 11:26:59
3314 0100C7C00AE6C000 VSR: Void Space Racing playable 2021-01-27 14:08:59
3315 0100B130119D0000 Waifu Uncovered crash ingame 2023-02-27 01:17:46
3316 0100E29010A4A000 Wanba Warriors playable 2020-10-04 17:56:22

View File

@@ -168,7 +168,7 @@ namespace ARMeilleure.Common
{
_allocated.Dispose();
foreach (IntPtr page in _pages.Values)
foreach (nint page in _pages.Values)
{
NativeAllocator.Instance.Free((void*)page);
}

View File

@@ -0,0 +1,16 @@
namespace Ryujinx.Audio.Backends.Apple
{
class AppleAudioBuffer
{
public readonly ulong DriverIdentifier;
public readonly ulong SampleCount;
public ulong SamplePlayed;
public AppleAudioBuffer(ulong driverIdentifier, ulong sampleCount)
{
DriverIdentifier = driverIdentifier;
SampleCount = sampleCount;
SamplePlayed = 0;
}
}
}

View File

@@ -0,0 +1,196 @@
using Ryujinx.Audio.Common;
using Ryujinx.Audio.Integration;
using Ryujinx.Common.Logging;
using Ryujinx.Memory;
using System;
using System.Collections.Concurrent;
using System.Runtime.InteropServices;
using System.Threading;
using System.Runtime.Versioning;
using Ryujinx.Audio.Backends.Apple.Native;
using static Ryujinx.Audio.Backends.Apple.Native.AudioToolbox;
using static Ryujinx.Audio.Integration.IHardwareDeviceDriver;
namespace Ryujinx.Audio.Backends.Apple
{
[SupportedOSPlatform("macos")]
[SupportedOSPlatform("ios")]
public sealed class AppleHardwareDeviceDriver : IHardwareDeviceDriver
{
private readonly ManualResetEvent _updateRequiredEvent;
private readonly ManualResetEvent _pauseEvent;
private readonly ConcurrentDictionary<AppleHardwareDeviceSession, byte> _sessions;
private readonly bool _supportSurroundConfiguration;
public float Volume { get; set; }
public AppleHardwareDeviceDriver()
{
_updateRequiredEvent = new ManualResetEvent(false);
_pauseEvent = new ManualResetEvent(true);
_sessions = new ConcurrentDictionary<AppleHardwareDeviceSession, byte>();
_supportSurroundConfiguration = TestSurroundSupport();
Volume = 1f;
}
private bool TestSurroundSupport()
{
try
{
AudioStreamBasicDescription format =
GetAudioFormat(SampleFormat.PcmFloat, Constants.TargetSampleRate, 6);
int result = AudioQueueNewOutput(
ref format,
nint.Zero,
nint.Zero,
nint.Zero,
nint.Zero,
0,
out nint testQueue);
if (result == 0)
{
AudioChannelLayout layout = new AudioChannelLayout
{
AudioChannelLayoutTag = kAudioChannelLayoutTag_MPEG_5_1_A,
AudioChannelBitmap = 0,
NumberChannelDescriptions = 0
};
int layoutResult = AudioQueueSetProperty(
testQueue,
kAudioQueueProperty_ChannelLayout,
ref layout,
(uint)Marshal.SizeOf<AudioChannelLayout>());
if (layoutResult == 0)
{
AudioQueueDispose(testQueue, true);
return true;
}
AudioQueueDispose(testQueue, true);
}
return false;
}
catch
{
return false;
}
}
public static bool IsSupported => OperatingSystem.IsMacOSVersionAtLeast(10, 5);
public ManualResetEvent GetUpdateRequiredEvent()
=> _updateRequiredEvent;
public ManualResetEvent GetPauseEvent()
=> _pauseEvent;
public IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager,
SampleFormat sampleFormat, uint sampleRate, uint channelCount)
{
if (channelCount == 0)
{
channelCount = 2;
}
if (sampleRate == 0)
{
sampleRate = Constants.TargetSampleRate;
}
if (direction != Direction.Output)
{
throw new NotImplementedException("Input direction is currently not implemented on Apple backend!");
}
AppleHardwareDeviceSession session = new(this, memoryManager, sampleFormat, sampleRate, channelCount);
_sessions.TryAdd(session, 0);
return session;
}
internal bool Unregister(AppleHardwareDeviceSession session)
=> _sessions.TryRemove(session, out _);
internal static AudioStreamBasicDescription GetAudioFormat(SampleFormat sampleFormat, uint sampleRate,
uint channelCount)
{
uint formatFlags;
uint bitsPerChannel;
switch (sampleFormat)
{
case SampleFormat.PcmInt8:
formatFlags = kAudioFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked;
bitsPerChannel = 8;
break;
case SampleFormat.PcmInt16:
formatFlags = kAudioFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked;
bitsPerChannel = 16;
break;
case SampleFormat.PcmInt32:
formatFlags = kAudioFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked;
bitsPerChannel = 32;
break;
case SampleFormat.PcmFloat:
formatFlags = kAudioFormatFlagIsFloat | kAudioFormatFlagIsPacked;
bitsPerChannel = 32;
break;
default:
throw new ArgumentException($"Unsupported sample format {sampleFormat}");
}
uint bytesPerFrame = (bitsPerChannel / 8) * channelCount;
return new AudioStreamBasicDescription
{
SampleRate = sampleRate,
FormatID = kAudioFormatLinearPCM,
FormatFlags = formatFlags,
BytesPerPacket = bytesPerFrame,
FramesPerPacket = 1,
BytesPerFrame = bytesPerFrame,
ChannelsPerFrame = channelCount,
BitsPerChannel = bitsPerChannel,
Reserved = 0
};
}
public void Dispose()
{
GC.SuppressFinalize(this);
Dispose(true);
}
private void Dispose(bool disposing)
{
if (disposing)
{
foreach (AppleHardwareDeviceSession session in _sessions.Keys)
{
session.Dispose();
}
_pauseEvent.Dispose();
}
}
public bool SupportsDirection(Direction direction)
=> direction != Direction.Input;
public bool SupportsSampleRate(uint sampleRate) => true;
public bool SupportsSampleFormat(SampleFormat sampleFormat)
=> sampleFormat != SampleFormat.PcmInt24;
public bool SupportsChannelCount(uint channelCount)
=> channelCount != 6 || _supportSurroundConfiguration;
}
}

View File

@@ -0,0 +1,285 @@
using Ryujinx.Audio.Backends.Common;
using Ryujinx.Audio.Common;
using Ryujinx.Memory;
using System;
using System.Collections.Concurrent;
using System.Runtime.InteropServices;
using System.Threading;
using System.Runtime.Versioning;
using static Ryujinx.Audio.Backends.Apple.Native.AudioToolbox;
namespace Ryujinx.Audio.Backends.Apple
{
[SupportedOSPlatform("macos")]
[SupportedOSPlatform("ios")]
class AppleHardwareDeviceSession : HardwareDeviceSessionOutputBase
{
private const int NumBuffers = 3;
private readonly AppleHardwareDeviceDriver _driver;
private readonly ConcurrentQueue<AppleAudioBuffer> _queuedBuffers = new();
private readonly DynamicRingBuffer _ringBuffer = new();
private readonly ManualResetEvent _updateRequiredEvent;
private readonly AudioQueueOutputCallback _callbackDelegate;
private readonly GCHandle _gcHandle;
private nint _audioQueue;
private readonly nint[] _audioQueueBuffers = new nint[NumBuffers];
private readonly int[] _bufferBytesFilled = new int[NumBuffers];
private readonly int _bytesPerFrame;
private ulong _playedSampleCount;
private bool _started;
private float _volume = 1f;
private readonly object _lock = new();
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
private delegate void AudioQueueOutputCallback(
nint userData,
nint audioQueue,
nint buffer);
public AppleHardwareDeviceSession(
AppleHardwareDeviceDriver driver,
IVirtualMemoryManager memoryManager,
SampleFormat requestedSampleFormat,
uint requestedSampleRate,
uint requestedChannelCount)
: base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
{
_driver = driver;
_updateRequiredEvent = driver.GetUpdateRequiredEvent();
_callbackDelegate = OutputCallback;
_bytesPerFrame = BackendHelper.GetSampleSize(requestedSampleFormat) * (int)requestedChannelCount;
_gcHandle = GCHandle.Alloc(this, GCHandleType.Normal);
SetupAudioQueue();
}
private void SetupAudioQueue()
{
lock (_lock)
{
AudioStreamBasicDescription format = AppleHardwareDeviceDriver.GetAudioFormat(
RequestedSampleFormat,
RequestedSampleRate,
RequestedChannelCount);
nint callbackPtr = Marshal.GetFunctionPointerForDelegate(_callbackDelegate);
nint userData = GCHandle.ToIntPtr(_gcHandle);
int result = AudioQueueNewOutput(
ref format,
callbackPtr,
userData,
nint.Zero,
nint.Zero,
0,
out _audioQueue);
if (result != 0)
{
throw new InvalidOperationException($"AudioQueueNewOutput failed: {result}");
}
uint framesPerBuffer = RequestedSampleRate / 100;
uint bufferSize = framesPerBuffer * (uint)_bytesPerFrame;
for (int i = 0; i < NumBuffers; i++)
{
AudioQueueAllocateBuffer(_audioQueue, bufferSize, out _audioQueueBuffers[i]);
_bufferBytesFilled[i] = 0;
PrimeBuffer(_audioQueueBuffers[i], i);
}
}
}
private unsafe void PrimeBuffer(nint bufferPtr, int bufferIndex)
{
AudioQueueBuffer* buffer = (AudioQueueBuffer*)bufferPtr;
int capacityBytes = (int)buffer->AudioDataBytesCapacity;
int framesPerBuffer = capacityBytes / _bytesPerFrame;
int availableFrames = _ringBuffer.Length / _bytesPerFrame;
int framesToRead = Math.Min(availableFrames, framesPerBuffer);
int bytesToRead = framesToRead * _bytesPerFrame;
Span<byte> dst = new((void*)buffer->AudioData, capacityBytes);
dst.Clear();
if (bytesToRead > 0)
{
Span<byte> audio = dst.Slice(0, bytesToRead);
_ringBuffer.Read(audio, 0, bytesToRead);
ApplyVolume(buffer->AudioData, bytesToRead);
}
buffer->AudioDataByteSize = (uint)capacityBytes;
_bufferBytesFilled[bufferIndex] = bytesToRead;
AudioQueueEnqueueBuffer(_audioQueue, bufferPtr, 0, nint.Zero);
}
private void OutputCallback(nint userData, nint audioQueue, nint bufferPtr)
{
if (!_started || bufferPtr == nint.Zero)
return;
int bufferIndex = Array.IndexOf(_audioQueueBuffers, bufferPtr);
if (bufferIndex < 0)
return;
int bytesPlayed = _bufferBytesFilled[bufferIndex];
if (bytesPlayed > 0)
{
ProcessPlayedSamples(bytesPlayed);
}
PrimeBuffer(bufferPtr, bufferIndex);
}
private void ProcessPlayedSamples(int bytesPlayed)
{
ulong samplesPlayed = GetSampleCount(bytesPlayed);
ulong remaining = samplesPlayed;
bool needUpdate = false;
while (remaining > 0 && _queuedBuffers.TryPeek(out AppleAudioBuffer buffer))
{
ulong needed = buffer.SampleCount - Interlocked.Read(ref buffer.SamplePlayed);
ulong take = Math.Min(needed, remaining);
ulong played = Interlocked.Add(ref buffer.SamplePlayed, take);
remaining -= take;
if (played == buffer.SampleCount)
{
_queuedBuffers.TryDequeue(out _);
needUpdate = true;
}
Interlocked.Add(ref _playedSampleCount, take);
}
if (needUpdate)
{
_updateRequiredEvent.Set();
}
}
private unsafe void ApplyVolume(nint dataPtr, int byteSize)
{
float volume = Math.Clamp(_volume * _driver.Volume, 0f, 1f);
if (volume >= 0.999f)
return;
int sampleCount = byteSize / BackendHelper.GetSampleSize(RequestedSampleFormat);
switch (RequestedSampleFormat)
{
case SampleFormat.PcmInt16:
short* s16 = (short*)dataPtr;
for (int i = 0; i < sampleCount; i++)
s16[i] = (short)(s16[i] * volume);
break;
case SampleFormat.PcmFloat:
float* f32 = (float*)dataPtr;
for (int i = 0; i < sampleCount; i++)
f32[i] *= volume;
break;
case SampleFormat.PcmInt32:
int* s32 = (int*)dataPtr;
for (int i = 0; i < sampleCount; i++)
s32[i] = (int)(s32[i] * volume);
break;
case SampleFormat.PcmInt8:
sbyte* s8 = (sbyte*)dataPtr;
for (int i = 0; i < sampleCount; i++)
s8[i] = (sbyte)(s8[i] * volume);
break;
}
}
public override void QueueBuffer(AudioBuffer buffer)
{
_ringBuffer.Write(buffer.Data, 0, buffer.Data.Length);
_queuedBuffers.Enqueue(new AppleAudioBuffer(buffer.DataPointer, GetSampleCount(buffer)));
}
public override void Start()
{
lock (_lock)
{
if (_started)
return;
_started = true;
AudioQueueStart(_audioQueue, nint.Zero);
}
}
public override void Stop()
{
lock (_lock)
{
if (!_started)
return;
_started = false;
AudioQueuePause(_audioQueue);
}
}
public override ulong GetPlayedSampleCount()
=> Interlocked.Read(ref _playedSampleCount);
public override float GetVolume() => _volume;
public override void SetVolume(float volume) => _volume = volume;
public override bool WasBufferFullyConsumed(AudioBuffer buffer)
{
if (!_queuedBuffers.TryPeek(out AppleAudioBuffer driverBuffer))
return true;
return driverBuffer.DriverIdentifier != buffer.DataPointer;
}
public override void PrepareToClose() { }
public override void UnregisterBuffer(AudioBuffer buffer) { }
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
Stop();
if (_audioQueue != nint.Zero)
{
AudioQueueStop(_audioQueue, true);
AudioQueueDispose(_audioQueue, true);
_audioQueue = nint.Zero;
}
if (_gcHandle.IsAllocated)
{
_gcHandle.Free();
}
}
}
public override void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
}
}

View File

@@ -0,0 +1,102 @@
using System.Runtime.InteropServices;
// ReSharper disable InconsistentNaming
namespace Ryujinx.Audio.Backends.Apple.Native
{
public static partial class AudioToolbox
{
[StructLayout(LayoutKind.Sequential)]
internal struct AudioStreamBasicDescription
{
public double SampleRate;
public uint FormatID;
public uint FormatFlags;
public uint BytesPerPacket;
public uint FramesPerPacket;
public uint BytesPerFrame;
public uint ChannelsPerFrame;
public uint BitsPerChannel;
public uint Reserved;
}
[StructLayout(LayoutKind.Sequential)]
internal struct AudioChannelLayout
{
public uint AudioChannelLayoutTag;
public uint AudioChannelBitmap;
public uint NumberChannelDescriptions;
}
internal const uint kAudioFormatLinearPCM = 0x6C70636D;
internal const uint kAudioQueueProperty_ChannelLayout = 0x6171636c;
internal const uint kAudioChannelLayoutTag_MPEG_5_1_A = 0x650006;
internal const uint kAudioFormatFlagIsFloat = (1 << 0);
internal const uint kAudioFormatFlagIsSignedInteger = (1 << 2);
internal const uint kAudioFormatFlagIsPacked = (1 << 3);
internal const uint kAudioFormatFlagIsBigEndian = (1 << 1);
internal const uint kAudioFormatFlagIsAlignedHigh = (1 << 4);
internal const uint kAudioFormatFlagIsNonInterleaved = (1 << 5);
[LibraryImport("/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox")]
internal static partial int AudioQueueNewOutput(
ref AudioStreamBasicDescription format,
nint callback,
nint userData,
nint callbackRunLoop,
nint callbackRunLoopMode,
uint flags,
out nint audioQueue);
[LibraryImport("/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox")]
internal static partial int AudioQueueSetProperty(
nint audioQueue,
uint propertyID,
ref AudioChannelLayout layout,
uint layoutSize);
[LibraryImport("/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox")]
internal static partial int AudioQueueDispose(nint audioQueue, [MarshalAs(UnmanagedType.I1)] bool immediate);
[LibraryImport("/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox")]
internal static partial int AudioQueueAllocateBuffer(
nint audioQueue,
uint bufferByteSize,
out nint buffer);
[LibraryImport("/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox")]
internal static partial int AudioQueueStart(nint audioQueue, nint startTime);
[LibraryImport("/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox")]
internal static partial int AudioQueuePause(nint audioQueue);
[LibraryImport("/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox")]
internal static partial int AudioQueueStop(nint audioQueue, [MarshalAs(UnmanagedType.I1)] bool immediate);
[LibraryImport("/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox")]
internal static partial int AudioQueueSetParameter(
nint audioQueue,
uint parameterID,
float value);
[LibraryImport("/System/Library/Frameworks/AudioToolbox.framework/AudioToolbox")]
internal static partial int AudioQueueEnqueueBuffer(
nint audioQueue,
nint buffer,
uint numPacketDescs,
nint packetDescs);
[StructLayout(LayoutKind.Sequential)]
internal struct AudioQueueBuffer
{
public uint AudioDataBytesCapacity;
public nint AudioData;
public uint AudioDataByteSize;
public nint UserData;
public uint PacketDescriptionCapacity;
public nint PacketDescriptions;
public uint PacketDescriptionCount;
}
internal const uint kAudioQueueParam_Volume = 1;
}
}

View File

@@ -0,0 +1,13 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net10.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\Ryujinx.Audio\Ryujinx.Audio.csproj" />
<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
</ItemGroup>
</Project>

View File

@@ -10,7 +10,8 @@ using static Ryujinx.Audio.Integration.IHardwareDeviceDriver;
namespace Ryujinx.Audio.Backends.OpenAL
{
public class OpenALHardwareDeviceDriver : IHardwareDeviceDriver
// ReSharper disable once InconsistentNaming
public sealed class OpenALHardwareDeviceDriver : IHardwareDeviceDriver
{
private readonly ALDevice _device;
private readonly ALContext _context;
@@ -148,7 +149,7 @@ namespace Ryujinx.Audio.Backends.OpenAL
Dispose(true);
}
protected virtual void Dispose(bool disposing)
private void Dispose(bool disposing)
{
if (disposing)
{

View File

@@ -9,7 +9,8 @@ using System.Threading;
namespace Ryujinx.Audio.Backends.OpenAL
{
class OpenALHardwareDeviceSession : HardwareDeviceSessionOutputBase
// ReSharper disable once InconsistentNaming
sealed class OpenALHardwareDeviceSession : HardwareDeviceSessionOutputBase
{
private readonly OpenALHardwareDeviceDriver _driver;
private readonly int _sourceId;
@@ -190,7 +191,7 @@ namespace Ryujinx.Audio.Backends.OpenAL
}
}
protected virtual void Dispose(bool disposing)
private void Dispose(bool disposing)
{
if (disposing && _driver.Unregister(this))
{

View File

@@ -17,7 +17,7 @@ namespace Ryujinx.Audio.Backends.SDL3
using unsafe SDL_AudioStreamCallbackPointer = delegate* unmanaged[Cdecl]<nint, SDL_AudioStream*, int, int, void>;
public class SDL3HardwareDeviceDriver : IHardwareDeviceDriver
public sealed class SDL3HardwareDeviceDriver : IHardwareDeviceDriver
{
private readonly ManualResetEvent _updateRequiredEvent;
private readonly ManualResetEvent _pauseEvent;
@@ -162,7 +162,7 @@ namespace Ryujinx.Audio.Backends.SDL3
Dispose(true);
}
protected virtual void Dispose(bool disposing)
private void Dispose(bool disposing)
{
if (disposing)
{

View File

@@ -12,10 +12,7 @@ using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Backends.SDL3
{
unsafe class SDL3HardwareDeviceSession : HardwareDeviceSessionOutputBase
sealed unsafe class SDL3HardwareDeviceSession : HardwareDeviceSessionOutputBase
{
private readonly SDL3HardwareDeviceDriver _driver;
private readonly ConcurrentQueue<SDL3AudioBuffer> _queuedBuffers;
@@ -226,7 +223,7 @@ namespace Ryujinx.Audio.Backends.SDL3
return driverBuffer.DriverIdentifier != buffer.DataPointer;
}
protected virtual void Dispose(bool disposing)
private void Dispose(bool disposing)
{
if (disposing && _driver.Unregister(this))
{

View File

@@ -130,7 +130,7 @@ namespace Ryujinx.Audio.Backends.SoundIo.Native
unsafe
{
int* frameCountPtr = &nativeFrameCount;
IntPtr* arenasPtr = &arenas;
nint* arenasPtr = &arenas;
CheckError(soundio_outstream_begin_write(_context, (nint)arenasPtr, (nint)frameCountPtr));
frameCount = *frameCountPtr;

View File

@@ -10,7 +10,7 @@ using static Ryujinx.Audio.Integration.IHardwareDeviceDriver;
namespace Ryujinx.Audio.Backends.SoundIo
{
public class SoundIoHardwareDeviceDriver : IHardwareDeviceDriver
public sealed class SoundIoHardwareDeviceDriver : IHardwareDeviceDriver
{
private readonly SoundIoContext _audioContext;
private readonly SoundIoDeviceContext _audioDevice;
@@ -227,7 +227,7 @@ namespace Ryujinx.Audio.Backends.SoundIo
}
}
protected virtual void Dispose(bool disposing)
private void Dispose(bool disposing)
{
if (disposing)
{

View File

@@ -11,7 +11,7 @@ using static Ryujinx.Audio.Backends.SoundIo.Native.SoundIo;
namespace Ryujinx.Audio.Backends.SoundIo
{
class SoundIoHardwareDeviceSession : HardwareDeviceSessionOutputBase
sealed class SoundIoHardwareDeviceSession : HardwareDeviceSessionOutputBase
{
private readonly SoundIoHardwareDeviceDriver _driver;
private readonly ConcurrentQueue<SoundIoAudioBuffer> _queuedBuffers;
@@ -428,7 +428,7 @@ namespace Ryujinx.Audio.Backends.SoundIo
}
}
protected virtual void Dispose(bool disposing)
private void Dispose(bool disposing)
{
if (disposing && _driver.Unregister(this))
{

View File

@@ -17,7 +17,7 @@ namespace Ryujinx.Audio.Renderer.Common
public uint MixesSize;
public uint SinksSize;
public uint PerformanceBufferSize;
public uint Unknown24;
public uint SplitterSize;
public uint RenderInfoSize;
#pragma warning disable IDE0051, CS0169 // Remove unused field

View File

@@ -433,8 +433,12 @@ namespace Ryujinx.Audio.Renderer.Server
public ResultCode UpdateSplitter(SplitterContext context)
{
long initialInputConsumed = _inputReader.Consumed;
if (context.Update(ref _inputReader))
{
_inputReader.SetConsumed(initialInputConsumed + _inputHeader.SplitterSize);
return ResultCode.Success;
}

View File

@@ -11,9 +11,7 @@ namespace Ryujinx.BuildValidationTasks
{
static readonly JsonSerializerOptions _jsonOptions = new()
{
WriteIndented = true,
NewLine = "\n",
Encoder = JavaScriptEncoder.UnsafeRelaxedJsonEscaping
WriteIndented = true, NewLine = "\n", Encoder = JavaScriptEncoder.UnsafeRelaxedJsonEscaping
};
public LocalesValidationTask() { }
@@ -22,77 +20,116 @@ namespace Ryujinx.BuildValidationTasks
{
Console.WriteLine("Running Locale Validation Task...");
string path = projectPath + "assets/locales.json";
bool encounteredIssue = false;
string langPath = projectPath + "assets/Languages.json";
string data;
using (StreamReader sr = new(path))
using (StreamReader sr = new(langPath))
{
data = sr.ReadToEnd();
}
LocalesJson json;
if (isGitRunner && data.Contains("\r\n"))
throw new FormatException("locales.json is using CRLF line endings! It should be using LF line endings, rebuild locally to fix...");
throw new FormatException("Languages.json is using CRLF line endings! It should be using LF line endings, rebuild locally to fix...");
LanguagesJson langJson;
try
{
json = JsonSerializer.Deserialize<LocalesJson>(data);
langJson = JsonSerializer.Deserialize<LanguagesJson>(data);
}
catch (JsonException e)
{
throw new JsonException(e.Message); //shorter and easier stacktrace
}
bool encounteredIssue = false;
for (int i = 0; i < json.Locales.Count; i++)
foreach ((string code, string lang) in langJson.Languages)
{
LocalesEntry locale = json.Locales[i];
foreach (string langCode in json.Languages.Where(lang => !locale.Translations.ContainsKey(lang)))
if (string.IsNullOrEmpty(lang))
{
encounteredIssue = true;
if (!isGitRunner)
{
locale.Translations.Add(langCode, string.Empty);
Console.WriteLine($"Added '{langCode}' to Locale '{locale.ID}'");
}
else
{
Console.WriteLine($"Missing '{langCode}' in Locale '{locale.ID}'!");
}
throw new JsonException($"{code} language name missing!");
}
foreach (string langCode in json.Languages.Where(lang => locale.Translations.ContainsKey(lang) && lang != "en_US" && locale.Translations[lang] == locale.Translations["en_US"]))
{
encounteredIssue = true;
if (!isGitRunner)
{
locale.Translations[langCode] = string.Empty;
Console.WriteLine($"Lanugage '{langCode}' is a duplicate of en_US in Locale '{locale.ID}'! Resetting it...");
}
else
{
Console.WriteLine($"Lanugage '{langCode}' is a duplicate of en_US in Locale '{locale.ID}'!");
}
}
locale.Translations = locale.Translations.OrderBy(pair => pair.Key).ToDictionary(pair => pair.Key, pair => pair.Value);
json.Locales[i] = locale;
}
if (isGitRunner && encounteredIssue)
throw new JsonException("1 or more locales are invalid! Rebuild locally to fix...");
string folderPath = projectPath + "assets/Locales/";
string jsonString = JsonSerializer.Serialize(json, _jsonOptions);
string[] paths = Directory.GetFiles(folderPath, "*.json", SearchOption.AllDirectories);
using (StreamWriter sw = new(path))
foreach (string path in paths)
{
sw.Write(jsonString);
using (StreamReader sr = new(path))
{
data = sr.ReadToEnd();
}
if (isGitRunner && data.Contains("\r\n"))
throw new FormatException($"{Path.GetFileName(path)} is using CRLF line endings! It should be using LF line endings, rebuild locally to fix...");
LocalesJson json;
try
{
json = JsonSerializer.Deserialize<LocalesJson>(data);
}
catch (JsonException e)
{
throw new JsonException(e.Message); //shorter and easier stacktrace
}
for (int i = 0; i < json.Locales.Count; i++)
{
LocalesEntry locale = json.Locales[i];
foreach (string langCode in
langJson.Languages.Keys.Where(lang => !locale.Translations.ContainsKey(lang)))
{
encounteredIssue = true;
if (!isGitRunner)
{
locale.Translations.Add(langCode, string.Empty);
Console.WriteLine($"Added '{langCode}' to Locale '{locale.ID}'");
}
else
{
Console.WriteLine($"Missing '{langCode}' in Locale '{locale.ID}'!");
}
}
foreach (string langCode in langJson.Languages.Keys.Where(lang =>
locale.Translations.ContainsKey(lang) && lang != "en_US" &&
locale.Translations[lang] == locale.Translations["en_US"]))
{
encounteredIssue = true;
if (!isGitRunner)
{
locale.Translations[langCode] = string.Empty;
Console.WriteLine(
$"Lanugage '{langCode}' is a duplicate of en_US in Locale '{locale.ID}'! Resetting it...");
}
else
{
Console.WriteLine(
$"Lanugage '{langCode}' is a duplicate of en_US in Locale '{locale.ID}'!");
}
}
locale.Translations = locale.Translations.OrderBy(pair => pair.Key)
.ToDictionary(pair => pair.Key, pair => pair.Value);
json.Locales[i] = locale;
}
if (isGitRunner && encounteredIssue)
throw new JsonException("1 or more locales are invalid! Rebuild locally to fix...");
string jsonString = JsonSerializer.Serialize(json, _jsonOptions);
using (StreamWriter sw = new(path))
{
sw.Write(jsonString);
}
}
Console.WriteLine("Finished Locale Validation Task!");
@@ -100,10 +137,13 @@ namespace Ryujinx.BuildValidationTasks
return true;
}
struct LanguagesJson
{
public Dictionary<string, string> Languages { get; set; }
}
struct LocalesJson
{
public Dictionary<string, string> Info { get; set; }
public List<string> Languages { get; set; }
public List<LocalesEntry> Locales { get; set; }
}

View File

@@ -91,11 +91,7 @@ namespace Ryujinx.Common
public void Dispose()
{
try
{
_queue.CompleteAdding();
} catch (ObjectDisposedException) {}
_queue.CompleteAdding();
_cts.Cancel();
_workerThread.Join();

View File

@@ -1,9 +1,8 @@
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration
{
[JsonConverter(typeof(TypedStringEnumConverter<AntiAliasing>))]
[JsonConverter(typeof(JsonStringEnumConverter<AntiAliasing>))]
public enum AntiAliasing
{
None,

View File

@@ -31,11 +31,6 @@ namespace Ryujinx.Common.Configuration
public static string KeysDirPath { get; private set; }
public static string KeysDirPathUser { get; }
public static string GetKeysDir() =>
Mode is LaunchMode.UserProfile && Directory.Exists(KeysDirPathUser)
? KeysDirPathUser
: KeysDirPath;
public static string LogsDirPath { get; private set; }
public const string DefaultNandDir = "bis";

View File

@@ -1,9 +1,8 @@
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration
{
[JsonConverter(typeof(TypedStringEnumConverter<AspectRatio>))]
[JsonConverter(typeof(JsonStringEnumConverter<AspectRatio>))]
public enum AspectRatio
{
Fixed4x3,

View File

@@ -1,9 +1,8 @@
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration
{
[JsonConverter(typeof(TypedStringEnumConverter<BackendThreading>))]
[JsonConverter(typeof(JsonStringEnumConverter<BackendThreading>))]
public enum BackendThreading
{
Auto,

View File

@@ -1,9 +1,8 @@
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration
{
[JsonConverter(typeof(TypedStringEnumConverter<GraphicsBackend>))]
[JsonConverter(typeof(JsonStringEnumConverter<GraphicsBackend>))]
public enum GraphicsBackend
{
Vulkan,

View File

@@ -1,9 +1,8 @@
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration
{
[JsonConverter(typeof(TypedStringEnumConverter<GraphicsDebugLevel>))]
[JsonConverter(typeof(JsonStringEnumConverter<GraphicsDebugLevel>))]
public enum GraphicsDebugLevel
{
None,

View File

@@ -1,9 +1,8 @@
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration.Hid.Controller
{
[JsonConverter(typeof(TypedStringEnumConverter<GamepadInputId>))]
[JsonConverter(typeof(JsonStringEnumConverter<GamepadInputId>))]
public enum GamepadInputId : byte
{
Unbound,

View File

@@ -1,9 +1,8 @@
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration.Hid.Controller.Motion
{
[JsonConverter(typeof(TypedStringEnumConverter<MotionInputBackendType>))]
[JsonConverter(typeof(JsonStringEnumConverter<MotionInputBackendType>))]
public enum MotionInputBackendType : byte
{
Invalid,

View File

@@ -1,15 +1,14 @@
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration.Hid.Controller
{
[JsonConverter(typeof(TypedStringEnumConverter<StickInputId>))]
[JsonConverter(typeof(JsonStringEnumConverter<StickInputId>))]
public enum StickInputId : byte
{
Unbound,
Left,
Right,
Count,
}
}

View File

@@ -1,4 +1,3 @@
using Ryujinx.Common.Utilities;
using System;
using System.Text.Json.Serialization;
@@ -6,7 +5,7 @@ namespace Ryujinx.Common.Configuration.Hid
{
// This enum was duplicated from Ryujinx.HLE.HOS.Services.Hid.PlayerIndex and should be kept identical
[Flags]
[JsonConverter(typeof(TypedStringEnumConverter<ControllerType>))]
[JsonConverter(typeof(JsonStringEnumConverter<ControllerType>))]
public enum ControllerType
{
None,

View File

@@ -1,9 +1,8 @@
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration.Hid
{
[JsonConverter(typeof(TypedStringEnumConverter<InputBackendType>))]
[JsonConverter(typeof(JsonStringEnumConverter<InputBackendType>))]
public enum InputBackendType
{
Invalid,

View File

@@ -1,9 +1,8 @@
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration.Hid
{
[JsonConverter(typeof(TypedStringEnumConverter<Key>))]
[JsonConverter(typeof(JsonStringEnumConverter<Key>))]
public enum Key
{
Unknown,

View File

@@ -1,10 +1,9 @@
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration.Hid
{
// This enum was duplicated from Ryujinx.HLE.HOS.Services.Hid.PlayerIndex and should be kept identical
[JsonConverter(typeof(TypedStringEnumConverter<PlayerIndex>))]
[JsonConverter(typeof(JsonStringEnumConverter<PlayerIndex>))]
public enum PlayerIndex
{
Player1 = 0,

View File

@@ -1,9 +1,8 @@
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration
{
[JsonConverter(typeof(TypedStringEnumConverter<MemoryManagerMode>))]
[JsonConverter(typeof(JsonStringEnumConverter<MemoryManagerMode>))]
public enum MemoryManagerMode : byte
{
SoftwarePageTable,

View File

@@ -1,9 +1,8 @@
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration
{
[JsonConverter(typeof(TypedStringEnumConverter<ScalingFilter>))]
[JsonConverter(typeof(JsonStringEnumConverter<ScalingFilter>))]
public enum ScalingFilter
{
Bilinear,

View File

@@ -1,9 +1,8 @@
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Logging
{
[JsonConverter(typeof(TypedStringEnumConverter<LogClass>))]
[JsonConverter(typeof(JsonStringEnumConverter<LogClass>))]
public enum LogClass
{
Application,

View File

@@ -1,9 +1,8 @@
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Logging
{
[JsonConverter(typeof(TypedStringEnumConverter<LogLevel>))]
[JsonConverter(typeof(JsonStringEnumConverter<LogLevel>))]
public enum LogLevel
{
Debug,

View File

@@ -13,15 +13,6 @@ namespace Ryujinx.Common
public const string SetupGuideWikiUrl =
"https://git.ryujinx.app/ryubing/ryujinx/-/wikis/Setup-&-Configuration-Guide";
public const string DumpKeysWikiUrl =
"https://git.ryujinx.app/ryubing/ryujinx/-/wikis/Dumping/Keys";
public const string DumpFirmwareWikiUrl =
"https://git.ryujinx.app/ryubing/ryujinx/-/wikis/Dumping/Firmware";
public const string DumpContentWikiUrl =
"https://git.ryujinx.app/ryubing/ryujinx/-/wikis/Dumping/Games,-Updates-&-DLC";
public const string MultiplayerWikiUrl =
"https://git.ryujinx.app/ryubing/ryujinx/-/wikis/Multiplayer-(LDN-Local-Wireless)-Guide";
}

View File

@@ -127,7 +127,7 @@ namespace Ryujinx.Common
public static string[] GetAllAvailableResources(string path, string ext = "")
{
return ResolveManifestPath(path).Item1.GetManifestResourceNames()
.Where(r => r.EndsWith(ext))
.Where(r => r.StartsWith(path.Replace('/', '.')) && r.EndsWith(ext))
.ToArray();
}

View File

@@ -1,37 +0,0 @@
#nullable enable
using Ryujinx.Common.Logging;
using System;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Utilities
{
/// <summary>
/// Specifies that value of <see cref="TEnum"/> will be serialized as string in JSONs
/// </summary>
/// <remarks>
/// Trimming friendly alternative to <see cref="JsonStringEnumConverter"/>.
/// Get rid of this converter if dotnet supports similar functionality out of the box.
/// </remarks>
/// <typeparam name="TEnum">Type of enum to serialize</typeparam>
public sealed class TypedStringEnumConverter<TEnum> : JsonConverter<TEnum> where TEnum : struct, Enum
{
public override TEnum Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
{
string? enumValue = reader.GetString();
if (Enum.TryParse(enumValue, out TEnum value))
{
return value;
}
Logger.Warning?.Print(LogClass.Configuration, $"Failed to parse enum value \"{enumValue}\" for {typeof(TEnum)}, using default \"{default(TEnum)}\"");
return default;
}
public override void Write(Utf8JsonWriter writer, TEnum value, JsonSerializerOptions options)
{
writer.WriteStringValue(value.ToString());
}
}
}

View File

@@ -30,9 +30,9 @@ namespace ARMeilleure.Common
/// <summary>
/// Base address for the page.
/// </summary>
public readonly IntPtr Address;
public readonly nint Address;
public AddressTablePage(bool isSparse, IntPtr address)
public AddressTablePage(bool isSparse, nint address)
{
IsSparse = isSparse;
Address = address;
@@ -47,20 +47,20 @@ namespace ARMeilleure.Common
public readonly SparseMemoryBlock Block;
private readonly TrackingEventDelegate _trackingEvent;
public TableSparseBlock(ulong size, Action<IntPtr> ensureMapped, PageInitDelegate pageInit)
public TableSparseBlock(ulong size, Action<nint> ensureMapped, PageInitDelegate pageInit)
{
SparseMemoryBlock block = new(size, pageInit, null);
_trackingEvent = (address, size, write) =>
{
ulong pointer = (ulong)block.Block.Pointer + address;
ensureMapped((IntPtr)pointer);
ensureMapped((nint)pointer);
return pointer;
};
bool added = NativeSignalHandler.AddTrackedRegion(
(nuint)block.Block.Pointer,
(nuint)(block.Block.Pointer + (IntPtr)block.Block.Size),
(nuint)(block.Block.Pointer + (nint)block.Block.Size),
Marshal.GetFunctionPointerForDelegate(_trackingEvent));
if (!added)
@@ -116,7 +116,7 @@ namespace ARMeilleure.Common
}
/// <inheritdoc/>
public IntPtr Base
public nint Base
{
get
{
@@ -124,7 +124,7 @@ namespace ARMeilleure.Common
lock (_pages)
{
return (IntPtr)GetRootPage();
return (nint)GetRootPage();
}
}
}
@@ -240,7 +240,7 @@ namespace ARMeilleure.Common
long index = Levels[^1].GetValue(address);
EnsureMapped((IntPtr)(page + index));
EnsureMapped((nint)(page + index));
return ref page[index];
}
@@ -284,7 +284,7 @@ namespace ARMeilleure.Common
/// Ensure the given pointer is mapped in any overlapping sparse reservations.
/// </summary>
/// <param name="ptr">Pointer to be mapped</param>
private void EnsureMapped(IntPtr ptr)
private void EnsureMapped(nint ptr)
{
if (Sparse)
{
@@ -299,7 +299,7 @@ namespace ARMeilleure.Common
{
SparseMemoryBlock sparse = reserved.Block;
if (ptr >= sparse.Block.Pointer && ptr < sparse.Block.Pointer + (IntPtr)sparse.Block.Size)
if (ptr >= sparse.Block.Pointer && ptr < sparse.Block.Pointer + (nint)sparse.Block.Size)
{
sparse.EnsureMapped((ulong)(ptr - sparse.Block.Pointer));
@@ -319,15 +319,15 @@ namespace ARMeilleure.Common
/// </summary>
/// <param name="level">Level to get the fill value for</param>
/// <returns>The fill value</returns>
private IntPtr GetFillValue(int level)
private nint GetFillValue(int level)
{
if (_fillBottomLevel != null && level == Levels.Length - 2)
{
return (IntPtr)_fillBottomLevelPtr;
return (nint)_fillBottomLevelPtr;
}
else
{
return IntPtr.Zero;
return nint.Zero;
}
}
@@ -379,7 +379,7 @@ namespace ARMeilleure.Common
/// <param name="fill">Fill value</param>
/// <param name="leaf"><see langword="true"/> if leaf; otherwise <see langword="false"/></param>
/// <returns>Allocated block</returns>
private IntPtr Allocate<T>(int length, T fill, bool leaf) where T : unmanaged
private nint Allocate<T>(int length, T fill, bool leaf) where T : unmanaged
{
int size = sizeof(T) * length;
@@ -405,7 +405,7 @@ namespace ARMeilleure.Common
}
}
page = new AddressTablePage(true, block.Block.Pointer + (IntPtr)_sparseReservedOffset);
page = new AddressTablePage(true, block.Block.Pointer + (nint)_sparseReservedOffset);
_sparseReservedOffset += (ulong)size;
@@ -413,7 +413,7 @@ namespace ARMeilleure.Common
}
else
{
IntPtr address = (IntPtr)NativeAllocator.Instance.Allocate((uint)size);
nint address = (nint)NativeAllocator.Instance.Allocate((uint)size);
page = new AddressTablePage(false, address);
Span<T> span = new((void*)page.Address, length);

View File

@@ -658,7 +658,7 @@ namespace Ryujinx.Graphics.Gpu.Image
bool canImport = Storage.Info.IsLinear && Storage.Info.Stride >= Storage.Info.Width * Storage.Info.FormatInfo.BytesPerPixel;
IntPtr hostPointer = canImport ? _physicalMemory.GetHostPointer(Storage.Range) : 0;
nint hostPointer = canImport ? _physicalMemory.GetHostPointer(Storage.Range) : 0;
if (hostPointer != 0 && _context.Renderer.PrepareHostMapping(hostPointer, Storage.Size))
{

View File

@@ -0,0 +1,12 @@
using System;
namespace Ryujinx.Graphics.RenderDocApi
{
public readonly record struct Capture(int Index, string FileName, DateTime Timestamp)
{
public void SetComments(string comments)
{
RenderDoc.SetCaptureFileComments(FileName, comments);
}
}
}

View File

@@ -0,0 +1,100 @@
// ReSharper disable UnusedMember.Global
namespace Ryujinx.Graphics.RenderDocApi
{
public enum CaptureOption
{
/// <summary>
/// specifies whether the application is allowed to enable vsync. Default is on.
/// </summary>
AllowVsync = 0,
/// <summary>
/// specifies whether the application is allowed to enter exclusive fullscreen. Default is on.
/// </summary>
AllowFullscreen = 1,
/// <summary>
/// specifies whether (where possible) API-specific debugging is enabled. Default is off.
/// </summary>
ApiValidation = 2,
/// <summary>
/// specifies whether each API call should save a callstack. Default is off.
/// </summary>
CaptureCallstacks = 3,
/// <summary>
/// specifies whether, if <see cref="CaptureCallstacks"/> is enabled, callstacks are only saved on actions. Default is off.
/// </summary>
CaptureCallstacksOnlyDraws = 4,
/// <summary>
/// specifies a delay in seconds after launching a process to pause, to allow debuggers to attach. <br/>
/// This will only apply to child processes since the delay happens at process startup. Default is 0.
/// </summary>
DelayForDebugger = 5,
/// <summary>
/// specifies whether any mapped memory updates should be bounds-checked for overruns,
/// and uninitialised buffers are initialized to <code>0xDDDDDDDD</code> to catch use of uninitialised data.
/// Only supported on D3D11 and OpenGL. Default is off.
/// </summary>
/// <remarks>
/// This option is only valid for OpenGL and D3D11. Explicit APIs such as D3D12 and Vulkan do
/// not do the same kind of interception &amp; checking, and undefined contents are really undefined.
/// </remarks>
VerifyBufferAccess = 6,
/// <summary>
/// Hooks any system API calls that create child processes, and injects
/// RenderDoc into them recursively with the same options.
/// </summary>
HookIntoChildren = 7,
/// <summary>
/// specifies whether all live resources at the time of capture should be included in the capture,
/// even if they are not referenced by the frame. Default is off.
/// </summary>
RefAllSources = 8,
/// <summary>
/// By default, RenderDoc skips saving initial states for resources where the
/// previous contents don't appear to be used, assuming that writes before
/// reads indicate previous contents aren't used.
/// </summary>
/// <remarks>
/// **NOTE**: As of RenderDoc v1.1 this option has been deprecated. Setting or
/// getting it will be ignored, to allow compatibility with older versions.
/// In v1.1 the option acts as if it's always enabled.
/// </remarks>
SaveAllInitials = 9,
/// <summary>
/// In APIs that allow for the recording of command lists to be replayed later,
/// RenderDoc may choose to not capture command lists before a frame capture is
/// triggered, to reduce overheads. This means any command lists recorded once
/// and replayed many times will not be available and may cause a failure to
/// capture.
/// </summary>
/// <remarks>
/// NOTE: This is only true for APIs where multithreading is difficult or
/// discouraged. Newer APIs like Vulkan and D3D12 will ignore this option
/// and always capture all command lists since the API is heavily oriented
/// around it and the overheads have been reduced by API design.
/// </remarks>
CaptureAllCmdLists = 10,
/// <summary>
/// Mute API debugging output when the <see cref="ApiValidation"/> option is enabled.
/// </summary>
DebugOutputMute = 11,
/// <summary>
/// Allow vendor extensions to be used even when they may be
/// incompatible with RenderDoc and cause corrupted replays or crashes.
/// </summary>
AllowUnsupportedVendorExtensions = 12,
/// <summary>
/// Define a soft memory limit which some APIs may aim to keep overhead under where
/// possible. Anything above this limit will where possible be saved directly to disk during
/// capture.<br/>
/// This will cause increased disk space use (which may cause a capture to fail if disk space is
/// exhausted) as well as slower capture times.
/// <br/><br/>
/// Not all memory allocations may be deferred like this so it is not a guarantee of a memory
/// limit.
/// <br/><br/>
/// Units are in MBs, suggested values would range from 200MB to 1000MB.
/// </summary>
SoftMemoryLimit = 13,
}
}

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@@ -0,0 +1,83 @@
// ReSharper disable UnusedMember.Global
namespace Ryujinx.Graphics.RenderDocApi
{
public enum InputButton
{
// '0' - '9' matches ASCII values
Key0 = 0x30,
Key1 = 0x31,
Key2 = 0x32,
Key3 = 0x33,
Key4 = 0x34,
Key5 = 0x35,
Key6 = 0x36,
Key7 = 0x37,
Key8 = 0x38,
Key9 = 0x39,
// 'A' - 'Z' matches ASCII values
A = 0x41,
B = 0x42,
C = 0x43,
D = 0x44,
E = 0x45,
F = 0x46,
G = 0x47,
H = 0x48,
I = 0x49,
J = 0x4A,
K = 0x4B,
L = 0x4C,
M = 0x4D,
N = 0x4E,
O = 0x4F,
P = 0x50,
Q = 0x51,
R = 0x52,
S = 0x53,
T = 0x54,
U = 0x55,
V = 0x56,
W = 0x57,
X = 0x58,
Y = 0x59,
Z = 0x5A,
// leave the rest of the ASCII range free
// in case we want to use it later
NonPrintable = 0x100,
Divide,
Multiply,
Subtract,
Plus,
F1,
F2,
F3,
F4,
F5,
F6,
F7,
F8,
F9,
F10,
F11,
F12,
Home,
End,
Insert,
Delete,
PageUp,
PageDn,
Backspace,
Tab,
PrtScrn,
Pause,
Max,
}
}

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// ReSharper disable UnusedMember.Global
using System;
namespace Ryujinx.Graphics.RenderDocApi
{
[Flags]
public enum OverlayBits
{
/// <summary>
/// This single bit controls whether the overlay is enabled or disabled globally
/// </summary>
Enabled = 1 << 0,
/// <summary>
/// Show the average framerate over several seconds as well as min/max
/// </summary>
FrameRate = 1 << 1,
/// <summary>
/// Show the current frame number
/// </summary>
FrameNumber = 1 << 2,
/// <summary>
/// Show a list of recent captures, and how many captures have been made
/// </summary>
CaptureList = 1 << 3,
/// <summary>
/// Default values for the overlay mask
/// </summary>
Default = Enabled | FrameRate | FrameNumber | CaptureList,
/// <summary>
/// Enable all bits
/// </summary>
All = ~0,
/// <summary>
/// Disable all bits
/// </summary>
None = 0
}
}

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# Ryujinx.Graphics.RenderDocApi
This is a C# binding for RenderDoc's application API.
This is a source-inclusion of https://github.com/utkumaden/RenderdocSharp.
I didn't use the NuGet package as I had a few minor changes I wanted to make, and I want to learn from it as well via hands-on experience.

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using System;
using System.Collections.Immutable;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Text;
using System.Text.RegularExpressions;
namespace Ryujinx.Graphics.RenderDocApi
{
public static unsafe partial class RenderDoc
{
/// <summary>
/// True if the API is available.
/// </summary>
public static bool IsAvailable => Api != null;
/// <summary>
/// Set the minimum version of the API you require.
/// </summary>
/// <remarks>Set this before you do anything else with the RenderDoc API, including <see cref="IsAvailable"/>.</remarks>
public static RenderDocVersion MinimumRequired { get; set; } = RenderDocVersion.Version_1_0_0;
/// <summary>
/// Set to true to assert versions.
/// </summary>
public static bool AssertVersionEnabled { get; set; } = true;
/// <summary>
/// Version of the API available.
/// </summary>
[MemberNotNullWhen(true, nameof(IsAvailable))]
public static Version? Version
{
get
{
if (!IsAvailable)
return null;
int major, minor, build;
Api->GetApiVersion(&major, &minor, &build);
return new Version(major, minor, build);
}
}
/// <summary>
/// The current mask which determines what sections of the overlay render on each window.
/// </summary>
[RenderDocApiVersion(1, 0)]
public static OverlayBits OverlayBits
{
get => Api->GetOverlayBits();
set
{
Api->MaskOverlayBits(~value, value);
}
}
/// <summary>
/// The template for new captures.<br/>
/// The template can either be a relative or absolute path, which determines where captures will be saved and how they will be named.
/// If the path template is 'my_captures/example', then captures saved will be e.g.
/// 'my_captures/example_frame123.rdc' and 'my_captures/example_frame456.rdc'.<br/>
/// Relative paths will be saved relative to the processs current working directory.<br/>
/// </summary>
/// <remarks>The default template is in a folder controlled by the UI - initially the system temporary folder, and the filename is the executables filename.</remarks>
[RenderDocApiVersion(1, 0)]
public static string CaptureFilePathTemplate
{
get
{
byte* ptr = Api->GetCaptureFilePathTemplate();
return Marshal.PtrToStringUTF8((nint)ptr)!;
}
set
{
fixed (byte* ptr = value.ToNullTerminatedByteArray())
{
Api->SetCaptureFilePathTemplate(ptr);
}
}
}
/// <summary>
/// The amount of frame captures that have been made.
/// </summary>
[RenderDocApiVersion(1, 0)]
public static int CaptureCount => Api->GetNumCaptures();
/// <summary>
/// Checks if the RenderDoc UI is currently connected to this process.
/// </summary>
[RenderDocApiVersion(1, 0)]
public static bool IsTargetControlConnected => Api is not null && Api->IsTargetControlConnected() != 0;
/// <summary>
/// Checks if the current frame is capturing.
/// </summary>
[RenderDocApiVersion(1, 0)]
public static bool IsFrameCapturing => Api is not null && Api->IsFrameCapturing() != 0;
/// <summary>
/// Set one of the options for tweaking some behaviors of capturing.
/// </summary>
/// <param name="option">specifies which capture option should be set.</param>
/// <param name="integer">the unsigned integer value to set for the option.</param>
/// <remarks>Note that each option only takes effect from after it is set - so it is advised to set these options as early as possible, ideally before any graphics API has been initialized.</remarks>
/// <returns>
/// true, if the <paramref name="option"/> is valid, and the value set on the option is within valid ranges.<br/>
/// false, if the option is not a <see cref="CaptureOption"/>, or the value is not valid for the option.
/// </returns>
[RenderDocApiVersion(1, 0)]
public static bool SetCaptureOption(CaptureOption option, uint integer)
{
return Api is not null && Api->SetCaptureOptionU32(option, integer) != 0;
}
/// <summary>
/// Set one of the options for tweaking some behaviors of capturing.
/// </summary>
/// <param name="option">specifies which capture option should be set.</param>
/// <param name="boolean">the value to set for the option, converted to a 0 or 1 before setting.</param>
/// <remarks>Note that each option only takes effect from after it is set - so it is advised to set these options as early as possible, ideally before any graphics API has been initialized.</remarks>
/// <returns>
/// true, if the <paramref name="option"/> is valid, and the value set on the option is within valid ranges.<br/>
/// false, if the option is not a <see cref="CaptureOption"/>, or the value is not valid for the option.
/// </returns>
[RenderDocApiVersion(1, 0)]
public static bool SetCaptureOption(CaptureOption option, bool boolean)
=> SetCaptureOption(option, boolean ? 1 : 0);
/// <summary>
/// Set one of the options for tweaking some behaviors of capturing.
/// </summary>
/// <param name="option">specifies which capture option should be set.</param>
/// <param name="single">the floating point value to set for the option.</param>
/// <remarks>Note that each option only takes effect from after it is set - so it is advised to set these options as early as possible, ideally before any graphics API has been initialized.</remarks>
/// <returns>
/// true, if the <paramref name="option"/> is valid, and the value set on the option is within valid ranges.<br/>
/// false, if the option is not a <see cref="CaptureOption"/>, or the value is not valid for the option.
/// </returns>
[RenderDocApiVersion(1, 0)]
public static bool SetCaptureOption(CaptureOption option, float single)
{
return Api is not null && Api->SetCaptureOptionF32(option, single) != 0;
}
/// <summary>
/// Gets the current value of one of the different options in <see cref="CaptureOption"/>, writing it to an out parameter.
/// </summary>
/// <param name="option">specifies which capture option should be retrieved.</param>
/// <param name="integer">the value of the capture option, if the option is a valid <see cref="CaptureOption"/> enum. Otherwise, <see cref="int.MaxValue"/>.</param>
[RenderDocApiVersion(1, 0)]
public static void GetCaptureOption(CaptureOption option, out uint integer)
{
integer = Api->GetCaptureOptionU32(option);
}
/// <summary>
/// Gets the current value of one of the different options in <see cref="CaptureOption"/>, writing it to an out parameter.
/// </summary>
/// <param name="option">specifies which capture option should be retrieved.</param>
/// <param name="single">the value of the capture option, if the option is a valid <see cref="CaptureOption"/> enum. Otherwise, -<see cref="float.MaxValue"/>.</param>
[RenderDocApiVersion(1, 0)]
public static void GetCaptureOption(CaptureOption option, out float single)
{
single = Api->GetCaptureOptionF32(option);
}
/// <summary>
/// Gets the current value of one of the different options in <see cref="CaptureOption"/>,
/// converted to a boolean.
/// </summary>
/// <param name="option">specifies which capture option should be retrieved.</param>
/// <returns>
/// the value of the capture option, converted to bool, if the option is a valid <see cref="CaptureOption"/> enum.
/// Otherwise, returns null.
/// </returns>
[RenderDocApiVersion(1, 0)]
public static bool? GetCaptureOptionBool(CaptureOption option)
{
if (Api is null) return false;
uint returnVal = GetCaptureOptionU32(option);
if (returnVal == uint.MaxValue)
return null;
return returnVal is not 0;
}
/// <summary>
/// Gets the current value of one of the different options in <see cref="CaptureOption"/>.
/// </summary>
/// <param name="option">specifies which capture option should be retrieved.</param>
/// <returns>
/// the value of the capture option, if the option is a valid <see cref="CaptureOption"/> enum.
/// Otherwise, returns <see cref="int.MaxValue"/>.
/// </returns>
[RenderDocApiVersion(1, 0)]
public static uint GetCaptureOptionU32(CaptureOption option) => Api->GetCaptureOptionU32(option);
/// <summary>
/// Gets the current value of one of the different options in <see cref="CaptureOption"/>.
/// </summary>
/// <param name="option">specifies which capture option should be retrieved.</param>
/// <returns>
/// the value of the capture option, if the option is a valid <see cref="CaptureOption"/> enum.
/// Otherwise, returns -<see cref="float.MaxValue"/>.
/// </returns>
[RenderDocApiVersion(1, 0)]
public static float GetCaptureOptionF32(CaptureOption option) => Api->GetCaptureOptionF32(option);
/// <summary>
/// Changes the key bindings in-application for changing the focussed window.
/// </summary>
/// <param name="buttons">lists the keys to bind.</param>
[RenderDocApiVersion(1, 0)]
public static void SetFocusToggleKeys(ReadOnlySpan<InputButton> buttons)
{
if (Api is null) return;
fixed (InputButton* ptr = buttons)
{
Api->SetFocusToggleKeys(ptr, buttons.Length);
}
}
/// <summary>
/// Changes the key bindings in-application for triggering a capture on the current window.
/// </summary>
/// <param name="buttons">lists the keys to bind.</param>
[RenderDocApiVersion(1, 0)]
public static void SetCaptureKeys(ReadOnlySpan<InputButton> buttons)
{
if (Api is null) return;
fixed (InputButton* ptr = buttons)
{
Api->SetCaptureKeys(ptr, buttons.Length);
}
}
/// <summary>
/// Attempts to remove RenderDoc and its hooks from the target process.<br/>
/// It must be called as early as possible in the process, and will have undefined results
/// if any graphics API functions have been called.
/// </summary>
[RenderDocApiVersion(1, 0)]
public static void RemoveHooks()
{
if (Api is null) return;
Api->RemoveHooks();
}
/// <summary>
/// Remove RenderDocs crash handler from the target process.<br/>
/// If you have your own crash handler that you want to handle any exceptions,
/// RenderDocs handler could interfere; so it can be disabled.
/// </summary>
[RenderDocApiVersion(1, 0)]
public static void UnloadCrashHandler()
{
if (Api is null) return;
Api->UnloadCrashHandler();
}
/// <summary>
/// Trigger a capture as if the user had pressed one of the capture hotkeys.<br/>
/// The capture will be taken from the next frame presented to whichever window is considered current.
/// </summary>
[RenderDocApiVersion(1, 0)]
public static void TriggerCapture()
{
if (Api is null) return;
Api->TriggerCapture();
}
/// <summary>
/// Gets the details of all frame capture in the current session.
/// This simply calls <see cref="GetCapture"/> for each index available as specified by <see cref="CaptureCount"/>.
/// </summary>
/// <returns>An immutable array of structs representing RenderDoc Captures.</returns>
public static ImmutableArray<Capture> GetCaptures()
{
if (Api is null) return [];
int captureCount = CaptureCount;
if (captureCount is 0) return [];
ImmutableArray<Capture>.Builder captures = ImmutableArray.CreateBuilder<Capture>(captureCount);
for (int captureIndex = 0; captureIndex < captureCount; captureIndex++)
{
if (GetCapture(captureIndex) is { } capture)
captures.Add(capture);
}
return captures.DrainToImmutable();
}
/// <summary>
/// Gets the details of a particular frame capture, as specified by an index from 0 to <see cref="CaptureCount"/> - 1.
/// </summary>
/// <param name="index">specifies which capture to return the details of. Must be less than the value returned by <see cref="CaptureCount"/>.</param>
/// <returns>A struct representing a RenderDoc Capture.</returns>
[RenderDocApiVersion(1, 0)]
public static Capture? GetCapture(int index)
{
if (Api is null) return null;
int length = 0;
if (Api->GetCapture(index, null, &length, null) == 0)
{
return null;
}
Span<byte> bytes = stackalloc byte[length + 1];
long timestamp;
fixed (byte* ptr = bytes)
Api->GetCapture(index, ptr, &length, &timestamp);
string fileName = Encoding.UTF8.GetString(bytes[length..]);
return new Capture(index, fileName, DateTimeOffset.FromUnixTimeSeconds(timestamp).DateTime);
}
/// <summary>
/// Determine the closest matching replay UI executable for the current RenderDoc module, and launch it.
/// </summary>
/// <param name="connectTargetControl">if the UI should immediately connect to the application.</param>
/// <param name="commandLine">string to be appended to the command line, e.g. a capture filename. If this parameter is null, the command line will be unmodified.</param>
/// <returns>true if the UI was successfully launched; false otherwise.</returns>
[RenderDocApiVersion(1, 0)]
public static bool LaunchReplayUI(bool connectTargetControl, string? commandLine = null)
{
if (Api is null) return false;
if (commandLine == null)
{
return Api->LaunchReplayUI(connectTargetControl ? 1u : 0u, null) != 0;
}
fixed (byte* ptr = commandLine.ToNullTerminatedByteArray())
{
return Api->LaunchReplayUI(connectTargetControl ? 1u : 0u, ptr) != 0;
}
}
/// <summary>
/// Explicitly sets which window is considered active.<br/>
/// The active window is the one that will be captured when the keybind to trigger a capture is pressed.
/// </summary>
/// <param name="hDevice">a handle to the API device object that will be set active. Must be valid.</param>
/// <param name="hWindow">a handle to the platform window handle that will be set active. Must be valid.</param>
[RenderDocApiVersion(1, 0)]
public static void SetActiveWindow(nint hDevice, nint hWindow)
{
if (Api is null) return;
Api->SetActiveWindow((void*)hDevice, (void*)hWindow);
}
/// <summary>
/// Immediately begin a capture for the specified device/window combination.
/// </summary>
/// <param name="hDevice">a handle to the API device object that will be set active. May be <see cref="nint.Zero"/> to wildcard match.</param>
/// <param name="hWindow">a handle to the platform window handle that will be set active. May be <see cref="nint.Zero"/> to wildcard match.</param>
[RenderDocApiVersion(1, 0)]
public static void StartFrameCapture(nint hDevice, nint hWindow)
{
if (Api is null) return;
Api->StartFrameCapture((void*)hDevice, (void*)hWindow);
}
/// <summary>
/// Immediately end an active capture for the specified device/window combination.
/// </summary>
/// <param name="hDevice">a handle to the API device object that will be set active. May be <see cref="nint.Zero"/> to wildcard match.</param>
/// <param name="hWindow">a handle to the platform window handle that will be set active. May be <see cref="nint.Zero"/> to wildcard match.</param>
/// <returns>true if the capture succeeded; false otherwise.</returns>
[RenderDocApiVersion(1, 0)]
public static bool EndFrameCapture(nint hDevice, nint hWindow)
{
if (Api is null) return false;
return Api->EndFrameCapture((void*)hDevice, (void*)hWindow) != 0;
}
/// <summary>
/// Trigger multiple sequential frame captures as if the user had pressed one of the capture hotkeys before each frame.<br/>
/// The captures will be taken from the next frames presented to whichever window is considered current.<br/>
/// Each capture will be taken independently and saved to a separate file, with no reference to the other frames.
/// </summary>
/// <param name="numFrames">the number of frames to capture.</param>
/// <remarks>Requires RenderDoc API version 1.1</remarks>
[RenderDocApiVersion(1, 1)]
public static void TriggerMultiFrameCapture(uint numFrames)
{
if (Api is null) return;
AssertAtLeast(1, 1);
Api->TriggerMultiFrameCapture(numFrames);
}
/// <summary>
/// Adds an arbitrary comments field to the most recent capture,
/// which will then be displayed in the UI to anyone opening the capture.
/// <br/><br/>
/// This is equivalent to calling <see cref="SetCaptureFileComments"/> with a null first (fileName) parameter.
/// </summary>
/// <param name="comments">the comments to set in the capture file.</param>
/// <remarks>Requires RenderDoc API version 1.2</remarks>
public static void SetMostRecentCaptureFileComments(string comments)
{
if (Api is null) return;
AssertAtLeast(1, 2);
byte[] commentBytes = comments.ToNullTerminatedByteArray();
fixed (byte* pcomment = commentBytes)
{
Api->SetCaptureFileComments((byte*)nint.Zero, pcomment);
}
}
/// <summary>
/// Adds an arbitrary comments field to an existing capture on disk,
/// which will then be displayed in the UI to anyone opening the capture.
/// </summary>
/// <param name="fileName">the path to the capture file to set comments in. If this path is null or an empty string, the most recent capture file that has been created will be used.</param>
/// <param name="comments">the comments to set in the capture file.</param>
/// <remarks>Requires RenderDoc API version 1.2</remarks>
[RenderDocApiVersion(1, 2)]
public static void SetCaptureFileComments(string? fileName, string comments)
{
if (Api is null) return;
AssertAtLeast(1, 2);
byte[] commentBytes = comments.ToNullTerminatedByteArray();
fixed (byte* pcomment = commentBytes)
{
if (fileName is null)
{
Api->SetCaptureFileComments((byte*)nint.Zero, pcomment);
}
else
{
byte[] fileBytes = fileName.ToNullTerminatedByteArray();
fixed (byte* pfile = fileBytes)
{
Api->SetCaptureFileComments(pfile, pcomment);
}
}
}
}
/// <summary>
/// Similar to <see cref="EndFrameCapture"/>, but the capture contents will be discarded immediately, and not processed and written to disk.<br/>
/// This will be more efficient than <see cref="EndFrameCapture"/> if the frame capture is not needed.
/// </summary>
/// <param name="hDevice">a handle to the API device object that will be set active. May be <see cref="nint.Zero"/> to wildcard match.</param>
/// <param name="hWindow">a handle to the platform window handle that will be set active. May be <see cref="nint.Zero"/> to wildcard match.</param>
/// <returns>true if the capture was discarded; false if there was an error or no capture was in progress.</returns>
/// <remarks>Requires RenderDoc API version 1.4</remarks>
[RenderDocApiVersion(1, 4)]
public static bool DiscardFrameCapture(nint hDevice, nint hWindow)
{
if (Api is null) return false;
AssertAtLeast(1, 4);
return Api->DiscardFrameCapture((void*)hDevice, (void*)hWindow) != 0;
}
/// <summary>
/// Requests that the currently connected replay UI raise its window to the top.<br/>
/// This is only possible if an instance of the replay UI is currently connected, otherwise this method does nothing.<br/>
/// This can be used in conjunction with <see cref="IsTargetControlConnected"/> and <see cref="LaunchReplayUI"/>,<br/> to intelligently handle showing the UI after making a capture.<br/><br/>
/// Given OS differences, it is not guaranteed that the UI will be successfully raised even if the request is passed on.<br/>
/// On some systems it may only be highlighted or otherwise indicated to the user.
/// </summary>
/// <returns>true if the request was passed onto the UI successfully; false if there is no UI connected or some other error occurred.</returns>
/// <remarks>Requires RenderDoc API version 1.5</remarks>
[RenderDocApiVersion(1, 5)]
public static bool ShowReplayUI()
{
if (Api is null) return false;
AssertAtLeast(1, 5);
return Api->ShowReplayUI() != 0;
}
/// <summary>
/// Sets a given title for the currently in-progress capture, which will be displayed in the UI.<br/>
/// This can be used either with a user-defined capture using a manual start and end,
/// or an automatic capture triggered by <see cref="TriggerCapture"/> or a keypress.<br/>
/// If multiple captures are ongoing at once, the title will be applied to the first capture to end only.<br/>
/// Any subsequent captures will not get any title unless the function is called again.
/// This function can only be called while a capture is in-progress,
/// after <see cref="StartFrameCapture"/> and before <see cref="EndFrameCapture"/>.<br/>
/// If it is called elsewhere it will have no effect.
/// If it is called multiple times within a capture, only the last title will have any effect.
/// </summary>
/// <param name="title">The title to set for the in-progress capture.</param>
/// <remarks>Requires RenderDoc API version 1.6</remarks>
[RenderDocApiVersion(1, 6)]
public static void SetCaptureTitle(string title)
{
if (Api is null) return;
AssertAtLeast(1, 6);
fixed (byte* ptr = title.ToNullTerminatedByteArray())
Api->SetCaptureTitle(ptr);
}
#region Dynamic Library loading
/// <summary>
/// Reload the internal RenderDoc API structure. Useful for manually refreshing <see cref="Api"/> while using process injection.
/// </summary>
/// <param name="ignoreAlreadyLoaded">Ignores the existing API function structure and overwrites it with a re-request.</param>
/// <param name="requiredVersion">The version of the RenderDoc API required by your application.</param>
public static void ReloadApi(bool ignoreAlreadyLoaded = false, RenderDocVersion? requiredVersion = null)
{
if (_loaded && !ignoreAlreadyLoaded)
return;
lock (typeof(RenderDoc))
{
// Prevent double loads.
if (_loaded && !ignoreAlreadyLoaded)
return;
if (requiredVersion.HasValue)
MinimumRequired = requiredVersion.Value;
_loaded = true;
_api = GetApi(MinimumRequired);
if (_api != null)
AssertAtLeast(MinimumRequired);
}
}
private static RenderDocApi* _api = null;
private static bool _loaded;
private static RenderDocApi* Api
{
get
{
ReloadApi();
return _api;
}
}
private static readonly Regex _dynamicLibraryPattern = RenderDocApiDynamicLibraryRegex();
private static RenderDocApi* GetApi(RenderDocVersion minimumRequired = RenderDocVersion.Version_1_0_0)
{
foreach (ProcessModule module in Process.GetCurrentProcess().Modules)
{
string moduleName = module.FileName ?? string.Empty;
if (!_dynamicLibraryPattern.IsMatch(moduleName))
continue;
if (!NativeLibrary.TryLoad(moduleName, out nint moduleHandle))
return null;
if (!NativeLibrary.TryGetExport(moduleHandle, "RENDERDOC_GetAPI", out nint procAddress))
return null;
var RENDERDOC_GetApi = (delegate* unmanaged[Cdecl]<RenderDocVersion, RenderDocApi**, int>)procAddress;
RenderDocApi* api;
return RENDERDOC_GetApi(minimumRequired, &api) != 0 ? api : null;
}
return null;
}
private static void AssertAtLeast(RenderDocVersion rdv, [CallerMemberName] string callee = "")
{
Version ver = rdv.SystemVersion;
AssertAtLeast(ver.Major, ver.Minor, ver.Build, callee);
}
private static void AssertAtLeast(int major, int minor, int patch = 0, [CallerMemberName] string callee = "")
{
if (!AssertVersionEnabled)
return;
if (Version!.Major < major)
goto fail;
if (Version.Major > major)
goto success;
if (Version.Minor < minor)
goto fail;
if (Version.Minor > minor)
goto success;
if (Version.Build < patch)
goto fail;
success:
return;
fail:
Version minVersion =
typeof(RenderDoc).GetMethod(callee)!.GetCustomAttribute<RenderDocApiVersionAttribute>()!.MinVersion;
throw new NotSupportedException(
$"This API was introduced in RenderDoc API {minVersion}. Current API version is {Version}.");
}
private static byte[] ToNullTerminatedByteArray(this string str, Encoding? encoding = null)
{
encoding ??= Encoding.UTF8;
return encoding.GetBytes(str + '\0');
}
[GeneratedRegex(@"(lib)?renderdoc(\.dll|\.so|\.dylib)(\.\d+)?",
RegexOptions.IgnoreCase | RegexOptions.CultureInvariant)]
private static partial Regex RenderDocApiDynamicLibraryRegex();
#endregion
}
}

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namespace Ryujinx.Graphics.RenderDocApi
{
#pragma warning disable CS0649
internal unsafe struct RenderDocApi
{
public delegate* unmanaged[Cdecl]<int*, int*, int*, void> GetApiVersion;
public delegate* unmanaged[Cdecl]<CaptureOption, uint, int> SetCaptureOptionU32;
public delegate* unmanaged[Cdecl]<CaptureOption, float, int> SetCaptureOptionF32;
public delegate* unmanaged[Cdecl]<CaptureOption, uint> GetCaptureOptionU32;
public delegate* unmanaged[Cdecl]<CaptureOption, float> GetCaptureOptionF32;
public delegate* unmanaged[Cdecl]<InputButton*, int, void> SetFocusToggleKeys;
public delegate* unmanaged[Cdecl]<InputButton*, int, void> SetCaptureKeys;
public delegate* unmanaged[Cdecl]<OverlayBits> GetOverlayBits;
public delegate* unmanaged[Cdecl]<OverlayBits, OverlayBits, void> MaskOverlayBits;
public delegate* unmanaged[Cdecl]<void> RemoveHooks;
public delegate* unmanaged[Cdecl]<void> UnloadCrashHandler;
public delegate* unmanaged[Cdecl]<byte*, void> SetCaptureFilePathTemplate;
public delegate* unmanaged[Cdecl]<byte*> GetCaptureFilePathTemplate;
public delegate* unmanaged[Cdecl]<int> GetNumCaptures;
public delegate* unmanaged[Cdecl]<int, byte*, int*, long*, uint> GetCapture;
public delegate* unmanaged[Cdecl]<void> TriggerCapture;
public delegate* unmanaged[Cdecl]<uint> IsTargetControlConnected;
public delegate* unmanaged[Cdecl]<uint, byte*, uint> LaunchReplayUI;
public delegate* unmanaged[Cdecl]<void*, void*, void> SetActiveWindow;
public delegate* unmanaged[Cdecl]<void*, void*, void> StartFrameCapture;
public delegate* unmanaged[Cdecl]<uint> IsFrameCapturing;
public delegate* unmanaged[Cdecl]<void*, void*, uint> EndFrameCapture;
// 1.1
public delegate* unmanaged[Cdecl]<uint, void> TriggerMultiFrameCapture;
// 1.2
public delegate* unmanaged[Cdecl]<byte*, byte*, void> SetCaptureFileComments;
// 1.3
public delegate* unmanaged[Cdecl]<void*, void*, uint> DiscardFrameCapture;
// 1.5
public delegate* unmanaged[Cdecl]<uint> ShowReplayUI;
// 1.6
public delegate* unmanaged[Cdecl]<byte*, void> SetCaptureTitle;
}
#pragma warning restore CS0649
}

View File

@@ -0,0 +1,16 @@
using System;
namespace Ryujinx.Graphics.RenderDocApi
{
[AttributeUsage(AttributeTargets.Method | AttributeTargets.Property)]
public sealed class RenderDocApiVersionAttribute : Attribute
{
public Version MinVersion { get; }
public RenderDocApiVersionAttribute(int major, int minor, int patch = 0)
{
MinVersion = new Version(major, minor, patch);
}
}
}

View File

@@ -0,0 +1,47 @@
using System;
namespace Ryujinx.Graphics.RenderDocApi
{
public enum RenderDocVersion
{
Version_1_0_0 = 10000,
Version_1_0_1 = 10001,
Version_1_0_2 = 10002,
Version_1_1_0 = 10100,
Version_1_1_1 = 10101,
Version_1_1_2 = 10102,
Version_1_2_0 = 10200,
Version_1_3_0 = 10300,
Version_1_4_0 = 10400,
Version_1_4_1 = 10401,
Version_1_4_2 = 10402,
Version_1_5_0 = 10500,
Version_1_6_0 = 10600,
}
public static partial class Helpers
{
extension(RenderDocVersion rdv)
{
public Version SystemVersion
{
get
{
int i = (int)rdv;
return new (i / 10000, (i % 10000) / 100, i % 100);
}
}
}
extension(Version sv)
{
public RenderDocVersion RenderDocVersion
{
get
{
return (RenderDocVersion)(sv.Major * 10000 + sv.Minor * 100 + sv.Build);
}
}
}
}
}

View File

@@ -0,0 +1,9 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net10.0</TargetFramework>
<ImplicitUsings>disable</ImplicitUsings>
<Nullable>enable</Nullable>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
</Project>

View File

@@ -0,0 +1,32 @@
using Silk.NET.Vulkan;
using System.Runtime.CompilerServices;
namespace Ryujinx.Graphics.Vulkan
{
public static class Helpers
{
extension(Vk api)
{
/// <summary>
/// C# implementation of the RENDERDOC_DEVICEPOINTER_FROM_VKINSTANCE macro from the RenderDoc API header, since we cannot use macros from C#.
/// </summary>
/// <returns>The dispatch table pointer, which sits as the first pointer-sized object in the memory pointed to by the <see cref="Vk"/>'s <see cref="Instance"/> pointer.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void* GetRenderDocDevicePointer() =>
api.CurrentInstance is not null
? api.CurrentInstance.Value.GetRenderDocDevicePointer()
: null;
}
extension(Instance instance)
{
/// <summary>
/// C# implementation of the RENDERDOC_DEVICEPOINTER_FROM_VKINSTANCE macro from the RenderDoc API header, since we cannot use macros from C#.
/// </summary>
/// <returns>The dispatch table pointer, which sits as the first pointer-sized object in the memory pointed to by the <see cref="Instance"/>'s pointer.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void* GetRenderDocDevicePointer()
=> (*((void**)(instance.Handle)));
}
}
}

View File

@@ -19,7 +19,7 @@ namespace Ryujinx.Graphics.Vulkan.MoltenVK
public static void Initialize()
{
IntPtr configSize = (nint)Marshal.SizeOf<MVKConfiguration>();
nint configSize = (nint)Marshal.SizeOf<MVKConfiguration>();
vkGetMoltenVKConfigurationMVK(nint.Zero, out MVKConfiguration config, configSize);

View File

@@ -86,7 +86,7 @@ namespace Ryujinx.Graphics.Vulkan
enabledExtensions = enabledExtensions.Append(ExtDebugUtils.ExtensionName).ToArray();
}
IntPtr appName = Marshal.StringToHGlobalAnsi(AppName);
nint appName = Marshal.StringToHGlobalAnsi(AppName);
ApplicationInfo applicationInfo = new()
{
@@ -166,7 +166,7 @@ namespace Ryujinx.Graphics.Vulkan
internal static DeviceInfo[] GetSuitablePhysicalDevices(Vk api)
{
IntPtr appName = Marshal.StringToHGlobalAnsi(AppName);
nint appName = Marshal.StringToHGlobalAnsi(AppName);
ApplicationInfo applicationInfo = new()
{

View File

@@ -1,43 +1,91 @@
using Gommon;
using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Kernel.Memory;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
namespace Ryujinx.HLE.Debugger
{
public partial class Debugger
{
private sealed record RcmdEntry(string[] Names, Func<Debugger, string, string> Handler, string[] HelpLines);
// Atmosphere/libraries/libmesosphere/source/kern_k_memory_block_manager.cpp
private static readonly string[] _memoryStateNames =
{
"----- Free -----",
"Io ",
"Static ",
"Code ",
"CodeData ",
"Normal ",
"Shared ",
"Alias ",
"AliasCode ",
"AliasCodeData ",
"Ipc ",
"Stack ",
"ThreadLocal ",
"Transfered ",
"SharedTransfered",
"SharedCode ",
"Inaccessible ",
"NonSecureIpc ",
"NonDeviceIpc ",
"Kernel ",
"GeneratedCode ",
"CodeOut ",
"Coverage ",
};
static Debugger()
{
_rcmdDelegates.Add(["help"],
_ => _rcmdDelegates.Keys
.Where(x => !x[0].Equals("help"))
.Select(x => x.JoinToString('\n'))
.JoinToString('\n') + '\n'
);
_rcmdDelegates.Add(["get info"], dbgr => dbgr.GetProcessInfo());
_rcmdDelegates.Add(["backtrace", "bt"], dbgr => dbgr.GetStackTrace());
_rcmdDelegates.Add(["registers", "reg"], dbgr => dbgr.GetRegisters());
_rcmdDelegates.Add(["minidump"], dbgr => dbgr.GetMinidump());
_rcmdDelegates.Add(new RcmdEntry(
["help"],
(dbgr, _) => _rcmdDelegates
.Where(entry => entry.HelpLines.Length > 0)
.SelectMany(entry => entry.HelpLines)
.JoinToString('\n') + '\n',
Array.Empty<string>()));
_rcmdDelegates.Add(new RcmdEntry(["get info"], (dbgr, _) => dbgr.GetProcessInfo(), ["get info"]));
_rcmdDelegates.Add(new RcmdEntry(["backtrace", "bt"], (dbgr, _) => dbgr.GetStackTrace(), ["backtrace", "bt"]));
_rcmdDelegates.Add(new RcmdEntry(["registers", "reg"], (dbgr, _) => dbgr.GetRegisters(), ["registers", "reg"]));
_rcmdDelegates.Add(new RcmdEntry(["minidump"], (dbgr, _) => dbgr.GetMinidump(), ["minidump"]));
_rcmdDelegates.Add(new RcmdEntry(["get mappings"], (dbgr, args) => dbgr.GetMemoryMappings(args), ["get mappings", "get mappings {address}"]));
_rcmdDelegates.Add(new RcmdEntry(["get mapping"], (dbgr, args) => dbgr.GetMemoryMapping(args), ["get mapping {address}"]));
}
private static readonly Dictionary<string[], Func<Debugger, string>> _rcmdDelegates = new();
private static readonly List<RcmdEntry> _rcmdDelegates = [];
public static Func<Debugger, string> FindRcmdDelegate(string command)
public static string CallRcmdDelegate(Debugger debugger, string command)
{
Func<Debugger, string> searchResult = _ => $"Unknown command: {command}\n";
string originalCommand = command ?? string.Empty;
string trimmedCommand = originalCommand.Trim();
foreach ((string[] names, Func<Debugger, string> dlg) in _rcmdDelegates)
foreach (RcmdEntry entry in _rcmdDelegates)
{
if (names.ContainsIgnoreCase(command.Trim()))
foreach (string name in entry.Names)
{
searchResult = dlg;
break;
if (trimmedCommand.Equals(name, StringComparison.OrdinalIgnoreCase))
{
return entry.Handler(debugger, string.Empty);
}
if (trimmedCommand.Length > name.Length &&
trimmedCommand.StartsWith(name, StringComparison.OrdinalIgnoreCase) &&
char.IsWhiteSpace(trimmedCommand[name.Length]))
{
string arguments = trimmedCommand[name.Length..].TrimStart();
return entry.Handler(debugger, arguments);
}
}
}
return searchResult;
return $"Unknown command: {originalCommand}\n";
}
public string GetStackTrace()
@@ -86,5 +134,181 @@ namespace Ryujinx.HLE.Debugger
return $"Error getting process info: {e.Message}\n";
}
}
public string GetMemoryMappings(string arguments)
{
if (Process?.MemoryManager is not { } memoryManager)
{
return "No application process found\n";
}
string trimmedArgs = arguments?.Trim() ?? string.Empty;
ulong startAddress = 0;
if (!string.IsNullOrEmpty(trimmedArgs))
{
if (!TryParseAddressArgument(trimmedArgs, out startAddress))
{
return $"Invalid address: {trimmedArgs}\n";
}
}
ulong requestedAddress = startAddress;
ulong currentAddress = Math.Max(requestedAddress, memoryManager.AddrSpaceStart);
StringBuilder sb = new();
sb.AppendLine($"Mappings (starting from 0x{requestedAddress:x10}):");
if (currentAddress >= memoryManager.AddrSpaceEnd)
{
return sb.ToString();
}
while (currentAddress < memoryManager.AddrSpaceEnd)
{
KMemoryInfo info = memoryManager.QueryMemory(currentAddress);
try
{
if (info.Size == 0 || info.Address >= memoryManager.AddrSpaceEnd)
{
break;
}
sb.AppendLine(FormatMapping(info, indent: true));
if (info.Address > ulong.MaxValue - info.Size)
{
break;
}
ulong nextAddress = info.Address + info.Size;
if (nextAddress <= currentAddress)
{
break;
}
currentAddress = nextAddress;
}
finally
{
KMemoryInfo.Pool.Release(info);
}
}
return sb.ToString();
}
public string GetMemoryMapping(string arguments)
{
if (Process?.MemoryManager is not { } memoryManager)
{
return "No application process found\n";
}
string trimmedArgs = arguments?.Trim() ?? string.Empty;
if (string.IsNullOrEmpty(trimmedArgs))
{
return "Missing address argument for `get mapping`\n";
}
if (!TryParseAddressArgument(trimmedArgs, out ulong address))
{
return $"Invalid address: {trimmedArgs}\n";
}
KMemoryInfo info = memoryManager.QueryMemory(address);
try
{
return FormatMapping(info, indent: false) + '\n';
}
finally
{
KMemoryInfo.Pool.Release(info);
}
}
private static string FormatMapping(KMemoryInfo info, bool indent)
{
ulong endAddress;
if (info.Size == 0)
{
endAddress = info.Address;
}
else if (info.Address > ulong.MaxValue - (info.Size - 1))
{
endAddress = ulong.MaxValue;
}
else
{
endAddress = info.Address + info.Size - 1;
}
string prefix = indent ? " " : string.Empty;
return $"{prefix}0x{info.Address:x10} - 0x{endAddress:x10} {GetPermissionString(info)} {GetMemoryStateName(info.State)} {GetAttributeFlags(info)} [{info.IpcRefCount}, {info.DeviceRefCount}]";
}
private static string GetPermissionString(KMemoryInfo info)
{
if ((info.State & MemoryState.UserMask) == MemoryState.Unmapped)
{
return " ";
}
return info.Permission switch
{
KMemoryPermission.ReadAndExecute => "r-x",
KMemoryPermission.Read => "r--",
KMemoryPermission.ReadAndWrite => "rw-",
_ => "---"
};
}
private static string GetMemoryStateName(MemoryState state)
{
int stateIndex = (int)(state & MemoryState.UserMask);
if ((uint)stateIndex < _memoryStateNames.Length)
{
return _memoryStateNames[stateIndex];
}
return "Unknown ";
}
private static bool TryParseAddressArgument(string text, out ulong value)
{
value = 0;
if (string.IsNullOrWhiteSpace(text))
{
return false;
}
string trimmed = text.Trim();
if (trimmed.StartsWith("0x", StringComparison.OrdinalIgnoreCase))
{
trimmed = trimmed[2..];
}
if (trimmed.Length == 0)
{
return false;
}
return ulong.TryParse(trimmed, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out value);
}
private static string GetAttributeFlags(KMemoryInfo info)
{
char locked = info.Attribute.HasFlag(MemoryAttribute.Borrowed) ? 'L' : '-';
char ipc = info.Attribute.HasFlag(MemoryAttribute.IpcMapped) ? 'I' : '-';
char device = info.Attribute.HasFlag(MemoryAttribute.DeviceMapped) ? 'D' : '-';
char uncached = info.Attribute.HasFlag(MemoryAttribute.Uncached) ? 'U' : '-';
return $"{locked}{ipc}{device}{uncached}";
}
}
}

View File

@@ -404,9 +404,8 @@ namespace Ryujinx.HLE.Debugger.Gdb
string command = Helpers.FromHex(hexCommand);
Logger.Debug?.Print(LogClass.GdbStub, $"Received Rcmd: {command}");
Func<Debugger, string> rcmd = Debugger.FindRcmdDelegate(command);
Processor.ReplyHex(rcmd(Debugger));
string response = Debugger.CallRcmdDelegate(Debugger, command);
Processor.ReplyHex(response);
}
catch (Exception e)
{

View File

@@ -2,7 +2,7 @@ using System;
namespace Ryujinx.HLE.Exceptions
{
public class InvalidFirmwarePackageException : Exception
class InvalidFirmwarePackageException : Exception
{
public InvalidFirmwarePackageException(string message) : base(message) { }
}

View File

@@ -487,7 +487,7 @@ namespace Ryujinx.HLE.FileSystem
if (keyPaths.Length is 0)
throw new FileNotFoundException($"Directory '{keysSource}' contained no '.keys' files.");
foreach (string filePath in keyPaths)
{
try
@@ -548,9 +548,6 @@ namespace Ryujinx.HLE.FileSystem
new DirectoryInfo(registeredDirectory).Delete(true);
}
if (!Directory.Exists(temporaryDirectory))
return; // nothing to move
Directory.Move(temporaryDirectory, registeredDirectory);
LoadEntries();

View File

@@ -219,8 +219,6 @@ namespace Ryujinx.HLE.FileSystem
FileSystemServerInitializer.InitializeWithConfig(fsServerClient, fsServer, fsServerConfig);
}
public bool HasKeySet { get; private set; }
public void ReloadKeySet()
{
KeySet ??= KeySet.CreateDefaultKeySet();
@@ -230,19 +228,12 @@ namespace Ryujinx.HLE.FileSystem
string consoleKeyFile = null;
string devKeyFile = null;
LoadSetAtPath(AppDataManager.GetKeysDir());
if (AppDataManager.Mode == AppDataManager.LaunchMode.UserProfile)
{
LoadSetAtPath(AppDataManager.KeysDirPathUser);
}
HasKeySet = (prodKeyFile != null && titleKeyFile != null) || prodKeyFile != null;
ExternalKeyReader.ReadKeyFile(
KeySet,
prodKeyFile,
devKeyFile,
titleKeyFile,
consoleKeyFile);
return;
LoadSetAtPath(AppDataManager.KeysDirPath);
void LoadSetAtPath(string basePath)
{
@@ -271,6 +262,8 @@ namespace Ryujinx.HLE.FileSystem
devKeyFile = localDevKeyFile;
}
}
ExternalKeyReader.ReadKeyFile(KeySet, prodKeyFile, devKeyFile, titleKeyFile, consoleKeyFile, null);
}
public void ImportTickets(IFileSystem fs)

View File

@@ -1,9 +1,8 @@
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.HLE.HOS.Services.Account.Acc
{
[JsonConverter(typeof(TypedStringEnumConverter<AccountState>))]
[JsonConverter(typeof(JsonStringEnumConverter<AccountState>))]
public enum AccountState
{
Closed,

View File

@@ -5,6 +5,7 @@ using Ryujinx.Common.Logging;
using Ryujinx.Common.Memory;
using Ryujinx.Common.Utilities;
using Ryujinx.Cpu;
using Ryujinx.HLE.Exceptions;
using Ryujinx.HLE.HOS.Ipc;
using Ryujinx.HLE.HOS.Kernel.Threading;
using Ryujinx.HLE.HOS.Services.Ldn.Types;
@@ -14,6 +15,7 @@ using Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.Types;
using Ryujinx.Horizon.Common;
using Ryujinx.Memory;
using System;
using System.ComponentModel;
using System.IO;
using System.Net;
using System.Net.NetworkInformation;
@@ -487,6 +489,23 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator
return ResultCode.Success;
}
[CommandCmif(106)] // 20.0.0+
// SetProtocol
public ResultCode SetProtocol(ServiceCtx context)
{
uint protocolValue = context.RequestData.ReadUInt32();
// On NX only input value 1 or 3 is allowed, with an error being thrown otherwise.
if (protocolValue != 1 && protocolValue != 3)
{
throw new ArgumentException($"{GetType().FullName}: Protocol value is not 1 or 3!! Protocol value: {protocolValue}");
}
Logger.Stub?.PrintStub(LogClass.ServiceLdn, $"Protocol value: {protocolValue}");
return ResultCode.Success;
}
[CommandCmif(200)]
// OpenAccessPoint()
public ResultCode OpenAccessPoint(ServiceCtx context)

View File

@@ -334,7 +334,7 @@ namespace Ryujinx.HLE.HOS.Services.Nfc.AmiiboDecryption
private static string GetKeyRetailBinPath()
{
return Path.Combine(AppDataManager.GetKeysDir(), "key_retail.bin");
return Path.Combine(AppDataManager.KeysDirPath, "key_retail.bin");
}
public static bool HasAmiiboKeyFile => File.Exists(GetKeyRetailBinPath());

View File

@@ -21,7 +21,7 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Impl
public bool Blocking { get => Socket.Blocking; set => Socket.Blocking = value; }
public nint Handle => IntPtr.Zero;
public nint Handle => nint.Zero;
public IPEndPoint RemoteEndPoint => Socket.RemoteEndPoint as IPEndPoint;

View File

@@ -33,7 +33,20 @@ namespace Ryujinx.Horizon.Prepo.Ipc
[CmifCommand(10100)] // 1.0.0-5.1.0
[CmifCommand(10102)] // 6.0.0-9.2.0
[CmifCommand(10104)] // 10.0.0+
public Result SaveReport([Buffer(HipcBufferFlags.In | HipcBufferFlags.Pointer)] ReadOnlySpan<byte> gameRoomBuffer, [Buffer(HipcBufferFlags.In | HipcBufferFlags.MapAlias)] ReadOnlySpan<byte> reportBuffer, [ClientProcessId] ulong pid)
public Result SaveReportOld([Buffer(HipcBufferFlags.In | HipcBufferFlags.Pointer)] ReadOnlySpan<byte> gameRoomBuffer, [Buffer(HipcBufferFlags.In | HipcBufferFlags.MapAlias)] ReadOnlySpan<byte> reportBuffer, [ClientProcessId] ulong pid)
{
if ((_permissionLevel & PrepoServicePermissionLevel.User) == 0)
{
return PrepoResult.PermissionDenied;
}
ProcessPlayReport(PlayReportKind.Normal, gameRoomBuffer, reportBuffer, pid, Uid.Null);
return Result.Success;
}
[CmifCommand(10106)] // 21.0.0+
public Result SaveReport([Buffer(HipcBufferFlags.In | HipcBufferFlags.Pointer)] ReadOnlySpan<byte> gameRoomBuffer, [Buffer(HipcBufferFlags.In | HipcBufferFlags.MapAlias)] ReadOnlySpan<byte> reportBuffer, [ClientProcessId] ulong pid, bool optInCheckEnabled)
{
if ((_permissionLevel & PrepoServicePermissionLevel.User) == 0)
{
@@ -48,7 +61,20 @@ namespace Ryujinx.Horizon.Prepo.Ipc
[CmifCommand(10101)] // 1.0.0-5.1.0
[CmifCommand(10103)] // 6.0.0-9.2.0
[CmifCommand(10105)] // 10.0.0+
public Result SaveReportWithUser(Uid userId, [Buffer(HipcBufferFlags.In | HipcBufferFlags.Pointer)] ReadOnlySpan<byte> gameRoomBuffer, [Buffer(HipcBufferFlags.In | HipcBufferFlags.MapAlias)] ReadOnlySpan<byte> reportBuffer, [ClientProcessId] ulong pid)
public Result SaveReportWithUserOld(Uid userId, [Buffer(HipcBufferFlags.In | HipcBufferFlags.Pointer)] ReadOnlySpan<byte> gameRoomBuffer, [Buffer(HipcBufferFlags.In | HipcBufferFlags.MapAlias)] ReadOnlySpan<byte> reportBuffer, [ClientProcessId] ulong pid)
{
if ((_permissionLevel & PrepoServicePermissionLevel.User) == 0)
{
return PrepoResult.PermissionDenied;
}
ProcessPlayReport(PlayReportKind.Normal, gameRoomBuffer, reportBuffer, pid, userId, true);
return Result.Success;
}
[CmifCommand(10107)] // 21.0.0+
public Result SaveReportWithUser(Uid userId, [Buffer(HipcBufferFlags.In | HipcBufferFlags.Pointer)] ReadOnlySpan<byte> gameRoomBuffer, [Buffer(HipcBufferFlags.In | HipcBufferFlags.MapAlias)] ReadOnlySpan<byte> reportBuffer, [ClientProcessId] ulong pid, bool optInCheckEnabled)
{
if ((_permissionLevel & PrepoServicePermissionLevel.User) == 0)
{

View File

@@ -8,8 +8,10 @@ namespace Ryujinx.Horizon.Sdk.Prepo
{
interface IPrepoService : IServiceObject
{
Result SaveReport(ReadOnlySpan<byte> gameRoomBuffer, ReadOnlySpan<byte> reportBuffer, ulong pid);
Result SaveReportWithUser(Uid userId, ReadOnlySpan<byte> gameRoomBuffer, ReadOnlySpan<byte> reportBuffer, ulong pid);
Result SaveReportOld(ReadOnlySpan<byte> gameRoomBuffer, ReadOnlySpan<byte> reportBuffer, ulong pid);
Result SaveReport(ReadOnlySpan<byte> gameRoomBuffer, ReadOnlySpan<byte> reportBuffer, ulong pid, bool optInCheckEnabled);
Result SaveReportWithUserOld(Uid userId, ReadOnlySpan<byte> gameRoomBuffer, ReadOnlySpan<byte> reportBuffer, ulong pid);
Result SaveReportWithUser(Uid userId, ReadOnlySpan<byte> gameRoomBuffer, ReadOnlySpan<byte> reportBuffer, ulong pid, bool optInCheckEnabled);
Result RequestImmediateTransmission();
Result GetTransmissionStatus(out int status);
Result GetSystemSessionId(out ulong systemSessionId);

View File

@@ -9,10 +9,20 @@ using static SDL.SDL3;
namespace Ryujinx.Input.SDL3
{
public unsafe class SDL3GamepadDriver : IGamepadDriver
{
private readonly Dictionary<SDL_JoystickID, string> _gamepadsInstanceIdsMapping;
private readonly Dictionary<SDL_JoystickID, string> _gamepadsIds;
/// <summary>
/// Unlinked joy-cons
/// </summary>
private readonly Dictionary<SDL_JoystickID, string> _joyConsIds;
/// <summary>
/// Linked joy-cons, remove dual joy-con from <c>_gamepadsIds</c> when a linked joy-con is removed
/// </summary>
private readonly Dictionary<SDL_JoystickID,string> _linkedJoyConsIds;
private readonly Lock _lock = new();
public ReadOnlySpan<string> GamepadsIds
@@ -21,7 +31,11 @@ namespace Ryujinx.Input.SDL3
{
lock (_lock)
{
return _gamepadsIds.Values.ToArray();
List<string> temp = [];
temp.AddRange(_gamepadsIds.Values);
temp.AddRange(_joyConsIds.Values);
temp.AddRange(_linkedJoyConsIds.Values);
return temp.ToArray();
}
}
}
@@ -35,6 +49,8 @@ namespace Ryujinx.Input.SDL3
{
_gamepadsInstanceIdsMapping = new Dictionary<SDL_JoystickID, string>();
_gamepadsIds = [];
_joyConsIds = [];
_linkedJoyConsIds = [];
SDL3Driver.Instance.Initialize();
SDL3Driver.Instance.OnJoyStickConnected += HandleJoyStickConnected;
@@ -92,7 +108,7 @@ namespace Ryujinx.Input.SDL3
int guidIndex = 0;
id = guidIndex + "-" + guidString;
while (_gamepadsIds.ContainsValue(id))
while (_gamepadsIds.ContainsValue(id) || _joyConsIds.ContainsValue(id) || _linkedJoyConsIds.ContainsValue(id))
{
id = (++guidIndex) + "-" + guidString;
}
@@ -104,16 +120,47 @@ namespace Ryujinx.Input.SDL3
private void HandleJoyStickDisconnected(SDL_JoystickID joystickInstanceId)
{
bool joyConPairDisconnected = false;
string fakeId = null;
if (!_gamepadsInstanceIdsMapping.Remove(joystickInstanceId, out string id))
return;
lock (_lock)
{
_gamepadsIds.Remove(joystickInstanceId);
if (!SDL3JoyConPair.IsCombinable(_gamepadsIds))
if (!_linkedJoyConsIds.ContainsKey(joystickInstanceId))
{
_gamepadsIds.Remove(GetInstanceIdFromId(SDL3JoyConPair.Id));
if (!_joyConsIds.Remove(joystickInstanceId))
{
_gamepadsIds.Remove(joystickInstanceId);
}
}
else
{
foreach (string matchId in _gamepadsIds.Values)
{
if (matchId.Contains(id))
{
fakeId = matchId;
break;
}
}
string leftId = fakeId!.Split('_')[0];
string rightId = fakeId!.Split('_')[1];
if (leftId == id)
{
_linkedJoyConsIds.Remove(GetInstanceIdFromId(rightId));
_joyConsIds.Add(GetInstanceIdFromId(rightId), rightId);
}
else
{
_linkedJoyConsIds.Remove(GetInstanceIdFromId(leftId));
_joyConsIds.Add(GetInstanceIdFromId(leftId), leftId);
}
_linkedJoyConsIds.Remove(joystickInstanceId);
_gamepadsIds.Remove(GetInstanceIdFromId(fakeId));
joyConPairDisconnected = true;
}
}
@@ -121,13 +168,14 @@ namespace Ryujinx.Input.SDL3
OnGamepadDisconnected?.Invoke(id);
if (joyConPairDisconnected)
{
OnGamepadDisconnected?.Invoke(SDL3JoyConPair.Id);
OnGamepadDisconnected?.Invoke(fakeId);
}
}
private void HandleJoyStickConnected(SDL_JoystickID joystickInstanceId)
{
bool joyConPairConnected = false;
string fakeId = null;
if (SDL_IsGamepad(joystickInstanceId))
{
@@ -149,27 +197,40 @@ namespace Ryujinx.Input.SDL3
{
lock (_lock)
{
_gamepadsIds.Add(joystickInstanceId, id);
if (SDL3JoyConPair.IsCombinable(_gamepadsIds))
if (!SDL3JoyCon.IsJoyCon(joystickInstanceId))
{
// TODO - It appears that you can only have one joy con pair connected at a time?
// This was also the behavior before SDL3
_gamepadsIds.Remove(GetInstanceIdFromId(SDL3JoyConPair.Id));
uint fakeInstanceID = uint.MaxValue;
while (!_gamepadsIds.TryAdd((SDL_JoystickID)fakeInstanceID, SDL3JoyConPair.Id))
_gamepadsIds.Add(joystickInstanceId, id);
}
else
{
if (SDL3JoyConPair.IsCombinable(joystickInstanceId, _joyConsIds, out SDL_JoystickID match))
{
fakeInstanceID--;
_joyConsIds.Remove(match, out string matchId);
_linkedJoyConsIds.Add(joystickInstanceId, id);
_linkedJoyConsIds.Add(match, matchId);
uint fakeInstanceId = uint.MaxValue;
fakeId = SDL3JoyCon.IsLeftJoyCon(joystickInstanceId)
? $"{id}_{matchId}"
: $"{matchId}_{id}";
while (!_gamepadsIds.TryAdd((SDL_JoystickID)fakeInstanceId, fakeId))
{
fakeInstanceId--;
}
_gamepadsInstanceIdsMapping.Add((SDL_JoystickID)fakeInstanceId, fakeId);
joyConPairConnected = true;
}
else
{
_joyConsIds.Add(joystickInstanceId, id);
}
joyConPairConnected = true;
}
}
OnGamepadConnected?.Invoke(id);
if (joyConPairConnected)
{
OnGamepadConnected?.Invoke(SDL3JoyConPair.Id);
OnGamepadConnected?.Invoke(fakeId);
}
}
}
@@ -193,10 +254,22 @@ namespace Ryujinx.Input.SDL3
{
OnGamepadDisconnected?.Invoke(gamepad.Value);
}
foreach (var gamepad in _joyConsIds)
{
OnGamepadDisconnected?.Invoke(gamepad.Value);
}
foreach (var gamepad in _linkedJoyConsIds)
{
OnGamepadDisconnected?.Invoke(gamepad.Value);
}
lock (_lock)
{
_gamepadsIds.Clear();
_joyConsIds.Clear();
_linkedJoyConsIds.Clear();
}
SDL3Driver.Instance.Dispose();
@@ -215,11 +288,27 @@ namespace Ryujinx.Input.SDL3
public IGamepad GetGamepad(string id)
{
if (id == SDL3JoyConPair.Id)
// joy-con pair ids is the combined ids of its parts which are split using a '_'
if (id.Contains('_'))
{
lock (_lock)
{
return SDL3JoyConPair.GetGamepad(_gamepadsIds);
string leftId = id.Split('_')[0];
string rightId = id.Split('_')[1];
SDL_JoystickID leftInstanceId = GetInstanceIdFromId(leftId);
SDL_JoystickID rightInstanceId = GetInstanceIdFromId(rightId);
SDL_Gamepad* leftGamepadHandle = SDL_OpenGamepad(leftInstanceId);
SDL_Gamepad* rightGamepadHandle = SDL_OpenGamepad(rightInstanceId);
if (leftGamepadHandle == null || rightGamepadHandle == null)
{
return null;
}
return new SDL3JoyConPair(new SDL3JoyCon(leftGamepadHandle, leftId),
new SDL3JoyCon(rightGamepadHandle, rightId));
}
}
@@ -232,7 +321,7 @@ namespace Ryujinx.Input.SDL3
return null;
}
if (SDL_GetGamepadName(gamepadHandle).StartsWith(SDL3JoyCon.Prefix))
if (SDL3JoyCon.IsJoyCon(instanceId))
{
return new SDL3JoyCon(gamepadHandle, id);
}
@@ -249,6 +338,22 @@ namespace Ryujinx.Input.SDL3
yield return GetGamepad(gamepad.Value);
}
}
lock (_joyConsIds)
{
foreach (var gamepad in _joyConsIds)
{
yield return GetGamepad(gamepad.Value);
}
}
lock (_linkedJoyConsIds)
{
foreach (var gamepad in _linkedJoyConsIds)
{
yield return GetGamepad(gamepad.Value);
}
}
}
}
}

View File

@@ -24,10 +24,10 @@ namespace Ryujinx.Input.SDL3
private readonly Dictionary<GamepadButtonInputId, SDL_GamepadButton> _leftButtonsDriverMapping = new()
{
{GamepadButtonInputId.LeftStick, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_LEFT_STICK},
{GamepadButtonInputId.DpadUp, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_NORTH},
{GamepadButtonInputId.DpadDown, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_SOUTH},
{GamepadButtonInputId.DpadLeft, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_EAST},
{GamepadButtonInputId.DpadRight, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_WEST},
{GamepadButtonInputId.DpadUp, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_WEST},
{GamepadButtonInputId.DpadDown, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_EAST},
{GamepadButtonInputId.DpadLeft, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_SOUTH},
{GamepadButtonInputId.DpadRight, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_NORTH},
{GamepadButtonInputId.Minus, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_START},
{GamepadButtonInputId.LeftShoulder, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_LEFT_PADDLE1},
{GamepadButtonInputId.LeftTrigger, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_LEFT_PADDLE2},
@@ -37,10 +37,10 @@ namespace Ryujinx.Input.SDL3
private readonly Dictionary<GamepadButtonInputId, SDL_GamepadButton> _rightButtonsDriverMapping = new()
{
{GamepadButtonInputId.RightStick, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_LEFT_STICK},
{GamepadButtonInputId.A, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_EAST},
{GamepadButtonInputId.B, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_NORTH},
{GamepadButtonInputId.X, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_SOUTH},
{GamepadButtonInputId.Y, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_WEST},
{GamepadButtonInputId.A, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_SOUTH},
{GamepadButtonInputId.B, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_WEST},
{GamepadButtonInputId.X, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_EAST},
{GamepadButtonInputId.Y, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_NORTH},
{GamepadButtonInputId.Plus, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_START},
{GamepadButtonInputId.RightShoulder, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1},
{GamepadButtonInputId.RightTrigger, SDL_GamepadButton.SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2},
@@ -398,5 +398,15 @@ namespace Ryujinx.Input.SDL3
return SDL_GetGamepadButton(_gamepadHandle, button);
}
public static bool IsJoyCon(SDL_JoystickID gamepadsId)
{
return SDL_GetGamepadNameForID(gamepadsId) is LeftName or RightName;
}
public static bool IsLeftJoyCon(SDL_JoystickID gamepadsId)
{
return SDL_GetGamepadNameForID(gamepadsId) is LeftName;
}
}
}

View File

@@ -15,7 +15,7 @@ namespace Ryujinx.Input.SDL3
public const string Id = "JoyConPair";
string IGamepad.Id => Id;
public string Name => "* Nintendo Switch Joy-Con (L/R)";
public string Name => "Nintendo Switch Dual Joy-Con (L/R)";
public bool IsConnected => left is { IsConnected: true } && right is { IsConnected: true };
public void Dispose()
@@ -96,44 +96,23 @@ namespace Ryujinx.Input.SDL3
right.SetTriggerThreshold(triggerThreshold);
}
public static bool IsCombinable(Dictionary<SDL_JoystickID, string> gamepadsIds)
public static bool IsCombinable(SDL_JoystickID joyCon1, Dictionary<SDL_JoystickID, string> joyConIds, out SDL_JoystickID match)
{
(int leftIndex, int rightIndex) = DetectJoyConPair(gamepadsIds);
return leftIndex >= 0 && rightIndex >= 0;
}
bool isLeft = SDL3JoyCon.IsLeftJoyCon(joyCon1);
string matchName = isLeft ? SDL3JoyCon.RightName : SDL3JoyCon.LeftName;
match = 0;
private static (int leftIndex, int rightIndex) DetectJoyConPair(Dictionary<SDL_JoystickID, string> gamepadsIds)
{
Dictionary<string, SDL_JoystickID> gamepadNames = gamepadsIds
.Where(gamepadId => gamepadId.Value != Id && SDL_GetGamepadNameForID(gamepadId.Key) is SDL3JoyCon.LeftName or SDL3JoyCon.RightName)
.Select(gamepad => (SDL_GetGamepadNameForID(gamepad.Key), gamepad.Key))
.ToDictionary();
SDL_JoystickID idx;
int leftIndex = gamepadNames.TryGetValue(SDL3JoyCon.LeftName, out idx) ? (int)idx : -1;
int rightIndex = gamepadNames.TryGetValue(SDL3JoyCon.RightName, out idx) ? (int)idx : -1;
return (leftIndex, rightIndex);
}
public unsafe static IGamepad GetGamepad(Dictionary<SDL_JoystickID, string> gamepadsIds)
{
(int leftIndex, int rightIndex) = DetectJoyConPair(gamepadsIds);
if (leftIndex <= 0 || rightIndex <= 0)
foreach (var joyConId in joyConIds.Keys)
{
return null;
if (SDL_GetGamepadNameForID(joyConId) == matchName)
{
match = joyConId;
return true;
}
}
SDL_Gamepad* leftGamepadHandle = SDL_OpenGamepad((SDL_JoystickID)leftIndex);
SDL_Gamepad* rightGamepadHandle = SDL_OpenGamepad((SDL_JoystickID)rightIndex);
if (leftGamepadHandle == null || rightGamepadHandle == null)
{
return null;
}
return new SDL3JoyConPair(new SDL3JoyCon(leftGamepadHandle, gamepadsIds[(SDL_JoystickID)leftIndex]),
new SDL3JoyCon(rightGamepadHandle, gamepadsIds[(SDL_JoystickID)rightIndex]));
return false;
}
}
}

View File

@@ -159,7 +159,7 @@ namespace Ryujinx.Memory.WindowsShared
{
SplitForMap((ulong)location, (ulong)size, srcOffset);
IntPtr ptr = WindowsApi.MapViewOfFile3(
nint ptr = WindowsApi.MapViewOfFile3(
sharedMemory,
WindowsApi.CurrentProcessHandle,
location,

View File

@@ -227,7 +227,7 @@ namespace Ryujinx.Tests.Memory
// Create some info to be used for managing the native writing loop.
int stateSize = Unsafe.SizeOf<NativeWriteLoopState>();
IntPtr statePtr = Marshal.AllocHGlobal(stateSize);
nint statePtr = Marshal.AllocHGlobal(stateSize);
Unsafe.InitBlockUnaligned((void*)statePtr, 0, (uint)stateSize);
ref NativeWriteLoopState writeLoopState = ref Unsafe.AsRef<NativeWriteLoopState>((void*)statePtr);

View File

@@ -1,5 +1,7 @@
using Microsoft.CodeAnalysis;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.IO;
using System.Linq;
using System.Text;
@@ -10,23 +12,34 @@ namespace Ryujinx.UI.LocaleGenerator
{
public void Initialize(IncrementalGeneratorInitializationContext context)
{
IncrementalValuesProvider<AdditionalText> localeFile = context.AdditionalTextsProvider.Where(static x => x.Path.EndsWith("locales.json"));
IncrementalValuesProvider<AdditionalText> localeFiles = context.AdditionalTextsProvider.Where(static x => Path.GetDirectoryName(x.Path)?.Replace('\\', '/').EndsWith("assets/Locales") ?? false);
IncrementalValuesProvider<string> contents = localeFile.Select((text, cancellationToken) => text.GetText(cancellationToken)!.ToString());
IncrementalValueProvider<ImmutableArray<(string, string)>> collectedContents = localeFiles.Select((text, cancellationToken) => (text.GetText(cancellationToken)!.ToString(), Path.GetFileName(text.Path))).Collect();
context.RegisterSourceOutput(contents, (spc, content) =>
context.RegisterSourceOutput(collectedContents, (spc, contents) =>
{
IEnumerable<string> lines = content.Split('\n').Where(x => x.Trim().StartsWith("\"ID\":")).Select(x => x.Split(':')[1].Trim().Replace("\"", string.Empty).Replace(",", string.Empty));
StringBuilder enumSourceBuilder = new();
enumSourceBuilder.AppendLine("namespace Ryujinx.Ava.Common.Locale;");
enumSourceBuilder.AppendLine("public enum LocaleKeys");
enumSourceBuilder.AppendLine("{");
foreach (string? line in lines)
foreach ((string, string) content in contents)
{
enumSourceBuilder.AppendLine($" {line},");
IEnumerable<string> lines = content.Item1.Split('\n').Where(x => x.Trim().StartsWith("\"ID\":")).Select(x => x.Split(':')[1].Trim().Replace("\"", string.Empty).Replace(",", string.Empty));
foreach (string? line in lines)
{
if (content.Item2 == "Root.json")
{
enumSourceBuilder.AppendLine($" {line},");
}
else
{
enumSourceBuilder.AppendLine($" {content.Item2.Split('.')[0]}_{line},");
}
}
}
enumSourceBuilder.AppendLine("}");
spc.AddSource("LocaleKeys", enumSourceBuilder.ToString());

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@@ -264,7 +264,7 @@ namespace Ryujinx.Ava.Common
{
Dispatcher.UIThread.Post(waitingDialog.Close);
RyujinxNotificationManager.ShowInformation(
NotificationHelper.ShowInformation(
RyujinxApp.FormatTitle(LocaleKeys.DialogNcaExtractionTitle),
$"{titleName}\n\n{LocaleManager.Instance[LocaleKeys.DialogNcaExtractionSuccessMessage]}");
}
@@ -380,7 +380,7 @@ namespace Ryujinx.Ava.Common
{
Dispatcher.UIThread.Post(waitingDialog.Close);
RyujinxNotificationManager.ShowInformation(
NotificationHelper.ShowInformation(
RyujinxApp.FormatTitle(LocaleKeys.DialogNcaExtractionTitle),
$"{updateName}\n\n{LocaleManager.Instance[LocaleKeys.DialogNcaExtractionSuccessMessage]}");
}

View File

@@ -8,6 +8,8 @@ using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Text.Json.Serialization;
namespace Ryujinx.Ava.Common.Locale
@@ -38,7 +40,6 @@ namespace Ryujinx.Ava.Common.Locale
{ LocaleKeys.RyujinxConfirm, [RyujinxApp.FullAppName] },
{ LocaleKeys.RyujinxUpdater, [RyujinxApp.FullAppName] },
{ LocaleKeys.RyujinxRebooter, [RyujinxApp.FullAppName] },
{ LocaleKeys.SetupWizardGameDirsPageDescription, [RyujinxApp.FullAppName] },
{ LocaleKeys.CompatibilityListSearchBoxWatermarkWithCount, [CompatibilityDatabase.Entries.Length] },
{ LocaleKeys.CompatibilityListTitle, [CompatibilityDatabase.Entries.Length] }
});
@@ -159,52 +160,86 @@ namespace Ryujinx.Ava.Common.Locale
LocaleChanged?.Invoke();
}
private static LocalesJson? _localeData;
private static LocalesData? _localeData;
private static Dictionary<LocaleKeys, string> LoadJsonLanguage(string languageCode)
{
Dictionary<LocaleKeys, string> localeStrings = new();
_localeData ??= EmbeddedResources.ReadAllText("Ryujinx/Assets/Locale.json")
.Into(it => JsonHelper.Deserialize(it, LocalesJsonContext.Default.LocalesJson));
foreach (LocalesEntry locale in _localeData.Value.Locales)
if (_localeData is null)
{
if (locale.Translations.Count < _localeData.Value.Languages.Count)
Dictionary<string, LocalesJson> locales = [];
foreach (string uri in EmbeddedResources.GetAllAvailableResources("Ryujinx/Assets/Locales", ".json"))
{
throw new Exception(
$"Locale key {{{locale.ID}}} is missing languages! Has {locale.Translations.Count} translations, expected {_localeData.Value.Languages.Count}!");
string path = uri[..^".json".Length];
path = path.Replace('.', '/');
path = path.Append(".json");
locales.TryAdd(Path.GetFileName(path), EmbeddedResources.ReadAllText(path)
.Into(it => JsonHelper.Deserialize(it, LocalesJsonContext.Default.LocalesJson)));
}
if (locale.Translations.Count > _localeData.Value.Languages.Count)
_localeData = new LocalesData
{
throw new Exception(
$"Locale key {{{locale.ID}}} has too many languages! Has {locale.Translations.Count} translations, expected {_localeData.Value.Languages.Count}!");
}
Languages = EmbeddedResources.ReadAllText("Ryujinx/Assets/Languages.json")
.Into(it => JsonHelper.Deserialize(it, LanguagesJsonContext.Default.LanguagesJson)).Languages.Keys.ToList(),
LocalesFiles = locales
};
if (!Enum.TryParse<LocaleKeys>(locale.ID, out LocaleKeys localeKey))
continue;
}
string str = locale.Translations.TryGetValue(languageCode, out string val) && !string.IsNullOrEmpty(val)
? val
: locale.Translations[DefaultLanguageCode];
if (string.IsNullOrEmpty(str))
foreach ((string fileName, LocalesJson file) in _localeData.Value.LocalesFiles)
{
foreach (LocalesEntry locale in file.Locales)
{
throw new Exception(
$"Locale key '{locale.ID}' has no valid translations for desired language {languageCode}! {DefaultLanguageCode} is an empty string or null");
}
if (locale.Translations.Count < _localeData.Value.Languages.Count)
{
throw new Exception(
$"Locale key {{{locale.ID}}} is missing languages! Has {locale.Translations.Count} translations, expected {_localeData.Value.Languages.Count}!");
}
localeStrings[localeKey] = str;
if (locale.Translations.Count > _localeData.Value.Languages.Count)
{
throw new Exception(
$"Locale key {{{locale.ID}}} has too many languages! Has {locale.Translations.Count} translations, expected {_localeData.Value.Languages.Count}!");
}
if (!Enum.TryParse<LocaleKeys>(fileName == "Root.json" ? locale.ID : $"{fileName[..^".json".Length]}_{locale.ID}" , out LocaleKeys localeKey))
continue;
string str = locale.Translations.TryGetValue(languageCode, out string val) && !string.IsNullOrEmpty(val)
? val
: locale.Translations[DefaultLanguageCode];
if (string.IsNullOrEmpty(str))
{
throw new Exception(
$"Locale key '{locale.ID}' has no valid translations for desired language {languageCode}! {DefaultLanguageCode} is an empty string or null");
}
localeStrings[localeKey] = str;
}
}
return localeStrings;
}
}
public struct LocalesJson
public struct LocalesData
{
public List<string> Languages { get; set; }
public Dictionary<string, LocalesJson> LocalesFiles { get; set; }
}
public struct LanguagesJson
{
public Dictionary<string, string> Languages { get; set; }
}
public struct LocalesJson
{
public List<LocalesEntry> Locales { get; set; }
}
@@ -217,4 +252,8 @@ namespace Ryujinx.Ava.Common.Locale
[JsonSourceGenerationOptions(WriteIndented = true)]
[JsonSerializable(typeof(LocalesJson))]
internal partial class LocalesJsonContext : JsonSerializerContext;
[JsonSourceGenerationOptions(WriteIndented = true)]
[JsonSerializable(typeof(LanguagesJson))]
internal partial class LanguagesJsonContext : JsonSerializerContext;
}

View File

@@ -0,0 +1,23 @@
using Avalonia.Media.Imaging;
using Ryujinx.Ava.UI.Controls;
namespace Ryujinx.Ava.Common.Models
{
public class ApplicationIcon
{
public string Name { get; set; }
public string Filename { get; set; }
public string FullPath
{
get => $"Ryujinx/Assets/Icons/AppIcons/{Filename}";
}
public Bitmap Icon
{
get
{
return RyujinxLogo.GetBitmapForLogo(this);
}
}
}
}

View File

@@ -1,32 +0,0 @@
using Avalonia.Media.Imaging;
using Avalonia.Platform;
using Gommon;
using System;
namespace Ryujinx.Ava.Common
{
// ReSharper disable once InconsistentNaming
// UiImages is ugly, so no
public static class UIImages
{
public const string LogoPathFormat = "resm:Ryujinx.Assets.UIImages.Logo_{0}_{1}.png?assembly=Ryujinx";
public const string IconPathFormat = "resm:Ryujinx.Assets.UIImages.Icon_{0}.png?assembly=Ryujinx";
public static Bitmap LoadBitmap(string uri)
=> new(AssetLoader.Open(new Uri(uri)));
public static Bitmap GetIconByName(string iconName)
=> LoadBitmap(IconPathFormat.Format(iconName));
public static Bitmap GetLogoByNameAndTheme(string iconName, bool isDarkTheme) =>
LoadBitmap(LogoPathFormat.Format(iconName,
isDarkTheme
? "Dark"
: "Light"
)
);
public static Bitmap GetLogoByNameAndVariant(string iconName, string theme)
=> LoadBitmap(LogoPathFormat.Format(iconName, theme));
}
}

View File

@@ -156,9 +156,12 @@ namespace Ryujinx.Headless
option.UserProfile = profile.Name;
// Check if keys exists.
if (!File.Exists(Path.Combine(AppDataManager.GetKeysDir(), "prod.keys")))
if (!File.Exists(Path.Combine(AppDataManager.KeysDirPath, "prod.keys")))
{
Logger.Error?.Print(LogClass.Application, "Keys not found");
if (!(AppDataManager.Mode == AppDataManager.LaunchMode.UserProfile && File.Exists(Path.Combine(AppDataManager.KeysDirPathUser, "prod.keys"))))
{
Logger.Error?.Print(LogClass.Application, "Keys not found");
}
}
ReloadConfig();

View File

@@ -141,7 +141,7 @@ namespace Ryujinx.Ava.Input
AvaKey.OemComma,
AvaKey.OemPeriod,
AvaKey.OemQuestion,
AvaKey.OemBackslash,
AvaKey.OemPipe,
// NOTE: invalid
AvaKey.None

View File

@@ -18,6 +18,7 @@ using Ryujinx.Common.GraphicsDriver;
using Ryujinx.Common.Logging;
using Ryujinx.Common.SystemInterop;
using Ryujinx.Common.Utilities;
using Ryujinx.Graphics.RenderDocApi;
using Ryujinx.Graphics.Vulkan.MoltenVK;
using Ryujinx.Headless;
using Ryujinx.SDL3.Common;
@@ -32,8 +33,6 @@ namespace Ryujinx.Ava
{
internal static class Program
{
public static bool IsFirstStart { get; set; }
public static double WindowScaleFactor { get; set; }
public static double DesktopScaleFactor { get; set; } = 1.0;
public static string Version { get; private set; }
@@ -189,9 +188,12 @@ namespace Ryujinx.Ava
DriverUtilities.InitDriverConfig(ConfigurationState.Instance.Graphics.BackendThreading == BackendThreading.Off);
// Check if keys exists.
if (!File.Exists(Path.Combine(AppDataManager.GetKeysDir(), "prod.keys")))
if (!File.Exists(Path.Combine(AppDataManager.KeysDirPath, "prod.keys")))
{
MainWindow.ShowKeyErrorOnLoad = true;
if (!(AppDataManager.Mode == AppDataManager.LaunchMode.UserProfile && File.Exists(Path.Combine(AppDataManager.KeysDirPathUser, "prod.keys"))))
{
MainWindow.ShowKeyErrorOnLoad = true;
}
}
if (CommandLineState.LaunchPathArg != null)
@@ -220,6 +222,7 @@ namespace Ryujinx.Ava
public static void ReloadConfig(bool isRunGameWithCustomConfig = false)
{
string localConfigurationPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, ReleaseInformation.ConfigName);
string appDataConfigurationPath = Path.Combine(AppDataManager.BaseDirPath, ReleaseInformation.ConfigName);
@@ -245,7 +248,6 @@ namespace Ryujinx.Ava
ConfigurationState.Instance.LoadDefault();
ConfigurationState.Instance.ToFileFormat().SaveConfig(ConfigurationPath);
IsFirstStart = true;
}
else
{
@@ -261,8 +263,6 @@ namespace Ryujinx.Ava
ConfigurationFileFormat.RenameInvalidConfigFile(ConfigurationPath);
IsFirstStart = true;
ConfigurationState.Instance.LoadDefault();
}
}

View File

@@ -77,16 +77,18 @@
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Ryujinx.Audio.Backends.SDL3\Ryujinx.Audio.Backends.SDL3.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.Vulkan\Ryujinx.Graphics.Vulkan.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.RenderDocApi\Ryujinx.Graphics.RenderDocApi.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.Vulkan/Ryujinx.Graphics.Vulkan.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.OpenGL/Ryujinx.Graphics.OpenGL.csproj" />
<ProjectReference Include="..\Ryujinx.Input\Ryujinx.Input.csproj" />
<ProjectReference Include="..\Ryujinx.Input.SDL3\Ryujinx.Input.SDL3.csproj" />
<ProjectReference Include="..\Ryujinx.Audio.Backends.Apple\Ryujinx.Audio.Backends.Apple.csproj" />
<ProjectReference Include="..\Ryujinx.Audio.Backends.SDL3\Ryujinx.Audio.Backends.SDL3.csproj" />
<ProjectReference Include="..\Ryujinx.Audio.Backends.OpenAL\Ryujinx.Audio.Backends.OpenAL.csproj" />
<ProjectReference Include="..\Ryujinx.Audio.Backends.SoundIo\Ryujinx.Audio.Backends.SoundIo.csproj" />
<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
<ProjectReference Include="..\Ryujinx.HLE\Ryujinx.HLE.csproj" />
<ProjectReference Include="..\ARMeilleure\ARMeilleure.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.OpenGL\Ryujinx.Graphics.OpenGL.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.Gpu\Ryujinx.Graphics.Gpu.csproj" />
<ProjectReference Include="..\Ryujinx.UI.LocaleGenerator\Ryujinx.UI.LocaleGenerator.csproj" OutputItemType="Analyzer" ReferenceOutputAssembly="false" />
</ItemGroup>
@@ -134,7 +136,7 @@
</ItemGroup>
<ItemGroup>
<None Remove="Assets\locales.json" />
<None Remove="Assets\**\*.json" />
<None Remove="Assets\Styles\Styles.xaml" />
<None Remove="Assets\Styles\Themes.xaml" />
<None Remove="Assets\Icons\Controller_JoyConLeft.svg" />
@@ -156,14 +158,15 @@
<EmbeddedResource Include="..\..\docs\compatibility.csv" LogicalName="RyujinxGameCompatibilityList">
<Link>Assets\RyujinxGameCompatibility.csv</Link>
</EmbeddedResource>
<EmbeddedResource Include="..\..\assets\locales.json">
<Link>Assets\Locale.json</Link>
<EmbeddedResource Include="..\..\assets\**\*.json">
<LinkBase>Assets</LinkBase>
</EmbeddedResource>
<EmbeddedResource Include="Assets\Styles\Styles.xaml" />
<EmbeddedResource Include="Assets\Icons\Controller_JoyConLeft.svg" />
<EmbeddedResource Include="Assets\Icons\Controller_JoyConPair.svg" />
<EmbeddedResource Include="Assets\Icons\Controller_JoyConRight.svg" />
<EmbeddedResource Include="Assets\Icons\Controller_ProCon.svg" />
<EmbeddedResource Include="Assets\Icons\AppIcons\*" />
<EmbeddedResource Include="Assets\UIImages\Icon_NCA.png" />
<EmbeddedResource Include="Assets\UIImages\Icon_NRO.png" />
<EmbeddedResource Include="Assets\UIImages\Icon_NSO.png" />
@@ -178,6 +181,6 @@
<EmbeddedResource Include="Assets\UIImages\Logo_Ryujinx_AntiAlias.png" />
</ItemGroup>
<ItemGroup>
<AdditionalFiles Include="..\..\assets\locales.json" />
<AdditionalFiles Include="..\..\assets\Locales\*.json" />
</ItemGroup>
</Project>

View File

@@ -6,6 +6,7 @@ using Avalonia.Threading;
using DiscordRPC;
using LibHac.Common;
using LibHac.Ns;
using Ryujinx.Audio.Backends.Apple;
using Ryujinx.Audio.Backends.Dummy;
using Ryujinx.Audio.Backends.OpenAL;
using Ryujinx.Audio.Backends.SDL3;
@@ -949,6 +950,9 @@ namespace Ryujinx.Ava.Systems
AudioBackend.Dummy
];
if (OperatingSystem.IsMacOS())
availableBackends.Insert(0, AudioBackend.AudioToolbox);
AudioBackend preferredBackend = ConfigurationState.Instance.System.AudioBackend.Value;
if (preferredBackend is AudioBackend.SDL2)
@@ -985,6 +989,9 @@ namespace Ryujinx.Ava.Systems
deviceDriver = currentBackend switch
{
#pragma warning disable CA1416 // Platform compatibility is enforced in AppleHardwareDeviceDriver.IsSupported, before any potentially platform-sensitive code can run.
AudioBackend.AudioToolbox => InitializeAudioBackend<AppleHardwareDeviceDriver>(AudioBackend.AudioToolbox, nextBackend),
#pragma warning restore CA1416
AudioBackend.SDL3 => InitializeAudioBackend<SDL3HardwareDeviceDriver>(AudioBackend.SDL3, nextBackend),
AudioBackend.SoundIo => InitializeAudioBackend<SoundIoHardwareDeviceDriver>(AudioBackend.SoundIo, nextBackend),
AudioBackend.OpenAl => InitializeAudioBackend<OpenALHardwareDeviceDriver>(AudioBackend.OpenAl, nextBackend),

View File

@@ -1,15 +1,15 @@
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Ava.Systems.Configuration
{
[JsonConverter(typeof(TypedStringEnumConverter<AudioBackend>))]
[JsonConverter(typeof(JsonStringEnumConverter<AudioBackend>))]
public enum AudioBackend
{
Dummy,
OpenAl,
SoundIo,
SDL3,
AudioToolbox,
SDL2 = SDL3
}
}

View File

@@ -356,6 +356,11 @@ namespace Ryujinx.Ava.Systems.Configuration
/// </summary>
public string BaseStyle { get; set; }
/// <summary>
/// The name of the currently selected window icon
/// </summary>
public string SelectedWindowIcon { get; set; }
/// <summary>
/// Chooses the view mode of the game list // Not Used
/// </summary>

View File

@@ -134,6 +134,7 @@ namespace Ryujinx.Ava.Systems.Configuration
UI.ShownFileTypes.NSO.Value = shouldLoadFromFile ? cff.ShownFileTypes.NSO : UI.ShownFileTypes.NSO.Value;
UI.LanguageCode.Value = shouldLoadFromFile ? cff.LanguageCode : UI.LanguageCode.Value;
UI.BaseStyle.Value = shouldLoadFromFile ? cff.BaseStyle : UI.BaseStyle.Value;
UI.SelectedWindowIcon.Value = shouldLoadFromFile ? cff.SelectedWindowIcon : UI.SelectedWindowIcon.Value;
UI.GameListViewMode.Value = shouldLoadFromFile ? cff.GameListViewMode : UI.GameListViewMode.Value;
UI.ShowNames.Value = shouldLoadFromFile ? cff.ShowNames : UI.ShowNames.Value;
UI.IsAscendingOrder.Value = shouldLoadFromFile ? cff.IsAscendingOrder : UI.IsAscendingOrder.Value;

View File

@@ -151,6 +151,11 @@ namespace Ryujinx.Ava.Systems.Configuration
/// </summary>
public ReactiveObject<string> BaseStyle { get; private set; }
/// <summary>
/// The currently selected window icon.
/// </summary>
public ReactiveObject<string> SelectedWindowIcon { get; private set; }
/// <summary>
/// Start games in fullscreen mode
/// </summary>
@@ -200,6 +205,7 @@ namespace Ryujinx.Ava.Systems.Configuration
ShownFileTypes = new ShownFileTypeSettings();
WindowStartup = new WindowStartupSettings();
BaseStyle = new ReactiveObject<string>();
SelectedWindowIcon = new ReactiveObject<string>();
StartFullscreen = new ReactiveObject<bool>();
StartNoUI = new ReactiveObject<bool>();
GameListViewMode = new ReactiveObject<int>();

View File

@@ -126,6 +126,7 @@ namespace Ryujinx.Ava.Systems.Configuration
},
LanguageCode = UI.LanguageCode,
BaseStyle = UI.BaseStyle,
SelectedWindowIcon = UI.SelectedWindowIcon,
GameListViewMode = UI.GameListViewMode,
ShowNames = UI.ShowNames,
GridSize = UI.GridSize,

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